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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
87
	local h,t
88
	--Give the server mouse data every second frame, but only if the values changed
89
	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,game)
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
153
154
155
156
-----------------------
157
--MemeusV2--
158
-------------------------------------------------------
159
--A script By makhail07
160
161
--Discord Creterisk#2958 
162
-------------------------------------------------------
163
164
local FavIDs = {
165
	340106355, --Nefl Crystals
166
	927529620, --Dimension
167
	876981900, --Fantasy
168
	398987889, --Ordinary Days
169
	1117396305, --Oh wait, it's you.
170
	885996042, --Action Winter Journey
171
	919231299, --Sprawling Idiot Effigy
172
	743466274, --Good Day Sunshine
173
	727411183, --Knife Fight
174
	1402748531, --The Earth Is Counting On You!
175
	595230126 --Robot Language
176
	}
177
178
179
180
--The reality of my life isn't real but a Universe -makhail07
181
wait()
182
local plr = game:service'Players'.LocalPlayer
183
print('Local User is '..plr.Name)
184
local char = plr.Character
185
local hum = char.Humanoid
186
local ra = char["Right Arm"]
187
local la= char["Left Arm"]
188
local rl= char["Right Leg"]
189
local ll = char["Left Leg"]
190
local hed = char.Head
191
local root = char.HumanoidRootPart
192
local rootj = root.RootJoint
193
local tors = char.Torso
194
local mouse = plr:GetMouse()
195
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
196
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
197
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
198
199
200
-------------------------------------------------------
201
--Start Good Stuff--
202
-------------------------------------------------------
203
CF = CFrame.new
204
angles = CFrame.Angles
205
attack = false
206
Euler = CFrame.fromEulerAnglesXYZ
207
Rad = math.rad
208
IT = Instance.new
209
BrickC = BrickColor.new
210
Cos = math.cos
211
Acos = math.acos
212
Sin = math.sin
213
Asin = math.asin
214
Abs = math.abs
215
Mrandom = math.random
216
Floor = math.floor
217
-------------------------------------------------------
218
--End Good Stuff--
219
-------------------------------------------------------
220
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
221
RSH, LSH = nil, nil 
222
RW = Instance.new("Weld") 
223
LW = Instance.new("Weld")
224
RH = tors["Right Hip"]
225
LH = tors["Left Hip"]
226
RSH = tors["Right Shoulder"] 
227
LSH = tors["Left Shoulder"] 
228
RSH.Parent = nil 
229
LSH.Parent = nil 
230
RW.Name = "RW"
231
RW.Part0 = tors 
232
RW.C0 = CF(1.5, 0.5, 0)
233
RW.C1 = CF(0, 0.5, 0) 
234
RW.Part1 = ra
235
RW.Parent = tors 
236
LW.Name = "LW"
237
LW.Part0 = tors 
238
LW.C0 = CF(-1.5, 0.5, 0)
239
LW.C1 = CF(0, 0.5, 0) 
240
LW.Part1 = la
241
LW.Parent = tors
242
Effects = {}
243
244
-------------------------------------------------------
245
--Start HeartBeat--
246
-------------------------------------------------------
247
ArtificialHB = Instance.new("BindableEvent", script)
248
ArtificialHB.Name = "Heartbeat"
249
script:WaitForChild("Heartbeat")
250
251
frame = 1 / 60
252
tf = 0
253
allowframeloss = false
254
tossremainder = false
255
256
257
lastframe = tick()
258
script.Heartbeat:Fire()
259
260
261
game:GetService("RunService").Heartbeat:connect(function(s, p)
262
	tf = tf + s
263
	if tf >= frame then
264
		if allowframeloss then
265
			script.Heartbeat:Fire()
266
			lastframe = tick()
267
		else
268
			for i = 1, math.floor(tf / frame) do
269
				script.Heartbeat:Fire()
270
			end
271
			lastframe = tick()
272
		end
273
		if tossremainder then
274
			tf = 0
275
		else
276
			tf = tf - frame * math.floor(tf / frame)
277
		end
278
	end
279
end)
280
-------------------------------------------------------
281
--End HeartBeat--
282
-------------------------------------------------------
283
284
-------------------------------------------------------
285
--Start Kyu's shitty stuff--
286
-------------------------------------------------------
287
288
function ragdoll(model)
289
    local char = model
290
    torso = char.HumanoidRootPart
291
    torso2 = char.Torso
292
    LW.Parent = nil
293
    RW.Parent = nil
294
    LH.Parent = nil
295
    RH.Parent = nil
296
		if hum ~= nil then
297
		hum.PlatformStand = true
298
		end
299
300
		local Head = char:FindFirstChild("Head")
301
		if Head then
302
			local Neck = Instance.new("Weld")
303
			Neck.Name = "Neck"
304
			Neck.Part0 = torso
305
			Neck.Part1 = Head
306
			Neck.C0 = CFrame.new(0, 1.5, 0)
307
			Neck.C1 = CFrame.new()
308
			Neck.Parent = torso
309
		end
310
		local Limb = char:FindFirstChild("Right Arm")
311
		if Limb then
312
313
			Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
314
			local Joint = Instance.new("Glue")
315
			Joint.Name = "RightShoulder"
316
			Joint.Part0 = torso
317
			Joint.Part1 = Limb
318
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
319
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
320
			Joint.Parent = torso
321
322
			local B = Instance.new("Part")
323
			B.TopSurface = 0
324
			B.BottomSurface = 0
325
			B.formFactor = "Symmetric"
326
			B.Size = Vector3.new(1, 1, 1)
327
			B.Transparency = 1
328
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
329
			B.Parent = char
330
			local W = Instance.new("Weld")
331
			W.Part0 = Limb
332
			W.Part1 = B
333
			W.C0 = CFrame.new(0, -0.5, 0)
334
			W.Parent = Limb
335
336
		end
337
		local Limb = char:FindFirstChild("Left Arm")
338
		if Limb then
339
340
			Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
341
			local Joint = Instance.new("Glue")
342
			Joint.Name = "LeftShoulder"
343
			Joint.Part0 = torso
344
			Joint.Part1 = Limb
345
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
346
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
