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1 | ----------------------- | |
2 | --[[ Name : Chips ]]-- | |
3 | --[[ Description : I think I found my specialty in scripts ]]-- | |
4 | --[[ \ None / ]]-- | |
5 | ------------------------------------------------------- | |
6 | --A script By Creterisk/makhail07 | |
7 | --Discord Creterisk#2958 | |
8 | ------------------------------------------------------- | |
9 | ||
10 | --Everything is Meaningless..... | |
11 | ||
12 | - | wait(1 / 60) |
12 | + | local plr = aingoam |
13 | print('Chips Loaded') | |
14 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
14 | + | |
15 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
15 | + | |
16 | - | do |
16 | + | |
17 | - | print("FE Compatibility code by Mokiros") |
17 | + | |
18 | - | script.Parent = Player.Character |
18 | + | |
19 | These are the four techniques of eating in the world that were used | |
20 | - | --RemoteEvent for communicating |
20 | + | |
21 | - | local Event = Instance.new("RemoteEvent") |
21 | + | |
22 | - | Event.Name = "UserInput_Event" |
22 | + | |
23 | local hum = char:FindFirstChildOfClass'Humanoid' | |
24 | - | --Fake event to make stuff like Mouse.KeyDown work |
24 | + | |
25 | - | local function fakeEvent() |
25 | + | |
26 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
26 | + | |
27 | - | t.connect = t.Connect |
27 | + | |
28 | - | return t |
28 | + | |
29 | local la = char["Left Arm"] | |
30 | local rl = char["Right Leg"] | |
31 | - | --Creating fake input objects with fake variables |
31 | + | |
32 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
32 | + | |
33 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
33 | + | |
34 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
34 | + | |
35 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
35 | + | |
36 | - | end} |
36 | + | |
37 | - | --Merged 2 functions into one by checking amount of arguments |
37 | + | |
38 | - | CAS.UnbindAction = CAS.BindAction |
38 | + | |
39 | ------------------------------------------------------- | |
40 | - | --This function will trigger the events that have been :Connect()'ed |
40 | + | |
41 | - | local function te(self,ev,...) |
41 | + | |
42 | - | local t = m[ev] |
42 | + | |
43 | - | if t and t._fakeEvent and t.Function then |
43 | + | |
44 | - | t.Function(...) |
44 | + | |
45 | Rad = math.rad | |
46 | IT = Instance.new | |
47 | - | m.TrigEvent = te |
47 | + | |
48 | - | UIS.TrigEvent = te |
48 | + | |
49 | Acos = math.acos | |
50 | - | Event.OnServerEvent:Connect(function(plr,io) |
50 | + | |
51 | - | if plr~=Player then return end |
51 | + | |
52 | - | if io.isMouse then |
52 | + | |
53 | - | m.Target = io.Target |
53 | + | |
54 | - | m.Hit = io.Hit |
54 | + | |
55 | ------------------------------------------------------- | |
56 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
56 | + | |
57 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
57 | + | |
58 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
58 | + | |
59 | RSH, LSH = nil, nil | |
60 | - | for _,t in pairs(CAS.Actions) do |
60 | + | |
61 | - | for _,k in pairs(t.Keys) do |
61 | + | |
62 | - | if k==io.KeyCode then |
62 | + | |
63 | - | t.Function(t.Name,io.UserInputState,io) |
63 | + | |
64 | RSH = tors["Right Shoulder"] | |
65 | LSH = tors["Left Shoulder"] | |
66 | RSH.Parent = nil | |
67 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
67 | + | |
68 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
68 | + | |
69 | - | end |
69 | + | |
70 | RW.C0 = CF(1.5, 0.5, 0) | |
71 | - | Event.Parent = NLS([==[ |
71 | + | |
72 | - | local Player = game:GetService("Players").LocalPlayer |
72 | + | |
73 | - | local Event = script:WaitForChild("UserInput_Event") |
73 | + | |
74 | LW.Name = "LW" | |
75 | - | local UIS = game:GetService("UserInputService") |
75 | + | |
76 | - | local input = function(io,a) |
76 | + | |
77 | - | if a then return end |
77 | + | |
78 | - | --Since InputObject is a client-side instance, we create and pass table instead |
78 | + | |
79 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
79 | + | |
80 | Effects = {} | |
81 | - | UIS.InputBegan:Connect(input) |
81 | + | |
82 | - | UIS.InputEnded:Connect(input) |
82 | + | |
83 | wld.Part0 = wp0 | |
84 | - | local Mouse = Player:GetMouse() |
84 | + | |
85 | - | local h,t |
85 | + | |
86 | - | --Give the server mouse data 30 times every second, but only if the values changed |
86 | + | |
87 | - | --If player is not moving their mouse, client won't fire events |
87 | + | |
88 | - | while wait(1/30) do |
88 | + | |
89 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
89 | + | |
90 | - | h,t=Mouse.Hit,Mouse.Target |
90 | + | |
91 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
91 | + | |
92 | --Start HeartBeat-- | |
93 | - | end]==],Player.Character) |
93 | + | |
94 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
94 | + | |
95 | ArtificialHB.Name = "Heartbeat" | |
96 | script:WaitForChild("Heartbeat") | |
97 | ||
98 | - | local plr = owner |
98 | + | |
99 | tf = 0 | |
100 | allowframeloss = false | |
101 | tossremainder = false | |
102 | ||
103 | ||
104 | lastframe = tick() | |
105 | script.Heartbeat:Fire() | |
106 | ||
107 | ||
108 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
109 | tf = tf + s | |
110 | if tf >= frame then | |
111 | if allowframeloss then | |
112 | script.Heartbeat:Fire() | |
113 | lastframe = tick() | |
114 | else | |
115 | for i = 1, math.floor(tf / frame) do | |
116 | script.Heartbeat:Fire() | |
117 | end | |
118 | lastframe = tick() | |
119 | end | |
120 | if tossremainder then | |
121 | tf = 0 | |
122 | else | |
123 | tf = tf - frame * math.floor(tf / frame) | |
124 | end | |
125 | end | |
126 | end) | |
127 | ------------------------------------------------------- | |
128 | --End HeartBeat-- | |
129 | ------------------------------------------------------- | |
130 | ||
131 | ------------------------------------------------------- | |
132 | --Start Important Functions-- | |
133 | ------------------------------------------------------- | |
134 | function swait(num) | |
135 | if num == 0 or num == nil then | |
136 | game:service("RunService").Stepped:wait(0) | |
137 | else | |
138 | for i = 0, num do | |
139 | game:service("RunService").Stepped:wait(0) | |
140 | end | |
141 | end | |
142 | end | |
143 | function thread(f) | |
144 | coroutine.resume(coroutine.create(f)) | |
145 | end | |
146 | function clerp(a, b, t) | |
147 | local qa = { | |
148 | QuaternionFromCFrame(a) | |
149 | } | |
150 | local qb = { | |
151 | QuaternionFromCFrame(b) | |
152 | } | |
153 | local ax, ay, az = a.x, a.y, a.z | |
154 | local bx, by, bz = b.x, b.y, b.z | |
155 | local _t = 1 - t | |
156 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
157 | end | |
158 | function QuaternionFromCFrame(cf) | |
159 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
160 | local trace = m00 + m11 + m22 | |
161 | if trace > 0 then | |
162 | local s = math.sqrt(1 + trace) | |
163 | local recip = 0.5 / s | |
164 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
165 | else | |
166 | local i = 0 | |
167 | if m00 < m11 then | |
168 | i = 1 | |
169 | end | |
170 | if m22 > (i == 0 and m00 or m11) then | |
171 | i = 2 | |
172 | end | |
173 | if i == 0 then | |
174 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
175 | local recip = 0.5 / s | |
176 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
177 | elseif i == 1 then | |
178 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
179 | local recip = 0.5 / s | |
180 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
181 | elseif i == 2 then | |
182 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
183 | local recip = 0.5 / s | |
184 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
185 | end | |
186 | end | |
187 | end | |
188 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
189 | local xs, ys, zs = x + x, y + y, z + z | |
190 | local wx, wy, wz = w * xs, w * ys, w * zs | |
191 | local xx = x * xs | |
192 | local xy = x * ys | |
193 | local xz = x * zs | |
194 | local yy = y * ys | |
195 | local yz = y * zs | |
196 | local zz = z * zs | |
197 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
198 | end | |
199 | function QuaternionSlerp(a, b, t) | |
200 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
201 | local startInterp, finishInterp | |
202 | if cosTheta >= 1.0E-4 then | |
203 | if 1 - cosTheta > 1.0E-4 then | |
