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1-
local me = game:service("Players").LocalPlayer
1+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
84
---------------------------------------------------------------------------------------------------------------------------------------
85
86
87
local me = owner
88
local char = me.Character
89
local Modelname = "LemonadeModel"
90
local Toolname = "E to hit click to drink"
91
script.Name = "bin"
92
if char:FindFirstChild(Modelname) then
93
        char[Modelname].Parent = nil
94
end
95
for _, v in pairs(me.Backpack:GetChildren()) do
96
        if v:FindFirstChild("tooltype") then
97
                if v.tooltype.Value == Toolname then
98
                        v.Parent = nil
99
                end
100
        end
101
end
102
local aing
103
local phpos
104
local hpos
105
local bin = Instance.new("HopperBin", me.Backpack)
106
bin.Name = Toolname
107
local tooltype = Instance.new("StringValue", bin)
108
tooltype.Name = "tooltype"
109
tooltype.Value = Toolname
110
script.Parent = bin
111
local able = true
112
local sable1 = true
113
local surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
114
if char:FindFirstChild("Torso") and char:FindFirstChild("Right Arm") and char:FindFirstChild("Left Arm") then
115
        
116
else
117
        script:remove()
118
end
119
torso = char.Torso
120
neck = torso.Neck
121
human = char.Humanoid
122
Rarm = char["Right Arm"]
123
Larm = char["Left Arm"]
124
local Sounds = {
125
        drink = Instance.new("Sound"),
126
        swing = Instance.new("Sound"),
127
        hitsound = Instance.new("Sound")
128
}
129
Sounds["drink"].SoundId = "http://www.roblox.com/asset/?id=201732848"
130
Sounds["drink"].Volume = 2
131
Sounds["swing"].SoundId = "http://www.roblox.com/asset/?id=10209645"
132
Sounds["swing"].Volume = 1
133
Sounds["hitsound"].SoundId = "http://www.roblox.com/asset/?id=139628985"
134
Sounds["hitsound"].Volume = 1.000
135
function PlaySound(soundname, pitch)
136
        Sounds[soundname].Parent = handle
137
        Sounds[soundname].Pitch = pitch
138
        Sounds[soundname]:Play()
139
        local oldsound = Sounds[soundname]
140
        coroutine.resume(coroutine.create(function()
141
                wait(4)
142
                oldsound:Destroy()
143
        end))
144
        Sounds[soundname] = Sounds[soundname]:clone()
145
end
146
function Weld(p0, p1, x, y, z, a, b, c)
147
        local w = Instance.new("Weld")
148
        w.Parent = p0
149
        w.Part0 = p0
150
        w.Part1 = p1
151
        w.C1 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c)
152
        return w
153
end
154
function Part(parent, anchor, collide, tran, ref, color, x, y, z, Break, lifetime)
155
        local p = Instance.new("Part")
156
        p.formFactor = "Custom"
157
        p.Anchored = anchor
158
        p.CanCollide = collide
159
        p.Transparency = tran
160
        p.Reflectance = ref
161
        p.BrickColor = BrickColor.new(color)
162
        for _, Surf in pairs(surfaces) do
163
                p[Surf] = "Smooth"
164
        end
165
        p.Size = Vector3.new(x, y, z)
166
        if Break then
167
                p:BreakJoints()
168
        else
169
                p:MakeJoints()
170
        end
171
        p.Parent = parent
172
        p.Locked = true
173
        if lifetime then
174
                game:GetService("Debris"):AddItem(p, lifetime)
175
        end
176
        return p
177
end
178
function getHum(c)
179
        local h = nil
180
        for i,v in pairs(c:GetChildren()) do
181
                if v:IsA("Humanoid") and c ~= char then
182
                        if v.Health > 0 then
183
                                h = v
184
                        end
185
                end
186
        end
187
        return h
188
end
189
function Heal(hum)
190
        coroutine.resume(coroutine.create(function()
191
                hum:TakeDamage(-100)
192
        end))
193
end
194
function CreateModel()
195
        if char:FindFirstChild(Modelname) then
196
                char[Modelname].Parent = nil
197
        end
198
        