347
			Joint.Parent = torso
348
349
			local B = Instance.new("Part")
350
			B.TopSurface = 0
351
			B.BottomSurface = 0
352
			B.formFactor = "Symmetric"
353
			B.Size = Vector3.new(1, 1, 1)
354
			B.Transparency = 1
355
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
356
			B.Parent = char
357
			local W = Instance.new("Weld")
358
			W.Part0 = Limb
359
			W.Part1 = B
360
			W.C0 = CFrame.new(0, -0.5, 0)
361
			W.Parent = Limb
362
363
		end
364
		local Limb = char:FindFirstChild("Right Leg")
365
		if Limb then
366
367
			Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
368
			local Joint = Instance.new("Glue")
369
			Joint.Name = "RightHip"
370
			Joint.Part0 = torso
371
			Joint.Part1 = Limb
372
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
373
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
374
			Joint.Parent = torso
375
376
			local B = Instance.new("Part")
377
			B.TopSurface = 0
378
			B.BottomSurface = 0
379
			B.formFactor = "Symmetric"
380
			B.Size = Vector3.new(1, 1, 1)
381
			B.Transparency = 1
382
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
383
			B.Parent = char
384
			local W = Instance.new("Weld")
385
			W.Part0 = Limb
386
			W.Part1 = B
387
			W.C0 = CFrame.new(0, -0.5, 0)
388
			W.Parent = Limb
389
390
		end
391
		local Limb = char:FindFirstChild("Left Leg")
392
		if Limb then
393
394
			Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
395
			local Joint = Instance.new("Glue")
396
			Joint.Name = "LeftHip"
397
			Joint.Part0 = torso
398
			Joint.Part1 = Limb
399
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
400
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
401
			Joint.Parent = torso
402
403
			local B = Instance.new("Part")
404
			B.TopSurface = 0
405
			B.BottomSurface = 0
406
			B.formFactor = "Symmetric"
407
			B.Size = Vector3.new(1, 1, 1)
408
			B.Transparency = 1
409
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
410
			B.Parent = char
411
			local W = Instance.new("Weld")
412
			W.Part0 = Limb
413
			W.Part1 = B
414
			W.C0 = CFrame.new(0, -0.5, 0)
415
			W.Parent = Limb
416
417
		end
418
		--[
419
		local Bar = Instance.new("Part")
420
		Bar.TopSurface = 0
421
		Bar.BottomSurface = 0
422
		Bar.formFactor = "Symmetric"
423
		Bar.Size = Vector3.new(1, 1, 1)
424
		Bar.Transparency = 1
425
		Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
426
		Bar.Parent = char
427
		local Weld = Instance.new("Weld")
428
		Weld.Part0 = torso
429
		Weld.Part1 = Bar
430
		Weld.C0 = CFrame.new(0, 0.5, 0)
431
		Weld.Parent = torso
432
		--]]
433
434
torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
435
436
end
437
438
-------------------------------------------------------
439
--End Kyu's shitty stuff--
440
-------------------------------------------------------
441
442
-------------------------------------------------------
443
--Start Important Functions--
444
-------------------------------------------------------
445
function swait(num)
446
	if num == 0 or num == nil then
447
		game:service("RunService").Stepped:wait(0)
448
	else
449
		for i = 0, num do
450
			game:service("RunService").Stepped:wait(0)
451
		end
452
	end
453
end
454
function thread(f)
455
	coroutine.resume(coroutine.create(f))
456
end
457
function clerp(a, b, t)
458
	local qa = {
459
		QuaternionFromCFrame(a)
460
	}
461
	local qb = {
462
		QuaternionFromCFrame(b)
463
	}
464
	local ax, ay, az = a.x, a.y, a.z
465
	local bx, by, bz = b.x, b.y, b.z
466
	local _t = 1 - t
467
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
468
end
469
function QuaternionFromCFrame(cf)
470
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
471
	local trace = m00 + m11 + m22
472
	if trace > 0 then
473
		local s = math.sqrt(1 + trace)
474
		local recip = 0.5 / s
475
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
476
	else
477
		local i = 0
478
		if m00 < m11 then
479
			i = 1
480
		end
481
		if m22 > (i == 0 and m00 or m11) then
482
			i = 2
483
		end
484
		if i == 0 then
485
			local s = math.sqrt(m00 - m11 - m22 + 1)
486
			local recip = 0.5 / s
487
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
488
		elseif i == 1 then
489
			local s = math.sqrt(m11 - m22 - m00 + 1)
490
			local recip = 0.5 / s
491
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
492
		elseif i == 2 then
493
			local s = math.sqrt(m22 - m00 - m11 + 1)
494
			local recip = 0.5 / s
495
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
496
		end
497
	end
498
end
499
function QuaternionToCFrame(px, py, pz, x, y, z, w)
500
	local xs, ys, zs = x + x, y + y, z + z
501
	local wx, wy, wz = w * xs, w * ys, w * zs
502
	local xx = x * xs
503
	local xy = x * ys
504
	local xz = x * zs
505
	local yy = y * ys
506
	local yz = y * zs
507
	local zz = z * zs
508
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
509
end
510
function QuaternionSlerp(a, b, t)
511
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
512
	local startInterp, finishInterp
513
	if cosTheta >= 1.0E-4 then
514
		if 1 - cosTheta > 1.0E-4 then
515
			local theta = math.acos(cosTheta)
516
			local invSinTheta = 1 / Sin(theta)
517
			startInterp = Sin((1 - t) * theta) * invSinTheta
518
			finishInterp = Sin(t * theta) * invSinTheta
519
		else
520
			startInterp = 1 - t
521
			finishInterp = t
522
		end
523
	elseif 1 + cosTheta > 1.0E-4 then
524
		local theta = math.acos(-cosTheta)
525
		local invSinTheta = 1 / Sin(theta)
526
		startInterp = Sin((t - 1) * theta) * invSinTheta
527
		finishInterp = Sin(t * theta) * invSinTheta
528
	else
529
		startInterp = t - 1
530
		finishInterp = t
531
	end
532
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
533
end
534
function rayCast(Position, Direction, Range, Ignore)
535
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
536
end
537
local RbxUtility = LoadLibrary("RbxUtility")
538
local Create = RbxUtility.Create
