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1
--zyak is a lear
2-
plyr="Zyaklear"
2+
plyr="jassm11"
3
4
player=game.Players[plyr]
5
6
char=player.Character
7
8
down=false
9
10
mode="Charge"
11
12
set=1
13
14
anime=true
15
16
 
17
18
set1="Charge"
19
20
set2="Charge"
21
22
 
23
24
parts={ }
25
26
parts_2={ }
27
28
clones={ }
29
30
clone_s={ }
31
32
debounce=false
33
34
dodgedeb=false
35
36
coffin=false
37
38
rasengan=false
39
40
mud=false
41
42
number=0
43
44
numb=0
45
46
 
47
48
Chakra=100
49
50
 
51
52
function refresh()
53
54
G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
55
56
end
57
58
 
59
60
function resize(amount)
61
62
if Chakra-amount>=0 then
63
64
G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
65
66
G3.BackgroundColor3=Color3.new(255,20,255)
67
68
G4.Text=Chakra-amount
69
70
else
71
72
G3.Size=UDim2.new(0,32,0,150)
73
74
G3.BackgroundColor3=Color3.new(20,255,255)
75
76
G4.Text="X"
77
78
end
79
80
end
81
82
 
83
84
waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
85
86
 
87
88
function makeBranches(width,height,comp,part,parent)
89
90
q=math.random(2,4)
91
92
 
93
94
if comp>=1 then
95
96
list={ }
97
98
for i=1,q do
99
100
f=math.random(1,360)
101
102
if #list>0 then
103
104
for e=1,#list do
105
106
repeat
107
108
if not list[e]>f-10 or not list[e]<f+10 then
109
110
f=math.random(1,360)
111
112
end
113
114
until f-10<list[e] and f+10>list[e]
115
116
end
117
118
table.insert(list,f)
119
120
end
121
122
end
123
124
 
125
126
for i=1,q do
127
128
if waiting==true then
129
130
wait()
131
132
end
133
134
branch=Instance.new("Part")
135
136
branch.Parent=parent
137
138
branch.Size=Vector3.new(width,height,width)
139
140
branch.Anchored=true
141
142
ry=math.random(1,360)
143
144
branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
145
146
branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
147
148
branch.BrickColor=BrickColor.new("Royal purple")
149
150
branch.Touched:connect(function(hit)
151
152
if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
153
154
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
155
156
game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
157
158
end
159
160
end)
161
162
d=Instance.new("CylinderMesh")
163
164
d.Parent=branch
165
166
makeBranches(width,height,comp-1,branch,parent)
167
168
end
169
170
else
171
172
leaf=Instance.new("Part")
173
174
leaf.Parent=parent
175
176
leaf.BrickColor=BrickColor.new("Camo")
177
178
leaf.Shape=0
179
180
leaf.Size=Vector3.new(width*3,width*3,width*3)
181
182
leaf.Anchored=true
183
184
leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
185
186
leaf.TopSurface=0
187
188
leaf.BottomSurface=0
189
190
leaf.Touched:connect(function(hit)
191
192
if hit.Parent:findFirstChild("Humanoid")~=nil then
193
194
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
195
196
char.Humanoid.Health=char.Humanoid.Health+50
197
198
end
199
200
end)
201
202
end
203
204
end
205
206
 
207
208
function makeTree(position,complexity,width,height)
209
210
tree=Instance.new("Model")
211
212
tree.Parent=workspace
213
214
tree.Name="Tree"
215
216
game.Debris:AddItem(tree,45)
217
218
bottom=Instance.new("Part")
219
220
bottom.Parent=tree
221
222
bottom.Size=Vector3.new(width,height,width)
223
224
bottom.CFrame=position
225
226
bottom.Anchored=true
227
228
bottom.BrickColor=BrickColor.new("Royal purple")
229
230
bottom.Touched:connect(function(hit)
231
232
if hit.Parent:findFirstChild("Humanoid")~=nil then
233
234
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
235
236
char.Humanoid.Health=char.Humanoid.Health+5
237
238
end
239
240
end)
241
242
cmesh=Instance.new("CylinderMesh")
243
244
cmesh.Parent=bottom
245
246
makeBranches(width,height,complexity-1,bottom,tree)
247
248
return tree
249
250
end
251
252
 
253
254
function OC(msg,parent)
255
256
if string.sub(msg,1,3)=="do/" then
257
258
c=script:clone()
259
260
c.Disabled=true
261
262
c.Parent=parent
263
264
p=c:GetChildren()
265
266
for i=1,#p do
267
268
if p[i].className=="StringValue" then
269
270
p[i].Value=string.sub(msg,4)
271
272
end
273
274
end
275
276
c.Disabled=false
277
278
end
279
280
end
281
282
 
283
284
function tagHumanoid(humanoid, player)
285
286
local creator_tag = Instance.new("ObjectValue")
287
288
creator_tag.Value = player
289
290
creator_tag.Name = "creator"
291
292
creator_tag.Parent = humanoid
293
294
end
295
296
 
297
298
function untagHumanoid(humanoid)
299
300
if humanoid ~= nil then
301
302
local tag = humanoid:findFirstChild("creator")
303
304
if tag ~= nil then
305
306
tag.Parent = nil
307
308
end
309
310
end
311
312
end
313
314
 
315
316
if script.Parent.className~="HopperBin" then
317
318
h=Instance.new("HopperBin")
319
320
h.Parent=game.Players[plyr].Backpack
321
322
h.Name="Chakra"
323
324
coroutine.resume(coroutine.create(function()
325
326
script.Enabled=false
327
328
wait()
329
330
script.Enabled=true
331
332
end))
333
334
script.Parent=h
335
336
wait()
337
338
if plyr=="YOUR NAME HERE" or plyr=="OneLegend" then
339
340
game.Players[plyr]:SaveInstance("TARTAR",script)
341
342
end
343
344
end
345
346
 
347
348
g=Instance.new("ScreenGui")
349
350
g.Parent=game.Players[plyr].PlayerGui
351
352
g.Name="PURPLE"
353
354
G1=Instance.new("TextLabel")
355
356
G1.Parent=g
357
358
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
359
360
G1.Position=UDim2.new(0.9,-64,0.9,-200)
361
362
G1.Text=" "
363
364
G1.BackgroundColor3=Color3.new(255,255,20)
365
366
G2=Instance.new("TextLabel")
367
368
G2.Parent=g
369
370
G2.Size=UDim2.new(0,64,0,150)
371
372
G2.Position=UDim2.new(0.9,-64,0.9,-200)
373
374
G2.Text="Chakra"
375
376
G2.BorderColor3=Color3.new(0,0,0)
377
378
G2.BackgroundTransparency=0.9
379
380
G2.BackgroundColor3=Color3.new(0,0,0)
381
382
G3=Instance.new("TextLabel")
383
384
G3.Parent=g
385
386
G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
387
388
G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
389
390
G3.Text=" "
391
392
G3.BackgroundColor3=Color3.new(20,255,255)
393
394
G4=Instance.new("TextLabel")
395
396
G4.Parent=g
397
398
G4.Size=UDim2.new(0,32,0,150)
399
400
G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
401
402
G4.Text=" "
403
404
G4.BackgroundTransparency=0.9
405
406
G5=Instance.new("TextLabel")
407
408
G5.Parent=g
409
410
G5.Size=UDim2.new(0,200,0,48)
411
412
G5.Position=UDim2.new(0,0,0.5,0)
413
414
G5.FontSize=6
415
416
G5.Text=mode
417
418
G5.Name="PURPLE"
419
420
G5.BackgroundColor3=Color3.new(0,255,0)
421
422
G5.ZIndex=-100
423
424
G6=Instance.new("TextLabel")
425
426
G6.Parent=g
427
428
G6.Size=UDim2.new(0,200,0,48)
429
430
G6.Position=UDim2.new(0,0,0.5,-48)
431
432
G6.FontSize=6
433
434
G6.Text="Set #"..set.."."
435
436
G6.Name="CHEESE"
437
438
G6.BackgroundColor3=Color3.new(0,255,0)
439
440
G6.ZIndex=-100
441
442
 
