SHOW:
|
|
- or go back to the newest paste.
1 | local isScriptNil = false | |
2 | ||
3 | - | local PlrName = "bubnake" |
3 | + | local PlrName = "xXoONewOoXx" |
4 | local Plrs = game:GetService("Players") | |
5 | local RunService = game:GetService("RunService") | |
6 | local Content = game:GetService("ContentProvider") | |
7 | local LP = Plrs.LocalPlayer | |
8 | local Char = LP.Character | |
9 | local PlrGui = LP.PlayerGui | |
10 | local Backpack = LP.Backpack | |
11 | local Mouse = LP:GetMouse() | |
12 | ||
13 | local Camera = Workspace.CurrentCamera | |
14 | local LastCamCF = Camera.CoordinateFrame | |
15 | local AnimJoints = {} | |
16 | local Cons = {} | |
17 | local mDown = false | |
18 | local Multi = false | |
19 | local Grabbing = false | |
20 | local Current = {} | |
21 | local Alpha = 1 | |
22 | local LightNum = 1 | |
23 | ||
24 | Current.Part = nil | |
25 | Current.BP = nil | |
26 | Current.BA = nil | |
27 | Current.Mass = nil | |
28 | ||
29 | local LastPart = nil | |
30 | ||
31 | local Head = Char["Head"] | |
32 | local Torso = Char["Torso"] | |
33 | local Humanoid = Char["Humanoid"] | |
34 | local LA = Char["Left Arm"] | |
35 | local RA = Char["Right Arm"] | |
36 | local LL = Char["Left Leg"] | |
37 | local RL = Char["Right Leg"] | |
38 | ||
39 | local LS, RS; | |
40 | ||
41 | local OrigLS = Torso["Left Shoulder"] | |
42 | local OrigRS = Torso["Right Shoulder"] | |
43 | ||
44 | for _,v in pairs(Char:GetChildren()) do | |
45 | if v.Name == ModID then | |
46 | v:Destroy() | |
47 | end | |
48 | end | |
49 | ||
50 | for _,v in pairs(PlrGui:GetChildren()) do | |
51 | if v.Name == "PadsGui" then | |
52 | v:Destroy() | |
53 | end | |
54 | end | |
55 | ||
56 | local ModID = "Pads" | |
57 | local Objects = {} | |
58 | local Grav = 196.2 | |
59 | ||
60 | local sin=math.sin | |
61 | local cos=math.cos | |
62 | local max=math.max | |
63 | local min=math.min | |
64 | local atan2=math.atan2 | |
65 | local random=math.random | |
66 | local tau = 2 * math.pi | |
67 | ||
68 | local BodyObjects = { | |
69 | ["BodyVelocity"] = true; | |
70 | ["BodyAngularVelocity"] = true; | |
71 | ["BodyForce"] = true; | |
72 | ["BodyThrust"] = true; | |
73 | ["BodyPosition"] = true; | |
74 | ["RocketPropulsion"] = true; | |
75 | } | |
76 | ||
77 | if LP.Name == PlrName and isScriptNil then | |
78 | script.Parent = nil | |
79 | end | |
80 | ||
81 | LP.CameraMode = "Classic" | |
82 | ||
83 | local Assets = { | |
84 | } | |
85 | ||
86 | local LS0, LS1 = OrigLS.C0, OrigLS.C1 | |
87 | local RS0, RS1 = OrigRS.C0, OrigRS.C1 | |
88 | ||
89 | for i,v in pairs(Assets) do | |
90 | local ID = tostring(Assets[i]) | |
91 | Assets[i] = "http://www.roblox.com/asset/?id=" .. ID | |
92 | Content:Preload("http://www.roblox.com/asset/?id=" .. ID) | |
93 | end | |
94 | ||
95 | function QuaternionFromCFrame(cf) | |
96 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(); | |
97 | local trace = m00 + m11 + m22 if trace > 0 then | |
98 | local s = math.sqrt(1 + trace); | |
99 | local recip = 0.5/s; | |
100 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5; | |
101 | else | |
102 | local i = 0; | |
103 | if m11 > m00 then | |
104 | i = 1; | |
105 | end; | |
106 | if m22 > (i == 0 and m00 or m11) then | |
107 | i = 2 end if i == 0 then | |
108 | local s = math.sqrt(m00-m11-m22+1); | |
109 | local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; | |
110 | elseif i == 1 then | |
111 | local s = math.sqrt(m11-m22-m00+1); | |
112 | local recip = 0.5/s; | |
113 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ; | |
114 | elseif i == 2 then | |
115 | local s = math.sqrt(m22-m00-m11+1); | |
116 | local recip = 0.5/s; | |
117 | return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip; | |
118 | end; | |
119 | end; | |
120 | end; | |
121 | ||
122 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
123 | local xs, ys, zs = x + x, y + y, z + z; | |
124 | local wx, wy, wz = w*xs, w*ys, w*zs; | |
125 | local xx = x*xs; | |
126 | local xy = x*ys; | |
127 | local xz = x*zs; | |
128 | local yy = y*ys; | |
129 | local yz = y*zs; | |
130 | local zz = z*zs; | |
131 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
132 | end; | |
133 | ||
134 | function QuaternionSlerp(a, b, t) | |
135 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]; | |
136 | local startInterp, finishInterp; | |
137 | if cosTheta >= 0.0001 then | |
138 | if (1 - cosTheta) > 0.0001 then | |
139 | local theta = math.acos(cosTheta); | |
140 | local invSinTheta = 1/math.sin(theta); | |
141 | startInterp = math.sin((1-t)*theta)*invSinTheta; | |
142 | finishInterp = math.sin(t*theta)*invSinTheta; | |
143 | else | |
144 | startInterp = 1-t finishInterp = t; | |
145 | end; | |
146 | else | |
147 | if (1+cosTheta) > 0.0001 then | |
148 | local theta = math.acos(-cosTheta); | |
149 | local invSinTheta = 1/math.sin(theta); | |
