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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = owner | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | --//====================================================\\-- | |
87 | --|| CREATED BY SHACKLUSTER | |
88 | --\\====================================================//-- | |
89 | ||
90 | ||
91 | ||
92 | wait(0.2) | |
93 | ||
94 | ||
95 | ||
96 | Player = owner | |
97 | PlayerGui = Player.PlayerGui | |
98 | Cam = workspace.CurrentCamera | |
99 | Backpack = Player.Backpack | |
100 | Character = Player.Character | |
101 | Humanoid = Character.Humanoid | |
102 | RootPart = Character["HumanoidRootPart"] | |
103 | Torso = Character["Torso"] | |
104 | Head = Character["Head"] | |
105 | RightArm = Character["Right Arm"] | |
106 | LeftArm = Character["Left Arm"] | |
107 | RightLeg = Character["Right Leg"] | |
108 | LeftLeg = Character["Left Leg"] | |
109 | RootJoint = RootPart["RootJoint"] | |
110 | Neck = Torso["Neck"] | |
111 | RightShoulder = Torso["Right Shoulder"] | |
112 | LeftShoulder = Torso["Left Shoulder"] | |
113 | RightHip = Torso["Right Hip"] | |
114 | LeftHip = Torso["Left Hip"] | |
115 | local sick = Instance.new("Sound",Character) | |
116 | - | sick.SoundId = "rbxassetid://853707984" |
116 | + | sick.SoundId = "rbxassetid://222585134" |
117 | sick.Looped = true | |
118 | sick.Pitch = 1 | |
119 | sick.Volume = 1 | |
120 | sick:Play() | |
121 | ||
122 | IT = Instance.new | |
123 | CF = CFrame.new | |
124 | VT = Vector3.new | |
125 | RAD = math.rad | |
126 | C3 = Color3.new | |
127 | UD2 = UDim2.new | |
128 | BRICKC = BrickColor.new | |
129 | ANGLES = CFrame.Angles | |
130 | EULER = CFrame.fromEulerAnglesXYZ | |
131 | COS = math.cos | |
132 | ACOS = math.acos | |
133 | SIN = math.sin | |
134 | ASIN = math.asin | |
135 | ABS = math.abs | |
136 | MRANDOM = math.random | |
137 | FLOOR = math.floor | |
138 | ||
139 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
140 | local NEWMESH = IT(MESH) | |
141 | if MESH == "SpecialMesh" then | |
142 | NEWMESH.MeshType = MESHTYPE | |
143 | if MESHID ~= "nil" and MESHID ~= "" then | |
144 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
145 | end | |
146 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
147 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
148 | end | |
149 | end | |
150 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
151 | NEWMESH.Scale = SCALE | |
152 | NEWMESH.Parent = PARENT | |
153 | return NEWMESH | |
154 | end | |
155 | ||
156 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
157 | local NEWPART = IT("Part") | |
158 | NEWPART.formFactor = FORMFACTOR | |
159 | NEWPART.Reflectance = REFLECTANCE | |
160 | NEWPART.Transparency = TRANSPARENCY | |
161 | NEWPART.CanCollide = false | |
162 | NEWPART.Locked = true | |
163 | NEWPART.Anchored = true | |
164 | if ANCHOR == false then | |
165 | NEWPART.Anchored = false | |
166 | end | |
167 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
168 | NEWPART.Name = NAME | |
169 | NEWPART.Size = SIZE | |
170 | NEWPART.Position = Torso.Position | |
171 | NEWPART.Material = MATERIAL | |
172 | NEWPART:BreakJoints() | |
173 | NEWPART.Parent = PARENT | |
174 | return NEWPART | |
175 | end | |
176 | ||
177 | --//=================================\\ | |
178 | --|| CUSTOMIZATION | |
179 | --\\=================================// | |
180 | ||
181 | Player_Size = 1 --Size of the player. | |
182 | Animation_Speed = 3 | |
183 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
184 | ||
185 | local Speed = 16 | |
186 | local Effects2 = {} | |
187 | ||
188 | --//=================================\\ | |
189 | --|| END OF CUSTOMIZATION | |
190 | --\\=================================// | |
191 | ||
192 | local function weldBetween(a, b) | |
193 | local weldd = Instance.new("ManualWeld") | |
194 | weldd.Part0 = a | |
195 | weldd.Part1 = b | |
196 | weldd.C0 = CFrame.new() | |
197 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
198 | weldd.Parent = a | |
199 | return weldd | |
200 | end | |
201 | ||
202 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
203 | local acs = Instance.new("Part") | |
204 | acs.CanCollide = false | |
205 | acs.Anchored = false | |
206 | acs.Size = Vector3.new(0,0,0) | |
207 | acs.CFrame = attachmentpart.CFrame | |
208 | acs.Parent = Character | |
209 | acs.BrickColor = color | |
210 | local meshs = Instance.new("SpecialMesh") | |
211 | meshs.MeshId = mesh | |
212 | meshs.TextureId = texture | |
213 | meshs.Parent = acs | |
214 | meshs.Scale = scale | |
215 | meshs.Offset = offset | |
