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1 | - | --fixed by allahuahkbar |
1 | + | local Player = game:GetService("Players").basstracker1970 |
2 | - | --made by shackluster |
2 | + | |
3 | local Char = Player.Character | |
4 | - | --// \\-- |
4 | + | local Event = Char:WaitForChild("UserInput_Event") |
5 | - | --|| MADE BY SHACKLUSTER ||-- |
5 | + | |
6 | - | --|| FIXED BY ALLAHUAHKBAR ||-- |
6 | + | local UIS = game:GetService("UserInputService") |
7 | - | --|| ARCHANGEL ||-- |
7 | + | |
8 | - | --\\ //-- |
8 | + | local input = function(io,a) |
9 | if a then return end | |
10 | local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState} | |
11 | Event:FireServer(io) | |
12 | end | |
13 | UIS.InputBegan:Connect(input) | |
14 | UIS.InputEnded:Connect(input) | |
15 | local Changed = false | |
16 | local Mouse = Player:GetMouse() | |
17 | local h,t = Mouse.Hit,Mouse.Target | |
18 | while wait(1/30) do | |
19 | if h~=Mouse.Hit or t~=Mouse.Target then | |
20 | Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit}) | |
21 | h,t=Mouse.Hit,Mouse.Target | |
22 | end | |
23 | end | |
24 | local Player = game:GetService("Players").basstracker1970 | |
25 | local Mouse,mouse,UserInputService,ContextActionService | |
26 | do | |
27 | script.Parent = Player.Character | |
28 | local CAS = {Actions={}} | |
29 | local Event = Instance.new("RemoteEvent") | |
30 | Event.Name = "UserInput_Event" | |
31 | Event.Parent = Player.Character | |
32 | local fakeEvent = function() | |
33 | local t = {_fakeEvent=true} | |
34 | t.Connect = function(self,f)self.Function=f end | |
35 | t.connect = t.Connect | |
36 | return t | |
37 | end | |
38 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
39 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
40 | function CAS:BindAction(name,fun,touch,...) | |
41 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
42 | end | |
43 | function CAS:UnbindAction(name) | |
44 | CAS.Actions[name] = nil | |
45 | end | |
46 | local function te(self,ev,...) | |
47 | local t = m[ev] | |
48 | if t and t._fakeEvent and t.Function then | |
49 | t.Function(...) | |
50 | end | |
51 | end | |
52 | m.TrigEvent = te | |
53 | UIS.TrigEvent = te | |
54 | Event.OnServerEvent:Connect(function(plr,io) | |
55 | if plr~=Player then return end | |
56 | if io.isMouse then | |
57 | m.Target = io.Target | |
58 | m.Hit = io.Hit | |
59 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | if io.UserInputState == Enum.UserInputState.Begin then | |
61 | m:TrigEvent("Button1Down") | |
62 | else | |
63 | m:TrigEvent("Button1Up") | |
64 | end | |
65 | else | |
66 | for n,t in pairs(CAS.Actions) do | |
67 | for _,k in pairs(t.Keys) do | |
68 | if k==io.KeyCode then | |
69 | t.Function(t.Name,io.UserInputState,io) | |
70 | end | |
71 | end | |
72 | end | |
73 | if io.UserInputState == Enum.UserInputState.Begin then | |
74 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
75 | UIS:TrigEvent("InputBegan",io,false) | |
76 | else | |
77 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
78 | UIS:TrigEvent("InputEnded",io,false) | |
79 | end | |
80 | end | |
81 | end) | |
82 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
83 | end | |
84 | ||
85 | --Converted with ttyyuu12345's model to script plugin v4 | |
86 | function sandbox(var,func) | |
87 | local env = getfenv(func) | |
88 | local newenv = setmetatable({},{ | |
89 | __index = function(self,k) | |
90 | if k=="script" then | |
91 | return var | |
92 | else | |
93 | return env[k] | |
94 | end | |
95 | end, | |
96 | }) | |
97 | setfenv(func,newenv) | |
98 | return func | |
99 | end | |
100 | function NS(...) | |
101 | local tab = {...} | |
102 | local fat = {} | |
103 | for i = 1, #tab do | |
104 | local v = tab[i] | |
105 | table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) | |
106 | end | |
107 | return NumberSequence.new(fat); | |
108 | end | |
109 | ||
110 | cors = {} | |
111 | mas = Instance.new("Model",game:GetService("Lighting")) | |
112 | - | Player = game:GetService("Players").LocalPlayer |
112 | + | |
113 | ParticleEmitter1 = Instance.new("ParticleEmitter") | |
114 | ParticleEmitter2 = Instance.new("ParticleEmitter") | |
115 | ParticleEmitter0.Name = "Flames" | |
116 | ParticleEmitter0.Parent = mas | |
117 | ParticleEmitter0.Speed = NumberRange.new(0, 15) | |
118 | ParticleEmitter0.Rotation = NumberRange.new(0, 360) | |
119 | ParticleEmitter0.Enabled = false | |
120 | ParticleEmitter0.LightEmission = 1 | |
121 | - | Mouse = Player:GetMouse() |
121 | + | |
122 | ParticleEmitter0.Transparency = NumberSequence.new(1,0) | |
123 | ParticleEmitter0.ZOffset = 1 | |
124 | ParticleEmitter0.Size = NumberSequence.new(10,0) | |
125 | ParticleEmitter0.EmissionDirection = Enum.NormalId.Back | |
126 | ParticleEmitter0.Lifetime = NumberRange.new(0, 2) | |
127 | ParticleEmitter0.Rate = 9999 | |
128 | ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25) | |
129 | ParticleEmitter0.SpreadAngle = Vector2.new(25, 25) | |
130 | ParticleEmitter0.VelocitySpread = 25 | |
131 | ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
132 | ParticleEmitter1.Name = "Death" | |
133 | ParticleEmitter1.Parent = mas | |
134 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
135 | ParticleEmitter1.Enabled = false | |
136 | ParticleEmitter1.LightEmission = 0.75 | |
137 | ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
138 | ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1}) | |
139 | ParticleEmitter1.ZOffset = 0.5 | |
140 | ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0}) | |
141 | ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0) | |
142 | ParticleEmitter1.Drag = 5 | |
143 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
144 | ParticleEmitter1.Lifetime = NumberRange.new(0, 1) | |
145 | ParticleEmitter1.Rate = 999 | |
146 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
147 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
148 | ParticleEmitter1.VelocitySpread = 360 | |
149 | ParticleEmitter2.Name = "Wing" | |
150 | ParticleEmitter2.Parent = mas | |
151 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
152 | ParticleEmitter2.Enabled = false | |
153 | ParticleEmitter2.LightEmission = 1 | |
154 | ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
155 | ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0}) | |
156 | ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15) | |
157 | ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093) | |
158 | ParticleEmitter2.LockedToPart = true | |
159 | ParticleEmitter2.Rate = 300 | |
160 | ||
161 | for i,v in pairs(mas:GetChildren()) do | |
162 | v.Parent = script | |
163 | pcall(function() v:MakeJoints() end) | |
164 | end | |
165 | mas:Destroy() | |
166 | for i,v in pairs(cors) do | |
167 | spawn(function() | |
168 | pcall(v) | |
169 | end) | |
170 | end | |
171 | ||
172 | ||
173 | New = function(Object, Parent, Name, Data) | |
174 | local Object = Instance.new(Object) | |
175 | for Index, Value in pairs(Data or {}) do | |
176 | Object[Index] = Value | |
177 | end | |
178 | Object.Parent = Parent | |
179 | Object.Name = Name | |
180 | return Object | |
181 | end | |
182 | ||
183 | ||
184 | ||
185 | ||
186 | wait(0.2) | |
