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1 | --------------- | |
2 | --Kris v2-- | |
3 | ---------------------------------------------------------------- | |
4 | print([[ | |
5 | --made by Makhail07 | |
6 | --FE code by Mokiros | |
7 | --Edited by ozzak1003 and then by 1nd1k -- | |
8 | --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A-- | |
9 | --Discord: ozzak1003#3275 | |
10 | --Discord: Clon#2166 | |
11 | -------------------------------- | |
12 | hello good sir | |
13 | Don't leak pls | |
14 | Enjoy ;) | |
15 | -------------------------------- | |
16 | ]]) | |
17 | ||
18 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
19 | local Player,game,owner = owner,game | |
20 | local RealPlayer = Player | |
21 | do | |
22 | local rp = RealPlayer | |
23 | script.Parent = rp.Character | |
24 | ||
25 | --RemoteEvent for communicating | |
26 | local Event = Instance.new("RemoteEvent") | |
27 | Event.Name = "UserInput_Event" | |
28 | ||
29 | --Fake event to make stuff like Mouse.KeyDown work | |
30 | local function fakeEvent() | |
31 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
32 | t.connect = t.Connect | |
33 | return t | |
34 | end | |
35 | ||
36 | --Creating fake input objects with fake variables | |
37 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
38 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
39 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
40 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
41 | end} | |
42 | --Merged 2 functions into one by checking amount of arguments | |
43 | CAS.UnbindAction = CAS.BindAction | |
44 | ||
45 | --This function will trigger the events that have been :Connect()'ed | |
46 | local function te(self,ev,...) | |
47 | local t = m[ev] | |
48 | if t and t._fakeEvent then | |
49 | for _,f in pairs(t.Functions) do | |
50 | f(...) | |
51 | end | |
52 | end | |
53 | end | |
54 | m.TrigEvent = te | |
55 | UIS.TrigEvent = te | |
56 | ||
57 | Event.OnServerEvent:Connect(function(plr,io) | |
58 | if plr~=rp then return end | |
59 | m.Target = io.Target | |
60 | m.Hit = io.Hit | |
61 | if not io.isMouse then | |
62 | local b = io.UserInputState == Enum.UserInputState.Begin | |
63 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
64 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
65 | end | |
66 | for _,t in pairs(CAS.Actions) do | |
67 | for _,k in pairs(t.Keys) do | |
68 | if k==io.KeyCode then | |
69 | t.Function(t.Name,io.UserInputState,io) | |
70 | end | |
71 | end | |
72 | end | |
73 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
74 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
75 | end | |
76 | end) | |
77 | Event.Parent = NLS([==[ | |
78 | local Player = game:GetService("Players").LocalPlayer | |
79 | local Event = script:WaitForChild("UserInput_Event") | |
80 | ||
81 | local Mouse = Player:GetMouse() | |
82 | local UIS = game:GetService("UserInputService") | |
83 | local input = function(io,a) | |
84 | if a then return end | |
85 | --Since InputObject is a client-side instance, we create and pass table instead | |
86 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
87 | end | |
88 | UIS.InputBegan:Connect(input) | |
89 | UIS.InputEnded:Connect(input) | |
90 | ||
91 | local h,t | |
92 | --Give the server mouse data 30 times every second, but only if the values changed | |
93 | --If player is not moving their mouse, client won't fire events | |
94 | while wait(1/30) do | |
95 | if h~=Mouse.Hit or t~=Mouse.Target then | |
96 | h,t=Mouse.Hit,Mouse.Target | |
97 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
98 | end | |
99 | end]==],Player.Character) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local _rg = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local fsmt = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then return s[k] end | |
110 | end, | |
111 | __newindex = function(self,k,v) | |
112 | local s = rawget(self,"_RealService") | |
113 | if s then s[k]=v end | |
114 | end, | |
115 | __call = function(self,...) | |
116 | local s = rawget(self,"_RealService") | |
117 | if s then return s(...) end | |
118 | end | |
119 | } | |
120 | local function FakeService(t,RealService) | |
121 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
122 | return setmetatable(t,fsmt) | |
123 | end | |
124 | ||
125 | --Fake game object | |
126 | local g = { | |
127 | GetService = function(self,s) | |
128 | return self[s] | |
129 | end, | |
130 | Players = FakeService({ | |
131 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
132 | },"Players"), | |
133 | UserInputService = FakeService(UIS,"UserInputService"), | |
134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
135 | } | |
136 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
137 | g.service = g.GetService | |
138 | ||
139 | g.RunService = FakeService({ | |
140 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
141 | BindToRenderStep = function(self,name,_,fun) | |
142 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
143 | end, | |
144 | UnbindFromRenderStep = function(self,name) | |
145 | self._btrs[name]:Disconnect() | |
146 | end, | |
147 | },"RunService") | |
148 | ||
149 | setmetatable(g,{ | |
150 | __index=function(self,s) | |
151 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
152 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
153 | end, | |
154 | __newindex = fsmt.__newindex, | |
155 | __call = fsmt.__call | |
156 | }) | |
157 | --Changing owner to fake player object to support owner:GetMouse() | |
158 | game,owner = g,g.Players.LocalPlayer | |
159 | end | |
160 | ||
161 | Player = owner | |
162 | PlayerGui = Player.PlayerGui | |
163 | Cam = workspace.CurrentCamera | |
164 | Backpack = Player.Backpack | |
165 | Character = Player.Character | |
166 | Humanoid = Character.Humanoid | |
167 | Mouse = Player:GetMouse() | |
168 | RootPart = Character["HumanoidRootPart"] | |
169 | Torso = Character["Torso"] | |
170 | Head = Character["Head"] | |
171 | RightArm = Character["Right Arm"] | |
172 | LeftArm = Character["Left Arm"] | |
173 | RightLeg = Character["Right Leg"] | |
174 | LeftLeg = Character["Left Leg"] | |
175 | RootJoint = RootPart["RootJoint"] | |
176 | Neck = Torso["Neck"] | |
177 | RightShoulder = Torso["Right Shoulder"] | |
178 | LeftShoulder = Torso["Left Shoulder"] | |
179 | RightHip = Torso["Right Hip"] | |
180 | LeftHip = Torso["Left Hip"] | |
181 | RbxUtility = LoadLibrary("RbxUtility") | |
182 | Create = RbxUtility.Create | |
183 | IT = Instance.new | |
184 | CF = CFrame.new | |
185 | VT = Vector3.new | |
186 | RAD = math.rad | |
187 | C3 = Color3.new | |
188 | UD2 = UDim2.new | |
189 | BRICKC = BrickColor.new | |
190 | ANGLES = CFrame.Angles | |
191 | EULER = CFrame.fromEulerAnglesXYZ | |
192 | COS = math.cos | |
193 | ACOS = math.acos | |
194 | SIN = math.sin | |
195 | ASIN = math.asin | |
196 | ABS = math.abs | |
197 | MRANDOM = math.random | |
198 | FLOOR = math.floor | |
199 | ||
200 | Character = Player.Character | |
201 | Humanoid = Character.Humanoid | |
202 | --------- | |
203 | plr = game.Players.LocalPlayer | |
204 | chara = plr.Character | |
205 | mouse = plr:GetMouse() | |
206 | Create = Instance.new | |
207 | Huge = math.huge | |
208 | ||
209 | ||
210 | local shadowhead = Create("Part",chara.Head) | |
211 | shadowhead.BrickColor = BrickColor.new("Really black") | |
212 | shadowhead.Size = Vector3.new(1.2, 0.6, 1) | |
213 | shadowhead.CanCollide = false | |
214 | local shadowheadmesh = Create("SpecialMesh",shadowhead) | |
215 | shadowheadmesh.MeshType = "Head" | |
216 | shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26) | |
217 | local weld2 = Create("Weld",shadowhead) | |
218 | weld2.Part0 = shadowhead | |
219 | weld2.Part1 = chara.Head | |
220 | weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
221 | ||
222 | Player = game:GetService("Players").LocalPlayer | |
223 | PlayerGui = Player.PlayerGui | |