216 | weldBetween(attachmentpart,acs) | |
217 | end | |
218 | ||
219 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
220 | if TYPE == "Gem" then | |
221 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
222 | acs.Anchored = false | |
223 | acs.CanCollide = false | |
224 | acs.CFrame = PART.CFrame | |
225 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
226 | weldBetween(PART,acs) | |
227 | elseif TYPE == "Skull" then | |
228 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
229 | acs.Anchored = false | |
230 | acs.CanCollide = false | |
231 | acs.CFrame = PART.CFrame | |
232 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
233 | weldBetween(PART,acs) | |
234 | elseif TYPE == "Eye" then | |
235 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
236 | acs.Anchored = false | |
237 | acs.CanCollide = false | |
238 | acs.CFrame = PART.CFrame | |
239 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
240 | weldBetween(PART,acs) | |
241 | end | |
242 | end | |
243 | ||
244 | --//=================================\\ | |
245 | --|| USEFUL VALUES | |
246 | --\\=================================// | |
247 | ||
248 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
249 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
250 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
251 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
252 | local CHANGEDEFENSE = 0 | |
253 | local CHANGEDAMAGE = 0 | |
254 | local CHANGEMOVEMENT = 0 | |
255 | local ANIM = "Idle" | |
256 | local ATTACK = false | |
257 | local EQUIPPED = false | |
258 | local HOLD = false | |
259 | local COMBO = 1 | |
260 | local Rooted = false | |
261 | local SINE = 0 | |
262 | local KEYHOLD = false | |
263 | local CHANGE = 2 / Animation_Speed | |
264 | local WALKINGANIM = false | |
265 | local WALK = 0 | |
266 | local VALUE1 = false | |
267 | local HITFLOOR = nil | |
268 | local VALUE2 = false | |
269 | local ROBLOXIDLEANIMATION = IT("Animation") | |
270 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
271 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
272 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
273 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
274 | WEAPONGUI.Name = "Weapon GUI" | |
275 | local Weapon = IT("Model") | |
276 | Weapon.Name = "Adds" | |
277 | local Delete = IT("Model",Character) | |
278 | Delete.Name = "Banlist" | |
279 | local Effects = IT("Folder", Weapon) | |
280 | Effects.Name = "Effects" | |
281 | local ANIMATOR = Humanoid.Animator | |
282 | local ANIMATE = Character.Animate | |
283 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
284 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
285 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
286 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
287 | local UNANCHOR = true | |
288 | ||
289 | local SKILLTEXTCOLOR = C3(0,0,0) | |
290 | ||
291 | --//=================================\\ | |
292 | --\\=================================// | |
293 | ||
294 | ||
295 | --//=================================\\ | |
296 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
297 | --\\=================================// | |
298 | ||
299 | ArtificialHB = Instance.new("BindableEvent", script) | |
300 | ArtificialHB.Name = "ArtificialHB" | |
301 | ||
302 | script:WaitForChild("ArtificialHB") | |
303 | ||
304 | frame = Frame_Speed | |
305 | tf = 0 | |
306 | allowframeloss = false | |
307 | tossremainder = false | |
308 | lastframe = tick() | |
309 | script.ArtificialHB:Fire() | |
310 | ||
311 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
312 | tf = tf + s | |
313 | if tf >= frame then | |
314 | if allowframeloss then | |
315 | script.ArtificialHB:Fire() | |
316 | lastframe = tick() | |
317 | else | |
318 | for i = 1, math.floor(tf / frame) do | |
319 | script.ArtificialHB:Fire() | |
320 | end | |
321 | lastframe = tick() | |
322 | end | |
323 | if tossremainder then | |
324 | tf = 0 | |
325 | else | |
326 | tf = tf - frame * math.floor(tf / frame) | |
327 | end | |
328 | end | |
329 | end) | |
330 | ||
331 | --//=================================\\ | |
332 | --\\=================================// | |
333 | ||
334 | ||
335 | ||
336 | ||
337 | ||
338 | --//=================================\\ | |
339 | --|| SOME FUNCTIONS | |
340 | --\\=================================// | |
341 | ||
342 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
343 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
344 | end | |
345 | ||
346 | function PositiveAngle(NUMBER) | |
347 | if NUMBER >= 0 then | |