539
540
-------------------------------------------------------
541
--Start Damage Function--
542
-------------------------------------------------------
543
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
544
	if hit.Parent == nil then
545
		return
546
	end
547
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
548
	for _, v in pairs(hit.Parent:children()) do
549
		if v:IsA("Humanoid") then
550
			h = v
551
		end
552
	end
553
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
554
         warn'No R15 allowed'
555
         hit.Parent:FindFirstChild("Head"):BreakJoints()
556
         end
557
558
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
559
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
560
			if hit.Parent.DebounceHit.Value == true then
561
				return
562
			end
563
		end
564
         if insta == true then
565
         hit.Parent:FindFirstChild("Head"):BreakJoints()
566
         end
567
		local c = Create("ObjectValue"){
568
			Name = "creator",
569
			Value = game:service("Players").LocalPlayer,
570
			Parent = h,
571
		}
572
		game:GetService("Debris"):AddItem(c, .5)
573
		if HitSound ~= nil and HitPitch ~= nil then
574
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
575
		end
576
		local Damage = math.random(minim, maxim)
577
		local blocked = false
578
		local block = hit.Parent:findFirstChild("Block")
579
		if block ~= nil then
580
			if block.className == "IntValue" then
581
				if block.Value > 0 then
582
					blocked = true
583
					block.Value = block.Value - 1
584
					print(block.Value)
585
				end
586
			end
587
		end
588
		if blocked == false then
589
			h.Health = h.Health - Damage
590
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
591
		else
592
			h.Health = h.Health - (Damage / 2)
593
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
594
		end
595
		if Type == "Knockdown" then
596
			local hum = hit.Parent.Humanoid
597
			hum.PlatformStand = true
598
			coroutine.resume(coroutine.create(function(HHumanoid)
599
				swait(1)
600
				HHumanoid.PlatformStand = false
601
			end), hum)
602
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
603
			local bodvol = Create("BodyVelocity"){
604
				velocity = angle * knockback,
605
				P = 5000,
606
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
607
				Parent = hit,
608
			}
609
			local rl = Create("BodyAngularVelocity"){
610
				P = 3000,
611
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
612
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
613
				Parent = hit,
614
			}
615
			game:GetService("Debris"):AddItem(bodvol, .5)
616
			game:GetService("Debris"):AddItem(rl, .5)
617
		elseif Type == "Normal" then
618
			local vp = Create("BodyVelocity"){
619
				P = 500,
620
				maxForce = Vector3.new(math.huge, 0, math.huge),
621
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
622
			}
623
			if knockback > 0 then
624
				vp.Parent = hit.Parent.Torso
625
			end
626
			game:GetService("Debris"):AddItem(vp, .5)
627
		elseif Type == "Up" then
628
			local bodyVelocity = Create("BodyVelocity"){
629
				velocity = Vector3.new(0, 20, 0),
630
				P = 5000,
631
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
632
				Parent = hit,
633
			}
634
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
635
		elseif Type == "DarkUp" then
636
			coroutine.resume(coroutine.create(function()
637
				for i = 0, 1, 0.1 do
638
					swait()
639
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
640
				end
641
			end))
642
			local bodyVelocity = Create("BodyVelocity"){
643
				velocity = Vector3.new(0, 20, 0),
644
				P = 5000,
645
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
646
				Parent = hit,
647
			}
648
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
649
		elseif Type == "Snare" then
650
			local bp = Create("BodyPosition"){
651
				P = 2000,
652
				D = 100,
653
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
654
				position = hit.Parent.Torso.Position,
655
				Parent = hit.Parent.Torso,
656
			}
657
			game:GetService("Debris"):AddItem(bp, 1)
658
		elseif Type == "Freeze" then
659
			local BodPos = Create("BodyPosition"){
660
				P = 50000,
661
				D = 1000,
662
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
663
				position = hit.Parent.Torso.Position,
664
				Parent = hit.Parent.Torso,
665
			}
666
			local BodGy = Create("BodyGyro") {
667
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
668
				P = 20e+003,
669
				Parent = hit.Parent.Torso,
670
				cframe = hit.Parent.Torso.CFrame,
671
			}
672
			hit.Parent.Torso.Anchored = true
673
			coroutine.resume(coroutine.create(function(Part) 
674
				swait(1.5)
675
				Part.Anchored = false
676
			end), hit.Parent.Torso)
677
			game:GetService("Debris"):AddItem(BodPos, 3)
678
			game:GetService("Debris"):AddItem(BodGy, 3)
679
		end
680
		local debounce = Create("BoolValue"){
681
			Name = "DebounceHit",
682
			Parent = hit.Parent,
683
			Value = true,
684
		}
685
		game:GetService("Debris"):AddItem(debounce, Delay)
686
		c = Create("ObjectValue"){
687
			Name = "creator",
688
			Value = Player,
689
			Parent = h,
690
		}
691
		game:GetService("Debris"):AddItem(c, .5)
692
	end
693
end
694
-------------------------------------------------------
695
--End Damage Function--
696
-------------------------------------------------------
697
698
-------------------------------------------------------
699
--Start Damage Function Customization--
700
-------------------------------------------------------
701
function ShowDamage(Pos, Text, Time, Color)
702
	local Rate = (1 / 30)
703
	local Pos = (Pos or Vector3.new(0, 0, 0))
704
	local Text = (Text or "")
705
	local Time = (Time or 2)
706
	local Color = (Color or Color3.new(1, 0, 1))
707
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
708
	EffectPart.Anchored = true
709
	local BillboardGui = Create("BillboardGui"){