187 | Player = game:GetService("Players").basstracker1970 | |
188 | PlayerGui = Player.PlayerGui | |
189 | Cam = workspace.CurrentCamera | |
190 | Backpack = Player.Backpack | |
191 | Character = Player.Character | |
192 | Humanoid = Character.Humanoid | |
193 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
194 | v:Stop() | |
195 | end | |
196 | ||
197 | RootPart = Character.HumanoidRootPart | |
198 | Torso = Character.Torso | |
199 | Head = Character.Head | |
200 | RightArm = Character["Right Arm"] | |
201 | LeftArm = Character["Left Arm"] | |
202 | RightLeg = Character["Right Leg"] | |
203 | LeftLeg = Character["Left Leg"] | |
204 | RootJoint = RootPart.RootJoint | |
205 | Neck = Torso.Neck | |
206 | RightShoulder = Torso["Right Shoulder"] | |
207 | LeftShoulder = Torso["Left Shoulder"] | |
208 | RightHip = Torso["Right Hip"] | |
209 | LeftHip = Torso["Left Hip"] | |
210 | local sick = Instance.new("Sound", Character) | |
211 | wait(1) | |
212 | IT = Instance.new | |
213 | CF = CFrame.new | |
214 | VT = Vector3.new | |
215 | RAD = math.rad | |
216 | C3 = Color3.new | |
217 | UD2 = UDim2.new | |
218 | BRICKC = BrickColor.new | |
219 | ANGLES = CFrame.Angles | |
220 | EULER = CFrame.fromEulerAnglesXYZ | |
221 | COS = math.cos | |
222 | ACOS = math.acos | |
223 | SIN = math.sin | |
224 | ASIN = math.asin | |
225 | ABS = math.abs | |
226 | MRANDOM = math.random | |
227 | FLOOR = math.floor | |
228 | Animation_Speed = 3 | |
229 | Frame_Speed = 0.016666666666666666 | |
230 | local Speed = 70 | |
231 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
232 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
233 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
234 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
235 | local DAMAGEMULTIPLIER = 1 | |
236 | local ANIM = "Idle" | |
237 | local ATTACK = false | |
238 | local EQUIPPED = false | |
239 | local HOLD = false | |
240 | local COMBO = 1 | |
241 | local Rooted = false | |
242 | local SINE = 0 | |
243 | local KEYHOLD = false | |
244 | local CHANGE = 2 / Animation_Speed | |
245 | local WALKINGANIM = false | |
246 | local VALUE1 = false | |
247 | local VALUE2 = false | |
248 | local ROBLOXIDLEANIMATION = IT("Animation") | |
249 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
250 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
251 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
252 | WEAPONGUI.Name = "Weapon GUI" | |
253 | local Effects = IT("Folder", Character) | |
254 | Effects.Name = "Effects" | |
255 | local ANIMATOR = Humanoid.Animator | |
256 | local ANIMATE = Character.Animate | |
257 | local UNANCHOR = true | |
258 | ArtificialHB = Instance.new("BindableEvent", script) | |
259 | ArtificialHB.Name = "ArtificialHB" | |
260 | script:WaitForChild("ArtificialHB") | |
261 | frame = Frame_Speed | |
262 | tf = 0 | |
263 | allowframeloss = false | |
264 | tossremainder = false | |
265 | lastframe = tick() | |
266 | script.ArtificialHB:Fire() | |
267 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
268 | tf = tf + s | |
269 | if tf >= frame then | |
270 | if allowframeloss then | |
271 | script.ArtificialHB:Fire() | |
272 | lastframe = tick() | |
273 | else | |
274 | for i = 1, math.floor(tf / frame) do | |
275 | script.ArtificialHB:Fire() | |
276 | end | |
277 | lastframe = tick() | |
278 | end | |
279 | if tossremainder then | |
280 | tf = 0 | |
281 | else | |
282 | tf = tf - frame * math.floor(tf / frame) | |
283 | end | |
284 | end | |
285 | end) | |
286 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
287 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
288 | end | |
289 | function PositiveAngle(NUMBER) | |
290 | if NUMBER >= 0 then | |
291 | NUMBER = 0 | |
292 | end | |
293 | return NUMBER | |
294 | end | |
295 | function NegativeAngle(NUMBER) | |
296 | if NUMBER <= 0 then | |
297 | NUMBER = 0 | |
298 | end | |
299 | return NUMBER | |
300 | end | |
301 | function Swait(NUMBER) | |
302 | if NUMBER == 0 or NUMBER == nil then | |
303 | ArtificialHB.Event:wait() | |
304 | else | |
305 | for i = 1, NUMBER do | |
306 | ArtificialHB.Event:wait() | |
307 | end | |
308 | end | |
309 | end | |
310 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
311 | local NEWMESH = IT(MESH) | |
312 | if MESH == "SpecialMesh" then | |
313 | NEWMESH.MeshType = MESHTYPE | |
314 | if MESHID ~= "nil" and MESHID ~= "" then | |
315 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
316 | end | |
317 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
318 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
319 | end | |
320 | end | |
321 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
322 | NEWMESH.Scale = SCALE | |
323 | NEWMESH.Parent = PARENT | |
324 | return NEWMESH | |
325 | end | |
326 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
327 | local NEWPART = IT("Part") | |
328 | NEWPART.formFactor = FORMFACTOR | |
329 | NEWPART.Reflectance = REFLECTANCE | |
330 | NEWPART.Transparency = TRANSPARENCY | |
331 | NEWPART.CanCollide = false | |
332 | NEWPART.Locked = true | |
333 | NEWPART.Anchored = true | |
334 | if ANCHOR == false then | |
335 | NEWPART.Anchored = false | |
336 | end | |
337 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
338 | NEWPART.Name = NAME | |
339 | NEWPART.Size = SIZE | |
340 | NEWPART.Position = Torso.Position | |
341 | NEWPART.Material = MATERIAL | |
342 | NEWPART:BreakJoints() | |
343 | NEWPART.Parent = PARENT | |
344 | return NEWPART | |
345 | end | |
346 | local weldBetween = function(a, b) | |
347 | local weldd = Instance.new("ManualWeld") | |
348 | weldd.Part0 = a | |
349 | weldd.Part1 = b | |
350 | weldd.C0 = CFrame.new() | |
351 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
352 | weldd.Parent = a | |
353 | return weldd | |
354 | end | |
355 | function QuaternionFromCFrame(cf) | |
356 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
357 | local trace = m00 + m11 + m22 | |
358 | if trace > 0 then | |
359 | local s = math.sqrt(1 + trace) | |
360 | local recip = 0.5 / s | |
361 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
362 | else | |
363 | local i = 0 | |
364 | if m00 < m11 then | |
365 | i = 1 | |
366 | end | |
367 | if m22 > (i == 0 and m00 or m11) then | |
368 | i = 2 | |
369 | end | |
370 | if i == 0 then | |
371 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
372 | local recip = 0.5 / s | |
373 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
374 | elseif i == 1 then | |
375 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
376 | local recip = 0.5 / s | |
377 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
378 | elseif i == 2 then | |
379 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
380 | local recip = 0.5 / s | |
381 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
382 | end | |
383 | end | |
384 | end | |
385 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
386 | local xs, ys, zs = x + x, y + y, z + z | |
387 | local wx, wy, wz = w * xs, w * ys, w * zs | |
388 | local xx = x * xs | |
389 | local xy = x * ys | |
390 | local xz = x * zs | |
391 | local yy = y * ys | |
392 | local yz = y * zs | |
393 | local zz = z * zs | |
394 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