348 | NUMBER = 0 | |
349 | end | |
350 | return NUMBER | |
351 | end | |
352 | ||
353 | function NegativeAngle(NUMBER) | |
354 | if NUMBER <= 0 then | |
355 | NUMBER = 0 | |
356 | end | |
357 | return NUMBER | |
358 | end | |
359 | ||
360 | function Swait(NUMBER) | |
361 | if NUMBER == 0 or NUMBER == nil then | |
362 | ArtificialHB.Event:wait() | |
363 | else | |
364 | for i = 1, NUMBER do | |
365 | ArtificialHB.Event:wait() | |
366 | end | |
367 | end | |
368 | end | |
369 | ||
370 | function QuaternionFromCFrame(cf) | |
371 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
372 | local trace = m00 + m11 + m22 | |
373 | if trace > 0 then | |
374 | local s = math.sqrt(1 + trace) | |
375 | local recip = 0.5 / s | |
376 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
377 | else | |
378 | local i = 0 | |
379 | if m11 > m00 then | |
380 | i = 1 | |
381 | end | |
382 | if m22 > (i == 0 and m00 or m11) then | |
383 | i = 2 | |
384 | end | |
385 | if i == 0 then | |
386 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
387 | local recip = 0.5 / s | |
388 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
389 | elseif i == 1 then | |
390 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
391 | local recip = 0.5 / s | |
392 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
393 | elseif i == 2 then | |
394 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
395 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
396 | end | |
397 | end | |
398 | end | |
399 | ||
400 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
401 | local xs, ys, zs = x + x, y + y, z + z | |
402 | local wx, wy, wz = w * xs, w * ys, w * zs | |
403 | local xx = x * xs | |
404 | local xy = x * ys | |
405 | local xz = x * zs | |
406 | local yy = y * ys | |
407 | local yz = y * zs | |
408 | local zz = z * zs | |
409 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
410 | end | |
411 | ||
412 | function QuaternionSlerp(a, b, t) | |
413 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
414 | local startInterp, finishInterp; | |
415 | if cosTheta >= 0.0001 then | |
416 | if (1 - cosTheta) > 0.0001 then | |
417 | local theta = ACOS(cosTheta) | |
418 | local invSinTheta = 1 / SIN(theta) | |
419 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
420 | finishInterp = SIN(t * theta) * invSinTheta | |
421 | else | |
422 | startInterp = 1 - t | |
423 | finishInterp = t | |
424 | end | |
425 | else | |
426 | if (1 + cosTheta) > 0.0001 then | |
427 | local theta = ACOS(-cosTheta) | |
428 | local invSinTheta = 1 / SIN(theta) | |
429 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
430 | finishInterp = SIN(t * theta) * invSinTheta | |
431 | else | |
432 | startInterp = t - 1 | |
433 | finishInterp = t | |
434 | end | |
435 | end | |
436 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
437 | end | |
438 | ||
439 | function Clerp(a, b, t) | |
440 | local qa = {QuaternionFromCFrame(a)} | |
441 | local qb = {QuaternionFromCFrame(b)} | |
442 | local ax, ay, az = a.x, a.y, a.z | |
443 | local bx, by, bz = b.x, b.y, b.z | |
444 | local _t = 1 - t | |
445 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
446 | end | |
447 | ||
448 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
449 | local frame = IT("Frame") | |
450 | frame.BackgroundTransparency = TRANSPARENCY | |
451 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
452 | frame.Position = POSITION | |
453 | frame.Size = SIZE | |
454 | frame.BackgroundColor3 = COLOR | |
455 | frame.BorderColor3 = BORDERCOLOR | |
456 | frame.Name = NAME | |
457 | frame.Parent = PARENT | |
458 | return frame | |
459 | end | |
460 | ||
461 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
462 | local label = IT("TextLabel") | |
463 | label.BackgroundTransparency = 1 | |
464 | label.Size = UD2(1, 0, 1, 0) | |
465 | label.Position = UD2(0, 0, 0, 0) | |
466 | label.TextColor3 = TEXTCOLOR | |
467 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
468 | label.TextTransparency = TRANSPARENCY | |
469 | label.FontSize = TEXTFONTSIZE | |
470 | label.Font = TEXTFONT | |
471 | label.BorderSizePixel = BORDERSIZEPIXEL | |
472 | label.TextScaled = false | |
473 | label.Text = TEXT | |
474 | label.Name = NAME | |
475 | label.Parent = PARENT | |
476 | return label | |
477 | end | |
478 | ||
479 | function NoOutlines(PART) | |
480 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
481 | end | |
482 | ||
483 | ||
484 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
485 | local NEWWELD = IT(TYPE) | |
486 | NEWWELD.Part0 = PART0 | |
