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1 | - | game:GetService("StarterGui"):SetCore("SendNotification", { |
1 | + | script.Name = "Harute" |
2 | - | Title = "Grand - Conjourer"; |
2 | + | data = script |
3 | - | Text = "Gunjourer edit.. and actually it'll be a switcher script but.(Messed up gift for 2018 christmas)"; |
3 | + | print("Loading.") |
4 | - | Duration = 10; |
4 | + | wait(1) |
5 | - | Button1 = "Shackluster(Shucc)/wanTH092"; |
5 | + | print("Loading..") |
6 | - | }) |
6 | + | wait(1) |
7 | print("Loading...") | |
8 | wait(1) | |
9 | - | wait(1.5) |
9 | + | print("Loaded "..data.Name) |
10 | wait(1) | |
11 | print("Loading Filter Bypass Script") | |
12 | do | |
13 | local filteredMessages = { ['___'] = '___' }; | |
14 | local onPropertyChanged = function (obj) | |
15 | if (obj:isDescendantOf (workspace)) then | |
16 | - | Player = game:GetService("Players").LocalPlayer |
16 | + | local objText = obj.Text; |
17 | ||
18 | if (objText ~= '___' and objText:find '(%S)') then | |
19 | if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then | |
20 | obj.Text = filteredMessages [objText]; | |
21 | elseif (not filteredMessages [objText]) then | |
22 | obj.Text = '___'; | |
23 | ||
24 | local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.basstracker1970); | |
25 | ||
26 | filteredMessages [objText] = filtered; | |
27 | filteredMessages [filtered] = filtered; | |
28 | ||
29 | obj.Text = filtered; | |
30 | end; | |
31 | end; | |
32 | end; | |
33 | end; | |
34 | ||
35 | local newInstance = Instance.new; | |
36 | Instance = { | |
37 | new = function (class, parent) | |
38 | local obj = newInstance (class, parent); | |
39 | ||
40 | if (pcall (function()return obj.Text;end)) then | |
41 | obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end); | |
42 | obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end); | |
43 | end; | |
44 | ||
45 | return obj; | |
46 | end; | |
47 | }; | |
48 | ||
49 | local filteredMessages = { ['___'] = '___' }; | |
50 | local onPropertyChanged = function (obj) | |
51 | if (obj:isDescendantOf (workspace)) then | |
52 | local objText = obj.Text; | |
53 | ||
54 | if (objText ~= '___' and objText:find '(%S)') then | |
55 | if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then | |
56 | obj.Text = filteredMessages [objText]; | |
57 | elseif (not filteredMessages [objText]) then | |
58 | obj.Text = '___'; | |
59 | ||
60 | local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.basstracker1970); | |
61 | ||
62 | filteredMessages [objText] = filtered; | |
63 | filteredMessages [filtered] = filtered; | |
64 | ||
65 | obj.Text = filtered; | |
66 | end; | |
67 | end; | |
68 | end; | |
69 | end; | |
70 | ||
71 | local newInstance = Instance.new; | |
72 | Instance = { | |
73 | new = function (class, parent) | |
74 | local obj = newInstance (class, parent); | |
75 | ||
76 | if (pcall (function()return obj.Text;end)) then | |
77 | obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end); | |
78 | obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end); | |
79 | end; | |
80 | ||
81 | return obj; | |
82 | end; | |
83 | }; | |
84 | end; | |
85 | wait(0.2) | |
86 | ||
87 | --//====================================================\\-- | |
88 | --|| GUNJOURER BY SHACKLUSTER | |
89 | --\\====================================================//-- | |
90 | ||
91 | ||
92 | Player = owner | |
93 | PlayerGui = Player.PlayerGui | |
94 | Cam = workspace.CurrentCamera | |
95 | Backpack = Player.Backpack | |
96 | Character = Player.Character | |
97 | Humanoid = Character.Humanoid | |
98 | Mouse = Player:GetMouse() | |
99 | RootPart = Character["HumanoidRootPart"] | |
100 | Torso = Character["Torso"] | |
101 | Head = Character["Head"] | |
102 | RightArm = Character["Right Arm"] | |
103 | LeftArm = Character["Left Arm"] | |
104 | RightLeg = Character["Right Leg"] | |
105 | LeftLeg = Character["Left Leg"] | |
106 | RootJoint = RootPart["RootJoint"] | |
107 | Neck = Torso["Neck"] | |
108 | RightShoulder = Torso["Right Shoulder"] | |
109 | LeftShoulder = Torso["Left Shoulder"] | |
110 | RightHip = Torso["Right Hip"] | |
111 | LeftHip = Torso["Left Hip"] | |
112 | ||
113 | IT = Instance.new | |
114 | CF = CFrame.new | |
115 | VT = Vector3.new | |
116 | RAD = math.rad | |
117 | C3 = Color3.new | |
118 | UD2 = UDim2.new | |
119 | BRICKC = BrickColor.new | |
120 | ANGLES = CFrame.Angles | |
121 | EULER = CFrame.fromEulerAnglesXYZ | |
122 | COS = math.cos | |
123 | ACOS = math.acos | |
124 | SIN = math.sin | |
125 | ASIN = math.asin | |
126 | ABS = math.abs | |
127 | MRANDOM = math.random | |
128 | FLOOR = math.floor | |
129 | ||
130 | --//=================================\\ | |
131 | --|| USEFUL VALUES | |
132 | --\\=================================// | |
133 | ||
134 | Animation_Speed = 3 | |
135 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
136 | local Speed = 10.75 | |
137 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
138 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
139 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
140 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
141 | local DAMAGEMULTIPLIER = 1 | |
142 | local ANIM = "Idle" | |
143 | local ATTACK = false | |
144 | local EQUIPPED = false | |
145 | local HOLD = false | |
146 | local COMBO = 1 | |
147 | local Rooted = false | |
148 | local SINE = 0 | |
149 | local KEYHOLD = false | |
150 | local CHANGE = 2 / Animation_Speed | |
151 | local WALKINGANIM = false | |
152 | local VALUE1 = false | |
153 | local VALUE2 = false | |
154 | local ROBLOXIDLEANIMATION = IT("Animation") | |
155 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
156 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
157 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
158 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
159 | WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER" | |
160 | local Effects = IT("Folder", Character) | |
161 | Effects.Name = "Effects" | |
162 | local ANIMATOR = Humanoid.Animator | |
163 | local ANIMATE = Character.Animate | |
164 | local UNANCHOR = true | |
165 | local STOCKING = false | |
166 | ||
167 | local MADNESS = false | |
168 | ||
169 | --//=================================\\ | |
170 | --\\=================================// | |
171 | ||
172 | ||
173 | --//=================================\\ | |
174 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
175 | --\\=================================// | |
176 | ||
177 | ArtificialHB = Instance.new("BindableEvent", script) | |
178 | ArtificialHB.Name = "ArtificialHB" | |
179 | ||
180 | script:WaitForChild("ArtificialHB") | |
181 | ||
182 | frame = Frame_Speed | |
183 | tf = 0 | |
184 | allowframeloss = false | |
