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1 | -- Synapse Decompiler | |
2 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
3 | ||
4 | wait(0.2) | |
5 | Player = game:GetService("Players").LocalPlayer | |
6 | PlayerGui = Player.PlayerGui | |
7 | Cam = workspace.CurrentCamera | |
8 | Backpack = Player.Backpack | |
9 | Character = Player.Character | |
10 | Humanoid = Character.Humanoid | |
11 | Mouse = Player:GetMouse() | |
12 | RootPart = Character.HumanoidRootPart | |
13 | Torso = Character.Torso | |
14 | Head = Character.Head | |
15 | RightArm = Character["Right Arm"] | |
16 | LeftArm = Character["Left Arm"] | |
17 | RightLeg = Character["Right Leg"] | |
18 | LeftLeg = Character["Left Leg"] | |
19 | RootJoint = RootPart.RootJoint | |
20 | Neck = Torso.Neck | |
21 | RightShoulder = Torso["Right Shoulder"] | |
22 | LeftShoulder = Torso["Left Shoulder"] | |
23 | RightHip = Torso["Right Hip"] | |
24 | LeftHip = Torso["Left Hip"] | |
25 | local sick = Instance.new("Sound", Torso) | |
26 | sick.SoundId = "rbxassetid://1117396305" | |
27 | sick.Looped = true | |
28 | sick.Pitch = 1 | |
29 | sick.Volume = 10 | |
30 | sick:Play() | |
31 | IT = Instance.new | |
32 | CF = CFrame.new | |
33 | VT = Vector3.new | |
34 | RAD = math.rad | |
35 | C3 = Color3.new | |
36 | UD2 = UDim2.new | |
37 | BRICKC = BrickColor.new | |
38 | ANGLES = CFrame.Angles | |
39 | EULER = CFrame.fromEulerAnglesXYZ | |
40 | COS = math.cos | |
41 | ACOS = math.acos | |
42 | SIN = math.sin | |
43 | ASIN = math.asin | |
44 | ABS = math.abs | |
45 | MRANDOM = math.random | |
46 | FLOOR = math.floor | |
47 | Animation_Speed = 3 | |
48 | Humanoid.HipHeight = 1 | |
49 | Frame_Speed = 0.016666666666666666 | |
50 | local Speed = 75 | |
51 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
52 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
53 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
54 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
55 | local DAMAGEMULTIPLIER = 999999 | |
56 | local ANIM = "Idle" | |
57 | local ATTACK = false | |
58 | local EQUIPPED = false | |
59 | local HOLD = false | |
60 | local COMBO = 1 | |
61 | local Rooted = false | |
62 | local SINE = 0 | |
63 | local KEYHOLD = false | |
64 | local CHANGE = 2 / Animation_Speed | |
65 | local WALKINGANIM = false | |
66 | local VALUE1 = false | |
67 | local VALUE2 = false | |
68 | local ROBLOXIDLEANIMATION = IT("Animation") | |
69 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
70 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
71 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
72 | WEAPONGUI.Name = "Weapon GUI" | |
73 | local Weapon = IT("Model") | |
74 | Weapon.Name = "Adds" | |
75 | local Effects = IT("Folder", Weapon) | |
76 | Effects.Name = "Effects" | |
77 | local ANIMATOR = Humanoid.Animator | |
78 | local ANIMATE = Character.Animate | |
79 | local UNANCHOR = true | |
80 | local FORCEWINGS = false | |
81 | local GYRO, FLIGHTFORCE | |
82 | local INTRO = false | |
83 | ArtificialHB = Instance.new("BindableEvent", script) | |
84 | ArtificialHB.Name = "ArtificialHB" | |
85 | script:WaitForChild("ArtificialHB") | |
86 | frame = Frame_Speed | |
87 | tf = 0 | |
88 | allowframeloss = false | |
89 | tossremainder = false | |
90 | lastframe = tick() | |
91 | script.ArtificialHB:Fire() | |
92 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
93 | tf = tf + s | |
94 | if tf >= frame then | |
95 | if allowframeloss then | |
96 | script.ArtificialHB:Fire() | |
97 | lastframe = tick() | |
98 | else | |
99 | for i = 1, math.floor(tf / frame) do | |
100 | script.ArtificialHB:Fire() | |
101 | end | |
102 | lastframe = tick() | |
103 | end | |
104 | if tossremainder then | |
105 | tf = 0 | |
106 | else | |
107 | tf = tf - frame * math.floor(tf / frame) | |
108 | end | |
109 | end | |
110 | end) | |
111 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
112 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
113 | end | |
114 | function PositiveAngle(NUMBER) | |
115 | if NUMBER >= 0 then | |
116 | NUMBER = 0 | |
117 | end | |
118 | return NUMBER | |
119 | end | |
120 | function NegativeAngle(NUMBER) | |
121 | if NUMBER <= 0 then | |
122 | NUMBER = 0 | |
123 | end | |
124 | return NUMBER | |
125 | end | |
126 | function Swait(NUMBER) | |
127 | if NUMBER == 0 or NUMBER == nil then | |
128 | ArtificialHB.Event:wait() | |
129 | else | |
130 | for i = 1, NUMBER do | |
131 | ArtificialHB.Event:wait() | |
132 | end | |
133 | end | |
134 | end | |
135 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
136 | local NEWMESH = IT(MESH) | |
137 | if MESH == "SpecialMesh" then | |
138 | NEWMESH.MeshType = MESHTYPE | |
139 | if MESHID ~= "nil" and MESHID ~= "" then | |
140 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
141 | end | |
142 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
143 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
144 | end | |
145 | end | |
146 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
147 | NEWMESH.Scale = SCALE | |
148 | NEWMESH.Parent = PARENT | |
149 | return NEWMESH | |
150 | end | |
151 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
152 | local NEWPART = IT("Part") | |
153 | NEWPART.formFactor = FORMFACTOR | |
154 | NEWPART.Reflectance = REFLECTANCE | |
155 | NEWPART.Transparency = TRANSPARENCY | |
156 | NEWPART.CanCollide = false | |
157 | NEWPART.Locked = true | |
158 | NEWPART.Anchored = true | |
159 | if ANCHOR == false then | |
160 | NEWPART.Anchored = false | |
161 | end | |
162 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
163 | NEWPART.Name = NAME | |
164 | NEWPART.Size = SIZE | |
165 | NEWPART.Position = Torso.Position | |
166 | NEWPART.Material = MATERIAL | |
167 | NEWPART:BreakJoints() | |
168 | NEWPART.Parent = PARENT | |
169 | return NEWPART | |
170 | end | |
171 | function QuaternionFromCFrame(cf) | |
172 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
173 | local trace = m00 + m11 + m22 | |
174 | if trace > 0 then | |
175 | local s = math.sqrt(1 + trace) | |
176 | local recip = 0.5 / s | |
177 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
178 | else | |
179 | local i = 0 | |
180 | if m00 < m11 then | |
181 | i = 1 | |
182 | end | |
183 | if m22 > (i == 0 and m00 or m11) then | |
184 | i = 2 | |
185 | end | |
186 | if i == 0 then | |
187 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
188 | local recip = 0.5 / s | |
189 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
190 | elseif i == 1 then | |
191 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
192 | local recip = 0.5 / s | |
193 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
194 | elseif i == 2 then | |
195 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
196 | local recip = 0.5 / s | |
197 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
198 | end | |
199 | end | |
200 | end | |
201 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
202 | local xs, ys, zs = x + x, y + y, z + z | |
203 | local wx, wy, wz = w * xs, w * ys, w * zs | |
204 | local xx = x * xs | |
205 | local xy = x * ys | |
206 | local xz = x * zs | |
207 | local yy = y * ys | |
208 | local yz = y * zs | |
209 | local zz = z * zs | |
210 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
211 | end | |
212 | function QuaternionSlerp(a, b, t) | |
213 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
