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1 | - | --MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! LOCAL SCRIPT: JUST RUN! |
1 | + | function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f) |
2 | - | ------------------------------------------------------------------------------------- |
2 | + | local funcw = Instance.new("Weld") |
3 | - | Players = game:GetService("Players") |
3 | + | funcw.Name = zName |
4 | - | Me = Players.LocalPlayer |
4 | + | funcw.Parent = zParent |
5 | - | Char = Me.Character |
5 | + | funcw.Part0 = zPart0 |
6 | - | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
6 | + | funcw.Part1 = zPart1 |
7 | - | ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"} |
7 | + | if (zCoco == true) then |
8 | - | PlaceId = game.PlaceId |
8 | + | funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) |
9 | else | |
10 | - | Selected = false |
10 | + | funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) |
11 | - | Attacking = false |
11 | + | end |
12 | - | Accuracy = 5 |
12 | + | return funcw |
13 | - | Debounce = true |
13 | + | |
14 | - | Hurt = false |
14 | + | function fun(n1, n2) |
15 | - | Damage = {15,42} |
15 | + | pcall(function() |
16 | t1 = game.Players[n1].Character.Torso | |
17 | - | ContentProvider = game:GetService("ContentProvider") |
17 | + | t2 = game.Players[n2].Character.Torso |
18 | t2.Parent.Humanoid.PlatformStand = true | |
19 | - | V3 = Vector3.new |
19 | + | t1["Left Shoulder"]:Remove() |
20 | - | C3 = Color3.new |
20 | + | ls1 = Instance.new("Weld") |
21 | - | BN = BrickColor.new |
21 | + | ls1.Parent = t1 |
22 | - | CN = CFrame.new |
22 | + | ls1.Part0 = t1 |
23 | - | CA = CFrame.Angles |
23 | + | ls1.Part1 = t1.Parent["Left Arm"] |
24 | - | MR = math.rad |
24 | + | ls1.C0 = CFrame.new(-1.5,0,0) |
25 | - | MRA = math.random |
25 | + | ls1.Name = "Left Shoulder" |
26 | - | MP = math.pi |
26 | + | t1["Right Shoulder"]:Remove() |
27 | - | MH = math.huge |
27 | + | rs1 = Instance.new("Weld") |
28 | - | UD = UDim2.new |
28 | + | rs1.Parent = t1 |
29 | rs1.Part0 = t1 | |
30 | - | function RC(Pos, Dir, Max, Ignore) |
30 | + | rs1.Part1 = t1.Parent["Right Arm"] |
31 | - | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) |
31 | + | rs1.C0 = CFrame.new(1.5,0,0) |
32 | rs1.Name = "Right Shoulder" | |
33 | t2["Left Shoulder"]:Remove() | |
34 | - | function RayC(Start, En, MaxDist, Ignore) |
34 | + | ls2 = Instance.new("Weld") |
35 | - | return RC(Start, (En - Start), MaxDist, Ignore) |
35 | + | ls2.Parent = t2 |
36 | ls2.Part0 = t2 | |
37 | ls2.Part1 = t2.Parent["Left Arm"] | |
38 | - | function ComputePos(pos1, pos2) |
38 | + | ls2.C0 = CFrame.new(-1.5,0,0) |
39 | - | return CN(pos1, V3(pos2.x, pos1.y, pos2.z)) |
39 | + | ls2.Name = "Left Shoulder" |
40 | t2["Right Shoulder"]:Remove() | |
41 | rs2 = Instance.new("Weld") | |
42 | - | function DetectSurface(pos, part) |
42 | + | rs2.Parent = t2 |
43 | - | local surface = nil |
43 | + | rs2.Part0 = t2 |
44 | - | local pospos = part.CFrame |
44 | + | rs2.Part1 = t2.Parent["Right Arm"] |
45 | - | local pos2 = pospos:pointToObjectSpace(pos) |
45 | + | rs2.C0 = CFrame.new(1.5,0,0) |
46 | - | local siz = part.Size |
46 | + | rs2.Name = "Right Shoulder" |
47 | - | local shaep = part.Shape |
47 | + | t2["Left Hip"]:Remove() |
48 | - | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then |
48 | + | lh2 = Instance.new("Weld") |
49 | - | surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)} |
49 | + | lh2.Parent = t2 |
50 | - | else |
50 | + | lh2.Part0 = t2 |
51 | - | if pos2.Y > ((siz.Y/2)-0.04) then |
51 | + | lh2.Part1 = t2.Parent["Left Leg"] |
52 | - | surface = {"Top", CA(0, 0, 0)} |
52 | + | lh2.C0 = CFrame.new(-0.5,-2,0) |
53 | - | elseif pos2.Y < -((siz.Y/2)-0.04) then |
53 | + | lh2.Name = "Left Hip" |
54 | - | surface = {"Bottom", CA(-MP, 0, 0)} |
54 | + | t2["Right Hip"]:Remove() |
55 | - | elseif pos2.X > ((siz.X/2)-0.04) then |
55 | + | rh2 = Instance.new("Weld") |
56 | - | surface = {"Right", CA(0, 0, MR(-90))} |
