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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER EDIT BY NAMECLAN | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
7 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
8 | do | |
9 | print("FE Compatibility code by Mokiros") | |
10 | script.Parent = Player.Character | |
11 | ||
12 | --RemoteEvent for communicating | |
13 | local Event = Instance.new("RemoteEvent") | |
14 | Event.Name = "UserInput_Event" | |
15 | ||
16 | --Fake event to make stuff like Mouse.KeyDown work | |
17 | local function fakeEvent() | |
18 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
19 | t.connect = t.Connect | |
20 | return t | |
21 | end | |
22 | ||
23 | --Creating fake input objects with fake variables | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
28 | end} | |
29 | --Merged 2 functions into one by checking amount of arguments | |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | ||
32 | --This function will trigger the events that have been :Connect()'ed | |
33 | local function te(self,ev,...) | |
34 | local t = m[ev] | |
35 | if t and t._fakeEvent and t.Function then | |
36 | t.Function(...) | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=Player then return end | |
44 | if io.isMouse then | |
45 | m.Target = io.Target | |
46 | m.Hit = io.Hit | |
47 | else | |
48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
51 | end | |
52 | for _,t in pairs(CAS.Actions) do | |
53 | for _,k in pairs(t.Keys) do | |
54 | if k==io.KeyCode then | |
55 | t.Function(t.Name,io.UserInputState,io) | |
56 | end | |
57 | end | |
58 | end | |
59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
61 | end | |
62 | end) | |
63 | Event.Parent = NLS([==[ | |
64 | local Player = game:GetService("Players").LocalPlayer | |
65 | local Event = script:WaitForChild("UserInput_Event") | |
66 | ||
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local Mouse = Player:GetMouse() | |
77 | local h,t | |
78 | --Give the server mouse data 30 times every second, but only if the values changed | |
79 | --If player is not moving their mouse, client won't fire events | |
80 | while wait(1/30) do | |
81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
82 | h,t=Mouse.Hit,Mouse.Target | |
83 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
84 | end | |
85 | end]==],Player.Character) | |
86 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
87 | end | |
88 | Player = game:GetService("Players").TameDoNotClick | |
89 | - | Player = game:GetService("Players").Killerxxt |
89 | + | |
90 | Cam = workspace.CurrentCamera | |
91 | Backpack = Player.Backpack | |
92 | Character = Player.Character | |
93 | Humanoid = Character.Humanoid | |
94 | RootPart = Character["HumanoidRootPart"] | |
95 | Torso = Character["Torso"] | |
96 | Head = Character["Head"] | |
97 | RightArm = Character["Right Arm"] | |
98 | LeftArm = Character["Left Arm"] | |
99 | RightLeg = Character["Right Leg"] | |
100 | LeftLeg = Character["Left Leg"] | |
101 | RootJoint = RootPart["RootJoint"] | |
102 | Neck = Torso["Neck"] | |
103 | RightShoulder = Torso["Right Shoulder"] | |
104 | LeftShoulder = Torso["Left Shoulder"] | |
105 | RightHip = Torso["Right Hip"] | |
106 | LeftHip = Torso["Left Hip"] | |
107 | local TIME = 0 | |
108 | local sick = Instance.new("Sound",Torso) | |
109 | ||
110 | IT = Instance.new | |
111 | CF = CFrame.new | |
112 | VT = Vector3.new | |
113 | RAD = math.rad | |
114 | C3 = Color3.new | |
115 | UD2 = UDim2.new | |
116 | BRICKC = BrickColor.new | |
117 | ANGLES = CFrame.Angles | |
118 | EULER = CFrame.fromEulerAnglesXYZ | |
119 | COS = math.cos | |
120 | ACOS = math.acos | |
121 | SIN = math.sin | |
122 | ASIN = math.asin | |
123 | ABS = math.abs | |
124 | MRANDOM = math.random | |
125 | FLOOR = math.floor | |
126 | ||
127 | --//=================================\\ | |
128 | --|| USEFUL VALUES | |
129 | --\\=================================// | |
130 | ||
131 | Animation_Speed = 3 | |
132 | local FORCERESET = false | |
133 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
134 | local Speed = 16 | |
135 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
136 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
137 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
138 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
139 | local DAMAGEMULTIPLIER = 1 | |
140 | local ANIM = "Idle" | |
141 | local ATTACK = false | |
142 | local EQUIPPED = false | |
143 | local HOLD = false | |
144 | local COMBO = 1 | |
145 | local Rooted = false | |
146 | local SINE = 0 | |
147 | local KEYHOLD = false | |
148 | local CHANGE = 2 / Animation_Speed | |
149 | local WALKINGANIM = false | |
150 | local VALUE1 = false | |
151 | local VALUE2 = false | |
152 | local ROBLOXIDLEANIMATION = IT("Animation") | |
153 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
154 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
155 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
156 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
157 | WEAPONGUI.Name = "BanishV3Gui" | |
158 | local Weapon = IT("Model") | |
159 | Weapon.Name = "Adds" | |
160 | local Effects = IT("Folder", Weapon) | |
161 | Effects.Name = "Effects" | |
162 | local ANIMATOR = Humanoid.Animator | |
163 | local ANIMATE = Character:FindFirstChild("Animate") | |
164 | local UNANCHOR = true | |
165 | local TOBANISH = {} | |
166 | script.Parent = PlayerGui | |
167 | ||
168 | --//=================================\\ | |
169 | --\\=================================// | |
170 | ||
171 | ||
172 | --//=================================\\ | |
173 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
174 | --\\=================================// | |
175 | ||
176 | ArtificialHB = Instance.new("BindableEvent", script) | |
177 | ArtificialHB.Name = "ArtificialHB" | |
178 | ||
179 | script:WaitForChild("ArtificialHB") | |
180 | ||
181 | frame = Frame_Speed | |
182 | tf = 0 | |
183 | allowframeloss = false | |
184 | tossremainder = false | |
185 | lastframe = tick() | |
186 | script.ArtificialHB:Fire() | |
187 | ||
188 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
189 | tf = tf + s | |
190 | if tf >= frame then | |
191 | if allowframeloss then | |
192 | script.ArtificialHB:Fire() | |
193 | lastframe = tick() | |
194 | else | |
195 | for i = 1, math.floor(tf / frame) do | |
196 | script.ArtificialHB:Fire() | |
197 | end | |
198 | lastframe = tick() | |
199 | end | |
200 | if tossremainder then | |
201 | tf = 0 | |
202 | else | |
203 | tf = tf - frame * math.floor(tf / frame) | |
204 | end | |
205 | end | |
206 | end) | |
207 | ||
208 | --//=================================\\ | |
209 | --\\=================================// | |
210 | ||
211 | --//=================================\\ | |
212 | --|| SOME FUNCTIONS | |
213 | --\\=================================// | |
214 | ||
215 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
216 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
217 | end | |
218 | ||
219 | function PositiveAngle(NUMBER) | |
220 | if NUMBER >= 0 then | |
221 | NUMBER = 0 | |
222 | end | |
223 | return NUMBER | |
224 | end | |
225 | ||
226 | function NegativeAngle(NUMBER) | |
227 | if NUMBER <= 0 then | |
228 | NUMBER = 0 | |
229 | end | |
230 | return NUMBER | |
231 | end | |
232 | ||
233 | function Swait(NUMBER) | |
234 | if NUMBER == 0 or NUMBER == nil then | |
235 | ArtificialHB.Event:wait() | |
236 | else | |
237 | for i = 1, NUMBER do | |
238 | ArtificialHB.Event:wait() | |
239 | end | |
240 | end | |
241 | end | |
242 | ||
243 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
244 | local NEWMESH = IT(MESH) | |
245 | if MESH == "SpecialMesh" then | |
246 | NEWMESH.MeshType = MESHTYPE | |
247 | if MESHID ~= "nil" and MESHID ~= "" then | |
248 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
249 | end | |
250 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
251 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
252 | end | |
253 | end | |
254 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
255 | NEWMESH.Scale = SCALE | |
256 | NEWMESH.Parent = PARENT | |
257 | return NEWMESH | |
258 | end | |
259 | ||
260 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
261 | local NEWPART = IT("Part") | |
262 | NEWPART.formFactor = FORMFACTOR | |
263 | NEWPART.Reflectance = REFLECTANCE | |
264 | NEWPART.Transparency = TRANSPARENCY | |
265 | NEWPART.CanCollide = false | |
266 | NEWPART.Locked = true | |
267 | NEWPART.Anchored = true | |
268 | if ANCHOR == false then | |
269 | NEWPART.Anchored = false | |
270 | end | |
271 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
272 | NEWPART.Name = NAME | |
273 | NEWPART.Size = SIZE | |
274 | NEWPART.Position = Torso.Position | |
275 | NEWPART.Material = MATERIAL | |
276 | NEWPART:BreakJoints() | |
277 | NEWPART.Parent = PARENT | |
278 | return NEWPART | |
279 | end | |
280 | ||
281 | local function weldBetween(a, b) | |
282 | local weldd = Instance.new("ManualWeld") | |
283 | weldd.Part0 = a | |
284 | weldd.Part1 = b | |
285 | weldd.C0 = CFrame.new() | |
286 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
287 | weldd.Parent = a | |
288 | return weldd | |
289 | end | |
290 | ||
291 | ||
292 | function QuaternionFromCFrame(cf) | |
293 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
294 | local trace = m00 + m11 + m22 | |
295 | if trace > 0 then | |
296 | local s = math.sqrt(1 + trace) | |
297 | local recip = 0.5 / s | |
298 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
299 | else | |
300 | local i = 0 | |
301 | if m11 > m00 then | |
302 | i = 1 | |
303 | end | |
304 | if m22 > (i == 0 and m00 or m11) then | |
305 | i = 2 | |
306 | end | |
307 | if i == 0 then | |
308 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
309 | local recip = 0.5 / s | |
