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1-
print'Courtsey of matteo101man'
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end print'Shitty Cannon'
6
do --CFrame lerp (stravant, clerp by AntiBoomz0r)
7
        local function QuaternionFromCFrame(cf) 
8
                local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
9
                local trace = m00 + m11 + m22 
10
                if trace > 0 then 
11
                        local s = math.sqrt(1 + trace) 
12
                        local recip = 0.5/s 
13
                        return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
14
                else 
15
                        local i = 0 
16
                        if m11 > m00 then
17
                                i = 1 
18
                        end 
19
                        if m22 > (i == 0 and m00 or m11) then 
20
                                i = 2 
21
                        end 
22
                        if i == 0 then 
23
                                local s = math.sqrt(m00-m11-m22+1) 
24
                                local recip = 0.5/s 
25
                                return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
26
                        elseif i == 1 then 
27
                                local s = math.sqrt(m11-m22-m00+1) 
28
                                local recip = 0.5/s 
29
                                return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
30
                        elseif i == 2 then 
31
                                local s = math.sqrt(m22-m00-m11+1) 
32
                                local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
33
                        end 
34
                end 
35
        end
36
        local function QuaternionToCFrame(px, py, pz, x, y, z, w) 
37
                local xs, ys, zs = x + x, y + y, z + z 
38
                local wx, wy, wz = w*xs, w*ys, w*zs 
39
                local xx = x*xs 
40
                local xy = x*ys 
41
                local xz = x*zs 
42
                local yy = y*ys 
43
                local yz = y*zs 
44
                local zz = z*zs 
45
                return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
46
        end   
47
        function QuaternionSlerp(a, b, t) 
48
                local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
49
                local startInterp, finishInterp; 
50
                if cosTheta >= 0.0001 then 
51
                        if (1 - cosTheta) > 0.0001 then 
52
                                local theta = math.acos(cosTheta) 
53
                                local invSinTheta = 1/math.sin(theta) 
54
                                startInterp = math.sin((1-t)*theta)*invSinTheta 
55
                                finishInterp = math.sin(t*theta)*invSinTheta  
56
                        else 
57
                                startInterp = 1-t 
58
                                finishInterp = t 
59
                        end 
60
                else
61
                        if (1+cosTheta) > 0.0001 then 
62
                                local theta = math.acos(-cosTheta) 
63
                                local invSinTheta = 1/math.sin(theta) 
64
                                startInterp = math.sin((t-1)*theta)*invSinTheta 
65
                                finishInterp = math.sin(t*theta)*invSinTheta 
66
                        else 
67
                                startInterp = t-1 
68
                                finishInterp = t 
69
                        end 
70
                end 
71
                return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
72
        end  
73
        function clerp(a,b,t) 
74
                local qa = {QuaternionFromCFrame(a)}
75
                local qb = {QuaternionFromCFrame(b)} 
76
                local ax, ay, az = a.x, a.y, a.z 
77
                local bx, by, bz = b.x, b.y, b.z  
78
                local _t = 1-t 
79
                return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
80
        end 
81
end
82
plr = game:service'Players'.LocalPlayer
83
char = plr.Character
84
mouse = plr:GetMouse()
85
humanoid = char:findFirstChild("Humanoid")
86
torso = char:findFirstChild("Torso")
87
head = char.Head
88
ra = char:findFirstChild("Right Arm")
89
la = char:findFirstChild("Left Arm")
90
rl = char:findFirstChild("Right Leg")
91
ll = char:findFirstChild("Left Leg")
92
rs = torso:findFirstChild("Right Shoulder")
93
ls = torso:findFirstChild("Left Shoulder")
94
rh = torso:findFirstChild("Right Hip")
95
lh = torso:findFirstChild("Left Hip")
96
neck = torso:findFirstChild("Neck")
97
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
98
anim = char:findFirstChild("Animate")
99
if anim then
100
anim:Destroy()
101
end
102
rootpart = char:findFirstChild("HumanoidRootPart")
103
camera = workspace.CurrentCamera
104
modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char)
105
modelforparts.Name = "ModelForParts"
106
function trailconnect(obj, wat)
107
local trail = {}
108
for i = 1, 4 do 
109
local p = Instance.new("Part") 
110
p.BrickColor = obj.BrickColor
111
p.formFactor = "Custom" 
112
