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1 | - | --[[SCP-178 by SezHu. |
1 | + | --[[SCP-178 Edit... |
2 | I know... Its weird but its okay! | |
3 | - | If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie |
3 | + | Yep. Bai.]]-- |
4 | - | #1875) Prices start at 350 robux.]]-- |
4 | + | |
5 | wait(1 / 60) | |
6 | local sfx = { | |
7 | 619083295, | |
8 | } | |
9 | ||
10 | ||
11 | Effects = { } | |
12 | local Player = game.Players.localPlayer | |
13 | local Mouse = Player:GetMouse() | |
14 | local Character = Player.Character | |
15 | local Humanoid = Character.Humanoid | |
16 | local Head = Character.Head | |
17 | local RootPart = Character.HumanoidRootPart | |
18 | local Torso = Character.Torso | |
19 | local LeftArm = Character["Left Arm"] | |
20 | local RightArm = Character["Right Arm"] | |
21 | local LeftLeg = Character["Left Leg"] | |
22 | local RightLeg = Character["Right Leg"] | |
23 | local Camera = game.Workspace.CurrentCamera | |
24 | local RootJoint = RootPart.RootJoint | |
25 | local Equipped = false | |
26 | local Attack = false | |
27 | local Anim = 'Idle' | |
28 | local Idle = 0 | |
29 | local Combo = 1 | |
30 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
31 | local Velocity = RootPart.Velocity.y | |
32 | local Sine = 0 | |
33 | local Change = 1 | |
34 | ||
35 | local RbxUtility = LoadLibrary("RbxUtility") | |
36 | local Create = RbxUtility.Create | |
37 | ||
38 | Humanoid.WalkSpeed = 10 | |
39 | Humanoid.JumpPower = 50 | |
40 | Humanoid.Animator.Parent = nil | |
41 | Character.Animate.Parent = nil | |
42 | ||
43 | local newMotor = function(part0, part1, c0, c1) | |
44 | local w = Create('Motor'){ | |
45 | Parent = part0, | |
46 | Part0 = part0, | |
47 | Part1 = part1, | |
48 | C0 = c0, | |
49 | C1 = c1, | |
50 | } | |
51 | return w | |
52 | end | |
53 | ||
54 | ||
55 | ||
56 | function clerp(a, b, t) | |
57 | return a:lerp(b, t) | |
58 | end | |
59 | ||
60 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
61 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
62 | ||
63 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
64 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
65 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
66 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
67 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
68 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
69 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
70 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
71 | ||
72 | local rarmc1 = RW.C1 | |
73 | local larmc1 = LW.C1 | |
74 | local rlegc1 = RH.C1 | |
75 | local llegc1 = LH.C1 | |
76 | ||
77 | local resetc1 = false | |
78 | ||
79 | function PlayAnimationFromTable(table, speed, bool) | |
80 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
81 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
82 | RW.C0 = clerp(RW.C0, table[3], speed) | |
83 | LW.C0 = clerp(LW.C0, table[4], speed) | |
84 | RH.C0 = clerp(RH.C0, table[5], speed) | |
85 | LH.C0 = clerp(LH.C0, table[6], speed) | |
86 | if bool == true then | |
87 | if resetc1 == false then | |
88 | resetc1 = true | |
89 | RootJoint.C1 = RootJoint.C1 | |
90 | Torso.Neck.C1 = Torso.Neck.C1 | |
91 | RW.C1 = rarmc1 | |
92 | LW.C1 = larmc1 | |
93 | RH.C1 = rlegc1 | |
94 | LH.C1 = llegc1 | |
95 | end | |
96 | end | |
97 | end | |
98 | ||
99 | ArtificialHB = Create("BindableEvent"){ | |
100 | Parent = script, | |
101 | Name = "Heartbeat", | |
102 | } | |
103 | ||
104 | script:WaitForChild("Heartbeat") | |
105 | ||
106 | frame = 1 / 30 | |
107 | tf = 0 | |
108 | allowframeloss = false | |
109 | tossremainder = false | |
110 | lastframe = tick() | |
111 | script.Heartbeat:Fire() | |
112 | ||
113 | ||
114 | spawn(function() | |
115 | while true do | |
116 | if Anim == "Walk" then | |
117 | CFuncs.Sound.Create(sfx[math.random(#sfx)], Head, .5, 1) | |
118 | end | |
119 | wait(.6) | |
120 | end | |
121 | end) | |
122 | ||
123 | ||
124 | ||
125 | local function soundbork(obj) | |
126 | if obj:IsA("Sound") and obj.Name ~= "important" then | |
127 | obj.Volume = 0 | |
128 | return | |
129 | end | |
130 | ||
131 | ||
132 | local children = obj:GetChildren() | |
133 | for i = 1, #children do | |
134 | soundbork(children[i]) | |
135 | end | |
136 | ||
137 | return | |
138 | end | |
139 | ||
140 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
141 | tf = tf + s | |
142 | if tf >= frame then | |
143 | if allowframeloss then | |
144 | script.Heartbeat:Fire() | |
145 | lastframe = tick() | |
146 | else | |
147 | for i = 1, math.floor(tf / frame) do | |
148 | script.Heartbeat:Fire() | |
149 | end | |
150 | lastframe = tick() | |
151 | end | |
152 | if tossremainder then | |
153 | tf = 0 | |
154 | else | |
155 | tf = tf - frame * math.floor(tf / frame) | |
156 | end | |
157 | end | |
158 | end) | |
159 | ||
160 | function swait(num) | |
161 | if num == 0 or num == nil then | |
162 | ArtificialHB.Event:wait() | |
163 | else | |
164 | for i = 0, num do | |
165 | ArtificialHB.Event:wait() | |
166 | end | |
167 | end | |
168 | end | |
169 | ||
170 | local m = Create("Model"){ | |
171 | Parent = Character, | |
172 | Name = "WeaponModel" | |
173 | } | |
174 | ||
175 | function RemoveOutlines(part) | |
176 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
177 | end | |
178 | ||
179 | CFuncs = { | |
180 | Part = { | |
181 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
182 | local Part = Create("Part"){ | |
183 | Parent = Parent, | |
184 | Reflectance = Reflectance, | |
185 | Transparency = Transparency, | |
186 | CanCollide = false, | |
187 | Locked = true, | |
188 | BrickColor = BrickColor.new(tostring(BColor)), | |
189 | Name = Name, | |
190 | Size = Size, | |
191 | Material = Material, | |
192 | } | |
193 | RemoveOutlines(Part) | |
194 | if Size == Vector3.new() then | |
195 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
196 | else | |
197 | Part.Size = Size | |
198 | end | |
199 | return Part | |
200 | end; | |
201 | }; | |
202 | ||
203 | Mesh = { | |
204 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
205 | local Msh = Create(Mesh){ | |
206 | Parent = Part, | |
207 | Offset = OffSet, | |
208 | Scale = Scale, | |
209 | } | |
210 | if Mesh == "SpecialMesh" then | |
211 | Msh.MeshType = MeshType | |
212 | Msh.MeshId = MeshId | |
213 | end | |
214 | return Msh | |
215 | end; | |
216 | }; | |
217 | ||
218 | Weld = { | |
219 | Create = function(Parent, Part0, Part1, C0, C1) | |
220 | local Weld = Create("Weld"){ | |
221 | Parent = Parent, | |
222 | Part0 = Part0, | |
223 | Part1 = Part1, | |
224 | C0 = C0, | |
225 | C1 = C1, | |
226 | } | |
227 | return Weld | |
228 | end; | |
229 | }; | |
230 | ||
231 | Sound = { | |
232 | Create = function(id, par, vol, pit) | |
233 | coroutine.resume(coroutine.create(function() | |
234 | local S = Create("Sound"){ | |
235 | Volume = vol, | |
236 | Pitch = pit or 1, | |
237 | SoundId = "rbxassetid://" .. id, | |
238 | Parent = par or workspace, | |
239 | Name = "important" | |
240 | } | |
241 | wait() | |
242 | S:play() | |
243 | game:GetService("Debris"):AddItem(S, 10) | |
244 | end)) | |
245 | end; | |
246 | }; | |
247 | ||
248 | Sound2 = { | |
249 | Create = function(id, par, vol, pit) | |
250 | coroutine.resume(coroutine.create(function() | |
251 | local S = Create("Sound"){ | |
252 | Volume = vol, | |
253 | Pitch = pit or 1, | |
254 | SoundId = "rbxassetid://" .. id, | |
255 | Parent = par or workspace, | |
256 | Name = "important", | |
257 | Looped = true | |
258 | } | |
259 | wait() | |
260 | S:play() | |
261 | game:GetService("Debris"):AddItem(S, 10) | |
262 | end)) | |
263 | end; | |
264 | }; | |
265 | ||
266 | ParticleEmitter = { | |