224 | Cam = workspace.CurrentCamera | |
225 | Backpack = Player.Backpack | |
226 | Character = Player.Character | |
227 | char = Player.Character | |
228 | Humanoid = Character.Humanoid | |
229 | Mouse = Player:GetMouse() | |
230 | RootPart = Character["HumanoidRootPart"] | |
231 | Torso = Character["Torso"] | |
232 | Head = Character["Head"] | |
233 | RightArm = Character["Right Arm"] | |
234 | LeftArm = Character["Left Arm"] | |
235 | RightLeg = Character["Right Leg"] | |
236 | LeftLeg = Character["Left Leg"] | |
237 | RootJoint = RootPart["RootJoint"] | |
238 | Neck = Torso["Neck"] | |
239 | RightShoulder = Torso["Right Shoulder"] | |
240 | LeftShoulder = Torso["Left Shoulder"] | |
241 | RightHip = Torso["Right Hip"] | |
242 | LeftHip = Torso["Left Hip"] | |
243 | ||
244 | local Orin = "http://www.roblox.com/asset/?id=7074786" | |
245 | Head.face.Texture = Orin | |
246 | function weld(a, b, acf) | |
247 | local w = Instance.new("Weld", a) | |
248 | w.Part0 = a | |
249 | w.Part1 = b | |
250 | w.C0 = acf | |
251 | end | |
252 | -------------------------------- | |
253 | char.Head.face.Texture = "rbxassetid://89221257" | |
254 | -------------------------------- | |
255 | ||
256 | ------------------------------------------------------- | |
257 | ||
258 | local FavIDs = { | |
259 | 340106355, --Nefl Crystals | |
260 | 927529620, --Dimension | |
261 | 876981900, --Fantasy | |
262 | 398987889, --Ordinary Days | |
263 | 1117396305, --Oh wait, it's you. | |
264 | 885996042, --Action Winter Journey | |
265 | 919231299, --Sprawling Idiot Effigy | |
266 | 743466274, --Good Day Sunshine | |
267 | 727411183, --Knife Fight | |
268 | 1402748531, --The Earth Is Counting On You! | |
269 | 595230126 --Robot Language | |
270 | } | |
271 | ||
272 | ||
273 | ||
274 | --The reality of my life isn't real but a Universe -makhail07 | |
275 | wait(0.2) | |
276 | local plr = game:service'Players'.LocalPlayer | |
277 | print('Local User is '..plr.Name) | |
278 | print('SCRIPTNAME Loaded') | |
279 | print('SCRIPT DESCRIPTION') | |
280 | local char = plr.Character | |
281 | local hum = char.Humanoid | |
282 | local hed = char.Head | |
283 | local root = char.HumanoidRootPart | |
284 | local rootj = root.RootJoint | |
285 | local tors = char.Torso | |
286 | local ra = char["Right Arm"] | |
287 | local la = char["Left Arm"] | |
288 | local rl = char["Right Leg"] | |
289 | local ll = char["Left Leg"] | |
290 | local neck = tors["Neck"] | |
291 | local mouse = plr:GetMouse() | |
292 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
293 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
294 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
295 | local maincolor = BrickColor.new("Bright purple") | |
296 | ||
297 | ------------------------------------------------------- | |
298 | --Start Good Stuff-- | |
299 | ------------------------------------------------------- | |
300 | cam = game.Workspace.CurrentCamera | |
301 | CF = CFrame.new | |
302 | angles = CFrame.Angles | |
303 | attack = false | |
304 | Euler = CFrame.fromEulerAnglesXYZ | |
305 | Rad = math.rad | |
306 | IT = Instance.new | |
307 | BrickC = BrickColor.new | |
308 | Cos = math.cos | |
309 | Acos = math.acos | |
310 | Sin = math.sin | |
311 | Asin = math.asin | |
312 | Abs = math.abs | |
313 | Mrandom = math.random | |
314 | Floor = math.floor | |
315 | ------------------------------------------------------- | |
316 | --End Good Stuff-- | |
317 | ------------------------------------------------------- | |
318 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
319 | RSH, LSH = nil, nil | |
320 | RW = Instance.new("Weld") | |
321 | LW = Instance.new("Weld") | |
322 | RH = tors["Right Hip"] | |
323 | LH = tors["Left Hip"] | |
324 | RSH = tors["Right Shoulder"] | |
325 | LSH = tors["Left Shoulder"] | |
326 | RSH.Parent = nil | |
327 | LSH.Parent = nil | |
328 | RW.Name = "RW" | |
329 | RW.Part0 = tors | |
330 | RW.C0 = CF(1.5, 0.5, 0) | |
331 | RW.C1 = CF(0, 0.5, 0) | |
332 | RW.Part1 = ra | |
333 | RW.Parent = tors | |
334 | LW.Name = "LW" | |
335 | LW.Part0 = tors | |
336 | LW.C0 = CF(-1.5, 0.5, 0) | |
337 | LW.C1 = CF(0, 0.5, 0) | |
338 | LW.Part1 = la | |
339 | LW.Parent = tors | |
340 | Effects = {} | |
341 | ------------------------------------------------------- | |
342 | --Start HeartBeat-- | |
343 | ------------------------------------------------------- | |
344 | ArtificialHB = Instance.new("BindableEvent", script) | |
345 | ArtificialHB.Name = "Heartbeat" | |
346 | script:WaitForChild("Heartbeat") | |
347 | ||
348 | frame = 1 / 60 | |
349 | tf = 0 | |
350 | allowframeloss = false | |
351 | tossremainder = false | |
352 | ||
353 | ||
354 | lastframe = tick() | |
355 | script.Heartbeat:Fire() | |
356 | ||
357 | ||
358 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
359 | tf = tf + s | |
360 | if tf >= frame then | |
361 | if allowframeloss then | |
362 | script.Heartbeat:Fire() | |
363 | lastframe = tick() | |
364 | else | |
365 | for i = 1, math.floor(tf / frame) do | |
366 | script.Heartbeat:Fire() | |
367 | end | |
368 | lastframe = tick() | |
369 | end | |
370 | if tossremainder then | |
371 | tf = 0 | |
372 | else | |
373 | tf = tf - frame * math.floor(tf / frame) | |
374 | end | |
375 | end | |
376 | end) | |
377 | ------------------------------------------------------- | |
378 | --End HeartBeat-- | |
379 | ------------------------------------------------------- | |
380 | ||
381 | ------------------------------------------------------- | |
382 | --Start Important Functions-- | |
383 | ------------------------------------------------------- | |
384 | function swait(num) | |
385 | if num == 0 or num == nil then | |
386 | game:service("RunService").Stepped:wait(0) | |
387 | else | |
388 | for i = 0, num do | |
389 | game:service("RunService").Stepped:wait(0) | |
390 | end | |
391 | end | |
392 | end | |
393 | function thread(f) | |
394 | coroutine.resume(coroutine.create(f)) | |
395 | end | |
396 | function clerp(a, b, t) | |
397 | local qa = { | |
398 | QuaternionFromCFrame(a) | |
399 | } | |
400 | local qb = { | |
401 | QuaternionFromCFrame(b) | |
402 | } | |
403 | local ax, ay, az = a.x, a.y, a.z | |
404 | local bx, by, bz = b.x, b.y, b.z | |
405 | local _t = 1 - t | |
406 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
407 | end | |
408 | function QuaternionFromCFrame(cf) | |
409 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
410 | local trace = m00 + m11 + m22 | |
411 | if trace > 0 then | |
412 | local s = math.sqrt(1 + trace) | |
413 | local recip = 0.5 / s | |
414 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
415 | else | |
416 | local i = 0 | |
417 | if m00 < m11 then | |
418 | i = 1 | |
419 | end | |
420 | if m22 > (i == 0 and m00 or m11) then | |
421 | i = 2 | |
422 | end | |
423 | if i == 0 then | |
424 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
425 | local recip = 0.5 / s | |
426 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
427 | elseif i == 1 then | |
428 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
429 | local recip = 0.5 / s | |
430 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
431 | elseif i == 2 then | |
432 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
433 | local recip = 0.5 / s | |
434 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
435 | end | |
436 | end | |
437 | end | |
438 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
439 | local xs, ys, zs = x + x, y + y, z + z | |
440 | local wx, wy, wz = w * xs, w * ys, w * zs | |
441 | local xx = x * xs | |
442 | local xy = x * ys | |
443 | local xz = x * zs | |
444 | local yy = y * ys | |
445 | local yz = y * zs | |
446 | local zz = z * zs | |
447 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
448 | end | |
449 | function QuaternionSlerp(a, b, t) | |
450 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
451 | local startInterp, finishInterp | |
