SHOW:
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- or go back to the newest paste.
1 | --whitelist-- | |
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | if game.Players.LocalPlayer.userId == 436044798 or game.Players.LocalPlayer.userId == 98888844 or game.Players.LocalPlayer.userId == 503666395 or game.Players.LocalPlayer.userId == 202752887 |
3 | - | --\\====================================================//-- |
3 | + | then |
4 | -- friend list | |
5 | print([[ | |
6 | ___________________________________ | |
7 | ||
8 | Whitelist system | |
9 | sawgamer1 | |
10 | nobodyspecial11 | |
11 | voyqgo | |
12 | ___________________________________ | |
13 | ]]) | |
14 | ||
15 | function checkfriendlist(model) | |
16 | local friend = true | |
17 | local target = nil | |
18 | if model.ClassName == "Player" then | |
19 | target = model | |
20 | else | |
21 | target = game:GetService("Players"):GetPlayerFromCharacter(model) | |
22 | end | |
23 | if target ~= nil then | |
24 | if target:IsFriendsWith(98888844) then friend = true end | |
25 | end | |
26 | return friend | |
27 | end | |
28 | ||
29 | if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Really blacklist") then | |
30 | warn("You're not whitelisted") | |
31 | --wait(5) | |
32 | --error("Script has been stopped.") | |
33 | end | |
34 | ||
35 | warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)") | |
36 | ||
37 | else | |
38 | while true do | |
39 | wait() | |
40 | local blind = Instance.new('ScreenGui') | |
41 | local user = game.Players.LocalPlayer | |
42 | blind.Parent = user.PlayerGui | |
43 | local scr = Instance.new('TextLabel') | |
44 | scr.Parent = blind | |
45 | scr.Text = "Ur not whitelisted "..game.Players.LocalPlayer.Name.." " | |
46 | scr.TextScaled = true | |
47 | scr.Font = Enum.Font.Arial | |
48 | scr.TextColor = BrickColor.new(0, 0, 255) | |
49 | scr.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294) | |
50 | scr.BorderColor3 = Color3.new(0, 0, 0) | |
51 | scr.Position = UDim2.new(0, 0, 0, 0) | |
52 | scr.Size = UDim2.new(1, 1, 1, 1) | |
53 | end | |
54 | end | |
55 | ||
56 | --Converted with ttyyuu12345's model to script plugin v4 | |
57 | function sandbox(var,func) | |
58 | local env = getfenv(func) | |
59 | local newenv = setmetatable({},{ | |
60 | __index = function(self,k) | |
61 | if k=="script" then | |
62 | return var | |
63 | else | |
64 | return env[k] | |
65 | end | |
66 | end, | |
67 | }) | |
68 | setfenv(func,newenv) | |
69 | return func | |
70 | end | |
71 | cors = {} | |
72 | mas = Instance.new("Model",game:GetService("Lighting")) | |
73 | LocalScript0 = Instance.new("LocalScript") | |
74 | ParticleEmitter1 = Instance.new("ParticleEmitter") | |
75 | ParticleEmitter2 = Instance.new("ParticleEmitter") | |
76 | BillboardGui3 = Instance.new("BillboardGui") | |
77 | TextLabel4 = Instance.new("TextLabel") | |
78 | TextLabel5 = Instance.new("TextLabel") | |
79 | ParticleEmitter6 = Instance.new("ParticleEmitter") | |
80 | LocalScript7 = Instance.new("LocalScript") | |
81 | NumberValue8 = Instance.new("NumberValue") | |
82 | NumberValue9 = Instance.new("NumberValue") | |
83 | BoolValue10 = Instance.new("BoolValue") | |
84 | ParticleEmitter11 = Instance.new("ParticleEmitter") | |
85 | ParticleEmitter12 = Instance.new("ParticleEmitter") | |
86 | ParticleEmitter13 = Instance.new("ParticleEmitter") | |
87 | ParticleEmitter14 = Instance.new("ParticleEmitter") | |
88 | ParticleEmitter15 = Instance.new("ParticleEmitter") | |
89 | ParticleEmitter16 = Instance.new("ParticleEmitter") | |
90 | ParticleEmitter17 = Instance.new("ParticleEmitter") | |
91 | ParticleEmitter18 = Instance.new("ParticleEmitter") | |
92 | ParticleEmitter19 = Instance.new("ParticleEmitter") | |
93 | ParticleEmitter20 = Instance.new("ParticleEmitter") | |
94 | Part21 = Instance.new("Part") | |
95 | SpecialMesh22 = Instance.new("SpecialMesh") | |
96 | Folder23 = Instance.new("Folder") | |
97 | CharacterMesh24 = Instance.new("CharacterMesh") | |
98 | CharacterMesh25 = Instance.new("CharacterMesh") | |
99 | CharacterMesh26 = Instance.new("CharacterMesh") | |
100 | CharacterMesh27 = Instance.new("CharacterMesh") | |
101 | CharacterMesh28 = Instance.new("CharacterMesh") | |
102 | Part29 = Instance.new("Part") | |
103 | SpecialMesh30 = Instance.new("SpecialMesh") | |
104 | LocalScript0.Name = "SearingEmperor" | |
105 | LocalScript0.Parent = ModuleScript2 | |
106 | table.insert(cors,sandbox(LocalScript0,function() | |
107 | ||
108 | wait(0.2) | |
109 | ||
110 | Player = game:GetService("Players").LocalPlayer | |
111 | PlayerGui = Player.PlayerGui | |
112 | Cam = workspace.CurrentCamera | |
113 | Backpack = Player.Backpack | |
114 | Character = Player.Character | |
115 | Humanoid = Character.Humanoid | |
116 | Mouse = Player:GetMouse() | |
117 | RootPart = Character["HumanoidRootPart"] | |
118 | Torso = Character["Torso"] | |
119 | Head = Character["Head"] | |
120 | RightArm = Character["Right Arm"] | |
121 | LeftArm = Character["Left Arm"] | |
122 | RightLeg = Character["Right Leg"] | |
123 | LeftLeg = Character["Left Leg"] | |
124 | RootJoint = RootPart["RootJoint"] | |
125 | Neck = Torso["Neck"] | |
126 | RightShoulder = Torso["Right Shoulder"] | |
127 | LeftShoulder = Torso["Left Shoulder"] | |
128 | RightHip = Torso["Right Hip"] | |
129 | LeftHip = Torso["Left Hip"] | |
130 | ||
131 | IT = Instance.new | |
132 | CF = CFrame.new | |
133 | VT = Vector3.new | |
134 | RAD = math.rad | |
135 | C3 = Color3.new | |
136 | UD2 = UDim2.new | |
137 | BRICKC = BrickColor.new | |
138 | ANGLES = CFrame.Angles | |
139 | EULER = CFrame.fromEulerAnglesXYZ | |
140 | COS = math.cos | |
141 | ACOS = math.acos | |
142 | SIN = math.sin | |
143 | ASIN = math.asin | |
144 | ABS = math.abs | |
145 | MRANDOM = math.random | |
146 | FLOOR = math.floor | |
147 | ||
148 | --//=================================\\ | |
149 | --|| USEFUL VALUES | |
150 | --\\=================================// | |
151 | ||
152 | Animation_Speed = 3 | |
153 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
154 | local Speed = 16 | |
155 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
156 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
157 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
158 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
159 | local DAMAGEMULTIPLIER = 1 | |
160 | local ANIM = "Idle" | |
161 | local ATTACK = false | |
162 | local EQUIPPED = false | |
163 | local HOLD = false | |
164 | local COMBO = 1 | |
165 | local Rooted = false | |
166 | local SINE = 0 | |
167 | local KEYHOLD = false | |
168 | local CHANGE = 2 / Animation_Speed | |
169 | local WALKINGANIM = false | |
170 | local VALUE1 = false | |
171 | local VALUE2 = false | |
172 | local ROBLOXIDLEANIMATION = IT("Animation") | |
173 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
174 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
175 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
176 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
177 | WEAPONGUI.Name = "Weapon GUI" | |
178 | local Weapon = IT("Model") | |
179 | Weapon.Name = "Adds" | |
180 | local Effects = IT("Folder", Weapon) | |
181 | Effects.Name = "Effects" | |
182 | local ANIMATOR = Humanoid.Animator | |
183 | local ANIMATE = Character.Animate | |
184 | local UNANCHOR = true | |
185 | ||
186 | --//=================================\\ | |
187 | --\\=================================// | |
188 | ||
189 | ||
190 | --//=================================\\ | |
191 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
192 | --\\=================================// | |
193 | ||
194 | ArtificialHB = Instance.new("BindableEvent", script) | |
195 | ArtificialHB.Name = "ArtificialHB" | |
196 | ||
197 | script:WaitForChild("ArtificialHB") | |
198 | ||
199 | frame = Frame_Speed | |
200 | tf = 0 | |
201 | allowframeloss = false | |
202 | tossremainder = false | |
203 | lastframe = tick() | |
204 | script.ArtificialHB:Fire() | |
205 | ||
206 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
207 | tf = tf + s | |
208 | if tf >= frame then | |
209 | if allowframeloss then | |
210 | script.ArtificialHB:Fire() | |
211 | lastframe = tick() | |
212 | else | |
213 | for i = 1, math.floor(tf / frame) do | |
214 | script.ArtificialHB:Fire() | |
215 | end | |
216 | lastframe = tick() | |
217 | end | |
218 | if tossremainder then | |
219 | tf = 0 | |
220 | else | |
221 | tf = tf - frame * math.floor(tf / frame) | |
222 | end | |
223 | end | |
224 | end) | |
225 | ||
226 | --//=================================\\ | |
