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1 | - | --https://github.com/Mokiros/roblox-FE-compatibility |
1 | + | |
2 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | + | |
3 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
3 | + | |
4 | - | local RealPlayer = Player |
4 | + | |
5 | - | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end |
5 | + | |
6 | local env = getfenv(func) | |
7 | local newenv = setmetatable({},{ | |
8 | __index = function(self,k) | |
9 | if k=="script" then | |
10 | return var | |
11 | else | |
12 | return env[k] | |
13 | end | |
14 | end, | |
15 | }) | |
16 | setfenv(func,newenv) | |
17 | return func | |
18 | end | |
19 | cors = {} | |
20 | mas = Instance.new("Model",game:GetService("Lighting")) | |
21 | LocalScript0 = Instance.new("LocalScript") | |
22 | ParticleEmitter1 = Instance.new("ParticleEmitter") | |
23 | ParticleEmitter2 = Instance.new("ParticleEmitter") | |
24 | BillboardGui3 = Instance.new("BillboardGui") | |
25 | TextLabel4 = Instance.new("TextLabel") | |
26 | TextLabel5 = Instance.new("TextLabel") | |
27 | ParticleEmitter6 = Instance.new("ParticleEmitter") | |
28 | LocalScript7 = Instance.new("LocalScript") | |
29 | NumberValue8 = Instance.new("NumberValue") | |
30 | NumberValue9 = Instance.new("NumberValue") | |
31 | BoolValue10 = Instance.new("BoolValue") | |
32 | ParticleEmitter11 = Instance.new("ParticleEmitter") | |
33 | ParticleEmitter12 = Instance.new("ParticleEmitter") | |
34 | ParticleEmitter13 = Instance.new("ParticleEmitter") | |
35 | ParticleEmitter14 = Instance.new("ParticleEmitter") | |
36 | ParticleEmitter15 = Instance.new("ParticleEmitter") | |
37 | ParticleEmitter16 = Instance.new("ParticleEmitter") | |
38 | ParticleEmitter17 = Instance.new("ParticleEmitter") | |
39 | ParticleEmitter18 = Instance.new("ParticleEmitter") | |
40 | ParticleEmitter19 = Instance.new("ParticleEmitter") | |
41 | ParticleEmitter20 = Instance.new("ParticleEmitter") | |
42 | Part21 = Instance.new("Part") | |
43 | SpecialMesh22 = Instance.new("SpecialMesh") | |
44 | Folder23 = Instance.new("Folder") | |
45 | CharacterMesh24 = Instance.new("CharacterMesh") | |
46 | CharacterMesh25 = Instance.new("CharacterMesh") | |
47 | CharacterMesh26 = Instance.new("CharacterMesh") | |
48 | CharacterMesh27 = Instance.new("CharacterMesh") | |
49 | CharacterMesh28 = Instance.new("CharacterMesh") | |
50 | Part29 = Instance.new("Part") | |
51 | SpecialMesh30 = Instance.new("SpecialMesh") | |
52 | LocalScript0.Name = "SearingEmperor" | |
53 | LocalScript0.Parent = mas | |
54 | table.insert(cors,sandbox(LocalScript0,function() | |
55 | ||
56 | local Player = game.Players.localPlayer | |
57 | local Character = Player.Character | |
58 | local Humanoid = Character.Humanoid | |
59 | local Mouse = Player:GetMouse() | |
60 | local LeftArm = Character["Left Arm"] | |
61 | local RightArm = Character["Right Arm"] | |
62 | local LeftLeg = Character["Left Leg"] | |
63 | local RightLeg = Character["Right Leg"] | |
64 | local Head = Character.Head | |
65 | local Torso = Character.Torso | |
66 | local Camera = game.Workspace.CurrentCamera | |
67 | local RootPart = Character.HumanoidRootPart | |
68 | local RootJoint = RootPart.RootJoint | |
69 | local attack = false | |
70 | local Anim = 'Idle' | |
71 | local Lighty = game:GetService"Lighting" | |
72 | local attacktype = 1 | |
73 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
74 | local velocity = RootPart.Velocity.y | |
75 | local sine = 0 | |
76 | local change = 1 | |
77 | local Create = LoadLibrary("RbxUtility").Create | |
78 | ||
79 | local chara = Character | |
80 | local m = Create("Model"){ | |
81 | Parent = Character, | |
82 | Name = "WeaponModel", | |
83 | } | |
84 | function chat(...) | |
85 | local txxt = {...} | |
86 | local ch = coroutine.wrap(function() | |
87 | if chara:FindFirstChild("Chatt")~= nil then | |
88 | Character:FindFirstChild("Chatt"):destroy() | |
89 | end | |
90 | local txt = Instance.new("BillboardGui", chara) | |
91 | txt.Adornee = chara.Head | |
92 | txt.Name = "Chatt" | |
93 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
94 | txt.StudsOffset = Vector3.new(-9, 7, 0) | |
95 | local text = Instance.new("TextLabel", txt) | |
96 | text.Size = UDim2.new(10, 0, 7, 0) | |
97 | text.TextSize = 32 | |
98 | text.Font = Enum.Font.Antique | |
99 | text.TextScaled = false | |
100 | text.BackgroundTransparency = 1 | |
101 | text.TextColor3 = Color3.new(0,0,0) | |
102 | text.TextStrokeTransparency = 0 | |
103 | text.TextStrokeColor3 = Color3.new(66/255, 0/255, 127/255) | |
104 | text.Text = "" | |
105 | txxt = table.concat(txxt,"\t") | |
106 | for i = 1, #txxt do | |
107 | text.Text = txxt:sub(1,i) | |
108 | ||
109 | end | |
110 | wait(2) | |
111 | for trans = 0,1,00.1 do | |
112 | text.TextTransparency = trans | |
113 | text.TextStrokeTransparency = trans | |
114 | wait() | |
115 | end | |
116 | wait() | |
117 | txt:destroy() | |
118 | end) | |
119 | ||
120 | ch(...) | |
121 | end | |
122 | Player.Chatted:connect(chat) | |
123 | ||
124 | wait(0.2) | |
125 | ||
126 | Player = game:GetService("Players").LocalPlayer | |
127 | PlayerGui = Player.PlayerGui | |
128 | Cam = workspace.CurrentCamera | |
129 | Backpack = Player.Backpack | |
130 | Character = Player.Character | |
131 | Humanoid = Character.Humanoid | |
132 | Mouse = Player:GetMouse() | |
133 | RootPart = Character["HumanoidRootPart"] | |
134 | Torso = Character["Torso"] | |
135 | Head = Character["Head"] | |
136 | RightArm = Character["Right Arm"] | |
137 | LeftArm = Character["Left Arm"] | |
138 | RightLeg = Character["Right Leg"] | |
139 | LeftLeg = Character["Left Leg"] | |
140 | RootJoint = RootPart["RootJoint"] | |
141 | Neck = Torso["Neck"] | |
142 | RightShoulder = Torso["Right Shoulder"] | |
143 | LeftShoulder = Torso["Left Shoulder"] | |
144 | RightHip = Torso["Right Hip"] | |
145 | LeftHip = Torso["Left Hip"] | |
146 | Character.Archivable = true | |
147 | Player:ClearCharacterAppearance() | |
148 | ||
149 | IT = Instance.new | |
150 | CF = CFrame.new | |
151 | VT = Vector3.new | |
152 | RAD = math.rad | |
153 | C3 = Color3.new | |
154 | UD2 = UDim2.new | |
155 | BRICKC = BrickColor.new | |
156 | ANGLES = CFrame.Angles | |
157 | EULER = CFrame.fromEulerAnglesXYZ | |
158 | COS = math.cos | |
159 | ACOS = math.acos | |
160 | SIN = math.sin | |
161 | ASIN = math.asin | |
162 | ABS = math.abs | |
163 | MRANDOM = math.random | |
164 | FLOOR = math.floor | |
165 | ||
166 | --//=================================\\ | |
167 | --|| USEFUL VALUES | |
168 | --\\=================================// | |
169 | ||
170 | Animation_Speed = 3 | |
171 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
172 | local Speed = 20 | |
173 | local SIZE = 1 | |
174 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
175 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
176 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
177 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
178 | local DAMAGEMULTIPLIER = 5 | |
179 | local ANIM = "Idle" | |
180 | local ATTACK = false | |
181 | local EQUIPPED = false | |
182 | local HOLD = false | |
183 | local COMBO = 1 | |
184 | local Rooted = false | |
185 | local SINE = 0 | |
186 | local KEYHOLD = false | |
187 | local CHANGE = 2 / Animation_Speed | |
188 | local WALKINGANIM = false | |
189 | local VALUE1 = false | |
190 | local VALUE2 = false | |
191 | local ROBLOXIDLEANIMATION = IT("Animation") | |
192 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
193 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
194 | local ATANIM = IT("Animation") | |
195 | ATANIM.Name = "Attack Animation" | |
196 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
197 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
198 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
199 | WEAPONGUI.Name = "Weapon GUI" | |
200 | local Weapon = IT("Model") | |
201 | Weapon.Name = "Adds" | |
202 | local Effects = IT("Folder", Weapon) | |
203 | Effects.Name = "Effects" | |
204 | local ANIMATOR = Humanoid.Animator | |
205 | local ANIMATE = Character.Animate | |
206 | local UNANCHOR = true | |
207 | local CLOCKLOOP = 0 | |
208 | local SONG = 1382488262 | |
209 | local CLOCKTARGET = nil | |
210 | local CLOCKSPEED = 2.5 | |
211 | script.Parent = WEAPONGUI | |
212 | local CLONE = Character:Clone() | |
213 | CLONE.Parent = nil | |
214 | Character.Archivable = false | |
215 | local sick = Instance.new("Sound",Torso) | |
216 | sick.Volume = 50 | |
217 | local REGENRATE = 1 | |
218 | local FULLREGEN = false | |
219 | local POSEIDON = false | |
220 | local EXPLOSIONSMALLSOUND = 439342426 | |
221 | local EXPLOSIONMEDIUMSOUND = 605005842 | |
222 | local EXPLOSIONLARGESOUND = 565538688 | |
223 | local CHARGE = 278641993 | |
224 | local POSEIDONSOUND = 374289727 | |
225 | local FIREBALLSOUND = 414517770 | |
226 | local BURNSOUND = 565777213 | |
227 | local FIREFIELD = false | |
228 | local SEARING = false | |
229 | local BODYPOS = nil | |
230 | local GYRO = nil | |
231 | local DIRECTTURN = false | |
232 | local APPLYGYRO = true | |
233 | local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318} | |
234 | local CHOSENSONG = MRANDOM(1,#SONGS) | |
235 | ||
236 | --//=================================\\ | |
237 | --\\=================================// | |
238 | ||
239 | ||
240 | --//=================================\\ | |
241 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
242 | --\\=================================// | |
243 | ||
244 | ArtificialHB = Instance.new("BindableEvent", script) | |
245 | ArtificialHB.Name = "ArtificialHB" | |
246 | ||
247 | script:WaitForChild("ArtificialHB") | |
248 | ||
249 | frame = Frame_Speed | |
250 | tf = 0 | |
251 | allowframeloss = false | |
252 | tossremainder = false | |
253 | lastframe = tick() | |
254 | script.ArtificialHB:Fire() | |
255 | ||
256 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
257 | tf = tf + s | |
258 | if tf >= frame then | |
259 | if allowframeloss then | |
260 | script.ArtificialHB:Fire() | |
261 | lastframe = tick() | |
262 | else | |
263 | for i = 1, math.floor(tf / frame) do | |
264 | script.ArtificialHB:Fire() | |
265 | end | |
266 | lastframe = tick() | |
267 | end | |
268 | if tossremainder then | |
269 | tf = 0 | |
270 | else | |
271 | tf = tf - frame * math.floor(tf / frame) | |
272 | end | |
273 | end | |
274 | end) | |
275 | ||
276 | --//=================================\\ | |
277 | --\\=================================// | |
278 | ||
279 | --//=================================\\ | |
280 | --|| SOME FUNCTIONS | |
281 | --\\=================================// | |
282 | ||
283 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
284 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
285 | end | |
286 | ||
287 | function PositiveAngle(NUMBER) | |
288 | if NUMBER >= 0 then | |
289 | NUMBER = 0 | |
290 | end | |
291 | return NUMBER | |
292 | end | |
293 | ||
294 | function NegativeAngle(NUMBER) | |
295 | if NUMBER <= 0 then | |
296 | NUMBER = 0 | |
297 | end | |
298 | return NUMBER | |
299 | end | |
300 | ||
301 | function Swait(NUMBER) | |
302 | if NUMBER == 0 or NUMBER == nil then | |
303 | ArtificialHB.Event:wait() | |
304 | else | |
305 | for i = 1, NUMBER do | |
306 | ArtificialHB.Event:wait() | |
307 | end | |
308 | end | |
309 | end | |
310 | ||
311 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
312 | local NEWMESH = IT(MESH) | |
313 | if MESH == "SpecialMesh" then | |
314 | NEWMESH.MeshType = MESHTYPE | |
315 | if MESHID ~= "nil" and MESHID ~= "" then | |
316 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
317 | end | |
318 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
319 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
320 | end | |
321 | end | |
322 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
323 | NEWMESH.Scale = SCALE | |
324 | NEWMESH.Parent = PARENT | |
325 | return NEWMESH | |
326 | end | |
327 | ||
328 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
329 | local NEWPART = IT("Part") | |
330 | NEWPART.formFactor = FORMFACTOR | |
331 | NEWPART.Reflectance = REFLECTANCE | |
332 | NEWPART.Transparency = TRANSPARENCY | |
333 | NEWPART.CanCollide = false | |
334 | NEWPART.Locked = true | |
335 | NEWPART.Anchored = true | |
336 | if ANCHOR == false then | |
337 | NEWPART.Anchored = false | |
338 | end | |
339 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
340 | NEWPART.Name = NAME | |
341 | NEWPART.Size = SIZE | |
342 | NEWPART.Position = Torso.Position | |
343 | NEWPART.Material = MATERIAL | |
344 | NEWPART:BreakJoints() | |
345 | NEWPART.Parent = PARENT | |
346 | return NEWPART | |
347 | end | |
348 | ||
349 | local function weldBetween(a, b) | |
350 | local weldd = Instance.new("ManualWeld") | |
351 | weldd.Part0 = a | |
352 | weldd.Part1 = b | |
353 | weldd.C0 = CFrame.new() | |
354 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
355 | weldd.Parent = a | |
356 | return weldd | |
357 | end | |
358 | ||
359 | ||
360 | function QuaternionFromCFrame(cf) | |
361 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
362 | local trace = m00 + m11 + m22 | |
363 | if trace > 0 then | |
364 | local s = math.sqrt(1 + trace) | |
365 | local recip = 0.5 / s | |
366 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
367 | else | |
368 | local i = 0 | |
369 | if m11 > m00 then | |
370 | i = 1 | |
371 | end | |
372 | if m22 > (i == 0 and m00 or m11) then | |
373 | i = 2 | |
374 | end | |
375 | if i == 0 then | |
376 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
377 | local recip = 0.5 / s | |
378 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
379 | elseif i == 1 then | |
380 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
381 | local recip = 0.5 / s | |
382 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
383 | elseif i == 2 then | |
384 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
385 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
386 | end | |
387 | end | |
388 | end | |
389 | ||
390 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
391 | local xs, ys, zs = x + x, y + y, z + z | |
392 | local wx, wy, wz = w * xs, w * ys, w * zs | |
393 | local xx = x * xs | |
394 | local xy = x * ys | |
395 | local xz = x * zs | |
396 | local yy = y * ys | |
397 | local yz = y * zs | |
398 | local zz = z * zs | |
399 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
400 | end | |
401 | ||
402 | function QuaternionSlerp(a, b, t) | |
403 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
404 | local startInterp, finishInterp; | |
405 | if cosTheta >= 0.0001 then | |
406 | if (1 - cosTheta) > 0.0001 then | |
407 | local theta = ACOS(cosTheta) | |
408 | local invSinTheta = 1 / SIN(theta) | |
409 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
410 | finishInterp = SIN(t * theta) * invSinTheta | |
411 | else | |
412 | startInterp = 1 - t | |
413 | finishInterp = t | |
414 | end | |
415 | else | |
416 | if (1 + cosTheta) > 0.0001 then | |
417 | local theta = ACOS(-cosTheta) | |
418 | local invSinTheta = 1 / SIN(theta) | |
419 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
420 | finishInterp = SIN(t * theta) * invSinTheta | |
421 | else | |
422 | startInterp = t - 1 | |
423 | finishInterp = t | |
424 | end | |
425 | end | |
426 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
427 | end | |
428 | ||
429 | function Clerp(a, b, t) | |
430 | local qa = {QuaternionFromCFrame(a)} | |
431 | local qb = {QuaternionFromCFrame(b)} | |
432 | local ax, ay, az = a.x, a.y, a.z | |
433 | local bx, by, bz = b.x, b.y, b.z | |
434 | local _t = 1 - t | |
435 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
436 | end | |
437 | ||
438 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
439 | local frame = IT("Frame") | |