185 | tossremainder = false | |
186 | lastframe = tick() | |
187 | script.ArtificialHB:Fire() | |
188 | ||
189 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
190 | tf = tf + s | |
191 | if tf >= frame then | |
192 | if allowframeloss then | |
193 | ArtificialHB:Fire() | |
194 | lastframe = tick() | |
195 | else | |
196 | for i = 1, math.floor(tf / frame) do | |
197 | ArtificialHB:Fire() | |
198 | end | |
199 | lastframe = tick() | |
200 | end | |
201 | if tossremainder then | |
202 | tf = 0 | |
203 | else | |
204 | tf = tf - frame * math.floor(tf / frame) | |
205 | end | |
206 | end | |
207 | end) | |
208 | ||
209 | --//=================================\\ | |
210 | --\\=================================// | |
211 | ||
212 | --//=================================\\ | |
213 | --|| SOME FUNCTIONS | |
214 | --\\=================================// | |
215 | ||
216 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
217 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
218 | end | |
219 | ||
220 | function PositiveAngle(NUMBER) | |
221 | if NUMBER >= 0 then | |
222 | NUMBER = 0 | |
223 | end | |
224 | return NUMBER | |
225 | end | |
226 | ||
227 | function NegativeAngle(NUMBER) | |
228 | if NUMBER <= 0 then | |
229 | NUMBER = 0 | |
230 | end | |
231 | return NUMBER | |
232 | end | |
233 | ||
234 | function Swait(NUMBER) | |
235 | if NUMBER == 0 or NUMBER == nil then | |
236 | ArtificialHB.Event:wait() | |
237 | else | |
238 | for i = 1, NUMBER do | |
239 | ArtificialHB.Event:wait() | |
240 | end | |
241 | end | |
242 | end | |
243 | ||
244 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
245 | local NEWMESH = IT(MESH) | |
246 | if MESH == "SpecialMesh" then | |
247 | NEWMESH.MeshType = MESHTYPE | |
248 | if MESHID ~= "nil" and MESHID ~= "" then | |
249 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
250 | end | |
251 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
252 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
253 | end | |
254 | end | |
255 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
256 | NEWMESH.Scale = SCALE | |
257 | NEWMESH.Parent = PARENT | |
258 | return NEWMESH | |
259 | end | |
260 | ||
261 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
262 | local NEWPART = IT("Part") | |
263 | NEWPART.formFactor = FORMFACTOR | |
264 | NEWPART.Reflectance = REFLECTANCE | |
265 | NEWPART.Transparency = TRANSPARENCY | |
266 | NEWPART.CanCollide = false | |
267 | NEWPART.Locked = true | |
268 | NEWPART.Anchored = true | |
269 | if ANCHOR == false then | |
270 | NEWPART.Anchored = false | |
271 | end | |
272 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
273 | NEWPART.Name = NAME | |
274 | NEWPART.Size = SIZE | |
275 | NEWPART.Position = Torso.Position | |
276 | NEWPART.Material = MATERIAL | |
277 | NEWPART:BreakJoints() | |
278 | NEWPART.Parent = PARENT | |
279 | return NEWPART | |
280 | end | |
281 | ||
282 | local function weldBetween(a, b) | |
283 | local weldd = Instance.new("ManualWeld") | |
284 | weldd.Part0 = a | |
285 | weldd.Part1 = b | |
286 | weldd.C0 = CFrame.new() | |
287 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
288 | weldd.Parent = a | |
289 | return weldd | |
290 | end | |
291 | ||
292 | ||
293 | function QuaternionFromCFrame(cf) | |
294 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
295 | local trace = m00 + m11 + m22 | |
296 | if trace > 0 then | |
297 | local s = math.sqrt(1 + trace) | |
298 | local recip = 0.5 / s | |
299 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
300 | else | |
301 | local i = 0 | |
302 | if m11 > m00 then | |
303 | i = 1 | |
304 | end | |
305 | if m22 > (i == 0 and m00 or m11) then | |
306 | i = 2 | |
307 | end | |
308 | if i == 0 then | |
309 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
310 | local recip = 0.5 / s | |
311 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
312 | elseif i == 1 then | |
313 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
314 | local recip = 0.5 / s | |
315 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
316 | elseif i == 2 then | |
317 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
318 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
319 | end | |
320 | end | |
321 | end | |
322 | ||
323 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
324 | local xs, ys, zs = x + x, y + y, z + z | |
325 | local wx, wy, wz = w * xs, w * ys, w * zs | |
326 | local xx = x * xs | |
327 | local xy = x * ys | |
328 | local xz = x * zs | |
329 | local yy = y * ys | |
330 | local yz = y * zs | |
331 | local zz = z * zs | |
332 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
333 | end | |
334 | ||
335 | function QuaternionSlerp(a, b, t) | |
336 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
337 | local startInterp, finishInterp; | |
338 | if cosTheta >= 0.0001 then | |
339 | if (1 - cosTheta) > 0.0001 then | |
340 | local theta = ACOS(cosTheta) | |
341 | local invSinTheta = 1 / SIN(theta) | |
342 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
343 | finishInterp = SIN(t * theta) * invSinTheta | |
344 | else | |
345 | startInterp = 1 - t | |
346 | finishInterp = t | |
347 | end | |
348 | else | |
349 | if (1 + cosTheta) > 0.0001 then | |
350 | local theta = ACOS(-cosTheta) | |
351 | local invSinTheta = 1 / SIN(theta) | |
352 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
353 | finishInterp = SIN(t * theta) * invSinTheta | |
354 | else | |
355 | startInterp = t - 1 | |
356 | finishInterp = t | |
357 | end | |
358 | end | |
359 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
360 | end | |
361 | ||
362 | function Clerp(a, b, t) | |
363 | local qa = {QuaternionFromCFrame(a)} | |
364 | local qb = {QuaternionFromCFrame(b)} | |
365 | local ax, ay, az = a.x, a.y, a.z | |
366 | local bx, by, bz = b.x, b.y, b.z | |
367 | local _t = 1 - t | |
368 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
369 | end | |
370 | ||
371 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
372 | local frame = IT("Frame") | |
373 | frame.BackgroundTransparency = TRANSPARENCY | |
374 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
375 | frame.Position = POSITION | |
376 | frame.Size = SIZE | |
377 | frame.BackgroundColor3 = COLOR | |
378 | frame.BorderColor3 = BORDERCOLOR | |
379 | frame.Name = NAME | |
380 | frame.Parent = PARENT | |
381 | return frame | |
382 | end | |
383 | ||
384 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
385 | local label = IT("TextLabel") | |
386 | label.BackgroundTransparency = 1 | |
387 | label.Size = UD2(1, 0, 1, 0) | |
388 | label.Position = UD2(0, 0, 0, 0) | |
389 | label.TextColor3 = TEXTCOLOR | |
390 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
391 | label.TextTransparency = TRANSPARENCY | |