395 | end | |
396 | function QuaternionSlerp(a, b, t) | |
397 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
398 | local startInterp, finishInterp | |
399 | if cosTheta >= 1.0E-4 then | |
400 | if 1 - cosTheta > 1.0E-4 then | |
401 | local theta = ACOS(cosTheta) | |
402 | local invSinTheta = 1 / SIN(theta) | |
403 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
404 | finishInterp = SIN(t * theta) * invSinTheta | |
405 | else | |
406 | startInterp = 1 - t | |
407 | finishInterp = t | |
408 | end | |
409 | elseif 1 + cosTheta > 1.0E-4 then | |
410 | local theta = ACOS(-cosTheta) | |
411 | local invSinTheta = 1 / SIN(theta) | |
412 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
413 | finishInterp = SIN(t * theta) * invSinTheta | |
414 | else | |
415 | startInterp = t - 1 | |
416 | finishInterp = t | |
417 | end | |
418 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
419 | end | |
420 | function Clerp(a, b, t) | |
421 | local qa = { | |
422 | QuaternionFromCFrame(a) | |
423 | } | |
424 | local qb = { | |
425 | QuaternionFromCFrame(b) | |
426 | } | |
427 | local ax, ay, az = a.x, a.y, a.z | |
428 | local bx, by, bz = b.x, b.y, b.z | |
429 | local _t = 1 - t | |
430 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
431 | end | |
432 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
433 | local frame = IT("Frame") | |
434 | frame.BackgroundTransparency = TRANSPARENCY | |
435 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
436 | frame.Position = POSITION | |
437 | frame.Size = SIZE | |
438 | frame.BackgroundColor3 = COLOR | |
439 | frame.BorderColor3 = BORDERCOLOR | |
440 | frame.Name = NAME | |
441 | frame.Parent = PARENT | |
442 | return frame | |
443 | end | |
444 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
445 | local label = IT("TextLabel") | |
446 | label.BackgroundTransparency = 1 | |
447 | label.Size = UD2(1, 0, 1, 0) | |
448 | label.Position = UD2(0, 0, 0, 0) | |
449 | label.TextColor3 = TEXTCOLOR | |
450 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
451 | label.TextTransparency = TRANSPARENCY | |
452 | label.FontSize = TEXTFONTSIZE | |
453 | label.Font = TEXTFONT | |
454 | label.BorderSizePixel = BORDERSIZEPIXEL | |
455 | label.TextScaled = false | |
456 | label.Text = TEXT | |
457 | label.Name = NAME | |
458 | label.Parent = PARENT | |
459 | return label | |
460 | end | |
461 | function NoOutlines(PART) | |
462 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
463 | end | |
464 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
465 | local NEWWELD = IT(TYPE) | |
466 | NEWWELD.Part0 = PART0 | |
467 | NEWWELD.Part1 = PART1 | |
468 | NEWWELD.C0 = C0 | |
469 | NEWWELD.C1 = C1 | |
470 | NEWWELD.Parent = PARENT | |
471 | return NEWWELD | |
472 | end | |
473 | local S = IT("Sound") | |
474 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
475 | local NEWSOUND | |
476 | coroutine.resume(coroutine.create(function() | |
477 | NEWSOUND = S:Clone() | |
478 | NEWSOUND.Parent = PARENT | |
479 | NEWSOUND.EmitterSize = VOLUME * 3 | |
480 | NEWSOUND.Volume = VOLUME | |
481 | NEWSOUND.Pitch = PITCH | |
482 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
483 | NEWSOUND:play() | |
484 | if DOESLOOP == true then | |
485 | NEWSOUND.Looped = true | |
486 | else | |
487 | repeat | |
488 | wait(1) | |
489 | until NEWSOUND.Playing == false | |
490 | NEWSOUND:remove() | |
491 | end | |
492 | end)) | |
493 | return NEWSOUND | |
494 | end | |
495 | function CFrameFromTopBack(at, top, back) | |
496 | local right = top:Cross(back) | |
497 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
498 | end | |
499 | function WACKYEFFECT(Table) | |
500 | local TYPE = Table.EffectType or "Sphere" | |
501 | local SIZE = Table.Size or VT(1, 1, 1) | |
502 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
503 | local TRANSPARENCY = Table.Transparency or 0 | |
504 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
505 | local CFRAME = Table.CFrame or Torso.CFrame | |
506 | local MOVEDIRECTION = Table.MoveToPos or nil | |
507 | local ROTATION1 = Table.RotationX or 0 | |
508 | local ROTATION2 = Table.RotationY or 0 | |
509 | local ROTATION3 = Table.RotationZ or 0 | |
510 | local MATERIAL = Table.Material or "Neon" | |
511 | local COLOR = Table.Color or C3(1, 1, 1) | |
512 | local TIME = Table.Time or 45 | |
513 | local SOUNDID = Table.SoundID or nil | |
514 | local SOUNDPITCH = Table.SoundPitch or nil | |
515 | local SOUNDVOLUME = Table.SoundVolume or nil | |
516 | coroutine.resume(coroutine.create(function() | |
517 | local PLAYSSOUND = false | |
518 | local SOUND | |
519 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
520 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
521 | PLAYSSOUND = true | |
522 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
523 | end | |
524 | EFFECT.Color = COLOR | |
525 | local MSH | |
526 | if TYPE == "Sphere" then | |
527 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
528 | elseif TYPE == "Block" then | |
529 | MSH = IT("BlockMesh", EFFECT) | |
530 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
531 | elseif TYPE == "Wave" then | |
532 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
533 | elseif TYPE == "Ring" then | |
534 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
535 | elseif TYPE == "Slash" then | |
536 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
537 | elseif TYPE == "Round Slash" then | |
538 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
539 | elseif TYPE == "Swirl" then | |
540 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
541 | elseif TYPE == "Skull" then | |
542 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
543 | elseif TYPE == "Crystal" then | |
544 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
545 | end | |
546 | if MSH ~= nil then | |
547 | local MOVESPEED | |
548 | if MOVEDIRECTION ~= nil then | |
549 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
550 | end | |
551 | local GROWTH = SIZE - ENDSIZE | |
552 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
553 | if TYPE == "Block" then | |
554 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
555 | else | |
556 | EFFECT.CFrame = CFRAME | |
557 | end | |
558 | for LOOP = 1, TIME + 1 do | |
559 | Swait() | |
560 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
561 | if TYPE == "Wave" then | |
562 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
563 | end | |
564 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
565 | if TYPE == "Block" then | |
566 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
567 | else | |
568 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
569 | end | |
570 | if MOVEDIRECTION ~= nil then | |
571 | local ORI = EFFECT.Orientation | |
572 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
573 | EFFECT.Orientation = ORI | |
574 | end | |
575 | end | |
576 | if PLAYSSOUND == false then | |
577 | EFFECT:remove() | |
578 | else | |
579 | repeat | |
580 | Swait() | |
581 | until SOUND.Playing == false | |
582 | EFFECT:remove() | |
583 | end | |
584 | elseif PLAYSSOUND == false then | |
585 | EFFECT:remove() | |
586 | else | |
587 | repeat | |
588 | Swait() | |