214 | local startInterp, finishInterp | |
215 | if cosTheta >= 1.0E-4 then | |
216 | if 1 - cosTheta > 1.0E-4 then | |
217 | local theta = ACOS(cosTheta) | |
218 | local invSinTheta = 1 / SIN(theta) | |
219 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
220 | finishInterp = SIN(t * theta) * invSinTheta | |
221 | else | |
222 | startInterp = 1 - t | |
223 | finishInterp = t | |
224 | end | |
225 | elseif 1 + cosTheta > 1.0E-4 then | |
226 | local theta = ACOS(-cosTheta) | |
227 | local invSinTheta = 1 / SIN(theta) | |
228 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
229 | finishInterp = SIN(t * theta) * invSinTheta | |
230 | else | |
231 | startInterp = t - 1 | |
232 | finishInterp = t | |
233 | end | |
234 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
235 | end | |
236 | function Clerp(a, b, t) | |
237 | local qa = { | |
238 | QuaternionFromCFrame(a) | |
239 | } | |
240 | local qb = { | |
241 | QuaternionFromCFrame(b) | |
242 | } | |
243 | local ax, ay, az = a.x, a.y, a.z | |
244 | local bx, by, bz = b.x, b.y, b.z | |
245 | local _t = 1 - t | |
246 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
247 | end | |
248 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
249 | local frame = IT("Frame") | |
250 | frame.BackgroundTransparency = TRANSPARENCY | |
251 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
252 | frame.Position = POSITION | |
253 | frame.Size = SIZE | |
254 | frame.BackgroundColor3 = COLOR | |
255 | frame.BorderColor3 = BORDERCOLOR | |
256 | frame.Name = NAME | |
257 | frame.Parent = PARENT | |
258 | return frame | |
259 | end | |
260 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
261 | local label = IT("TextLabel") | |
262 | label.BackgroundTransparency = 1 | |
263 | label.Size = UD2(1, 0, 1, 0) | |
264 | label.Position = UD2(0, 0, 0, 0) | |
265 | label.TextColor3 = TEXTCOLOR | |
266 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
267 | label.TextTransparency = TRANSPARENCY | |
268 | label.FontSize = TEXTFONTSIZE | |
269 | label.Font = TEXTFONT | |
270 | label.BorderSizePixel = BORDERSIZEPIXEL | |
271 | label.TextScaled = false | |
272 | label.Text = TEXT | |
273 | label.Name = NAME | |
274 | label.Parent = PARENT | |
275 | return label | |
276 | end | |
277 | function NoOutlines(PART) | |
278 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
279 | end | |
280 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
281 | local NEWWELD = IT(TYPE) | |
282 | NEWWELD.Part0 = PART0 | |
283 | NEWWELD.Part1 = PART1 | |
284 | NEWWELD.C0 = C0 | |
285 | NEWWELD.C1 = C1 | |
286 | NEWWELD.Parent = PARENT | |
287 | return NEWWELD | |
288 | end | |
289 | local S = IT("Sound") | |
290 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
291 | local NEWSOUND | |
292 | coroutine.resume(coroutine.create(function() | |
293 | NEWSOUND = S:Clone() | |
294 | NEWSOUND.Parent = PARENT | |
295 | NEWSOUND.Volume = VOLUME | |
296 | NEWSOUND.Pitch = PITCH | |
297 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
298 | NEWSOUND:play() | |
299 | if DOESLOOP == true then | |
300 | NEWSOUND.Looped = true | |
301 | else | |
302 | repeat | |
303 | wait(1) | |
304 | until NEWSOUND.Playing == false | |
305 | NEWSOUND:remove() | |
306 | end | |
307 | end)) | |
308 | return NEWSOUND | |
309 | end | |
310 | function CFrameFromTopBack(at, top, back) | |
311 | local right = top:Cross(back) | |
312 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
313 | end | |
314 | function WACKYEFFECT(Table) | |
315 | local TYPE = Table.EffectType or "Sphere" | |
316 | local SIZE = Table.Size or VT(1, 1, 1) | |
317 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
318 | local TRANSPARENCY = Table.Transparency or 0 | |
319 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
320 | local CFRAME = Table.CFrame or Torso.CFrame | |
321 | local MOVEDIRECTION = Table.MoveToPos or nil | |
322 | local ROTATION1 = Table.RotationX or 0 | |
323 | local ROTATION2 = Table.RotationY or 0 | |
324 | local ROTATION3 = Table.RotationZ or 0 | |
325 | local MATERIAL = Table.Material or "Neon" | |
326 | local COLOR = Table.Color or C3(1, 1, 1) | |
327 | local TIME = Table.Time or 45 | |
328 | local SOUNDID = Table.SoundID or nil | |
329 | local SOUNDPITCH = Table.SoundPitch or nil | |
330 | local SOUNDVOLUME = Table.SoundVolume or nil | |
331 | coroutine.resume(coroutine.create(function() | |
332 | local PLAYSSOUND = false | |
333 | local SOUND | |
334 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
335 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
336 | PLAYSSOUND = true | |
337 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
338 | end | |
339 | EFFECT.Color = COLOR | |
340 | local MSH | |
341 | if TYPE == "Sphere" then | |
342 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
343 | elseif TYPE == "Block" then | |
344 | MSH = IT("BlockMesh", EFFECT) | |
345 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
346 | elseif TYPE == "Wave" then | |
347 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
348 | elseif TYPE == "Ring" then | |
349 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
350 | elseif TYPE == "Slash" then | |
351 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
352 | elseif TYPE == "Round Slash" then | |
353 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
354 | elseif TYPE == "Swirl" then | |
355 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
356 | elseif TYPE == "Skull" then | |
357 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
358 | elseif TYPE == "Crystal" then | |
359 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
360 | end | |
361 | if MSH ~= nil then | |
362 | local MOVESPEED | |
363 | if MOVEDIRECTION ~= nil then | |
364 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
365 | end | |
366 | local GROWTH = SIZE - ENDSIZE | |
367 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
368 | if TYPE == "Block" then | |
369 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
370 | else | |
371 | EFFECT.CFrame = CFRAME | |
372 | end | |
373 | for LOOP = 1, TIME + 1 do | |
374 | Swait() | |
375 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
376 | if TYPE == "Wave" then | |
377 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
378 | end | |
379 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
380 | if TYPE == "Block" then | |
381 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
382 | else | |
383 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
384 | end | |
385 | if MOVEDIRECTION ~= nil then | |
386 | local ORI = EFFECT.Orientation | |
387 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
388 | EFFECT.Orientation = ORI | |
389 | end | |
390 | end | |
391 | if PLAYSSOUND == false then | |
392 | EFFECT:remove() | |
393 | else | |
394 | SOUND.Stopped:Connect(function() | |
395 | EFFECT:remove() | |
396 | end) | |
397 | end | |
398 | elseif PLAYSSOUND == false then | |
399 | EFFECT:remove() | |
400 | else | |
401 | repeat | |
402 | Swait() | |
403 | until SOUND.Playing == false | |
404 | EFFECT:remove() | |
405 | end | |
406 | end)) | |
407 | end | |
408 | function MakeForm(PART, TYPE) | |
409 | if TYPE == "Cyl" then | |
410 | local MSH = IT("CylinderMesh", PART) | |
411 | elseif TYPE == "Ball" then | |
412 | local MSH = IT("SpecialMesh", PART) | |
413 | MSH.MeshType = "Sphere" | |
