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1
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
2
InternalData = {}
3
do
4
    script.Parent = owner.Character
5
    local Event = Instance.new("RemoteEvent")
6
    Event.Name = "UserInput"
7
    local function NewFakeEvent()
8
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
9
        return Fake
10
    end
11
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
12
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
13
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
14
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
15
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
16
    local function TriggerEvent(self,Event,...)
17
        local Trigger = Mouse[Event]
18
        if Trigger and Trigger.fakeEvent and Trigger.Function then
19
            Trigger.Function(...)
20
        end
21
    end
22
    Mouse.TrigEvent = TriggerEvent
23
    UserInputService.TrigEvent = TriggerEvent
24
    Event.OnServerEvent:Connect(function(FiredBy,Input)
25
        if FiredBy.Name ~= owner.Name then end
26
        if Input.MouseEvent then
27
            Mouse.Target = Input.Target
28
            Mouse.Hit = Input.Hit
29
        else
30
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
31
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
32
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
33
            end
34
            for _,Action in pairs(ContextActionService.Actions) do
35
                for _,Key in pairs(Action.Keys) do
36
                    if Key==Input.KeyCode then
37
                        Action.Function(Action.Name,Input.UserInputState,Input)
38
                    end
39
                end
40
            end
41
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
42
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
43
        end
44
    end)
45
    InternalData["Mouse"] = Mouse
46
    InternalData["ContextActionService"] = ContextActionService
47
    InternalData["UserInputService"] = UserInputService
48
    Event.Parent = NLS([[
49
        local Player = owner
50
        local Event = script:WaitForChild("UserInput")
51
        local UserInputService = game:GetService("UserInputService")
52
        local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input)
58
        UserInputService.InputEnded:Connect(Input)
59
        local Hit,Target
60
        while wait(1/30) do
61
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
62
                Hit,Target = Mouse.Hit,Mouse.Target
63
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
64
            end
65
        end
66
    ]],owner.Character)
67
end
68
RealGame = game;game = setmetatable({},{
69
    __index = function (self,Index)
70
        local Sandbox = function (Thing)
71
            if Thing:IsA("Player") then
72
                local RealPlayer = Thing
73
                return setmetatable({},{
74
                    __index = function (self,Index)
75
                        local Type = type(RealPlayer[Index])
76
                        if Type == "function" then
77
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
78
                                return function (self)
79
                                    return InternalData["Mouse"]
80
                                end
81
                            end
82
                            return function (self,...)
83
                                return RealPlayer[Index](RealPlayer,...)
84
                            end
85
                        else
86
                            return RealPlayer[Index]
87
                        end
88
                    end;
89
                    __tostring = function(self)
90
                        return RealPlayer.Name
91
                    end
92
                })
93
            end
94
        end
95
        if RealGame[Index] then
96
            local Type = type(RealGame[Index])
97
            if Type == "function" then
98
                if Index:lower() == "getservice" or Index:lower() == "service" then
99
                    return function (self,Service)
100
                        if Service:lower() == "players" then
101
                            return setmetatable({},{
102
                                __index = function (self2,Index2)
103
                                    local RealService = RealGame:GetService(Service)
104
                                    local Type2 = type(Index2)
105
                                    if Type2 == "function" then
106
                                        return function (self,...)
107
                                            return RealService[Index2](RealService,...)
108
                                        end
109
                                    else
110
                                        if Index2:lower() == "localplayer" then
111
                                            return Sandbox(owner)
112
                                        end
113
                                        return RealService[Index2]
114
                                    end
115
                                end;
116
                                __tostring = function(self)
117
                                    return RealGame:GetService(Service).Name
118
                                end
119
                            })
120
                        elseif Service:lower() == "contextactionservice" then
121
                            return InternalData["ContextActionService"]
122
                        elseif Service:lower() == "contextactionservice" then
123
                            return InternalData["UserInputService"]
124
                        elseif Service:lower() == "runservice" then
125
                            return setmetatable({},{
126
                                __index = function(self2,Index2)
127
                                    local RealService = RealGame:GetService(Service)
128
                                    local Type2 = type(Index2)
129
                                    if Type2 == "function" then
130
                                        return function (self,...)
131
                                            return RealService[Index2](RealService,...)
132
                                        end
133
                                    else
134
                                        if Index2:lower() == "bindtorenderstep" then
135
                                            return function (self,Name,Priority,Function)
136
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
137
                                            end
138
                                        end
139
                                        if Index2:lower() == "renderstepped" then
140
                                            return RealService["Stepped"]
141
                                        end
142
                                        return RealService[Index2]
143
                                    end
144
                                end
145
                            })
146
                        else
147
                            return RealGame:GetService(Service)
148
                        end
149
                    end
150
                end
151
                return function (self,...)
152
                    return RealGame[Index](RealGame,...)
153
                end
154
            else
155
                if game:GetService(Index) then
156
                    return game:GetService(Index)
157
                end
158
                return RealGame[Index]
159
            end
160
        else
161
            return nil
162
        end
163
    end
164
});Game = game;owner = game:GetService("Players").LocalPlayer
165
print("Complete! Running...")
166
167
168
wait(0.1)
169
local Player = game.Players.LocalPlayer
170
local Character = Player.Character
171
local Humanoid = Character.Humanoid
172
Humanoid.Name = "DIO"
173
local Mouse = Player:GetMouse()
174
local LeftArm = Character["Left Arm"]
175
local RightArm = Character["Right Arm"]
176
local LeftLeg = Character["Left Leg"]
177
local RightLeg = Character["Right Leg"]
178
local Head = Character.Head
179
local Torso = Character.Torso
180
function chatfunc(text)
181
local chat = coroutine.wrap(function()
182
if Character:FindFirstChild("TalkingBillBoard")~= nil then
183
Character:FindFirstChild("TalkingBillBoard"):destroy()
184
end
185
local naeeym2 = Instance.new("BillboardGui",Character)
186
naeeym2.Size = UDim2.new(0,100,0,40)
187
naeeym2.StudsOffset = Vector3.new(0,3,0)
188
naeeym2.Adornee = Head
189
naeeym2.Name = "TalkingBillBoard"
190
 tecks2 = Instance.new("TextLabel",naeeym2)
191
tecks2.BackgroundTransparency = 1
192
tecks2.BorderSizePixel = 0
193
tecks2.Text = ""
194
tecks2.Font = "Fantasy"
195
tecks2.TextSize = 30
196
tecks2.TextStrokeTransparency = 0
197
tecks2.TextColor3 = Color3.new(196, 112, 160)
198
tecks2.TextStrokeColor3 = Color3.new(22, 29, 50)
199
tecks2.Size = UDim2.new(1,0,0.5,0)
200
local tecks3 = Instance.new("TextLabel",naeeym2)
201
tecks3.BackgroundTransparency = 1
202
tecks3.BorderSizePixel = 0
203
tecks3.Text = ""
204
tecks3.Font = "Fantasy"
205
tecks3.TextSize = 30
206
tecks3.TextStrokeTransparency = 0
207
tecks3.TextColor3 = Color3.new(196, 112, 160)
208
tecks3.TextStrokeColor3 = Color3.new(22, 29, 50)
209
tecks3.Size = UDim2.new(1,0,0.5,0)
210
for i = 1,string.len(text),1 do
211
212
tecks2.Text = string.sub(text,1,i)
213
tecks3.Text = string.sub(text,1,i)
214
wait(0.01)
215
end
216
wait(2)
217
for i = 1, 50 do
218
219
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
220
tecks2.Rotation = tecks2.Rotation - .8
221
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
222
tecks2.TextTransparency = tecks2.TextTransparency + .04
223
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
224
tecks3.Rotation = tecks2.Rotation + .8
225
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
226
tecks3.TextTransparency = tecks2.TextTransparency + .04
227
end
228
naeeym2:Destroy()
229
end)
230
chat()
231
local txt = Instance.new("BillboardGui", Character)
232
txt.Adornee = Character.Head
233
txt.Name = "_status"
234
txt.Size = UDim2.new(4, 0, 2.5, 0)
235
txt.StudsOffset = Vector3.new(-4, 2, 0)
236
local text = Instance.new("TextLabel", txt)
237
text.Size = UDim2.new(3, 0, 0.5, 0)
238
text.FontSize = "Size24"
239
text.TextScaled = true
240
text.TextTransparency = 0
241
text.BackgroundTransparency = 1
242
text.TextTransparency = 0
243
text.TextStrokeTransparency = 0
244
text.Font = "SciFi"
245
text.TextColor3 = Color3.new(196, 112, 160)
246
text.TextStrokeColor3 = Color3.new(22, 29, 50)
247
text.Text = ""
248
Player = game:service'Players'.LocalPlayer
249
Character = Player.Character
250
local ms = Player:GetMouse()
251
CV="Bright red"
252
 