204 | local theta = math.acos(cosTheta) | |
205 | local invSinTheta = 1 / Sin(theta) | |
206 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
207 | finishInterp = Sin(t * theta) * invSinTheta | |
208 | else | |
209 | startInterp = 1 - t | |
210 | finishInterp = t | |
211 | end | |
212 | elseif 1 + cosTheta > 1.0E-4 then | |
213 | local theta = math.acos(-cosTheta) | |
214 | local invSinTheta = 1 / Sin(theta) | |
215 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
216 | finishInterp = Sin(t * theta) * invSinTheta | |
217 | else | |
218 | startInterp = t - 1 | |
219 | finishInterp = t | |
220 | end | |
221 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
222 | end | |
223 | function rayCast(Position, Direction, Range, Ignore) | |
224 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
225 | end | |
226 | local RbxUtility = LoadLibrary("RbxUtility") | |
227 | local Create = RbxUtility.Create | |
228 | ||
229 | ------------------------------------------------------- | |
230 | --Start Damage Function-- | |
231 | ------------------------------------------------------- | |
232 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
233 | if hit.Parent == nil then | |
234 | return | |
235 | end | |
236 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
237 | for _, v in pairs(hit.Parent:children()) do | |
238 | if v:IsA("Humanoid") then | |
239 | h = v | |
240 | end | |
241 | end | |
242 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
243 | ||
244 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
245 | end | |
246 | ||
247 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
248 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
249 | if hit.Parent.DebounceHit.Value == true then | |
250 | return | |
251 | end | |
252 | end | |
253 | if insta == true then | |
254 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
255 | end | |
256 | local c = Create("ObjectValue"){ | |
257 | Name = "creator", | |
258 | Value = game:service("Players").aingoam, | |
259 | Parent = h, | |
260 | } | |
261 | game:GetService("Debris"):AddItem(c, .5) | |
262 | if HitSound ~= nil and HitPitch ~= nil then | |
263 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
264 | end | |
265 | local Damage = math.random(minim, maxim) | |
266 | local blocked = false | |
267 | local block = hit.Parent:findFirstChild("Block") | |
268 | if block ~= nil then | |
269 | if block.className == "IntValue" then | |
270 | if block.Value > 0 then | |
271 | blocked = true | |
272 | block.Value = block.Value - 1 | |
273 | print(block.Value) | |
274 | end | |
275 | end | |
276 | end | |
277 | if blocked == false then | |
278 | h.Health = h.Health - Damage | |
279 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
280 | else | |
281 | h.Health = h.Health - (Damage / 2) | |
282 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
283 | end | |
284 | if Type == "Knockdown" then | |
285 | local hum = hit.Parent.Humanoid | |
286 | hum.PlatformStand = true | |
287 | coroutine.resume(coroutine.create(function(HHumanoid) | |
288 | swait(1) | |
289 | HHumanoid.PlatformStand = false | |
290 | end), hum) | |
291 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
292 | local bodvol = Create("BodyVelocity"){ | |
293 | velocity = angle * knockback, | |
294 | P = 5000, | |
295 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
296 | Parent = hit, | |
297 | } | |
298 | local rl = Create("BodyAngularVelocity"){ | |
299 | P = 3000, | |
300 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
301 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
302 | Parent = hit, | |
303 | } | |
304 | game:GetService("Debris"):AddItem(bodvol, .5) | |
305 | game:GetService("Debris"):AddItem(rl, .5) | |
306 | elseif Type == "Normal" then | |
307 | local vp = Create("BodyVelocity"){ | |
308 | P = 500, | |
309 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
310 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
311 | } | |
312 | if knockback > 0 then | |
313 | vp.Parent = hit.Parent.Torso | |
314 | end | |
315 | game:GetService("Debris"):AddItem(vp, .5) | |
316 | elseif Type == "Up" then | |
317 | local bodyVelocity = Create("BodyVelocity"){ | |
318 | velocity = Vector3.new(0, 20, 0), | |
319 | P = 5000, | |
320 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
321 | Parent = hit, | |
322 | } | |
323 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
324 | elseif Type == "DarkUp" then | |
325 | coroutine.resume(coroutine.create(function() | |
326 | for i = 0, 1, 0.1 do | |
327 | swait() | |
328 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
329 | end | |
330 | end)) | |
331 | local bodyVelocity = Create("BodyVelocity"){ | |
332 | velocity = Vector3.new(0, 20, 0), | |
333 | P = 5000, | |
334 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
335 | Parent = hit, | |
336 | } | |
337 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
338 | elseif Type == "Snare" then | |
339 | local bp = Create("BodyPosition"){ | |
340 | P = 2000, | |
341 | D = 100, | |
342 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
343 | position = hit.Parent.Torso.Position, | |
344 | - | Value = game:service("Players").LocalPlayer, |
344 | + | |
345 | } | |
346 | game:GetService("Debris"):AddItem(bp, 1) | |
347 | elseif Type == "Freeze" then | |
348 | local BodPos = Create("BodyPosition"){ | |
349 | P = 50000, | |
350 | D = 1000, | |
351 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
352 | position = hit.Parent.Torso.Position, | |
353 | Parent = hit.Parent.Torso, | |
354 | } | |
355 | local BodGy = Create("BodyGyro") { | |
356 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
357 | P = 20e+003, | |
358 | Parent = hit.Parent.Torso, | |
359 | cframe = hit.Parent.Torso.CFrame, | |
360 | } | |
361 | hit.Parent.Torso.Anchored = true | |
362 | coroutine.resume(coroutine.create(function(Part) | |
363 | swait(1.5) | |
364 | Part.Anchored = false | |
365 | end), hit.Parent.Torso) | |
366 | game:GetService("Debris"):AddItem(BodPos, 3) | |
367 | game:GetService("Debris"):AddItem(BodGy, 3) | |
368 | end | |
369 | local debounce = Create("BoolValue"){ | |
370 | Name = "DebounceHit", | |
371 | Parent = hit.Parent, | |
372 | Value = true, | |
373 | } | |
374 | game:GetService("Debris"):AddItem(debounce, Delay) | |
375 | c = Create("ObjectValue"){ | |
376 | Name = "creator", | |
377 | Value = Player, | |
378 | Parent = h, | |
379 | } | |
380 | game:GetService("Debris"):AddItem(c, .5) | |
381 | end | |
382 | end | |
383 | ------------------------------------------------------- | |
384 | --End Damage Function-- | |
385 | ------------------------------------------------------- | |
386 | ||
387 | ------------------------------------------------------- | |
388 | --Start Damage Function Customization-- | |
389 | ------------------------------------------------------- | |
390 | function ShowDamage(Pos, Text, Time, Color) | |
391 | local Rate = (1 / 30) | |
392 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
393 | local Text = (Text or "") | |
394 | local Time = (Time or 2) | |
395 | local Color = (Color or Color3.new(1, 0, 1)) | |
396 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
397 | EffectPart.Anchored = true | |
398 | local BillboardGui = Create("BillboardGui"){ | |
399 | Size = UDim2.new(3, 0, 3, 0), | |
400 | Adornee = EffectPart, | |
401 | Parent = EffectPart, | |
402 | } | |
403 | local TextLabel = Create("TextLabel"){ | |
404 | BackgroundTransparency = 1, | |
405 | Size = UDim2.new(1, 0, 1, 0), | |
406 | Text = Text, | |
407 | Font = "Bodoni", | |
408 | TextColor3 = Color, | |
409 | TextScaled = true, | |
410 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
411 | Parent = BillboardGui, | |
412 | } | |
413 | game.Debris:AddItem(EffectPart, (Time)) | |
414 | EffectPart.Parent = game:GetService("Workspace") | |
415 | delay(0, function() | |
416 | local Frames = (Time / Rate) | |
417 | for Frame = 1, Frames do | |
418 | wait(Rate) | |
419 | local Percent = (Frame / Frames) | |
420 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
421 | TextLabel.TextTransparency = Percent | |
422 | end | |
423 | if EffectPart and EffectPart.Parent then | |
424 | EffectPart:Destroy() | |
425 | end | |
426 | end) | |
427 | end | |
428 | ------------------------------------------------------- | |
429 | --End Damage Function Customization-- | |
430 | ------------------------------------------------------- | |
431 | ||
432 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