452 | if cosTheta >= 1.0E-4 then | |
453 | if 1 - cosTheta > 1.0E-4 then | |
454 | local theta = math.acos(cosTheta) | |
455 | local invSinTheta = 1 / Sin(theta) | |
456 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
457 | finishInterp = Sin(t * theta) * invSinTheta | |
458 | else | |
459 | startInterp = 1 - t | |
460 | finishInterp = t | |
461 | end | |
462 | elseif 1 + cosTheta > 1.0E-4 then | |
463 | local theta = math.acos(-cosTheta) | |
464 | local invSinTheta = 1 / Sin(theta) | |
465 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
466 | finishInterp = Sin(t * theta) * invSinTheta | |
467 | else | |
468 | startInterp = t - 1 | |
469 | finishInterp = t | |
470 | end | |
471 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
472 | end | |
473 | function rayCast(Position, Direction, Range, Ignore) | |
474 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
475 | end | |
476 | local RbxUtility = LoadLibrary("RbxUtility") | |
477 | local Create = RbxUtility.Create | |
478 | ||
479 | ------------------------------------------------------- | |
480 | --Start Damage Function-- | |
481 | ------------------------------------------------------- | |
482 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
483 | if hit.Parent == nil then | |
484 | return | |
485 | end | |
486 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
487 | for _, v in pairs(hit.Parent:children()) do | |
488 | if v:IsA("Humanoid") then | |
489 | h = v | |
490 | end | |
491 | end | |
492 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
493 | ||
494 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
495 | end | |
496 | ||
497 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
498 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
499 | if hit.Parent.DebounceHit.Value == true then | |
500 | return | |
501 | end | |
502 | end | |
503 | if insta == true then | |
504 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
505 | end | |
506 | local c = Create("ObjectValue"){ | |
507 | Name = "creator", | |
508 | Value = game:service("Players").LocalPlayer, | |
509 | Parent = h, | |
510 | } | |
511 | game:GetService("Debris"):AddItem(c, .5) | |
512 | if HitSound ~= nil and HitPitch ~= nil then | |
513 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
514 | end | |
515 | local Damage = math.random(minim, maxim) | |
516 | local blocked = false | |
517 | local block = hit.Parent:findFirstChild("Block") | |
518 | if block ~= nil then | |
519 | if block.className == "IntValue" then | |
520 | if block.Value > 0 then | |
521 | blocked = true | |
522 | block.Value = block.Value - 1 | |
523 | print(block.Value) | |
524 | end | |
525 | end | |
526 | end | |
527 | if blocked == false then | |
528 | h.Health = h.Health - Damage | |
529 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
530 | else | |
531 | h.Health = h.Health - (Damage / 2) | |
532 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
533 | end | |
534 | if Type == "Knockdown" then | |
535 | local hum = hit.Parent.Humanoid | |
536 | hum.PlatformStand = true | |
537 | coroutine.resume(coroutine.create(function(HHumanoid) | |
538 | swait(1) | |
539 | HHumanoid.PlatformStand = false | |
540 | end), hum) | |
541 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
542 | local bodvol = Create("BodyVelocity"){ | |
543 | velocity = angle * knockback, | |
544 | P = 5000, | |
545 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
546 | Parent = hit, | |
547 | } | |
548 | local rl = Create("BodyAngularVelocity"){ | |
549 | P = 3000, | |
550 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
551 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
552 | Parent = hit, | |
553 | } | |
554 | game:GetService("Debris"):AddItem(bodvol, .5) | |
555 | game:GetService("Debris"):AddItem(rl, .5) | |
556 | elseif Type == "Normal" then | |
557 | local vp = Create("BodyVelocity"){ | |
558 | P = 500, | |
559 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
560 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
561 | } | |
562 | if knockback > 0 then | |
563 | vp.Parent = hit.Parent.Torso | |
564 | end | |
565 | game:GetService("Debris"):AddItem(vp, .5) | |
566 | elseif Type == "Up" then | |
567 | local bodyVelocity = Create("BodyVelocity"){ | |
568 | velocity = Vector3.new(0, 20, 0), | |
569 | P = 5000, | |
570 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
571 | Parent = hit, | |
572 | } | |
573 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
574 | elseif Type == "DarkUp" then | |
575 | coroutine.resume(coroutine.create(function() | |
576 | for i = 0, 1, 0.1 do | |
577 | swait() | |
578 | Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
579 | end | |
580 | end)) | |
581 | local bodyVelocity = Create("BodyVelocity"){ | |
582 | velocity = Vector3.new(0, 20, 0), | |
583 | P = 5000, | |
584 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
585 | Parent = hit, | |
586 | } | |
587 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
588 | elseif Type == "Snare" then | |
589 | local bp = Create("BodyPosition"){ | |
590 | P = 2000, | |
591 | D = 100, | |
592 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
593 | position = hit.Parent.Torso.Position, | |
594 | Parent = hit.Parent.Torso, | |
595 | } | |
596 | game:GetService("Debris"):AddItem(bp, 1) | |
597 | elseif Type == "Freeze" then | |
598 | local BodPos = Create("BodyPosition"){ | |
599 | P = 50000, | |
600 | D = 1000, | |
601 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
602 | position = hit.Parent.Torso.Position, | |
603 | Parent = hit.Parent.Torso, | |
604 | } | |
605 | local BodGy = Create("BodyGyro") { | |
606 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
607 | P = 20e+003, | |
608 | Parent = hit.Parent.Torso, | |
609 | cframe = hit.Parent.Torso.CFrame, | |
610 | } | |
611 | hit.Parent.Torso.Anchored = true | |
612 | coroutine.resume(coroutine.create(function(Part) | |
613 | swait(1.5) | |
614 | Part.Anchored = false | |
615 | end), hit.Parent.Torso) | |
616 | game:GetService("Debris"):AddItem(BodPos, 3) | |
617 | game:GetService("Debris"):AddItem(BodGy, 3) | |
618 | end | |
619 | local debounce = Create("BoolValue"){ | |
620 | Name = "DebounceHit", | |
621 | Parent = hit.Parent, | |
622 | Value = true, | |
623 | } | |
624 | game:GetService("Debris"):AddItem(debounce, Delay) | |
625 | c = Create("ObjectValue"){ | |
626 | Name = "creator", | |
627 | Value = Player, | |
628 | Parent = h, | |
629 | } | |
630 | game:GetService("Debris"):AddItem(c, .5) | |
631 | end | |
632 | end | |
633 | ------------------------------------------------------- | |
634 | --End Damage Function-- | |
635 | ------------------------------------------------------- | |
636 | ||
637 | ------------------------------------------------------- | |
638 | --Start Damage Function Customization-- | |
639 | ------------------------------------------------------- | |
640 | function ShowDamage(Pos, Text, Time, Color) | |
641 | local Rate = (1 / 30) | |
642 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
643 | local Text = (Text or "") | |
644 | local Time = (Time or 2) | |
645 | local Color = (Color or Color3.new(255, 255, 1)) | |
646 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
647 | EffectPart.Anchored = true | |
648 | local BillboardGui = Create("BillboardGui"){ | |
649 | Size = UDim2.new(3, 0, 3, 0), | |
650 | Adornee = EffectPart, | |
651 | Parent = EffectPart, | |
652 | } | |
653 | local TextLabel = Create("TextLabel"){ | |
654 | BackgroundTransparency = 1, | |
655 | Size = UDim2.new(1, 0, 1, 0), | |
656 | Text = Text, | |
657 | Font = "Bodoni", | |
658 | TextColor3 = Color, | |
659 | TextScaled = true, | |
660 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
661 | Parent = BillboardGui, | |
662 | } | |
663 | game.Debris:AddItem(EffectPart, (Time)) | |
664 | EffectPart.Parent = game:GetService("Workspace") | |