p.Size = Vector3.new(1,1,1)
113
p.Locked = true 
114
p.Anchored = true 
115
p.CanCollide = false 
116
local mesh = Instance.new("CylinderMesh", p) 
117
mesh.Name = "Mesh" 
118
table.insert(trail,{p,0}) 
119
end
120
local lastpos = obj.Position 
121
local updatethis = 0 
122
local dontdothis = false
123
game:service'RunService'.Stepped:connect(function()
124
    if wat == true then if dontdothis then return end
125
        for i,v in pairs(trail) do
126
        game:service'Debris':AddItem(obj, 0)
127
        table.remove(v, i)
128
        end
129
        dontdothis = true
130
        return 
131
    end
132
updatethis = ((updatethis) % 4) + 1
133
local dstnc = (obj.Position - lastpos).magnitude 
134
trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2)
135
trail[updatethis][1].Parent = obj.Parent
136
trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0)
137
trail[updatethis][2] = 0 
138
for i,v in pairs(trail) do 
139
v[2] = v[2] + .15
140
v[1].Transparency = v[2] 
141
end 
142
lastpos = obj.Position
143
end)
144
end 
145
do --rayCast
146
    function rayCast(startpos, Speed, Gravity, Dmg, color)
147
        local ran,err = ypcall(function()
148
    local rayPart         = Instance.new("Part")
149
    rayPart.Name          = "RayPart"
150
    rayPart.BrickColor    = BrickColor.new(color)
151
    rayPart.Anchored      = true
152
    rayPart.CanCollide    = false
153
        rayPart.Locked        = true
154
        rayPart.FormFactor    = "Custom"
155
    rayPart.TopSurface    = Enum.SurfaceType.Smooth
156
    rayPart.BottomSurface = Enum.SurfaceType.Smooth
157
    rayPart.Size          = Vector3.new(.2, 50, .2)
158
    rayPart:breakJoints()
159
    Instance.new("CylinderMesh", rayPart)
160
    local fire = Instance.new("Fire", rayPart)
161
    fire.Color = rayPart.BrickColor.Color
162
    fire.SecondaryColor = rayPart.BrickColor.Color
163
    fire.Heat = 0
164
    fire.Size = 10
165
    local pl = Instance.new("PointLight", rayPart)
166
    pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5)
167
    pl.Range = 18
168
        local hitobj = false
169
    local bulletposition = startpos.Position
170
    rayPart.CFrame = startpos.CFrame
171
    trailconnect(rayPart, hitobj)
172
   local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed
173
    local bulletlastposition = bulletposition
174
    
175
    coroutine.resume(coroutine.create(function()
176
        while true do
177
                local dt = wait()
178
            bulletlastposition = bulletposition
179
            bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt)
180
                bulletposition = bulletposition + (bulletvelocity*dt)
181
            local ray = Ray.new(bulletlastposition,  (bulletposition - bulletlastposition))
182
            local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} )
183
                    
184
        if (torso.Position - rayPart.Position).magnitude > 840 then
185
                 rayPart:Destroy()
186
                 hitobj = true
187
         break
188
    end
189
        
190
            if hit then
191
                hitobj = true
192
                                        local damage = math.random(Dmg, Dmg+30)
193
                                if hit.Parent:findFirstChild("Humanoid") ~= nil then
194
                                        hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
195
                                elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then
196
                                    hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
197
                            end
198
                            local boom = Instance.new("Part", modelforparts)
199
                            boom.BrickColor = rayPart.BrickColor
200
                            boom.Anchored = true
201
                            boom.FormFactor = "Custom"
202
                            boom.Size = Vector3.new(1,1,1)
203
                            boom.CanCollide = false
204
                            boom.Transparency = 0.25
205
                            boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z)
206
                            boom.TopSurface = 0
207
                            boom.BottomSurface = 0
208
                            local sphere = Instance.new("SpecialMesh", boom)
209
                            sphere.MeshType = "Sphere"
210
                            local pl = Instance.new("PointLight", boom)
211
                pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5)
212
                pl.Range = 20
213
                for ye = 0, 8 do
214
                    local lite = Instance.new("Part", boom)
215
                                lite.FormFactor = "Custom"
216
                                lite.Size = Vector3.new(.2, 1.5, .2)
217
                                lite.BrickColor = boom.BrickColor
218
                                lite.CanCollide = false
219
                                lite.TopSurface = 0
220
                                lite.Anchored = false
221
                                lite.BottomSurface = 0
222
                                lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10))
223