433 | for _, c in pairs(workspace:children()) do | |
434 | local hum = c:findFirstChild("Humanoid") | |
435 | if hum ~= nil then | |
436 | local head = c:findFirstChild("Head") | |
437 | if head ~= nil then | |
438 | local targ = head.Position - Part.Position | |
439 | local mag = targ.magnitude | |
440 | if magni >= mag and c.Name ~= plr.Name then | |
441 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
442 | end | |
443 | end | |
444 | end | |
445 | end | |
446 | end | |
447 | ||
448 | ||
449 | CFuncs = { | |
450 | Part = { | |
451 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
452 | local Part = Create("Part")({ | |
453 | Parent = Parent, | |
454 | Reflectance = Reflectance, | |
455 | Transparency = Transparency, | |
456 | CanCollide = false, | |
457 | Locked = true, | |
458 | BrickColor = BrickColor.new(tostring(BColor)), | |
459 | Name = Name, | |
460 | Size = Size, | |
461 | Material = Material | |
462 | }) | |
463 | RemoveOutlines(Part) | |
464 | return Part | |
465 | end | |
466 | }, | |
467 | Mesh = { | |
468 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
469 | local Msh = Create(Mesh)({ | |
470 | Parent = Part, | |
471 | Offset = OffSet, | |
472 | Scale = Scale | |
473 | }) | |
474 | if Mesh == "SpecialMesh" then | |
475 | Msh.MeshType = MeshType | |
476 | Msh.MeshId = MeshId | |
477 | end | |
478 | return Msh | |
479 | end | |
480 | }, | |
481 | Mesh = { | |
482 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
483 | local Msh = Create(Mesh)({ | |
484 | Parent = Part, | |
485 | Offset = OffSet, | |
486 | Scale = Scale | |
487 | }) | |
488 | if Mesh == "SpecialMesh" then | |
489 | Msh.MeshType = MeshType | |
490 | Msh.MeshId = MeshId | |
491 | end | |
492 | return Msh | |
493 | end | |
494 | }, | |
495 | Weld = { | |
496 | Create = function(Parent, Part0, Part1, C0, C1) | |
497 | local Weld = Create("Weld")({ | |
498 | Parent = Parent, | |
499 | Part0 = Part0, | |
500 | Part1 = Part1, | |
501 | C0 = C0, | |
502 | C1 = C1 | |
503 | }) | |
504 | return Weld | |
505 | end | |
506 | }, | |
507 | Sound = { | |
508 | Create = function(id, par, vol, pit) | |
509 | coroutine.resume(coroutine.create(function() | |
510 | local S = Create("Sound")({ | |
511 | Volume = vol, | |
512 | Pitch = pit or 1, | |
513 | SoundId = id, | |
514 | Parent = par or workspace | |
515 | }) | |
516 | wait() | |
517 | S:play() | |
518 | game:GetService("Debris"):AddItem(S, 6) | |
519 | end)) | |
520 | end | |
521 | }, | |
522 | ParticleEmitter = { | |
523 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
524 | local fp = Create("ParticleEmitter")({ | |
525 | Parent = Parent, | |
526 | Color = ColorSequence.new(Color1, Color2), | |
527 | LightEmission = LightEmission, | |
528 | Size = Size, | |
529 | Texture = Texture, | |
530 | Transparency = Transparency, | |
531 | ZOffset = ZOffset, | |
532 | Acceleration = Accel, | |
533 | Drag = Drag, | |
534 | LockedToPart = LockedToPart, | |
535 | VelocityInheritance = VelocityInheritance, | |
536 | EmissionDirection = EmissionDirection, | |
537 | Enabled = Enabled, | |
538 | Lifetime = LifeTime, | |
539 | Rate = Rate, | |
540 | Rotation = Rotation, | |
541 | RotSpeed = RotSpeed, | |
542 | Speed = Speed, | |
543 | VelocitySpread = VelocitySpread | |
544 | }) | |
545 | return fp | |
546 | end | |
547 | } | |
548 | } | |
549 | function RemoveOutlines(part) | |
550 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
551 | end | |
552 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
553 | local Part = Create("Part")({ | |
554 | formFactor = FormFactor, | |
555 | Parent = Parent, | |
556 | Reflectance = Reflectance, | |
557 | Transparency = Transparency, | |
558 | CanCollide = false, | |
559 | Locked = true, | |
560 | BrickColor = BrickColor.new(tostring(BColor)), | |
561 | Name = Name, | |
562 | Size = Size, | |
563 | Material = Material | |
564 | }) | |
565 | RemoveOutlines(Part) | |
566 | return Part | |
567 | end | |
568 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
569 | local Msh = Create(Mesh)({ | |
570 | Parent = Part, | |
571 | Offset = OffSet, | |
572 | Scale = Scale | |
573 | }) | |
574 | if Mesh == "SpecialMesh" then | |
575 | Msh.MeshType = MeshType | |
576 | Msh.MeshId = MeshId | |
577 | end | |
578 | return Msh | |
579 | end | |
580 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
581 | local Weld = Create("Weld")({ | |
582 | Parent = Parent, | |
583 | Part0 = Part0, | |
584 | Part1 = Part1, | |
585 | C0 = C0, | |
586 | C1 = C1 | |
587 | }) | |
588 | return Weld | |
589 | end | |
590 | ||
591 | ||
592 | ------------------------------------------------------- | |
593 | --Start Effect Function-- | |
594 | ------------------------------------------------------- | |
595 | EffectModel = Instance.new("Model", char) | |
596 | Effects = { | |
597 | Block = { | |
598 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
599 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
600 | prt.Anchored = true | |
601 | prt.CFrame = cframe | |
602 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
603 | game:GetService("Debris"):AddItem(prt, 10) | |
604 | if Type == 1 or Type == nil then | |
605 | table.insert(Effects, { | |
606 | prt, | |
607 | "Block1", | |
608 | delay, | |
609 | x3, | |
610 | y3, | |
611 | z3, | |
612 | msh | |
613 | }) | |
614 | elseif Type == 2 then | |
615 | table.insert(Effects, { | |
616 | prt, | |
617 | "Block2", | |
618 | delay, | |
619 | x3, | |
620 | y3, | |
621 | z3, | |
622 | msh | |
623 | }) | |
624 | else | |
625 | table.insert(Effects, { | |
626 | prt, | |
627 | "Block3", | |
628 | delay, | |
629 | x3, | |
630 | y3, | |
631 | z3, | |
632 | msh | |
633 | }) | |
634 | end | |
635 | end | |
636 | }, | |
637 | Sphere = { | |
638 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
639 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
640 | prt.Anchored = true | |
641 | prt.CFrame = cframe | |
642 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
643 | game:GetService("Debris"):AddItem(prt, 10) | |
644 | table.insert(Effects, { | |
645 | prt, | |
646 | "Cylinder", | |
647 | delay, | |
648 | x3, | |
649 | y3, | |
650 | z3, | |
651 | msh | |
652 | }) | |
653 | end | |
654 | }, | |
655 | Cylinder = { | |
656 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
657 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
658 | prt.Anchored = true | |
659 | prt.CFrame = cframe | |
660 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
661 | game:GetService("Debris"):AddItem(prt, 10) | |
662 | table.insert(Effects, { | |
663 | prt, | |
664 | "Cylinder", | |
665 | delay, | |
666 | x3, | |
667 | y3, | |
668 | z3, | |
669 | msh | |
670 | }) | |
671 | end | |
672 | }, | |
673 | Wave = { | |
674 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
675 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
676 | prt.Anchored = true | |
677 | prt.CFrame = cframe | |
678 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
679 | game:GetService("Debris"):AddItem(prt, 10) | |
680 | table.insert(Effects, { | |
681 | prt, | |
682 | "Cylinder", | |
683 | delay, | |
684 | x3 / 60, | |
685 | y3 / 60, | |
686 | z3 / 60, | |
687 | msh | |
688 | }) | |
689 | end | |
690 | }, | |
691 | Ring = { | |
692 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
693 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
694 | prt.Anchored = true | |
695 | prt.CFrame = cframe | |
696 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
697 | game:GetService("Debris"):AddItem(prt, 10) | |
698 | table.insert(Effects, { | |
699 | prt, | |
700 | "Cylinder", | |
701 | delay, | |
702 | x3, | |
703 | y3, | |
704 | z3, | |
705 | msh | |
706 | }) | |
707 | end | |
708 | }, | |
709 | Break = { | |
710 | Create = function(brickcolor, cframe, x1, y1, z1) | |
711 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
712 | prt.Anchored = true | |
713 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
714 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
715 | local num = math.random(10, 50) / 1000 | |
716 | game:GetService("Debris"):AddItem(prt, 10) | |
717 | table.insert(Effects, { | |
718 | prt, | |
719 | "Shatter", | |
720 | num, | |
721 | prt.CFrame, | |
722 | math.random() - math.random(), | |
723 | 0, | |
724 | math.random(50, 100) / 100 | |
725 | }) | |
726 | end | |
727 | }, | |
728 | Spiral = { | |
729 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
730 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
731 | prt.Anchored = true | |