665 | delay(0, function() | |
666 | local Frames = (Time / Rate) | |
667 | for Frame = 1, Frames do | |
668 | wait(Rate) | |
669 | local Percent = (Frame / Frames) | |
670 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
671 | TextLabel.TextTransparency = Percent | |
672 | end | |
673 | if EffectPart and EffectPart.Parent then | |
674 | EffectPart:Destroy() | |
675 | end | |
676 | end) | |
677 | end | |
678 | ------------------------------------------------------- | |
679 | --End Damage Function Customization-- | |
680 | ------------------------------------------------------- | |
681 | ||
682 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
683 | for _, c in pairs(workspace:children()) do | |
684 | local hum = c:findFirstChild("Humanoid") | |
685 | if hum ~= nil then | |
686 | local head = c:findFirstChild("Head") | |
687 | if head ~= nil then | |
688 | local targ = head.Position - Part.Position | |
689 | local mag = targ.magnitude | |
690 | if magni >= mag and c.Name ~= plr.Name then | |
691 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
692 | end | |
693 | end | |
694 | end | |
695 | end | |
696 | end | |
697 | ||
698 | ||
699 | CFuncs = { | |
700 | Part = { | |
701 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
702 | local Part = Create("Part")({ | |
703 | Parent = Parent, | |
704 | Reflectance = Reflectance, | |
705 | Transparency = Transparency, | |
706 | CanCollide = false, | |
707 | Locked = true, | |
708 | BrickColor = BrickColor.new(tostring(BColor)), | |
709 | Name = Name, | |
710 | Size = Size, | |
711 | Material = Material | |
712 | }) | |
713 | RemoveOutlines(Part) | |
714 | return Part | |
715 | end | |
716 | }, | |
717 | Mesh = { | |
718 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
719 | local Msh = Create(Mesh)({ | |
720 | Parent = Part, | |
721 | Offset = OffSet, | |
722 | Scale = Scale | |
723 | }) | |
724 | if Mesh == "SpecialMesh" then | |
725 | Msh.MeshType = MeshType | |
726 | Msh.MeshId = MeshId | |
727 | end | |
728 | return Msh | |
729 | end | |
730 | }, | |
731 | Mesh = { | |
732 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
733 | local Msh = Create(Mesh)({ | |
734 | Parent = Part, | |
735 | Offset = OffSet, | |
736 | Scale = Scale | |
737 | }) | |
738 | if Mesh == "SpecialMesh" then | |
739 | Msh.MeshType = MeshType | |
740 | Msh.MeshId = MeshId | |
741 | end | |
742 | return Msh | |
743 | end | |
744 | }, | |
745 | Weld = { | |
746 | Create = function(Parent, Part0, Part1, C0, C1) | |
747 | local Weld = Create("Weld")({ | |
748 | Parent = Parent, | |
749 | Part0 = Part0, | |
750 | Part1 = Part1, | |
751 | C0 = C0, | |
752 | C1 = C1 | |
753 | }) | |
754 | return Weld | |
755 | end | |
756 | }, | |
757 | Sound = { | |
758 | Create = function(id, par, vol, pit) | |
759 | coroutine.resume(coroutine.create(function() | |
760 | local S = Create("Sound")({ | |
761 | Volume = vol, | |
762 | Pitch = pit or 1, | |
763 | SoundId = id, | |
764 | Parent = par or workspace | |
765 | }) | |
766 | wait() | |
767 | S:play() | |
768 | game:GetService("Debris"):AddItem(S, 6) | |
769 | end)) | |
770 | end | |
771 | }, | |
772 | ParticleEmitter = { | |
773 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
774 | local fp = Create("ParticleEmitter")({ | |
775 | Parent = Parent, | |
776 | Color = ColorSequence.new(Color1, Color2), | |
777 | LightEmission = LightEmission, | |
778 | Size = Size, | |
779 | Texture = Texture, | |
780 | Transparency = Transparency, | |
781 | ZOffset = ZOffset, | |
782 | Acceleration = Accel, | |
783 | Drag = Drag, | |
784 | LockedToPart = LockedToPart, | |
785 | VelocityInheritance = VelocityInheritance, | |
786 | EmissionDirection = EmissionDirection, | |
787 | Enabled = Enabled, | |
788 | Lifetime = LifeTime, | |
789 | Rate = Rate, | |
790 | Rotation = Rotation, | |
791 | RotSpeed = RotSpeed, | |
792 | Speed = Speed, | |
793 | VelocitySpread = VelocitySpread | |
794 | }) | |
795 | return fp | |
796 | end | |
797 | } | |
798 | } | |
799 | function RemoveOutlines(part) | |
800 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
801 | end | |
802 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
803 | local Part = Create("Part")({ | |
804 | formFactor = FormFactor, | |
805 | Parent = Parent, | |
806 | Reflectance = Reflectance, | |
807 | Transparency = Transparency, | |
808 | CanCollide = false, | |
809 | Locked = true, | |
810 | BrickColor = BrickColor.new(tostring(BColor)), | |
811 | Name = Name, | |
812 | Size = Size, | |
813 | Material = Material | |
814 | }) | |
815 | RemoveOutlines(Part) | |
816 | return Part | |
817 | end | |
818 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
819 | local Msh = Create(Mesh)({ | |
820 | Parent = Part, | |
821 | Offset = OffSet, | |
822 | Scale = Scale | |
823 | }) | |
824 | if Mesh == "SpecialMesh" then | |
825 | Msh.MeshType = MeshType | |
826 | Msh.MeshId = MeshId | |
827 | end | |
828 | return Msh | |
829 | end | |
830 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
831 | local Weld = Create("Weld")({ | |
832 | Parent = Parent, | |
833 | Part0 = Part0, | |
834 | Part1 = Part1, | |
835 | C0 = C0, | |
836 | C1 = C1 | |
837 | }) | |
838 | return Weld | |
839 | end | |
840 | ||
841 | ||
842 | ------------------------------------------------------- | |
843 | --Start Effect Function-- | |
844 | ------------------------------------------------------- | |
845 | EffectModel = Instance.new("Model", char) | |
846 | Effects = { | |
847 | Block = { | |
848 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
849 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
850 | prt.Anchored = true | |
851 | prt.CFrame = cframe | |
852 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
853 | game:GetService("Debris"):AddItem(prt, 10) | |
854 | if Type == 1 or Type == nil then | |
855 | table.insert(Effects, { | |
856 | prt, | |
857 | "Block1", | |
858 | delay, | |
859 | x3, | |
860 | y3, | |
861 | z3, | |
862 | msh | |
863 | }) | |
864 | elseif Type == 2 then | |
865 | table.insert(Effects, { | |
866 | prt, | |
867 | "Block2", | |
868 | delay, | |
869 | x3, | |
870 | y3, | |
871 | z3, | |
872 | msh | |
873 | }) | |
874 | else | |
875 | table.insert(Effects, { | |
876 | prt, | |
877 | "Block3", | |
878 | delay, | |
879 | x3, | |
880 | y3, | |
881 | z3, | |
882 | msh | |
883 | }) | |
884 | end | |
885 | end | |
886 | }, | |
887 | Sphere = { | |
888 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
889 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
890 | prt.Anchored = true | |
891 | prt.CFrame = cframe | |
892 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
893 | game:GetService("Debris"):AddItem(prt, 10) | |
894 | table.insert(Effects, { | |
895 | prt, | |
896 | "Cylinder", | |
897 | delay, | |
898 | x3, | |
899 | y3, | |
900 | z3, | |
901 | msh | |
902 | }) | |
903 | end | |
904 | }, | |
905 | Cylinder = { | |
906 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
907 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
908 | prt.Anchored = true | |
909 | prt.CFrame = cframe | |
910 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
911 | game:GetService("Debris"):AddItem(prt, 10) | |
912 | table.insert(Effects, { | |
913 | prt, | |
914 | "Cylinder", | |
915 | delay, | |
916 | x3, | |
917 | y3, | |
918 | z3, | |
919 | msh | |
920 | }) | |
921 | end | |
922 | }, | |
923 | Wave = { | |
924 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
925 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
926 | prt.Anchored = true | |
927 | prt.CFrame = cframe | |
928 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
929 | game:GetService("Debris"):AddItem(prt, 10) | |
930 | table.insert(Effects, { | |
931 | prt, | |
932 | "Cylinder", | |
933 | delay, | |
934 | x3 / 60, | |
935 | y3 / 60, | |
936 | z3 / 60, | |
937 | msh | |
938 | }) | |
939 | end | |
940 | }, | |
941 | Ring = { | |
