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1
2
--Converted with ttyyuu12345's model to script plugin v4
3
function sandbox(var,func)
4
	local env = getfenv(func)
5
	local newenv = setmetatable({},{
6
		__index = function(self,k)
7
			if k=="script" then
8
				return var
9
			else
10
				return env[k]
11
			end
12
		end,
13
	})
14
	setfenv(func,newenv)
15
	return func
16
end
17
cors = {}
18
mas = Instance.new("Model",game:GetService("Lighting"))
19
Model0 = Instance.new("Model")
20-
Script1 = Instance.new("Script")
20+
Part1 = Instance.new("Part")
21-
ModuleScript2 = Instance.new("ModuleScript")
21+
Script2 = Instance.new("Script")
22-
ModuleScript3 = Instance.new("ModuleScript")
22+
ScreenGui3 = Instance.new("ScreenGui")
23-
Camera4 = Instance.new("Camera")
23+
Frame4 = Instance.new("Frame")
24-
Part5 = Instance.new("Part")
24+
ImageLabel5 = Instance.new("ImageLabel")
25-
Decal6 = Instance.new("Decal")
25+
Script6 = Instance.new("Script")
26-
BlockMesh7 = Instance.new("BlockMesh")
26+
Script7 = Instance.new("Script")
27-
PointLight8 = Instance.new("PointLight")
27+
Script8 = Instance.new("Script")
28-
Model0.Name = "Kohl's Admin Infinite"
28+
Sound9 = Instance.new("Sound")
29
ImageLabel10 = Instance.new("ImageLabel")
30-
Script1.Name = "Credit"
30+
Script11 = Instance.new("Script")
31-
Script1.Parent = Model0
31+
Script12 = Instance.new("Script")
32-
table.insert(cors,sandbox(Script1,function()
32+
Sound13 = Instance.new("Sound")
33-
--[[																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																				]]if _G.KAU then script:Destroy() end _G.KAU=0 script.Name,script.Parent='Kohl\'s Admin Infinite',game:service'ServerScriptService' while require(306895131)~='badpotato' do wait(1) end																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																								--[[ Looking for me? ;)
33+
Part14 = Instance.new("Part")
34-
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
34+
Motor6D15 = Instance.new("Motor6D")
35-
::::::::'##:::'##::'#######::'##::::'##:'##:::::::'####::'######:::::::::
35+
Motor6D16 = Instance.new("Motor6D")
36-
:::::::: ##::'##::'##.... ##: ##:::: ##: ##::::::: ####:'##... ##::::::::
36+
Motor6D17 = Instance.new("Motor6D")
37-
:::::::: ##:'##::: ##:::: ##: ##:::: ##: ##:::::::. ##:: ##:::..:::::::::
37+
Motor6D18 = Instance.new("Motor6D")
38-
:::::::: #####:::: ##:::: ##: #########: ##:::::::'##:::. ######:::::::::
38+
Motor6D19 = Instance.new("Motor6D")
39-
:::::::: ##. ##::: ##:::: ##: ##.... ##: ##:::::::..:::::..... ##::::::::
39+
BodyForce20 = Instance.new("BodyForce")
40-
:::::::: ##:. ##:: ##:::: ##: ##:::: ##: ##:::::::::::::'##::: ##::::::::
40+
Part21 = Instance.new("Part")
41-
:::::::: ##::. ##:. #######:: ##:::: ##: ########:::::::. ######:::::::::
41+
Part22 = Instance.new("Part")
42-
::::::::..::::..:::.......:::..:::::..::........:::::::::......::::::::::
42+
Part23 = Instance.new("Part")
43-
:::::::::::::::'###::::'########::'##::::'##:'####:'##::: ##:::::::::::::
43+
Part24 = Instance.new("Part")
44-
::::::::::::::'## ##::: ##.... ##: ###::'###:. ##:: ###:: ##:::::::::::::
44+
Part25 = Instance.new("Part")
45-
:::::::::::::'##:. ##:: ##:::: ##: ####'####:: ##:: ####: ##:::::::::::::
45+
SpecialMesh26 = Instance.new("SpecialMesh")
46-
::::::::::::'##:::. ##: ##:::: ##: ## ### ##:: ##:: ## ## ##:::::::::::::
46+
SpotLight27 = Instance.new("SpotLight")
47-
:::::::::::: #########: ##:::: ##: ##. #: ##:: ##:: ##. ####:::::::::::::
47+
Humanoid28 = Instance.new("Humanoid")
48-
:::::::::::: ##.... ##: ##:::: ##: ##:.:: ##:: ##:: ##:. ###:::::::::::::
48+
Backpack29 = Instance.new("Backpack")
49-
:::::::::::: ##:::: ##: ########:: ##:::: ##:'####: ##::. ##:::::::::::::
49+
Script30 = Instance.new("Script")
50-
::::::::::::..:::::..::........:::..:::::..::....::..::::..::::::::::::::
50+
Script31 = Instance.new("Script")
51-
:::'####:'##::: ##:'########:'####:'##::: ##:'####:'########:'########:::
51+
ObjectValue32 = Instance.new("ObjectValue")
52-
:::. ##:: ###:: ##: ##.....::. ##:: ###:: ##:. ##::... ##..:: ##.....::::
52+
Script33 = Instance.new("Script")
53-
:::: ##:: ####: ##: ##:::::::: ##:: ####: ##:: ##::::: ##:::: ##:::::::::
53+
StringValue34 = Instance.new("StringValue")
54-
:::: ##:: ## ## ##: ######:::: ##:: ## ## ##:: ##::::: ##:::: ######:::::
54+
Animation35 = Instance.new("Animation")
55-
:::: ##:: ##. ####: ##...::::: ##:: ##. ####:: ##::::: ##:::: ##...::::::
55+
StringValue36 = Instance.new("StringValue")
56-
:::: ##:: ##:. ###: ##:::::::: ##:: ##:. ###:: ##::::: ##:::: ##:::::::::
56+
Animation37 = Instance.new("Animation")
57-
:::'####: ##::. ##: ##:::::::'####: ##::. ##:'####:::: ##:::: ########:::
57+
StringValue38 = Instance.new("StringValue")
58-
:::....::..::::..::..::::::::....::..::::..::....:::::..:::::........::::
58+
Animation39 = Instance.new("Animation")
59-
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
59+
NumberValue40 = Instance.new("NumberValue")
60-
:::::::::::: Thanks for using Kohl's Admin Infinite Edition! ::::::::::::
60+
Animation41 = Instance.new("Animation")
61-
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
61+
NumberValue42 = Instance.new("NumberValue")
62-
:::::::::::::::::::: This script is developed by Kohl :::::::::::::::::::
62+
StringValue43 = Instance.new("StringValue")
63-
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
63+
Animation44 = Instance.new("Animation")
64-
: To configure the admin open the Settings module inside of this script	:
64+
StringValue45 = Instance.new("StringValue")
65-
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
65+
Animation46 = Instance.new("Animation")
66-
]]
66+
StringValue47 = Instance.new("StringValue")
67
Animation48 = Instance.new("Animation")
68-
ModuleScript2.Name = "Settings"
68+
StringValue49 = Instance.new("StringValue")
69-
ModuleScript2.Parent = Script1
69+
Animation50 = Instance.new("Animation")
70-
table.insert(cors,sandbox(ModuleScript2,function()
70+
StringValue51 = Instance.new("StringValue")
71-
--[[
71+
Animation52 = Instance.new("Animation")
72-
Use usernames or userIds to add a user to a list
72+
Script53 = Instance.new("Script")
73-
For example;	Admins={'MyBestFriend','Telamon',261}		]]
73+
Script54 = Instance.new("Script")
74
Script55 = Instance.new("Script")
75-
local Banned={'someoneyoudislike'} -- For those who have wronged you, & this guy
75+
Script56 = Instance.new("Script")
76
Part57 = Instance.new("Part")
77-
--------------------------------------------------------------
77+
Motor6D58 = Instance.new("Motor6D")
78-
-- You DO NOT need to add yourself to any of these lists!!! --
78+
SpecialMesh59 = Instance.new("SpecialMesh")
79-
--------------------------------------------------------------
79+
Part60 = Instance.new("Part")
80
BillboardGui61 = Instance.new("BillboardGui")