589 | until SOUND.Playing == false | |
590 | EFFECT:remove() | |
591 | end | |
592 | end)) | |
593 | end | |
594 | function MakeForm(PART, TYPE) | |
595 | if TYPE == "Cyl" then | |
596 | local MSH = IT("CylinderMesh", PART) | |
597 | elseif TYPE == "Ball" then | |
598 | local MSH = IT("SpecialMesh", PART) | |
599 | MSH.MeshType = "Sphere" | |
600 | elseif TYPE == "Wedge" then | |
601 | local MSH = IT("SpecialMesh", PART) | |
602 | MSH.MeshType = "Wedge" | |
603 | end | |
604 | end | |
605 | Debris = game:GetService("Debris") | |
606 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
607 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
608 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
609 | end | |
610 | function turnto(position) | |
611 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
612 | end | |
613 | local DECAL = IT("Decal") | |
614 | function MakeRing() | |
615 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
616 | local MSH = IT("BlockMesh", RING) | |
617 | local TOP = DECAL:Clone() | |
618 | local BOTTOM = DECAL:Clone() | |
619 | TOP.Parent = RING | |
620 | BOTTOM.Parent = RING | |
621 | TOP.Face = "Top" | |
622 | BOTTOM.Face = "Bottom" | |
623 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
624 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
625 | local function REMOVE() | |
626 | coroutine.resume(coroutine.create(function() | |
627 | local SIZE = MSH.Scale.X | |
628 | for i = 1, 35 do | |
629 | Swait() | |
630 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
631 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
632 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
633 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
634 | end | |
635 | RING:remove() | |
636 | end)) | |
637 | end | |
638 | return RING, MSH, REMOVE | |
639 | end | |
640 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
641 | local TORSO = Torso | |
642 | local HUM = Humanoid | |
643 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
644 | coroutine.wrap(function() | |
645 | VT = Vector3.new | |
646 | MRANDOM = math.random | |
647 | local A = TIME | |
648 | local B = INTENSITY | |
649 | local C = true | |
650 | local HUMANOID = Humanoid | |
651 | local TIMER = A or 35 | |
652 | local SHAKE = B or 5 | |
653 | local FADE = C or true | |
654 | if HUMANOID then | |
655 | local FADER = SHAKE / TIMER | |
656 | for i = 1, TIMER do | |
657 | wait() | |
658 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
659 | end | |
660 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
661 | end | |
662 | ||
663 | end)() | |
664 | end | |
665 | end | |
666 | ||
667 | local SKILLTEXTCOLOR = C3(0, 0, 0) | |
668 | local SKILLFONT = "SciFi" | |
669 | local SKILLTEXTSIZE = 7 | |
670 | local WING = Instance.new("Attachment") | |
671 | local WING1 = WING:Clone() | |
672 | local WING2 = WING:Clone() | |
673 | WING1.Parent = Torso | |
674 | WING2.Parent = Torso | |
675 | WING1.Position = VT(-1, 0.6, 1) | |
676 | WING2.Position = VT(1, 0.6, 1) | |
677 | WING1.Orientation = VT(0, 0, 0) | |
678 | WING2.Orientation = VT(0, 0, 0) | |
679 | local WINGS = {} | |
680 | for i = 1, 5 do | |
681 | local PARTICLES = script.Wing:Clone() | |
682 | PARTICLES.Parent = WING1 | |
683 | PARTICLES.Enabled = true | |
684 | PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15) | |
685 | table.insert(WINGS, { | |
686 | PARTICLES, | |
687 | VT(-i * 30, 0, 25) | |
688 | }) | |
689 | end | |
690 | for i = 1, 5 do | |
691 | local PARTICLES = script.Wing:Clone() | |
692 | PARTICLES.Parent = WING2 | |
693 | PARTICLES.Enabled = true | |
694 | PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15) | |
695 | table.insert(WINGS, { | |
696 | PARTICLES, | |
697 | VT(i * 30, 0, 25) | |
698 | }) | |
699 | end | |
700 | ||
701 | Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),}) | |
702 | Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),}) | |
703 | Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
704 | Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,}) | |
705 | mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
706 | ||
707 | CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF()) | |
708 | ||
709 | Head.Color = C3(0,0,0) | |
710 | ||
711 | local DParticles = script.Death | |
712 | DParticles:remove() | |
713 | DParticles.Name = "ArchangelDeathParticles" | |
714 | local BODY = {} | |
715 | for _, c in pairs(Character:GetDescendants()) do | |
716 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
717 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
718 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
719 | end | |
720 | table.insert(BODY, { | |
721 | c, | |
722 | c.Parent, | |
723 | c.Material, | |
724 | c.Color, | |
725 | c.Transparency | |
726 | }) | |
727 | elseif c:IsA("JointInstance") then | |
728 | table.insert(BODY, { | |
729 | c, | |
730 | c.Parent, | |
731 | nil, | |
732 | nil, | |
733 | nil | |
734 | }) | |
735 | end | |
736 | end | |
737 | for e = 1, #BODY do | |
738 | if BODY[e] ~= nil then | |
739 | do | |
740 | local STUFF = BODY[e] | |
741 | local PART = STUFF[1] | |
742 | local PARENT = STUFF[2] | |
743 | local MATERIAL = STUFF[3] | |
744 | local COLOR = STUFF[4] | |
745 | local TRANSPARENCY = STUFF[5] | |
746 | if PART.ClassName == "Part" and PART ~= RootPart then | |
747 | PART.Material = MATERIAL | |
748 | PART.Color = COLOR | |
749 | PART.Transparency = TRANSPARENCY | |
750 | end | |
751 | PART.AncestryChanged:Connect(function() | |
752 | PART.Parent = PARENT | |
753 | end) | |
754 | end | |
755 | end | |
756 | end | |
757 | function refit() | |
758 | Character.Parent = workspace | |
759 | for e = 1, #BODY do | |
760 | if BODY[e] ~= nil then | |
761 | local STUFF = BODY[e] | |
762 | local PART = STUFF[1] | |
763 | local PARENT = STUFF[2] | |
764 | local MATERIAL = STUFF[3] | |
765 | local COLOR = STUFF[4] | |
766 | local TRANSPARENCY = STUFF[5] | |
767 | if PART:IsA("BasePart") and PART ~= RootPart then | |
768 | PART.Material = MATERIAL | |
769 | PART.Color = COLOR | |
770 | PART.Transparency = TRANSPARENCY | |
771 | end | |
772 | if PART.Parent ~= PARENT then | |
773 | Humanoid:remove() | |
774 | PART.Parent = PARENT | |
775 | Humanoid = IT("Humanoid", Character) | |
776 | end | |
777 | end | |
778 | end | |
779 | end | |
780 | Humanoid.Died:connect(function() | |
781 | refit() | |
782 | end) | |
783 | ||
784 | ||
785 | local SKILLTEXTCOLOR = C3(1, 1, 1) | |
786 | local SKILLFONT = "Fantasy" | |
787 | local SKILLTEXTSIZE = 3 | |
788 | local ATTACKS = { | |
789 | "Z - Holy Smite", | |
790 | "B - Divine Ravage", | |
791 | "C - Divine Earthquake", | |
792 | "V - Beam of Light", | |
793 | "X - Divine Nova" | |
794 | } | |
795 | for i = 1, #ATTACKS do | |
796 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame") | |
797 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
798 | SKILLTEXT.TextXAlignment = "Right" | |
799 | end | |
800 | ||
801 | function ApplyAoE(POSITION, RANGE) | |
802 | local PARTS = {} | |
803 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
804 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
805 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
806 | if HUM then | |
