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1
--[[GunBlade Script created by: 
2
AccountMoniter:Everything XD
3
If you're gonna steal this, then please I ask you. Please don't forum,free model, give 
4
away, or anything like that to this script. Thank you very much :) 
5
Percent done: around 40% [Got sidetracked by other stuff. Gonna continue with this after some time.] 
6
]] 
7-
Player = game:GetService("Players").ares200345
7+
Player = game:GetService("Players").Xoxanityz
8
Character = Player.Character 
9
PlayerGui = Player.PlayerGui 
10
Backpack = Player.Backpack 
11
Torso = Character.Torso 
12
Head = Character.Head 
13
LeftArm = Character["Left Arm"] 
14
LeftLeg = Character["Left Leg"] 
15
RightArm = Character["Right Arm"] 
16
RightLeg = Character["Right Leg"] 
17
LS = Torso["Left Shoulder"] 
18
LH = Torso["Left Hip"] 
19
RS = Torso["Right Shoulder"] 
20
RH = Torso["Right Hip"] 
21
attack = false 
22
attacktype = 1 
23
damage = 3 
24
oridamage = 3 
25
--player 
26
player = nil 
27
--save shoulders 
28
RSH, LSH = nil, nil 
29
--welds 
30
RW, LW = Instance.new("Weld"), Instance.new("Weld") 
31
--what anim 
32
anim = "none" 
33
unsheathed = false 
34
tornadoing = false 
35
if Character:findFirstChild("Main Weapons",true) ~= nil then 
36
Character:findFirstChild("Main Weapons",true).Parent = nil 
37
end 
38
--[[Models and Parts]]--
39
local modelzorz = Instance.new("Model") 
40
modelzorz.Name = "Main Weapons" 
41
modelzorz.Parent = Character 
42
local model1 = Instance.new("Model") 
43
model1.Name = "GunSword" --Yes I know. This is from Squall from FF7 right? Well I didn't copied this from him.
44
model1.Parent = modelzorz 
45
local model2 = Instance.new("Model") 
46
model2.Name = "BlastCannon" 
47
model2.Parent = nil 
48
local model3 = Instance.new("Model") 
49
model3.Name = "LaserRifle" 
50
model3.Parent = nil 
51
local model4 = Instance.new("Model") 
52
model4.Name = "Tornado Skates" 
53
model4.Parent = nil 
54
local prt1 = Instance.new("Part") 
55
prt1.formFactor = 1 
56
prt1.Parent = model1
57
prt1.CanCollide = false 
58
prt1.BrickColor = BrickColor.new("Dark stone grey") 
59
prt1.Name = "Handle1" 
60
prt1.Size = Vector3.new(1,1,1) 
61
prt1.Position = Torso.Position 
62
local prt2 = Instance.new("Part") 
63
prt2.formFactor = 1 
64
prt2.Parent = model1
65
prt2.CanCollide = false 
66
prt2.BrickColor = BrickColor.new("Medium stone grey") 
67
prt2.Name = "Handle2" 
68
prt2.Size = Vector3.new(1,1,1) 
69
prt2.Position = Torso.Position 
70
local prt3 = Instance.new("Part") 
71
prt3.formFactor = 1 
72
prt3.Reflectance = 0.05 
73
prt3.Parent = model1
74
prt3.CanCollide = false 
75
prt3.BrickColor = BrickColor.new("Black") 
76
prt3.Name = "Blade1" 
77
prt3.Size = Vector3.new(1,4,1) 
78
prt3.Position = Torso.Position 
79
local prt4 = Instance.new("Part") 
80
prt4.formFactor = 1 
81
prt4.Reflectance = 0.05 
82
prt4.Parent = model1
83
prt4.CanCollide = false 
84
prt4.BrickColor = BrickColor.new("Black") 
85
prt4.Name = "Blade2" 
86
prt4.Size = Vector3.new(1,1,1) 
87
prt4.Position = Torso.Position 
88
local prt5 = Instance.new("Part") 
89
prt5.formFactor = 1 
90
prt5.Parent = model1
91
prt5.CanCollide = false 
92
prt5.BrickColor = BrickColor.new("Medium stone grey") 
93
prt5.Name = "Barrel" 
94
prt5.Size = Vector3.new(1,1,1) 
95
prt5.Position = Torso.Position 
96
local prt6 = Instance.new("Part") 
97
prt6.formFactor = 1 
98
prt6.Parent = model1
99
prt6.CanCollide = false 
100
prt6.BrickColor = BrickColor.new("Black") 
101
prt6.Name = "Shell1" --I had a REALLY, hard time CFraming all these shells >.<
102
prt6.Size = Vector3.new(1,1,1) 
103
prt6.Position = Torso.Position 
104
local prt7 = Instance.new("Part") 
105
prt7.formFactor = 1 
106
prt7.Parent = model1
107
prt7.CanCollide = false 
108
prt7.BrickColor = BrickColor.new("Black") 
109
prt7.Name = "Shell2" 
110
prt7.Size = Vector3.new(1,1,1) 
111
prt7.Position = Torso.Position 
112
local prt8 = Instance.new("Part") 
113
prt8.formFactor = 1 
114
prt8.Parent = model1
115
prt8.CanCollide = false 
116
prt8.BrickColor = BrickColor.new("Black") 
117
prt8.Name = "Shell3" 
118
prt8.Size = Vector3.new(1,1,1) 
119
prt8.Position = Torso.Position 
120
local prt9 = Instance.new("Part") 
121
prt9.formFactor = 1 
122
prt9.Parent = model1
123
prt9.CanCollide = false 
124
prt9.BrickColor = BrickColor.new("Black") 
125
prt9.Name = "Shell4" 
126
prt9.Size = Vector3.new(1,1,1) 
127
prt9.Position = Torso.Position 
128
local prt10 = Instance.new("Part") 
129
prt10.formFactor = 1 
130
prt10.Parent = model1
131
prt10.CanCollide = false 
132
prt10.BrickColor = BrickColor.new("Black") 
133
prt10.Name = "Shell5" 
134
prt10.Size = Vector3.new(1,1,1) 
135
prt10.Position = Torso.Position 
136
local prt11 = Instance.new("Part") 
137
prt11.formFactor = 1 
138
prt11.Parent = model1
139
prt11.CanCollide = false 
140
prt11.BrickColor = BrickColor.new("Black") 
141
prt11.Name = "Shell6" 
142
prt11.Size = Vector3.new(1,1,1) 
143
prt11.Position = Torso.Position 
144
local prt12 = Instance.new("Part") 
145
prt12.formFactor = 1 
146
prt12.Parent = model1
147
prt12.CanCollide = false 
148
prt12.BrickColor = BrickColor.new("Medium stone grey") 
149
prt12.Name = "Gun1" 
150
prt12.Size = Vector3.new(1,2,1) 
151
prt12.Position = Torso.Position 
152
local prt13 = Instance.new("Part") 
153
prt13.formFactor = 1 
154
prt13.Parent = model1
155
prt13.CanCollide = false 
156
prt13.BrickColor = BrickColor.new("Medium stone grey") 
157
prt13.Name = "Gun2" 
158
prt13.Size = Vector3.new(1,1,1) 
159
prt13.Position = Torso.Position 
160
local prt13a = Instance.new("Part") 
161
prt13a.formFactor = 1 
162
prt13a.Parent = model1
163
prt13a.CanCollide = false 
164
prt13a.BrickColor = BrickColor.new("Black") 
165
prt13a.Name = "Gun3" 
166
prt13a.Size = Vector3.new(1,1,1) 
167
prt13a.Position = Torso.Position 
168
local prt14 = Instance.new("Part") 
169
prt14.formFactor = 1 
170
prt14.Parent = model1
171
prt14.CanCollide = false 
172
prt14.BrickColor = BrickColor.new("Medium stone grey") 
173
prt14.Name = "Trigger1" 
174
prt14.Size = Vector3.new(1,1,1) 
175
prt14.Position = Torso.Position 
176
local prt15 = Instance.new("Part") 
177
prt15.formFactor = 1 
178
prt15.Parent = model1
179
prt15.CanCollide = false 
180
prt15.BrickColor = BrickColor.new("Medium stone grey") 
181
prt15.Name = "Trigger2" 
182
prt15.Size = Vector3.new(1,1,1) 
183
prt15.Position = Torso.Position 
184
local prt16 = Instance.new("Part") 
185
prt16.formFactor = 1 
186
prt16.Parent = model2 
187
prt16.Reflectance = 0.2 
188
prt16.CanCollide = false 
189
prt16.BrickColor = BrickColor.new("Black") 
190
prt16.Name = "CannonHandle1" 
191
prt16.Size = Vector3.new(1,2,1) 
192
prt16.Position = Torso.Position 
193
local prt17 = Instance.new("Part") 
194
prt17.formFactor = 1 
195
prt17.Parent = model2 
196
prt17.Reflectance = 0.2 
197
prt17.CanCollide = false 
198
prt17.BrickColor = BrickColor.new("Black") 
199
prt17.Name = "CannonHandle2" 
200
prt17.Size = Vector3.new(1,1,1) 
201
prt17.Position = Torso.Position 
202
local prt18 = Instance.new("Part") 
203
prt18.formFactor = 1 
204
prt18.Parent = model2 
205
prt18.Reflectance = 0.2 
206
prt18.CanCollide = false 
207
prt18.BrickColor = BrickColor.new("Black") 
208
prt18.Name = "CannonPart1" 
209
prt18.Size = Vector3.new(1,2,1) 
210
prt18.Position = Torso.Position 
211
local prt19 = Instance.new("Part") 
212
prt19.formFactor = 1 
213
prt19.Parent = model2 
214
prt19.Reflectance = 0.2 
215
prt19.CanCollide = false 
216
prt19.BrickColor = BrickColor.new("Black") 
217
prt19.Name = "CannonPart2" 
218
prt19.Size = Vector3.new(1,2,1) 
219
prt19.Position = Torso.Position 
220
local prt20 = Instance.new("Part") 
221
prt20.formFactor = 1 
222
prt20.Parent = model2 
223
prt20.Reflectance = 0.2 
224
prt20.CanCollide = false 
225
prt20.BrickColor = BrickColor.new("White") 
226
prt20.Name = "CannonHandle3" 
227
prt20.Size = Vector3.new(1,2,1) 
228
prt20.Position = Torso.Position 
229
local prt21 = Instance.new("Part") 
230
prt21.formFactor = 1 
231
prt21.Parent = model2 
232
prt21.Reflectance = 0.2 
233
prt21.CanCollide = false 
234
prt21.BrickColor = BrickColor.new("Black") 
235
prt21.Name = "CannonPart3" 
236
prt21.Size = Vector3.new(1,2,1) 
237
prt21.Position = Torso.Position 
238
local prt22 = Instance.new("Part") 
239
prt22.formFactor = 1 
240
prt22.Parent = model2 
241
prt22.Reflectance = 0.2 
242
prt22.CanCollide = false 
243
prt22.BrickColor = BrickColor.new("Black") 
244
prt22.Name = "CannonPart4" 
245
prt22.Size = Vector3.new(1,2,1) 
246
prt22.Position = Torso.Position 
247
local prt23 = Instance.new("Part") 
248
prt23.formFactor = 1 
249
prt23.Parent = model2 
250
prt23.Reflectance = 0.2 
251
prt23.CanCollide = false 
252
prt23.BrickColor = BrickColor.new("Medium stone grey") 
253
prt23.Name = "CannonPart5" 
254
prt23.Size = Vector3.new(1,1,1) 
255
prt23.Position = Torso.Position 
256
local prt24 = Instance.new("Part") 
257
prt24.formFactor = 1 
258
prt24.Parent = model2 
259
prt24.Reflectance = 0 
260
prt24.CanCollide = false 
261
prt24.BrickColor = BrickColor.new("Black") 
262
prt24.Name = "CannonPart6" 
263
prt24.Size = Vector3.new(1,1,1) 
264
prt24.Position = Torso.Position 
265
local prt25 = Instance.new("Part") 
266
prt25.formFactor = 1 
267
prt25.Parent = model2 
268
prt25.Reflectance = 0.2 
269
prt25.CanCollide = false 
270
prt25.BrickColor = BrickColor.new("Medium stone grey") 
271
prt25.Name = "CannonPart7" 
272
prt25.Size = Vector3.new(1,2,1) 
273
prt25.Position = Torso.Position 
274
local prt26 = Instance.new("Part") 
275
prt26.formFactor = 1 
276
prt26.Parent = model2 
277
prt26.Reflectance = 0.2 
278
prt26.CanCollide = false 
279
prt26.BrickColor = BrickColor.new("Medium stone grey") 
280
prt26.Name = "CannonPart8" 
281
prt26.Size = Vector3.new(1,1,1) 
282
prt26.Position = Torso.Position 
283
local prt27 = Instance.new("Part") 
284
prt27.formFactor = 1 
285
prt27.Parent = model2 
286
prt27.Reflectance = 0 
287
prt27.CanCollide = false 
288
prt27.BrickColor = BrickColor.new("Black") 
289
prt27.Name = "CannonPart9" 
290
prt27.Size = Vector3.new(1,1,1) 
291
prt27.Position = Torso.Position 
292
local prt28 = Instance.new("Part") 
293
prt28.formFactor = 1 
294
prt28.Parent = model2 
295
prt28.Reflectance = 0 
296
prt28.CanCollide = false 
297
prt28.BrickColor = BrickColor.new("Black") 
298
prt28.Name = "CannonPart10" 
299
prt28.Size = Vector3.new(1,1,1) 
300
prt28.Position = Torso.Position 
301
local prt29 = Instance.new("Part") 
302
prt29.formFactor = 1 
303
prt29.Parent = model2 
304
prt29.Reflectance = 0.2 
305
prt29.CanCollide = false 
306
prt29.BrickColor = BrickColor.new("Black") 
307
prt29.Name = "CannonPart11" 
308
prt29.Size = Vector3.new(1,2,1) 
309
prt29.Position = Torso.Position 
310
local prt30 = Instance.new("Part") 
311
prt30.formFactor = 1 
312
prt30.Parent = model2 
313
prt30.Reflectance = 0 
314
prt30.CanCollide = false 
315
prt30.BrickColor = BrickColor.new("Bright red") 
316
prt30.Name = "CannonPart12" 
317
prt30.Size = Vector3.new(1,2,1) 
318
prt30.Position = Torso.Position 
319
local prt31 = Instance.new("Part") 
320
prt31.formFactor = 1 
321
prt31.Parent = model2 
322
prt31.Reflectance = 0 
323
prt31.CanCollide = false 
324
prt31.BrickColor = BrickColor.new("Black") 
325
prt31.Name = "CannonPart13" 
326
prt31.Size = Vector3.new(1,2,1) 
327
prt31.Position = Torso.Position 
328
local prt32 = Instance.new("Part") 
329
prt32.formFactor = 1 
330
prt32.Parent = model3 
331
prt32.Reflectance = 0 
332
prt32.CanCollide = false 
333
prt32.BrickColor = BrickColor.new("Bright blue") 
334