440 | frame.BackgroundTransparency = TRANSPARENCY | |
441 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
442 | frame.Position = POSITION | |
443 | frame.Size = SIZE | |
444 | frame.BackgroundColor3 = COLOR | |
445 | frame.BorderColor3 = BORDERCOLOR | |
446 | frame.Name = NAME | |
447 | frame.Parent = PARENT | |
448 | return frame | |
449 | end | |
450 | ||
451 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
452 | local label = IT("TextLabel") | |
453 | label.BackgroundTransparency = 1 | |
454 | label.Size = UD2(1, 0, 1, 0) | |
455 | label.Position = UD2(0, 0, 0, 0) | |
456 | label.TextColor3 = TEXTCOLOR | |
457 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
458 | label.TextTransparency = TRANSPARENCY | |
459 | label.FontSize = TEXTFONTSIZE | |
460 | label.Font = TEXTFONT | |
461 | label.BorderSizePixel = BORDERSIZEPIXEL | |
462 | label.TextStrokeColor3 = C3(1,1,1) | |
463 | label.TextScaled = false | |
464 | label.Text = TEXT | |
465 | label.Name = NAME | |
466 | label.Parent = PARENT | |
467 | return label | |
468 | end | |
469 | ||
470 | function NoOutlines(PART) | |
471 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
472 | end | |
473 | ||
474 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
475 | local NEWWELD = IT(TYPE) | |
476 | NEWWELD.Part0 = PART0 | |
477 | NEWWELD.Part1 = PART1 | |
478 | NEWWELD.C0 = C0 | |
479 | NEWWELD.C1 = C1 | |
480 | NEWWELD.Parent = PARENT | |
481 | return NEWWELD | |
482 | end | |
483 | ||
484 | local S = IT("Sound") | |
485 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
486 | local NEWSOUND = nil | |
487 | coroutine.resume(coroutine.create(function() | |
488 | NEWSOUND = S:Clone() | |
489 | NEWSOUND.Parent = PARENT | |
490 | NEWSOUND.Volume = VOLUME | |
491 | NEWSOUND.Pitch = PITCH | |
492 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
493 | NEWSOUND:play() | |
494 | if DOESLOOP == true then | |
495 | NEWSOUND.Looped = true | |
496 | else | |
497 | repeat wait(1) until NEWSOUND.Playing == false | |
498 | NEWSOUND:remove() | |
499 | end | |
500 | end)) | |
501 | return NEWSOUND | |
502 | end | |
503 | ||
504 | function CFrameFromTopBack(at, top, back) | |
505 | local right = top:Cross(back) | |
506 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
507 | end | |
508 | ||
509 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
510 | function WACKYEFFECT(Table) | |
511 | local TYPE = (Table.EffectType or "Sphere") | |
512 | local SIZE = (Table.Size or VT(1,1,1)) | |
513 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
514 | local TRANSPARENCY = (Table.Transparency or 0) | |
515 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
516 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
517 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
518 | local ROTATION1 = (Table.RotationX or 0) | |
519 | local ROTATION2 = (Table.RotationY or 0) | |
520 | local ROTATION3 = (Table.RotationZ or 0) | |
521 | local MATERIAL = (Table.Material or "Neon") | |
522 | local COLOR = (Table.Color or C3(1,1,1)) | |
523 | local TIME = (Table.Time or 45) | |
524 | local SOUNDID = (Table.SoundID or nil) | |
525 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
526 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
527 | coroutine.resume(coroutine.create(function() | |
528 | local PLAYSSOUND = false | |
529 | local SOUND = nil | |
530 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
531 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
532 | PLAYSSOUND = true | |
533 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
534 | end | |
535 | EFFECT.Color = COLOR | |
536 | local MSH = nil | |
537 | if TYPE == "Sphere" then | |
538 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
539 | elseif TYPE == "Block" then | |
540 | MSH = IT("BlockMesh",EFFECT) | |
541 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
542 | elseif TYPE == "Wave" then | |
543 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
544 | elseif TYPE == "Ring" then | |
545 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
546 | elseif TYPE == "Slash" then | |
547 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
548 | elseif TYPE == "Round Slash" then | |
549 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
550 | elseif TYPE == "Swirl" then | |
551 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
552 | elseif TYPE == "Skull" then | |
553 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
554 | elseif TYPE == "Crystal" then | |
555 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
556 | end | |
557 | if MSH ~= nil then | |
558 | local MOVESPEED = nil | |
559 | if MOVEDIRECTION ~= nil then | |
560 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
561 | end | |
562 | local GROWTH = SIZE - ENDSIZE | |
563 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
564 | if TYPE == "Block" then | |
565 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
566 | else | |
567 | EFFECT.CFrame = CFRAME | |
568 | end | |
569 | for LOOP = 1, TIME+1 do | |
570 | Swait() | |
571 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
572 | if TYPE == "Wave" then | |
573 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
574 | end | |
575 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
576 | if TYPE == "Block" then | |
577 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
578 | else | |
579 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
580 | end | |
581 | if MOVEDIRECTION ~= nil then | |
582 | local ORI = EFFECT.Orientation | |
583 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
584 | EFFECT.Orientation = ORI | |
585 | end | |
586 | end | |
587 | if PLAYSSOUND == false then | |
588 | EFFECT:remove() | |
589 | else | |
590 | repeat Swait() until SOUND.Playing == false | |
591 | EFFECT:remove() | |
592 | end | |
593 | else | |
594 | if PLAYSSOUND == false then | |
595 | EFFECT:remove() | |
596 | else | |
597 | repeat Swait() until SOUND.Playing == false | |
598 | EFFECT:remove() | |
599 | end | |
600 | end | |
601 | end)) | |
602 | end | |
603 | ||
604 | function MakeForm(PART,TYPE) | |
605 | if TYPE == "Cyl" then | |
606 | local MSH = IT("CylinderMesh",PART) | |
607 | elseif TYPE == "Ball" then | |
608 | local MSH = IT("SpecialMesh",PART) | |
609 | MSH.MeshType = "Sphere" | |
610 | elseif TYPE == "Wedge" then | |
611 | local MSH = IT("SpecialMesh",PART) | |
612 | MSH.MeshType = "Wedge" | |
613 | end | |
614 | end | |
615 | ||
616 | Debris = game:GetService("Debris") | |
617 | ||
618 | function Particles(Which,Parent,Enabled) | |
619 | if script:FindFirstChild(Which) then | |
620 | local PARTICLES = script:FindFirstChild(Which):Clone() | |
621 | PARTICLES.Parent = Parent | |
622 | PARTICLES.Name = "CurseParticles" | |
623 | if Enabled ~= true then | |
624 | PARTICLES:Emit(Enabled) | |
625 | Debris:AddItem(PARTICLES,10) | |
626 | else | |
627 | PARTICLES.Enabled = true | |
628 | return PARTICLES | |
629 | end | |
630 | end | |
631 | end | |
632 | ||
633 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
634 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
635 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
636 | end | |
637 | ||
638 | function turnto(position) | |
639 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
640 | end | |
641 | ||
642 | --//=================================\\ | |
643 | --|| WEAPON CREATION | |
644 | --\\=================================// | |
645 | ||
646 | Humanoid.Parent = nil | |
647 | RootPart.Size = RootPart.Size*SIZE | |
648 | Torso.Size = Torso.Size*SIZE | |
649 | RightArm.Size = RightArm.Size*SIZE | |
650 | RightLeg.Size = RightLeg.Size*SIZE | |
651 | LeftArm.Size = LeftArm.Size*SIZE | |
652 | LeftLeg.Size = LeftLeg.Size*SIZE | |
653 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
654 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
655 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
656 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
657 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
658 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
659 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
660 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
661 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
662 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
663 | Head.Size = Head.Size*SIZE | |
664 | RootJoint.Parent = RootPart | |
665 | Neck.Parent = Torso | |
666 | RightShoulder.Parent = Torso | |
667 | LeftShoulder.Parent = Torso | |
668 | RightHip.Parent = Torso | |
669 | LeftHip.Parent = Torso | |
670 | ||
671 | local GUI = script.NameGui | |
672 | GUI.Parent = RootPart | |
673 | --GUI.PlayerToHideFrom = Player | |
674 | Humanoid.DisplayDistanceType = "None" | |
675 | GUI.Enabled = true | |
676 | local Pauldrons = script.Pauldrons | |
677 | Pauldrons.Parent = Character | |
678 | Pauldrons.CFrame = Torso.CFrame | |
679 | local WELD = weldBetween(Torso,Pauldrons) | |
680 | Pauldrons.Anchored = false | |
681 | Pauldrons.Transparency = 0 | |
682 | local FLINTLOCK = script.Flintlock | |
683 | FLINTLOCK.Parent = Character | |
684 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
685 | ||
686 | local top = Instance.new("Shirt") | |
687 | top.ShirtTemplate = "rbxassetid://132007812" | |
688 | top.Parent = Character | |
689 | top.Name = "Cloth" | |
690 | local bottom = Instance.new("Pants") | |
691 | bottom.PantsTemplate = "rbxassetid://43727034" | |
692 | bottom.Parent = Character | |
693 | bottom.Name = "Cloth" | |
694 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
695 | PRT.Color = C3(0,0,0) | |
696 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
697 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
698 | ||
699 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
700 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
701 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
702 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
703 | MakeForm(PRT,"Cyl") | |
704 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
705 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
706 | MakeForm(PRT,"Cyl") | |
707 | PRT.Color = C3(66/255, 0/255, 127/255) | |
708 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
709 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
710 | MakeForm(RING,"Cyl") | |
711 | RING.Color = C3(0,0,0) | |
712 | for i = 1, 12 do | |
713 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
714 | PRT.Color = C3(0,0,0) | |
715 | local MSH = IT("BlockMesh",PRT) | |
716 | MSH.Scale = VT(0.6,1,1) | |
717 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
718 | end | |
719 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
720 | PRT.Color = C3(0,0,0) | |
721 | local MSH = IT("BlockMesh",PRT) | |
722 | MSH.Scale = VT(0.4,1,1) | |
723 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
724 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
725 | PRT.Color = C3(0,0,0) | |
726 | local MSH = IT("BlockMesh",PRT) | |
727 | MSH.Scale = VT(0.4,1,1) | |
728 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
729 | coroutine.resume(coroutine.create(function() | |
730 | while true do | |
731 | Swait() | |
732 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
733 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
734 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
735 | if CLOCKLOOP <= -150 then | |
736 | if VALUE1 == false then | |
737 | CLOCKLOOP = 0 | |
738 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4}) | |
739 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
740 | ApplyAoE(HITPOS,10,15,45,75,false) | |
741 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
742 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
743 | if CLOCKTARGET ~= nil then | |
744 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
745 | if CLOCKTARGET.Torso ~= nil then | |
746 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
747 | end | |
748 | if CLOCKTARGET.Health == 0 then | |
749 | CLOCKTARGET = nil | |
750 | end | |
751 | end | |
752 | end | |
753 | end | |
754 | end | |
755 | end)) | |
756 | ||
757 | for _, c in pairs(Weapon:GetChildren()) do | |
758 | if c.ClassName == "Part" then | |
759 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
760 | end | |
761 | end | |
762 | ||
763 | Neck.Name = "Weld" | |
764 | RootJoint.Name = "Weld" | |
765 | RightShoulder.Name = "Weld" | |
766 | LeftShoulder.Name = "Weld" | |
767 | RightHip.Name = "Weld" | |
768 | LeftHip.Name = "Weld" | |
769 | ||
770 | local BODY = {} | |
771 | for _, c in pairs(Character:GetDescendants()) do | |
772 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
773 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
774 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
775 | end | |
776 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
777 | elseif c:IsA("JointInstance") then | |
778 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
779 | end | |
780 | end | |
781 | for e = 1, #BODY do | |
782 | if BODY[e] ~= nil then | |
783 | local STUFF = BODY[e] | |
784 | local PART = STUFF[1] | |
785 | local PARENT = STUFF[2] | |
786 | local MATERIAL = STUFF[3] | |
787 | local COLOR = STUFF[4] | |
788 | local TRANSPARENCY = STUFF[5] | |
789 | if PART.ClassName == "Part" and PART ~= RootPart then | |
790 | PART.Material = MATERIAL | |
791 | PART.Color = COLOR | |
792 | PART.Transparency = TRANSPARENCY | |
793 | end | |
794 | PART.AncestryChanged:Connect(function() | |
795 | PART.Parent = PARENT | |
796 | end) | |
797 | end | |
798 | end | |
799 | ||
800 | function refit() | |
801 | Character.Parent = workspace | |
802 | for e = 1, #BODY do | |
803 | if BODY[e] ~= nil then | |
804 | local STUFF = BODY[e] | |
805 | local PART = STUFF[1] | |
806 | local PARENT = STUFF[2] | |
807 | local MATERIAL = STUFF[3] | |
808 | local COLOR = STUFF[4] | |
809 | local TRANSPARENCY = STUFF[5] | |
810 | if PART.ClassName == "Part" and PART ~= RootPart then | |
811 | PART.Material = MATERIAL | |
812 | PART.Color = COLOR | |
813 | PART.Transparency = TRANSPARENCY | |
814 | end | |
815 | if PART.Parent ~= PARENT then | |
816 | Humanoid:remove() | |
817 | PART.Parent = PARENT | |
818 | Humanoid = IT("Humanoid",Character) | |
819 | end | |
820 | end | |
821 | end | |
822 | end | |
823 | ||
824 | Weapon.Parent = Character | |
825 | Humanoid.Parent = Character | |
826 | ||
827 | Humanoid.Died:connect(function() | |
828 | refit() | |
829 | end) | |
830 | ||
831 | CircleParts = {} | |
832 | Equipped = false | |
833 | ||
834 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
835 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
836 | end | |
837 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
838 | Torso = Character:FindFirstChild("Torso") | |
839 | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then | |
840 | return | |
841 | end | |
842 | Equipped = true | |
843 | Circle = Instance.new("Model") | |
844 | Circle.Name = "Circle" | |
845 | Angle = 0 | |
846 | for i = 1, 1 do | |
847 | local CirclePart = Instance.new("Part") | |
848 | CirclePart.Name = "CirclePart" | |
849 | CirclePart.Transparency = 1 | |
850 | CirclePart.BrickColor = BrickColor.new("Really black") | |
851 | CirclePart.Material = Enum.Material.Plastic | |
852 | CirclePart.Shape = Enum.PartType.Block | |
853 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
854 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
855 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
856 | CirclePart.Anchored = true | |
857 | CirclePart.CanCollide = false | |
858 | CirclePart.Locked = true | |
859 | CirclePart.Size = Vector3.new(10, 0.2, 10) | |
860 | local Aura = Instance.new('ParticleEmitter') | |
861 | Aura.Name = "Aura" | |
862 | Aura.Texture = "rbxassetid://296874871" | |
863 | Aura.Parent = CirclePart | |