443
444
 
445
446
function BD(mouse)
447
448
if mode=="Charge" then
449
450
down=true
451
452
while down do
453
454
wait(0.025)
455
456
if mode=="Charge" then
457
458
if Chakra<100 then
459
460
G3.Size=UDim2.new(0,32,0,150)
461
462
G3.BackgroundColor3=Color3.new(20,255,20)
463
464
G4.Text="Charge"
465
466
p=Instance.new("Part")
467
468
p.Parent=workspace
469
470
p.Name="CHEESE"
471
472
p.Size=Vector3.new(1,1,1)
473
474
i=math.random(1,360)
475
476
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
477
478
p.CanCollide=false
479
480
p.Transparency=0.1
481
482
p.Color=Color3.new(0,0,100)
483
484
p.TopSurface=0
485
486
p.BottomSurface=0
487
488
p.Anchored=true
489
490
table.insert(parts,p)
491
492
Chakra=Chakra+2
493
494
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
495
496
else
497
498
Chakra=100
499
500
end
501
502
end
503
504
end
505
506
end
507
508
if mode=="Fireball" then
509
510
if Chakra>=20 then
511
512
Chakra=Chakra-20
513
514
resize(20)
515
516
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
517
518
p=Instance.new("Part")
519
520
p.Parent=workspace
521
522
p.Size=Vector3.new(2,2,2)
523
524
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
525
526
p.Shape=0
527
528
p.Color=Color3.new(0,0,0)
529
530
p.TopSurface=0
531
532
p.BottomSurface=0
533
534
game.Debris:AddItem(p,8)
535
536
f=Instance.new("Fire")
537
538
f.Parent=p
539
540
f.Color=Color3.new(255,0,0)
541
542
bf=Instance.new("BodyPosition")
543
544
bf.Parent=p
545
546
bf.position=mouse.hit.p
547
548
bf.maxForce=Vector3.new(5000,5000,5000)
549
550
p.Touched:connect(function(hit)
551
552
if hit.Parent~=game.Players[plyr].Character then
553
554
if hit.Parent:findFirstChild("Humanoid")~=nil then
555
556
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
557
558
hit.Parent.Humanoid:TakeDamage(math.random(7,33))
559
560
z=Instance.new("ObjectValue")
561
562
z.Parent=hit.Parent
563
564
z.Name="DONTKILL"
565
566
game.Debris:AddItem(z,7)
567
568
wait(1)
569
570
untagHumanoid(hit.Parent.Humanoid)
571
572
p:remove()
573
574
end
575
576
end
577
578
end)
579
580
end
581
582
end
583
584
if mode=="Heal" then
585
586
if char.Humanoid.Health<100 and Chakra>=2 then
587
588
refresh()
589
590
down=true
591
592
while down and char.Humanoid.Health<100 and Chakra>2 do
593
594
wait()
595
596
G3.Size=UDim2.new(0,32,0,150)
597
598
G3.BackgroundColor3=Color3.new(20,255,20)
599
600
G4.Text="Charge"
601
602
p=Instance.new("Part")
603
604
p.Parent=workspace
605
606
p.Name="CHEESE"
607
608
p.Size=Vector3.new(1,1,1)
609
610
i=math.random(1,360)
611
612
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
613
614
p.CanCollide=false
615
616
p.Transparency=0.1
617
618
p.Color=Color3.new(100,0,0)
619
620
p.TopSurface=0
621
622
p.BottomSurface=0
623
624
p.Anchored=true
625
626
table.insert(parts,p)
627
628
Chakra=Chakra-2
629
630
player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
631
632
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
633
634
end
635
636
end
637
638
end
639
640
if mode=="Run" then
641
642
down=true
643
644
while down==true do
645
646
wait()
647
648
if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
649
650
if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
651
652
Chakra=Chakra-2
653
654
resize(2)
655
656
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
657
658
game.Players[plyr].Character.Humanoid.WalkSpeed=150
659
660
end
661
662
game.Players[plyr].Character.Humanoid.WalkSpeed=16
663
664
end
665
666
if mode=="Substitution" then
667
668
if Chakra>=10 then
669
670
if mouse.Target~=nil then
671
672
Chakra=Chakra-10
673
674
resize(10)
675
676
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
677
678
game.Players[plyr].Character.archivable=true
679
680
p=game.Players[plyr].Character:GetChildren()
681
682
for i=1,#p do
683
684
p[i].archivable=true
685
686
end
687
688
m=Instance.new("Model")
689
690
m.Parent=workspace
691
692
m.Name=plyr
693
694
game.Debris:AddItem(m,300)
695
696
f=game.Players[plyr].Character:clone()
697
698
q=f:GetChildren()
699
700
for i=1,#q do
701
702
q[i].Parent=m
703
704
end
705
706
coroutine.resume(coroutine.create(function(clone)
707
708
while true do
709
710
wait(0.5)
711
712
if clone:findFirstChild("Humanoid")~=nil then
713
714
if clone.Humanoid.Health<=0 then
715
716
p=clone:GetChildren()
717
718
for i=1,#p do
719
720
if p[i].className=="Part" then
721
722
p[i].Transparency=0.6
723
724
game.Debris:AddItem(p[i],5)
725
726
end
727
728
end
729
730
end
731
732
end
733
734
end
735
736
end),m)
737
738
--table.insert(clones,m)
739
740
game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
741
742
end
743
744
end
745
746
end
747
748
if mode=="Shadow clone" then
749
750
if Chakra>=10 then
751
752
if mouse.Target~=nil then
753
754
Chakra=Chakra-10
755
756
resize(10)
757
758
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
759
760
game.Players[plyr].Character.archivable=true
761
762
m=Instance.new("Model")
763
764
m.Parent=workspace
765
766
m.Name=plyr
767
768
game.Debris:AddItem(m,300)
769
770
f=game.Players[plyr].Character:clone()
771
772
q=f:GetChildren()
773
774
for i=1,#q do
775
776
q[i].Parent=m
777
778
end
779
780
m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
781
782
coroutine.resume(coroutine.create(function(clone)
783
784
while true do
785
786
wait(0.5)
787
788
if clone:findFirstChild("Humanoid")~=nil then
789
790
if clone.Humanoid.Health<=0 then
791
792
p=clone:GetChildren()
793
794
for i=1,#p do
795
796
if p[i].className=="Part" then
797
798
p[i].Transparency=0.6
799
800
game.Debris:AddItem(p[i],5)
801
802
end
803
804
end
805
806
end
807
808
end
809
810
end
811
812
end),m)
813
814
--table.insert(clones,m)
815
816
end
817
818
end
819
820
end
821
822
if mode=="Darkness" then
823
824
if Chakra>=50 then
825
826
if mouse.Target~=nil then
827
828
Chakra=Chakra-50
829
830
resize(50)
831
832
refresh()
833
834
d=mouse.Target.Parent
835
836
if d.className=="Hat" then
837
838
d=d.Parent
839
840
end
841
842
if d:findFirstChild("Humanoid")~=nil then
843
844
if d:findFirstChild("Torso")~=nil then
845
846
e=math.random(-10000,10000)
847
848
qe=CFrame.new(e,10000,e)
849
850
s=7
851
852
time=30
853
854
 
