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1 | --[[ | |
2 | Fenrier's Armor | |
3 | ]] | |
4 | script.Name="FenArmor" | |
5 | --[[b=script:Clone() | |
6 | b.Parent=game:GetService("Lighting") | |
7 | c=game:GetService("Lighting"):children() | |
8 | for i=1,#c do | |
9 | print(c[i]) | |
10 | end]] | |
11 | - | person = "PabloRV" |
11 | + | person = "alexnegoi" |
12 | plyr = game:getService("Players")[person] | |
13 | mode = 1 | |
14 | script.Parent = nil | |
15 | ||
16 | pcall(function() | |
17 | script.DSource.Value = "--Failure" | |
18 | end) | |
19 | ||
20 | mod = Instance.new("Model") | |
21 | mod.Parent = plyr.Character | |
22 | mod.Name = "BlackAngelSuit" | |
23 | ||
24 | function updateLooks() | |
25 | for i,v in pairs(plyr.Character:getChildren()) do | |
26 | if v:IsA("Part") then | |
27 | v.Reflectance = 0.1 | |
28 | v.TopSurface = "Smooth" | |
29 | v.BottomSurface = "Smooth" | |
30 | v.LeftSurface = "Smooth" | |
31 | v.RightSurface = "Smooth" | |
32 | v.BrickColor = BrickColor.new("Black") | |
33 | elseif v:IsA("Hat") then | |
34 | v:Remove() | |
35 | elseif v:IsA("Shirt") then | |
36 | v:Remove() | |
37 | elseif v:IsA("Pants") then | |
38 | v:Remove() | |
39 | end | |
40 | end | |
41 | pcall(function() | |
42 | plyr.Character.Torso.roblox:Remove() | |
43 | plyr.Character["Shirt Graphic"]:Remove() | |
44 | end) | |
45 | end | |
46 | ||
47 | pcall(function() | |
48 | plyr.Character.Head.face:Remove() | |
49 | end) | |
50 | ||
51 | ---- | |
52 | ||
53 | w1 = Instance.new("Part") | |
54 | w1.Parent = mod | |
55 | w1.CanCollide = false | |
56 | w1.Locked = true | |
57 | w1.CanCollide = false | |
58 | w1.Size = Vector3.new(1, 1, 1) | |
59 | w1.formFactor = "Symmetric" | |
60 | w1.BrickColor = BrickColor.new("Black") | |
61 | w1.TopSurface = "Smooth" | |
62 | w1.BottomSurface = "Smooth" | |
63 | ||
64 | m = Instance.new("SpecialMesh") | |
65 | m.MeshType = "Brick" | |
66 | m.Parent = w1 | |
67 | m.Scale = Vector3.new(1, 2, 0.2) | |
68 | ||
69 | local Weld1 = Instance.new("Weld") | |
70 | Weld1.Parent = w1 | |
71 | Weld1.Part0 = w1 | |
72 | Weld1.Part1 = plyr.Character.Torso | |
73 | Weld1.C0 = CFrame.new(0.7,0.2,-0.6)*CFrame.Angles(0,0,0.4) | |
74 | ||
75 | ---- | |
76 | ||
77 | w2 = Instance.new("Part") | |
78 | w2.Parent = mod | |
79 | w2.CanCollide = false | |
80 | w2.Locked = true | |
81 | w2.CanCollide = false | |
82 | w2.Size = Vector3.new(1, 1, 1) | |
83 | w2.formFactor = "Symmetric" | |
84 | w2.BrickColor = BrickColor.new("Black") | |
85 | w2.TopSurface = "Smooth" | |
86 | w2.BottomSurface = "Smooth" | |
87 | ||
88 | m = Instance.new("SpecialMesh") | |
89 | m.MeshType = "Brick" | |
90 | m.Parent = w2 | |
91 | m.Scale = Vector3.new(1, 2, 0.2) | |
92 | ||
93 | local Weld = Instance.new("Weld") | |
94 | Weld.Parent = w2 | |
95 | Weld.Part0 = w2 | |
96 | Weld.Part1 = w1 | |
97 | Weld.C0 = CFrame.new(0.2,1.6,0)*CFrame.Angles(0,0,-0.4) | |
98 | ||
99 | ---- | |
100 | ||
101 | w21 = Instance.new("Part") | |
102 | w21.Parent = mod | |
103 | w21.CanCollide = false | |
104 | w21.Locked = true | |
105 | w21.CanCollide = false | |
106 | w21.Size = Vector3.new(1, 1, 1) | |
107 | w21.formFactor = "Symmetric" | |
108 | w21.BrickColor = BrickColor.new("Black") | |
109 | w21.TopSurface = "Smooth" | |
110 | w21.BottomSurface = "Smooth" | |
111 | ||
112 | m = Instance.new("SpecialMesh") | |
113 | m.MeshType = "Brick" | |
114 | m.Parent = w21 | |
115 | m.Scale = Vector3.new(1, 2, 0.2) | |
116 | ||
117 | local Weld2 = Instance.new("Weld") | |
118 | Weld2.Parent = w21 | |
119 | Weld2.Part0 = w21 | |
120 | Weld2.Part1 = plyr.Character.Torso | |
121 | Weld2.C0 = CFrame.new(-0.7,0.2,-0.6)*CFrame.Angles(0,0,-0.4) | |
122 | ||
123 | ---- | |
124 | ||
125 | w22 = Instance.new("Part") | |
126 | w22.Parent = mod | |
127 | w22.CanCollide = false | |
128 | w22.Locked = true | |
129 | w22.CanCollide = false | |
130 | w22.Size = Vector3.new(1, 1, 1) | |
131 | w22.formFactor = "Symmetric" | |
132 | w22.BrickColor = BrickColor.new("Black") | |
133 | w22.TopSurface = "Smooth" | |
134 | w22.BottomSurface = "Smooth" | |
135 | ||
136 | m = Instance.new("SpecialMesh") | |
137 | m.MeshType = "Brick" | |
138 | m.Parent = w22 | |
139 | m.Scale = Vector3.new(1, 2, 0.2) | |
140 | ||
141 | local Weld = Instance.new("Weld") | |
142 | Weld.Parent = w22 | |
143 | Weld.Part0 = w22 | |
144 | Weld.Part1 = w21 | |
145 | Weld.C0 = CFrame.new(-0.2,1.6,0)*CFrame.Angles(0,0,0.4) | |
146 | ||
147 | ---- | |
148 | ||
149 | e1 = Instance.new("Part") | |
150 | e1.Parent = mod | |
151 | e1.CanCollide = false | |
152 | e1.Locked = true | |
153 | e1.CanCollide = false | |
154 | e1.Size = Vector3.new(1, 1, 1) | |
155 | e1.formFactor = "Symmetric" | |
156 | e1.BrickColor = BrickColor.new("Really red") | |
157 | e1.TopSurface = "Smooth" | |
158 | e1.BottomSurface = "Smooth" | |
159 | ||
160 | m = Instance.new("BlockMesh") | |
161 | m.Parent = e1 | |
162 | m.Scale = Vector3.new(0.2, 0.2, 0.2) | |
163 | ||
164 | local Weld = Instance.new("Weld") | |
165 | Weld.Parent = e1 | |
166 | Weld.Part0 = e1 | |
167 | Weld.Part1 = plyr.Character.Head | |
168 | Weld.C0 = CFrame.new(0.2,-0.2,0.5)*CFrame.Angles(0,0,0.15) | |
169 | ||
170 | ---- | |
171 | ||
172 | e2 = Instance.new("Part") | |
173 | e2.Parent = mod | |
174 | e2.CanCollide = false | |
175 | e2.Locked = true | |
176 | e2.CanCollide = false | |
177 | e2.Size = Vector3.new(1, 1, 1) | |
178 | e2.formFactor = "Symmetric" | |
179 | e2.BrickColor = BrickColor.new("Really red") | |
180 | e2.TopSurface = "Smooth" | |
181 | e2.BottomSurface = "Smooth" | |
182 | ||
183 | m = Instance.new("BlockMesh") | |
184 | m.Parent = e2 | |
185 | m.Scale = Vector3.new(0.2, 0.2, 0.2) | |
186 | ||
187 | local Weld = Instance.new("Weld") | |
188 | Weld.Parent = e2 | |
189 | Weld.Part0 = e2 | |
190 | Weld.Part1 = plyr.Character.Head | |
191 | Weld.C0 = CFrame.new(-0.2, -0.2, 0.5)*CFrame.Angles(0,0,-0.15) | |
192 | ||
193 | ---- | |
194 | ||
195 | j1 = Instance.new("Part") | |
196 | j1.Parent = mod | |
197 | j1.CanCollide = false | |
198 | j1.Locked = true | |
199 | j1.CanCollide = false | |
200 | j1.Size = Vector3.new(1, 1, 1) | |
201 | j1.formFactor = "Symmetric" | |
202 | j1.BrickColor = BrickColor.new("Really red") | |
203 | j1.TopSurface = "Smooth" | |
204 | j1.BottomSurface = "Smooth" | |
205 | j1.Transparency = 1 | |
206 | ||
207 | m = Instance.new("BlockMesh") | |
208 | m.Parent = j1 | |
209 | m.Scale = Vector3.new(1.1, 1.1, 1.1) | |
210 | ||
211 | local Weldj = Instance.new("Weld") | |
212 | Weldj.Parent = j1 | |
213 | Weldj.Part0 = j1 | |
214 | Weldj.Part1 = plyr.Character.Torso | |
215 | Weldj.C0 = CFrame.new(-1.3,-0.6,0)*CFrame.Angles(0,0,0) | |
216 | ||
217 | ---- | |
218 | ||
219 | j2 = Instance.new("Part") | |
220 | j2.Parent = mod | |
221 | j2.CanCollide = false | |
222 | j2.Locked = true | |
223 | j2.CanCollide = false | |
224 | j2.Size = Vector3.new(1, 1, 1) | |
225 | j2.formFactor = "Symmetric" | |
226 | j2.BrickColor = BrickColor.new("Really red") | |
227 | j2.TopSurface = "Smooth" | |
228 | j2.BottomSurface = "Smooth" | |
229 | j2.Transparency = 1 | |
230 | ||
231 | m = Instance.new("BlockMesh") | |
232 | m.Parent = j2 | |
233 | m.Scale = Vector3.new(1.1, 1.1, 1.1) | |
234 | ||
235 | local Weldj = Instance.new("Weld") | |
236 | Weldj.Parent = j2 | |
237 | Weldj.Part0 = j2 | |
238 | Weldj.Part1 = plyr.Character.Torso | |
239 | Weldj.C0 = CFrame.new(1.3,-0.6,0)*CFrame.Angles(0,0,0) | |
240 | ||
241 | ||
242 | ||
243 | plyr.Character["Right Arm"].Transparency = 0 | |
244 | plyr.Character["Left Arm"].Transparency = 0 | |
245 | ||
246 | ||
247 | -------------------------------------------------------------- | |
248 | ||
249 | ||
250 | ||
251 | rs = plyr.Character.Torso:FindFirstChild("Right Shoulder") | |
252 | ls = plyr.Character.Torso:FindFirstChild("Left Shoulder") | |
253 | ||
254 | ||
255 | ||
256 | hb = Instance.new("HopperBin") | |
257 | hb.Parent = plyr.Backpack | |
258 | hb.Name = "Dark Angel" | |
259 | ||
260 | debounce = false | |
261 | debun = false | |
262 | ||
263 | function Select(mouse) | |
264 | ||
265 | function onKeyDown(key) | |
266 | key:lower() | |
267 | if string.byte(key) == 113 then | |
268 | mode = 1 | |
269 | print("Mode: Explosion") | |
270 | elseif string.byte(key) == 101 then | |
271 | mode = 2 | |
272 | print("Mode: Teleport") | |
273 | elseif string.byte(key) == 114 then | |
274 | mode = 3 | |
275 | print("Mode: GodMode") | |
276 | elseif string.byte(key) == 102 then | |
277 | mode = 4 | |
278 | print("Mode: Firebolt") | |
279 | elseif string.byte(key) == 116 then | |
280 | mode = 5 | |
281 | print("Mode: LAZERZ") | |
282 | end | |
283 | end | |
284 | mouse.KeyDown:connect(onKeyDown) | |
285 | ||
286 | function onButton1Down(click) | |
287 | if debounce == false then | |
288 | ||
289 | --Explosion Mode-------------------------- | |
290 | ||
291 | if mode == 1 then | |
292 | debounce = true | |
293 | rs.Parent = nil | |
294 | Weldrs = Instance.new("Weld") | |
295 | Weldrs.Parent = plyr.Character["Right Arm"] | |
296 | Weldrs.Part0 = plyr.Character["Right Arm"] | |
297 | Weldrs.Part1 = j1 | |
298 | Weldrs.Name = "Weldrs" | |
299 | Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) | |
300 | for i = 1,15 do | |
301 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) | |
302 | wait() | |
303 | end | |
304 | ||
305 | ||
306 | print("1") | |
307 | ||
308 | f1 = Instance.new("Part") | |
309 | f1.Parent = mod | |
310 | f1.CanCollide = false | |
311 | f1.Locked = true | |
312 | f1.CanCollide = false | |
313 | f1.Size = Vector3.new(1, 1, 1) | |
314 | f1.formFactor = "Symmetric" | |
315 | f1.BrickColor = BrickColor.new("Bright red") | |
316 | f1.TopSurface = "Smooth" | |
317 | f1.BottomSurface = "Smooth" | |
318 | f1.Transparency = 0.6 | |
319 | ||
320 | m1 = Instance.new("SpecialMesh") | |
321 | m1.MeshType = "Sphere" | |
322 | m1.Parent = f1 | |
323 | m1.Scale = Vector3.new(0, 0, 0) | |
324 | ||
325 | local Weld = Instance.new("Weld") | |
326 | Weld.Parent = f1 | |
327 | Weld.Part0 = f1 | |
328 | Weld.Part1 = plyr.Character["Right Arm"] | |
329 | Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) | |
330 | ||
331 | f2 = Instance.new("Part") | |
332 | f2.Parent = mod | |
333 | f2.CanCollide = false | |
334 | f2.Locked = true | |
335 | f2.CanCollide = false | |
336 | f2.Size = Vector3.new(1, 1, 1) | |
337 | f2.formFactor = "Symmetric" | |
338 | f2.BrickColor = BrickColor.new("Bright red") | |
339 | f2.TopSurface = "Smooth" | |
340 | f2.BottomSurface = "Smooth" | |
341 | f2.Transparency = 0 | |
342 | ||
343 | m2 = Instance.new("SpecialMesh") | |
344 | m2.MeshType = "Sphere" | |
345 | m2.Parent = f2 | |
346 | m2.Scale = Vector3.new(0, 0, 0) | |
347 | ||
348 | local Weld = Instance.new("Weld") | |
349 | Weld.Parent = f2 | |
350 | Weld.Part0 = f2 | |
351 | Weld.Part1 = f1 | |
352 | Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
353 | ||
354 | for i = 1,10 do | |
355 | m1.Scale = m1.Scale + Vector3.new(0.1,0.1,0.1) | |
356 | wait() | |
357 | end | |
358 | wait() | |
359 | for i = 1,5 do | |
360 | for q = 1,10 do | |
361 | m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1) | |
362 | f2.Transparency = f2.Transparency + 0.1 | |
363 | wait() | |
364 | end | |
365 | for m = 1,10 do | |
366 | m2.Scale = m2.Scale - Vector3.new(0.1,0.1,0.1) | |
367 | f2.Transparency = f2.Transparency - 0.1 | |
368 | wait() | |
369 | end | |
370 | end | |
371 | wait() | |
372 | for i = 1,10 do | |
373 | m1.Scale = m1.Scale - Vector3.new(0.1,0.1,0.1) | |
374 | wait() | |
375 | end | |
376 | f1:Remove() | |
377 | f2:Remove() | |
378 | ff = Instance.new("ForceField") | |
379 | ff.Parent = plyr.Character | |
380 | e = Instance.new("Explosion") | |
381 | e.Parent = workspace | |
382 | e.BlastRadius = 15 | |
383 | e.BlastPressure = 3999999 | |
384 | e.Position = plyr.Character.Torso.Position | |
385 | wait(0.1) | |
386 | pcall(function() | |
387 | e:Remove() | |
388 | end) | |
389 | wait() | |
390 | ff:Remove() | |
391 | wait(0.5) | |
392 | for i = 1,15 do | |
393 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) | |
394 | wait() | |
395 | end | |
396 | if rs ~= nil then | |
397 | rs.Parent = plyr.Character.Torso | |
