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1 | - | This script has been converted to FE by iPxter |
1 | + | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | --------------------------- | |
84 | --/ \-- | |
85 | -- Script By: 123jl123 -- | |
86 | --\ /-- | |
87 | --------------------------- | |
88 | --local remote = NS ([=[ | |
89 | ||
90 | local TweenService = game:GetService("TweenService") | |
91 | local RbxUtility = LoadLibrary("RbxUtility") | |
92 | local Create = RbxUtility.Create | |
93 | ||
94 | ||
95 | ||
96 | local Player = game:GetService("Players"):WaitForChild(script.PlayerName.Value) | |
97 | if Player.Character == nil then | |
98 | while Player.Character == nil do wait() | |
99 | ||
100 | end end | |
101 | ||
102 | EffectPack = script.Extras:Clone() | |
103 | script.Extras:Destroy() | |
104 | ||
105 | ZTfade=false | |
106 | ZT=false | |
107 | OverClocking = false | |
108 | local Jets = false | |
109 | MHIT = Vector3.new() | |
110 | Character= Player.Character | |
111 | Torso = Character.Torso | |
112 | Head = Character.Head | |
113 | Humanoid = Character.Humanoid | |
114 | LeftArm = Character["Left Arm"] | |
115 | LeftLeg = Character["Left Leg"] | |
116 | RightArm = Character["Right Arm"] | |
117 | RightLeg = Character["Right Leg"] | |
118 | RootPart = Character["HumanoidRootPart"] | |
119 | local Anim="Idle" | |
120 | local inairvel=0 | |
121 | local WalkAnimStep = 0 | |
122 | local sine = 0 | |
123 | local change = 1 | |
124 | Animstep = 0 | |
125 | WalkAnimMove=0.1 | |
126 | Combo = 0 | |
127 | local attack=false | |
128 | local RJ = Character.HumanoidRootPart:FindFirstChild("RootJoint") | |
129 | local Neck = Character.Torso:FindFirstChild("Neck") | |
130 | local visn = 0 | |
131 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
132 | local NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
133 | IsXray = false | |
134 | ||
135 | local forWFB = 0 | |
136 | local forWRL = 0 | |
137 | FF = Instance.new("ForceField",Character) | |
138 | FF.Visible = false | |
139 | FF.Name = "FatForce" | |
140 | Effects=Instance.new("Folder",Character) | |
141 | Effects.Name="Effects" | |
142 | it=Instance.new | |
143 | vt=Vector3.new | |
144 | cf=CFrame.new | |
145 | euler=CFrame.fromEulerAnglesXYZ | |
146 | angles=CFrame.Angles | |
147 | local cn = CFrame.new | |
148 | mr=math.rad | |
149 | mememode=false | |
150 | IT = Instance.new | |
151 | CF = CFrame.new | |
152 | VT = Vector3.new | |
153 | RAD = math.rad | |
154 | C3 = Color3.new | |
155 | UD2 = UDim2.new | |
156 | BRICKC = BrickColor.new | |
157 | ANGLES = CFrame.Angles | |
158 | EULER = CFrame.fromEulerAnglesXYZ | |
159 | COS = math.cos | |
160 | ACOS = math.acos | |
161 | SIN = math.sin | |
162 | ASIN = math.asin | |
163 | ABS = math.abs | |
164 | MRANDOM = math.random | |
165 | FLOOR = math.floor | |
166 | ||
167 | local lastid= "http://www.roblox.com/asset/?id=146364977" | |
168 | local s2=it("Sound",Torso) | |
169 | local CurId = 1 | |
170 | s2.EmitterSize = 30 | |
171 | local s2c=s2:Clone() | |
172 | ||
173 | playsong = true | |
174 | ||
175 | s2.SoundId = lastid | |
176 | if playsong == true then | |
177 | s2:play() | |
178 | elseif playsong == false then | |
179 | s2:stop() | |
180 | end | |
181 | lastsongpos= 0 | |
182 | ||
183 | crosshair = Instance.new("BillboardGui",Character) | |
184 | crosshair.Size = UDim2.new(10,0,10,0) | |
185 | crosshair.Enabled = false | |
186 | imgl = Instance.new("ImageLabel",crosshair) | |
187 | imgl.Position = UDim2.new(0,0,0,0) | |
188 | imgl.Size = UDim2.new(1,0,1,0) | |
189 | imgl.Image = "rbxassetid://578065407" | |
190 | imgl.BackgroundTransparency = 1 | |