267 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
268 | local Particle = Create("ParticleEmitter"){ | |
269 | Parent = Parent, | |
270 | Color = ColorSequence.new(Color1, Color2), | |
271 | LightEmission = LightEmission, | |
272 | Size = Size, | |
273 | Texture = Texture, | |
274 | Transparency = Transparency, | |
275 | ZOffset = ZOffset, | |
276 | Acceleration = Accel, | |
277 | Drag = Drag, | |
278 | LockedToPart = LockedToPart, | |
279 | VelocityInheritance = VelocityInheritance, | |
280 | EmissionDirection = EmissionDirection, | |
281 | Enabled = Enabled, | |
282 | Lifetime = LifeTime, | |
283 | Rate = Rate, | |
284 | Rotation = Rotation, | |
285 | RotSpeed = RotSpeed, | |
286 | Speed = Speed, | |
287 | VelocitySpread = VelocitySpread, | |
288 | } | |
289 | return Particle | |
290 | end; | |
291 | }; | |
292 | ||
293 | CreateTemplate = { | |
294 | ||
295 | }; | |
296 | } | |
297 | ||
298 | ||
299 | ||
300 | function RayCast(Position, Direction, Range, Ignore) | |
301 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
302 | end | |
303 | ||
304 | Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(0.779999912, 0.780000091, 0.750000238)) | |
305 | HandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.33985698, 0.205783844, -0.0249519944, 0, -1, 0, -1, 0, 0, 0, 0, -1)) | |
306 | ||
307 | FHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(0.779999912, 0.780000091, 0.750000238)) | |
308 | FHandleWeld=CFuncs.Weld.Create(m,FHandle,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.33985698, 0.205783844, -0.0249519944, 0, -1, 0, -1, 0, 0, 0, 0, -1)) | |
309 | ||
310 | Glasses=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Institutional white","Glasses",Vector3.new(1.04999995, 1, 1)) | |
311 | GlassesWeld=CFuncs.Weld.Create(m,FHandle,Glasses,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.019271493, -0.20810318, 0.170232952, -1, -6.50000002e-05, 0, -6.50000002e-05, 1, 0, 0, 0, -1)) | |
312 | gl00ses=CFuncs.Mesh.Create("SpecialMesh",Glasses,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=134026193",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) | |
313 | - | gl00ses=CFuncs.Mesh.Create("SpecialMesh",Glasses,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=22053998",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) |
313 | + | gl00ses.TextureId = "http://www.roblox.com/asset/?id=134026217" |
314 | - | gl00ses.TextureId = "http://www.roblox.com/asset/?id=38205002" |
314 | + | |
315 | ||
316 | FauxHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","FauxHandle",Vector3.new(0.779999912, 0.780000091, 0.750000238)) | |
317 | FauxHandleWeld=CFuncs.Weld.Create(workspace.CurrentCamera,Character["Head"],FauxHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00429534912, -0.0208046436, -0.0191295743, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
318 | FauxGlasses=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Institutional white","FauxGlasses",Vector3.new(1.04999995, 1, 1)) | |
319 | FauxGlassesWeld=CFuncs.Weld.Create(m,FauxHandle,FauxGlasses,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00775146484, -0.208105445, 0.170232952, -1, -6.50000002e-05, 0, -6.50000002e-05, 1, 0, 0, 0, -1)) | |
320 | gl00ses2=CFuncs.Mesh.Create("SpecialMesh",FauxGlasses,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/id=134026193",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) | |
321 | - | gl00ses2=CFuncs.Mesh.Create("SpecialMesh",FauxGlasses,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=22053998",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) |
321 | + | gl00ses2.TextureId = "http://www.roblox.com/asset/?id=134026217" |
322 | - | gl00ses2.TextureId = "http://www.roblox.com/asset/?id=38205002" |
322 | + | |
323 | ||
324 | - | --Converted with ttyyuu12345's model to script plugin v4 |
324 | + | |
325 | local env = getfenv(func) | |
326 | local newenv = setmetatable({},{ | |
327 | __index = function(self,k) | |
328 | if k=="script" then | |
329 | return var | |
330 | else | |
331 | return env[k] | |
332 | end | |
333 | end, | |
334 | }) | |
335 | setfenv(func,newenv) | |
336 | return func | |
337 | end | |
338 | cors = {} | |
339 | mas = Instance.new("Model",Camera) | |
340 | Model0 = Instance.new("Model") | |
341 | Part1 = Instance.new("Part") | |
342 | Part2 = Instance.new("Part") | |
343 | Model0.Name = "Netherworld" | |
344 | Model0.Parent = mas | |
345 | Part1.Name = "Spart" | |
346 | Part1.Parent = Camera | |
347 | Part1.Material = Enum.Material.Neon | |
348 | Part1.Transparency = 1 | |
349 | Part1.Anchored = true | |
350 | Part1.CanCollide = false | |
351 | Part1.Size = Vector3.new(4, 1, 2) | |
352 | Part1.CFrame = CFrame.new(144.5, 1290.63574, 2.74698257, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
353 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
354 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
355 | Part1.Position = Vector3.new(144.5, 1290.63574, 2.74698257) | |
356 | Part2.Parent = Camera | |
357 | Part2.Material = Enum.Material.SmoothPlastic | |
358 | Part2.BrickColor = BrickColor.new("Really red") | |
359 | Part2.Transparency = 0.0099999997764826 | |
360 | Part2.Reflection = 1 | |
361 | Part2.Anchored = true | |
362 | Part2.Size = Vector3.new(233.790359, 1.15406489, 245.924103) | |
363 | Part2.CFrame = CFrame.new(130.757782, 1311.9447, 21.3496704, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
364 | Part2.BottomSurface = Enum.SurfaceType.Smooth | |
365 | Part2.TopSurface = Enum.SurfaceType.Smooth | |
366 | Part2.Position = Vector3.new(130.757782, 1311.9447, 21.3496704) | |
367 | for i,v in pairs(mas:GetChildren()) do | |
368 | v.Parent = workspace | |
369 | pcall(function() v:MakeJoints() end) | |
370 | end | |
371 | mas:Destroy() | |
372 | - | Part3.Parent = Camera |
372 | + | |
373 | spawn(function() | |
374 | pcall(v) | |
375 | end) | |
376 | end | |
377 | ||
378 | local houseBackup = mas:Clone() | |
379 | ||
380 | ||
381 | ||
382 | ||
383 | ||
384 | - | Part4.Parent = Camera |
384 | + | |
385 | local list = (game.Workspace:children()) | |
386 | local torso = nil | |
387 | local dist = 1000 | |
388 | local temp, human, temp2 = nil, nil, nil | |
389 | for x = 1, #list do | |
390 | temp2 = list[x] | |
391 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
392 | temp = temp2:findFirstChild("Torso") | |
393 | human = temp2:findFirstChild("Humanoid") | |
394 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
395 | local dohit = true | |
396 | - | Part5.Parent = Camera |
396 | + | |
397 | torso = temp | |
398 | dist = (temp.Position - pos).magnitude | |
399 | end | |
400 | end | |
401 | end | |
402 | end | |
403 | return torso, dist | |
404 | end | |
405 | ||
406 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
407 | if hit.Parent == nil then | |
408 | - | Part6.Parent = Camera |
408 | + | |
409 | end | |
410 | local h = hit.Parent:FindFirstChild("Humanoid") | |
411 | for _, v in pairs(hit.Parent:children()) do | |
412 | if v:IsA("Humanoid") then | |
413 | h = v | |
414 | end | |
415 | end | |
416 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
417 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
418 | if hit.Parent.DebounceHit.Value == true then | |
419 | - | Part7.Parent = Camera |
419 | + | |
420 | end | |
421 | end | |
422 | local c = Create("ObjectValue"){ | |
423 | Name = "creator", | |
424 | Value = game:service("Players").LocalPlayer, | |
425 | Parent = h, | |
426 | } | |
427 | game:GetService("Debris"):AddItem(c, .5) | |
428 | if HitSound ~= nil and HitPitch ~= nil then | |
429 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
430 | end | |
431 | local Damage = math.random(minim, maxim) | |