253
local txt = Instance.new("BillboardGui", chr)
254
txt.Adornee = Character.Head
255
txt.Name = "_status"
256
txt.Size = UDim2.new(4, 0, 2.5, 0)
257
txt.StudsOffset = Vector3.new(-4, 1.5, 0)
258
local text = Instance.new("TextLabel", txt)
259
text.Size = UDim2.new(3, 0, 0.5, 0)
260
text.FontSize = "Size24"
261
text.TextScaled = false
262
text.TextTransparency = 0
263
text.BackgroundTransparency = 1
264
text.TextTransparency = 0
265
text.TextStrokeTransparency = 0
266
text.Font = "SciFi"
267
text.TextColor3 = Color3.new(196, 112, 160)
268
text.TextStrokeColor3 = Color3.new(22, 29, 50)
269
text.Text = "by lanceron2"  
270
end
271
Humanoid.Health = Humanoid.MaxHealth
272
local BC = Character["Body Colors"]
273
local Camera = game.Workspace.CurrentCamera
274
local RootPart = Character.HumanoidRootPart
275
local Music = Instance.new("Sound",RootPart)
276
        Music.Pitch = 1
277
        Music.Volume = 1.25
278
        Music.Looped = true
279
        Music.SoundId = "rbxassetid://3030169767"
280
        Music:play()
281
local RootJoint = RootPart.RootJoint
282
local Pause = false
283
local attack = false
284
local Change = false
285
local DDZ = false
286
local LOL = false
287
local Anim = 'Idle'
288
local attacktype = 1
289
local delays = false
290
local play = true
291
local Time = 7
292
local targetted = nil
293
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
294
local velocity = RootPart.Velocity.y
295
local sine = 0
296
local change = 1
297
local D = false
298
Loop = false
299
local DD = false
300
local doe = 0
301
local Create = LoadLibrary("RbxUtility").Create
302
local Stand = Instance.new("Model",Character)
303
Stand.Name = "Stand"
304
local ST = Instance.new("Part",Stand)
305
ST.Size = Vector3.new(2,2,1)
306
ST.BrickColor = BrickColor.new("White")
307
ST.CanCollide = false
308
local ST2 = Instance.new("SpecialMesh",ST)
309
ST2.MeshId = "rbxasset://fonts/torso.mesh"
310
ST2.Scale = Vector3.new(1,1,1)
311
local ST3 = Instance.new("Weld",ST)
312
ST3.Part0 = RootPart
313
ST3.Part1 = ST
314
ST3.C0 = CFrame.new(0,0,0)
315
local SH = Instance.new("Part",Stand)
316
SH.Size = Vector3.new(1.25,1.25,1.25)
317
SH.CanCollide = false
318
SH.BrickColor = BrickColor.new("White")
319
local SH2 = Instance.new("SpecialMesh",SH)
320
SH2.MeshType = "Head"
321
SH2.Scale = Vector3.new(1,1,1)
322
local SH2 = Instance.new("Weld",SH)
323
SH2.Part0 = ST
324
SH2.Part1 = SH
325
SH2.C0 = CFrame.new(0,1.5,0)
326
local SRA = Instance.new("Part",Stand)
327
SRA.Size = Vector3.new(1,2,1)
328
SRA.CanCollide = false
329
SRA.BrickColor = BrickColor.new("Pink")
330
local SRA2 = Instance.new("SpecialMesh",SRA)
331
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
332
SRA2.Scale = Vector3.new(1,1,1)
333
local SRA3 = Instance.new("Weld",SRA)
334
SRA3.Part0 = ST
335
SRA3.Part1 = SRA
336
SRA3.C0 = CFrame.new(1.5,0,0)
337
local SLA = Instance.new("Part",Stand)
338
SLA.Size = Vector3.new(1,2,1)
339
SLA.CanCollide = false
340
SLA.BrickColor = BrickColor.new("Pink")
341
local SLA2 = Instance.new("SpecialMesh",SLA)
342
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
343
SLA2.Scale = Vector3.new(1,1,1)
344
local SLA3 = Instance.new("Weld",SLA)
345
SLA3.Part0 = ST
346
SLA3.Part1 = SLA
347
SLA3.C0 = CFrame.new(-1.5,0,0)
348
local SRL = Instance.new("Part",Stand)
349
SRL.Size = Vector3.new(1,2,1)
350
SRL.CanCollide = false
351
SRL.BrickColor = BrickColor.new("Pink")
352
local SRL2 = Instance.new("SpecialMesh",SRL)
353
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
354
SRL2.Scale = Vector3.new(1,1,1)
355
local SRL3 = Instance.new("Weld",SRL)
356
SRL3.Part0 = ST
357
SRL3.Part1 = SRL
358
SRL3.C0 = CFrame.new(0.5,-2,0)
359
local ArmsA = Instance.new("Part",Stand)
360
ArmsA.BrickColor = BrickColor.new("Pink")
361
ArmsA.CanCollide = false
362
local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
363
ArmsA2.MeshId = "rbxassetid://1412262458"
364
ArmsA2.Scale = Vector3.new(0.018,0.021,0.018)
365
local ArmsA3 = Instance.new("Weld",ArmsA)
366
ArmsA3.Part0 = SLA
367
ArmsA3.Part1 = ArmsA
368
ArmsA3.C0 = CFrame.new(-0.21,0.1,-0.11)*CFrame.Angles(0,3.1,0)
369
local OtArmsA = Instance.new("Part",Stand)
370
OtArmsA.BrickColor = BrickColor.new("Pink")
371
OtArmsA.CanCollide = false
372
local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
373
OtArmsA2.MeshId = "rbxassetid://1412262458"
374
OtArmsA2.Scale = Vector3.new(0.02,0.021,0.019)
375
local OtArmsA3 = Instance.new("Weld",OtArmsA)
376
OtArmsA3.Part0 = SRA
377
OtArmsA3.Part1 = OtArmsA
378
OtArmsA3.C0 = CFrame.new(0.17,0.2,0.09)*CFrame.Angles(0,6.265,0)
379
local SLL = Instance.new("Part",Stand)
380
SLL.Size = Vector3.new(1,2,1)
381
SLL.CanCollide = false
382
SLL.BrickColor = BrickColor.new("Pink")
383
local SLL2 = Instance.new("SpecialMesh",SLL)
384
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
385
SLL2.Scale = Vector3.new(1,1,1)
386
local SLL3 = Instance.new("Weld",SLL)
387
SLL3.Part0 = ST
388
SLL3.Part1 = SLL
389
SLL3.C0 = CFrame.new(-0.5,-2,0)
390
local Face = Instance.new("Decal",SH)
391
Face.Face = "Front"
392
Face.Texture = "http://www.roblox.com/asset/?id=0"
393
local StarH = Instance.new("Part",Stand)
394
StarH.BrickColor = BrickColor.new("White")
395
StarH.CanCollide = false
396
local StarH2 = Instance.new("SpecialMesh",StarH)
397
StarH2.MeshId = "rbxassetid://0"
398
StarH2.Scale = Vector3.new(1,1,1)
399
local StarH3 = Instance.new("Weld",StarH)
400
StarH3.Part0 = SH
401
StarH3.Part1 = StarH
402
StarH3.C0 = CFrame.new(0,0.5,0.29)*CFrame.Angles(-0.9,0,0)
403
local ARW = Instance.new("Part",Stand)
404
ARW.BrickColor = BrickColor.new("Pink")
405
ARW.CanCollide = false
406
local ARW2 = Instance.new("SpecialMesh",ARW)
407
ARW2.MeshId = "rbxassetid://2248726963"
408
ARW2.Scale = Vector3.new(0.90, 0.80, 0.40)
409
local ARW3 = Instance.new("Weld",ARW)
410
ARW3.Part0 = SH
411
ARW3.Part1 = ARW
412
ARW3.C0 = CFrame.new(0,0.5,-0.51)*CFrame.Angles(0.3,0,0)
413
local Scarf = Instance.new("Part",Stand)
414
Scarf.BrickColor = BrickColor.new("Pink")
415
Scarf.CanCollide = false
416
local Scarf2 = Instance.new("SpecialMesh",Scarf)
417
Scarf2.MeshId = "rbxassetid://2248726963"
418
Scarf2.Scale = Vector3.new(0.600, 0.500, 0.600)
419
local Scarf3 = Instance.new("Weld",Scarf)
420
Scarf3.Part0 = ST
421
Scarf3.Part1 = Scarf
422
Scarf3.C0 = CFrame.new(0,0.5,-0.7)*CFrame.Angles(0,0,0)
423
local AM= Instance.new("Part",Stand)
424
AM.BrickColor = BrickColor.new("Pink")
425
AM.CanCollide = false
426
local AM2= Instance.new("SpecialMesh",AM)
427
AM2.MeshId = "rbxassetid://1175220072"
428
AM2.Scale = Vector3.new(0.01,0.01,0.01)
429
local AM3 = Instance.new("Weld",AM)
430
AM3.Part0 = ST
431
AM3.Part1 = AM
432
AM3.C0 = CFrame.new(0,0.3,0)*CFrame.Angles(0,0,0)
433
local Clot = Instance.new("Part",Stand)
434
Clot.BrickColor = BrickColor.new("Pink")
435
Clot.CanCollide = false
436
local Clot2 = Instance.new("SpecialMesh",Clot)
437
Clot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
438
Clot2.Scale = Vector3.new(1.1,1.1,1.1)
439
local Clot3 = Instance.new("Weld",Clot)
440
Clot3.Part0 = ST
441
Clot3.Part1 = Clot
442
Clot3.C0 = CFrame.new(0,-0.8,0)*CFrame.Angles(0,0,0)
443
local BClot = Instance.new("Part",Stand)
444
BClot.BrickColor = BrickColor.new("Pink")
445
BClot.CanCollide = false
446
local BClot2 = Instance.new("SpecialMesh",BClot)
447
BClot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
448
BClot2.Scale = Vector3.new(0.0000001,0.0000001,0.0000001)
449
local BClot3 = Instance.new("Weld",BClot)
450
BClot3.Part0 = ST
451
BClot3.Part1 = BClot
452
BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(0,0,0)
453
local LegA = Instance.new("Part",Stand)
454
LegA.BrickColor = BrickColor.new("White")
455
LegA.CanCollide = false
456
local LegA2 = Instance.new("SpecialMesh",LegA)
457
LegA2.MeshId = "rbxassetid://1412404633"
458
LegA2.Scale = Vector3.new(0.0098,0.01,0.01)
459
local LegA3 = Instance.new("Weld",LegA)
460
LegA3.Part0 = SLL
461
LegA3.Part1 = LegA
462
LegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0.06,0,0)
463
local OtLegA = Instance.new("Part",Stand)
464
OtLegA.BrickColor = BrickColor.new("White")
465
OtLegA.CanCollide = false
466
local OtLegA2 = Instance.new("SpecialMesh",OtLegA)
467
OtLegA2.MeshId = "rbxassetid://1412404633"
468
OtLegA2.Scale = Vector3.new(0.010,0.010,0.010)
469
local OtLegA3 = Instance.new("Weld",OtLegA)
470
OtLegA3.Part0 = SRL
471
OtLegA3.Part1 = OtLegA
472
OtLegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(6.4,3.1,0)
473
local Shoulder = Instance.new("Part",Stand)
474
Shoulder.BrickColor = BrickColor.new("White")
475
Shoulder.CanCollide = false
476
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
477
Shoulder2.MeshId = "rbxassetid://1412255210"
478
Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
479
local Shoulder3 = Instance.new("Weld",Shoulder)
480
Shoulder3.Part0 = SRA
481
Shoulder3.Part1 = Shoulder
482
Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
483
local OtShoulder = Instance.new("Part",Stand)
484
OtShoulder.BrickColor = BrickColor.new("White")
485
OtShoulder.CanCollide = false
486
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
487
OtShoulder2.MeshId = "rbxassetid://1412255210"
488
OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
489
local OtShoulder3 = Instance.new("Weld",OtShoulder)
490
OtShoulder3.Part0 = SLA
491
OtShoulder3.Part1 = OtShoulder
492
OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
493
local ArmsA = Instance.new("Part",Stand)
494
ArmsA.BrickColor = BrickColor.new("Pink")
495
ArmsA.CanCollide = false
496
local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
497
ArmsA2.MeshId = "rbxassetid://3429797627"
498
ArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
499
local ArmsA3 = Instance.new("Weld",ArmsA)
500
ArmsA3.Part0 = SLA
501
ArmsA3.Part1 = ArmsA
502
ArmsA3.C0 = CFrame.new(-0.65,0.1,0)*CFrame.Angles(0,0,0)
503
local OtArmsA = Instance.new("Part",Stand)
504
OtArmsA.BrickColor = BrickColor.new("Pink")
505
OtArmsA.CanCollide = false
506
local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
507
OtArmsA2.MeshId = "rbxassetid://3429797627"
508
OtArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
509
local OtArmsA3 = Instance.new("Weld",OtArmsA)
510
OtArmsA3.Part0 = SRA
511
OtArmsA3.Part1 = OtArmsA
512
OtArmsA3.C0 = CFrame.new(0.65,0.1,0)*CFrame.Angles(0,3,0)
513
local Abs = Instance.new("Part",Stand)
514
Abs.BrickColor = BrickColor.new("White")
515
Abs.CanCollide = false
516
local Abs2 = Instance.new("SpecialMesh",Abs)
517
Abs2.MeshId = "rbxassetid://958074736"
518
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
519
local Abs3 = Instance.new("Weld",Abs)
520
Abs3.Part0 = ST
521
Abs3.Part1 = Abs
522
Abs3.C0 = CFrame.new(0,0.2,-0.5)*CFrame.Angles(-12.4,0,0)
523
Humanoid.Animator.Parent = nil
524
Character.Animate.Parent = nil
525
mas = Instance.new("Model",game:GetService("Lighting"))
526
WeldConstraint0 = Instance.new("WeldConstraint")
527
WeldConstraint1 = Instance.new("WeldConstraint")
528
WeldConstraint2 = Instance.new("WeldConstraint")
529
WeldConstraint3 = Instance.new("WeldConstraint")
530
WeldConstraint4 = Instance.new("WeldConstraint")
531
WeldConstraint5 = Instance.new("WeldConstraint")
532
WeldConstraint6 = Instance.new("WeldConstraint")
533
WeldConstraint7 = Instance.new("WeldConstraint")
534
WeldConstraint8 = Instance.new("WeldConstraint")
535
WeldConstraint9 = Instance.new("WeldConstraint")
536
WeldConstraint10 = Instance.new("WeldConstraint")
537
WeldConstraint11 = Instance.new("WeldConstraint")
538
WeldConstraint12 = Instance.new("WeldConstraint")
539
WeldConstraint13 = Instance.new("WeldConstraint")
540
Part14 = Instance.new("Part")
541
Part15 = Instance.new("Part")
542
WeldConstraint16 = Instance.new("WeldConstraint")
543
WeldConstraint17 = Instance.new("WeldConstraint")
544
WeldConstraint18 = Instance.new("WeldConstraint")
545
WeldConstraint19 = Instance.new("WeldConstraint")
546
WeldConstraint20 = Instance.new("WeldConstraint")
547
WeldConstraint21 = Instance.new("WeldConstraint")
548
WeldConstraint22 = Instance.new("WeldConstraint")
549
WeldConstraint23 = Instance.new("WeldConstraint")
550
WeldConstraint24 = Instance.new("WeldConstraint")
551
WeldConstraint25 = Instance.new("WeldConstraint")
552
WeldConstraint26 = Instance.new("WeldConstraint")
553
WeldConstraint27 = Instance.new("WeldConstraint")
554
WeldConstraint28 = Instance.new("WeldConstraint")
555
WeldConstraint29 = Instance.new("WeldConstraint")
556
Part30 = Instance.new("Part")
557
Part31 = Instance.new("Part")
558
Part32 = Instance.new("Part")
559
Part33 = Instance.new("Part")
560
Part34 = Instance.new("Part")
561
Part35 = Instance.new("Part")
562
Part36 = Instance.new("Part")
563
Part37 = Instance.new("Part")
564
Part38 = Instance.new("Part")
565
Part39 = Instance.new("Part")
566
Part40 = Instance.new("Part")
567
Part41 = Instance.new("Part")
568
Part42 = Instance.new("Part")
569
WeldConstraint20.Parent = Part15
570
WeldConstraint20.Part0 = Part15
571
WeldConstraint20.Part1 = Part33
572
WeldConstraint22.Parent = Part15
573
WeldConstraint22.Part0 = Part15
574
WeldConstraint22.Part1 = Part35
575
WeldConstraint21.Parent = Part15
576
WeldConstraint21.Part0 = Part15
577
WeldConstraint21.Part1 = Part34
578
WeldConstraint23.Parent = Part15
579
WeldConstraint23.Part0 = Part15
580
WeldConstraint23.Part1 = Part36
581
WeldConstraint24.Parent = Part15
582
WeldConstraint24.Part0 = Part15
583
WeldConstraint24.Part1 = Part37
584
WeldConstraint25.Parent = Part15
585
WeldConstraint25.Part0 = Part15
586
WeldConstraint25.Part1 = Part38
587
WeldConstraint26.Parent = Part15
588
WeldConstraint26.Part0 = Part15
589
WeldConstraint26.Part1 = Part39
590
WeldConstraint27.Parent = Part15
591
WeldConstraint27.Part0 = Part15
592
WeldConstraint27.Part1 = Part40
593
WeldConstraint29.Parent = Part15
594
WeldConstraint29.Part0 = Part15
595
WeldConstraint29.Part1 = Part42
596
WeldConstraint28.Parent = Part15
597
WeldConstraint28.Part0 = Part15
598
WeldConstraint28.Part1 = Part41
599
WeldConstraint16.Parent = Part15
600
WeldConstraint16.Part0 = Part15
601
WeldConstraint16.Part1 = Part14
602
WeldConstraint17.Parent = Part15