81-
local Owners={XXleo29maxXX,Iamapoopyturd}					-- Can set SuperAdmins, & use all the commands
81+
ImageLabel62 = Instance.new("ImageLabel")
82-
local SuperAdmins={}			-- Can set permanent admins, & shutdown the game
82+
Script63 = Instance.new("Script")
83-
local Admins={}					-- Can ban, crash, & set Moderators/VIP
83+
Part64 = Instance.new("Part")
84-
local Mods={}					-- Can kick, mute, & use most commands
84+
Part65 = Instance.new("Part")
85-
local VIP={}					-- Can use nonabusive commands only on self
85+
Part66 = Instance.new("Part")
86
BillboardGui67 = Instance.new("BillboardGui")
87-
-- THESE ARE THE CORE SETTINGS
87+
ImageLabel68 = Instance.new("ImageLabel")
88-
-- YOU WILL NOT BE ABLE TO CHANGE THEM IN-GAME
88+
Script69 = Instance.new("Script")
89-
local Settings={
89+
Camera70 = Instance.new("Camera")
90-
								--[[
90+
Model0.Name = "Ignited Bonnie"
91-
Style Options
91+
92-
�������������					]]
92+
Part1.Name = "Jumpscare Box"
93-
Flat=false;						-- Enables Flat theme / Disables Aero theme
93+
Part1.Parent = Model0
94-
ForcedColor=false;				-- Forces everyone to have set color & transparency
94+
Part1.CFrame = CFrame.new(-18.7641983, 3.59502602, 236.232513, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
95-
Color=Color3.new(0,0,0);		-- Changes the Color of the user interface
95+
Part1.Orientation = Vector3.new(0, -90, 0)
96-
ColorTransparency=.75;			-- Changes the Transparency of the user interface
96+
Part1.Position = Vector3.new(-18.7641983, 3.59502602, 236.232513)
97-
Chat=false;						-- Enables the custom chat
97+
Part1.Rotation = Vector3.new(0, -90, 0)
98-
BubbleChat=false;				-- Enables the custom bubble chat
98+
Part1.Color = Color3.new(0.152941, 0.27451, 0.176471)
99-
								--[[
99+
Part1.Transparency = 1
100-
Basic Settings
100+
Part1.Size = Vector3.new(3.43617249, 7.18966675, 3.5197773)
101-
��������������					]]
101+
Part1.BottomSurface = Enum.SurfaceType.Smooth
102-
AdminCredit=true;				-- Enables the credit GUI for that appears in the bottom right
102+
Part1.BrickColor = BrickColor.new("Earth green")
103-
AutoClean=false;				-- Enables automatic cleaning of hats & tools in the Workspace
103+
Part1.CanCollide = false
104-
AutoCleanDelay=60;				-- The delay between each AutoClean routine
104+
Part1.Material = Enum.Material.WoodPlanks
105-
CommandBar=true;				-- Enables the Command Bar | GLOBAL KEYBIND: \
105+
Part1.TopSurface = Enum.SurfaceType.Smooth
106-
FunCommands=true;				-- Enables fun yet unnecessary commands
106+
Part1.brickColor = BrickColor.new("Earth green")
107-
FreeAdmin=false;				-- Set to 1-5 to grant admin powers to all, otherwise set to false
107+
Part1.FormFactor = Enum.FormFactor.Symmetric
108-
PublicLogs=false;				-- Allows all users to see the command & chat logs
108+
Part1.formFactor = Enum.FormFactor.Symmetric
109-
Prefix=':';						-- Character to begin a command
109+
Script2.Name = "S2"
110-
								--[[
110+
Script2.Parent = Part1
111-
Admin Powers
111+
table.insert(cors,sandbox(Script2,function()
112-
������������
112+
113-
0			Player
113+
Popup = script.Parent.Popup
114-
1			VIP					Can use nonabusive commands only on self
114+
Ready = true
115-
2			Moderator			Can kick, mute, & use most commands
115+
function onTouch(hit)
116-
3			Administrator		Can ban, crash, & set Moderators/VIP
116+
local h = hit.Parent:FindFirstChild("Humanoid")
117-
4			SuperAdmin			Can grant permanent powers, & shutdown the game
117+
if h ~= nil and Ready == true then
118-
5			Owner				Can set SuperAdmins, & use all the commands
118+
Ready = false
119-
6			Game Creator		Can set owners & use all the commands
119+
local plyr = game.Players:FindFirstChild(h.Parent.Name)
120
wait()
121-
Group & VIP Admin
121+
local c = Popup:clone()
122-
�����������������
122+
c.Parent = plyr.PlayerGui
123-
			You can set multiple Groups & Ranks to grant users admin powers
123+
c.BackGround.Image.StuffScript.Disabled=false
124-
GroupAdmin={
124+
h.Health=0
125-
[12345]={[254]=4,[253]=3};
125+
wait(1)
126-
[GROUPID]={[RANK]=ADMINPOWER}
126+
wait(.1)
127-
};
127+
128-
			You can set multiple Assets to grant users admin powers
128+
c:remove()
129-
VIPAdmin={
129+
wait(1)
130-
[12345]=3;
130+
Ready = true
131-
[54321]=4;
131+
132-
[ITEMID]=ADMINPOWER;
132+
133-
};								]]
133+
134
script.Parent.Touched:connect(onTouch)
135-
GroupAdmin={
135+
136
end))
137-
};
137+
ScreenGui3.Name = "Popup"
138
ScreenGui3.Parent = Part1
139-
VIPAdmin={
139+
Frame4.Name = "BackGround"
140
Frame4.Parent = ScreenGui3
141-
};
141+
Frame4.Position = UDim2.new(0, 0, -0.100000001, 0)
142
Frame4.Size = UDim2.new(1.10000002, 0, 1.20000005, 0)
143-
								--[[
143+
Frame4.BackgroundColor = BrickColor.new("Black metallic")
144-
Permissions
144+
Frame4.BackgroundColor3 = Color3.new(0.109804, 0.109804, 0.109804)
145-
�����������
145+
Frame4.BackgroundTransparency = 1
146-
-- You can set the admin power required to use a command
146+
ImageLabel5.Name = "Image"
147-
-- COMMANDNAME=ADMINPOWER;		]]
147+
ImageLabel5.Parent = Frame4
148
ImageLabel5.Position = UDim2.new(-0.200000003, -66, -0.100000001, -9)
149-
Permissions={
149+
ImageLabel5.Rotation = 4.6521444320679
150
ImageLabel5.Size = UDim2.new(1.29999995, 0, 1.29999995, 0)
151-
};
151+
ImageLabel5.BackgroundColor = BrickColor.new("Really black")
152
ImageLabel5.BackgroundColor3 = Color3.new(0, 0, 0)
153
ImageLabel5.BackgroundTransparency = 1
154
ImageLabel5.Image = "rbxassetid://940919723"
155-
return {Settings,{Owners,SuperAdmins,Admins,Mods,VIP,Banned}}
155+
Script6.Parent = ImageLabel5
156
table.insert(cors,sandbox(Script6,function()
157-
ModuleScript3.Name = "Custom Commands"
157+
while wait() do
158-
ModuleScript3.Parent = Script1
158+
script.Parent.Rotation = math.sin(tick() * 50) * 10
159-
table.insert(cors,sandbox(ModuleScript3,function()
159+
160-
--[[
160+
161
Script7.Name = "IntroGUI Script [READ]"
162-
ADMIN POWERS
162+
Script7.Parent = ImageLabel5
163
table.insert(cors,sandbox(Script7,function()
164-
0		Player
164+
165-
1		VIP/Donor
165+
while true do
166-
2		Moderator
166+
	script.Parent.Position = script.Parent.Position + UDim2.new(0, math.random(-100, 100), 0, math.random(-100, 100))
167-
3		Administrator
167+
	wait(0.02)
168-
4		Super Administrator
168+
script.Parent.Position = UDim2.new(-0.2, 0,-0.1, 0)
169-
5		Owner
169+
	wait(0.02)
170-
6		Game Creator
170+
171
172-
First table consists of the different variations of the command.
172+
173
Script8.Name = "StuffScript"
174-
Second table consists of the description and an example of how to use it.
174+
Script8.Parent = ImageLabel5
175
table.insert(cors,sandbox(Script8,function()
176-
Third index is the ADMIN POWER required to use the command.
176+
script.Sound:play()
177
de = 0
178-
Fourth table consists of the arguments that will be returned in the args table.