414 | elseif TYPE == "Pine" then | |
415 | CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0, 0, 0)) | |
416 | end | |
417 | end | |
418 | Debris = game:GetService("Debris") | |
419 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
420 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
421 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
422 | end | |
423 | function turnto(position) | |
424 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
425 | end | |
426 | function refit() | |
427 | Character.Parent = workspace | |
428 | for e = 1, #BODY do | |
429 | if BODY[e] ~= nil then | |
430 | local STUFF = BODY[e] | |
431 | local PART = STUFF[1] | |
432 | local PARENT = STUFF[2] | |
433 | local MATERIAL = STUFF[3] | |
434 | local COLOR = STUFF[4] | |
435 | local TRANSPARENCY = STUFF[5] | |
436 | --local SIZE = STUFF[6] | |
437 | local NAME = STUFF[7] | |
438 | if PART.ClassName == "Part" and PART ~= RootPart then | |
439 | PART.Material = MATERIAL | |
440 | PART.Transparency = TRANSPARENCY | |
441 | PART.Name = NAME | |
442 | end | |
443 | if PART.Parent ~= PARENT then | |
444 | Humanoid:remove() | |
445 | PART.Parent = PARENT | |
446 | Humanoid = IT("Humanoid",Character) | |
447 | end | |
448 | end | |
449 | end | |
450 | end | |
451 | function Lightning(Table) | |
452 | local Color = Table.Color or C3(1, 1, 1) | |
453 | local StartPos = Table.Start or Torso.Position | |
454 | local EndPos = Table.End or Mouse.Hit.p | |
455 | local SegmentLength = Table.SegmentL or 2 | |
456 | local Thickness = Table.Thickness or 0.1 | |
457 | local Dissapear = Table.DoesFade or false | |
458 | local Parent = Table.Ignore or Character | |
459 | local MaxDist = Table.MaxDist or 400 | |
460 | local Branches = Table.Branches or false | |
461 | local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
462 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / SegmentLength) | |
463 | local LIGHTNINGMODEL = IT("Model", Effects) | |
464 | LIGHTNINGMODEL.Name = "Lightning" | |
465 | local LastBolt | |
466 | for E = 1, DISTANCE do | |
467 | local ExtraSize = (DISTANCE - E) / 15 | |
468 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize)) | |
469 | PART.Color = Color | |
470 | MakeForm(PART, "Cyl") | |
471 | if LastBolt == nil then | |
472 | PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
473 | else | |
474 | PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, SegmentLength / 3 + (DISTANCE - E)).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
475 | end | |
476 | LastBolt = PART | |
477 | if Branches == true then | |
478 | local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2) | |
479 | if CHOICE == 1 then | |
480 | local LASTBRANCH | |
481 | for i = 1, MRANDOM(2, 5) do | |
482 | local ExtraSize2 = (DISTANCE - E) / 25 / i | |
483 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2)) | |
484 | PART.Color = Color | |
485 | MakeForm(PART, "Cyl") | |
486 | if LASTBRANCH == nil then | |
487 | PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
488 | else | |
489 | PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
490 | end | |
491 | LASTBRANCH = PART | |
492 | end | |
493 | end | |
494 | end | |
495 | end | |
496 | if Dissapear == true then | |
497 | coroutine.resume(coroutine.create(function() | |
498 | for i = 1, 30 do | |
499 | Swait() | |
500 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
501 | if c.ClassName == "Part" then | |
502 | c.Transparency = i / 30 | |
503 | end | |
504 | end | |
505 | end | |
506 | LIGHTNINGMODEL:remove() | |
507 | end)) | |
508 | elseif Dissapear == false then | |
509 | Debris:AddItem(LIGHTNINGMODEL, 0.1) | |
510 | end | |
511 | return { | |
512 | End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z / 2).p, | |
513 | LastBolt = LastBolt, | |
514 | Model = LIGHTNINGMODEL | |
515 | } | |
516 | end | |
517 | local Particle = IT("ParticleEmitter", nil) | |
518 | Particle.Enabled = false | |
519 | Particle.Transparency = NumberSequence.new({ | |
520 | NumberSequenceKeypoint.new(0, 0), | |
521 | NumberSequenceKeypoint.new(0.7, 0), | |
522 | NumberSequenceKeypoint.new(1, 1) | |
523 | }) | |
524 | Particle.LightEmission = 0.5 | |
525 | Particle.Rate = 500 | |
526 | Particle.Rotation = NumberRange.new(-180, 180) | |
527 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
528 | Particle.Texture = "http://www.roblox.com/asset/?id=51349099" | |
529 | Particle.Color = ColorSequence.new(C3(1, 1, 1)) | |
530 | function ParticleEmitter(Table) | |
531 | local PRTCL = Particle:Clone() | |
532 | local Speed = Table.Speed or 5 | |
533 | local Drag = Table.Drag or 0 | |
534 | local Size1 = Table.Size1 or 1 | |
535 | local Size2 = Table.Size2 or 5 | |
536 | local Lifetime1 = Table.Lifetime1 or 1 | |
537 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
538 | local Parent = Table.Parent or Torso | |
539 | local Emit = Table.Emit or 100 | |
540 | local Offset = Table.Offset or 360 | |
541 | local Enabled = Table.Enabled or false | |
542 | PRTCL.Parent = Parent | |
543 | PRTCL.Size = NumberSequence.new(Size1, Size2) | |
544 | PRTCL.Lifetime = NumberRange.new(Lifetime1, Lifetime2) | |
545 | PRTCL.Speed = NumberRange.new(Speed) | |
546 | PRTCL.VelocitySpread = Offset | |
547 | PRTCL.Drag = Drag | |
548 | if Enabled == false then | |
549 | PRTCL:Emit(Emit) | |
550 | Debris:AddItem(PRTCL, Lifetime2) | |
551 | else | |
552 | PRTCL.Enabled = true | |
553 | end | |
554 | return PRTCL | |
555 | end | |
556 | local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Really Red", "Right Wing", VT(2, 3, 2) * 1.5, false) | |
557 | RWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137) | |
558 | local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1, 2, 0.5), CF(-1.5, 0, 0)) | |
559 | local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Really Red", "Left Wing", VT(2, 3, 2) * 1.5, false) | |
560 | LWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137) | |
561 | local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1, 2, 0.5), CF(1.6, 0, 0)) | |
562 | CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0)) | |
563 | CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0)) | |
564 | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 1, 1), false) | |
565 | CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0)) | |
566 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0, -0.5), CF(0, 0, 0)) | |
567 | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3, 0.1, 1.3), false) | |
568 | MakeForm(Mask, "Cyl") | |
569 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0.2, 0), CF(0, 0, 0)) | |
570 | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3), false) | |
571 | Black.Color = C3(0, 0, 0) | |
572 | MakeForm(Black, "Ball") | |
573 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.05, -0.6), CF(0, 0, 0)) | |
574 | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3), false) | |
575 | Black.Color = C3(0, 0, 0) | |
576 | MakeForm(Black, "Ball") | |
577 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.1, -0.6), CF(0, 0, 0)) | |
578 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false) | |
579 | MakeForm(Eye, "Ball") | |
580 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22, 0.1, -0.7), CF(0, 0, 0)) | |
581 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false) | |
582 | MakeForm(Eye, "Ball") | |