227 | --\\=================================// | |
228 | ||
229 | --//=================================\\ | |
230 | --|| SOME FUNCTIONS | |
231 | --\\=================================// | |
232 | ||
233 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
234 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
235 | end | |
236 | ||
237 | function PositiveAngle(NUMBER) | |
238 | if NUMBER >= 0 then | |
239 | NUMBER = 0 | |
240 | end | |
241 | return NUMBER | |
242 | end | |
243 | ||
244 | function NegativeAngle(NUMBER) | |
245 | if NUMBER <= 0 then | |
246 | NUMBER = 0 | |
247 | end | |
248 | return NUMBER | |
249 | end | |
250 | ||
251 | function Swait(NUMBER) | |
252 | if NUMBER == 0 or NUMBER == nil then | |
253 | ArtificialHB.Event:wait() | |
254 | else | |
255 | for i = 1, NUMBER do | |
256 | ArtificialHB.Event:wait() | |
257 | end | |
258 | end | |
259 | end | |
260 | ||
261 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
262 | local NEWMESH = IT(MESH) | |
263 | if MESH == "SpecialMesh" then | |
264 | NEWMESH.MeshType = MESHTYPE | |
265 | if MESHID ~= "nil" and MESHID ~= "" then | |
266 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
267 | end | |
268 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
269 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
270 | end | |
271 | end | |
272 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
273 | NEWMESH.Scale = SCALE | |
274 | NEWMESH.Parent = PARENT | |
275 | return NEWMESH | |
276 | end | |
277 | ||
278 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
279 | local NEWPART = IT("Part") | |
280 | NEWPART.formFactor = FORMFACTOR | |
281 | NEWPART.Reflectance = REFLECTANCE | |
282 | NEWPART.Transparency = TRANSPARENCY | |
283 | NEWPART.CanCollide = false | |
284 | NEWPART.Locked = true | |
285 | NEWPART.Anchored = true | |
286 | if ANCHOR == false then | |
287 | NEWPART.Anchored = false | |
288 | end | |
289 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
290 | NEWPART.Name = NAME | |
291 | NEWPART.Size = SIZE | |
292 | NEWPART.Position = Torso.Position | |
293 | NEWPART.Material = MATERIAL | |
294 | NEWPART:BreakJoints() | |
295 | NEWPART.Parent = PARENT | |
296 | return NEWPART | |
297 | end | |
298 | ||
299 | local function weldBetween(a, b) | |
300 | local weldd = Instance.new("ManualWeld") | |
301 | weldd.Part0 = a | |
302 | weldd.Part1 = b | |
303 | weldd.C0 = CFrame.new() | |
304 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
305 | weldd.Parent = a | |
306 | return weldd | |
307 | end | |
308 | ||
309 | ||
310 | function QuaternionFromCFrame(cf) | |
311 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
312 | local trace = m00 + m11 + m22 | |
313 | if trace > 0 then | |
314 | local s = math.sqrt(1 + trace) | |
315 | local recip = 0.5 / s | |
316 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
317 | else | |
318 | local i = 0 | |
319 | if m11 > m00 then | |
320 | i = 1 | |
321 | end | |
322 | if m22 > (i == 0 and m00 or m11) then | |
323 | i = 2 | |
324 | end | |
325 | if i == 0 then | |
326 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
327 | local recip = 0.5 / s | |
328 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
329 | elseif i == 1 then | |
330 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
331 | local recip = 0.5 / s | |
332 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
333 | elseif i == 2 then | |
334 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
335 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
336 | end | |
337 | end | |
338 | end | |
339 | ||
340 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
341 | local xs, ys, zs = x + x, y + y, z + z | |
342 | local wx, wy, wz = w * xs, w * ys, w * zs | |
343 | local xx = x * xs | |
344 | local xy = x * ys | |
345 | local xz = x * zs | |
346 | local yy = y * ys | |
347 | local yz = y * zs | |
348 | local zz = z * zs | |
349 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
350 | end | |
351 | ||
352 | function QuaternionSlerp(a, b, t) | |
353 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
354 | local startInterp, finishInterp; | |
355 | if cosTheta >= 0.0001 then | |
356 | if (1 - cosTheta) > 0.0001 then | |
357 | local theta = ACOS(cosTheta) | |
358 | local invSinTheta = 1 / SIN(theta) | |
359 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
360 | finishInterp = SIN(t * theta) * invSinTheta | |
361 | else | |
362 | startInterp = 1 - t | |
363 | finishInterp = t | |
364 | end | |
365 | else | |
366 | if (1 + cosTheta) > 0.0001 then | |
367 | local theta = ACOS(-cosTheta) | |
368 | local invSinTheta = 1 / SIN(theta) | |
369 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
370 | finishInterp = SIN(t * theta) * invSinTheta | |
371 | else | |
372 | startInterp = t - 1 | |
373 | finishInterp = t | |
374 | end | |
375 | end | |
376 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
377 | end | |
378 | ||
379 | function Clerp(a, b, t) | |
380 | local qa = {QuaternionFromCFrame(a)} | |
381 | local qb = {QuaternionFromCFrame(b)} | |
382 | local ax, ay, az = a.x, a.y, a.z | |
383 | local bx, by, bz = b.x, b.y, b.z | |
384 | local _t = 1 - t | |
385 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
386 | end | |
387 | ||
388 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
389 | local frame = IT("Frame") | |
390 | frame.BackgroundTransparency = TRANSPARENCY | |
391 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
392 | frame.Position = POSITION | |
393 | frame.Size = SIZE | |
394 | frame.BackgroundColor3 = COLOR | |
395 | frame.BorderColor3 = BORDERCOLOR | |
396 | frame.Name = NAME | |
397 | frame.Parent = PARENT | |
398 | return frame | |
399 | end | |
400 | ||
401 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
402 | local label = IT("TextLabel") | |
403 | label.BackgroundTransparency = 1 | |
404 | label.Size = UD2(1, 0, 1, 0) | |
405 | label.Position = UD2(0, 0, 0, 0) | |
406 | label.TextColor3 = TEXTCOLOR | |
407 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
408 | label.TextTransparency = TRANSPARENCY | |
409 | label.FontSize = TEXTFONTSIZE | |
410 | label.Font = TEXTFONT | |
411 | label.BorderSizePixel = BORDERSIZEPIXEL | |
412 | label.TextScaled = false | |
413 | label.Text = TEXT | |
414 | label.Name = NAME | |
415 | label.Parent = PARENT | |
416 | return label | |
417 | end | |
418 | ||
419 | function NoOutlines(PART) | |
420 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
421 | end | |
422 | ||
423 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
424 | local NEWWELD = IT(TYPE) | |
425 | NEWWELD.Part0 = PART0 | |
426 | NEWWELD.Part1 = PART1 | |
427 | NEWWELD.C0 = C0 | |
428 | NEWWELD.C1 = C1 | |
429 | NEWWELD.Parent = PARENT | |
430 | return NEWWELD | |
431 | end | |
432 | ||
433 | local S = IT("Sound") | |
434 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
435 | local NEWSOUND = nil | |
436 | coroutine.resume(coroutine.create(function() | |
437 | NEWSOUND = S:Clone() | |
438 | NEWSOUND.Parent = PARENT | |
439 | NEWSOUND.Volume = VOLUME | |
440 | NEWSOUND.Pitch = PITCH | |
441 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
442 | NEWSOUND:play() | |
443 | if DOESLOOP == true then | |
444 | NEWSOUND.Looped = true | |
445 | else | |
446 | repeat wait(1) until NEWSOUND.Playing == false | |
447 | NEWSOUND:remove() | |
448 | end | |
449 | end)) | |
450 | return NEWSOUND | |
451 | end | |
452 | ||
453 | function CFrameFromTopBack(at, top, back) | |
454 | local right = top:Cross(back) | |
455 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
456 | end | |
457 | ||
458 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
459 | function WACKYEFFECT(Table) | |
460 | local TYPE = (Table.EffectType or "Sphere") | |
461 | local SIZE = (Table.Size or VT(1,1,1)) | |
462 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
463 | local TRANSPARENCY = (Table.Transparency or 0) | |
464 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
465 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
466 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
467 | local ROTATION1 = (Table.RotationX or 0) | |
468 | local ROTATION2 = (Table.RotationY or 0) | |
469 | local ROTATION3 = (Table.RotationZ or 0) | |
470 | local MATERIAL = (Table.Material or "Neon") | |
471 | local COLOR = (Table.Color or C3(1,1,1)) | |
472 | local TIME = (Table.Time or 45) | |
473 | local SOUNDID = (Table.SoundID or nil) | |
474 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
475 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
