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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
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function giant(p, size)	
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	local pchar = p.Character
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	if pchar then
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		local function scale(chr,scl)
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			for _,v in pairs(pchar:GetChildren()) do
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				if v:IsA("Hat") then
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					v:Clone()
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					v.Parent = game.Lighting
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				end
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			end
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		    local Head = chr['Head']
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		    local Torso = chr['Torso']
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		    local LA = chr['Left Arm']
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		    local RA = chr['Right Arm']
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		    local LL = chr['Left Leg']
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		    local RL = chr['Right Leg']
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		    local HRP = chr['HumanoidRootPart']
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		    wait(0.1)
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		    Head.formFactor = 3
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		    Torso.formFactor = 3
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		    LA.formFactor = 3
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		    RA.formFactor = 3
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		    LL.formFactor = 3
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		    RL.formFactor = 3
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		    HRP.formFactor = 3
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		    Head.Size = Vector3.new(scl * 2, scl, scl)
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		    Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
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		    LA.Size = Vector3.new(scl, scl * 2, scl)
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		    RA.Size = Vector3.new(scl, scl * 2, scl)
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		    LL.Size = Vector3.new(scl, scl * 2, scl)
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		    RL.Size = Vector3.new(scl, scl * 2, scl)
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		    HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
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		    local Motor1 = Instance.new('Motor6D', Torso)
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		    Motor1.Part0 = Torso
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		    Motor1.Part1 = Head
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	    	Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
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	    	Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
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	    	Motor1.Name = "Neck"
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	    	local Motor2 = Instance.new('Motor6D', Torso)
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	    	Motor2.Part0 = Torso
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	    	Motor2.Part1 = LA
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	    	Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
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	    	Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
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	    	Motor2.Name = "Left Shoulder"
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	    	local Motor3 = Instance.new('Motor6D', Torso)
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	   		Motor3.Part0 = Torso
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	    	Motor3.Part1 = RA
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	    	Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
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	    	Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
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	    	Motor3.Name = "Right Shoulder"
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	    	local Motor4 = Instance.new('Motor6D', Torso)
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	    	Motor4.Part0 = Torso
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	    	Motor4.Part1 = LL
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	    	Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
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	    	Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
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	    	Motor4.Name = "Left Hip"
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	    	local Motor5 = Instance.new('Motor6D', Torso)
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	    	Motor5.Part0 = Torso
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	    	Motor5.Part1 = RL
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	    	Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
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	    	Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
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	    	Motor5.Name = "Right Hip"
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	    	local Motor6 = Instance.new('Motor6D', HRP)
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	    	Motor6.Part0 = HRP
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	    	Motor6.Part1 = Torso
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	    	Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
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	    	Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
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		end
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		scale(pchar, size)
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		pchar.Humanoid.WalkSpeed = 15 * size
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		for _,v in pairs(game.Lighting:GetChildren()) do
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			if v:IsA("Hat") then
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				v.Parent = pchar
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			end
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		end
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	end
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end
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local plr = game.Players.LocalPlayer
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giant(plr,1)
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local csize = 1
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local sgui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
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local base = Instance.new("Frame", sgui)
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base.BackgroundTransparency = 1
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base.Size = UDim2.new(0, 110, 0, 200)
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base.Position = UDim2.new(1, -120, 1, -180)
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local indicator = Instance.new("TextLabel", base)
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indicator.Size = UDim2.new(1, 0, 0, 25)
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indicator.TextColor3 = Color3.new(1, 1, 1)
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indicator.BackgroundTransparency = 0
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indicator.FontSize = Enum.FontSize.Size18
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indicator.Font = Enum.Font.SourceSans
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indicator.Text = "Current Size: 3"
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local PlusOne = Instance.new("TextButton", base)
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PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
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PlusOne.Position = UDim2.new(0, 0, 0, 40)
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PlusOne.Size = UDim2.new(1, 0, 0.5, -50)
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PlusOne.BorderSizePixel = 2
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PlusOne.Font = Enum.Font.SourceSansBold
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PlusOne.FontSize = Enum.FontSize.Size24
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PlusOne.Text = "+.1 Size"
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local MinusOne = Instance.new("TextButton", base)
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MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
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MinusOne.Position = UDim2.new(0, 0, 0.5, 10)
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MinusOne.Size = UDim2.new(1, 0, 0.5, -50)
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MinusOne.Text = "-.1 Size"
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MinusOne.BorderSizePixel = 2
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MinusOne.Font = Enum.Font.SourceSansBold
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MinusOne.FontSize = Enum.FontSize.Size24
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PlusOne.MouseButton1Down:connect(function()
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	csize = csize + .1
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	giant(plr, csize)
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	indicator.Text = "Current Size: "..tostring(csize)
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end)
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MinusOne.MouseButton1Down:connect(function()
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	csize = csize - .1
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	giant(plr, csize)
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	indicator.Text = "Current Size: "..tostring(csize)
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end)