864 | Aura.LightEmission = 0 | |
865 | Aura.Transparency = NumberSequence.new(0.2,0.4,1) | |
866 | Aura.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1)) | |
867 | Aura.Size = NumberSequence.new(1,1,1) | |
868 | Aura.LockedToPart = false | |
869 | Aura.Lifetime = NumberRange.new(1) | |
870 | Aura.Rate = 50 | |
871 | Aura.Speed = NumberRange.new(2) | |
872 | Aura.SpreadAngle = Vector2.new(80,80) | |
873 | ||
874 | local Aura2 = Instance.new('ParticleEmitter') | |
875 | Aura2.Name = "Aura" | |
876 | Aura2.Texture = "rbxassetid://296874871" | |
877 | Aura2.Parent = CirclePart | |
878 | Aura2.LightEmission = 0 | |
879 | Aura2.Transparency = NumberSequence.new(0.2,0.4,1) | |
880 | Aura2.Color = ColorSequence.new(Color3.new(2,0,1)) | |
881 | Aura2.Size = NumberSequence.new(1,1,1) | |
882 | Aura2.LockedToPart = false | |
883 | Aura2.Lifetime = NumberRange.new(1) | |
884 | Aura2.Rate = 50 | |
885 | Aura2.Speed = NumberRange.new(2) | |
886 | Aura2.SpreadAngle = Vector2.new(80,80) | |
887 | ||
888 | local BlockMesh = Instance.new("BlockMesh") | |
889 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
890 | BlockMesh.Parent = CirclePart | |
891 | CirclePart.Parent = Circle | |
892 | local Star = Instance.new("Decal", CirclePart) | |
893 | Star.Texture = "http://www.roblox.com/asset/?id=266366832" | |
894 | Star.Face = "Top" | |
895 | local Light = Instance.new("PointLight", CirclePart) | |
896 | Light.Color = Color3.new(2,0,1) | |
897 | Light.Brightness = 100 | |
898 | Light.Range = 15 | |
899 | table.insert(CircleParts, CirclePart) | |
900 | end | |
901 | spawn(function() | |
902 | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do | |
903 | if Angle == 360 then | |
904 | Angle = 0 | |
905 | end | |
906 | Angle = Angle + 0.05 | |
907 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
908 | if Hit then | |
909 | if not Circle.Parent then | |
910 | Circle.Parent = Character | |
911 | end | |
912 | for i, v in pairs(CircleParts) do | |
913 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
914 | end | |
915 | else | |
916 | Circle.Parent = nil | |
917 | end | |
918 | wait() | |
919 | end | |
920 | end) | |
921 | ||
922 | Neck.Name = "Weld" | |
923 | RootJoint.Name = "Weld" | |
924 | RightShoulder.Name = "Weld" | |
925 | LeftShoulder.Name = "Weld" | |
926 | RightHip.Name = "Weld" | |
927 | LeftHip.Name = "Weld" | |
928 | ||
929 | local BODY = {} | |
930 | for _, c in pairs(Character:GetDescendants()) do | |
931 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
932 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
933 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
934 | end | |
935 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
936 | elseif c:IsA("JointInstance") then | |
937 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
938 | end | |
939 | end | |
940 | for e = 1, #BODY do | |
941 | if BODY[e] ~= nil then | |
942 | local STUFF = BODY[e] | |
943 | local PART = STUFF[1] | |
944 | local PARENT = STUFF[2] | |
945 | local MATERIAL = STUFF[3] | |
946 | local COLOR = STUFF[4] | |
947 | local TRANSPARENCY = STUFF[5] | |
948 | if PART.ClassName == "Part" and PART ~= RootPart then | |
949 | PART.Material = MATERIAL | |
950 | PART.Color = COLOR | |
951 | PART.Transparency = TRANSPARENCY | |
952 | end | |
953 | PART.AncestryChanged:Connect(function() | |
954 | PART.Parent = PARENT | |
955 | end) | |
956 | end | |
957 | end | |
958 | ||
959 | function refit() | |
960 | Character.Parent = workspace | |
961 | for e = 1, #BODY do | |
962 | if BODY[e] ~= nil then | |
963 | local STUFF = BODY[e] | |
964 | local PART = STUFF[1] | |
965 | local PARENT = STUFF[2] | |
966 | local MATERIAL = STUFF[3] | |
967 | local COLOR = STUFF[4] | |
968 | local TRANSPARENCY = STUFF[5] | |
969 | if PART.ClassName == "Part" and PART ~= RootPart then | |
970 | PART.Material = MATERIAL | |
971 | PART.Color = COLOR | |
972 | PART.Transparency = TRANSPARENCY | |
973 | end | |
974 | if PART.Parent ~= PARENT then | |
975 | Humanoid:remove() | |
976 | PART.Parent = PARENT | |
977 | Humanoid = IT("Humanoid",Character) | |
978 | chatfunc ("Immortalness flows through my power...") | |
979 | end | |
980 | end | |
981 | end | |
982 | end | |
983 | ||
984 | local REGENSOUND = 487215897 | |
985 | for _, c in pairs(Character:GetDescendants()) do | |
986 | if c and c.Parent then | |
987 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
988 | local ACCESSORY = c.Parent | |
989 | c.Parent = Character | |
990 | if c then | |
991 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
992 | weldBetween(Head,c) | |
993 | else | |
994 | weldBetween(Torso,c) | |
995 | end | |
996 | end | |
997 | ACCESSORY:remove() | |
998 | end | |
999 | end | |
1000 | end | |
1001 | wait() | |
1002 | local BODY = {} | |
1003 | for _, c in pairs(Character:GetDescendants()) do | |
1004 | if c:IsA("BasePart") then | |
1005 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1006 | end | |
1007 | local REGENVALUE = IT("BoolValue",c) | |
1008 | REGENVALUE.Name = "IsRegening" | |
1009 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE}) | |
1010 | elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then | |
1011 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil}) | |
1012 | end | |
1013 | end | |
1014 | function FullBodyRegen() | |
1015 | if FULLREGEN == false then | |
1016 | FULLREGEN = true | |
1017 | Character.Parent = workspace | |
1018 | GUI.Enabled = false | |
1019 | CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false) | |
1020 | UNANCHOR = false | |
1021 | for e = 1, #BODY do | |
1022 | if BODY[e] ~= nil then | |
1023 | local STUFF = BODY[e] | |
1024 | local PART = STUFF[1] | |
1025 | local PARENT = STUFF[2] | |
1026 | local MATERIAL = STUFF[3] | |
1027 | local COLOR = STUFF[4] | |
1028 | local TRANSPARENCY = STUFF[5] | |
1029 | --local SIZE = STUFF[6] | |
1030 | local NAME = STUFF[7] | |
1031 | local VALUE = STUFF[8] | |
1032 | PART.Parent = PARENT | |
1033 | Humanoid.MaxHealth = "inf" | |
1034 | Humanoid.Health = "inf" | |
1035 | Humanoid.Parent = nil | |
1036 | Humanoid = IT("Humanoid",Character) | |
1037 | Humanoid.Died:Connect(FullBodyRegen) | |
1038 | PART.Parent = PARENT | |
1039 | if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then | |
1040 | VALUE.Value = true | |
1041 | coroutine.resume(coroutine.create(function() | |
1042 | PART.Transparency = 1 | |
1043 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false) | |
1044 | local REGEN = script.Regen:Clone() | |
1045 | REGEN.Parent = PART | |
1046 | REGEN.Speed = NumberRange.new(30) | |
1047 | REGEN:Emit(100) | |
1048 | local REGENING = script.Regen2:Clone() | |
1049 | REGENING.Parent = PART | |
1050 | REGENING.Enabled = true | |
1051 | REGENING.Speed = NumberRange.new(35) | |
1052 | wait() | |
1053 | local RANGE = 35 | |
1054 | for i = 1, math.ceil(REGENRATE*25) do | |
1055 | wait() | |
1056 | ApplyAoE(PART.Position,6,1,1,0,false) | |
1057 | REGENING.Speed = NumberRange.new(RANGE) | |
1058 | RANGE = RANGE - (35/(math.ceil(REGENRATE*20))) | |
1059 | end | |
1060 | REGEN.Speed = NumberRange.new(6) | |
1061 | REGEN:Emit(60) | |
1062 | wait(REGENRATE/3) | |
1063 | RootPart.Velocity = VT(0,0,0) | |
1064 | UNANCHOR = true | |
1065 | GUI.Enabled = true | |
1066 | PART.Transparency = 0 | |
1067 | REGEN.Rate = 50 | |
1068 | REGEN.Enabled = true | |
1069 | REGENING.Enabled = false | |
1070 | wait(REGENRATE/1.5) | |
1071 | VALUE.Value = false | |
1072 | Debris:AddItem(REGENING,5) | |
1073 | FULLREGEN = false | |
1074 | REGEN.Enabled = false | |
1075 | Debris:AddItem(REGEN,5) | |
1076 | end)) | |
1077 | end | |
1078 | end | |
1079 | end | |
1080 | end | |
1081 | end | |
1082 | function Regen() | |
1083 | Character.Parent = workspace | |
1084 | for e = 1, #BODY do | |
1085 | if BODY[e] ~= nil then | |
1086 | local STUFF = BODY[e] | |
1087 | local PART = STUFF[1] | |
1088 | local PARENT = STUFF[2] | |
1089 | local MATERIAL = STUFF[3] | |
1090 | local COLOR = STUFF[4] | |
1091 | local TRANSPARENCY = STUFF[5] | |
1092 | --local SIZE = STUFF[6] | |
1093 | local NAME = STUFF[7] | |
1094 | local VALUE = STUFF[8] | |
1095 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1096 | PART.Material = MATERIAL | |
1097 | PART.Name = NAME | |
1098 | end | |
1099 | if PART.Parent ~= PARENT then | |
1100 | PART.Parent = PARENT | |
1101 | if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then | |
1102 | if VALUE.Value == false then | |
1103 | VALUE.Value = true | |
1104 | coroutine.resume(coroutine.create(function() | |
1105 | PART.Transparency = 1 | |
1106 | wait(REGENRATE) | |
1107 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false) | |
1108 | local REGENING = script.Regen:Clone() | |
1109 | REGENING.Parent = PART | |
1110 | REGENING.Enabled = true | |
1111 | for i = 1, math.ceil(REGENRATE*10) do | |
1112 | wait() | |
1113 | ApplyAoE(PART.Position,6,1,1,0,false) | |
1114 | end | |
1115 | wait(REGENRATE) | |
1116 | PART.Transparency = 0 | |
1117 | wait(REGENRATE/5) | |
1118 | REGENING.Enabled = false | |
1119 | VALUE.Value = false | |
1120 | Debris:AddItem(REGENING,5) | |
1121 | end)) | |
1122 | end | |
1123 | elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then | |
1124 | local VALUE = PARENT.IsRegening | |
1125 | if VALUE == false then | |
1126 | VALUE.Value = true | |
1127 | local PART = PART.Part1 | |
1128 | coroutine.resume(coroutine.create(function() | |
1129 | PART.Transparency = 1 | |
1130 | wait(REGENRATE) | |
1131 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false) | |
1132 | local REGENING = script.Regen:Clone() | |
1133 | REGENING.Parent = PART | |
1134 | REGENING.Enabled = true | |
1135 | for i = 1, math.ceil(REGENRATE*10) do | |
1136 | wait() | |
1137 | ApplyAoE(PART.Position,6,1,1,0,false) | |
1138 | end | |
1139 | wait(REGENRATE) | |
1140 | PART.Transparency = 0 | |
1141 | wait(REGENRATE/5) | |
1142 | REGENING.Enabled = false | |
1143 | VALUE.Value = false | |
1144 | end)) | |
1145 | end | |
1146 | end | |
1147 | end | |
1148 | end | |
1149 | end | |
1150 | end | |
1151 | ||
1152 | Humanoid.Died:connect(function() | |
1153 | refit() | |
1154 | end) | |
1155 | function swait(num) | |
1156 | if num == 0 or num == nil then | |
1157 | ArtificialHB.Event:wait() | |
1158 | else | |
1159 | for i = 0, num do | |
1160 | ArtificialHB.Event:wait() | |
1161 | end | |
1162 | end | |
1163 | end | |
1164 | function chatfunc(text) | |
1165 | local chat = coroutine.wrap(function() | |
1166 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1167 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1168 | end | |
1169 | local Bill = Instance.new("BillboardGui",Character) | |
1170 | Bill.Size = UDim2.new(0,100,0,40) | |
1171 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1172 | Bill.Adornee = Character.Head | |
1173 | Bill.Name = "TalkingBillBoard" | |
1174 | local Hehe = Instance.new("TextLabel",Bill) | |
1175 | Hehe.BackgroundTransparency = 1 | |
1176 | Hehe.BorderSizePixel = 0 | |
1177 | Hehe.Text = "" | |
1178 | Hehe.Font = "Garamond" | |
1179 | Hehe.TextSize = 40 | |
1180 | Hehe.TextStrokeTransparency = 0 | |
1181 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1182 | coroutine.resume(coroutine.create(function() | |
1183 | while Hehe ~= nil do | |
1184 | swait() | |
1185 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1186 | Hehe.Rotation = math.random(-5,5) | |
1187 | Hehe.TextColor3 = Color3.new(0,0,0) | |
1188 | Hehe.TextStrokeColor3 = Color3.new(1,0,0) | |
1189 | end | |
1190 | end)) | |
1191 | for i = 1,string.len(text),1 do | |
1192 | swait() | |
1193 | Hehe.Text = string.sub(text,1,i) | |
1194 | end | |
1195 | swait(90)--Re[math.random(1, 93)] | |
1196 | for i = 0, 1, .025 do | |
1197 | swait() | |
1198 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1199 | Hehe.TextStrokeTransparency = i | |
1200 | Hehe.TextTransparency = i | |
1201 | end | |
1202 | Bill:Destroy() | |
1203 | end) | |
1204 | chat() | |
1205 | end | |
1206 | ||
1207 | function onChatted(msg) | |
1208 | chatfunc(msg) | |
1209 | end | |
1210 | ||
1211 | Player.Chatted:connect(onChatted) | |
1212 | ||
1213 | local BACKATTACHMENT1 = IT("Attachment",Torso) | |
1214 | BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75) | |
1215 | local BACKATTACHMENT2 = IT("Attachment",Torso) | |
1216 | BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75) | |
1217 | ||
1218 | local SKILLTEXTCOLOR = C3(1,1,1) | |
1219 | local SKILLFONT = "Legacy" | |
1220 | local SKILLTEXTSIZE = 4 | |
1221 | ||
1222 | local SEARING_ATTACKS = {"[Searing]","[Z] - Mana Sphere","[L] - Taunt","[E] - Divider","[X] - Enlarged Bomb","[Shift] - Sprint"} | |
1223 | local PANDORA_ATTACKS = {"[Pandora]","[K] - Pandora's Box","[R] - Magic Nukes","[T] - Taunt","[C] - Linked Fist","[B] - Soul Drain","[V] - Teleport Crash"} | |
1224 | local SEARING_GUI = {} | |
1225 | local PANDORA_GUI = {} | |
1226 | ||
1227 | for i = 1, #SEARING_ATTACKS do | |
1228 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
1229 | local SKILLTEXT = CreateLabel(SKILLFRAME, ""..SEARING_ATTACKS[i].."", C3(2,0,1), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
1230 | SKILLTEXT.TextXAlignment = "Right" | |
1231 | table.insert(SEARING_GUI,SKILLTEXT) | |
1232 | end | |
1233 | ||
1234 | for i = 1, #PANDORA_ATTACKS do | |
1235 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
1236 | local SKILLTEXT = CreateLabel(SKILLFRAME, ""..PANDORA_ATTACKS[i].."", C3(1,1,1), SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text") | |
1237 | SKILLTEXT.TextXAlignment = "Left" | |
1238 | table.insert(PANDORA_GUI,SKILLTEXT) | |
1239 | end | |
1240 | --//=================================\\ | |
1241 | --|| DAMAGING | |
1242 | --\\=================================// | |
1243 | ||
1244 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1245 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1246 | defence.Name = ("HitBy"..Player.Name) | |
1247 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1248 | Damage = Damage * DAMAGEMULTIPLIER | |
1249 | if Humanoid.Health ~= 0 then | |
1250 | local CritChance = MRANDOM(1,100) | |
1251 | if Damage > Humanoid.Health then | |
1252 | Damage = math.ceil(Humanoid.Health) | |
1253 | if Damage == 0 then | |
1254 | Damage = 0.1 | |
1255 | end | |
1256 | end | |
1257 | Humanoid.Health = Humanoid.Health - Damage | |
1258 | end | |
1259 | end | |
1260 | ||
1261 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1262 | local CHILDREN = workspace:GetDescendants() | |
1263 | for index, CHILD in pairs(CHILDREN) do | |
1264 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1265 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1266 | if HUM then | |
1267 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1268 | if TORSO then | |
1269 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1270 | if INSTAKILL == false then | |
1271 | CHILD:BreakJoints() | |
1272 | else | |
1273 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1274 | ApplyDamage(HUM,DMG,TORSO) | |
1275 | end | |
1276 | if FLING > 0 then | |
1277 | for _, c in pairs(CHILD:GetChildren()) do | |
1278 | if c:IsA("BasePart") then | |
1279 | local bv = Instance.new("BodyVelocity") | |
1280 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1281 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1282 | bv.Parent = c | |
1283 | Debris:AddItem(bv,0.05) | |
1284 | end | |
1285 | end | |
1286 | end | |
1287 | end | |
1288 | end | |
1289 | end | |
1290 | end | |
1291 | end | |
1292 | end | |
1293 | ||
1294 | --//=================================\\ | |
1295 | --||SEARING ATTACK FUNCTIONS AND STUFF | |
1296 | --\\=================================// | |
1297 | ||
1298 | function Spitter() | |
1299 | ATTACK = true | |
1300 | Rooted = true | |
1301 | local GYRO = IT("BodyGyro",RootPart) | |
