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--MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! LOCAL SCRIPT: JUST RUN!
1+
function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f) 
2-
-------------------------------------------------------------------------------------
2+
local funcw = Instance.new("Weld") 
3-
Players = game:GetService("Players")
3+
funcw.Name = zName 
4-
Me = Players.LocalPlayer
4+
funcw.Parent = zParent 
5-
Char = Me.Character
5+
funcw.Part0 = zPart0 
6-
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
6+
funcw.Part1 = zPart1 
7-
ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"}
7+
if (zCoco == true) then 
8-
PlaceId = game.PlaceId
8+
funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) 
9
else 
10-
Selected = false
10+
funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) 
11-
Attacking = false
11+
end 
12-
Accuracy = 5
12+
return funcw 
13-
Debounce = true
13+
14-
Hurt = false
14+
function fun(n1, n2)
15-
Damage = {15,42}
15+
pcall(function()
16
t1 = game.Players[n1].Character.Torso 
17-
ContentProvider = game:GetService("ContentProvider")
17+
t2 = game.Players[n2].Character.Torso 
18
t2.Parent.Humanoid.PlatformStand = true 
19-
V3 = Vector3.new
19+
t1["Left Shoulder"]:Remove() 
20-
C3 = Color3.new
20+
ls1 = Instance.new("Weld") 
21-
BN = BrickColor.new
21+
ls1.Parent = t1 
22-
CN = CFrame.new
22+
ls1.Part0 = t1 
23-
CA = CFrame.Angles
23+
ls1.Part1 = t1.Parent["Left Arm"] 
24-
MR = math.rad
24+
ls1.C0 = CFrame.new(-1.5,0,0) 
25-
MRA = math.random
25+
ls1.Name = "Left Shoulder" 
26-
MP = math.pi
26+
t1["Right Shoulder"]:Remove() 
27-
MH = math.huge
27+
rs1 = Instance.new("Weld") 
28-
UD = UDim2.new
28+
rs1.Parent = t1 
29
rs1.Part0 = t1 
30-
function RC(Pos, Dir, Max, Ignore)
30+
rs1.Part1 = t1.Parent["Right Arm"] 
31-
	return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
31+
rs1.C0 = CFrame.new(1.5,0,0) 
32
rs1.Name = "Right Shoulder" 
33
t2["Left Shoulder"]:Remove() 
34-
function RayC(Start, En, MaxDist, Ignore)
34+
ls2 = Instance.new("Weld") 
35-
	return RC(Start, (En - Start), MaxDist, Ignore)
35+
ls2.Parent = t2 
36
ls2.Part0 = t2 
37
ls2.Part1 = t2.Parent["Left Arm"] 
38-
function ComputePos(pos1, pos2)
38+
ls2.C0 = CFrame.new(-1.5,0,0) 
39-
	return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
39+
ls2.Name = "Left Shoulder" 
40
t2["Right Shoulder"]:Remove() 
41
rs2 = Instance.new("Weld") 
42-
function DetectSurface(pos, part)
42+
rs2.Parent = t2 
43-
	local surface = nil
43+
rs2.Part0 = t2 
44-
	local pospos = part.CFrame
44+
rs2.Part1 = t2.Parent["Right Arm"] 
45-
	local pos2 = pospos:pointToObjectSpace(pos)
45+
rs2.C0 = CFrame.new(1.5,0,0) 
46-
	local siz = part.Size
46+
rs2.Name = "Right Shoulder" 
47-
	local shaep = part.Shape
47+
t2["Left Hip"]:Remove() 
48-
	if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
48+
lh2 = Instance.new("Weld") 
49-
		surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
49+
lh2.Parent = t2 
50-
	else
50+
lh2.Part0 = t2 
51-
		if pos2.Y > ((siz.Y/2)-0.04) then
51+
lh2.Part1 = t2.Parent["Left Leg"] 
52-
			surface = {"Top", CA(0, 0, 0)}
52+
lh2.C0 = CFrame.new(-0.5,-2,0) 
53-
		elseif pos2.Y < -((siz.Y/2)-0.04) then
53+
lh2.Name = "Left Hip" 
54-
			surface = {"Bottom", CA(-MP, 0, 0)}
54+
t2["Right Hip"]:Remove() 
55-
		elseif pos2.X > ((siz.X/2)-0.04) then
55+
rh2 = Instance.new("Weld") 
56-
			surface = {"Right", CA(0, 0, MR(-90))}