prt32.Name = "LRhandle1" 
335
prt32.Size = Vector3.new(1,1,1) 
336
prt32.Position = Torso.Position 
337
local prt32a = Instance.new("Part") 
338
prt32a.formFactor = 1 
339
prt32a.Parent = model3 
340
prt32a.Reflectance = 0 
341
prt32a.CanCollide = false 
342
prt32a.BrickColor = BrickColor.new("Black") 
343
prt32a.Name = "LRhandle1a" 
344
prt32a.Size = Vector3.new(1,1,1) 
345
prt32a.Position = Torso.Position 
346
local prt33 = Instance.new("Part") 
347
prt33.formFactor = 1 
348
prt33.Parent = model3 
349
prt33.Reflectance = 0 
350
prt33.CanCollide = false 
351
prt33.BrickColor = BrickColor.new("Bright blue") 
352
prt33.Name = "LRhandle2" 
353
prt33.Size = Vector3.new(1,1,1) 
354
prt33.Position = Torso.Position 
355
local prt34 = Instance.new("Part") 
356
prt34.formFactor = 1 
357
prt34.Parent = model3 
358
prt34.Reflectance = 0 
359
prt34.CanCollide = false 
360
prt34.BrickColor = BrickColor.new("Bright blue") 
361
prt34.Name = "LRPart1" 
362
prt34.Size = Vector3.new(1,2,1) 
363
prt34.Position = Torso.Position 
364
local prt35 = Instance.new("Part") 
365
prt35.formFactor = 1 
366
prt35.Parent = model3 
367
prt35.Reflectance = 0 
368
prt35.CanCollide = false 
369
prt35.BrickColor = BrickColor.new("Bright blue") 
370
prt35.Name = "LRPart2" 
371
prt35.Size = Vector3.new(1,1,1) 
372
prt35.Position = Torso.Position 
373
local prt36 = Instance.new("Part") 
374
prt36.formFactor = 1 
375
prt36.Parent = model3 
376
prt36.Reflectance = 0 
377
prt36.Reflectance = 0.2
378
prt36.CanCollide = false 
379
prt36.BrickColor = BrickColor.new("White") 
380
prt36.Name = "LRPart3" 
381
prt36.Size = Vector3.new(1,1,1) 
382
prt36.Position = Torso.Position 
383
local prt37 = Instance.new("Part") 
384
prt37.formFactor = 1 
385
prt37.Parent = model3 
386
prt37.Reflectance = 0 
387
prt37.Reflectance = 0.2
388
prt37.CanCollide = false 
389
prt37.BrickColor = BrickColor.new("New Yeller") 
390
prt37.Name = "LRPart4" 
391
prt37.Size = Vector3.new(1,1,1) 
392
prt37.Position = Torso.Position 
393
local prt38 = Instance.new("Part") 
394
prt38.formFactor = 1 
395
prt38.Parent = model3 
396
prt38.Reflectance = 0 
397
prt38.CanCollide = false 
398
prt38.BrickColor = BrickColor.new("White") 
399
prt38.Name = "LRDesign1" 
400
prt38.Size = Vector3.new(1,1,1) 
401
prt38.Position = Torso.Position 
402
local prt39 = Instance.new("Part") 
403
prt39.formFactor = 1 
404
prt39.Parent = model3 
405
prt39.Reflectance = 0 
406
prt39.CanCollide = false 
407
prt39.BrickColor = BrickColor.new("Bright blue") 
408
prt39.Name = "LRDesign2" 
409
prt39.Size = Vector3.new(1,1,1) 
410
prt39.Position = Torso.Position 
411
local prt40 = Instance.new("Part") 
412
prt40.formFactor = 1 
413
prt40.Parent = model3 
414
prt40.Reflectance = 0 
415
prt40.Transparency = 0.4 
416
prt40.CanCollide = false 
417
prt40.BrickColor = BrickColor.new("Medium stone grey") 
418
prt40.Name = "TSPart1" 
419
prt40.Size = Vector3.new(1,1,1) 
420
prt40.Position = Torso.Position 
421
local msh1 = Instance.new("BlockMesh") 
422
msh1.Parent = prt1 
423
msh1.Scale = Vector3.new(0.5,2,0.5) 
424
local msh2 = Instance.new("BlockMesh") 
425
msh2.Parent = prt2 
426
msh2.Scale = Vector3.new(1,1,0.7) 
427
local msh3 = Instance.new("BlockMesh") 
428
msh3.Parent = prt3 
429
msh3.Scale = Vector3.new(0.7,0.8,0.12) 
430
local msh4 = Instance.new("SpecialMesh") 
431
msh4.Parent = prt4 
432
msh4.MeshType = "Wedge" 
433
msh4.Scale = Vector3.new(0.12, 1, 1.1) 
434
local msh5 = Instance.new("CylinderMesh") 
435
msh5.Parent = prt5 
436
msh5.Scale = Vector3.new(1,1,1) 
437
local msh6 = Instance.new("CylinderMesh") 
438
msh6.Parent = prt6 
439
msh6.Scale = Vector3.new(1.1,1.1,0.3) 
440
local msh7 = Instance.new("CylinderMesh") 
441
msh7.Parent = prt7 
442
msh7.Scale = Vector3.new(1.1,1.1,0.3) 
443
local msh8 = Instance.new("CylinderMesh") 
444
msh8.Parent = prt8 
445
msh8.Scale = Vector3.new(1.1,1.1,0.3) 
446
local msh9 = Instance.new("CylinderMesh") 
447
msh9.Parent = prt9 
448
msh9.Scale = Vector3.new(1.1,1.1,0.3) 
449
local msh10 = Instance.new("CylinderMesh") 
450
msh10.Parent = prt10 
451
msh10.Scale = Vector3.new(1.1,1.1,0.3) 
452
local msh11 = Instance.new("CylinderMesh") 
453
msh11.Parent = prt11 
454
msh11.Scale = Vector3.new(1.1,1.1,0.3) 
455
local msh12 = Instance.new("CylinderMesh") 
456
msh12.Parent = prt12 
457
msh12.Scale = Vector3.new(1.2,1,0.4) 
458
local msh13 = Instance.new("CylinderMesh") 
459
msh13.Parent = prt13 
460
msh13.Scale = Vector3.new(0.5,0.5,0.5) 
461
local msh13a = Instance.new("CylinderMesh") 
462
msh13a.Parent = prt13a 
463
msh13a.Scale = Vector3.new(0.4,0.51,0.4) 
464
local msh14 = Instance.new("SpecialMesh") 
465
msh14.Parent = prt14 
466
msh14.MeshId = "http://www.roblox.com/asset/?id=3270017" 
467
msh14.Scale = Vector3.new(0.5,0.5,0.5) 
468
local msh15 = Instance.new("BlockMesh") 
469
msh15.Parent = prt15 
470
msh15.Scale = Vector3.new(0.1,0.4,0.1) 
471
local msh16 = Instance.new("BlockMesh") 
472
msh16.Parent = prt16 
473
msh16.Scale = Vector3.new(0.5,0.6,0.5) 
474
local msh17 = Instance.new("BlockMesh") 
475
msh17.Parent = prt17 
476
msh17.Scale = Vector3.new(0.6,0.3,0.6) 
477
local msh18 = Instance.new("BlockMesh") 
478
msh18.Parent = prt18 
479
msh18.Scale = Vector3.new(0.7,0.5,0.7) 
480
local msh19 = Instance.new("BlockMesh") 
481
msh19.Parent = prt19 
482
msh19.Scale = Vector3.new(0.7,0.8,0.8) 
483
local msh20 = Instance.new("BlockMesh") 
484
msh20.Parent = prt20 
485
msh20.Scale = Vector3.new(0.6,0.8,0.7) 
486
local msh21 = Instance.new("BlockMesh") 
487
msh21.Parent = prt21 
488
msh21.Scale = Vector3.new(0.7,0.65,0.7) 
489
local msh22 = Instance.new("BlockMesh") 
490
msh22.Parent = prt22 
491
msh22.Scale = Vector3.new(0.7,1.2,0.7) 
492
local msh23 = Instance.new("CylinderMesh") 
493
msh23.Parent = prt23 
494
msh23.Scale = Vector3.new(0.5,0.5,0.5) 
495
local msh24 = Instance.new("CylinderMesh") 
496
msh24.Parent = prt24 
497
msh24.Scale = Vector3.new(0.4,0.51,0.4) 
498
local msh25 = Instance.new("CylinderMesh") 
499
msh25.Parent = prt25 
500
msh25.Scale = Vector3.new(0.5,0.9,0.5) 
501
local msh26 = Instance.new("CylinderMesh") 
502
msh26.Parent = prt26 
503
msh26.Scale = Vector3.new(0.4,0.5,0.4) 
504
local msh27 = Instance.new("CylinderMesh") 
505
msh27.Parent = prt27 
506
msh27.Scale = Vector3.new(0.3,0.51,0.3) 
507
local msh28 = Instance.new("CylinderMesh") 
508
msh28.Parent = prt28 
509
msh28.Scale = Vector3.new(0.6,0.51,0.6) 
510
local msh29 = Instance.new("BlockMesh") 
511
msh29.Parent = prt29 
512
msh29.Scale = Vector3.new(0.7,0.65,1) 
513
local msh30 = Instance.new("CylinderMesh") 
514
msh30.Parent = prt30 
515
msh30.Scale = Vector3.new(1,0.65,1.2) 
516
local msh31 = Instance.new("BlockMesh") 
517
msh31.Parent = prt31 
518
msh31.Scale = Vector3.new(0.9,0.9,0.5) 
519
local msh32 = Instance.new("CylinderMesh") 
520
msh32.Parent = prt32 
521
msh32.Scale = Vector3.new(1.5,1.5,1.5) 
522
local msh32a = Instance.new("CylinderMesh") 
523
msh32a.Parent = prt32a 
524
msh32a.Scale = Vector3.new(1,1.6,1) 
525
local msh33 = Instance.new("BlockMesh") 
526
msh33.Parent = prt33 
527
msh33.Scale = Vector3.new(1.1,1.1,1.1) 
528
local msh34 = Instance.new("BlockMesh") 
529
msh34.Parent = prt34 
530
msh34.Scale = Vector3.new(1.4,1.1,1.4) 
531
local msh35 = Instance.new("SpecialMesh") 
532
msh35.MeshType = "Wedge" 
533
msh35.Parent = prt35 
534
msh35.Scale = Vector3.new(1.4,1.3,1.4) 
535
local msh36 = Instance.new("CylinderMesh") 
536
msh36.Parent = prt36 
537
msh36.Scale = Vector3.new(1.3,1.2,1.3) 
538
local msh37 = Instance.new("SpecialMesh") 
539
msh37.MeshType = "Sphere" 
540
msh37.Parent = prt37 
541
msh37.Scale = Vector3.new(0.8,0.8,0.8) 
542
local msh38 = Instance.new("BlockMesh") 
543
msh38.Parent = prt38 
544
msh38.Scale = Vector3.new(1.5,0.7,1.5) 
545
local msh39 = Instance.new("CylinderMesh") 
546
msh39.Parent = prt39 
547
msh39.Scale = Vector3.new(0.7,1.3,0.7) 
548
local msh40 = Instance.new("BlockMesh") 
549
msh40.Parent = prt40 
550
msh40.Scale = Vector3.new(0.5,0.5,0.5) 
551
local wld1 = Instance.new("Weld") 
552
wld1.Parent = prt1 
553
wld1.Part0 = prt1 
554
wld1.Part1 = Torso 
555
wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) * CFrame.new(0.3,-1.55, -0.75) 
556
local wld2 = Instance.new("Weld") 
557
wld2.Parent = prt2 
558
wld2.Part0 = prt2 
559
wld2.Part1 = prt1 
560
wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.5) * CFrame.new(0,1,0) 
561
local wld3 = Instance.new("Weld") 
562
wld3.Parent = prt3 
563
wld3.Part0 = prt3 
564
wld3.Part1 = prt2 
565
wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.7,0) 
566
local wld4 = Instance.new("Weld") 
567
wld4.Parent = prt4 
568
wld4.Part0 = prt4 
569
wld4.Part1 = prt3 
570
wld4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(90),0) * CFrame.new(0.2,2,0) 
571
local wld5 = Instance.new("Weld") 
572
wld5.Parent = prt5 
573
wld5.Part0 = prt5 
574
wld5.Part1 = prt2 
575
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.4,0.5,0) 
576
local wld6 = Instance.new("Weld") 
577
wld6.Parent = prt6 
578
wld6.Part0 = prt6 
579
wld6.Part1 = prt5 
580
wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.4,0,0) 
581
local wld7 = Instance.new("Weld") 
582
wld7.Parent = prt7 
583
wld7.Part0 = prt7 
584
wld7.Part1 = prt5 
585
wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,0,-0.3) 
586
local wld8 = Instance.new("Weld") 
587
wld8.Parent = prt8 
588
wld8.Part0 = prt8 
589
wld8.Part1 = prt5 
590
wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.2,0,-0.3) 
591
local wld9 = Instance.new("Weld") 
592
wld9.Parent = prt9 
593
wld9.Part0 = prt9 
594
wld9.Part1 = prt5 
595
wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.4,0,0) 
596
local wld10 = Instance.new("Weld") 
597
wld10.Parent = prt10 
598
wld10.Part0 = prt10 
599
wld10.Part1 = prt5 
600
wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.2,0,0.3) 
601
local wld11 = Instance.new("Weld") 
602
wld11.Parent = prt11 
603
wld11.Part0 = prt11 
604
wld11.Part1 = prt5 
605
wld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,0,0.3) 
606
local wld12 = Instance.new("Weld") 
607
wld12.Parent = prt12 
608
wld12.Part0 = prt12 
609
wld12.Part1 = prt3 
610
wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
611
local wld13 = Instance.new("Weld") 
612
wld13.Parent = prt13 
613
wld13.Part0 = prt13 
614
wld13.Part1 = prt12 
615
wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.3,0) 
616
local wld13a = Instance.new("Weld") 
617
wld13a.Parent = prt13a 
618
wld13a.Part0 = prt13a 
619
wld13a.Part1 = prt13 
620
wld13a.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
621
local wld14 = Instance.new("Weld") 
622
wld14.Parent = prt14 
623
wld14.Part0 = prt14 
624
wld14.Part1 = prt2 
625
wld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.5,-0.4,0) 
626
local wld15 = Instance.new("Weld") 
627
wld15.Parent = prt15 
628
wld15.Part0 = prt15 
629
wld15.Part1 = prt14 
630
wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(120)) * CFrame.new(0,0,0) 
631
local wld16 = Instance.new("Weld") 
632
wld16.Parent = prt16 
633
wld16.Part0 = prt16 
634
wld16.Part1 = Torso 
635
wld16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) * CFrame.new(0,-0.2,-0.2) 
636
local wld17 = Instance.new("Weld") 
637
wld17.Parent = prt17 
638
wld17.Part0 = prt17 
639
wld17.Part1 = prt16 
640
wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.45,0) 
641
local wld18 = Instance.new("Weld") 
642
wld18.Parent = prt18 
643
wld18.Part0 = prt18 
644
wld18.Part1 = prt16 
645
wld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1,0) 
646
local wld19 = Instance.new("Weld") 
647