1302 | GYRO.D = 20 | |
1303 | GYRO.P = 4000 | |
1304 | GYRO.MaxTorque = VT(40000,40000,40000) | |
1305 | local POSITION = IT("BodyPosition",RootPart) | |
1306 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
1307 | POSITION.D = 450 | |
1308 | POSITION.P = 40000 | |
1309 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1310 | local FIRE = Particles("FistFire",RightArm,true) | |
1311 | CreateSound(CHARGE,RightArm,6,0.8,false) | |
1312 | coroutine.resume(coroutine.create(function() | |
1313 | repeat | |
1314 | Swait() | |
1315 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1316 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
1317 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
1318 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1319 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1320 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1321 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1322 | until ATTACK == false | |
1323 | FIRE.LockedToPart = false | |
1324 | FIRE.Enabled = false | |
1325 | Debris:AddItem(FIRE,5) | |
1326 | GYRO:remove() | |
1327 | POSITION:remove() | |
1328 | end)) | |
1329 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true) | |
1330 | MakeForm(FIREBALL,"Ball") | |
1331 | FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0) | |
1332 | local CORE = IT("Attachment",FIREBALL) | |
1333 | local FIRES = Particles("FireballFire1",CORE,true) | |
1334 | FIRES.Size = NumberSequence.new(0) | |
1335 | FIRES.LockedToPart = true | |
1336 | local LOOP = 0 | |
1337 | repeat | |
1338 | Swait() | |
1339 | LOOP = LOOP + 1 | |
1340 | if LOOP == 20 then | |
1341 | LOOP = 0 | |
1342 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1343 | end | |
1344 | if FIREBALL.Size.X < 20 then | |
1345 | FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1) | |
1346 | FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5) | |
1347 | FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2) | |
1348 | end | |
1349 | FIRES.Enabled = true | |
1350 | FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0) | |
1351 | until KEYHOLD == false and FIREBALL.Size.X >= 10 | |
1352 | CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false) | |
1353 | coroutine.resume(coroutine.create(function() | |
1354 | FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p) | |
1355 | local RANGE = 75 | |
1356 | local FLAME = Particles("Field",CORE,true) | |
1357 | FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5) | |
1358 | FLAME.Size = NumberSequence.new(0,25) | |
1359 | for i = 1, 600 do | |
1360 | LOOP = LOOP + 1 | |
1361 | if LOOP == 20 then | |
1362 | LOOP = 0 | |
1363 | ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false) | |
1364 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1365 | end | |
1366 | Swait() | |
1367 | FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2) | |
1368 | local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character) | |
1369 | if HIT then | |
1370 | ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
1371 | CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false) | |
1372 | CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false) | |
1373 | for i = 1, 3 do | |
1374 | WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1375 | end | |
1376 | for i = 1, 3 do | |
1377 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1378 | end | |
1379 | Particles("ExplosionFire1",FIREBALL,1200) | |
1380 | for i = 1, 15 do | |
1381 | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1382 | end | |
1383 | break | |
1384 | end | |
1385 | end | |
1386 | FLAME.Enabled = false | |
1387 | FIRES.Enabled = false | |
1388 | for i = 1, 10 do | |
1389 | Swait() | |
1390 | FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1) | |
1391 | end | |
1392 | Debris:AddItem(FIREBALL,5) | |
1393 | end)) | |
1394 | wait(0.5) | |
1395 | ATTACK = false | |
1396 | Rooted = false | |
1397 | end | |
1398 | ||
1399 | function Fireball() | |
1400 | ATTACK = true | |
1401 | Rooted = true | |
1402 | local GYRO = IT("BodyGyro",RootPart) | |
1403 | GYRO.D = 20 | |
1404 | GYRO.P = 4000 | |
1405 | GYRO.MaxTorque = VT(40000,40000,40000) | |
1406 | local POSITION = IT("BodyPosition",RootPart) | |
1407 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
1408 | POSITION.D = 450 | |
1409 | POSITION.P = 40000 | |
1410 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1411 | local FIRE = Particles("FistFire",RightArm,true) | |
1412 | CreateSound(CHARGE,RightArm,6,1,false) | |
1413 | coroutine.resume(coroutine.create(function() | |
1414 | repeat | |
1415 | Swait() | |
1416 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1417 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
1418 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
1419 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1420 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1421 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1422 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1423 | until ATTACK == false | |
1424 | FIRE.LockedToPart = false | |
1425 | FIRE.Enabled = false | |
1426 | Debris:AddItem(FIRE,5) | |
1427 | GYRO:remove() | |
1428 | POSITION:remove() | |
1429 | end)) | |
1430 | wait(1) | |
1431 | repeat | |
1432 | Particles("ExplosionFire1",RightArm,70) | |
1433 | coroutine.resume(coroutine.create(function() | |
1434 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10)) | |
1435 | FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
1436 | CreateSound(FIREBALLSOUND,FIREBALL,6,1,false) | |
1437 | local FLAME = Particles("FireballFire1",FIREBALL,true) | |
1438 | local FLAME2 = Particles("FireballFire2",FIREBALL,true) | |
1439 | for i = 1, 250 do | |
1440 | Swait() | |
1441 | local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character) | |
1442 | FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5) | |
1443 | if HIT then | |
1444 | Particles("ExplosionFire1",FIREBALL,600) | |
1445 | ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}) | |
1446 | for i = 1, 3 do | |
1447 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1448 | end | |
1449 | for i = 1, 3 do | |
1450 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1451 | end | |
1452 | for i = 1, 5 do | |
1453 | WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1454 | end | |
1455 | break | |
1456 | end | |
1457 | end | |
1458 | FLAME.Enabled = false | |
1459 | FLAME2.Enabled = false | |
1460 | Debris:AddItem(FIREBALL,7) | |
1461 | end)) | |
1462 | wait(0.1) | |
1463 | until KEYHOLD == false | |
1464 | wait(0.2) | |
1465 | ATTACK = false | |
1466 | Rooted = false | |
1467 | end | |
1468 | ||
1469 | function Devastor() | |
1470 | ATTACK = true | |
1471 | Rooted = true | |
1472 | local POSITION = IT("BodyPosition",RootPart) | |
1473 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
1474 | POSITION.D = 450 | |
1475 | POSITION.P = 40000 | |
1476 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1477 | local FIRE = Particles("FistFire",RightArm,true) | |
1478 | local FIRE2 = Particles("FistFire",LeftArm,true) | |
1479 | CreateSound(CHARGE,Torso,6,1,false) | |
1480 | local NEWANIM = false | |
1481 | coroutine.resume(coroutine.create(function() | |
1482 | repeat | |
1483 | Swait() | |
1484 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1485 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1490 | until ATTACK == false or NEWANIM == true | |
1491 | if NEWANIM == true then | |
1492 | local GYRO = IT("BodyGyro",RootPart) | |
1493 | GYRO.D = 20 | |
1494 | GYRO.P = 4000 | |
1495 | GYRO.MaxTorque = VT(40000,40000,40000) | |
1496 | repeat | |
1497 | Swait() | |
1498 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1499 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
1500 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
1501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1503 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1504 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1505 | until ATTACK == false | |
1506 | GYRO:remove() | |
1507 | end | |
1508 | POSITION:remove() | |
1509 | FIRE.LockedToPart = false | |
1510 | FIRE.Enabled = false | |
1511 | Debris:AddItem(FIRE,5) | |
1512 | FIRE2.LockedToPart = false | |
1513 | FIRE2.Enabled = false | |
1514 | Debris:AddItem(FIRE2,5) | |
1515 | end)) | |
1516 | local FIRETABLE = {} | |
1517 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true) | |
1518 | MakeForm(ORB,"Ball") | |
1519 | ORB.CFrame = CF(RootPart.Position+VT(0,8,0)) | |
1520 | local A = IT("Attachment",ORB) | |
1521 | local FIRES = Particles("FireballFire1",A,true) | |
1522 | FIRES.Size = NumberSequence.new(0) | |
1523 | FIRES.LockedToPart = true | |
1524 | local LOOP = 0 | |
1525 | for i = 1, 200 do | |
1526 | Swait() | |
1527 | LOOP = LOOP + 1 | |
1528 | if LOOP >= 30 then | |
1529 | LOOP = 0 | |
1530 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1531 | end | |
1532 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1533 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1534 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
1535 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
1536 | FIRES.Enabled = true | |
1537 | end | |
1538 | RightArm.Transparency = 1 | |
1539 | LeftArm.Transparency = 1 | |
1540 | FIRE.Enabled = false | |
1541 | FIRE2.Enabled = false | |
1542 | for _, c in pairs(Character:GetChildren()) do | |
1543 | if c:IsA("BasePart") then | |
1544 | local FLAME = Particles("BodyFire",c,true) | |
1545 | table.insert(FIRETABLE,FLAME) | |
1546 | end | |
1547 | end | |
1548 | CreateSound(CHARGE,Torso,6,0.5,false) | |
1549 | for i = 1, 200 do | |
1550 | Swait() | |
1551 | LOOP = LOOP + 1 | |
1552 | if LOOP >= 30 then | |
1553 | LOOP = 0 | |
1554 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1555 | end | |
1556 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1557 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1558 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
1559 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
1560 | FIRES.Enabled = true | |
1561 | end | |
1562 | for _, c in pairs(Character:GetChildren()) do | |
1563 | if c:IsA("BasePart") then | |
1564 | c.Transparency = 1 | |
1565 | end | |
1566 | end | |
1567 | for i = 1, #FIRETABLE do | |
1568 | FIRETABLE[i].Enabled = false | |
1569 | Debris:AddItem(FIRETABLE[i],5) | |
1570 | end | |
1571 | for i = 1, 400 do | |
1572 | Swait() | |
1573 | LOOP = LOOP + 1 | |
1574 | if LOOP >= 30 then | |
1575 | LOOP = 0 | |
1576 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1577 | end | |
1578 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1579 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1580 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
1581 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
1582 | FIRES.Enabled = true | |
1583 | end | |
1584 | wait(0.5) | |
1585 | FIRES.Lifetime = NumberRange.new(2,5) | |
1586 | FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)}) | |
1587 | FIRES.LockedToPart = false | |
1588 | CreateSound(FIREBALLSOUND,Effects,4,1,false) | |
1589 | coroutine.resume(coroutine.create(function() | |
1590 | ORB.CFrame = CF(ORB.Position,Mouse.Hit.p) | |
1591 | for i = 1, 1200 do | |
1592 | Swait() | |
1593 | ORB.CFrame = ORB.CFrame*CF(0,0,-1) | |
1594 | local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character) | |
1595 | if HIT then | |
1596 | break | |
1597 | end | |
1598 | end | |
1599 | for i = 1, 6 do | |
1600 | ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
1601 | CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false) | |
1602 | CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false) | |
1603 | for i = 1, 3 do | |
1604 | WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1605 | end | |
1606 | for i = 1, 3 do | |
1607 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1608 | end | |
1609 | for i = 1, 15 do | |
1610 | WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1611 | end | |
1612 | wait(1) | |
1613 | end | |
1614 | FIRES.Enabled = false | |
1615 | for i = 1, 10 do | |
1616 | Swait() | |
1617 | ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1) | |
1618 | end | |
1619 | Debris:AddItem(ORB,5) | |
1620 | end)) | |
1621 | wait(1) | |
1622 | FullBodyRegen() | |
1623 | ATTACK = false | |
1624 | Rooted = false | |
1625 | end | |
1626 | ||
1627 | function Searing_Taunt() | |
1628 | ATTACK = true | |
1629 | Rooted = true | |
1630 | sick.Volume = 1 | |
1631 | local TAUNT = CreateSound(159882303,Torso,100,1,false) | |
1632 | coroutine.resume(coroutine.create(function() | |
1633 | repeat | |
1634 | Swait() | |
1635 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1637 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1639 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1641 | until ATTACK == false | |
1642 | end)) | |
1643 | repeat wait() until TAUNT.Playing == false | |
1644 | sick.Volume = 10 | |
1645 | ATTACK = false | |
1646 | Rooted = false | |
1647 | end | |
1648 | ||
1649 | --//=================================\\ | |
1650 | --||PANDORA ATTACK FUNCTIONS AND STUFF | |
1651 | --\\=================================// | |
1652 | ||
1653 | function MagicMissiles() | |
1654 | ATTACK = true | |
1655 | Rooted = false | |
1656 | local SELECTING = true | |
1657 | local SPOTS = {} | |
1658 | coroutine.resume(coroutine.create(function() | |
1659 | local LOOP = 0 | |
1660 | repeat | |
1661 | LOOP = LOOP + 1 | |
1662 | Swait() | |
1663 | if LOOP >= 15 then | |
1664 | LOOP = 0 | |
1665 | for i = 1, #SPOTS do | |
1666 | if SPOTS[i] ~= nil then | |
1667 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(100,50,100), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1668 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(100,50,100), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1669 | end | |
1670 | end | |
1671 | end | |
1672 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1676 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1678 | until SELECTING == false | |
1679 | Rooted = false | |
1680 | repeat | |
1681 | LOOP = LOOP + 1 | |
1682 | Swait() | |
1683 | if LOOP >= 15 then | |
1684 | LOOP = 0 | |
1685 | for i = 1, #SPOTS do | |
1686 | if SPOTS[i] ~= nil then | |
1687 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1688 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1689 | end | |
1690 | end | |
1691 | end | |
1692 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1693 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1696 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1698 | until ATTACK == false | |
1699 | end)) | |
1700 | repeat | |
1701 | repeat Swait() until HOLD == true | |
1702 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1703 | if DIST > 9999 then | |
1704 | DIST = 9999 | |
1705 | end | |
1706 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
1707 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1708 | if HITFLOOR ~= nil then | |
1709 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
1710 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(10,5,10), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
1711 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(10,5,10), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1712 | end | |
1713 | repeat Swait() until HOLD == false | |
1714 | until #SPOTS == 5 | |
1715 | SELECTING = false | |
1716 | for i = 1, #SPOTS do | |
1717 | if SPOTS[i] ~= nil then | |
1718 | local POS = SPOTS[i] | |
1719 | coroutine.resume(coroutine.create(function() | |
1720 | local MISSILE = IT("Model",Effects) | |
1721 | MISSILE.Name = "Missile" | |
1722 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Magenta", "Part", VT(100,9999999999999,100)) | |