56+
rh2.Parent = t2 
57-
		elseif pos2.X < -((siz.X/2)-0.04) then
57+
rh2.Part0 = t2 
58-
			surface = {"Left", CA(0, 0, MR(90))}
58+
rh2.Part1 = t2.Parent["Right Leg"] 
59-
		elseif pos2.Z > ((siz.Z/2)-0.04) then
59+
rh2.C0 = CFrame.new(0.5,-2,0) 
60-
			surface = {"Back", CA(MR(90), 0, 0)}
60+
rh2.Name = "Right Hip" 
61-
		elseif pos2.Z < -((siz.Z/2)-0.04) then
61+
local d = Instance.new("Part") 
62-
			surface = {"Front", CA(MR(-90), 0, 0)}
62+
d.TopSurface = 0 
63-
		end
63+
d.BottomSurface = 0 
64-
	end
64+
d.CanCollide = false 
65-
	return surface
65+
d.BrickColor = BrickColor.new("Medium stone grey") 
66
d.Shape = "Ball" 
67
d.Parent = t1 
68-
function Compute(pos1, pos2)
68+
d.Size = Vector3.new(1,1,1) 
69-
	local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
69+
local dm = Instance.new("SpecialMesh") 
70-
	return CN(pos1, pos3)
70+
dm.MeshType = "Sphere" 
71
dm.Parent = d 
72
dm.Scale = Vector3.new(0.4,0.4,0.4) 
73-
function waitChild(n, p)
73+
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) 
74-
	local c = p:findFirstChild(n)
74+
d2 = d:Clone() 
75-
	if c then return c end
75+
d2.Parent = t1 
76-
	while true do
76+
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) 
77-
		c = p.ChildAdded:wait()
77+
local c = Instance.new("Part") 
78-
		if c.Name == n then return c end
78+
c.TopSurface = 0 
79-
	end
79+
c.BottomSurface = 0 
80
c.CanCollide = false 
81
c.BrickColor = BrickColor.new("Pastel brown") 
82-
function Notime(func)
82+
c.Parent = t1 
83-
	coroutine.resume(coroutine.create(function()
83+
c.formFactor = "Custom" 
84-
		func()
84+
c.Size = Vector3.new(0.4,1.3,0.4) 
85-
	end))
85+
cm = Instance.new("CylinderMesh") 
86
cm.Parent = c 
87
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) 
88-
Torso = waitChild("Torso", Char)
88+
c2 = d:Clone() 
89-
Head = waitChild("Head", Char)
89+
c2.BrickColor = BrickColor.new("Medium stone grey") 
90-
Rarm = waitChild("Right Arm", Char)
90+
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) 
91-
Larm = waitChild("Left Arm", Char)
91+
c2.Parent = t1 
92-
Rleg = waitChild("Right Leg", Char)
92+
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) 
93-
Lleg = waitChild("Left Leg", Char)
93+
local bl = Instance.new("Part") 
94-
Neck = waitChild("Neck", Torso)
94+
bl.TopSurface = 0 
95-
Hum = waitChild("Humanoid", Char)
95+
bl.BottomSurface = 0 
96
bl.CanCollide = false 
97-
RSH = waitChild("Right Shoulder", Torso)
97+
bl.BrickColor = BrickColor.new("Pastel brown") 
98-
LSH = waitChild("Left Shoulder", Torso)
98+
bl.Shape = "Ball" 
99-
RH = waitChild("Right Hip", Torso)
99+
bl.Parent = t2 
100-
LH = waitChild("Left Hip", Torso)
100+
bl.Size = Vector3.new(1,1,1) 
101
local dm = Instance.new("SpecialMesh") 
102-
RSH.Part0 = Torso
102+
dm.MeshType = "Sphere" 
103-
LSH.Part0 = Torso
103+
dm.Parent = bl 
104-
RH.Part0 = Torso
104+
dm.Scale = Vector3.new(1.2,1.2,1.2) 
105-
LH.Part0 = Torso
105+
fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0) 
106
local br = Instance.new("Part") 
107-
Add = {
107+
br.TopSurface = 0 
108-
	Mesh = function(P, ID, Scale, Tex)
108+
br.BottomSurface = 0 
109-
		local m = Instance.new("SpecialMesh")
109+
br.CanCollide = false 
110-
		m.MeshType = "FileMesh"
110+
br.BrickColor = BrickColor.new("Pastel brown") 
111-
		m.MeshId = ID or ""
111+
br.Shape = "Ball" 
112-
		m.Scale = Scale or V3(1, 1, 1)
112+
br.Parent = t2 
113-