150 | startInterp = math.sin((t-1)*theta)*invSinTheta; | |
151 | finishInterp = math.sin(t*theta)*invSinTheta; | |
152 | else startInterp = t-1 finishInterp = t; | |
153 | end; | |
154 | end; | |
155 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp; | |
156 | end; | |
157 | ||
158 | function CLerp(a,b,t) | |
159 | local qa={QuaternionFromCFrame(a)}; | |
160 | local qb={QuaternionFromCFrame(b)}; | |
161 | local ax,ay,az=a.x,a.y,a.z; | |
162 | local bx,by,bz=b.x,b.y,b.z; | |
163 | local _t=1-t; | |
164 | return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t)); | |
165 | end | |
166 | ||
167 | function GetWeld(weld) | |
168 | local obj | |
169 | for i, v in pairs(AnimJoints) do | |
170 | if v[1] == weld then | |
171 | obj = v | |
172 | break | |
173 | end | |
174 | end | |
175 | if not obj then | |
176 | obj = {weld,NV} | |
177 | table.insert(AnimJoints,obj) | |
178 | end | |
179 | return weld.C0.p, obj[2] | |
180 | end | |
181 | ||
182 | function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) | |
183 | smooth = smooth or 1 | |
184 | local obj | |
185 | for i, v in pairs(AnimJoints) do | |
186 | if v[1] == weld then | |
187 | obj = v | |
188 | break | |
189 | end | |
190 | end | |
191 | if not obj then | |
192 | obj = {weld,NV} | |
193 | table.insert(AnimJoints,obj) | |
194 | end | |
195 | ||
196 | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops | |
197 | ||
198 | local tox,toy,toz = 0,0,0 | |
199 | tox = math.abs(origangle.x - nextangle.x) *perc | |
200 | toy = math.abs(origangle.y - nextangle.y) *perc | |
201 | toz = math.abs(origangle.z - nextangle.z) *perc | |
202 | tox = ((origangle.x > nextangle.x and -tox) or tox) | |
203 | toy = ((origangle.y > nextangle.y and -toy) or toy) | |
204 | toz = ((origangle.z > nextangle.z and -toz) or toz) | |
205 | ||
206 | local tox2,toy2,toz2 = 0,0,0 | |
207 | tox2 = math.abs(origpos.x - nextpos.x) *perc | |
208 | toy2 = math.abs(origpos.y - nextpos.y) *perc | |
209 | toz2 = math.abs(origpos.z - nextpos.z) *perc | |
210 | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 | |
211 | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 | |
212 | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 | |
213 | ||
214 | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) | |
215 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
216 | end | |
217 | ||
218 | function RotateCamera(x, y) | |
219 | Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude) | |
220 | end | |
221 | ||
222 | function GetAngles(cf) | |
223 | local lv = cf.lookVector | |
224 | return -math.asin(lv.y), math.atan2(lv.x, -lv.z) | |
225 | end | |
226 | ||
227 | local LastCamCF = Camera.CoordinateFrame | |
228 | ||
229 | function Look() | |
230 | if AlphaOn == true then | |
231 | local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame)) | |
232 | Camera.CoordinateFrame = LastCamCF | |
233 | RotateCamera(x * -(Alpha), y * -(Alpha)) | |
234 | LastCamCF = Camera.CoordinateFrame | |
235 | end | |
236 | end | |
237 | ||
238 | function Cor(Func) | |
239 | local Ok, Err = coroutine.resume(coroutine.create(Func)) | |
240 | if not Ok then | |
241 | print(Err) | |
242 | end | |
243 | end | |
244 | ||
245 | function Cor2(Func) | |
246 | local Ok, Err = ypcall(Func) | |
247 | if not Ok then | |
248 | print(Err) | |
249 | end | |
250 | end | |
251 | ||
252 | function MakePads() | |
253 | -- 1 - VTelekinesis | |
254 | P1 = Instance.new("Model") | |
255 | P1.Name = ModID | |
256 | ||
257 | -- 2 - RBase | |
258 | P2 = Instance.new("Part") | |
259 | P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
260 | P2.FormFactor = Enum.FormFactor.Custom | |
261 | P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
262 | P2.Anchored = true | |
263 | P2.BrickColor = BrickColor.new("White") | |
264 | P2.Friction = 0.30000001192093 | |
265 | P2.Shape = Enum.PartType.Block | |
266 | P2.Name = "RBase" | |
267 | P2.Parent = P1 | |
268 | P2.Transparency = 1 | |
269 | -- 3 - Mesh | |
270 | P3 = Instance.new("CylinderMesh") | |
271 | P3.Scale = Vector3.new(1, 0.5, 1) | |
272 | P3.Parent = P2 | |
273 | ||
274 | -- 4 - LBase | |
275 | P4 = Instance.new("Part") | |
276 | P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
277 | P4.FormFactor = Enum.FormFactor.Custom | |
278 | P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
279 | P4.Anchored = true | |
280 | P4.BrickColor = BrickColor.new("White") | |
281 | P4.Friction = 0.30000001192093 | |
282 | P4.Shape = Enum.PartType.Block | |
283 | P4.Name = "LBase" | |
284 | P4.Parent = P1 | |
285 | P4.Transparency = 1 | |
286 | -- 5 - Mesh | |
287 | P5 = Instance.new("CylinderMesh") | |
288 | P5.Scale = Vector3.new(1, 0.5, 1) | |
289 | P5.Parent = P4 | |
290 | ||
291 | -- 7 - Mesh | |
292 | P7 = Instance.new("CylinderMesh") | |
293 | P7.Scale = Vector3.new(1, 0.5, 1) | |
294 | P7.Parent = P6 | |