476 | coroutine.resume(coroutine.create(function() | |
477 | local PLAYSSOUND = false | |
478 | local SOUND = nil | |
479 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
480 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
481 | PLAYSSOUND = true | |
482 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
483 | end | |
484 | EFFECT.Color = COLOR | |
485 | local MSH = nil | |
486 | if TYPE == "Sphere" then | |
487 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
488 | elseif TYPE == "Block" then | |
489 | MSH = IT("BlockMesh",EFFECT) | |
490 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
491 | elseif TYPE == "Wave" then | |
492 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
493 | elseif TYPE == "Ring" then | |
494 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
495 | elseif TYPE == "Slash" then | |
496 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
497 | elseif TYPE == "Round Slash" then | |
498 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
499 | elseif TYPE == "Swirl" then | |
500 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
501 | elseif TYPE == "Skull" then | |
502 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
503 | elseif TYPE == "Crystal" then | |
504 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
505 | end | |
506 | if MSH ~= nil then | |
507 | local MOVESPEED = nil | |
508 | if MOVEDIRECTION ~= nil then | |
509 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
510 | end | |
511 | local GROWTH = SIZE - ENDSIZE | |
512 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
513 | if TYPE == "Block" then | |
514 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
515 | else | |
516 | EFFECT.CFrame = CFRAME | |
517 | end | |
518 | for LOOP = 1, TIME+1 do | |
519 | Swait() | |
520 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
521 | if TYPE == "Wave" then | |
522 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
523 | end | |
524 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
525 | if TYPE == "Block" then | |
526 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
527 | else | |
528 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
529 | end | |
530 | if MOVEDIRECTION ~= nil then | |
531 | local ORI = EFFECT.Orientation | |
532 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
533 | EFFECT.Orientation = ORI | |
534 | end | |
535 | end | |
536 | if PLAYSSOUND == false then | |
537 | EFFECT:remove() | |
538 | else | |
539 | repeat Swait() until SOUND.Playing == false | |
540 | EFFECT:remove() | |
541 | end | |
542 | else | |
543 | if PLAYSSOUND == false then | |
544 | EFFECT:remove() | |
545 | else | |
546 | repeat Swait() until SOUND.Playing == false | |
547 | EFFECT:remove() | |
548 | end | |
549 | end | |
550 | end)) | |
551 | end | |
552 | ||
553 | function MakeForm(PART,TYPE) | |
554 | if TYPE == "Cyl" then | |
555 | local MSH = IT("CylinderMesh",PART) | |
556 | elseif TYPE == "Ball" then | |
557 | local MSH = IT("SpecialMesh",PART) | |
558 | MSH.MeshType = "Sphere" | |
559 | elseif TYPE == "Wedge" then | |
560 | local MSH = IT("SpecialMesh",PART) | |
561 | MSH.MeshType = "Wedge" | |
562 | end | |
563 | end | |
564 | ||
565 | Debris = game:GetService("Debris") | |
566 | ||
567 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
568 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
569 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
570 | end | |
571 | ||
572 | function CharacterFade(COLOR,TIMER) | |
573 | coroutine.resume(coroutine.create(function() | |
574 | local FADE = IT("Model",Effects) | |
575 | for _, c in pairs(Character:GetChildren()) do | |
576 | if c.ClassName == "Part" and c ~= RootPart then | |
577 | local FADER = c:Clone() | |
578 | FADER.Color = COLOR | |
579 | FADER.CFrame = c.CFrame | |
580 | FADER.Parent = FADE | |
581 | FADER.Anchored = true | |
582 | FADER.Transparency = 0.25 | |
583 | FADER:BreakJoints() | |
584 | FADER.Material = "Glass" | |
585 | FADER:ClearAllChildren() | |
586 | if FADER.Name == "Head" then | |
587 | FADER.Size = VT(1,1,1) | |
588 | end | |
589 | end | |
590 | end | |
591 | local TRANS = 0.75/TIMER | |
592 | for i = 1, TIMER do | |
593 | Swait() | |
594 | for _, c in pairs(FADE:GetChildren()) do | |
595 | if c.ClassName == "Part" then | |
596 | c.Transparency = c.Transparency + TRANS | |
597 | end | |
598 | end | |
599 | end | |
600 | FADE:remove() | |
601 | end)) | |
602 | end | |
603 | ||
604 | local PE=Instance.new("ParticleEmitter") | |
605 | PE.LightEmission=0.3 | |
606 | PE.Size=NumberSequence.new(0) | |
607 | PE.Transparency=NumberSequence.new(0,1) | |
608 | PE.Rotation=NumberRange.new(0,360) | |
609 | PE.LockedToPart = false | |
610 | PE.Speed = NumberRange.new(0,0,0) | |
611 | PE.ZOffset = 0.3 | |
612 | PE.Rate = 999 | |
613 | PE.VelocitySpread = 25 | |
614 | PE.Name = "Particles" | |
615 | ||
616 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
617 | local particle = nil | |
618 | coroutine.resume(coroutine.create(function(PART) | |
619 | particle = PE:Clone() | |
620 | Swait() | |
621 | particle.Rate = 999 | |
622 | particle.Parent = art | |
623 | particle.Acceleration = accel | |
624 | if type == "Fire" then | |
625 | local EyeSizes={ | |
626 | NumberSequenceKeypoint.new(0,size,size/2), | |
627 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
628 | } | |
629 | particle.Size = NumberSequence.new(EyeSizes) | |
630 | elseif type == "Smoke" then | |
631 | local EyeSizes={ | |
632 | NumberSequenceKeypoint.new(0,size/5,0), | |
633 | NumberSequenceKeypoint.new(1,size*2,0.5) | |
634 | } | |
635 | particle.Size = NumberSequence.new(EyeSizes) | |
636 | elseif type == "Solid" then | |
637 | local EyeSizes={ | |
638 | NumberSequenceKeypoint.new(0,size,0), | |
639 | NumberSequenceKeypoint.new(1,size,0) | |
640 | } | |
641 | particle.Size = NumberSequence.new(EyeSizes) | |
642 | end | |
643 | particle.Lifetime=NumberRange.new(lifetime) | |
644 | particle.Drag = drag | |
645 | if locked == true then | |
646 | particle.LockedToPart = true | |
647 | end | |
648 | particle.Speed = NumberRange.new(speed*0.8,speed) | |
649 | particle.Texture = "http://www.roblox.com/asset/?id=1179557490" | |
650 | particle.Enabled = isenabledbydefault | |
651 | particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0)) | |
652 | end)) | |
653 | return particle | |
654 | end | |
655 | ||
656 | --//=================================\\ | |
657 | --|| RAGDOLL STUFF | |
658 | --\\=================================// | |
659 | ||
660 | function recurse(root,callback,i) | |
661 | i= i or 0 | |
662 | for _,v in pairs(root:GetChildren()) do | |
663 | i = i + 1 | |
664 | callback(i,v) | |
665 | ||
666 | if #v:GetChildren() > 0 then | |
667 | i = recurse(v,callback,i) | |
668 | end | |
669 | end | |
670 | ||
671 | return i | |
672 | end | |
673 | ||
674 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
675 | attachmentName = attachmentName.."RigAttachment" | |
676 | local constraint = Instance.new(className.."Constraint") | |
677 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
678 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
679 | constraint.Name = "RagdollConstraint"..part1.Name | |
680 | ||
681 | for _,propertyData in next,properties or {} do | |
682 | constraint[propertyData[1]] = propertyData[2] | |
683 | end | |
684 | ||
685 | constraint.Parent = character | |
686 | end | |
687 | ||
688 | function getAttachment0(character, attachmentName) | |
689 | for _,child in next,character:GetChildren() do | |
690 | local attachment = child:FindFirstChild(attachmentName) | |
691 | if attachment then | |
692 | return attachment | |
693 | end | |
694 | end | |
695 | end | |
696 | ||
697 | function ArtificialHitbox(Part) | |
698 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
699 | HITBOX.CanCollide = true | |
700 | HITBOX.CFrame = Part.CFrame | |
701 | weldBetween(Part,HITBOX) | |
702 | end | |
703 | ||
704 | function R15Ragdoll(character,KeepArms) | |
705 | character:BreakJoints() | |
706 | coroutine.resume(coroutine.create(function() | |
707 | recurse(character, function(_,v) | |
708 | if v:IsA("Attachment") then | |
709 | v.Axis = Vector3.new(0, 1, 0) | |
710 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
711 | v.Rotation = Vector3.new(0, 0, 0) | |
712 | end | |
713 | end) | |
714 | for _,child in next,character:GetChildren() do | |
715 | if child:IsA("Accoutrement") then | |
716 | for _,part in next,child:GetChildren() do | |
717 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