807 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
808 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
809 | CHILD:BreakJoints() | |
810 | for index, PART in pairs(CHILD:GetChildren()) do | |
811 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
812 | local P = DParticles:Clone() | |
813 | P.Parent = PART | |
814 | P.Enabled = true | |
815 | P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1)) | |
816 | PART.Anchored = true | |
817 | table.insert(PARTS, {PART, P}) | |
818 | end | |
819 | end | |
820 | end | |
821 | end | |
822 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then | |
823 | local FOLDER = IT("Folder", CHILD) | |
824 | FOLDER.Name = "ewdfrfgrwefd" | |
825 | local P = DParticles:Clone() | |
826 | P.Parent = CHILD | |
827 | P.Enabled = true | |
828 | CHILD:BreakJoints() | |
829 | CHILD.CanCollide = false | |
830 | CHILD.Anchored = true | |
831 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
832 | P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1)) | |
833 | table.insert(PARTS, {CHILD, P}) | |
834 | end | |
835 | end | |
836 | coroutine.resume(coroutine.create(function() | |
837 | if #PARTS > 0 then | |
838 | for i = 1, 85 do | |
839 | Swait() | |
840 | for E = 1, #PARTS do | |
841 | local F = PARTS[E] | |
842 | local A = F[1] | |
843 | local B = F[2] | |
844 | A.Transparency = A.Transparency + 0.011764705882352941 | |
845 | B.Rate = math.ceil(B.Rate * 1.2) | |
846 | for index, E in pairs(A:GetChildren()) do | |
847 | if E:IsA("Decal") or E:IsA("Texture") then | |
848 | E.Transparency = E.Transparency + 0.011764705882352941 | |
849 | elseif E:IsA("JointInstance") then | |
850 | E:remove() | |
851 | elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then | |
852 | E.Enabled = false | |
853 | end | |
854 | end | |
855 | end | |
856 | end | |
857 | for E = 1, #PARTS do | |
858 | local F = PARTS[E] | |
859 | local A = F[1] | |
860 | local B = F[2] | |
861 | B.Enabled = false | |
862 | Debris:AddItem(A, 3) | |
863 | end | |
864 | end | |
865 | end)) | |
866 | end | |
867 | function Smite() | |
868 | local RING, MESH, DELET = MakeRing() | |
869 | local POS = Mouse.Hit.p | |
870 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
871 | for i = 1, 45 do | |
872 | Swait() | |
873 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
874 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
875 | end | |
876 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
877 | if HITFLOOR then | |
878 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true) | |
879 | MakeForm(BEAM, "Cyl") | |
880 | local DIST = (RING.Position - HITPOS).Magnitude | |
881 | BEAM.Size = VT(0, DIST, 0) | |
882 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
883 | for i = 1, 5 do | |
884 | WACKYEFFECT({ | |
885 | EffectType = "Wave", | |
886 | Size = VT(25, 0, 25), | |
887 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
888 | Transparency = 0, | |
889 | Transparency2 = 1, | |
890 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
891 | MoveToPos = nil, | |
892 | RotationX = 0, | |
893 | RotationY = 3, | |
894 | RotationZ = 0, | |
895 | Material = "Neon", | |
896 | Color = C3(1, 1, 1), | |
897 | SoundID = nil, | |
898 | SoundPitch = nil, | |
899 | SoundVolume = nil | |
900 | }) | |
901 | WACKYEFFECT({ | |
902 | EffectType = "Round Slash", | |
903 | Size = VT(3, 0, 3) / 13, | |
904 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
905 | Transparency = 0, | |
906 | Transparency2 = 1, | |
907 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
908 | MoveToPos = nil, | |
909 | RotationX = 0, | |
910 | RotationY = 0, | |
911 | RotationZ = 0, | |
912 | Material = "Neon", | |
913 | Color = C3(1, 1, 1), | |
914 | SoundID = nil, | |
915 | SoundPitch = nil, | |
916 | SoundVolume = nil | |
917 | }) | |
918 | WACKYEFFECT({ | |
919 | Time = 35, | |
920 | EffectType = "Sphere", | |
921 | Size = VT(22, 22, 22), | |
922 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
923 | Transparency = 0, | |
924 | Transparency2 = 1, | |
925 | CFrame = CF(HITPOS), | |
926 | MoveToPos = nil, | |
927 | RotationX = 0, | |
928 | RotationY = 0, | |
929 | RotationZ = 0, | |
930 | Material = "Neon", | |
931 | Color = C3(1, 1, 1), | |
932 | SoundID = 459523898, | |
933 | SoundPitch = MRANDOM(9, 12) / 10, | |
934 | SoundVolume = 10 | |
935 | }) | |
936 | end | |
937 | SHAKECAM(HITPOS, 100, 8, 15) | |
938 | ApplyAoE(HITPOS, 50) | |
939 | for i = 1, 25 do | |
940 | Swait() | |
941 | BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5) | |
942 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
943 | end | |
944 | BEAM:remove() | |
945 | end | |
946 | wait(0.2) | |
947 | DELET() | |
948 | end | |
949 | function Ravage() | |
950 | ATTACK = true | |
951 | Rooted = false | |
952 | local RING, MESH, DELET = MakeRing() | |
953 | RING.Anchored = false | |
954 | RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0) | |
955 | local WELD = weldBetween(RightArm, RING) | |
956 | local GYRO = IT("BodyGyro", RootPart) | |
957 | GYRO.D = 20 | |
958 | GYRO.P = 4000 | |
959 | GYRO.MaxTorque = VT(0, 40000, 0) | |
960 | coroutine.resume(coroutine.create(function() | |
961 | repeat | |
962 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
963 | Swait() | |
964 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
968 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
970 | until ATTACK == false | |
971 | GYRO:remove() | |
972 | end)) | |
973 | CreateSound(459523787, RING, 8, 1, false) | |
974 | for i = 1, 45 do | |
975 | Swait() | |
976 | MESH.Scale = MESH.Scale + VT(13, 0, 13) | |
977 | WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0)) | |
978 | end | |
979 | wait(0.3) | |
980 | repeat | |
981 | for i = 1, 25 do | |
982 | Swait() | |
983 | WACKYEFFECT({ | |
984 | Time = 15, | |
985 | EffectType = "Sphere", | |
986 | Size = VT(4, 4, 4), | |
987 | Size2 = VT(0, 0, 0), | |
988 | Transparency = 1, | |
989 | Transparency2 = 0, | |
990 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
991 | MoveToPos = RING.Position, | |
992 | RotationX = 0, | |
993 | RotationY = 0, | |
994 | RotationZ = 0, | |
995 | Material = "Neon", | |
996 | Color = C3(1, 1, 1), | |
997 | SoundID = nil, | |
998 | SoundPitch = nil, | |
999 | SoundVolume = nil | |
1000 | }) | |
1001 | end | |
1002 | WACKYEFFECT({ | |
1003 | Time = 35, | |
1004 | EffectType = "Sphere", | |
1005 | Size = VT(25, 2, 25), | |
1006 | Size2 = VT(35, 5, 35), | |
1007 | Transparency = 0, | |
1008 | Transparency2 = 1, | |
1009 | CFrame = RING.CFrame, | |
1010 | MoveToPos = nil, | |
1011 | RotationX = 0, | |
1012 | RotationY = 0, | |
1013 | RotationZ = 0, | |
1014 | Material = "Neon", | |
1015 | Color = C3(1, 1, 1), | |
1016 | SoundID = 459523898, | |
1017 | SoundPitch = MRANDOM(9, 12) / 10, | |
1018 | SoundVolume = 10 | |
1019 | }) | |
1020 | coroutine.resume(coroutine.create(function() | |
1021 | local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true) | |
1022 | MakeForm(PROJECTILE, "Ball") | |
1023 | PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10) | |
1024 | local FIRE = script.Flames:Clone() | |
1025 | FIRE.Parent = PROJECTILE | |
1026 | FIRE.Enabled = true | |
1027 | local SPEED = -0.2 | |