295 | ||
296 | ||
297 | ||
298 | -- 9 - Mesh | |
299 | P9 = Instance.new("CylinderMesh") | |
300 | P9.Scale = Vector3.new(1, 0.5, 1) | |
301 | P9.Parent = P8 | |
302 | ||
303 | ||
304 | ||
305 | -- 11 - Mesh | |
306 | P11 = Instance.new("CylinderMesh") | |
307 | P11.Scale = Vector3.new(1, 0.5, 1) | |
308 | P11.Parent = P10 | |
309 | ||
310 | ||
311 | -- 13 - Mesh | |
312 | P13 = Instance.new("CylinderMesh") | |
313 | P13.Scale = Vector3.new(1, 0.5, 1) | |
314 | P13.Parent = P12 | |
315 | ||
316 | ||
317 | -- 15 - Mesh | |
318 | P15 = Instance.new("CylinderMesh") | |
319 | P15.Scale = Vector3.new(1, 0.5, 1) | |
320 | P15.Parent = P14 | |
321 | ||
322 | -- 17 - Mesh | |
323 | P17 = Instance.new("CylinderMesh") | |
324 | P17.Scale = Vector3.new(1, 0.5, 1) | |
325 | P17.Parent = P16 | |
326 | ||
327 | P1.Parent = LP.Character | |
328 | P1:MakeJoints() | |
329 | return P1 | |
330 | end | |
331 | ||
332 | weldModel = function(model, unanchor, rooty) | |
333 | local parts = {} | |
334 | local function recurse(object) | |
335 | if object:IsA("BasePart") then | |
336 | table.insert(parts, object) | |
337 | end | |
338 | for _,child in pairs(object:GetChildren()) do | |
339 | recurse(child) | |
340 | end | |
341 | end | |
342 | recurse(model) | |
343 | ||
344 | local rootPart = rooty or parts[1] | |
345 | for _, part in pairs(parts) do | |
346 | local cframe = rootPart.CFrame:toObjectSpace(part.CFrame) | |
347 | local weld = Instance.new("Weld") | |
348 | weld.Part0 = rootPart | |
349 | weld.Part1 = part | |
350 | weld.C0 = cframe | |
351 | weld.Parent = rootPart | |
352 | end | |
353 | ||
354 | if unanchor then | |
355 | for _, part in pairs(parts) do | |
356 | part.Anchored = false | |
357 | part.CanCollide = false | |
358 | end | |
359 | end | |
360 | end | |
361 | ||
362 | weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem) | |
363 | local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame) | |
364 | local weld = Instance.new("Weld") | |
365 | weld.Name = "Weld" | |
366 | weld.Part0 = rootPart | |
367 | weld.Part1 = Item | |
368 | weld.C0 = cframe | |
369 | weld.Parent = ParentItem and Item or rootPart | |
370 | ||
371 | if unanchor then | |
372 | Item.Anchored = false | |
373 | end | |
374 | return weld, cframe | |
375 | end | |
376 | ||
377 | scaleModel = function(model, scale) | |
378 | local parts = {} | |
379 | local function recurse(object) | |
380 | if object:IsA("BasePart") then | |
381 | table.insert(parts, object) | |
382 | end | |
383 | for _,child in pairs(object:GetChildren()) do | |
384 | recurse(child) | |
385 | end | |
386 | end | |
387 | recurse(model) | |
388 | ||
389 | local top, bottom, left, right, back, front | |
390 | for _, part in pairs(parts) do | |
391 | if top == nil or top < part.Position.y then top = part.Position.y end | |
392 | if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end | |
393 | if left == nil or left > part.Position.x then left = part.Position.x end | |
394 | if right == nil or right < part.Position.x then right = part.Position.x end | |
395 | if back == nil or back > part.Position.z then back = part.Position.z end | |
396 | if front == nil or front < part.Position.z then front = part.Position.z end | |
397 | end | |
398 | ||
399 | local middle = Vector3.new( left+right, top+bottom, back+front )/2 | |
400 | local minSize = Vector3.new(0.2, 0.2, 0.2) | |
401 | ||
402 | for _, part in pairs(parts) do | |
403 | local foo = part.CFrame.p - middle | |
404 | local rotation = part.CFrame - part.CFrame.p | |
405 | local newSize = part.Size*scale | |
406 | part.FormFactor = "Custom" | |
407 | part.Size = newSize | |
408 | part.CFrame = CFrame.new( middle + foo*scale ) * rotation | |
409 | ||
410 | if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then | |
411 | local mesh | |
412 | for _, child in pairs(part:GetChildren()) do | |
413 | if child:IsA("DataModelMesh") then | |
414 | mesh = child | |
415 | break | |
416 | end | |
417 | end | |
418 | ||
419 | if mesh == nil then | |
420 | mesh = Instance.new("BlockMesh", part) | |
421 | end | |
422 | ||
423 | local oScale = mesh.Scale | |
424 | local newScale = newSize/minSize * oScale | |
425 | if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end | |
426 | if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end | |
427 | if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end | |
428 | ||
429 | mesh.Scale = newScale | |
430 | end | |
431 | end | |
432 | end | |
433 | ||
434 | function getMass(Obj, Total) | |
435 | local newTotal = Total | |
436 | local returnTotal = 0 | |
437 | ||
438 | if Obj:IsA("BasePart") then | |
439 | newTotal = newTotal + Objects[Obj] | |
440 | elseif BodyObjects[Obj.ClassName] then | |
441 | Obj:Destroy() | |
442 | end | |
443 | ||
444 | if Obj:GetChildren() and #Obj:GetChildren() > 0 then | |