                        end
224
                            
225
                            for i = 0, 20, 2.5 do
226
                                sphere.Scale = sphere.Scale + Vector3.new(i,i,i)
227
                                boom.Transparency = boom.Transparency + i/60
228
                                pl.Range = pl.Range + i/15
229
                             wait()
230
                        end
231
                        boom:Destroy()
232
                for i,v in pairs(workspace:children()) do
233
                    if v:IsA("Model") and v:findFirstChild("Humanoid") then
234
                        if v:findFirstChild("Head") and v:findFirstChild("Torso") then
235
                        if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then
236
                        v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6))
237
                    end
238
                    end
239
                end
240
                if v and v:IsA("Part") and v.Name ~= "Base" then
241
                    if (v.Position - boom.Position).magnitude < 16 then
242
                    v:BreakJoints()
243
                    v.TopSurface = 0
244
                    v.BottomSurface = 0
245
                    v.LeftSurface = 0
246
                    v.RightSurface = 0
247
                    v.FrontSurface = 0
248
                    v.BackSurface = 0
249
                    v.Anchored = false
250
                    end
251
                end
252
        end
253
            pcall(function()
254
                                bulletposition = hitposition
255
                rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
256
                rayPart:Destroy()
257
            end)
258
                break
259
            end
260
                rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
261
                        rayPart.Parent = modelforparts
262
        end
263
    end))
264
 for i = 70, 65, -1.5 do
265
    camera.FieldOfView = i
266
    wait()
267
end
268
for i = 65, 70, 2.5 do
269
    camera.FieldOfView = i
270
    wait()
271
end
272
end)
273
if err then
274
    print(err)
275
    end
276
end
277
end
278
charge = 100
279
plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui")
280
local statusgui = Instance.new("ScreenGui", plrgui)
281
local mainframe = Instance.new("Frame", statusgui)
282
    mainframe.Size = UDim2.new(0, 200, 0, 200)
283
    mainframe.Position = UDim2.new(.75, 0, .75, 0)
284
    mainframe.Style = 3
285
    local image = Instance.new("ImageLabel", mainframe)
286
    image.Size = UDim2.new(1, 0, .47, 0)
287
    image.Position = UDim2.new(0, 0, .235, 0)
288
    image.BackgroundTransparency = 1
289
    image.Image = "rbxassetid://109550704"
290
    local chargetext = Instance.new("TextLabel", mainframe)
291
    chargetext.FontSize = "Size18"
292
    chargetext.Size = UDim2.new(1, 0, .95, 0)
293
    chargetext.TextYAlignment = "Bottom"
294
    chargetext.BackgroundTransparency = 1
295
    chargetext.TextColor3 = Color3.new(1,1,1)
296
    game:service'RunService'.Stepped:connect(function()
297
        chargetext.Text = math.floor(charge).."%"
298
    end)
299
    
300
    
301
local rm = Instance.new("Weld", torso)
302
rm.C0 = CFrame.new(1.5, 0.5, 0)
303
rm.C1 = CFrame.new(0, 0.5, 0)
304
rm.Part0 = torso
305
rm.Part1 = ra
306
local lm = Instance.new("Weld", torso)
307
lm.C0 = CFrame.new(-1.5, 0.5, 0)
308
lm.C1 = CFrame.new(0, 0.5, 0)
309
lm.Part0 = torso
310
lm.Part1 = la
311
sound = Instance.new("Sound", head)
312
sound.Volume = 1
313
sound.SoundId = "rbxassetid://145197148"
314
sound.Looped = true
315
dancemode = true
316
debounceofsprint = false
317
--create func
318
function part(parent, size, color, formfactor, collide, transparency)
319
        if transparency == nil then transparency=0 end
320
        if collide == nil then collide=false end
321
                if formfactor == nil then formfactor="Custom" end
322
        local p = Instance.new("Part", parent)
323
        p.FormFactor = formfactor
324
        p.CanCollide = collide
325
        p.Size = size
326
        p.Locked = true
327
        p.Transparency = transparency
328
        p.Position = torso.Position + Vector3.new(0, 1, 0)
329
        p.BrickColor = color
330
        p.FrontSurface = "SmoothNoOutlines" 
331
        p.BackSurface = "SmoothNoOutlines"         
332
        p.LeftSurface = "SmoothNoOutlines" 
333
        p.BottomSurface = "SmoothNoOutlines" 
334
        p.TopSurface = "SmoothNoOutlines"  
335
        p.RightSurface = "SmoothNoOutlines"
336
        return p
337
end
338
function wedge(parent, size, color, formfactor, collide, transparency)
339
                if transparency==nil then transparency=0 end
340
        if collide==nil then collide=false end
341
                if formfactor==nil then formfactor="Custom" end
342
        local p = Instance.new("WedgePart", parent)
343
        p.FormFactor = formfactor
344
        p.CanCollide = collide
345
        p.Size = size
346
        p.Locked = true
347
        p.Position = torso.Position
348
        p.BrickColor = color
349
        p.FrontSurface = "SmoothNoOutlines" 
350
        p.BackSurface = "SmoothNoOutlines"         
351