191 | imgl.ImageTransparency = .7 | |
192 | imgl.ImageColor3 = Color3.new(1,1,1) | |
193 | crosshair.StudsOffset = Vector3.new(0,0,-1) | |
194 | ||
195 | --//=================================\\ | |
196 | --|| LOCAL IDS | |
197 | --\\=================================// | |
198 | ||
199 | local GROWL = 1544355717 | |
200 | local ROAR = 528589382 | |
201 | local ECHOBLAST = 376976397 | |
202 | local CAST = 459523898 | |
203 | local ALCHEMY = 424195979 | |
204 | local BUILDUP = 698824317 | |
205 | local BIGBUILDUP = 874376217 | |
206 | local IMPACT = 231917744 | |
207 | local LARGE_EXPLOSION = 168513088 | |
208 | local TURNUP = 299058146 | |
209 | ||
210 | if Character:FindFirstChild("Animate")then | |
211 | Character.Animate:Destroy() | |
212 | end | |
213 | ||
214 | function RemoveOutlines(part) | |
215 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
216 | end | |
217 | ||
218 | ||
219 | ||
220 | ||
221 | CFuncs = { | |
222 | Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
223 | ||
224 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
225 | RemoveOutlines(Part) | |
226 | return Part | |
227 | end | |
228 | } | |
229 | , | |
230 | Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
231 | ||
232 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
233 | if Mesh == "SpecialMesh" then | |
234 | Msh.MeshType = MeshType | |
235 | Msh.MeshId = MeshId | |
236 | end | |
237 | return Msh | |
238 | end | |
239 | } | |
240 | , | |
241 | Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
242 | ||
243 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
244 | if Mesh == "SpecialMesh" then | |
245 | Msh.MeshType = MeshType | |
246 | Msh.MeshId = MeshId | |
247 | end | |
248 | return Msh | |
249 | end | |
250 | } | |
251 | , | |
252 | Weld = {Create = function(Parent, Part0, Part1, C0, C1) | |
253 | ||
254 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) | |
255 | return Weld | |
256 | end | |
257 | } | |
258 | , | |
259 | Sound = {Create = function(id, par, vol, pit) | |
260 | ||
261 | coroutine.resume(coroutine.create(function() | |
262 | ||
263 | local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace}) | |
264 | wait() | |
265 | S:play() | |
266 | game:GetService("Debris"):AddItem(S, 6) | |
267 | end | |
268 | )) | |
269 | end | |
270 | } | |
271 | , | |
272 | ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
273 | ||
274 | local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread}) | |
275 | return fp | |
276 | end | |
277 | } | |
278 | } | |
279 | ||
280 | ||
281 | ||
282 | ||
283 | ||
284 | coroutine.resume(coroutine.create(function() | |
285 | if Head:FindFirstChildOfClass("Decal") then | |
286 | local face = Head:FindFirstChildOfClass("Decal") | |
287 | face:Destroy() | |
288 | end | |
289 | ||
290 | end)) | |
291 | ||
292 | ||
293 | ||
294 | ||
295 | ||
296 | ||
297 | ||
298 | for i, v in pairs(Character:GetDescendants()) do | |
299 | if v:IsA("Accessory") or v:IsA("Sound") then | |
300 | v:Destroy() | |
301 | end | |
302 | end | |
303 | coroutine.resume(coroutine.create(function() | |
304 | Character:WaitForChild("Sound"):Destroy() | |
305 | end)) | |
306 | ||
307 | ||
308 | --139248234 | |
309 | --//=================================\\ | |
310 | --|| SAZERENOS ARTIFICIAL HEARTBEAT | |
311 | --\\=================================// | |
312 | Frame_Speed = 1 / 30 | |
313 | ArtificialHB = Instance.new("BindableEvent", script) | |
314 | ArtificialHB.Name = "ArtificialHB" | |
315 | ||
316 | script:WaitForChild("ArtificialHB") | |
317 | ||
318 | frame = Frame_Speed | |
319 | tf = 0 | |
320 | allowframeloss = false | |
321 | tossremainder = false | |