732 | prt.CFrame = cframe | |
733 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
734 | game:GetService("Debris"):AddItem(prt, 10) | |
735 | table.insert(Effects, { | |
736 | prt, | |
737 | "Cylinder", | |
738 | delay, | |
739 | x3, | |
740 | y3, | |
741 | z3, | |
742 | msh | |
743 | }) | |
744 | end | |
745 | }, | |
746 | Push = { | |
747 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
748 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
749 | prt.Anchored = true | |
750 | prt.CFrame = cframe | |
751 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
752 | game:GetService("Debris"):AddItem(prt, 10) | |
753 | table.insert(Effects, { | |
754 | prt, | |
755 | "Cylinder", | |
756 | delay, | |
757 | x3, | |
758 | y3, | |
759 | z3, | |
760 | msh | |
761 | }) | |
762 | end | |
763 | } | |
764 | } | |
765 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
766 | local fp = IT("Part") | |
767 | fp.formFactor = formfactor | |
768 | fp.Parent = parent | |
769 | fp.Reflectance = reflectance | |
770 | fp.Transparency = transparency | |
771 | fp.CanCollide = false | |
772 | fp.Locked = true | |
773 | fp.BrickColor = brickcolor | |
774 | fp.Name = name | |
775 | fp.Size = size | |
776 | fp.Position = tors.Position | |
777 | RemoveOutlines(fp) | |
778 | fp.Material = "SmoothPlastic" | |
779 | fp:BreakJoints() | |
780 | return fp | |
781 | end | |
782 | ||
783 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
784 | local mesh = IT(Mesh) | |
785 | mesh.Parent = part | |
786 | if Mesh == "SpecialMesh" then | |
787 | mesh.MeshType = meshtype | |
788 | if meshid ~= "nil" then | |
789 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
790 | end | |
791 | end | |
792 | mesh.Offset = offset | |
793 | mesh.Scale = scale | |
794 | return mesh | |
795 | end | |
796 | ||
797 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
798 | local type = type | |
799 | local rng = Instance.new("Part", char) | |
800 | rng.Anchored = true | |
801 | rng.BrickColor = color | |
802 | rng.CanCollide = false | |
803 | rng.FormFactor = 3 | |
804 | rng.Name = "Ring" | |
805 | rng.Material = "Neon" | |
806 | rng.Size = Vector3.new(1, 1, 1) | |
807 | rng.Transparency = 0 | |
808 | rng.TopSurface = 0 | |
809 | rng.BottomSurface = 0 | |
810 | rng.CFrame = pos | |
811 | local rngm = Instance.new("SpecialMesh", rng) | |
812 | rngm.MeshType = MType | |
813 | rngm.Scale = scale | |
814 | local scaler2 = 1 | |
815 | if type == "Add" then | |
816 | scaler2 = 1 * value | |
817 | elseif type == "Divide" then | |
818 | scaler2 = 1 / value | |
819 | end | |
820 | coroutine.resume(coroutine.create(function() | |
821 | for i = 0, 10 / bonuspeed, 0.1 do | |
822 | swait() | |
823 | if type == "Add" then | |
824 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
825 | elseif type == "Divide" then | |
826 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
827 | end | |
828 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
829 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
830 | end | |
831 | rng:Destroy() | |
832 | end)) | |
833 | end | |
834 | ||
835 | function Eviscerate(dude) | |
836 | if dude.Name ~= char then | |
837 | local bgf = IT("BodyGyro", dude.Head) | |
838 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
839 | local val = IT("BoolValue", dude) | |
840 | val.Name = "IsHit" | |
841 | local ds = coroutine.wrap(function() | |
842 | dude:WaitForChild("Head"):BreakJoints() | |
843 | wait(0.5) | |
844 | target = nil | |
845 | coroutine.resume(coroutine.create(function() | |
846 | for i, v in pairs(dude:GetChildren()) do | |
847 | if v:IsA("Accessory") then | |
848 | v:Destroy() | |
849 | end | |
850 | if v:IsA("Humanoid") then | |
851 | v:Destroy() | |
852 | end | |
853 | if v:IsA("CharacterMesh") then | |
854 | v:Destroy() | |
855 | end | |
856 | if v:IsA("Model") then | |
857 | v:Destroy() | |
858 | end | |
859 | if v:IsA("Part") or v:IsA("MeshPart") then | |
860 | for x, o in pairs(v:GetChildren()) do | |
861 | if o:IsA("Decal") then | |
862 | o:Destroy() | |
863 | end | |
864 | end | |
865 | coroutine.resume(coroutine.create(function() | |
866 | v.Material = "Neon" | |
867 | v.CanCollide = false | |
868 | local PartEmmit1 = IT("ParticleEmitter", v) | |
869 | PartEmmit1.LightEmission = 1 | |
870 | PartEmmit1.Texture = "rbxassetid://284205403" | |
871 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
872 | PartEmmit1.Rate = 150 | |
873 | PartEmmit1.Lifetime = NumberRange.new(1) | |
874 | PartEmmit1.Size = NumberSequence.new({ | |
875 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
876 | NumberSequenceKeypoint.new(1, 0, 0) | |
877 | }) | |
878 | PartEmmit1.Transparency = NumberSequence.new({ | |
879 | NumberSequenceKeypoint.new(0, 0, 0), | |
880 | NumberSequenceKeypoint.new(1, 1, 0) | |
881 | }) | |
882 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
883 | PartEmmit1.VelocitySpread = 30000 | |
884 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
885 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
886 | local BodPoss = IT("BodyPosition", v) | |
887 | BodPoss.P = 3000 | |
888 | BodPoss.D = 1000 | |
889 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
890 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
891 | v.Color = maincolor.Color | |
892 | coroutine.resume(coroutine.create(function() | |
893 | for i = 0, 49 do | |
894 | swait(1) | |
895 | v.Transparency = v.Transparency + 0.08 | |
896 | end | |
897 | wait(0.5) | |
898 | PartEmmit1.Enabled = false | |
899 | wait(3) | |
900 | v:Destroy() | |
901 | dude:Destroy() | |
902 | end)) | |
903 | end)) | |
904 | end | |
905 | end | |
906 | end)) | |
907 | end) | |
908 | ds() | |
909 | end | |
910 | end | |
911 | ||
912 | function FindNearestHead(Position, Distance, SinglePlayer) | |
913 | if SinglePlayer then | |
914 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
915 | end | |
916 | local List = {} | |
917 | for i, v in pairs(workspace:GetChildren()) do | |
918 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
919 | table.insert(List, v) | |
920 | end | |
921 | end | |
922 | return List | |
923 | end | |
924 | ||
925 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
926 | local type = type | |
927 | local rng = Instance.new("Part", char) | |
928 | rng.Anchored = true | |
929 | rng.BrickColor = color | |
930 | rng.CanCollide = false | |
931 | rng.FormFactor = 3 | |
932 | rng.Name = "Ring" | |
933 | rng.Material = "Neon" | |
934 | rng.Size = Vector3.new(1, 1, 1) | |
935 | rng.Transparency = 0 | |
936 | rng.TopSurface = 0 | |
937 | rng.BottomSurface = 0 | |
938 | rng.CFrame = pos | |
939 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
940 | local rngm = Instance.new("SpecialMesh", rng) | |
941 | rngm.MeshType = MType | |
942 | rngm.Scale = Vector3.new(x1, y1, z1) | |
943 | local scaler2 = 1 | |
944 | local speeder = FastSpeed | |
945 | if type == "Add" then | |
946 | scaler2 = 1 * value | |
947 | elseif type == "Divide" then | |
948 | scaler2 = 1 / value | |
949 | end | |
950 | coroutine.resume(coroutine.create(function() | |
951 | for i = 0, 10 / bonuspeed, 0.1 do | |
952 | swait() | |
953 | if type == "Add" then | |
954 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
955 | elseif type == "Divide" then | |
956 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
957 | end | |
958 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
959 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
960 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
961 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
962 | end | |
963 | rng:Destroy() | |
964 | end)) | |
965 | end | |
966 | ||
967 | function SoulSteal(dude) | |
968 | if dude.Name ~= char then | |
969 | local bgf = IT("BodyGyro", dude.Head) | |
970 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
971 | local val = IT("BoolValue", dude) | |
972 | val.Name = "IsHit" | |
973 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
974 | local soulst = coroutine.wrap(function() | |
975 | local soul = Instance.new("Part",dude) | |
976 | soul.Size = Vector3.new(1,1,1) | |
977 | soul.CanCollide = false | |
978 | soul.Anchored = false | |
979 | soul.Position = torso.Position | |
980 | soul.Transparency = 1 | |
981 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
982 | PartEmmit1.LightEmission = 1 | |
983 | PartEmmit1.Texture = "rbxassetid://569507414" | |
984 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
985 | PartEmmit1.Rate = 250 | |