432 | local blocked = false | |
433 | local block = hit.Parent:findFirstChild("Block") | |
434 | if block ~= nil then | |
435 | if block.className == "IntValue" then | |
436 | if block.Value > 0 then | |
437 | blocked = true | |
438 | block.Value = block.Value - 1 | |
439 | print(block.Value) | |
440 | end | |
441 | end | |
442 | end | |
443 | if blocked == false then | |
444 | h.Health = h.Health - Damage | |
445 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
446 | else | |
447 | h.Health = h.Health - (Damage / 2) | |
448 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
449 | end | |
450 | if Type == "Knockdown" then | |
451 | local hum = hit.Parent.Humanoid | |
452 | hum.PlatformStand = true | |
453 | coroutine.resume(coroutine.create(function(HHumanoid) | |
454 | swait(1) | |
455 | HHumanoid.PlatformStand = false | |
456 | end), hum) | |
457 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
458 | local bodvol = Create("BodyVelocity"){ | |
459 | velocity = angle * knockback, | |
460 | P = 5000, | |
461 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
462 | Parent = hit, | |
463 | } | |
464 | local rl = Create("BodyAngularVelocity"){ | |
465 | P = 3000, | |
466 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
467 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
468 | Parent = hit, | |
469 | } | |
470 | game:GetService("Debris"):AddItem(bodvol, .5) | |
471 | game:GetService("Debris"):AddItem(rl, .5) | |
472 | elseif Type == "Normal" then | |
473 | local vp = Create("BodyVelocity"){ | |
474 | P = 500, | |
475 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
476 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
477 | } | |
478 | if knockback > 0 then | |
479 | vp.Parent = hit.Parent.Torso | |
480 | end | |
481 | game:GetService("Debris"):AddItem(vp, .5) | |
482 | elseif Type == "Up" then | |
483 | local bodyVelocity = Create("BodyVelocity"){ | |
484 | velocity = Vector3.new(0, 20, 0), | |
485 | P = 5000, | |
486 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
487 | Parent = hit, | |
488 | } | |
489 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
490 | elseif Type == "DarkUp" then | |
491 | coroutine.resume(coroutine.create(function() | |
492 | for i = 0, 1, 0.1 do | |
493 | swait() | |
494 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
495 | end | |
496 | end)) | |
497 | local bodyVelocity = Create("BodyVelocity"){ | |
498 | velocity = Vector3.new(0, 20, 0), | |
499 | P = 5000, | |
500 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
501 | Parent = hit, | |
502 | } | |
503 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
504 | elseif Type == "Snare" then | |
505 | local bp = Create("BodyPosition"){ | |
506 | P = 2000, | |
507 | D = 100, | |
508 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
509 | position = hit.Parent.Torso.Position, | |
510 | Parent = hit.Parent.Torso, | |
511 | } | |
512 | game:GetService("Debris"):AddItem(bp, 1) | |
513 | elseif Type == "Freeze" then | |
514 | local BodPos = Create("BodyPosition"){ | |
515 | P = 50000, | |
516 | D = 1000, | |
517 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
518 | position = hit.Parent.Torso.Position, | |
519 | Parent = hit.Parent.Torso, | |
520 | } | |
521 | local BodGy = Create("BodyGyro") { | |
522 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
523 | P = 20e+003, | |
524 | Parent = hit.Parent.Torso, | |
525 | cf = hit.Parent.Torso.CFrame, | |
526 | } | |
527 | hit.Parent.Torso.Anchored = true | |
528 | coroutine.resume(coroutine.create(function(Part) | |
529 | swait(1.5) | |
530 | Part.Anchored = false | |
531 | end), hit.Parent.Torso) | |
532 | game:GetService("Debris"):AddItem(BodPos, 3) | |
533 | game:GetService("Debris"):AddItem(BodGy, 3) | |
534 | end | |
535 | local debounce = Create("BoolValue"){ | |
536 | Name = "DebounceHit", | |
537 | Parent = hit.Parent, | |
538 | Value = true, | |
539 | } | |
540 | game:GetService("Debris"):AddItem(debounce, Delay) | |
541 | c = Create("ObjectValue"){ | |
542 | Name = "creator", | |
543 | Value = Player, | |
544 | Parent = h, | |
545 | } | |
546 | game:GetService("Debris"):AddItem(c, .5) | |
547 | end | |
548 | end | |
549 | ||
550 | function ShowDamage(Pos, Text, Time, Color) | |
551 | local Rate = (1 / 30) | |
552 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
553 | local Text = (Text or "") | |
554 | local Time = (Time or 2) | |
555 | local Color = (Color or Color3.new(1, 0, 1)) | |
556 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
557 | EffectPart.Anchored = true | |
558 | local BillboardGui = Create("BillboardGui"){ | |
559 | Size = UDim2.new(3, 0, 3, 0), | |
560 | Adornee = EffectPart, | |
561 | Parent = EffectPart, | |
562 | } | |
563 | local TextLabel = Create("TextLabel"){ | |
564 | BackgroundTransparency = 1, | |
565 | Size = UDim2.new(1, 0, 1, 0), | |
566 | Text = Text, | |
567 | Font = "SciFi", | |
568 | TextColor3 = Color, | |
569 | TextScaled = true, | |
570 | Parent = BillboardGui, | |
571 | } | |
572 | game.Debris:AddItem(EffectPart, (Time)) | |
573 | EffectPart.Parent = game:GetService("Workspace") | |
574 | delay(0, function() | |
575 | local Frames = (Time / Rate) | |
576 | for Frame = 1, Frames do | |
577 | wait(Rate) | |
578 | local Percent = (Frame / Frames) | |
579 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
580 | TextLabel.TextTransparency = Percent | |
581 | end | |
582 | if EffectPart and EffectPart.Parent then | |
583 | EffectPart:Destroy() | |
584 | end | |
585 | end) | |
586 | end | |
587 | ||
588 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
589 | for _, c in pairs(workspace:children()) do | |
590 | local hum = c:findFirstChild("Humanoid") | |
591 | if hum ~= nil then | |
592 | local head = c:findFirstChild("Torso") | |
593 | if head ~= nil then | |
594 | local targ = head.Position - Part.Position | |
595 | local mag = targ.magnitude | |
596 | if mag <= Magnitude and c.Name ~= Player.Name then | |
597 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
598 | end | |
599 | end | |
600 | end | |
601 | end | |
602 | end | |
603 | ||
604 | EffectModel = Create("Model"){ | |
605 | Parent = Character, | |
606 | Name = "EffectModel", | |
607 | } | |
608 | ||
609 | Effects = { | |
610 | Block = { | |
611 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
612 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
613 | prt.Anchored = true | |
614 | prt.CFrame = cframe | |
615 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
616 | game:GetService("Debris"):AddItem(prt, 10) | |
617 | if Type == 1 or Type == nil then | |
618 | table.insert(Effects, { | |
619 | prt, | |
620 | "Block1", | |
621 | delay, | |
622 | x3, | |
623 | y3, | |
624 | z3, | |
625 | msh | |
626 | }) | |
627 | elseif Type == 2 then | |
628 | table.insert(Effects, { | |
629 | prt, | |
630 | "Block2", | |
631 | delay, | |
632 | x3, | |
633 | y3, | |
634 | z3, | |
635 | msh | |
636 | }) | |
637 | elseif Type == 3 then | |
638 | table.insert(Effects, { | |
639 | prt, | |
640 | "Block3", | |
641 | delay, | |
642 | x3, | |
643 | y3, | |
644 | z3, | |
645 | msh, | |
646 | Part | |
647 | }) | |
648 | elseif Type == 4 then | |
649 | table.insert(Effects, { | |
650 | prt, | |
651 | "Block2Fire", | |
652 | delay, | |
653 | x3, | |
654 | y3, | |
655 | z3, | |
656 | msh | |
657 | }) | |
658 | end | |
659 | end | |
660 | }; | |
661 | ||
662 | Sphere = { | |
663 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
664 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
665 | prt.Anchored = true | |
666 | prt.CFrame = cframe | |
667 | if parent == nil then | |
668 | prt.Parent = workspace | |
669 | else | |
670 | prt.Parent = parent | |