310 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
311 | elseif i == 1 then | |
312 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
313 | local recip = 0.5 / s | |
314 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
315 | elseif i == 2 then | |
316 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
317 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
318 | end | |
319 | end | |
320 | end | |
321 | ||
322 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
323 | local xs, ys, zs = x + x, y + y, z + z | |
324 | local wx, wy, wz = w * xs, w * ys, w * zs | |
325 | local xx = x * xs | |
326 | local xy = x * ys | |
327 | local xz = x * zs | |
328 | local yy = y * ys | |
329 | local yz = y * zs | |
330 | local zz = z * zs | |
331 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
332 | end | |
333 | ||
334 | function QuaternionSlerp(a, b, t) | |
335 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
336 | local startInterp, finishInterp; | |
337 | if cosTheta >= 0.0001 then | |
338 | if (1 - cosTheta) > 0.0001 then | |
339 | local theta = ACOS(cosTheta) | |
340 | local invSinTheta = 1 / SIN(theta) | |
341 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
342 | finishInterp = SIN(t * theta) * invSinTheta | |
343 | else | |
344 | startInterp = 1 - t | |
345 | finishInterp = t | |
346 | end | |
347 | else | |
348 | if (1 + cosTheta) > 0.0001 then | |
349 | local theta = ACOS(-cosTheta) | |
350 | local invSinTheta = 1 / SIN(theta) | |
351 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
352 | finishInterp = SIN(t * theta) * invSinTheta | |
353 | else | |
354 | startInterp = t - 1 | |
355 | finishInterp = t | |
356 | end | |
357 | end | |
358 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
359 | end | |
360 | ||
361 | function Clerp(a, b, t) | |
362 | local qa = {QuaternionFromCFrame(a)} | |
363 | local qb = {QuaternionFromCFrame(b)} | |
364 | local ax, ay, az = a.x, a.y, a.z | |
365 | local bx, by, bz = b.x, b.y, b.z | |
366 | local _t = 1 - t | |
367 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
368 | end | |
369 | ||
370 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
371 | local frame = IT("Frame") | |
372 | frame.BackgroundTransparency = TRANSPARENCY | |
373 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
374 | frame.Position = POSITION | |
375 | frame.Size = SIZE | |
376 | frame.BackgroundColor3 = COLOR | |
377 | frame.BorderColor3 = BORDERCOLOR | |
378 | frame.Name = NAME | |
379 | frame.Parent = PARENT | |
380 | return frame | |
381 | end | |
382 | ||
383 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
384 | local label = IT("TextLabel") | |
385 | label.BackgroundTransparency = 1 | |
386 | label.Size = UD2(1, 0, 1, 0) | |
387 | label.Position = UD2(0, 0, 0, 0) | |
388 | label.TextColor3 = TEXTCOLOR | |
389 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
390 | label.TextTransparency = TRANSPARENCY | |
391 | label.FontSize = TEXTFONTSIZE | |
392 | label.Font = TEXTFONT | |
393 | label.BorderSizePixel = BORDERSIZEPIXEL | |
394 | label.TextScaled = false | |
395 | label.Text = TEXT | |
396 | label.Name = NAME | |
397 | label.Parent = PARENT | |
398 | return label | |
399 | end | |
400 | ||
401 | function NoOutlines(PART) | |
402 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
403 | end | |
404 | ||
405 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
406 | local NEWWELD = IT(TYPE) | |
407 | NEWWELD.Part0 = PART0 | |
408 | NEWWELD.Part1 = PART1 | |
409 | NEWWELD.C0 = C0 | |
410 | NEWWELD.C1 = C1 | |
411 | NEWWELD.Parent = PARENT | |
412 | return NEWWELD | |
413 | end | |
414 | ||
415 | local S = IT("Sound") | |
416 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
417 | local NEWSOUND = nil | |
418 | coroutine.resume(coroutine.create(function() | |
419 | NEWSOUND = S:Clone() | |
420 | NEWSOUND.Parent = PARENT | |
421 | NEWSOUND.Volume = VOLUME | |
422 | NEWSOUND.Pitch = PITCH | |
423 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
424 | NEWSOUND:play() | |
425 | if DOESLOOP == true then | |
426 | NEWSOUND.Looped = true | |
427 | else | |
428 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
429 | NEWSOUND:remove() | |
430 | end | |
431 | end)) | |
432 | return NEWSOUND | |
433 | end | |
434 | ||
435 | function CFrameFromTopBack(at, top, back) | |
436 | local right = top:Cross(back) | |
437 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
438 | end | |
439 | ||
440 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
441 | function WACKYEFFECT(Table) | |
442 | local TYPE = (Table.EffectType or "Sphere") | |
443 | local SIZE = (Table.Size or VT(1,1,1)) | |
444 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
445 | local TRANSPARENCY = (Table.Transparency or 0) | |
446 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
447 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
448 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
449 | local ROTATION1 = (Table.RotationX or 0) | |
450 | local ROTATION2 = (Table.RotationY or 0) | |
451 | local ROTATION3 = (Table.RotationZ or 0) | |
452 | local MATERIAL = (Table.Material or "Neon") | |
453 | local COLOR = (Table.Color or C3(1,1,1)) | |
454 | local TIME = (Table.Time or 45) | |
455 | local SOUNDID = (Table.SoundID or nil) | |
456 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
457 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
458 | coroutine.resume(coroutine.create(function() | |
459 | local PLAYSSOUND = false | |
460 | local SOUND = nil | |
461 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
462 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
463 | PLAYSSOUND = true | |
464 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
465 | end | |
466 | EFFECT.Color = COLOR | |
467 | local MSH = nil | |
468 | if TYPE == "Sphere" then | |
469 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
470 | elseif TYPE == "Block" then | |
471 | MSH = IT("BlockMesh",EFFECT) | |
472 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
473 | elseif TYPE == "Wave" then | |
474 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
475 | elseif TYPE == "Ring" then | |
476 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
477 | elseif TYPE == "Slash" then | |
478 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
479 | elseif TYPE == "Round Slash" then | |
480 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
481 | elseif TYPE == "Swirl" then | |
482 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
483 | elseif TYPE == "Skull" then | |
484 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
485 | elseif TYPE == "Crystal" then | |
486 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
487 | end | |
488 | if MSH ~= nil then | |
489 | local MOVESPEED = nil | |
490 | if MOVEDIRECTION ~= nil then | |
491 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
492 | end | |
493 | local GROWTH = SIZE - ENDSIZE | |
494 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
495 | if TYPE == "Block" then | |
496 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
497 | else | |
498 | EFFECT.CFrame = CFRAME | |
499 | end | |
500 | for LOOP = 1, TIME+1 do | |
501 | Swait() | |
502 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
503 | if TYPE == "Wave" then | |
504 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
505 | end | |
506 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
507 | if TYPE == "Block" then | |
508 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
509 | else | |
510 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
511 | end | |
512 | if MOVEDIRECTION ~= nil then | |
513 | local ORI = EFFECT.Orientation | |
514 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
515 | EFFECT.Orientation = ORI | |
516 | end | |
517 | end | |
518 | if PLAYSSOUND == false then | |
519 | EFFECT:remove() | |
520 | else | |
521 | SOUND.Stopped:Connect(function() | |
522 | EFFECT:remove() | |
523 | end) | |
524 | end | |
525 | else | |
526 | if PLAYSSOUND == false then | |
527 | EFFECT:remove() | |
528 | else | |
529 | repeat Swait() until SOUND.Playing == false | |
530 | EFFECT:remove() | |
531 | end | |
532 | end | |
533 | end)) | |
534 | end | |
535 | ||
536 | function MakeForm(PART,TYPE) | |
537 | if TYPE == "Cyl" then | |
538 | local MSH = IT("CylinderMesh",PART) | |
539 | elseif TYPE == "Ball" then | |
540 | local MSH = IT("SpecialMesh",PART) | |
541 | MSH.MeshType = "Sphere" | |
542 | elseif TYPE == "Wedge" then | |
543 | local MSH = IT("SpecialMesh",PART) | |
544 | MSH.MeshType = "Wedge" | |
545 | end | |
546 | end | |
547 | ||
548 | function SpawnTrail(FROM,TO,BIG) | |
549 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0)) | |
550 | MakeForm(TRAIL,"Cyl") | |
551 | local DIST = (FROM - TO).Magnitude | |
552 | if BIG == true then | |
553 | TRAIL.Size = VT(5,DIST,5) | |
554 | else | |
555 | TRAIL.Size = VT(5,DIST,5) | |
556 | end | |
557 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
558 | coroutine.resume(coroutine.create(function() | |
559 | for i = 1, 5 do | |
560 | Swait() | |
561 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
562 | end | |
563 | TRAIL:remove() | |
564 | end)) | |
565 | end | |
566 | ||
567 | Debris = game:GetService("Debris") | |
568 | ||
569 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
570 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
571 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
572 | end | |
573 | ||
574 | function turnto(position) | |
575 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
576 | end | |
577 | local asd = Instance.new("ParticleEmitter") | |
578 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
579 | asd.LightEmission = .1 | |
580 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
581 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