487 | NEWWELD.Part1 = PART1 | |
488 | NEWWELD.C0 = C0 | |
489 | NEWWELD.C1 = C1 | |
490 | NEWWELD.Parent = PARENT | |
491 | return NEWWELD | |
492 | end | |
493 | ||
494 | local SOUND = IT("Sound",nil) | |
495 | ||
496 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
497 | local NEWSOUND = nil | |
498 | coroutine.resume(coroutine.create(function() | |
499 | NEWSOUND = SOUND:Clone() | |
500 | NEWSOUND.Parent = PARENT | |
501 | NEWSOUND.Volume = VOLUME | |
502 | NEWSOUND.Pitch = PITCH | |
503 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
504 | Swait() | |
505 | NEWSOUND:play() | |
506 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
507 | end)) | |
508 | return NEWSOUND | |
509 | end | |
510 | ||
511 | function CFrameFromTopBack(at, top, back) | |
512 | local right = top:Cross(back) | |
513 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
514 | end | |
515 | ||
516 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
517 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
518 | local mesh = IT("SpecialMesh",wave) | |
519 | mesh.MeshType = "FileMesh" | |
520 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
521 | mesh.Scale = SIZE | |
522 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
523 | wave.CFrame = CFRAME | |
524 | coroutine.resume(coroutine.create(function(PART) | |
525 | for i = 1, WAIT do | |
526 | Swait() | |
527 | mesh.Scale = mesh.Scale + GROW | |
528 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
529 | if DOESROT == true then | |
530 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
531 | end | |
532 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
533 | if wave.Transparency > 0.99 then | |
534 | wave:remove() | |
535 | end | |
536 | end | |
537 | end)) | |
538 | end | |
539 | ||
540 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
541 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
542 | local mesh = IT("SpecialMesh",wave) | |
543 | mesh.MeshType = "Sphere" | |
544 | mesh.Scale = SIZE | |
545 | mesh.Offset = VT(0,0,0) | |
546 | wave.CFrame = CFRAME | |
547 | coroutine.resume(coroutine.create(function(PART) | |
548 | for i = 1, WAIT do | |
549 | Swait() | |
550 | mesh.Scale = mesh.Scale + GROW | |
551 | wave.Transparency = wave.Transparency + (1/WAIT) | |
552 | if wave.Transparency > 0.99 then | |
553 | wave:remove() | |
554 | end | |
555 | end | |
556 | end)) | |
557 | end | |
558 | ||
559 | function MakeForm(PART,TYPE) | |
560 | if TYPE == "Cyl" then | |
561 | local MSH = IT("CylinderMesh",PART) | |
562 | elseif TYPE == "Ball" then | |
563 | local MSH = IT("SpecialMesh",PART) | |
564 | MSH.MeshType = "Sphere" | |
565 | elseif TYPE == "Wedge" then | |
566 | local MSH = IT("SpecialMesh",PART) | |
567 | MSH.MeshType = "Wedge" | |
568 | end | |
569 | end | |
570 | ||
571 | function CheckTableForString(Table, String) | |
572 | for i, v in pairs(Table) do | |
573 | if string.find(string.lower(String), string.lower(v)) then | |
574 | return true | |
575 | end | |
576 | end | |
577 | return false | |
578 | end | |
579 | ||
580 | function CheckIntangible(Hit) | |
581 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
582 | if Hit and Hit.Parent then | |
583 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
584 | return true | |
585 | end | |
586 | end | |
587 | return false | |
588 | end | |
589 | ||
590 | Debris = game:GetService("Debris") | |
591 | ||
592 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
593 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
594 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
595 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
596 | if RayHit and CheckIntangible(RayHit) then | |
597 | if DelayIfHit then | |
598 | wait() | |
599 | end | |
600 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
601 | end | |
602 | return RayHit, RayPos, RayNormal | |
603 | end | |
604 | ||
605 | function turnto(position) | |
606 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
607 | end | |
608 | ||
609 | --//=================================\\ | |
610 | --|| WEAPON CREATION | |
611 | --\\=================================// | |
612 | ||
613 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
614 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0)) | |
615 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
616 | ||
617 | for _, c in pairs(Weapon:GetChildren()) do | |
618 | if c.ClassName == "Part" then | |
619 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
620 | end | |
621 | end | |
622 | ||
623 | Weapon.Parent = Character | |
624 | ||