wld19.Parent = prt19 
648
wld19.Part0 = prt19 
649
wld19.Part1 = prt18 
650
wld19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,-0.4,-0.45) 
651
local wld20 = Instance.new("Weld") 
652
wld20.Parent = prt20 
653
wld20.Part0 = prt20 
654
wld20.Part1 = prt19 
655
wld20.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.5) 
656
local wld21 = Instance.new("Weld") 
657
wld21.Parent = prt21 
658
wld21.Part0 = prt21 
659
wld21.Part1 = prt19 
660
wld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1.1,0.25) 
661
local wld22 = Instance.new("Weld") 
662
wld22.Parent = prt22 
663
wld22.Part0 = prt22 
664
wld22.Part1 = prt18 
665
wld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,-0.4,1.1) 
666
local wld23 = Instance.new("Weld") 
667
wld23.Parent = prt23 
668
wld23.Part0 = prt23 
669
wld23.Part1 = prt22 
670
wld23.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.3,0) 
671
local wld24 = Instance.new("Weld") 
672
wld24.Parent = prt24 
673
wld24.Part0 = prt24 
674
wld24.Part1 = prt23 
675
wld24.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
676
local wld25 = Instance.new("Weld") 
677
wld25.Parent = prt25 
678
wld25.Part0 = prt25 
679
wld25.Part1 = prt18 
680
wld25.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,0.3,1.1) 
681
local wld26 = Instance.new("Weld") 
682
wld26.Parent = prt26 
683
wld26.Part0 = prt26 
684
wld26.Part1 = prt25 
685
wld26.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1,0) 
686
local wld27 = Instance.new("Weld") 
687
wld27.Parent = prt27 
688
wld27.Part0 = prt27 
689
wld27.Part1 = prt26 
690
wld27.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
691
local wld28 = Instance.new("Weld") 
692
wld28.Parent = prt28 
693
wld28.Part0 = prt28 
694
wld28.Part1 = prt25 
695
wld28.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
696
local wld29 = Instance.new("Weld") 
697
wld29.Parent = prt29 
698
wld29.Part0 = prt29 
699
wld29.Part1 = prt21 
700
wld29.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.8) 
701
local wld30 = Instance.new("Weld") 
702
wld30.Parent = prt30 
703
wld30.Part0 = prt30 
704
wld30.Part1 = prt29 
705
wld30.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,0,-0.2) 
706
local wld31 = Instance.new("Weld") 
707
wld31.Parent = prt31 
708
wld31.Part0 = prt31 
709
wld31.Part1 = prt18 
710
wld31.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,-0.4,0.5) 
711
local wld32 = Instance.new("Weld") 
712
wld32.Parent = prt32 
713
wld32.Part0 = prt32 
714
wld32.Part1 = RightArm 
715
wld32.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,1.2,0) 
716
local wld32a = Instance.new("Weld") 
717
wld32a.Parent = prt32a 
718
wld32a.Part0 = prt32a 
719
wld32a.Part1 = prt32 
720
wld32a.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
721
local wld33 = Instance.new("Weld") 
722
wld33.Parent = prt33 
723
wld33.Part0 = prt33 
724
wld33.Part1 = RightArm 
725
wld33.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0.6,0) 
726
local wld34 = Instance.new("Weld") 
727
wld34.Parent = prt34 
728
wld34.Part0 = prt34 
729
wld34.Part1 = prt32 
730
wld34.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(-1,0,0) 
731
local wld35 = Instance.new("Weld") 
732
wld35.Parent = prt35 
733
wld35.Part0 = prt35 
734
wld35.Part1 = prt34 
735
wld35.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-2,0) 
736
local wld36 = Instance.new("Weld") 
737
wld36.Parent = prt36 
738
wld36.Part0 = prt36 
739
wld36.Part1 = prt35 
740
wld36.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
741
local wld37 = Instance.new("Weld") 
742
wld37.Parent = prt37 
743
wld37.Part0 = prt37 
744
wld37.Part1 = prt36 
745
wld37.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.8,0) 
746
local wld38 = Instance.new("Weld") 
747
wld38.Parent = prt38 
748
wld38.Part0 = prt38 
749
wld38.Part1 = prt34 
750
wld38.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.1,0) 
751
local wld39 = Instance.new("Weld") 
752
wld39.Parent = prt39 
753
wld39.Part0 = prt39 
754
wld39.Part1 = prt38 
755
wld39.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,-0.4) 
756
local wld40 = Instance.new("Weld") 
757
wld40.Parent = prt40 
758
wld40.Part0 = prt40 
759
wld40.Part1 = LeftLeg 
760
wld40.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) 
761
if (script.Parent.className ~= "HopperBin") then 
762
Tool = Instance.new("HopperBin") 
763
Tool.Parent = Backpack 
764
Tool.Name = "AccountMoniter's GunBlade" --Yes. MY, GunBlade.
765
Tool.TextureId = "" --Haven't made a picture for it yet. I soon will when i'm done with every weapon :3
766
script.Parent = Tool 
767
end 
768
Bin = script.Parent 
769
--[[Main Functions]]--
770
function unequipweld() 
771
wld1.Part1 = Torso 
772
wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) * CFrame.new(0.3,-1.55, -0.75) 
773
end 
774
function unequipweld2() 
775
wld16.Part1 = Torso 
776
wld16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) * CFrame.new(0,-0.2,-0.2) 
777
end 
778
function equipweld() 
779
wld1.Part1 = LeftArm 
780
wld1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) 
781
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.7, -1.57) * CFrame.new(0, 1, 0) 
782
end 
783
function equipweld2() 
784
wld16.Part1 = LeftArm 
785
wld16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) 
786
wld16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0, 1, 0) 
787
end 
788
function hideanim() 
789
for i = 0 , 1 , 0.07 do 
790
wait(0) 
791
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,1*i) 
792
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
793
--wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), math.rad(720)*i, -1.57) * CFrame.new(0, 1, 0) 
794
end 
795
unequipweld() 
796
wait(0.2) 
797
for i = 0 , 1 , 0.07 do 
798
wait(0) 
799
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-3.5*i+3.5,0,-1*i+1) 
800
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
801
end 
802
end 
803
function equipanim() 
804
for i = 0 , 1 , 0.07 do 
805
wait(0) 
806
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,1*i) 
807
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
808
end 
809
equipweld() 
810
wait(0.1) 
811
for i = 0 , 1 , 0.07 do 
812
wait(0) 
813
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-3.5*i+3.5,0,-1*i+1) 
814
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
815
end 
816
wait(0.3) 
817
for i = 0 , 1 , 0.07 do 
818
wait(0) 
819
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i,0,0) 
820
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
821
end 
822
end 
823
function oneslash() 
824
for i = 0 , 1 , 0.07 do 
825
wait(0) 
826
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i+1,0,0) 
827
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
828
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.7*i-0.7, -1.57) * CFrame.new(0, 1, 0) 
829
end 
830
ss(prt1,1) 
831
local con = prt3.Touched:connect(OT) 
832
local con2 = prt4.Touched:connect(OT) 
833
for i = 0 , 1 , 0.1 do 
834
wait(0) 
835
effect() 
836
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-3.5*i+3,0,0) 
837
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
838
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -1*i, -1.57) * CFrame.new(0, 1, 0) 
839
end 
840
con:disconnect() 
841
con2:disconnect() 
842
end 
843
function twoslash() 
844
ss(prt1,1) 
845
local con = prt3.Touched:connect(OT) 
846
local con2 = prt4.Touched:connect(OT) 
847
for i = 0 , 1 , 0.1 do 
848
wait(0) 
849
effect() 
850
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i-0.5,0,0) 
851
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
852
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 2*i-1, -1.57) * CFrame.new(0, 1, 0) 
853
end 
854
con:disconnect() 
855
con2:disconnect() 
856
for i = 0 , 1 , 0.07 do 
857
wait(0) 
858
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1.5*i+2.5,0,0) 
859
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
860
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -1.7*i+1, -1.57) * CFrame.new(0, 1, 0) 
861
end 
862
end 
863
function unload() --Possibly the hardest attack made for the GunBlade >.<
864
for i = 0 , 1 , 0.15 do 
865
wait(0) 
866
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.4*i,0.5*i,-0.5*i) 
867
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
868
end 
869
local bullet1 = Instance.new("Part") 
870
bullet1.formFactor = 1 
871
bullet1.Parent = model1
872
bullet1.CanCollide = false 
873
bullet1.BrickColor = BrickColor.new("New Yeller") 
874
bullet1.Name = "Bullet1" 
875
bullet1.Size = Vector3.new(1,1,1) 
876
bullet1.Position = Torso.Position 
877
local bullet2 = Instance.new("Part") 
878
bullet2.formFactor = 1 
879
bullet2.Parent = model1
880
bullet2.CanCollide = false 
881
bullet2.BrickColor = BrickColor.new("New Yeller") 
882
bullet2.Name = "Bullet2" 
883
bullet2.Size = Vector3.new(1,1,1) 
884
bullet2.Position = Torso.Position 
885
local bullet3 = Instance.new("Part") 
886
bullet3.formFactor = 1 
887
bullet3.Parent = model1
888
bullet3.CanCollide = false 
889
bullet3.BrickColor = BrickColor.new("New Yeller") 
890
bullet3.Name = "Bullet3" 
891
bullet3.Size = Vector3.new(1,1,1) 
892
bullet3.Position = Torso.Position 
893
local bullet4 = Instance.new("Part") 
894
bullet4.formFactor = 1 
895
bullet4.Parent = model1
896
bullet4.CanCollide = false 
897
bullet4.BrickColor = BrickColor.new("New Yeller") 
898
bullet4.Name = "Bullet4" 
899
bullet4.Size = Vector3.new(1,1,1) 
900
bullet4.Position = Torso.Position 
901
local bullet5 = Instance.new("Part") 
902
bullet5.formFactor = 1 
903
bullet5.Parent = model1
904
bullet5.CanCollide = false 
905
bullet5.BrickColor = BrickColor.new("New Yeller") 
906
bullet5.Name = "Bullet5" 
907
bullet5.Size = Vector3.new(1,1,1) 
908
bullet5.Position = Torso.Position 
909
local bullet6 = Instance.new("Part") 
910
bullet6.formFactor = 1 
911
bullet6.Parent = model1
912
bullet6.CanCollide = false 
913
bullet6.BrickColor = BrickColor.new("New Yeller") 
914
bullet6.Name = "Bullet6" 
915
bullet6.Size = Vector3.new(1,1,1) 
916
bullet6.Position = Torso.Position 
917
local bulmesh1 = Instance.new("CylinderMesh") 
918
bulmesh1.Parent = bullet1
919
bulmesh1.Scale = Vector3.new(1.1,1.1,0.3) 
920
local bulmesh2 = Instance.new("CylinderMesh") 
921
bulmesh2.Parent = bullet2 
922
bulmesh2.Scale = Vector3.new(1.1,1.1,0.3) 
923
local bulmesh3 = Instance.new("CylinderMesh") 
924
bulmesh3.Parent = bullet3 
925
bulmesh3.Scale = Vector3.new(1.1,1.1,0.3) 
926
local bulmesh4 = Instance.new("CylinderMesh") 
927
bulmesh4.Parent = bullet4 
928
bulmesh4.Scale = Vector3.new(1.1,1.1,0.3) 
929
local bulmesh5 = Instance.new("CylinderMesh") 
930
bulmesh5.Parent = bullet5 
931
bulmesh5.Scale = Vector3.new(1.1,1.1,0.3) 
932
local bulmesh6 = Instance.new("CylinderMesh") 
933
bulmesh6.Parent = bullet6 
934
bulmesh6.Scale = Vector3.new(1.1,1.1,0.3) 
935
local bulweld1 = Instance.new("Weld") 
936
bulweld1.Parent = bullet1 
937
bulweld1.Part0 = bullet1 
938
bulweld1.Part1 = RightArm 
939
bulweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,1,0.3) 
940
local bulweld2 = Instance.new("Weld") 
941
bulweld2.Parent = bullet2 
942
bulweld2.Part0 = bullet2 
943
bulweld2.Part1 = RightArm 
944
bulweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,1,0) 
945
local bulweld3 = Instance.new("Weld") 
946
bulweld3.Parent = bullet3 
947
bulweld3.Part0 = bullet3 
948
bulweld3.Part1 = RightArm 
949
bulweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,1,-0.3) 
950
local bulweld4 = Instance.new("Weld") 
951
bulweld4.Parent = bullet4 
952
bulweld4.Part0 = bullet4 
953
bulweld4.Part1 = RightArm 
954
bulweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.2,1,0.3) 
955
local bulweld5 = Instance.new("Weld") 
956
bulweld5.Parent = bullet5 
957
bulweld5.Part0 = bullet5 
958
bulweld5.Part1 = RightArm 
959
bulweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.2,1,0) 
960
local bulweld6 = Instance.new("Weld") 
961
bulweld6.Parent = bullet6 
962
bulweld6.Part0 = bullet6 
963
bulweld6.Part1 = RightArm 
964
bulweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.2,1,-0.3) 
965
for i = 0 , 1 , 0.1 do 
966
wait(0) 
967
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.5*i-0.7, -1.57) * CFrame.new(0, 1, 0) 
968
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.1*i+1,1*i,0.7*i) 
969
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
970
RW.C0 = CFrame.new(-0.7*i+1.5,0.5,-0.7*i) * CFrame.fromEulerAnglesXYZ(2*i-0.4,-0.5*i+0.5,-0.5*i-0.5) 
971
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
972
end 
973
bullet1.Parent = nil 
974
prt6.BrickColor = BrickColor.new("New Yeller") 
975
reloadsound(prt1,1) 
976
for i = 0 , 1 , 0.3 do 
977
wait(0) 
978
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1) 
979
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
980
end 
981
for i = 0 , 1 , 0.3 do 
982
wait(0) 
983
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1) 
984
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
985
end 
986
bullet2.Parent = nil 
987
prt7.BrickColor = BrickColor.new("New Yeller") 
988
reloadsound(prt1,1) 
989
for i = 0 , 1 , 0.3 do 
990
wait(0) 
991
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1) 
992
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
993
end 
994
for i = 0 , 1 , 0.3 do 
995
wait(0) 
996
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1) 
997
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
998
end 
999
bullet3.Parent = nil 
1000
prt8.BrickColor = BrickColor.new("New Yeller") 
1001
reloadsound(prt1,1) 
1002
for i = 0 , 1 , 0.3 do 
1003
wait(0) 
1004
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1) 
1005
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1006
end 
1007
for i = 0 , 1 , 0.3 do 
1008
wait(0) 
1009
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1) 
1010
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1011
end 
1012
bullet4.Parent = nil 
1013
prt9.BrickColor = BrickColor.new("New Yeller") 
1014
reloadsound(prt1,1) 
1015
for i = 0 , 1 , 0.3 do 
1016
wait(0) 
1017
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1) 
1018
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1019
end 
1020
for i = 0 , 1 , 0.3 do 
1021
wait(0) 
1022
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1) 
1023
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1024
end 
1025
bullet5.Parent = nil 
1026
prt10.BrickColor = BrickColor.new("New Yeller") 
1027
reloadsound(prt1,1) 
1028
for i = 0 , 1 , 0.3 do 
1029
wait(0) 
1030
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1) 
1031
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1032
end 
1033
for i = 0 , 1 , 0.3 do 
1034
wait(0) 
1035
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1) 
1036
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1037
end 
1038
bullet6.Parent = nil 
1039
prt11.BrickColor = BrickColor.new("New Yeller") 
1040
reloadsound(prt1,1) 
1041
for i = 0 , 1 , 0.1 do 
1042
wait(0) 
1043
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.1*i-0.5-0.7, -1.57) * CFrame.new(0, 1, 0) 
1044
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.47*i+0.1+1,-1*i+1,-0.7*i+0.7) 
1045
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1046
RW.C0 = CFrame.new(-0.8*i+0.8,0.5,-0.3*i-0.7) * CFrame.fromEulerAnglesXYZ(0.3*i+1.6,0,-1) 
1047
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1048
end 
1049
bulletshoot() 
1050
boomeffect() 
1051
prt9.BrickColor = BrickColor.new("Black") 
1052
shootsound(prt1,1.2) 
1053
for i = 0 , 1 , 0.2 do 
1054
wait(0) 
1055
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0) 
1056
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1057
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1) 
1058
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1059
end 
1060
for i = 0 , 1 , 0.2 do 
1061
wait(0) 
1062
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i,0) * CFrame.new(0.4,0.5,0) 
1063
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0) 
1064
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1065
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1) 
1066
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1067
end 
1068
bulletshoot() 
1069
boomeffect() 
1070
prt10.BrickColor = BrickColor.new("Black") 
1071
shootsound(prt1,1.2) 
1072
for i = 0 , 1 , 0.2 do 
1073
wait(0) 
1074
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0) 
1075
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1076
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1) 
1077
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1078
end 
1079
for i = 0 , 1 , 0.2 do 
1080
wait(0) 
1081
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i+1,0) * CFrame.new(0.4,0.5,0) 
1082
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0) 
1083
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1084
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1) 
1085
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1086
end 
1087
bulletshoot() 
1088
boomeffect() 
1089
prt11.BrickColor = BrickColor.new("Black") 
1090
shootsound(prt1,1.2) 
1091
for i = 0 , 1 , 0.2 do 
1092
wait(0) 
1093
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0) 
1094
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1095
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1) 
1096
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1097
end 
1098
for i = 0 , 1 , 0.2 do 
1099
wait(0) 
1100
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i+2,0) * CFrame.new(0.4,0.5,0) 
1101
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0) 
1102
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1103
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1) 
1104
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1105
end 
1106
bulletshoot() 
1107
boomeffect() 
1108
prt6.BrickColor = BrickColor.new("Black") 
1109
shootsound(prt1,1.2) 
1110
for i = 0 , 1 , 0.2 do 
1111
wait(0) 
1112
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0) 
1113
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1114
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1) 
1115
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1116
end 
1117
for i = 0 , 1 , 0.2 do 
1118
wait(0) 
1119
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i+3,0) * CFrame.new(0.4,0.5,0) 
1120
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0) 
1121
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1122
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1) 
1123
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1124
end 
1125
bulletshoot() 
1126
boomeffect() 
1127
prt7.BrickColor = BrickColor.new("Black") 
1128
shootsound(prt1,1.2) 
1129
for i = 0 , 1 , 0.2 do 
1130
wait(0) 
1131
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0) 
1132
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1133
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1) 
1134
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1135
end 
1136
for i = 0 , 1 , 0.2 do 
1137
wait(0) 
1138
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i+4,0) * CFrame.new(0.4,0.5,0) 
1139
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0) 
1140
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1141
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1) 
1142
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1143
end 
1144
bulletshoot() 
1145
boomeffect() 
1146
prt8.BrickColor = BrickColor.new("Black") 
1147
shootsound2(prt1,1.2) 
1148
for i = 0 , 1 , 0.2 do 
1149
wait(0) 
1150
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0) 
1151
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1152
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1) 
1153
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1154
end 
1155
for i = 0 , 1 , 0.2 do 
1156
wait(0) 
1157
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i+5,0) * CFrame.new(0.4,0.5,0) 
1158
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0) 
1159
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1160
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1) 
1161
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1162
end 
1163
for i = 0 , 1 , 0.1 do 
1164
wait(0) 
1165
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.5*i+0.5-0.7, -1.57) * CFrame.new(0, 1, 0) 
1166
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.4,0.5,0) 
1167
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.57*i+1.57,0,0) 
1168
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1169
RW.C0 = CFrame.new(1.5*i,0.5,1*i-1) * CFrame.fromEulerAnglesXYZ(-1.9*i+1.9,0,1*i-1) 
1170
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1171
end 
1172
end 
1173
function sniper() 
1174
for i = 0 , 1 , 0.15 do 
1175
wait(0) 
1176
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.4*i,0.5*i,-0.5*i) 
1177
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1178
end 
1179
local bullet1 = Instance.new("Part") 
1180
bullet1.formFactor = 1 
1181
bullet1.Parent = model1 
1182
bullet1.Reflectance = 0.2 
1183
bullet1.CanCollide = false 
1184
bullet1.BrickColor = BrickColor.new("New Yeller") 
1185
bullet1.Name = "Bullet1" 
1186
bullet1.Size = Vector3.new(1,1,1) 
1187
bullet1.Position = Torso.Position 
1188
local bulmesh1 = Instance.new("CylinderMesh") 
1189
bulmesh1.Parent = bullet1
1190
bulmesh1.Scale = Vector3.new(1.1,1.1,0.3) 
1191
local bulweld1 = Instance.new("Weld") 
1192
bulweld1.Parent = bullet1 
1193
bulweld1.Part0 = bullet1 
1194
bulweld1.Part1 = RightArm 
1195
bulweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,1,0.3) 
1196
sparkles1 = Instance.new("Sparkles")
1197
sparkles1.Name = "Sparkles1"
1198
sparkles1.Color = Color3.new(1,1,0)
1199
sparkles1.Parent = bullet1 
1200
for i = 0 , 1 , 0.1 do 
1201
wait(0) 
1202
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.5*i-0.7, -1.57) * CFrame.new(0, 1, 0) 
1203
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.1*i+1,1*i,0.7*i) 
1204
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1205
RW.C0 = CFrame.new(-0.7*i+1.5,0.5,-0.7*i) * CFrame.fromEulerAnglesXYZ(2*i-0.4,-0.5*i+0.5,-0.5*i-0.5) 
1206
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1207
end 
1208
bullet1.Parent = nil 
1209
prt9.BrickColor = BrickColor.new("New Yeller") 
1210
prt9.Reflectance = 0.2 
1211
sparkles1.Parent = prt9 
1212
snipersound(prt1,1) 
1213
for i = 0 , 1 , 0.3 do 
1214
wait(0) 
1215
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1) 
1216
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1217
end 
1218
for i = 0 , 1 , 0.3 do 
1219
wait(0) 
1220
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1) 
1221
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1222
end 
1223
for i = 0 , 1 , 0.07 do 
1224
wait(0) 
1225
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.1*i-0.5-0.7, -1.57) * CFrame.new(0, 1, 0) 
1226
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.47*i+0.1+1,-1*i+1,-0.7*i+0.7) 
1227
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1228
RW.C0 = CFrame.new(-0.8*i+0.8,0.5,-0.3*i-0.7) * CFrame.fromEulerAnglesXYZ(0.3*i+1.6,0,-1) 
1229
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1230
end 
1231
local lazor = Instance.new("Part") 
1232
lazor.formFactor = 1 
1233
lazor.Parent = workspace 