603
WeldConstraint17.Part0 = Part15
604
WeldConstraint17.Part1 = Part30
605
WeldConstraint18.Parent = Part15
606
WeldConstraint18.Part0 = Part15
607
WeldConstraint18.Part1 = Part31
608
WeldConstraint19.Parent = Part15
609
WeldConstraint19.Part0 = Part15
610
WeldConstraint19.Part1 = Part32
611
Part14.Name = "Glove"
612
Part14.Parent = mas
613
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
614
Part14.Orientation = Vector3.new(0, 178.389999, 0)
615
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
616
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
617
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
618
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
619
Part14.BottomSurface = Enum.SurfaceType.Smooth
620
Part14.BrickColor = BrickColor.new("White")
621
Part14.CanCollide = false
622
Part14.Material = Enum.Material.SmoothPlastic
623
Part14.TopSurface = Enum.SurfaceType.Smooth
624
Part14.brickColor = BrickColor.new("White")
625
Part15.Name = "LeftHandle"
626
Part15.Parent = mas
627
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
628
Part15.Orientation = Vector3.new(0, 179.73999, 0)
629
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
630
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
631
Part15.Color = Color3.new(1, 1, 0)
632
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
633
Part15.BottomSurface = Enum.SurfaceType.Smooth
634
Part15.BrickColor = BrickColor.new("White")
635
Part15.CanCollide = false
636
Part15.Material = Enum.Material.SmoothPlastic
637
Part15.TopSurface = Enum.SurfaceType.Smooth
638
Part15.brickColor = BrickColor.new("White")
639
Part15.Shape = Enum.PartType.Ball
640
WeldConstraint16.Parent = Part15
641
WeldConstraint16.Part0 = Part15
642
WeldConstraint16.Part1 = Part14
643
WeldConstraint17.Parent = Part15
644
WeldConstraint17.Part0 = Part15
645
WeldConstraint17.Part1 = Part30
646
WeldConstraint18.Parent = Part15
647
WeldConstraint18.Part0 = Part15
648
WeldConstraint18.Part1 = Part31
649
WeldConstraint19.Parent = Part15
650
WeldConstraint19.Part0 = Part15
651
WeldConstraint19.Part1 = Part32
652
WeldConstraint20.Parent = Part15
653
WeldConstraint20.Part0 = Part15
654
WeldConstraint20.Part1 = Part33
655
WeldConstraint21.Parent = Part15
656
WeldConstraint21.Part0 = Part15
657
WeldConstraint21.Part1 = Part34
658
WeldConstraint22.Parent = Part15
659
WeldConstraint22.Part0 = Part15
660
WeldConstraint22.Part1 = Part35
661
WeldConstraint23.Parent = Part15
662
WeldConstraint23.Part0 = Part15
663
WeldConstraint23.Part1 = Part36
664
WeldConstraint24.Parent = Part15
665
WeldConstraint24.Part0 = Part15
666
WeldConstraint24.Part1 = Part37
667
WeldConstraint25.Parent = Part15
668
WeldConstraint25.Part0 = Part15
669
WeldConstraint25.Part1 = Part38
670
WeldConstraint26.Parent = Part15
671
WeldConstraint26.Part0 = Part15
672
WeldConstraint26.Part1 = Part39
673
WeldConstraint27.Parent = Part15
674
WeldConstraint27.Part0 = Part15
675
WeldConstraint27.Part1 = Part40
676
WeldConstraint28.Parent = Part15
677
WeldConstraint28.Part0 = Part15
678
WeldConstraint28.Part1 = Part41
679
WeldConstraint29.Parent = Part15
680
WeldConstraint29.Part0 = Part15
681
WeldConstraint29.Part1 = Part42
682
Part30.Parent = mas
683
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
684
Part30.Orientation = Vector3.new(0, 178.389999, 0)
685
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
686
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
687
Part30.Color = Color3.new(1, 1, 0)
688
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
689
Part30.BottomSurface = Enum.SurfaceType.Smooth
690
Part30.BrickColor = BrickColor.new("White")
691
Part30.CanCollide = false
692
Part30.Material = Enum.Material.SmoothPlastic
693
Part30.TopSurface = Enum.SurfaceType.Smooth
694
Part30.brickColor = BrickColor.new("White")
695
Part30.Shape = Enum.PartType.Ball
696
Part31.Parent = mas
697
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
698
Part31.Orientation = Vector3.new(0, 178.389999, 0)
699
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
700
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
701
Part31.Color = Color3.new(1, 1, 0)
702
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
703
Part31.BottomSurface = Enum.SurfaceType.Smooth
704
Part31.BrickColor = BrickColor.new("White")
705
Part31.CanCollide = false
706
Part31.Material = Enum.Material.SmoothPlastic
707
Part31.TopSurface = Enum.SurfaceType.Smooth
708
Part31.brickColor = BrickColor.new("Pink")
709
Part31.Shape = Enum.PartType.Ball
710
Part32.Parent = mas
711
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
712
Part32.Orientation = Vector3.new(0, 178.389999, 0)
713
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
714
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
715
Part32.Color = Color3.new(1, 1, 0)
716
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
717
Part32.BottomSurface = Enum.SurfaceType.Smooth
718
Part32.BrickColor = BrickColor.new("White")
719
Part32.CanCollide = false
720
Part32.Material = Enum.Material.SmoothPlastic
721
Part32.TopSurface = Enum.SurfaceType.Smooth
722
Part32.brickColor = BrickColor.new("White")
723
Part32.Shape = Enum.PartType.Ball
724
Part33.Parent = mas
725
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
726
Part33.Orientation = Vector3.new(0, 178.389999, 0)
727
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
728
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
729
Part33.Color = Color3.new(1, 1, 0)
730
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
731
Part33.BottomSurface = Enum.SurfaceType.Smooth
732
Part33.BrickColor = BrickColor.new("White")
733
Part33.CanCollide = false
734
Part33.Material = Enum.Material.SmoothPlastic
735
Part33.TopSurface = Enum.SurfaceType.Smooth
736
Part33.brickColor = BrickColor.new("White")
737
Part33.Shape = Enum.PartType.Ball
738
Part34.Parent = mas
739
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
740
Part34.Orientation = Vector3.new(0, 178.389999, 0)
741
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
742
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
743
Part34.Color = Color3.new(1, 1, 0)
744
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
745
Part34.BottomSurface = Enum.SurfaceType.Smooth
746
Part34.BrickColor = BrickColor.new("White")
747
Part34.CanCollide = false
748
Part34.Material = Enum.Material.SmoothPlastic
749
Part34.TopSurface = Enum.SurfaceType.Smooth
750
Part34.brickColor = BrickColor.new("White")
751
Part34.Shape = Enum.PartType.Ball
752
Part35.Parent = mas
753
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
754
Part35.Orientation = Vector3.new(0, 178.389999, 0)
755
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
756
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
757
Part35.Color = Color3.new(1, 1, 0)
758
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
759
Part35.BottomSurface = Enum.SurfaceType.Smooth
760
Part35.BrickColor = BrickColor.new("White")
761
Part35.CanCollide = false
762
Part35.Material = Enum.Material.SmoothPlastic
763
Part35.TopSurface = Enum.SurfaceType.Smooth
764
Part35.brickColor = BrickColor.new("Pink")
765
Part35.Shape = Enum.PartType.Ball
766
Part36.Parent = mas
767
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
768
Part36.Orientation = Vector3.new(0, 178.389999, 0)
769
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
770
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
771
Part36.Color = Color3.new(1, 1, 0)
772
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
773
Part36.BottomSurface = Enum.SurfaceType.Smooth
774
Part36.BrickColor = BrickColor.new("White")
775
Part36.CanCollide = false
776
Part36.Material = Enum.Material.SmoothPlastic
777
Part36.TopSurface = Enum.SurfaceType.Smooth
778
Part36.brickColor = BrickColor.new("White")
779
Part36.Shape = Enum.PartType.Ball
780
Part37.Parent = mas
781
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
782
Part37.Orientation = Vector3.new(0, 178.389999, 0)
783
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
784
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
785
Part37.Color = Color3.new(1, 1, 0)
786
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
787
Part37.BottomSurface = Enum.SurfaceType.Smooth
788
Part37.BrickColor = BrickColor.new("White")
789
Part37.CanCollide = false
790
Part37.Material = Enum.Material.SmoothPlastic
791
Part37.TopSurface = Enum.SurfaceType.Smooth
792
Part37.brickColor = BrickColor.new("White")
793
Part37.Shape = Enum.PartType.Ball
794
Part38.Parent = mas
795
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
796
Part38.Orientation = Vector3.new(0, 178.389999, 0)
797
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
798
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
799
Part38.Color = Color3.new(1, 1, 0)
800
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
801
Part38.BottomSurface = Enum.SurfaceType.Smooth
802
Part38.BrickColor = BrickColor.new("White")
803
Part38.CanCollide = false
804
Part38.Material = Enum.Material.SmoothPlastic
805
Part38.TopSurface = Enum.SurfaceType.Smooth
806
Part38.brickColor = BrickColor.new("White")
807
Part38.Shape = Enum.PartType.Ball
808
Part39.Parent = mas
809
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
810
Part39.Orientation = Vector3.new(0, 178.389999, 0)
811
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
812
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
813
Part39.Color = Color3.new(1, 1, 0)
814
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
815
Part39.BottomSurface = Enum.SurfaceType.Smooth
816
Part39.BrickColor = BrickColor.new("White")
817
Part39.CanCollide = false
818
Part39.Material = Enum.Material.SmoothPlastic
819
Part39.TopSurface = Enum.SurfaceType.Smooth
820
Part39.brickColor = BrickColor.new("White")
821
Part39.Shape = Enum.PartType.Ball
822
Part40.Parent = mas
823
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
824
Part40.Orientation = Vector3.new(0, 178.389999, 0)
825
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
826
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
827
Part40.Color = Color3.new(1, 1, 0)
828
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
829
Part40.BottomSurface = Enum.SurfaceType.Smooth
830
Part40.BrickColor = BrickColor.new("White")
831
Part40.CanCollide = false
832
Part40.Material = Enum.Material.SmoothPlastic
833
Part40.TopSurface = Enum.SurfaceType.Smooth
834
Part40.brickColor = BrickColor.new("White")
835
Part41.Parent = mas
836
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
837
Part41.Orientation = Vector3.new(0, 178.389999, 0)
838
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
839
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
840
Part41.Color = Color3.new(1, 1, 0)
841
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
842
Part41.BottomSurface = Enum.SurfaceType.Smooth
843
Part41.BrickColor = BrickColor.new("White")
844
Part41.CanCollide = false
845
Part41.Material = Enum.Material.SmoothPlastic
846
Part41.TopSurface = Enum.SurfaceType.Smooth
847
Part41.brickColor = BrickColor.new("White")
848
Part42.Parent = mas
849
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
850
Part42.Orientation = Vector3.new(0, 179.73999, 0)
851
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
852
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
853
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
854
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
855
Part42.BottomSurface = Enum.SurfaceType.Smooth
856
Part42.BrickColor = BrickColor.new("White")
857
Part42.CanCollide = false
858
Part42.Material = Enum.Material.SmoothPlastic
859
Part42.TopSurface = Enum.SurfaceType.Smooth
860
Part42.brickColor = BrickColor.new("White")
861
for i,v in pairs(mas:GetChildren()) do
862
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
863
    pcall(function() v:MakeJoints() end)
864
end
865
local Wld = Instance.new("Weld",Part15)
866
Wld.Part0 = SLA
867
Wld.Part1 = Part15
868
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
869
mas2 = Instance.new("Model",game:GetService("Lighting"))
870
WeldConstraint0 = Instance.new("WeldConstraint")
871
WeldConstraint1 = Instance.new("WeldConstraint")
872
WeldConstraint2 = Instance.new("WeldConstraint")
873
WeldConstraint3 = Instance.new("WeldConstraint")
874
WeldConstraint4 = Instance.new("WeldConstraint")
875
WeldConstraint5 = Instance.new("WeldConstraint")
876
WeldConstraint6 = Instance.new("WeldConstraint")
877
WeldConstraint7 = Instance.new("WeldConstraint")
878
WeldConstraint8 = Instance.new("WeldConstraint")
879
WeldConstraint9 = Instance.new("WeldConstraint")
880
WeldConstraint10 = Instance.new("WeldConstraint")
881
WeldConstraint11 = Instance.new("WeldConstraint")
882
WeldConstraint12 = Instance.new("WeldConstraint")
883
WeldConstraint13 = Instance.new("WeldConstraint")
884
Part14 = Instance.new("Part")
885
Part15 = Instance.new("Part")
886
WeldConstraint16 = Instance.new("WeldConstraint")
887
WeldConstraint17 = Instance.new("WeldConstraint")
888
WeldConstraint18 = Instance.new("WeldConstraint")
889
WeldConstraint19 = Instance.new("WeldConstraint")
890
WeldConstraint20 = Instance.new("WeldConstraint")
891
WeldConstraint21 = Instance.new("WeldConstraint")
892
WeldConstraint22 = Instance.new("WeldConstraint")
893
WeldConstraint23 = Instance.new("WeldConstraint")
894
WeldConstraint24 = Instance.new("WeldConstraint")
895
WeldConstraint25 = Instance.new("WeldConstraint")
896
WeldConstraint26 = Instance.new("WeldConstraint")
897
WeldConstraint27 = Instance.new("WeldConstraint")
898
WeldConstraint28 = Instance.new("WeldConstraint")
899
WeldConstraint29 = Instance.new("WeldConstraint")
900
Part30 = Instance.new("Part")
901
Part31 = Instance.new("Part")
902
Part32 = Instance.new("Part")
903
Part33 = Instance.new("Part")
904
Part34 = Instance.new("Part")
905
Part35 = Instance.new("Part")
906
Part36 = Instance.new("Part")
907
Part37 = Instance.new("Part")
908
Part38 = Instance.new("Part")
909
Part39 = Instance.new("Part")
910
Part40 = Instance.new("Part")
911
Part41 = Instance.new("Part")
912
Part42 = Instance.new("Part")