582 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
583 | asd.Transparency = bbb | |
584 | asd.Size = aaa | |
585 | asd.ZOffset = .9 | |
586 | asd.Acceleration = Vector3.new(0, -15, 0) | |
587 | asd.LockedToPart = false | |
588 | asd.EmissionDirection = "Back" | |
589 | asd.Lifetime = NumberRange.new(1, 2) | |
590 | asd.Rotation = NumberRange.new(-100, 100) | |
591 | asd.RotSpeed = NumberRange.new(-100, 100) | |
592 | asd.Speed = NumberRange.new(10) | |
593 | asd.Enabled = false | |
594 | asd.VelocitySpread = 999 | |
595 | ||
596 | function getbloody(victim,amount) | |
597 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
598 | PART.CFrame = victim.CFrame | |
599 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
600 | Debris:AddItem(PART,5) | |
601 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
602 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
603 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
604 | local prtcl = asd:Clone() | |
605 | prtcl.Parent = PART | |
606 | prtcl:Emit(amount*10) | |
607 | end | |
608 | ||
609 | local Particle = IT("ParticleEmitter",nil) | |
610 | Particle.Enabled = false | |
611 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
612 | Particle.LightEmission = 0.5 | |
613 | Particle.Rate = 150 | |
614 | Particle.ZOffset = 1 | |
615 | Particle.Rotation = NumberRange.new(-180, 180) | |
616 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
617 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
618 | Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0)) | |
619 | ||
620 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
621 | function ParticleEmitter(Table) | |
622 | local PRTCL = Particle:Clone() | |
623 | local Speed = Table.Speed or 5 | |
624 | local Drag = Table.Drag or 0 | |
625 | local Size1 = Table.Size1 or 1 | |
626 | local Size2 = Table.Size2 or 5 | |
627 | local Lifetime1 = Table.Lifetime1 or 1 | |
628 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
629 | local Parent = Table.Parent or Torso | |
630 | local Emit = Table.Emit or 100 | |
631 | local Offset = Table.Offset or 360 | |
632 | local Acel = Table.Acel or VT(0,0,0) | |
633 | local Enabled = Table.Enabled or false | |
634 | PRTCL.Parent = Parent | |
635 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
636 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
637 | PRTCL.Speed = NumberRange.new(Speed) | |
638 | PRTCL.VelocitySpread = Offset | |
639 | PRTCL.Drag = Drag | |
640 | PRTCL.Acceleration = Acel | |
641 | if Enabled == false then | |
642 | PRTCL:Emit(Emit) | |
643 | Debris:AddItem(PRTCL,Lifetime2) | |
644 | else | |
645 | PRTCL.Enabled = true | |
646 | end | |
647 | return PRTCL | |
648 | end | |
649 | ||
650 | function R_RANDOM(CFRAME,DIST) | |
651 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
652 | end | |
653 | ||
654 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
655 | coroutine.resume(coroutine.create(function() | |
656 | local FADE = IT("Model",Effects) | |
657 | if PARENT ~= nil then | |
658 | FADE.Parent = PARENT | |
659 | end | |
660 | FADE.Name = "FadingEffect" | |
661 | for _, c in pairs(Character:GetChildren()) do | |
662 | if c.ClassName == "Part" then | |
663 | c.CanCollide = false | |
664 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Lime green"), c.Name, c.Size, true) | |
665 | FADER.CFrame = c.CFrame | |
666 | FADER.Color = COLOR | |
667 | if FADER.Name == "Head" then | |
668 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
669 | elseif FADER.Name == "HumanoidRootPart" then | |
670 | FADE.PrimaryPart = FADER | |
671 | FADER.Transparency = 1 | |
672 | end | |
673 | end | |
674 | end | |
675 | local TRANS = 0.25/TIMER | |
676 | local DIST = nil | |
677 | if MOVEDIRECTION ~= nil then | |
678 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
679 | end | |
680 | for i = 1, TIMER do | |
681 | Swait() | |
682 | for _, c in pairs(FADE:GetChildren()) do | |
683 | if c.ClassName == "Part" then | |
684 | c.Transparency = c.Transparency + TRANS | |
685 | end | |
686 | end | |
687 | if MOVEDIRECTION ~= nil then | |
688 | local ORI = FADE.PrimaryPart.Orientation | |
689 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
690 | end | |
691 | end | |
692 | FADE:remove() | |
693 | end)) | |
694 | end | |
695 | ||
696 | ||
697 | --//=================================\\ | |
698 | --|| WEAPON CREATION | |
699 | --\\=================================// | |
700 | ||
701 | local SIZE = 1.25 | |
702 | ||
703 | local Particle = IT("ParticleEmitter",nil) | |
704 | Particle.Enabled = false | |
705 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
706 | Particle.LightEmission = 0.5 | |
707 | Particle.Rate = 150 | |
708 | Particle.ZOffset = 0.2 | |
709 | Particle.Rotation = NumberRange.new(-180, 180) | |
710 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
711 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
712 | Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0)) | |
713 | ||
714 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
715 | function ParticleEmitter(Table) | |
716 | local PRTCL = Particle:Clone() | |
717 | local Speed = Table.Speed or 5 | |
718 | local Drag = Table.Drag or 0 | |
719 | local Size1 = Table.Size1 or 1 | |
720 | local Size2 = Table.Size2 or 5 | |
721 | local Lifetime1 = Table.Lifetime1 or 1 | |
722 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
723 | local Parent = Table.Parent or Torso | |
724 | local Emit = Table.Emit or 100 | |
725 | local Offset = Table.Offset or 360 | |
726 | local Acel = Table.Acel or VT(0,0,0) | |
727 | local Enabled = Table.Enabled or false | |
728 | PRTCL.Parent = Parent | |
729 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
730 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
731 | PRTCL.Speed = NumberRange.new(Speed) | |
732 | PRTCL.VelocitySpread = Offset | |
733 | PRTCL.Drag = Drag | |
734 | PRTCL.Acceleration = Acel | |
735 | if Enabled == false then | |
736 | PRTCL:Emit(Emit) | |
737 | Debris:AddItem(PRTCL,Lifetime2) | |
738 | else | |
739 | PRTCL.Enabled = true | |
740 | end | |
741 | return PRTCL | |
742 | end | |
743 | ||
744 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
745 | PRT.Color = C3(1,1,1) | |
746 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
747 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "15724132", VT(1,1,1)*SIZE, VT(0,0,0)) | |
748 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
749 | PRT.Color = C3(0, 111, 0) | |
750 | MakeForm(PRT,"Ball") | |
751 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
752 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
753 | PRT.Color = C3(0, 111, 0) | |
754 | MakeForm(PRT,"Ball") | |
755 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
756 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
757 | PRT.Color = C3(0, 111, 0) | |
758 | MakeForm(PRT,"Ball") | |
759 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
760 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
761 | PRT.Color = C3(0, 111, 0) | |
762 | MakeForm(PRT,"Ball") | |
763 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
764 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
765 | PRT.Color = C3(0, 111, 0) | |
766 | MakeForm(PRT,"Ball") | |
767 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
768 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
769 | PRT.Color = C3(0, 111, 0) | |
770 | MakeForm(PRT,"Ball") | |
771 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
772 | ||
773 | ||
774 | ||
775 | ||
776 | local LASTPART = Head | |
777 | for i = 1, 20 do | |
778 | local MATH = (1-(i/25)) | |
779 | if LASTPART == Head then | |
780 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
781 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
782 | LASTPART = Horn | |
783 | Horn.Color = C3((i*3-3)/0,0,0) | |
784 | else | |
785 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
786 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
787 | LASTPART = Horn | |
788 | Horn.Color = C3((i*3-3)/0,127,0) | |
789 | end | |
790 | end | |
791 | local LASTPART = Head | |
792 | for i = 1, 20 do | |
793 | local MATH = (1-(i/25)) | |
794 | if LASTPART == Head then | |
795 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
796 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
797 | LASTPART = Horn | |
798 | Horn.Color = C3((i*3-3)/0,0,0) | |
799 | else | |
800 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
801 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
802 | LASTPART = Horn | |
803 | Horn.Color = C3((i*3-3)/0,127,0) | |
804 | end | |
805 | end | |
806 | ||
807 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
808 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
809 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
810 | MakeForm(Part,"Wedge") | |
811 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
812 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
813 | MakeForm(Part,"Wedge") | |
814 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
815 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
816 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
817 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
818 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
819 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
820 | MakeForm(Part,"Cyl") | |
821 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
822 | for i = 1, 8 do | |
823 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
824 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
825 | end | |
826 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
827 | MakeForm(Part,"Cyl") | |
828 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
829 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
830 | MakeForm(Part,"Ball") | |
831 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