1234
lazor.Transparency = 0.5 
1235
lazor.CanCollide = false 
1236
lazor.BrickColor = BrickColor.new("Bright red") 
1237
lazor.Name = "Lazorz" 
1238
lazor.Size = Vector3.new(1,1,1) 
1239
lazor.Position = Torso.Position 
1240
local lazmsh = Instance.new("CylinderMesh") 
1241
lazmsh.Parent = lazor
1242
lazmsh.Scale = Vector3.new(1.1,1340,0.3) 
1243
coroutine.resume(coroutine.create(function() 
1244
while lazor.Parent ~= nil do 
1245
wait() 
1246
lazor.CFrame = prt13.CFrame * CFrame.new(0,-800,0) 
1247
end 
1248
end)) 
1249
wait(0.5) 
1250
for i = 0 , 1 , 0.07 do 
1251
wait(0) 
1252
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.05*i+0.1-0.5-0.7, -1.57) * CFrame.new(0, 1, 0) 
1253
end 
1254
wait(0.2)
1255
sniperbulletshoot() 
1256
boomeffect() 
1257
prt9.BrickColor = BrickColor.new("Black") 
1258
prt9.Reflectance = 0 
1259
sparkles1.Parent = nil 
1260
lazor.Parent = nil 
1261
snipersound2(prt1,1) 
1262
for i = 0 , 1 , 0.2 do 
1263
wait(0) 
1264
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0) 
1265
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1266
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1) 
1267
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1268
end 
1269
for i = 0 , 1 , 0.2 do 
1270
wait(0) 
1271
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i,0) * CFrame.new(0.4,0.5,0) 
1272
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0) 
1273
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1274
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1) 
1275
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1276
end 
1277
for i = 0 , 1 , 0.1 do 
1278
wait(0) 
1279
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.5*i+0.5-0.7, -1.57) * CFrame.new(0, 1, 0) 
1280
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.4,0.5,0) 
1281
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.57*i+1.57,0,0) 
1282
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1283
RW.C0 = CFrame.new(1.5*i,0.5,1*i-1) * CFrame.fromEulerAnglesXYZ(-1.9*i+1.9,0,1*i-1) 
1284
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1285
end 
1286
end 
1287
function kerbewmshot() 
1288
for i = 0 , 1 , 0.15 do 
1289
wait(0) 
1290
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.4*i,0.5*i,-0.5*i) 
1291
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1292
end 
1293
local bullet1 = Instance.new("Part") 
1294
bullet1.formFactor = 1 
1295
bullet1.Parent = model1 
1296
bullet1.CanCollide = false 
1297
bullet1.BrickColor = BrickColor.new("Bright red") 
1298
bullet1.Name = "Bullet1" 
1299
bullet1.Size = Vector3.new(1,1,1) 
1300
bullet1.Position = Torso.Position 
1301
local bulmesh1 = Instance.new("CylinderMesh") 
1302
bulmesh1.Parent = bullet1
1303
bulmesh1.Scale = Vector3.new(1.1,1.1,0.3) 
1304
local bulweld1 = Instance.new("Weld") 
1305
bulweld1.Parent = bullet1 
1306
bulweld1.Part0 = bullet1 
1307
bulweld1.Part1 = RightArm 
1308
bulweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,1,0.3) 
1309
for i = 0 , 1 , 0.1 do 
1310
wait(0) 
1311
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.5*i-0.7, -1.57) * CFrame.new(0, 1, 0) 
1312
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.1*i+1,1*i,0.7*i) 
1313
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1314
RW.C0 = CFrame.new(-0.7*i+1.5,0.5,-0.7*i) * CFrame.fromEulerAnglesXYZ(2*i-0.4,-0.5*i+0.5,-0.5*i-0.5) 
1315
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1316
end 
1317
bullet1.Parent = nil 
1318
prt9.BrickColor = BrickColor.new("Bright red") 
1319
rocketreload(prt1,1) 
1320
for i = 0 , 1 , 0.3 do 
1321
wait(0) 
1322
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1) 
1323
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1324
end 
1325
for i = 0 , 1 , 0.3 do 
1326
wait(0) 
1327
RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1) 
1328
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1329
end 
1330
for i = 0 , 1 , 0.07 do 
1331
wait(0) 
1332
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.1*i-0.5-0.7, -1.57) * CFrame.new(0, 1, 0) 
1333
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.47*i+0.1+1,-1*i+1,-0.7*i+0.7) 
1334
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1335
RW.C0 = CFrame.new(-0.8*i+0.8,0.5,-0.3*i-0.7) * CFrame.fromEulerAnglesXYZ(0.3*i+1.6,0,-1) 
1336
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1337
end 
1338
wait(0.5) 
1339
bewmshot() 
1340
boomeffect() 
1341
prt9.BrickColor = BrickColor.new("Black") 
1342
rocketshoot(prt1,1) 
1343
for i = 0 , 1 , 0.2 do 
1344
wait(0) 
1345
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0) 
1346
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1347
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1) 
1348
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1349
end 
1350
for i = 0 , 1 , 0.2 do 
1351
wait(0) 
1352
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i,0) * CFrame.new(0.4,0.5,0) 
1353
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0) 
1354
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1355
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1) 
1356
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1357
end 
1358
for i = 0 , 1 , 0.1 do 
1359
wait(0) 
1360
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.5*i+0.5-0.7, -1.57) * CFrame.new(0, 1, 0) 
1361
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.4,0.5,0) 
1362
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.57*i+1.57,0,0) 
1363
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1364
RW.C0 = CFrame.new(1.5*i,0.5,1*i-1) * CFrame.fromEulerAnglesXYZ(-1.9*i+1.9,0,1*i-1) 
1365
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1366
end 
1367
end 
1368
function crush() 
1369
for i = 0 , 1 , 0.07 do 
1370
wait(0) 
1371
LW.C0 = CFrame.new(0.5*i-1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i+1,0,0.7*i) 
1372
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1373
RW.C0 = CFrame.new(-0.5*i+1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,-0.7*i) 
1374
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1375
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 1.2*i-0.7, -1.57) * CFrame.new(0, 1, 0) 
1376
end 
1377
for i = 0 , 1 , 0.1 do 
1378
wait(0) 
1379
prt1.Reflectance = prt1.Reflectance + 0.1 
1380
prt2.Reflectance = prt2.Reflectance + 0.1 
1381
prt3.Reflectance = prt3.Reflectance + 0.1 
1382
prt4.Reflectance = prt4.Reflectance + 0.1 
1383
prt5.Reflectance = prt5.Reflectance + 0.1 
1384
prt6.Reflectance = prt6.Reflectance + 0.1 
1385
prt7.Reflectance = prt7.Reflectance + 0.1 
1386
prt8.Reflectance = prt8.Reflectance + 0.1 
1387
prt9.Reflectance = prt9.Reflectance + 0.1 
1388
prt10.Reflectance = prt10.Reflectance + 0.1 
1389
prt11.Reflectance = prt11.Reflectance + 0.1 
1390
prt12.Reflectance = prt12.Reflectance + 0.1 
1391
prt13.Reflectance = prt13.Reflectance + 0.1 
1392
prt13a.Reflectance = prt13a.Reflectance + 0.1 
1393
prt14.Reflectance = prt14.Reflectance + 0.1 
1394
prt15.Reflectance = prt15.Reflectance + 0.1 
1395
end 
1396
wait(0.3) 
1397
for i = 0 , 1 , 0.07 do 
1398
wait(0) 
1399
LW.C0 = CFrame.new(-0.5*i-1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(1*i+1.5,0,-0.7*i+0.7) 
1400
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1401
RW.C0 = CFrame.new(0.5*i+1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-0.5*i+1.5,0,0.7*i-0.7) 
1402
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1403
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.5, -1.57) * CFrame.new(0, 1, 0) 
1404
end 
1405
local con = prt3.Touched:connect(fixOT) 
1406
local con2 = prt4.Touched:connect(fixOT) 
1407
crushsounds(prt1) 
1408
for i = 0 , 1 , 0.2 do 
1409
wait(0) 
1410
effect() 
1411
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1.8*i+2.5,0,0) 
1412
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1413
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2*i+1,0,0) 
1414
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1415
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -1.5*i+0.5, -1.57) * CFrame.new(0, 1, 0) 
1416
end 
1417
con:disconnect() 
1418
con2:disconnect() 
1419
wait(0.3) 
1420
for i = 0 , 1 , 0.1 do 
1421
wait(0) 
1422
prt1.Reflectance = prt1.Reflectance - 0.1 
1423
prt2.Reflectance = prt2.Reflectance - 0.1 
1424
prt3.Reflectance = prt3.Reflectance - 0.1 
1425
prt4.Reflectance = prt4.Reflectance - 0.1 
1426
prt5.Reflectance = prt5.Reflectance - 0.1 
1427
prt6.Reflectance = prt6.Reflectance - 0.1 
1428
prt7.Reflectance = prt7.Reflectance - 0.1 
1429
prt8.Reflectance = prt8.Reflectance - 0.1 
1430
prt9.Reflectance = prt9.Reflectance - 0.1 
1431
prt10.Reflectance = prt10.Reflectance - 0.1 
1432
prt11.Reflectance = prt11.Reflectance - 0.1 
1433
prt12.Reflectance = prt12.Reflectance - 0.1 
1434
prt13.Reflectance = prt13.Reflectance - 0.1 
1435
prt13a.Reflectance = prt13a.Reflectance - 0.1 
1436
prt14.Reflectance = prt14.Reflectance - 0.1 
1437
prt15.Reflectance = prt15.Reflectance - 0.1 
1438
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.3*i+0.7,0,0) 
1439
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1440
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i-1,0,0) 
1441
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1442
wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.3*i-1, -1.57) * CFrame.new(0, 1, 0) 
1443
end 
1444
end 
1445
function elecshoot() 
1446
for i = 0 , 1 , 0.07 do 
1447
wait(0) 
1448
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,1*i) 
1449
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1450
end 
1451
unequipweld() 
1452
for i = 0 , 1 , 0.07 do 
1453
wait(0) 
1454
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i+3.5,0,0.1*i+1) 
1455
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1456
end 
1457
model2.Parent = modelzorz 
1458
wld16.Parent = prt16 
1459
wld17.Parent = prt17 
1460
wld18.Parent = prt18 
1461
wld19.Parent = prt19 
1462
wld20.Parent = prt20 
1463
wld21.Parent = prt21 
1464
wld22.Parent = prt22 
1465
wld23.Parent = prt23 
1466
wld24.Parent = prt24 
1467
wld25.Parent = prt25 
1468
wld26.Parent = prt26 
1469
wld27.Parent = prt27 
1470
wld28.Parent = prt28 
1471
wld29.Parent = prt29 
1472
wld30.Parent = prt30 
1473
wld31.Parent = prt31 
1474
local c = model2:children() 
1475
for i=1,#c do 
1476
c[i].Transparency = 1 
1477
end 
1478
coroutine.resume(coroutine.create(function() 
1479
local c = model2:children() 
1480
for i = 0,1,0.1 do 
1481
wait() 
1482
prt16.Transparency = prt16.Transparency - 0.1 
1483
prt17.Transparency = prt17.Transparency - 0.1 
1484
prt18.Transparency = prt18.Transparency - 0.1 
1485
prt19.Transparency = prt19.Transparency - 0.1 
1486
prt20.Transparency = prt20.Transparency - 0.1 
1487
prt21.Transparency = prt21.Transparency - 0.1 
1488
prt22.Transparency = prt22.Transparency - 0.1 
1489
prt23.Transparency = prt23.Transparency - 0.1 
1490
prt24.Transparency = prt24.Transparency - 0.1 
1491
prt25.Transparency = prt25.Transparency - 0.1 
1492
prt26.Transparency = prt26.Transparency - 0.1 
1493
prt27.Transparency = prt27.Transparency - 0.1 
1494
prt28.Transparency = prt28.Transparency - 0.1 
1495
prt29.Transparency = prt29.Transparency - 0.1 
1496
prt30.Transparency = prt30.Transparency - 0.1 
1497
prt31.Transparency = prt31.Transparency - 0.1 
1498
end 
1499
end)) 
1500
prt30.BrickColor = BrickColor.new("Bright blue") 
1501
equipweld2() 
1502
for i = 0 , 1 , 0.07 do 
1503
wait(0) 
1504
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2.93*i+4.5,0,-1.1*i+1.1) 
1505
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1506