445 | for _,v in pairs(Obj:GetChildren()) do | |
446 | returnTotal = returnTotal + getMass(v, newTotal) | |
447 | end | |
448 | else | |
449 | returnTotal = newTotal | |
450 | end | |
451 | ||
452 | return returnTotal | |
453 | end | |
454 | ||
455 | function getTargFromCurrent() | |
456 | local Current = Current.Part | |
457 | if Current:IsA("BasePart") then | |
458 | return Current | |
459 | elseif Current:findFirstChild("Torso") then | |
460 | return Current.Torso | |
461 | else | |
462 | for _,v in pairs(Current:GetChildren()) do | |
463 | if v:IsA("BasePart") then | |
464 | return v | |
465 | end | |
466 | end | |
467 | end | |
468 | end | |
469 | ||
470 | function Fire(Part, Vec, Inv) | |
471 | pcall(function() | |
472 | Current.BP:Destroy() | |
473 | Current.BP = nil | |
474 | end) | |
475 | pcall(function() | |
476 | Current.BA:Destroy() | |
477 | Current.BA = nil | |
478 | end) | |
479 | pcall(function() | |
480 | if Inv then | |
481 | Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1) | |
482 | else | |
483 | Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1) | |
484 | end | |
485 | Current.Mass = nil | |
486 | end) | |
487 | Reset() | |
488 | end | |
489 | ||
490 | function Reset() | |
491 | LS.Parent = nil | |
492 | RS.Parent = nil | |
493 | ||
494 | OrigLS.Parent = Torso | |
495 | OrigRS.Parent = Torso | |
496 | ||
497 | OrigLS.C0 = LS0 | |
498 | OrigRS.C0 = RS0 | |
499 | end | |
500 | ||
501 | function Start() | |
502 | Cor(function() | |
503 | repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso") | |
504 | Char = LP.Character | |
505 | PlrGui = LP.PlayerGui | |
506 | Backpack = LP.Backpack | |
507 | Mouse = LP:GetMouse() | |
508 | ||
509 | for _,v in pairs(Cons) do | |
510 | v:disconnect() | |
511 | end | |
512 | Cons = {} | |
513 | ||
514 | Camera = Workspace.CurrentCamera | |
515 | LastCamCF = Camera.CoordinateFrame | |
516 | AnimJoints = {} | |
517 | mDown = false | |
518 | Multi = false | |
519 | Grabbing = false | |
520 | Current = {} | |
521 | Alpha = 1 | |
522 | ||
523 | Head = Char["Head"] | |
524 | Torso = Char["Torso"] | |
525 | Humanoid = Char["Humanoid"] | |
526 | LA = Char["Left Arm"] | |
527 | RA = Char["Right Arm"] | |
528 | LL = Char["Left Leg"] | |
529 | RL = Char["Right Leg"] | |
530 | ||
531 | OrigLS = Torso["Left Shoulder"] | |
532 | OrigRS = Torso["Right Shoulder"] | |
533 | ||
534 | for _,v in pairs(Char:GetChildren()) do | |
535 | if v.Name == ModID then | |
536 | v:Destroy() | |
537 | end | |
538 | end | |
539 | ||
540 | for _,v in pairs(PlrGui:GetChildren()) do | |
541 | if v.Name == "PadsGui" then | |
542 | v:Destroy() | |
543 | end | |
544 | end | |
545 | ||
546 | LS = Instance.new("Weld") | |
547 | RS = Instance.new("Weld") | |
548 | ||
549 | LS.Name = OrigLS.Name | |
550 | LS.Part0 = Torso | |
551 | LS.Part1 = LA | |
552 | LS.C0 = LS0 | |
553 | LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
554 | ||
555 | RS.Name = OrigRS.Name | |
556 | RS.Part0 = Torso | |
557 | RS.Part1 = RA | |
558 | RS.C0 = RS0 | |
559 | RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
560 | ||
561 | local Pads = MakePads() | |
562 | local LPad = Pads.LBase | |
563 | local RPad = Pads.RBase | |
564 | ||
565 | weldModel(LPad, true, LPad) | |
566 | weldModel(RPad, true, RPad) | |
567 | ||
568 | local GripWeldL = Instance.new("Weld") | |
569 | GripWeldL.Name = "GripWeldL" | |
570 | GripWeldL.Part0 = LA | |
571 | GripWeldL.Part1 = LPad | |
572 | GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
573 | GripWeldL.Parent = LA | |
574 | ||
575 | local GripWeldR = Instance.new("Weld") | |
576 | GripWeldR.Name = "GripWeldR" | |
577 | GripWeldR.Part0 = RA | |
578 | GripWeldR.Part1 = RPad | |
579 | GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
580 | GripWeldR.Parent = RA | |
581 | ||
582 | local isParts = false | |
583 | ||
584 | table.insert(Cons, Mouse.KeyDown:connect(function(Key) | |
585 | Key = Key:lower() | |
586 | if Key == "z" then | |
587 | --Stuff | |
588 | elseif Key == "f" then | |
589 | local Current = Current.Part | |
590 | if Current and Current.Parent ~= nil and not Multi then | |
591 | Current:BreakJoints() | |
592 | end | |
593 | elseif Key == "q" then | |
594 | if isParts then | |
595 | isParts = false | |
596 | for _,v in pairs(Workspace:GetChildren()) do | |
597 | if v.Name == "MyPartV" and v:IsA("BasePart") then | |
598 | v:Destroy() | |
599 | end | |
600 | end | |
601 | else | |
602 | isParts = true | |
603 | for i = 1, 50 do | |
604 | local Part = Instance.new("Part") | |
605 | Part.Color = Color3.new(math.random(), math.random(), math.random()) | |
606 | Part.Transparency = 0 | |
607 | Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3)) | |
608 | Part.Archivable = true | |
609 | Part.CanCollide = false | |
610 | Part.Material = "Neon" | |
611 | Part.Locked = false | |