322 | lastframe = tick() | |
323 | script.ArtificialHB:Fire() | |
324 | ||
325 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
326 | tf = tf + s | |
327 | if tf >= frame then | |
328 | if allowframeloss then | |
329 | script.ArtificialHB:Fire() | |
330 | lastframe = tick() | |
331 | else | |
332 | for i = 1, math.floor(tf / frame) do | |
333 | script.ArtificialHB:Fire() | |
334 | end | |
335 | lastframe = tick() | |
336 | end | |
337 | if tossremainder then | |
338 | tf = 0 | |
339 | else | |
340 | tf = tf - frame * math.floor(tf / frame) | |
341 | end | |
342 | end | |
343 | end) | |
344 | ||
345 | --//=================================\\ | |
346 | --\\=================================// | |
347 | ||
348 | function Swait(NUMBER) | |
349 | if NUMBER == 0 or NUMBER == nil then | |
350 | ArtificialHB.Event:wait() | |
351 | else | |
352 | for i = 1, NUMBER do | |
353 | ArtificialHB.Event:wait() | |
354 | end | |
355 | end | |
356 | end | |
357 | ||
358 | ||
359 | --------------- | |
360 | --[Functions]-- | |
361 | --------------- | |
362 | so = function(id, par, vol, pit) | |
363 | ||
364 | CFuncs.Sound.Create(id, par, vol, pit) | |
365 | ||
366 | ||
367 | end | |
368 | ||
369 | function weld(parent,part0,part1,c0) | |
370 | local weld=it("Weld") | |
371 | weld.Parent=parent | |
372 | weld.Part0=part0 | |
373 | weld.Part1=part1 | |
374 | weld.C0=c0 | |
375 | return weld | |
376 | end | |
377 | function joint(parent,part0,part1,c0) | |
378 | local weld=it("Motor6D") | |
379 | weld.Parent=parent | |
380 | weld.Part0=part0 | |
381 | weld.Part1=part1 | |
382 | weld.C0=c0 | |
383 | return weld | |
384 | end | |
385 | ArmorParts = {} | |
386 | --ArmorParts = {} | |
387 | function WeldAllTo(Part1,Part2,scan,Extra) | |
388 | local EXCF = Part2.CFrame * Extra | |
389 | for i, v3 in pairs(scan:GetDescendants()) do | |
390 | if v3:isA("BasePart") then | |
391 | local STW=weld(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() ) | |
392 | v3.Anchored=false | |
393 | v3.Massless = true | |
394 | v3.CanCollide=false | |
395 | v3.Parent = Part1 | |
396 | v3.Locked = true | |
397 | if not v3:FindFirstChild("Destroy") then | |
398 | table.insert(ArmorParts,{Part = v3,Par = v3.Parent,Col = v3.Color,Mat=v3.Material.Name }) | |
399 | else | |
400 | v3:Destroy() | |
401 | end | |
402 | end | |
403 | end | |
404 | Part1.Transparency=1 | |
405 | --Part2:Destroy() | |
406 | end | |
407 | ||
408 | ||
409 | ||
410 | function JointAllTo(Part1,Part2,scan,Extra) | |
411 | local EXCF = Part2.CFrame * Extra | |
412 | for i, v3 in pairs(scan:GetDescendants()) do | |
413 | if v3:isA("BasePart") then | |
414 | local STW=joint(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() ) | |
415 | v3.Anchored=false | |
416 | v3.Massless = true | |
417 | v3.CanCollide=false | |
418 | v3.Parent = Part1 | |
419 | v3.Locked = true | |
420 | if not v3:FindFirstChild("Destroy") then | |
421 | -- table.insert(ArmorParts,{Part = v3,Par = v3.Parent,Col = v3.Color,Mat=v3.Material.Name }) | |
422 | else | |
423 | v3:Destroy() | |
424 | end | |
425 | end | |
426 | end | |
427 | Part1.Transparency=1 | |
428 | --Part2:Destroy() | |
429 | end | |
430 | ||
431 | ||
432 | ||
433 | ||
434 | ||
435 | ||
436 | ||
437 | --------------------------------------------H1a | |
438 | local ChestPart = EffectPack.Part:Clone() | |
439 | ChestPart.Parent = Character | |
440 | ChestPart.Name = "H1a" | |
441 | H1a=weld(Torso,Torso,ChestPart,cf(0,.5,-.4)) | |
442 | ||
443 | --------------------------------------------MissileBox | |
444 | local MissileBox = EffectPack.Part:Clone() | |
445 | MissileBox.Parent = Character | |