1028 | for i = 1, 1000 do | |
1029 | Swait() | |
1030 | SPEED = SPEED - 0.01 | |
1031 | local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character) | |
1032 | if HIT then | |
1033 | do | |
1034 | local POS = PROJECTILE.Position | |
1035 | ApplyAoE(POS, 100) | |
1036 | SHAKECAM(POS, 150, 12, 15) | |
1037 | coroutine.resume(coroutine.create(function() | |
1038 | for i = 1, 5 do | |
1039 | Swait() | |
1040 | WACKYEFFECT({ | |
1041 | Time = 85, | |
1042 | EffectType = "Wave", | |
1043 | Size = VT(25, 0, 25), | |
1044 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15, | |
1045 | Transparency = 0, | |
1046 | Transparency2 = 1, | |
1047 | CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
1048 | MoveToPos = nil, | |
1049 | RotationX = 0, | |
1050 | RotationY = 3, | |
1051 | RotationZ = 0, | |
1052 | Material = "Neon", | |
1053 | Color = C3(1, 1, 1), | |
1054 | SoundID = nil, | |
1055 | SoundPitch = nil, | |
1056 | SoundVolume = nil | |
1057 | }) | |
1058 | WACKYEFFECT({ | |
1059 | Time = 85, | |
1060 | EffectType = "Round Slash", | |
1061 | Size = VT(3, 0, 3) / 13, | |
1062 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2, | |
1063 | Transparency = 0, | |
1064 | Transparency2 = 1, | |
1065 | CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
1066 | MoveToPos = nil, | |
1067 | RotationX = 0, | |
1068 | RotationY = 0, | |
1069 | RotationZ = 0, | |
1070 | Material = "Neon", | |
1071 | Color = C3(1, 1, 1), | |
1072 | SoundID = nil, | |
1073 | SoundPitch = nil, | |
1074 | SoundVolume = nil | |
1075 | }) | |
1076 | WACKYEFFECT({ | |
1077 | Time = 75, | |
1078 | EffectType = "Sphere", | |
1079 | Size = VT(22, 22, 22), | |
1080 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7, | |
1081 | Transparency = 0, | |
1082 | Transparency2 = 1, | |
1083 | CFrame = CF(POS), | |
1084 | MoveToPos = nil, | |
1085 | RotationX = 0, | |
1086 | RotationY = 0, | |
1087 | RotationZ = 0, | |
1088 | Material = "Neon", | |
1089 | Color = C3(1, 1, 1), | |
1090 | SoundID = 533636431, | |
1091 | SoundPitch = MRANDOM(9, 12) / 10, | |
1092 | SoundVolume = 10 | |
1093 | }) | |
1094 | end | |
1095 | end)) | |
1096 | break | |
1097 | end | |
1098 | else | |
1099 | PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED) | |
1100 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1101 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1102 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1103 | if HUM then | |
1104 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1105 | if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then | |
1106 | PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08) | |
1107 | end | |
1108 | end | |
1109 | end | |
1110 | end | |
1111 | end | |
1112 | end | |
1113 | FIRE.Enabled = false | |
1114 | PROJECTILE.Transparency = 1 | |
1115 | Debris:AddItem(PROJECTILE, 5) | |
1116 | end)) | |
1117 | until KEYHOLD == false | |
1118 | wait(0.1) | |
1119 | RING.Anchored = true | |
1120 | WELD:remove() | |
1121 | DELET() | |
1122 | ATTACK = false | |
1123 | Rooted = false | |
1124 | end | |
1125 | function Earthquake() | |
1126 | ATTACK = true | |
1127 | Rooted = true | |
1128 | local GYRO = IT("BodyGyro", RootPart) | |
1129 | GYRO.D = 20 | |
1130 | GYRO.P = 4000 | |
1131 | GYRO.MaxTorque = VT(0, 40000, 0) | |
1132 | local RING, MESH, DELET = MakeRing() | |
1133 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
1134 | RING.CFrame = CF(HITPOS) | |
1135 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
1136 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1137 | Swait() | |
1138 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
1139 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1140 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1143 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1144 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1145 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1146 | end | |
1147 | local BLASTS = {468991944, 468991990} | |
1148 | coroutine.resume(coroutine.create(function() | |
1149 | local CFRAME = RootPart.CFrame | |
1150 | for i = 1, 100 do | |
1151 | CFRAME = CFRAME * CF(0, 0, -35) | |
1152 | do | |
1153 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
1154 | if HITFLOOR then | |
1155 | Swait() | |
1156 | do | |
1157 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
1158 | coroutine.resume(coroutine.create(function() | |
1159 | local RING, MESH, DELET = MakeRing() | |
1160 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
1161 | for i = 1, 25 do | |
1162 | Swait() | |
1163 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
1164 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1165 | end | |
1166 | ApplyAoE(RING.Position, 65) | |
1167 | SHAKECAM(RING.Position, 80, 12, 15) | |
1168 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
1169 | WACKYEFFECT({ | |
1170 | Time = 25, | |
1171 | EffectType = "Sphere", | |
1172 | Size = VT(22, 22, 22), | |
1173 | Size2 = VT(85, 85, 85), | |
1174 | Transparency = 0, | |
1175 | Transparency2 = 1, | |
1176 | CFrame = CF(RING.Position), | |
1177 | MoveToPos = nil, | |
1178 | RotationX = 0, | |
1179 | RotationY = 0, | |
1180 | RotationZ = 0, | |
1181 | Material = "Neon", | |
1182 | Color = C3(1, 1, 1), | |
1183 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
1184 | SoundPitch = MRANDOM(9, 12) / 10, | |
1185 | SoundVolume = 10 | |
1186 | }) | |
1187 | for e = 1, 3 do | |
1188 | WACKYEFFECT({ | |
1189 | EffectType = "Wave", | |
1190 | Size = VT(25, 0, 25), | |
1191 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
1192 | Transparency = 0, | |
1193 | Transparency2 = 1, | |
1194 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
1195 | MoveToPos = nil, | |
1196 | RotationX = 0, | |
1197 | RotationY = 3, | |
1198 | RotationZ = 0, | |
1199 | Material = "Neon", | |
1200 | Color = C3(1, 1, 1), | |
1201 | SoundID = nil, | |
1202 | SoundPitch = nil, | |
1203 | SoundVolume = nil | |
1204 | }) | |
1205 | WACKYEFFECT({ | |
1206 | Time = 35, | |
1207 | EffectType = "Sphere", | |
1208 | Size = VT(22, 45, 22), | |
1209 | Size2 = VT(25, 45 + e * 75, 25), | |
1210 | Transparency = 0, | |
1211 | Transparency2 = 1, | |
1212 | CFrame = CF(RING.Position) * TURN, | |
1213 | MoveToPos = nil, | |
1214 | RotationX = 0, | |
1215 | RotationY = 0, | |
1216 | RotationZ = 0, | |
1217 | Material = "Neon", | |
1218 | Color = C3(1, 1, 1), | |
1219 | SoundID = nil, | |
1220 | SoundPitch = MRANDOM(9, 12) / 10, | |
1221 | SoundVolume = 10 | |
1222 | }) | |
1223 | end | |
1224 | wait(0.3) | |
1225 | DELET() | |
1226 | end)) | |
1227 | end | |
1228 | end | |
1229 | end | |
1230 | end | |
1231 | end)) | |
1232 | Rooted = false | |
1233 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1234 | Swait() | |
1235 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed) | |
1236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
1237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1241 | end | |
1242 | DELET() | |
1243 | GYRO:remove() | |
1244 | ATTACK = false | |
1245 | Rooted = false | |
1246 | end | |
1247 | function Beam() | |
1248 | ATTACK = true | |
1249 | Rooted = false | |
1250 | local GYRO = IT("BodyGyro", RootPart) | |
