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jun = script.Parent.AwesomeAndCoolOz
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Stuff = false
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function ssjg()
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if Stuff == false then
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Stuff = true
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for u, c in pairs (jun.Character:GetChildren()) do
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if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
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c.Handle.Transparency = 1
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end
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end
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Hair22 = Instance.new("Part")
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Hair22.Parent = jun.Character
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Hair22.Name = "Hair"
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Hair22.formFactor = "Symmetric"
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Hair22.Size = Vector3.new(1, 1, 1)
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Hair22.CFrame = jun.Character.Head.CFrame
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Hair22:BreakJoints()
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Hair22.CanCollide = false
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Hair22.TopSurface = "Smooth"
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Hair22.BottomSurface = "Smooth"
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Hair22.BrickColor = BrickColor.new("Really red")
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Weld = Instance.new("Weld") 
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Weld.Part0 = jun.Character.Head 
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Weld.Part1 = Hair22
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Weld.Parent = jun.Character.Head 
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Weld.C0 = CFrame.new(-0.12, 0, 0.11)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
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Mesh = Instance.new("SpecialMesh")
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Mesh.Parent = Hair22
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Mesh.MeshType = "FileMesh"
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Mesh.Scale = Vector3.new(1, 1, 1)
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Mesh.MeshId = "http://www.roblox.com/asset/?id=76056263"
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Hair4 = Instance.new("Part")
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Hair4.Parent = jun.Character
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Hair4.Name = "Hair"
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Hair4.CanCollide = false
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Hair4.Locked = true
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Hair4.TopSurface = "Smooth"
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Hair4.BottomSurface = "Smooth"
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Hair4.formFactor = "Symmetric"
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Hair4.BrickColor = BrickColor.new("Really red")
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Hair4.CFrame = jun.Character.Torso.CFrame
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Hair4.Size = Vector3.new(1, 1, 1)
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Weld = Instance.new("Weld")
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Weld.Parent = jun.Character.Head
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Weld.Part0 = jun.Character.Head
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Weld.Part1 = Hair4
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Weld.C0 = CFrame.new(0, 1, 0)
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Mesh = Instance.new("SpecialMesh")
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Mesh.Parent = Hair4
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Mesh.Scale = Vector3.new(1.15, 1.9, 1.26)
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Mesh.MeshType = "FileMesh"
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Mesh.MeshId = "http://www.roblox.com/asset/?id=12212520"
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Mesh.TextureId = ""
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     Effect = Instance.new("Part")
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     Effect.Parent = jun.Character
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     Effect.Anchored = true
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     Effect.CanCollide = false
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     Effect.Size = Vector3.new(1, 1, 1)
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     Effect.formFactor = "Symmetric"
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     Effect.Transparency = 0.5
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     Effect.BrickColor = BrickColor.new("Really red")
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     Effect.TopSurface = "Smooth"
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     Effect.BottomSurface = "Smooth"
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     EffectMesh = Instance.new("SpecialMesh")
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     EffectMesh.Parent = Effect
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     EffectMesh.MeshType = "Sphere"
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     EffectMesh.Scale = Vector3.new(10, 10, 10)
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ex2 = Instance.new("Explosion")
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ex2.Position = jun.Character.Torso.Position
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ex2.BlastPressure = 0
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ex2.Parent = workspace
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     jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
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     for i = 1 , 20 do
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      Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
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      EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2, 2, 2)
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      Effect.Transparency = Effect.Transparency + 0.025
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      wait(0.06)
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     end
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Effect:Remove()
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if jun.Character.Torso:findFirstChild("PwnFire") == nil then
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pie = Instance.new("Fire")
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pie.Name = "PwnFire"
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pie.Parent = jun.Character.Torso
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pie.Size = 9
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pie.Color = Color3.new(255,0,0)
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end
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if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then
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pie = Instance.new("Sparkles")
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pie.Name = "PwnSparkles"
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pie.Parent = jun.Character.Torso
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end
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jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth*2
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wait(0.3)
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jun.Character.Humanoid.Health = jun.Character.Humanoid.Health*2
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wait(0.7)
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end
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end
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function nossj()
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if Stuff == true then
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Stuff = false
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if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then
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jun.Character.Torso:findFirstChild("PwnFire"):Remove()
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end
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if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then
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jun.Character.Torso:findFirstChild("PwnSparkles"):Remove()
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end
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     p = Instance.new("Part")
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     p.Parent = jun.Character
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     p.Anchored = true
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     p.CanCollide = false
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     p.Transparency = 0.1
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     p.formFactor = "Symmetric"
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     p.Size = Vector3.new(22, 22, 22)
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     p.TopSurface = "Smooth"
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     p.BottomSurface = "Smooth"
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     p.Name = "Sharingan"
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     p.Shape = "Ball"
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     p.CFrame = jun.Character.Torso.CFrame
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     p.BrickColor = BrickColor.new("White")
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     for i = 1 , 10 do
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      wait(0.05)
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      p.Size = p.Size + Vector3.new(-4, -4, -4)
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      p.Transparency = p.Transparency + 0.1
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      p.CFrame = jun.Character.Torso.CFrame
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     end
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p:Remove()
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for u, c in pairs (jun.Character:GetChildren()) do
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if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
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c.Handle.Transparency = 0
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end
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if c.Name == "Hair" then
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c:Remove()
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end
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end
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jun.Character.Humanoid.Health = jun.Character.Humanoid.Health/2
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wait(0.3)
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jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth/2
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end
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end
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jun.Chatted:connect(function(Msg)
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 msg = Msg:lower()
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 if string.sub(msg, 1, 13) == "ssjg" then
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 wait(0.1)
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  ssjg()
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 end
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 if string.sub(msg, 1, 10) == "offg" then
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 wait(0.1)
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  nossj()
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end
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end)
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function OnDeath()
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wait()
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nossj()
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end
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jun.Character.Humanoid.Died:connect(OnDeath)
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jun = script.Parent.psynaruto
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Stuff = false