612 | Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15)) | |
613 | Part.Anchored = true | |
614 | Part.Name = "MyPartV" | |
615 | Part.TopSurface = "Smooth" | |
616 | Part.BottomSurface = "Smooth" | |
617 | Part.Parent = Workspace | |
618 | end | |
619 | end | |
620 | elseif Key == "e" then | |
621 | local Targ; | |
622 | if Current.Part and Current.Part ~= nil then | |
623 | Targ = getTargFromCurrent() | |
624 | else | |
625 | Targ = LastPart | |
626 | end | |
627 | if Targ and Targ.Parent ~= nil and not Multi then | |
628 | local Ex = Instance.new("Explosion", Workspace) | |
629 | Ex.Position = Targ.CFrame.p | |
630 | Ex.BlastRadius = 16 | |
631 | Ex.DestroyJointRadiusPercent = 0.5 | |
632 | end | |
633 | elseif Key == "c" then | |
634 | if Current.Part and Current.Part.Parent ~= nil and not Multi then | |
635 | local Part = getTargFromCurrent() | |
636 | if Part then | |
637 | Grabbing = false | |
638 | if Mouse.Hit then | |
639 | local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000) | |
640 | Fire(Part, TargPos.p) | |
641 | else | |
642 | Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true) | |
643 | end | |
644 | end | |
645 | end | |
646 | end | |
647 | end)) | |
648 | ||
649 | table.insert(Cons, Mouse.Button1Up:connect(function() | |
650 | mDown = false | |
651 | if Grabbing == true and Multi == false then | |
652 | Grabbing = false | |
653 | Reset() | |
654 | end | |
655 | if Current.Part ~= nil then | |
656 | LastPart = getTargFromCurrent() | |
657 | Current = {} | |
658 | end | |
659 | end)) | |
660 | ||
661 | local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1) | |
662 | local oldParts = {} | |
663 | for _,v in pairs(Par:GetChildren()) do | |
664 | v.CFrame = CFrame.new(5e5, 5e5, 5e5) | |
665 | table.insert(oldParts, v) | |
666 | end | |
667 | local Distance = (Start-End).Magnitude | |
668 | local ArcScale = ArcScale or 1 | |
669 | local RandomScale = RandomScale or 0 | |
670 | local Last = Start | |
671 | local IterNum = 0 | |
672 | ||
673 | while Par.Parent do | |
674 | IterNum = IterNum + 1 | |
675 | local New = nil | |
676 | if (Last-End).Magnitude < Length then | |
677 | New = CFrame.new(End) | |
678 | else | |
679 | if (End-Last).Magnitude < Length*2 then | |
680 | RandomScale = RandomScale*0.5 | |
681 | ArcScale = ArcScale*0.5 | |
682 | end | |
683 | local Direct = CFrame.new(Last,End) | |
684 | New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale))) | |
685 | New = New*CFrame.new(0,0,-Length) | |
686 | end | |
687 | local Trail = nil | |
688 | if oldParts[IterNum] then | |
689 | Trail = oldParts[IterNum] | |
690 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Persimmon")) or BrickColor.new("Really red") | |
691 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
692 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
693 | oldParts[IterNum] = nil | |
694 | else | |
695 | Trail = Instance.new("Part") | |
696 | Trail.Name = "Part" | |
697 | Trail.FormFactor = "Custom" | |
698 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White") | |
699 | Trail.Transparency = 0 | |
700 | Trail.Anchored = true | |
701 | Trail.CanCollide = false | |
702 | Trail.Locked = true | |
703 | Trail.BackSurface = "SmoothNoOutlines" | |
704 | Trail.BottomSurface = "SmoothNoOutlines" | |
705 | Trail.FrontSurface = "SmoothNoOutlines" | |
706 | Trail.LeftSurface = "SmoothNoOutlines" | |
707 | Trail.RightSurface = "SmoothNoOutlines" | |
708 | Trail.TopSurface = "SmoothNoOutlines" | |
709 | Trail.Material = "Neon" | |
710 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
711 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
712 | Trail.Parent = Par | |
713 | end | |
714 | Last = New.p | |
715 | if (Last-End).Magnitude < 1 then | |
716 | break | |
717 | end | |
718 | end | |
719 | for _,v in pairs(oldParts) do | |
720 | v:Destroy() | |
721 | end | |
722 | end | |
723 | ||
724 | table.insert(Cons, Mouse.Button1Down:connect(function() | |
725 | mDown = true | |
726 | local Targ = Mouse.Target | |
727 | Cor(function() | |
728 | if Targ and Objects[Targ] and not Multi then | |
729 | Grabbing = true | |
730 | Current.Part = Targ | |
731 | local Mass = Objects[Targ] | |
732 | local ForceNum = 0 | |
733 | local Hum = nil | |
734 | ||
735 | for _,v in pairs(Targ:GetChildren()) do | |
736 | if BodyObjects[v.ClassName] then | |
737 | v:Destroy() | |
738 | end | |
739 | end | |
740 | ||
741 | for _,v in pairs(Workspace:GetChildren()) do | |
742 | if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then | |
743 | Hum = v.Humanoid | |
744 | Mass = getMass(v, 0) | |
745 | Current.Part = v | |
746 | break | |
747 | end | |
748 | end | |
749 | ||
750 | Current.Mass = Mass | |
751 | ||
752 | if not Hum then | |
753 | Targ:BreakJoints() | |
754 | end | |
755 | ||
756 | ForceNum = Mass * Grav | |
757 | Targ.CanCollide = true | |
758 | Targ.Anchored = false | |