718 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
719 | local attachment0 = getAttachment0(character,attachment1.Name) | |
720 | if attachment0 and attachment1 then | |
721 | local constraint = Instance.new("HingeConstraint") | |
722 | constraint.Attachment0 = attachment0 | |
723 | constraint.Attachment1 = attachment1 | |
724 | constraint.LimitsEnabled = true | |
725 | constraint.UpperAngle = 0 | |
726 | constraint.LowerAngle = 0 | |
727 | constraint.Parent = character | |
728 | end | |
729 | ArtificialHitbox(part) | |
730 | elseif part.Name == "HumanoidRootPart" then | |
731 | part:remove() | |
732 | end | |
733 | end | |
734 | end | |
735 | end | |
736 | ||
737 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
738 | {"LimitsEnabled",true}; | |
739 | {"UpperAngle",5}; | |
740 | }) | |
741 | if character:FindFirstChild("Head") then | |
742 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
743 | {"LimitsEnabled",true}; | |
744 | {"UpperAngle",15}; | |
745 | }) | |
746 | end | |
747 | ||
748 | local handProperties = { | |
749 | {"LimitsEnabled", true}; | |
750 | {"UpperAngle",0}; | |
751 | {"LowerAngle",0}; | |
752 | } | |
753 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
754 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
755 | ||
756 | local shinProperties = { | |
757 | {"LimitsEnabled", true}; | |
758 | {"UpperAngle", 0}; | |
759 | {"LowerAngle", -75}; | |
760 | } | |
761 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
762 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
763 | ||
764 | local footProperties = { | |
765 | {"LimitsEnabled", true}; | |
766 | {"UpperAngle", 15}; | |
767 | {"LowerAngle", -45}; | |
768 | } | |
769 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
770 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
771 | if KeepArms == true then | |
772 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
773 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
774 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
775 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
776 | end | |
777 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
778 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
779 | Debris:AddItem(character,5) | |
780 | end)) | |
781 | end | |
782 | ||
783 | function Ragdoll(Character2,CharTorso,KeepArms) | |
784 | coroutine.resume(coroutine.create(function() | |
785 | Character2:BreakJoints() | |
786 | local hum = Character2:findFirstChild("Humanoid") | |
787 | hum:remove() | |
788 | local function Scan(ch) | |
789 | local e | |
790 | for e = 1,#ch do | |
791 | Scan(ch[e]:GetChildren()) | |
792 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
793 | ch[e]:remove() | |
794 | end | |
795 | end | |
796 | end | |
797 | local NEWHUM = IT("Humanoid") | |
798 | NEWHUM.Name = "Corpse" | |
799 | NEWHUM.Health = 0 | |
800 | NEWHUM.MaxHealth = 0 | |
801 | NEWHUM.PlatformStand = true | |
802 | NEWHUM.Parent = Character2 | |
803 | NEWHUM.DisplayDistanceType = "None" | |
804 | ||
805 | local ch = Character2:GetChildren() | |
806 | local i | |
807 | for i = 1,#ch do | |
808 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
809 | ch[i]:remove() | |
810 | end | |
811 | end | |
812 | ||
813 | local Torso2 = Character2.Torso | |
814 | local movevector = Vector3.new() | |
815 | ||
816 | if Torso2 then | |
817 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
818 | local Head = Character2:FindFirstChild("Head") | |
819 | if Head then | |
820 | local Neck = Instance.new("Weld") | |
821 | Neck.Name = "Neck" | |
822 | Neck.Part0 = Torso2 | |
823 | Neck.Part1 = Head | |
824 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
825 | Neck.C1 = CFrame.new() | |
826 | Neck.Parent = Torso2 | |
827 | ||
828 | end | |
829 | local Limb = Character2:FindFirstChild("Right Arm") | |
830 | if Limb and KeepArms == true then | |
831 | ||
832 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
833 | local Joint = Instance.new("Glue") | |
834 | Joint.Name = "RightShoulder" | |
835 | Joint.Part0 = Torso2 | |
836 | Joint.Part1 = Limb | |
837 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
838 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
839 | Joint.Parent = Torso2 | |
840 | ||
841 | local B = Instance.new("Part") | |
842 | B.TopSurface = 0 | |
843 | B.BottomSurface = 0 | |
844 | B.formFactor = "Symmetric" | |
845 | B.Size = Vector3.new(1, 1, 1) | |
846 | B.Transparency = 1 | |
847 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
848 | B.Parent = Character2 | |
849 | local W = Instance.new("Weld") | |
850 | W.Part0 = Limb | |
851 | W.Part1 = B | |
852 | W.C0 = CFrame.new(0, -0.5, 0) | |
853 | W.Parent = Limb | |
854 | ||
855 | end | |
856 | local Limb = Character2:FindFirstChild("Left Arm") | |
857 | if Limb and KeepArms == true then | |
858 | ||
859 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
860 | local Joint = Instance.new("Glue") | |
861 | Joint.Name = "LeftShoulder" | |
862 | Joint.Part0 = Torso2 | |
863 | Joint.Part1 = Limb | |
864 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
865 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
866 | Joint.Parent = Torso2 | |
867 | ||
868 | local B = Instance.new("Part") | |
869 | B.TopSurface = 0 | |
870 | B.BottomSurface = 0 | |
871 | B.formFactor = "Symmetric" | |
872 | B.Size = Vector3.new(1, 1, 1) | |
873 | B.Transparency = 1 | |
874 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
875 | B.Parent = Character2 | |
876 | local W = Instance.new("Weld") | |
877 | W.Part0 = Limb | |
878 | W.Part1 = B | |
879 | W.C0 = CFrame.new(0, -0.5, 0) | |
880 | W.Parent = Limb | |
881 | ||
882 | end | |
883 | local Limb = Character2:FindFirstChild("Right Leg") | |
884 | if Limb then | |
885 | ||
886 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
887 | local Joint = Instance.new("Glue") | |
888 | Joint.Name = "RightHip" | |
889 | Joint.Part0 = Torso2 | |
890 | Joint.Part1 = Limb | |
891 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
892 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
893 | Joint.Parent = Torso2 | |
894 | ||
895 | local B = Instance.new("Part") | |
896 | B.TopSurface = 0 | |
897 | B.BottomSurface = 0 | |
898 | B.formFactor = "Symmetric" | |
899 | B.Size = Vector3.new(1, 1, 1) | |
900 | B.Transparency = 1 | |
901 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
902 | B.Parent = Character2 | |
903 | local W = Instance.new("Weld") | |
904 | W.Part0 = Limb | |
905 | W.Part1 = B | |
906 | W.C0 = CFrame.new(0, -0.5, 0) | |
907 | W.Parent = Limb | |
908 | ||
909 | end | |
910 | local Limb = Character2:FindFirstChild("Left Leg") | |
911 | if Limb then | |
912 | ||
913 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
914 | local Joint = Instance.new("Glue") | |
915 | Joint.Name = "LeftHip" | |
916 | Joint.Part0 = Torso2 | |
917 | Joint.Part1 = Limb | |
918 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
919 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
920 | Joint.Parent = Torso2 | |
921 | ||
922 | local B = Instance.new("Part") | |
923 | B.TopSurface = 0 | |
924 | B.BottomSurface = 0 | |
925 | B.formFactor = "Symmetric" | |
926 | B.Size = Vector3.new(1, 1, 1) | |
927 | B.Transparency = 1 | |
928 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
929 | B.Parent = Character2 | |
930 | local W = Instance.new("Weld") | |
931 | W.Part0 = Limb | |
932 | W.Part1 = B | |
933 | W.C0 = CFrame.new(0, -0.5, 0) | |
934 | W.Parent = Limb | |
935 | ||
936 | end | |
937 | --[ | |
938 | local Bar = Instance.new("Part") | |
939 | Bar.TopSurface = 0 | |
940 | Bar.BottomSurface = 0 | |
941 | Bar.formFactor = "Symmetric" | |
942 | Bar.Size = Vector3.new(1, 1, 1) | |
943 | Bar.Transparency = 1 | |
944 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
945 | Bar.Parent = Character2 | |
946 | local Weld = Instance.new("Weld") | |
947 | Weld.Part0 = Torso2 | |
948 | Weld.Part1 = Bar | |
949 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
950 | Weld.Parent = Torso2 | |
951 | --]] | |
952 | end | |
953 | Character2.Parent = workspace | |
954 | Debris:AddItem(Character2,5) | |
955 | ||
956 | return Character2,Torso2 | |
957 | end)) | |
958 | end | |
959 | ||
960 | --//=================================\\ | |
961 | --|| WEAPON CREATION | |
962 | --\\=================================// | |
963 | ||
964 | local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0) | |
965 | DUST.ZOffset = 1 | |
966 | RightArm.Transparency = 1 | |
967 | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false) | |