671 | end | |
672 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
673 | game:GetService("Debris"):AddItem(prt, 10) | |
674 | table.insert(Effects, { | |
675 | prt, | |
676 | "Cylinder", | |
677 | delay, | |
678 | x3, | |
679 | y3, | |
680 | z3, | |
681 | msh | |
682 | }) | |
683 | end | |
684 | }; | |
685 | ||
686 | Blood = { | |
687 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
688 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
689 | prt.Anchored = true | |
690 | prt.CFrame = cframe | |
691 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
692 | game:GetService("Debris"):AddItem(prt, 10) | |
693 | table.insert(Effects, { | |
694 | prt, | |
695 | "Blood", | |
696 | delay, | |
697 | x3, | |
698 | y3, | |
699 | z3, | |
700 | msh | |
701 | }) | |
702 | end | |
703 | }; | |
704 | ||
705 | Blast = { | |
706 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
707 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
708 | prt.Anchored = true | |
709 | prt.CFrame = cframe | |
710 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
711 | game:GetService("Debris"):AddItem(prt, 10) | |
712 | table.insert(Effects, { | |
713 | prt, | |
714 | "Block4", | |
715 | delay, | |
716 | x3, | |
717 | y3, | |
718 | z3, | |
719 | msh, | |
720 | Part | |
721 | }) | |
722 | end | |
723 | }; | |
724 | ||
725 | Ring = { | |
726 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
727 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
728 | prt.Anchored = true | |
729 | prt.CFrame = cframe | |
730 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
731 | game:GetService("Debris"):AddItem(prt, 10) | |
732 | table.insert(Effects, { | |
733 | prt, | |
734 | "Cylinder", | |
735 | delay, | |
736 | x3, | |
737 | y3, | |
738 | z3, | |
739 | msh | |
740 | }) | |
741 | end | |
742 | }; | |
743 | ||
744 | Cylinder = { | |
745 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
746 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
747 | prt.Anchored = true | |
748 | prt.CFrame = cframe | |
749 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
750 | game:GetService("Debris"):AddItem(prt, 10) | |
751 | table.insert(Effects, { | |
752 | prt, | |
753 | "Cylinder", | |
754 | delay, | |
755 | x3, | |
756 | y3, | |
757 | z3, | |
758 | msh | |
759 | }) | |
760 | end | |
761 | }; | |
762 | ||
763 | Head = { | |
764 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
765 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
766 | prt.Anchored = true | |
767 | prt.CFrame = cframe | |
768 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
769 | game:GetService("Debris"):AddItem(prt, 10) | |
770 | table.insert(Effects, { | |
771 | prt, | |
772 | "Cylinder", | |
773 | delay, | |
774 | x3, | |
775 | y3, | |
776 | z3, | |
777 | msh | |
778 | }) | |
779 | end | |
780 | }; | |
781 | ||
782 | Wave = { | |
783 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
784 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
785 | prt.Anchored = true | |
786 | prt.CFrame = cframe | |
787 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
788 | game:GetService("Debris"):AddItem(prt, 10) | |
789 | table.insert(Effects, { | |
790 | prt, | |
791 | "Cylinder", | |
792 | delay, | |
793 | x3, | |
794 | y3, | |
795 | z3, | |
796 | msh | |
797 | }) | |
798 | end | |
799 | }; | |
800 | ||
801 | Break = { | |
802 | Create = function(brickcolor, cframe, x1, y1, z1) | |
803 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
804 | prt.Anchored = true | |
805 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
806 | game:GetService("Debris"):AddItem(prt, 10) | |
807 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
808 | local num = math.random(10, 50) / 1000 | |
809 | table.insert(Effects, { | |
810 | prt, | |
811 | "Shatter", | |
812 | num, | |
813 | prt.CFrame, | |
814 | math.random() - math.random(), | |
815 | 0, | |
816 | math.random(50, 100) / 100 | |
817 | }) | |
818 | end | |
819 | }; | |
820 | ||
821 | Elec = { | |
822 | Create = function(brickcolor, cff, x, y, z) | |
823 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
824 | prt.Anchored = true | |
825 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
826 | prt.CFrame = CFrame.new(prt.Position) | |
827 | game:GetService("Debris"):AddItem(prt, 10) | |
828 | xval = math.random() / 9 | |
829 | yval = math.random() / 9 | |
830 | zval = math.random() / 9 | |
831 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
832 | eul1 = math.random(-50, 50) | |
833 | eul2 = math.random(-50, 50) | |
834 | eul3 = math.random(-50, 50) | |
835 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
836 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
837 | table.insert(Effects, { | |
838 | prt, | |
839 | "Elec", | |
840 | .05, | |
841 | x, | |
842 | y, | |
843 | z, | |
844 | xval, | |
845 | yval, | |
846 | zval, | |
847 | msh, | |
848 | euld, | |
849 | euld2 | |
850 | }) | |
851 | end | |
852 | }; | |
853 | ||
854 | Elec2 = { | |
855 | Create = function(brickcolor, cff, x, y, z) | |
856 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
857 | prt.Anchored = true | |
858 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
859 | prt.CFrame = CFrame.new(prt.Position) | |
860 | game:GetService("Debris"):AddItem(prt, 10) | |
861 | xval = math.random() / 7 | |
862 | yval = math.random() / 7 | |
863 | zval = math.random() / 7 | |
864 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
865 | eul1 = math.random(-50, 50) | |
866 | eul2 = math.random(-50, 50) | |
867 | eul3 = math.random(-50, 50) | |
868 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
869 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
870 | table.insert(Effects, { | |
871 | prt, | |
872 | "Elec", | |
873 | .1, | |
874 | x, | |
875 | y, | |
876 | z, | |
877 | xval, | |
878 | yval, | |
879 | zval, | |
880 | msh, | |
881 | euld, | |
882 | euld2 | |
883 | }) | |
884 | end | |
885 | }; | |
886 | ||
887 | Clone = { | |
888 | Create = function() | |
889 | for _, v in pairs(Torso.Parent:children()) do | |
890 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
891 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
892 | c.Anchored = true | |
893 | c.CFrame = v.CFrame | |
894 | game:GetService("Debris"):AddItem(c, 5) | |
895 | local cmsh = nil | |
896 | if v.Name == "Head" then | |
897 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) | |
898 | else | |
899 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
900 | end | |
901 | table.insert(Effects, { | |
902 | c, | |
903 | "Cylinder", | |
904 | 0.05, | |
905 | 0.1, | |
906 | 0.1, | |
907 | 0.1, | |
908 | cmsh | |
909 | }) | |
910 | end | |
911 | end | |
912 | end | |
913 | }; | |
914 | ||
915 | EffectTemplate = { | |
916 | ||
917 | }; | |
918 | } | |
919 | ||
920 | --gross code | |
921 | ||
922 | demon1=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1)) | |
923 | demon1.Anchored = false | |
924 | local mbewm2 = Instance.new("SpecialMesh", demon1) | |
925 | mbewm2.MeshType = "Sphere" | |
926 | mbewm2.Scale = Vector3.new(1,1,1) | |
927 | demon1.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80)) | |
928 | ||
929 | demon2=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1)) | |
930 | demon2.Anchored = false | |
931 | local mbewm2 = Instance.new("SpecialMesh", demon2) | |
932 | mbewm2.MeshType = "Sphere" | |
933 | mbewm2.Scale = Vector3.new(1,1,1) | |
934 | demon2.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80)) | |
935 | ||
936 | demon2=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1)) | |
937 | demon2.Anchored = false | |
938 | local mbewm2 = Instance.new("SpecialMesh", demon2) | |
939 | mbewm2.MeshType = "Sphere" | |
940 | mbewm2.Scale = Vector3.new(1,1,1) | |