392 | label.FontSize = TEXTFONTSIZE | |
393 | label.Font = TEXTFONT | |
394 | label.BorderSizePixel = BORDERSIZEPIXEL | |
395 | label.TextScaled = false | |
396 | label.Text = TEXT | |
397 | label.Name = NAME | |
398 | label.Parent = PARENT | |
399 | return label | |
400 | end | |
401 | ||
402 | function NoOutlines(PART) | |
403 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
404 | end | |
405 | ||
406 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
407 | local NEWWELD = IT(TYPE) | |
408 | NEWWELD.Part0 = PART0 | |
409 | NEWWELD.Part1 = PART1 | |
410 | NEWWELD.C0 = C0 | |
411 | NEWWELD.C1 = C1 | |
412 | NEWWELD.Parent = PARENT | |
413 | return NEWWELD | |
414 | end | |
415 | ||
416 | local S = IT("Sound") | |
417 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
418 | local NEWSOUND = nil | |
419 | coroutine.resume(coroutine.create(function() | |
420 | NEWSOUND = S:Clone() | |
421 | NEWSOUND.Parent = PARENT | |
422 | NEWSOUND.Volume = VOLUME | |
423 | NEWSOUND.Pitch = PITCH | |
424 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
425 | NEWSOUND:play() | |
426 | if DOESLOOP == true then | |
427 | NEWSOUND.Looped = true | |
428 | else | |
429 | repeat wait(1) until NEWSOUND.Playing == false | |
430 | NEWSOUND:remove() | |
431 | end | |
432 | end)) | |
433 | return NEWSOUND | |
434 | end | |
435 | ||
436 | function CFrameFromTopBack(at, top, back) | |
437 | local right = top:Cross(back) | |
438 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
439 | end | |
440 | ||
441 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
442 | function WACKYEFFECT(Table) | |
443 | local TYPE = (Table.EffectType or "Sphere") | |
444 | local SIZE = (Table.Size or VT(1,1,1)) | |
445 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
446 | local TRANSPARENCY = (Table.Transparency or 0) | |
447 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
448 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
449 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
450 | local ROTATION1 = (Table.RotationX or 0) | |
451 | local ROTATION2 = (Table.RotationY or 0) | |
452 | local ROTATION3 = (Table.RotationZ or 0) | |
453 | local MATERIAL = (Table.Material or "Neon") | |
454 | local COLOR = (Table.Color or C3(1,1,1)) | |
455 | local TIME = (Table.Time or 45) | |
456 | local SOUNDID = (Table.SoundID or nil) | |
457 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
458 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
459 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
460 | local BOOMERANG = (Table.Boomerang or 0) | |
461 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
462 | coroutine.resume(coroutine.create(function() | |
463 | local PLAYSSOUND = false | |
464 | local SOUND = nil | |
465 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
466 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
467 | PLAYSSOUND = true | |
468 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
469 | end | |
470 | EFFECT.Color = COLOR | |
471 | local MSH = nil | |
472 | if TYPE == "Sphere" then | |
473 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
474 | elseif TYPE == "Block" or TYPE == "Box" then | |
475 | MSH = IT("BlockMesh",EFFECT) | |
476 | MSH.Scale = SIZE | |
477 | elseif TYPE == "Wave" then | |
478 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
479 | elseif TYPE == "Ring" then | |
480 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
481 | elseif TYPE == "Slash" then | |
482 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
483 | elseif TYPE == "Round Slash" then | |
484 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
485 | elseif TYPE == "Swirl" then | |
486 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0)) | |
487 | elseif TYPE == "Skull" then | |
488 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
489 | elseif TYPE == "Crystal" then | |
490 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
491 | end | |
492 | if MSH ~= nil then | |
493 | local BOOMR1 = 1+BOOMERANG/50 | |
494 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
495 | local MOVESPEED = nil | |
496 | if MOVEDIRECTION ~= nil then | |
497 | if USEBOOMERANGMATH == true then | |
498 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
499 | else | |
500 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
501 | end | |
502 | end | |
503 | local GROWTH = nil | |
504 | if USEBOOMERANGMATH == true then | |
505 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
506 | else | |
507 | GROWTH = (SIZE - ENDSIZE) | |
508 | end | |
509 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
510 | if TYPE == "Block" then | |
511 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
512 | else | |
513 | EFFECT.CFrame = CFRAME | |
514 | end | |
515 | if USEBOOMERANGMATH == true then | |
516 | for LOOP = 1, TIME+1 do | |
517 | Swait() | |
518 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
519 | if TYPE == "Wave" then | |
520 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
521 | end | |
522 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
523 | if TYPE == "Block" then | |
524 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
525 | else | |
526 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
527 | end | |
528 | if MOVEDIRECTION ~= nil then | |
529 | local ORI = EFFECT.Orientation | |
530 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
531 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
532 | end | |
533 | end | |
534 | else | |
535 | for LOOP = 1, TIME+1 do | |
536 | Swait() | |
537 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
538 | if TYPE == "Wave" then | |
539 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
540 | end | |
541 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
542 | if TYPE == "Block" then | |
543 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
544 | else | |
545 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
546 | end | |
547 | if MOVEDIRECTION ~= nil then | |
548 | local ORI = EFFECT.Orientation | |
549 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
550 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
551 | end | |
552 | end | |
553 | end | |
554 | EFFECT.Transparency = 1 | |
555 | if PLAYSSOUND == false then | |
556 | EFFECT:remove() | |
557 | else | |
558 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
559 | EFFECT:remove() | |
560 | end | |
561 | else | |
562 | if PLAYSSOUND == false then | |
563 | EFFECT:remove() | |
564 | else | |
565 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
566 | EFFECT:remove() | |
567 | end | |
568 | end | |
569 | end)) | |
570 | end | |
571 | ||
572 | function MakeForm(PART,TYPE) | |
573 | if TYPE == "Cyl" then | |
574 | local MSH = IT("CylinderMesh",PART) | |