446 | MissileBox.Name = "MissileBox" | |
447 | MX1w=weld(Torso,Torso,MissileBox,cf(0,-.7,-.25)) | |
448 | --------------------------------------------FlameThrower | |
449 | ||
450 | local FlameThrower = EffectPack.Part:Clone() | |
451 | FlameThrower.Parent = Character | |
452 | FlameThrower.Name = "FlameThrower" | |
453 | FlameW=weld(RightArm,RightArm,FlameThrower,cf(0,0,0)) | |
454 | --------------------------------------------Hand | |
455 | local Finger1 = EffectPack.Part:Clone() | |
456 | Finger1.Parent = Character | |
457 | Finger1.Name = "RightLow1" | |
458 | Fg1=weld(RightArm,RightArm,Finger1,cf(0,0,0)) | |
459 | --------------------------------------------Hand | |
460 | local Finger2 = EffectPack.Part:Clone() | |
461 | Finger2.Parent = Character | |
462 | Finger2.Name = "RightLow2" | |
463 | Fg2=weld(RightArm,RightArm,Finger2,cf(0,0,0)) | |
464 | --------------------------------------------Hand | |
465 | local Finger3 = EffectPack.Part:Clone() | |
466 | Finger3.Parent = Character | |
467 | Finger3.Name = "RightLow3" | |
468 | Fg3=weld(RightArm,RightArm,Finger3,cf(0,0,0)) | |
469 | --------------------------------------------Hand | |
470 | local Finger4 = EffectPack.Part:Clone() | |
471 | Finger4.Parent = Character | |
472 | Finger4.Name = "RightLow4" | |
473 | Fg4=weld(RightArm,RightArm,Finger4,cf(0,0,0)) | |
474 | --------------------------------------------Boot | |
475 | local Boot1 = EffectPack.Part:Clone() | |
476 | Boot1.Parent = Character | |
477 | Boot1.Name = "RightFrontBoot" | |
478 | RB1=weld(RightLeg,RightLeg,Boot1,cf(0,0,0)) | |
479 | --------------------------------------------Boot | |
480 | local Boot2 = EffectPack.Part:Clone() | |
481 | Boot2.Parent = Character | |
482 | Boot2.Name = "RightBackBoot" | |
483 | RB2=weld(RightLeg,RightLeg,Boot2,cf(0,0,0)) | |
484 | --------------------------------------------Boot | |
485 | local Boot3 = EffectPack.Part:Clone() | |
486 | Boot3.Parent = Character | |
487 | Boot3.Name = "LeftFrontBoot" | |
488 | LB1=weld(LeftLeg,LeftLeg,Boot3,cf(0,0,0)) | |
489 | --------------------------------------------Boot | |
490 | local Boot4 = EffectPack.Part:Clone() | |
491 | Boot4.Parent = Character | |
492 | Boot4.Name = "LeftBackBoot" | |
493 | LB2=weld(LeftLeg,LeftLeg,Boot4,cf(0,0,0)) | |
494 | --------------------------------------------LeftHand | |
495 | local LHP = EffectPack.Part:Clone() | |
496 | LHP.Parent = Character | |
497 | LHP.Name = "LeftHand" | |
498 | LHP2=weld(LeftArm,LeftArm,LHP,cf(0,0,0)) | |
499 | --------------------------------------------end | |
500 | ||
501 | ||
502 | for _,v in pairs(script.Armor:children()) do | |
503 | if v:IsA("Model") then | |
504 | ||
505 | if Character:FindFirstChild(""..v.Name) then | |
506 | local Part1=Character:FindFirstChild(""..v.Name) | |
507 | local Part2=v.Handle | |
508 | ||
509 | WeldAllTo(Part1,Part2,v,CFrame.new(0,0,0)) | |
510 | ||
511 | end | |
512 | ||
513 | ||
514 | end | |
515 | end | |
516 | ||
517 | rayCast = function(Pos, Dir, Max, Ignore) | |
518 | ||
519 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
520 | end | |
521 | ||
522 | function SetTween(SPart,CFr,MoveStyle2,outorin2,AnimTime) | |
523 | local MoveStyle = Enum.EasingStyle[MoveStyle2] | |
524 | local outorin = Enum.EasingDirection[outorin2] | |
525 | ||
526 | ||
527 | local dahspeed=1 | |
528 | if attack == true and mememode == true then | |
529 | dahspeed=5 | |
530 | end | |
531 | ||
532 | if SPart.Name=="Bullet" then | |
533 | dahspeed=1 | |
534 | end | |
535 | ||
536 | local tweeningInformation = TweenInfo.new( | |
537 | AnimTime/dahspeed, | |
538 | MoveStyle, | |
539 | outorin, | |
540 | 0, | |