941 | demon2.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80)) | |
942 | ||
943 | demon3=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1)) | |
944 | demon3.Anchored = false | |
945 | local mbewm2 = Instance.new("SpecialMesh", demon3) | |
946 | mbewm2.MeshType = "Sphere" | |
947 | mbewm2.Scale = Vector3.new(1,1,1) | |
948 | demon3.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80)) | |
949 | ||
950 | demon4=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1)) | |
951 | demon4.Anchored = false | |
952 | local mbewm2 = Instance.new("SpecialMesh", demon4) | |
953 | mbewm2.MeshType = "Sphere" | |
954 | mbewm2.Scale = Vector3.new(1,1,1) | |
955 | demon4.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80)) | |
956 | ||
957 | demon5=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1)) | |
958 | demon5.Anchored = false | |
959 | local mbewm2 = Instance.new("SpecialMesh", demon5) | |
960 | mbewm2.MeshType = "Sphere" | |
961 | mbewm2.Scale = Vector3.new(1,1,1) | |
962 | demon5.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80)) | |
963 | ||
964 | whisper1 = Instance.new("Sound",demon1) | |
965 | whisper1.SoundId = "http://www.roblox.com/asset/?id=228797800" | |
966 | whisper1.Looped = true | |
967 | whisper1.Volume = .6 | |
968 | whisper1.Name = "important" | |
969 | whisper1:Play() | |
970 | ||
971 | ||
972 | whisper2 = Instance.new("Sound",demon2) | |
973 | whisper2.SoundId = "http://www.roblox.com/asset/?id=228797800" | |
974 | whisper2.Looped = true | |
975 | whisper2.Volume = .6 | |
976 | whisper2.Name = "important" | |
977 | whisper2:Play() | |
978 | ||
979 | whisper3 = Instance.new("Sound",demon3) | |
980 | whisper3.SoundId = "http://www.roblox.com/asset/?id=228797800" | |
981 | whisper3.Looped = true | |
982 | whisper3.Volume = .6 | |
983 | whisper3.Name = "important" | |
984 | whisper3:Play() | |
985 | ||
986 | whisper4 = Instance.new("Sound",demon4) | |
987 | whisper4.SoundId = "http://www.roblox.com/asset/?id=228797800" | |
988 | whisper4.Looped = true | |
989 | whisper4.Volume = .6 | |
990 | whisper4.Name = "important" | |
991 | whisper4:Play() | |
992 | ||
993 | whisper5 = Instance.new("Sound",demon5) | |
994 | whisper5.SoundId = "http://www.roblox.com/asset/?id=228797800" | |
995 | whisper5.Looped = true | |
996 | whisper5.Volume = .6 | |
997 | whisper5.Name = "important" | |
998 | whisper5:Play() | |
999 | ||
1000 | ||
1001 | bp1 = Instance.new("BodyPosition",demon1) | |
1002 | bp1.P = 1500 | |
1003 | bp1.Position = demon1.Position | |
1004 | local roketsped = 0 | |
1005 | local spawnPosition = (demon1.CFrame).p | |
1006 | demon1.CFrame = CFrame.new(spawnPosition, Torso.Position) | |
1007 | demon1.Velocity = demon1.CFrame.lookVector * roketsped | |
1008 | local GRAVITY_ACCELERATION = 196.2 | |
1009 | bodyForce = Instance.new('BodyForce', demon1) | |
1010 | bodyForce.Name = 'Antigravity' | |
1011 | bodyForce.force = Vector3.new(0, demon1:GetMass() * GRAVITY_ACCELERATION, 0) | |
1012 | ||
1013 | bp2 = Instance.new("BodyPosition",demon2) | |
1014 | bp2.P = 1500 | |
1015 | bp2.Position = demon2.Position | |
1016 | local roketsped = 0 | |
1017 | local spawnPosition = (demon2.CFrame).p | |
1018 | demon2.CFrame = CFrame.new(spawnPosition, Torso.Position) | |
1019 | demon2.Velocity = demon1.CFrame.lookVector * roketsped | |
1020 | local GRAVITY_ACCELERATION = 196.2 | |
1021 | bodyForce = Instance.new('BodyForce', demon2) | |
1022 | bodyForce.Name = 'Antigravity' | |
1023 | bodyForce.force = Vector3.new(0, demon2:GetMass() * GRAVITY_ACCELERATION, 0) | |
1024 | ||
1025 | bp3 = Instance.new("BodyPosition",demon3) | |
1026 | bp3.P = 1500 | |
1027 | bp3.Position = demon3.Position | |
1028 | local roketsped = 0 | |
1029 | local spawnPosition = (demon3.CFrame).p | |
1030 | demon3.CFrame = CFrame.new(spawnPosition, Torso.Position) | |
1031 | demon3.Velocity = demon3.CFrame.lookVector * roketsped | |
1032 | local GRAVITY_ACCELERATION = 196.2 | |
1033 | bodyForce = Instance.new('BodyForce', demon3) | |
1034 | bodyForce.Name = 'Antigravity' | |
1035 | bodyForce.force = Vector3.new(0, demon3:GetMass() * GRAVITY_ACCELERATION, 0) | |
1036 | ||
1037 | bp4 = Instance.new("BodyPosition",demon4) | |
1038 | bp4.P = 1500 | |
1039 | bp4.Position = demon4.Position | |
1040 | local roketsped = 0 | |
1041 | local spawnPosition = (demon4.CFrame).p | |
1042 | demon4.CFrame = CFrame.new(spawnPosition, Torso.Position) | |
1043 | demon4.Velocity = demon4.CFrame.lookVector * roketsped | |
1044 | local GRAVITY_ACCELERATION = 196.2 | |
1045 | bodyForce = Instance.new('BodyForce', demon4) | |
1046 | bodyForce.Name = 'Antigravity' | |
1047 | bodyForce.force = Vector3.new(0, demon4:GetMass() * GRAVITY_ACCELERATION, 0) | |
1048 | ||
1049 | bp5 = Instance.new("BodyPosition",demon5) | |
1050 | bp5.P = 1500 | |
1051 | bp5.Position = demon5.Position | |
1052 | local roketsped = 0 | |
1053 | local spawnPosition = (demon5.CFrame).p | |
1054 | demon5.CFrame = CFrame.new(spawnPosition, Torso.Position) | |
1055 | demon5.Velocity = demon5.CFrame.lookVector * roketsped | |
1056 | local GRAVITY_ACCELERATION = 196.2 | |
1057 | bodyForce = Instance.new('BodyForce', demon5) | |
1058 | bodyForce.Name = 'Antigravity' | |
1059 | bodyForce.force = Vector3.new(0, demon5:GetMass() * GRAVITY_ACCELERATION, 0) | |
1060 | ||
1061 | demon1.Name = "bad" | |
1062 | demon2.Name = "bad" | |
1063 | demon3.Name = "bad" | |
1064 | demon4.Name = "bad" | |
1065 | demon5.Name = "bad" | |
1066 | ||
1067 | local con1 = demon1.Touched:connect(function(hit) if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5) | |
1068 | RightArm.CanCollide = true end end) | |
1069 | ||
1070 | local con2 = demon2.Touched:connect(function(hit) if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5) | |
1071 | RightArm.CanCollide = true end end) | |
1072 | ||
1073 | local con3 = demon3.Touched:connect(function(hit) if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5) | |
1074 | RightArm.CanCollide = true end end) | |
1075 | ||
1076 | local con4 = demon4.Touched:connect(function(hit) if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5) | |
1077 | RightArm.CanCollide = true end end) | |
1078 | ||
1079 | local con4 = demon5.Touched:connect(function(hit)if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5) | |
1080 | RightArm.CanCollide = true end end) | |
1081 | ||
1082 | ||
1083 | ||
1084 | local tp=CFuncs.Part.Create(Camera, "Glass", 0, .99, BrickColor.new("White"), "ref", Vector3.new(10000,1,10000)) | |
1085 | tp.CFrame = Torso.CFrame * CFrame.new(0,100,0) | |
1086 | tp.Anchored = true | |
1087 | ||
1088 | ||
1089 | ||
1090 | function glasseson() | |
1091 | Attack = true | |
1092 | Humanoid.WalkSpeed = 0 | |
1093 | Humanoid.JumpPower = 0 | |
1094 | tp=CFuncs.Part.Create(Torso, "Neon", 0, 1, BrickColor.new("Really black"), "ref", Vector3.new(1,1,1)) | |
1095 | tp.CFrame = Torso.CFrame | |
1096 | tp.Anchored = true | |
1097 | for i = 0, 1, 0.1 do | |
1098 | swait() | |
1099 | PlayAnimationFromTable({ | |
1100 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1101 | CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1102 | CFrame.new(1.21651638, 0.0496894419, -0.74465692, 0.939692616, 0.342020124, 1.00488698e-07, -0.219845921, 0.604022026, -0.766045153, -0.262002915, 0.719846964, 0.642786741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1103 | CFrame.new(-1.07138252, 0.0392258763, -0.822793722, 0.939692974, -0.342019349, 4.83909517e-08, 0.196173996, 0.538984954, -0.819152594, 0.280166, 0.769751906, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1104 | CFrame.new(0.692459702, -1.98315287, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1105 | CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1106 | }, .3, false) | |