583 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22, 0.1, -0.7), CF(0, 0, 0)) | |
584 | local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1, 1, 1), false) | |
585 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0, 0.6, 0.1), CF(0, 0, 0)) | |
586 | local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0, 0, 0)) | |
587 | MSH.VertexColor = VT(1, 1, 0.5) | |
588 | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false) | |
589 | MakeForm(MaskPart, "Ball") | |
590 | CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35, 0.35, -0.5), CF(0, 0, 0)) | |
591 | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false) | |
592 | MakeForm(MaskPart, "Ball") | |
593 | CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35, 0.35, -0.5), CF(0, 0, 0)) | |
594 | local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2, 1, 0.2), false) | |
595 | MakeForm(Handle, "Cyl") | |
596 | local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
597 | local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5, 0.5, 0.5), false) | |
598 | MakeForm(Bop, "Ball") | |
599 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0, 0.7, 0), CF(0, 0, 0)) | |
600 | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5, 0.2, 0.5), false) | |
601 | MakeForm(Part, "Pine") | |
602 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
603 | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6, 0.3, 0.6), false) | |
604 | MakeForm(Part, "Pine") | |
605 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
606 | local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Really Black", "Blade", VT(0.3, 5, 0.3), false) | |
607 | MakeForm(Blade, "Pine") | |
608 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0, -2.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
609 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05, 0.1, 1.05), false) | |
610 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0, -0.3, 0), CF(0, 0, 0)) | |
611 | local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2, 2, 1), false) | |
612 | CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1, 1, 1), VT(0, 0, 0)) | |
613 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
614 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false) | |
615 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0)) | |
616 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4, -0.3, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0)) | |
617 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false) | |
618 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0)) | |
619 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
620 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false) | |
621 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7, 0.7, 1), VT(0, 0, 0)) | |
622 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
623 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false) | |
624 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0)) | |
625 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
626 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 2, 0.2), false) | |
627 | MakeForm(Shield, "Ball") | |
628 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0)) | |
629 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 0.2, 2), false) | |
630 | MakeForm(Shield, "Ball") | |
631 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0)) | |
632 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 2, 0.3), false) | |
633 | MakeForm(Shield, "Ball") | |
634 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0)) | |
635 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 0.3, 2), false) | |
636 | MakeForm(Shield, "Ball") | |
637 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0)) | |
638 | local SKILLTEXTCOLOR = BRICKC("Magenta").Color | |
639 | local SKILLFONT = "SciFi" | |
640 | local SKILLTEXTSIZE = 12 | |
641 | Humanoid.DisplayDistanceType = "None" | |
642 | local naeeym2 = IT("BillboardGui", Character) | |
643 | naeeym2.AlwaysOnTop = true | |
644 | naeeym2.Size = UDim2.new(5, 35, 2, 15) | |
645 | naeeym2.StudsOffset = Vector3.new(0, 1.3, 0) | |
646 | naeeym2.MaxDistance = 75 | |
647 | naeeym2.Adornee = Character.Head | |
648 | naeeym2.Name = "Name" | |
649 | naeeym2.PlayerToHideFrom = Player | |
650 | local tecks2 = IT("TextLabel", naeeym2) | |
651 | tecks2.BackgroundTransparency = 1 | |
652 | tecks2.TextScaled = true | |
653 | tecks2.BorderSizePixel = 0 | |
654 | tecks2.Text = Player.Name | |
655 | tecks2.Font = "SciFi" | |
656 | tecks2.TextSize = 30 | |
657 | tecks2.TextStrokeTransparency = 0 | |
658 | tecks2.TextColor3 = C3(1, 1, 1) | |
659 | tecks2.TextStrokeColor3 = SKILLTEXTCOLOR | |
660 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
661 | tecks2.Parent = naeeym2 | |
662 | for _, c in pairs(Weapon:GetChildren()) do | |
663 | if c.ClassName == "Part" then | |
664 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
665 | end | |
666 | end | |
667 | Weapon.Parent = Character | |
668 | Humanoid.Died:connect(function() | |
669 | ATTACK = true | |
670 | end) | |
671 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Frame") | |
672 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X - Q ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text") | |
673 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
674 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
675 | defence.Name = "HitBy" .. Player.Name | |
676 | game:GetService("Debris"):AddItem(defence, 0.001) | |
677 | Damage = Damage * DAMAGEMULTIPLIER | |
678 | if Humanoid.Health ~= 0 then | |
679 | local CritChance = MRANDOM(1, 100) | |
680 | if Damage > Humanoid.Health then | |
681 | Damage = math.ceil(Humanoid.Health) | |
682 | if Damage == 0 then | |
683 | Damage = 0.1 | |
684 | end | |
685 | end | |
686 | Humanoid.Health = Humanoid.Health - Damage | |
687 | end | |
688 | end | |
689 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, FRAME) | |
690 | local CHILDREN = workspace:GetDescendants() | |
691 | for index, CHILD in pairs(CHILDREN) do | |
692 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild(Player.Name .. "Frames") == nil then | |
693 | do | |
694 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
695 | if HUM then | |
696 | do | |
697 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
698 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude and HUM.Health > 0 then | |
699 | do | |
700 | local FRAMES = IT("Folder", CHILD) | |
701 | FRAMES.Name = Player.Name .. "Frames" | |
702 | local DMG = 0 | |
703 | if MINDMG > 1 then | |
704 | DMG = MRANDOM(MINDMG, MAXDMG) | |
705 | else | |
706 | DMG = MINDMG | |
707 | end | |
708 | ApplyDamage(HUM, DMG, TORSO) | |
709 | CreateSound(12222242, TORSO, 5, 1, false) | |
710 | coroutine.resume(coroutine.create(function() | |
711 | for _, c in pairs(CHILD:GetDescendants()) do | |
712 | if c:IsA("BasePart") then | |
713 | local bv = Instance.new("BodyVelocity") | |
714 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
715 | if POSITION.Y < TORSO.Position.Y then | |
716 | bv.velocity = CF(POSITION, TORSO.Position + VT(0, TORSO.Position.Y - POSITION.Y, 0)).lookVector * FLING | |
717 | else | |
718 | bv.velocity = CF(POSITION, TORSO.Position + VT(0, 5, 0)).lookVector * FLING | |
719 | end | |
720 | bv.Parent = c | |
721 | c.Reflectance = c.Transparency | |