575 | elseif TYPE == "Ball" then | |
576 | local MSH = IT("SpecialMesh",PART) | |
577 | MSH.MeshType = "Sphere" | |
578 | elseif TYPE == "Wedge" then | |
579 | local MSH = IT("SpecialMesh",PART) | |
580 | MSH.MeshType = "Wedge" | |
581 | end | |
582 | end | |
583 | ||
584 | Debris = game:GetService("Debris") | |
585 | ||
586 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
587 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
588 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
589 | end | |
590 | ||
591 | function OhnoItsAShotgun() | |
592 | local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true) | |
593 | CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0)) | |
594 | return SHOOTgun | |
595 | end | |
596 | ||
597 | function CamShake(SHAKE,TIMER) | |
598 | coroutine.resume(coroutine.create(function() | |
599 | local FADER = SHAKE/TIMER | |
600 | for i = 1, TIMER do | |
601 | wait() | |
602 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
603 | end | |
604 | Humanoid.CameraOffset = VT(0,0,0) | |
605 | end)) | |
606 | end | |
607 | ||
608 | --//=================================\\ | |
609 | --|| GUIS AND MISC | |
610 | --\\=================================// | |
611 | function createBGCircle(size,parent,color) | |
612 | local bgui = Instance.new("BillboardGui",parent) | |
613 | bgui.Size = UDim2.new(size, 0, size, 0) | |
614 | local imgc = Instance.new("ImageLabel",bgui) | |
615 | imgc.BackgroundTransparency = 1 | |
616 | imgc.ImageTransparency = 0 | |
617 | imgc.Size = UDim2.new(1,0,1,0) | |
618 | imgc.Image = "rbxassetid://997291547" --997291547,521073910 | |
619 | imgc.ImageColor3 = color | |
620 | return bgui,imgc | |
621 | end | |
622 | ||
623 | function symbolizeBlink(guipar,size,img,color,bonussize,vol,pit,soundid,spar,rotationenabled,rotsp,delay) | |
624 | local bgui,imgc = createBGCircle(size,guipar,color) | |
625 | bgui.AlwaysOnTop = true | |
626 | imgc.Image = "rbxassetid://" ..img | |
627 | local rrot = math.random(1,2) | |
628 | CreateSound(soundid, spar, vol, pit,false) | |
629 | coroutine.resume(coroutine.create(function() | |
630 | for i = 0, 24*delay do | |
631 | Swait() | |
632 | if rotationenabled == true then | |
633 | if rrot == 1 then | |
634 | imgc.Rotation = imgc.Rotation + rotsp | |
635 | elseif rrot == 2 then | |
636 | imgc.Rotation = imgc.Rotation - rotsp | |
637 | end | |
638 | end | |
639 | bgui.Size = bgui.Size + UDim2.new(1*bonussize/delay,0,1*bonussize/delay,0) | |
640 | imgc.ImageTransparency = imgc.ImageTransparency + 0.04/delay | |
641 | end | |
642 | bgui:Destroy() | |
643 | end)) | |
644 | end | |
645 | ||
646 | local SKILLTEXTCOLOR = BRICKC"Daisy orange".Color | |
647 | local SKILLFONT = "Arcade" | |
648 | local SKILLTEXTSIZE = 1.5 | |
649 | ||
650 | local ATTACKS = {"Conjour - C","Aerial AirBlast - V","Suicide Blank - B","GunStock - F","Regain - R"} | |
651 | ||
652 | ||
653 | for i = 1, #ATTACKS do | |
654 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
655 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
656 | SKILLTEXT.TextXAlignment = "Right" | |
657 | SKILLTEXT.Rotation = i*3 | |
658 | end | |
659 | ||
660 | ||
661 | local SKILLFRAME2 = CreateFrame(WEAPONGUI, 1, 2, UD2(0.6375, 0, 0.97-0.0375, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame2") | |
662 | local SKILLTEXT2 = CreateLabel(SKILLFRAME2, "[".."GunMadness - G".."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text2") | |
663 | SKILLTEXT2.TextXAlignment = "Right" | |
664 | ||
665 | local BMUSIC = IT("Sound",RootPart) | |
666 | local VOLUME = 3 | |
667 | local PITCH = 1 | |
668 | local SONGID = 554435540 | |
669 | ||
670 | local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") | |
671 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Cool yellow".Color, C3(0, 0, 0),"Health Cover") | |
672 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Stamina/Health"..Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP") | |
673 | Character.Health:remove() | |
674 | HEALTHBAR.Rotation = (#ATTACKS*3)+3 | |
675 | local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") | |
676 | WHOAMI.Rotation = (#ATTACKS*3)+3 | |
677 | CreateLabel(WHOAMI, "Grand - Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes") | |
678 | ||
679 | Humanoid.MaxHealth = 2000 | |
680 | Humanoid.Health = 2000 | |
681 | ||
682 | Humanoid.Died:Connect(function() | |
683 | RootPart:remove() | |
684 | CreateSound(160718677, Head, 4, 1, false) | |
685 | BMUSIC:remove() | |
686 | Effects:remove() | |
687 | WEAPONGUI:remove() | |
688 | end) | |
689 | local GRUNTS = {1146556975,1146556706,1278006076} | |
690 | ||
691 | --//=================================\\ | |
692 | --|| DAMAGING | |
693 | --\\=================================// | |
694 | ||
695 | function ApplyDamage(Humanoid,Damage) | |
696 | Damage = Damage * DAMAGEMULTIPLIER | |
697 | if Humanoid.Health < 2000 then | |
698 | if Humanoid.Health - Damage > 0 then | |
699 | Humanoid.Health = Humanoid.Health - Damage | |
700 | else | |
701 | Humanoid.Parent:BreakJoints() | |
702 | end | |
703 | else | |
704 | Humanoid.Parent:BreakJoints() | |
705 | end | |
706 | end | |
707 | ||
708 | function PAW_HAHA(LOC,AIMTO,OUCH) | |
709 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2}) | |
710 | for i = 1, 4 do | |
711 | local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p | |
712 | local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p | |
713 | local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character) | |
714 | local DISTANCE = (POS - LOC).Magnitude | |
715 | if HIT then | |
716 | local HUM = nil | |
717 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
718 | HUM = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
719 | elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
720 | HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
721 | end | |
722 | if HUM then | |
723 | ApplyDamage(HUM,OUCH+MRANDOM(-3,3)) | |
724 | end | |
725 | end | |
726 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
727 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
728 | end | |
729 | end | |
730 | ||
731 | --//=================================\\ | |
732 | --|| ATTACK FUNCTIONS AND STUFF | |
733 | --\\=================================// | |
734 | ||
735 | function Conjour() | |
736 | local SHOOT = OhnoItsAShotgun() | |
737 | local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
738 | local ORI = 90 | |
739 | SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0)) | |
740 | local GOODRIDDANCE = false | |
741 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
742 | coroutine.resume(coroutine.create(function() | |
743 | repeat | |
744 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25) | |