832 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
833 | MakeForm(Part,"Wedge") | |
834 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
835 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
836 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
837 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
838 | MakeForm(Part,"Cyl") | |
839 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
840 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
841 | MakeForm(Part,"Cyl") | |
842 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
843 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
844 | MakeForm(Part,"Cyl") | |
845 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
846 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
847 | MakeForm(Part,"Wedge") | |
848 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
849 | local LASTPART = Handle | |
850 | for i = 1, 10 do | |
851 | if LASTPART == Handle then | |
852 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
853 | LASTPART = Part | |
854 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
855 | else | |
856 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
857 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
858 | LASTPART = Part | |
859 | end | |
860 | end | |
861 | ||
862 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
863 | MakeForm(Barrel,"Cyl") | |
864 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
865 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
866 | MakeForm(Part,"Cyl") | |
867 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
868 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
869 | MakeForm(Part,"Wedge") | |
870 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
871 | local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
872 | MakeForm(Hole2,"Cyl") | |
873 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0)) | |
874 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
875 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
876 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
877 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
878 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
879 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
880 | coroutine.resume(coroutine.create(function() | |
881 | while wait() do | |
882 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
883 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
884 | end | |
885 | end)) | |
886 | ||
887 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
888 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
889 | ||
890 | for _, c in pairs(Weapon:GetDescendants()) do | |
891 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
892 | c.Material = "Glass" | |
893 | c.Color = C3(0,0,0) | |
894 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
895 | c.Color = C3(0,1,0) | |
896 | c.Material = "Neon" | |
897 | end | |
898 | end | |
899 | ||
900 | Weapon.Parent = Character | |
901 | for _, c in pairs(Weapon:GetChildren()) do | |
902 | if c.ClassName == "Part" then | |
903 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
904 | end | |
905 | end | |
906 | ||
907 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
908 | PRT.Color = C3(0,0,0) | |
909 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
910 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
911 | ||
912 | if Character:FindFirstChildOfClass("Accessory") then | |
913 | Character:FindFirstChildOfClass("Accessory"):remove() | |
914 | elseif Character:FindFirstChildOfClass("Hat") then | |
915 | Character:FindFirstChildOfClass("Hat"):remove() | |
916 | end | |
917 | if Head:FindFirstChild("face") then | |
918 | Head.face.Texture = "rbxassetid://403870689" | |
919 | if Character:FindFirstChildOfClass("Accessory") then | |
920 | Character:FindFirstChildOfClass("Accessory"):remove() | |
921 | elseif Character:FindFirstChildOfClass("Hat") then | |
922 | Character:FindFirstChildOfClass("Hat"):remove() | |
923 | end | |
924 | if Character:FindFirstChildOfClass("Accessory") then | |
925 | Character:FindFirstChildOfClass("Accessory"):remove() | |
926 | elseif Character:FindFirstChildOfClass("Hat") then | |
927 | Character:FindFirstChildOfClass("Hat"):remove() | |
928 | end | |
929 | if Character:FindFirstChildOfClass("Accessory") then | |
930 | Character:FindFirstChildOfClass("Accessory"):remove() | |
931 | elseif Character:FindFirstChildOfClass("Hat") then | |
932 | Character:FindFirstChildOfClass("Hat"):remove() | |
933 | end | |
934 | if Character:FindFirstChildOfClass("Accessory") then | |
935 | Character:FindFirstChildOfClass("Accessory"):remove() | |
936 | elseif Character:FindFirstChildOfClass("Hat") then | |
937 | Character:FindFirstChildOfClass("Hat"):remove() | |
938 | end | |
939 | if Character:FindFirstChildOfClass("Accessory") then | |
940 | Character:FindFirstChildOfClass("Accessory"):remove() | |
941 | elseif Character:FindFirstChildOfClass("Hat") then | |
942 | Character:FindFirstChildOfClass("Hat"):remove() | |
943 | end | |
944 | end | |
945 | ||
946 | function ParticleEmitter(Table) | |
947 | local PRTCL = Particle:Clone() | |
948 | local Speed = Table.Speed or 5 | |
949 | local Drag = Table.Drag or 0 | |
950 | local Size1 = Table.Size1 or 1 | |
951 | local Size2 = Table.Size2 or 5 | |
952 | local Lifetime1 = Table.Lifetime1 or 1 | |
953 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
954 | local Parent = Table.Parent or Torso | |
955 | local Emit = Table.Emit or 100 | |
956 | local Offset = Table.Offset or 360 | |
957 | local Acel = Table.Acel or VT(0,0,0) | |
958 | local Enabled = Table.Enabled or false | |
959 | PRTCL.Parent = Parent | |
960 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
961 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
962 | PRTCL.Speed = NumberRange.new(Speed) | |
963 | PRTCL.VelocitySpread = Offset | |
964 | PRTCL.Drag = Drag | |
965 | PRTCL.Acceleration = Acel | |
966 | if Enabled == false then | |
967 | PRTCL:Emit(Emit) | |
968 | Debris:AddItem(PRTCL,Lifetime2) | |
969 | else | |
970 | PRTCL.Enabled = true | |
971 | end | |
972 | return PRTCL | |
973 | end | |
974 | ||
975 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
976 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
977 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
978 | MakeForm(Part,"Wedge") | |
979 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
980 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
981 | MakeForm(Part,"Wedge") | |
982 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
983 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
984 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
985 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
986 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
987 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
988 | MakeForm(Part,"Cyl") | |
989 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
990 | for i = 1, 8 do | |
991 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
992 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
993 | end | |
994 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
995 | MakeForm(Part,"Cyl") | |
996 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
997 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
998 | MakeForm(Part,"Ball") | |
999 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1000 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1001 | MakeForm(Part,"Wedge") | |
1002 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1003 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1004 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1005 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1006 | MakeForm(Part,"Cyl") | |
1007 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1008 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1009 | MakeForm(Part,"Cyl") | |
1010 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1011 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1012 | MakeForm(Part,"Cyl") | |
1013 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1014 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1015 | MakeForm(Part,"Wedge") | |
1016 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1017 | local LASTPART = Handle | |
1018 | for i = 1, 10 do | |
1019 | if LASTPART == Handle then | |
1020 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1021 | LASTPART = Part | |
1022 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1023 | else | |
1024 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1025 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1026 | LASTPART = Part | |
1027 | end | |
1028 | end | |
1029 | ||
1030 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1031 | MakeForm(Barrel,"Cyl") | |
1032 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1033 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1034 | MakeForm(Part,"Cyl") | |
1035 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1036 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1037 | MakeForm(Part,"Wedge") | |
1038 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1039 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1040 | MakeForm(Hole,"Cyl") | |
1041 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1042 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1043 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1044 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1045 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1046 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1047 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1048 | coroutine.resume(coroutine.create(function() | |
1049 | while wait() do | |
1050 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1051 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1052 | end | |