722 | c.Transparency = 1 | |
723 | Debris:AddItem(bv, 0.05) | |
724 | end | |
725 | end | |
726 | if 0 < HUM.Health then | |
727 | if FRAME > 0 then | |
728 | for i = 1, FRAME do | |
729 | for _, c in pairs(CHILD:GetDescendants()) do | |
730 | if c:IsA("BasePart") then | |
731 | c.Transparency = c.Reflectance | |
732 | c.Reflectance = 0 | |
733 | end | |
734 | end | |
735 | wait() | |
736 | for _, c in pairs(CHILD:GetDescendants()) do | |
737 | if c:IsA("BasePart") then | |
738 | c.Reflectance = c.Transparency | |
739 | c.Transparency = 1 | |
740 | end | |
741 | end | |
742 | wait() | |
743 | end | |
744 | else | |
745 | coroutine.resume(coroutine.create(function() | |
746 | HUM.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65) | |
747 | end)) | |
748 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
749 | end | |
750 | for _, c in pairs(CHILD:GetDescendants()) do | |
751 | if c:IsA("BasePart") then | |
752 | c.Transparency = c.Reflectance | |
753 | c.Reflectance = 0 | |
754 | end | |
755 | end | |
756 | else | |
757 | for _, c in pairs(CHILD:GetDescendants()) do | |
758 | if c:IsA("BasePart") then | |
759 | c.Transparency = c.Reflectance | |
760 | c.Reflectance = 0 | |
761 | end | |
762 | end | |
763 | end | |
764 | coroutine.resume(coroutine.create(function() | |
765 | HUM.CameraOffset = VT(0, 0, 0) | |
766 | end)) | |
767 | FRAMES:remove() | |
768 | end)) | |
769 | end | |
770 | end | |
771 | end | |
772 | end | |
773 | end | |
774 | end | |
775 | end | |
776 | end | |
777 | function X() | |
778 | ATTACK = true | |
779 | Rooted = true | |
780 | local TOAIM = Mouse.Hit.p | |
781 | turnto(Mouse.Hit.p) | |
782 | local DONE = false | |
783 | Humanoid.HipHeight = 5 | |
784 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
785 | Swait() | |
786 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
787 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed) | |
788 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
789 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
790 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
791 | end | |
792 | for i = 0, 1.3, 0.1 / Animation_Speed do | |
793 | Swait() | |
794 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed) | |
795 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
796 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
797 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
798 | end | |
799 | CreateSound(1537955136, Blade, 5, 1, false) | |
800 | local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0, 16, 0)) | |
801 | MakeForm(SLICE, "Ball") | |
802 | CreateSound(342793847, SLICE, 5, 3, false) | |
803 | SLICE.CFrame = CF(RootPart.CFrame * CF(0, 0, 4).p, TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45)) | |
804 | ParticleEmitter({ | |
805 | Speed = 2, | |
806 | Drag = 3, | |
807 | Size1 = 0.2, | |
808 | Size2 = 1, | |
809 | Lifetime1 = 1, | |
810 | Lifetime2 = 3, | |
811 | Parent = SLICE, | |
812 | Emit = 15, | |
813 | Offset = 360, | |
814 | Enabled = false | |
815 | }) | |
816 | coroutine.resume(coroutine.create(function() | |
817 | Swait(35) | |
818 | SLICE.Transparency = 0 | |
819 | for i = 1, 45 do | |
820 | Swait() | |
821 | SLICE.Size = SLICE.Size + VT(1 + i / 45, 0, 0) / 5 | |
822 | end | |
823 | wait(0.3) | |
824 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0, 0, 0)) | |
825 | MakeForm(BEAM, "Cyl") | |
826 | BEAM.Color = SLICE.Color | |
827 | local AIMHIT, AIMPOS = CastProperRay(SLICE.Position, TOAIM, 750, Character) | |
828 | local DISTANCE = (SLICE.Position - AIMPOS).Magnitude | |
829 | BEAM.CFrame = CF(SLICE.Position, AIMPOS) * CF(0, 0, -(DISTANCE / 2) - 7.5) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
830 | BEAM.Size = VT(0, DISTANCE + 15, 0) | |
831 | BEAM.Mesh.Scale = VT(1.8, 1, 1.8) | |
832 | local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0, 0, 0)) | |
833 | MakeForm(BOP, "Ball") | |
834 | BOP.Color = SLICE.Color | |
835 | BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0) | |
836 | wait(0.1) | |
837 | local SIZE = SLICE.Size.X | |
838 | local SOUND = CreateSound(415700134, SLICE, 10, 1, false) | |
839 | local PRT = ParticleEmitter({ | |
840 | Speed = 0, | |
841 | Drag = 0, | |
842 | Size1 = 0.3, | |
843 | Size2 = 0.7, | |
844 | Lifetime1 = 1, | |
845 | Lifetime2 = 1.5, | |
846 | Parent = BEAM, | |
847 | Emit = 100, | |
848 | Offset = 360, | |
849 | Enabled = true | |
850 | }) | |
851 | PRT.ZOffset = 12 | |
852 | for i = 1, 25 do | |
853 | Swait() | |
854 | for i = 1, math.ceil(BEAM.Size.Y / 5) do | |
855 | ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X / 1.5, 1, 1, 5, 0) | |
856 | end | |
857 | BEAM.Size = BEAM.Size + VT(SIZE / 25, 0, SIZE / 25) / 1.8 | |
858 | BOP.Size = BOP.Size + VT(SIZE / 25, SIZE / 25, SIZE / 25) | |
859 | Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65) | |
860 | end | |
861 | repeat | |
862 | Swait() | |
863 | BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0) | |
864 | SOUND.Parent = SLICE | |
865 | for i = 1, math.ceil(BEAM.Size.Y / 5) do | |
866 | ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X, 1, 1, 5, 0) | |
867 | end | |
868 | Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65) | |
869 | until SOUND.Playing == false | |
870 | BOP:remove() | |
871 | BEAM:remove() | |
872 | DONE = true | |
873 | Humanoid.CameraOffset = VT(0, 0, 0) | |
874 | for i = 1, 45 do | |
875 | Swait() | |
876 | SLICE.Size = SLICE.Size - VT(1 + i / 45, 0, 0) / 5 | |
877 | end | |
878 | SLICE:remove() | |
879 | end)) | |
880 | for i = 0, 1, 0.1 / Animation_Speed do | |
881 | Swait() | |
882 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed) | |
883 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed) | |
884 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed) | |
885 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
886 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
887 | end | |
888 | FORCEWINGS = true | |
889 | for i = 1, 200 do | |
890 | Swait() | |
891 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
892 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180 + i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i * 5), 0.75 / Animation_Speed) | |
893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
896 | end | |
897 | repeat | |
898 | wait() | |
899 | until DONE == true | |
900 | RootJoint.C0 = CF(0, 300, 0) | |
901 | Humanoid.HipHeight = 1 | |
902 | for i = 1, 50 do | |
903 | Swait() | |
904 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed) | |
905 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed) | |
906 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
907 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
908 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
909 | end | |
910 | ATTACK = false | |
911 | Rooted = false | |
912 | FORCEWINGS = false | |
913 | end | |
914 | function Intro() | |
915 | ATTACK = true | |
916 | Rooted = true | |
917 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
918 | Swait() | |
919 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
920 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
921 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
922 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
924 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
925 | end | |
926 | for i = 0, 3, 0.1 / Animation_Speed do | |