986 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
987 | PartEmmit1.Size = NumberSequence.new({ | |
988 | NumberSequenceKeypoint.new(0, 1, 0), | |
989 | NumberSequenceKeypoint.new(1, 0, 0) | |
990 | }) | |
991 | PartEmmit1.Transparency = NumberSequence.new({ | |
992 | NumberSequenceKeypoint.new(0, 0, 0), | |
993 | NumberSequenceKeypoint.new(1, 1, 0) | |
994 | }) | |
995 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
996 | PartEmmit1.VelocitySpread = 30000 | |
997 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
998 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
999 | local BodPoss = IT("BodyPosition", soul) | |
1000 | BodPoss.P = 3000 | |
1001 | BodPoss.D = 1000 | |
1002 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1003 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1004 | wait(1.6) | |
1005 | soul.Touched:connect(function(hit) | |
1006 | if hit.Parent == char then | |
1007 | soul:Destroy() | |
1008 | end | |
1009 | end) | |
1010 | wait(1.2) | |
1011 | while soul do | |
1012 | swait() | |
1013 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1014 | BodPoss.Position = tors.Position | |
1015 | end | |
1016 | end) | |
1017 | soulst() | |
1018 | end | |
1019 | end | |
1020 | function FaceMouse() | |
1021 | local Cam = workspace.CurrentCamera | |
1022 | return { | |
1023 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1024 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1025 | } | |
1026 | end | |
1027 | Effects = { | |
1028 | Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor) | |
1029 | local p = Instance.new("Part",EffectModel) | |
1030 | p.BrickColor = BrickColor.new(colour) | |
1031 | p.Size = partsize | |
1032 | p.Anchored = true | |
1033 | p.CanCollide = false | |
1034 | p.Material = matr | |
1035 | p.CFrame = cf | |
1036 | if inverse == true then | |
1037 | p.Transparency = 1 | |
1038 | else | |
1039 | p.Transparency = 0 | |
1040 | end | |
1041 | local m = Instance.new("BlockMesh",p) | |
1042 | m.Scale = meshstart | |
1043 | coroutine.wrap(function() | |
1044 | for i = 0, 1, factor do | |
1045 | swait() | |
1046 | if inverse == true then | |
1047 | p.Transparency = 1-i | |
1048 | else | |
1049 | p.Transparency = i | |
1050 | end | |
1051 | m.Scale = m.Scale + meshadd | |
1052 | if spin == true then | |
1053 | p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1054 | end | |
1055 | end | |
1056 | p:Destroy() | |
1057 | end)() | |
1058 | return p | |
1059 | end, | |
1060 | Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
1061 | local p = Instance.new("Part",EffectModel) | |
1062 | p.BrickColor = BrickColor.new(colour) | |
1063 | p.Size = partsize | |
1064 | p.Anchored = true | |
1065 | p.CanCollide = false | |
1066 | p.Material = matr | |
1067 | p.CFrame = cf | |
1068 | if inverse == true then | |
1069 | p.Transparency = 1 | |
1070 | else | |
1071 | p.Transparency = 0 | |
1072 | end | |
1073 | local m = Instance.new("SpecialMesh",p) | |
1074 | m.MeshType = "Sphere" | |
1075 | m.Scale = meshstart | |
1076 | coroutine.wrap(function() | |
1077 | for i=0,1,factor do | |
1078 | swait() | |
1079 | if inverse == true then | |
1080 | p.Transparency = 1-i | |
1081 | else | |
1082 | p.Transparency = i | |
1083 | end | |
1084 | m.Scale = m.Scale + meshadd | |
1085 | end | |
1086 | p:Destroy() | |
1087 | end)() | |
1088 | return p | |
1089 | end, | |
1090 | ||
1091 | Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
1092 | local p = Instance.new("Part",EffectModel) | |
1093 | p.BrickColor = BrickColor.new(colour) | |
1094 | p.Size = partsize | |
1095 | p.Anchored = true | |
1096 | p.CanCollide = false | |
1097 | p.Material = matr | |
1098 | p.CFrame = cf | |
1099 | if inverse == true then | |
1100 | p.Transparency = 1 | |
1101 | else | |
1102 | p.Transparency = 0 | |
1103 | end | |
1104 | local m = Instance.new("CylinderMesh",p) | |
1105 | m.Scale = meshstart | |
1106 | coroutine.wrap(function() | |
1107 | for i=0,1,factor do | |
1108 | swait() | |
1109 | if inverse == true then | |
1110 | p.Transparency = 1-i | |
1111 | else | |
1112 | p.Transparency = i | |
1113 | end | |
1114 | m.Scale = m.Scale + meshadd | |
1115 | end | |
1116 | p:Destroy() | |
1117 | end)() | |
1118 | return p | |
1119 | end, | |
1120 | ||
1121 | Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor) | |
1122 | local p = Instance.new("Part",EffectModel) | |
1123 | p.BrickColor = BrickColor.new(colour) | |
1124 | p.Size = Vector3.new() | |
1125 | p.Anchored = true | |
1126 | p.CanCollide = false | |
1127 | p.CFrame = cf | |
1128 | if inverse == true then | |
1129 | p.Transparency = 1 | |
1130 | else | |
1131 | p.Transparency = 0 | |
1132 | end | |
1133 | local m = Instance.new("SpecialMesh",p) | |
1134 | m.MeshId = "rbxassetid://20329976" | |
1135 | m.Scale = meshstart | |
1136 | coroutine.wrap(function() | |
1137 | for i=0,1,factor do | |
1138 | swait() | |
1139 | if inverse == true then | |
1140 | p.Transparency = 1-i | |
1141 | else | |
1142 | p.Transparency = i | |
1143 | end | |
1144 | m.Scale = m.Scale + meshadd | |
1145 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
1146 | end | |
1147 | p:Destroy() | |
1148 | end)() | |
1149 | return p | |
1150 | end, | |
1151 | ||
1152 | Ring = function(cf,meshstart,meshadd,colour,inverse,factor) | |
1153 | local p = Instance.new("Part",EffectModel) | |
1154 | p.BrickColor = BrickColor.new(colour) | |
1155 | p.Size = Vector3.new() | |
1156 | p.Anchored = true | |
1157 | p.CanCollide = false | |
1158 | p.CFrame = cf | |
1159 | if inverse == true then | |
1160 | p.Transparency = 1 | |
1161 | else | |
1162 | p.Transparency = 0 | |
1163 | end | |
1164 | local m = Instance.new("SpecialMesh",p) | |
1165 | m.MeshId = "rbxassetid://3270017" | |
1166 | m.Scale = meshstart | |
1167 | coroutine.wrap(function() | |
1168 | for i=0,1,factor do | |
1169 | swait() | |
1170 | if inverse == true then | |
1171 | p.Transparency = 1-i | |
1172 | else | |
1173 | p.Transparency = i | |
1174 | end | |
1175 | m.Scale = m.Scale + meshadd | |
1176 | end | |
1177 | p:Destroy() | |
1178 | end)() | |
1179 | return p | |
1180 | end, | |
1181 | ||
1182 | Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
1183 | local p = Instance.new("Part",EffectModel) | |
1184 | p.BrickColor = BrickColor.new(colour) | |
1185 | p.Size = Vector3.new() | |
1186 | p.Anchored = true | |
1187 | p.CanCollide = false | |
1188 | p.CFrame = cf | |
1189 | if inverse == true then | |
1190 | p.Transparency = 1 | |
1191 | else | |
1192 | p.Transparency = 0 | |
1193 | end | |
1194 | local m = Instance.new("SpecialMesh",p) | |
1195 | m.MeshId = meshid | |
1196 | m.TextureId = textid | |
1197 | m.Scale = meshstart | |
1198 | coroutine.wrap(function() | |
1199 | for i=0,1,factor do | |
1200 | swait() | |
1201 | if inverse == true then | |
1202 | p.Transparency = 1-i | |
1203 | else | |
1204 | p.Transparency = i | |
1205 | end | |
1206 | m.Scale = m.Scale + meshadd | |
1207 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
1208 | end | |
1209 | p:Destroy() | |
1210 | end)() | |
1211 | return p | |
1212 | end, | |
1213 | ||
1214 | Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor) | |
1215 | local p = Instance.new("Part",EffectModel) | |
1216 | p.BrickColor = BrickColor.new(colour) | |
1217 | p.Size = partsize | |
1218 | p.Anchored = true | |
1219 | p.CanCollide = false | |
1220 | p.Material = matr | |
1221 | p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
1222 | if inverse == true then | |
1223 | p.Transparency = 1 | |
1224 | else | |
1225 | p.Transparency = 0 | |
1226 | end | |
1227 | local m = Instance.new("SpecialMesh",p) | |
1228 | m.MeshType = "Sphere" | |
1229 | m.Scale = meshstart | |
1230 | coroutine.wrap(function() | |
1231 | for i=0,1,factor do | |
1232 | swait() | |
1233 | if inverse == true then | |
1234 | p.Transparency = 1-i | |
1235 | else | |
1236 | p.Transparency = i | |
1237 | end | |
1238 | m.Scale = m.Scale + meshadd | |
1239 | p.CFrame = p.CFrame * CFrame.new(0,move,0) | |
1240 | end | |
1241 | p:Destroy() | |
1242 | end)() | |
1243 | return p | |
1244 | end, | |
1245 | ||
1246 | } | |
1247 | ------------------------------------------------------- | |
1248 | --End Effect Function-- | |
1249 | ------------------------------------------------------- | |
1250 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1251 | local NSound = nil | |
1252 | coroutine.resume(coroutine.create(function() | |
1253 | NSound = IT("Sound", PARENT) | |
1254 | NSound.Volume = VOLUME | |