178+
repeat wait() de = de + 1 script.Parent.Parent.Size = script.Parent.Parent.Size + UDim2.new(0, 60, 0, 40) 
179-
'player'	-- returns an array of Players
179+
script.Parent.Parent.Position = script.Parent.Parent.Position + UDim2.new(0, -30, 0, -20) until de == 40
180-
'userid'	-- returns an array of userIds
180+
181-
'boolean'	-- returns a Boolean value
181+
182-
'color'		-- returns a Color3 value
182+
script.Parent.Parent.Static.Visible=true
183-
'number'	-- returns a Number value
183+
script.Parent.Parent.Scream2:play()
184-
'string'	-- returns a String value
184+
wait(.1)
185-
'time'		-- returns # of seconds
185+
script.Sound:stop()
186-
'banned'	-- returns a value from Bans table
186+
wait(.1)
187-
'admin'		-- returns a value from Admins table
187+
script.Parent:remove()
188-
-- Adding / to any argument will make it optional; can return nil!!!
188+
189
Script8.Disabled = true
190-
Fifth index consists of the function that will run when the command is executed properly.	]]
190+
Sound9.Parent = Script8
191-
return {
191+
Sound9.EmitterSize = 0
192
Sound9.MinDistance = 0
193-
{{'test','othertest'},{'Test command.','Example'},6,{'number','string/'},function(pl,args)
193+
Sound9.Pitch = 1.5
194-
print(pl,args[1],args[2])
194+
Sound9.PlaybackSpeed = 1.5
195-
end}
195+
Sound9.SoundId = "rbxassetid://752370783"
196
Sound9.Volume = 1
197-
};
197+
ImageLabel10.Name = "Static"
198
ImageLabel10.Parent = Frame4
199-
Camera4.Name = "ThumbnailCamera"
199+
ImageLabel10.Position = UDim2.new(-0.200000003, -56, -0.100000001, 65)
200-
Camera4.Parent = Model0
200+
ImageLabel10.Rotation = 4.6577825546265
201-
Camera4.CFrame = CFrame.new(98, 90.9000015, -125.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
201+
ImageLabel10.Visible = false
202-
Camera4.CoordinateFrame = CFrame.new(98, 90.9000015, -125.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
202+
ImageLabel10.Size = UDim2.new(1, 0, 1, 0)
203-
Camera4.Focus = CFrame.new(98, 90.9000015, -123, 1, 0, 0, 0, 1, 0, 0, 0, 1)
203+
ImageLabel10.BackgroundColor = BrickColor.new("Dark grey metallic")
204-
Camera4.focus = CFrame.new(98, 90.9000015, -123, 1, 0, 0, 0, 1, 0, 0, 0, 1)
204+
ImageLabel10.BackgroundColor3 = Color3.new(0.356863, 0.356863, 0.364706)
205-
Part5.Parent = Camera4
205+
ImageLabel10.BorderSizePixel = 0
206-
Part5.CFrame = CFrame.new(-14.25, 2.1000061, 63.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
206+
ImageLabel10.ZIndex = 10
207-
Part5.Position = Vector3.new(-14.25, 2.1000061, 63.25)
207+
ImageLabel10.Image = "rbxassetid://125514848"
208-
Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
208+
ImageLabel10.ImageColor3 = Color3.new(0, 0, 0)
209-
Part5.Transparency = 1
209+
Script11.Name = "IntroGUI Script [READ]"
210-
Part5.Size = Vector3.new(4.19999981, 4.19999981, 0.200000003)
210+
Script11.Parent = ImageLabel10
211-
Part5.Anchored = true
211+
table.insert(cors,sandbox(Script11,function()
212-
Part5.BottomSurface = Enum.SurfaceType.Smooth
212+
213-
Part5.BrickColor = BrickColor.new("Institutional white")
213+
while true do
214-
Part5.CanCollide = false
214+
	script.Parent.Position = script.Parent.Position + UDim2.new(0, math.random(-100, 100), 0, math.random(-100, 100))
215-
Part5.Locked = true
215+
	wait(0.05)
216-
Part5.Material = Enum.Material.Slate
216+
script.Parent.Position = UDim2.new(-0.2, 0,-0.1, 0)
217-
Part5.TopSurface = Enum.SurfaceType.Smooth
217+
	wait(0.05)
218-
Part5.brickColor = BrickColor.new("Institutional white")
218+
219-
Part5.FormFactor = Enum.FormFactor.Custom
219+
220-
Part5.formFactor = Enum.FormFactor.Custom
220+
221-
Decal6.Parent = Part5
221+
Script12.Parent = ImageLabel10
222-
Decal6.Texture = "rbxassetid://314925538"
222+
table.insert(cors,sandbox(Script12,function()
223-
BlockMesh7.Parent = Part5
223+
while wait() do
224-
BlockMesh7.Scale = Vector3.new(1, 1, 0)
224+
script.Parent.Rotation = math.sin(tick() * 0) * 10
225-
PointLight8.Parent = Part5
225+
226-
PointLight8.Range = 10
226+
227-
PointLight8.Brightness = 100
227+
Sound13.Name = "Scream2"
228
Sound13.Parent = Frame4
229
Sound13.Looped = true
230
Sound13.EmitterSize = 0
231
Sound13.MinDistance = 0
232
Sound13.Volume = 1
233
Part14.Name = "Torso"
234
Part14.Parent = Model0
235
Part14.CFrame = CFrame.new(-18.7492905, 3.00002193, 236.262543, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
236
Part14.Orientation = Vector3.new(0, -90, 0)
237
Part14.Position = Vector3.new(-18.7492905, 3.00002193, 236.262543)
238
Part14.Rotation = Vector3.new(0, -90, 0)
239
Part14.Color = Color3.new(0.152941, 0.27451, 0.176471)
240
Part14.Transparency = 1
241
Part14.Size = Vector3.new(2, 2, 1)
242
Part14.BottomSurface = Enum.SurfaceType.Smooth
243
Part14.BrickColor = BrickColor.new("Earth green")
244
Part14.Material = Enum.Material.WoodPlanks
245
Part14.TopSurface = Enum.SurfaceType.Smooth
246
Part14.brickColor = BrickColor.new("Earth green")
247
Part14.FormFactor = Enum.FormFactor.Symmetric
248
Part14.formFactor = Enum.FormFactor.Symmetric
249
Motor6D15.Name = "Left Hip"
250
Motor6D15.Parent = Part14
251
Motor6D15.MaxVelocity = 0.10000000149012
252
Motor6D15.C0 = CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
253
Motor6D15.C1 = CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
254
Motor6D15.Part0 = Part14
255
Motor6D15.Part1 = Part21
256
Motor6D15.part1 = Part21
257
Motor6D16.Name = "Right Hip"
258
Motor6D16.Parent = Part14
259
Motor6D16.MaxVelocity = 0.10000000149012
260
Motor6D16.C0 = CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
261
Motor6D16.C1 = CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
262
Motor6D16.Part0 = Part14
263
Motor6D16.Part1 = Part22
264
Motor6D16.part1 = Part22
265
Motor6D17.Name = "Left Shoulder"
266
Motor6D17.Parent = Part14
267
Motor6D17.MaxVelocity = 0.10000000149012
268
Motor6D17.C0 = CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
269
Motor6D17.C1 = CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
270
Motor6D17.Part0 = Part14
271
Motor6D17.Part1 = Part23
272
Motor6D17.part1 = Part23
273
Motor6D18.Name = "Right Shoulder"
274
Motor6D18.Parent = Part14
275
Motor6D18.MaxVelocity = 0.10000000149012
276
Motor6D18.C0 = CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
277
Motor6D18.C1 = CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
278
Motor6D18.Part0 = Part14
279
Motor6D18.Part1 = Part24
280
Motor6D18.part1 = Part24
281
Motor6D19.Name = "Neck"
282
Motor6D19.Parent = Part14
283
Motor6D19.MaxVelocity = 0.10000000149012
284
Motor6D19.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
285
Motor6D19.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
286
Motor6D19.Part0 = Part14
287
Motor6D19.Part1 = Part25
288
Motor6D19.part1 = Part25
289
BodyForce20.Name = "RepulsionForce"
290
BodyForce20.Parent = Part14
291
BodyForce20.Force = Vector3.new(0, 0, 0)
292
BodyForce20.force = Vector3.new(0, 0, 0)
293
Part21.Name = "Left Leg"
294
Part21.Parent = Model0
295