625 | Humanoid.Died:connect(function() | |
626 | ATTACK = true | |
627 | end) | |
628 | ||
629 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
630 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
631 | ||
632 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1") | |
633 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
634 | ||
635 | --//=================================\\ | |
636 | --|| DAMAGING | |
637 | --\\=================================// | |
638 | ||
639 | function BAN(CHARACTER) | |
640 | local BANFOLDER = IT("Folder",Effects) | |
641 | local naeeym2 = Instance.new("BillboardGui",BANFOLDER) | |
642 | naeeym2.AlwaysOnTop = false | |
643 | naeeym2.Size = UDim2.new(5,35,2,35) | |
644 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
645 | naeeym2.Name = "AAAA" | |
646 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
647 | tecks2.BackgroundTransparency = 1 | |
648 | tecks2.TextScaled = true | |
649 | tecks2.BorderSizePixel = 0 | |
650 | - | tecks2.Text = "BANNED" |
650 | + | tecks2.Text = "Oofed" |
651 | - | tecks2.Font = "Code" |
651 | + | tecks2.Font = "Arcade" |
652 | tecks2.TextSize = 30 | |
653 | tecks2.TextStrokeTransparency = 1 | |
654 | tecks2.TextColor3 = Color3.new(1,0,0) | |
655 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
656 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
657 | tecks2.Parent = naeeym2 | |
658 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
659 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
660 | if v.Name ~= "HumanoidRootPart" then | |
661 | local BOD = v:Clone() | |
662 | BOD.CanCollide = false | |
663 | BOD.Anchored = true | |
664 | BOD.CFrame = v.CFrame | |
665 | BOD.Parent = BANFOLDER | |
666 | BOD.Material = "Neon" | |
667 | BOD.Color = C3(1,0,0) | |
668 | if BOD:FindFirstChildOfClass("Decal") then | |
669 | BOD:FindFirstChildOfClass("Decal"):remove() | |
670 | end | |
671 | if BOD.Name == "Head" then | |
672 | naeeym2.Adornee = BOD | |
673 | end | |
674 | if BOD.ClassName == "MeshPart" then | |
675 | BOD.TextureID = "" | |
676 | end | |
677 | end | |
678 | end | |
679 | end | |
680 | CHARACTER:remove() | |
681 | coroutine.resume(coroutine.create(function() | |
682 | for i = 1, 50 do | |
683 | Swait() | |
684 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
685 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
686 | v.Transparency = 1 | |
687 | end | |
688 | naeeym2.Enabled = false | |
689 | end | |
690 | Swait() | |
691 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
692 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
693 | v.Transparency = 0 | |
694 | end | |
695 | naeeym2.Enabled = true | |
696 | end | |
697 | end | |
698 | BANFOLDER:remove() | |
699 | end)) | |
700 | end | |
701 | ||
702 | function BANNEAREST(POS,RANGE) | |
703 | for i,v in ipairs(workspace:GetChildren()) do | |
704 | local body = v:GetChildren() | |
705 | for part = 1, #body do | |
706 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
707 | if(body[part].Position - POS).Magnitude < RANGE then | |
708 | if v:FindFirstChildOfClass("Humanoid") then | |
709 | BAN(v) | |
710 | if game.Players:FindFirstChild(v.Name) then | |
711 | local Value = IT("BoolValue",Delete) | |
712 | Value.Name = v.Name | |
713 | end | |
714 | end | |
715 | end | |
716 | end | |
717 | end | |
718 | end | |
719 | end | |
720 | ||
721 | --//=================================\\ | |
722 | --|| ATTACK FUNCTIONS AND STUFF | |
723 | --\\=================================// | |
724 | ||
725 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
726 | if FLOOR ~= nil then | |
727 | coroutine.resume(coroutine.create(function() | |
728 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
729 | PART.CFrame = CF(POSITION) | |
730 | for i = 1, 45 do | |
731 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
732 | RingPiece.Material = FLOOR.Material | |
733 | RingPiece.Color = FLOOR.Color | |
734 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
735 | Debris:AddItem(RingPiece,SWAIT/100) | |
736 | end | |
737 | PART:remove() | |
738 | end)) | |
739 | end | |
740 | end | |
741 | ||
742 | function BANSLAM() | |
743 | ATTACK = true | |
744 | Rooted = false | |
745 | repeat | |
746 | for i=0, 0.2, 0.1 / Animation_Speed do | |
747 | Swait() | |
748 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed) | |
749 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
755 | end | |
756 | for i=0, 0.08, 0.1 / Animation_Speed do | |
757 | Swait() | |
758 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
763 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