541 | false, | |
542 | 0 | |
543 | ) | |
544 | local MoveCF = CFr | |
545 | local tweenanim = TweenService:Create(SPart,tweeningInformation,MoveCF) | |
546 | tweenanim:Play() | |
547 | end | |
548 | ||
549 | function GatherAllInstances(Parent,ig) | |
550 | local Instances = {} | |
551 | local Ignore=nil | |
552 | if ig ~= nil then | |
553 | Ignore = ig | |
554 | end | |
555 | ||
556 | local function GatherInstances(Parent,Ignore) | |
557 | for i, v in pairs(Parent:GetChildren()) do | |
558 | ||
559 | if v ~= Ignore then | |
560 | GatherInstances(v,Ignore) | |
561 | table.insert(Instances, v) end | |
562 | end | |
563 | end | |
564 | GatherInstances(Parent,Ignore) | |
565 | return Instances | |
566 | end | |
567 | ||
568 | ||
569 | ||
570 | ||
571 | ||
572 | ||
573 | ||
574 | ||
575 | ||
576 | function WeldAllTo(Part1,Part2,Extra) | |
577 | ||
578 | local EXCF = Part2.CFrame * Extra | |
579 | ||
580 | for i, v3 in pairs(GatherAllInstances(Part2)) do | |
581 | if v3:isA("BasePart") then | |
582 | ||
583 | ||
584 | local STW=weld(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() ) | |
585 | ||
586 | ||
587 | v3.Anchored=false | |
588 | --v3.Transparency=0 | |
589 | v3.CanCollide=false | |
590 | ||
591 | v3.Parent = Part1 | |
592 | ||
593 | end | |
594 | end | |
595 | ||
596 | ||
597 | Part2:Destroy() | |
598 | ||
599 | end | |
600 | local SToneTexture = Create("Texture")({ | |
601 | ||
602 | ||
603 | Texture = "http://www.roblox.com/asset/?id=1693385655", | |
604 | Color3 = Color3.new(17/255, 17/255, 17/255), | |
605 | ||
606 | }) | |
607 | ||
608 | function AddStoneTexture(part) | |
609 | coroutine.resume(coroutine.create(function() | |
610 | for i = 0,6,1 do | |
611 | local Tx = SToneTexture:Clone() | |
612 | Tx.Face = i | |
613 | Tx.Parent=part | |
614 | end | |
615 | end)) | |
616 | end | |
617 | ||
618 | New = function(Object, Parent, Name, Data) | |
619 | local Object = Instance.new(Object) | |
620 | for Index, Value in pairs(Data or {}) do | |
621 | Object[Index] = Value | |
622 | end | |
623 | Object.Parent = Parent | |
624 | Object.Name = Name | |
625 | return Object | |
626 | end | |
627 | ||
628 | ||
629 | ||
630 | function Tran(Num) | |
631 | local GivenLeter = "" | |
632 | if Num == "1" then | |
633 | GivenLeter = "a" | |
634 | elseif Num == "2" then | |
635 | GivenLeter = "b" | |
636 | elseif Num == "3" then | |
637 | GivenLeter = "c" | |
638 | elseif Num == "4" then | |
639 | GivenLeter = "d" | |
640 | elseif Num == "5" then | |
641 | GivenLeter = "e" | |
642 | elseif Num == "6" then | |
643 | GivenLeter = "f" | |
644 | elseif Num == "7" then | |
645 | GivenLeter = "g" | |
646 | elseif Num == "8" then | |
647 | GivenLeter = "h" | |
648 | elseif Num == "9" then | |
649 | GivenLeter = "i" | |
650 | elseif Num == "10" then | |
651 | GivenLeter = "j" | |
652 | elseif Num == "11" then | |
653 | GivenLeter = "k" | |
654 | elseif Num == "12" then | |
655 | GivenLeter = "l" | |
656 | elseif Num == "13" then | |
657 | GivenLeter = "m" | |
658 | elseif Num == "14" then | |
659 | GivenLeter = "n" | |
660 | elseif Num == "15" then | |
661 | GivenLeter = "o" | |
662 | elseif Num == "16" then | |
663 | GivenLeter = "p" | |
664 | elseif Num == "17" then | |
665 | GivenLeter = "q" | |
666 | elseif Num == "18" then | |
667 | GivenLeter = "r" | |
668 | elseif Num == "19" then | |
669 | GivenLeter = "s" | |
670 | elseif Num == "20" then | |
671 | GivenLeter = "t" | |
672 | elseif Num == "21" then | |
673 | GivenLeter = "u" | |
674 | elseif Num == "22" then | |
675 | GivenLeter = "v" | |
676 | elseif Num == "23" then | |
677 | GivenLeter = "w" | |
678 | elseif Num == "24" then | |