968 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
969 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false) | |
970 | MakeForm(Sphere,"Ball") | |
971 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
972 | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false) | |
973 | MakeForm(LaserPart,"Ball") | |
974 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
975 | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false) | |
976 | MakeForm(Bump,"Ball") | |
977 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
978 | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false) | |
979 | MakeForm(BottomLaser,"Cyl") | |
980 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
981 | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
982 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
983 | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
984 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0)) | |
985 | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
986 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0)) | |
987 | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) | |
988 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0)) | |
989 | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) | |
990 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0)) | |
991 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false) | |
992 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0)) | |
993 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false) | |
994 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0)) | |
995 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) | |
996 | MakeForm(Part,"Cyl") | |
997 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
998 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) | |
999 | MakeForm(Part,"Cyl") | |
1000 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1001 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false) | |
1002 | MakeForm(Sphere,"Ball") | |
1003 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1004 | ||
1005 | for _, c in pairs(Weapon:GetChildren()) do | |
1006 | if c.ClassName == "Part" then | |
1007 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1008 | end | |
1009 | end | |
1010 | ||
1011 | local SKILLTEXTCOLOR = C3(1,0,0) | |
1012 | local SKILLFONT = "SciFi" | |
1013 | local SKILLTEXTSIZE = 5 | |
1014 | ||
1015 | Weapon.Parent = Character | |
1016 | ||
1017 | Humanoid.Died:connect(function() | |
1018 | ATTACK = true | |
1019 | end) | |
1020 | ||
1021 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1022 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1023 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1024 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1025 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1026 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1027 | ||
1028 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
1029 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
1030 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
1031 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
1032 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
1033 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
1034 | ||
1035 | --//=================================\\ | |
1036 | --|| ATTACK FUNCTIONS AND STUFF | |
1037 | --\\=================================// | |
1038 | ||
1039 | function Warp() | |
1040 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
1041 | if HITFLOOR then | |
1042 | CharacterFade(C3(0.5,0,0),50) | |
1043 | HITPOS = HITPOS + VT(0,3.5,0) | |
1044 | local POS = RootPart.Position | |
1045 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
1046 | CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false) | |
1047 | end | |
1048 | end | |
1049 | ||
1050 | function Dash() | |
1051 | ATTACK = true | |
1052 | Rooted = true | |
1053 | local SOUND = CreateSound(1165167610, Torso, 1, 1, true) | |
1054 | local LOOP = 0 | |
1055 | repeat | |
1056 | LOOP = LOOP + 1 | |
1057 | Swait() | |
1058 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace) | |
1059 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character) | |
1060 | if HITFLOOR then | |
1061 | CharacterFade(C3(0.5,0,0),35) | |
1062 | HITPOS = HITPOS + VT(0,3.5,0) | |
1063 | local POS = RootPart.Position | |
1064 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
1065 | RootPart.Velocity = VT(0,0,0) | |
1066 | RootPart.RotVelocity = VT(0,0,0) | |
1067 | end | |
1068 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1069 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1072 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1073 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1074 | until KEYHOLD == false | |
1075 | coroutine.resume(coroutine.create(function() | |
1076 | for i = 1, 20 do | |
1077 | Swait() | |
1078 | SOUND.Volume = SOUND.Volume - 1/20 | |
1079 | end | |
1080 | SOUND:remove() | |
1081 | end)) | |
1082 | if LOOP > 50 then | |
1083 | CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false) | |
1084 | for i = 1, 100 do | |
1085 | Swait() | |
1086 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3) | |
1087 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1088 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1089 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1091 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1092 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1093 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1094 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1095 | end | |
1096 | end | |
1097 | ATTACK = false | |
1098 | Rooted = false | |
1099 | end | |
1100 | ||
1101 | function LimbRip() | |
1102 | ATTACK = true | |
1103 | Rooted = false | |
1104 | local TARGET = nil | |
1105 | local ROOT = nil | |
1106 | local HUMAN = nil | |
1107 | local DIST = 4 | |
1108 | Speed = 12 | |
1109 | for i=0, 1, 0.1 / Animation_Speed do | |
1110 | Swait() | |
1111 | local CHILDREN = workspace:GetDescendants() | |
1112 | for index, CHILD in pairs(CHILDREN) do | |
1113 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1114 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1115 | if HUM then | |
1116 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1117 | if TORSO and HUM.Health > 0 then | |
1118 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1119 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1120 | ROOT = TORSO | |
1121 | HUMAN = HUM | |
1122 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1123 | end | |
1124 | end | |
1125 | end | |
1126 | end | |
1127 | end | |
1128 | if ROOT then | |
1129 | break | |
1130 | end | |
1131 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1132 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1133 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1134 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1135 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1136 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1137 | end | |
1138 | Speed = 16 | |
1139 | if ROOT then | |
1140 | CreateSound(305685800,Torso,5,1.3,false) | |
1141 | Rooted = true | |
1142 | local GORED = false | |
1143 | coroutine.resume(coroutine.create(function() | |
1144 | repeat | |
1145 | Swait() | |
1146 | ROOT.Anchored = true | |
1147 | until GORED == true | |
1148 | ROOT.Anchored = false | |
1149 | end)) | |
1150 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25) | |
1151 | if TARGET.Name == "Torso" then | |
1152 | local RARM = TARGET.Parent:FindFirstChild("Right Arm") | |
1153 | local LARM = TARGET.Parent:FindFirstChild("Left Arm") | |
1154 | if RARM and LARM then | |
1155 | for i=0, 1, 0.1 / Animation_Speed do | |
1156 | Swait() | |
1157 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1158 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1159 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1160 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1161 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1162 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1163 | end | |
1164 | for _, c in pairs(TARGET.Parent:GetDescendants()) do | |
1165 | if c:IsA("JointInstance") then | |
1166 | if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then | |
1167 | c:remove() | |
1168 | end | |
1169 | end | |
1170 | end | |
1171 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1172 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1173 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1174 | for i=0, 1, 0.1 / Animation_Speed do | |