927 | Swait() | |
928 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
929 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
930 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
931 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
932 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
933 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
934 | end | |
935 | CreateSound(1537955136, Blade, 5, 1, false) | |
936 | RWING.Transparency = 0 | |
937 | LWING.Transparency = 0 | |
938 | for i = 1, 15 do | |
939 | Swait() | |
940 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
941 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
942 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50 - i / 15 * 360)), 0.75 / Animation_Speed) | |
943 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
944 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
945 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
946 | end | |
947 | for i = 1, 15 do | |
948 | Swait() | |
949 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
950 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
951 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
955 | end | |
956 | for i = 0, 1, 0.1 / Animation_Speed do | |
957 | Swait() | |
958 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed) | |
959 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed) | |
960 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
962 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
963 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
964 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
965 | end | |
966 | ATTACK = false | |
967 | Rooted = false | |
968 | end | |
969 | function Z() | |
970 | ATTACK = true | |
971 | Rooted = true | |
972 | CreateSound(1537955136, Torso, 5, 1, false) | |
973 | for i = 1, 15 do | |
974 | Swait() | |
975 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.5) | |
976 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
977 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
978 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
979 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
980 | end | |
981 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
982 | Swait() | |
983 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015) | |
984 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
988 | end | |
989 | FORCEWINGS = true | |
990 | for i = 1, 10 do | |
991 | for i = 0, 0.02, 0.1 / Animation_Speed do | |
992 | Swait() | |
993 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed) | |
994 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
998 | end | |
999 | do | |
1000 | local RANDOM = MRANDOM(-7, 7) / 5 | |
1001 | local RANDOM2 = MRANDOM(-7, 7) / 5 | |
1002 | for i = 0, 0.01, 0.1 / Animation_Speed do | |
1003 | Swait() | |
1004 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.2) | |
1005 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1006 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed) | |
1007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed) | |
1008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5 + RANDOM, 0 + RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1010 | end | |
1011 | local WAVES = {} | |
1012 | coroutine.resume(coroutine.create(function() | |
1013 | repeat | |
1014 | Swait() | |
1015 | for E = 1, #WAVES do | |
1016 | if WAVES[E] ~= nil then | |
1017 | ApplyAoE(WAVES[E].Position, 3, 25, 35, 35, 3) | |
1018 | if WAVES[E].Transparency > 0.99 then | |
1019 | WAVES[E]:remove() | |
1020 | table.remove(WAVES, E) | |
1021 | else | |
1022 | WAVES[E].CFrame = WAVES[E].CFrame * CF(0, 1.2, 0) | |
1023 | WAVES[E].Transparency = WAVES[E].Transparency + 0.03 | |
1024 | end | |
1025 | end | |
1026 | end | |
1027 | until #WAVES == 0 | |
1028 | end)) | |
1029 | local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1, 3, 1)) | |
1030 | MakeForm(Wave, "Pine") | |
1031 | Wave.CFrame = Blade.CFrame | |
1032 | table.insert(WAVES, Wave) | |
1033 | CreateSound(1537955679, Wave, 7, 1, true) | |
1034 | end | |
1035 | end | |
1036 | ATTACK = false | |
1037 | Rooted = false | |
1038 | FORCEWINGS = false | |
1039 | end | |
1040 | function B() | |
1041 | ATTACK = true | |
1042 | Rooted = false | |
1043 | FORCEWINGS = true | |
1044 | for i = 0, 1, 0.1 / Animation_Speed do | |
1045 | Swait() | |
1046 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1047 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1048 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1049 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1051 | end | |
1052 | CreateSound(1537955679, Blade, 7, 0.7, false) | |
1053 | Rooted = true | |
1054 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1055 | Swait() | |
1056 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1057 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1061 | end | |
1062 | coroutine.resume(coroutine.create(function() | |
1063 | local FRAME = RootPart.CFrame * CF(0, -5, -0.5) | |
1064 | for i = 1, 125 do | |
1065 | Swait() | |
1066 | FRAME = FRAME * CF(0, 0, -1) | |
1067 | ApplyAoE(FRAME.p, 5, 45, 55, 35, 15) | |
1068 | WACKYEFFECT({ | |
1069 | Time = 25, | |
1070 | EffectType = "Sphere", | |
1071 | Size = VT(1, 18, 1), | |
1072 | Size2 = VT(1, 0, 1), | |
1073 | Transparency = 0, | |
1074 | Transparency2 = 1, | |
1075 | CFrame = FRAME, | |
1076 | MoveToPos = nil, | |
1077 | RotationX = 0, | |
1078 | RotationY = 0, | |
1079 | RotationZ = 0, | |
1080 | Material = "Neon", | |
1081 | Color = RWING.Color, | |
1082 | SoundID = nil, | |
1083 | SoundPitch = nil, | |
1084 | SoundVolume = nil | |
1085 | }) | |
1086 | end | |
1087 | end)) | |
1088 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1089 | Swait() | |
1090 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1091 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1095 | end | |
1096 | FORCEWINGS = false | |
1097 | ATTACK = false | |
1098 | Rooted = false | |
1099 | end | |
1100 | function C() | |
1101 | FORCEWINGS = true | |
1102 | ATTACK = true | |
1103 | for i = 0, 1, 0.1 / Animation_Speed do | |
1104 | Swait() | |
1105 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1106 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1107 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1108 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1109 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1110 | end | |
1111 | Rooted = true | |
1112 | local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0, 0, 0)) | |
1113 | MakeForm(Orb, "Ball") | |
1114 | Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0) | |
1115 | for i = 1, 35 do | |
1116 | Swait() | |
1117 | Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0) | |
1118 | Orb.Size = Orb.Size + VT(0.05, 0.05, 0.05) | |
1119 | end | |
1120 | local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0, 0, 0)) | |
1121 | MakeForm(MAIN, "Cyl") | |
1122 | for i = 1, 200 do | |
1123 | Swait() | |
1124 | local AIMHIT, AIMPOS = CastProperRay(Orb.Position, Mouse.Hit.p, 750, Character) | |
1125 | local DISTANCE = (Orb.Position - AIMPOS).Magnitude | |
1126 | MAIN.CFrame = CF(Orb.Position, AIMPOS) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1127 | MAIN.Size = VT(0.7, DISTANCE, 0.7) | |
1128 | ApplyAoE(AIMPOS, 3, 35, 65, 35, 20) | |
1129 | end | |