1053 | end)) | |
1054 | ||
1055 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1056 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1057 | ||
1058 | for _, c in pairs(Weapon:GetDescendants()) do | |
1059 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1060 | c.Material = "Glass" | |
1061 | c.Color = C3(0.05,0.05,0.05) | |
1062 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1063 | c.Color = C3(0,1,0) | |
1064 | c.Material = "Neon" | |
1065 | end | |
1066 | end | |
1067 | ||
1068 | Weapon.Parent = Character | |
1069 | for _, c in pairs(Weapon:GetChildren()) do | |
1070 | if c.ClassName == "Part" then | |
1071 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1072 | end | |
1073 | end | |
1074 | ||
1075 | local SKILLTEXTCOLOR = C3(0,1,0) | |
1076 | local SKILLFONT = "Antique" | |
1077 | local SKILLTEXTSIZE = 7 | |
1078 | ||
1079 | Humanoid.Died:connect(function() | |
1080 | ATTACK = true | |
1081 | end) | |
1082 | ||
1083 | ||
1084 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1085 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1086 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1087 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1088 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1089 | ]] | |
1090 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1091 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1092 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1093 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1094 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1095 | ]] | |
1096 | function printbye(Name) | |
1097 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1098 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1099 | end | |
1100 | ||
1101 | workspace.ChildAdded:connect(function(instance) | |
1102 | for BANISH = 1, #TOBANISH do | |
1103 | if TOBANISH[BANISH] ~= nil then | |
1104 | if instance.Name == TOBANISH[BANISH] then | |
1105 | coroutine.resume(coroutine.create(function() | |
1106 | printbye(instance.Name) | |
1107 | instance:ClearAllChildren() | |
1108 | Debris:AddItem(instance,0.0005) | |
1109 | end)) | |
1110 | end | |
1111 | end | |
1112 | end | |
1113 | end) | |
1114 | ||
1115 | --//=================================\\ | |
1116 | --|| DAMAGING | |
1117 | --\\=================================// | |
1118 | ||
1119 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1120 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1121 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1122 | wave.CFrame = CFRAME | |
1123 | coroutine.resume(coroutine.create(function(PART) | |
1124 | for i = 1, WAIT do | |
1125 | Swait() | |
1126 | mesh.Scale = mesh.Scale + GROW | |
1127 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1128 | if DOESROT == true then | |
1129 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1130 | end | |
1131 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1132 | if wave.Transparency > 0.99 then | |
1133 | wave:remove() | |
1134 | end | |
1135 | end | |
1136 | end)) | |
1137 | end | |
1138 | ||
1139 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
1140 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1141 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
1142 | wave.CFrame = CFRAME | |
1143 | coroutine.resume(coroutine.create(function(PART) | |
1144 | for i = 1, WAIT do | |
1145 | Swait() | |
1146 | mesh.Scale = mesh.Scale + GROW | |
1147 | if DOESROT == true then | |
1148 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1149 | end | |
1150 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1151 | if wave.Transparency > 0.99 then | |
1152 | wave:remove() | |
1153 | end | |
1154 | end | |
1155 | end)) | |
1156 | end | |
1157 | ||
1158 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1159 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1160 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1161 | wave.CFrame = CFRAME | |
1162 | coroutine.resume(coroutine.create(function(PART) | |
1163 | for i = 1, WAIT do | |
1164 | Swait() | |
1165 | mesh.Scale = mesh.Scale + GROW | |
1166 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1167 | if wave.Transparency > 0.99 then | |
1168 | wave:remove() | |
1169 | end | |
1170 | end | |
1171 | end)) | |
1172 | end | |
1173 | ||
1174 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
1175 | local mesh = nil | |
1176 | if KIND == "Base" then | |
1177 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
1178 | elseif KIND == "Thin" then | |
1179 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
1180 | elseif KIND == "Round" then | |
1181 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
1182 | end | |
1183 | wave.CFrame = CFRAME | |
1184 | coroutine.resume(coroutine.create(function(PART) | |
1185 | for i = 1, WAIT do | |
1186 | Swait() | |
1187 | mesh.Scale = mesh.Scale + GROW/10 | |
1188 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1189 | if wave.Transparency > 0.99 then | |
1190 | wave:remove() | |
1191 | end | |
1192 | end | |
1193 | end)) | |
1194 | end | |
1195 | ||
1196 | function Ragdoll(Character2, CharTorso, Headless, Velocity) | |
1197 | local svch = Character2 | |
1198 | Character2:BreakJoints() | |
1199 | local hum = Character2:findFirstChild("Humanoid") | |
1200 | local q = Character2:GetChildren() | |
1201 | local CLONE = IT("Model", Effects) | |
1202 | for i = 1, #q do | |
1203 | if q[i].ClassName == "Accessory" and Headless == true then | |
1204 | q[i]:remove() | |
1205 | elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
1206 | q[i].Parent = CLONE | |
1207 | elseif q[i].ClassName ~= "Humanoid" then | |
1208 | q[i]:remove() | |
1209 | end | |
1210 | end | |
1211 | local chrclone = CLONE | |
1212 | local ch = chrclone:GetChildren() | |
1213 | local i | |
1214 | for i = 1, #ch do | |
1215 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
1216 | ch[i]:remove() | |
1217 | end | |
1218 | end | |
1219 | local function Scan(ch) | |
1220 | local e | |
1221 | for e = 1, #ch do | |
1222 | Scan(ch[e]:GetChildren()) | |
1223 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1224 | ch[e]:remove() | |
1225 | end | |
1226 | end | |
1227 | end | |
1228 | Character2:remove() | |
1229 | local NEWHUM = IT("Humanoid") | |
1230 | NEWHUM.Name = "Corpse" | |
1231 | NEWHUM.Health = 0 | |
1232 | NEWHUM.MaxHealth = 0 | |
1233 | NEWHUM.PlatformStand = true | |
1234 | NEWHUM.Parent = CLONE | |
1235 | NEWHUM.DisplayDistanceType = "None" | |
1236 | Scan(chrclone:GetChildren()) | |
1237 | local ch = Character2:GetChildren() | |
1238 | local i | |
1239 | for i = 1, #ch do | |
1240 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1241 | ch[i]:remove() | |
1242 | end | |
1243 | end | |
1244 | local ch = Character2:GetChildren() | |
1245 | local i | |
1246 | for i = 1, #ch do | |
1247 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1248 | ch[i]:remove() | |
1249 | end | |
1250 | end | |
1251 | Character2 = chrclone | |
1252 | local Torso2 = Character2.Torso | |
1253 | local movevector = Vector3.new() | |
1254 | if Torso2 then | |
1255 | movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector | |
1256 | local Head = Character2:FindFirstChild("Head") | |
1257 | if Head then | |
1258 | local Neck = Instance.new("Weld") | |
1259 | Neck.Name = "Neck" | |
1260 | Neck.Part0 = Torso2 | |
1261 | Neck.Part1 = Head | |
1262 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1263 | Neck.C1 = CFrame.new() | |
1264 | Neck.Parent = Torso2 | |
1265 | if Headless == true then | |
1266 | Head.Transparency = 1 | |
1267 | Head:ClearAllChildren() | |
1268 | end | |
1269 | end | |
1270 | local Limb = Character2:FindFirstChild("Right Arm") | |
1271 | if Limb then | |
1272 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1273 | local Joint = Instance.new("Glue") | |
1274 | Joint.Name = "RightShoulder" | |
1275 | Joint.Part0 = Torso2 | |
1276 | Joint.Part1 = Limb | |
1277 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1278 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1279 | Joint.Parent = Torso2 | |
1280 | local B = Instance.new("Part") | |
1281 | B.TopSurface = 0 | |
1282 | B.BottomSurface = 0 | |
1283 | B.formFactor = "Symmetric" | |
1284 | B.Size = Vector3.new(1, 1, 1) | |
1285 | B.Transparency = 1 | |
1286 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1287 | B.Parent = Character2 | |
1288 | local W = Instance.new("Weld") | |
1289 | W.Part0 = Limb | |
1290 | W.Part1 = B | |
1291 | W.C0 = CFrame.new(0, -0.5, 0) | |
1292 | W.Parent = Limb | |
1293 | end | |
1294 | local Limb = Character2:FindFirstChild("Left Arm") | |
1295 | if Limb then | |
1296 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1297 | local Joint = Instance.new("Glue") | |
1298 | Joint.Name = "LeftShoulder" | |
1299 | Joint.Part0 = Torso2 | |
1300 | Joint.Part1 = Limb | |
1301 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1302 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1303 | Joint.Parent = Torso2 | |
1304 | local B = Instance.new("Part") | |
1305 | B.TopSurface = 0 | |
1306 | B.BottomSurface = 0 | |
1307 | B.formFactor = "Symmetric" | |
1308 | B.Size = Vector3.new(1, 1, 1) | |
1309 | B.Transparency = 1 | |
1310 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1311 | B.Parent = Character2 | |
1312 | local W = Instance.new("Weld") | |
1313 | W.Part0 = Limb | |
1314 | W.Part1 = B | |
1315 | W.C0 = CFrame.new(0, -0.5, 0) | |
1316 | W.Parent = Limb | |
1317 | end | |
1318 | local Limb = Character2:FindFirstChild("Right Leg") | |
1319 | if Limb then | |
1320 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1321 | local Joint = Instance.new("Glue") | |
1322 | Joint.Name = "RightHip" | |
1323 | Joint.Part0 = Torso2 | |
1324 | Joint.Part1 = Limb | |