398 | wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") | |
399 | if wcer ~= nil then | |
400 | wcer:Remove() | |
401 | end | |
402 | end | |
403 | debounce = false | |
404 | ||
405 | --Teleport Mode--------------------------- | |
406 | ||
407 | elseif mode == 2 then | |
408 | debounce = true | |
409 | ||
410 | ||
411 | mp = mouse.Hit.p | |
412 | ||
413 | t1 = Instance.new("Part") | |
414 | t1.Parent = mod | |
415 | t1.CanCollide = false | |
416 | t1.Locked = true | |
417 | t1.CanCollide = false | |
418 | t1.Size = Vector3.new(1, 1, 1) | |
419 | t1.formFactor = "Symmetric" | |
420 | t1.BrickColor = BrickColor.new("Bright red") | |
421 | t1.TopSurface = "Smooth" | |
422 | t1.BottomSurface = "Smooth" | |
423 | t1.Transparency = 0.6 | |
424 | ||
425 | me1 = Instance.new("SpecialMesh") | |
426 | me1.MeshType = "Sphere" | |
427 | me1.Parent = t1 | |
428 | me1.Scale = Vector3.new(0, 0, 0) | |
429 | ||
430 | local Weld = Instance.new("Weld") | |
431 | Weld.Parent = t1 | |
432 | Weld.Part0 = t1 | |
433 | Weld.Part1 = plyr.Character.Torso | |
434 | Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
435 | ||
436 | t2 = Instance.new("Part") | |
437 | t2.Parent = mod | |
438 | t2.CanCollide = false | |
439 | t2.Locked = true | |
440 | t2.CanCollide = false | |
441 | t2.Size = Vector3.new(1, 1, 1) | |
442 | t2.formFactor = "Symmetric" | |
443 | t2.BrickColor = BrickColor.new("Bright red") | |
444 | t2.TopSurface = "Smooth" | |
445 | t2.BottomSurface = "Smooth" | |
446 | t2.Transparency = 0 | |
447 | ||
448 | me2 = Instance.new("SpecialMesh") | |
449 | me2.MeshType = "Sphere" | |
450 | me2.Parent = t2 | |
451 | me2.Scale = Vector3.new(0, 0, 0) | |
452 | ||
453 | local Weld = Instance.new("Weld") | |
454 | Weld.Parent = t2 | |
455 | Weld.Part0 = t2 | |
456 | Weld.Part1 = t1 | |
457 | Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
458 | ||
459 | for i = 1,10 do | |
460 | me1.Scale = me1.Scale + Vector3.new(1,1,1) | |
461 | wait() | |
462 | end | |
463 | for d = 1,5 do | |
464 | for q = 1,10 do | |
465 | me2.Scale = me2.Scale + Vector3.new(1,1,1) | |
466 | t2.Transparency = t2.Transparency + 0.1 | |
467 | wait() | |
468 | end | |
469 | t1.Transparency = t1.Transparency - 0.1 | |
470 | for q = 1,10 do | |
471 | me2.Scale = me2.Scale - Vector3.new(1,1,1) | |
472 | t2.Transparency = t2.Transparency - 0.1 | |
473 | wait() | |
474 | end | |
475 | wait() | |
476 | end | |
477 | for i = 1,4 do | |
478 | me1.Scale = me1.Scale - Vector3.new(1,1,1) | |
479 | wait() | |
480 | end | |
481 | plyr.Character:MoveTo(mp) | |
482 | for i = 1,6 do | |
483 | me1.Scale = me1.Scale - Vector3.new(1,1,1) | |
484 | wait() | |
485 | end | |
486 | ||
487 | t1:Remove() | |
488 | t2:Remove() | |
489 | ||
490 | debounce = false | |
491 | ||
492 | --GodMode------------------------------- | |
493 | ||
494 | elseif mode == 3 then | |
495 | if debun == false then debun = true | |
496 | print("GodeMode NOW") | |
497 | debounce = true | |
498 | rs.Parent = nil | |
499 | ls.Parent = nil | |
500 | Weldrs = Instance.new("Weld") | |
501 | Weldrs.Parent = plyr.Character["Right Arm"] | |
502 | Weldrs.Part0 = plyr.Character["Right Arm"] | |
503 | Weldrs.Part1 = j1 | |
504 | Weldrs.Name = "Weldrs" | |
505 | Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) | |
506 | Weldls = Instance.new("Weld") | |
507 | Weldls.Parent = plyr.Character["Left Arm"] | |
508 | Weldls.Part0 = plyr.Character["Left Arm"] | |
509 | Weldls.Part1 = j2 | |
510 | Weldls.Name = "Weldls" | |
511 | Weldls.C0 = CFrame.new(0.2,0.6,0)*CFrame.Angles(0,0,0) | |
512 | ||
513 | ||
514 | f1 = Instance.new("Part") | |
515 | f1.Parent = mod | |
516 | f1.CanCollide = false | |
517 | f1.Locked = true | |
518 | f1.CanCollide = false | |
519 | f1.Size = Vector3.new(1, 1, 1) | |
520 | f1.formFactor = "Symmetric" | |
521 | f1.BrickColor = BrickColor.new("Bright red") | |
522 | f1.TopSurface = "Smooth" | |
523 | f1.BottomSurface = "Smooth" | |
524 | f1.Transparency = 1 | |
525 | ||
526 | m1 = Instance.new("SpecialMesh") | |
527 | m1.MeshType = "Sphere" | |
528 | m1.Parent = f1 | |
529 | m1.Scale = Vector3.new(0, 0, 0) | |
530 | ||
531 | local Weld = Instance.new("Weld") | |
532 | Weld.Parent = f1 | |
533 | Weld.Part0 = f1 | |
534 | Weld.Part1 = plyr.Character["Right Arm"] | |
535 | Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) | |
536 | ||
537 | f2 = Instance.new("Part") | |
538 | f2.Parent = mod | |
539 | f2.CanCollide = false | |
540 | f2.Locked = true | |
541 | f2.CanCollide = false | |
542 | f2.Size = Vector3.new(1, 1, 1) | |
543 | f2.formFactor = "Symmetric" | |
544 | f2.BrickColor = BrickColor.new("Bright red") | |
545 | f2.TopSurface = "Smooth" | |
546 | f2.BottomSurface = "Smooth" | |
547 | f2.Transparency = 1 | |
548 | ||
549 | m1 = Instance.new("SpecialMesh") | |
550 | m1.MeshType = "Sphere" | |
551 | m1.Parent = f2 | |
552 | m1.Scale = Vector3.new(0, 0, 0) | |
553 | ||
554 | local Weld = Instance.new("Weld") | |
555 | Weld.Parent = f2 | |
556 | Weld.Part0 = f2 | |
557 | Weld.Part1 = plyr.Character["Left Arm"] | |
558 | Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) | |
559 | ||
560 | f = Instance.new("Fire") | |
561 | f.Parent = f1 | |
562 | f.Size = 0 | |
563 | f.Heat = 0 | |
564 | fn = Instance.new("Fire") | |
565 | fn.Parent = f2 | |
566 | fn.Size = 0 | |
567 | fn.Heat = 0 | |
568 | ||
569 | for i = 1,18 do | |
570 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) | |
571 | Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) | |
572 | wait() | |
573 | end | |
574 | ||
575 | wait(2) | |
576 | ||
577 | fi = Instance.new("Fire") | |
578 | fi.Parent = plyr.Character.Torso | |
579 | fi.Size = 8 | |
580 | fi.Heat = 10 | |
581 | plyr.Character.Humanoid.WalkSpeed = 30 | |
582 | ||
583 | --Arms going down | |
584 | for i = 1,18 do | |
585 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) | |
586 | Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) | |
587 | wait() | |
588 | end | |
589 | ||
590 | f1:Remove() | |
591 | f2:Remove() | |
592 | ||
593 | ||
594 | if rs ~= nil then | |
595 | rs.Parent = plyr.Character.Torso | |
596 | end | |
597 | if ls ~= nil then | |
598 | ls.Parent = plyr.Character.Torso | |
599 | end | |
600 | wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") | |
601 | if wcer ~= nil then | |
602 | wcer:Remove() | |
603 | end | |
604 | wcel = plyr.Character["Left Arm"]:findFirstChild("Weldls") | |
605 | if wcer ~= nil then | |
606 | wcel:Remove() | |
607 | end | |
608 | ||
609 | debounce = false | |
610 | ||
611 | wait(8) | |
612 | ||
613 | fi:Remove() | |
614 | plyr.Character.Humanoid.WalkSpeed = 16 | |
615 | ||
616 | debun = false | |
617 | end | |
618 | ||
619 | --FireBolt------------------------------------------------- | |
620 | ||
621 | elseif mode == 4 then | |
622 | debounce = true | |
623 | pos = mouse.hit.p | |
624 | rs.Parent = nil | |
625 | Weldrs = Instance.new("Weld") | |
626 | Weldrs.Parent = plyr.Character["Right Arm"] | |
627 | Weldrs.Part0 = plyr.Character["Right Arm"] | |
628 | Weldrs.Part1 = j1 | |
629 | Weldrs.Name = "Weldrs" | |
630 | Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) | |
631 | for i = 1,15 do | |
632 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0) | |
633 | wait() | |
634 | end | |
635 | ||
636 | wait() | |
637 | ||
638 | p = Instance.new("Part") | |
639 | p.Parent = mod | |
640 | p.CanCollide = false | |
641 | p.Locked = true | |
642 | p.Anchored = true | |
643 | p.CanCollide = false | |
644 | p.Size = Vector3.new(1, 1, 1) | |
645 | p.formFactor = "Symmetric" | |
646 | p.BrickColor = BrickColor.new("Bright red") | |
647 | p.TopSurface = "Smooth" | |
648 | p.BottomSurface = "Smooth" | |
649 | p.Transparency = 1 | |
650 | p.Position = plyr.Character["Right Arm"].Position + Vector3.new(0,1.5,0) | |
651 | p.CFrame = CFrame.new(p.Position, pos) | |
652 | ||
653 | dabnut = false | |
654 | ||
655 | function onTouch(hit) | |
656 | humiz = hit.Parent:findFirstChild("Humanoid") | |
657 | if humiz ~= nil and hit.Parent.Name ~= person then | |
658 | pcall(function() | |
659 | hit.Parent:BreakJoints() | |
660 | if hit.Parent.Torso:findFirstChild("Fiarz1") == nil then | |
661 | f = Instance.new("Fire") | |
662 | f.Parent = hit.Parent.Torso | |
663 | f.Size = 6 | |
664 | f.Heat = 5 | |
665 | f.Name = "Fiarz1" | |
666 | end | |
667 | end) | |
668 | end | |
669 | end | |
670 | p.Touched:connect(onTouch) | |
671 | ||
672 | f = Instance.new("Fire") | |
673 | f.Parent = p | |
674 | f.Size = 0 | |
675 | f.Heat = 0 | |
676 | ||
677 | for i = 0, 1, 0.03 do | |
678 | p.CFrame = CFrame.new( (p.Position * (1 - i)) + (pos * i)) | |
679 | wait() | |
680 | end | |
681 | game:getService("Debris"):AddItem(p,0.1) | |
682 | for i = 1,15 do | |
683 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0) | |
684 | wait() | |
685 | end | |
686 | if rs ~= nil then | |
687 | rs.Parent = plyr.Character.Torso | |
688 | wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") | |
689 | if wcer ~= nil then | |
690 | wcer:Remove() | |
691 | end | |
692 | end | |
693 | debounce = false | |
694 | ||
695 | ||
696 | ||
697 | ||
698 | --Lazorz mode-------------------------- | |
699 | ||
700 | elseif mode == 5 then | |
701 | debounce = true | |
702 | rs.Parent = nil | |
703 | Weldrs = Instance.new("Weld") | |
704 | Weldrs.Parent = plyr.Character["Right Arm"] | |
705 | Weldrs.Part0 = plyr.Character["Right Arm"] | |
706 | Weldrs.Part1 = j1 | |
707 | Weldrs.Name = "Weldrs" | |
708 | Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) | |
709 | for i = 1,15 do | |
710 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0) | |
711 | wait() | |
712 | end | |
713 | ||
714 | f1 = Instance.new("Part") | |
715 | f1.Parent = mod | |
716 | f1.CanCollide = false | |
717 | f1.Locked = true | |
718 | f1.CanCollide = false | |
719 | f1.Size = Vector3.new(1, 1, 1) | |
720 | f1.formFactor = "Symmetric" | |
721 | f1.BrickColor = BrickColor.new("Bright red") | |
722 | f1.TopSurface = "Smooth" | |
723 | f1.BottomSurface = "Smooth" | |
724 | f1.Transparency = 0 | |
725 | ||
726 | m1 = Instance.new("SpecialMesh") | |
727 | m1.MeshType = "Sphere" | |
728 | m1.Parent = f1 | |
729 | m1.Scale = Vector3.new(0, 0, 0) | |
730 | ||
731 | local Weld = Instance.new("Weld") | |
732 | Weld.Parent = f1 | |
733 | Weld.Part0 = f1 | |
734 | Weld.Part1 = plyr.Character["Right Arm"] | |
735 | Weld.C0 = CFrame.new(0,1,0)*CFrame.Angles(0,0,0) | |
736 | ||
737 | f2 = Instance.new("Part") | |
738 | f2.Parent = mod | |
739 | f2.CanCollide = false | |
740 | f2.Locked = true | |
741 | f2.CanCollide = false | |
742 | f2.Size = Vector3.new(1, 1, 1) | |
743 | f2.formFactor = "Symmetric" | |
744 | f2.BrickColor = BrickColor.new("Bright red") | |
745 | f2.TopSurface = "Smooth" | |
746 | f2.BottomSurface = "Smooth" | |
747 | f2.Transparency = 1 | |
748 | ||
749 | m2 = Instance.new("SpecialMesh") | |
750 | m2.MeshType = "Sphere" | |
751 | m2.Parent = f2 | |
752 | m2.Scale = Vector3.new(0, 0, 0) | |
753 | ||
754 | local Weld = Instance.new("Weld") | |
755 | Weld.Parent = f2 | |
756 | Weld.Part0 = f2 | |
757 | Weld.Part1 = f1 | |
758 | Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
759 | ||
760 | ||
761 | f3 = Instance.new("Part") | |
762 | f3.Parent = mod | |
763 | f3.CanCollide = false | |
764 | f3.Locked = true | |
765 | f3.CanCollide = false | |
766 | f3.Size = Vector3.new(1, 1, 1) | |
767 | f3.formFactor = "Symmetric" | |
768 | f3.BrickColor = BrickColor.new("Bright red") | |
769 | f3.TopSurface = "Smooth" | |
770 | f3.BottomSurface = "Smooth" | |
771 | f3.Transparency = 1 | |
772 | ||
773 | m3 = Instance.new("SpecialMesh") | |
774 | m3.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
775 | m3.Parent = f3 | |
776 | m3.Scale = Vector3.new(0, 0, 0) | |
777 | ||
778 | local Weld = Instance.new("Weld") | |
779 | Weld.Parent = f3 | |
780 | Weld.Part0 = f3 | |
781 | Weld.Part1 = plyr.Character["Right Arm"] | |
782 | Weld.C0 = CFrame.new(0,-1.2,0.1)*CFrame.Angles(math.pi,0,0) | |
783 | ||
784 | ||
785 | for i = 1,10 do | |
786 | m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1) | |
787 | f2.Transparency = f2.Transparency - 0.05 | |
788 | wait() | |
789 | end | |
790 | ||
791 | for ind = 1,4 do | |