913
WeldConstraint20.Parent = Part15
914
WeldConstraint20.Part0 = Part15
915
WeldConstraint20.Part1 = Part33
916
WeldConstraint22.Parent = Part15
917
WeldConstraint22.Part0 = Part15
918
WeldConstraint22.Part1 = Part35
919
WeldConstraint21.Parent = Part15
920
WeldConstraint21.Part0 = Part15
921
WeldConstraint21.Part1 = Part34
922
WeldConstraint23.Parent = Part15
923
WeldConstraint23.Part0 = Part15
924
WeldConstraint23.Part1 = Part36
925
WeldConstraint24.Parent = Part15
926
WeldConstraint24.Part0 = Part15
927
WeldConstraint24.Part1 = Part37
928
WeldConstraint25.Parent = Part15
929
WeldConstraint25.Part0 = Part15
930
WeldConstraint25.Part1 = Part38
931
WeldConstraint26.Parent = Part15
932
WeldConstraint26.Part0 = Part15
933
WeldConstraint26.Part1 = Part39
934
WeldConstraint27.Parent = Part15
935
WeldConstraint27.Part0 = Part15
936
WeldConstraint27.Part1 = Part40
937
WeldConstraint29.Parent = Part15
938
WeldConstraint29.Part0 = Part15
939
WeldConstraint29.Part1 = Part42
940
WeldConstraint28.Parent = Part15
941
WeldConstraint28.Part0 = Part15
942
WeldConstraint28.Part1 = Part41
943
WeldConstraint16.Parent = Part15
944
WeldConstraint16.Part0 = Part15
945
WeldConstraint16.Part1 = Part14
946
WeldConstraint17.Parent = Part15
947
WeldConstraint17.Part0 = Part15
948
WeldConstraint17.Part1 = Part30
949
WeldConstraint18.Parent = Part15
950
WeldConstraint18.Part0 = Part15
951
WeldConstraint18.Part1 = Part31
952
WeldConstraint19.Parent = Part15
953
WeldConstraint19.Part0 = Part15
954
WeldConstraint19.Part1 = Part32
955
Part14.Name = "Glove"
956
Part14.Parent = mas2
957
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
958
Part14.Orientation = Vector3.new(0, 178.389999, 0)
959
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
960
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
961
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
962
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
963
Part14.BottomSurface = Enum.SurfaceType.Smooth
964
Part14.BrickColor = BrickColor.new("White")
965
Part14.CanCollide = false
966
Part14.Material = Enum.Material.SmoothPlastic
967
Part14.TopSurface = Enum.SurfaceType.Smooth
968
Part14.brickColor = BrickColor.new("White")
969
Part15.Name = "LeftHandle"
970
Part15.Parent = mas2
971
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
972
Part15.Orientation = Vector3.new(0, 179.73999, 0)
973
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
974
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
975
Part15.Color = Color3.new(1, 1, 0)
976
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
977
Part15.BottomSurface = Enum.SurfaceType.Smooth
978
Part15.BrickColor = BrickColor.new("White")
979
Part15.CanCollide = false
980
Part15.Material = Enum.Material.SmoothPlastic
981
Part15.TopSurface = Enum.SurfaceType.Smooth
982
Part15.brickColor = BrickColor.new("White")
983
Part15.Shape = Enum.PartType.Ball
984
WeldConstraint16.Parent = Part15
985
WeldConstraint16.Part0 = Part15
986
WeldConstraint16.Part1 = Part14
987
WeldConstraint17.Parent = Part15
988
WeldConstraint17.Part0 = Part15
989
WeldConstraint17.Part1 = Part30
990
WeldConstraint18.Parent = Part15
991
WeldConstraint18.Part0 = Part15
992
WeldConstraint18.Part1 = Part31
993
WeldConstraint19.Parent = Part15
994
WeldConstraint19.Part0 = Part15
995
WeldConstraint19.Part1 = Part32
996
WeldConstraint20.Parent = Part15
997
WeldConstraint20.Part0 = Part15
998
WeldConstraint20.Part1 = Part33
999
WeldConstraint21.Parent = Part15
1000
WeldConstraint21.Part0 = Part15
1001
WeldConstraint21.Part1 = Part34
1002
WeldConstraint22.Parent = Part15
1003
WeldConstraint22.Part0 = Part15
1004
WeldConstraint22.Part1 = Part35
1005
WeldConstraint23.Parent = Part15
1006
WeldConstraint23.Part0 = Part15
1007
WeldConstraint23.Part1 = Part36
1008
WeldConstraint24.Parent = Part15
1009
WeldConstraint24.Part0 = Part15
1010
WeldConstraint24.Part1 = Part37
1011
WeldConstraint25.Parent = Part15
1012
WeldConstraint25.Part0 = Part15
1013
WeldConstraint25.Part1 = Part38
1014
WeldConstraint26.Parent = Part15
1015
WeldConstraint26.Part0 = Part15
1016
WeldConstraint26.Part1 = Part39
1017
WeldConstraint27.Parent = Part15
1018
WeldConstraint27.Part0 = Part15
1019
WeldConstraint27.Part1 = Part40
1020
WeldConstraint28.Parent = Part15
1021
WeldConstraint28.Part0 = Part15
1022
WeldConstraint28.Part1 = Part41
1023
WeldConstraint29.Parent = Part15
1024
WeldConstraint29.Part0 = Part15
1025
WeldConstraint29.Part1 = Part42
1026
Part30.Parent = mas2
1027
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1028
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1029
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1030
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1031
Part30.Color = Color3.new(1, 1, 0)
1032
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1033
Part30.BottomSurface = Enum.SurfaceType.Smooth
1034
Part30.BrickColor = BrickColor.new("White")
1035
Part30.CanCollide = false
1036
Part30.Material = Enum.Material.SmoothPlastic
1037
Part30.TopSurface = Enum.SurfaceType.Smooth
1038
Part30.brickColor = BrickColor.new("White")
1039
Part30.Shape = Enum.PartType.Ball
1040
Part31.Parent = mas2
1041
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1042
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1043
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1044
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1045
Part31.Color = Color3.new(1, 1, 0)
1046
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1047
Part31.BottomSurface = Enum.SurfaceType.Smooth
1048
Part31.BrickColor = BrickColor.new("White")
1049
Part31.CanCollide = false
1050
Part31.Material = Enum.Material.SmoothPlastic
1051
Part31.TopSurface = Enum.SurfaceType.Smooth
1052
Part31.brickColor = BrickColor.new("White")
1053
Part31.Shape = Enum.PartType.Ball
1054
Part32.Parent = mas2
1055
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1056
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1057
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1058
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1059
Part32.Color = Color3.new(1, 1, 0)
1060
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1061
Part32.BottomSurface = Enum.SurfaceType.Smooth
1062
Part32.BrickColor = BrickColor.new("White")
1063
Part32.CanCollide = false
1064
Part32.Material = Enum.Material.SmoothPlastic
1065
Part32.TopSurface = Enum.SurfaceType.Smooth
1066
Part32.brickColor = BrickColor.new("White")
1067
Part32.Shape = Enum.PartType.Ball
1068
Part33.Parent = mas2
1069
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1070
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1071
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1072
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1073
Part33.Color = Color3.new(1, 1, 0)
1074
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1075
Part33.BottomSurface = Enum.SurfaceType.Smooth
1076
Part33.BrickColor = BrickColor.new("White")
1077
Part33.CanCollide = false
1078
Part33.Material = Enum.Material.SmoothPlastic
1079
Part33.TopSurface = Enum.SurfaceType.Smooth
1080
Part33.brickColor = BrickColor.new("White")
1081
Part33.Shape = Enum.PartType.Ball
1082
Part34.Parent = mas2
1083
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1084
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1085
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1086
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1087
Part34.Color = Color3.new(1, 1, 0)
1088
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1089
Part34.BottomSurface = Enum.SurfaceType.Smooth
1090
Part34.BrickColor = BrickColor.new("White")
1091
Part34.CanCollide = false
1092
Part34.Material = Enum.Material.SmoothPlastic
1093
Part34.TopSurface = Enum.SurfaceType.Smooth
1094
Part34.brickColor = BrickColor.new("White")
1095
Part34.Shape = Enum.PartType.Ball
1096
Part35.Parent = mas2
1097
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1098
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1099
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1100
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1101
Part35.Color = Color3.new(1, 1, 0)
1102
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1103
Part35.BottomSurface = Enum.SurfaceType.Smooth
1104
Part35.BrickColor = BrickColor.new("White")
1105
Part35.CanCollide = false
1106
Part35.Material = Enum.Material.SmoothPlastic
1107
Part35.TopSurface = Enum.SurfaceType.Smooth
1108
Part35.brickColor = BrickColor.new("White")
1109
Part35.Shape = Enum.PartType.Ball
1110
Part36.Parent = mas2
1111
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1112
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1113
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1114
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1115
Part36.Color = Color3.new(1, 1, 0)
1116
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1117
Part36.BottomSurface = Enum.SurfaceType.Smooth
1118
Part36.BrickColor = BrickColor.new("White")
1119
Part36.CanCollide = false
1120
Part36.Material = Enum.Material.SmoothPlastic
1121
Part36.TopSurface = Enum.SurfaceType.Smooth
1122
Part36.brickColor = BrickColor.new("White")
1123
Part36.Shape = Enum.PartType.Ball
1124
Part37.Parent = mas2
1125
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1126
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1127
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1128
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1129
Part37.Color = Color3.new(1, 1, 0)
1130
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1131
Part37.BottomSurface = Enum.SurfaceType.Smooth
1132
Part37.BrickColor = BrickColor.new("White")
1133
Part37.CanCollide = false
1134
Part37.Material = Enum.Material.SmoothPlastic
1135
Part37.TopSurface = Enum.SurfaceType.Smooth
1136
Part37.brickColor = BrickColor.new("White")
1137
Part37.Shape = Enum.PartType.Ball
1138
Part38.Parent = mas2
1139
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1140
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1141
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1142
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1143
Part38.Color = Color3.new(1, 1, 0)
1144
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1145
Part38.BottomSurface = Enum.SurfaceType.Smooth
1146
Part38.BrickColor = BrickColor.new("White")
1147
Part38.CanCollide = false
1148
Part38.Material = Enum.Material.SmoothPlastic
1149
Part38.TopSurface = Enum.SurfaceType.Smooth
1150
Part38.brickColor = BrickColor.new("White")
1151
Part38.Shape = Enum.PartType.Ball
1152
Part39.Parent = mas2
1153
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1154
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1155
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1156
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1157
Part39.Color = Color3.new(1, 1, 0)
1158
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1159
Part39.BottomSurface = Enum.SurfaceType.Smooth
1160
Part39.BrickColor = BrickColor.new("White")
1161
Part39.CanCollide = false
1162
Part39.Material = Enum.Material.SmoothPlastic
1163
Part39.TopSurface = Enum.SurfaceType.Smooth
1164
Part39.brickColor = BrickColor.new("White")
1165
Part39.Shape = Enum.PartType.Ball
1166
Part40.Parent = mas2
1167
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1168
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1169
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1170
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1171
Part40.Color = Color3.new(1, 1, 0)
1172
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1173
Part40.BottomSurface = Enum.SurfaceType.Smooth
1174
Part40.BrickColor = BrickColor.new("White")
1175
Part40.CanCollide = false
1176
Part40.Material = Enum.Material.SmoothPlastic
1177
Part40.TopSurface = Enum.SurfaceType.Smooth
1178
Part40.brickColor = BrickColor.new("White")
1179
Part41.Parent = mas2
1180
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1181
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1182
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1183
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1184
Part41.Color = Color3.new(1, 1, 0)
1185
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1186
Part41.BottomSurface = Enum.SurfaceType.Smooth
1187
Part41.BrickColor = BrickColor.new("White")
1188
Part41.CanCollide = false
1189
Part41.Material = Enum.Material.SmoothPlastic
1190
Part41.TopSurface = Enum.SurfaceType.Smooth
1191
Part41.brickColor = BrickColor.new("White")
1192
Part42.Parent = mas2
1193
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1194
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1195
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1196
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1197
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1198
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1199
Part42.BottomSurface = Enum.SurfaceType.Smooth
1200
Part42.BrickColor = BrickColor.new("White")
1201
Part42.CanCollide = false
1202
Part42.Material = Enum.Material.SmoothPlastic
1203
Part42.TopSurface = Enum.SurfaceType.Smooth
1204
Part42.brickColor = BrickColor.new("White")
1205
for i,v in pairs(mas2:GetChildren()) do
1206
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1207
    pcall(function() v:MakeJoints() end)
1208
end
1209
local Wld = Instance.new("Weld",Part15)
1210
Wld.Part0 = SRA
1211
Wld.Part1 = Part15
1212
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1213
for i,v in pairs(mas:children()) do
1214
    if v:IsA("Part") then
1215
        v.Transparency = 1
1216
    end
1217
end
1218
for i,v in pairs(Character.Stand:children()) do
1219
    if v:IsA("Part") then
1220
        v.Transparency = 1
1221
        Face.Transparency = 1
1222
    end
1223
end
1224
local newMotor = function(part0, part1, c0, c1)
1225
    local w = Create('Motor'){
1226
        Parent = part0,
1227
        Part0 = part0,
1228
        Part1 = part1,
1229
        C0 = c0,
1230
        C1 = c1,
1231
    }
1232
    return w
1233
end
1234
function clerp(a, b, t)
1235
    return a:lerp(b, t)
1236
end
1237
 