765 | end | |
766 | for i=0, 0.08, 0.1 / Animation_Speed do | |
767 | Swait() | |
768 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
769 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
773 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
775 | end | |
776 | CreateSound("147722910", Effects, 10, 1) | |
777 | BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25) | |
778 | if HITFLOOR ~= nil then | |
779 | CreateSound("289842971", HandlePart, 10, 1) | |
780 | CreateSound("289842971", HandlePart, 10, 1) | |
781 | CreateSound("289842971", HandlePart, 10, 1) | |
782 | CreateSound("289842971", HandlePart, 10, 1) | |
783 | CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35) | |
784 | end | |
785 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0)) | |
786 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0)) | |
787 | for i=0, 0.1, 0.1 / Animation_Speed do | |
788 | Swait() | |
789 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
790 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
791 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
792 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
793 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
794 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
795 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
796 | end | |
797 | if HOLD == true then | |
798 | for i=0, 0.08, 0.1 / Animation_Speed do | |
799 | Swait() | |
800 | if HOLD == false then | |
801 | break | |
802 | end | |
803 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
804 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
808 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
809 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
810 | end | |
811 | end | |
812 | until HOLD == false | |
813 | for i=0, 1, 0.1 / Animation_Speed do | |
814 | Swait() | |
815 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
816 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
820 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
822 | end | |
823 | for i=0, 5, 0.1 / Animation_Speed do | |
824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
825 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
826 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
831 | end | |
832 | ATTACK = false | |
833 | Rooted = false | |
834 | end | |
835 | ||
836 | --//=================================\\ | |
837 | --|| ASSIGN THINGS TO KEYS | |
838 | --\\=================================// | |
839 | ||
840 | function MouseDown(Mouse) | |
841 | HOLD = true | |
842 | if ATTACK == false then | |
843 | BANSLAM() | |
844 | end | |
845 | end | |
846 | ||
847 | function MouseUp(Mouse) | |
848 | HOLD = false | |
849 | end | |
850 | ||
851 | function KeyDown(Key) | |
852 | KEYHOLD = true | |
853 | if Key == "b" and ATTACK == false then | |
854 | local pos = RootPart.Position | |
855 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
856 | CreateSound("769380905", Torso, 10, 1) | |
857 | end | |
858 | ||
859 | if Key == "t" then | |
860 | CreateSound("1058417264", Head, 10, 1) | |
861 | Delete:ClearAllChildren() | |
862 | end | |
863 | end | |
864 | ||
865 | function KeyUp(Key) | |
866 | KEYHOLD = false | |
867 | end | |
868 | ||
869 | Mouse.Button1Down:connect(function(NEWKEY) | |
870 | MouseDown(NEWKEY) | |
871 | end) | |
872 | Mouse.Button1Up:connect(function(NEWKEY) | |
873 | MouseUp(NEWKEY) | |
874 | end) | |
875 | Mouse.KeyDown:connect(function(NEWKEY) | |
876 | KeyDown(NEWKEY) | |
877 | end) | |
878 | Mouse.KeyUp:connect(function(NEWKEY) | |
879 | KeyUp(NEWKEY) | |
880 | end) | |
881 | ||
882 | --//=================================\\ | |
883 | --\\=================================// | |
884 | ||
885 | ||
886 | function unanchor() | |
887 | if UNANCHOR == true then | |
888 | g = Character:GetChildren() | |
889 | for i = 1, #g do | |
890 | if g[i].ClassName == "Part" then | |
891 | g[i].Anchored = false | |
892 | end | |
893 | end | |
894 | end | |
895 | end | |
896 | ||
897 | ||
898 | --//=================================\\ | |
899 | --|| WRAP THE WHOLE SCRIPT UP | |
900 | --\\=================================// | |
901 | ||
902 | Humanoid.Changed:connect(function(Jump) | |
903 | if Jump == "Jump" and (Disable_Jump == true) then | |
904 | Humanoid.Jump = false | |
905 | end | |
906 | end) | |
907 | ||
908 | Speed = 23 | |
909 | ||
910 | while true do | |
911 | Swait() | |
912 | ANIMATE.Parent = nil | |
913 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
914 | IDLEANIMATION:Play() | |
915 | SINE = SINE + CHANGE | |