792 | for i = 1,20 do | |
793 | m1.Scale = m1.Scale + Vector3.new(0.05,0.05,0.05) | |
794 | f1.Transparency = f1.Transparency + 0.05 | |
795 | wait() | |
796 | end | |
797 | m1.Scale = Vector3.new(0,0,0) | |
798 | f1.Transparency = 0 | |
799 | end | |
800 | ||
801 | for i = 1,20 do | |
802 | m3.Scale = m3.Scale + Vector3.new(0.035,0.035,0.035) | |
803 | f3.Transparency = f3.Transparency - 0.03 | |
804 | wait() | |
805 | end | |
806 | ||
807 | mp = mouse.Hit.p | |
808 | ||
809 | p = Instance.new("Part") | |
810 | p.Parent = mod | |
811 | p.Locked = true | |
812 | p.Transparency = 0.4 | |
813 | p.CanCollide = false | |
814 | p.BrickColor = BrickColor.new("Bright red") | |
815 | p.Anchored = true | |
816 | p.Size = Vector3.new(1,(f2.Position-mp).magnitude,1) | |
817 | p.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0) | |
818 | mp1 = Instance.new("CylinderMesh") | |
819 | mp1.Parent = p | |
820 | mp1.Scale = Vector3.new(1,1,1) | |
821 | p3 = Instance.new("Part") | |
822 | p3.Parent = mod | |
823 | p3.Locked = true | |
824 | p3.Transparency = 0.4 | |
825 | p3.CanCollide = false | |
826 | p3.BrickColor = BrickColor.new("Bright red") | |
827 | p3.Anchored = true | |
828 | p3.Size = Vector3.new(1,(f2.Position-mp).magnitude,1) | |
829 | p3.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0) | |
830 | mp2 = Instance.new("CylinderMesh") | |
831 | mp2.Parent = p3 | |
832 | mp2.Scale = Vector3.new(0.8,1,0.8) | |
833 | ||
834 | mt = mouse.Target | |
835 | print(mt) | |
836 | ||
837 | pcall(function() | |
838 | mt.Parent.Humanoid:TakeDamage(80) | |
839 | end) | |
840 | pcall(function() | |
841 | mt.Parent.Parent.Humanoid:TakeDamage(80) | |
842 | end) | |
843 | ||
844 | wait(0.5) | |
845 | ||
846 | for i = 1,20 do | |
847 | p.Transparency = p.Transparency - 0.05 | |
848 | p3.Transparency = p.Transparency - 0.05 | |
849 | mp1.Scale = mp1.Scale - Vector3.new(0.05,0,0.05) | |
850 | mp2.Scale = mp1.Scale - Vector3.new(0.05,0,0.05) | |
851 | wait() | |
852 | end | |
853 | ||
854 | p:Remove() | |
855 | p3:Remove() | |
856 | ||
857 | for i = 1,10 do | |
858 | m2.Scale = m2.Scale - Vector3.new(0.1,0.1,0.1) | |
859 | f2.Transparency = f2.Transparency + 0.05 | |
860 | m3.Scale = m3.Scale - Vector3.new(0.07,0.07,0.07) | |
861 | f3.Transparency = f3.Transparency + 0.06 | |
862 | wait() | |
863 | end | |
864 | ||
865 | ||
866 | f1:Remove() | |
867 | f2:Remove() | |
868 | f3:Remove() | |
869 | ||
870 | ||
871 | for i = 1,15 do | |
872 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0) | |
873 | wait() | |
874 | end | |
875 | ||
876 | if rs ~= nil then | |
877 | rs.Parent = plyr.Character.Torso | |
878 | wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") | |
879 | if wcer ~= nil then | |
880 | wcer:Remove() | |
881 | end | |
882 | end | |
883 | debounce = false | |
884 | ||
885 | ||
886 | ------------------------------------------------------- | |
887 | ||
888 | ||
889 | end | |
890 | end | |
891 | end | |
892 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
893 | end | |
894 | hb.Selected:connect(Select) | |
895 | ||
896 | ||
897 | ||
898 | ||
899 | ||
900 | -------------------------------------------------------------- | |
901 | ||
902 | ||
903 | ||
904 | ||
905 | ||
906 | while true do | |
907 | updateLooks() | |
908 | for i = 1,17 do | |
909 | Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03) | |
910 | Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03) | |
911 | wait() | |
912 | end | |
913 | wait(0.6) | |
914 | for i = 1,17 do | |
915 | Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03) | |
916 | Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03) | |
917 | wait() | |
918 | end | |
919 | wait(0.6) | |
920 | end | |
921 | ||
922 | ||
923 | local player = game:service("Players").LocalPlayer | |
924 | local mouse = player:GetMouse() | |
925 | local cam = workspace.CurrentCamera | |
926 | local char = player.Character | |
927 | local Torsoz = char:findFirstChild("Torso") | |
928 | local RA = char:findFirstChild("Right Arm") | |
929 | local LA = char:findFirstChild("Left Arm") | |
930 | local RL = char:findFirstChild("Right Leg") | |
931 | local LL = char:findFirstChild("Left Leg") | |
932 | local H = char:findFirstChild("Head") | |
933 | local Hu = char:findFirstChild("Humanoid") | |
934 | local RS = Torsoz:findFirstChild("Right Shoulder") | |
935 | local LS = Torsoz:findFirstChild("Left Shoulder") | |
936 | local RH = Torsoz:findFirstChild("Right Hip") | |
937 | local LH = Torsoz:findFirstChild("Left Hip") | |
938 | local N = Torsoz:findFirstChild("Neck") | |
939 | local NV = Vector3.new(0,0,0) | |
940 | local FOV = 70 | |
941 | local Shift, Space, Sitting = false,false,false | |
942 | local GravPoint = 0 | |
943 | local Diving = false | |
944 | local DivingCooldown = 0 | |
945 | local DivingDir = NV | |
946 | local DivingCF = CFrame.new(0,0,0) | |
947 | local DivingBG, DivingBV | |
948 | local HWallRunning = false | |
949 | local HWRGravDrop = false | |
950 | local HWRLastPart | |
951 | local HWRCooldown = 0 | |
952 | local HWRDir | |
953 | local VWallRunning = false | |
954 | local VWRLastPart | |
955 | local VWRCooldown = 0 | |
956 | local VWRLeft,VWRRight = false,false | |
957 | local Sliding = false | |
958 | local SlideCooldown = 0 | |
959 | local Standing = true | |
960 | local Action = "Standing" | |
961 | local animplus = true | |
962 | local animspeed = 0 | |
963 | local animangle = 0.01 | |
964 | local Joint1, Joint2, Joint3, Joint4, Joint5 | |
965 | ||
966 | for i, v in pairs(char:children()) do | |
967 | if (v.className == "LocalScript" and v.Name == "ParkourSkrip") or v.className == "NumberValue" or v.className == "BoolValue" or v.className == "Model" or v.Name == "Animate" then | |
968 | v:remove() | |
969 | end | |
970 | end | |
971 | ||
972 | local loadids = {112474909, 112474911, 112474909} | |
973 | ||
974 | local stamina = 100 | |
975 | local maxstamina = 100 | |
976 | local defsprint = 28 | |
977 | local sprint = defsprint | |
978 | ||
979 | local pause = Instance.new("BoolValue", char) | |
980 | pause.Name = "Pause" | |
981 | pause.Value = false | |
982 | local flow = Instance.new("NumberValue", char) | |
983 | flow.Name = "Flow" | |
984 | flow.Value = 0 | |
985 | local flowcooldown = 0 | |
986 | ||
987 | local m = Instance.new("Model", char) | |
988 | m.Name = "FlowChainPartz" | |
989 | ||
990 | local P = Instance.new("Part") | |
991 | P.Name = "TrailPart" | |
992 | P.formFactor = "Custom" | |
993 | P.Size = Vector3.new(0.2,0.2,0.2) | |
994 | P.Locked = true | |
995 | P.Anchored = true | |
996 | P.CanCollide = false | |
997 | P.TopSurface = 0 | |
998 | P.BottomSurface = 0 | |
999 | ||
1000 | script.Name = "ParkourSkrip" | |
1001 | ||
1002 | local hue = 0 | |
1003 | ||
1004 | function HSV(H,S,V) | |
1005 | H = H % 360 | |
1006 | local C = V * S | |
1007 | local H2 = H/60 | |
1008 | local X = C * (1 - math.abs((H2 %2) -1)) | |
1009 | local color = Color3.new(0,0,0) | |
1010 | if H2 <= 0 then | |
1011 | color = Color3.new(C,0,0) | |
1012 | elseif 0 <= H2 and H2 <= 1 then | |
1013 | color = Color3.new(C,X,0) | |
1014 | elseif 1 <= H2 and H2 <= 2 then | |
1015 | color = Color3.new(X,C,0) | |
1016 | elseif 2 <= H2 and H2 <= 3 then | |
1017 | color = Color3.new(0,C,X) | |
1018 | elseif 3 <= H2 and H2 <= 4 then | |
1019 | color = Color3.new(0,X,C) | |
1020 | elseif 4 <= H2 and H2 <= 5 then | |
1021 | color = Color3.new(X,0,C) | |
1022 | elseif 5 <= H2 and H2 <= 6 then | |
1023 | color = Color3.new(C,0,X) | |
1024 | end | |
1025 | local m = V - C | |
1026 | return Color3.new(color.r + m, color.g + m, color.b + m) | |
1027 | end | |
1028 | ||
1029 | function GetWeld(weld) | |
1030 | if weld:findFirstChild("XAngle") == nil then | |
1031 | local a = Instance.new("NumberValue", weld) | |
1032 | a.Name = "XAngle" | |
1033 | end | |
1034 | if weld:findFirstChild("YAngle") == nil then | |
1035 | local a = Instance.new("NumberValue", weld) | |
1036 | a.Name = "YAngle" | |
1037 | end | |
1038 | if weld:findFirstChild("ZAngle") == nil then | |
1039 | local a = Instance.new("NumberValue", weld) | |
1040 | a.Name = "ZAngle" | |
1041 | end | |
1042 | return weld.C0.p, Vector3.new(weld.XAngle.Value, weld.YAngle.Value, weld.ZAngle.Value) | |
1043 | end | |
1044 | ||
1045 | function SetWeld(weld, i, loops, origpos,origangle, nextpos,nextangle) | |
1046 | if weld:findFirstChild("XAngle") == nil then | |
1047 | local a = Instance.new("NumberValue", weld) | |
1048 | a.Name = "XAngle" | |
1049 | end | |
1050 | if weld:findFirstChild("YAngle") == nil then | |
1051 | local a = Instance.new("NumberValue", weld) | |
1052 | a.Name = "YAngle" | |
1053 | end | |
1054 | if weld:findFirstChild("ZAngle") == nil then | |
1055 | local a = Instance.new("NumberValue", weld) | |
1056 | a.Name = "ZAngle" | |
1057 | end | |
1058 | ||
1059 | local tox,toy,toz = 0,0,0 | |
1060 | if origangle.x > nextangle.x then | |
1061 | tox = -math.abs(origangle.x - nextangle.x) /loops*i | |
1062 | else | |
1063 | tox = math.abs(origangle.x - nextangle.x) /loops*i | |
1064 | end | |
1065 | if origangle.y > nextangle.y then | |
1066 | toy = -math.abs(origangle.y - nextangle.y) /loops*i | |
1067 | else | |
1068 | toy = math.abs(origangle.y - nextangle.y) /loops*i | |
1069 | end | |
1070 | if origangle.z > nextangle.z then | |
1071 | toz = -math.abs(origangle.z - nextangle.z) /loops*i | |
1072 | else | |
1073 | toz = math.abs(origangle.z - nextangle.z) /loops*i | |
1074 | end | |
1075 | ||
1076 | local tox2,toy2,toz2 = 0,0,0 | |
1077 | if origpos.x > nextpos.x then | |
1078 | tox2 = -math.abs(origpos.x - nextpos.x) /loops*i | |
1079 | else | |
1080 | tox2 = math.abs(origpos.x - nextpos.x) /loops*i | |
1081 | end | |
1082 | if origpos.y > nextpos.y then | |
1083 | toy2 = -math.abs(origpos.y - nextpos.y) /loops*i | |
1084 | else | |
1085 | toy2 = math.abs(origpos.y - nextpos.y) /loops*i | |
1086 | end | |
1087 | if origpos.z > nextpos.z then | |
1088 | toz2 = -math.abs(origpos.z - nextpos.z) /loops*i | |
1089 | else | |
1090 | toz2 = math.abs(origpos.z - nextpos.z) /loops*i | |
1091 | end | |
1092 | ||
1093 | weld.XAngle.Value = origangle.x + tox | |
1094 | weld.YAngle.Value = origangle.y + toy | |
1095 | weld.ZAngle.Value = origangle.z + toz | |
1096 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
1097 | end | |
1098 | ||
1099 | function LoadTextures() | |
1100 | local pls = game:service("ContentProvider") | |
1101 | for i, v in pairs(loadids) do | |
1102 | pls:Preload("http://www.roblox.com/asset/?id="..v) | |
1103 | wait(0.04) | |
1104 | end | |
1105 | end | |
1106 | LoadTextures() | |
1107 | ||
1108 | function CreateGui() | |
1109 | for i, v in pairs(player.PlayerGui:children()) do | |
1110 | if v.className == "ScreenGui" and v.Name == "staminaGui" then | |
1111 | v:remove() | |
1112 | end | |
1113 | end | |
1114 | local g = Instance.new("ScreenGui", player.PlayerGui) | |
1115 | g.Name = "staminaGui" | |
1116 | ||
1117 | local c = Instance.new("Frame", g) | |
1118 | c.Visible = false | |
1119 | c.Size = UDim2.new(0,86,0,320) | |
1120 | c.BackgroundTransparency = 1 | |
1121 | c.Position = UDim2.new(1,-96,0.5,-160) | |
1122 | c.Name = "Container" | |
1123 | ||
1124 | local t = Instance.new("TextLabel", c) | |
1125 | t.Size = UDim2.new(0,0,-0.1,0) | |
1126 | t.Position = UDim2.new(0.3,0,0.5,0) | |
1127 | t.TextXAlignment = "Right" | |
1128 | t.Font = "ArialBold" | |
1129 | t.TextTransparency = 0.1 | |
1130 | t.TextColor3 = Color3.new(0,0.6,0.8) | |
1131 | t.TextStrokeColor3 = Color3.new(0,0.2,0.8) | |
1132 | t.TextStrokeTransparency = 0.3 | |
1133 | t.FontSize = 6 | |
1134 | t.BackgroundTransparency = 1 | |
1135 | local t2 = t:Clone() | |
1136 | t2.Parent = c | |
1137 | t2.Size = UDim2.new(0,0,0.1,0) | |
1138 | local l = t:Clone() | |
1139 | l.Parent = c | |
1140 | l.Size = UDim2.new(0,0,0,0) | |
1141 | l.Text = "-----" | |
1142 | ||
1143 | local f1 = Instance.new("Frame", c) | |
1144 | f1.Name = "Backing" | |
1145 | f1.ClipsDescendants = true | |
1146 | f1.Size = UDim2.new(1,0,0,0) | |
1147 | f1.BackgroundColor3 = Color3.new(0.8,0,0) | |
1148 | f1.BackgroundTransparency = 1 | |
1149 | local f1img = Instance.new("ImageLabel", f1) | |