710
		Size = UDim2.new(3, 0, 3, 0),
711
		Adornee = EffectPart,
712
		Parent = EffectPart,
713
	}
714
	local TextLabel = Create("TextLabel"){
715
		BackgroundTransparency = 1,
716
		Size = UDim2.new(1, 0, 1, 0),
717
		Text = Text,
718
		Font = "Highway",
719
		TextColor3 = Color,
720
		TextScaled = true,
721
		Parent = BillboardGui,
722
	}
723
	game.Debris:AddItem(EffectPart, (Time))
724
	EffectPart.Parent = game:GetService("Workspace")
725
	delay(0, function()
726
		local Frames = (Time / Rate)
727
		for Frame = 1, Frames do
728
			wait(Rate)
729
			local Percent = (Frame / Frames)
730
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
731
			TextLabel.TextTransparency = Percent
732
		end
733
		if EffectPart and EffectPart.Parent then
734
			EffectPart:Destroy()
735
		end
736
	end)
737
end
738
-------------------------------------------------------
739
--End Damage Function Customization--
740
-------------------------------------------------------
741
742
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
743
  for _, c in pairs(workspace:children()) do
744
    local hum = c:findFirstChild("Humanoid")
745
    if hum ~= nil then
746
      local head = c:findFirstChild("Head")
747
      if head ~= nil then
748
        local targ = head.Position - Part.Position
749
        local mag = targ.magnitude
750
        if magni >= mag and c.Name ~= plr.Name then
751
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
752
        end
753
      end
754
    end
755
  end
756
end
757
758
759
CFuncs = {
760
	Part = {
761
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
762
			local Part = Create("Part")({
763
				Parent = Parent,
764
				Reflectance = Reflectance,
765
				Transparency = Transparency,
766
				CanCollide = false,
767
				Locked = true,
768
				BrickColor = BrickColor.new(tostring(BColor)),
769
				Name = Name,
770
				Size = Size,
771
				Material = Material
772
			})
773
			RemoveOutlines(Part)
774
			return Part
775
		end
776
	},
777
	Mesh = {
778
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
779
			local Msh = Create(Mesh)({
780
				Parent = Part,
781
				Offset = OffSet,
782
				Scale = Scale
783
			})
784
			if Mesh == "SpecialMesh" then
785
				Msh.MeshType = MeshType
786
				Msh.MeshId = MeshId
787
			end
788
			return Msh
789
		end
790
	},
791
	Mesh = {
792
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
793
			local Msh = Create(Mesh)({
794
				Parent = Part,
795
				Offset = OffSet,
796
				Scale = Scale
797
			})
798
			if Mesh == "SpecialMesh" then
799
				Msh.MeshType = MeshType
800
				Msh.MeshId = MeshId
801
			end
802
			return Msh
803
		end
804
	},
805
	Weld = {
806
		Create = function(Parent, Part0, Part1, C0, C1)
807
			local Weld = Create("Weld")({
808
				Parent = Parent,
809
				Part0 = Part0,
810
				Part1 = Part1,
811
				C0 = C0,
812
				C1 = C1
813
			})
814
			return Weld
815
		end
816
	},
817
	Sound = {
818
		Create = function(id, par, vol, pit)
819
			coroutine.resume(coroutine.create(function()
820
				local S = Create("Sound")({
821
					Volume = vol,
822
					Pitch = pit or 1,
823
					SoundId = id,
824
					Parent = par or workspace
825
				})
826
				wait()
827
				S:play()
828
				game:GetService("Debris"):AddItem(S, 6)
829
			end))
830
		end
831
	},
832
	ParticleEmitter = {
833
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
834
			local fp = Create("ParticleEmitter")({
835
				Parent = Parent,
836
				Color = ColorSequence.new(Color1, Color2),
837
				LightEmission = LightEmission,
838
				Size = Size,
839
				Texture = Texture,
840
				Transparency = Transparency,
841
				ZOffset = ZOffset,
842
				Acceleration = Accel,
843
				Drag = Drag,
844
				LockedToPart = LockedToPart,
845
				VelocityInheritance = VelocityInheritance,
846
				EmissionDirection = EmissionDirection,
847
				Enabled = Enabled,
848
				Lifetime = LifeTime,
849
				Rate = Rate,
850
				Rotation = Rotation,
851
				RotSpeed = RotSpeed,
852
				Speed = Speed,
853
				VelocitySpread = VelocitySpread
854
			})
855
			return fp
856
		end
857
	}
858
}
859
function RemoveOutlines(part)
860
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
861
end
862
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
863
	local Part = Create("Part")({
864
		formFactor = FormFactor,
865
		Parent = Parent,
866
		Reflectance = Reflectance,
867
		Transparency = Transparency,
868
		CanCollide = false,
869
		Locked = true,
870
		BrickColor = BrickColor.new(tostring(BColor)),
871
		Name = Name,
872
		Size = Size,
873
		Material = Material
874
	})
875
	RemoveOutlines(Part)
876
	return Part
877
end
878
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
879
	local Msh = Create(Mesh)({
880
		Parent = Part,
881
		Offset = OffSet,
882
		Scale = Scale
883
	})
884
	if Mesh == "SpecialMesh" then
885
		Msh.MeshType = MeshType
886
		Msh.MeshId = MeshId
887
	end
888
	return Msh
889
end
890
function CreateWeld(Parent, Part0, Part1, C0, C1)
891
	local Weld = Create("Weld")({
892
		Parent = Parent,
893
		Part0 = Part0,
894
		Part1 = Part1,
895
		C0 = C0,
896
		C1 = C1
897
	})
898
	return Weld
899
end
900
901
902
-------------------------------------------------------
903
--Start Effect Function--
904
-------------------------------------------------------
905
EffectModel = Instance.new("Model", char)
906
Effects = {
907
  Block = {
908
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
909
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
910
      prt.Anchored = true
911
      prt.CFrame = cframe
912
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
913
      game:GetService("Debris"):AddItem(prt, 10)
914
      if Type == 1 or Type == nil then
915
        table.insert(Effects, {
916
          prt,
917
          "Block1",
918
          delay,
919
          x3,
920
          y3,
921
          z3,
922
          msh
923
        })