745 | Swait() | |
746 | until GOODRIDDANCE == true | |
747 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
748 | SHOOT.CanCollide = true | |
749 | SHOOT.Anchored = false | |
750 | SHOOT.Parent = workspace | |
751 | local bv = Instance.new("BodyVelocity",SHOOT) | |
752 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
753 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
754 | Debris:AddItem(bv,0.1) | |
755 | wait(5) | |
756 | for i = 1, 45 do | |
757 | Swait() | |
758 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
759 | end | |
760 | SHOOT:remove() | |
761 | end)) | |
762 | for i = 1, 15 do | |
763 | Swait() | |
764 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
765 | ORI = ORI - 3 | |
766 | end | |
767 | for i = 1, 15 do | |
768 | Swait() | |
769 | ORI = ORI - 3 | |
770 | end | |
771 | wait(MRANDOM(2,8)/10) | |
772 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14) | |
773 | CamShake(4,4) | |
774 | GOODRIDDANCE = true | |
775 | end | |
776 | ||
777 | function Conjour2() | |
778 | local SHOOT = OhnoItsAShotgun() | |
779 | local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(MRANDOM(-65,65),MRANDOM(20,65),MRANDOM(-65,65)) | |
780 | local ORI = 90 | |
781 | SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0)) | |
782 | local GOODRIDDANCE = false | |
783 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
784 | coroutine.resume(coroutine.create(function() | |
785 | repeat | |
786 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25) | |
787 | Swait() | |
788 | until GOODRIDDANCE == true | |
789 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
790 | SHOOT.CanCollide = true | |
791 | SHOOT.Anchored = false | |
792 | SHOOT.Parent = workspace | |
793 | local bv = Instance.new("BodyVelocity",SHOOT) | |
794 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
795 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
796 | Debris:AddItem(bv,0.1) | |
797 | wait(5) | |
798 | for i = 1, 45 do | |
799 | Swait() | |
800 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
801 | end | |
802 | SHOOT:remove() | |
803 | end)) | |
804 | for i = 1, 15 do | |
805 | Swait() | |
806 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
807 | ORI = ORI - 3 | |
808 | end | |
809 | for i = 1, 15 do | |
810 | Swait() | |
811 | ORI = ORI - 3 | |
812 | end | |
813 | wait(MRANDOM(2,8)/10) | |
814 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14) | |
815 | CamShake(4,4) | |
816 | GOODRIDDANCE = true | |
817 | end | |
818 | ||
819 | function GunMadness() | |
820 | ATTACK = true | |
821 | Rooted = true | |
822 | CreateSound(1278010413, Torso, 9, 1.1, false) | |
823 | coroutine.resume(coroutine.create(function() | |
824 | MADNESS = true | |
825 | wait(0.9) | |
826 | for i = 1, 163 do | |
827 | Swait(2.5) | |
828 | coroutine.resume(coroutine.create(function() | |
829 | Conjour2() | |
830 | end)) | |
831 | end | |
832 | MADNESS = false | |
833 | end)) | |
834 | for i=0, 1.85, 0.1 / Animation_Speed do | |
835 | Swait() | |
836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(5 + 1 * SIN(SINE / 15)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5 - 5 * SIN(SINE / 3)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
842 | end | |
843 | for i=0, 0.15, 0.1 / Animation_Speed do | |
844 | Swait() | |
845 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(5 + 1 * SIN(SINE / 15)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
846 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
849 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
850 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
851 | end | |
852 | symbolizeBlink(RootPart,0,2109052855,BrickColor.new("Daisy orange").Color,25,0,0,0,RootPart,false,0,1) | |
853 | ||
854 | Humanoid.Health = Humanoid.Health - 675 | |
855 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.25,0.55,0.25), Size2 = VT(0.175,4,0.175), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.175, 0.2, -0.65), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6}) | |
856 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.25,0.25), Size2 = VT(4,0.175,0.175), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.175, 0.2, -0.65), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6}) | |
857 | for i=0, 1, 0.1 / Animation_Speed do | |
858 | Swait() | |
859 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(5 + 1 * SIN(SINE / 15)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
860 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
863 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
864 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
865 | end | |
866 | ATTACK = false | |
867 | Rooted = false | |
868 | end | |
869 | ||
870 | function Aerial_AirBlast() | |
871 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
872 | if HITFLOOR then | |
873 | ATTACK = true | |
874 | Rooted = true | |
875 | local bv = Instance.new("BodyVelocity") | |
876 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
877 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175 | |
878 | bv.Parent = RootPart | |
879 | local GYRO = IT("BodyGyro",RootPart) | |
880 | GYRO.D = 2 | |
881 | GYRO.P = 20000 | |
882 | GYRO.MaxTorque = VT(0,4000000,0) | |
883 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
884 | CreateSound(145486992,Torso,10,0.85,false) | |
885 | Humanoid.Health = Humanoid.Health - 225 | |
886 | for i=0, 0.05, 0.1 / Animation_Speed do | |
887 | Swait() | |
888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
892 | if ANIM == "Fall" or ANIM == "Jump" then | |
893 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
895 | else | |
896 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
897 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
898 | end | |
899 | end | |
900 | bv:Remove() | |
901 | local E = 360/15 | |
902 | for i = 1, 15 do | |
903 | Swait() | |
904 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
905 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
906 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
907 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
908 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
909 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
910 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
911 | end | |
912 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
913 | for i = 1, 45 do | |
914 | coroutine.resume(coroutine.create(function() | |
915 | Conjour2() | |
916 | end)) | |
917 | end | |
918 | local LANDED = nil | |
919 | local POS = nil | |
920 | coroutine.resume(coroutine.create(function() | |
921 | repeat | |
922 | Swait() | |
923 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
924 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