1150 | f1img.BackgroundTransparency = 1 | |
1151 | f1img.Image = "http://www.roblox.com/asset/?id=112474909" | |
1152 | f1img.Size = UDim2.new(1,0,0,c.Size.Y.Offset) | |
1153 | ||
1154 | local f2 = Instance.new("Frame", c) | |
1155 | f2.Name = "Overlay" | |
1156 | f2.ClipsDescendants = true | |
1157 | f2.Size = UDim2.new(1,0,1,0) | |
1158 | f2.BackgroundColor3 = Color3.new(0,0,0.8) | |
1159 | f2.BackgroundTransparency = 1 | |
1160 | local f2img = Instance.new("ImageLabel", f2) | |
1161 | f2img.BackgroundTransparency = 1 | |
1162 | f2img.Image = "http://www.roblox.com/asset/?id=112474911" | |
1163 | f2img.Size = UDim2.new(1,0,0,c.Size.Y.Offset) | |
1164 | ||
1165 | function Calculate() | |
1166 | local ysize = c.Size.Y.Offset | |
1167 | local per = (stamina/maxstamina) * c.Size.Y.Offset | |
1168 | local rem = (-(stamina/maxstamina-1)) * c.Size.Y.Offset | |
1169 | f1.Size = UDim2.new(1,0,0,rem) | |
1170 | f2.Size = UDim2.new(1,0,0,per) | |
1171 | f2.Position = UDim2.new(0,0,0,rem) | |
1172 | f2img.Position = UDim2.new(0,0,0,-rem) | |
1173 | t.Text = math.floor(stamina) | |
1174 | t2.Text = maxstamina | |
1175 | end | |
1176 | Calculate() | |
1177 | ||
1178 | wait(0.01) | |
1179 | c.Visible = true | |
1180 | end | |
1181 | CreateGui() | |
1182 | ||
1183 | player.CharacterAdded:connect(function() | |
1184 | char = player.Character | |
1185 | Torsoz = char:findFirstChild("Torso") | |
1186 | RA = char:findFirstChild("Right Arm") | |
1187 | LA = char:findFirstChild("Left Arm") | |
1188 | RL = char:findFirstChild("Right Leg") | |
1189 | LL = char:findFirstChild("Left Leg") | |
1190 | H = char:findFirstChild("Head") | |
1191 | Hu = char:findFirstChild("Humanoid") | |
1192 | RS = Torsoz:findFirstChild("Right Shoulder") | |
1193 | LS = Torsoz:findFirstChild("Left Shoulder") | |
1194 | RH = Torsoz:findFirstChild("Right Hip") | |
1195 | LH = Torsoz:findFirstChild("Left Hip") | |
1196 | N = Torsoz:findFirstChild("Neck") | |
1197 | stamina = maxstamina | |
1198 | CreateGui() | |
1199 | end) | |
1200 | ||
1201 | function RAY(pos, dir, startpos, endpos, distleft, collidedlist) | |
1202 | collidedlist = collidedlist or {char} | |
1203 | startpos = startpos or pos | |
1204 | distleft = distleft or dir.unit * dir.magnitude | |
1205 | endpos = endpos or pos + distleft | |
1206 | local ray = Ray.new(pos, distleft) | |
1207 | local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) | |
1208 | --[[ | |
1209 | local p = P:Clone() | |
1210 | p.Parent = char | |
1211 | p.Size = Vector3.new(0.4,0.4,0.4) | |
1212 | p.BrickColor = BrickColor.new("Lime green") | |
1213 | p.CanCollide = false | |
1214 | p.CFrame = CFrame.new(enz) | |
1215 | p.Transparency = 0.3 | |
1216 | ]] | |
1217 | if hitz ~= nil then | |
1218 | if hitz.CanCollide == false then | |
1219 | table.insert(collidedlist, hitz) | |
1220 | local newpos = enz | |
1221 | local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) | |
1222 | if newdistleft ~= NV then | |
1223 | return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) | |
1224 | end | |
1225 | end | |
1226 | end | |
1227 | ||
1228 | return hitz, enz, ray | |
1229 | end | |
1230 | ||
1231 | function Sit() | |
1232 | Standing = false | |
1233 | local hitz,enz = RAY(Torsoz.Position, Vector3.new(0,-4.1,0)) | |
1234 | local tordir = Vector3.new(Torsoz.CFrame.lookVector.x,0,Torsoz.CFrame.lookVector.z) | |
1235 | if (hitz ~= nil and hitz.CanCollide == true) then | |
1236 | local cf = CFrame.new(enz+Vector3.new(0,1.28,0), enz+Vector3.new(0,1.28,0)+tordir) * CFrame.Angles(math.pi/6,0,0) | |
1237 | local hitz2,enz2 = RAY(enz+Vector3.new(0,2.25,0), tordir*-2.2) | |
1238 | Hu.PlatformStand = true | |
1239 | Torsoz.CFrame = cf | |
1240 | local bp = Instance.new("BodyPosition", Torsoz) | |
1241 | bp.Name = "StaminaBodyObject" | |
1242 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
1243 | bp.D = 100 | |
1244 | bp.position = cf.p | |
1245 | local bg = Instance.new("BodyGyro", Torsoz) | |
1246 | bg.Name = "StaminaBodyObject" | |
1247 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
1248 | bg.cframe = cf | |
1249 | bg.D = 100 | |
1250 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.34,-1,0.2), Vector3.new((math.pi/2)-(math.pi/6),0,math.pi/8)) | |
1251 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.34,-1,0.2), Vector3.new((math.pi/2)-(math.pi/6),0,-math.pi/8)) | |
1252 | ||
1253 | if hitz2 ~= nil and hitz2.CanCollide == true then | |
1254 | Joint3.C0 = CFrame.new(0.9,0.4,-0.45) * CFrame.Angles(0,math.pi/2.13,0) * CFrame.Angles(math.pi/2.3,0,0) | |
1255 | Joint4.C0 = CFrame.new(-0.9,0.4,-0.4) * CFrame.Angles(0,-math.pi/2.05,0) * CFrame.Angles(math.pi/2.3,0,0) | |
1256 | Joint5.C0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/8.8,0,0) | |
1257 | else | |
1258 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.4,0.4,0.1), Vector3.new(-(math.pi/6)-(math.pi/10),0,math.pi/9)) | |
1259 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.4,0.4,0.1), Vector3.new(-(math.pi/6)-(math.pi/10),0,-math.pi/9)) | |
1260 | SetWeld(Joint5,1,1, NV,NV, Vector3.new(0,1,0), Vector3.new(-math.pi/12,0,0)) | |
1261 | end | |
1262 | ||
1263 | Sitting = true | |
1264 | Action = "Sitting" | |
1265 | end | |
1266 | end | |
1267 | ||
1268 | ||
1269 | function Stand() | |
1270 | Hu.PlatformStand = false | |
1271 | if Sitting == true then | |
1272 | local tordir = Torsoz.Position + (Torsoz.CFrame.lookVector*10000) | |
1273 | local cf = CFrame.new(Torsoz.Position + Vector3.new(0,1.8,0), Vector3.new(tordir.x,Torsoz.Position.y,tordir.z)) | |
1274 | Torsoz.CFrame = cf | |
1275 | end | |
1276 | for i, v in pairs(Torsoz:children()) do | |
1277 | if v.Name == "StaminaBodyObject" then | |
1278 | v:remove() | |
1279 | end | |
1280 | end | |
1281 | RH.Part0 = nil | |
1282 | LH.Part0 = nil | |
1283 | RS.Part0 = nil | |
1284 | LS.Part0 = nil | |
1285 | Joint1.Part0 = Torsoz | |
1286 | Joint1.Part1 = RL | |
1287 | Joint1.C0 = CFrame.new(0.5,-1,0) | |
1288 | Joint1.C1 = CFrame.new(0,1,0) | |
1289 | Joint2.Part0 = Torsoz | |
1290 | Joint2.Part1 = LL | |
1291 | Joint2.C0 = CFrame.new(-0.5,-1,0) | |
1292 | Joint2.C1 = CFrame.new(0,1,0) | |
1293 | Joint3.Part0 = Torsoz | |
1294 | Joint3.Part1 = RA | |
1295 | Joint3.C0 = CFrame.new(1.5,0.5,0) | |
1296 | Joint3.C1 = CFrame.new(0,0.5,0) | |
1297 | Joint4.Part0 = Torsoz | |
1298 | Joint4.Part1 = LA | |
1299 | Joint4.C0 = CFrame.new(-1.5,0.5,0) | |
1300 | Joint4.C1 = CFrame.new(0,0.5,0) | |
1301 | Joint5.Part0 = Torsoz | |
1302 | Joint5.Part1 = H | |
1303 | Joint5.C0 = CFrame.new(0,1,0) | |
1304 | Joint5.C1 = CFrame.new(0,-0.5,0) | |
1305 | Sitting = false | |
1306 | Diving = false | |
1307 | Standing = true | |
1308 | Action = "Standing" | |
1309 | end | |
1310 | ||
1311 | --------------------------------------- Dive ---------------------------------- | |
1312 | ||
1313 | function Dive() | |
1314 | stamina = stamina - 10 | |
1315 | flow.Value = flow.Value + 10 | |
1316 | if flow.Value > 100 then | |
1317 | flow.Value = 100 | |
1318 | end | |
1319 | Standing = false | |
1320 | local dir = Vector3.new(Torsoz.CFrame.lookVector.x,0,Torsoz.CFrame.lookVector.z) | |
1321 | GravPoint = 18 | |
1322 | DivingDir = dir | |
1323 | local cf = CFrame.new(Torsoz.Position, dir+Vector3.new(0,Torsoz.Position.y,0)) | |
1324 | DivingCF = cf | |
1325 | DivingDir = dir | |
1326 | Hu.PlatformStand = true | |
1327 | local bv = Instance.new("BodyVelocity", Torsoz) | |
1328 | bv.Name = "StaminaBodyObject" | |
1329 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
1330 | bv.velocity = Vector3.new(DivingDir.x*24,GravPoint,DivingDir.z*24) | |
1331 | DivingBV = bv | |
1332 | local bg = Instance.new("BodyGyro", Torsoz) | |
1333 | bg.Name = "StaminaBodyObject" | |
1334 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
1335 | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+bv.velocity) * CFrame.Angles(-math.pi/2,0,0) | |
1336 | bg.D = 100 | |
1337 | DivingBG = bg | |
1338 | ||
1339 | local joint = Joint3 | |
1340 | joint.C1 = CFrame.new(0,0.5,0) | |
1341 | local joint2 = Joint4 | |
1342 | joint2.C1 = CFrame.new(0,0.5,0) | |
1343 | local joint3 = Joint1 | |
1344 | joint3.C1 = CFrame.new(0,1,0) | |
1345 | local joint4 = Joint2 | |
1346 | joint4.C1 = CFrame.new(0,1,0) | |
1347 | ||
1348 | local joint5 = Joint5 | |
1349 | ||
1350 | Diving = true | |
1351 | Action = "Diving" | |
1352 | ||
1353 | for i = 1, 8 do | |
1354 | SetWeld(joint,i,8, Vector3.new(1.5,0.5,0), NV, Vector3.new(1.45,0.5,0.1), Vector3.new(-0.2,-math.pi/9,math.pi/13)) | |
1355 | SetWeld(joint2,i,8, Vector3.new(-1.5,0.5,0), NV, Vector3.new(-1.45,0.5,0.1), Vector3.new(-0.2,math.pi/9,-math.pi/13)) | |
1356 | SetWeld(joint3,i,8, Vector3.new(0.5,-1,0), NV, Vector3.new(0.5,-1,0.03), Vector3.new(-0.2,-math.pi/10,math.pi/14)) | |
1357 | SetWeld(joint4,i,8, Vector3.new(-0.5,-1,0), NV, Vector3.new(-0.5,-1,0.03), Vector3.new(-0.2,math.pi/10,-math.pi/14)) | |
1358 | SetWeld(joint5,i,8, Vector3.new(0,1,0), NV, Vector3.new(0,1,0), Vector3.new(0.45,0,0)) | |
1359 | wait(0.025) | |
1360 | end | |
1361 | ||
1362 | local counter = 0 | |
1363 | while Diving == true do | |
1364 | counter = counter + 1 | |
1365 | bg.Parent = Torsoz | |
1366 | local hitz, enz = RAY(Torsoz.Position, bv.velocity.unit*4.6) | |
1367 | if hitz ~= nil and hitz.CanCollide == true then | |
1368 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-4,0)) | |
1369 | if hitz2 ~= nil then | |
1370 | Diving = "Rolling" | |
1371 | Action = "DiveRolling" | |
1372 | else | |
1373 | Torsoz.CFrame = Torsoz.CFrame * CFrame.new(0,-0.3,0) | |
1374 | Torsoz.Velocity = NV | |
1375 | flow.Value = 0 | |
1376 | break | |
1377 | end | |
1378 | end | |
1379 | if counter > 190 then | |
1380 | break | |
1381 | end | |
1382 | wait(0.02) | |
1383 | end | |
1384 | ||
1385 | bv.velocity = (dir*20) + Vector3.new(0,-0.5,0) | |
1386 | ||
1387 | local bgcf = bg.cframe | |
1388 | local haslanded = false | |
1389 | local count = 0 | |
1390 | ||
1391 | while haslanded == false do | |
1392 | bg.cframe = bgcf * CFrame.Angles(-0.3*count,0,0) | |
1393 | local hitz, enz = RAY(Torsoz.Position, ((Torsoz.CFrame*CFrame.new(0,-1,0)).p - Torsoz.CFrame.p).unit*1.6) | |
1394 | if hitz ~= nil and hitz.CanCollide == true then | |
1395 | haslanded = true | |
1396 | end | |
1397 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-3.8,0)) | |
1398 | if hitz2 == nil then | |
1399 | Torsoz.Velocity = NV | |
1400 | break | |
1401 | elseif haslanded == true then | |
1402 | local bp = Instance.new("BodyPosition", Torsoz) | |
1403 | bp.Name = "StaminaJumpFix" | |
1404 | bp.maxForce = Vector3.new(0,1/0,0) | |
1405 | bp.P = 7000 | |
1406 | bp.position = enz2 + Vector3.new(0,2.8,0) | |
1407 | game:service("Debris"):AddItem(bp, 0.3) | |
1408 | else | |
1409 | bv.velocity = (dir*20) + Vector3.new(0,-(Torsoz.Position - enz2).magnitude*3,0) | |
1410 | ||
1411 | end | |
1412 | count = count + 1 | |
1413 | if count <= 6 then | |
1414 | local i = count | |
1415 | local j1,j1a = GetWeld(joint) | |
1416 | local j2,j2a = GetWeld(joint2) | |
1417 | local j3,j3a = GetWeld(joint3) | |
1418 | local j4,j4a = GetWeld(joint4) | |
1419 | local j5,j5a = GetWeld(joint5) | |
1420 | SetWeld(joint,i,6, j1,j1a, Vector3.new(1.35,0.5,-0.2), Vector3.new(math.pi/2.6,0,-math.pi/5.8)) | |
1421 | SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.35,0.5,-0.2), Vector3.new(math.pi/2.6,0,math.pi/5.8)) | |
1422 | SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.51,0.4,-0.6), Vector3.new(-0.1,0,0.05)) | |
1423 | SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.51,0.4,-0.6), Vector3.new(-0.1,0,-0.05)) | |
1424 | SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,1,0), Vector3.new(-0.4,0,0)) | |
1425 | elseif count >= 50 then | |
1426 | break | |
1427 | end | |
1428 | wait(0.02) | |
1429 | end | |
1430 | ||
1431 | Torsoz.Velocity = NV | |
1432 | ||
1433 | Stand() | |
1434 | DivingCooldown = 9 | |
1435 | end | |
1436 | ||
1437 | function FindSurface(part, position) | |
1438 | local obj = part.CFrame:pointToObjectSpace(position) | |
1439 | local siz = part.Size/2 | |
1440 | for i,v in pairs(Enum.NormalId:GetEnumItems()) do | |
1441 | local vec = Vector3.FromNormalId(v) | |