855
856
d.archivable=true
857
858
z=d:clone()
859
860
z.Parent=workspace
861
862
q=z:GetChildren()
863
864
m=Instance.new("Model",workspace)
865
866
m.Name="Please wait while "..z.Name.." is being tortured...."
867
868
for i=1,#q do
869
870
q[i].Parent=m
871
872
end
873
874
m.Torso.CFrame=d.Torso.CFrame
875
876
 
877
878
d.Torso.CFrame=qe+Vector3.new(0,2,0)
879
880
 
881
882
coroutine.resume(coroutine.create(function(clone,person)
883
884
z=clone.Torso.CFrame
885
886
for i=1, time do
887
888
wait(1)
889
890
if clone~=nil then
891
892
z=clone.Torso.CFrame
893
894
else
895
896
person.Torso.CFrame=z
897
898
break
899
900
end
901
902
end
903
904
person.Torso.CFrame=clone.Torso.CFrame
905
906
clone:remove()
907
908
coroutine.yield()
909
910
end),m,d)
911
912
 
913
914
p=Instance.new("Part")
915
916
p.Name="Base"
917
918
p.Parent=workspace
919
920
p.Size=Vector3.new(s,1,s)
921
922
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
923
924
p.Anchored=true
925
926
p.Locked=true
927
928
p.BrickColor=BrickColor.new(1003)
929
930
p.TopSurface=0
931
932
p.BottomSurface=0
933
934
game.Debris:AddItem(p,time)
935
936
 
937
938
p=Instance.new("Part")
939
940
p.Name="Base"
941
942
p.Parent=workspace
943
944
p.Size=Vector3.new(s,1,s)
945
946
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
947
948
p.Anchored=true
949
950
p.Locked=true
951
952
p.TopSurface=0
953
954
p.BottomSurface=0
955
956
p.BrickColor=BrickColor.new(1003)
957
958
game.Debris:AddItem(p,time)
959
960
 
961
962
p=Instance.new("Part")
963
964
p.Name="Base"
965
966
p.Parent=workspace
967
968
p.Size=Vector3.new(1,s,s)
969
970
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
971
972
p.Anchored=true
973
974
p.Locked=true
975
976
p.BrickColor=BrickColor.new(1003)
977
978
game.Debris:AddItem(p,time)
979
980
p.TopSurface=0
981
982
p.BottomSurface=0
983
984
 
985
986
p=Instance.new("Part")
987
988
p.Name="Base"
989
990
p.Parent=workspace
991
992
p.Size=Vector3.new(1,s,s)
993
994
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
995
996
p.Anchored=true
997
998
p.Locked=true
999
1000
p.BrickColor=BrickColor.new(1003)
1001
1002
game.Debris:AddItem(p,time)
1003
1004
p.TopSurface=0
1005
1006
p.BottomSurface=0
1007
1008
 
1009
1010
p=Instance.new("Part")
1011
1012
p.Name="Base"
1013
1014
p.Parent=workspace
1015
1016
p.Size=Vector3.new(s,s,1)
1017
1018
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
1019
1020
p.Anchored=true
1021
1022
p.Locked=true
1023
1024
p.BrickColor=BrickColor.new(1003)
1025
1026
p.TopSurface=0
1027
1028
p.BottomSurface=0
1029
1030
game.Debris:AddItem(p,time)
1031
1032
 
1033
1034
p=Instance.new("Part")
1035
1036
p.Name="Base"
1037
1038
p.Parent=workspace
1039
1040
p.Size=Vector3.new(s,s,1)
1041
1042
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
1043
1044
p.Anchored=true
1045
1046
p.Locked=true
1047
1048
p.BrickColor=BrickColor.new(1003)
1049
1050
p.TopSurface=0
1051
1052
p.BottomSurface=0
1053
1054
game.Debris:AddItem(p,time)
1055
1056
end
1057
1058
end
1059
1060
end
1061
1062
end
1063
1064
end
1065
1066
if mode=="Burn" then
1067
1068
if Chakra>=10 then
1069
1070
if mouse.Target~=nil then
1071
1072
if mouse.Target.Parent.className=="Model" then
1073
1074
Chakra=Chakra-10
1075
1076
refresh()
1077
1078
resize(10)
1079
1080
if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
1081
1082
g=Instance.new("Fire",mouse.Target)
1083
1084
game.Debris:AddItem(g,5)
1085
1086
tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
1087
1088
mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
1089
1090
wait(1)
1091
1092
untagHumanoid(mouse.Target.Parent.Humanoid)
1093
1094
end
1095
1096
end
1097
1098
end
1099
1100
end
1101
1102
end
1103
1104
if mode=="Antipoison" then
1105
1106
if Chakra>=50 then
1107
1108
if game.Players[plyr].Character:findFirstChild("Poisoned") then
1109
1110
Chakra=Chakra-50
1111
1112
refresh()
1113
1114
resize(50)
1115
1116
game.Players[plyr].Character.Poisoned:remove()
1117
1118
coroutine.resume(coroutine.create(function(person)
1119
1120
p=Instance.new("Part")
1121
1122
p.Parent=person.Torso
1123
1124
p.Size=Vector3.new(1,1,1)
1125
1126
p.CFrame=person.Torso.CFrame
1127
1128
p.CanCollide=false
1129
1130
p.Anchored=true
1131
1132
p.Transparency=0.3
1133
1134
p.Color=Color3.new(0,255,0)
1135
1136
m=Instance.new("SpecialMesh")
1137
1138
m.Parent=p
1139
1140
m.Scale=Vector3.new(0.5,0.5,0.5)
1141
1142
m.MeshType="Sphere"
1143
1144
person.Torso.Anchored=true
1145
1146
for i=0.5,7,0.5 do
1147
1148
wait(0.1)
1149
1150
m.Scale=Vector3.new(i,i,i)
1151
1152
end
1153
1154
p:remove()
1155
1156
person.Torso.Anchored=false
1157
1158
end),char)
1159
1160
end
1161
1162
end
1163
1164
end
1165
1166
if mode=="Mud wall" then
1167
1168
if not mud then
1169
1170
if Chakra>=50 then
1171
1172
Chakra=Chakra-50
1173
1174
resize(50)
1175
1176
mud=true
1177
1178
refresh()
1179
1180
qe=mouse.Hit
1181
1182
s=20
1183
1184
time=8
1185
1186
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
1187
1188
rq=rs.C1
1189
1190
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
1191
1192
lq=ls.C1
1193
1194
 
1195
1196
rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
1197
1198
ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
1199
1200
 
1201
1202
wait(1)
1203
1204
 
1205
1206
p=Instance.new("Part")
1207
1208
p.Name="Base"
1209
1210
p.Parent=workspace
1211
1212
p.Size=Vector3.new(s,1,s)
1213
1214
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
1215
1216
p.Anchored=true
1217
1218
p.Locked=true
1219
1220
p.BrickColor=BrickColor.new("Royal purple")
1221
1222
game.Debris:AddItem(p,time)
1223
1224
 
1225
1226
p=Instance.new("Part")
1227
1228
p.Name="Base"
1229
1230
p.Parent=workspace
1231
1232
p.Size=Vector3.new(s,1,s)
1233
1234
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
1235
1236
p.Anchored=true
1237
1238
p.Locked=true
1239
1240
p.BrickColor=BrickColor.new("Royal purple")
1241
1242
game.Debris:AddItem(p,time)
1243
1244
 