1723 | MakeForm(BASEPART,"Cyl") | |
1724 | MISSILE.PrimaryPart = BASEPART | |
1725 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
1726 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Magenta", "Part", VT(100,9999999999999,100)) | |
1727 | MakeForm(HEAD,"Ball") | |
1728 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
1729 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Magenta", "Part", VT(100,9999999999999,100)) | |
1730 | MakeForm(TAIL,"Cyl") | |
1731 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
1732 | for i = 1, 15 do | |
1733 | Swait() | |
1734 | for _, c in pairs(MISSILE:GetChildren()) do | |
1735 | if c.ClassName == "Part" then | |
1736 | c.Transparency = c.Transparency - 1/10 | |
1737 | end | |
1738 | end | |
1739 | end | |
1740 | for i = 1, 15*1.5 do | |
1741 | Swait() | |
1742 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
1743 | end | |
1744 | ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true) | |
1745 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
1746 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4}) | |
1747 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1748 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1749 | MISSILE:remove() | |
1750 | end)) | |
1751 | end | |
1752 | end | |
1753 | wait(0.6) | |
1754 | ATTACK = false | |
1755 | Rooted = false | |
1756 | end | |
1757 | ||
1758 | ||
1759 | function TimesUp() | |
1760 | CLOCKTARGET = nil | |
1761 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1762 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1763 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1764 | if TORSO then | |
1765 | ATTACK = true | |
1766 | Rooted = false | |
1767 | coroutine.resume(coroutine.create(function() | |
1768 | repeat | |
1769 | Swait() | |
1770 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1774 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1776 | until ATTACK == false | |
1777 | end)) | |
1778 | if Effects:FindFirstChild("NeonDoll") then | |
1779 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil | |
1780 | end | |
1781 | wait(0.5) | |
1782 | local FAKECHARACTER = IT("Model",Effects) | |
1783 | FAKECHARACTER.Name = "NeonDoll" | |
1784 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.3,0.3,0.15),false) | |
1785 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0)) | |
1786 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false) | |
1787 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0)) | |
1788 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false) | |
1789 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0)) | |
1790 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false) | |
1791 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0)) | |
1792 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false) | |
1793 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0)) | |
1794 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.15,0.15),false) | |
1795 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) | |
1796 | CreateSound(201858045, TORS, 5, 0.4, false) | |
1797 | for i = 1, 50 do | |
1798 | Swait() | |
1799 | CLOCKSPEED = 2.5 | |
1800 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
1801 | if c.ClassName == "Part" then | |
1802 | c.Transparency = c.Transparency - 0.5/150 | |
1803 | end | |
1804 | end | |
1805 | end | |
1806 | CLOCKTARGET = HUM | |
1807 | coroutine.resume(coroutine.create(function() | |
1808 | repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil | |
1809 | for i = 1, 25 do | |
1810 | Swait() | |
1811 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
1812 | if c.ClassName == "Part" then | |
1813 | c.Transparency = c.Transparency + 0.5/25 | |
1814 | end | |
1815 | end | |
1816 | end | |
1817 | CLOCKSPEED = 2.5 | |
1818 | FAKECHARACTER:remove() | |
1819 | end)) | |
1820 | wait(0.5) | |
1821 | ATTACK = false | |
1822 | Rooted = false | |
1823 | end | |
1824 | end | |
1825 | end | |
1826 | ||
1827 | function ChainPunch() | |
1828 | ATTACK = false | |
1829 | Rooted = false | |
1830 | local GYRO = IT("BodyGyro",RootPart) | |
1831 | GYRO.D = 100 | |
1832 | GYRO.P = 5000 | |
1833 | GYRO.MaxTorque = VT(0,50000,0) | |
1834 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1835 | repeat | |
1836 | Swait() | |
1837 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1838 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1842 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1844 | until HOLD == true | |
1845 | local POS = Mouse.Hit.p | |
1846 | local CHAINS = false | |
1847 | local CHAINLINKS = {} | |
1848 | local A = IT("Attachment",RightArm) | |
1849 | A.Position = VT(1,-1,0)*SIZE | |
1850 | A.Orientation = VT(-90, -89.982, 0) | |
1851 | local B = IT("Attachment",RightArm) | |
1852 | B.Position = VT(-1,-1,0)*SIZE | |
1853 | B.Orientation = VT(-90, 89.988, 0) | |
1854 | local C = IT("Attachment",RightArm) | |
1855 | C.Position = VT(0.5,-1.3,0)*SIZE | |
1856 | C.Orientation = VT(-90, -89.982, 0) | |
1857 | local D = IT("Attachment",RightArm) | |
1858 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
1859 | D.Orientation = VT(-90, 89.988, 0) | |
1860 | local LIGHT = IT("Attachment",RightArm) | |
1861 | LIGHT.Position = VT(0,-1,0)*SIZE | |
1862 | local LIGHT2 = IT("PointLight",LIGHT) | |
1863 | LIGHT2.Range = 7 | |
1864 | LIGHT2.Brightness = 5 | |
1865 | LIGHT2.Color = SKILLTEXTCOLOR | |
1866 | for i = 1, 2 do | |
1867 | local TWIST = -2 | |
1868 | local START = A | |
1869 | local END = B | |
1870 | if i == 1 then | |
1871 | START = B | |
1872 | END = A | |
1873 | end | |
1874 | local ChainLink = IT("Beam",Torso) | |
1875 | ChainLink.Texture = "rbxassetid://73042633" | |
1876 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1877 | ChainLink.TextureSpeed = 1 | |
1878 | ChainLink.Width0 = 1 | |
1879 | ChainLink.Width1 = 1 | |
1880 | ChainLink.TextureLength = 5 | |
1881 | ChainLink.Attachment0 = START | |
1882 | ChainLink.Attachment1 = END | |
1883 | ChainLink.CurveSize0 = TWIST | |
1884 | ChainLink.CurveSize1 = TWIST | |
1885 | --ChainLink.FaceCamera = true | |
1886 | ChainLink.Segments = 45 | |
1887 | ChainLink.Transparency = NumberSequence.new(1) | |
1888 | table.insert(CHAINLINKS,ChainLink) | |
1889 | end | |
1890 | for i = 1, 2 do | |
1891 | local TWIST = -1 | |
1892 | local START = C | |
1893 | local END = D | |
1894 | if i == 1 then | |
1895 | START = D | |
1896 | END = C | |
1897 | end | |
1898 | local ChainLink = IT("Beam",Torso) | |
1899 | ChainLink.Texture = "rbxassetid://73042633" | |
1900 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1901 | ChainLink.TextureSpeed = 1 | |
1902 | ChainLink.Width0 = 1 | |
1903 | ChainLink.Width1 = 1 | |
1904 | ChainLink.TextureLength = 5 | |
1905 | ChainLink.Attachment0 = START | |
1906 | ChainLink.Attachment1 = END | |
1907 | ChainLink.CurveSize0 = TWIST | |
1908 | ChainLink.CurveSize1 = TWIST | |
1909 | --ChainLink.FaceCamera = true | |
1910 | ChainLink.Segments = 25 | |
1911 | ChainLink.LightEmission = 0.5 | |
1912 | ChainLink.Transparency = NumberSequence.new(1) | |
1913 | table.insert(CHAINLINKS,ChainLink) | |
1914 | end | |
1915 | coroutine.resume(coroutine.create(function() | |
1916 | repeat | |
1917 | Swait() | |
1918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1922 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1924 | until ATTACK == false | |
1925 | for e = 1, 15 do | |
1926 | Swait() | |
1927 | for i = 1, #CHAINLINKS do | |
1928 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
1929 | end | |
1930 | end | |
1931 | A:remove() | |
1932 | B:remove() | |
1933 | C:remove() | |
1934 | D:remove() | |
1935 | end)) | |
1936 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
1937 | for e = 1, 15 do | |
1938 | Swait() | |
1939 | for i = 1, #CHAINLINKS do | |
1940 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
1941 | end | |
1942 | end | |
1943 | CHAINS = true | |
1944 | Rooted = false | |
1945 | wait() | |
1946 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Mid grey", "Part", VT(2,2,2)) | |
1947 | FIST.Color = C3(1, 215/255, 1) | |
1948 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1949 | local LIGHT3 = IT("PointLight",FIST) | |
1950 | LIGHT3.Range = 7 | |
1951 | LIGHT3.Brightness = 5 | |
1952 | LIGHT3.Color = SKILLTEXTCOLOR | |
1953 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0)) | |
1954 | local FISTA = IT("Attachment",FIST) | |
1955 | FISTA.Position = VT(0.062, 0.977, 0) | |
1956 | local ChainLink = IT("Beam",Torso) | |
1957 | ChainLink.Texture = "rbxassetid://73042633" | |
1958 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1959 | ChainLink.TextureSpeed = 0 | |
1960 | ChainLink.Width0 = 3 | |
1961 | ChainLink.Width1 = 3 | |
1962 | ChainLink.TextureLength = 12 | |
1963 | ChainLink.Attachment0 = LIGHT | |
1964 | ChainLink.Attachment1 = FISTA | |
1965 | ChainLink.FaceCamera = true | |
1966 | ChainLink.Segments = 45 | |
1967 | ChainLink.LightEmission = 0.5 | |
1968 | ChainLink.Transparency = NumberSequence.new(0.25) | |
1969 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
1970 | for i = 1, 85 do | |
1971 | Swait() | |
1972 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
1973 | ChainLink.TextureLength = 12+(i*2) | |
1974 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
1975 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(100,0,100)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1976 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
1977 | if HITFLOOR ~= nil then | |
1978 | HITFLOOR:BreakJoints() | |
1979 | coroutine.resume(coroutine.create(function() | |
1980 | for i = 1, 15 do | |
1981 | Swait() | |
1982 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
1983 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
1984 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(500,0,500)*SIZE, Size2 = VT(999,3,999), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1985 | end | |
1986 | end)) | |
1987 | break | |
1988 | end | |
1989 | end | |
1990 | coroutine.resume(coroutine.create(function() | |
1991 | for i = 1, 50 do | |
1992 | Swait() | |
1993 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
1994 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
1995 | end | |
1996 | FIST:remove() | |
1997 | end)) | |
1998 | LIGHT:remove() | |
1999 | GYRO:remove() | |
2000 | ATTACK = false | |
2001 | Rooted = false | |
2002 | end | |
2003 | ||
2004 | function WarpMeteor() | |
2005 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
2006 | if DIST > 9999 then | |
2007 | DIST = 9999 | |
2008 | end | |
2009 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
2010 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
2011 | if HITFLOOR then | |
2012 | local POS = HITPOS | |
2013 | ATTACK = true | |
2014 | Rooted = false | |
2015 | local WARPED = false | |
2016 | local SMASHED = false | |
2017 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2018 | coroutine.resume(coroutine.create(function() | |
2019 | repeat | |
2020 | Swait() | |
2021 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2022 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2023 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2024 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2025 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2026 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2027 | until WARPED == true | |
2028 | repeat | |
2029 | Swait() | |
2030 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2034 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2036 | until SMASHED == true | |
2037 | repeat | |
2038 | Swait() | |
2039 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2040 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2041 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2042 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2043 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2044 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2045 | until ATTACK == false | |
2046 | end)) | |
2047 | VALUE1 = true | |
2048 | CreateSound(233856115, Torso, 5, 1.6, false) | |
2049 | for i = 1, 25 do | |
2050 | Swait() | |
2051 | for _, c in pairs(Character:GetChildren()) do | |
2052 | if c.ClassName == "Part" then | |
2053 | c.Transparency = c.Transparency + 1/25 | |
2054 | end | |
2055 | end | |
2056 | for _, c in pairs(Weapon:GetChildren()) do | |
2057 | if c.ClassName == "Part" then | |
2058 | c.Transparency = c.Transparency + 1/25 | |
2059 | end | |
2060 | end | |
2061 | end | |
2062 | UNANCHOR = false | |
2063 | RootPart.Anchored = true | |
2064 | RootPart.Velocity = VT(0,0,0) | |
2065 | local ROOTPOS = RootPart.Position | |
2066 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
2067 | WARPED = true | |
2068 | for i = 1, 25 do | |
2069 | Swait() | |
2070 | for _, c in pairs(Character:GetChildren()) do | |
2071 | if c.ClassName == "Part" then | |
2072 | c.Transparency = c.Transparency - 1/25 | |
2073 | end | |
2074 | end | |
2075 | for _, c in pairs(Weapon:GetChildren()) do | |
2076 | if c.ClassName == "Part" then | |
2077 | c.Transparency = c.Transparency - 1/25 | |
2078 | end | |
2079 | end | |
2080 | end | |
2081 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Mid grey", "Part", VT(0,0,0)) | |
2082 | SHELL.CFrame = RootPart.CFrame | |
2083 | MakeForm(SHELL,"Ball") | |
2084 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
2085 | for i = 1, 10 do | |
2086 | Swait() | |
2087 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
2088 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
2089 | end | |
2090 | for i = 1, math.ceil(75/2) do | |
2091 | Swait() | |
2092 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
2093 | SHELL.CFrame = CF(RootPart.Position) | |
2094 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2095 | end | |
2096 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
2097 | SHELL.CFrame = CF(RootPart.Position) | |
2098 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
2099 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2100 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2101 | for i = 1, 5 do | |
2102 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2103 | end | |
2104 | SHELL:remove() | |
2105 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
2106 | SMASHED = true | |
2107 | wait(1) | |
2108 | VALUE1 = false | |
2109 | UNANCHOR = true | |
2110 | ATTACK = false | |
2111 | Rooted = false | |
2112 | end | |
2113 | end | |
2114 | ||
2115 | function PandorasBox() | |
2116 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2117 | if HITFLOOR ~= nil then | |
2118 | ATTACK = false | |
2119 | Rooted = false | |
2120 | local RINGSPIN = true | |
2121 | local CONSTRUCTING = true | |
2122 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0)) | |
2123 | RING.Color = C3(0,0,0) | |
2124 | MakeForm(RING,"Cyl") | |
2125 | RING.CFrame = CF(HITPOS) | |
2126 | CreateSound(402981977, RING, 5, 1.2, false) | |
2127 | coroutine.resume(coroutine.create(function() | |
2128 | repeat | |
2129 | Swait() | |
2130 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2131 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2132 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2133 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2134 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2135 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2136 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2137 | until CONSTRUCTING == false | |
2138 | repeat | |
2139 | Swait() | |
2140 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2141 | until RINGSPIN == false | |
2142 | for i = 1, 25 do | |
2143 | Swait() | |
2144 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2145 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