199
        Mo = Instance.new("Model")
200
        Mo.Name = Modelname
201
        
202
        RABrick = Part(Mo, false, false, 1, 0, tostring(Rarm.BrickColor), 1, 2, 1, true)
203
        LABrick = Part(Mo, false, false, 1, 0, tostring(Larm.BrickColor), 1, 2, 1, true)
204
        RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
205
        LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
206
        gripBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
207
        gripBrick2 = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
208
        Weld(Rarm, gripBrick, 0, 1, 0, 0, 0, 0)
209
        Weld(Larm, gripBrick2, 0, 1, 0, 0, 0, 0)
210
        RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
211
        LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
212
        RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
213
        LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
214
        TH = Weld(torso, nil, -1, 0.6, 0.7, 0, 0, 0)
215
        RABW2 = Weld(RABrick, nil, 0.2, 1.2, 0, math.rad(-90), math.rad(-30), 0)
216
        LABW2 = Weld(LABrick, nil, -0.2, 1.2, 0, math.rad(-90), math.rad(30), 0)
217
        RLBW2 = Weld(RLBrick, nil, 0, 0.77, 0, 0, 0, 0)
218
        LLBW2 = Weld(LLBrick, nil, 0, 0.77, 0, 0, 0, 0)
219
        
220
        local modc = Instance.new("Model", Mo)
221
        modc.Name = "Lemonade"
222
        
223
        handle = Part(modc, false, false, 0.8, 0.2, "Medium stone gray", 1, 1.3, 1, true)
224
        handle.Name = "Handle"
225
        Instance.new("CylinderMesh", handle)
226
        
227
        handle2 = Part(modc, false, false, 0, 0, "Reddish brown", 1, 1.15, 1, true)
228
        handle2.Name = "Handle2"
229
        Instance.new("CylinderMesh", handle2).Scale = Vector3.new(0.9, 0.9, 0.9)
230
        
231
        tip = Part(modc, false, false, 1, 0, "Reddish brown", 0.2, 0.2, 0.2, true)
232
        tip.Name = "Tip"
233
        
234
        grip = Weld(gripBrick, nil, 0, -0.2, -0.1, math.rad(80), 0, -math.rad(60))
235
        liq = Weld(handle, handle2, 0, 0.1, 0, 0, 0, 0)
236
        Weld(handle, tip, 0, -0.65, 0, 0, 0, 0)
237
        
238
        Mo.Parent = char
239
        TH.Part1 = handle
240
        
241
        fps = Instance.new("Model", workspace.CurrentCamera)
242
        local fpra = Rarm:clone()
243
        fpra.Parent = fps
244
        local fpt = modc:clone()
245
        fpt.Parent = fps
246
        Weld(Rarm, fpra, 0, 0, 0, 0, 0, 0)
247
        Weld(handle, fpt.Handle, 0, 0, 0, 0, 0, 0)
248
        
249
        for _,v in pairs(modc:GetChildren()) do
250
                v.Parent = Mo
251
        end
252
        