942 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
943 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
944 | prt.Anchored = true | |
945 | prt.CFrame = cframe | |
946 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
947 | game:GetService("Debris"):AddItem(prt, 10) | |
948 | table.insert(Effects, { | |
949 | prt, | |
950 | "Cylinder", | |
951 | delay, | |
952 | x3, | |
953 | y3, | |
954 | z3, | |
955 | msh | |
956 | }) | |
957 | end | |
958 | }, | |
959 | Break = { | |
960 | Create = function(brickcolor, cframe, x1, y1, z1) | |
961 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
962 | prt.Anchored = true | |
963 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
964 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
965 | local num = math.random(10, 50) / 1000 | |
966 | game:GetService("Debris"):AddItem(prt, 10) | |
967 | table.insert(Effects, { | |
968 | prt, | |
969 | "Shatter", | |
970 | num, | |
971 | prt.CFrame, | |
972 | math.random() - math.random(), | |
973 | 0, | |
974 | math.random(50, 100) / 100 | |
975 | }) | |
976 | end | |
977 | }, | |
978 | Spiral = { | |
979 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
980 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
981 | prt.Anchored = true | |
982 | prt.CFrame = cframe | |
983 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
984 | game:GetService("Debris"):AddItem(prt, 10) | |
985 | table.insert(Effects, { | |
986 | prt, | |
987 | "Cylinder", | |
988 | delay, | |
989 | x3, | |
990 | y3, | |
991 | z3, | |
992 | msh | |
993 | }) | |
994 | end | |
995 | }, | |
996 | Push = { | |
997 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
998 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
999 | prt.Anchored = true | |
1000 | prt.CFrame = cframe | |
1001 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1002 | game:GetService("Debris"):AddItem(prt, 10) | |
1003 | table.insert(Effects, { | |
1004 | prt, | |
1005 | "Cylinder", | |
1006 | delay, | |
1007 | x3, | |
1008 | y3, | |
1009 | z3, | |
1010 | msh | |
1011 | }) | |
1012 | end | |
1013 | } | |
1014 | } | |
1015 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1016 | local fp = IT("Part") | |
1017 | fp.formFactor = formfactor | |
1018 | fp.Parent = parent | |
1019 | fp.Reflectance = reflectance | |
1020 | fp.Transparency = transparency | |
1021 | fp.CanCollide = false | |
1022 | fp.Locked = true | |
1023 | fp.BrickColor = brickcolor | |
1024 | fp.Name = name | |
1025 | fp.Size = size | |
1026 | fp.Position = tors.Position | |
1027 | RemoveOutlines(fp) | |
1028 | fp.Material = "SmoothPlastic" | |
1029 | fp:BreakJoints() | |
1030 | return fp | |
1031 | end | |
1032 | ||
1033 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1034 | local mesh = IT(Mesh) | |
1035 | mesh.Parent = part | |
1036 | if Mesh == "SpecialMesh" then | |
1037 | mesh.MeshType = meshtype | |
1038 | if meshid ~= "nil" then | |
1039 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1040 | end | |
1041 | end | |
1042 | mesh.Offset = offset | |
1043 | mesh.Scale = scale | |
1044 | return mesh | |
1045 | end | |
1046 | ||
1047 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1048 | local type = type | |
1049 | local rng = Instance.new("Part", char) | |
1050 | rng.Anchored = true | |
1051 | rng.BrickColor = color | |
1052 | rng.CanCollide = false | |
1053 | rng.FormFactor = 3 | |
1054 | rng.Name = "Ring" | |
1055 | rng.Material = "Neon" | |
1056 | rng.Size = Vector3.new(1, 1, 1) | |
1057 | rng.Transparency = 0 | |
1058 | rng.TopSurface = 0 | |
1059 | rng.BottomSurface = 0 | |
1060 | rng.CFrame = pos | |
1061 | local rngm = Instance.new("SpecialMesh", rng) | |
1062 | rngm.MeshType = MType | |
1063 | rngm.Scale = scale | |
1064 | local scaler2 = 1 | |
1065 | if type == "Add" then | |
1066 | scaler2 = 1 * value | |
1067 | elseif type == "Divide" then | |
1068 | scaler2 = 1 / value | |
1069 | end | |
1070 | coroutine.resume(coroutine.create(function() | |
1071 | for i = 0, 10 / bonuspeed, 0.1 do | |
1072 | swait() | |
1073 | if type == "Add" then | |
1074 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1075 | elseif type == "Divide" then | |
1076 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1077 | end | |
1078 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1079 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1080 | end | |
1081 | rng:Destroy() | |
1082 | end)) | |
1083 | end | |
1084 | ||
1085 | function Eviscerate(dude) | |
1086 | if dude.Name ~= char then | |
1087 | local bgf = IT("BodyGyro", dude.Head) | |
1088 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1089 | local val = IT("BoolValue", dude) | |
1090 | val.Name = "IsHit" | |
1091 | local ds = coroutine.wrap(function() | |
1092 | dude:WaitForChild("Head"):BreakJoints() | |
1093 | wait(0.5) | |
1094 | target = nil | |
1095 | coroutine.resume(coroutine.create(function() | |
1096 | for i, v in pairs(dude:GetChildren()) do | |
1097 | if v:IsA("Accessory") then | |
1098 | v:Destroy() | |
1099 | end | |
1100 | if v:IsA("Humanoid") then | |
1101 | v:Destroy() | |
1102 | end | |
1103 | if v:IsA("CharacterMesh") then | |
1104 | v:Destroy() | |
1105 | end | |
1106 | if v:IsA("Model") then | |
1107 | v:Destroy() | |
1108 | end | |
1109 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1110 | for x, o in pairs(v:GetChildren()) do | |
1111 | if o:IsA("Decal") then | |
1112 | o:Destroy() | |
1113 | end | |
1114 | end | |
1115 | coroutine.resume(coroutine.create(function() | |
1116 | v.Material = "Neon" | |
1117 | v.CanCollide = false | |
1118 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1119 | PartEmmit1.LightEmission = 1 | |
1120 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1121 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1122 | PartEmmit1.Rate = 150 | |
1123 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1124 | PartEmmit1.Size = NumberSequence.new({ | |
1125 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1126 | NumberSequenceKeypoint.new(1, 0, 0) | |
1127 | }) | |
1128 | PartEmmit1.Transparency = NumberSequence.new({ | |
1129 | NumberSequenceKeypoint.new(0, 0, 0), | |
1130 | NumberSequenceKeypoint.new(1, 1, 0) | |
1131 | }) | |
1132 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1133 | PartEmmit1.VelocitySpread = 30000 | |
1134 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1135 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1136 | local BodPoss = IT("BodyPosition", v) | |
1137 | BodPoss.P = 3000 | |
1138 | BodPoss.D = 1000 | |
1139 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1140 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1141 | v.Color = maincolor.Color | |
1142 | coroutine.resume(coroutine.create(function() | |
1143 | for i = 0, 49 do | |
1144 | swait(1) | |
1145 | v.Transparency = v.Transparency + 0.08 | |
1146 | end | |
1147 | wait(0.5) | |
1148 | PartEmmit1.Enabled = false | |
1149 | wait(3) | |
1150 | v:Destroy() | |
1151 | dude:Destroy() | |
1152 | end)) | |
1153 | end)) | |
1154 | end | |
1155 | end | |
1156 | end)) | |
1157 | end) | |
1158 | ds() | |
1159 | end | |
1160 | end | |
1161 | ||
1162 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1163 | if SinglePlayer then | |
1164 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1165 | end | |
1166 | local List = {} | |
1167 | for i, v in pairs(workspace:GetChildren()) do | |
1168 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1169 | table.insert(List, v) | |
1170 | end | |
1171 | end | |
1172 | return List | |
1173 | end | |
1174 | ||
1175 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1176 | local type = type | |
1177 | local rng = Instance.new("Part", char) | |
1178 | rng.Anchored = true | |
1179 | rng.BrickColor = color | |
1180 | rng.CanCollide = false | |
1181 | rng.FormFactor = 3 | |
1182 | rng.Name = "Ring" | |
1183 | rng.Material = "Neon" | |
1184 | rng.Size = Vector3.new(1, 1, 1) | |