1130 | MAIN:remove() | |
1131 | ATTACK = false | |
1132 | Rooted = false | |
1133 | FORCEWINGS = false | |
1134 | for i = 1, 35 do | |
1135 | Swait() | |
1136 | Orb.Size = Orb.Size - VT(0.05, 0.05, 0.05) | |
1137 | end | |
1138 | Orb:remove() | |
1139 | end | |
1140 | function V() | |
1141 | FORCEWINGS = true | |
1142 | ATTACK = true | |
1143 | Rooted = true | |
1144 | local AREAS = {} | |
1145 | for i = 1, 15 do | |
1146 | local AREA = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(6, 35)).p | |
1147 | local HITFLOOR, HITPOS = CastProperRay(AREA + VT(0, 35, 0), AREA - VT(0, 35, 0), 65, Character) | |
1148 | if HITFLOOR then | |
1149 | table.insert(AREAS, HITPOS) | |
1150 | end | |
1151 | end | |
1152 | for E = 1, 35 do | |
1153 | Swait() | |
1154 | for i = 1, #AREAS do | |
1155 | WACKYEFFECT({ | |
1156 | Time = 5, | |
1157 | EffectType = "Wave", | |
1158 | Size = VT(5, 1, 5), | |
1159 | Size2 = VT(5, 1, 5), | |
1160 | Transparency = 0.5, | |
1161 | Transparency2 = 1, | |
1162 | CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)), | |
1163 | MoveToPos = nil, | |
1164 | RotationX = 0, | |
1165 | RotationY = 0, | |
1166 | RotationZ = 0, | |
1167 | Material = "Neon", | |
1168 | Color = RWING.Color, | |
1169 | SoundID = nil, | |
1170 | SoundPitch = nil, | |
1171 | SoundVolume = nil | |
1172 | }) | |
1173 | end | |
1174 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
1175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
1176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1178 | end | |
1179 | for E = 1, 12 do | |
1180 | Swait() | |
1181 | for i = 1, #AREAS do | |
1182 | WACKYEFFECT({ | |
1183 | Time = 5, | |
1184 | EffectType = "Wave", | |
1185 | Size = VT(5, 1, 5), | |
1186 | Size2 = VT(5, 1, 5), | |
1187 | Transparency = 0.5, | |
1188 | Transparency2 = 1, | |
1189 | CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E + 35), RAD(0)), | |
1190 | MoveToPos = nil, | |
1191 | RotationX = 0, | |
1192 | RotationY = 0, | |
1193 | RotationZ = 0, | |
1194 | Material = "Neon", | |
1195 | Color = RWING.Color, | |
1196 | SoundID = nil, | |
1197 | SoundPitch = nil, | |
1198 | SoundVolume = nil | |
1199 | }) | |
1200 | end | |
1201 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1202 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1203 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1204 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1205 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1206 | end | |
1207 | for i = 1, #AREAS do | |
1208 | ApplyAoE(AREAS[i], 15, 45, 55, 35, 20) | |
1209 | Lightning({ | |
1210 | Color = BRICKC("New Yeller").Color, | |
1211 | Start = AREAS[i], | |
1212 | End = AREAS[i] + VT(0, 100, 0), | |
1213 | SegmentL = 2, | |
1214 | Thickness = 0.2, | |
1215 | DoesFade = true, | |
1216 | Ignore = workspace, | |
1217 | MaxDist = 30, | |
1218 | Branches = false | |
1219 | }) | |
1220 | Lightning({ | |
1221 | Color = RWING.Color, | |
1222 | Start = AREAS[i], | |
1223 | End = AREAS[i] + VT(0, 100, 0), | |
1224 | SegmentL = 2, | |
1225 | Thickness = 0.3, | |
1226 | DoesFade = true, | |
1227 | Ignore = workspace, | |
1228 | MaxDist = 35, | |
1229 | Branches = false | |
1230 | }) | |
1231 | WACKYEFFECT({ | |
1232 | Time = 15, | |
1233 | EffectType = "Wave", | |
1234 | Size = VT(10, 0, 10), | |
1235 | Size2 = VT(9, 5, 9), | |
1236 | Transparency = 0, | |
1237 | Transparency2 = 1, | |
1238 | CFrame = CF(AREAS[i]), | |
1239 | MoveToPos = nil, | |
1240 | RotationX = 0, | |
1241 | RotationY = 5, | |
1242 | RotationZ = 0, | |
1243 | Material = "Neon", | |
1244 | Color = RWING.Color, | |
1245 | SoundID = 1537955136, | |
1246 | SoundPitch = MRANDOM(6, 8) / 10, | |
1247 | SoundVolume = 2 | |
1248 | }) | |
1249 | end | |
1250 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1251 | Swait() | |
1252 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1253 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1254 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1255 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1256 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1257 | end | |
1258 | FORCEWINGS = false | |
1259 | ATTACK = false | |
1260 | Rooted = false | |
1261 | end | |
1262 | function G() | |
1263 | ATTACK = true | |
1264 | Rooted = true | |
1265 | FORCEWINGS = true | |
1266 | CreateSound(1537955136, Torso, 5, 1, false) | |
1267 | for i = 1, 15 do | |
1268 | Swait() | |
1269 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.8) | |
1270 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1271 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1272 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1273 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1274 | end | |
1275 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1276 | Swait() | |
1277 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015) | |
1278 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1279 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1280 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1281 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1282 | end | |
1283 | for i = 0, 1, 0.1 / Animation_Speed do | |
1284 | Swait() | |
1285 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1286 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1287 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1288 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1289 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1290 | end | |
1291 | CreateSound(1537955679, Blade, 7, 0.7, false) | |
1292 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1293 | Swait() | |
1294 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1295 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1296 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1297 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1298 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1299 | end | |
1300 | local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5, 22.5, 5)) | |
1301 | MakeForm(TORNADOBASE, "Ball") | |
1302 | TORNADOBASE.Mesh.Scale = VT(1, 8, 1) | |
1303 | local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0)) | |
1304 | CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0)) | |
1305 | local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0)) | |
1306 | CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0)) | |
1307 | CreateSound(415700134, TORNADOBASE, 3, 0.5, true) | |
1308 | coroutine.resume(coroutine.create(function() | |
1309 | local FRAME = RootPart.CFrame * CF(0, -5, -0.5) | |
1310 | for E = 1, 185 do | |
1311 | Swait() | |
1312 | FRAME = FRAME * CF(0, 0, -0.8) | |
1313 | TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0) | |
1314 | SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0)) | |
1315 | SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0)) | |
1316 | for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do | |
1317 | ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0) | |
1318 | end | |
1319 | WACKYEFFECT({ | |
1320 | Time = 5, | |
1321 | EffectType = "Wave", | |
1322 | Size = VT(10, 8, 10), | |
1323 | Size2 = VT(0, 0, 0), | |
1324 | Transparency = 0, | |
1325 | Transparency2 = 1, | |
1326 | CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)), | |
1327 | MoveToPos = nil, | |
1328 | RotationX = 0, | |