Part21.CFrame = CFrame.new(-18.7492905, 1.00002205, 235.762543, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
296
Part21.Orientation = Vector3.new(0, -90, 0)
297
Part21.Position = Vector3.new(-18.7492905, 1.00002205, 235.762543)
298
Part21.Rotation = Vector3.new(0, -90, 0)
299
Part21.Color = Color3.new(0.152941, 0.27451, 0.176471)
300
Part21.Transparency = 1
301
Part21.Size = Vector3.new(1, 2, 1)
302
Part21.BottomSurface = Enum.SurfaceType.Smooth
303
Part21.BrickColor = BrickColor.new("Earth green")
304
Part21.CanCollide = false
305
Part21.Material = Enum.Material.WoodPlanks
306
Part21.TopSurface = Enum.SurfaceType.Smooth
307
Part21.brickColor = BrickColor.new("Earth green")
308
Part21.FormFactor = Enum.FormFactor.Symmetric
309
Part21.formFactor = Enum.FormFactor.Symmetric
310
Part22.Name = "Right Leg"
311
Part22.Parent = Model0
312
Part22.CFrame = CFrame.new(-18.7492905, 1.00002205, 236.762543, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
313
Part22.Orientation = Vector3.new(0, -90, 0)
314
Part22.Position = Vector3.new(-18.7492905, 1.00002205, 236.762543)
315
Part22.Rotation = Vector3.new(0, -90, 0)
316
Part22.Color = Color3.new(0.152941, 0.27451, 0.176471)
317
Part22.Transparency = 1
318
Part22.Size = Vector3.new(1, 2, 1)
319
Part22.BottomSurface = Enum.SurfaceType.Smooth
320
Part22.BrickColor = BrickColor.new("Earth green")
321
Part22.CanCollide = false
322
Part22.Material = Enum.Material.WoodPlanks
323
Part22.TopSurface = Enum.SurfaceType.Smooth
324
Part22.brickColor = BrickColor.new("Earth green")
325
Part22.FormFactor = Enum.FormFactor.Symmetric
326
Part22.formFactor = Enum.FormFactor.Symmetric
327
Part23.Name = "Left Arm"
328
Part23.Parent = Model0
329
Part23.CFrame = CFrame.new(-18.7492905, 3.00002193, 234.762543, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
330
Part23.Orientation = Vector3.new(0, -90, 0)
331
Part23.Position = Vector3.new(-18.7492905, 3.00002193, 234.762543)
332
Part23.Rotation = Vector3.new(0, -90, 0)
333
Part23.Color = Color3.new(0.152941, 0.27451, 0.176471)
334
Part23.Transparency = 1
335
Part23.Size = Vector3.new(1, 2, 1)
336
Part23.BottomSurface = Enum.SurfaceType.Smooth
337
Part23.BrickColor = BrickColor.new("Earth green")
338
Part23.CanCollide = false
339
Part23.Material = Enum.Material.WoodPlanks
340
Part23.TopSurface = Enum.SurfaceType.Smooth
341
Part23.brickColor = BrickColor.new("Earth green")
342
Part23.FormFactor = Enum.FormFactor.Symmetric
343
Part23.formFactor = Enum.FormFactor.Symmetric
344
Part24.Name = "Right Arm"
345
Part24.Parent = Model0
346
Part24.CFrame = CFrame.new(-18.7492905, 3.00002193, 237.762543, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
347
Part24.Orientation = Vector3.new(0, -90, 0)
348
Part24.Position = Vector3.new(-18.7492905, 3.00002193, 237.762543)
349
Part24.Rotation = Vector3.new(0, -90, 0)
350
Part24.Color = Color3.new(0.152941, 0.27451, 0.176471)
351
Part24.Transparency = 1
352
Part24.Size = Vector3.new(1, 2, 1)
353
Part24.BottomSurface = Enum.SurfaceType.Smooth
354
Part24.BrickColor = BrickColor.new("Earth green")
355
Part24.CanCollide = false
356
Part24.Material = Enum.Material.WoodPlanks
357
Part24.TopSurface = Enum.SurfaceType.Smooth
358
Part24.brickColor = BrickColor.new("Earth green")
359
Part24.FormFactor = Enum.FormFactor.Symmetric
360
Part24.formFactor = Enum.FormFactor.Symmetric
361
Part25.Name = "Head"
362
Part25.Parent = Model0
363
Part25.CFrame = CFrame.new(-18.7492905, 4.50002193, 236.262543, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
364
Part25.Orientation = Vector3.new(0, -90, 0)
365
Part25.Position = Vector3.new(-18.7492905, 4.50002193, 236.262543)
366
Part25.Rotation = Vector3.new(0, -90, 0)
367
Part25.Color = Color3.new(0.227451, 0.490196, 0.0823529)
368
Part25.Transparency = 1
369
Part25.Size = Vector3.new(2, 1, 1)
370
Part25.BottomSurface = Enum.SurfaceType.Smooth
371
Part25.BrickColor = BrickColor.new("Camo")
372
Part25.Material = Enum.Material.WoodPlanks
373
Part25.TopSurface = Enum.SurfaceType.Smooth
374
Part25.brickColor = BrickColor.new("Camo")
375
Part25.FormFactor = Enum.FormFactor.Symmetric
376
Part25.formFactor = Enum.FormFactor.Symmetric
377
SpecialMesh26.Parent = Part25
378
SpecialMesh26.Scale = Vector3.new(1.25, 1.25, 1.25)
379
SpotLight27.Parent = Part25
380
SpotLight27.Color = Color3.new(1, 0, 0)
381
SpotLight27.Range = 30
382
SpotLight27.Brightness = inf
383
Humanoid28.Parent = Model0
384
Humanoid28.Health = inf
385
Humanoid28.JumpPower = 20
386
Humanoid28.LeftLeg = Part21
387
Humanoid28.MaxHealth = inf
388
Humanoid28.RightLeg = Part22
389
Humanoid28.Torso = Part57
390
Humanoid28.WalkSpeed = 30
391
Humanoid28.maxHealth = inf
392
Backpack29.Name = "AI"
393
Backpack29.Parent = Model0
394
Script30.Name = "Pathfinding"
395
Script30.Parent = Backpack29
396
table.insert(cors,sandbox(Script30,function()
397
debugMode = false
398
targetNPCs = false
399
400
--
401
402
h = script.Parent.Parent:WaitForChild("Humanoid")
403
pathService = game:GetService("PathfindingService")
404
targetV = script.Parent:WaitForChild("Target")
405
406
function closestTargetAndPath()
407
	local humanoids = {}
408
	if targetNPCs then
409
		local function recurse(o)
410
			for _,obj in pairs(o:GetChildren()) do
411
				if obj:IsA("Model") then
412
					if obj:findFirstChild("Humanoid") and obj:findFirstChild("Torso") and obj.Humanoid ~= h and obj.Humanoid.Health > 0 and not obj:findFirstChild("ForceField") then
413
						table.insert(humanoids,obj.Humanoid)
414
					end
415
				end
416
				recurse(obj)
417
			end
418
		end
419
		recurse(workspace)
420
	else
421
		for _,v in pairs(game.Players:GetPlayers()) do
422
			if v.Character and v.Character:findFirstChild("HumanoidRootPart") and v.Character:findFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 and not v:findFirstChild("ForceField") then
423
				table.insert(humanoids,v.Character.Humanoid)
424
			end
425
		end
426
	end
427
	local closest,path,dist
428
	for _,humanoid in pairs(humanoids) do
429
		local myPath = pathService:ComputeRawPathAsync(h.Torso.Position,humanoid.Torso.Position,500)
430
		if myPath.Status ~= Enum.PathStatus.FailFinishNotEmpty then
431
			-- Now that we have a successful path, we need to figure out how far we need to actually travel to reach this point.
432
			local myDist = 0
433
			local previous = h.Torso.Position
434
			for _,point in pairs(myPath:GetPointCoordinates()) do
435
				myDist = myDist + (point-previous).magnitude
436
				previous = point
437
			end
438
			if not dist or myDist < dist then -- if true, this is the closest path so far.
439
				closest = humanoid
440
				path = myPath
441
				dist = myDist
442
			end
443
		end
444
	end
445
	return closest,path
446
end
447
448
function goToPos(loc)
449
	h:MoveTo(loc)
450
	local distance = (loc-h.Torso.Position).magnitude
451
	local start = tick()
452
	while distance > 4 do
453
		if tick()-start > distance/h.WalkSpeed then -- Something may have gone wrong. Just break.