1325 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1326 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1327 | Joint.Parent = Torso2 | |
1328 | local B = Instance.new("Part") | |
1329 | B.TopSurface = 0 | |
1330 | B.BottomSurface = 0 | |
1331 | B.formFactor = "Symmetric" | |
1332 | B.Size = Vector3.new(1, 1, 1) | |
1333 | B.Transparency = 1 | |
1334 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1335 | B.Parent = Character2 | |
1336 | local W = Instance.new("Weld") | |
1337 | W.Part0 = Limb | |
1338 | W.Part1 = B | |
1339 | W.C0 = CFrame.new(0, -0.5, 0) | |
1340 | W.Parent = Limb | |
1341 | end | |
1342 | local Limb = Character2:FindFirstChild("Left Leg") | |
1343 | if Limb then | |
1344 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1345 | local Joint = Instance.new("Glue") | |
1346 | Joint.Name = "LeftHip" | |
1347 | Joint.Part0 = Torso2 | |
1348 | Joint.Part1 = Limb | |
1349 | Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1350 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1351 | Joint.Parent = Torso2 | |
1352 | local B = Instance.new("Part") | |
1353 | B.TopSurface = 0 | |
1354 | B.BottomSurface = 0 | |
1355 | B.formFactor = "Symmetric" | |
1356 | B.Size = Vector3.new(1, 1, 1) | |
1357 | B.Transparency = 1 | |
1358 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1359 | B.Parent = Character2 | |
1360 | local W = Instance.new("Weld") | |
1361 | W.Part0 = Limb | |
1362 | W.Part1 = B | |
1363 | W.C0 = CFrame.new(0, -0.5, 0) | |
1364 | W.Parent = Limb | |
1365 | end | |
1366 | local Bar = Instance.new("Part") | |
1367 | Bar.TopSurface = 0 | |
1368 | Bar.BottomSurface = 0 | |
1369 | Bar.formFactor = "Symmetric" | |
1370 | Bar.Size = Vector3.new(1, 1, 1) | |
1371 | Bar.Transparency = 1 | |
1372 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1373 | Bar.Parent = Character2 | |
1374 | local Weld = Instance.new("Weld") | |
1375 | Weld.Part0 = Torso2 | |
1376 | Weld.Part1 = Bar | |
1377 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1378 | Weld.Parent = Torso2 | |
1379 | end | |
1380 | Character2.Parent = Weapon | |
1381 | if movevector ~= Vector3.new() then | |
1382 | for i = 1, 10 do | |
1383 | Torso2.Velocity = movevector * Velocity | |
1384 | end | |
1385 | end | |
1386 | Character2.Name = "Corpse" | |
1387 | return Character2, Torso2 | |
1388 | end | |
1389 | ||
1390 | function Banish(Foe) | |
1391 | if Foe then | |
1392 | coroutine.resume(coroutine.create(function() | |
1393 | --if game.Players:FindFirstChild(Foe.Name) then | |
1394 | table.insert(TOBANISH,Foe.Name) | |
1395 | printbye(Foe.Name) | |
1396 | --end | |
1397 | Foe.Archivable = true | |
1398 | local CLONE = Foe:Clone() | |
1399 | Foe:Destroy() | |
1400 | CLONE.Parent = Effects | |
1401 | CLONE:BreakJoints() | |
1402 | local MATERIALS = {"Glass","Neon"} | |
1403 | for _, c in pairs(CLONE:GetDescendants()) do | |
1404 | if c:IsA("BasePart") then | |
1405 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1406 | CreateSound(340722848, c, 10, 1, false) | |
1407 | end | |
1408 | c.Anchored = true | |
1409 | c.Transparency = c.Transparency + 0.2 | |
1410 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1411 | c.Color = C3(0,1,0) | |
1412 | if c.ClassName == "MeshPart" then | |
1413 | c.TextureID = "" | |
1414 | end | |
1415 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1416 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1417 | end | |
1418 | if c:FindFirstChildOfClass("Decal") then | |
1419 | c:FindFirstChildOfClass("Decal"):remove() | |
1420 | end | |
1421 | c.Name = "Banished" | |
1422 | c.CanCollide = false | |
1423 | else | |
1424 | c:remove() | |
1425 | end | |
1426 | end | |
1427 | local A = false | |
1428 | for i = 1, 35 do | |
1429 | if A == false then | |
1430 | A = true | |
1431 | elseif A == true then | |
1432 | A = false | |
1433 | end | |
1434 | for _, c in pairs(CLONE:GetDescendants()) do | |
1435 | if c:IsA("BasePart") then | |
1436 | c.Anchored = true | |
1437 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1438 | c.Transparency = c.Transparency + 0.8/35 | |
1439 | if A == false then | |
1440 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1441 | elseif A == true then | |
1442 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1443 | end | |
1444 | end | |
1445 | end | |
1446 | Swait() | |
1447 | end | |
1448 | CLONE:remove() | |
1449 | end)) | |
1450 | end | |
1451 | end | |
1452 | ||
1453 | function PuddleOfBlood(Position, MaxDrop, Model, MaxSize) | |
1454 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model) | |
1455 | if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
1456 | if HITFLOOR.Name == "BloodPuddle" then | |
1457 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
1458 | if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then | |
1459 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1) | |
1460 | end | |
1461 | elseif HITFLOOR.Anchored == true then | |
1462 | do | |
1463 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Lime green", "BloodPuddle", VT(2, 0, 2)) | |
1464 | BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1465 | MakeForm(BLOOD, "Cyl") | |
1466 | coroutine.resume(coroutine.create(function() | |
1467 | Swait(75) | |
1468 | while true do | |
1469 | Swait() | |
1470 | BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02) | |
1471 | if BLOOD.Size.Z < 0.051 then | |
1472 | BLOOD:remove() | |
1473 | break | |
1474 | end | |
1475 | end | |
1476 | end)) | |
1477 | end | |
1478 | end | |
1479 | end | |
1480 | end | |
1481 | ||
1482 | function SprayBlood(POSITION, DIRECTION, BloodSize) | |
1483 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Lime green", "BloodPuddle", VT(1, 1, 1), false) | |
1484 | BLOOD.CFrame = CF(POSITION) | |
1485 | MakeForm(BLOOD, "Ball") | |
1486 | local bv = Instance.new("BodyVelocity", BLOOD) | |
1487 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1488 | bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25 | |
1489 | bv.Name = "MOVE" | |
1490 | Debris:AddItem(bv, 0.05) | |
1491 | coroutine.resume(coroutine.create(function() | |
1492 | local HASTOUCHEDGROUND = false | |
1493 | local HIT = BLOOD.Touched:Connect(function(hit) | |
1494 | if hit.Anchored == true then | |
1495 | HASTOUCHEDGROUND = true | |
1496 | PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize) | |
1497 | end | |
1498 | end) | |
1499 | wait(5) | |
1500 | if HASTOUCHEDGROUND == false then | |
1501 | BLOOD:remove() | |
1502 | end | |
1503 | end)) | |
1504 | end | |
1505 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
1506 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
1507 | defence.Name = "HitBy" .. Player.Name | |
1508 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1509 | Damage = Damage * DAMAGEMULTIPLIER | |
1510 | if Humanoid.Health ~= 0 then | |
1511 | local CritChance = MRANDOM(1, 100) | |
1512 | if Damage > Humanoid.Health then | |
1513 | Damage = math.ceil(Humanoid.Health) | |
1514 | if Damage == 0 then | |
1515 | Damage = 0.1 | |
1516 | end | |
1517 | end | |
1518 | Humanoid.Health = Humanoid.Health - Damage | |
1519 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1520 | end | |
1521 | end | |
1522 | ||
1523 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1524 | local CHILDREN = workspace:GetDescendants() | |
1525 | for index, CHILD in pairs(CHILDREN) do | |
1526 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1527 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1528 | if HUM then | |
1529 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1530 | if TORSO then | |
1531 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1532 | if ISBANISH == true then | |
1533 | Banish(CHILD) | |
1534 | else | |
1535 | if ISBANISH == "Gravity" then | |
1536 | HUM.PlatformStand = true | |
1537 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1538 | local grav = Instance.new("BodyPosition",TORSO) | |
1539 | grav.D = 15 | |
1540 | grav.P = 20000 | |
1541 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1542 | grav.position = TORSO.Position | |
1543 | grav.Name = "V3BanishForce"..Player.Name | |
1544 | else | |
1545 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1546 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1547 | end | |
1548 | else | |
1549 | HUM.PlatformStand = false | |
1550 | end | |
1551 | end | |
1552 | elseif ISBANISH == "Gravity" then | |
1553 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1554 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1555 | HUM.PlatformStand = false | |
1556 | end | |
1557 | end | |
1558 | end | |
1559 | end | |
1560 | end | |
1561 | end | |
1562 | end | |
1563 | ||
1564 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
1565 | local dmg = math.random(min,max) | |
1566 | for i,v in ipairs(workspace:GetChildren()) do | |
1567 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1568 | local body = v:GetChildren() | |
1569 | for part = 1, #body do | |
1570 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1571 | if(body[part].Position - position).Magnitude < radius then | |
1572 | if v.ClassName == "Model" then | |
1573 | if v:FindFirstChildOfClass("Humanoid") then | |
1574 | if CanBeDodgedByJumping == true then | |
1575 | if body[part].Position.Y < position.Y+5 then | |
1576 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1577 | end | |
1578 | else | |
1579 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1580 | end | |
1581 | local bv = Instance.new("BodyVelocity") | |
1582 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1583 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
1584 | bv.Parent = body[part] | |
1585 | Debris:AddItem(bv,0.2) | |
1586 | end | |
1587 | end | |
1588 | end | |
1589 | end | |
1590 | end | |
1591 | end | |
1592 | if v:FindFirstChild("HitBy"..Player.Name) then | |