RW.C0 = CFrame.new(-1.5*i+1.5,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(1*i,0,-2*i) 
1507
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1508
end 
1509
wait(0.3) 
1510
boomeffect2() 
1511
cannonsound(prt24,0.7) 
1512
elecshot() 
1513
for i = 0 , 1 , 0.15 do 
1514
wait(0) 
1515
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i+1.57,0,0) 
1516
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1517
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(2*i+1,0,1*i-2) 
1518
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1519
end 
1520
for i = 0 , 1 , 0.15 do 
1521
wait(0) 
1522
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i+2.57,0,0) 
1523
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1524
RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-2*i+3,0,-1*i-1) 
1525
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1526
end 
1527
wait(0.5) 
1528
coroutine.resume(coroutine.create(function() 
1529
for i = 0,1,0.1 do 
1530
wait() 
1531
prt16.Transparency = prt16.Transparency + 0.1 
1532
prt17.Transparency = prt17.Transparency + 0.1 
1533
prt18.Transparency = prt18.Transparency + 0.1 
1534
prt19.Transparency = prt19.Transparency + 0.1 
1535
prt20.Transparency = prt20.Transparency + 0.1 
1536
prt21.Transparency = prt21.Transparency + 0.1 
1537
prt22.Transparency = prt22.Transparency + 0.1 
1538
prt23.Transparency = prt23.Transparency + 0.1 
1539
prt24.Transparency = prt24.Transparency + 0.1 
1540
prt25.Transparency = prt25.Transparency + 0.1 
1541
prt26.Transparency = prt26.Transparency + 0.1 
1542
prt27.Transparency = prt27.Transparency + 0.1 
1543
prt28.Transparency = prt28.Transparency + 0.1 
1544
prt29.Transparency = prt29.Transparency + 0.1 
1545
prt30.Transparency = prt30.Transparency + 0.1 
1546
prt31.Transparency = prt31.Transparency + 0.1 
1547
end 
1548
end)) 
1549
for i = 0 , 1 , 0.07 do 
1550
wait(0) 
1551
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.93*i+1.57,0,1.1*i) 
1552
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1553
RW.C0 = CFrame.new(1.5*i,0.5,1*i-1) * CFrame.fromEulerAnglesXYZ(-1*i+1,0,2*i-2) 
1554
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1555
end 
1556
model2.Parent = nil 
1557
unequipweld2() 
1558
for i = 0 , 1 , 0.07 do 
1559
wait(0) 
1560
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i+4.5,0,-0.1*i+1.1) 
1561
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1562
end 
1563
equipweld() 
1564
for i = 0 , 1 , 0.07 do 
1565
wait(0) 
1566
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2.5*i+3.5,0,-1*i+1) 
1567
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1568
end 
1569
end 
1570
function laz0rshoot() --TROLOLOL 
1571
for i = 0 , 1 , 0.07 do 
1572
wait(0) 
1573
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(180)*i,0,0) 
1574
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1575
end 
1576
wld32a.Parent = prt32a 
1577
wld33.Parent = prt33 
1578
wld34.Parent = prt34 
1579
wld35.Parent = prt35 
1580
wld36.Parent = prt36 
1581
wld37.Parent = prt37 
1582
wld38.Parent = prt38 
1583
wld39.Parent = prt39 
1584
model3.Parent = modelzorz
1585
local c = model3:children() 
1586
for i=1,#c do 
1587
c[i].Transparency = 1 
1588
end 
1589
for i=1,#c do 
1590
for q = 0,1,0.2 do 
1591
wait() 
1592
c[i].Transparency = c[i].Transparency - 0.2 
1593
end 
1594
end 
1595
for i = 0 , 1 , 0.07 do 
1596
wait(0) 
1597
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i+math.rad(180),0,0) 
1598
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1599
end 
1600
laz0rshot() 
1601
wait(0.5) 
1602
coroutine.resume(coroutine.create(function() 
1603
local c = model3:children() 
1604
for i=1,#c do 
1605
wait() 
1606
coroutine.resume(coroutine.create(function() 
1607
for q = 0,1,0.2 do 
1608
wait() 
1609
c[i].Transparency = c[i].Transparency + 0.2 
1610
end 
1611
end)) 
1612
end 
1613
model3.Parent = nil 
1614
end)) 
1615
for i = 0 , 1 , 0.07 do 
1616
wait(0) 
1617
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i+math.rad(90),0,0) 
1618
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1619
end 
1620
end 
1621
function tornadoskates() 
1622
model4.Parent = modelzorz 
1623
wld40.Parent = prt40 
1624
prt40.Transparency = 1 
1625
for i = 0 , 0.4 , 0.1 do 
1626
wait(0) 
1627
prt40.Transparency = prt40.Transparency - 0.1
1628
end 
1629
end 
1630
function OT(hit) 
1631
if hit.Parent == nil then return end 
1632
local hum = hit.Parent:findFirstChild("Humanoid") 
1633
if hum ~= nil and hum ~= Character.Humanoid then 
1634
hum:TakeDamage(damage) 
1635
end 
1636
end 
1637
function fixOT(hit) 
1638
if hit.Parent == nil then return end 
1639
local hum = hit.Parent:findFirstChild("Humanoid") 
1640
if hum ~= nil and hum ~= Character.Humanoid then 
1641
hum:TakeDamage(damage) 
1642
hum.WalkSpeed = 16 
1643
hum.MaxHealth = 100 
1644
c = hum.Parent:GetChildren() 
1645
for i = 1,#c do 
1646
if c[i].className == "Part" then 
1647
local SlashSound = Instance.new("Sound") 
1648
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974000" 
1649
SlashSound.Parent = prt1 
1650
SlashSound.Volume = 0.1 
1651
SlashSound.Pitch = 1.1
1652
SlashSound:play() 
1653
coroutine.resume(coroutine.create(function() 
1654
wait(1) 
1655
SlashSound.Parent = nil 
1656
end)) 
1657
c[i].Transparency = 0 
1658
c[i].Reflectance = 0 
1659
end 
1660
if c[i].className == "ForceField" then 
1661
c[i]:Remove() 
1662
end 
1663
end 
1664
end 
1665
end 
1666
function ss(parent,pitch) 
1667
local SlashSound = Instance.new("Sound") 
1668
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" 
1669
SlashSound.Parent = parent 
1670
SlashSound.Volume = .7 
1671
SlashSound.Pitch = pitch 
1672
SlashSound:play() 
1673
coroutine.resume(coroutine.create(function() 
1674
wait(1) 
1675
SlashSound.Parent = nil 
1676
end)) 
1677
end 
1678
function sss(parent,pitch) 
1679
local SlashSound = Instance.new("Sound") 
1680
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" 
1681
SlashSound.Parent = parent 
1682
SlashSound.Volume = .7 
1683
SlashSound.Pitch = pitch 
1684
SlashSound:play() 
1685
coroutine.resume(coroutine.create(function() 
1686
wait(1) 
1687
SlashSound.Parent = nil 
1688
end)) 
1689
end 
1690
function uss(parent,pitch) 
1691
local SlashSound = Instance.new("Sound") 
1692
SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" 
1693
SlashSound.Parent = parent 
1694
SlashSound.Volume = .7 
1695
SlashSound.Pitch = pitch 
1696
SlashSound:play() 
1697
coroutine.resume(coroutine.create(function() 
1698
wait(1) 
1699
SlashSound.Parent = nil 
1700
end)) 
1701
end 
1702
function reloadsound(parent,pitch) 
1703
local SlashSound = Instance.new("Sound") 
1704
SlashSound.SoundId = "http://roblox.com/asset/?id=10209834" 
1705
SlashSound.Parent = parent 
1706
SlashSound.Volume = .7 
1707
SlashSound.Pitch = pitch 
1708
SlashSound:play() 
1709
coroutine.resume(coroutine.create(function() 
1710
wait(1) 
1711
SlashSound.Parent = nil 
1712
end)) 
1713
end 
1714
function shootsound(parent,pitch) 
1715
local SlashSound = Instance.new("Sound") 
1716
SlashSound.SoundId = "http://roblox.com/asset/?id=10209803" 
1717
SlashSound.Parent = parent 
1718
SlashSound.Volume = .7 
1719
SlashSound.Pitch = pitch 
1720
SlashSound:play() 
1721
coroutine.resume(coroutine.create(function() 
1722
wait(0.3) 
1723
SlashSound:Stop() 
1724
wait(1) 
1725
SlashSound.Parent = nil 
1726
end)) 
1727
end 
1728
function shootsound2(parent,pitch) 
1729
local SlashSound = Instance.new("Sound") 
1730
SlashSound.SoundId = "http://roblox.com/asset/?id=10209803" 
1731
SlashSound.Parent = parent 
1732
SlashSound.Volume = .7 
1733
SlashSound.Pitch = pitch 
1734
SlashSound:play() 
1735
coroutine.resume(coroutine.create(function() 
1736
wait(1) 
1737
SlashSound.Parent = nil 
1738
end)) 
1739
end 
1740
function snipersound(parent,pitch) 
1741
local SlashSound = Instance.new("Sound") 
1742
SlashSound.SoundId = "http://roblox.com/asset/?id=10209881" 
1743
SlashSound.Parent = parent 
1744
SlashSound.Volume = .7 
1745
SlashSound.Pitch = pitch 
1746
SlashSound:play() 
1747
coroutine.resume(coroutine.create(function() 
1748
wait(3) 
1749
SlashSound.Parent = nil 
1750
end)) 
1751
end 
1752
function snipersound2(parent,pitch) 
1753
local SlashSound = Instance.new("Sound") 
1754
SlashSound.SoundId = "http://roblox.com/asset/?id=10209875" 
1755
SlashSound.Parent = parent 
1756
SlashSound.Volume = .7 
1757
SlashSound.Pitch = pitch 
1758
SlashSound:play() 
1759
coroutine.resume(coroutine.create(function() 
1760
wait(3) 
1761
SlashSound.Parent = nil 
1762
end)) 
1763
end 
1764
function rocketreload(parent,pitch) 
1765
local SlashSound = Instance.new("Sound") 
1766
SlashSound.SoundId = "http://roblox.com/asset/?id=10209813" 
1767
SlashSound.Parent = parent 
1768
SlashSound.Volume = .7 
1769
SlashSound.Pitch = pitch 
1770
SlashSound:play() 
1771
coroutine.resume(coroutine.create(function() 
1772
wait(3) 
1773
SlashSound.Parent = nil 
1774
end)) 
1775
end 
1776
function rocketshoot(parent,pitch) 
1777
local SlashSound = Instance.new("Sound") 
1778
SlashSound.SoundId = "http://roblox.com/asset/?id=10209821" 
1779
SlashSound.Parent = parent 
1780
SlashSound.Volume = .7 
1781
SlashSound.Pitch = pitch 
1782
SlashSound:play() 
1783
coroutine.resume(coroutine.create(function() 
1784
wait(3) 
1785
SlashSound.Parent = nil 
1786
end)) 
1787
end 
1788
function rocketbewmsound(parent,pitch) 
1789
local SlashSound = Instance.new("Sound") 
1790
SlashSound.SoundId = "http://roblox.com/asset/?id=10209236" 
1791
SlashSound.Parent = parent 
1792
SlashSound.Volume = .7 
1793
SlashSound.Pitch = pitch 
1794
SlashSound:play() 
1795
coroutine.resume(coroutine.create(function() 
1796
wait(3) 
1797
SlashSound.Parent = nil 
1798
end)) 
1799
end 
1800
function crushsounds(parent) 
1801
local SlashSound = Instance.new("Sound") 
1802
SlashSound.SoundId = "http://roblox.com/asset/?id=10209268" 
1803
SlashSound.Parent = parent 
1804
SlashSound.Volume = .7 
1805
SlashSound.Pitch = 1
1806
SlashSound:play() 
1807
coroutine.resume(coroutine.create(function() 
1808
wait(3) 
1809
SlashSound.Parent = nil 
1810
end)) 
1811
local SlashSound = Instance.new("Sound") 
1812
SlashSound.SoundId = "http://roblox.com/asset/?id=10209588" 
1813
SlashSound.Parent = parent 
1814
SlashSound.Volume = .7 
1815
SlashSound.Pitch = 1
1816
SlashSound:play() 
1817
coroutine.resume(coroutine.create(function() 
1818
wait(3) 
1819
SlashSound.Parent = nil 
1820
end)) 
1821
local SlashSound = Instance.new("Sound") 
1822
SlashSound.SoundId = "http://roblox.com/asset/?id=10209596" 
1823
SlashSound.Parent = parent 
1824
SlashSound.Volume = .7 
1825
SlashSound.Pitch = 0.7
1826
SlashSound:play() 
1827
coroutine.resume(coroutine.create(function() 
1828
wait(3) 
1829
SlashSound.Parent = nil 
1830
end)) 
1831
end 
1832
function cannonsound(parent,pitch) 
1833
local SlashSound = Instance.new("Sound") 
1834
SlashSound.SoundId = "http://roblox.com/asset/?id=10209257" 
1835
SlashSound.Parent = parent 
1836
SlashSound.Volume = .7 
1837
SlashSound.Pitch = pitch 
1838
SlashSound:play() 
1839
coroutine.resume(coroutine.create(function() 
1840
wait(3) 
1841
SlashSound.Parent = nil 
1842
end)) 
1843
end 
1844
function elecsound(parent,pitch) 
1845
local SlashSound = Instance.new("Sound") 
1846
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2800815" 
1847
SlashSound.Parent = parent 
1848
SlashSound.Volume = 1 
1849
SlashSound.Pitch = pitch 
1850
SlashSound:play() 
1851
coroutine.resume(coroutine.create(function() 
1852
wait(3) 
1853
SlashSound.Parent = nil 
1854
end)) 
1855
end 
1856
function effect() 
1857
local clone = prt3:clone() 
1858