        p.LeftSurface = "SmoothNoOutlines" 
352
        p.BottomSurface = "SmoothNoOutlines" 
353
        p.TopSurface = "SmoothNoOutlines"  
354
        p.RightSurface = "SmoothNoOutlines"
355
        return p
356
end 
357
function weld(part0, part1, c0, parent, c1)
358
        if parent == nil then parent=char end
359
        if c1 == nil then c1=CFrame.new() end
360
        local wel = Instance.new("Weld", parent)
361
        wel.Part0 = part0
362
        wel.Part1 = part1
363
        wel.C0 = c0
364
        wel.C1 = c1
365
        return wel
366
end
367
function specialmesh(parent, meshType, scale, meshId)
368
        if meshId==nil then meshId="" end
369
        local mesh = Instance.new("SpecialMesh", parent)
370
        mesh.Scale = scale
371
        mesh.MeshType = meshType
372
        mesh.MeshId = meshId
373
        return mesh
374
end
375
----------------------------------------------------------------------------------------------------------
376
--function part(parent, size, color, formfactor, collide, transparency)
377
--function weld(part0, part1, c0, parent, c1)
378
----------------------------------------------------------------------------------------------------------
379
function animatehuman(animationid, object)
380
                        local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
381
                        animation:Play()
382
end
383
local danceAnim = Instance.new("Animation", char)
384
danceAnim.AnimationId = "http://www.roblox.com/asset/?id=93648331"
385
danceAnim.Name = "Dance"
386
----------------------------------------------------------------------------------------------------------
387
local main = Instance.new("Part", char)
388
        main.FormFactor = "Custom"
389
        main.CanCollide = false
390
        main.Size = Vector3.new(.75, 1, 1.2)
391
        main.Locked = true
392
        main.BrickColor = BrickColor.new("White")
393
        main.TopSurface = 0
394
        main.BottomSurface = 0
395
        main.Position = torso.Position
396
        main:BreakJoints()
397
local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6))
398
    local speaker = Instance.new("Part", char)
399
        speaker.FormFactor = "Custom"
400
        speaker.CanCollide = false
401
        speaker.Size = Vector3.new(1.5, .25, 1.4)
402
        speaker.Locked = true
403
        speaker.BrickColor = BrickColor.new("White")
404
        speaker.TopSurface = 0
405
        speaker.BottomSurface = 0
406
        speaker.Position = torso.Position
407
        speaker:BreakJoints()
408
local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6))
409
        local speaker2 = Instance.new("Part", char)
410
        speaker2.FormFactor = "Custom"
411
        speaker2.CanCollide = false
412
        speaker2.Size = Vector3.new(1, .25, 2)
413
        speaker2.Locked = true
414
        speaker2.BrickColor = BrickColor.new("White")
415
        speaker2.TopSurface = 0
416
        speaker2.BottomSurface = 0
417
        speaker2.Position = torso.Position
418
        speaker2:BreakJoints()
419
local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2))
420
        local main2 = Instance.new("Part", char)
421
        main2.FormFactor = "Custom"
422
        main2.CanCollide = false
423
        main2.Size = Vector3.new(.751, 1, .6)
424
        main2.Locked = true
425
        main2.BrickColor = BrickColor.new("White")
426
        main2.TopSurface = 0
427
        main2.BottomSurface = 0
428
        main2.Position = torso.Position
429
        main2:BreakJoints()
430
local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9))
431
    local main3 = Instance.new("Part", char)
432
        main3.FormFactor = "Custom"
433
        main3.CanCollide = false
434
        main3.Size = Vector3.new(.751, 1.45, 1)
435
        main3.Locked = true
436
        main3.BrickColor = BrickColor.new("White")
437
        main3.TopSurface = 0
438
        main3.BottomSurface = 0
439
        main3.Position = torso.Position
440
        main3:BreakJoints()
441
local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9))
442
    local main4 = Instance.new("Part", char)
443
        main4.FormFactor = "Custom"
444
        main4.CanCollide = false
445
        main4.Size = Vector3.new(1, .76, 1)
446
        Instance.new("CylinderMesh", main4)
447
        main4.Locked = true
448
        main4.BrickColor = BrickColor.new("Black")
449
        main4.TopSurface = 0
450
        main4.BottomSurface = 0
451
        main4.Position = torso.Position
452
        main4:BreakJoints()
453
local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2))
454
    local speaker3 = Instance.new("Part", char)
455
        speaker3.FormFactor = "Custom"
456
        speaker3.CanCollide = false
457
        speaker3.Size = Vector3.new(1.5, .5, 1.4)
458
        speaker3.Locked = true
459
        speaker3.BrickColor = BrickColor.new("Yellow")
460
        speaker3.TopSurface = 0
461
        speaker3.BottomSurface = 0
462
        speaker3.Position = torso.Position
463
        speaker3:BreakJoints()
464
local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6))
465
        local speaker4 = Instance.new("Part", char)
466
        speaker4.FormFactor = "Custom"
467