454
			break
455
		end
456
		distance = (loc-h.Torso.Position).magnitude
457
		wait()
458
	end
459
end
460
461
while wait() do
462
	local target,path = closestTargetAndPath()
463
	local didBreak = false
464
	local targetStart
465
	if target and h.Torso then
466
		targetV.Value = target
467
		targetStart = target.Torso.Position
468
		roaming = false
469
		local previous = h.Torso.Position
470
		local points = path:GetPointCoordinates()
471
		local s = #points > 1 and 2 or 1
472
		for i = s,#points do
473
			local point = points[i]
474
			if didBreak then 
475
				break
476
			end
477
			if target and target.Torso and target.Health > 0 then
478
				if (target.Torso.Position-targetStart).magnitude < 1.5 then
479
					local pos = previous:lerp(point,.5)
480
					local moveDir = ((pos - h.Torso.Position).unit * 2)
481
					goToPos(previous:lerp(point,.5))
482
					previous = point
483
				end
484
			else
485
				didBreak = true
486
				break
487
			end
488
		end
489
	else
490
		targetV.Value = nil
491
	end
492
	if not didBreak and targetStart then
493
		goToPos(targetStart)
494
	end
495
end
496
end))
497
Script31.Name = "AutoJump"
498
Script31.Parent = Backpack29
499
table.insert(cors,sandbox(Script31,function()
500
local h = script.Parent.Parent:WaitForChild("Humanoid")
501
502
while wait(math.random()/4) do
503
	local check1 = game.Workspace:FindPartOnRay(Ray.new(h.Torso.Position-Vector3.new(0,1.5,0), h.Torso.CFrame.lookVector*3), h.Parent)
504
	local check2 = game.Workspace:FindPartOnRay(Ray.new(h.Torso.Position+Vector3.new(0,1.5,0), h.Torso.CFrame.lookVector*3), h.Parent)
505
	if check1 or check2 then
506
		h.Jump = true
507
	end
508
end
509
end))
510
ObjectValue32.Name = "Target"
511
ObjectValue32.Parent = Backpack29
512
Script33.Name = "Animate"
513
Script33.Parent = Model0
514
table.insert(cors,sandbox(Script33,function()
515
-- This is in charge of the animations for the character.  Pretty much stole it from the default character.  Removed emote stuff.
516
function   waitForChild(parent, childName)
517
	local child = parent:findFirstChild(childName)
518
	if child then return child end
519
	while true do
520
		child = parent.ChildAdded:wait()
521
		if child.Name==childName then return child end
522
	end
523
end
524
525
local Figure = script.Parent
526
local Torso = waitForChild(Figure, "Torso")
527
local RightShoulder = waitForChild(Torso, "Right Shoulder")
528
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
529
local RightHip = waitForChild(Torso, "Right Hip")
530
local LeftHip = waitForChild(Torso, "Left Hip")
531
local Neck = waitForChild(Torso, "Neck")
532
local Humanoid = waitForChild(Figure, "Humanoid")
533
local pose = "Standing"
534
535
local currentAnim = ""
536
local currentAnimInstance = nil
537
local currentAnimTrack = nil
538
local currentAnimKeyframeHandler = nil
539
local currentAnimSpeed = 1.0
540
local animTable = {}
541
local animNames = { 
542
	idle = 	{	
543
				{ id = "http://www.roblox.com/asset/?id=180435571", weight = 9 },
544
				{ id = "http://www.roblox.com/asset/?id=180435792", weight = 1 }
545
			},
546
	walk = 	{ 	
547
				{ id = "http://www.roblox.com/asset/?id=180426354", weight = 10 } 
548
			}, 
549
	run = 	{
550
				{ id = "run.xml", weight = 10 } 
551
			}, 
552
	jump = 	{
553
				{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } 
554
			}, 
555
	fall = 	{
556
				{ id = "http://www.roblox.com/asset/?id=180436148", weight = 10 } 
557
			}, 
558
	climb = {
559
				{ id = "http://www.roblox.com/asset/?id=180436334", weight = 10 } 
560
			}, 
561
	sit = 	{
562
				{ id = "http://www.roblox.com/asset/?id=178130996", weight = 10 } 
563
			},	
564
	toolnone = {
565
				{ id = "http://www.roblox.com/asset/?id=182393478", weight = 10 } 
566
			},
567
	toolslash = {
568
				{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } 
569
--				{ id = "slash.xml", weight = 10 } 
570
			},
571
	toollunge = {
572
				{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } 
573
			},
574
	wave = {
575
				{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } 
576
			},
577
	point = {
578
				{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } 
579
			},
580
	dance = {
581
				{ id = "http://www.roblox.com/asset/?id=182435998", weight = 10 }, 
582
				{ id = "http://www.roblox.com/asset/?id=182491037", weight = 10 }, 
583
				{ id = "http://www.roblox.com/asset/?id=182491065", weight = 10 } 
584
			},
585
	dance2 = {
586
				{ id = "http://www.roblox.com/asset/?id=182436842", weight = 10 }, 
587
				{ id = "http://www.roblox.com/asset/?id=182491248", weight = 10 }, 
588
				{ id = "http://www.roblox.com/asset/?id=182491277", weight = 10 } 
589
			},
590
	dance3 = {
591
				{ id = "http://www.roblox.com/asset/?id=182436935", weight = 10 }, 
592
				{ id = "http://www.roblox.com/asset/?id=182491368", weight = 10 }, 
593
				{ id = "http://www.roblox.com/asset/?id=182491423", weight = 10 } 
594
			},
595
	laugh = {
596
				{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } 
597
			},
598
	cheer = {
599
				{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } 
600
			},
601
}
602
603
math.randomseed(tick())
604
605
function configureAnimationSet(name, fileList)
606
	if (animTable[name] ~= nil) then
607
		for _, connection in pairs(animTable[name].connections) do
608
			connection:disconnect()
609
		end
610
	end
611
	animTable[name] = {}
612
	animTable[name].count = 0
613
	animTable[name].totalWeight = 0	
614
	animTable[name].connections = {}
615
616
	-- check for config values
617
	local config = script:FindFirstChild(name)
618
	if (config ~= nil) then
619
--		print("Loading anims " .. name)
620
		table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
621
		table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
622
		local idx = 1
623
		for _, childPart in pairs(config:GetChildren()) do
624
			if (childPart:IsA("Animation")) then
625
				table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
626
				animTable[name][idx] = {}
627
				animTable[name][idx].anim = childPart
628
				local weightObject = childPart:FindFirstChild("Weight")
629
				if (weightObject == nil) then
630
					animTable[name][idx].weight = 1
631
				else
632
					animTable[name][idx].weight = weightObject.Value
633
				end
634
				animTable[name].count = animTable[name].count + 1
635
				animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
636
	--			print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
637
				idx = idx + 1
638
			end
639
		end
640
	end
641
642
	-- fallback to defaults
643
	if (animTable[name].count <= 0) then
644
		for idx, anim in pairs(fileList) do
645
			animTable[name][idx] = {}
646
			animTable[name][idx].anim = Instance.new("Animation")
647
			animTable[name][idx].anim.Name = name
648
			animTable[name][idx].anim.AnimationId = anim.id
649
			animTable[name][idx].weight = anim.weight
650
			animTable[name].count = animTable[name].count + 1
651
			animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
652
--			print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
653
		end
654
	end
655
end
656
657
-- Setup animation objects
658
function scriptChildModified(child)
659
	local fileList = animNames[child.Name]
660
	if (fileList ~= nil) then
661
		configureAnimationSet(child.Name, fileList)
662
	end	
663
end
664
665
script.ChildAdded:connect(scriptChildModified)
666
script.ChildRemoved:connect(scriptChildModified)