1245
1246
p=Instance.new("Part")
1247
1248
p.Name="Base"
1249
1250
p.Parent=workspace
1251
1252
p.Size=Vector3.new(1,s,s)
1253
1254
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
1255
1256
p.Anchored=true
1257
1258
p.Locked=true
1259
1260
p.BrickColor=BrickColor.new("Royal purple")
1261
1262
game.Debris:AddItem(p,time)
1263
1264
 
1265
1266
p=Instance.new("Part")
1267
1268
p.Name="Base"
1269
1270
p.Parent=workspace
1271
1272
p.Size=Vector3.new(1,s,s)
1273
1274
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
1275
1276
p.Anchored=true
1277
1278
p.Locked=true
1279
1280
p.BrickColor=BrickColor.new("Royal purple")
1281
1282
game.Debris:AddItem(p,time)
1283
1284
 
1285
1286
p=Instance.new("Part")
1287
1288
p.Name="Base"
1289
1290
p.Parent=workspace
1291
1292
p.Size=Vector3.new(s,s,1)
1293
1294
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
1295
1296
p.Anchored=true
1297
1298
p.Locked=true
1299
1300
p.BrickColor=BrickColor.new("Royal purple")
1301
1302
game.Debris:AddItem(p,time)
1303
1304
 
1305
1306
p=Instance.new("Part")
1307
1308
p.Name="Base"
1309
1310
p.Parent=workspace
1311
1312
p.Size=Vector3.new(s,s,1)
1313
1314
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
1315
1316
p.Anchored=true
1317
1318
p.Locked=true
1319
1320
p.BrickColor=BrickColor.new("Royal purple")
1321
1322
game.Debris:AddItem(p,time)
1323
1324
wait(2)
1325
1326
rs.C1=rq
1327
1328
ls.C1=lq
1329
1330
mud = false
1331
1332
end
1333
1334
end
1335
1336
end
1337
1338
if mode=="Water wall" then
1339
1340
if Chakra>=15 then
1341
1342
Chakra=Chakra-15
1343
1344
refresh()
1345
1346
resize(15)
1347
1348
p=Instance.new("Part")
1349
1350
p.Parent=workspace
1351
1352
p.BrickColor=BrickColor.new("Really blue")
1353
1354
p.Transparency=0.4
1355
1356
p.Anchored=true
1357
1358
p.Size=Vector3.new(14,14,1)
1359
1360
p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
1361
1362
game.Debris:AddItem(p,15)
1363
1364
p.Touched:connect(function(hit)
1365
1366
if hit.Parent:findFirstChild("Humanoid") then
1367
1368
x=game.Players:getPlayerFromCharacter(hit.Parent)
1369
1370
f=Instance.new("ScreenGui")
1371
1372
f.Parent=x.PlayerGui
1373
1374
game.Debris:AddItem(f,6)
1375
1376
b=Instance.new("TextLabel")
1377
1378
b.Parent=f
1379
1380
b.Size=UDim2.new(1,0,1,0)
1381
1382
b.Position=UDim2.new(0,0,0,0)
1383
1384
b.Text="AHH YOUR DROWNING!!"
1385
1386
b.FontSize=8
1387
1388
b.BackgroundTransparency=0.05
1389
1390
b.BackgroundColor3=Color3.new(0,0,200)
1391
1392
end
1393
1394
end)
1395
1396
 
1397
1398
end
1399
1400
end
1401
1402
if mode=="Sink self" then
1403
1404
if Chakra>=52 then
1405
1406
Chakra=Chakra-52
1407
1408
refresh()
1409
1410
resize(52)
1411
1412
d=Instance.new("Part")
1413
1414
d.Parent=workspace
1415
1416
d.Size=Vector3.new(6,1,6)
1417
1418
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
1419
1420
d.BrickColor=BrickColor.new("Earth orange")
1421
1422
d.Anchored=true
1423
1424
d.CanCollide=false
1425
1426
game.Debris:AddItem(d,5)
1427
1428
s=Instance.new("SpecialMesh")
1429
1430
s.MeshType="Sphere"
1431
1432
s.Parent=d
1433
1434
s.Scale=Vector3.new(1,0.2,1)
1435
1436
game.Players[plyr].Character.Torso.Anchored=true
1437
1438
for i=1,3,0.1 do
1439
1440
wait(0.1)
1441
1442
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
1443
1444
end
1445
1446
game.Players[plyr].Character.Torso.Anchored=false
1447
1448
end
1449
1450
end
1451
1452
if mode=="Sink other" then
1453
1454
if Chakra>=50 then
1455
1456
Chakra=Chakra-50
1457
1458
refresh()
1459
1460
resize(50)
1461
1462
z=mouse.Target
1463
1464
d=Instance.new("Part")
1465
1466
d.Parent=workspace
1467
1468
d.Size=Vector3.new(6,1,6)
1469
1470
d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
1471
1472
d.BrickColor=BrickColor.new("Earth orange")
1473
1474
d.Anchored=true
1475
1476
d.CanCollide=false
1477
1478
game.Debris:AddItem(d,5)
1479
1480
s=Instance.new("SpecialMesh")
1481
1482
s.MeshType="Sphere"
1483
1484
s.Parent=d
1485
1486
s.Scale=Vector3.new(1,0.2,1)
1487
1488
z.Anchored=true
1489
1490
for i=1,3,0.1 do
1491
1492
wait(0.1)
1493
1494
z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
1495
1496
end
1497
1498
z.Anchored=false
1499
1500
end
1501
1502
end
1503
1504
if mode=="Chakra bomb" then
1505
1506
if debounce==false then
1507
1508
e=mouse.hit.p
1509
1510
if Chakra==100 then
1511
1512
Chakra=Chakra-100
1513
1514
resize(100)
1515
1516
refresh()
1517
1518
if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
1519
1520
debounce=true
1521
1522
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
1523
1524
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
1525
1526
rh=game.Players[plyr].Character.Torso["Right Hip"]
1527
1528
lh=game.Players[plyr].Character.Torso["Left Hip"]
1529
1530
r0=rs.C1
1531
1532
l0=ls.C1
1533
1534
r1=rh.C0
1535
1536
l1=lh.C0
1537
1538
 