1238
coroutine.resume(coroutine.create(function()
1239
while true do
1240
    Humanoid.MaxHealth = 100
1241
                ST.Anchored = false
1242
                SH.Anchored = false
1243
                SRL.Anchored = false
1244
                SLL.Anchored = false
1245
                SRA.Anchored = false
1246
                SLA.Anchored = false
1247
    game:GetService("RunService").RenderStepped:wait()
1248
end
1249
end))
1250
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1251
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1252
 
1253
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
1254
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1255
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1256
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1257
RootJoint.C1 = CFrame.new(0, 0, 0)
1258
RootJoint.C0 = CFrame.new(0, 0, 0)
1259
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1260
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1261
 
1262
local rarmc1 = RW.C1
1263
local larmc1 = LW.C1
1264
local rlegc1 = RH.C1
1265
local llegc1 = LH.C1
1266
 
1267
local resetc1 = false
1268
 
1269
function PlayAnimationFromTable(table, speed, bool)
1270
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
1271
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
1272
    RW.C0 = clerp(RW.C0, table[3], speed)
1273
    LW.C0 = clerp(LW.C0, table[4], speed)
1274
    RH.C0 = clerp(RH.C0, table[5], speed)
1275
    LH.C0 = clerp(LH.C0, table[6], speed)
1276
    if bool == true then
1277
        if resetc1 == false then
1278
            resetc1 = true
1279
            RootJoint.C1 = RootJoint.C1
1280
            Torso.Neck.C1 = Torso.Neck.C1
1281
            RW.C1 = rarmc1
1282
            LW.C1 = larmc1
1283
            RH.C1 = rlegc1
1284
            LH.C1 = llegc1
1285
        end
1286
    end
1287
end
1288
 
1289
ArtificialHB = Create("BindableEvent", script){
1290
    Parent = script,
1291
    Name = "Heartbeat",
1292
}
1293
 
1294
script:WaitForChild("Heartbeat")
1295
 
1296
frame = 1 / 30
1297
tf = 0
1298
allowframeloss = false
1299
tossremainder = false
1300
lastframe = tick()
1301
script.Heartbeat:Fire()
1302
 
1303
game:GetService("RunService").Heartbeat:connect(function(s, p)
1304
    tf = tf + s
1305
    if tf >= frame then
1306
        if allowframeloss then
1307
            script.Heartbeat:Fire()
1308
            lastframe = tick()
1309
        else
1310
            for i = 1, math.floor(tf / frame) do
1311
                script.Heartbeat:Fire()
1312
            end
1313
            lastframe = tick()
1314
        end
1315
        if tossremainder then
1316
            tf = 0
1317
        else
1318
            tf = tf - frame * math.floor(tf / frame)
1319
        end
1320
    end
1321
end)
1322
 
1323
function swait(num)
1324
    if num == 0 or num == nil then
1325
        ArtificialHB.Event:wait()
1326
    else
1327
        for i = 0, num do
1328
            ArtificialHB.Event:wait()
1329
        end
1330
    end
1331
end
1332
 
1333
Mouse.KeyDown:connect(function(key)
1334
    if key == "q" then
1335
        if Change == false then
1336
            Stand()
1337
            Change = true
1338
        elseif Change == true then
1339
            UnStand()
1340
            Change = false
1341
        end
1342
    end
1343
end)
1344
 