1107 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(350)), 1) | |
1108 | end | |
1109 | for i = 0, .5, 0.1 do | |
1110 | swait() | |
1111 | PlayAnimationFromTable({ | |
1112 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1113 | CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1114 | CFrame.new(1.33964431, 0.724650919, -0.651913106, 0.983905137, 0.0593908615, -0.16853331, -0.0901150107, -0.649520218, -0.754985332, -0.154305011, 0.758021295, -0.633714259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1115 | CFrame.new(-1.11699426, 0.573325932, -1.04379082, 0.925419092, -0.163175523, 0.342013717, 0.0509470068, -0.840772271, -0.538986504, 0.37550506, 0.516213, -0.769753337) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1116 | CFrame.new(0.692459702, -1.98315287, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1117 | CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1118 | }, .3, false) | |
1119 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.1, 1, 0) * CFrame.Angles(math.rad(0), math.rad(360), math.rad(0)), 1) | |
1120 | end | |
1121 | local mosic2 = Instance.new("Sound",Torso) | |
1122 | mosic2.SoundId = "http://www.roblox.com/asset/?id=406943544" | |
1123 | mosic2.Looped = true | |
1124 | mosic2.Volume = 1 | |
1125 | mosic2.Name = "important" | |
1126 | mosic2:Play() | |
1127 | local smonk = Instance.new("ParticleEmitter",Torso) | |
1128 | smonk.LightEmission = .1 | |
1129 | smonk.Size = NumberSequence.new(0.2) | |
1130 | smonk.Texture = "http://www.roblox.com/asset/?ID=137243001" | |
1131 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)}) | |
1132 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1133 | smonk.Transparency = bbb | |
1134 | smonk.Size = aaa | |
1135 | smonk.ZOffset = 0 | |
1136 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
1137 | smonk.LockedToPart = false | |
1138 | smonk.EmissionDirection = "Back" | |
1139 | smonk.Lifetime = NumberRange.new(.1, .5) | |
1140 | smonk.Rate = 1000 | |
1141 | smonk.Rotation = NumberRange.new(-100, 100) | |
1142 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
1143 | smonk.Speed = NumberRange.new(4) | |
1144 | smonk.VelocitySpread = 100 | |
1145 | smonk.Enabled=true | |
1146 | CFuncs.Sound.Create(177359995, Head, 1, 1) | |
1147 | Player.CameraMode = Enum.CameraMode.LockFirstPerson | |
1148 | for i = 0, 5, 0.1 do | |
1149 | swait() | |
1150 | PlayAnimationFromTable({ | |
1151 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1152 | CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1153 | CFrame.new(1.35316098, 0.789045751, -0.264938205, 0.998222768, 0.053874854, -0.025473481, 0.0423549898, -0.94208312, -0.332694232, -0.0419219881, 0.331024021, -0.942690611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1154 | CFrame.new(-1.25144863, 0.784832895, -0.439222217, 0.974767983, -0.0652274415, 0.213477939, -0.0166469999, -0.974933088, -0.221875042, 0.222599, 0.212722927, -0.951419353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1155 | CFrame.new(0.692465484, -1.98315263, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1156 | CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1157 | }, .3, false) | |
1158 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(-1.3, -.8, .35) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(180)), 1) | |
1159 | end | |
1160 | glasses = true | |
1161 | LeftArm.Parent = workspace | |
1162 | RightArm.Parent = workspace | |
1163 | LeftArm.CanCollide = false | |
1164 | RightArm.CanCollide = false | |
1165 | CFuncs.Sound.Create(263609923, Head, 1, 1) | |
1166 | smonk:Destroy() | |
1167 | Humanoid.WalkSpeed = 10 | |
1168 | Humanoid.JumpPower = 50 | |
1169 | mosic2:Destroy() | |
1170 | FauxGlasses.Transparency = 0 | |
1171 | Glasses.Transparency = 1 | |
1172 | Attack = false | |
1173 | end | |
1174 | ||
1175 | ||
1176 | function glassesoff() | |
1177 | Attack = true | |
1178 | Humanoid.WalkSpeed = 0 | |
1179 | Humanoid.JumpPower = 0 | |
1180 | Glasses.Parent = workspace | |
1181 | for i = 0, 1, 0.1 do | |
1182 | swait() | |
1183 | PlayAnimationFromTable({ | |
1184 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1185 | CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1186 | CFrame.new(1.35316098, 0.789045751, -0.264938205, 0.998222768, 0.053874854, -0.025473481, 0.0423549898, -0.94208312, -0.332694232, -0.0419219881, 0.331024021, -0.942690611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1187 | CFrame.new(-1.25144863, 0.784832895, -0.439222217, 0.974767983, -0.0652274415, 0.213477939, -0.0166469999, -0.974933088, -0.221875042, 0.222599, 0.212722927, -0.951419353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1188 | CFrame.new(0.692465484, -1.98315263, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1189 | CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1190 | }, .3, false) | |
1191 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(-1.3, -.8, .35) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(180)), 1) | |
1192 | end | |
1193 | FauxGlasses.Transparency = 1 | |
1194 | Glasses.Transparency = 0 | |
1195 | for i = 0, .5, 0.1 do | |
1196 | swait() | |
1197 | PlayAnimationFromTable({ | |
1198 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1199 | CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1200 | CFrame.new(1.33964431, 0.724650919, -0.651913106, 0.983905137, 0.0593908615, -0.16853331, -0.0901150107, -0.649520218, -0.754985332, -0.154305011, 0.758021295, -0.633714259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1201 | CFrame.new(-1.11699426, 0.573325932, -1.04379082, 0.925419092, -0.163175523, 0.342013717, 0.0509470068, -0.840772271, -0.538986504, 0.37550506, 0.516213, -0.769753337) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1202 | CFrame.new(0.692459702, -1.98315287, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1203 | CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1204 | }, .3, false) | |
1205 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.1, 1, 0) * CFrame.Angles(math.rad(0), math.rad(360), math.rad(0)), 1) | |
1206 | end | |
1207 | ||
1208 | for i = 0, .5, 0.1 do | |
1209 | swait() | |
1210 | PlayAnimationFromTable({ | |
1211 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1212 | CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1213 | CFrame.new(1.21651638, 0.0496894419, -0.74465692, 0.939692616, 0.342020124, 1.00488698e-07, -0.219845921, 0.604022026, -0.766045153, -0.262002915, 0.719846964, 0.642786741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1214 | CFrame.new(-1.07138252, 0.0392258763, -0.822793722, 0.939692974, -0.342019349, 4.83909517e-08, 0.196173996, 0.538984954, -0.819152594, 0.280166, 0.769751906, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1215 | CFrame.new(0.692459702, -1.98315287, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1216 | CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1217 | }, .3, false) | |
1218 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(350)), 1) | |
1219 | end | |
1220 | glasses = false | |
1221 | Player.CameraMode = Enum.CameraMode.Classic | |
1222 | Glasses.Parent = m | |
1223 | Humanoid.WalkSpeed = 10 | |
1224 | Humanoid.JumpPower = 50 | |
1225 | Attack = false | |
1226 | end | |
1227 | ||
1228 | ||
1229 | ||
1230 | ||
1231 | glasses = false | |
1232 | ||
1233 | Mouse.KeyDown:connect(function(Key) | |
1234 | Key = Key:lower() | |
1235 | if Attack == false and Key == 'f' and glasses == false then | |
1236 | glasseson() | |
1237 | RootPart.CFrame = Part1.CFrame | |
1238 | mosic = Instance.new("Sound",Player.PlayerGui) | |