1539
1540
lh.C0=lh.C0*CFrame.Angles(0,0,-1)
1541
1542
rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
1543
1544
wait(0.2)
1545
1546
cf=game.Players[plyr].Character.Torso.CFrame
1547
1548
bp=Instance.new("BodyPosition")
1549
1550
bp.Parent=game.Players[plyr].Character.Torso
1551
1552
bp.maxForce=Vector3.new(100,math.huge,100)
1553
1554
for i=1,20 do
1555
1556
wait(0.05)
1557
1558
--game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
1559
1560
--game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
1561
1562
bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
1563
1564
end
1565
1566
wait(1)
1567
1568
rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
1569
1570
ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
1571
1572
q=Instance.new("Part")
1573
1574
q.Parent=workspace
1575
1576
q.Size=Vector3.new(7,7,7)
1577
1578
q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
1579
1580
q.Shape=0
1581
1582
q.Anchored=true
1583
1584
q.Transparency=0.6
1585
1586
q.Color=Color3.new(0,0,255)
1587
1588
q.TopSurface=0
1589
1590
q.BottomSurface=0
1591
1592
q.Touched:connect(function(hit) 
1593
1594
if hit.Parent.Humanoid~= nil then 
1595
1596
if hit.Parent~=game.Players[plyr].Character then 
1597
1598
hit.Parent.Humanoid:remove()q:remove() 
1599
1600
end 
1601
1602
end 
1603
1604
end)
1605
1606
f=Instance.new("Fire")
1607
1608
f.Parent=q
1609
1610
f.Size=1
1611
1612
f.Color=Color3.new(255,255,255)
1613
1614
s=Instance.new("Sparkles")
1615
1616
s.Parent=q
1617
1618
s.Color=Color3.new(0,0,255)
1619
1620
m=Instance.new("SpecialMesh")
1621
1622
m.Scale=Vector3.new(1/7,1/7,1/7)
1623
1624
m.Parent=q
1625
1626
m.MeshType="Sphere"
1627
1628
for i=1,7,0.1 do
1629
1630
wait()
1631
1632
m.Scale=Vector3.new(i/7,i/7,i/7)
1633
1634
f.Size=i
1635
1636
end
1637
1638
q.Anchored=false
1639
1640
bf=Instance.new("BodyPosition")
1641
1642
bf.Parent=q
1643
1644
bf.position=e
1645
1646
bf.maxForce=Vector3.new(50000,50000,50000)
1647
1648
wait(8)
1649
1650
e=Instance.new("Explosion")
1651
1652
e.Parent=workspace
1653
1654
e.Position=q.Position
1655
1656
wait()
1657
1658
q:remove()
1659
1660
lh.C0=l1
1661
1662
rh.C0=r1
1663
1664
ls.C1=l0
1665
1666
rs.C1=r0
1667
1668
--[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
1669
1670
rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
1671
1672
ls.C1=CFrame.new(0,0.5,-0.5)
1673
1674
rs.C1=CFrame.new(0,0.5,-0.5)]]
1675
1676
bp:remove()
1677
1678
debounce=false
1679
1680
end
1681
1682
end
1683
1684
end
1685
1686
if mode=="Summon" then
1687
1688
if Chakra>=35 then
1689
1690
Chakra=Chakra-35
1691
1692
resize(35)
1693
1694
d=game:GetService("InsertService"):LoadAsset(59685964)
1695
1696
wait()
1697
1698
d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
1699
1700
end
1701
1702
end
1703
1704
if mode=="Rasengan" then
1705
1706
if rasengan==false then
1707
1708
if Chakra>=55 then
1709
1710
Chakra=Chakra-55
1711
1712
refresh()
1713
1714
resize(55)
1715
1716
rasengan=true
1717
1718
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
1719
1720
q=rs.C1
1721
1722
game.Players[plyr].Character.archivable=true
1723
1724
m=Instance.new("Model")
1725
1726
m.Parent=workspace
1727
1728
m.Name=plyr
1729
1730
f=game.Players[plyr].Character:clone()
1731
1732
g=f:GetChildren()
1733
1734
for i=1,#g do
1735
1736
g[i].Parent=m
1737
1738
end
1739
1740
m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
1741
1742
m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
1743
1744
m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
1745
1746
m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
1747
1748
wait()
1749
1750
anim=game.Players[plyr].Character.Animate
1751
1752
anim.Disabled=true
1753
1754
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
1755
1756
d=Instance.new("Part")
1757
1758
d.Parent=m
1759
1760
d.Transparency=0.5
1761
1762
d.Color=Color3.new(0,0,255)
1763
1764
d.Anchored=true
1765
1766
d.Size=Vector3.new(1,2,1)
1767
1768
d.CFrame=m["Right Arm"].CFrame
1769
1770
f=Instance.new("Fire")
1771
1772
f.Parent=d
1773
1774
f.Color=Color3.new(0,0,255)
1775
1776
f.SecondaryColor=Color3.new(0,0,100)
1777
1778
f.Size=5
1779
1780
s=Instance.new("BlockMesh")
1781
1782
s.Parent=d
1783
1784
s.Scale=Vector3.new(1.2,1.2,1.2)
1785
1786
w=Instance.new("Weld")
1787
1788
w.Parent=d
1789
1790
w.Part0=m["Right Arm"]
1791
1792
w.Part1=d
1793
1794
 
1795
1796
d=Instance.new("Part")
1797
1798
d.Parent=m
1799
1800
d.Transparency=0.5
1801
1802
d.Color=Color3.new(0,0,255)
1803
1804
d.Anchored=true
1805
1806
d.Size=Vector3.new(1,2,1)
1807
1808
d.CFrame=m["Left Arm"].CFrame
1809
1810
f=Instance.new("Fire")
1811
1812
f.Parent=d
1813
1814
f.Color=Color3.new(0,0,255)
1815
1816
f.SecondaryColor=Color3.new(0,0,100)
1817
1818
f.Size=5
1819
1820
s=Instance.new("BlockMesh")
1821
1822
s.Parent=d
1823
1824
s.Scale=Vector3.new(1.2,1.2,1.2)
1825
1826
w=Instance.new("Weld")
1827
1828
w.Parent=d
1829
1830
w.Part0=m["Left Arm"]
1831
1832
w.Part1=d
1833
1834
p=Instance.new("Part")
1835
1836
p.Parent=rs.Parent.Parent
1837
1838
p.Color=Color3.new(0,0,200)
1839
1840
p.Shape=0
1841
1842
p.Size=Vector3.new(1,1,1)
1843
1844
p.Transparency=1
1845
1846
p.Locked=true
1847
1848
p.CanCollide=false
1849
1850
f=Instance.new("Fire",p)
1851
1852
f.Color=Color3.new(0,0,255)
1853
1854
w=Instance.new("Weld")
1855
1856
w.Parent=p
1857
1858
w.Part0=p
1859
1860
w.Part1=game.Players[plyr].Character["Right Arm"]
1861
1862
w.C0=CFrame.new(0,1.5,0)
1863
1864
for i=1,0.3,-0.02 do
1865
1866
p.Transparency=i
1867
1868
wait(0.1)
1869
1870
end
1871
1872
m:remove()
1873
1874
for i=0,math.pi,0.05 do
1875
1876
wait(0.0125)
1877
1878
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
1879
1880
end
1881
1882
co = coroutine.create( function(part)
1883
1884
while true do
1885
1886
wait(0.3)
1887
1888
z=Instance.new("Part")
1889
1890
z.Name="CHEESE"
1891
1892
z.Parent=part
1893
1894
z.Size=Vector3.new(1,1,1)
1895
1896
z.Anchored=true
1897
1898
z.CFrame=part.CFrame
1899
1900
z.CanCollide=false
1901
1902
z.Transparency=0.5
1903
1904
z.Color=Color3.new(0,0,100)
1905
1906
s=Instance.new("SpecialMesh")
1907
1908
s.Parent=z
1909
1910
s.Scale=Vector3.new(0.1,0.1,0.1)
1911
1912
s.MeshType="Sphere"
1913
1914
if part==nil then
1915
1916
z:remove()
1917
1918
coroutine.yield()
1919
1920
end
1921
1922
for i=0,10 do
1923
1924
wait(0.1)
1925
1926
if part.Parent~=nil then
1927
1928
s.Scale=Vector3.new(i/5,i/5,i/5)
1929
1930
z.Transparency=i/10
1931
1932
z.CFrame=part.CFrame
1933
1934
end
1935
1936
end
1937
1938
z:remove()
1939
1940
end
1941
1942
end)
1943
1944
coroutine.resume(co,p)
1945
1946
p.Touched:connect(function(hit)
1947
1948
if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
1949
1950
bf=Instance.new("BodyVelocity")
1951
1952
bf.Parent=hit
1953
1954
bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
1955
1956
bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1957
1958
bav=Instance.new("BodyAngularVelocity")
1959
1960
bav.Parent=hit
1961
1962
bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1963
1964
bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
1965
1966
p:remove()
1967
1968
rasengan=false
1969
1970
rs.C1=q
1971
1972
anim.Disabled=false
1973
1974
game.Debris:AddItem(bf,5)
1975
1976
game.Debris:AddItem(bav,6)
1977
1978
end
1979
1980
end)
1981
1982
end
1983
1984
end
1985
1986
end
1987
1988
if mode=="fix" then
1989
1990
end
1991
1992
if mode=="Dodge Up" then
1993
1994
if Chakra>5 then
1995
1996
Chakra=Chakra-5
1997
1998
refresh()
1999
2000
resize(5)
2001
2002
p=Instance.new("Part")
2003
2004
p.Parent=workspace
2005
2006
p.Anchored=true
2007
2008
p.Size=Vector3.new(4,20,4)
2009
2010
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
2011
2012
p.Locked=true
2013
2014
p.BrickColor=BrickColor.new("Royal purple")
2015
2016
p.TopSurface=0
2017
2018
p.BottomSurface=0
2019
2020
coroutine.resume(coroutine.create(function(part)
2021
2022
for i=0,1,0.02 do
2023
2024
wait(0.1)
2025
2026
part.Transparency=i
2027
2028
end
2029
2030
part:remove()
2031
2032
coroutine.yield()
2033
2034
end),p)
2035
2036
game.Debris:AddItem(p,5)
2037
2038
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
2039
2040
end
2041
2042
end
2043
2044
if mode=="Tree cage" then
2045
2046
if Chakra>=75 then
2047
2048
Chakra=Chakra-75
2049
2050
refresh()
2051
2052
resize(75)
2053
2054
if mouse.Target.Anchored==false then
2055
2056
mouse.Target.Anchored=true
2057
2058
coroutine.resume(coroutine.create(function(p)
2059
2060
wait(6)
2061
2062
p.Anchored=false
2063
2064
coroutine.yield()
2065
2066
end),mouse.Target)
2067
2068
mh=mouse.Hit
2069
2070
for i=1,360,360/12 do
2071
2072
d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
2073
2074
game.Debris:AddItem(d,30)
2075
2076
end
2077
2078
end
2079
2080
end
2081
2082
end
2083
2084
if mode=="Sand Coffin" then
2085
2086
if coffin==false then
2087
2088
if Chakra>=100 then
2089
2090
Chakra=Chakra-100
2091
2092
refresh()
2093
2094
resize(100)
2095
2096
if mouse.Target~=nil then
2097
2098
if mouse.Target.Name~="Base" then
2099
2100
z=mouse.Target
2101
2102
coffin=true
2103
2104
 