1255 | NSound.Pitch = PITCH | |
1256 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1257 | swait() | |
1258 | NSound:play() | |
1259 | game:GetService("Debris"):AddItem(NSound, 10) | |
1260 | end)) | |
1261 | return NSound | |
1262 | end | |
1263 | function CamShake(Length, Intensity) | |
1264 | coroutine.resume(coroutine.create(function() | |
1265 | local intensity = 1 * Intensity | |
1266 | local rotM = 0.01 * Intensity | |
1267 | for i = 0, Length, 0.1 do | |
1268 | swait() | |
1269 | intensity = intensity - 0.05 * Intensity / Length | |
1270 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1271 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1272 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1273 | end | |
1274 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1275 | end)) | |
1276 | end | |
1277 | NewInstance = function(instance,parent,properties) | |
1278 | local inst = Instance.new(instance) | |
1279 | inst.Parent = parent | |
1280 | if(properties)then | |
1281 | for i,v in next, properties do | |
1282 | pcall(function() inst[i] = v end) | |
1283 | end | |
1284 | end | |
1285 | return inst; | |
1286 | end | |
1287 | hum.MaxHealth = 1.0E298 | |
1288 | hum.Health = 1.0E298 | |
1289 | game:GetService("RunService"):BindToRenderStep("HOT", 0, function() | |
1290 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
1291 | hum.MaxHealth = 1.0E298 | |
1292 | hum.Health = 1.0E298 | |
1293 | end | |
1294 | end) | |
1295 | ------------------------------------------------------- | |
1296 | --End Important Functions-- | |
1297 | ------------------------------------------------------- | |
1298 | ||
1299 | ||
1300 | ------------------------------------------------------- | |
1301 | --Start Customization-- | |
1302 | ------------------------------------------------------- | |
1303 | local Player_Size = 1 | |
1304 | if Player_Size ~= 1 then | |
1305 | root.Size = root.Size * Player_Size | |
1306 | tors.Size = tors.Size * Player_Size | |
1307 | hed.Size = hed.Size * Player_Size | |
1308 | ra.Size = ra.Size * Player_Size | |
1309 | la.Size = la.Size * Player_Size | |
1310 | rl.Size = rl.Size * Player_Size | |
1311 | ll.Size = ll.Size * Player_Size | |
1312 | ---------------------------------------------------------------------------------- | |
1313 | rootj.Parent = root | |
1314 | neck.Parent = tors | |
1315 | RW.Parent = tors | |
1316 | LW.Parent = tors | |
1317 | RH.Parent = tors | |
1318 | LH.Parent = tors | |
1319 | ---------------------------------------------------------------------------------- | |
1320 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1321 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1322 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1323 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1324 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1325 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1326 | ---------------------------------------------------------------------------------- | |
1327 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1328 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1329 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1330 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1331 | --hat.Parent = Character | |
1332 | end | |
1333 | ---------------------------------------------------------------------------------- | |
1334 | local SONG = 525565668 | |
1335 | local SONG2 = 0 | |
1336 | local Music = Instance.new("Sound",tors) | |
1337 | Music.Volume = 2.5 | |
1338 | Music.Looped = true | |
1339 | Music.Pitch = 1 --Pitcher | |
1340 | ---------------------------------------------------------------------------------- | |
1341 | local equipped = false | |
1342 | local idle = 0 | |
1343 | local change = 1 | |
1344 | local val = 0 | |
1345 | local toim = 0 | |
1346 | local idleanim = 0.4 | |
1347 | local sine = 0 | |
1348 | local Sit = 1 | |
1349 | local WasAir = false | |
1350 | local InAir = false | |
1351 | local LandTick = 0 | |
1352 | local movelegs = false | |
1353 | local FF = Instance.new("ForceField",char) | |
1354 | FF.Visible = false | |
1355 | local Speed = 56 | |
1356 | local Chips = "onebearnakedwoman" | |
1357 | ---------------------------------------------------------------------------------- | |
1358 | hum.JumpPower = 55 | |
1359 | hum.Animator.Parent = nil | |
1360 | ---------------------------------------------------------------------------------- | |
1361 | Chips = IT("Model") | |
1362 | Chips.Parent = char | |
1363 | Chips.Name = "Chips" | |
1364 | RHe = IT("Part") | |
1365 | RHe.Parent = Chips | |
1366 | RHe.BrickColor = BrickColor.new("Really black") | |
1367 | RHe.Locked = true | |
1368 | RHe.CanCollide = false | |
1369 | RHe.Transparency = 0 | |
1370 | PMesh = IT("SpecialMesh") | |
1371 | RHe.formFactor = "Symmetric" | |
1372 | PMesh.MeshType = "FileMesh" | |
1373 | PMesh.MeshId = "rbxassetid://19106014" | |
1374 | PMesh.TextureId = "rbxassetid://342435650" | |
1375 | PMesh.Scale = Vector3.new(1, 1.4, 0.8) | |
1376 | PMesh.Parent = RHe | |
1377 | local RWeld = IT("Weld") | |
1378 | RWeld.Parent = RHe | |
1379 | RWeld.Part0 = RHe | |
1380 | RWeld.Part1 = ra | |
1381 | RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90)) | |
1382 | ------------------------------------------------------- | |
1383 | --End Customization-- | |
1384 | ------------------------------------------------------- | |
1385 | ||
1386 | ||
1387 | ------------------------------------------------------- | |
1388 | --Start Attacks N Stuff-- | |
1389 | ------------------------------------------------------- | |
1390 | function AttackTemplate() | |
1391 | attack = true | |
1392 | for i = 0, 2, 0.1 do | |
1393 | swait() | |
1394 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1395 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1396 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1397 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1398 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
1399 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1400 | end | |
1401 | attack = false | |
1402 | end | |
1403 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
1404 | local Hitboxpart = Instance.new("Part", EffectModel) | |
1405 | RemoveOutlines(Hitboxpart) | |
1406 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
1407 | Hitboxpart.CanCollide = false | |
1408 | Hitboxpart.Transparency = 1 | |
1409 | Hitboxpart.Anchored = true | |
1410 | Hitboxpart.CFrame = Pose | |
1411 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1412 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1413 | end | |
1414 | wait2 = false | |
1415 | combo = 1 | |
1416 | mouse.Button1Down:connect(function(key) | |
1417 | if attack == false then | |
1418 | attack = true | |
1419 | Speed = 3.01 | |
1420 | if combo == 1 and wait2 == false then | |
1421 | wait2 = true | |
1422 | for i = 0, 1.6, 0.1 do | |
1423 | swait() | |
1424 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.2) | |
1425 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.2) | |
1426 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-45), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.2) | |
1427 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.2) | |
1428 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 + 5 * Sin(sine / 20)), Rad(25 + 5 * Sin(sine / 20))), 0.2) | |
1429 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.2) | |
1430 | end | |
1431 | Cso("138097048", ra, 1.2, 0.8) | |
1432 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") | |
1433 | for i = 0, 1.2, 0.1 do | |
1434 | swait() | |
1435 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(45)), 0.3) | |
1436 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.3) | |
1437 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.3) | |
1438 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(45), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3) | |
1439 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(85), Rad(0 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.3) | |
1440 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-45), Rad(0 - 5 * Sin(sine / 20)), Rad(-25 - 5 * Sin(sine / 20))), 0.3) | |
1441 | end | |
1442 | combo = 1 | |
1443 | end | |
1444 | Speed = 56 | |
1445 | wait2 = false | |
1446 | attack = false | |
1447 | end | |
1448 | end) | |
1449 | function Taunt() | |
1450 | attack = true | |
1451 | Speed = 3 | |