1239 | mosic.SoundId = "http://www.roblox.com/asset/?id=406943544" | |
1240 | mosic.Looped = true | |
1241 | mosic.Volume = 1 | |
1242 | mosic.Name = "important" | |
1243 | mosic:Play() | |
1244 | elseif Attack == false and Key == 'f' and glasses == true then | |
1245 | glassesoff() | |
1246 | Character.Parent = workspace | |
1247 | LeftArm.Parent = Character | |
1248 | RightArm.Parent = Character | |
1249 | RootPart.CFrame = tp.CFrame | |
1250 | CFuncs.Sound.Create("263609898", Head, 1, 1) | |
1251 | mosic:Destroy() | |
1252 | tp:Destroy() | |
1253 | end | |
1254 | end) | |
1255 | ||
1256 | ||
1257 | ||
1258 | ||
1259 | ||
1260 | ||
1261 | ||
1262 | ||
1263 | ||
1264 | ||
1265 | ||
1266 | ||
1267 | ||
1268 | while true do | |
1269 | swait() | |
1270 | for i, v in pairs(Character:GetChildren()) do | |
1271 | if v:IsA("Part") then | |
1272 | v.Material = "SmoothPlastic" | |
1273 | elseif v:IsA("Accessory") then | |
1274 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1275 | end | |
1276 | end | |
1277 | for i, v in pairs(Character:GetChildren()) do | |
1278 | if v:IsA'Model' then | |
1279 | for _, c in pairs(v:GetChildren()) do | |
1280 | if c:IsA'Part' then | |
1281 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
1282 | end | |
1283 | end | |
1284 | end | |
1285 | end | |
1286 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1287 | Velocity = RootPart.Velocity.y | |
1288 | Sine = Sine + Change | |
1289 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1290 | if RootPart.Velocity.y > 1 and hit == nil then | |
1291 | Anim = "Jump" | |
1292 | if Attack == false then | |
1293 | Change = 1 | |
1294 | PlayAnimationFromTable({ | |
1295 | CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1296 | CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1297 | CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1298 | CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1299 | CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1300 | CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1301 | }, .3, false) | |
1302 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.3) | |
1303 | end | |
1304 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1305 | Anim = "Fall" | |
1306 | if Attack == false then | |
1307 | Change = 1 | |
1308 | PlayAnimationFromTable({ | |
1309 | CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1310 | CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1311 | CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1312 | CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1313 | CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1314 | CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1315 | }, .3, false) | |
1316 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.3) | |
1317 | end | |
1318 | elseif TorsoVelocity < 1 and hit ~= nil then | |
1319 | Anim = "Idle" | |
1320 | if Attack == false then | |
1321 | Change = 1 | |
1322 | PlayAnimationFromTable({ | |
1323 | CFrame.new(-0, -0, 0, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1324 | CFrame.new(1.34110451e-07, 1.49998593, -1.49011612e-07, 0.76604414, 0.0560228154, -0.640341997, 0, 0.996194661, 0.087155968, 0.642788053, -0.0667653158, 0.763129056) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .02 * math.cos(Sine/15), 0, 0), | |
1325 | CFrame.new(1.62554669, 0.0800072104, -0.00825580303, 0.98480773, -0.173648, 4.47034836e-07, 0.173647985, 0.984807849, -5.96214491e-08, -4.76837158e-07, 1.34110451e-07, 1.00000012) * CFrame.new(0, 0 + .02 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0 - .03 * math.cos(Sine/15)), | |
1326 | CFrame.new(-1.61308134, 0.0621920712, 0.0519417189, 0.98480773, 0.173648, 4.47034836e-07, -0.173647985, 0.984807849, 5.96214491e-08, -4.76837158e-07, -1.34110451e-07, 1.00000012) * CFrame.new(0, 0 + .02 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0 + .03 * math.cos(Sine/15)), | |
1327 | CFrame.new(0.651529193, -1.96177566, 0.0285208113, 0.996194839, -0.0871560052, -1.49011612e-07, 0.0871560052, 0.996194661, 1.05878144e-06, 0, -1.06170774e-06, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1328 | CFrame.new(-0.481398791, -1.99999607, -0.035370484, 0.98480773, 0, 0.173648447, 0, 1, 0, -0.173648447, 0, 0.98480773) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1329 | }, .3, false) | |
1330 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.3) | |
1331 | end | |
1332 | elseif TorsoVelocity > 2 and hit ~= nil then | |
1333 | Anim = "Walk" | |
1334 | if Attack == false then | |
1335 | PlayAnimationFromTable({ | |
1336 | CFrame.new(-0.0142326364, 0.023318341, 0.0206875801, 1.00000012, 1.5803721e-08, 5.96046448e-08, 2.72463048e-08, 1, 5.61747235e-08, 2.98023224e-08, 2.44280045e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-.2, math.rad(0 - 10 * math.cos(Sine/6)/2), 0), | |
1337 | CFrame.new(1.03447394e-06, 1.49992573, -8.27737608e-07, 0.999084234, 2.72463048e-08, -0.0427876711, 2.93197502e-08, 1, 2.55612349e-08, 0.0427877009, 5.61747235e-08, 0.999084353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1338 | CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 - 30 * math.cos(Sine/6)/2), 0, 0), | |
1339 | CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, 0, 0 - .3 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 + 30 * math.cos(Sine/6)/2), 0, 0), | |
1340 | CFrame.new(.5, -1.64 - 0.8 * math.cos(Sine / 6) / 2, 0 + 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-50 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)), | |
1341 | CFrame.new(-.5, -1.64 + 0.8 * math.cos(Sine / 6) / 2, 0 - 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(50 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .3, false) | |
1342 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.3) | |
1343 | end | |
1344 | end | |
1345 | if #Effects > 0 then | |
1346 | for e = 1, #Effects do | |
1347 | if Effects[e] ~= nil then | |
1348 | local Thing = Effects[e] | |
1349 | if Thing ~= nil then | |
1350 | local Part = Thing[1] | |
1351 | local Mode = Thing[2] | |
1352 | local Delay = Thing[3] | |
1353 | local IncX = Thing[4] | |
1354 | local IncY = Thing[5] | |
1355 | if Thing[1].Transparency <= 1 then | |
1356 | if Thing[2] == "Block1" then | |
1357 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1358 | Mesh = Thing[7] | |
1359 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1360 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1361 | elseif Thing[2] == "Ice" then | |
1362 | if Thing[6] <= Thing[5] then | |
1363 | Thing[6] = Thing[6] + .05 | |
1364 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
1365 | else | |
1366 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1367 | end | |
1368 | elseif Thing[2] == "Shatter" then | |
1369 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1370 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1371 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1372 | Thing[6] = Thing[6] + Thing[5] | |
1373 | elseif Thing[2] == "Block2" then | |
1374 | Thing[1].CFrame = Thing[1].CFrame | |
1375 | Mesh = Thing[7] | |
1376 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1377 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1378 | elseif Thing[2] == "Block3" then | |
1379 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1380 | Mesh = Thing[7] | |
1381 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1382 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1383 | elseif Thing[2] == "Block4" then | |
1384 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
1385 | Mesh = Thing[7] | |
1386 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1387 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1388 | elseif Thing[2] == "Block2Fire" then | |