679 | GivenLeter = "x" | |
680 | elseif Num == "25" then | |
681 | GivenLeter = "y" | |
682 | elseif Num == "26" then | |
683 | GivenLeter = "z" | |
684 | elseif Num == "27" then | |
685 | GivenLeter = "_" | |
686 | elseif Num == "28" then | |
687 | GivenLeter = "0" | |
688 | elseif Num == "29" then | |
689 | GivenLeter = "1" | |
690 | elseif Num == "30" then | |
691 | GivenLeter = "2" | |
692 | elseif Num == "31" then | |
693 | GivenLeter = "3" | |
694 | elseif Num == "32" then | |
695 | GivenLeter = "4" | |
696 | elseif Num == "33" then | |
697 | GivenLeter = "5" | |
698 | elseif Num == "34" then | |
699 | GivenLeter = "6" | |
700 | elseif Num == "35" then | |
701 | GivenLeter = "7" | |
702 | elseif Num == "36" then | |
703 | GivenLeter = "8" | |
704 | elseif Num == "37" then | |
705 | GivenLeter = "9" | |
706 | end | |
707 | return GivenLeter | |
708 | ||
709 | end | |
710 | ||
711 | function MaybeOk(Mode,Extra) | |
712 | local ReturningValue = "" | |
713 | if Mode == 1 then | |
714 | ||
715 | ||
716 | ||
717 | -- v.C0 = CFrame.new(1,1,1)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
718 | ||
719 | --print(v.C0) | |
720 | local GivenText = "" | |
721 | local msg = Extra | |
722 | local Txt = "" | |
723 | local FoundTime=0 | |
724 | local LastFound = 0 | |
725 | delay(wait(0),function() | |
726 | for v3 = 1, #msg do | |
727 | ||
728 | if string.sub(msg,0+v3,v3) == "," then | |
729 | ||
730 | local TheN = string.sub(msg,LastFound,v3-1) | |
731 | ||
732 | ||
733 | local NumTranslate = Tran(string.sub(msg,LastFound,v3-1)) | |
734 | ||
735 | ||
736 | ||
737 | FoundTime = FoundTime + 1 | |
738 | ||
739 | ||
740 | GivenText = GivenText..NumTranslate | |
741 | ||
742 | LastFound=v3+1 | |
743 | Txt="" | |
744 | end | |
745 | Txt=string.sub(msg,1,v3) | |
746 | ||
747 | ||
748 | -- Gui.ExtentsOffset = Vector3.new(0,3,0) | |
749 | ||
750 | ||
751 | -- Gui.ExtentsOffset = Vector3.new(0,3,0) | |
752 | wait() | |
753 | -- Gui.ExtentsOffset = Vector3.new(0,3,0) | |
754 | end; | |
755 | ||
756 | ReturningValue=GivenText | |
757 | for v3 = 1, #Txt do | |
758 | Txt=string.sub(msg,-1,v3) | |
759 | ||
760 | ||
761 | ||
762 | ||
763 | ||
764 | ||
765 | ||
766 | end; | |
767 | -- Gui:remove() | |
768 | end) | |
769 | ||
770 | ||
771 | elseif Mode == 2 then | |
772 | ||
773 | print("fat") | |
774 | end | |
775 | ||
776 | ||
777 | ||
778 | while ReturningValue == "" do wait() end | |
779 | return ReturningValue | |
780 | ||
781 | end | |
782 | ||
783 | function CreateMesh2(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
784 | local NEWMESH = IT(MESH) | |
785 | if MESH == "SpecialMesh" then | |
786 | NEWMESH.MeshType = MESHTYPE | |
787 | if MESHID ~= "nil" and MESHID ~= "" then | |
788 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
789 | end | |
790 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
791 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
792 | end | |
793 | end | |
794 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
795 | NEWMESH.Scale = SCALE | |
796 | NEWMESH.Parent = PARENT | |
797 | return NEWMESH | |
798 | end | |
799 | ||
800 | function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
801 | local NEWPART = IT("Part") | |
802 | NEWPART.formFactor = FORMFACTOR | |
803 | NEWPART.Reflectance = REFLECTANCE | |
804 | NEWPART.Transparency = TRANSPARENCY | |
805 | NEWPART.CanCollide = false | |
806 | NEWPART.Locked = true | |
807 | NEWPART.Anchored = true | |
808 | if ANCHOR == false then | |
809 | NEWPART.Anchored = false | |
810 | end | |
811 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
812 | NEWPART.Name = NAME | |