clone.Parent = workspace 
1859
clone.Anchored = true 
1860
clone.Transparency = 0.5 
1861
clone.Reflectance = 0 
1862
clone.Mesh.Scale = clone.Mesh.Scale + Vector3.new(0.1,0.1,0.1) 
1863
clone.BrickColor = BrickColor.new("White") 
1864
coroutine.resume(coroutine.create(function() 
1865
wait(0.25) 
1866
clone.Parent = nil 
1867
end)) 
1868
local cloneb = prt4:clone() 
1869
cloneb.Parent = workspace 
1870
cloneb.Anchored = true 
1871
cloneb.Transparency = 0.5 
1872
cloneb.Reflectance = 0 
1873
cloneb.Mesh.Scale = cloneb.Mesh.Scale + Vector3.new(0.1,0.1,0.1) 
1874
cloneb.BrickColor = BrickColor.new("White") 
1875
coroutine.resume(coroutine.create(function() 
1876
wait(0.25) 
1877
cloneb.Parent = nil 
1878
end)) 
1879
end 
1880
DBHit=function(hit,DB) --credits to turdulator for making this function :D
1881
if hit.Parent==nil then
1882
return
1883
end
1884
h=hit.Parent:FindFirstChild("Humanoid")
1885
t=hit.Parent:FindFirstChild("Torso")
1886
if h~=nil and t~=nil then
1887
if h.Parent==Character then
1888
return
1889
end
1890
h:TakeDamage(5)
1891
vl=Instance.new("BodyVelocity")
1892
vl.P=4500
1893
vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1894
velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)
1895
vl.velocity=velocity*1.05+Vector3.new(0,3,0)
1896
vl.Parent=t
1897
game:GetService("Debris"):AddItem(vl,.2)
1898
rl=Instance.new("BodyAngularVelocity")
1899
rl.P=3000
1900
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1901
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
1902
rl.Parent=t
1903
game:GetService("Debris"):AddItem(rl,.2)
1904
else
1905
if hit.CanCollide==false then
1906
return
1907
end
1908
MagicCom:disconnect()
1909
-- DBExplode(DB)
1910
end
1911
end
1912
function boomeffect() 
1913
local mesh = Instance.new("SpecialMesh") 
1914
mesh.MeshType = "Sphere" 
1915
mesh.Scale = Vector3.new(0.2,0,0.2)
1916
local shell = Instance.new("Part") 
1917
mesh.Parent = shell 
1918
shell.Anchored = true 
1919
shell.formFactor = 1 
1920
shell.Size = Vector3.new(2,2,2) 
1921
shell.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.random(-50,50)) 
1922
shell.Parent = game.workspace 
1923
shell.Transparency = 0 
1924
shell.BrickColor = BrickColor.new("Bright yellow") 
1925
shell.CanCollide = false 
1926
coroutine.resume(coroutine.create(function() 
1927
for i = 0 , 1 , 0.2 do 
1928
wait(0.1) 
1929
mesh.Scale = mesh.Scale + Vector3.new(0,0.3,0) 
1930
shell.Transparency = shell.Transparency + 0.2
1931
end 
1932
shell.Transparency = 1 
1933
shell.Parent = nil 
1934
end)) 
1935
local mesh2 = Instance.new("SpecialMesh") 
1936
mesh2.MeshType = "Sphere" 
1937
mesh2.Scale = Vector3.new(0.2,0,0.2)
1938
local shell2 = Instance.new("Part") 
1939
mesh2.Parent = shell2 
1940
shell2.Anchored = true 
1941
shell2.formFactor = 1 
1942
shell2.Size = Vector3.new(2,2,2) 
1943
shell2.CFrame = shell.CFrame * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) 
1944
shell2.Parent = game.workspace 
1945
shell2.Transparency = 0 
1946
shell2.BrickColor = BrickColor.new("Bright yellow") 
1947
shell2.CanCollide = false 
1948
coroutine.resume(coroutine.create(function() 
1949
for i = 0 , 1 , 0.2 do 
1950
wait(0.1) 
1951
mesh2.Scale = mesh2.Scale + Vector3.new(0,0.3,0) 
1952
shell2.Transparency = shell2.Transparency + 0.2
1953
end 
1954
shell2.Transparency = 1 
1955
shell2.Parent = nil 
1956
end)) 
1957
local mesh3 = Instance.new("SpecialMesh") 
1958
mesh3.MeshType = "Sphere" 
1959
mesh3.Scale = Vector3.new(0.2,0,0.2)
1960
local shell3 = Instance.new("Part") 
1961
mesh3.Parent = shell3 
1962
shell3.Anchored = true 
1963
shell3.formFactor = 1 
1964
shell3.Size = Vector3.new(2,2,2) 
1965
shell3.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0)
1966
shell3.Parent = game.workspace 
1967
shell3.Transparency = 0 
1968
shell3.BrickColor = BrickColor.new("Bright yellow") 
1969
shell3.CanCollide = false 
1970
coroutine.resume(coroutine.create(function() 
1971
for i = 0 , 1 , 0.2 do 
1972
wait(0.1) 
1973
mesh3.Scale = mesh3.Scale + Vector3.new(0,0.3,0) 
1974
shell3.Transparency = shell3.Transparency + 0.2
1975
end 
1976
shell3.Transparency = 1 
1977
shell3.Parent = nil 
1978
end)) 
1979
end 
1980
function boomeffect2() 
1981
local mesh = Instance.new("SpecialMesh") 
1982
mesh.Scale = Vector3.new(0.2,0,0.2) 
1983
mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" 
1984
local shell = Instance.new("Part") 
1985
mesh.Parent = shell 
1986
shell.Anchored = true 
1987
shell.formFactor = 1 
1988
shell.Size = Vector3.new(2,2,2) 
1989
shell.CFrame = prt23.CFrame * CFrame.new(0,0.35,0)
1990
shell.Parent = game.workspace 
1991
shell.Transparency = 0 
1992
shell.BrickColor = BrickColor.new("Bright blue") 
1993
shell.CanCollide = false 
1994
coroutine.resume(coroutine.create(function() 
1995
for i = 0 , 1 , 0.2 do 
1996
wait(0.1) 
1997
mesh.Scale = mesh.Scale + Vector3.new(0.3,0.5,0.3) 
1998
shell.CFrame = shell.CFrame * CFrame.new(0,0.3,0) 
1999
shell.Transparency = shell.Transparency + 0.2
2000
end 
2001
shell.Transparency = 1 
2002
shell.Parent = nil 
2003
end)) 
2004
end 
2005
DBHit1=function(hit,DB) --credits to turdulator for making this function :D
2006
if hit.Parent==nil then
2007
return
2008
end
2009
h=hit.Parent:FindFirstChild("Humanoid")
2010
t=hit.Parent:FindFirstChild("Torso")
2011
if h~=nil and t~=nil then
2012
if h.Parent==Character then
2013
return
2014
end
2015
h:TakeDamage(5)
2016
vl=Instance.new("BodyVelocity")
2017
vl.P=4500
2018
vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
2019
velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)
2020
vl.velocity=velocity*1.05+Vector3.new(0,3,0)
2021
vl.Parent=t
2022
game:GetService("Debris"):AddItem(vl,.2)
2023
rl=Instance.new("BodyAngularVelocity")
2024
rl.P=3000
2025
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
2026
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
2027
rl.Parent=t
2028
game:GetService("Debris"):AddItem(rl,.2)
2029
else
2030
if hit.CanCollide==false then
2031
return
2032
end
2033
MagicCom:disconnect()
2034
-- DBExplode(DB)
2035
end
2036
end
2037
function bulletshoot() 
2038
local freakingbullet = prt6:Clone() 
2039
freakingbullet.formFactor = 1 
2040
freakingbullet.Parent = workspace 
2041
freakingbullet.CanCollide = false 
2042
freakingbullet.BrickColor = BrickColor.new("New Yeller") 
2043
freakingbullet.Name = "Bullet6" 
2044
freakingbullet.Size = Vector3.new(1,1,1) 
2045
freakingbullet.Position = Torso.Position 
2046
freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
2047
freakingbullet.Velocity = Torso.CFrame.lookVector * 100
2048
local freakingbulmsh = Instance.new("CylinderMesh") 
2049
freakingbulmsh.Parent = freakingbullet 
2050
freakingbulmsh.Scale = Vector3.new(1.1,0.8,0.3) 
2051
local force = Instance.new("BodyForce") 
2052
force.Parent = freakingbullet 
2053
force.force = Vector3.new(0,240,0) 
2054
coroutine.resume(coroutine.create(function() 
2055
while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3
2056
wait() 
2057
local c = game.Workspace:GetChildren();
2058
for i = 1, #c do
2059
local hum = c[i]:findFirstChild("Humanoid")
2060
if hum ~= nil and hum.Health ~= 0 then
2061
local head = c[i]:findFirstChild("Head");
2062
if head ~= nil then
2063
local targ = head.Position - freakingbullet.Position;
2064
local mag = targ.magnitude;
2065
if mag <= 4 and c[i].Name ~= Player.Name then
2066
hum:TakeDamage(15)
2067
v=Instance.new("BodyVelocity")
2068
v.P=1000
2069
v.maxForce=Vector3.new(math.huge,0,math.huge)
2070
v.velocity=Torso.CFrame.lookVector*25+Torso.Velocity/1.05
2071
v.Parent=hum.Parent.Torso
2072
coroutine.resume(coroutine.create(function() 
2073
wait(0.3) 
2074
v.Parent = nil 
2075
end)) 
2076
game:GetService("Debris"):AddItem(v,.1)
2077
freakingbullet.Parent = nil 
2078
-- hum:TakeDamage(damage.Value + damageboost)
2079
end
2080
end
2081
end
2082
end
2083
end 
2084
end)) 
2085
--[[freakingbullet.Touched:connect(function(hit) kill(b,hit) end) --Freaking touched function wont work >:U
2086
function kill(brick,hit) 
2087
if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent.Name ~= "Dr4gOnh4ck3rz2" and hit.Name ~= "Base" and hit.Parent.Name ~= "AccountMoniter" then 
2088
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5 
2089
freakingbullet.Parent = nil 
2090
end 
2091
end]] 
2092
coroutine.resume(coroutine.create(function() 
2093
freakingbullet.Position = Torso.Position 
2094
freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
2095
for i = 0,5,0.1 do 
2096
wait() 
2097
--freakingbullet.Touched:connect(function(hit) kill(b,hit) end) 
2098
freakingbullet.Velocity = Torso.CFrame.lookVector * 100 
2099
end 
2100
freakingbullet.Parent = nil 
2101
end)) 
2102
end 
2103
function sniperbulletshoot() 
2104
local freakingbullet = prt6:Clone() 
2105
freakingbullet.formFactor = 1 
2106
freakingbullet.Reflectance = 0.2 
2107
freakingbullet.Parent = workspace 
2108
freakingbullet.CanCollide = false 
2109
freakingbullet.BrickColor = BrickColor.new("New Yeller") 
2110
freakingbullet.Name = "Bullet6" 
2111
freakingbullet.Size = Vector3.new(1,1,1) 
2112
freakingbullet.Position = Torso.Position 
2113
freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
2114
freakingbullet.Velocity = Torso.CFrame.lookVector * 100
2115
local freakingbulmsh = Instance.new("CylinderMesh") 
2116
freakingbulmsh.Parent = freakingbullet 
2117
freakingbulmsh.Scale = Vector3.new(1.1,0.8,0.3) 
2118
local force = Instance.new("BodyForce") 
2119
force.Parent = freakingbullet 
2120
force.force = Vector3.new(0,240,0) 
2121
sparkles = Instance.new("Sparkles")
2122
sparkles.Name = "Sparkles"
2123
sparkles.Color = Color3.new(1,1,0)
2124
sparkles.Parent = freakingbullet 
2125
coroutine.resume(coroutine.create(function() 
2126
while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3
2127
wait() 
2128
local c = game.Workspace:GetChildren();
2129
for i = 1, #c do
2130
local hum = c[i]:findFirstChild("Humanoid")
2131
if hum ~= nil and hum.Health ~= 0 then
2132
local head = c[i]:findFirstChild("Head");
2133
if head ~= nil then
2134
local targ = head.Position - freakingbullet.Position;
2135
local mag = targ.magnitude;
2136
if mag <= 4 and c[i].Name ~= Player.Name then
2137
hum:TakeDamage(50)
2138
freakingbullet.Parent = nil 
2139
-- hum:TakeDamage(damage.Value + damageboost)
2140
end
2141
end
2142
end
2143
end
2144
end 
2145
end)) 
2146
--[[freakingbullet.Touched:connect(function(hit) kill(b,hit) end) --Freaking touched function wont work >:U
2147
function kill(brick,hit) 
2148
if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent.Name ~= "Dr4gOnh4ck3rz2" and hit.Name ~= "Base" and hit.Parent.Name ~= "AccountMoniter" then 
2149
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5 
2150
freakingbullet.Parent = nil 
2151
end 
2152
end]] 
2153
coroutine.resume(coroutine.create(function() 
2154
freakingbullet.Position = Torso.Position 
2155
freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
2156
for i = 0,10,0.1 do 
2157
wait() 
2158
--freakingbullet.Touched:connect(function(hit) kill(b,hit) end) 
2159
freakingbullet.Velocity = Torso.CFrame.lookVector * 250 
2160
end 
2161
freakingbullet.Parent = nil 
2162
end)) 
2163
end 
2164
function bewmshot() 
2165
local freakingbullet = prt6:Clone() 
2166
freakingbullet.formFactor = 1 
2167
freakingbullet.Parent = workspace 
2168
freakingbullet.CanCollide = false 
2169
freakingbullet.BrickColor = BrickColor.new("Bright red") 
2170
freakingbullet.Name = "Bullet6" 
2171
freakingbullet.Size = Vector3.new(1,1,1) 
2172
freakingbullet.Position = Torso.Position 
2173
freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