759 | ||
760 | local BP = Instance.new("BodyPosition") | |
761 | BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum) | |
762 | BP.Parent = Targ | |
763 | ||
764 | local Ang = Instance.new("BodyAngularVelocity") | |
765 | Ang.Parent = Targ | |
766 | ||
767 | Current.BP = BP | |
768 | Current.BA = Ang | |
769 | ||
770 | OrigLS.Parent = nil | |
771 | OrigRS.Parent = nil | |
772 | ||
773 | LS.Parent = Torso | |
774 | RS.Parent = Torso | |
775 | ||
776 | LS.C0 = LS0 | |
777 | RS.C0 = RS0 | |
778 | ||
779 | local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p) | |
780 | local BPPos = Vector3.new(0, 0, 0) | |
781 | local Vel = Vector3.new(0, 0, 0) | |
782 | local Vlev = random() * math.pi | |
783 | local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1) | |
784 | ||
785 | local Ball = Instance.new("Part") | |
786 | Ball.Name = "Ball" | |
787 | Ball.FormFactor = "Custom" | |
788 | Ball.Color = Color3.new(0, 1, 1) | |
789 | Ball.Transparency = 0.3 | |
790 | Ball.Anchored = true | |
791 | Ball.CanCollide = false | |
792 | Ball.Locked = true | |
793 | Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth" | |
794 | Ball.Size = Vector3.new(0.5, 0.5, 0.5) | |
795 | Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3) | |
796 | Ball.Parent = Char | |
797 | ||
798 | if Targ.Name == "MyPartV" then | |
799 | Targ.Name = "MyPartF" | |
800 | end | |
801 | ||
802 | local LightMod = Instance.new("Model", Char) | |
803 | ||
804 | local Mesh = Instance.new("SpecialMesh") | |
805 | Mesh.MeshType = "Sphere" | |
806 | Mesh.Parent = Ball | |
807 | ||
808 | local Size = 0.5 | |
809 | local Rise = true | |
810 | ||
811 | while Grabbing and BP and Ang and Targ.Parent ~= nil do | |
812 | local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot | |
813 | Ang.angularvelocity = Vel | |
814 | BP.position = BPPos + RPos | |
815 | RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1))) | |
816 | Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1))) | |
817 | Vlev = (Vlev + 0.05) % tau | |
818 | ||
819 | if Hum then | |
820 | Hum.Sit = true | |
821 | end | |
822 | ||
823 | if LA.Parent ~= nil and RA.Parent ~= nil then | |
824 | local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p | |
825 | local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p | |
826 | if Rise == true then | |
827 | if Size < 0.6 then | |
828 | Size = Size + 0.05 | |
829 | else | |
830 | Size = Size + 0.1 | |
831 | end | |
832 | if Size >= 2.2 then | |
833 | Rise = false | |
834 | end | |
835 | else | |
836 | if Size > 2.1 then | |
837 | Size = Size - 0.05 | |
838 | else | |
839 | Size = Size - 0.1 | |
840 | end | |
841 | if Size <= 0.5 then | |
842 | Rise = true | |
843 | end | |
844 | end | |
845 | Ball.Size = Vector3.new(Size, Size, Size) | |
846 | Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2) | |
847 | LightNum = LightNum + 1 | |
848 | makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum) | |
849 | elseif Ball.Parent ~= nil then | |
850 | Ball:Destroy() | |
851 | end | |
852 | ||
853 | if LS and LS.Parent == Torso then | |
854 | LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p)) | |
855 | end | |
856 | if RS and RS.Parent == Torso then | |
857 | RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p)) | |
858 | end | |
859 | RunService.Heartbeat:wait() | |
860 | end | |
861 | ||
862 | coroutine.resume(coroutine.create(function() | |
863 | for i = 0.5, 1, 0.1 do | |
864 | for i2,v in pairs(LightMod:GetChildren()) do | |
865 | --v.Light.Range = 6-(i*5) | |
866 | v.Transparency = i | |
867 | end | |
868 | wait(1/30) | |
869 | end | |
870 | LightMod:Destroy() | |
871 | end)) | |
872 | ||
873 | if BP and BP.Parent ~= nil then | |
874 | BP:Destroy() | |
875 | end | |
876 | ||
877 | if Ang and Ang.Parent ~= nil then | |
878 | Ang:Destroy() | |
879 | end | |
880 | ||
881 | pcall(function() Ball:Destroy() end) | |
882 | end | |
883 | end) | |
884 | end)) | |
885 | end) | |
886 | end | |
887 | ||
888 | function Add(Obj) | |
889 | if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then | |
890 | Objects[Obj] = Obj:GetMass() | |
891 | Obj.Changed:connect(function(P) | |
892 | if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then | |
893 | Objects[Obj] = Obj:GetMass() | |
894 | end | |
895 | end) | |
896 | end | |
897 | end | |
898 | ||
899 | function Rem(Obj) | |
900 | if Objects[Obj] then | |
901 | Objects[Obj] = nil | |
902 | end | |
903 | end | |
904 | ||
905 | function Recursion(Obj) | |
906 | ypcall(function() | |
907 | Add(Obj) | |
908 | if #Obj:GetChildren() > 0 then | |
909 | for _,v in pairs(Obj:GetChildren()) do | |
910 | Recursion(v) | |
911 | end | |
912 | end | |
913 | end) | |
914 | end | |
915 | ||
916 | Workspace.DescendantAdded:connect(function(Obj) | |
917 | Add(Obj) | |
918 | end) | |
919 | ||
920 | Workspace.DescendantRemoving:connect(function(Obj) | |