1251 | GYRO.D = 20 | |
1252 | GYRO.P = 4000 | |
1253 | GYRO.MaxTorque = VT(0, 40000, 0) | |
1254 | local RING, MESH, DELET = MakeRing() | |
1255 | local POS = RootPart.Position + VT(0, 25, 0) | |
1256 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1257 | CreateSound(459523787, RING, 8, 1, false) | |
1258 | local BLASTS = {468991944, 468991990} | |
1259 | coroutine.resume(coroutine.create(function() | |
1260 | local E = 0 | |
1261 | repeat | |
1262 | E = E + 5 | |
1263 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1264 | Swait() | |
1265 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0)) | |
1266 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1267 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
1268 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1269 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1270 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1271 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1272 | until ATTACK == false | |
1273 | GYRO:remove() | |
1274 | DELET() | |
1275 | end)) | |
1276 | for i = 1, 50 do | |
1277 | Swait() | |
1278 | MESH.Scale = MESH.Scale + VT(22, 0, 22) | |
1279 | end | |
1280 | for i = 1, 25 do | |
1281 | Swait() | |
1282 | WACKYEFFECT({ | |
1283 | Time = 15, | |
1284 | EffectType = "Sphere", | |
1285 | Size = VT(4, 4, 4), | |
1286 | Size2 = VT(0, 0, 0), | |
1287 | Transparency = 1, | |
1288 | Transparency2 = 0, | |
1289 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
1290 | MoveToPos = RING.Position, | |
1291 | RotationX = 0, | |
1292 | RotationY = 0, | |
1293 | RotationZ = 0, | |
1294 | Material = "Neon", | |
1295 | Color = C3(1, 1, 1), | |
1296 | SoundID = nil, | |
1297 | SoundPitch = nil, | |
1298 | SoundVolume = nil | |
1299 | }) | |
1300 | end | |
1301 | local LOOP = 0 | |
1302 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true) | |
1303 | MakeForm(BEAM, "Cyl") | |
1304 | CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false) | |
1305 | repeat | |
1306 | local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude | |
1307 | if DISTANCE < 2000 then | |
1308 | BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4)) | |
1309 | BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1310 | ApplyAoE(Mouse.Hit.p, 35) | |
1311 | WACKYEFFECT({ | |
1312 | Time = 35, | |
1313 | EffectType = "Sphere", | |
1314 | Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2, | |
1315 | Size2 = VT(5, 75, 5), | |
1316 | Transparency = 0, | |
1317 | Transparency2 = 1, | |
1318 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1319 | MoveToPos = nil, | |
1320 | RotationX = 0, | |
1321 | RotationY = 0, | |
1322 | RotationZ = 0, | |
1323 | Material = "Neon", | |
1324 | Color = C3(1, 1, 1), | |
1325 | SoundID = nil, | |
1326 | SoundPitch = MRANDOM(9, 12) / 10, | |
1327 | SoundVolume = 10 | |
1328 | }) | |
1329 | Swait() | |
1330 | LOOP = LOOP + 1 | |
1331 | end | |
1332 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
1333 | coroutine.resume(coroutine.create(function() | |
1334 | for i = 1, 15 do | |
1335 | Swait() | |
1336 | BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2) | |
1337 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
1338 | end | |
1339 | BEAM:remove() | |
1340 | end)) | |
1341 | ATTACK = true | |
1342 | Rooted = false | |
1343 | end | |
1344 | function Nuke() | |
1345 | ATTACK = true | |
1346 | Rooted = true | |
1347 | local CHARGE = false | |
1348 | local BLASTS = {468991944, 468991990} | |
1349 | coroutine.resume(coroutine.create(function() | |
1350 | repeat | |
1351 | Swait() | |
1352 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
1353 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
1354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1355 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
1356 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1357 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1358 | until CHARGE == true | |
1359 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1360 | Swait() | |
1361 | WACKYEFFECT({ | |
1362 | Time = 15, | |
1363 | EffectType = "Sphere", | |
1364 | Size = VT(60, 60, 60), | |
1365 | Size2 = VT(0, 0, 0), | |
1366 | Transparency = 1, | |
1367 | Transparency2 = 0.7, | |
1368 | CFrame = CF(RootPart.Position), | |
1369 | MoveToPos = nil, | |
1370 | RotationX = 0, | |
1371 | RotationY = 0, | |
1372 | RotationZ = 0, | |
1373 | Material = "Neon", | |
1374 | Color = C3(1, 1, 1), | |
1375 | SoundID = nil, | |
1376 | SoundPitch = nil, | |
1377 | SoundVolume = nil | |
1378 | }) | |
1379 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1383 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1385 | end | |
1386 | coroutine.resume(coroutine.create(function() | |
1387 | local POS = RootPart.Position | |
1388 | wait(0.2) | |
1389 | for i = 1, 5 do | |
1390 | WACKYEFFECT({ | |
1391 | Time = 65, | |
1392 | EffectType = "Sphere", | |
1393 | Size = VT(2, 2, 2), | |
1394 | Size2 = VT(0, 0, 500), | |
1395 | Transparency = 1, | |
1396 | Transparency2 = 0, | |
1397 | CFrame = CF(POS), | |
1398 | MoveToPos = nil, | |
1399 | RotationX = MRANDOM(-2, 2), | |
1400 | RotationY = MRANDOM(-12, 12), | |
1401 | RotationZ = MRANDOM(-2, 2), | |
1402 | Material = "Neon", | |
1403 | Color = C3(1, 1, 1), | |
1404 | SoundID = nil, | |
1405 | SoundPitch = nil, | |
1406 | SoundVolume = nil | |
1407 | }) | |
1408 | end | |
1409 | wait(1) | |
1410 | SHAKECAM(POS, 9999999999, 25, 25) | |
1411 | ApplyAoE(POS, 450) | |
1412 | WACKYEFFECT({ | |
1413 | Time = 85, | |
1414 | EffectType = "Sphere", | |
1415 | Size = VT(120, 120, 120), | |
1416 | Size2 = VT(350, 350, 350), | |
1417 | Transparency = 0, | |
1418 | Transparency2 = 1, | |
1419 | CFrame = CF(POS), | |
1420 | MoveToPos = nil, | |
1421 | RotationX = 0, | |
1422 | RotationY = 0, | |
1423 | RotationZ = 0, | |
1424 | Material = "Neon", | |
1425 | Color = C3(1, 1, 1), | |
1426 | SoundID = nil, | |
1427 | SoundPitch = 1, | |
1428 | SoundVolume = 10 | |
1429 | }) | |
1430 | for i = 1, 20 do | |
1431 | WACKYEFFECT({ | |
1432 | Time = 85, | |
1433 | EffectType = "Sphere", | |
1434 | Size = VT(120, 120, 120), | |
1435 | Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3), | |
1436 | Transparency = 0.8, | |
1437 | Transparency2 = 1, | |
1438 | CFrame = CF(POS), | |
1439 | MoveToPos = nil, | |
1440 | RotationX = 0, | |
1441 | RotationY = 0, | |
1442 | RotationZ = 0, | |
1443 | Material = "Neon", | |
1444 | Color = C3(1, 1, 1), | |
1445 | SoundID = nil, | |
1446 | SoundPitch = 1, | |
1447 | SoundVolume = 10 | |
1448 | }) | |
1449 | WACKYEFFECT({ | |
1450 | Time = 100, | |
1451 | EffectType = "Wave", | |
1452 | Size = VT(25, 2, 25), | |
1453 | Size2 = VT(400, 0, 400) * 1.2, | |
1454 | Transparency = 0, | |
1455 | Transparency2 = 1, | |
1456 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1457 | MoveToPos = nil, | |
1458 | RotationX = 0, | |
1459 | RotationY = 0, | |
1460 | RotationZ = 0, | |
1461 | Material = "Neon", | |
1462 | Color = C3(1, 1, 1), | |
1463 | SoundID = nil, | |
1464 | SoundPitch = nil, | |
1465 | SoundVolume = nil | |
1466 | }) | |
1467 | end | |
1468 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
1469 | for i = 1, 5 do | |