667
668
669
for name, fileList in pairs(animNames) do 
670
	configureAnimationSet(name, fileList)
671
end	
672
673
-- ANIMATION
674
675
-- declarations
676
local toolAnim = "None"
677
local toolAnimTime = 0
678
679
local jumpAnimTime = 0
680
local jumpAnimDuration = 0.3
681
682
local toolTransitionTime = 0.1
683
local fallTransitionTime = 0.3
684
local jumpMaxLimbVelocity = 0.75
685
686
-- functions
687
688
function stopAllAnimations()
689
	local oldAnim = currentAnim
690
691
	currentAnim = ""
692
	currentAnimInstance = nil
693
	if (currentAnimKeyframeHandler ~= nil) then
694
		currentAnimKeyframeHandler:disconnect()
695
	end
696
697
	if (currentAnimTrack ~= nil) then
698
		currentAnimTrack:Stop()
699
		currentAnimTrack:Destroy()
700
		currentAnimTrack = nil
701
	end
702
	return oldAnim
703
end
704
705
function setAnimationSpeed(speed)
706
	if speed ~= currentAnimSpeed then
707
		currentAnimSpeed = speed
708
		currentAnimTrack:AdjustSpeed(currentAnimSpeed)
709
	end
710
end
711
712
function keyFrameReachedFunc(frameName)
713
	if (frameName == "End") then
714
--		print("Keyframe : ".. frameName)
715
716
		local repeatAnim = currentAnim
717
		
718
		local animSpeed = currentAnimSpeed
719
		playAnimation(repeatAnim, 0.0, Humanoid)
720
		setAnimationSpeed(animSpeed)
721
	end
722
end
723
724
-- Preload animations
725
function playAnimation(animName, transitionTime, humanoid) 
726
		
727
	local roll = math.random(1, animTable[animName].totalWeight) 
728
	local origRoll = roll
729
	local idx = 1
730
	while (roll > animTable[animName][idx].weight) do
731
		roll = roll - animTable[animName][idx].weight
732
		idx = idx + 1
733
	end
734
--		print(animName .. " " .. idx .. " [" .. origRoll .. "]")
735
	local anim = animTable[animName][idx].anim
736
737
	-- switch animation		
738
	if (anim ~= currentAnimInstance) then
739
		
740
		if (currentAnimTrack ~= nil) then
741
			currentAnimTrack:Stop(transitionTime)
742
			currentAnimTrack:Destroy()
743
		end
744
745
		currentAnimSpeed = 1.0
746
	
747
		-- load it to the humanoid; get AnimationTrack
748
		currentAnimTrack = humanoid:LoadAnimation(anim)
749
		 
750
		-- play the animation
751
		currentAnimTrack:Play(transitionTime)
752
		currentAnim = animName
753
		currentAnimInstance = anim
754
755
		-- set up keyframe name triggers
756
		if (currentAnimKeyframeHandler ~= nil) then
757
			currentAnimKeyframeHandler:disconnect()
758
		end
759
		currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
760
		
761
	end
762
763
end
764
765
-------------------------------------------------------------------------------------------
766
-------------------------------------------------------------------------------------------
767
768
local toolAnimName = ""
769
local toolAnimTrack = nil
770
local toolAnimInstance = nil
771
local currentToolAnimKeyframeHandler = nil
772
773
function toolKeyFrameReachedFunc(frameName)
774
	if (frameName == "End") then
775
--		print("Keyframe : ".. frameName)	
776
		playToolAnimation(toolAnimName, 0.0, Humanoid)
777
	end
778
end
779
780
781
function playToolAnimation(animName, transitionTime, humanoid)	 
782
		
783
		local roll = math.random(1, animTable[animName].totalWeight) 
784
		local origRoll = roll
785
		local idx = 1
786
		while (roll > animTable[animName][idx].weight) do
787
			roll = roll - animTable[animName][idx].weight
788
			idx = idx + 1
789
		end
790
--		print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
791
		local anim = animTable[animName][idx].anim
792
793
		if (toolAnimInstance ~= anim) then
794
			
795
			if (toolAnimTrack ~= nil) then
796
				toolAnimTrack:Stop()
797
				toolAnimTrack:Destroy()
798
				transitionTime = 0
799
			end
800
					
801
			-- load it to the humanoid; get AnimationTrack
802
			toolAnimTrack = humanoid:LoadAnimation(anim)
803
			 
804
			-- play the animation
805
			toolAnimTrack:Play(transitionTime)
806
			toolAnimName = animName
807
			toolAnimInstance = anim
808
809
			currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
810
		end
811
end
812
813
function stopToolAnimations()
814
	local oldAnim = toolAnimName
815
816
	if (currentToolAnimKeyframeHandler ~= nil) then
817
		currentToolAnimKeyframeHandler:disconnect()
818
	end
819
820
	toolAnimName = ""
821
	toolAnimInstance = nil
822
	if (toolAnimTrack ~= nil) then
823
		toolAnimTrack:Stop()
824
		toolAnimTrack:Destroy()
825
		toolAnimTrack = nil
826
	end
827
828
829
	return oldAnim
830
end
831
832
-------------------------------------------------------------------------------------------
833
-------------------------------------------------------------------------------------------
834
835
836
function onRunning(speed)
837
	if speed>0.01 then
838
		playAnimation("walk", 0.1, Humanoid)
839
		pose = "Running"
840
	else
841
		playAnimation("idle", 0.1, Humanoid)
842
		pose = "Standing"
843
	end
844
end
845
846
function onDied()
847
	pose = "Dead"
848
end
849
850
function onJumping()
851
	playAnimation("jump", 0.1, Humanoid)
852
	jumpAnimTime = jumpAnimDuration
853
	pose = "Jumping"
854
end
855
856
function onClimbing(speed)
857
	playAnimation("climb", 0.1, Humanoid)
858
	setAnimationSpeed(speed / 12.0)
859
	pose = "Climbing"
860
end
861
862
function onGettingUp()
863
	pose = "GettingUp"
864
end
865
866
function onFreeFall()
867
	if (jumpAnimTime <= 0) then
868
		playAnimation("fall", fallTransitionTime, Humanoid)
869
	end
870
	pose = "FreeFall"
871
end
872
873
function onFallingDown()
874
	pose = "FallingDown"
875
end
876
877
function onSeated()
878
	pose = "Seated"
879
end
880
881
function onPlatformStanding()
882
	pose = "PlatformStanding"
883
end
884
885
function onSwimming(speed)
886
	if speed>0 then
887
		pose = "Running"
888
	else
889
		pose = "Standing"
890
	end
891
end
892
893
function getTool()	
894
	for _, kid in ipairs(Figure:GetChildren()) do
895
		if kid.className == "Tool" then return kid end
896
	end
897
	return nil
898
end
899
900
function getToolAnim(tool)
901
	for _, c in ipairs(tool:GetChildren()) do
902
		if c.Name == "toolanim" and c.className == "StringValue" then
903
			return c
904
		end
905
	end
906
	return nil
907
end
908
909
function animateTool()
910
	
911
	if (toolAnim == "None") then
912
		playToolAnimation("toolnone", toolTransitionTime, Humanoid)
913
		return
914
	end
915
916
	if (toolAnim == "Slash") then
917
		playToolAnimation("toolslash", 0, Humanoid)
918
		return
919
	end
920
921
	if (toolAnim == "Lunge") then
922
		playToolAnimation("toollunge", 0, Humanoid)
923
		return
924
	end
925
end
926
927
function moveSit()
928
	RightShoulder.MaxVelocity = 0.15
929
	LeftShoulder.MaxVelocity = 0.15
930
	RightShoulder:SetDesiredAngle(3.14 /2)
931
	LeftShoulder:SetDesiredAngle(-3.14 /2)
932
	RightHip:SetDesiredAngle(3.14 /2)
933
	LeftHip:SetDesiredAngle(-3.14 /2)
934
end
935
936
local lastTick = 0
937
938
function move(time)
939
	local amplitude = 1
940
	local frequency = 1
941
  	local deltaTime = time - lastTick
942
  	lastTick = time
943
944
	local climbFudge = 0
945
	local setAngles = false
946
947
  	if (jumpAnimTime > 0) then
948
  		jumpAnimTime = jumpAnimTime - deltaTime
949
  	end
950
951
	if (pose == "FreeFall" and jumpAnimTime <= 0) then
952
		playAnimation("fall", fallTransitionTime, Humanoid)
953
	elseif (pose == "Seated") then
954
		playAnimation("sit", 0.5, Humanoid)
955
		return
956
	elseif (pose == "Running") then
957
		playAnimation("walk", 0.1, Humanoid)