1175 | Swait() | |
1176 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1180 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1182 | end | |
1183 | for i=0, 1, 0.1 / Animation_Speed do | |
1184 | Swait() | |
1185 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1186 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1187 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1188 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1189 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1190 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1191 | end | |
1192 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1193 | Swait() | |
1194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1198 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1200 | end | |
1201 | GORED = true | |
1202 | Ragdoll(TARGET.Parent,Torso) | |
1203 | if ROOT.Name ~= "Torso" then | |
1204 | ROOT:remove() | |
1205 | end | |
1206 | local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1207 | local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1208 | local bv = Instance.new("BodyVelocity",TARGET) | |
1209 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1210 | bv.velocity = TARGET.CFrame.lookVector*75 | |
1211 | Debris:AddItem(bv,0.05) | |
1212 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1213 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1214 | Swait() | |
1215 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1216 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1217 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1218 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1219 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1220 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1221 | end | |
1222 | for i=0, 1, 0.1 / Animation_Speed do | |
1223 | Swait() | |
1224 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1226 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
1227 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
1228 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1229 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1230 | end | |
1231 | local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
1232 | HITBOX.CFrame = RARM.CFrame | |
1233 | HITBOX.CanCollide = true | |
1234 | weldBetween(RARM,HITBOX) | |
1235 | local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
1236 | HITBOX.CFrame = LARM.CFrame | |
1237 | HITBOX.CanCollide = true | |
1238 | weldBetween(LARM,HITBOX) | |
1239 | RGRAB:remove() | |
1240 | LGRAB:remove() | |
1241 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1242 | Swait() | |
1243 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1247 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1248 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1249 | end | |
1250 | end | |
1251 | elseif TARGET.Name == "UpperTorso" then | |
1252 | if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then | |
1253 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1254 | Swait() | |
1255 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1256 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1257 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1258 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1259 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1260 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1261 | end | |
1262 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
1263 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1264 | local BLADE = true | |
1265 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0)) | |
1266 | coroutine.resume(coroutine.create(function() | |
1267 | repeat | |
1268 | Swait() | |
1269 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
1270 | until BLADE == false | |
1271 | SAWBLADE:remove() | |
1272 | end)) | |
1273 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
1274 | for i=0, 1, 0.1 / Animation_Speed do | |
1275 | Swait() | |
1276 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1278 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1279 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1280 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1281 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1282 | end | |
1283 | for i=0, 3, 0.1 / Animation_Speed do | |
1284 | Swait() | |
1285 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1286 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1287 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1288 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1289 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1290 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1291 | end | |
1292 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1293 | TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove() | |
1294 | for i=0, 1, 0.1 / Animation_Speed do | |
1295 | Swait() | |
1296 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1297 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1298 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1300 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1302 | end | |
1303 | for i=0, 3, 0.1 / Animation_Speed do | |
1304 | Swait() | |
1305 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1306 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1311 | end | |
1312 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1313 | TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove() | |
1314 | BLADE = false | |
1315 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1316 | Swait() | |
1317 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1318 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1319 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1320 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1321 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1322 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1323 | end | |
1324 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1325 | Swait() | |
1326 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1327 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1328 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1329 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1330 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1331 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1332 | end | |
1333 | GORED = true | |
1334 | TARGET.Parent:BreakJoints() | |
1335 | R15Ragdoll(TARGET.Parent) | |
1336 | if ROOT.Name ~= "Torso" then | |
1337 | ROOT:remove() | |
1338 | end | |
1339 | local bv = Instance.new("BodyVelocity",TARGET) | |
1340 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1341 | bv.velocity = TARGET.CFrame.lookVector*75 | |
1342 | Debris:AddItem(bv,0.05) | |
1343 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1344 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1345 | Swait() | |
1346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1350 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1352 | end | |
1353 | end | |
1354 | end | |
1355 | end | |
1356 | ATTACK = false | |
1357 | Rooted = false | |
1358 | end | |
1359 | ||
1360 | function Buzzsaw() | |
1361 | ATTACK = true | |
1362 | Rooted = false | |
1363 | local ARMSPEED = 0.1 | |
1364 | local TARGET = nil | |
1365 | local ROOT = nil | |
1366 | local HUMAN = nil | |
1367 | local DIST = 4 | |
1368 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
1369 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1370 | local BLADE = true | |
1371 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0)) | |
1372 | coroutine.resume(coroutine.create(function() | |
1373 | repeat | |
1374 | Swait() | |
1375 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
1376 | until BLADE == false | |
1377 | SAWBLADE:remove() | |
1378 | end)) | |
1379 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
1380 | for i=0, 1, 0.1 / Animation_Speed do | |
1381 | Swait() | |
1382 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1386 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1388 | end | |
1389 | for i=0, 2, 0.1 / Animation_Speed do | |
1390 | Swait() | |
1391 | local CHILDREN = workspace:GetDescendants() | |
1392 | for index, CHILD in pairs(CHILDREN) do | |
1393 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1394 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1395 | if HUM then | |
1396 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1397 | if TORSO and HUM.Health > 0 then | |