        speaker4.CanCollide = false
468
        speaker4.Size = Vector3.new(1, .5, 2)
469
        speaker4.Locked = true
470
        speaker4.BrickColor = BrickColor.new("White")
471
        speaker4.TopSurface = 0
472
        speaker4.BottomSurface = 0
473
        speaker4.Position = torso.Position
474
        speaker4:BreakJoints()
475
local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2))
476
        local speaker5 = Instance.new("Part", char)
477
        speaker5.FormFactor = "Custom"
478
        speaker5.CanCollide = false
479
        speaker5.Size = Vector3.new(1.4, .4, 1.3)
480
        speaker5.Locked = true
481
        speaker5.BrickColor = BrickColor.new("Black")
482
        speaker5.TopSurface = 0
483
        speaker5.BottomSurface = 0
484
        speaker5.Position = torso.Position
485
        speaker5:BreakJoints()
486
local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6))
487
        local speaker6 = Instance.new("Part", char)
488
        speaker6.FormFactor = "Custom"
489
        speaker6.CanCollide = false
490
        speaker6.Size = Vector3.new(.9, .4, 1.9)
491
        speaker6.Locked = true
492
        speaker6.BrickColor = BrickColor.new("Black")
493
        speaker6.TopSurface = 0
494
        speaker6.BottomSurface = 0
495
        speaker6.Position = torso.Position
496
        speaker6:BreakJoints()
497
local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2))
498
    
499
        local support = Instance.new("Part", char)
500
        support.FormFactor = "Custom"
501
        support.CanCollide = false
502
        support.Size = Vector3.new(.3, .4, .6)
503
        support.Locked = true
504
        support.BrickColor = BrickColor.new("Black")
505
        support.TopSurface = 0
506
        support.BottomSurface = 0
507
        support.Position = torso.Position
508
        support:BreakJoints()
509
local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4))
510
debounce = false
511
function stopsound()
512
if debounce then return end
513
    if not sound.IsPlaying then return end
514
    sound:stop()
515
    debounce = true
516
    local dancebro = Instance.new("StringValue", game:service'Lighting')
517
    dancebro.Name = ('STOPDANCING'..plr.Name)
518
    game:service'Debris':AddItem(dancebro, 1)
519
        coroutine.wrap(function()
520
        while not sound.IsPlaying do
521
            if charge <= 100 then
522
            charge = charge + .1
523
            wait()
524
            elseif charge > 100 then
525
            charge = 100
526
            break
527
            end
528
        end
529
    end)()
530
        wait(.1)
531
    debounce = false
532
end
533
mouse.Button1Down:connect(function(mous)
534
    if debounceofsprint then return end
535
    if sound.IsPlaying then return end
536
    if debounce then return end
537
    sound:play()
538
 for i = 70, 55, -.35 do
539
     if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
540
    camera.FieldOfView = i
541
    wait()
542
end
543
for i = 65, 70, 2.5 do
544
    if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
545
    camera.FieldOfView = i
546
    wait()
547
end
548
if debounce then debounce = false return end
549
    if dancemode then
550
    for i,v in pairs(workspace:children()) do
551
        if not sound.IsPlaying then break end
552
                coroutine.wrap(function()
553
                if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then
554
                            danceAnimClone = danceAnim:clone()
555
                            danceAnimClone.Parent = v
556
                            danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=93648331"
557
                            wait()
558
                            NLS([[
559
                            function animatehuman(animationid, object)
560
                                    local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
561
                                        animation:Play()
562
                        end
563
                        while wait(.5) do
564
                        if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end
565
                            animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent)
566
                            end
567
                            ]], v)
568
                end
569
                end)()
570
        end
571
end
572
    coroutine.wrap(function()
573
        while sound.IsPlaying do
574
            if charge <= 1 then 
575
                if debounce then break end
576
                if not sound.IsPlaying then break end
577
                    sound:stop()
578
                    debounce = true
579
                    chargetext.TextColor3 = Color3.new(1,0,0)
580
                    dancebro = Instance.new("StringValue", game:service'Lighting')
581
                    dancebro.Name = ('STOPDANCING'..plr.Name)
582
                    game:service'Debris':AddItem(dancebro, 1)
583
                    coroutine.wrap(function()
584
                        repeat wait() until charge >= 10
585
                        debounce = false
586
                        chargetext.TextColor3 = Color3.new(1,1,1)
587
                    end)()
588