1389 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1390 | Mesh = Thing[7] | |
1391 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1392 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1393 | if Thing[1].Transparency >= .3 then | |
1394 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
1395 | else | |
1396 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
1397 | end | |
1398 | elseif Thing[2] == "Cylinder" then | |
1399 | Mesh = Thing[7] | |
1400 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1401 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1402 | elseif Thing[2] == "Blood" then | |
1403 | Mesh = Thing[7] | |
1404 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
1405 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1406 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1407 | elseif Thing[2] == "Elec" then | |
1408 | Mesh = Thing[10] | |
1409 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1410 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1411 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
1412 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
1413 | elseif Thing[2] == "Disappear" then | |
1414 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1415 | end | |
1416 | else | |
1417 | Part.Parent = nil | |
1418 | table.remove(Effects, e) | |
1419 | end | |
1420 | end | |
1421 | end | |
1422 | end | |
1423 | end | |
1424 | soundbork(Character) | |
1425 | Humanoid.Health = math.huge | |
1426 | if glasses == true then | |
1427 | bp1.Position = Torso.Position | |
1428 | bp2.Position = Torso.Position | |
1429 | bp3.Position = Torso.Position | |
1430 | bp4.Position = Torso.Position | |
1431 | bp5.Position = Torso.Position | |
1432 | end | |
1433 | ||
1434 | if glasses == false then | |
1435 | bp1.Position = demon1.Position | |
1436 | bp2.Position = demon2.Position | |
1437 | bp3.Position = demon3.Position | |
1438 | bp4.Position = demon4.Position | |
1439 | bp5.Position = demon5.Position | |
1440 | end | |
1441 | ||
1442 | if not Part1 then | |
1443 | function sandbox(var,func) | |
1444 | local env = getfenv(func) | |
1445 | local newenv = setmetatable({},{ | |
1446 | __index = function(self,k) | |
1447 | if k=="script" then | |
1448 | return var | |
1449 | else | |
1450 | return env[k] | |
1451 | end | |
1452 | end, | |
1453 | }) | |
1454 | setfenv(func,newenv) | |
1455 | return func | |
1456 | end | |
1457 | cors = {} | |
1458 | mas = Instance.new("Model",Camera) | |
1459 | Model0 = Instance.new("Model") | |
1460 | Part1 = Instance.new("Part") | |
1461 | Part2 = Instance.new("Part") | |
1462 | Part3 = Instance.new("Part") | |
1463 | Part4 = Instance.new("Part") | |
1464 | Part5 = Instance.new("Part") | |
1465 | Part6 = Instance.new("Part") | |
1466 | Part7 = Instance.new("Part") | |
1467 | Model0.Name = "Netherworld" | |
1468 | Model0.Parent = mas | |
1469 | Part1.Name = "Spart" | |
1470 | Part1.Parent = Model0 | |
1471 | Part1.Material = Enum.Material.Neon | |
1472 | Part1.Transparency = 1 | |
1473 | Part1.Anchored = true | |
1474 | Part1.CanCollide = false | |
1475 | Part1.Size = Vector3.new(4, 1, 2) | |
1476 | Part1.CFrame = CFrame.new(144.5, 1290.63574, 2.74698257, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1477 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
1478 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
1479 | Part1.Position = Vector3.new(144.5, 1290.63574, 2.74698257) | |
1480 | Part2.Parent = Model0 | |
1481 | Part2.Material = Enum.Material.Neon | |
1482 | Part2.BrickColor = BrickColor.new("Really black") | |
1483 | Part2.Transparency = 0.0099999997764826 | |
1484 | Part2.Anchored = true | |
1485 | Part2.Size = Vector3.new(233.790359, 1.15406489, 245.924103) | |
1486 | Part2.CFrame = CFrame.new(130.757782, 1311.9447, 21.3496704, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1487 | Part2.BottomSurface = Enum.SurfaceType.Smooth | |
1488 | Part2.TopSurface = Enum.SurfaceType.Smooth | |
1489 | Part2.Position = Vector3.new(130.757782, 1311.9447, 21.3496704) | |
1490 | Part3.Parent = Model0 | |
1491 | Part3.Material = Enum.Material.Neon | |
1492 | Part3.BrickColor = BrickColor.new("Really black") | |
1493 | Part3.Transparency = 0.0099999997764826 | |
1494 | Part3.Rotation = Vector3.new(90, 90, 0) | |
1495 | Part3.Anchored = true | |
1496 | Part3.Size = Vector3.new(233.790359, 1.15406489, 233.317429) | |
1497 | Part3.CFrame = CFrame.new(131.542297, 1193.58923, -99.4936905, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
1498 | Part3.BottomSurface = Enum.SurfaceType.Smooth | |
1499 | Part3.TopSurface = Enum.SurfaceType.Smooth | |
1500 | Part3.Position = Vector3.new(131.542297, 1193.58923, -99.4936905) | |
1501 | Part3.Orientation = Vector3.new(0, 90, 90) | |
1502 | Part4.Parent = Model0 | |
1503 | Part4.Material = Enum.Material.Neon | |
1504 | Part4.BrickColor = BrickColor.new("Really black") | |
1505 | Part4.Transparency = 0.0099999997764826 | |
1506 | Part4.Rotation = Vector3.new(0, 0, 90) | |
1507 | Part4.Anchored = true | |
1508 | Part4.Size = Vector3.new(232.420349, 1.15406489, 242.134125) | |
1509 | Part4.CFrame = CFrame.new(246.358215, 1194.35278, 22.2144928, 0, -1, 0, 1, 0, -0, 0, 0, 1) | |
1510 | Part4.BottomSurface = Enum.SurfaceType.Smooth | |
1511 | Part4.TopSurface = Enum.SurfaceType.Smooth | |
1512 | Part4.Position = Vector3.new(246.358215, 1194.35278, 22.2144928) | |
1513 | Part4.Orientation = Vector3.new(0, 0, 90) | |
1514 | Part5.Parent = Model0 | |
1515 | Part5.Material = Enum.Material.Neon | |
1516 | Part5.BrickColor = BrickColor.new("Really black") | |
1517 | Part5.Transparency = 0.0099999997764826 | |
1518 | Part5.Rotation = Vector3.new(90, 90, 0) | |
1519 | Part5.Anchored = true | |
1520 | Part5.Size = Vector3.new(233.790359, 1.15406489, 233.317429) | |
1521 | Part5.CFrame = CFrame.new(131.542297, 1193.58923, 143.942886, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
1522 | Part5.BottomSurface = Enum.SurfaceType.Smooth | |
1523 | Part5.TopSurface = Enum.SurfaceType.Smooth | |
1524 | Part5.Position = Vector3.new(131.542297, 1193.58923, 143.942886) | |
1525 | Part5.Orientation = Vector3.new(0, 90, 90) | |
1526 | Part6.Parent = Model0 | |
1527 | Part6.Material = Enum.Material.Neon | |
1528 | Part6.BrickColor = BrickColor.new("Really black") | |
1529 | Part6.Transparency = 0.0099999997764826 | |
1530 | Part6.Rotation = Vector3.new(0, 0, 90) | |
1531 | Part6.Anchored = true | |
1532 | Part6.Size = Vector3.new(232.420349, 1.15406489, 242.134125) | |
1533 | Part6.CFrame = CFrame.new(18, 1194.35278, 22.2144928, 0, -1, 0, 1, 0, -0, 0, 0, 1) | |
1534 | Part6.BottomSurface = Enum.SurfaceType.Smooth | |
1535 | Part6.TopSurface = Enum.SurfaceType.Smooth | |
1536 | Part6.Orientation = Vector3.new(0, 0, 90) | |
1537 | Part7.Parent = Model0 | |
1538 | Part7.Material = Enum.Material.Neon | |
1539 | Part7.BrickColor = BrickColor.new("Really black") | |
1540 | Part7.Transparency = 0.0099999997764826 | |
1541 | Part7.Anchored = true | |
1542 | Part7.Size = Vector3.new(233.790359, 1.15406489, 244.754089) | |
1543 | Part7.CFrame = CFrame.new(130.757782, 1077.43396, 20.7646637, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1544 | Part7.BottomSurface = Enum.SurfaceType.Smooth | |
1545 | Part7.TopSurface = Enum.SurfaceType.Smooth | |
1546 | Part7.Position = Vector3.new(130.757782, 1077.43396, 20.7646637) | |
1547 | for i,v in pairs(mas:GetChildren()) do | |
1548 | v.Parent = workspace | |
1549 | pcall(function() v:MakeJoints() end) | |
1550 | end | |
1551 | mas:Destroy() | |
1552 | for i,v in pairs(cors) do | |
1553 | spawn(function() | |
1554 | pcall(v) | |
1555 | end) | |
1556 | end | |
1557 | end | |
1558 | end |