		m.TextureId = Tex or ""
113+
br.Size = Vector3.new(1,1,1) 
114-
		m.Parent = P
114+
local dm = Instance.new("SpecialMesh") 
115-
		return m
115+
dm.MeshType = "Sphere" 
116-
	end,
116+
dm.Parent = br 
117-
	Sphere = function(P, Scale)
117+
dm.Scale = Vector3.new(1.2,1.2,1.2) 
118-
		local m = Instance.new("SpecialMesh")
118+
fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0) 
119-
		m.MeshType = "Sphere"
119+
local bln = Instance.new("Part") 
120-
		m.Scale = Scale or V3(1, 1, 1)
120+
bln.TopSurface = 0 
121-
		m.Parent = P
121+
bln.BottomSurface = 0 
122-
		return m
122+
bln.CanCollide = false 
123-
	end
123+
bln.Shape = "Ball" 
124-
}
124+
bln.Parent = t2 
125
bln.Size = Vector3.new(1,1,1) 
126-
Sounds = {
126+
local dm = Instance.new("SpecialMesh") 
127-
	Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5},
127+
dm.MeshType = "Sphere" 
128-
	Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4},
128+
dm.Parent = bln 
129-
	Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5},
129+
dm.Scale = Vector3.new(0.2,0.2,0.2) 
130-
	Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35},
130+
fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0) 
131-
	Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45},
131+
local brn = Instance.new("Part") 
132-
}
132+
brn.TopSurface = 0 
133
brn.BottomSurface = 0 
134-
for _,v in pairs(Sounds) do
134+
brn.CanCollide = false 
135-
	ContentProvider:Preload(v.Id)
135+
brn.Shape = "Ball" 
136
brn.Parent = t2 
137
brn.Size = Vector3.new(1,1,1) 
138-
function PlaySound(Sound, bool)
138+
local dm = Instance.new("SpecialMesh") 
139-
	local s = Instance.new("Sound")
139+
dm.MeshType = "Sphere" 
140-
	s.Looped = false
140+
dm.Parent = brn 
141-
	s.Volume = Sound.Volume
141+
dm.Scale = Vector3.new(0.2,0.2,0.2) 
142-
	s.SoundId = Sound.Id
142+
fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0) 
143-
	if bool then
143+
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) 
144-
		s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
144+
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) 
145-
	else
145+
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0) 
146-
		s.Pitch = Sound.Pitch
146+
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0) 
147-
	end
147+
ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0) 
148-
	s.PlayOnRemove = true
148+
rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0) 
149-
	s.Parent = Torso
149+
if t1:findFirstChild("weldx") ~= nil then 
150-
	Notime(function()
150+
t1.weldx:Remove() 
151-
		wait()
151+
end 
152-
		s.Parent = nil
152+
we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0) 
153-
	end)
153+
n = t2.Neck 
154
n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
155
end)
156-
function GetParts(pos, dist)
156+
coroutine.resume(coroutine.create(function()
157-
	local parts = {}
157+
while wait() do 
158-
	local function o(p)
158+
for i = 1,6 do 
159-
		for _,v in pairs(p:children()) do
159+
we.C1 = we.C1 * CFrame.new(0,-0.3,0) 
160-
			if v:IsA("BasePart") then
160+
wait() 
161-
				if (pos - v.Position).magnitude <= dist then
161+
end 
162-
					table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
162+
163-
				end
163+
for i = 1,6 do 
164-
			end
164+
we.C1 = we.C1 * CFrame.new(0,0.3,0) 
165-
			o(v)
165+
wait() 
166-
		end
166+
end 
167-
	end
167+
168-
	o(workspace)
168+
end))
169-
	return parts
169+
170
fun("ImTheCop", "????")