                    coroutine.wrap(function()
589
                        while not sound.IsPlaying do
590
                            if charge <= 100 then
591
                            charge = charge + .1
592
                            wait()
593
                            elseif charge > 100 then
594
                            charge = 100
595
                            break
596
                            end
597
                        end
598
                    end)() 
599
            else
600
            charge = charge - .08
601
            wait()
602
            end
603
        end
604
    end)()
605
    coroutine.wrap(function()
606
        local ran,err = ypcall(function()
607
        while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do
608
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
609
    if not sound.IsPlaying then break end
610
    rayCast(speaker, 1250, 0, 5, "Bright yellow")
611
    wait(.35)
612
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
613
    if not sound.IsPlaying then break end
614
    rayCast(speaker, 1250, 0, 5, "Deep Orange")
615
    wait(.95)
616
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
617
    if not sound.IsPlaying then break end
618
    rayCast(speaker, 1250, 0, 5, "Bright bluish green")
619
    wait(.55)
620
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
621
    if not sound.IsPlaying then break end
622
    rayCast(speaker, 1250, 0, 5, "Deep orange")
623
    wait(.4)
624
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
625
    if not sound.IsPlaying then break end
626
    rayCast(speaker, 1250, 0, 5, "Bright bluish green")
627
    local pl = Instance.new("PointLight", torso)
628
    pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25)
629
    pl.Range = 30
630
    pl.Brightness = 0.7
631
    game:service'Debris':AddItem(pl, .3)
632
    wait(.45)
633
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
634
    if not sound.IsPlaying then break end
635
    rayCast(speaker, 1250, 0, 5, "Bright yellow")
636
    wait(.75)
637
    end
638
    end) if err then print(err) end
639
    end)()
640
end)
641
mouse.Button1Up:connect(function(mous)
642
    stopsound()
643
end)
644
ctrl = false
645
mouse.KeyDown:connect(function(k)
646
    if string.byte(k) == 50 then
647
        ctrl = true
648
        humanoid.WalkSpeed = 8
649
    end
650
    if string.byte(k) == 48 then
651
    humanoid.WalkSpeed = 28
652
    end
653
end)
654
mouse.KeyUp:connect(function(k)
655
    if string.byte(k) == 50 then
656
        ctrl = false
657
        humanoid.WalkSpeed = 16
658
    end
659
    if string.byte(k) == 48 then
660
    humanoid.WalkSpeed = 16
661
        if ctrl then
662
            humanoid.WalkSpeed = 8
663
        end
664
    end
665
end)
666
humanoid.Died:connect(function()
667
    deathpos = torso.Position
668
        WorkModel = Instance.new("Model", workspace)
669
        WorkModel.Name = " "
670
        wait(1/60)
671
        humanoid.Parent = nil
672
        if torso then
673
                local Head = char:FindFirstChild("Head")
674
                if Head then
675
                        local Neck = Instance.new("Weld")
676
                        Neck.Name = "Neck"
677
                        Neck.Part0 = torso
678
                        Neck.Part1 = Head
679
                        Neck.C0 = CFrame.new(0, 1.5, 0)
680
                        Neck.C1 = CFrame.new()
681
                        Neck.Parent = torso
682
                end
683
                local Limb = char:FindFirstChild("Right Arm")
684
                if Limb then
685
                        Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
686
                        local Joint = Instance.new("Glue")
687
                        Joint.Name = "RightShoulder"
688
                        Joint.Part0 = torso
689
                        Joint.Part1 = Limb
690
                        Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
691
                        Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
692
                        Joint.Parent = torso
693
                        local B = Instance.new("Part")
694
                        B.TopSurface = 0
695
                        B.BottomSurface = 0
696
                        B.formFactor = "Symmetric"
697
                        B.Size = Vector3.new(1, 1, 1)
698
                        B.Transparency = 1
699
                        B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
700
                        B.Parent = char
701
                        B.CanCollide = false
702
                        local W = Instance.new("Weld")
703
                        W.Part0 = Limb
704
                        W.Part1 = B
705
                        W.C0 = CFrame.new(0, -0.5, 0)
706
                        W.Parent = Limb
707
                end
708
                local Limb = char:FindFirstChild("Left Arm")
709
                if Limb then
710
                        Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
711
                        local Joint = Instance.new("Glue")
712
                        Joint.Name = "LeftShoulder"
713
                        Joint.Part0 = torso
714