925 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
926 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
927 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
928 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
929 | until LANDED ~= nil | |
930 | end)) | |
931 | repeat | |
932 | Swait() | |
933 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
934 | if HITFLOOR then | |
935 | LANDED = HITFLOOR | |
936 | POS = HITPOS | |
937 | end | |
938 | until LANDED ~= nil | |
939 | GYRO:remove() | |
940 | CamShake(6,3) | |
941 | CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
942 | ATTACK = false | |
943 | Rooted = false | |
944 | end | |
945 | end | |
946 | function Suicide_Blank() | |
947 | ATTACK = true | |
948 | Rooted = true | |
949 | local HIT = nil | |
950 | local HUMAN = nil | |
951 | local ROOT = nil | |
952 | CreateSound(145486992,Torso,10,0.85,false) | |
953 | for i=0, 0.5, 0.1 / Animation_Speed do | |
954 | Swait() | |
955 | if HIT ~= nil then | |
956 | break | |
957 | end | |
958 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
959 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
960 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
961 | if HUM then | |
962 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
963 | if TORSO and HUM.Health > 0 then | |
964 | if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then | |
965 | ROOT = TORSO | |
966 | HUMAN = HUM | |
967 | HIT = CHILD | |
968 | end | |
969 | end | |
970 | end | |
971 | end | |
972 | end | |
973 | RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1) | |
974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
980 | end | |
981 | if HIT then | |
982 | local bv = Instance.new("BodyVelocity") | |
983 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
984 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75 | |
985 | bv.Parent = RootPart | |
986 | Debris:AddItem(bv,0.1) | |
987 | Humanoid.Health = Humanoid.Health - HUMAN.Health/2 | |
988 | coroutine.resume(coroutine.create(function() | |
989 | local GUNS = {} | |
990 | for i = 1, math.random(2,5) + HUMAN.Health/math.random(35,50) do | |
991 | local SHOOT = OhnoItsAShotgun() | |
992 | local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
993 | SHOOT.CFrame = CF(CFRAME.p,ROOT.Position) | |
994 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
995 | table.insert(GUNS,SHOOT) | |
996 | end | |
997 | for i = 1, 12.5 do | |
998 | Swait() | |
999 | for E = 1, #GUNS do | |
1000 | GUNS[E].Transparency = GUNS[E].Transparency - 1/12.5 | |
1001 | end | |
1002 | end | |
1003 | wait(0.7) | |
1004 | CamShake(8,15) | |
1005 | for E = 1, #GUNS do | |
1006 | local SHOOT = GUNS[E] | |
1007 | coroutine.resume(coroutine.create(function() | |
1008 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17) | |
1009 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
1010 | SHOOT.CanCollide = true | |
1011 | SHOOT.Anchored = false | |
1012 | SHOOT.Parent = workspace | |
1013 | local bv = Instance.new("BodyVelocity",SHOOT) | |
1014 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1015 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
1016 | Debris:AddItem(bv,0.1) | |
1017 | wait(3) | |
1018 | for i = 1, 45 do | |
1019 | Swait() | |
1020 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
1021 | end | |
1022 | end)) | |
1023 | wait() | |
1024 | end | |
1025 | end)) | |
1026 | CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.075, false) | |
1027 | for i=0, 1, 0.1 / Animation_Speed do | |
1028 | Swait() | |
1029 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1030 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1031 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1032 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1033 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1034 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1035 | end | |
1036 | end | |
1037 | ATTACK = false | |
1038 | Rooted = false | |
1039 | end | |
1040 | function GunStock() | |
1041 | ATTACK = true | |
1042 | Rooted = true | |
1043 | STOCKING = true | |
1044 | coroutine.resume(coroutine.create(function() | |
1045 | repeat | |
1046 | Swait() | |
1047 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1048 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1049 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1051 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1052 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1053 | until ATTACK == false | |
1054 | end)) | |
1055 | coroutine.resume(coroutine.create(function() | |
1056 | for i = 0, 30 do | |
1057 | local SHOOT = OhnoItsAShotgun() | |
1058 | local CFRAME = CF(MRANDOM(-2,2),0 + MRANDOM(-2,2),3 + MRANDOM(-1,1.5)) * ANGLES(RAD(MRANDOM(20,35)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))) | |
1059 | SHOOT.CFrame = Torso.CFrame*CFRAME | |
1060 | coroutine.resume(coroutine.create(function() | |
1061 | repeat | |
1062 | SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1) | |
1063 | Swait() | |
1064 | until HOLD == true | |
1065 | local LOC = SHOOT.CFrame*CF(MRANDOM(-7.5,7.5),MRANDOM(5,7.5),MRANDOM(-7.5,7.5)).p | |
1066 | for i = 1, 15 do | |
1067 | Swait() | |
1068 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
1069 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3) | |
1070 | end | |
1071 | SHOOT.Transparency = 0 | |
1072 | for i = 1, 2 do | |
1073 | Swait() | |
1074 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5) | |
1075 | end | |
1076 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10) | |
1077 | CamShake(8,9) | |
1078 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
1079 | SHOOT.CanCollide = false | |
1080 | SHOOT.Anchored = false | |
1081 | SHOOT.Parent = workspace | |
1082 | local bv = Instance.new("BodyVelocity",SHOOT) | |
1083 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1084 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
1085 | Debris:AddItem(bv,0.1) | |
1086 | wait(2.5) | |
1087 | STOCKING = false | |
1088 | wait(3.5) | |
1089 | for i = 1, 45 do | |
1090 | Swait() | |
1091 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
1092 | end | |
1093 | end)) | |
1094 | CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false) | |
1095 | coroutine.resume(coroutine.create(function() | |
1096 | for i = 1, 15 do | |
1097 | Swait() | |
1098 | SHOOT.Transparency = SHOOT.Transparency - 0.125/150 | |
1099 | end | |
1100 | ATTACK = false | |
1101 | Rooted = false | |
1102 | end)) | |
1103 | end | |
1104 | end)) | |
1105 | end | |
1106 | ||
1107 | --[[function Execute() | |
1108 | coroutine.resume(coroutine.create(function() | |
1109 | local SHOOT = OhnoItsAShotgun() | |
1110 | local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0)) | |