1442 | local wvec = part.CFrame:vectorToWorldSpace(vec) | |
1443 | local vz = (obj)/(siz*vec) | |
1444 | if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then | |
1445 | return wvec,vec | |
1446 | end | |
1447 | end | |
1448 | if part.className == "WedgePart" then | |
1449 | return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) | |
1450 | end | |
1451 | end | |
1452 | ||
1453 | function HWallRun(part, pos, side) | |
1454 | if (part.className == "Part" and part.Shape == Enum.PartType.Block) or part.className ~= "Part" then | |
1455 | flow.Value = flow.Value + 9 | |
1456 | Standing = false | |
1457 | HWallRunning = true | |
1458 | Action = "HWallRunning" | |
1459 | GravPoint = 10 | |
1460 | HWRLastPart = part | |
1461 | local dir, dirc = FindSurface(part, pos) | |
1462 | towall = -dir | |
1463 | dir = (CFrame.new(NV, dir) * CFrame.Angles(0,side,0)).lookVector | |
1464 | ||
1465 | local bv = Instance.new("BodyVelocity", Torsoz) | |
1466 | bv.Name = "StaminaBodyObject" | |
1467 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
1468 | bv.P = 9000 | |
1469 | bv.velocity = (dir*(sprint-0.5)) + Vector3.new(0,GravPoint,0) | |
1470 | local bg = Instance.new("BodyGyro", Torsoz) | |
1471 | bg.Name = "StaminaBodyObject" | |
1472 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
1473 | bg.cframe = CFrame.new(Torsoz.Position+(towall*-2), Torsoz.Position) * CFrame.Angles(0,-side,-side/4.2) | |
1474 | bg.D = 100 | |
1475 | ||
1476 | local sid = Instance.new("Snap") | |
1477 | ||
1478 | local joint1 = Joint3 | |
1479 | if side == -math.pi/2 then | |
1480 | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(math.pi/1.3,0.1,math.pi/2.5)) | |
1481 | else | |
1482 | sid = joint1 | |
1483 | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.6,0), Vector3.new(-math.pi/12,0,math.pi/7)) | |
1484 | end | |
1485 | local j1c0 = joint1.C0 | |
1486 | ||
1487 | local joint2 = Joint4 | |
1488 | if side == math.pi/2 then | |
1489 | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(math.pi/1.3,-0.1,-math.pi/2.5)) | |
1490 | else | |
1491 | sid = joint2 | |
1492 | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.6,0), Vector3.new(-math.pi/12,0,-math.pi/7)) | |
1493 | end | |
1494 | local j2c0 = joint2.C0 | |
1495 | ||
1496 | local joint3 = Joint1 | |
1497 | joint3.C1 = CFrame.new(0,1,0) | |
1498 | if side == -math.pi/2 then | |
1499 | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.5,-0.38,-0.3), Vector3.new(0,math.pi/2,0.14)) | |
1500 | else | |
1501 | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.5,-0.8,-0.2), Vector3.new(0,math.pi/2,0.2)) | |
1502 | end | |
1503 | ||
1504 | local joint4 = Joint2 | |
1505 | joint4.C1 = CFrame.new(0,1,0) | |
1506 | if side == -math.pi/2 then | |
1507 | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.5,-0.8,-0.2), Vector3.new(0,0,0.2)) | |
1508 | else | |
1509 | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.5,-0.38,-0.3), Vector3.new(0,0,0.14)) | |
1510 | end | |
1511 | ||
1512 | local joint5 = Joint5 | |
1513 | SetWeld(joint5,1,1,NV,NV,Vector3.new(0,0.9,0),Vector3.new(0,0,side/7)) | |
1514 | ||
1515 | Torsoz.CFrame = CFrame.new(pos+(towall*-2), pos) * CFrame.Angles(0,-side,-side/2.2) | |
1516 | bg.cframe = CFrame.new(pos+(towall*-2), pos) * CFrame.Angles(0,-side,-side/2.2) | |
1517 | ||
1518 | local aniangle = 0 | |
1519 | local aniplus = true | |
1520 | local aniangle2 = 0 | |
1521 | local aniplus2 = true | |
1522 | ||
1523 | local prevpart = part | |
1524 | HWRLastPart = part | |
1525 | while HWallRunning == true do | |
1526 | ||
1527 | if aniangle > math.pi then | |
1528 | aniplus = false | |
1529 | elseif aniangle < -math.pi then | |
1530 | aniplus = true | |
1531 | end | |
1532 | if aniplus == true then | |
1533 | aniangle = aniangle + 0.95 | |
1534 | elseif aniplus == false then | |
1535 | aniangle = aniangle - 0.95 | |
1536 | end | |
1537 | ||
1538 | if aniangle2 > math.pi then | |
1539 | aniplus2 = false | |
1540 | elseif aniangle2 < -math.pi then | |
1541 | aniplus2 = true | |
1542 | end | |
1543 | if aniplus2 == true then | |
1544 | aniangle2 = aniangle2 + 0.23 | |
1545 | elseif aniplus2 == false then | |
1546 | aniangle2 = aniangle2 - 0.23 | |
1547 | end | |
1548 | ||
1549 | Hu.PlatformStand = true | |
1550 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-3,0)) | |
1551 | local hitz2, enz2 = RAY(Torsoz.Position, towall*3.4) | |
1552 | ||
1553 | --- if player ends wall run on ground | |
1554 | if hitz ~= nil and hitz.CanCollide == true then | |
1555 | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,0) | |
1556 | local offset = (bg.cframe.p.y+enz2.y) - bg.cframe.p.y | |
1557 | Torsoz.CFrame = CFrame.new(Vector3.new(bg.cframe.p.x,offset,bg.cframe.p.z), enz2) * CFrame.Angles(0,-side,0) | |
1558 | Torsoz.Velocity = NV | |
1559 | break | |
1560 | end | |
1561 | ||
1562 | ---- if new wall found -------- | |
1563 | if hitz2 ~= nil and hitz2.CanCollide == true then | |
1564 | if hitz2 ~= prevpart then | |
1565 | local direct = CFrame.new(Torsoz.Position, Torsoz.Position+dir) * CFrame.Angles(0,side,0) | |
1566 | local hitz3, enz3 = RAY(Torsoz.Position, (direct * CFrame.Angles(0,-side/2.3,0)).lookVector*4) | |
1567 | if hitz3 ~= nil then | |
1568 | Torsoz.CFrame = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side*1.1,-side/2.2) | |
1569 | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side*1.1,-side/2.2) | |
1570 | dir, dirc = FindSurface(hitz2, enz2) | |
1571 | towall = -dir | |
1572 | dir = (CFrame.new(NV, dir) * CFrame.Angles(0,side,0)).lookVector | |
1573 | prevpart = hitz2 | |
1574 | HWRLastPart = hitz2 | |
1575 | else | |
1576 | ---- if player fails to find new wall to run on | |
1577 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
1578 | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
1579 | Torsoz.Velocity = NV | |
1580 | HWRCooldown = 8 | |
1581 | break | |
1582 | end | |
1583 | end | |
1584 | --- continue to wall run | |
1585 | Torsoz.CFrame = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,-side/2.2) | |
1586 | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,-side/2.2) | |
1587 | else | |
1588 | ---- if player ends wall run at end of wall | |
1589 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
1590 | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
1591 | Torsoz.Velocity = NV | |
1592 | HWRCooldown = 8 | |
1593 | break | |
1594 | end | |
1595 | ||
1596 | local hitz3, enz3 = RAY(Torsoz.Position, Torsoz.CFrame.lookVector*2) | |
1597 | if hitz3 ~= nil and hitz3.CanCollide == true then | |
1598 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
1599 | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
1600 | Torsoz.Velocity = NV | |
1601 | HWRCooldown = 8 | |
1602 | break | |
1603 | end | |
1604 | ||
1605 | bv.Parent = Torsoz | |
1606 | bv.velocity = (dir*(sprint-0.5)) + Vector3.new(0,GravPoint,0) | |
1607 | bg.cframe = bg.cframe * CFrame.Angles(aniangle/80,aniangle/80,0) | |
1608 | Torsoz.CFrame = Torsoz.CFrame * CFrame.Angles(aniangle/80,aniangle/80,0) | |
1609 | local j3,j3a = GetWeld(joint3) | |
1610 | local j4,j4a = GetWeld(joint4) | |
1611 | SetWeld(joint3,1,1, j3,j3a, j3,Vector3.new(-0.2+(aniangle/4),0,0)) | |
1612 | SetWeld(joint4,1,1, j4,j4a, j4,Vector3.new(-0.2+(-aniangle/4),0,0)) | |
1613 | if side == math.pi/2 then | |
1614 | local j1,j1a = GetWeld(joint1) | |
1615 | SetWeld(joint1,1,1, j1,j1a, j1, Vector3.new(0,0,0.8+(aniangle2/14))) | |
1616 | else | |
1617 | local j2,j2a = GetWeld(joint2) | |
1618 | SetWeld(joint2,1,1, j2,j2a, j2, Vector3.new(0,0,-0.8-(aniangle2/14))) | |
1619 | end | |
1620 | ||
1621 | wait(0.025) | |
1622 | if GravPoint < -100 then | |
1623 | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,0) | |
1624 | local offset = math.abs((bg.cframe.p.y+enz2.y) - bg.cframe.p.y) | |
1625 | Torsoz.CFrame = CFrame.new(Vector3.new(bg.cframe.p.x,offset,bg.cframe.p.z), enz2) * CFrame.Angles(0,-side,0) | |
1626 | break | |
1627 | end | |
1628 | ||
1629 | end | |
1630 | ||
1631 | if HWallRunning == "Jumping" then | |
1632 | HWRCooldown = 6 | |
1633 | joint1.C1 = CFrame.new(0,0.5,0) | |
1634 | ||
1635 | joint2.C1 = CFrame.new(0,0.5,0) | |
1636 | if side == -math.pi/2 then | |
1637 | joint2.C0 = CFrame.new(-1.35,0.5,0) * CFrame.Angles(0,side/2.4,-math.pi/3) | |
1638 | else | |
1639 | joint2.C0 = CFrame.new(-1.35,0.5,0) * CFrame.Angles(0,side/2.4,-math.pi/4) | |
1640 | end | |
1641 | ||
1642 | joint3.C1 = CFrame.new(0,1,0) | |
1643 | if side == -math.pi/2 then | |
1644 | joint3.C0 = CFrame.new(0.5,-0.8,0) * CFrame.Angles(0,math.pi+(side/2.4),-math.pi/4) | |
1645 | else | |
1646 | joint3.C0 = CFrame.new(0.5,-0.8,0) * CFrame.Angles(0,(side/2.4),math.pi/4) | |
1647 | end | |
1648 | joint4.MaxVelocity = 10 | |
1649 | joint4.DesiredAngle = 0 | |
1650 | joint4.C1 = CFrame.new(0,1,0) | |
1651 | if side == -math.pi/2 then | |
1652 | joint4.C0 = CFrame.new(-0.5,-0.8,0) * CFrame.Angles(0,math.pi+(side/2.4),math.pi/4) | |
1653 | else | |
1654 | joint4.C0 = CFrame.new(-0.5,-0.8,0) * CFrame.Angles(0,(side/2.4),-math.pi/4) | |
1655 | end | |
1656 | ||
1657 | local joint5 = Joint5 | |
1658 | joint5.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(0,side/2.4,0) | |
1659 | joint5.C0 = CFrame.new(0,1,0) | |
1660 | ||
1661 | local j1,j1a = GetWeld(joint1) | |
1662 | local j2,j2a = GetWeld(joint2) | |
1663 | local j3,j3a = GetWeld(joint3) | |
1664 | local j4,j4a = GetWeld(joint4) | |
1665 | local j5,j5a = GetWeld(joint5) | |
1666 | ||
1667 | GravPoint = 26 | |
1668 | local collidecount = 0 | |
1669 | local bgangle = side/2 | |
1670 | local count = 1 | |
1671 | local dir2 = (CFrame.new(NV, dir) * CFrame.Angles(0,-side/2.4,0)).lookVector | |
1672 | HWRDir = dir2 | |
1673 | bv.velocity = (dir2*(sprint+5)) + Vector3.new(0,GravPoint,0) | |
1674 | while HWallRunning == "Jumping" do | |
1675 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-4,0)) | |
1676 | local hitz2, enz2 = RAY(Torsoz.Position, dir2*1.4) | |
1677 | if hitz ~= nil and hitz.CanCollide == true then | |
1678 | local offset = math.abs(enz.y - Torsoz.CFrame.p.y) | |
1679 | Torsoz.CFrame = CFrame.new(enz+Vector3.new(0,2.9,0), enz+Vector3.new(0,2.9,0)+dir2) | |
1680 | Torsoz.Velocity = NV | |
1681 | break | |
1682 | end | |
1683 | ||
1684 | if hitz2 ~= nil and hitz2.CanCollide == true then | |
1685 | collidecount = collidecount + 1 | |
1686 | if collidecount == 4 then | |
1687 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir2) * CFrame.new(0,0,0.4) | |
1688 | Torsoz.Velocity = Vector3.new(0,Torsoz.Velocity.y,0) | |
1689 | HWRCooldown = 5 | |
1690 | VWRCooldown = 5 | |
1691 | wait(0.02) | |
1692 | break | |
1693 | end | |
1694 | end | |
1695 | ||
1696 | if side/2 > 0 then | |
1697 | if bgangle > 0.2 then | |
1698 | bgangle = bgangle - 0.055 | |
1699 | end | |
1700 | else | |
1701 | if bgangle < -0.2 then | |
1702 | bgangle = bgangle + 0.055 | |
1703 | end | |
1704 | end | |
1705 | ||
1706 | if count <= 5 then | |
1707 | if side == -math.pi/2 then | |
1708 | SetWeld(joint1,count,5, j1,j1a, Vector3.new(1.35,0.5,0), Vector3.new(0,side/2.4,math.pi/4)) | |
1709 | SetWeld(joint2,count,5, j2,j2a, Vector3.new(-1.35,0.5,0), Vector3.new(0,side/2.4,-math.pi/3)) | |
1710 | SetWeld(joint3,count,5, j3,j3a, Vector3.new(0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) | |
1711 | joint3.C0 = joint3.C0 * CFrame.Angles((-math.pi/4)/5*count,0,0) | |
1712 | SetWeld(joint4,count,5, j4,j4a, Vector3.new(-0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) | |
1713 | joint4.C0 = joint4.C0 * CFrame.Angles((math.pi/4)/5*count,0,0) | |
1714 | else | |
1715 | SetWeld(joint1,count,5, j1,j1a, Vector3.new(1.35,0.5,0), Vector3.new(0,side/2.4,math.pi/3)) | |
1716 | SetWeld(joint2,count,5, j2,j2a, Vector3.new(-1.35,0.5,0), Vector3.new(0,side/2.4,-math.pi/4)) | |
1717 | SetWeld(joint3,count,5, j3,j3a, Vector3.new(0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) | |
1718 | joint3.C0 = joint3.C0 * CFrame.Angles((math.pi/4)/5*count,0,0) | |
1719 | SetWeld(joint4,count,5, j4,j4a, Vector3.new(-0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) | |
1720 | joint4.C0 = joint4.C0 * CFrame.Angles((-math.pi/4)/5*count,0,0) | |
1721 | end | |
1722 | ||
1723 | count = count + 1 | |
