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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
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-- ROBLOX Services
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local ContextActionService = game:GetService("ContextActionService")
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local ChatService = game:GetService("Chat")
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-- Static variables
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local MAX_MESSAGES = 10
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local MESSAGE_HEIGHT = 25
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-- Local variables
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local player = game.Players.LocalPlayer
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local messages = {}
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local chatMessageEvent = game.ReplicatedStorage.ChatMessage
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-- Variables for GUI elements
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local chatScreen = script.Parent
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local chatFrame = chatScreen.ChatFrame
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local chatInput = chatFrame.ChatInput
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local messageFrame = chatFrame.MessageFrame
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-- Make a copy of the message that will be used later
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local messageTemplate = messageFrame.Message:Clone()
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messageFrame.Message:Destroy()
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local function addPrvtMessage(sender, message)
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	-- Check if the number of messages has hit the maximum
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	if #messages >= MAX_MESSAGES then
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		-- If so remove the oldest message from the table
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		table.remove(messages, #messages):Destroy()
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	end
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	-- Shift all of the messages up one slot
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	for i = 1, #messages do
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		local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
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		messages[i].Position = UDim2.new(0, 0, 0, y)
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	end	
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	-- Create new message GUI elements and add to the message table
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	local newMessage = messageTemplate:Clone()
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	newMessage.NameLabel.Text = "System"
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	newMessage.Content.Text = message
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	newMessage.Parent = messageFrame
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	newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
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	table.insert(messages, 1, newMessage)
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end
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local function addMessage(sender, message)
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	-- Check if the number of messages has hit the maximum
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	if #messages >= MAX_MESSAGES then
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		-- If so remove the oldest message from the table
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		table.remove(messages, #messages):Destroy()
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	end
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	-- Shift all of the messages up one slot
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	for i = 1, #messages do
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		local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
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		messages[i].Position = UDim2.new(0, 0, 0, y)
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	end	
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	-- Create new message GUI elements and add to the message table
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	local newMessage = messageTemplate:Clone()
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	newMessage.NameLabel.Text = sender.Name .. ": "
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		if sender:GetRankInGroup(3014334) >= 254 then
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			newMessage.NameLabel.Text = "[Creator]Grim: "
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			local ownertag = game.ReplicatedStorage.ChatFX.OwnerChat:Clone()
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			ownertag.Parent = newMessage.Content
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			ownertag.Disabled = false
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			local ownertag2 = game.ReplicatedStorage.ChatFX.OwnerChat:Clone()
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			ownertag2.Parent = newMessage.NameLabel
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			ownertag2.Disabled = false
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		elseif sender:GetRankInGroup(3014334) >= 252 and sender:GetRankInGroup(3014334) < 254 then
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			newMessage.NameLabel.Text = '[Admin]'..sender.Name .. ": "
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			local ownertag = game.ReplicatedStorage.ChatFX.AdminChat:Clone()
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			ownertag.Parent = newMessage.Content
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			ownertag.Disabled = false
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			local ownertag2 = game.ReplicatedStorage.ChatFX.AdminChat:Clone()
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			ownertag2.Parent = newMessage.NameLabel
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			ownertag2.Disabled = false
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		end
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	newMessage.Content.Text = message
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	newMessage.Parent = messageFrame
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	newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
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	table.insert(messages, 1, newMessage)
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end
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local function addSystemMessage(message)
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	-- Check if the number of messages has hit the maximum
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	if #messages >= MAX_MESSAGES then
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		-- If so remove the oldest message from the table
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		table.remove(messages, #messages):Destroy()
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	end
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	-- Shift all of the messages up one slot
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	for i = 1, #messages do
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		local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
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		messages[i].Position = UDim2.new(0, 0, 0, y)
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	end	
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	-- Create new message GUI elements and add to the message table
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	local newMessage = messageTemplate:Clone()
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	newMessage.NameLabel.Text = "[System]"
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	newMessage.Content.Text = message
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	newMessage.Parent = messageFrame
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	newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
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	table.insert(messages, 1, newMessage)
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end
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local function getCommands()
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	if player:GetRankInGroup(3014334) >= 252 then
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		addSystemMessage('/Broadcast string [Message]')
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		addSystemMessage('/Ban string [Player]')
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		addSystemMessage('/Tempban string [Player]')
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		addSystemMessage('/Pardon string [Player]')
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		addSystemMessage('/Kick string [Player]')
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		addSystemMessage('/Broadcast string [PlayerFrom/To] string [PlayerTo] (Optional PlayerTo)')
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		addSystemMessage('/Kill string [Player]')
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		addSystemMessage('/Freeze string [Player]')
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		addSystemMessage('/Thaw string [Player]')
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	else
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		addSystemMessage('There Are Currently No Commands Available At This Point In Time')
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	end
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end
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-- Function when the input TextBox looses focus
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local function onFocusLost(enterPressed, inputObject)
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	-- Check if TextBox lost focus because the user pressed "Enter"
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	if enterPressed then
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		-- Add the message to the GUI (no need to filter messages from the local player)
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		addMessage(player, chatInput.Text)
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		if string.sub(string.lower(chatInput.Text), 1, 5) == "/msg " then
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			if player:GetRankInGroup(3014334) >= 252 then
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				game.ReplicatedStorage.ServerBroadcast:FireServer(player.Name, string.sub(chatInput.Text, 5))
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			else
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				addSystemMessage('You Do Not Have Sufficient Permissions To Fire A Server Broadcast')
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				addSystemMessage('If You Believe This Is A Mistake, Please Contact An Admin')
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			end
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		elseif string.sub(string.lower(chatInput.Text), 1, 6) == "/cmds " then
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			getCommands()
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		else
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			-- Send message to the server to get filtered and sent to other players
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			chatMessageEvent:FireServer(chatInput.Text)
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		end
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		-- Reset TextBox text
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		chatInput.Text = "Enter text here"
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	end
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end
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-- Function when the player presses the slash key
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local function onSlashPressed(actionName, inputState, inputObject)
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	if inputState == Enum.UserInputState.End then
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		-- If key up then capture focus in the TextBox so the user can start typing
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		chatInput:CaptureFocus()
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	end
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end
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-- Disable ROBLOX default chat
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game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, false)
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-- Bind functions
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chatMessageEvent.OnClientEvent:connect(addMessage)
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game.ReplicatedStorage.ServerBroadcast.OnClientEvent:connect(addPrvtMessage())
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chatInput.FocusLost:connect(onFocusLost)
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ContextActionService:BindAction("Chatting", onSlashPressed, false, Enum.KeyCode.Slash)