2174
freakingbullet.Velocity = Torso.CFrame.lookVector * 100
2175
local freakingbulmsh = Instance.new("CylinderMesh") 
2176
freakingbulmsh.Parent = freakingbullet 
2177
freakingbulmsh.Scale = Vector3.new(1.1,0.8,0.3) 
2178
local force = Instance.new("BodyForce") 
2179
force.Parent = freakingbullet 
2180
force.force = Vector3.new(0,240,0) 
2181
coroutine.resume(coroutine.create(function() 
2182
while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3
2183
wait() 
2184
local c = game.Workspace:GetChildren();
2185
for i = 1, #c do
2186
local hum = c[i]:findFirstChild("Humanoid")
2187
if hum ~= nil and hum.Health ~= 0 then
2188
local head = c[i]:findFirstChild("Head");
2189
if head ~= nil then
2190
local targ = head.Position - freakingbullet.Position;
2191
local mag = targ.magnitude;
2192
if mag <= 4 and c[i].Name ~= Player.Name then
2193
hum:TakeDamage(20)
2194
freakingbullet.Parent = nil 
2195
DBHit(hum.Parent.Torso,freakingbullet)
2196
local bewm = Instance.new("Explosion") 
2197
bewm.Parent = workspace 
2198
bewm.BlastPressure = 0 
2199
bewm.Position = hum.Parent.Torso.Position 
2200
rocketbewmsound(prt1,1.2) 
2201
-- coroutine.resume(coroutine.create(function() 
2202
wait(0.5) 
2203
rocketbewmsound(prt1,1.2) 
2204
hum:TakeDamage(10)
2205
DBHit(hum.Parent.Torso,freakingbullet)
2206
local bewm = Instance.new("Explosion") 
2207
bewm.Parent = workspace 
2208
bewm.BlastPressure = 0 
2209
bewm.Position = hum.Parent.Torso.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
2210
wait(0.5) 
2211
rocketbewmsound(prt1,1.2) 
2212
hum:TakeDamage(10)
2213
DBHit(hum.Parent.Torso,freakingbullet)
2214
local bewm = Instance.new("Explosion") 
2215
bewm.Parent = workspace 
2216
bewm.BlastPressure = 0 
2217
bewm.Position = hum.Parent.Torso.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
2218
wait(0.5) 
2219
rocketbewmsound(prt1,1.2) 
2220
hum:TakeDamage(10)
2221
DBHit(hum.Parent.Torso,freakingbullet)
2222
local bewm = Instance.new("Explosion") 
2223
bewm.Parent = workspace 
2224
bewm.BlastPressure = 0 
2225
bewm.Position = hum.Parent.Torso.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
2226
-- end)) 
2227
-- hum:TakeDamage(damage.Value + damageboost)
2228
end
2229
end
2230
end
2231
end
2232
end 
2233
end)) 
2234
coroutine.resume(coroutine.create(function() 
2235
freakingbullet.Position = Torso.Position 
2236
freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
2237
for i = 0,5,0.1 do 
2238
wait() 
2239
--freakingbullet.Touched:connect(function(hit) kill(b,hit) end) 
2240
freakingbullet.Velocity = Torso.CFrame.lookVector * 100 
2241
end 
2242
freakingbullet.Parent = nil 
2243
end)) 
2244
end 
2245
function elecshot() 
2246
local freakingbullet = prt6:Clone() 
2247
freakingbullet.formFactor = 1 
2248
freakingbullet.Parent = workspace 
2249
freakingbullet.CanCollide = false 
2250
freakingbullet.BrickColor = BrickColor.new("Bright blue") 
2251
freakingbullet.Name = "Bullet6" 
2252
freakingbullet.Size = Vector3.new(1,1,1) 
2253
freakingbullet.Position = Torso.Position 
2254
freakingbullet.CFrame = Torso.CFrame --* CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) 
2255
freakingbullet.Velocity = Torso.CFrame.lookVector * 100
2256
local freakingbulmsh = Instance.new("CylinderMesh") 
2257
freakingbulmsh.Parent = freakingbullet 
2258
freakingbulmsh.Scale = Vector3.new(1.6,1.3,0.8) 
2259
local force = Instance.new("BodyForce") 
2260
force.Parent = freakingbullet 
2261
force.force = Vector3.new(0,235,0) 
2262
coroutine.resume(coroutine.create(function() 
2263
while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3
2264
wait() 
2265
local c = game.Workspace:GetChildren();
2266
for i = 1, #c do
2267
local hum = c[i]:findFirstChild("Humanoid")
2268
if hum ~= nil and hum.Health ~= 0 then
2269
local head = c[i]:findFirstChild("Head");
2270
if head ~= nil then
2271
local targ = head.Position - freakingbullet.Position;
2272
local mag = targ.magnitude;
2273
if mag <= 5 and c[i].Name ~= Player.Name then
2274
hum:TakeDamage(20) 
2275
coroutine.resume(coroutine.create(function() 
2276
for i = 0,6 do 
2277
wait(0.2) 
2278
hum:TakeDamage(3) 
2279
local me = Instance.new("SpecialMesh") 
2280
me.MeshType = "Sphere" 
2281
local wave = Instance.new("Part") 
2282
me.Parent = wave 
2283
wave.formFactor = 1 
2284
wave.Parent = workspace 
2285
wave.CanCollide = false 
2286
wave.Anchored = true 
2287
wave.BrickColor = BrickColor.new("Bright blue") 
2288
wave.Name = "Waveh" 
2289
wave.Size = Vector3.new(1,1,1) 
2290
wave.Position = Torso.Position 
2291
wave.CFrame = hum.Parent.Torso.CFrame * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
2292
elecsound(wave,1.5) 
2293
coroutine.resume(coroutine.create(function() 
2294
for i = 0,1,0.1 do 
2295
wait() 
2296
me.Scale = me.Scale + Vector3.new(1,1,1) 
2297
wave.Transparency = wave.Transparency + 0.1 
2298
end 
2299
wave.Parent = nil 
2300
end)) 
2301
DBHit(hum.Parent.Torso,freakingbullet) 
2302
end 
2303
end)) 
2304
freakingbullet.Parent = nil 
2305
end
2306
end
2307
end
2308
end
2309
end 
2310
end)) 
2311
coroutine.resume(coroutine.create(function() 
2312
freakingbullet.Position = Torso.Position 
2313
freakingbullet.CFrame = prt24.CFrame * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
2314
for i = 0,5,0.1 do 
2315
wait() 
2316
--freakingbullet.Touched:connect(function(hit) kill(b,hit) end) 
2317
freakingbullet.Velocity = Torso.CFrame.lookVector * 100 
2318
end 
2319
freakingbullet.Parent = nil 
2320
end)) 
2321
end 
2322
function laz0rshot() 
2323
local laz0rhed = Instance.new("Part") 
2324
laz0rhed.formFactor = 1 
2325
laz0rhed.Parent = workspace 
2326
laz0rhed.CanCollide = false 
2327
laz0rhed.BrickColor = BrickColor.new("New Yeller") 
2328
laz0rhed.Name = "HeadOfTehLaz0r" 
2329
laz0rhed.Size = Vector3.new(3,1,3) 
2330
laz0rhed.Position = Torso.Position 
2331
laz0rhed.CFrame = prt37.CFrame * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) 
2332
local lazmsh = Instance.new("SpecialMesh") 
2333
lazmsh.MeshType = "Sphere" 
2334
lazmsh.Parent = laz0rhed 
2335
lazmsh.Scale = Vector3.new(0,0,0) 
2336
local lazwel = Instance.new("Weld") 
2337
lazwel.Parent = laz0rhed 
2338
lazwel.Part0 = laz0rhed 
2339
lazwel.Part1 = prt37 
2340
for i = 0 , 1 , 0.01 do 
2341
wait(0) 
2342
lazmsh.Scale = lazmsh.Scale + Vector3.new(0.01,0.04,0.01)
2343
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+1,0,0) 
2344
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
2345
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0.5*i,-0.1*i) 
2346
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
2347
end 
2348
wait(0.3) 
2349
print(lazmsh.Scale) 
2350
laz0rhed.Parent = nil 
2351
local tehlaz0r = Instance.new("Part") 
2352
tehlaz0r.formFactor = 1 
2353
tehlaz0r.Parent = workspace 
2354
tehlaz0r.CanCollide = false 
2355
tehlaz0r.BrickColor = BrickColor.new("New Yeller") 
2356
tehlaz0r.Name = "LAAAAAAAAAAAAAAAZ0R" 
2357
tehlaz0r.Size = Vector3.new(3,5,3) 
2358
tehlaz0r.Position = Torso.Position 
2359
tehlaz0r.CFrame = prt37.CFrame --* CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) 
2360
tehlaz0r.Velocity = Torso.CFrame.lookVector * 50 
2361
--[[v=Instance.new("BodyVelocity")
2362
v.P=3000
2363
v.maxForce=Vector3.new(math.huge,math.huge,math.huge)
2364
v.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)
2365
v.Parent=tehlaz0r]]
2366
local TLM = Instance.new("CylinderMesh") 
2367
TLM.Parent = tehlaz0r 
2368
TLM.Scale = lazmsh.Scale - Vector3.new(0,3.5,0) 
2369
lazwel.Part0 = laz0rhed 
2370
lazwel.Part1 = tehlaz0r 
2371
lazwel.C0 = CFrame.new(0, 4, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
2372
local force = Instance.new("BodyForce") 
2373
force.Parent = tehlaz0r 
2374
force.force = Vector3.new(0,8480,0) 
2375
local c = game.Workspace:GetChildren();
2376
for i = 1, #c do
2377
local hum = c[i]:findFirstChild("Humanoid")
2378
if hum ~= nil and hum.Health ~= 0 then
2379
local head = c[i]:findFirstChild("Head");
2380
if head ~= nil then
2381
local targ = head.Position - tehlaz0r.Position;
2382
local mag = targ.magnitude;
2383
if mag <= 3 and c[i].Name ~= Player.Name then 
2384
coroutine.resume(coroutine.create(function() 
2385
for i = 0,1,0.1 do 
2386
wait() 
2387
DBHit(head.Parent.Torso,tehlaz0r) 
2388
end 
2389
end)) 
2390
end 
2391
end 
2392
end 
2393
end 
2394
coroutine.resume(coroutine.create(function() 
2395
wait(20) 
2396
tehlaz0r.Parent = nil 
2397
end)) 
2398
coroutine.resume(coroutine.create(function() 
2399
while tehlaz0r.Parent ~= nil do 
2400
wait(0) 
2401
local lazclon = tehlaz0r:Clone() 
2402
lazclon.Anchored = true 
2403
lazclon.Parent = workspace 
2404
local c = game.Workspace:GetChildren();
2405
for i = 1, #c do
2406
local hum = c[i]:findFirstChild("Humanoid")
2407
if hum ~= nil and hum.Health ~= 0 then
2408
local head = c[i]:findFirstChild("Head");
2409
if head ~= nil then
2410
local targ = head.Position - lazclon.Position;
2411
local mag = targ.magnitude;
2412
if mag <= 3 and c[i].Name ~= Player.Name then 
2413
coroutine.resume(coroutine.create(function() 
2414
for i = 0,1,0.1 do 
2415
wait() 
2416
DBHit1(head,lazclon) 
2417
end 
2418
end)) 
2419
end 
2420
end 
2421
end 
2422
end 
2423
coroutine.resume(coroutine.create(function() 
2424
wait(3) 
2425
for i = 0,1,0.1 do 
2426
wait() 
2427
lazclon.Transparency = lazclon.Transparency + 0.1 
2428
end 
2429
lazclon.Parent = nil 
2430
end)) 
2431
end 
2432
end)) 
2433
print(TLM.Scale) 
2434
end 
2435
--[[Tool Functions]]--
2436
hold = false 
2437
function ob1d(mouse) 
2438
hold = true 
2439
oneslash() 
2440
if hold == true then 
2441
twoslash() 
2442
end 
2443
end 
2444
function ob1u(mouse) 
2445
hold = false 
2446
end 
2447
buttonhold = false 
2448
function key(key) 
2449
if attack == true then return end 
2450
if key == "q" then 
2451
unload() 
2452
end 
2453
if key == "e" then 
2454
sniper() 
2455
end 
2456
if key == "r" then 
2457
kerbewmshot() 
2458
end 
2459
if key == "f" then 
2460
crush() 
2461
end 
2462
if key == "z" then 
2463
elecshoot() 
2464
end 
2465
if key == "x" then 
2466
laz0rshoot() 
2467
end 
2468
if key == "c" then 
2469
cycloneskates() 
2470
end 
2471
end 
2472
function key2(key) 
2473
charging2 = false 
2474
tornadoing = false 
2475
end 
2476
function s(mouse) 
2477
mouse.Button1Down:connect(function() ob1d(mouse) end) 
2478
mouse.Button1Up:connect(function() ob1u(mouse) end) 
2479
mouse.KeyDown:connect(key) 
2480
mouse.KeyUp:connect(key2) 
2481
unsheathed = true 
2482
player = Player 
2483
ch = Character 
2484
RSH = ch.Torso["Right Shoulder"] 
2485
LSH = ch.Torso["Left Shoulder"] 
2486
-- 
2487
RSH.Parent = nil 
2488
LSH.Parent = nil 
2489
-- 
2490
RW.Part0 = ch.Torso 
2491
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
2492
RW.C1 = CFrame.new(0, 0.5, 0) 
2493
RW.Part1 = ch["Right Arm"] 
2494
RW.Parent = ch.Torso 
2495
--_G.R = RW 
2496
-- 
2497
LW.Part0 = ch.Torso 
2498
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
2499
LW.C1 = CFrame.new(0, 0.5, 0) 
2500
LW.Part1 = ch["Left Arm"] 
2501
LW.Parent = ch.Torso 
2502
--_G.L = LW 
2503
--
2504
equipanim() 
2505
end 
2506
function ds(mouse) 
2507
unsheathed = false 
2508
hideanim() 
2509
Character.Humanoid.WalkSpeed = 16 
2510
RW.Parent = nil 
2511
LW.Parent = nil 
2512
RSH.Parent = player.Character.Torso 
2513
LSH.Parent = player.Character.Torso 
2514
end 
2515
Bin.Selected:connect(s) 
2516
Bin.Deselected:connect(ds) 
2517
2518
function onRunning(speed)
2519
if skill == true then return end 
2520
end 
2521
Character.Humanoid.Running:connect(onRunning) 
2522
while true do 
2523
wait(0) 
2524
end 
2525
-- lego