1724 | end | |
1725 | ||
1726 | bg.Parent = Torsoz | |
1727 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(0,side/15,-bgangle) | |
1728 | bv.velocity = (dir2*(sprint+5)) + Vector3.new(0,GravPoint,0) | |
1729 | if collidecount ~= 0 then | |
1730 | bv.velocity = Vector3.new(0,bv.velocity.y,0) | |
1731 | end | |
1732 | if GravPoint < -120 then | |
1733 | break | |
1734 | end | |
1735 | wait(0.025) | |
1736 | end | |
1737 | end | |
1738 | ||
1739 | Hu.PlatformStand = false | |
1740 | bv:remove() | |
1741 | ||
1742 | HWRGravDrop = false | |
1743 | Stand() | |
1744 | HWallRunning = false | |
1745 | end | |
1746 | end | |
1747 | ||
1748 | function VWR(part, pos) | |
1749 | if (part.className == "Part" and part.Shape == Enum.PartType.Block) or part.className ~= "Part" then | |
1750 | print("VWR Activated") | |
1751 | flow.Value = flow.Value + 9 | |
1752 | Standing = false | |
1753 | VWallRunning = true | |
1754 | Action = "VWallRunning" | |
1755 | GravPoint = 0 | |
1756 | local percent = 1 | |
1757 | VWRLastPart = part | |
1758 | local dir, dirc = FindSurface(part, pos) | |
1759 | towall = -dir | |
1760 | dir = (CFrame.new(NV, -dir) * CFrame.Angles(math.pi/2,0,0)).lookVector | |
1761 | --[[ | |
1762 | local p = P:Clone() | |
1763 | p.Parent = char | |
1764 | p.Size = Vector3.new(2,2,2) | |
1765 | p.BrickColor = BrickColor.new("Lime green") | |
1766 | p.CanCollide = false | |
1767 | p.CFrame = part.CFrame * CFrame.new(dirc*5) | |
1768 | p.Transparency = 0.3 | |
1769 | ]] | |
1770 | local bv = Instance.new("BodyVelocity", Torsoz) | |
1771 | bv.Name = "StaminaBodyObject" | |
1772 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
1773 | bv.P = 9000 | |
1774 | bv.velocity = (dir*(sprint-1))*percent | |
1775 | ||
1776 | local bg = Instance.new("BodyGyro", Torsoz) | |
1777 | bg.Name = "StaminaBodyObject" | |
1778 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
1779 | bg.D = 100 | |
1780 | local posi = pos + (-towall*1.8) | |
1781 | bg.cframe = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0) | |
1782 | Torsoz.CFrame = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0) | |
1783 | ||
1784 | local joint1 = Joint3 | |
1785 | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,0,math.pi/8)) | |
1786 | ||
1787 | local joint2 = Joint4 | |
1788 | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,0,-math.pi/8)) | |
1789 | ||
1790 | local joint3 = Joint1 | |
1791 | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.48,-0.6,-0.1), Vector3.new(0,math.pi/2,0)) | |
1792 | joint3.C1 = CFrame.new(0,0.7,0.2) * CFrame.Angles(0,math.pi/2,0) | |
1793 | ||
1794 | local joint4 = Joint2 | |
1795 | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.48,-0.6,-0.1), Vector3.new(0,math.pi/2,0)) | |
1796 | joint4.C1 = CFrame.new(0,0.7,0.2) * CFrame.Angles(0,math.pi/2,0) | |
1797 | ||
1798 | local joint5 = Joint5 | |
1799 | SetWeld(joint5,1,1, NV,NV, Vector3.new(0,1,0), Vector3.new(math.pi/20,0,0)) | |
1800 | ||
1801 | local aniangle = 0 | |
1802 | local aniplus = true | |
1803 | ||
1804 | while VWallRunning == true do | |
1805 | local hitz, enz = RAY(Torsoz.Position, towall*2.1) | |
1806 | local hitz2, enz2 = RAY(Torsoz.Position, (CFrame.new(NV,towall)*CFrame.Angles(math.pi/2,0,0)).lookVector*2.4) | |
1807 | ||
1808 | if aniangle > math.pi then | |
1809 | aniplus = false | |
1810 | elseif aniangle < -math.pi then | |
1811 | aniplus = true | |
1812 | end | |
1813 | if aniplus == true then | |
1814 | aniangle = aniangle + (1.3*(percent+0.2)) | |
1815 | elseif aniplus == false then | |
1816 | aniangle = aniangle - (1.3*(percent+0.2)) | |
1817 | end | |
1818 | ||
1819 | bv.velocity = (dir*(sprint-1))*percent | |
1820 | if VWRLeft == true then | |
1821 | bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * (11*percent+5)) | |
1822 | end | |
1823 | if VWRRight == true then | |
1824 | bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * (11*percent+5)) | |
1825 | end | |
1826 | ||
1827 | bg.cframe = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0) * CFrame.Angles(0,aniangle/60,0) | |
1828 | ||
1829 | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,aniangle/52,(math.pi/8)+(aniangle/30))) | |
1830 | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,aniangle/52,(-math.pi/8)+(-aniangle/30))) | |
1831 | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.51,-0.75,-(aniangle/30)), Vector3.new(0,math.pi/2,(aniangle/8)-0.3)) | |
1832 | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.51,-0.75,(aniangle/30)), Vector3.new(0,math.pi/2,(-aniangle/8)-0.3)) | |
1833 | ||
1834 | if hitz == nil then | |
1835 | local lv = Torsoz.Position + (Torsoz.CFrame.lookVector*100) | |
1836 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Vector3.new(lv.x,Torsoz.Position.y,lv.z)) | |
1837 | break | |
1838 | end | |
1839 | ||
1840 | if hitz2 ~= nil then | |
1841 | percent = 0 | |
1842 | VWallRunning = "Falling" | |
1843 | Action = "VWRFalling" | |
1844 | GravPoint = -7 | |
1845 | break | |
1846 | end | |
1847 | ||
1848 | wait(0.02) | |
1849 | percent = percent - 0.028 | |
1850 | if percent <= 0.15 then | |
1851 | VWallRunning = "Falling" | |
1852 | Action = "VWRFalling" | |
1853 | end | |
1854 | end | |
1855 | ||
1856 | -------------------------- Falling from VWR ------------------------------ | |
1857 | if VWallRunning == "Falling" then | |
1858 | GravPoint = GravPoint - 1 | |
1859 | local dirpos = (-towall *5) + Vector3.new(0,GravPoint,0) | |
1860 | bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude | |
1861 | ||
1862 | local j1,j1a = GetWeld(joint1) | |
1863 | local j2,j2a = GetWeld(joint2) | |
1864 | local j3,j3a = GetWeld(joint3) | |
1865 | local j4,j4a = GetWeld(joint4) | |
1866 | local j5,j5a = GetWeld(joint5) | |
1867 | ||
1868 | local counter = 0 | |
1869 | while VWallRunning == "Falling" do | |
1870 | counter = counter + 1 | |
1871 | local hitz, enz = RAY(H.Position, Vector3.new(0,-2.4,0)) | |
1872 | ||
1873 | dirpos = (-towall *5) + Vector3.new(0,GravPoint,0) | |
1874 | bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude | |
1875 | if VWRLeft == true then | |
1876 | bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) | |
1877 | end | |
1878 | if VWRRight == true then | |
1879 | bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) | |
1880 | end | |
1881 | bg.cframe = CFrame.new(NV, (-towall*30) + Vector3.new(0,GravPoint,0)) * CFrame.Angles(-math.pi/2.55,math.pi,0) | |
1882 | ||
1883 | if counter <= 35 then | |
1884 | SetWeld(joint1,counter,35, j1,j1a, Vector3.new(1.4,0.45,-0.1), Vector3.new(math.pi/9,0,math.pi/9)) | |
1885 | SetWeld(joint2,counter,35, j2,j2a, Vector3.new(-1.4,0.45,-0.1), Vector3.new(math.pi/9,0,-math.pi/9)) | |
1886 | SetWeld(joint3,counter,35, j3,j3a, Vector3.new(0.5,-0.75,0), Vector3.new(0,math.pi/2,math.pi/9)) | |
1887 | joint3.C1 = CFrame.new(0,0.7 + (0.3/35*counter),0.2 - (0.2/35*counter)) * CFrame.Angles(0,math.pi/2,0) | |
1888 | SetWeld(joint4,counter,35, j4,j4a, Vector3.new(-0.5,-0.75,0), Vector3.new(0,math.pi/2,math.pi/9)) | |
1889 | joint4.C1 = CFrame.new(0,0.7 + (0.3/35*counter),0.2 - (0.2/35*counter)) * CFrame.Angles(0,math.pi/2,0) | |
1890 | SetWeld(joint5,counter,35, j5,j5a, Vector3.new(0,1,0), Vector3.new(-math.pi/6,0,0)) | |
1891 | end | |
1892 | ||
1893 | if hitz ~= nil then | |
1894 | bv:remove() | |
1895 | Torsoz.CFrame = CFrame.new(enz+Vector3.new(0,2,0), (enz+Vector3.new(0,2,0)) + ((-towall*25) + Vector3.new(0,GravPoint,0))) * CFrame.Angles(-math.pi/2.55,math.pi,0) | |
1896 | Torsoz.Velocity = NV | |
1897 | Torsoz.RotVelocity = NV | |
1898 | local bp = Instance.new("BodyPosition", Torsoz) | |
1899 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
1900 | bp.position = Torsoz.CFrame.p | |
1901 | game:service("Debris"):AddItem(bp, 0.16) | |
1902 | flow.Value = 0 | |
1903 | break | |
1904 | end | |
1905 | ||
1906 | if GravPoint > - 180 then | |
1907 | GravPoint = GravPoint - 1.9 | |
1908 | end | |
1909 | if counter > 200 then | |
1910 | break | |
1911 | end | |
1912 | wait(0.02) | |
1913 | end | |
1914 | ||
1915 | local bp = Instance.new("BodyPosition") | |
1916 | ||
1917 | local counter2 = counter | |
1918 | local bgangleplus = 0 | |
1919 | ||
1920 | local j1,j1a = GetWeld(joint1) | |
1921 | local j2,j2a = GetWeld(joint2) | |
1922 | local j3,j3a = GetWeld(joint3) | |
1923 | local j4,j4a = GetWeld(joint4) | |
1924 | local j5,j5a = GetWeld(joint5) | |
1925 | ||
1926 | local landingpos | |
1927 | ||
1928 | while VWallRunning == "BackflipFromFall" do | |
1929 | counter2 = counter2 + 1 | |
1930 | local hitz, enz = RAY(H.Position+Vector3.new(0,2,0), Vector3.new(0,-4.4,0)) | |
1931 | ||
1932 | if counter2 - counter < 13 then | |
1933 | bgangleplus = bgangleplus - ((math.pi*1.1)/13) | |
1934 | end | |
1935 | if counter2 - counter <= 13 then | |
1936 | SetWeld(joint1,counter2-counter,13, j1,j1a, Vector3.new(1.4,0.5,0.1), Vector3.new(math.pi/2,0.1,math.pi/2)) | |
1937 | SetWeld(joint2,counter2-counter,13, j2,j2a, Vector3.new(-1.4,0.5,0.1), Vector3.new(math.pi/2,-0.1,-math.pi/2)) | |
1938 | SetWeld(joint3,counter2-counter,13, j3,j3a, Vector3.new(0.52,-0.3,-0.65), Vector3.new(0,math.pi/2,0)) | |
1939 | SetWeld(joint4,counter2-counter,13, j4,j4a, Vector3.new(-0.51,-0.9,-0.05), Vector3.new(0,math.pi/2,0)) | |
1940 | SetWeld(joint5,counter2-counter,13, j5,j5a, Vector3.new(0,0.9,0), Vector3.new(-math.pi/7,0,0)) | |
1941 | end | |
1942 | ||
1943 | dirpos = (-towall *5) + Vector3.new(0,GravPoint,0) | |
1944 | --bv.velocity = Vector3.new(0,-2,0) | |
1945 | bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude | |
1946 | if VWRLeft == true then | |
1947 | bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) | |
1948 | end | |
1949 | if VWRRight == true then | |
1950 | bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) | |
1951 | end | |
1952 | bg.cframe = CFrame.new(NV, (-towall*30) + Vector3.new(0,GravPoint,0)) * CFrame.Angles((-math.pi/2.4) + bgangleplus,math.pi,0) | |
1953 | ||
1954 | if hitz ~= nil then | |
1955 | bv:remove() | |
1956 | landingpos = enz - (towall*1.3) | |
1957 | if counter2 - counter > 8 then | |
1958 | bp = Instance.new("BodyPosition", Torsoz) | |
1959 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
1960 | bp.position = enz+Vector3.new(0,2.4,0) + (-towall*1) | |
1961 | VWallRunning = "LandingFall" | |
1962 | else | |
1963 | Torsoz.CFrame = bg.cframe + (enz+Vector3.new(0,2.3,0)) | |
1964 | Torsoz.Velocity = NV | |
1965 | Torsoz.RotVelocity = NV | |
1966 | local bp = Instance.new("BodyPosition", Torsoz) | |
1967 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
1968 | bp.position = Torsoz.CFrame.p | |
1969 | game:service("Debris"):AddItem(bp, 0.14) | |
1970 | flow.Value = 0 | |
1971 | end | |
1972 | break | |
1973 | end | |
1974 | ||
1975 | if GravPoint > - 180 then | |
1976 | GravPoint = GravPoint - 1.9 | |
1977 | end | |
1978 | if counter2 > 200 then | |
1979 | break | |
1980 | end | |
1981 | wait(0.02) | |
1982 | end | |
1983 | ||
1984 | if VWallRunning == "LandingFall" then | |
1985 | print("Landing") | |
1986 | ||
1987 | joint3.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) | |
1988 | joint4.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) | |
1989 | local j1,j1a = GetWeld(joint1) | |
1990 | local j2,j2a = GetWeld(joint2) | |
1991 | local j3,j3a = GetWeld(joint3) | |
1992 | local j4,j4a = GetWeld(joint4) | |
1993 | local j5,j5a = GetWeld(joint5) | |
1994 | ||
1995 | local a | |
1996 | local mesh | |
1997 | if GravPoint < -70 then | |
1998 | a = P:Clone() | |
1999 | a.Parent = Torsoz | |
2000 | a.Name = "AirLandingEffect" | |
2001 | a.BrickColor = BrickColor.new("Medium stone grey") | |
2002 | a.Transparency = 0.3 | |
2003 | a.CFrame = CFrame.new(landingpos+Vector3.new(0,0.4,0)) | |
2004 | mesh = Instance.new("SpecialMesh", a) | |
2005 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2006 | mesh.Scale = Vector3.new(0,0,0) | |
2007 | end | |
2008 | ||
2009 | local bgcf = CFrame.new(NV, Vector3.new(towall.x,0,towall.z)) | |
2010 | bg.cframe = bgcf * CFrame.Angles(-math.pi/7,0,0) | |
2011 | local bgval = math.pi/7/2 | |
2012 | ||
2013 | for i = 1, 6 do | |
2014 | Hu.PlatformStand = true | |