2146 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
2147 | RING.Transparency = RING.Transparency + 1/25 | |
2148 | end | |
2149 | RING:remove() | |
2150 | end)) | |
2151 | for i = 1, 15 do | |
2152 | Swait() | |
2153 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
2154 | RING.Transparency = RING.Transparency - 1/15 | |
2155 | end | |
2156 | local BOXSPIN = true | |
2157 | local PANDORASBOX = IT("Model",Effects) | |
2158 | PANDORASBOX.Name = "Pandora's Box" | |
2159 | local BOX = IT("Model",PANDORASBOX) | |
2160 | BOX.Name = "Body" | |
2161 | local LID = IT("Model",PANDORASBOX) | |
2162 | LID.Name = "Lid" | |
2163 | --BUILDING THE BOX-- | |
2164 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2)) | |
2165 | BASE.Color = C3(0,0,0) | |
2166 | PANDORASBOX.PrimaryPart = BASE | |
2167 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
2168 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
2169 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
2170 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
2171 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
2172 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
2173 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
2174 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
2175 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
2176 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
2177 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
2178 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
2179 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
2180 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
2181 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
2182 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
2183 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
2184 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
2185 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
2186 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
2187 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
2188 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
2189 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
2190 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
2191 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
2192 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
2193 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
2194 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
2195 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
2196 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
2197 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
2198 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
2199 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
2200 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
2201 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
2202 | ------------- | |
2203 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
2204 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
2205 | LID.PrimaryPart = LIDPART | |
2206 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
2207 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
2208 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
2209 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
2210 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
2211 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
2212 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
2213 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
2214 | local DECAL = IT("Decal",LIDPART) | |
2215 | DECAL.Face = "Top" | |
2216 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
2217 | DECAL.Color3 = C3(0,0,0) | |
2218 | --BUILDING THE BOX-- | |
2219 | coroutine.resume(coroutine.create(function() | |
2220 | repeat | |
2221 | Swait() | |
2222 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
2223 | until BOXSPIN == false | |
2224 | end)) | |
2225 | for i = 1, 25 do | |
2226 | Swait() | |
2227 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
2228 | end | |
2229 | wait(0.5) | |
2230 | BOXSPIN = false | |
2231 | CONSTRUCTING = false | |
2232 | coroutine.resume(coroutine.create(function() | |
2233 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) | |
2234 | --[[for i = 1, 45 do | |
2235 | Swait() | |
2236 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
2237 | end- | |
2238 | LID:remove()]]-- | |
2239 | for _, c in pairs(LID:GetChildren()) do | |
2240 | if c.ClassName == "Part" then | |
2241 | c.Anchored = false | |
2242 | c.CanCollide = true | |
2243 | if c ~= LIDPART then | |
2244 | weldBetween(LIDPART,c) | |
2245 | end | |
2246 | end | |
2247 | end | |
2248 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
2249 | Debris:AddItem(LID,15) | |
2250 | wait(0.5) | |
2251 | local RANDOMEFFECT = MRANDOM(1,4) | |
2252 | if RANDOMEFFECT == 1 then | |
2253 | for i = 1, 45 do | |
2254 | wait((2-(i/15))/15) | |
2255 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) | |
2256 | end | |
2257 | wait(1) | |
2258 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
2259 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) | |
2260 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2261 | for i = 1, 5 do | |
2262 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2263 | end | |
2264 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
2265 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
2266 | elseif RANDOMEFFECT == 2 then | |
2267 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
2268 | FIELD.CFrame = BASE.CFrame | |
2269 | MakeForm(FIELD,"Ball") | |
2270 | for i = 1, 50 do | |
2271 | Swait() | |
2272 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
2273 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
2274 | end | |
2275 | wait(0.2) | |
2276 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
2277 | coroutine.resume(coroutine.create(function() | |
2278 | for i = 1, 75 do | |
2279 | Swait() | |
2280 | LOOP.Volume = LOOP.Volume + 10/75 | |
2281 | LOOP.Parent = FIELD | |
2282 | local CHILDREN = workspace:GetDescendants() | |
2283 | for index, CHILD in pairs(CHILDREN) do | |
2284 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2285 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2286 | if HUM then | |
2287 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2288 | if TORSO then | |
2289 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2290 | HUM.Health = HUM.Health - 0.1 | |
2291 | TORSO.Velocity = VT(0,5,0) | |
2292 | HUM.PlatformStand = true | |
2293 | if TORSO.RotVelocity.Magnitude < 15 then | |
2294 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2295 | end | |
2296 | end | |
2297 | end | |
2298 | end | |
2299 | end | |
2300 | end | |
2301 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
2302 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
2303 | end | |
2304 | for i = 1, 500 do | |
2305 | Swait() | |
2306 | LOOP.Parent = FIELD | |
2307 | local CHILDREN = workspace:GetDescendants() | |
2308 | for index, CHILD in pairs(CHILDREN) do | |
2309 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2310 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2311 | if HUM then | |
2312 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2313 | if TORSO then | |
2314 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2315 | TORSO.Velocity = VT(0,5,0) | |
2316 | HUM.Health = HUM.Health - 0.1 | |
2317 | HUM.PlatformStand = true | |
2318 | if TORSO.RotVelocity.Magnitude < 15 then | |
2319 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2320 | end | |
2321 | end | |
2322 | end | |
2323 | end | |
2324 | end | |
2325 | end | |
2326 | end | |
2327 | for i = 1, 25 do | |
2328 | Swait() | |
2329 | LOOP.Volume = LOOP.Volume + 10/25 | |
2330 | LOOP.Parent = FIELD | |
2331 | local CHILDREN = workspace:GetDescendants() | |
2332 | for index, CHILD in pairs(CHILDREN) do | |
2333 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2334 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2335 | if HUM then | |
2336 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2337 | if TORSO then | |
2338 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
2339 | TORSO.Velocity = VT(0,5,0) | |
2340 | HUM.Health = HUM.Health - 0.1 | |
2341 | HUM.PlatformStand = false | |
2342 | if TORSO.RotVelocity.Magnitude < 15 then | |
2343 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2344 | end | |
2345 | end | |
2346 | end | |
2347 | end | |
2348 | end | |
2349 | end | |
2350 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
2351 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
2352 | end | |
2353 | FIELD:remove() | |
2354 | end)) | |
2355 | elseif RANDOMEFFECT == 3 then | |
2356 | for i = 1, 10 do | |
2357 | wait(0.15) | |
2358 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
2359 | coroutine.resume(coroutine.create(function() | |
2360 | local MINION = CLONE:Clone() | |
2361 | MINION.Parent = Effects | |
2362 | MINION.Name = "Shadow" | |
2363 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
2364 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
2365 | for _, c in pairs(MINION:GetChildren()) do | |
2366 | if c.ClassName == "Part" then | |
2367 | c.Material = "Neon" | |
2368 | c.Color = C3(0,0,0) | |
2369 | c.Transparency = 0.25 | |
2370 | if c.Name == "Head" then | |
2371 | c:ClearAllChildren() | |
2372 | local MSH = IT("BlockMesh",c) | |
2373 | MSH.Scale = VT(0.5,1,1) | |
2374 | end | |
2375 | end | |
2376 | end | |
2377 | local TORSO = MINION.Torso | |
2378 | local HUMAN = MINION.Humanoid | |
2379 | HUMAN.WalkSpeed = 100 | |
2380 | HUMAN.MaxHealth = math.huge | |
2381 | HUMAN.Health = math.huge | |
2382 | HUMAN.DisplayDistanceType = "None" | |
2383 | HUMAN.Died:connect(function() | |
2384 | MINION:remove() | |
2385 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
2386 | end) | |
2387 | wait(1) | |
2388 | local findNearestTorso = function(POS) | |
2389 | local list = game.Workspace:GetDescendants() | |
2390 | local torso = nil | |
2391 | local dist = 9999 | |
2392 | local temp = nil | |
2393 | local human = nil | |
2394 | local temp2 = nil | |
2395 | for x = 1, #list do | |
2396 | temp2 = list[x] | |
2397 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
2398 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2399 | human = temp2:findFirstChildOfClass("Humanoid") | |
2400 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2401 | if (temp.Position - POS).magnitude < dist then | |
2402 | torso = temp | |
2403 | dist = (temp.Position - POS).magnitude | |
2404 | end | |
2405 | end | |
2406 | end | |
2407 | end | |
2408 | return torso, dist | |
2409 | end | |
2410 | for i = 1, 40 do | |
2411 | if HUMAN.Health == 0 then | |
2412 | break | |
2413 | end | |
2414 | wait(0.3) | |
2415 | local target,dist= findNearestTorso(TORSO.Position) | |
2416 | if target then | |
2417 | HUMAN:MoveTo(target.Position) | |
2418 | if dist < 999 then | |
2419 | CreateSound(348663022, TORSO, 10, 1, true) | |
2420 | wait(0.5) | |
2421 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
2422 | --ANIM:Play() | |
2423 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
2424 | ApplyAoE(TORSO.Position,10,0,0,85,false) | |
2425 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
2426 | for i = 1, 5 do | |
2427 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2428 | end | |
2429 | break | |
2430 | end | |
2431 | end | |
2432 | end | |
2433 | MINION:remove() | |
2434 | end)) | |
2435 | end | |
2436 | elseif RANDOMEFFECT == 4 then | |
2437 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
2438 | FIELD.Color = C3(0,0,0) | |
2439 | FIELD.CFrame = BASE.CFrame | |
2440 | MakeForm(FIELD,"Ball") | |
2441 | FIELD.CanCollide = true | |
2442 | for i = 1, 50 do | |
2443 | Swait() | |
2444 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
2445 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
2446 | end | |
2447 | wait(0.2) | |
2448 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
2449 | coroutine.resume(coroutine.create(function() | |
2450 | local E = 0 | |
2451 | for i = 1, 75 do | |
2452 | E = E + 1 | |
2453 | Swait() | |
2454 | if E >= 35 then | |
2455 | E = 0 | |
2456 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2457 | end | |
2458 | LOOP.Volume = LOOP.Volume + 10/75 | |
2459 | LOOP.Parent = FIELD | |
2460 | local CHILDREN = workspace:GetDescendants() | |
2461 | for index, CHILD in pairs(CHILDREN) do | |
2462 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2463 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2464 | if HUM then | |
2465 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2466 | if TORSO then | |
2467 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
2468 | for _, c in pairs(CHILD:GetChildren()) do | |
2469 | if c:IsA("BasePart") then | |
2470 | local bv = Instance.new("BodyVelocity") | |
2471 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2472 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
2473 | bv.Parent = c | |
2474 | Debris:AddItem(bv,0.05) | |
2475 | end | |
2476 | end | |
2477 | HUM.Health = HUM.Health - 0.3 | |
2478 | end | |
2479 | end | |
2480 | end | |
2481 | end | |
2482 | end | |
2483 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
2484 | end | |
2485 | for i = 1, 180 do | |
2486 | E = E + 1 | |
2487 | Swait() | |
2488 | if E >= 35 then | |
2489 | E = 0 | |
2490 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2491 | end | |
2492 | LOOP.Parent = FIELD | |
2493 | local CHILDREN = workspace:GetDescendants() | |
2494 | for index, CHILD in pairs(CHILDREN) do | |
2495 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2496 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2497 | if HUM then | |
2498 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2499 | if TORSO then | |
2500 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
2501 | for _, c in pairs(CHILD:GetChildren()) do | |
2502 | if c:IsA("BasePart") then | |
2503 | local bv = Instance.new("BodyVelocity") | |
2504 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2505 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
2506 | bv.Parent = c | |
2507 | Debris:AddItem(bv,0.05) | |
2508 | end | |
2509 | end | |
2510 | HUM.Health = HUM.Health - 0.3 | |
2511 | end | |
2512 | end | |
2513 | end | |
2514 | end | |
2515 | end | |
2516 | end | |
2517 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
2518 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) | |
2519 | for i = 1, 5 do | |
2520 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2521 | end | |
2522 | FIELD:remove() | |
2523 | end)) | |
2524 | elseif RANDOMEFFECT == 5 then | |
2525 | end | |
2526 | wait(0.5) | |
2527 | for i = 1, 25 do | |
2528 | Swait() | |
2529 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
2530 | end | |
2531 | PANDORASBOX:remove() | |
2532 | RINGSPIN = false | |
2533 | end)) | |
2534 | ATTACK = false | |
2535 | Rooted = false | |
2536 | end | |
2537 | end | |
2538 | ||
2539 | function Pandora_Taunt() | |
2540 | ATTACK = true | |
2541 | local LAUGH = nil | |
2542 | coroutine.resume(coroutine.create(function() | |
2543 | repeat | |
2544 | Swait() | |
2545 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2549 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2551 | until LAUGH ~= nil | |
2552 | repeat | |
2553 | Swait() | |
2554 | LAUGH.Parent = Head | |
2555 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2556 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2557 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2558 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2559 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2560 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2561 | until LAUGH.Playing == false | |
2562 | ATTACK = false | |