1111 | SHOOT.CFrame = Torso.CFrame*CFRAME | |
1112 | ||
1113 | local LOC = SHOOT.CFrame*CF(0,3,0).p | |
1114 | for i = 1, 15 do | |
1115 | Swait() | |
1116 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
1117 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3) | |
1118 | end | |
1119 | SHOOT.Transparency = 0 | |
1120 | for i = 1, 2 do | |
1121 | Swait() | |
1122 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5) | |
1123 | end | |
1124 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10) | |
1125 | CamShake(8,9) | |
1126 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
1127 | SHOOT.CanCollide = false | |
1128 | SHOOT.Anchored = false | |
1129 | SHOOT.Parent = workspace | |
1130 | local bv = Instance.new("BodyVelocity",SHOOT) | |
1131 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1132 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
1133 | Debris:AddItem(bv,0.1) | |
1134 | wait(5) | |
1135 | for i = 1, 45 do | |
1136 | Swait() | |
1137 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
1138 | end | |
1139 | end)) | |
1140 | CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false) | |
1141 | for i = 1, 15 do | |
1142 | Swait() | |
1143 | SHOOT.Transparency = SHOOT.Transparency - 1/150 | |
1144 | end | |
1145 | end | |
1146 | end)) | |
1147 | wait(0.9) | |
1148 | ATTACK = false | |
1149 | Rooted = false | |
1150 | end]] | |
1151 | ||
1152 | function Regain() | |
1153 | if Humanoid.Health < Humanoid.MaxHealth then | |
1154 | ATTACK = true | |
1155 | Rooted = true | |
1156 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1157 | Swait() | |
1158 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1159 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1160 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1161 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1162 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1163 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1164 | end | |
1165 | local LOOP = 0 | |
1166 | repeat | |
1167 | LOOP = LOOP + 1 | |
1168 | Swait() | |
1169 | Humanoid.Health = Humanoid.Health + 6 | |
1170 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1171 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1172 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1173 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1174 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1175 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1176 | until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth | |
1177 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1178 | Swait() | |
1179 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1180 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1181 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1182 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1183 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1184 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1185 | end | |
1186 | ATTACK = false | |
1187 | Rooted = false | |
1188 | end | |
1189 | end | |
1190 | function Taunt() | |
1191 | ATTACK = true | |
1192 | Rooted = true | |
1193 | local L = CreateSound(1278007556,Head,8,1,false) | |
1194 | L.EmitterSize = 25 | |
1195 | for i = 1, 30 do | |
1196 | Swait() | |
1197 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1198 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1199 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1200 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1201 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1203 | end | |
1204 | for i = 1, 60 do | |
1205 | Swait() | |
1206 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1207 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
1208 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1209 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1210 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1211 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1212 | end | |
1213 | ATTACK = false | |
1214 | Rooted = false | |
1215 | end | |
1216 | function DoubleJump() | |
1217 | ATTACK = true | |
1218 | Rooted = false | |
1219 | Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z) | |
1220 | CreateSound(159882477, Head, 4, 1, false) | |
1221 | CreateSound(1112042117, Torso, 2, 1, false) | |
1222 | local E = 360/12 | |
1223 | for i=1, 12 do | |
1224 | Swait() | |
1225 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
1226 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1227 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1228 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1229 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1230 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1231 | end | |
1232 | ATTACK = false | |
1233 | Rooted = false | |
1234 | end | |
1235 | ||
1236 | --//=================================\\ | |
1237 | --|| ASSIGN THINGS TO KEYS | |
1238 | --\\=================================// | |
1239 | ||
1240 | function MouseDown(Mouse) | |
1241 | HOLD = true | |
1242 | if ATTACK == false then | |
1243 | end | |
1244 | end | |
1245 | ||
1246 | function MouseUp(Mouse) | |
1247 | HOLD = false | |
1248 | end | |
1249 | ||
1250 | local READYTODOUBLE = false | |
1251 | local DOUBLED = false | |
1252 | ||
1253 | function KeyDown(Key) | |
1254 | KEYHOLD = true | |
1255 | if Key == "c" and ATTACK == false and Humanoid.Health > 50 then | |
1256 | Humanoid.Health = Humanoid.Health - 25 | |
1257 | Conjour() | |
1258 | end | |
1259 | ||
1260 | if Key == "g" and ATTACK == false and MADNESS == false and Humanoid.Health > 675 then | |
1261 | GunMadness() | |
1262 | end | |
1263 | ||
1264 | if Key == "v" and ATTACK == false and Humanoid.Health > 225 then | |
1265 | Aerial_AirBlast() | |
1266 | end | |
1267 | ||
1268 | if Key == "b" and ATTACK == false then | |
1269 | Suicide_Blank() | |
1270 | end | |
1271 | ||
1272 | if Key == "f" and ATTACK == false and STOCKING == false and ANIM == "Idle" then | |
1273 | GunStock() | |
1274 | end | |
1275 | ||
1276 | if Key == "r" and ATTACK == false and Humanoid.Health < 2000 then | |
1277 | Regain() | |
1278 | end | |
1279 | ||
1280 | if Key == "t" and ATTACK == false then | |
1281 | Taunt() | |
1282 | end | |
1283 | ||
1284 | if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then | |
1285 | READYTODOUBLE = false | |
1286 | DOUBLED = true | |
1287 | DoubleJump() | |
1288 | end | |
1289 | end | |
1290 | ||
1291 | function KeyUp(Key) | |
1292 | KEYHOLD = false | |
1293 | end | |
1294 | ||
1295 | Mouse.Button1Down:connect(function(NEWKEY) | |
1296 | MouseDown(NEWKEY) | |
1297 | end) | |
1298 | Mouse.Button1Up:connect(function(NEWKEY) | |
1299 | MouseUp(NEWKEY) | |
1300 | end) | |