2015 | SetWeld(joint1,i,6, j1,j1a, Vector3.new(1.2,0.5,0.2), Vector3.new(math.pi/2,0.5,math.pi/1.2)) | |
2016 | SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.2,0.5,0.2), Vector3.new(math.pi/2,-0.5,-math.pi/1.2)) | |
2017 | SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.51,-0.3,-0.8), Vector3.new(0,math.pi/2,-math.pi/7)) | |
2018 | SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.51,-0.8,-0.7), Vector3.new(0,math.pi/2,-math.pi/3)) | |
2019 | SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,0.85,0), Vector3.new(-math.pi/8,0,0)) | |
2020 | bp.position = bp.position + Vector3.new(0,-0.07,0) | |
2021 | bg.cframe = bgcf * CFrame.Angles((-bgval*2) + (bgval/6*i),0,0) | |
2022 | Torsoz.CFrame = bg.cframe + bp.position | |
2023 | if a ~= nil then | |
2024 | mesh.Scale = mesh.Scale + Vector3.new(1.3,0.35,1.3) | |
2025 | a.Transparency = 0.3 + (0.7/6*i) | |
2026 | end | |
2027 | wait(0.02) | |
2028 | end | |
2029 | if a ~= nil then | |
2030 | a:remove() | |
2031 | end | |
2032 | local j1,j1a = GetWeld(joint1) | |
2033 | local j2,j2a = GetWeld(joint2) | |
2034 | local j3,j3a = GetWeld(joint3) | |
2035 | local j4,j4a = GetWeld(joint4) | |
2036 | local j5,j5a = GetWeld(joint5) | |
2037 | for i = 1, 6 do | |
2038 | Hu.PlatformStand = true | |
2039 | SetWeld(joint1,i,6, j1,j1a, Vector3.new(1.5,0.5,0), Vector3.new(0,0,0)) | |
2040 | SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.5,0.5,0), Vector3.new(0,0,0)) | |
2041 | SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.5,-1,0), Vector3.new(0,math.pi/2,0)) | |
2042 | SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.5,-1,0), Vector3.new(0,math.pi/2,0)) | |
2043 | SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,1,0), Vector3.new(0,0,0)) | |
2044 | bp.position = bp.position + Vector3.new(0,0.1,0) | |
2045 | bg.cframe = bgcf * CFrame.Angles(-bgval + (bgval/6*i),0,0) | |
2046 | Torsoz.CFrame = bg.cframe + bp.position | |
2047 | wait(0.02) | |
2048 | end | |
2049 | ||
2050 | bp:remove() | |
2051 | end | |
2052 | ||
2053 | end | |
2054 | ||
2055 | bv:remove() | |
2056 | bg:remove() | |
2057 | VWallRunning = false | |
2058 | Stand() | |
2059 | end | |
2060 | end | |
2061 | ||
2062 | function Slide(pos) | |
2063 | flow.Value = flow.Value + 6 | |
2064 | Action = "Sliding" | |
2065 | Sliding = true | |
2066 | GravPoint = Torsoz.Velocity.y | |
2067 | local spd = Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude + 10 | |
2068 | local dir = Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).unit | |
2069 | ||
2070 | local bv = Instance.new("BodyVelocity", Torsoz) | |
2071 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
2072 | bv.velocity = dir*spd | |
2073 | local bg = Instance.new("BodyGyro", Torsoz) | |
2074 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
2075 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) | |
2076 | ||
2077 | local joint1 = Joint1 | |
2078 | local joint2 = Joint2 | |
2079 | local joint3 = Joint3 | |
2080 | local joint4 = Joint4 | |
2081 | local joint5 = Joint5 | |
2082 | local j1,j1a = GetWeld(joint1) | |
2083 | local j2,j2a = GetWeld(joint2) | |
2084 | ||
2085 | SetWeld(joint1,1,1, NV,NV, Vector3.new(j1.x,j1.y,j1.z), Vector3.new(j1a.x,math.pi/2,j1a.z)) | |
2086 | joint1.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) | |
2087 | SetWeld(joint2,1,1, NV,NV, Vector3.new(j2.x,j2.y,j2.z), Vector3.new(j2a.x,math.pi/2,j2a.z)) | |
2088 | joint2.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) | |
2089 | ||
2090 | local j1,j1a = GetWeld(joint1) | |
2091 | local j2,j2a = GetWeld(joint2) | |
2092 | local j3,j3a = GetWeld(joint3) | |
2093 | local j4,j4a = GetWeld(joint4) | |
2094 | local j5,j5a = GetWeld(joint5) | |
2095 | ||
2096 | local count = 0 | |
2097 | local lastpos | |
2098 | ||
2099 | while Sliding == true do | |
2100 | count = count + 1 | |
2101 | Hu.PlatformStand = true | |
2102 | local hitz1, enz1 = RAY(Torsoz.Position+Vector3.new(0,0.03,0), dir *2.5) | |
2103 | local hitz2, enz2 = RAY(Torsoz.Position-Vector3.new(0,0.2,0), dir *2.5) | |
2104 | local ghitz, genz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0)) | |
2105 | bv.velocity = dir*spd + Vector3.new(0,GravPoint,0) | |
2106 | ||
2107 | if count <= 5 then | |
2108 | SetWeld(joint1,count,5, j1,j1a, Vector3.new(0.5,-0.8,-0.15), Vector3.new(0,(math.pi/2)+0.1,-0.4)) | |
2109 | SetWeld(joint2,count,5, j2,j2a, Vector3.new(-0.5,-1,0), Vector3.new(0,(math.pi/2)-0.4,0)) | |
2110 | SetWeld(joint3,count,5, j3,j3a, Vector3.new(1.5,0.5,0), Vector3.new(-0.7,-0.24,math.pi/5)) | |
2111 | SetWeld(joint4,count,5, j4,j4a, Vector3.new(-1.5,0.5,0), Vector3.new(-0.1,0,-math.pi/1.5)) | |
2112 | SetWeld(joint5,count,5, j5,j5a, Vector3.new(0,1,0), Vector3.new(-0.5,-0.2,0)) | |
2113 | end | |
2114 | ||
2115 | if (hitz1 ~= nil and hitz1.CanCollide == true) or (hitz2 ~= nil and hitz2.CanCollide == true) then | |
2116 | bv:remove() | |
2117 | bg:remove() | |
2118 | Sliding = "HitObject" | |
2119 | end | |
2120 | if ghitz ~= nil then | |
2121 | GravPoint = 0 | |
2122 | Torsoz.CFrame = CFrame.new(genz, genz+dir) * CFrame.Angles(math.pi/2.2,0.24,0) + Vector3.new(0,0.7,0) | |
2123 | spd = spd - 0.95 | |
2124 | else | |
2125 | if GravPoint > -180 then | |
2126 | GravPoint = GravPoint - 5.6 | |
2127 | end | |
2128 | spd = spd - 0.36 | |
2129 | end | |
2130 | if spd < 7 then | |
2131 | Sliding = false | |
2132 | end | |
2133 | wait(0.02) | |
2134 | end | |
2135 | ||
2136 | if Sliding == false then | |
2137 | local j1,j1a = GetWeld(joint1) | |
2138 | local j2,j2a = GetWeld(joint2) | |
2139 | local j3,j3a = GetWeld(joint3) | |
2140 | local j4,j4a = GetWeld(joint4) | |
2141 | local j5,j5a = GetWeld(joint5) | |
2142 | for i = 1, 4 do | |
2143 | SetWeld(joint1,i,4, j1,j1a, Vector3.new(0.5,-1,0), Vector3.new(0,math.pi/2,0)) | |
2144 | SetWeld(joint2,i,4, j2,j2a, Vector3.new(-0.5,-1,0), Vector3.new(0,math.pi/2,0)) | |
2145 | SetWeld(joint3,i,4, j3,j3a, Vector3.new(1.5,0.5,0), NV) | |
2146 | SetWeld(joint4,i,4, j4,j4a, Vector3.new(-1.5,0.5,0), NV) | |
2147 | SetWeld(joint5,i,4, j5,j5a, Vector3.new(0,1,0), NV) | |
2148 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0)) | |
2149 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles((math.pi/2.2) - ((math.pi/2.2)/4*i),0.24 - (0.24/4*i),0) | |
2150 | bv.velocity = dir*spd + Vector3.new(0,GravPoint,0) | |
2151 | ||
2152 | if hitz ~= nil then | |
2153 | GravPoint = 0 | |
2154 | Torsoz.CFrame = CFrame.new(enz, enz+dir) * CFrame.Angles((math.pi/2.2) - ((math.pi/2.2)/4*i),0.24 - (0.24/4*i),0) + Vector3.new(0,0.7+(1.8/4*i),0) | |
2155 | spd = spd - 0.95 | |
2156 | else | |
2157 | if GravPoint > -180 then | |
2158 | GravPoint = GravPoint - 5.6 | |
2159 | end | |
2160 | spd = spd - 0.36 | |
2161 | end | |
2162 | wait(0.02) | |
2163 | end | |
2164 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0)) | |
2165 | Torsoz.CFrame = CFrame.new(enz, enz+dir) + Vector3.new(0,3,0) | |
2166 | end | |
2167 | bv:remove() | |
2168 | bg:remove() | |
2169 | SlideCooldown = 10 | |
2170 | Stand() | |
2171 | end | |
2172 | ||
2173 | function KD(key) | |
2174 | if pause.Value == false then | |
2175 | if key == string.char(32) then | |
2176 | Space = true | |
2177 | ||
2178 | local ghitz, genz = RAY(Torsoz.Position, Vector3.new(0,-3.7,0)) | |
2179 | local hitz, enz = RAY(Torsoz.Position+Vector3.new(0,1.1,0), Torsoz.CFrame.lookVector*2.3) | |
2180 | local righthitz, rightenz | |
2181 | local lefthitz, leftenz | |
2182 | ||
2183 | if HWallRunning == false then | |
2184 | righthitz, rightenz = RAY(Torsoz.Position, ((Torsoz.CFrame * CFrame.new(1.5,0,-0.2)).p - Torsoz.CFrame.p).unit*3.9) | |
2185 | lefthitz, leftenz = RAY(Torsoz.Position, ((Torsoz.CFrame * CFrame.new(-1.5,0,-0.2)).p - Torsoz.CFrame.p).unit*3.9) | |
2186 | ||
2187 | elseif HWallRunning == "Jumping" then | |
2188 | righthitz, rightenz = RAY(Torsoz.Position, ((CFrame.new(Torsoz.Position, Torsoz.Position + HWRDir) * CFrame.new(1.5,0,-0.2)).p - Torsoz.Position).unit*3.9) | |
2189 | lefthitz, leftenz = RAY(Torsoz.Position, ((CFrame.new(Torsoz.Position, Torsoz.Position + HWRDir) * CFrame.new(-1.5,0,-0.2)).p - Torsoz.Position).unit*3.9) | |
2190 | ||
2191 | end | |
2192 | ||
2193 | if Action == "Standing" and Shift == true and (hitz == nil or hitz.CanCollide == false) and (righthitz == nil or righthitz.CanCollide == false) and (lefthitz == nil or lefthitz.CanCollide == false) and (ghitz == nil or ghitz.CanCollide == false) and (Torsoz.Velocity.y > 6 and Torsoz.Velocity.y < 50) and DivingCooldown <= 0 then | |
2194 | if stamina >= 10 then | |
2195 | --if Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 12 then | |
2196 | Dive() | |
2197 | --end | |
2198 | end | |
2199 | end | |
2200 | ||
2201 | if hitz == nil and VWallRunning == "Falling" then | |
2202 | VWallRunning = "BackflipFromFall" | |
2203 | end | |
2204 | ||
2205 | if Shift == true and Torsoz.Velocity.y > -50 and Diving == false and DivingCooldown <= 0 then | |
2206 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-3.5,0)) | |
2207 | ||
2208 | if hitz ~= nil then | |
2209 | if Action == "Standing" and VWRCooldown == 0 then | |
2210 | if hitz2 == nil or hitz2.CanCollide == false then | |
2211 | VWR(hitz, enz) | |
2212 | end | |
2213 | end | |
2214 | end | |
2215 | ||
2216 | if (HWallRunning == false or (HWallRunning == "Jumping" and (HWRLastPart ~= righthitz or HWRLastPart ~= lefthitz))) and HWRCooldown == 0 and VWallRunning == false then | |
2217 | ||
2218 | if (hitz == nil or HWallRunning == "Jumping") and ((righthitz ~= nil and righthitz.Parent:findFirstChild("Humanoid") == nil and righthitz.Parent.className ~= "Hat") or (lefthitz ~= nil and lefthitz.Parent:findFirstChild("Humanoid") == nil and lefthitz.Parent.className ~= "Hat")) then | |
2219 | if hitz2 == nil or hitz2.CanCollide == false then | |
2220 | local right = (rightenz - Torsoz.Position).magnitude | |
2221 | local left = (leftenz - Torsoz.Position).magnitude | |
2222 | if right < left then | |
2223 | if HWallRunning == "Jumping" and HWRLastPart ~= righthitz then | |
2224 | HWallRunning = false | |
2225 | while Standing == false do | |
2226 | wait(0.01) | |
2227 | end | |
2228 | print("2nd Right Activated!") | |
2229 | HWallRun(righthitz, rightenz, -math.pi/2) | |
2230 | else | |
2231 | if hitz == nil then | |
2232 | print("Right Activated") | |
2233 | HWallRun(righthitz, rightenz, -math.pi/2) | |
2234 | end | |
2235 | end | |
2236 | elseif left < right then | |
2237 | if HWallRunning == "Jumping" and HWRLastPart ~= lefthitz then | |
2238 | HWallRunning = false | |
2239 | while Standing == false do | |
2240 | wait(0.01) | |
2241 | end | |
2242 | print("2nd Left Activated!") | |
2243 | HWallRun(lefthitz, leftenz, math.pi/2) | |
2244 | else | |
2245 | if hitz == nil then | |
2246 | print("Left Activated") | |
2247 | HWallRun(lefthitz, leftenz, math.pi/2) | |
2248 | end | |
2249 | end | |
2250 | end | |
2251 | end | |
2252 | end | |
2253 | end | |
2254 | ||
2255 | end | |
2256 | ||
2257 | if HWallRunning == true then | |
2258 | HWallRunning = "Jumping" | |
2259 | Action = "HWRJumping" | |
2260 | end | |
2261 | ||
2262 | elseif key == string.char(48) then | |
2263 | Shift = true | |
2264 | elseif key == string.char(50) then | |
2265 | if Action == "Standing" then | |
2266 | Sit() | |
2267 | elseif HWallRunning == true then | |
2268 | HWRGravDrop = true | |
2269 | end | |
2270 | elseif key == string.char(52) then | |
2271 | if Shift == true and Action == "Standing" and SlideCooldown == 0 and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 15 and Torsoz.Velocity.y > -40 then | |
2272 | print("Sliding") | |
2273 | Slide() | |
2274 | end | |
2275 | elseif key == "a" then | |
2276 | VWRLeft = true | |
2277 | elseif key == "d" then | |
2278 | VWRRight = true | |
2279 | end | |
2280 | end | |
2281 | end | |
2282 | ||
2283 | function KU(key) | |
2284 | if key == string.char(32) then | |
2285 | Space = false | |
2286 | elseif key == string.char(48) then | |
2287 | Shift = false | |
2288 | elseif key == string.char(50) then | |
2289 | if Action == "Sitting" then | |
2290 | Stand() | |
2291 | end | |
2292 | elseif key == string.char(52) then | |
2293 | Sliding = false | |
2294 | elseif key == "a" then | |