1185 | rng.Transparency = 0 | |
1186 | rng.TopSurface = 0 | |
1187 | rng.BottomSurface = 0 | |
1188 | rng.CFrame = pos | |
1189 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1190 | local rngm = Instance.new("SpecialMesh", rng) | |
1191 | rngm.MeshType = MType | |
1192 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1193 | local scaler2 = 1 | |
1194 | local speeder = FastSpeed | |
1195 | if type == "Add" then | |
1196 | scaler2 = 1 * value | |
1197 | elseif type == "Divide" then | |
1198 | scaler2 = 1 / value | |
1199 | end | |
1200 | coroutine.resume(coroutine.create(function() | |
1201 | for i = 0, 10 / bonuspeed, 0.1 do | |
1202 | swait() | |
1203 | if type == "Add" then | |
1204 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1205 | elseif type == "Divide" then | |
1206 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1207 | end | |
1208 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1209 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1210 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1211 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1212 | end | |
1213 | rng:Destroy() | |
1214 | end)) | |
1215 | end | |
1216 | ||
1217 | function SoulSteal(dude) | |
1218 | if dude.Name ~= char then | |
1219 | local bgf = IT("BodyGyro", dude.Head) | |
1220 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1221 | local val = IT("BoolValue", dude) | |
1222 | val.Name = "IsHit" | |
1223 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1224 | local soulst = coroutine.wrap(function() | |
1225 | local soul = Instance.new("Part",dude) | |
1226 | soul.Size = Vector3.new(1,1,1) | |
1227 | soul.CanCollide = false | |
1228 | soul.Anchored = false | |
1229 | soul.Position = torso.Position | |
1230 | soul.Transparency = 1 | |
1231 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1232 | PartEmmit1.LightEmission = 1 | |
1233 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1234 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1235 | PartEmmit1.Rate = 250 | |
1236 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1237 | PartEmmit1.Size = NumberSequence.new({ | |
1238 | NumberSequenceKeypoint.new(0, 1, 0), | |
1239 | NumberSequenceKeypoint.new(1, 0, 0) | |
1240 | }) | |
1241 | PartEmmit1.Transparency = NumberSequence.new({ | |
1242 | NumberSequenceKeypoint.new(0, 0, 0), | |
1243 | NumberSequenceKeypoint.new(1, 1, 0) | |
1244 | }) | |
1245 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1246 | PartEmmit1.VelocitySpread = 30000 | |
1247 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1248 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1249 | local BodPoss = IT("BodyPosition", soul) | |
1250 | BodPoss.P = 3000 | |
1251 | BodPoss.D = 1000 | |
1252 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1253 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1254 | wait(1.6) | |
1255 | soul.Touched:connect(function(hit) | |
1256 | if hit.Parent == char then | |
1257 | soul:Destroy() | |
1258 | end | |
1259 | end) | |
1260 | wait(1.2) | |
1261 | while soul do | |
1262 | swait() | |
1263 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1264 | BodPoss.Position = tors.Position | |
1265 | end | |
1266 | end) | |
1267 | soulst() | |
1268 | end | |
1269 | end | |
1270 | function FaceMouse() | |
1271 | local Cam = workspace.CurrentCamera | |
1272 | return { | |
1273 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1274 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1275 | } | |
1276 | end | |
1277 | ||
1278 | BTAUNT = Instance.new("Sound", tors) | |
1279 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2558587808" | |
1280 | BTAUNT.Volume = 10 | |
1281 | BTAUNT.Pitch = 1 | |
1282 | BTAUNT.Looped = true | |
1283 | BTAUNT.TimePosition = 0.2 | |
1284 | ------------------------------------------------------- | |
1285 | --End Effect Function-- | |
1286 | ------------------------------------------------------- | |
1287 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1288 | local NSound = nil | |
1289 | coroutine.resume(coroutine.create(function() | |
1290 | NSound = IT("Sound", PARENT) | |
1291 | NSound.Volume = VOLUME | |
1292 | NSound.Pitch = PITCH | |
1293 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1294 | swait() | |
1295 | NSound:play() | |
1296 | game:GetService("Debris"):AddItem(NSound, 50) | |
1297 | end)) | |
1298 | return NSound | |
1299 | end | |
1300 | function CameraEnshaking(Length, Intensity) | |
1301 | coroutine.resume(coroutine.create(function() | |
1302 | local intensity = 1 * Intensity | |
1303 | local rotM = 0.01 * Intensity | |
1304 | for i = 0, Length, 0.1 do | |
1305 | swait() | |
1306 | intensity = intensity - 0.05 * Intensity / Length | |
1307 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1308 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1309 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1310 | end | |
1311 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1312 | end)) | |
1313 | end | |
1314 | ------------------------------------------------------- | |
1315 | --End Important Functions-- | |
1316 | ------------------------------------------------------- | |
1317 | ||
1318 | ||
1319 | ------------------------------------------------------- | |
1320 | --Start Customization-- | |
1321 | ------------------------------------------------------- | |
1322 | local Player_Size = 1 | |
1323 | if Player_Size ~= 1 then | |
1324 | root.Size = root.Size * Player_Size | |
1325 | tors.Size = tors.Size * Player_Size | |
1326 | hed.Size = hed.Size * Player_Size | |
1327 | ra.Size = ra.Size * Player_Size | |
1328 | la.Size = la.Size * Player_Size | |
1329 | rl.Size = rl.Size * Player_Size | |
1330 | ll.Size = ll.Size * Player_Size | |
1331 | ---------------------------------------------------------------------------------- | |
1332 | rootj.Parent = root | |
1333 | neck.Parent = tors | |
1334 | RW.Parent = tors | |
1335 | LW.Parent = tors | |
1336 | RH.Parent = tors | |
1337 | LH.Parent = tors | |
1338 | ---------------------------------------------------------------------------------- | |
1339 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1340 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1341 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1342 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1343 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1344 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1345 | ---------------------------------------------------------------------------------- | |
1346 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1347 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1348 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1349 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1350 | --hat.Parent = Character | |
1351 | end | |
1352 | ---------------------------------------------------------------------------------- | |
1353 | ---------------------------------------------------------------------------------- | |
1354 | local equipped = false | |
1355 | local idle = 0 | |
1356 | local change = 1 | |
1357 | local val = 0 | |
1358 | local toim = 0 | |
1359 | local idleanim = 0.4 | |
1360 | local sine = 0 | |
1361 | local Sit = 1 | |
1362 | ---------------------------------------------------------------------------------- | |
1363 | hum.WalkSpeed = 8 | |
1364 | hum.JumpPower = 57 | |
1365 | hum.Animator.Parent = nil | |
1366 | ---------------------------------------------------------------------------------- | |
1367 | ||
1368 | ||
1369 | ------------------------------------------------------- | |
1370 | --End Customization-- | |
1371 | ------------------------------------------------------- | |
1372 | local Blobby = Instance.new("Part", char) | |
1373 | Blobby.Name = "Blob" | |
1374 | Blobby.CanCollide = false | |
1375 | Blobby.BrickColor = BrickColor.new("Really black") | |