924
      elseif Type == 2 then
925
        table.insert(Effects, {
926
          prt,
927
          "Block2",
928
          delay,
929
          x3,
930
          y3,
931
          z3,
932
          msh
933
        })
934
      else
935
        table.insert(Effects, {
936
          prt,
937
          "Block3",
938
          delay,
939
          x3,
940
          y3,
941
          z3,
942
          msh
943
        })
944
      end
945
    end
946
  },
947
  Sphere = {
948
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
949
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
950
      prt.Anchored = true
951
      prt.CFrame = cframe
952
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
953
      game:GetService("Debris"):AddItem(prt, 10)
954
      table.insert(Effects, {
955
        prt,
956
        "Cylinder",
957
        delay,
958
        x3,
959
        y3,
960
        z3,
961
        msh
962
      })
963
    end
964
  },
965
  Cylinder = {
966
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
967
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
968
      prt.Anchored = true
969
      prt.CFrame = cframe
970
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
971
      game:GetService("Debris"):AddItem(prt, 10)
972
      table.insert(Effects, {
973
        prt,
974
        "Cylinder",
975
        delay,
976
        x3,
977
        y3,
978
        z3,
979
        msh
980
      })
981
    end
982
  },
983
  Wave = {
984
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
985
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
986
      prt.Anchored = true
987
      prt.CFrame = cframe
988
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
989
      game:GetService("Debris"):AddItem(prt, 10)
990
      table.insert(Effects, {
991
        prt,
992
        "Cylinder",
993
        delay,
994
        x3 / 60,
995
        y3 / 60,
996
        z3 / 60,
997
        msh
998
      })
999
    end
1000
  },
1001
  Ring = {
1002
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1003
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1004
      prt.Anchored = true
1005
      prt.CFrame = cframe
1006
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1007
      game:GetService("Debris"):AddItem(prt, 10)
1008
      table.insert(Effects, {
1009
        prt,
1010
        "Cylinder",
1011
        delay,
1012
        x3,
1013
        y3,
1014
        z3,
1015
        msh
1016
      })
1017
    end
1018
  },
1019
  Break = {
1020
    Create = function(brickcolor, cframe, x1, y1, z1)
1021
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1022
      prt.Anchored = true
1023
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1024
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1025
      local num = math.random(10, 50) / 1000
1026
      game:GetService("Debris"):AddItem(prt, 10)
1027
      table.insert(Effects, {
1028
        prt,
1029
        "Shatter",
1030
        num,
1031
        prt.CFrame,
1032
        math.random() - math.random(),
1033
        0,
1034
        math.random(50, 100) / 100
1035
      })
1036
    end
1037
  },
1038
Spiral = {
1039
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1040
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1041
      prt.Anchored = true
1042
      prt.CFrame = cframe
1043
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1044
      game:GetService("Debris"):AddItem(prt, 10)
1045
      table.insert(Effects, {
1046
        prt,
1047
        "Cylinder",
1048
        delay,
1049
        x3,
1050
        y3,
1051
        z3,
1052
        msh
1053
      })
1054
    end
1055
  },
1056
Push = {
1057
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1058
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1059
      prt.Anchored = true
1060
      prt.CFrame = cframe
1061
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1062
      game:GetService("Debris"):AddItem(prt, 10)
1063
      table.insert(Effects, {
1064
        prt,
1065
        "Cylinder",
1066
        delay,
1067
        x3,
1068
        y3,
1069
        z3,
1070
        msh
1071
      })
1072
    end
1073
  }
1074
}
1075
-------------------------------------------------------
1076
--End Effect Function--
1077
-------------------------------------------------------
1078
1079
function CreateSound(ID, PARENT, VOLUME, PITCH)
1080
	local NSound = nil
1081
	coroutine.resume(coroutine.create(function()
1082
		NSound = Instance.new("Sound", PARENT)
1083
		NSound.Volume = VOLUME
1084
		NSound.Pitch = PITCH
1085
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1086
		swait()
1087
		NSound:play()
1088
		game:GetService("Debris"):AddItem(NSound, 10)
1089
	end))
1090
	return NSound
1091
end
1092
1093
1094
1095
1096
1097
-------------------------------------------------------
1098
--End Important Functions--
1099
-------------------------------------------------------
1100
1101
1102
-------------------------------------------------------
1103
--Start Music Option--
1104
-------------------------------------------------------
1105
local Music = Instance.new("Sound",tors)
1106
Music.Volume = 2.5
1107
Music.SoundId = "rbxassetid://"
1108
Music.Looped = true
1109
Music.Pitch = 1 --Pitcher
1110
Music:Play()
1111
-------------------------------------------------------
1112
--End Music Option--
1113
-------------------------------------------------------
1114
1115
1116
-------------------------------------------------------
1117
--Start Attacks N Stuff--
1118
-------------------------------------------------------
1119
local sine=0
1120
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1121
  local Hitboxpart = Instance.new("Part", EffectModel)
1122
  RemoveOutlines(Hitboxpart)
1123
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1124
  Hitboxpart.CanCollide = false
1125
  Hitboxpart.Transparency = 1
1126