1345
function Stand()
1346
    if D == false then
1347
        D = true
1348
        Pause = true
1349
        for i = 0,0.1,0.1 do
1350
        swait()
1351
        PlayAnimationFromTable({
1352
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1353
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1354
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1355
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1356
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1357
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1358
        }, .5, false)
1359
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1360
        end
1361
        coroutine.resume(coroutine.create(function()
1362
        for i = 0,1.2,0.1 do
1363
        swait()
1364
        PlayAnimationFromTable({
1365
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1366
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1367
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1368
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1369
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1370
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1371
        }, .5, false)
1372
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1373
        end
1374
        Pause = false
1375
        end))
1376
        local Sound = Instance.new("Sound",ST)
1377
        Sound.Pitch = 1
1378
        Sound.Volume = 10
1379
        Sound.Looped = false
1380
        Sound.SoundId = "rbxassetid://1438146024"
1381
        Sound:play()
1382
        local Sound = Instance.new("Sound",ST)
1383
        Sound.Pitch = 1
1384
        Sound.Volume = 10
1385
        Sound.Looped = false
1386
        Sound.SoundId = "rbxassetid://3552355246"
1387
        Sound:play()
1388
        coroutine.resume(coroutine.create(function()
1389
        for i,v in pairs(mas:children()) do
1390
            if v:IsA("Part") then
1391
                coroutine.resume(coroutine.create(function()
1392
                v.Transparency = v.Transparency - 0.1
1393
                game:GetService("RunService").RenderStepped:wait() 
1394
                end))
1395
                v.Transparency = 1
1396
            end
1397
        end
1398
        end))
1399
        for i,v in pairs(Character.Stand:children()) do
1400
            if v:IsA("Part") then
1401
                coroutine.resume(coroutine.create(function()
1402
                for i = 1,11 do
1403
                v.Transparency = v.Transparency - 0.1
1404
                Face.Transparency = Face.Transparency - 0.1
1405
                game:GetService("RunService").RenderStepped:wait()
1406
                end
1407
                end))
1408
            end
1409
        end
1410
   CFuncs = {
1411
    Part = {
1412
      Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1413
        local Part = Create("Part")({
1414
          Parent = Parent,
1415
          Reflectance = Reflectance,
1416
          Transparency = Transparency,
1417
          CanCollide = false,
1418
          Locked = true,
1419
          BrickColor = BrickColor.new(tostring(BColor)),
1420
          Name = Name,
1421
          Size = Size,
1422
          Material = Material
1423
        })
1424
        RemoveOutlines(Part)
1425
        return Part
1426
      end
1427
    },
1428
    Mesh = {
1429
      Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1430
        local Msh = Create(Mesh)({
1431
          Parent = Part,
1432
          Offset = OffSet,
1433
          Scale = Scale
1434
        })
1435
        if Mesh == "SpecialMesh" then
1436
          Msh.MeshType = MeshType
1437
          Msh.MeshId = MeshId
1438
        end
1439
        return Msh
1440
      end
1441
    },
1442
    Weld = {
1443
      Create = function(Parent, Part0, Part1, C0, C1)
1444
        local Weld = Create("Weld")({
1445
          Parent = Parent,
1446
          Part0 = Part0,
1447
          Part1 = Part1,
1448
          C0 = C0,
1449
          C1 = C1
1450
        })
1451
        return Weld
1452
      end
1453
    },
1454
    Sound = {
1455
      Create = function(id, par, vol, pit)
1456
        local Sound = Create("Sound")({
1457
          Volume = vol,
1458
          Pitch = pit or 1,
1459
          SoundId = "rbxassetid://" .. id,
1460
          Parent = par or workspace
1461
        })
1462
        Sound:play()
1463
        game:GetService("Debris"):AddItem(Sound, 130)
1464
        return Sound
1465
      end
1466
    },
1467
    Decal = {
1468
      Create = function(Color, Texture, Transparency, Name, Parent)
1469
        local Decal = Create("Decal")({
1470
          Color3 = Color,
1471
          Texture = "rbxassetid://" .. Texture,
1472
          Transparency = Transparency,
1473
          Name = Name,
1474
          Parent = Parent
1475
        })
1476
        return Decal
1477
      end
1478
    },
1479
    BillboardGui = {
1480
      Create = function(Parent, Image, Position, Size)
1481
        local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
1482
        BillPar.CFrame = CFrame.new(Position)
1483
        local Bill = Create("BillboardGui")({
1484
          Parent = BillPar,
1485
          Adornee = BillPar,
1486
          Size = UDim2.new(1, 0, 1, 0),
1487
          SizeOffset = Vector2.new(Size, Size)
1488
        })
1489
        local d = Create("ImageLabel", Bill)({
1490
          Parent = Bill,
1491
          BackgroundTransparency = 1,
1492
          Size = UDim2.new(1, 0, 1, 0),
1493
          Image = "rbxassetid://" .. Image
1494
        })
1495
        return BillPar
1496
      end
1497
    },
1498
    ParticleEmitter = {
1499
      Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
1500
        local Particle = Create("ParticleEmitter")({
1501
          Parent = Parent,
1502
          Color = ColorSequence.new(Color1, Color2),
1503
          LightEmission = LightEmission,
1504
          Size = Size,
1505
          Texture = Texture,
1506
          Transparency = Transparency,
1507
          ZOffset = ZOffset,
1508
          Acceleration = Accel,
1509
          Drag = Drag,
1510
          LockedToPart = LockedToPart,
1511
          VelocityInheritance = VelocityInheritance,
1512
          EmissionDirection = EmissionDirection,
1513
          Enabled = Enabled,
1514
          Lifetime = LifeTime,
1515
          Rate = Rate,
1516
          Rotation = Rotation,
1517
          RotSpeed = RotSpeed,
1518
          Speed = Speed,
1519
          VelocitySpread = VelocitySpread
1520
        })
1521
        return Particle
1522
      end
1523
    },
1524
    CreateTemplate = {}
1525
  }
1526
cooldown = false
1527
        ZZZ = Mouse.KeyDown:connect(function(key)
1528
    if key == "q" then
1529
        if Change == false then
1530
            Stand()
1531
            Change = true
1532
        elseif Change == true then
1533
            UnStand()
1534
            Change = false
1535
        end
1536
    end
1537
    if key == ""  and cooldown == false and DDZ == false then
1538
   
1539
   game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
1540
        game.Lighting.TimeOfDay="00:00:00"
1541
wait(0.000004)
1542
game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
1543
        game.Lighting.TimeOfDay="15:00:00"
1544
        Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
1545
   bam = CFuncs.Sound.Create("2553988018")
1546
bam.Volume = 10
1547
cooldown = true
1548
wait(0.3)
1549
bam:Destroy()
1550
cooldown = false
1551
 
1552
end
1553
            if key == "t" and Change == true then
1554
                Scorpion()
1555
            end
1556
            if key == "g" and Change == true then
1557
                Speech()
1558
            end
1559
            if key == "p" and Change == true then
1560
                Credits()
1561
            end
1562
            if key == "y" and Change == true then
1563
                Heal()
1564
            end
1565
            if key == "r" and Change == true then
1566
                LifeForceMuda()
1567
            end
1568
            if key == "f" and Change == true then
1569
                RTZ()
1570
            end
1571
            if key == "e" and Change == true then
1572
                GERmuda()
1573
            end
1574
            if key == "z" and Change == true then
1575
                Jump()
1576
            end
1577
        end)
1578
function Credits()
1579
print("Own Dust hazard Stand By xdielivex")
1580
end
1581
1582
function Speech()
1583
        local Sound = Instance.new("Sound",ST)
1584
        Sound.Pitch = 1
1585
        Sound.Volume = 10
1586
        Sound.Looped = false
1587
        Sound.SoundId = "rbxassetid://4515583231"
1588
        Sound:play()
1589
        Music:Pause()
1590
swait()
1591
Music:Play()
1592
end
1593
1594
1595
        ZZZ1 = Mouse.KeyUp:connect(function(key)
1596
            if key == "e" and Change == true then
1597
                Stop()
1598
            end
1599
        end)
1600
        wait(0.5)
1601
        D = false
1602
    end
1603
end
1604
 
1605
function Scorpion()
1606
print("Gravity Throw!")
1607
    if D == false then
1608
        D = true
1609
        Pause = true
1610
        for i = 0,1.2,0.1 do
1611
        swait()
1612
        PlayAnimationFromTable({
1613
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1614
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1615
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1616
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1617
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1618
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1619
        }, .5, false)
1620
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1621
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1622
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1623
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1624
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1625
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1626
        end
1627
1628
        coroutine.resume(coroutine.create(function()
1629
        wait(0.7)
1630
        Pause = false
1631
        end))
1632
        local Bl = Instance.new("Part",workspace)
1633
        Bl.CanCollide = false
1634
        Bl.Material = "Neon"
1635
        Bl.Shape = "Ball"
1636
        Bl.Size = Vector3.new(0.7,0.5,0.7)
1637
        Bl.BrickColor = BrickColor.new("Pink")
1638
        Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
1639
        local bl2 = Instance.new("SpecialMesh",Bl)
1640
        bl2.MeshId = "rbxassetid://0"
1641
        bl2.TextureId = "rbxassetid://0"
1642
        bl2.Scale = Vector3.new(0.5,0.1,0.5)
1643
                                                                        trail = Instance.new("Trail")
1644
        local attach1 = Instance.new("Attachment",Bl)
1645
        attach1.Position = Vector3.new(0,1,0.5)
1646
        local attach2 = Instance.new("Attachment",Bl)
1647
        attach2.Position = Vector3.new(0,-1,0)
1648
        trail.Attachment0 = attach1
1649
        trail.Attachment1 = attach2
1650
        trail.Texture = "rbxassetid://0"
1651
        trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(232, 186, 200))
1652
        trail.Lifetime = 0.8
1653
        trail.Parent = Bl
1654
        local Fl = Instance.new("BodyVelocity",Bl)
1655
        Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1656-
if DDZ == true then
1656+
1657-
        Fl.Velocity = RootPart.CFrame.lookVector*0
1657+
1658-
         D = false
1658+
1659-
repeat
1659+
1660-
      wait()
1660+
1661-
    until DDZ == false
1661+
1662-
        Fl.Velocity = RootPart.CFrame.lookVector*160
1662+
1663-
       elseif DDZ == false then
1663+
1664-
        Fl.Velocity = RootPart.CFrame.lookVector*160
1664+
1665
        Ring.Size = Vector3.new(1,1,1)
1666
        Ring.CanCollide = false
1667
        Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1668
        Ring.Anchored = true
1669
        Ring.BrickColor = BrickColor.new("White")
1670
        Ring.Transparency = 0
1671
        local Ring2 = Instance.new("SpecialMesh",Ring)
1672
        Ring2.MeshId = "rbxassetid://3270017"
1673
        Ring2.Scale = Vector3.new(1,1,0.1)
1674
        coroutine.resume(coroutine.create(function()
1675
        for i = 1,50 do
1676
            Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1677
            Ring.Transparency = Ring.Transparency + 0.07
1678
            game:GetService("RunService").RenderStepped:wait()
1679
        end
1680
        Ring:remove()
1681
        end))
1682
        Bl.Touched:connect(function(hit)
1683
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1684
                Bl:remove()
1685
        local Sound = Instance.new("Sound",ST)
1686
        Sound.Pitch = 1
1687
        Sound.Volume = 2
1688
        Sound.Looped = false
1689
        Sound.SoundId = "rbxassetid://1146692362"
1690
        Sound:play()
1691
                hit.Parent.Humanoid:TakeDamage(20)
1692
                hit.Parent.Humanoid.WalkSpeed = 18
1693
                    local random = math.random(-3,3)
1694
                    local random2 = math.random(-3,3)
1695
                    local random3 = math.random(-3,3)
1696
                    local Ef = Instance.new("Part",workspace)
1697
                    Ef.Size = Vector3.new(0.3,0.3,2)
1698
                    Ef.CanCollide = false
1699
                    Ef.Material = "ForceField"
1700
                    Ef.BrickColor = BrickColor.new("Burlap")
1701
                    Ef.Anchored = true
1702
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1703
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1704
                    Ef2.MeshType = "Sphere"
1705
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1706
                    local Part = Instance.new("Part",workspace)
1707
                    Part.Size = Vector3.new(0.3,0.3,2)
1708
                    Part.CanCollide = false
1709
                    Part.BrickColor = BrickColor.new("Burlap")
1710
                    Part.Material = "ForceField"
1711
                    Part.Anchored = true
1712
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1713
                    local Part2 = Instance.new("SpecialMesh",Part)
1714
                    Part2.MeshType = "Sphere"
1715
                    Part2.Scale = Vector3.new(0.3,0.3,2)
1716
                    for i = 1,50 do
1717
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
1718
                        Part.Transparency = Part.Transparency + 0.07
1719
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1720
                        Ef.Transparency = Ef.Transparency + 0.07
1721
                        game:GetService("RunService").RenderStepped:wait()
1722
                    end
1723
                    Part:remove()
1724
                    Ef:remove()
1725
            end
1726
        end)
1727
        wait(0.5)
1728
        D = false
1729
    end
1730
end
1731
 