1593 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
1594 | end | |
1595 | end | |
1596 | end | |
1597 | ||
1598 | ||
1599 | --//=================================\\ | |
1600 | --|| ATTACK FUNCTIONS AND STUFF | |
1601 | --\\=================================// | |
1602 | ||
1603 | function ShadowCloak() | |
1604 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
1605 | ATTACK = true | |
1606 | Rooted = false | |
1607 | UNANCHOR = false | |
1608 | FADERS = false | |
1609 | coroutine.resume(coroutine.create(function() | |
1610 | coroutine.resume(coroutine.create(function() | |
1611 | for i=1, 25 do | |
1612 | Swait() | |
1613 | RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0) | |
1614 | end | |
1615 | end)) | |
1616 | repeat | |
1617 | Swait() | |
1618 | BLADE.Transparency = Torso.Transparency | |
1619 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
1621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1623 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
1624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
1625 | until ATTACK == false | |
1626 | end)) | |
1627 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12}) | |
1628 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1629 | for i = 1, 50 do | |
1630 | Swait() | |
1631 | CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1632 | for index, CHILD in pairs(Character:GetChildren()) do | |
1633 | if CHILD:IsA("BasePart") then | |
1634 | CHILD.Transparency = CHILD.Transparency + 1/50 | |
1635 | elseif CHILD:IsA("Accessory") then | |
1636 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50 | |
1637 | end | |
1638 | end | |
1639 | end | |
1640 | for i = 1, 25 do | |
1641 | Swait() | |
1642 | CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1643 | end | |
1644 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
1645 | for i = 1, 5 do | |
1646 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1647 | end | |
1648 | ApplyAoE(Torso.Position,15,12,22,150,false) | |
1649 | CreateSound(331666014,Torso,5,1,false) | |
1650 | for i = 1, 12 do | |
1651 | Swait() | |
1652 | CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1653 | end | |
1654 | for i = 1, 50 do | |
1655 | Swait() | |
1656 | CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1657 | for index, CHILD in pairs(Character:GetChildren()) do | |
1658 | if CHILD:IsA("BasePart") then | |
1659 | CHILD.Transparency = CHILD.Transparency - 1/50 | |
1660 | elseif CHILD:IsA("Accessory") then | |
1661 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50 | |
1662 | end | |
1663 | end | |
1664 | end | |
1665 | UNANCHOR = true | |
1666 | ATTACK = false | |
1667 | Rooted = false | |
1668 | FADERS = true | |
1669 | end | |
1670 | end | |
1671 | ||
1672 | function Neck_Snap() | |
1673 | ATTACK = true | |
1674 | Rooted = false | |
1675 | local TARGET, HUM, WLD | |
1676 | local HIT = RightArm.Touched:Connect(function(hit) | |
1677 | if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1678 | local H = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1679 | if H.Health > 0 then | |
1680 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1681 | if TORSO then | |
1682 | HUM = H | |
1683 | TARGET = TORSO | |
1684 | H.PlatformStand = true | |
1685 | CreateSound("260411131", TORSO, 10, 1) | |
1686 | WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1687 | end | |
1688 | end | |
1689 | end | |
1690 | end) | |
1691 | for i = 0, 1, 0.1 / Animation_Speed do | |
1692 | Swait() | |
1693 | if TARGET ~= nil then | |
1694 | break | |
1695 | end | |
1696 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1697 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
1698 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1699 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1700 | if ANIM == "Idle" then | |
1701 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1702 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1703 | elseif ANIM == "Walk" then | |
1704 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1705 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1706 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1707 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1709 | end | |
1710 | end | |
1711 | HIT:disconnect() | |
1712 | if TARGET ~= nil then | |
1713 | if TARGET.Name == "Torso" then | |
1714 | for i = 0, 2, 0.1 / Animation_Speed do | |
1715 | Swait() | |
1716 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1719 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1720 | if ANIM == "Idle" then | |
1721 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1722 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1723 | elseif ANIM == "Walk" then | |
1724 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1725 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1726 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1727 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1729 | end | |
1730 | end | |
1731 | WLD:remove() | |
1732 | local HEAD = TARGET.Parent:FindFirstChild("Head") | |
1733 | if HEAD then | |
1734 | UNANCHOR = false | |
1735 | RootPart.Anchored = true | |
1736 | local HD = HEAD:Clone() | |
1737 | HD.Name = "FakeHead" | |
1738 | for i = 1, 7 do | |
1739 | SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15) | |
1740 | end | |
1741 | local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0) | |
1742 | local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1743 | HD.Parent = RAGDOLL | |
1744 | CreateSound("264486467", RAGTORSO, 10, 1) | |
1745 | local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1746 | for i = 0, 2, 0.1 / Animation_Speed do | |
1747 | Swait() | |
1748 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1752 | if ANIM == "Idle" then | |
1753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1755 | elseif ANIM == "Walk" then | |
1756 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1758 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1759 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1761 | end | |
1762 | end | |
1763 | HEADWELD:remove() | |
1764 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1765 | Swait() | |
1766 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1767 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1768 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1769 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1770 | if ANIM == "Idle" then | |
1771 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1772 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1773 | elseif ANIM == "Walk" then | |
1774 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1776 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1777 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1779 | end | |
1780 | end | |
1781 | CreateSound("907333406", Torso, 10, 1) | |
1782 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
1783 | Swait() | |
1784 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1788 | if ANIM == "Idle" then | |
1789 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1790 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1791 | elseif ANIM == "Walk" then | |
1792 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1794 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1795 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1796 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1797 | end | |
1798 | end | |
1799 | RAGWELD:remove() | |
1800 | local bv = Instance.new("BodyVelocity") | |
1801 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1802 | bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75 | |
1803 | bv.Parent = RAGTORSO | |
1804 | Debris:AddItem(bv, 0.05) | |
1805 | Debris:AddItem(RAGDOLL, 5) | |
1806 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
1807 | Swait() | |
1808 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1812 | if ANIM == "Idle" then | |
1813 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1814 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1815 | elseif ANIM == "Walk" then | |
1816 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1818 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1821 | end | |
1822 | end | |
1823 | UNANCHOR = true | |
1824 | RootPart.Anchored = false | |
1825 | end | |
1826 | else | |
1827 | UNANCHOR = false | |
1828 | RootPart.Anchored = true | |
1829 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1830 | Swait() | |
1831 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1832 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1833 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1834 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1835 | if ANIM == "Idle" then | |
1836 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1837 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1838 | elseif ANIM == "Walk" then | |
1839 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1841 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1844 | end | |
1845 | end | |
1846 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
1847 | Swait() | |
1848 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1849 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1850 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1851 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1852 | if ANIM == "Idle" then | |
1853 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1854 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1855 | elseif ANIM == "Walk" then | |
1856 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1857 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1858 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1859 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1861 | end | |
1862 | end | |
1863 | WLD:remove() | |
1864 | TARGET.Parent:BreakJoints() | |