958
	elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
959
--		print("Wha " .. pose)
960
		stopAllAnimations()
961
		amplitude = 0.1
962
		frequency = 1
963
		setAngles = true
964
	end
965
966
	if (setAngles) then
967
		desiredAngle = amplitude * math.sin(time * frequency)
968
969
		RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
970
		LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
971
		RightHip:SetDesiredAngle(-desiredAngle)
972
		LeftHip:SetDesiredAngle(-desiredAngle)
973
	end
974
975
	-- Tool Animation handling
976
	local tool = getTool()
977
	if tool then
978
	
979
		animStringValueObject = getToolAnim(tool)
980
981
		if animStringValueObject then
982
			toolAnim = animStringValueObject.Value
983
			-- message recieved, delete StringValue
984
			animStringValueObject.Parent = nil
985
			toolAnimTime = time + .3
986
		end
987
988
		if time > toolAnimTime then
989
			toolAnimTime = 0
990
			toolAnim = "None"
991
		end
992
993
		animateTool()		
994
	else
995
		stopToolAnimations()
996
		toolAnim = "None"
997
		toolAnimInstance = nil
998
		toolAnimTime = 0
999
	end
1000
end
1001
1002
-- connect events
1003
Humanoid.Died:connect(onDied)
1004
Humanoid.Running:connect(onRunning)
1005
Humanoid.Jumping:connect(onJumping)
1006
Humanoid.Climbing:connect(onClimbing)
1007
Humanoid.GettingUp:connect(onGettingUp)
1008
Humanoid.FreeFalling:connect(onFreeFall)
1009
Humanoid.FallingDown:connect(onFallingDown)
1010
Humanoid.Seated:connect(onSeated)
1011
Humanoid.PlatformStanding:connect(onPlatformStanding)
1012
Humanoid.Swimming:connect(onSwimming)
1013
1014
1015
-- main program
1016
1017
local runService = game:service("RunService");
1018
1019
-- initialize to idle
1020
playAnimation("idle", 0.1, Humanoid)
1021
pose = "Standing"
1022
1023
while Figure.Parent~=nil do
1024
	local _, time = wait(0.1)
1025
	move(time)
1026
end
1027
1028
1029
1030
end))
1031
StringValue34.Name = "climb"
1032
StringValue34.Parent = Script33
1033
Animation35.Name = "ClimbAnim"
1034
Animation35.Parent = StringValue34
1035
Animation35.AnimationId = "http://www.roblox.com/asset/?id=180436334"
1036
StringValue36.Name = "fall"
1037
StringValue36.Parent = Script33
1038
Animation37.Name = "FallAnim"
1039
Animation37.Parent = StringValue36
1040
Animation37.AnimationId = "http://www.roblox.com/asset/?id=180436148"
1041
StringValue38.Name = "idle"
1042
StringValue38.Parent = Script33
1043
Animation39.Name = "Animation1"
1044
Animation39.Parent = StringValue38
1045
Animation39.AnimationId = "http://www.roblox.com/asset/?id=180435571"
1046
NumberValue40.Name = "Weight"
1047
NumberValue40.Parent = Animation39
1048
NumberValue40.Value = 9
1049
Animation41.Name = "Animation2"
1050
Animation41.Parent = StringValue38
1051
Animation41.AnimationId = "http://www.roblox.com/asset/?id=180435792"
1052
NumberValue42.Name = "Weight"
1053
NumberValue42.Parent = Animation41
1054
NumberValue42.Value = 1
1055
StringValue43.Name = "jump"
1056
StringValue43.Parent = Script33
1057
Animation44.Name = "JumpAnim"
1058
Animation44.Parent = StringValue43
1059
Animation44.AnimationId = "http://www.roblox.com/asset/?id=125750702"
1060
StringValue45.Name = "run"
1061
StringValue45.Parent = Script33
1062
Animation46.Name = "RunAnim"
1063
Animation46.Parent = StringValue45
1064
Animation46.AnimationId = "http://www.roblox.com/asset/?id=180426354"
1065
StringValue47.Name = "sit"
1066
StringValue47.Parent = Script33
1067
Animation48.Name = "SitAnim"
1068
Animation48.Parent = StringValue47
1069
Animation48.AnimationId = "http://www.roblox.com/asset/?id=178130996"
1070
StringValue49.Name = "toolnone"
1071
StringValue49.Parent = Script33
1072
Animation50.Name = "ToolNoneAnim"
1073
Animation50.Parent = StringValue49
1074
Animation50.AnimationId = "http://www.roblox.com/asset/?id=182393478"
1075
StringValue51.Name = "walk"
1076
StringValue51.Parent = Script33
1077
Animation52.Name = "WalkAnim"
1078
Animation52.Parent = StringValue51
1079
Animation52.AnimationId = "http://www.roblox.com/asset/?id=180426354"
1080
Script53.Name = "Respawn"
1081
Script53.Parent = Model0
1082
table.insert(cors,sandbox(Script53,function()
1083
local humanoid = script.Parent:WaitForChild("Humanoid")
1084
local backup = script.Parent:clone()
1085
1086
humanoid.Died:connect(function ()
1087
	wait(5)
1088
	backup.Parent = workspace
1089
	if script.Parent then
1090
		script.Parent:Destroy()
1091
	end
1092
end)
1093
1094
1095
1096
end))
1097
Script54.Name = "Sound"
1098
Script54.Parent = Model0
1099
table.insert(cors,sandbox(Script54,function()
1100
-- util
1101
1102
function waitForChild(parent, childName)
1103
	local child = parent:findFirstChild(childName)
1104
	if child then return child end
1105
	while true do
1106
		child = parent.ChildAdded:wait()
1107
		if child.Name==childName then return child end
1108
	end
1109
end
1110
1111
function newSound(id)
1112
	local sound = Instance.new("Sound")
1113
	sound.SoundId = id
1114
	sound.archivable = false
1115
	sound.Parent = script.Parent.Head
1116
	return sound
1117
end
1118
1119
-- declarations
1120
1121
local sDied = newSound("")
1122
local sFallingDown = newSound("")
1123
local sFreeFalling = newSound("")
1124
local sGettingUp = newSound("")
1125
local sJumping = newSound("")
1126
local sRunning = newSound("rbxassetid://429934509")
1127
sRunning.Looped = true
1128
1129
local Figure = script.Parent
1130
local Head = waitForChild(Figure, "Head")
1131
local Humanoid = waitForChild(Figure, "Humanoid")
1132
1133
-- functions
1134
1135
function onDied()
1136
	sDied:Play()
1137
end
1138
1139
function onState(state, sound)
1140
	if state then
1141
		sound:Play()
1142
	else
1143
		sound:Pause()
1144
	end
1145
end
1146
1147
function onRunning(speed)
1148
	if speed>0 then
1149
		sRunning:Play()
1150
	else
1151
		sRunning:Pause()
1152
	end
1153
end
1154
1155
-- connect up
1156
1157
Humanoid.Died:connect(onDied)
1158
Humanoid.Running:connect(onRunning)
1159
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
1160
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
1161
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
1162
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
1163
1164
end))
1165
Script55.Name = "Weld"
1166
Script55.Parent = Model0
1167
table.insert(cors,sandbox(Script55,function()
1168
local prev
1169
local parts = script.Parent:GetChildren()
1170
for i = 1,#parts do
1171
--remove any of the following parts that say "(parts[i].className == [className])" if you want to exclude that particular className type from the Weld
1172
	if ((parts[i].className == "Part") or (parts[i].className == "Handle") or (parts[i].className == "TrussPart") or (parts[i].className == "VehicleSeat") or (parts[i].className == "SkateboardPlatform")) then
1173
		if (prev ~= nil) then
1174
			local weld = Instance.new("Weld")
1175
			weld.Part0 = prev
1176
			weld.Part1 = parts[i]
1177
			weld.C0 = prev.CFrame:inverse()
1178
			weld.C1 = parts[i].CFrame:inverse()
1179
			weld.Parent = prev
1180
			parts[i].Anchored = false
1181
		end
1182
		prev = parts[i]
1183
	end
1184
end
1185
wait(3)
1186
1187
end))
1188
Script56.Name = "Weld Script"
1189
Script56.Parent = Model0
1190
table.insert(cors,sandbox(Script56,function()
1191
--Simply put it inside any model with bricks inside
1192
1193
1194
local prev 
1195
local parts = script.Parent:GetChildren() 
1196
1197
for i = 1,#parts do 
1198