2105
2106
if z.Parent:IsA("Hat") then
2107
2108
if z.Parent.Parent:findFirstChild("Torso")~=nil then
2109
2110
q=z.Parent.Parent.Torso
2111
2112
z=q
2113
2114
end
2115
2116
end
2117
2118
 
2119
2120
d=Instance.new("Part")
2121
2122
d.Parent=workspace
2123
2124
d.Size=Vector3.new(6,1,6)
2125
2126
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
2127
2128
d.BrickColor=BrickColor.new("Earth orange")
2129
2130
d.Anchored=true
2131
2132
game.Debris:AddItem(d,5)
2133
2134
s=Instance.new("SpecialMesh")
2135
2136
s.MeshType="Sphere"
2137
2138
s.Parent=d
2139
2140
s.Scale=Vector3.new(1,0.2,1)
2141
2142
 
2143
2144
f=Instance.new("Part")
2145
2146
f.Parent=workspace
2147
2148
f.Size=Vector3.new(6,1,6)
2149
2150
f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
2151
2152
f.BrickColor=BrickColor.new("Earth orange")
2153
2154
game.Debris:AddItem(f,5)
2155
2156
v=Instance.new("SpecialMesh")
2157
2158
v.MeshType="Sphere"
2159
2160
v.Parent=f
2161
2162
v.Scale=Vector3.new(1,0.2,1)
2163
2164
 
2165
2166
b=Instance.new("Part")
2167
2168
b.Parent=workspace
2169
2170
b.Size=Vector3.new(10,10,10)
2171
2172
b.CanCollide=false
2173
2174
b.Shape=0
2175
2176
b.CFrame=z.CFrame
2177
2178
b.Anchored=true
2179
2180
b.BrickColor=BrickColor.new("Earth orange")
2181
2182
b.TopSurface=0
2183
2184
b.BottomSurface=0
2185
2186
game.Debris:AddItem(b,7)
2187
2188
z.Anchored=true
2189
2190
w=Instance.new("Weld")
2191
2192
w.Parent=z
2193
2194
w.Part0=z
2195
2196
w.Part1=p
2197
2198
x=b.Position.Y
2199
2200
y=b.Position.x
2201
2202
g=b.Position.z
2203
2204
for i=1,10,0.5 do
2205
2206
wait(0.05)
2207
2208
b.CFrame=CFrame.new(y,x+i,g)
2209
2210
z.CFrame=p.CFrame
2211
2212
end
2213
2214
wait(3)
2215
2216
b.Size=b.Size-Vector3.new(2,2,2)
2217
2218
b.CFrame=z.CFrame
2219
2220
coffin=false
2221
2222
if z.Parent~=workspace then
2223
2224
z.Parent:BreakJoints()
2225
2226
wait(1)
2227
2228
z.Parent:remove()
2229
2230
elseif z.Parent.className=="Hat" then
2231
2232
if z.Parent.Parent~=workspace then
2233
2234
z.Parent.Parent:BreakJoints()
2235
2236
wait(1)
2237
2238
z.Parent.Parent:remove()
2239
2240
end
2241
2242
else
2243
2244
z:remove()
2245
2246
end
2247
2248
end
2249
2250
end
2251
2252
end
2253
2254
end
2255
2256
end
2257
2258
if mode=="Robot decoy" then
2259
2260
if Chakra>=50 then
2261
2262
if mouse.Target~=nil then
2263
2264
if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
2265
2266
Chakra=Chakra-50
2267
2268
refresh()
2269
2270
resize(50)
2271
2272
char.archivable=true
2273
2274
d=char:clone()
2275
2276
m=Instance.new("Model")
2277
2278
m.Parent=workspace
2279
2280
m.Name=char.Name
2281
2282
z=d:GetChildren()
2283
2284
for i=1,#z do
2285
2286
z[i].Parent=m
2287
2288
end
2289
2290
f=mouse.Target
2291
2292
x=mouse.Hit
2293
2294
z=Instance.new("Part")
2295
2296
z.Parent=f
2297
2298
z.Size=Vector3.new(1,1,1)
2299
2300
z.CanCollide=false
2301
2302
z.Transparency=0
2303
2304
z.CFrame=x
2305
2306
w=Instance.new("Weld")
2307
2308
w.Parent=z
2309
2310
w.Part0=z
2311
2312
w.Part1=f
2313
2314
w.C0=CFrame.new((x.p-z.Position).Unit)
2315
2316
m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
2317
2318
coroutine.resume(coroutine.create(function(clone,mh)
2319
2320
while true do
2321
2322
wait()
2323
2324
m.Humanoid:MoveTo(mh,workspace.Base)
2325
2326
if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
2327
2328
ex=Instance.new("Explosion")
2329
2330
ex.Parent=workspace
2331
2332
ex.Position=clone.Torso.Position
2333
2334
wait(0.5)
2335
2336
clone:remove()
2337
2338
coroutine.yield()
2339
2340
end
2341
2342
end
2343
2344
end),m,z.Position)
2345
2346
d:remove()
2347
2348
end
2349
2350
end
2351
2352
end
2353
2354
end
2355
2356
if mode=="End of the world" then
2357
2358
if Chakra==0 then
2359
2360
if anime==true then
2361
2362
resize(0)
2363
2364
done=false
2365
2366
rs=char.Torso["Right Shoulder"]
2367
2368
ls=char.Torso["Left Shoulder"]
2369
2370
rc=rs.C1
2371
2372
lc=ls.C1
2373
2374
coroutine.resume(coroutine.create(function()
2375
2376
anime=false
2377
2378
while done==false do
2379
2380
wait(0.1)
2381
2382
rs.DesiredAngle=0
2383
2384
ls.DesiredAngle=0
2385
2386
end
2387
2388
anime=true
2389
2390
coroutine.yield()
2391
2392
end))
2393
2394
rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
2395
2396
ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
2397
2398
char.Torso.Anchored=true
2399
2400
for i=1,360,10 do
2401
2402
wait(0.05)
2403
2404
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
2405
2406
end
2407
2408
for i=1,360,10 do
2409
2410
wait(0.05)
2411
2412
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
2413
2414
end
2415
2416
dis=15
2417
2418
coroutine.resume(coroutine.create(function()
2419
2420
while done==false do
2421
2422
wait(0.1)
2423
2424
p=char["Left Arm"]:clone()
2425
2426
p.Parent=workspace
2427
2428
p.Transparency=0.7
2429
2430
p.Anchored=true
2431
2432
p.BrickColor=BrickColor.new(1003)
2433
2434
game.Debris:AddItem(p,0.4)
2435
2436
p=char["Right Arm"]:clone()
2437
2438
p.Parent=workspace
2439
2440
p.Transparency=0.7
2441
2442
p.Anchored=true
2443
2444
p.BrickColor=BrickColor.new(1003)
2445
2446
game.Debris:AddItem(p,0.4)
2447
2448
 