56 | + | rh2.Parent = t2 |
57 | - | elseif pos2.X < -((siz.X/2)-0.04) then |
57 | + | rh2.Part0 = t2 |
58 | - | surface = {"Left", CA(0, 0, MR(90))} |
58 | + | rh2.Part1 = t2.Parent["Right Leg"] |
59 | - | elseif pos2.Z > ((siz.Z/2)-0.04) then |
59 | + | rh2.C0 = CFrame.new(0.5,-2,0) |
60 | - | surface = {"Back", CA(MR(90), 0, 0)} |
60 | + | rh2.Name = "Right Hip" |
61 | - | elseif pos2.Z < -((siz.Z/2)-0.04) then |
61 | + | local d = Instance.new("Part") |
62 | - | surface = {"Front", CA(MR(-90), 0, 0)} |
62 | + | d.TopSurface = 0 |
63 | - | end |
63 | + | d.BottomSurface = 0 |
64 | - | end |
64 | + | d.CanCollide = false |
65 | - | return surface |
65 | + | d.BrickColor = BrickColor.new("Medium stone grey") |
66 | d.Shape = "Ball" | |
67 | d.Parent = t1 | |
68 | - | function Compute(pos1, pos2) |
68 | + | d.Size = Vector3.new(1,1,1) |
69 | - | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) |
69 | + | local dm = Instance.new("SpecialMesh") |
70 | - | return CN(pos1, pos3) |
70 | + | dm.MeshType = "Sphere" |
71 | dm.Parent = d | |
72 | dm.Scale = Vector3.new(0.4,0.4,0.4) | |
73 | - | function waitChild(n, p) |
73 | + | fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) |
74 | - | local c = p:findFirstChild(n) |
74 | + | d2 = d:Clone() |
75 | - | if c then return c end |
75 | + | d2.Parent = t1 |
76 | - | while true do |
76 | + | fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) |
77 | - | c = p.ChildAdded:wait() |
77 | + | local c = Instance.new("Part") |
78 | - | if c.Name == n then return c end |
78 | + | c.TopSurface = 0 |
79 | - | end |
79 | + | c.BottomSurface = 0 |
80 | c.CanCollide = false | |
81 | c.BrickColor = BrickColor.new("Pastel brown") | |
82 | - | function Notime(func) |
82 | + | c.Parent = t1 |
83 | - | coroutine.resume(coroutine.create(function() |
83 | + | c.formFactor = "Custom" |
84 | - | func() |
84 | + | c.Size = Vector3.new(0.4,1.3,0.4) |
85 | - | end)) |
85 | + | cm = Instance.new("CylinderMesh") |
86 | cm.Parent = c | |
87 | a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) | |
88 | - | Torso = waitChild("Torso", Char) |
88 | + | c2 = d:Clone() |
89 | - | Head = waitChild("Head", Char) |
89 | + | c2.BrickColor = BrickColor.new("Medium stone grey") |
90 | - | Rarm = waitChild("Right Arm", Char) |
90 | + | c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) |
91 | - | Larm = waitChild("Left Arm", Char) |
91 | + | c2.Parent = t1 |
92 | - | Rleg = waitChild("Right Leg", Char) |
92 | + | fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) |
93 | - | Lleg = waitChild("Left Leg", Char) |
93 | + | local bl = Instance.new("Part") |
94 | - | Neck = waitChild("Neck", Torso) |
94 | + | bl.TopSurface = 0 |
95 | - | Hum = waitChild("Humanoid", Char) |
95 | + | bl.BottomSurface = 0 |
96 | bl.CanCollide = false | |
97 | - | RSH = waitChild("Right Shoulder", Torso) |
97 | + | bl.BrickColor = BrickColor.new("Pastel brown") |
98 | - | LSH = waitChild("Left Shoulder", Torso) |
98 | + | bl.Shape = "Ball" |
99 | - | RH = waitChild("Right Hip", Torso) |
99 | + | bl.Parent = t2 |
100 | - | LH = waitChild("Left Hip", Torso) |
100 | + | bl.Size = Vector3.new(1,1,1) |
101 | local dm = Instance.new("SpecialMesh") | |
102 | - | RSH.Part0 = Torso |
102 | + | dm.MeshType = "Sphere" |
103 | - | LSH.Part0 = Torso |
103 | + | dm.Parent = bl |
104 | - | RH.Part0 = Torso |
104 | + | dm.Scale = Vector3.new(1.2,1.2,1.2) |
105 | - | LH.Part0 = Torso |
105 | + | fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0) |
106 | local br = Instance.new("Part") | |
107 | - | Add = { |
107 | + | br.TopSurface = 0 |
108 | - | Mesh = function(P, ID, Scale, Tex) |
108 | + | br.BottomSurface = 0 |
109 | - | local m = Instance.new("SpecialMesh") |
109 | + | br.CanCollide = false |
110 | - | m.MeshType = "FileMesh" |
110 | + | br.BrickColor = BrickColor.new("Pastel brown") |
111 | - | m.MeshId = ID or "" |
111 | + | br.Shape = "Ball" |
112 | - | m.Scale = Scale or V3(1, 1, 1) |
112 | + | br.Parent = t2 |
113 | - | m.TextureId = Tex or "" |