	if (parts[i].className == "Part") or (parts[i].className == "WedgePart") or (parts[i].className == "Seat") or (parts[i].className == "VehicleSeat") or (parts[i].className == "CornerWedgePart") or (parts[i].className == "WedgePart") or (parts[i].className == "UnionOperation") then 
1199
		if (prev ~= nil)then 
1200
			local weld = Instance.new("Weld") 
1201
			weld.Part0 = prev 
1202
			weld.Part1 = parts[i] 
1203
			weld.C0 = prev.CFrame:inverse() 
1204
			weld.C1 = parts[i].CFrame:inverse() 
1205
			weld.Parent = prev 
1206
		end 
1207
		prev = parts[i] 
1208
	end 
1209
end
1210
1211
--Credits to NyroKoSu and OrientalAura
1212
end))
1213
Part57.Name = "HumanoidRootPart"
1214
Part57.Parent = Model0
1215
Part57.CFrame = CFrame.new(-18.7492905, 3.00002193, 236.262543, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1216
Part57.Orientation = Vector3.new(0, -90, 0)
1217
Part57.Position = Vector3.new(-18.7492905, 3.00002193, 236.262543)
1218
Part57.Rotation = Vector3.new(0, -90, 0)
1219
Part57.Color = Color3.new(0.152941, 0.27451, 0.176471)
1220
Part57.Size = Vector3.new(2, 2, 1)
1221
Part57.BottomSurface = Enum.SurfaceType.Smooth
1222
Part57.BrickColor = BrickColor.new("Earth green")
1223
Part57.Material = Enum.Material.WoodPlanks
1224
Part57.TopSurface = Enum.SurfaceType.Smooth
1225
Part57.brickColor = BrickColor.new("Earth green")
1226
Part57.FormFactor = Enum.FormFactor.Symmetric
1227
Part57.formFactor = Enum.FormFactor.Symmetric
1228
Motor6D58.Name = "Root Hip"
1229
Motor6D58.Parent = Part57
1230
Motor6D58.MaxVelocity = 0.10000000149012
1231
Motor6D58.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
1232
Motor6D58.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
1233
Motor6D58.Part0 = Part57
1234
Motor6D58.Part1 = Part14
1235
Motor6D58.part1 = Part14
1236
SpecialMesh59.Parent = Part57
1237
SpecialMesh59.MeshId = "rbxassetid://506632650"
1238
SpecialMesh59.Offset = Vector3.new(0, 0.600000024, -0.300000012)
1239
SpecialMesh59.Scale = Vector3.new(0.109999999, 0.109999999, 0.109999999)
1240
SpecialMesh59.TextureId = "rbxassetid://506632671"
1241
SpecialMesh59.MeshType = Enum.MeshType.FileMesh
1242
Part60.Name = "Eye Light"
1243
Part60.Parent = Model0
1244
Part60.CFrame = CFrame.new(-18.6082211, 5.92569208, 236.258713, 1, 0, 0, 0, 1, -3.05623195e-42, 0, -3.05623195e-42, 1)
1245
Part60.Position = Vector3.new(-18.6082211, 5.92569208, 236.258713)
1246
Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1247
Part60.Transparency = 1
1248
Part60.Size = Vector3.new(0.180000022, 0.180000022, 0.180000022)
1249
Part60.BottomSurface = Enum.SurfaceType.Smooth
1250
Part60.BrickColor = BrickColor.new("Really black")
1251
Part60.Material = Enum.Material.SmoothPlastic
1252
Part60.TopSurface = Enum.SurfaceType.Smooth
1253
Part60.brickColor = BrickColor.new("Really black")
1254
Part60.Shape = Enum.PartType.Ball
1255
BillboardGui61.Name = "LightGUI"
1256
BillboardGui61.Parent = Part60
1257
BillboardGui61.Size = UDim2.new(2, 0, 2, 0)
1258
ImageLabel62.Name = "Light"
1259
ImageLabel62.Parent = BillboardGui61
1260
ImageLabel62.Size = UDim2.new(1, 0, 1, 0)
1261
ImageLabel62.BackgroundColor = BrickColor.new("New Yeller")
1262
ImageLabel62.BackgroundColor3 = Color3.new(1, 1, 0)
1263
ImageLabel62.BackgroundTransparency = 1
1264
ImageLabel62.BorderColor = BrickColor.new("New Yeller")
1265
ImageLabel62.BorderColor3 = Color3.new(1, 1, 0)
1266
ImageLabel62.Image = "rbxasset://textures/particles/sparkles_main.dds"
1267
ImageLabel62.ImageColor3 = Color3.new(1, 0, 0)
1268
Script63.Parent = BillboardGui61
1269
table.insert(cors,sandbox(Script63,function()
1270
script.Parent.Adornee = script.Parent.Parent
1271
end))
1272
Part64.Name = "Eye"
1273
Part64.Parent = Model0
1274
Part64.CFrame = CFrame.new(-18.8107071, 5.84770679, 235.769287, 1, 0, 0, 0, 1, -3.05623195e-42, 0, -3.05623195e-42, 1)
1275
Part64.Position = Vector3.new(-18.8107071, 5.84770679, 235.769287)
1276
Part64.Color = Color3.new(1, 0, 0)
1277
Part64.Size = Vector3.new(0.180000022, 0.180000022, 0.180000022)
1278
Part64.BottomSurface = Enum.SurfaceType.Smooth
1279
Part64.BrickColor = BrickColor.new("Really red")
1280
Part64.Material = Enum.Material.Neon
1281
Part64.TopSurface = Enum.SurfaceType.Smooth
1282
Part64.brickColor = BrickColor.new("Really red")
1283
Part64.Shape = Enum.PartType.Ball
1284
Part65.Name = "Eye"
1285
Part65.Parent = Model0
1286
Part65.CFrame = CFrame.new(-18.7432938, 5.92569208, 236.258713, 1, 0, 0, 0, 1, -3.05623195e-42, 0, -3.05623195e-42, 1)
1287
Part65.Position = Vector3.new(-18.7432938, 5.92569208, 236.258713)
1288
Part65.Color = Color3.new(1, 0, 0)
1289
Part65.Size = Vector3.new(0.180000022, 0.180000022, 0.180000022)
1290
Part65.BottomSurface = Enum.SurfaceType.Smooth
1291
Part65.BrickColor = BrickColor.new("Really red")
1292
Part65.Material = Enum.Material.Neon
1293
Part65.TopSurface = Enum.SurfaceType.Smooth
1294
Part65.brickColor = BrickColor.new("Really red")
1295
Part65.Shape = Enum.PartType.Ball
1296
Part66.Name = "Eye Light"
1297
Part66.Parent = Model0
1298
Part66.CFrame = CFrame.new(-18.7026634, 5.84770679, 235.769287, 1, 0, 0, 0, 1, -3.05623195e-42, 0, -3.05623195e-42, 1)
1299
Part66.Position = Vector3.new(-18.7026634, 5.84770679, 235.769287)
1300
Part66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1301
Part66.Transparency = 1
1302
Part66.Size = Vector3.new(0.180000022, 0.180000022, 0.180000022)
1303
Part66.BottomSurface = Enum.SurfaceType.Smooth
1304
Part66.BrickColor = BrickColor.new("Really black")
1305
Part66.Material = Enum.Material.SmoothPlastic
1306
Part66.TopSurface = Enum.SurfaceType.Smooth
1307
Part66.brickColor = BrickColor.new("Really black")
1308
Part66.Shape = Enum.PartType.Ball
1309
BillboardGui67.Name = "LightGUI"
1310
BillboardGui67.Parent = Part66
1311
BillboardGui67.Size = UDim2.new(2, 0, 2, 0)
1312
ImageLabel68.Name = "Light"
1313
ImageLabel68.Parent = BillboardGui67
1314
ImageLabel68.Size = UDim2.new(1, 0, 1, 0)
1315
ImageLabel68.BackgroundColor = BrickColor.new("New Yeller")
1316
ImageLabel68.BackgroundColor3 = Color3.new(1, 1, 0)
1317
ImageLabel68.BackgroundTransparency = 1
1318
ImageLabel68.BorderColor = BrickColor.new("New Yeller")
1319
ImageLabel68.BorderColor3 = Color3.new(1, 1, 0)
1320
ImageLabel68.Image = "rbxasset://textures/particles/sparkles_main.dds"
1321
ImageLabel68.ImageColor3 = Color3.new(1, 0, 0)
1322
Script69.Parent = BillboardGui67
1323
table.insert(cors,sandbox(Script69,function()
1324
script.Parent.Adornee = script.Parent.Parent
1325
end))
1326
Camera70.Name = "ThumbnailCamera"
1327
Camera70.Parent = Model0
1328
Camera70.CFrame = CFrame.new(-53.2237892, 5.91876936, -106.117729, 0.412863821, -0.0688619316, 0.90818584, -1.86264515e-09, 0.997137785, 0.0756065771, -0.910792828, -0.0312152226, 0.411682069)
1329
Camera70.CoordinateFrame = CFrame.new(-53.2237892, 5.91876936, -106.117729, 0.412863821, -0.0688619316, 0.90818584, -1.86264515e-09, 0.997137785, 0.0756065771, -0.910792828, -0.0312152226, 0.411682069)
1330
Camera70.Focus = CFrame.new(-55.0401611, 5.76755619, -106.941093, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1331
Camera70.focus = CFrame.new(-55.0401611, 5.76755619, -106.941093, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1332
for i,v in pairs(mas:GetChildren()) do
1333
	v.Parent = workspace
1334
	pcall(function() v:MakeJoints() end)
1335
end
1336
mas:Destroy()
1337
for i,v in pairs(cors) do
1338
	spawn(function()
1339
		pcall(v)
1340
	end)
1341
end