1470 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
1471 | WACKYEFFECT({ | |
1472 | Time = 120, | |
1473 | EffectType = "Wave", | |
1474 | Size = VT(150, 2, 150), | |
1475 | Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2, | |
1476 | Transparency = 0, | |
1477 | Transparency2 = 1, | |
1478 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
1479 | MoveToPos = nil, | |
1480 | RotationX = 0, | |
1481 | RotationY = 0, | |
1482 | RotationZ = 0, | |
1483 | Material = "Neon", | |
1484 | Color = C3(255, 0, 0), | |
1485 | SoundID = nil, | |
1486 | SoundPitch = nil, | |
1487 | SoundVolume = nil | |
1488 | }) | |
1489 | end | |
1490 | end)) | |
1491 | for i = 0, 1, 0.1 / Animation_Speed do | |
1492 | Swait() | |
1493 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1494 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1495 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1496 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1497 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1498 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1499 | end | |
1500 | ATTACK = false | |
1501 | Rooted = false | |
1502 | end)) | |
1503 | for i = 1, 30 do | |
1504 | wait(0.01) | |
1505 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) | |
1506 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
1507 | if HITFLOOR then | |
1508 | ApplyAoE(HITPOS, 65) | |
1509 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
1510 | WACKYEFFECT({ | |
1511 | Time = 25, | |
1512 | EffectType = "Sphere", | |
1513 | Size = VT(22, 22, 22), | |
1514 | Size2 = VT(85, 85, 85), | |
1515 | Transparency = 0, | |
1516 | Transparency2 = 1, | |
1517 | CFrame = CF(HITPOS), | |
1518 | MoveToPos = nil, | |
1519 | RotationX = 0, | |
1520 | RotationY = 0, | |
1521 | RotationZ = 0, | |
1522 | Material = "Neon", | |
1523 | Color = C3(1, 1, 1), | |
1524 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
1525 | SoundPitch = MRANDOM(9, 12) / 10, | |
1526 | SoundVolume = 10 | |
1527 | }) | |
1528 | for e = 1, 3 do | |
1529 | WACKYEFFECT({ | |
1530 | EffectType = "Wave", | |
1531 | Size = VT(25, 0, 25), | |
1532 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
1533 | Transparency = 0, | |
1534 | Transparency2 = 1, | |
1535 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
1536 | MoveToPos = nil, | |
1537 | RotationX = 0, | |
1538 | RotationY = 3, | |
1539 | RotationZ = 0, | |
1540 | Material = "Neon", | |
1541 | Color = C3(1, 1, 1), | |
1542 | SoundID = nil, | |
1543 | SoundPitch = nil, | |
1544 | SoundVolume = nil | |
1545 | }) | |
1546 | WACKYEFFECT({ | |
1547 | Time = 35, | |
1548 | EffectType = "Sphere", | |
1549 | Size = VT(22, 45, 22), | |
1550 | Size2 = VT(25, 45 + e * 75, 25), | |
1551 | Transparency = 0, | |
1552 | Transparency2 = 1, | |
1553 | CFrame = CF(HITPOS) * TURN, | |
1554 | MoveToPos = nil, | |
1555 | RotationX = 0, | |
1556 | RotationY = 0, | |
1557 | RotationZ = 0, | |
1558 | Material = "Neon", | |
1559 | Color = C3(1, 1, 1), | |
1560 | SoundID = nil, | |
1561 | SoundPitch = MRANDOM(9, 12) / 10, | |
1562 | SoundVolume = 10 | |
1563 | }) | |
1564 | end | |
1565 | end | |
1566 | end | |
1567 | CHARGE = true | |
1568 | end | |
1569 | function MouseDown(Mouse) | |
1570 | if ATTACK == false then | |
1571 | end | |
1572 | end | |
1573 | function MouseUp(Mouse) | |
1574 | HOLD = false | |
1575 | end | |
1576 | function KeyDown(Key) | |
1577 | KEYHOLD = true | |
1578 | if Key == "z" and ATTACK == false then | |
1579 | Smite() | |
1580 | end | |
1581 | if Key == "b" and ATTACK == false then | |
1582 | Ravage() | |
1583 | end | |
1584 | if Key == "c" and ATTACK == false then | |
1585 | Earthquake() | |
1586 | end | |
1587 | if Key == "v" and ATTACK == false then | |
1588 | Beam() | |
1589 | end | |
1590 | if Key == "x" and ATTACK == false then | |
1591 | Nuke() | |
1592 | end | |
1593 | end | |
1594 | function KeyUp(Key) | |
1595 | if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then | |
1596 | KEYHOLD = false | |
1597 | end | |
1598 | end | |
1599 | Mouse.Button1Down:connect(function(NEWKEY) | |
1600 | MouseDown(NEWKEY) | |
1601 | end) | |
1602 | Mouse.Button1Up:connect(function(NEWKEY) | |
1603 | MouseUp(NEWKEY) | |
1604 | end) | |
1605 | Mouse.KeyDown:connect(function(NEWKEY) | |
1606 | KeyDown(NEWKEY) | |
1607 | end) | |
1608 | Mouse.KeyUp:connect(function(NEWKEY) | |
1609 | KeyUp(NEWKEY) | |
1610 | end) | |
1611 | function unanchor() | |
1612 | for _, c in pairs(Character:GetChildren()) do | |
1613 | if c:IsA("BasePart") and c ~= RootPart then | |
1614 | c.Anchored = false | |
1615 | end | |
1616 | end | |
1617 | if UNANCHOR == true then | |
1618 | RootPart.Anchored = false | |
1619 | else | |
1620 | RootPart.Anchored = true | |
1621 | end | |
1622 | end | |
1623 | Humanoid.Changed:connect(function(Jump) | |
1624 | if Jump == "Jump" and Disable_Jump == true then | |
1625 | Humanoid.Jump = false | |
1626 | end | |
1627 | end) | |
1628 | while true do | |
1629 | Swait() | |
1630 | Humanoid.HipHeight = 7 | |
1631 | script.Parent = WEAPONGUI | |
1632 | ANIMATE.Parent = nil | |
1633 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
1634 | v:Stop() | |
1635 | end | |
1636 | SINE = SINE + CHANGE / 2 | |
1637 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1638 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1639 | if ATTACK == false then | |
1640 | if TORSOVELOCITY < 1 then | |
1641 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1643 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1644 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1645 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1646 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1647 | elseif TORSOVELOCITY > 1 then | |
1648 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1652 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1654 | end | |
1655 | end | |
1656 | for WING = 1, #WINGS do | |
1657 | local STUFF = WINGS[WING] | |
1658 | local FEATHERS = STUFF[1] | |
1659 | local ACCEL = STUFF[2] | |
1660 | FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0) | |
1661 | end | |
1662 | unanchor() | |
1663 | Humanoid.MaxHealth = 3000000000000 | |
1664 | Humanoid.Health = 3000000000000000 | |
1665 | if Rooted == false then | |
1666 | Disable_Jump = false | |
1667 | Humanoid.WalkSpeed = Speed | |
1668 | elseif Rooted == true then | |
1669 | Disable_Jump = true | |
1670 | Humanoid.WalkSpeed = 0 | |
1671 | end | |
1672 | for _, c in pairs(Character:GetChildren()) do | |
1673 | if c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1674 | local hand = c:FindFirstChild'Handle' | |
1675 | if(hand)then | |
1676 | hand.Parent = Character | |
1677 | weldBetween(hand,Head) | |
1678 | end | |
1679 | c:destroy() | |
1680 | end | |
1681 | end | |
1682 | sick.Playing = true | |
1683 | sick.SoundId = "rbxassetid://1073318933" | |
1684 | sick.Looped = true | |
1685 | sick.Pitch = 1 | |
1686 | sick.Volume = 3 | |
1687 | if sick.Parent ~= Character then | |
1688 | sick = IT("Sound", Character) | |
1689 | end | |
1690 | Head.Color = C3(0,0,0) | |
1691 | pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end) | |
1692 | ApplyAoE(Torso.Position, 12) | |
1693 | refit() | |
1694 | end |