1732
function Jump()
1733
    if DD == false then
1734
        DD = true
1735
        print("Stand Jump")
1736
        local Bod = Instance.new("BodyPosition",RootPart)
1737
        Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1738
        Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1739
        local Ef = Instance.new("Part",workspace)
1740
        Ef.Size = Vector3.new(1,1,1)
1741
        Ef.CanCollide = false
1742
        Ef.Anchored = true
1743
        Ef.BrickColor = BrickColor.new("Pink")
1744
        Ef.Material = "Neon"
1745
        Ef.Shape = "Ball"
1746
        Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1747
        coroutine.resume(coroutine.create(function()
1748
        for i = 1,30 do
1749
            Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1750
            Ef.Transparency = Ef.Transparency + 0.07
1751
            game:GetService("RunService").RenderStepped:wait()
1752
        end
1753
        Ef:remove()
1754
        end))
1755
        wait(0.04)
1756
        Bod:remove()
1757
        wait(1)
1758
        DD = false
1759
    end
1760
end
1761
1762
function RTZ()
1763
local Music1 = Instance.new("Sound",RootPart)
1764
    if DDZ == false then
1765
        DDZ = true
1766
Music:Pause()
1767
print("Dust Hazard.. Over Heaven!")
1768
        local S = Instance.new("Sound",ST)
1769
        S.SoundId = "rbxassetid://3077245880"
1770
        S.Pitch = 1
1771
        S.Volume = 10
1772
        S.Looped = false
1773
        S:play()
1774
        wait(1)
1775
        local Ora1 = Instance.new("Sound",ST)
1776
        Ora1.SoundId = "rbxassetid://4095610922"
1777
        Ora1.Pitch = 1
1778
        Ora1.Looped = false
1779
        Ora1.Volume = 5
1780
        Ora1:play()
1781
        DDZ = true
1782
        local Ef = Instance.new("Part",workspace)
1783
        Ef.Size = Vector3.new(1,1,1)
1784
        Ef.Material = "ForceField"
1785
        Ef.BrickColor = BrickColor.new("Black")
1786
        Ef.Transparency = 0.4
1787
        Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1788
        Ef.Anchored = true
1789
        Ef.CanCollide = false
1790
        Ef.Shape = "Ball"
1791
        local Ef2 = Instance.new("SpecialMesh",Ef)
1792
        Ef2.MeshType = "Sphere"
1793
        Ef2.Scale = Vector3.new(1,1,1)
1794
        coroutine.resume(coroutine.create(function()
1795
        for i = 1,70 do
1796
            Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1797
            game:GetService("RunService").RenderStepped:wait()
1798
        end
1799
1800
        for i = 1,70 do
1801
            Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1802
            game:GetService("RunService").RenderStepped:wait()
1803
        end
1804
        Ef:remove()
1805
        end))
1806
        local HB = Instance.new("Part",workspace)
1807
        HB.CanCollide = false
1808
        HB.Anchored = true
1809
        HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1810
        HB.Size = Vector3.new(1000,1000,1000)
1811
        HB.Transparency = 1
1812
        HB.Touched:connect(function(hit)
1813
        DDZ = true
1814
            if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1815
                hit.Parent.Torso.Anchored = false
1816
                hit.Parent.Head.Anchored = false
1817
                hit.Parent["Right Arm"].Anchored = false
1818
                hit.Parent["Left Arm"].Anchored = false
1819
                hit.Parent["Right Leg"].Anchored = false
1820
                hit.Parent["Left Leg"].Anchored = false
1821
                wait(3)
1822
SRA.BrickColor = BrickColor.new("Black")
1823
SLA.BrickColor = BrickColor.new("Black")
1824
SRL.BrickColor = BrickColor.new("Black")
1825
ArmsA.BrickColor = BrickColor.new("Black")
1826
OtArmsA.BrickColor = BrickColor.new("Black")
1827
SLL.BrickColor = BrickColor.new("Black")
1828
ARW.BrickColor = BrickColor.new("Black")
1829
Scarf.BrickColor = BrickColor.new("Black")
1830
AM.BrickColor = BrickColor.new("Black")
1831
Clot.BrickColor = BrickColor.new("Black")
1832
BClot.BrickColor = BrickColor.new("Black")
1833
ArmsA.BrickColor = BrickColor.new("Black")
1834
OtArmsA.BrickColor = BrickColor.new("Black")
1835
Part31.brickColor = BrickColor.new("Black")
1836
Part35.brickColor = BrickColor.new("Black")
1837
Bl.BrickColor = BrickColor.new("Black")
1838
Ef.BrickColor = BrickColor.new("Black")
1839
Music:resume()
1840
hit.Parent.Humanoid.WalkSpeed = 25
1841
                hit.Parent.Torso.Anchored = false
1842
                hit.Parent.Head.Anchored = false
1843
                hit.Parent["Right Arm"].Anchored = false
1844
                hit.Parent["Left Arm"].Anchored = false
1845
                hit.Parent["Right Leg"].Anchored = false
1846
                hit.Parent["Left Leg"].Anchored = false
1847
                hit.Parent.Humanoid.WalkSpeed = 18
1848
                hit.Parent.Torso.Transparency = 0
1849
                hit.Parent.Head.Transparency = 0
1850
                hit.Parent["Right Arm"].Transparency = 0
1851
                hit.Parent["Left Arm"].Transparency = 0
1852
                hit.Parent["Right Leg"].Transparency = 0
1853
                hit.Parent["Left Leg"].Transparency = 0
1854
           end
1855
        end)
1856
        DDZ = false
1857
        wait(5)
1858
        HB:remove()
1859
    end
1860
end
1861
1862
function LifeForceMuda()
1863
    if D == false then
1864
print("Gravity Distortion!")
1865
        D = true
1866
        Pause = true
1867
        local HB = Instance.new("Part",SRA)
1868
        HB.CanCollide = false
1869
        HB.Transparency = 1
1870
        HB.Size = Vector3.new(1,1,1)
1871
        local HB2 = Instance.new("Weld",HB)
1872
        HB2.Part0 = SRA
1873
        HB2.Part1 = HB
1874
        HB2.C0 = CFrame.new(0,0,0)
1875
        HB.Touched:connect(function(hit)
1876
        local Ora = Instance.new("Sound",ST)
1877
        Ora.SoundId = "rbxassetid://4095610922"
1878
        Ora.Pitch = 1
1879
        Ora.Looped = false
1880
        Ora.Volume = 5
1881
        Ora:play()
1882
        wait(1)
1883
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1884
                HB:remove()
1885
                hit.Parent.Humanoid:TakeDamage(15)
1886
                hit.Parent.Humanoid.WalkSpeed = 2
1887
                hit.Parent.Humanoid.PlatformStand = true
1888
                local Ef = Instance.new("Part",workspace)
1889
                Ef.Size = Vector3.new(0.1,0.1,0.1)
1890
                Ef.CanCollide = false
1891
                Ef.Anchored = true
1892
                Ef.Shape = "Ball"
1893
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1894
                Ef.Material = "ForceField"
1895
                Ef.BrickColor = BrickColor.new("Burlap")
1896
                local Ef2 = Instance.new("SpecialMesh",Ef)
1897
                Ef2.MeshType = "Sphere"
1898
                Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1899
                coroutine.resume(coroutine.create(function()
1900
                for i = 1,5 do
1901
                local random = math.random(-3,3)
1902
                local random2 = math.random(-3,3)
1903
                local random3 = math.random(-3,3)
1904
                local ZC = Instance.new("Part",workspace)
1905
                ZC.Size = Vector3.new(0.1,0.1,0.1)
1906
                ZC.CanCollide = false
1907
                ZC.Anchored = true
1908
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1909
                ZC.Shape = "Ball"
1910
                ZC.Material = "ForceField"
1911
                ZC.BrickColor = BrickColor.new("Burlap")
1912
                local ZC2 = Instance.new("SpecialMesh",ZC)
1913
                ZC2.MeshType = "Sphere"
1914
                ZC2.Scale = Vector3.new(0.1,0.1,0.1)
1915
                coroutine.resume(coroutine.create(function()
1916
                for i = 1,100 do
1917
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1918
                    ZC.Transparency = ZC.Transparency + 0.03
1919
                    game:GetService("RunService").RenderStepped:wait()
1920
                end
1921
                ZC:remove()
1922
                end))
1923
                end
1924
                end))
1925
                coroutine.resume(coroutine.create(function()
1926
                for i = 1,100 do
1927
                    Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1928
                    Ef.Transparency = Ef.Transparency + 0.03
1929
                    game:GetService("RunService").RenderStepped:wait()
1930
                end
1931
                Ef:remove()
1932
                end))
1933
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1934
                Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1935
                Fl.velocity = RootPart.CFrame.lookVector*190
1936
                wait(0.3)
1937
                Fl:remove()
1938
                wait(0.5)
1939
                hit.Parent.Humanoid.PlatformStand = false
1940
            end
1941
        end)
1942
        for i = 0,0.5,0.1 do
1943
        swait()
1944
        PlayAnimationFromTable({
1945
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1946
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1947
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1948
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1949
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1950
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1951
        }, .5, false)
1952
1953
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1954
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1955
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1956
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1957
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
1958
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1959
        end
1960
        for i = 0,0.6,0.1 do
1961
        swait()
1962
        PlayAnimationFromTable({
1963
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1964
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1965
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1966
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1967
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1968
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1969
        }, .5, false)
1970
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1971
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1972
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1973
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1974
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1975
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1976
        end
1977
        coroutine.resume(coroutine.create(function()
1978
        wait(0.4)
1979
        HB:remove()
1980
        end))
1981
        Pause = false
1982
        wait(0.5)
1983
        D = false
1984
    end
1985
end
1986
function Heal()
1987
print("Heal!")
1988
    if D == false then
1989
        D = true
1990
        Pause = true
1991
        local HB = Instance.new("Part",SRA)
1992
        HB.CanCollide = false
1993
        HB.Transparency = 1
1994
        HB.Size = Vector3.new(1,1,1)
1995
        local HB2 = Instance.new("Weld",HB)
1996
        HB2.Part0 = SRA
1997
        HB2.Part1 = HB
1998
        HB2.C0 = CFrame.new(0,0,0)
1999
        HB.Touched:connect(function(hit)
2000
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2001
                HB:remove()
2002
                hit.Parent.Humanoid:TakeDamage(-30)
2003
                hit.Parent.Humanoid.WalkSpeed = 18
2004
                hit.Parent.Humanoid.PlatformStand = true
2005
                local Ef = Instance.new("Part",workspace)
2006
                Ef.Size = Vector3.new(0.1,0.1,0.1)
2007
                Ef.CanCollide = false
2008
                Ef.Anchored = true
2009
                Ef.Shape = "Ball"
2010
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
2011
                Ef.Material = "ForceField"
2012
                Ef.BrickColor = BrickColor.new("Pink")
2013
                local Ef2 = Instance.new("SpecialMesh",Ef)
2014
                Ef2.MeshType = "Sphere"
2015
                Ef2.Scale = Vector3.new(0.1,0.1,0.1)
2016
                coroutine.resume(coroutine.create(function()
2017
                for i = 1,5 do
2018
                local random = math.random(-3,3)
2019
                local random2 = math.random(-3,3)
2020
                local random3 = math.random(-3,3)
2021
                local ZC = Instance.new("Part",workspace)
2022
                ZC.Size = Vector3.new(0.1,0.1,0.1)
2023
                ZC.CanCollide = false
2024
                ZC.Anchored = true
2025
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2026
                ZC.Shape = "Ball"
2027
                ZC.Material = "ForceField"
2028
                ZC.BrickColor = BrickColor.new("Burlap")
2029
                local ZC2 = Instance.new("SpecialMesh",ZC)
2030
                ZC2.MeshType = "Sphere"
2031
                ZC2.Scale = Vector3.new(0.1,0.1,0.1)
2032
                coroutine.resume(coroutine.create(function()
2033
                for i = 1,100 do
2034
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
2035
                    ZC.Transparency = ZC.Transparency + 0.03
2036
                    game:GetService("RunService").RenderStepped:wait()
2037
                end
2038
                ZC:remove()
2039
                end))
2040
                end
2041
                end))
2042
                coroutine.resume(coroutine.create(function()
2043
                for i = 1,100 do
2044
                    Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
2045
                    Ef.Transparency = Ef.Transparency + 0.03
2046
                    game:GetService("RunService").RenderStepped:wait()
2047
                end
2048
                Ef:remove()
2049
                end))
2050
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
2051
                Fl.maxForce = Vector3.new(1,1,1)
2052
                Fl.velocity = RootPart.CFrame.lookVector*190
2053
                wait(0.3)
2054
                Fl:remove()
2055
                wait(0.5)
2056
                hit.Parent.Humanoid.PlatformStand = false
2057
            end
2058
        end)
2059
        for i = 0,0.5,0.1 do
2060
        swait()
2061
        PlayAnimationFromTable({
2062
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2063
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2064
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2065
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2066
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2067
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2068
        }, .5, false)
2069
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
2070
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
2071
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2072
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
2073
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
2074
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
2075
        end
2076
        local Ora = Instance.new("Sound",ST)
2077
        Ora.SoundId = "rbxassetid://4567255304"
2078
        Ora.Pitch = 1
2079
        Ora.Looped = false
2080
        Ora.Volume = 7
2081
        Ora:play()
2082
        for i = 0,0.6,0.1 do
2083
        swait()
2084
        PlayAnimationFromTable({
2085
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2086
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2087
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2088
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2089
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2090
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
2091
        }, .5, false)
2092
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
2093
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
2094
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
2095
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
2096
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
2097
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
2098
        end
2099
        coroutine.resume(coroutine.create(function()
2100
        wait(0.4)
2101
        HB:remove()
2102
        end))
2103
        Pause = false
2104
        wait(0.5)
2105
        D = false
2106
    end
2107
end
2108
2109
function GERmuda()
2110
    if D == false then
2111
    print("7 Page Muda Barrage!")
2112
        D = true
2113
        Pause = true
2114
        Loop = true
2115
                                                                        trail = Instance.new("Trail")
2116
        local attach1 = Instance.new("Attachment",SRA)
2117
        attach1.Position = Vector3.new(0,1,0.5)
2118
        local attach2 = Instance.new("Attachment",SRA)
2119
        attach2.Position = Vector3.new(0,-1,0.5)
2120
        trail.Attachment0 = attach1
2121
        trail.Attachment1 = attach2
2122
        trail.Texture = "rbxassetid://1369718163"
2123
        trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(232, 186, 200))
2124
        trail.Lifetime = 1
2125
        trail.Parent = SRA
2126
                                                                        trail2 = Instance.new("Trail")
2127
        local attach1 = Instance.new("Attachment",SLA)
2128
        attach1.Position = Vector3.new(0,1,0.5)
2129
        local attach2 = Instance.new("Attachment",SLA)
2130
        attach2.Position = Vector3.new(0,-1,0.5)
2131
        trail2.Attachment0 = attach1
2132
        trail2.Attachment1 = attach2
2133
        trail2.Texture = "461231644"
2134
        trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(232, 186, 200))
2135
        trail2.Lifetime = 1
2136
        trail2.Parent = SLA
2137
        SoundZ = Instance.new("Sound",ST)
2138
        SoundZ.SoundId = "rbxassetid://3443190191"
2139
        SoundZ.Volume = 10
2140
        SoundZ.Looped = true
2141
        SoundZ.Pitch = 1
2142
        SoundZ:play()
2143
        while Loop do
2144
            local HB = Instance.new("Part",SRA)
2145
            HB.CanCollide = false
2146
            HB.Transparency = 1
2147
            local HB2 = Instance.new("Weld",HB)
2148
            HB2.Part0 = SRA
2149
            HB2.Part1 = HB
2150
            HB2.C0 = CFrame.new(0,-1.1,0)
2151
            HB.Touched:connect(function(hit)
2152
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2153
                    hit.Parent.Humanoid:TakeDamage(0.4)
2154
                    hit.Parent.Humanoid.WalkSpeed = 18
2155
                    local random = math.random(-3,3)
2156
                    local random2 = math.random(-3,3)
2157
                    local random3 = math.random(-3,3)
2158
                    end
2159
            end)
2160
            for i = 0,0.15,0.1 do
2161
            swait()
2162
            PlayAnimationFromTable({
2163
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2164
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2165
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2166
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2167
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2168
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
2169
        }, .5, false)
2170
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
2171
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
2172
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2173
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2174
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
2175
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
2176
            end
2177
            coroutine.resume(coroutine.create(function()
2178
                wait(1)
2179
                HB:remove()
2180
            end))
2181
            local CCB = Instance.new("Part",SRA)
2182
            CCB.CanCollide = false
2183
            CCB.Transparency = 1
2184
            local CCB2 = Instance.new("Weld",CCB)
2185
            CCB2.Part0 = SRA
2186
            CCB2.Part1 = CCB
2187
            CCB2.C0 = CFrame.new(0,-1.1,0)
2188
            CCB.Touched:connect(function(hit)
2189
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2190
                    CCB:remove()
2191
2192
                    hit.Parent.Humanoid:TakeDamage(1)
2193
                    hit.Parent.Humanoid.WalkSpeed = 18
2194
                    local random = math.random(3,3)
2195
                    local random2 = math.random(3,3)
2196
                    local random3 = math.random(3,3)
2197
                end
2198
            end)
2199
            for i = 0,0.15,0.1 do
2200
            swait()
2201
            PlayAnimationFromTable({
2202
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2203
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2204
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2205
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2206
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2207
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
2208
        }, .5, false)
2209
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,2,0.4),0.3)
2210
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,-2,0.4),0.3)
2211
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2212
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2213
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
2214
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
2215
            end
2216
            coroutine.resume(coroutine.create(function()
2217
                wait(1)
2218
                CCB:remove()
2219
            end))
2220
            game:GetService("RunService").RenderStepped:wait()
2221
        end
2222
        wait(0.2)
2223
        D = false
2224
    end
2225
end
2226
 