1398 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1399 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1400 | ROOT = TORSO | |
1401 | HUMAN = HUM | |
1402 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1403 | end | |
1404 | end | |
1405 | end | |
1406 | end | |
1407 | end | |
1408 | if ROOT then | |
1409 | break | |
1410 | end | |
1411 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
1414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1415 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1417 | end | |
1418 | if ROOT then | |
1419 | ARMSPEED = 0.03 | |
1420 | Rooted = true | |
1421 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
1422 | repeat | |
1423 | HUMAN.Health = HUMAN.Health - 0.5 | |
1424 | Swait() | |
1425 | ROOT.Anchored = true | |
1426 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1427 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1428 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
1429 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1430 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1431 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1432 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
1433 | ROOT.Anchored = false | |
1434 | if HUMAN.Health == 0 then | |
1435 | if ROOT.Name ~= "Torso" then | |
1436 | ROOT:remove() | |
1437 | end | |
1438 | if TARGET.Name == "Torso" then | |
1439 | Ragdoll(HUMAN.Parent,Torso,true) | |
1440 | elseif TARGET.Name == "UpperTorso" then | |
1441 | R15Ragdoll(HUMAN.Parent,true) | |
1442 | end | |
1443 | end | |
1444 | end | |
1445 | BLADE = false | |
1446 | ATTACK = false | |
1447 | Rooted = false | |
1448 | end | |
1449 | ||
1450 | function ReeeEEEEEE() | |
1451 | ATTACK = true | |
1452 | Rooted = false | |
1453 | Speed = 12 | |
1454 | local FX = CreateSound(198165368, Head, 4, 0.5, false) | |
1455 | repeat | |
1456 | Swait() | |
1457 | FX.Parent = Head | |
1458 | local CHILDREN = workspace:GetDescendants() | |
1459 | for index, CHILD in pairs(CHILDREN) do | |
1460 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1461 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1462 | if HUM then | |
1463 | local TORSO = CHILD:FindFirstChild("Head") | |
1464 | if TORSO then | |
1465 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
1466 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1467 | TORSO:remove() | |
1468 | if CHILD:FindFirstChild("Torso") then | |
1469 | Ragdoll(CHILD,Torso,true) | |
1470 | elseif CHILD:FindFirstChild("UpperTorso") then | |
1471 | R15Ragdoll(CHILD,true) | |
1472 | end | |
1473 | end | |
1474 | end | |
1475 | end | |
1476 | end | |
1477 | end | |
1478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1484 | until FX.Playing == false | |
1485 | Speed = 16 | |
1486 | ATTACK = false | |
1487 | Rooted = false | |
1488 | end | |
1489 | ||
1490 | function Needle() | |
1491 | ATTACK = true | |
1492 | Rooted = true | |
1493 | local GYRO = IT("BodyGyro",RootPart) | |
1494 | GYRO.D = 2 | |
1495 | GYRO.P = 2000 | |
1496 | GYRO.MaxTorque = VT(0,4000000,0) | |
1497 | local NEEDGYRO = true | |
1498 | coroutine.resume(coroutine.create(function() | |
1499 | repeat | |
1500 | Swait() | |
1501 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1502 | until NEEDGYRO == false | |
1503 | GYRO:Remove() | |
1504 | end)) | |
1505 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1506 | Swait() | |
1507 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1508 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1509 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1510 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1511 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1512 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1513 | end | |
1514 | for i=0, 1, 0.1 / Animation_Speed do | |
1515 | Swait() | |
1516 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1517 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
1518 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1519 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1520 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1521 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1522 | end | |
1523 | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) | |
1524 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2}) | |
1525 | NEEDGYRO = false | |
1526 | if HIT then | |
1527 | local NEEDLE = IT("Model",Effects) | |
1528 | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) | |
1529 | MakeForm(BASE,"Cyl") | |
1530 | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) | |
1531 | weldBetween(BASE,HIT) | |
1532 | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false) | |
1533 | MakeForm(FLUID,"Cyl") | |
1534 | FLUID.CFrame = BASE.CFrame | |
1535 | weldBetween(BASE,FLUID) | |
1536 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) | |
1537 | PART.CFrame = BASE.CFrame*CF(0,0.4,0) | |
1538 | weldBetween(BASE,PART) | |
1539 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) | |
1540 | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) | |
1541 | weldBetween(BASE,PART) | |
1542 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) | |
1543 | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) | |
1544 | weldBetween(BASE,PART) | |
1545 | Debris:AddItem(NEEDLE,7) | |
1546 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1547 | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
1548 | coroutine.resume(coroutine.create(function() | |
1549 | for i = 1, 500 do | |
1550 | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 | |
1551 | if HUMAN.Health == 0 then | |
1552 | break | |
1553 | end | |
1554 | Swait(2) | |
1555 | end | |
1556 | if HUMAN.Health == 0 then | |
1557 | local CHILD = HUMAN.Parent | |
1558 | if CHILD:FindFirstChild("Torso") then | |
1559 | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0)) | |
1560 | Ragdoll(CHILD,Torso,true) | |
1561 | elseif CHILD:FindFirstChild("UpperTorso") then | |
1562 | R15Ragdoll(CHILD,true) | |
1563 | end | |
1564 | end | |
1565 | end)) | |
1566 | end | |
1567 | end | |
1568 | for i=0, 1, 0.1 / Animation_Speed do | |
1569 | Swait() | |
1570 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1571 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
1572 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1573 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1574 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1575 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1576 | end | |
1577 | ATTACK = false | |
1578 | Rooted = false | |
1579 | end | |
1580 | ||
1581 | function ScrewThis() | |
1582 | ATTACK = true | |
1583 | Rooted = true | |
1584 | local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false) | |
1585 | SCREW.CanCollide = true | |
1586 | local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1587 | CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0)) | |
1588 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1589 | Swait() | |
1590 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1594 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1596 | end | |
1597 | SCREW.Transparency = 0 | |
1598 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1599 | Swait() | |
1600 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1601 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1602 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1603 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1604 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1605 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1606 | end | |
1607 | for i=0, 1, 0.1 / Animation_Speed do | |
1608 | Swait() | |
1609 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1610 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1611 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1612 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1613 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1614 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1615 | end | |
1616 | for i = 1, 3 do | |
1617 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1618 | Swait() | |
1619 | WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0)) | |
1620 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1621 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1622 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1623 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1624 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1625 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1626 | end | |