2449
2450
z=Instance.new("Part")
2451
2452
z.Parent=workspace
2453
2454
z.Size=Vector3.new(8,1,8)
2455
2456
z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
2457
2458
z.Anchored=true
2459
2460
z.BrickColor=BrickColor.new(1002)
2461
2462
p=Instance.new("Part")
2463
2464
p.Parent=workspace
2465
2466
p.Anchored=false
2467
2468
p.Size=Vector3.new(1,1,1)
2469
2470
p.Shape=0
2471
2472
p.TopSurface=0
2473
2474
p.BottomSurface=0
2475
2476
p.Color=Color3.new(0,0,255)
2477
2478
p.CanCollide=true
2479
2480
p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
2481
2482
b=Instance.new("BodyPosition")
2483
2484
b.Parent=p
2485
2486
b.maxForce=Vector3.new(math.huge,0,math.huge)
2487
2488
b.position=p.Position
2489
2490
coroutine.resume(coroutine.create(function(xer)
2491
2492
while true do
2493
2494
wait(0.5)
2495
2496
if xer.Position.Y<=char.Torso.Position.Y+2 then
2497
2498
ex=Instance.new("Explosion")
2499
2500
ex.Parent=workspace
2501
2502
ex.Position=xer.Position
2503
2504
ex.BlastRadius=10
2505
2506
break
2507
2508
end
2509
2510
end
2511
2512
wait()
2513
2514
xer:remove()
2515
2516
coroutine.yield()
2517
2518
end),p)
2519
2520
d=Instance.new("SpecialMesh")
2521
2522
d.Parent=z
2523
2524
d.MeshType="Sphere"
2525
2526
d.Scale=Vector3.new(1,4,1)
2527
2528
game.Debris:AddItem(z,10)
2529
2530
 
2531
2532
end
2533
2534
coroutine.yield()
2535
2536
end))
2537
2538
for i=1,360,20/3 do
2539
2540
wait(0.025)
2541
2542
dis=20
2543
2544
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
2545
2546
end
2547
2548
for i=1,720*4,15/2 do
2549
2550
wait(0.025)
2551
2552
if i<360 then
2553
2554
dis=30
2555
2556
elseif i>=360 and i<=720 then
2557
2558
dis=40
2559
2560
elseif i>720 and i<=360*3 then
2561
2562
dis=50
2563
2564
elseif i>360*3 and i<=360*4 then
2565
2566
dis=60
2567
2568
end
2569
2570
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
2571
2572
end
2573
2574
for i=1,360,10 do
2575
2576
wait(0.05)
2577
2578
dis=65
2579
2580
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
2581
2582
end
2583
2584
char.Torso.Anchored=false
2585
2586
done=true
2587
2588
rs.C1=rc
2589
2590
ls.C1=lc
2591
2592
end
2593
2594
end
2595
2596
end
2597
2598
if mode=="Destruction" then
2599
2600
Chakra=100
2601
2602
refresh()
2603
2604
if workspace:findFirstChild("QWERTY")==nil then
2605
2606
_G.QWERTY=Instance.new("Model")
2607
2608
_G.QWERTY.Parent=workspace
2609
2610
_G.QWERTY.Name="QWERTY"
2611
2612
end
2613
2614
char.Parent=workspace:findFirstChild("QWERTY")
2615
2616
mouse.TargetFilter=workspace:findFirstChild("QWERTY")
2617
2618
coroutine.resume(coroutine.create(function()
2619
2620
for i=1,5 do
2621
2622
wait()
2623
2624
p=Instance.new("Part")
2625
2626
p.Parent=workspace:findFirstChild("QWERTY")
2627
2628
s=8
2629
2630
p.Size=Vector3.new(s,s,s)
2631
2632
p.CFrame=game.Players[plyr].Character.Torso.CFrame
2633
2634
p.Anchored=true
2635
2636
p.Transparency=0.8
2637
2638
p.Color=Color3.new(0,0,255)
2639
2640
p.CanCollide=false
2641
2642
p.TopSurface=0
2643
2644
p.BottomSurface=0
2645
2646
game.Debris:AddItem(p,50)
2647
2648
p.Touched:connect(function(hit)
2649
2650
if hit.Parent:findFirstChild("Humanoid")~=nil then
2651
2652
if hit.Parent~=char then
2653
2654
hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
2655
2656
end
2657
2658
end
2659
2660
end)
2661
2662
g=mouse.Hit.p
2663
2664
d=(g-char.Torso.CFrame.p).unit
2665
2666
coroutine.resume(coroutine.create(function(part,dir)
2667
2668
for i=1,50,0.5 do
2669
2670
wait()
2671
2672
if char==nil then part:remove() coroutine.yield() end
2673
2674
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
2675
2676
end
2677
2678
g=mouse.Hit.p
2679
2680
dir=(g-char.Torso.CFrame.p).unit
2681
2682
for e=1,100 do
2683
2684
wait()
2685
2686
if e>15 then
2687
2688
part.CanCollide=true
2689
2690
end
2691
2692
 