2563 | end)) | |
2564 | wait(0.1) | |
2565 | sick:Pause() | |
2566 | LAUGH = CreateSound(333446256, Head, 10, 1, false) | |
2567 | wait(1.5) | |
2568 | sick:Resume() | |
2569 | end | |
2570 | ||
2571 | --//=================================\\ | |
2572 | --|| ASSIGN THINGS TO KEYS | |
2573 | --\\=================================// | |
2574 | ||
2575 | function MouseDown(Mouse) | |
2576 | HOLD = true | |
2577 | if ATTACK == false then | |
2578 | end | |
2579 | end | |
2580 | ||
2581 | function MouseUp(Mouse) | |
2582 | HOLD = false | |
2583 | end | |
2584 | ||
2585 | function KeyDown(Key) | |
2586 | KEYHOLD = true | |
2587 | --PANDORA-- | |
2588 | if Key == "r" and ATTACK == false then | |
2589 | MagicMissiles() | |
2590 | end | |
2591 | ||
2592 | if Key == "b" and ATTACK == false then | |
2593 | TimesUp() | |
2594 | end | |
2595 | ||
2596 | if Key == "c" and ATTACK == false then | |
2597 | ChainPunch() | |
2598 | end | |
2599 | ||
2600 | if Key == "v" and ATTACK == false then | |
2601 | WarpMeteor() | |
2602 | end | |
2603 | ||
2604 | if Key == "k" and ATTACK == false then | |
2605 | PandorasBox() | |
2606 | end | |
2607 | ||
2608 | if Key == "t" and ATTACK == false then | |
2609 | Pandora_Taunt() | |
2610 | end | |
2611 | --SEARING-- | |
2612 | if Key == "l" and ATTACK == false then | |
2613 | Searing_Taunt() | |
2614 | end | |
2615 | ||
2616 | if Key == "g" and ATTACK == false then | |
2617 | Lock() | |
2618 | end | |
2619 | ||
2620 | if Key == "m" and ATTACK == false then | |
2621 | TrueForm() | |
2622 | end | |
2623 | ||
2624 | if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then | |
2625 | repeat | |
2626 | VALUE2 = true | |
2627 | Swait() | |
2628 | BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p | |
2629 | until KEYHOLD == false | |
2630 | VALUE2 = false | |
2631 | end | |
2632 | ||
2633 | if Key == "e" and ATTACK == false then | |
2634 | Spitter() | |
2635 | end | |
2636 | ||
2637 | if Key == "z" and ATTACK == false then | |
2638 | Fireball() | |
2639 | end | |
2640 | ||
2641 | if Key == "x" and SEARING == false then | |
2642 | Devastor() | |
2643 | end | |
2644 | ||
2645 | if string.byte(Key) == 48 and ATTACK == false then | |
2646 | if Speed == 20 then | |
2647 | Speed = 45 | |
2648 | elseif Speed == 45 then | |
2649 | Speed = 20 | |
2650 | end | |
2651 | end | |
2652 | end | |
2653 | ||
2654 | function KeyUp(Key) | |
2655 | KEYHOLD = false | |
2656 | end | |
2657 | ||
2658 | Mouse.Button1Down:connect(function(NEWKEY) | |
2659 | MouseDown(NEWKEY) | |
2660 | end) | |
2661 | Mouse.Button1Up:connect(function(NEWKEY) | |
2662 | MouseUp(NEWKEY) | |
2663 | end) | |
2664 | Mouse.KeyDown:connect(function(NEWKEY) | |
2665 | KeyDown(NEWKEY) | |
2666 | end) | |
2667 | Mouse.KeyUp:connect(function(NEWKEY) | |
2668 | KeyUp(NEWKEY) | |
2669 | end) | |
2670 | ||
2671 | --//=================================\\ | |
2672 | --\\=================================// | |
2673 | ||
2674 | ||
2675 | function unanchor() | |
2676 | if UNANCHOR == true then | |
2677 | RootPart.Anchored = false | |
2678 | end | |
2679 | g = Character:GetChildren() | |
2680 | for i = 1, #g do | |
2681 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
2682 | g[i].Anchored = false | |
2683 | end | |
2684 | end | |
2685 | g = Weapon:GetChildren() | |
2686 | for i = 1, #g do | |
2687 | if g[i].ClassName == "Part" then | |
2688 | g[i].Anchored = false | |
2689 | end | |
2690 | end | |
2691 | end | |
2692 | ||
2693 | ||
2694 | --//=================================\\ | |
2695 | --|| WRAP THE WHOLE SCRIPT UP | |
2696 | --\\=================================// | |
2697 | ||
2698 | Humanoid.Changed:connect(function(Jump) | |
2699 | if Jump == "Jump" and (Disable_Jump == true) then | |
2700 | Humanoid.Jump = false | |
2701 | end | |
2702 | end) | |
2703 | ||
2704 | while true do | |
2705 | Swait() | |
2706 | script.Parent = WEAPONGUI | |
2707 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2708 | v:Stop(); | |
2709 | end | |
2710 | refit() | |
2711 | ANIMATE.Parent = nil | |
2712 | SINE = SINE + CHANGE*1.5 | |
2713 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2714 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2715 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2716 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
2717 | if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then | |
2718 | if Humanoid.WalkSpeed <= 20 then | |
2719 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2720 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2721 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2722 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2723 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2724 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2725 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2726 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2727 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2728 | elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then | |
2729 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) ) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2730 | Neck.C1 = Clerp(Neck.C1, CF(0 , -0.5 , 0 ) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2731 | end | |
2732 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then | |
2733 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2734 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2735 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2736 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2737 | end | |
2738 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2739 | ANIM = "Jump" | |
2740 | if ATTACK == false then | |
2741 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2745 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2747 | end | |
2748 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2749 | ANIM = "Fall" | |
2750 | if ATTACK == false then | |
2751 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2755 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2756 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2757 | end | |
2758 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2759 | ANIM = "Idle" | |
2760 | if ATTACK == false then | |
2761 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2762 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2763 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2764 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2765 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2766 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2767 | end | |
2768 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2769 | ANIM = "Walk" | |
2770 | if ATTACK == false then | |
2771 | if Humanoid.WalkSpeed <= 20 then | |
2772 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2773 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
2774 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2775 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2776 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2778 | elseif Humanoid.WalkSpeed > 20 then | |
2779 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2783 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2785 | end | |
2786 | end | |
2787 | elseif SEARING == true then | |
2788 | if APPLYGYRO == true then | |
2789 | if VALUE2 == false and DIRECTTURN == false then | |
2790 | if GYRO ~= nil then | |
2791 | GYRO.MaxTorque = VT(0,40000,0) | |
2792 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2793 | end | |
2794 | else | |
2795 | if GYRO ~= nil then | |
2796 | GYRO.MaxTorque = VT(80000,40000,80000) | |
2797 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2798 | end | |
2799 | end | |
2800 | end | |
2801 | if VALUE2 == false and ATTACK == false then | |
2802 | ANIM = "IdleFlight" | |
2803 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2804 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2805 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2806 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2807 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2808 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2809 | elseif VALUE2 == true and ATTACK == false then | |
2810 | ANIM = "Flight" | |
2811 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2812 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2813 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed) | |
2814 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2815 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2816 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2817 | end | |
2818 | end | |
2819 | unanchor() | |
2820 | Humanoid.MaxHealth = "inf" | |
2821 | Humanoid.Health = "inf" | |
2822 | if Rooted == false then | |
2823 | Disable_Jump = false | |
2824 | Humanoid.WalkSpeed = Speed | |
2825 | elseif Rooted == true then | |
2826 | Disable_Jump = true | |
2827 | Humanoid.WalkSpeed = 0 | |
2828 | end | |
2829 | if Head:FindFirstChild("face") then | |
2830 | Head.face.Texture = "rbxassetid://608798717" | |
2831 | Head.face.Transparency = Head.Transparency | |
2832 | end | |
2833 | for _, c in pairs(Character:GetChildren()) do | |
2834 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
2835 | c.Material = "SmoothPlastic" | |
2836 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2837 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2838 | end | |
2839 | if c ~= Head then | |
2840 | c.Color = C3(1,1,1) | |
2841 | else | |
2842 | c.Color = C3(1,1,1) | |
2843 | end | |
2844 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2845 | c:remove() | |
2846 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2847 | c:remove() | |
2848 | end | |
2849 | end | |
2850 | sick.SoundId = "rbxassetid://"..SONG | |
2851 | sick.Looped = true | |
2852 | sick.Pitch = 1 | |
2853 | sick.Volume = 5 | |
2854 | sick.Parent = Torso | |
2855 | sick:Resume() | |
2856 | --sick.Playing = false | |
2857 | Humanoid.Name = "Searing Pandora = "..Player.Name | |
2858 | end | |
2859 | ||
2860 | --//=================================\\ | |
2861 | --\\=================================// | |
2862 | ||
2863 | ||
2864 | ||
2865 | ||
2866 | ||
2867 | --//====================================================\\-- | |
2868 | --|| END OF SCRIPT | |
2869 | --\\====================================================//-- | |
2870 | end)) | |
2871 | ParticleEmitter1.Name = "Regen" | |
2872 | ParticleEmitter1.Parent = LocalScript0 | |
2873 | ParticleEmitter1.Speed = NumberRange.new(1, 1) | |
2874 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
2875 | ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
2876 | ParticleEmitter1.Enabled = false | |
2877 | ParticleEmitter1.LightEmission = 0.89999997615814 | |
2878 | ParticleEmitter1.Texture = "rbxassetid://296874871" | |
2879 | ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2880 | ParticleEmitter1.ZOffset = 1 | |
2881 | ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0) | |
2882 | ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0) | |
2883 | ParticleEmitter1.Drag = 3 | |
2884 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
2885 | ParticleEmitter1.Lifetime = NumberRange.new(1, 1) | |
2886 | ParticleEmitter1.Rate = 300 | |
2887 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
2888 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
2889 | ParticleEmitter1.VelocitySpread = 360 | |
2890 | ParticleEmitter2.Name = "Regen2" | |
2891 | ParticleEmitter2.Parent = LocalScript0 | |
2892 | ParticleEmitter2.Speed = NumberRange.new(1, 1) | |
2893 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
2894 | ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
2895 | ParticleEmitter2.Enabled = false | |
2896 | ParticleEmitter2.LightEmission = 0.89999997615814 | |
2897 | ParticleEmitter2.Texture = "rbxassetid://296874871" | |
2898 | ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1) | |
2899 | ParticleEmitter2.ZOffset = 1 | |
2900 | ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0) | |
2901 | ParticleEmitter2.Drag = 5 | |
2902 | ParticleEmitter2.EmissionDirection = Enum.NormalId.Right | |
2903 | ParticleEmitter2.Lifetime = NumberRange.new(1, 1) | |
2904 | ParticleEmitter2.Rate = 70 | |
2905 | ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56) | |
2906 | ParticleEmitter2.SpreadAngle = Vector2.new(360, 360) | |
2907 | ParticleEmitter2.VelocitySpread = 360 | |
2908 | BillboardGui3.Name = "NameGui" | |
2909 | BillboardGui3.Parent = LocalScript0 | |
2910 | BillboardGui3.Enabled = false | |
2911 | BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0) | |
2912 | BillboardGui3.AlwaysOnTop = true | |
2913 | BillboardGui3.MaxDistance = 70 | |
2914 | BillboardGui3.SizeOffset = Vector2.new(0, 4) | |
2915 | TextLabel4.Name = "PlayerName" | |
2916 | TextLabel4.Parent = BillboardGui3 | |
2917 | TextLabel4.Transparency = 1 | |
2918 | TextLabel4.Size = UDim2.new(1, 0, 1, 0) | |
2919 | TextLabel4.BackgroundColor = BrickColor.new("Institutional white") | |
2920 | TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1) | |
2921 | TextLabel4.BackgroundTransparency = 1 | |
2922 | TextLabel4.BorderColor = BrickColor.new("Institutional white") | |
2923 | TextLabel4.BorderColor3 = Color3.new(1, 1, 1) | |
2924 | TextLabel4.BorderSizePixel = 0 | |
2925 | TextLabel4.Font = Enum.Font.Antique | |
2926 | TextLabel4.FontSize = Enum.FontSize.Size14 | |
2927 | TextLabel4.Text = "PlanetaryVoid" | |
2928 | TextLabel4.TextColor = BrickColor.new("Sand violet metallic") | |
2929 | TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392) | |
2930 | TextLabel4.TextScaled = true | |
2931 | TextLabel4.TextSize = 14 | |
2932 | TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255) | |
2933 | TextLabel4.TextStrokeTransparency = 0 | |
2934 | TextLabel4.TextWrap = true | |
2935 | TextLabel4.TextWrapped = true | |
2936 | TextLabel5.Name = "Title" | |
2937 | TextLabel5.Parent = BillboardGui3 | |
2938 | TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0) | |
2939 | TextLabel5.Transparency = 1 | |
2940 | TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0) | |
2941 | TextLabel5.BackgroundColor = BrickColor.new("Institutional white") | |
2942 | TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1) | |
2943 | TextLabel5.BackgroundTransparency = 1 | |
2944 | TextLabel5.BorderColor = BrickColor.new("Institutional white") | |
2945 | TextLabel5.BorderColor3 = Color3.new(1, 1, 1) | |
2946 | TextLabel5.BorderSizePixel = 0 | |
2947 | TextLabel5.Font = Enum.Font.Antique | |
2948 | TextLabel5.FontSize = Enum.FontSize.Size14 | |
2949 | TextLabel5.Text = "The Searing Pandora" | |
2950 | TextLabel5.TextColor = BrickColor.new("Alder") | |
2951 | TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1) | |
2952 | TextLabel5.TextScaled = true | |
2953 | TextLabel5.TextSize = 14 | |
2954 | TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1) | |
2955 | TextLabel5.TextStrokeTransparency = 0 | |
2956 | TextLabel5.TextWrap = true | |
2957 | TextLabel5.TextWrapped = true | |
2958 | ParticleEmitter6.Name = "FistFire" | |
2959 | ParticleEmitter6.Parent = LocalScript0 | |
2960 | ParticleEmitter6.Speed = NumberRange.new(3, 3) | |
2961 | ParticleEmitter6.Rotation = NumberRange.new(0, 360) | |
2962 | ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
2963 | ParticleEmitter6.Enabled = false | |
2964 | ParticleEmitter6.LightEmission = 0.89999997615814 | |
2965 | ParticleEmitter6.Texture = "rbxassetid://296874871" | |
2966 | ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2967 | ParticleEmitter6.ZOffset = 1 | |
2968 | ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0) | |
2969 | ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0) | |
2970 | ParticleEmitter6.Drag = 1 | |