2227
function Stop()
2228
    Pause = false
2229
if SoundZ ~= nil then
2230
    SoundZ:remove()
2231
end
2232
    Loop = false
2233
if trail ~= nil and trail2 ~= nil then
2234
   trail:remove()
2235
   trail2:remove()
2236
   end
2237
end
2238
 
2239
function UnStand()
2240
    if D == false then
2241
        D = true
2242
        Pause = true
2243
        coroutine.resume(coroutine.create(function()
2244
        for i = 0,1.2,0.1 do
2245
        swait()
2246
        PlayAnimationFromTable({
2247
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2248
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2249
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
2250
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2251
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2252
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2253
        }, .5, false)
2254
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2255
        end
2256
        Pause = false
2257
        end))
2258
        for i,v in pairs(Character.Stand:children()) do
2259
            if v:IsA("Part") then
2260
                coroutine.resume(coroutine.create(function()
2261
                for i = 1,11 do
2262
                v.Transparency = v.Transparency + 0.1
2263
                Face.Transparency = Face.Transparency + 0.1
2264
                game:GetService("RunService").RenderStepped:wait()
2265
                end
2266
                end))
2267
            end
2268
        end
2269
        wait(0.5)
2270
        D = false
2271
       
2272
    end
2273
end
2274
 
2275
 
2276
New = function(Object, Parent, Name, Data)
2277
    local Object = Instance.new(Object)
2278
    for Index, Value in pairs(Data or {}) do
2279
        Object[Index] = Value
2280
    end
2281
    Object.Parent = Parent
2282
    Object.Name = Name
2283
    return Object
2284
end
2285
function rayCast(Position, Direction, Range, Ignore)
2286
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
2287
end
2288
 
2289
2290
 
2291
while true do
2292
    swait()
2293
    for i, v in pairs(Character:GetChildren()) do
2294
        if v:IsA("Part") then
2295
            v.Material = "SmoothPlastic"
2296
        elseif v:IsA("Accessory") then
2297
            v:WaitForChild("Handle").Material = "SmoothPlastic"
2298
        end
2299
    end
2300
 
2301
    Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
2302
    velocity = RootPart.Velocity.y
2303
    sine = sine + change
2304
    local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2305
        if RootPart.Velocity.y > 1 and hit == nil then
2306
            Anim = "Jump"
2307
            if Pause == false then
2308
        PlayAnimationFromTable({
2309
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
2310
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2311
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2312
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
2313
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2314
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2315
        }, .3, false)
2316
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2317
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2318
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2319
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2320
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2321
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2322
                    end
2323
        elseif RootPart.Velocity.y < -1 and hit == nil then
2324
            Anim = "Fall"
2325
            if Pause == false then
2326
        PlayAnimationFromTable({
2327
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
2328
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2329
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2330
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
2331
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2332
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2333
        }, .3, false)
2334
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2335
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2336
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2337
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2338
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2339
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2340
                    end
2341
        elseif Torsovelocity < 1 and hit ~= nil then
2342
            Anim = "Idle"
2343
            if Pause == false then
2344
                change = 1
2345
        PlayAnimationFromTable({
2346
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),-- torso
2347
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0, 0),--head
2348
         CFrame.new(0.8,0.2,-0.59) * CFrame.new(0, 0, 0) * CFrame.Angles(0,3,2),--right arm
2349
         CFrame.new(-1.29,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.7, 0.4),--left arm
2350
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),--right leg
2351
         CFrame.new(-0.9,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 1, -0.311),--left leg
2352
        }, .3, false)
2353
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,-0),0.3)
2354
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-0.8,-0.2,0.6)*CFrame.new(0,0,0)*CFrame.Angles(-5.8,-0,-0),0.3)
2355
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,-1.5,0),0.3)
2356
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0.6)*CFrame.Angles(-0.3,0,0),0.3)
2357
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,1.5,0),0.3)
2358
        ST3.C0 = clerp(ST3.C0,CFrame.new(-1.4,0.5,-1)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,-2,0),0.3)
2359
            end
2360
        elseif Torsovelocity > 2 and hit ~= nil then
2361
            Anim = "Walk"
2362
            if Pause == false then
2363
        PlayAnimationFromTable({       
2364
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
2365
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
2366
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
2367
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
2368
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
2369
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2370
        }, .3, false)
2371
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
2372
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
2373
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
2374
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
2375
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
2376
        ST3.C0 = clerp(ST3.C0,CFrame.new(-1,0,-2)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
2377
            end
2378
        end
2379
end