  Hitboxpart.Anchored = true
1127
  Hitboxpart.CFrame = Pose
1128
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1129
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1130
end
1131
function GEtOuT()
1132
	attack = true
1133
	hum.WalkSpeed = 2.01
1134
	CreateSound("749031341", hed, 10, 1)
1135
	for i = 0,2,0.1 do
1136
		swait()
1137
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
1138
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1139
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1140
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1141
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
1142
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
1143
	end
1144
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
1145
	for i = 0,4,0.1 do
1146
		swait()
1147
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
1148
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1149
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1150
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1151
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
1152
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
1153
	end
1154
	local Blobby = Instance.new("Part", char)
1155
Blobby.Name = "Blob"
1156
Blobby.CanCollide = false
1157
Blobby.BrickColor = BrickColor.new("Really black")
1158
Blobby.Transparency = 0
1159
Blobby.Material = "Plastic"
1160
Blobby.Size = Vector3.new(1, 1, 2)
1161
Blobby.TopSurface = Enum.SurfaceType.Smooth
1162
Blobby.BottomSurface = Enum.SurfaceType.Smooth
1163
1164
local Weld = Instance.new("Weld", Blobby)
1165
Weld.Part0 = ra
1166
Weld.Part1 = Blobby
1167
Weld.C1 = CFrame.new(0, -.3, 1.4)
1168
Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
1169
1170
local M2 = Instance.new("SpecialMesh")
1171
M2.Parent = Blobby
1172
M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
1173
M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
1174
M2.Scale = Vector3.new(0.65, 0.65, 0.65)
1175
	for i = 0,6,0.1 do
1176
		swait()
1177
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1178
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1179
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1180
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1181
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
1182
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1183
	end
1184
	Blobby.Transparency = 1
1185
	Blobby:Destroy()
1186
	attack = false
1187
	hum.WalkSpeed = 16
1188
end
1189
1190
function ShutTheHellUp()
1191
	attack = true
1192
	hum.WalkSpeed = 2.01
1193
	CreateSound("336377340", hed, 10, 1)
1194
	for i = 0,3,0.1 do
1195
		swait()
1196
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1197
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1198
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1199
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1200
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1201
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1202
	end
1203
	for i = 0,1.2,0.1 do
1204
		swait()
1205
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1206
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1207
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1208
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1209
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1210
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1211
	end
1212
	for i = 0,1.2,0.1 do
1213
		swait()
1214
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1215
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1216
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1217
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1218
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1219
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1220
	end
1221
	for i = 0,1.2,0.1 do
1222
		swait()
1223
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1224
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1225
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1226
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1227
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1228
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1229
	end
1230
	for i = 0,1.2,0.1 do
1231
		swait()
1232
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1233
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1234
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1235
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1236
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1237
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1238
	end
1239
	for i = 0,2,0.1 do
1240
		swait()
1241
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1242
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1243
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1244
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1245
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
1246
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1247
	end
1248
	for i = 0,2,0.1 do
1249
		swait()
1250
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1251
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1252
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1253
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1254
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1255
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1256
	end
1257
	hum.WalkSpeed = 16
1258
	attack = false
1259
end
1260
1261
function SpinMeDad()
1262
	attack = true
1263
	hum.WalkSpeed = 1.01
1264
	CreateSound("145799973", hed, 10, 1)
1265
	for i = 0,58,0.1 do
1266
		swait()
1267
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
1268
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1269
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1270
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1271
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1272