916 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
917 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
918 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
919 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
920 | - | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) |
920 | + | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 99) |
921 | if ATTACK == false then | |
922 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
923 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
924 | end | |
925 | if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then | |
926 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
926 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 99) / Animation_Speed) |
927 | - | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
927 | + | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 99) / Animation_Speed) |
928 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
928 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 99) / Animation_Speed) |
929 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
929 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 99) / Animation_Speed) |
930 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then | |
931 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
932 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
933 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
934 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
935 | end | |
936 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
937 | ANIM = "Jump" | |
938 | if ATTACK == false then | |
939 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
940 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
942 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
944 | end | |
945 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
946 | ANIM = "Fall" | |
947 | if ATTACK == false then | |
948 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
953 | end | |
954 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
955 | ANIM = "Idle" | |
956 | if ATTACK == false then | |
957 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
958 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
959 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
960 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
961 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
962 | end | |
963 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
964 | ANIM = "Walk" | |
965 | WALK = WALK + 1 / Animation_Speed | |
966 | - | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then |
966 | + | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 99 / Player_Size)) then |
967 | WALK = 0 | |
968 | if WALKINGANIM == true then | |
969 | WALKINGANIM = false | |
970 | elseif WALKINGANIM == false then | |
971 | WALKINGANIM = true | |
972 | end | |
973 | end | |
974 | - | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
974 | + | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 99) / Animation_Speed) |
975 | - | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
975 | + | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 99) / Animation_Speed) |
976 | if ATTACK == false then | |
977 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
978 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
979 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
980 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
981 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
982 | end | |
983 | end | |
984 | unanchor() | |
985 | Humanoid.MaxHealth = "inf" | |
986 | Humanoid.Health = "inf" | |
987 | if Rooted == false then | |
988 | Disable_Jump = false | |
989 | Humanoid.WalkSpeed = Speed | |
990 | elseif Rooted == true then | |
991 | Disable_Jump = true | |
992 | Humanoid.WalkSpeed = 0 | |
993 | end | |
994 | local MATHS = {"0","1"} | |
995 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
996 | Humanoid.PlatformStand = false | |
997 | local GAME = game.Players:GetChildren() | |
998 | for PLAYER = 1, #GAME do | |
999 | local PLAY = GAME[PLAYER] | |
1000 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
1001 | PLAY.Character:remove() | |
1002 | end | |
1003 | end | |
1004 | end | |
1005 | ||
1006 | --//=================================\\ | |
1007 | --\\=================================// | |
1008 | ||
1009 | ||
1010 | ||
1011 | ||
1012 | ||
1013 | --//====================================================\\-- | |
1014 | --|| END OF SCRIPT | |
1015 | --\\====================================================//-- |