1301 | Mouse.KeyDown:connect(function(NEWKEY) | |
1302 | KeyDown(NEWKEY) | |
1303 | end) | |
1304 | Mouse.KeyUp:connect(function(NEWKEY) | |
1305 | KeyUp(NEWKEY) | |
1306 | end) | |
1307 | ||
1308 | --//=================================\\ | |
1309 | --\\=================================// | |
1310 | ||
1311 | function unanchor() | |
1312 | for _, c in pairs(Character:GetChildren()) do | |
1313 | if c:IsA("BasePart") and c ~= RootPart then | |
1314 | c.Anchored = false | |
1315 | end | |
1316 | end | |
1317 | if UNANCHOR == true then | |
1318 | RootPart.Anchored = false | |
1319 | else | |
1320 | RootPart.Anchored = true | |
1321 | end | |
1322 | end | |
1323 | ||
1324 | --//=================================\\ | |
1325 | --|| WRAP THE WHOLE SCRIPT UP | |
1326 | --\\=================================// | |
1327 | ||
1328 | Humanoid.Changed:connect(function(Jump) | |
1329 | if Jump == "Jump" and (Disable_Jump == true) then | |
1330 | Humanoid.Jump = false | |
1331 | elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then | |
1332 | wait(0.1) | |
1333 | READYTODOUBLE = true | |
1334 | end | |
1335 | end) | |
1336 | ||
1337 | while true do | |
1338 | Swait() | |
1339 | script.Parent = WEAPONGUI | |
1340 | ANIMATE.Parent = nil | |
1341 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1342 | v:Stop(); | |
1343 | end | |
1344 | SINE = SINE + CHANGE | |
1345 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1346 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1347 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1348 | local WALKSPEEDVALUE = 8 / (25 / 16) | |
1349 | local WALKSPEEDVALUE2 = 8 / (39 / 16) | |
1350 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1351 | if Humanoid.WalkSpeed < 25 then | |
1352 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (25 / 16) / Animation_Speed) | |
1353 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 25), 0.2 * (25 / 16) / Animation_Speed) | |
1354 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1355 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1356 | elseif Humanoid.WalkSpeed > 25 then | |
1357 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE2/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (39 / 16) / Animation_Speed) | |
1358 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 39), 0.2 * (39 / 16) / Animation_Speed) | |
1359 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE2) - 0.15 * COS(SINE / WALKSPEEDVALUE2*2), 0.25 * SIN(SINE / WALKSPEEDVALUE2)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE2))), 0.6 / Animation_Speed) | |
1360 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE2) - 0.15 * COS(SINE / WALKSPEEDVALUE2*2), -0.25 * SIN(SINE / WALKSPEEDVALUE2)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE2))), 0.6 / Animation_Speed) | |
1361 | end | |
1362 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1363 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1364 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1365 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1366 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1367 | end | |
1368 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1369 | ANIM = "Jump" | |
1370 | if ATTACK == false then | |
1371 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1375 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1377 | end | |
1378 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1379 | ANIM = "Fall" | |
1380 | if ATTACK == false then | |
1381 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1382 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1383 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1384 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1385 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1386 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1387 | end | |
1388 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1389 | ANIM = "Idle" | |
1390 | DOUBLED = false | |
1391 | READYTODOUBLE = false | |
1392 | if ATTACK == false then | |
1393 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1395 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1396 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1397 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1398 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1399 | end | |
1400 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1401 | ANIM = "Walk" | |
1402 | DOUBLED = false | |
1403 | READYTODOUBLE = false | |
1404 | if ATTACK == false then | |
1405 | if Humanoid.WalkSpeed < 25 then | |
1406 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1407 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1408 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.3) * ANGLES(RAD(15), RAD(-5), RAD(-55)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1409 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1410 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1411 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1412 | elseif Humanoid.WalkSpeed > 25 then | |
1413 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE2)))), 1 / Animation_Speed) | |
1414 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE2 / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE2)))), 1 / Animation_Speed) | |
1415 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1416 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1417 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1419 | end | |
1420 | end | |
1421 | end | |
1422 | unanchor() | |
1423 | if Rooted == false then | |
1424 | Disable_Jump = false | |
1425 | Humanoid.WalkSpeed = Speed - -Humanoid.Health/75 | |
1426 | elseif Rooted == true then | |
1427 | Disable_Jump = true | |
1428 | Humanoid.WalkSpeed = 0 | |
1429 | end | |
1430 | if Humanoid.Health < Humanoid.MaxHealth and ATTACK == false then | |
1431 | Humanoid.Health = Humanoid.Health + 0.1 | |
1432 | end | |
1433 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
1434 | BMUSIC.Looped = true | |
1435 | BMUSIC.Pitch = PITCH | |
1436 | BMUSIC.Volume = VOLUME | |
1437 | BMUSIC.Playing = true | |
1438 | if BMUSIC.Parent ~= RootPart then | |
1439 | BMUSIC = IT("Sound",RootPart) | |
1440 | end | |
1441 | Humanoid.Name = "NONHUM" | |
1442 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
1443 | HEALTHTEXT.Text = "Stamina/Health "..math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth | |
1444 | end | |
1445 | ||
1446 | --//=================================\\ | |
1447 | --\\=================================// | |
1448 | ||
1449 | ||
1450 | ||
1451 | ||
1452 | ||
1453 | --//====================================================\\-- | |
1454 | --|| END OF SCRIPT | |
1455 | --\\====================================================//-- |