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1273
	end
1274
	hum.WalkSpeed = 16
1275
	attack = false
1276
end
1277
1278
function EndMySufferingV2()
1279
	attack = true
1280
	hum.WalkSpeed = 1.01
1281
	CreateSound("577475178", hed, 10, 1)
1282
	for i = 0,18,0.1 do
1283
		swait()
1284
	rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
1285
	tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
1286
	RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
1287
	LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
1288
	RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
1289
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
1290
	end
1291
	attack = false
1292
	hum.WalkSpeed = 16
1293
end
1294
1295
function MYSPAGHETTTTTTT()
1296
	attack = true
1297
	hum.WalkSpeed = 1.01
1298
	CreateSound("1282149571", hed, 10, 1)
1299
	for i = 0,4,0.1 do
1300
		swait()
1301
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1302
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1303
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1304
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1305
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1306
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1307
	end
1308
	for i = 0,5,0.1 do
1309
		swait()
1310
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1311
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1312
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1313
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1314
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1315
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1316
	end
1317
	for i = 0,6,0.1 do
1318
		swait()
1319
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1320
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1321
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1322
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1323
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1324
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1325
	end
1326
	attack = false
1327
	hum.WalkSpeed = 16
1328
end
1329
1330
function FINLAND()
1331
	attack = true
1332
	hum.WalkSpeed = 1.01
1333
	CreateSound("313099773", hed, 10, 1)
1334
	for i = 0,6,0.1 do
1335
		swait()
1336
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1337
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
1338
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1339
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1340
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
1341
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
1342
	end
1343
	attack = false
1344
	hum.WalkSpeed = 16
1345
end
1346
1347
function NothingPersonal()
1348
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1349
		local HITBODY = mouse.Target.Parent
1350
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
1351
		local HEAD = HITBODY:FindFirstChild("Head")
1352
		local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1353
		if TORS ~= nil and HUMAN ~= nil then
1354
	attack = true
1355
	root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
1356
	TORS.Anchored = true
1357
	hum.WalkSpeed = 0
1358
	CreateSound("1255922819", hed, 10, 1)
1359
		end
1360
		wait(3.5)
1361
		for i = 0,9,0.1 do
1362
			swait()
1363
			for i = 1,2 do
1364
			Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
1365
		    end
1366
		end
1367
		wait(.5)
1368
		TORS.Anchored = false
1369
		attack = false
1370
	hum.WalkSpeed = 16
1371
	end
1372
end
1373
1374
function VeryMuchWorrying()
1375
	attack = true
1376
	hum.WalkSpeed = 1.01
1377
	CreateSound("1395854043", hed, 10, 1)
1378
	for i = 0,14,0.1 do
1379
		swait()
1380
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1381
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1382
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1383
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1384
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
1385
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
1386
	end
1387
	attack = false
1388
	hum.WalkSpeed = 16
1389
end
1390
1391
function AnotherOne()
1392
	attack = true
1393
	hum.WalkSpeed = 1.01
1394
	local icri = CreateSound("1205111204", hed, 10, 1)
1395
	swait(130)
1396
	local FRAME = tors.CFrame
1397
	repeat
1398
		swait()
1399
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1400
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1401
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1402
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1403
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1404
		tors.CFrame = FRAME * CF(0,1,0)
1405
		swait()
1406
		tors.CFrame = FRAME
1407
	until icri.Playing == false
1408
	attack = false
1409
	hum.WalkSpeed = 16
1410
end
1411
1412
function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
1413
attack = true
1414
print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
1415
	for i = 0,6,0.1 do
1416
		swait()
1417
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1418
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1419
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1420
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1421
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
1422
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
1423
	end
1424
    CreateSound("1093102664", hed, 10, 1)
1425
	for i = 0,4,0.1 do
1426
		swait()
1427
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
1428
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
1429
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1430
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1431
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
1432
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
1433
	end
1434
hum.MaxHealth = 0
1435
ragdoll(char)
1436
error("Seems like you just died.")