921 | Rem(Obj) | |
922 | end) | |
923 | ||
924 | for _,v in pairs(Workspace:GetChildren()) do | |
925 | Recursion(v) | |
926 | end | |
927 | ||
928 | Start() | |
929 | ||
930 | if LP.Name == PlrName then | |
931 | LP.CharacterAdded:connect(Start) | |
932 | end | |
933 | ||
934 | local verlet = {} | |
935 | verlet.step_time = 1 / 50 | |
936 | verlet.gravity = Vector3.new(0, -10, 0) | |
937 | ||
938 | local char = game.Players.LocalPlayer.Character | |
939 | local torso = char:WaitForChild("Torso") | |
940 | local parts = {} | |
941 | local render = game:GetService("RunService").RenderStepped | |
942 | ||
943 | wait(2) | |
944 | ||
945 | local point = {} | |
946 | local link = {} | |
947 | local rope = {} | |
948 | ||
949 | local function ccw(A,B,C) | |
950 | return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x) | |
951 | end | |
952 | ||
953 | local function intersect(A,B,C,D) | |
954 | return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D) | |
955 | end | |
956 | ||
957 | local function vec2(v) | |
958 | return Vector2.new(v.x, v.z) | |
959 | end | |
960 | ||
961 | function point:step() | |
962 | if not self.fixed then | |
963 | local derivative = (self.position - self.last_position) * 0.95 | |
964 | self.last_position = self.position | |
965 | self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2) | |
966 | --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5) | |
967 | local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5) | |
968 | local pointE = self.position + torso.CFrame.lookVector * 100 | |
969 | local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE)) | |
970 | if not doIntersect then | |
971 | self.postition = self.position - torso.CFrame.lookVector * 10 | |
972 | end]] | |
973 | end | |
974 | end | |
975 | ||
976 | function link:step() | |
977 | for i = 1, 1 do | |
978 | local distance = self.point1.position - self.point2.position | |
979 | local magnitude = distance.magnitude | |
980 | local differance = (self.length - magnitude) / magnitude | |
981 | local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance | |
982 | if not self.point1.fixed then | |
983 | self.point1.position = self.point1.position + translation | |
984 | end | |
985 | if not self.point2.fixed then | |
986 | self.point2.position = self.point2.position - translation | |
987 | end | |
988 | end | |
989 | end | |
990 | ||
991 | function verlet.new(class, a, b, c) | |
992 | if class == "Point" then | |
993 | local new = {} | |
994 | setmetatable(new, {__index = point}) | |
995 | new.class = class | |
996 | new.position = a or Vector3.new() | |
997 | new.last_position = new.position | |
998 | new.velocity = verlet.gravity | |
999 | new.fixed = false | |
1000 | return new | |
1001 | elseif class == "Link" then | |
1002 | local new = {} | |
1003 | setmetatable(new, {__index = link}) | |
1004 | new.class = class | |
1005 | new.point1 = a | |
1006 | new.point2 = b | |
1007 | new.length = c or (a.position - b.position).magnitude | |
1008 | return new | |
1009 | elseif class == "Rope" then | |
1010 | local new = {} | |
1011 | setmetatable(new, {__index = link}) | |
1012 | new.class = class | |
1013 | new.start_point = a | |
1014 | new.finish_point = b | |
1015 | new.points = {} | |
1016 | new.links = {} | |
1017 | local inc = (b - a) / 10 | |
1018 | for i = 0, 10 do | |
1019 | table.insert(new.points, verlet.new("Point", a + (i * inc))) | |
1020 | end | |
1021 | for i = 2, #new.points do | |
1022 | table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i])) | |
1023 | end | |
1024 | return new | |
1025 | end | |
1026 | end | |
1027 | ||
1028 | local tris = {} | |
1029 | local triParts = {} | |
1030 | ||
1031 | local function GetDiscoColor(hue) | |
1032 | local section = hue % 1 * 3 | |
1033 | local secondary = 0.5 * math.pi * (section % 1) | |
1034 | if section < 1 then | |
1035 | return Color3.new(0, 0, 0) | |
1036 | elseif section < 2 then | |
1037 | return Color3.new(0, 0, 0) | |
1038 | else | |
1039 | return Color3.new(0, 0, 0) | |
1040 | end | |
1041 | end | |
1042 | ||
1043 | local function setupPart(part) | |
1044 | part.Anchored = true | |
1045 | part.FormFactor = 3 | |
1046 | part.CanCollide = false | |
1047 | part.TopSurface = 10 | |
1048 | part.BottomSurface = 10 | |
1049 | part.LeftSurface = 10 | |
1050 | part.RightSurface = 10 | |
1051 | part.FrontSurface = 10 | |
1052 | part.BackSurface = 10 | |
1053 | part.Material = "Neon" | |
1054 | local m = Instance.new("SpecialMesh", part) | |
1055 | m.MeshType = "Wedge" | |
1056 | m.Scale = Vector3.new(0.2, 1, 1) | |
1057 | return part | |
1058 | end | |
1059 | ||
1060 | local function CFrameFromTopBack(at, top, back) | |
1061 | local right = top:Cross(back) | |
1062 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1063 | end | |
1064 | ||