1452 | if Chips == "onebearnakedwoman" then | |
1453 | local Munch = Cso("1575472350", hed, 5, 1) | |
1454 | swait(2) | |
1455 | repeat | |
1456 | swait() | |
1457 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
1458 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1459 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
1460 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
1461 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1) | |
1462 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
1463 | until Munch.Playing == false | |
1464 | elseif Chips == "layonme" then | |
1465 | for i = 0, 6, 0.1 do | |
1466 | swait() | |
1467 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1468 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0 - 255.45 * i)), 0.15) | |
1469 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1470 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1471 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(30 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.1) | |
1472 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-30 - 5 * Sin(sine / 20)), Rad(-45 - 5 * Sin(sine / 20))), 0.1) | |
1473 | end | |
1474 | elseif Chips == "howitfeelstochew5gum" then | |
1475 | local Munch = Cso("1575472350", hed, 5, 1) | |
1476 | swait(2) | |
1477 | repeat | |
1478 | swait() | |
1479 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
1480 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1481 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
1482 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
1483 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1) | |
1484 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
1485 | until Munch.Playing == false | |
1486 | Cso("172324194", hed, 5, 1) | |
1487 | for i = 0, 5, 0.1 do | |
1488 | swait() | |
1489 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 * Player_Size) * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
1490 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35), Rad(0), Rad(0)), 0.3) | |
1491 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
1492 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
1493 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1) | |
1494 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0), Rad(-10)), 0.3) | |
1495 | end | |
1496 | local RUN = Cso("957655044", hed, 5, 1) | |
1497 | swait(2) | |
1498 | repeat | |
1499 | swait() | |
1500 | Speed = 56 | |
1501 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
1502 | root.Velocity = root.CFrame.lookVector * 75 | |
1503 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.65 * Cos(sine / ( WALKSPEEDVALUE / 2 ))) * angles(Rad(-25), Rad(0), Rad(0 - 1.75 * Cos(sine / ( WALKSPEEDVALUE / 2))) + root.RotVelocity.Y / 75), 0.1) | |
1504 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0) + root.RotVelocity.Y / 13), 0.1) | |
1505 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 - 95 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1506 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 + 95 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1507 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(45)), 0.1) | |
1508 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(-45)), 0.1) | |
1509 | until RUN.Playing == false | |
1510 | elseif Chips == "5gumdowngrade" then | |
1511 | Cso("1826625760", hed, 5, 1) | |
1512 | for i = 0, 5, 0.1 do | |
1513 | swait() | |
1514 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1515 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1516 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1517 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1518 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
1519 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1520 | end | |
1521 | end | |
1522 | Speed = 56 | |
1523 | movelegs = false | |
1524 | attack = false | |
1525 | end | |
1526 | function Gum() | |
1527 | attack = true | |
1528 | Speed = 0 | |
1529 | local Senses = Cso("605297168", hed, 6, 1) | |
1530 | swait(2) | |
1531 | repeat | |
1532 | swait() | |
1533 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2) | |
1534 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2) | |
1535 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2) | |
1536 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2) | |
1537 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2) | |
1538 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2) | |
1539 | until Senses.TimePosition > 2.7 | |
1540 | for i = 0, 3, 0.1 do | |
1541 | swait() | |
1542 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5) | |
1543 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
1544 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
1545 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
1546 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5) | |
1547 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
1548 | end | |
1549 | root.Anchored = true | |
1550 | repeat | |
1551 | swait() | |
1552 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5) | |
1553 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
1554 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
1555 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
1556 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5) | |
1557 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
1558 | until Senses.Playing == false | |
1559 | Speed = 56 | |
1560 | attack = false | |
1561 | root.Anchored = false | |
1562 | end | |
1563 | function OHHHHHHH() | |
1564 | attack = true | |
1565 | Speed = 0 | |
1566 | Cso("663306786", tors, 3, 1) | |
1567 | for i = 0, 12, 0.1 do | |
1568 | swait() | |
1569 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1) | |
1570 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1571 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1572 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1573 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
1574 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1575 | end | |
1576 | Cso("663307468", tors, 6, 1) | |
1577 | for i = 0, 6, 0.1 do | |
1578 | swait() | |
1579 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
1580 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1581 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1582 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1583 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
1584 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1585 | end | |
1586 | Speed = 56 | |
1587 | attack = false | |
1588 | end | |
1589 | function WoodyGotWood() | |
1590 | attack = true | |
1591 | Speed = 0 | |
1592 | local Woodlenny = Cso("1764642350", hed, 6, 1) | |
1593 | swait(2) | |
1594 | repeat | |
1595 | swait() | |
1596 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2) | |
1597 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2) | |
1598 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2) | |
1599 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2) | |
1600 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2) | |
1601 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2) | |
1602 | until Woodlenny.TimePosition > 3.6 | |
1603 | root.Anchored = true | |
1604 | repeat | |
1605 | swait() | |
1606 | for i = 0, 2, 0.1 do | |
1607 | swait() | |
1608 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5) | |
1609 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
1610 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
1611 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
1612 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5) | |
1613 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
1614 | end | |
1615 | for i = 0, 1.6, 0.1 do | |
1616 | swait() | |
1617 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5) | |
1618 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
1619 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
1620 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
1621 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5) | |
1622 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5) | |
1623 | end | |
1624 | until Woodlenny.Playing == false | |
1625 | Speed = 56 | |
1626 | attack = false | |
1627 | root.Anchored = false | |
1628 | end | |
1629 | ------------------------------------------------------- | |
1630 | --End Attacks N Stuff-- | |
1631 | ------------------------------------------------------- | |