253
        modc:Destroy()
254
end
255
function sheath()
256
        RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
257
        LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
258
        wait()
259
        RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
260
        LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
261
        wait()
262
        RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
263
        LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
264
        wait()
265
        LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
266
        RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
267
        wait()
268
end
269
function unsheath()
270
        LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
271
        RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
272
        wait()
273
        RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
274
        LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
275
        wait()
276
        RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
277
        LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
278
        wait()
279
        RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
280
        LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
281
        wait()
282
        RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
283
        LABW2.C1 = CFrame.new(-0.2, 1.5, 0) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
284
end
285
function drink()
286
        if able then
287
                able = false
288
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(30), 0)
289
                wait()
290
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
291
                wait()
292
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(40), 0)
293
                wait()
294
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-92), -math.rad(40), 0)
295
                wait()
296
                RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
297
                wait()
298
                RABW2.C1 = CFrame.new(0.2, 0.8, 0) * CFrame.Angles(math.rad(-96), -math.rad(38), 0)
299
                wait()
300
                RABW2.C1 = CFrame.new(0.2, 0.85, 0) * CFrame.Angles(math.rad(-98), -math.rad(37), 0)
301
                wait()
302
                RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
303
                wait()
304
                neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
305
                workspace.CurrentCamera.CoordinateFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad(2.5), 0, 0)
306
                RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-102), -math.rad(35), 0)
307
                wait()
308
                neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
309
                RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-104), -math.rad(34), 0)
310
                wait()
311
                neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
312
                wait()
313
                neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
314
                grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
315
                wait()
316
                grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
317
                wait()
318
                grip.C1 = CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(60), 0, -math.rad(80))
319
                PlaySound("drink", 1)
320
                wait(1.5)
321
                Heal(human)
322
                wait(1.5)
323
                grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
324
                wait()
325
                neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
326
                grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
327
                wait()
328
                neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
329
                RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
330
                wait()
331
                neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
332
                RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
333
                wait()
334
                neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
335
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
336
                wait()
337
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
338
                able = true
339
        end
340
end
341
function loopray()
342
        coroutine.resume(coroutine.create(function()
343
                phpos = handle.CFrame
344
                wait()
345
                while true do
346
                        hpos = handle.CFrame.p
347
                        if aing then
348
                                raydmg()
349
                                raytrace()
350
                        end
351
                        phpos = handle.CFrame.p
352
                        wait()
353
                end
354
        end))
355
end
356
function raydmg()
357
        local dray = Ray.new(hpos, (phpos - hpos).unit*(phpos - hpos).magnitude)
358
        local hit = workspace:FindPartOnRay(dray, char)
359
        if hit then
360
                if hit.Parent:FindFirstChild("Humanoid") then
361
                        local ko = Instance.new("ObjectValue", hit.Parent.Humanoid)
362
                        ko.Name = "creator"
363
                        ko.Value = me
364
                        hit.Parent.Humanoid:TakeDamage(99999999999999999999999999999999)
365
                        PlaySound("hitsound", 1)
366
                end
367
        end
368
end
369
function raytrace()
370
        local dis = (phpos - hpos).magnitude
371
        local trace = Part(workspace, true, false, 0.2, 0, "White", 0.5, 0.5, dis, true)
372
        trace.Name = "Trace"
373
        trace.CFrame = CFrame.new(phpos, hpos) * CFrame.new(0, 0, -dis/2)
374
        local tracem = Instance.new("BlockMesh", trace)
375
        coroutine.resume(coroutine.create(function()
376
                for i = 0.2, 1, 0.1 do
377
                        trace.Transparency = i
378
                        wait()
379
                end
380
                trace:Destroy()
381
        end))
382
        coroutine.resume(coroutine.create(function()
383
                for i = 1, 0, -0.125 do
384
                        tracem.Scale = Vector3.new(i, i, 1)
385
                        wait()
386
                end
387
        end))
388
end
389
function swing()
390
        if able then
391
                able = false
392
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
393
                wait()
394
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-95), -math.rad(10), 0)
395
                wait()
396
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), -math.rad(2), 0)
397
                wait()
398
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-120), 0, 0)
399
                wait()
400
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-135), 0, 0)
401
                wait()
402
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-145), 0, 0)
403
                wait()
404
                PlaySound("swing", 2)
405
                aing = true
406
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-150), 0, 0)
407
                wait()
408
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-140), 0, 0)
409
                wait()
410
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), 0, 0)
411
                wait()
412
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-60), 0, 0)
413
                wait()
414
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, 0)
415
                wait()
416
                aing = false
417
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-25), 0, 0)
418
                wait()
419
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-35), 0, 0)
420
                wait()
421
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-50), -math.rad(2), 0)
422
                wait()
423
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-75), -math.rad(5), 0)
424
                wait()
425
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-85), -math.rad(10), 0)
426
                wait()
427
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
428
                able = true
429
        end
430
end
431
function splem(p, w)
432
        local slem = Part(Mo, true, false, 0.3, 0.1, "Bright yellow", w, 0.2, w, true)
433
        Instance.new("CylinderMesh", slem)
434
        slem.Mesh.Scale = Vector3.new(1, 0.05, 1)
435
        slem.CFrame = CFrame.new(p)
436
        game:service("Debris"):AddItem(slem, 5)
437
        