                        Joint.Part1 = Limb
715
                        Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
716
                        Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
717
                        Joint.Parent = torso
718
                        local B = Instance.new("Part")
719
                        B.TopSurface = 0
720
                        B.BottomSurface = 0
721
                        B.formFactor = "Symmetric"
722
                        B.Size = Vector3.new(1, 1, 1)
723
                        B.Transparency = 1
724
                        B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
725
                        B.Parent = char
726
                        B.CanCollide = false
727
                        local W = Instance.new("Weld")
728
                        W.Part0 = Limb
729
                        W.Part1 = B
730
                        W.C0 = CFrame.new(0, -0.5, 0)
731
                        W.Parent = Limb
732
                end
733
                local Limb = char:FindFirstChild("Right Leg")
734
                if Limb then
735
                        Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
736
                        local Joint = Instance.new("Glue")
737
                        Joint.Name = "RightHip"
738
                        Joint.Part0 = torso
739
                        Joint.Part1 = Limb
740
                        Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
741
                        Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
742
                        Joint.Parent = torso
743
                        local B = Instance.new("Part")
744
                        B.TopSurface = 0
745
                        B.BottomSurface = 0
746
                        B.formFactor = "Symmetric"
747
                        B.Size = Vector3.new(1, 1, 1)
748
                        B.Transparency = 1
749
                        B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
750
                        B.Parent = char
751
                        B.CanCollide = false
752
                        local W = Instance.new("Weld")
753
                        W.Part0 = Limb
754
                        W.Part1 = B
755
                        W.C0 = CFrame.new(0, -0.5, 0)
756
                        W.Parent = Limb
757
                end
758
                local Limb = char:FindFirstChild("Left Leg")
759
                if Limb then
760
                        Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
761
                        local Joint = Instance.new("Glue")
762
                        Joint.Name = "LeftHip"
763
                        Joint.Part0 = torso
764
                        Joint.Part1 = Limb
765
                        Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
766
                        Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
767
                        Joint.Parent = torso
768
                        local B = Instance.new("Part")
769
                        B.TopSurface = 0
770
                        B.BottomSurface = 0
771
                        B.formFactor = "Symmetric"
772
                        B.Size = Vector3.new(1, 1, 1)
773
                        B.Transparency = 1
774
                        B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
775
                        B.Parent = char
776
                        B.CanCollide = false
777
                        local W = Instance.new("Weld")
778
                        W.Part0 = Limb
779
                        W.Part1 = B
780
                        W.C0 = CFrame.new(0, -0.5, 0)
781
                        W.Parent = Limb
782
                end
783
                for blood = 0, 3 do
784
                    local blood = Instance.new("Part", workspace)
785
                    blood.BrickColor = BrickColor.Red()
786
                    blood.FormFactor = "Custom"
787
                    blood.Size = Vector3.new(.2,.2,.2)
788
                    blood.Anchored = true
789
                    blood.TopSurface = "Smooth"
790
                    blood.BackSurface = "Smooth"
791
                    local bloodmesh = Instance.new("CylinderMesh", blood)
792
                    bloodmesh.Scale = Vector3.new(3, 0, 3)
793
                    local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)))
794
            local hitzb, hitposb = workspace:findPartOnRay(rayzb, char)
795
            if hitzb then
796
            blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z)
797
            blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0)
798
                coroutine.wrap(function()
799
                    for cframe = 0, math.random(16, 24) do
800
                        bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45)
801
                        wait()
802
                    end
803
                end)()
804
            elseif not hitzb then
805
            blood:Destroy()
806
            end
807
            end
808
                local BP = Instance.new("BodyPosition", torso)
809
                BP.maxForce = Vector3.new(1,1,1)/0
810
                BP.position = deathpos
811
