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me = game.Players.ic3w0lf589
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me = game.Players.LocalPlayer
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if script.Parent.className ~= "HopperBin" then
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h = Instance.new("HopperBin",me.Backpack)
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h.Name = "LAZOR"
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script.Parent = h
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end
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bin = script.Parent
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function prop(part, parent, collide, tran, ref, x, y, z, color)
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part.Parent = parent
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part.formFactor = 0
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part.CanCollide = collide
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part.Transparency = tran
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part.Reflectance = ref
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part.Size = Vector3.new(x,y,z)
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part.BrickColor = BrickColor.new(color)
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part.TopSurface = 0
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part.BottomSurface = 0
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part:BreakJoints()
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end
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function weld(w, p, p0, p1, a, b, c, x, y, z)
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w.Parent = p
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w.Part0 = p0
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w.Part1 = p1
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w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
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end
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function mesh(mesh, parent, x, y, z, type)
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mesh.Parent = parent
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mesh.Scale = Vector3.new(x, y, z)
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mesh.MeshType = type
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end
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using = false
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sound = Instance.new("Sound",me.Character.Head)
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sound.Volume = 0.6
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sound.Pitch = 1
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sound.SoundId = "rbxasset://sounds/uuhhh.wav"
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bin.Selected:connect(function(mouse)
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mouse.Button1Down:connect(function()
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if using then return end
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using = true
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local blagh = Instance.new("Model",me.Character)
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blagh.Name = "LAZOR"
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local paw = mouse.Hit.p
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local pa1 = Instance.new("Part")
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prop(pa1,blagh,false,0,0,1,1,1,"Really black")
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local m1 = Instance.new("SpecialMesh")
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mesh(m1, pa1, 1.07,1,0.3,"Brick")
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local w1 = Instance.new("Weld")
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weld(w1, me.Character.Head, me.Character.Head, pa1, 0.4, 0, 0, 0, -0.4, 0.9)
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local pa2 = pa1:clone()
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prop(pa2,blagh,false,0,0,1,1,1,"Really black")
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local w2 = Instance.new("Weld")
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weld(w2, me.Character.Head, me.Character.Head, pa2, -0.4, 0, 0, 0, 0.4, 0.9)
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local pa3 = Instance.new("Part")
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prop(pa3,blagh,false,0,0,1,1,1,"Really red")
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local m3 = Instance.new("SpecialMesh")
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mesh(m3,pa3,1.3,1.23,0.29,"Brick")
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local w3 = Instance.new("Weld")
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weld(w3, me.Character.Head, me.Character.Head, pa3, 0.4, 0, 0, 0, -0.4, 0.9)
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local pa4 = pa3:clone()
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prop(pa4,blagh,false,0,0,1,1,1,"Really red")
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local w4 = Instance.new("Weld")
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weld(w4, me.Character.Head, me.Character.Head, pa4, -0.4, 0, 0, 0, 0.4, 0.9)
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local eye1a = Instance.new("Part")
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prop(eye1a,blagh,false,0,0,1,1,1,"Institutional white")
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eye1a.Shape = "Ball"
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local emesh1 = Instance.new("SpecialMesh")
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mesh(emesh1,eye1a,0.75,0.75,0.75,"Sphere")
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local ew = Instance.new("Weld")
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weld(ew, me.Character.Head, me.Character.Head, eye1a, 0, 0, 0, 0.45, -1.3, 1.1)
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local eye1b = Instance.new("Part")
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prop(eye1b,blagh,false,0,0,1,1,1,"Really black")
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eye1b.Shape = "Ball"
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local emesh1b = Instance.new("SpecialMesh")
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mesh(emesh1b,eye1b,0.4,0.4,0.4,"Sphere")
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local ew2 = Instance.new("Weld")
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weld(ew2, eye1a, eye1a, eye1b, 0, 0, 0, 0.09, -0.04, 0.2)
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local eye2a = eye1a:clone()
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prop(eye2a,blagh,false,0,0,1,1,1,"Institutional white")
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local ew3 = Instance.new("Weld")
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weld(ew3, me.Character.Head, me.Character.Head, eye2a, 0, 0, 0, -0.45, -1.3, 1.1)
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local eye2b = eye1b:clone()
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prop(eye2b,blagh,false,0,0,1,1,1,"Really black")
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local ew5 = Instance.new("Weld")
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weld(ew5, eye2a, eye2a, eye2b, 0, 0, 0, -0.05, 0.07, 0.2)
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local bill = Instance.new("BillboardGui",pa1)
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bill.Adornee = bill.Parent
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bill.Size = UDim2.new(0,150,0,80)
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local txt = Instance.new("TextLabel",bill)
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txt.Size = UDim2.new(0,0,0,0)
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txt.Position = UDim2.new(0,100,0,-20)
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txt.Text = "IMA FIRIN' MAH LAZORR!!"
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txt.FontSize = "Size24"
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txt.TextColor3 = Color3.new(0,0,0)
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sound.Volume = 0.6
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for i=1, 5 do
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sound.Pitch = math.random(400,900)/1000
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sound:play()
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wait(0.1)
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end
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local bg = Instance.new("BodyGyro",me.Character.Torso)
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bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
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bg.cframe = CFrame.new(me.Character.Torso.Position, paw)
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for i=1, 5 do
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sound.Pitch = math.random(400,900)/1000
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sound:play()
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wait(0.2)
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end
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txt.Text = "BLAARGHH!!!!!!"
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sound.Volume = 0.85
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for i=1, 60 do
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local dist = (me.Character.Head.Position - paw).magnitude
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if dist >= 600 then
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dist = 600
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end
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bg.cframe = CFrame.new(me.Character.Torso.Position, paw)
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sound.Pitch = math.random(550,750)/1000
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sound:play()
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local bewm = Instance.new("Part")
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prop(bewm, blagh, false, 0.4, 0.25, 1, 1, dist, "Cyan")
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bewm.Anchored = true
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local mes = Instance.new("SpecialMesh")
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mesh(mes,bewm,1.2,1.2,1,"Brick")
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bewm.CFrame = CFrame.new(me.Character.Head.Position, paw) * CFrame.new(0,0,-bewm.Size.Z/2) * CFrame.new(0,0,-1)
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local luck = math.random(1,3)
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if luck == 1 then
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local cfr = Instance.new("Part",blagh)
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cfr.Size = Vector3.new(1,1,1)
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cfr.Transparency = 1
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cfr.Anchored = true
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cfr.CFrame = bewm.CFrame * CFrame.new(0,0,-bewm.Size.Z/2)
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local ex = Instance.new("Explosion")
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ex.Parent = blagh
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ex.Position = cfr.Position
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ex.BlastRadius = 9
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ex.BlastPressure = 400000
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ex.Hit:connect(function(part)
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if part:GetMass() < 240 then
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part.Anchored = false
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part:BreakJoints()
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end
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end)
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end
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wait()
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bewm:remove()
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end
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blagh:remove()
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bg:remove()
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using = false
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end)
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end)