1627 | for i=0, 1, 0.1 / Animation_Speed do | |
1628 | Swait() | |
1629 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1630 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1631 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1632 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1633 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1634 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1635 | end | |
1636 | end | |
1637 | if MRANDOM(1, 5) == 1 then | |
1638 | DUST:Emit(25) | |
1639 | WELD:remove() | |
1640 | CreateSound(328460122, RightArm, 3, 1, false) | |
1641 | SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65 | |
1642 | Debris:AddItem(SCREW,6) | |
1643 | for i=0, 3, 0.1 / Animation_Speed do | |
1644 | Swait() | |
1645 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1649 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1651 | end | |
1652 | for i = 1, 3 do | |
1653 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1654 | Swait() | |
1655 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1656 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1657 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1658 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1659 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1660 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1661 | end | |
1662 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1663 | Swait() | |
1664 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1665 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1666 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1667 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1668 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1669 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1670 | end | |
1671 | end | |
1672 | else | |
1673 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1674 | Swait() | |
1675 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1676 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1677 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1679 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1680 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1681 | end | |
1682 | WELD:remove() | |
1683 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1684 | Swait() | |
1685 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1686 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1687 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1688 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1689 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1690 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1691 | end | |
1692 | Debris:AddItem(SCREW,6) | |
1693 | end | |
1694 | ATTACK = false | |
1695 | Rooted = false | |
1696 | end | |
1697 | ||
1698 | --//=================================\\ | |
1699 | --|| ASSIGN THINGS TO KEYS | |
1700 | --\\=================================// | |
1701 | ||
1702 | function MouseDown(Mouse) | |
1703 | if ATTACK == false then | |
1704 | end | |
1705 | end | |
1706 | ||
1707 | function MouseUp(Mouse) | |
1708 | HOLD = false | |
1709 | end | |
1710 | ||
1711 | function KeyDown(Key) | |
1712 | KEYHOLD = true | |
1713 | if Key == "z" and ATTACK == false then | |
1714 | Warp() | |
1715 | end | |
1716 | ||
1717 | if Key == "b" and ATTACK == false then | |
1718 | Dash() | |
1719 | end | |
1720 | ||
1721 | if Key == "c" and ATTACK == false then | |
1722 | LimbRip() | |
1723 | end | |
1724 | ||
1725 | if Key == "v" and ATTACK == false then | |
1726 | Buzzsaw() | |
1727 | end | |
1728 | ||
1729 | if Key == "e" and ATTACK == false then | |
1730 | ReeeEEEEEE() | |
1731 | end | |
1732 | ||
1733 | if Key == "x" and ATTACK == false then | |
1734 | Needle() | |
1735 | end | |
1736 | ||
1737 | if Key == "t" and ATTACK == false then | |
1738 | ScrewThis() | |
1739 | end | |
1740 | end | |
1741 | ||
1742 | function KeyUp(Key) | |
1743 | KEYHOLD = false | |
1744 | end | |
1745 | ||
1746 | Mouse.Button1Down:connect(function(NEWKEY) | |
1747 | MouseDown(NEWKEY) | |
1748 | end) | |
1749 | Mouse.Button1Up:connect(function(NEWKEY) | |
1750 | MouseUp(NEWKEY) | |
1751 | end) | |
1752 | Mouse.KeyDown:connect(function(NEWKEY) | |
1753 | KeyDown(NEWKEY) | |
1754 | end) | |
1755 | Mouse.KeyUp:connect(function(NEWKEY) | |
1756 | KeyUp(NEWKEY) | |
1757 | end) | |
1758 | ||
1759 | --//=================================\\ | |
1760 | --\\=================================// | |
1761 | ||
1762 | function AntiTimeStop() | |
1763 | for _, c in pairs(Character:GetChildren()) do | |
1764 | if c:IsA("BasePart") then | |
1765 | c.Anchored = false | |
1766 | end | |
1767 | end | |
1768 | for _, c in pairs(Weapon:GetChildren()) do | |
1769 | if c:IsA("BasePart") then | |
1770 | c.Anchored = false | |
1771 | end | |
1772 | end | |
1773 | end | |
1774 | ||
1775 | --//=================================\\ | |
1776 | --|| WRAP THE WHOLE SCRIPT UP | |
1777 | --\\=================================// | |
1778 | ||
1779 | Humanoid.Changed:connect(function(Jump) | |
1780 | if Jump == "Jump" and (Disable_Jump == true) then | |
1781 | Humanoid.Jump = false | |
1782 | end | |
1783 | end) | |
1784 | ||
1785 | local sick = IT("Sound") | |
1786 | ||
1787 | while true do | |
1788 | Swait() | |
1789 | script.Parent = WEAPONGUI | |
1790 | ANIMATE.Parent = nil | |
1791 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1792 | v:Stop(); | |
1793 | end | |
1794 | SINE = SINE + CHANGE | |
1795 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1796 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1797 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1798 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1799 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1800 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1801 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1802 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1803 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1804 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1805 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1806 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1807 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1808 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1809 | end | |
1810 | if HITFLOOR == nil then | |
1811 | ANIM = "Midair" | |
1812 | if ATTACK == false then | |
1813 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1814 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1815 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1816 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1817 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1818 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1819 | end | |
1820 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1821 | ANIM = "Idle" | |
1822 | if ATTACK == false then | |
1823 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1824 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1825 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1826 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1827 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1828 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1829 | end | |
1830 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1831 | ANIM = "Walk" | |
1832 | if ATTACK == false then | |
1833 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1834 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
1836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
1837 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1838 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1839 | end | |
1840 | end | |
1841 | Humanoid.MaxHealth = 10e10 | |
1842 | Humanoid.Health = 10e10 | |
1843 | sick.SoundId = "rbxassetid://1696854181" | |
1844 | sick.Looped = true | |
1845 | sick.Pitch = 1 | |
1846 | sick.Volume = 2 | |
1847 | sick.Playing = true | |
1848 | sick.Parent = Effects | |
1849 | AntiTimeStop() | |
1850 | if Rooted == false then | |
1851 | Disable_Jump = false | |
1852 | Humanoid.WalkSpeed = Speed | |
1853 | elseif Rooted == true then | |
1854 | Disable_Jump = true | |
1855 | Humanoid.WalkSpeed = 0 | |
1856 | end | |
1857 | Humanoid.Name = "Killbot" | |
1858 | end | |
1859 | ||
1860 | --//=================================\\ | |
1861 | --\\=================================// | |
1862 | ||
1863 | --//====================================================\\-- | |
1864 | --|| END OF SCRIPT | |
1865 | --\\====================================================//-- |