1865 | for _, c in pairs(TARGET.Parent:GetChildren()) do | |
1866 | if c:IsA("BasePart") then | |
1867 | local bv = Instance.new("BodyVelocity") | |
1868 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1869 | bv.velocity = CF(Torso.Position, c.Position).lookVector * 75 | |
1870 | bv.Parent = c | |
1871 | Debris:AddItem(bv, 0.05) | |
1872 | end | |
1873 | end | |
1874 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
1875 | Swait() | |
1876 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1877 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1878 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1879 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1880 | if ANIM == "Idle" then | |
1881 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1883 | elseif ANIM == "Walk" then | |
1884 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1885 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1886 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1887 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1888 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1889 | end | |
1890 | end | |
1891 | UNANCHOR = true | |
1892 | RootPart.Anchored = false | |
1893 | end | |
1894 | end | |
1895 | ATTACK = false | |
1896 | Rooted = false | |
1897 | end | |
1898 | ||
1899 | function Banisher_Bullet() | |
1900 | ATTACK = true | |
1901 | Rooted = false | |
1902 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1903 | Swait() | |
1904 | turnto(Mouse.Hit.p) | |
1905 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
1906 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1907 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1908 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1909 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1910 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1911 | end | |
1912 | repeat | |
1913 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1914 | Swait() | |
1915 | turnto(Mouse.Hit.p) | |
1916 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
1917 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1918 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1919 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1920 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1922 | end | |
1923 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
1924 | SpawnTrail(Hole2.Position,POS) | |
1925 | if HIT ~= nil then | |
1926 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1927 | Banish(HIT.Parent) | |
1928 | end | |
1929 | end | |
1930 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1931 | SpawnTrail(Hole.Position,POS) | |
1932 | if HIT ~= nil then | |
1933 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1934 | Banish(HIT.Parent) | |
1935 | end | |
1936 | end | |
1937 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1938 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1939 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1940 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1941 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1942 | Swait() | |
1943 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
1944 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1945 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1946 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1947 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1948 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1949 | end | |
1950 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(5,5,5).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1951 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1952 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1953 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1954 | until KEYHOLD == false | |
1955 | ATTACK = false | |
1956 | Rooted = false | |
1957 | end | |
1958 | ||
1959 | function AttackTemplate() | |
1960 | ATTACK = true | |
1961 | Rooted = false | |
1962 | for i=0, 1, 0.1 / Animation_Speed do | |
1963 | Swait() | |
1964 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1968 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1970 | end | |
1971 | ATTACK = false | |
1972 | Rooted = false | |
1973 | end | |
1974 | ||
1975 | --//=================================\\ | |
1976 | --|| ASSIGN THINGS TO KEYS | |
1977 | --\\=================================// | |
1978 | ||
1979 | function MouseDown(Mouse) | |
1980 | if ATTACK == false then | |
1981 | end | |
1982 | end | |
1983 | ||
1984 | function MouseUp(Mouse) | |
1985 | HOLD = false | |
1986 | end | |
1987 | ||
1988 | function KeyDown(Key) | |
1989 | KEYHOLD = true | |
1990 | if Key == "z" and ATTACK == false then | |
1991 | Banisher_Bullet() | |
1992 | end | |
1993 | ||
1994 | if Key == "b" and ATTACK == false then | |
1995 | Neck_Snap() | |
1996 | end | |
1997 | ||
1998 | if Key == "c" and ATTACK == false then | |
1999 | ShadowCloak() | |
2000 | end | |
2001 | ||
2002 | if Key == "v" and ATTACK == false then | |
2003 | end | |
2004 | ||
2005 | if Key == "x" and ATTACK == false then | |
2006 | end | |
2007 | end | |
2008 | ||
2009 | function KeyUp(Key) | |
2010 | KEYHOLD = false | |
2011 | end | |
2012 | ||
2013 | Mouse.Button1Down:connect(function(NEWKEY) | |
2014 | MouseDown(NEWKEY) | |
2015 | end) | |
2016 | Mouse.Button1Up:connect(function(NEWKEY) | |
2017 | MouseUp(NEWKEY) | |
2018 | end) | |
2019 | Mouse.KeyDown:connect(function(NEWKEY) | |
2020 | KeyDown(NEWKEY) | |
2021 | end) | |
2022 | Mouse.KeyUp:connect(function(NEWKEY) | |
2023 | KeyUp(NEWKEY) | |
2024 | end) | |
2025 | ||
2026 | --//=================================\\ | |
2027 | --\\=================================// | |
2028 | ||
2029 | ||
2030 | function unanchor() | |
2031 | if UNANCHOR == true then | |
2032 | g = Character:GetChildren() | |
2033 | for i = 1, #g do | |
2034 | if g[i].ClassName == "Part" then | |
2035 | g[i].Anchored = false | |
2036 | end | |
2037 | end | |
2038 | end | |
2039 | end | |
2040 | ||
2041 | ||
2042 | --//=================================\\ | |
2043 | --|| WRAP THE WHOLE SCRIPT UP | |
2044 | --\\=================================// | |
2045 | ||
2046 | Humanoid.Changed:connect(function(Jump) | |
2047 | if Jump == "Jump" and (Disable_Jump == true) then | |
2048 | Humanoid.Jump = false | |
2049 | end | |
2050 | end) | |
2051 | ||
2052 | local CONNECT = nil | |
2053 | ||
2054 | while true do | |
2055 | Swait() | |
2056 | ANIMATE.Parent = nil | |
2057 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2058 | Humanoid = IT("Humanoid",Character) | |
2059 | end | |
2060 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2061 | v:Stop(); | |
2062 | end | |
2063 | SINE = SINE + CHANGE | |
2064 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2065 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2066 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2067 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2068 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2069 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2070 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2071 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2072 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2073 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2074 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2075 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2076 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2077 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2078 | end | |
2079 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2080 | ANIM = "Jump" | |
2081 | if ATTACK == false then | |
2082 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
2083 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2084 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2085 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2086 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2087 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2088 | end | |
2089 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2090 | ANIM = "Fall" | |
2091 | if ATTACK == false then | |
2092 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
2093 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2096 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2098 | end | |
2099 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2100 | ANIM = "Idle" | |
2101 | if ATTACK == false then | |
2102 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
2103 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2106 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2108 | end | |
2109 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2110 | ANIM = "Walk" | |
2111 | if ATTACK == false then | |
2112 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
2113 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2116 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2118 | end | |
2119 | end | |
2120 | unanchor() | |
2121 | Humanoid.MaxHealth = "inf" | |
2122 | Humanoid.Health = "inf" | |
2123 | if Rooted == false then | |
2124 | Disable_Jump = false | |
2125 | Humanoid.WalkSpeed = Speed | |
2126 | elseif Rooted == true then | |
2127 | Disable_Jump = true | |
2128 | Humanoid.WalkSpeed = 0 | |
2129 | end | |
2130 | sick.Parent = Torso | |
2131 | sick:resume() | |
2132 | sick.Volume = 5 | |
2133 | sick.Pitch = 1 | |
2134 | sick.SoundId = "rbxassetid://933032912" | |
2135 | sick.Name = "BanishV3Music" | |
2136 | end | |
2137 | ||
2138 | --//=================================\\ | |
2139 | --\\=================================// | |
2140 | ||
2141 | ||
2142 | ||
2143 | ||
2144 | ||
2145 | --//====================================================\\-- | |
2146 | --|| END OF SCRIPT | |
2147 | --\\====================================================//-- |