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1 | import pygame | |
2 | import copy | |
3 | ||
4 | ||
5 | class Brick(pygame.sprite.Sprite): | |
6 | def __init__(self, x, y, health): | |
7 | super(Brick, self).__init__() | |
8 | self.original_image = pygame.image.load("images/brick.png") | |
9 | self.rect = pygame.Rect(x, y, 96, 48) | |
10 | self.health = health | |
11 | ||
12 | # refresh | |
13 | def refresh(self): | |
14 | color_mask = 0 | |
15 | if self.health == 3: | |
16 | color_mask = (128, 0, 0) | |
17 | if self.health == 2: | |
18 | color_mask = (0, 0, 128) | |
19 | if self.health == 1: | |
20 | color_mask = (0, 128, 0) | |
21 | self.image = copy.copy(self.original_image) | |
22 | self.image.fill(color_mask, special_flags=pygame.BLEND_ADD) | |
23 | ||
24 | def update(self): | |
25 | self.refresh() | |
26 | ||
27 | # method used when colliding with a ball | |
28 | def hit(self): | |
29 | self.health -= 1 | |
30 | if self.health <= 0: | |
31 | self.kill() | |
32 |