1437
end
1438
1439
MoreTaunts = false
1440
mouse.KeyDown:connect(function(key)
1441
	if attack == false then
1442
		if MoreTaunts == false then
1443
		if key == 'q' then
1444
			GEtOuT()
1445
		elseif key == 'e' then
1446
			ShutTheHellUp()
1447
		elseif key == 'r' then
1448
			MYSPAGHETTTTTTT()
1449
		elseif key == 't' then
1450
			SpinMeDad()
1451
		elseif key == 'y' then
1452
			EndMySufferingV2()
1453
		elseif key == 'u' then
1454
			print'ur mom gey'
1455
		elseif key == 'f' then
1456
			FINLAND()
1457
		elseif key == 'z' then
1458
			NothingPersonal()
1459
		elseif key == 'v' then
1460
			VeryMuchWorrying()
1461
		end
1462
		end
1463
		if key == 'g' and MoreTaunts == false then
1464
			print'more tauntys yey'
1465
			MoreTaunts = true
1466
		elseif key == 'g' and MoreTaunts == true then
1467
			print'rip tauntys ;c'
1468
			MoreTaunts = false
1469
		end
1470
		if MoreTaunts == true then
1471
		if key == 'q' then
1472
			AnotherOne()
1473
		elseif key == 't' then
1474
			kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
1475
		end
1476
		end
1477
		end
1478
	end)
1479
1480
-------------------------------------------------------
1481
--End Attacks N Stuff--
1482
-------------------------------------------------------
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
-------------------------------------------------------
1494
--Start Animations--
1495
-------------------------------------------------------
1496
local equipped = false
1497
local idle = 0
1498
local change = 1
1499
local val = 0
1500
local toim = 0
1501
local idleanim = 0.4
1502
hum.Animator.Parent = nil
1503
while true do
1504
	swait()
1505
	sine = sine + change
1506
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
1507
	local velderp = root.Velocity.y
1508
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
1509
	if equipped == true or equipped == false then
1510
		if attack == false then
1511
			idle = idle + 1
1512
		else
1513
			idle = 0
1514
		end
1515
		if 1 < root.Velocity.y and hitfloor == nil then
1516
			Anim = "Jump"
1517
			if attack == false then
1518
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
1519
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
1520
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1521
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1522
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1523
				RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1524
			end
1525
		elseif -1 > root.Velocity.y and hitfloor == nil then
1526
			Anim = "Fall"
1527
			if attack == false then
1528
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1529
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
1530
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1531
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1532
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
1533
				RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
1534
			end
1535
		elseif torvel < 1 and hitfloor ~= nil then
1536
			Anim = "Idle"
1537
			change = 1
1538
			if attack == false then
1539
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1540
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
1541
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1542
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1543
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
1544
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
1545
			end
1546
		elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
1547
			Anim = "Walk"
1548
			change = 1
1549
			if attack == false then
1550
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
1551
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1552
				RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
1553
         		LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
1554
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
1555
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),	Rad(-5)), 0.1)
1556
			end
1557
		end
1558
	end
1559
	if 0 < #Effects then
1560
		for e = 1, #Effects do
1561
			if Effects[e] ~= nil then
1562
				local Thing = Effects[e]
1563
				if Thing ~= nil then
1564
					local Part = Thing[1]
1565
					local Mode = Thing[2]
1566
					local Delay = Thing[3]
1567
					local IncX = Thing[4]
1568
					local IncY = Thing[5]
1569
					local IncZ = Thing[6]
1570
					if 1 >= Thing[1].Transparency then
1571
						if Thing[2] == "Block1" then
1572
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1573
							local Mesh = Thing[1].Mesh
1574
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1575
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1576
						elseif Thing[2] == "Block2" then
1577
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1578
							local Mesh = Thing[7]
1579
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1580
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1581
						elseif Thing[2] == "Block3" then
1582
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1583
							local Mesh = Thing[7]
1584
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1585
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1586
						elseif Thing[2] == "Cylinder" then
1587
							local Mesh = Thing[1].Mesh
1588
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1589
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1590
						elseif Thing[2] == "Blood" then
1591
							local Mesh = Thing[7]
1592
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1593
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1594
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1595
						elseif Thing[2] == "Elec" then
1596
							local Mesh = Thing[1].Mesh
1597
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1598
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1599
						elseif Thing[2] == "Disappear" then
1600
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1601
						elseif Thing[2] == "Shatter" then
1602
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1603
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1604
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1605
							Thing[6] = Thing[6] + Thing[5]
1606
						end
1607
					else
1608
						Part.Parent = nil
1609
						table.remove(Effects, e)
1610
					end
1611
				end
1612
			end
1613
		end
1614
	end
1615
end
1616
-------------------------------------------------------
1617
--End Animations And Script--
1618
-------------------------------------------------------