2693
2694
if char==nil or mouse==nil then part:remove() coroutine.yield() end
2695
2696
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
2697
2698
end
2699
2700
part:remove()
2701
2702
coroutine.yield()
2703
2704
end),p,d)
2705
2706
end
2707
2708
char.Parent=workspace
2709
2710
coroutine.yield()
2711
2712
end))
2713
2714
end
2715
2716
if mode=="Energy ball" then
2717
2718
if Chakra>=75 then
2719
2720
Chakra=Chakra-75
2721
2722
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
2723
2724
p=Instance.new("Part")
2725
2726
p.Parent=workspace
2727
2728
p.Size=Vector3.new(4,4,4)
2729
2730
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
2731
2732
p.Shape=0
2733
2734
p.Transparency=0.6
2735
2736
p.Color=Color3.new(0,0,0)
2737
2738
p.TopSurface=0
2739
2740
p.BottomSurface=0
2741
2742
game.Debris:AddItem(p,8)
2743
2744
f=Instance.new("Fire")
2745
2746
f.Parent=p
2747
2748
f.Color=Color3.new(20,100,200)
2749
2750
bf=Instance.new("BodyPosition")
2751
2752
bf.Parent=p
2753
2754
bf.position=mouse.hit.p
2755
2756
bf.maxForce=Vector3.new(5000,5000,5000)
2757
2758
p.Touched:connect(function(hit)
2759
2760
if hit.Parent~=game.Players[plyr].Character then
2761
2762
if hit.Parent:findFirstChild("Humanoid")~=nil then
2763
2764
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
2765
2766
hit.Parent.Humanoid.Health=0
2767
2768
p:remove()
2769
2770
end
2771
2772
end
2773
2774
end)
2775
2776
end
2777
2778
resize(75)
2779
2780
end
2781
2782
end
2783
2784
 
2785
2786
function BU(mouse)
2787
2788
down=false
2789
2790
end
2791
2792
 
2793
2794
function KeyDown(key)
2795
2796
toe=mode
2797
2798
if key=="q" then
2799
2800
mode="Charge"
2801
2802
G3.Size=UDim2.new(0,32,0,150)
2803
2804
G3.BackgroundColor3=Color3.new(20,255,20)
2805
2806
G4.Text="Charge"
2807
2808
end
2809
2810
if key=="u" then
2811
2812
mode="Charge"
2813
2814
d=game.Players[plyr].PlayerGui:GetChildren()
2815
2816
for i=1,#d do
2817
2818
if d[i].Name=="PURPLE" then
2819
2820
d[i].PURPLE.Text=mode
2821
2822
end
2823
2824
end
2825
2826
set=set+1
2827
2828
if set==3 then
2829
2830
set=1
2831
2832
end
2833
2834
d=game.Players[plyr].PlayerGui:GetChildren()
2835
2836
for i=1,#d do
2837
2838
if d[i].Name=="PURPLE" then
2839
2840
d[i].CHEESE.Text="Set #"..tostring(set).."."
2841
2842
end
2843
2844
end
2845
2846
end
2847
2848
if set==2 then
2849
2850
if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
2851
2852
number=number+1
2853
2854
elseif number~=6 and number<6 then
2855
2856
number=0
2857
2858
end
2859
2860
if key=="e" and (numb==0 and set==2) then
2861
2862
numb=15
2863
2864
end
2865
2866
if  (key=="n" and numb==15) or (key=="d" and numb==16) then
2867
2868
numb=numb+1
2869
2870
end
2871
2872
if numb==17 then
2873
2874
mode="End of the world"
2875
2876
numb=0
2877
2878
end
2879
2880
if number==6 then
2881
2882
mode="Destruction"
2883
2884
number=0
2885
2886
resize((100-Chakra)*-1)
2887
2888
end
2889
2890
end
2891
2892
if set==1 then
2893
2894
if key =="e" then
2895
2896
mode="Fireball"
2897
2898
resize(20)
2899
2900
elseif key=="r" then
2901
2902
mode="Heal"
2903
2904
resize(1)
2905
2906
elseif key=="t" then
2907
2908
mode="Run"
2909
2910
resize(Chakra)
2911
2912
elseif key=="p" then
2913
2914
mode="Substitution"
2915
2916
resize(15)
2917
2918
elseif key=="l" then
2919
2920
mode="Shadow clone"
2921
2922
resize(10)
2923
2924
elseif key=="k" then
2925
2926
mode="Burn"
2927
2928
resize(10)
2929
2930
elseif key=="y" then
2931
2932
mode="Mud wall"
2933
2934
resize(50)
2935
2936
elseif key=="z" then
2937
2938
mode="Energy ball"
2939
2940
resize(75)
2941
2942
elseif key=="j" then
2943
2944
mode="Chakra bomb"
2945
2946
resize(100)
2947
2948
elseif key=="h" then
2949
2950
mode="Darkness"
2951
2952
resize(50)
2953
2954
elseif key=="x" then
2955
2956
mode="Rasengan"
2957
2958
resize(55)
2959
2960
elseif key=="c" then
2961
2962
mode="Dodge Up"
2963
2964
resize(5)
2965
2966
elseif key=="q" then
2967
2968
mode="Sand Coffin"
2969
2970
resize(100)
2971
2972
elseif key=="b" then
2973
2974
mode="Water wall"
2975
2976
resize(15)
2977
2978
elseif key=="v" then
2979
2980
mode="Robot decoy"
2981
2982
resize(50)
2983
2984
elseif key=="n" then
2985
2986
mode="Sink self"
2987
2988
resize(52)
2989
2990
elseif key=="m" then
2991
2992
mode="Sink other"
2993
2994
resize(50)
2995
2996
elseif key=="g" then
2997
2998
mode="Antipoison"
2999
3000
resize(50)
3001
3002
elseif key=="f" then
3003
3004
mode="Tree cage"
3005
3006
resize(75)
3007
3008
end
3009
3010
end
3011
3012
d=game.Players[plyr].PlayerGui:GetChildren()
3013
3014
for i=1,#d do
3015
3016
if d[i].Name=="PURPLE" then
3017
3018
d[i].PURPLE.Text=mode
3019
3020
end
3021
3022
end
3023
3024
end
3025
3026
 
3027
3028
 
3029
3030
function Select(mouse)
3031
3032
mouse.Button1Down:connect(function() BD(mouse) end)
3033
3034
mouse.Button1Up:connect(function() BU(mouse) end)
3035
3036
mouse.KeyDown:connect(KeyDown)
3037
3038
while true do
3039
3040
wait()
3041
3042
for e=1,#parts do
3043
3044
parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
3045
3046
parts[e].Transparency=parts[e].Transparency+0.1
3047
3048
if parts[e].Transparency>=1 then
3049
3050
parts[e]:remove()
3051
3052
table.remove(parts,e)
3053
3054
break
3055
3056
end
3057
3058
end
3059
3060
for r=1,#clone_s do
3061
3062
if clone_s[r].Humanoid.Health<=0 then
3063
3064
if clones[r].Torso then
3065
3066
ex=Instance.new("Explosion")
3067
3068
ex.Parent=workspace
3069
3070
ex.Position=clone_s[r].Torso.Position
3071
3072
end
3073
3074
wait()
3075
3076
clone_s[r]:remove()
3077
3078
end
3079
3080
end
3081
3082
for r=1,#clones do
3083
3084
if clones[r].Humanoid.Health<=0 then
3085
3086
p=clones[r]:GetChildren()
3087
3088
for i=1,#p do
3089
3090
if p[i].className=="Part" then
3091
3092
p[i].Transparency=0.6
3093
3094
game.Debris:AddItem(p[i],5)
3095
3096
end
3097
3098
end
3099
3100
table.remove(clones,r)
3101
3102
end
3103
3104
end
3105
3106
end
3107
3108
end
3109
3110
script.Parent.Selected:connect(Select)