2295 | VWRLeft = false | |
2296 | elseif key == "d" then | |
2297 | VWRRight = false | |
2298 | end | |
2299 | end | |
2300 | ||
2301 | mouse.KeyDown:connect(function(key) KD(key) end) | |
2302 | mouse.KeyUp:connect(function(key) KU(key) end) | |
2303 | ||
2304 | Joint1 = Instance.new("Snap", Torsoz) | |
2305 | GetWeld(Joint1) | |
2306 | Joint2 = Instance.new("Snap", Torsoz) | |
2307 | GetWeld(Joint2) | |
2308 | Joint3 = Instance.new("Snap", Torsoz) | |
2309 | GetWeld(Joint3) | |
2310 | Joint4 = Instance.new("Snap", Torsoz) | |
2311 | GetWeld(Joint4) | |
2312 | Joint5 = Instance.new("Snap", Torsoz) | |
2313 | GetWeld(Joint5) | |
2314 | Stand() | |
2315 | ||
2316 | local animatebg = Instance.new("BodyGyro") | |
2317 | animatebg.D = 100 | |
2318 | local GravAction = "Idle" | |
2319 | local PrevGravAction = GravAction | |
2320 | ||
2321 | local prevrapos = (RA.CFrame * CFrame.new(0,-1,0)).p | |
2322 | local prevlapos = (LA.CFrame * CFrame.new(0,-1,0)).p | |
2323 | local hue = 0 | |
2324 | local recyclecount = 0 | |
2325 | local tickoffset = tick() | |
2326 | local fadetab = {} | |
2327 | local fadetab2 = {} | |
2328 | local animatebgcount = 0 | |
2329 | ||
2330 | for i = 1, 13 do | |
2331 | local p = P:Clone() | |
2332 | p.Name = "Part"..i | |
2333 | local mesh = Instance.new("SpecialMesh", p) | |
2334 | mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898" | |
2335 | mesh.TextureId = "http://www.roblox.com/Asset/?id=48358980" | |
2336 | table.insert(fadetab, {p, mesh}) | |
2337 | end | |
2338 | for i = 1, 13 do | |
2339 | local p = P:Clone() | |
2340 | p.Name = "Part"..i | |
2341 | local mesh = Instance.new("SpecialMesh", p) | |
2342 | mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898" | |
2343 | mesh.TextureId = "http://www.roblox.com/Asset/?id=48358980" | |
2344 | table.insert(fadetab2, {p, mesh}) | |
2345 | end | |
2346 | ||
2347 | game:service("RunService").Stepped:connect(function() | |
2348 | GravAction = "Idle" | |
2349 | hue = hue + 3 | |
2350 | hue = hue % 360 | |
2351 | ||
2352 | ------------- anim angle changing -------- | |
2353 | if animangle > math.pi then | |
2354 | animplus = false | |
2355 | elseif animangle < -math.pi then | |
2356 | animplus = true | |
2357 | end | |
2358 | if animplus == true then | |
2359 | animangle = animangle + animspeed | |
2360 | elseif animplus == false then | |
2361 | animangle = animangle - animspeed | |
2362 | end | |
2363 | ||
2364 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-3.9,0)) | |
2365 | if Shift == true then | |
2366 | Hu.WalkSpeed = sprint | |
2367 | else | |
2368 | Hu.WalkSpeed = 16 | |
2369 | end | |
2370 | if (FOV >= 70 and FOV < 74) and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 25 then | |
2371 | FOV = FOV + 1 | |
2372 | elseif (FOV <= 74 and FOV > 70) and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude < 20 then | |
2373 | FOV = FOV - 1 | |
2374 | end | |
2375 | if pause.Value == true then | |
2376 | Hu.WalkSpeed = 0 | |
2377 | end | |
2378 | if Sitting == true then | |
2379 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-2.2,0)) | |
2380 | Hu.PlatformStand = true | |
2381 | if hitz2 == nil then | |
2382 | Stand() | |
2383 | end | |
2384 | end | |
2385 | if Diving == true then | |
2386 | Hu.PlatformStand = true | |
2387 | DivingBV.velocity = Vector3.new(DivingDir.x*(sprint+2),GravPoint,DivingDir.z*(sprint+2)) | |
2388 | DivingBG.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+DivingBV.velocity) * CFrame.Angles(-math.pi/2,0,0) | |
2389 | ||
2390 | if GravPoint > -180 then | |
2391 | GravPoint = GravPoint - 2 | |
2392 | end | |
2393 | end | |
2394 | if DivingCooldown > 0 then | |
2395 | DivingCooldown = DivingCooldown - 1 | |
2396 | end | |
2397 | if HWallRunning == true then | |
2398 | if HWRGravDrop == false then | |
2399 | GravPoint = GravPoint - 0.4 | |
2400 | else | |
2401 | GravPoint = GravPoint - 2 | |
2402 | end | |
2403 | elseif HWallRunning == "Jumping" then | |
2404 | GravPoint = GravPoint - 1.7 | |
2405 | end | |
2406 | ----------------------------- stamina ---------------------------------------- | |
2407 | if Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude > 18 and Action == "Standing" and Shift == true then | |
2408 | if stamina > 0 then | |
2409 | stamina = stamina - 0.5 | |
2410 | if stamina < 0 then | |
2411 | Shift = false | |
2412 | stamina = 0 | |
2413 | end | |
2414 | else | |
2415 | Shift = false | |
2416 | stamina = 0 | |
2417 | end | |
2418 | if Action == "Standing" then | |
2419 | animspeed = 0.85 | |
2420 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/4.85,0,0)) | |
2421 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/4.85,0,0)) | |
2422 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/3.5,0,0)) | |
2423 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/3.5,0,0)) | |
2424 | end | |
2425 | elseif Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude > 12 and Action ~= "Sliding" then | |
2426 | if stamina < maxstamina then | |
2427 | stamina = stamina + 0.5 | |
2428 | if stamina > maxstamina then | |
2429 | stamina = maxstamina | |
2430 | end | |
2431 | else | |
2432 | stamina = maxstamina | |
2433 | end | |
2434 | if Action == "Standing" then | |
2435 | animspeed = 0.65 | |
2436 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/7,0,0)) | |
2437 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/7,0,0)) | |
2438 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/5,0,0)) | |
2439 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/5,0,0)) | |
2440 | end | |
2441 | elseif Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude < 2 then | |
2442 | animspeed = 0.1 | |
2443 | if Action == "Standing" then | |
2444 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/38,0,0)) | |
2445 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/38,0,0)) | |
2446 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/30,0,0)) | |
2447 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/30,0,0)) | |
2448 | end | |
2449 | if stamina < maxstamina then | |
2450 | if Sitting == false then | |
2451 | stamina = stamina + 0.65 | |
2452 | else | |
2453 | stamina = stamina + 1.02 | |
2454 | end | |
2455 | if stamina > maxstamina then | |
2456 | stamina = maxstamina | |
2457 | end | |
2458 | else | |
2459 | stamina = maxstamina | |
2460 | end | |
2461 | end | |
2462 | ||
2463 | if hitz == nil then | |
2464 | if Torsoz.Velocity.y > 1 or (Torsoz.Velocity.y < -1 and Torsoz.Velocity.y > -90) then | |
2465 | if Action == "Standing" then | |
2466 | GravAction = "Rising" | |
2467 | animspeed = 0.1 | |
2468 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/38,0,0)) | |
2469 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/38,0,0)) | |
2470 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new((math.pi-0.2)+(animangle/30),0,0)) | |
2471 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new((math.pi-0.2)+(-animangle/30),0,0)) | |
2472 | if animatebg.Parent ~= nil then | |
2473 | animatebg.Parent = Torsoz | |
2474 | animatebg.maxTorque = Vector3.new(1/0,10000,1/0) | |
2475 | local lokvec = Torsoz.CFrame.lookVector*100 | |
2476 | animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z)) | |
2477 | animatebg.Parent = nil | |
2478 | end | |
2479 | end | |
2480 | end | |
2481 | end | |
2482 | ||
2483 | if hitz == nil then | |
2484 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-6,0)) | |
2485 | if hitz2 == nil then | |
2486 | if Torsoz.Velocity.y < -90 then | |
2487 | if Action == "Standing" then | |
2488 | GravAction = "Falling" | |
2489 | animspeed = 1.1 | |
2490 | animatebg.Parent = Torsoz | |
2491 | animatebg.maxTorque = Vector3.new(1/0,10000,1/0) | |
2492 | local lokvec = Torsoz.CFrame.lookVector*100 | |
2493 | animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z)) * CFrame.Angles(-math.pi/11,animangle/70,0) | |
2494 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.45,-0.8,0), Vector3.new((animangle/27)-0.3,0,0.18)) | |
2495 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.45,-0.8,0), Vector3.new((-animangle/27)-0.3,0,-0.18)) | |
2496 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.4,0.5,0), Vector3.new((math.pi+0.2)+(animangle/26),0,0.18)) | |
2497 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.4,0.5,0), Vector3.new((math.pi+0.2)+(-animangle/26),0,-0.18)) | |
2498 | end | |
2499 | end | |
2500 | elseif hitz2.CanCollide == true then | |
2501 | if animatebg.Parent ~= nil then | |
2502 | animatebg.Parent = Torsoz | |
2503 | animatebg.maxTorque = Vector3.new(1/0,10000,1/0) | |
2504 | local lokvec = Torsoz.CFrame.lookVector*100 | |
2505 | animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z)) | |
2506 | animatebg.Parent = nil | |
2507 | end | |
2508 | end | |
2509 | end | |
2510 | ||
2511 | if GravAction == "Idle" and animatebg.Parent ~= nil then | |
2512 | animatebg.Parent = nil | |
2513 | end | |
2514 | ||
2515 | if math.abs(tickoffset - tick()) > 0.05 then | |
2516 | tickoffset = tick() | |
2517 | local flowcolor = HSV(hue, 0.7,1) | |
2518 | recyclecount = (recyclecount % #fadetab) + 1 | |
2519 | if flow.Value > 25 then | |
2520 | local lapos = (LA.CFrame * CFrame.new(0,-1,0)).p | |
2521 | local rapos = (RA.CFrame * CFrame.new(0,-1,0)).p | |
2522 | local p = fadetab[recyclecount] | |
2523 | p[1].Parent = m | |
2524 | p[1].CFrame = CFrame.new((lapos+prevlapos)/2, lapos) | |
2525 | p[2].Scale = Vector3.new(0.5,0.5,(lapos-prevlapos).magnitude*2) | |
2526 | p[2].VertexColor = Vector3.new(flowcolor.r,flowcolor.g,flowcolor.b) | |
2527 | p[1].Transparency = math.abs((flow.Value/120) - 0.8) | |
2528 | p[1].Transparency = p[1].Transparency + (1/#fadetab) | |
2529 | local p = fadetab2[recyclecount] | |
2530 | p[1].Parent = m | |
2531 | p[1].CFrame = CFrame.new((rapos+prevrapos)/2, rapos) | |
2532 | p[2].Scale = Vector3.new(0.5,0.5,(rapos-prevrapos).magnitude*2) | |
2533 | p[2].VertexColor = Vector3.new(flowcolor.r,flowcolor.g,flowcolor.b) | |
2534 | p[1].Transparency = math.abs((flow.Value/120) - 0.8) | |
2535 | p[1].Transparency = p[1].Transparency + (1/#fadetab) | |
2536 | end | |
2537 | ||
2538 | for i, v in pairs(fadetab) do | |
2539 | if v[1].Transparency < 0.9 then | |
2540 | v[1].Transparency = v[1].Transparency + (1/#fadetab) | |
2541 | fadetab2[i][1].Transparency = fadetab2[i][1].Transparency + (1/#fadetab) | |
2542 | elseif v[1].Transparency ~= 1 then | |
2543 | v[1].Transparency = 1 | |
2544 | v[1].Position = Vector3.new(50000,0,0) | |
2545 | fadetab2[i][1].Transparency = 1 | |
2546 | fadetab2[i][1].Position = Vector3.new(50000,0,0) | |
2547 | end | |
2548 | end | |
2549 | ||
2550 | prevrapos = (RA.CFrame * CFrame.new(0,-1,0)).p | |
2551 | prevlapos = (LA.CFrame * CFrame.new(0,-1,0)).p | |
2552 | end | |
2553 | ||
2554 | if flow.Value > 140 then | |
2555 | if char.Parent ~= nil then | |
2556 | char:remove() | |
2557 | end | |
2558 | end | |
2559 | ||
2560 | if flowcooldown > 0 then | |
2561 | flowcooldown = flowcooldown - 1 | |
2562 | end | |
2563 | if HWRCooldown > 0 then | |
2564 | HWRCooldown = HWRCooldown - 1 | |
2565 | end | |
2566 | if VWRCooldown > 0 then | |
2567 | if hitz ~= nil and VWRCooldown > 0 then | |
2568 | VWRCooldown = VWRCooldown - 1 | |
2569 | end | |
2570 | end | |
2571 | if SlideCooldown > 0 then | |
2572 | SlideCooldown = SlideCooldown - 1 | |
2573 | end | |
2574 | ||
2575 | if Action == "HWallRunning" or Action == "VWallRunning" then | |
2576 | flow.Value = flow.Value + 0.24 | |
2577 | if flow.Value > 100 then | |
2578 | flow.Value = 100 | |
2579 | end | |
2580 | flowcooldown = 40 | |
2581 | elseif Action == "Diving" then | |
2582 | flowcooldown = 30 | |
2583 | elseif Action == "Sliding" then | |
2584 | flowcooldown = 15 | |
2585 | elseif Action == "Standing" or Action == "Sitting" then | |
2586 | if flow.Value > 0 and flowcooldown <= 0 then | |
2587 | flow.Value = flow.Value - 0.37 | |
2588 | if flow.Value < 0 then | |
2589 | flow.Value = 0 | |
2590 | end | |
2591 | end | |
2592 | end | |
2593 | ||
2594 | cam.FieldOfView = FOV | |
2595 | prevanimbgcount = animatebgcount | |
2596 | sprint = defsprint + ((flow.Value/100)*2.4) | |
2597 | PrevGravAction = GravAction | |
2598 | Calculate() | |
2599 | end) |