1329 | RotationY = 5, | |
1330 | RotationZ = 0, | |
1331 | Material = "Neon", | |
1332 | Color = TORNADOBASE.Color, | |
1333 | SoundID = nil, | |
1334 | SoundPitch = MRANDOM(6, 8) / 10, | |
1335 | SoundVolume = 2 | |
1336 | }) | |
1337 | end | |
1338 | for i = 1, 15 do | |
1339 | Swait() | |
1340 | TORNADOBASE.Transparency = i / 15 | |
1341 | SWIRL.Transparency = i / 15 | |
1342 | SWIRL2.Transparency = i / 15 | |
1343 | SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0)) | |
1344 | SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0)) | |
1345 | end | |
1346 | TORNADOBASE:remove() | |
1347 | SWIRL:remove() | |
1348 | SWIRL2:remove() | |
1349 | end)) | |
1350 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1351 | Swait() | |
1352 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1353 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1354 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1355 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1356 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1357 | end | |
1358 | FORCEWINGS = false | |
1359 | ATTACK = false | |
1360 | Rooted = false | |
1361 | end | |
1362 | function MouseDown(Mouse) | |
1363 | if ATTACK == false then | |
1364 | end | |
1365 | end | |
1366 | function MouseUp(Mouse) | |
1367 | HOLD = false | |
1368 | end | |
1369 | function KeyDown(Key) | |
1370 | KEYHOLD = true | |
1371 | if VALUE1 == false then | |
1372 | if Key == "z" and ATTACK == false then | |
1373 | Z() | |
1374 | end | |
1375 | if Key == "b" and ATTACK == false then | |
1376 | B() | |
1377 | end | |
1378 | if Key == "c" and ATTACK == false then | |
1379 | C() | |
1380 | end | |
1381 | if Key == "v" and ATTACK == false then | |
1382 | V() | |
1383 | end | |
1384 | if Key == "g" and ATTACK == false then | |
1385 | G() | |
1386 | end | |
1387 | if Key == "x" and ATTACK == false then | |
1388 | X() | |
1389 | end | |
1390 | if Key == "q" and ATTACK == false then | |
1391 | VALUE1 = true | |
1392 | GYRO = IT("BodyGyro", RootPart) | |
1393 | GYRO.D = 75 | |
1394 | GYRO.P = 40000 | |
1395 | GYRO.MaxTorque = VT(40000, 40000, 40000) | |
1396 | GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p) | |
1397 | FLIGHTFORCE = Instance.new("BodyPosition", RootPart) | |
1398 | FLIGHTFORCE.D = 215 | |
1399 | FLIGHTFORCE.P = 20000 | |
1400 | FLIGHTFORCE.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1401 | FLIGHTFORCE.position = RootPart.Position + VT(0, 1, 0) | |
1402 | end | |
1403 | elseif VALUE1 == true then | |
1404 | if Key == "q" and ATTACK == false then | |
1405 | VALUE1 = false | |
1406 | end | |
1407 | if Key == "w" and ATTACK == false then | |
1408 | CreateSound(1537955679, RWING, 7, 1.2, false) | |
1409 | CreateSound(1537955679, LWING, 7, 1.2, false) | |
1410 | repeat | |
1411 | VALUE2 = true | |
1412 | Swait() | |
1413 | FLIGHTFORCE.Position = RootPart.CFrame * CF(0, 0, -5).p | |
1414 | until KEYHOLD == false | |
1415 | VALUE2 = false | |
1416 | end | |
1417 | end | |
1418 | end | |
1419 | function KeyUp(Key) | |
1420 | KEYHOLD = false | |
1421 | end | |
1422 | Mouse.Button1Down:connect(function(NEWKEY) | |
1423 | MouseDown(NEWKEY) | |
1424 | end) | |
1425 | Mouse.Button1Up:connect(function(NEWKEY) | |
1426 | MouseUp(NEWKEY) | |
1427 | end) | |
1428 | Mouse.KeyDown:connect(function(NEWKEY) | |
1429 | KeyDown(NEWKEY) | |
1430 | end) | |
1431 | Mouse.KeyUp:connect(function(NEWKEY) | |
1432 | KeyUp(NEWKEY) | |
1433 | end) | |
1434 | function unanchor() | |
1435 | if UNANCHOR == true then | |
1436 | g = Character:GetChildren() | |
1437 | for i = 1, #g do | |
1438 | if g[i].ClassName == "Part" then | |
1439 | g[i].Anchored = false | |
1440 | end | |
1441 | end | |
1442 | end | |
1443 | end | |
1444 | Humanoid.Changed:connect(function(Jump) | |
1445 | if Jump == "Jump" and Disable_Jump == true then | |
1446 | Humanoid.Jump = false | |
1447 | end | |
1448 | end) | |
1449 | while true do | |
1450 | Swait() | |
1451 | script.Parent = WEAPONGUI | |
1452 | ANIMATE.Parent = nil | |
1453 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
1454 | v:Stop() | |
1455 | end | |
1456 | SINE = SINE + CHANGE * 2 | |
1457 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1458 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1459 | if VALUE1 == false then | |
1460 | if GYRO ~= nil then | |
1461 | GYRO:remove() | |
1462 | end | |
1463 | if FLIGHTFORCE ~= nil then | |
1464 | FLIGHTFORCE:remove() | |
1465 | end | |
1466 | if ATTACK == false then | |
1467 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1468 | if TORSOVELOCITY < 1 then | |
1469 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed) | |
1470 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1471 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1472 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1473 | elseif TORSOVELOCITY > 1 then | |
1474 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1475 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1476 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1477 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1478 | end | |
1479 | end | |
1480 | elseif VALUE1 == true then | |
1481 | if VALUE2 == false and ATTACK == false then | |
1482 | if GYRO ~= nil then | |
1483 | GYRO.MaxTorque = VT(0, 40000, 0) | |
1484 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
1485 | end | |
1486 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed) | |
1487 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1488 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1489 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1490 | elseif VALUE2 == true and ATTACK == false then | |
1491 | if GYRO ~= nil then | |
1492 | GYRO.MaxTorque = VT(40000, 40000, 40000) | |
1493 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
1494 | end | |
1495 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1497 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1498 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1499 | end | |
1500 | end | |
1501 | if FORCEWINGS == true or ATTACK == false then | |
1502 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed) | |
1503 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed) | |
1504 | end | |
1505 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1507 | unanchor() | |
1508 | Humanoid.MaxHealth = "inf" | |
1509 | Humanoid.Health = "inf" | |
1510 | if Rooted == false then | |
1511 | Disable_Jump = false | |
1512 | Humanoid.WalkSpeed = Speed | |
1513 | elseif Rooted == true then | |
1514 | Disable_Jump = true | |
1515 | Humanoid.WalkSpeed = 0 | |
1516 | end | |
1517 | refit() | |
1518 | sick.SoundId = "rbxassetid://1117396305" | |
1519 | sick.Looped = true | |
1520 | sick.Pitch = 1 | |
1521 | sick.Volume = 10 | |
1522 | sick.Parent = Torso | |
1523 | sick:Resume() | |
1524 | if INTRO == false then | |
1525 | INTRO = true | |
1526 | coroutine.resume(coroutine.create(function() | |
1527 | Intro() | |
1528 | end)) | |
1529 | end | |
1530 | for _, c in pairs(Character:GetChildren()) do | |
1531 | if c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
1532 | c:remove() | |
1533 | elseif c.ClassName == "Accessory" and c.Handle:FindFirstChild("HairAttachment") == nil then | |
1534 | c:remove() | |
1535 | end | |
1536 | end | |
1537 | Humanoid.Name = "Sprite-Sama " .. Player.Name | |
1538 | end |