1632 | mouse.KeyDown:connect(function(key) | |
1633 | if attack == false then | |
1634 | if key == "t" then | |
1635 | Taunt() | |
1636 | elseif key == "z" then | |
1637 | Gum() | |
1638 | elseif key == "x" then | |
1639 | OHHHHHHH() | |
1640 | elseif key == "c" then | |
1641 | WoodyGotWood() | |
1642 | elseif key == "f" then | |
1643 | SONG = 690663957 | |
1644 | Music.TimePosition = 0 | |
1645 | PMesh.TextureId = "rbxassetid://206977326" | |
1646 | Chips = "cheesexd" | |
1647 | ||
1648 | elseif key == "m" then | |
1649 | SONG = 525565668 | |
1650 | Music.TimePosition = 0 | |
1651 | PMesh.TextureId = "rbxassetid://342435650" | |
1652 | Chips = "onebearnakedwoman" | |
1653 | elseif key == "n" then | |
1654 | SONG = 937445925 | |
1655 | Music.TimePosition = 0 | |
1656 | PMesh.TextureId = "rbxassetid://342436716" | |
1657 | Chips = "layonme" | |
1658 | elseif key == "b" then | |
1659 | SONG = 1386299751 | |
1660 | Music.TimePosition = 0 | |
1661 | PMesh.TextureId = "rbxassetid://341999291" | |
1662 | Chips = "howitfeelstochew5gum" | |
1663 | elseif key == "v" then | |
1664 | SONG = 554967156 | |
1665 | Music.TimePosition = 0 | |
1666 | PMesh.TextureId = "rbxassetid://341999245" | |
1667 | Chips = "5gumdowngrade" | |
1668 | end | |
1669 | end | |
1670 | end) | |
1671 | ||
1672 | ||
1673 | ||
1674 | ||
1675 | ||
1676 | ||
1677 | ||
1678 | ||
1679 | ------------------------------------------------------- | |
1680 | --Start Animations-- | |
1681 | ------------------------------------------------------- | |
1682 | print("By Makhail07") | |
1683 | while true do | |
1684 | swait() | |
1685 | sine = sine + change | |
1686 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1687 | local velderp = root.Velocity.y | |
1688 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1689 | if equipped == true or equipped == false then | |
1690 | if attack == false then | |
1691 | idle = idle + 1 | |
1692 | else | |
1693 | idle = 0 | |
1694 | end | |
1695 | local Landed = false | |
1696 | if(hitfloor)then | |
1697 | WasAir = false | |
1698 | else | |
1699 | WasAir = true | |
1700 | end | |
1701 | if(WasAir == false)then | |
1702 | if(InAir == true)then | |
1703 | LandTick = time() | |
1704 | Landed = true | |
1705 | end | |
1706 | end | |
1707 | if(time()-LandTick < .3)then | |
1708 | Landed = true | |
1709 | end | |
1710 | if(hitfloor)then | |
1711 | InAir = false | |
1712 | else | |
1713 | InAir = true | |
1714 | end | |
1715 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
1716 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
1717 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
1718 | if(State == 'Jump')then | |
1719 | hum.JumpPower = 55 | |
1720 | if attack == false then | |
1721 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
1722 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1723 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
1724 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
1725 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1726 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1727 | end | |
1728 | elseif(State == 'Fall')then | |
1729 | if attack == false then | |
1730 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1731 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1732 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1733 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1734 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1735 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1736 | end | |
1737 | elseif(State == 'Land')then | |
1738 | hum.JumpPower = 0 | |
1739 | if attack == false then | |
1740 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
1741 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1742 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15) | |
1743 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15) | |
1744 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
1745 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
1746 | end | |
1747 | elseif(State == 'Idle')then | |
1748 | change = 1 | |
1749 | if attack == false then | |
1750 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1751 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1752 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1753 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1754 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + 15 * Sin(sine / 20)), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
1755 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + 15 * Sin(sine / 20)), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1756 | end | |
1757 | elseif(State == 'Walk')then | |
1758 | change = 0.55 | |
1759 | hum.JumpPower = 55 | |
1760 | if attack == false then | |
1761 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.65 * Cos(sine / ( WALKSPEEDVALUE / 2 ))) * angles(Rad(-25), Rad(0), Rad(0 - 1.75 * Cos(sine / ( WALKSPEEDVALUE / 2))) + root.RotVelocity.Y / 75), 0.1) | |
1762 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0) + root.RotVelocity.Y / 13), 0.1) | |
1763 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 - 95 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1764 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 + 95 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1765 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(45)), 0.1) | |
1766 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(-45)), 0.1) | |
1767 | elseif attack == true and movelegs == true then | |
1768 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1769 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1770 | end | |
1771 | end | |
1772 | end | |
1773 | hum.Name = "HUM" | |
1774 | hum.WalkSpeed = Speed | |
1775 | Music.SoundId = "rbxassetid://"..SONG | |
1776 | Music.Looped = true | |
1777 | Music.Pitch = 1 | |
1778 | Music.Volume = 1.5 | |
1779 | Music.Parent = tors | |
1780 | Music.Playing = true | |
1781 | if 0 < #Effects then | |
1782 | for e = 1, #Effects do | |
1783 | if Effects[e] ~= nil then | |
1784 | local Thing = Effects[e] | |
1785 | if Thing ~= nil then | |
1786 | local Part = Thing[1] | |
1787 | local Mode = Thing[2] | |
1788 | local Delay = Thing[3] | |
1789 | local IncX = Thing[4] | |
1790 | local IncY = Thing[5] | |
1791 | local IncZ = Thing[6] | |
1792 | if 1 >= Thing[1].Transparency then | |
1793 | if Thing[2] == "Block1" then | |
1794 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1795 | local Mesh = Thing[1].Mesh | |
1796 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1797 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1798 | elseif Thing[2] == "Block2" then | |
1799 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1800 | local Mesh = Thing[7] | |
1801 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1802 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1803 | elseif Thing[2] == "Block3" then | |
1804 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1805 | local Mesh = Thing[7] | |
1806 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1807 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1808 | elseif Thing[2] == "Cylinder" then | |
1809 | local Mesh = Thing[1].Mesh | |
1810 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1811 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1812 | elseif Thing[2] == "Blood" then | |
1813 | local Mesh = Thing[7] | |
1814 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1815 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1816 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1817 | elseif Thing[2] == "Elec" then | |
1818 | local Mesh = Thing[1].Mesh | |
1819 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1820 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1821 | elseif Thing[2] == "Disappear" then | |
1822 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1823 | elseif Thing[2] == "Shatter" then | |
1824 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1825 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1826 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1827 | Thing[6] = Thing[6] + Thing[5] | |
1828 | end | |
1829 | else | |
1830 | Part.Parent = nil | |
1831 | table.remove(Effects, e) | |
1832 | end | |
1833 | end | |
1834 | end | |
1835 | end | |
1836 | end | |
1837 | end | |
1838 | ------------------------------------------------------- | |
1839 | --End Animations And Script-- | |
1840 | ------------------------------------------------------- |