1065 | local function drawTri(parent, a, b, c) | |
1066 | local this = {} | |
1067 | local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part")) | |
1068 | local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part")) | |
1069 | function this:Set(a, b, c) | |
1070 | local ab, bc, ca = b-a, c-b, a-c | |
1071 | local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude | |
1072 | local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm)) | |
1073 | local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm)) | |
1074 | local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam)) | |
1075 | if edg1 < edg2 then | |
1076 | if edg1 >= edg3 then | |
1077 | a, b, c = c, a, b | |
1078 | ab, bc, ca = ca, ab, bc | |
1079 | abm = cam | |
1080 | end | |
1081 | else | |
1082 | if edg2 < edg3 then | |
1083 | a, b, c = b, c, a | |
1084 | ab, bc, ca = bc, ca, ab | |
1085 | abm = bcm | |
1086 | else | |
1087 | a, b, c = c, a, b | |
1088 | ab, bc, ca = ca, ab, bc | |
1089 | abm = cam | |
1090 | end | |
1091 | end | |
1092 | ||
1093 | local len1 = -ca:Dot(ab)/abm | |
1094 | local len2 = abm - len1 | |
1095 | local width = (ca + ab.unit*len1).magnitude | |
1096 | ||
1097 | local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit) | |
1098 | ||
1099 | if len1 > 0.2 then | |
1100 | mPart1.Parent = parent | |
1101 | mPart1.Size = Vector3.new(0.2, width, len1) | |
1102 | mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
1103 | else | |
1104 | mPart1.Parent = nil | |
1105 | end | |
1106 | ||
1107 | if len2 > 0.2 then | |
1108 | mPart2.Parent = parent | |
1109 | mPart2.Size = Vector3.new(0.2, width, len2) | |
1110 | mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
1111 | else | |
1112 | mPart2.Parent = nil | |
1113 | end | |
1114 | end | |
1115 | function this:SetProperty(prop, value) | |
1116 | mPart1[prop] = value | |
1117 | mPart2[prop] = value | |
1118 | end | |
1119 | this:Set(a, b, c) | |
1120 | function this:Destroy() | |
1121 | mPart1:Destroy() | |
1122 | mPart2:Destroy() | |
1123 | end | |
1124 | this.p1 = mPart1 | |
1125 | this.p2 = mPart2 | |
1126 | this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time()))) | |
1127 | this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time()))) | |
1128 | return this | |
1129 | end | |
1130 | ||
1131 | function verlet.draw(object, id) | |
1132 | if object.class == "Point" then | |
1133 | local part = parts[id] | |
1134 | part.BrickColor = BrickColor.new(255, 0, 0) | |
1135 | part.Transparency = 0 | |
1136 | part.formFactor = 3 | |
1137 | part.Anchored = true | |
1138 | part.CanCollide = false | |
1139 | part.TopSurface = 0 | |
1140 | part.BottomSurface = 0 | |
1141 | part.Size = Vector3.new(0.35, 0.35, 0.35) | |
1142 | part.Material = "Neon" | |
1143 | part.CFrame = CFrame.new(object.position) | |
1144 | part.Parent = torso | |
1145 | return part | |
1146 | elseif object.class == "Link" then | |
1147 | local part = parts[id] | |
1148 | local dist = (object.point1.position - object.point2.position).magnitude | |
1149 | part.Size = Vector3.new(0.2, 0.2, dist) | |
1150 | part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5) | |
1151 | part.Parent = torso | |
1152 | return part | |
1153 | end | |
1154 | end | |
1155 | ||
1156 | function verlet.clear() | |
1157 | for _, v in pairs(workspace:GetChildren()) do | |
1158 | if v.Name == "Part" then | |
1159 | v:Destroy() | |
1160 | end | |
1161 | end | |
1162 | end | |
1163 | ||
1164 | local points = {} | |
1165 | local links = {} | |
1166 | ||
1167 | for x = 0, 2 do | |
1168 | points[x] = {} | |
1169 | for y = 0, 3 do | |
1170 | points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4)) | |
1171 | points[x][y].fixed = y == 0 | |
1172 | end | |
1173 | end | |
1174 | ||
1175 | for x = 1, 2 do | |
1176 | for y = 0, 3 do | |
1177 | links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08) | |
1178 | end | |
1179 | end | |
1180 | ||
1181 | for x = 0, 2 do | |
1182 | for y = 1, 3 do | |
1183 | links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03) | |
1184 | end | |
1185 | end | |
1186 | ||
1187 | render:connect(function() | |
1188 | for x = 0, 2 do | |
1189 | for y = 0, 3 do | |
1190 | if y == 0 then | |
1191 | points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p | |
1192 | else | |
1193 | points[x][y]:step() | |
1194 | end | |
1195 | end | |
1196 | end | |
1197 | for i = 1, #links do | |
1198 | links[i]:step() | |
1199 | end | |
1200 | for i = 1, #tris do | |
1201 | triParts[#triParts + 1] = tris[i].p1 | |
1202 | triParts[#triParts + 1] = tris[i].p2 | |
1203 | end | |
1204 | tris = {} | |
1205 | for x = 1, 2 do | |
1206 | for y = 1, 3 do | |
1207 | tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position) | |
1208 | tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position) | |
1209 | end | |
1210 | end | |
1211 | end) |