1376 | Blobby.Transparency = 0 | |
1377 | Blobby.Material = "Plastic" | |
1378 | Blobby.Size = Vector3.new(0.5, 0.5, 1) | |
1379 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1380 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1381 | ||
1382 | local Weld = Instance.new("Weld", Blobby) | |
1383 | Weld.Part0 = ra | |
1384 | Weld.Part1 = Blobby | |
1385 | Weld.C1 = CFrame.new(0, -2, 1.1) | |
1386 | Weld.C0 = CFrame.Angles(Rad(-86),0,0) | |
1387 | ||
1388 | local M2 = Instance.new("SpecialMesh") | |
1389 | M2.Parent = Blobby | |
1390 | M2.MeshId = "http://www.roblox.com/asset/?id=121944778" | |
1391 | M2.TextureId = "http://www.roblox.com/asset/?id=181822225" | |
1392 | M2.Scale = Vector3.new(0, 0, 0) | |
1393 | ||
1394 | --[[local naeeym2 = Instance.new("BillboardGui",char) | |
1395 | naeeym2.AlwaysOnTop = true | |
1396 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1397 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
1398 | naeeym2.Adornee = hed | |
1399 | naeeym2.Name = "Name" | |
1400 | --naeeym2.PlayerToHideFrom = Player | |
1401 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1402 | tecks2.BackgroundTransparency = 1 | |
1403 | tecks2.TextScaled = true | |
1404 | tecks2.BorderSizePixel = 0 | |
1405 | tecks2.Text = "Fight Me" | |
1406 | tecks2.Font = Enum.Font.Bodoni | |
1407 | tecks2.TextSize = 30 | |
1408 | tecks2.TextStrokeTransparency = 0 | |
1409 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1410 | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) | |
1411 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1412 | tecks2.Parent = naeeym2]] | |
1413 | ---------------------------------------------------------------------------------- | |
1414 | local AddInstance = function(Object, ...) | |
1415 | local Obj = Instance.new(Object) | |
1416 | for i,v in next,(...) do | |
1417 | Obj[i] = v | |
1418 | end | |
1419 | return Obj | |
1420 | end | |
1421 | ---------------------------------------------------- | |
1422 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1423 | local NEWWELD = IT(TYPE) | |
1424 | NEWWELD.Part0 = PART0 | |
1425 | NEWWELD.Part1 = PART1 | |
1426 | NEWWELD.C0 = C0 | |
1427 | NEWWELD.C1 = C1 | |
1428 | NEWWELD.Parent = PARENT | |
1429 | return NEWWELD | |
1430 | end | |
1431 | ||
1432 | local NewInstance = function(instance,parent,properties) | |
1433 | local inst = Instance.new(instance,parent) | |
1434 | if(properties)then | |
1435 | for i,v in next, properties do | |
1436 | pcall(function() inst[i] = v end) | |
1437 | end | |
1438 | end | |
1439 | return inst; | |
1440 | end | |
1441 | ||
1442 | local Reaper = AddInstance("Part",{ | |
1443 | Parent = hed, | |
1444 | CFrame = hed.CFrame, | |
1445 | formFactor = "Symmetric", | |
1446 | Size = Vector3.new(1, 1, 1), | |
1447 | CanCollide = false, | |
1448 | TopSurface = "Smooth", | |
1449 | BottomSurface = "Smooth", | |
1450 | Locked = true, | |
1451 | }) | |
1452 | local Weld = AddInstance("Weld",{ | |
1453 | Parent = Reaper, | |
1454 | Part0 = hed, | |
1455 | C0 = CFrame.new(-0.15, 0.19, 0.09)*CFrame.Angles(0, 0, 0), | |
1456 | Part1 = Reaper, | |
1457 | }) | |
1458 | local Mesh = AddInstance("SpecialMesh",{ | |
1459 | Parent = Reaper, | |
1460 | MeshId = "rbxassetid://250264520", | |
1461 | TextureId = "rbxassetid://2632703832", | |
1462 | Scale = Vector3.new(1.05,1.05,1.05), | |
1463 | VertexColor = Vector3.new(0.3, 0.3, 0.3), | |
1464 | }) | |
1465 | ------------------------------------------------------- | |
1466 | wait(1) | |
1467 | plr = game.Players.LocalPlayer | |
1468 | char = plr.Character | |
1469 | mouse = plr:GetMouse() | |
1470 | whitecolor = Color3.new(255,255,1) | |
1471 | epicmode = false | |
1472 | normal = true | |
1473 | for i,v in pairs(char:GetChildren()) do | |
1474 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
1475 | v:Destroy() | |
1476 | end | |
1477 | end | |
1478 | local shirt = Instance.new("Shirt",char) | |
1479 | shirt.ShirtTemplate = "rbxassetid://2590380277" | |
1480 | local pants = Instance.new("Pants",char) | |
1481 | pants.PantsTemplate = "rbxassetid://2590382327" | |
1482 | local bdycolors = char["Body Colors"] | |
1483 | bdycolors.HeadColor3 = whitecolor | |
1484 | bdycolors.LeftArmColor3 = whitecolor | |
1485 | bdycolors.LeftLegColor3 = whitecolor | |
1486 | bdycolors.RightArmColor3 = whitecolor | |
1487 | bdycolors.RightLegColor3 = whitecolor | |
1488 | bdycolors.TorsoColor3 = whitecolor | |
1489 | for i,v in pairs(char:GetChildren()) do | |
1490 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
1491 | v:Destroy() | |
1492 | end | |
1493 | end | |
1494 | ||
1495 | local BC = Character["Body Colors"] | |
1496 | BC.HeadColor = BrickColor.new("Deep blue") | |
1497 | BC.LeftArmColor = BrickColor.new("Deep blue") | |
1498 | BC.LeftLegColor = BrickColor.new("Deep blue") | |
1499 | BC.RightArmColor = BrickColor.new("Deep blue") | |
1500 | BC.RightLegColor = BrickColor.new("Deep blue") | |
1501 | BC.TorsoColor = BrickColor.new("Deep blue") | |
1502 | ------------------------------------------------------- | |
1503 | --Start Attacks N Stuff-- | |
1504 | ------------------------------------------------------- | |
1505 | local naeeym2 = Instance.new("BillboardGui",char) | |
1506 | naeeym2.AlwaysOnTop = true | |
1507 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1508 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1509 | naeeym2.Adornee = hed | |
1510 | naeeym2.Name = "Name" | |
1511 | ||
1512 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1513 | tecks2.BackgroundTransparency = 1 | |
1514 | tecks2.TextScaled = true | |
1515 | tecks2.BorderSizePixel = 0 | |
1516 | tecks2.Text = "Darkness" | |
1517 | tecks2.Font = "Fantasy" | |
1518 | tecks2.TextSize = 23 | |
1519 | tecks2.TextStrokeTransparency = 0 | |
1520 | tecks2.TextColor3 = BrickColor.new('Really black').Color | |
1521 | tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color | |
1522 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1523 | tecks2.Parent = naeeym2 | |
1524 | textfag = tecks2 | |
1525 | tecks2.Text = "Edited by RoadRings and by CerealKiller223 " | |
1526 | wait(2) | |
1527 | tecks2.Text = "Yu wanna leak this? Ovah mah DED BODEH!" | |
1528 | wait(1) | |
1529 | tecks2.Text = "FRASK" | |
1530 | BTAUNT:Play() | |
1531 | coroutine.resume(coroutine.create(function() | |
1532 | while textfag ~= nil do | |
1533 | swait() | |
1534 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
1535 | textfag.Rotation = math.random(-3,3) | |
1536 | end | |
1537 | end)) | |
1538 | ||
1539 | ||
1540 | ||
1541 | function die() | |
1542 | attack = true | |
1543 | for i = 0, 2.6, 0.1 do | |
1544 | swait() | |
1545 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
1546 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3) | |
1547 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1548 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1549 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
1550 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1) | |
1551 | end | |
1552 | Cso("357417055", tors, 10, 1) | |
1553 | CameraEnshaking(2, 15) | |
1554 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1555 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1556 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1557 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
1558 | if v:FindFirstChild("Head") then | |
1559 | Eviscerate(v) | |
1560 | end | |
1561 | end | |
1562 | for i = 0, 3, 0.1 do | |
1563 | swait() | |
1564 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
1565 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3) | |
1566 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1567 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1568 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3) | |
1569 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1) | |
1570 | end | |
1571 | attack = false | |