                for i,v in pairs(char:children()) do
812
                        if v:IsA("Part") then v.Parent = WorkModel end
813
                end
814
        wait(.3)
815
                BP:Destroy()
816
        end
817
end)
818
local rlegm = Instance.new("Motor", torso)
819
rlegm.C0 = CFrame.new(0.5, -1, 0)
820
rlegm.C1 = CFrame.new(0, 1, 0)
821
rlegm.Part0 = torso
822
rlegm.Part1 = rl
823
rlegm.Name = "Right Hip"
824
local llegm = Instance.new("Motor", torso)
825
llegm.C0 = CFrame.new(-0.5, -1, 0)
826
llegm.C1 = CFrame.new(0, 1, 0)
827
llegm.Part0 = torso
828
llegm.Part1 = ll
829
llegm.Name = "Left Hip"
830
neck.C0 = CFrame.new(0, 1, 0)
831
neck.C1 = CFrame.new(0, -0.5, 0)
832
rj.C0 = CFrame.new(0, -1, 0)
833
rj.C1 = CFrame.new(0, -1, 0)
834
rsc0 = rm.C0
835
lsc0 = lm.C0
836
neckc0 = neck.C0
837
rootc0 = rj.C0
838
llc0 = llegm.C0
839
rlc0 = rlegm.C0
840
speed = 0.4
841
angle = 0
842
anglespeed = 0
843
mvmnt = 0
844
game:service'RunService'.RenderStepped:connect(function()
845
    angle = (angle % 100) + anglespeed/10
846
    mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
847
        local rscf = rsc0
848
        local lscf = lsc0
849
        local rlcf = rlc0
850
        local llcf = llc0
851
        local rjcf = rootc0
852
        local ncf = neckc0
853
        local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
854
        local hitz, enz = workspace:findPartOnRay(rayz, char)
855
        --math.asin(mouse.UnitRay.Direction.y)
856
        ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0)
857
        rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
858
        lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45))
859
        if not hitz then
860
            ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
861
                rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
862
                lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
863
            rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0)
864
                rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0)
865
                llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
866
        elseif humanoid.Sit then
867
            ncf = neckc0 * CFrame.Angles(0, 0, 0)
868
            rjcf = rootc0 * CFrame.new(0, -.2, 0)
869
            rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5))
870
            llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5))
871
            if sprinting then
872
                debounceofsprint = false
873
                sprinting = false
874
            end
875
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
876
            speed = 0.3
877
            if ctrl then
878
                rjcf = rootc0 * CFrame.new(0, -1.25, 0)
879
                llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0)
880
                rlcf = rlcf * CFrame.new(0, 1.25, -.85)
881
            else
882
                rjcf = rootc0
883
                rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5))
884
                llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5))
885
            end
886
    elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
887
        if not humanoid.Sit then
888
            anglespeed = 3
889
            if ctrl then
890
                anglespeed = 3
891
                ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0)
892
                rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0)
893
                rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0)
894
                lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45))
895
                llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0)
896
                rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0)
897
            else
898
                rjcf = rootc0
899
                rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5))
900
                llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5))
901
            end
902
            if sprinting then
903
                debounceofsprint = false
904
                sprinting = false
905
            end
906
            end
907
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
908
            if not humanoid.Sit then
909
            anglespeed = 3
910
                ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
911
                rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
912
                lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
913
                rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045)
914
                rlcf = rlc0 * CFrame.new(0, 0, -.6+math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
915
                llcf = llc0 * CFrame.new(0, 0, -math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
916
            sprinting = true
917
            debounceofsprint = true
918
            end
919
        end
920
    rm.C0 = clerp(rm.C0,rscf,speed)
921
    lm.C0 = clerp(lm.C0,lscf,speed)
922
    rj.C0 = clerp(rj.C0,rjcf,speed)
923
    rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
924
    llegm.C0 = clerp(llegm.C0,llcf,speed)
925
    neck.C0 = clerp(neck.C0,ncf,speed)
926
end)