113 | + | br.Size = Vector3.new(1,1,1) |
114 | - | m.Parent = P |
114 | + | local dm = Instance.new("SpecialMesh") |
115 | - | return m |
115 | + | dm.MeshType = "Sphere" |
116 | - | end, |
116 | + | dm.Parent = br |
117 | - | Sphere = function(P, Scale) |
117 | + | dm.Scale = Vector3.new(1.2,1.2,1.2) |
118 | - | local m = Instance.new("SpecialMesh") |
118 | + | fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0) |
119 | - | m.MeshType = "Sphere" |
119 | + | local bln = Instance.new("Part") |
120 | - | m.Scale = Scale or V3(1, 1, 1) |
120 | + | bln.TopSurface = 0 |
121 | - | m.Parent = P |
121 | + | bln.BottomSurface = 0 |
122 | - | return m |
122 | + | bln.CanCollide = false |
123 | - | end |
123 | + | bln.Shape = "Ball" |
124 | - | } |
124 | + | bln.Parent = t2 |
125 | bln.Size = Vector3.new(1,1,1) | |
126 | - | Sounds = { |
126 | + | local dm = Instance.new("SpecialMesh") |
127 | - | Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5}, |
127 | + | dm.MeshType = "Sphere" |
128 | - | Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4}, |
128 | + | dm.Parent = bln |
129 | - | Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5}, |
129 | + | dm.Scale = Vector3.new(0.2,0.2,0.2) |
130 | - | Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35}, |
130 | + | fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0) |
131 | - | Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45}, |
131 | + | local brn = Instance.new("Part") |
132 | - | } |
132 | + | brn.TopSurface = 0 |
133 | brn.BottomSurface = 0 | |
134 | - | for _,v in pairs(Sounds) do |
134 | + | brn.CanCollide = false |
135 | - | ContentProvider:Preload(v.Id) |
135 | + | brn.Shape = "Ball" |
136 | brn.Parent = t2 | |
137 | brn.Size = Vector3.new(1,1,1) | |
138 | - | function PlaySound(Sound, bool) |
138 | + | local dm = Instance.new("SpecialMesh") |
139 | - | local s = Instance.new("Sound") |
139 | + | dm.MeshType = "Sphere" |
140 | - | s.Looped = false |
140 | + | dm.Parent = brn |
141 | - | s.Volume = Sound.Volume |
141 | + | dm.Scale = Vector3.new(0.2,0.2,0.2) |
142 | - | s.SoundId = Sound.Id |
142 | + | fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0) |
143 | - | if bool then |
143 | + | lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) |
144 | - | s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000 |
144 | + | rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) |
145 | - | else |
145 | + | ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0) |
146 | - | s.Pitch = Sound.Pitch |
146 | + | rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0) |
147 | - | end |
147 | + | ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0) |
148 | - | s.PlayOnRemove = true |
148 | + | rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0) |
149 | - | s.Parent = Torso |
149 | + | if t1:findFirstChild("weldx") ~= nil then |
150 | - | Notime(function() |
150 | + | t1.weldx:Remove() |
151 | - | wait() |
151 | + | end |
152 | - | s.Parent = nil |
152 | + | we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0) |
153 | - | end) |
153 | + | n = t2.Neck |
154 | n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0) | |
155 | end) | |
156 | - | function GetParts(pos, dist) |
156 | + | coroutine.resume(coroutine.create(function() |
157 | - | local parts = {} |
157 | + | while wait() do |
158 | - | local function o(p) |
158 | + | for i = 1,6 do |
159 | - | for _,v in pairs(p:children()) do |
159 | + | we.C1 = we.C1 * CFrame.new(0,-0.3,0) |
160 | - | if v:IsA("BasePart") then |
160 | + | wait() |
161 | - | if (pos - v.Position).magnitude <= dist then |
161 | + | end |
162 | - | table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored}) |
162 | + | |
163 | - | end |
163 | + | for i = 1,6 do |
164 | - | end |
164 | + | we.C1 = we.C1 * CFrame.new(0,0.3,0) |
165 | - | o(v) |
165 | + | wait() |
166 | - | end |
166 | + | end |
167 | - | end |
167 | + | |
168 | - | o(workspace) |
168 | + | end)) |
169 | - | return parts |
169 | + | |
170 | fun("ImTheCop", "????") |