2971 | ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom | |
2972 | ParticleEmitter6.Lifetime = NumberRange.new(2, 2) | |
2973 | ParticleEmitter6.LockedToPart = true | |
2974 | ParticleEmitter6.Rate = 300 | |
2975 | ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56) | |
2976 | ParticleEmitter6.SpreadAngle = Vector2.new(45, 45) | |
2977 | ParticleEmitter6.VelocitySpread = 45 | |
2978 | LocalScript7.Name = "CamShake" | |
2979 | LocalScript7.Parent = LocalScript0 | |
2980 | table.insert(cors,sandbox(LocalScript7,function() | |
2981 | wait() | |
2982 | VT = Vector3.new | |
2983 | MRANDOM = math.random | |
2984 | local A = nil | |
2985 | local B = nil | |
2986 | local C = nil | |
2987 | local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid") | |
2988 | for _, c in pairs(script:GetChildren()) do | |
2989 | if c.Name == "Timer" then | |
2990 | A = c.Value | |
2991 | elseif c.Name == "Shake" then | |
2992 | B = c.Value*5 | |
2993 | elseif c.Name == "DoesFade" then | |
2994 | C = c.Value | |
2995 | end | |
2996 | end | |
2997 | local TIMER = A or 35 | |
2998 | local SHAKE = B or 5 | |
2999 | local FADE = C or true | |
3000 | if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then | |
3001 | if FADE == true then | |
3002 | local FADER = SHAKE/TIMER | |
3003 | for i = 1, TIMER do | |
3004 | wait() | |
3005 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
3006 | end | |
3007 | HUMANOID.CameraOffset = VT(0,0,0) | |
3008 | else | |
3009 | for i = 1, TIMER do | |
3010 | wait() | |
3011 | HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10) | |
3012 | end | |
3013 | HUMANOID.CameraOffset = VT(0,0,0) | |
3014 | end | |
3015 | end | |
3016 | script:remove() | |
3017 | end)) | |
3018 | ||
3019 | LocalScript7.Disabled = true | |
3020 | NumberValue8.Name = "Timer" | |
3021 | NumberValue8.Parent = LocalScript7 | |
3022 | NumberValue8.Value = 35 | |
3023 | NumberValue9.Name = "Shake" | |
3024 | NumberValue9.Parent = LocalScript7 | |
3025 | NumberValue9.Value = 5 | |
3026 | BoolValue10.Name = "DoesFade" | |
3027 | BoolValue10.Parent = LocalScript7 | |
3028 | ParticleEmitter11.Name = "FireballFire2" | |
3029 | ParticleEmitter11.Parent = LocalScript0 | |
3030 | ParticleEmitter11.Rotation = NumberRange.new(0, 360) | |
3031 | ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1)) | |
3032 | ParticleEmitter11.Enabled = false | |
3033 | ParticleEmitter11.LightEmission = 0.89999997615814 | |
3034 | ParticleEmitter11.Texture = "rbxassetid://296874871" | |
3035 | ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3036 | ParticleEmitter11.ZOffset = 2 | |
3037 | ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0) | |
3038 | ParticleEmitter11.Drag = 1 | |
3039 | ParticleEmitter11.EmissionDirection = Enum.NormalId.Right | |
3040 | ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5) | |
3041 | ParticleEmitter11.Rate = 9999 | |
3042 | ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56) | |
3043 | ParticleEmitter11.SpreadAngle = Vector2.new(360, 360) | |
3044 | ParticleEmitter11.VelocitySpread = 360 | |
3045 | ParticleEmitter12.Name = "ExplosionFire2" | |
3046 | ParticleEmitter12.Parent = LocalScript0 | |
3047 | ParticleEmitter12.Speed = NumberRange.new(7, 270) | |
3048 | ParticleEmitter12.Rotation = NumberRange.new(0, 360) | |
3049 | ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
3050 | ParticleEmitter12.Enabled = false | |
3051 | ParticleEmitter12.LightEmission = 0.89999997615814 | |
3052 | ParticleEmitter12.Texture = "rbxassetid://296874871" | |
3053 | ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3054 | ParticleEmitter12.ZOffset = 1 | |
3055 | ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0) | |
3056 | ParticleEmitter12.Drag = 8 | |
3057 | ParticleEmitter12.EmissionDirection = Enum.NormalId.Right | |
3058 | ParticleEmitter12.Lifetime = NumberRange.new(2, 4) | |
3059 | ParticleEmitter12.Rate = 300 | |
3060 | ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56) | |
3061 | ParticleEmitter12.SpreadAngle = Vector2.new(360, 360) | |
3062 | ParticleEmitter12.VelocitySpread = 360 | |
3063 | ParticleEmitter13.Name = "Field" | |
3064 | ParticleEmitter13.Parent = LocalScript0 | |
3065 | ParticleEmitter13.Speed = NumberRange.new(20, 50) | |
3066 | ParticleEmitter13.Rotation = NumberRange.new(0, 360) | |
3067 | ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
3068 | ParticleEmitter13.Enabled = false | |
3069 | ParticleEmitter13.LightEmission = 0.89999997615814 | |
3070 | ParticleEmitter13.Texture = "rbxassetid://296874871" | |
3071 | ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1) | |
3072 | ParticleEmitter13.ZOffset = 1 | |
3073 | ParticleEmitter13.Size = NumberSequence.new(0,10) | |
3074 | ParticleEmitter13.EmissionDirection = Enum.NormalId.Right | |
3075 | ParticleEmitter13.Lifetime = NumberRange.new(2, 4) | |
3076 | ParticleEmitter13.Rate = 999 | |
3077 | ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56) | |
3078 | ParticleEmitter13.SpreadAngle = Vector2.new(360, 360) | |
3079 | ParticleEmitter13.VelocitySpread = 360 | |
3080 | ParticleEmitter14.Name = "BodyFire" | |
3081 | ParticleEmitter14.Parent = LocalScript0 | |
3082 | ParticleEmitter14.Speed = NumberRange.new(1, 1) | |
3083 | ParticleEmitter14.Rotation = NumberRange.new(0, 360) | |
3084 | ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
3085 | ParticleEmitter14.Enabled = false | |
3086 | ParticleEmitter14.LightEmission = 0.89999997615814 | |
3087 | ParticleEmitter14.Texture = "rbxassetid://296874871" | |
3088 | ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1) | |
3089 | ParticleEmitter14.ZOffset = 1 | |
3090 | ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0) | |
3091 | ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0) | |
3092 | ParticleEmitter14.Drag = 3 | |
3093 | ParticleEmitter14.EmissionDirection = Enum.NormalId.Right | |
3094 | ParticleEmitter14.Lifetime = NumberRange.new(1, 1) | |
3095 | ParticleEmitter14.Rate = 300 | |
3096 | ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56) | |
3097 | ParticleEmitter14.SpreadAngle = Vector2.new(360, 360) | |
3098 | ParticleEmitter14.VelocitySpread = 360 | |
3099 | ParticleEmitter15.Name = "WingFire1" | |
3100 | ParticleEmitter15.Parent = LocalScript0 | |
3101 | ParticleEmitter15.Speed = NumberRange.new(8, 8) | |
3102 | ParticleEmitter15.Rotation = NumberRange.new(0, 360) | |
3103 | ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
3104 | ParticleEmitter15.Enabled = false | |
3105 | ParticleEmitter15.LightEmission = 0.89999997615814 | |
3106 | ParticleEmitter15.Texture = "rbxassetid://296874871" | |
3107 | ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3108 | ParticleEmitter15.ZOffset = 1 | |
3109 | ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076) | |
3110 | ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7) | |
3111 | ParticleEmitter15.EmissionDirection = Enum.NormalId.Back | |
3112 | ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5) | |
3113 | ParticleEmitter15.LockedToPart = true | |
3114 | ParticleEmitter15.Rate = 300 | |
3115 | ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56) | |
3116 | ParticleEmitter15.SpreadAngle = Vector2.new(15, 5) | |
3117 | ParticleEmitter15.VelocitySpread = 15 | |
3118 | ParticleEmitter16.Name = "WingFire2" | |
3119 | ParticleEmitter16.Parent = LocalScript0 | |
3120 | ParticleEmitter16.Speed = NumberRange.new(8, 8) | |
3121 | ParticleEmitter16.Rotation = NumberRange.new(0, 360) | |
3122 | ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
3123 | ParticleEmitter16.Enabled = false | |
3124 | ParticleEmitter16.LightEmission = 0.89999997615814 | |
3125 | ParticleEmitter16.Texture = "rbxassetid://296874871" | |
3126 | ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3127 | ParticleEmitter16.ZOffset = 1 | |
3128 | ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076) | |
3129 | ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7) | |
3130 | ParticleEmitter16.EmissionDirection = Enum.NormalId.Back | |
3131 | ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5) | |
3132 | ParticleEmitter16.LockedToPart = true | |
3133 | ParticleEmitter16.Rate = 300 | |
3134 | ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56) | |
3135 | ParticleEmitter16.SpreadAngle = Vector2.new(15, 5) | |
3136 | ParticleEmitter16.VelocitySpread = 15 | |
3137 | ParticleEmitter17.Name = "ExplosionFire1" | |
3138 | ParticleEmitter17.Parent = LocalScript0 | |
3139 | ParticleEmitter17.Speed = NumberRange.new(7, 670) | |
3140 | ParticleEmitter17.Rotation = NumberRange.new(0, 360) | |
3141 | ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
3142 | ParticleEmitter17.Enabled = false | |
3143 | ParticleEmitter17.LightEmission = 0.89999997615814 | |
3144 | ParticleEmitter17.Texture = "rbxassetid://296874871" | |
3145 | ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3146 | ParticleEmitter17.ZOffset = 1 | |
3147 | ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0) | |
3148 | ParticleEmitter17.Drag = 5 | |
3149 | ParticleEmitter17.EmissionDirection = Enum.NormalId.Right | |
3150 | ParticleEmitter17.Lifetime = NumberRange.new(2, 4) | |
3151 | ParticleEmitter17.Rate = 300 | |
3152 | ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56) | |
3153 | ParticleEmitter17.SpreadAngle = Vector2.new(360, 360) | |
3154 | ParticleEmitter17.VelocitySpread = 360 | |
3155 | ParticleEmitter18.Name = "FireballFire1" | |
3156 | ParticleEmitter18.Parent = LocalScript0 | |
3157 | ParticleEmitter18.Rotation = NumberRange.new(0, 360) | |
3158 | ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
3159 | ParticleEmitter18.Enabled = false | |
3160 | ParticleEmitter18.LightEmission = 0.89999997615814 | |
3161 | ParticleEmitter18.Texture = "rbxassetid://296874871" | |
3162 | ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3163 | ParticleEmitter18.ZOffset = 1 | |
3164 | ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0) | |
3165 | ParticleEmitter18.Drag = 1 | |
3166 | ParticleEmitter18.EmissionDirection = Enum.NormalId.Right | |
3167 | ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5) | |
3168 | ParticleEmitter18.Rate = 9999 | |
3169 | ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56) | |
3170 | ParticleEmitter18.SpreadAngle = Vector2.new(360, 360) | |
3171 | ParticleEmitter18.VelocitySpread = 360 | |
3172 | ParticleEmitter19.Name = "FireballFire3" | |
3173 | ParticleEmitter19.Parent = LocalScript0 | |
3174 | ParticleEmitter19.Rotation = NumberRange.new(0, 360) | |
3175 | ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
3176 | ParticleEmitter19.Enabled = false | |
3177 | ParticleEmitter19.LightEmission = 0.89999997615814 | |
3178 | ParticleEmitter19.Texture = "rbxassetid://296874871" | |
3179 | ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3180 | ParticleEmitter19.ZOffset = 1 | |
3181 | ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0) | |
3182 | ParticleEmitter19.Drag = 1 | |
3183 | ParticleEmitter19.EmissionDirection = Enum.NormalId.Right | |
3184 | ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5) | |
3185 | ParticleEmitter19.Rate = 9999 | |
3186 | ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56) | |
3187 | ParticleEmitter19.SpreadAngle = Vector2.new(360, 360) | |
3188 | ParticleEmitter19.VelocitySpread = 360 | |
3189 | ParticleEmitter20.Name = "DebrisFire" | |
3190 | ParticleEmitter20.Parent = LocalScript0 | |
3191 | ParticleEmitter20.Speed = NumberRange.new(2, 2) | |
3192 | ParticleEmitter20.Rotation = NumberRange.new(0, 360) | |
3193 | ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
3194 | ParticleEmitter20.Enabled = false | |
3195 | ParticleEmitter20.LightEmission = 0.89999997615814 | |
3196 | ParticleEmitter20.Texture = "rbxassetid://296874871" | |
3197 | ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1) | |
3198 | ParticleEmitter20.ZOffset = 1 | |
3199 | ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0) | |
3200 | ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0) | |
3201 | ParticleEmitter20.Drag = 3 | |
3202 | ParticleEmitter20.EmissionDirection = Enum.NormalId.Right | |
3203 | ParticleEmitter20.Lifetime = NumberRange.new(0, 3) | |
3204 | ParticleEmitter20.Rate = 300 | |
3205 | ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56) | |
3206 | ParticleEmitter20.SpreadAngle = Vector2.new(360, 360) | |
3207 | ParticleEmitter20.VelocitySpread = 360 | |
3208 | Part21.Name = "Pauldrons" | |
3209 | Part21.Parent = LocalScript0 | |
3210 | Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
3211 | Part21.Orientation = Vector3.new(0, 180, 0) | |
3212 | Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733) | |
3213 | Part21.Rotation = Vector3.new(-180, 0, -180) | |
3214 | Part21.Transparency = 1 | |
3215 | Part21.Size = Vector3.new(3.4000001, 2.20000005, 1) | |
3216 | Part21.Anchored = true | |
3217 | Part21.BottomSurface = Enum.SurfaceType.Smooth | |
3218 | Part21.CanCollide = false | |
3219 | Part21.Locked = true | |
3220 | Part21.TopSurface = Enum.SurfaceType.Smooth | |
3221 | Part21.FormFactor = Enum.FormFactor.Custom | |
3222 | Part21.formFactor = Enum.FormFactor.Custom | |
3223 | SpecialMesh22.Parent = Part21 | |
3224 | SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 " | |
3225 | SpecialMesh22.TextureId = "rbxassetid://855840122" | |
3226 | SpecialMesh22.MeshType = Enum.MeshType.FileMesh | |
3227 | Folder23.Name = "Package" | |
3228 | Folder23.Parent = LocalScript0 | |
3229 | CharacterMesh24.Parent = Folder23 | |
3230 | CharacterMesh24.BodyPart = Enum.BodyPart.Torso | |
3231 | CharacterMesh24.MeshId = 27111894 | |
3232 | CharacterMesh25.Parent = Folder23 | |
3233 | CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg | |
3234 | CharacterMesh25.MeshId = 27111857 | |
3235 | CharacterMesh26.Parent = Folder23 | |
3236 | CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg | |
3237 | CharacterMesh26.MeshId = 27111882 | |
3238 | CharacterMesh27.Name = "Superhero Left Arm" | |
3239 | CharacterMesh27.Parent = Folder23 | |
3240 | CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm | |
3241 | CharacterMesh27.MeshId = 32328397 | |
3242 | CharacterMesh28.Name = "Superhero Right Arm" | |
3243 | CharacterMesh28.Parent = Folder23 | |
3244 | CharacterMesh28.BodyPart = Enum.BodyPart.RightArm | |
3245 | CharacterMesh28.MeshId = 32328563 | |
3246 | Part29.Name = "Flintlock" | |
3247 | Part29.Parent = LocalScript0 | |
3248 | Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1) | |
3249 | Part29.Orientation = Vector3.new(0, 0, 180) | |
3250 | Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756) | |
3251 | Part29.Rotation = Vector3.new(0, 0, -180) | |
3252 | Part29.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
3253 | Part29.Size = Vector3.new(1, 2, 1) | |
3254 | Part29.Anchored = true | |
3255 | Part29.BottomSurface = Enum.SurfaceType.Smooth | |
3256 | Part29.BrickColor = BrickColor.new("Black") | |
3257 | Part29.CanCollide = false | |
3258 | Part29.Locked = true | |
3259 | Part29.TopSurface = Enum.SurfaceType.Smooth | |
3260 | Part29.brickColor = BrickColor.new("Black") | |
3261 | Part29.FormFactor = Enum.FormFactor.Plate | |
3262 | Part29.formFactor = Enum.FormFactor.Plate | |
3263 | SpecialMesh30.Parent = Part29 | |
3264 | SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017" | |
3265 | SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5) | |
3266 | SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018" | |
3267 | SpecialMesh30.MeshType = Enum.MeshType.FileMesh | |
3268 | ||
3269 | for i,v in pairs(mas:GetChildren()) do | |
3270 | v.Parent = workspace | |
3271 | pcall(function() v:MakeJoints() end) | |
3272 | end | |
3273 | mas:Destroy() | |
3274 | for i,v in pairs(cors) do | |
3275 | spawn(function() | |
3276 | pcall(v) | |
3277 | end) | |
3278 | end |