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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BulletScript : MonoBehaviour
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{
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    public float speed = 5f;
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    void Start()
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    {
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        //ustawiamy po jakim czasie nas pocisk zniknie
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        Destroy(gameObject,3);
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    }
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    // Update is called once per frame
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    void Update()
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    {
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        //poruszamy pociskiem
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        Move();
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    }
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    void Move()
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    {
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        //przesuwamy się w górę o naszą prędkość
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        transform.position += Vector3.up * speed * Time.deltaTime;
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    }
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    private void OnTriggerEnter2D(Collider2D collision)
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    {
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        if (collision.gameObject.tag == "Alien" || collision.gameObject.tag == "AlienBullet")
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        {
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            Destroy(collision.gameObject);
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            Destroy(gameObject);
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        }
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    }
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}
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