1572 | end | |
1573 | ||
1574 | function dance() | |
1575 | attack = true | |
1576 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
1577 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
1578 | hum.WalkSpeed = 1.01 | |
1579 | for i = 0,58,0.1 do | |
1580 | swait() | |
1581 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
1582 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1583 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
1584 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1585 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
1586 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
1587 | end | |
1588 | M2.MeshId = "http://www.roblox.com/asset/?id=121944778" | |
1589 | M2.TextureId = "http://www.roblox.com/asset/?id=181822225" | |
1590 | hum.WalkSpeed = 16 | |
1591 | attack = false | |
1592 | end | |
1593 | ||
1594 | function aaa() | |
1595 | attack = true | |
1596 | hum.WalkSpeed = 0 | |
1597 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
1598 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
1599 | for i = 0,20, 0.1 do | |
1600 | swait() | |
1601 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
1602 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1603 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
1604 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
1605 | RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1) | |
1606 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1) | |
1607 | end | |
1608 | M2.MeshId = "http://www.roblox.com/asset/?id=121944778" | |
1609 | M2.TextureId = "http://www.roblox.com/asset/?id=181822225" | |
1610 | hum.WalkSpeed = 16 | |
1611 | attack = false | |
1612 | end | |
1613 | ||
1614 | ------------------------------------------------------- | |
1615 | --End Attacks N Stuff-- | |
1616 | ------------------------------------------------------- | |
1617 | mouse.KeyDown:connect(function(key) | |
1618 | if attack == false then | |
1619 | if key == "t" then | |
1620 | dance() | |
1621 | elseif key == 'y' then | |
1622 | aaa() | |
1623 | end | |
1624 | end | |
1625 | end) | |
1626 | ||
1627 | mouse.Button1Down:connect(function(key) | |
1628 | if attack == false then | |
1629 | die() | |
1630 | end | |
1631 | end) | |
1632 | ||
1633 | ||
1634 | ||
1635 | ------------------------------------------------------- | |
1636 | --Start Animations-- | |
1637 | ------------------------------------------------------- | |
1638 | print("By Makhail07") | |
1639 | while true do | |
1640 | swait() | |
1641 | sine = sine + change | |
1642 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1643 | local velderp = root.Velocity.y | |
1644 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1645 | if equipped == true or equipped == false then | |
1646 | if attack == false then | |
1647 | idle = idle + 1 | |
1648 | else | |
1649 | idle = 0 | |
1650 | end | |
1651 | if 1 < root.Velocity.y and hitfloor == nil then | |
1652 | Anim = "Jump" | |
1653 | if attack == false then | |
1654 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1655 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1656 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1657 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1658 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1659 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1660 | end | |
1661 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1662 | Anim = "Fall" | |
1663 | if attack == false then | |
1664 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1665 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1666 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1667 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1668 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1669 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1670 | end | |
1671 | elseif torvel < 1 and hitfloor ~= nil then | |
1672 | Anim = "Idle" | |
1673 | change = 1 | |
1674 | if attack == false then | |
1675 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
1676 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3) | |
1677 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1678 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1679 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1) | |
1680 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1) | |
1681 | end | |
1682 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1683 | Anim = "Walk" | |
1684 | change = 1 | |
1685 | if attack == false then | |
1686 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1687 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1688 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1689 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1690 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
1691 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
1692 | end | |
1693 | elseif torvel >= 25 and hitfloor ~= nil then | |
1694 | Anim = "Sprint" | |
1695 | change = 1.35 | |
1696 | if attack == false then | |
1697 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1698 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1699 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1700 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1701 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1702 | end | |
1703 | end | |
1704 | end | |
1705 | if 0 < #Effects then | |
1706 | for e = 1, #Effects do | |
1707 | if Effects[e] ~= nil then | |
1708 | local Thing = Effects[e] | |
1709 | if Thing ~= nil then | |
1710 | local Part = Thing[1] | |
1711 | local Mode = Thing[2] | |
1712 | local Delay = Thing[3] | |
1713 | local IncX = Thing[4] | |
1714 | local IncY = Thing[5] | |
1715 | local IncZ = Thing[6] | |
1716 | if 1 >= Thing[1].Transparency then | |
1717 | if Thing[2] == "Block1" then | |
1718 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1719 | local Mesh = Thing[1].Mesh | |
1720 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1721 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1722 | elseif Thing[2] == "Block2" then | |
1723 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1724 | local Mesh = Thing[7] | |
1725 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1726 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1727 | elseif Thing[2] == "Block3" then | |
1728 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1729 | local Mesh = Thing[7] | |
1730 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1731 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1732 | elseif Thing[2] == "Cylinder" then | |
1733 | local Mesh = Thing[1].Mesh | |
1734 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1735 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1736 | elseif Thing[2] == "Blood" then | |
1737 | local Mesh = Thing[7] | |
1738 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1739 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1740 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1741 | elseif Thing[2] == "Elec" then | |
1742 | local Mesh = Thing[1].Mesh | |
1743 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1744 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1745 | elseif Thing[2] == "Disappear" then | |
1746 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1747 | elseif Thing[2] == "Shatter" then | |
1748 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1749 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1750 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1751 | Thing[6] = Thing[6] + Thing[5] | |
1752 | end | |
1753 | else | |
1754 | Part.Parent = nil | |
1755 | table.remove(Effects, e) | |
1756 | end | |
1757 | end | |
1758 | end | |
1759 | end | |
1760 | end | |
1761 | end | |
1762 | ------------------------------------------------------- | |
1763 | --End Animations And Script-- | |
1764 | ------------------------------------------------------- |