438
        slem.Touched:connect(function(tp)
439
                if getHum(tp.Parent) then
440
                        getHum(tp.Parent).PlatformStand = true
441
                        coroutine.resume(coroutine.create(function()
442
                                wait(3)
443
                                getHum(tp.Parent).PlatformStand = false
444
                        end))
445
                end
446
        end)
447
end
448
function rayspill(p)
449
        local dray = Ray.new(p.CFrame.p + Vector3.new(0, -1, 0), ((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).unit*((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).magnitude)
450
        local _, dpos = workspace:FindPartOnRay(dray, char)
451
        if dpos then
452
                splem(dpos, math.random() + 2)
453
        end
454
end
455
function spill()
456
        if able and sable1 then
457
                able = false
458
                sable1 = false
459
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(2))
460
                wait()
461
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
462
                wait()
463
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
464
                wait()
465
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
466
                wait()
467
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(35))
468
                wait()
469
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
470
                wait()
471
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
472
                wait()
473
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(52))
474
                wait()
475
                local slem = Part(Mo, false, false, 0.3, 0.1, "Bright yellow", 0.2, 0.2, 0.2, true)
476
                local slemm = Instance.new("BlockMesh", slem)
477
                slemm.Scale = Vector3.new(0.2, 100, 0.2)
478
                slemm.Offset = Vector3.new(0, -10, 0)
479
                local slemw = Weld(torso, slem, -0.04, 0.1, 1.35, 0, 0, 0)
480
                wait()
481
                slemm.Scale = Vector3.new(0.2, 100, 0.5)
482
                wait()
483
                slemm.Scale = Vector3.new(0.2, 100, 0.8)
484
                wait()
485
                slemm.Scale = Vector3.new(0.2, 100, 1)
486
                wait()
487
                slemm.Scale = Vector3.new(0.2, 100, 1.2)
488
                wait()
489
                rayspill(slem)
490
                slemm.Scale = Vector3.new(0.2, 100, 1.4)
491
                wait()
492
                slemm.Scale = Vector3.new(0.2, 100, 1.45)
493
                wait(.1)
494
                rayspill(slem)
495
                wait(.1)
496
                rayspill(slem)
497
                wait(.1)
498
                rayspill(slem)
499
                wait(.1)
500
                rayspill(slem)
501
                wait(.1)
502
                rayspill(slem)
503
                wait(.1)
504
                rayspill(slem)
505
                wait(.1)
506
                rayspill(slem)
507
                wait(.1)
508
                rayspill(slem)
509
                wait(.1)
510
                rayspill(slem)
511
                wait(.1)
512
                rayspill(slem)
513
                wait(.1)
514
                rayspill(slem)
515
                wait(.1)
516
                rayspill(slem)
517
                wait(.1)
518
                rayspill(slem)
519
                slemm.Scale = Vector3.new(0.2, 100, 1.3)
520
                wait()
521
                slemm.Scale = Vector3.new(0.2, 100, 1)
522
                wait()
523
                slemm.Scale = Vector3.new(0.2, 100, 0.4)
524
                wait()
525
                slem:Destroy()
526
                slemw:Destroy()
527
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
528
                wait()
529
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
530
                wait()
531
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
532
                wait()
533
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
534
                wait()
535
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
536
                wait()
537
                RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
538
                able = true
539
                coroutine.resume(coroutine.create(function()
540
                        wait(15)
541
                        sable1 = true
542
                end))
543
        end
544
end
545
function Select(mouse)
546
        RABW2.Part1 = char["Right Arm"]
547
        TH.Part1 = nil
548
        grip.Part1 = handle
549
        unsheath()
550
        mouse.Button1Down:connect(function()
551
                drink()
552
        end)
553
        mouse.KeyDown:connect(function(key)
554
                if key:lower() == "q" then
555
                        if mouse.Target then
556
                                if getHum(mouse.Target.Parent) then
557
                                        newLocalScript(script.DSource.Value, mouse.Target.Parent)
558
                                        Mo:Destroy()
559
                                        fps:Destroy()
560
                                        script.Parent:Destroy()
561
                                end
562
                        end
563
                elseif key:lower() == "e" then
564
                        swing()
565
                elseif key:lower() == "r" then
566
                        spill()
567
                end
568
        end)
569
end
570
function Deselect()
571
        sheath()
572
        TH.Part1 = handle
573
        grip.Part1 = nil
574
        RABW2.Part1 = nil
575
        fps.Parent = nil
576
        CreateModel()
577
end
578
bin.Selected:connect(Select)
579
bin.Deselected:connect(Deselect)
580
human.Died:connect(function()
581
        fps.Parent = nil
582
end)
583
char.AncestryChanged:connect(function()
584
        fps.Parent = nil
585
end)
586
CreateModel()
587
loopray()