813 | NEWPART.Size = SIZE | |
814 | NEWPART.Position = Torso.Position | |
815 | NEWPART.Material = MATERIAL | |
816 | NEWPART:BreakJoints() | |
817 | NEWPART.Parent = PARENT | |
818 | return NEWPART | |
819 | end | |
820 | ||
821 | local S = IT("Sound") | |
822 | function CreateSound2(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
823 | local NEWSOUND = nil | |
824 | coroutine.resume(coroutine.create(function() | |
825 | NEWSOUND = S:Clone() | |
826 | NEWSOUND.Parent = PARENT | |
827 | NEWSOUND.Volume = VOLUME | |
828 | NEWSOUND.Pitch = PITCH | |
829 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
830 | NEWSOUND:play() | |
831 | if DOESLOOP == true then | |
832 | NEWSOUND.Looped = true | |
833 | else | |
834 | repeat wait(1) until NEWSOUND.Playing == false | |
835 | NEWSOUND:remove() | |
836 | end | |
837 | end)) | |
838 | return NEWSOUND | |
839 | end | |
840 | ||
841 | ||
842 | function WACKYEFFECT(Table) | |
843 | local TYPE = (Table.EffectType or "Sphere") | |
844 | local SIZE = (Table.Size or VT(1,1,1)) | |
845 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
846 | local TRANSPARENCY = (Table.Transparency or 0) | |
847 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
848 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
849 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
850 | local ROTATION1 = (Table.RotationX or 0) | |
851 | local ROTATION2 = (Table.RotationY or 0) | |
852 | local ROTATION3 = (Table.RotationZ or 0) | |
853 | local MATERIAL = (Table.Material or "Neon") | |
854 | local COLOR = (Table.Color or C3(1,1,1)) | |
855 | local TIME = (Table.Time or 45) | |
856 | local SOUNDID = (Table.SoundID or nil) | |
857 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
858 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
859 | coroutine.resume(coroutine.create(function() | |
860 | local PLAYSSOUND = false | |
861 | local SOUND = nil | |
862 | local EFFECT = CreatePart2(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
863 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
864 | PLAYSSOUND = true | |
865 | SOUND = CreateSound2(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
866 | end | |
867 | EFFECT.Color = COLOR | |
868 | local MSH = nil | |
869 | if TYPE == "Sphere" then | |
870 | MSH = CreateMesh2("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
871 | elseif TYPE == "Cylinder" then | |
872 | MSH = CreateMesh2("SpecialMesh", EFFECT, "Cylinder", "", "", SIZE, VT(0,0,0)) | |
873 | elseif TYPE == "Block" then | |
874 | MSH = IT("BlockMesh",EFFECT) | |
875 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
876 | elseif TYPE == "Cube" then | |
877 | MSH = IT("BlockMesh",EFFECT) | |
878 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
879 | ||
880 | elseif TYPE == "Wave" then | |
881 | MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
882 | elseif TYPE == "Ring" then | |
883 | MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
884 | elseif TYPE == "Slash" then | |
885 | MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
886 | elseif TYPE == "Round Slash" then | |
887 | MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
888 | elseif TYPE == "Swirl" then | |
889 | MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
890 | elseif TYPE == "Skull" then | |
891 | MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
892 | elseif TYPE == "Crystal" then | |
893 | MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
894 | elseif TYPE == "Crown" then | |
895 | MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0)) | |
896 | end | |
897 | if MSH ~= nil then | |
898 | local MOVESPEED = nil | |
899 | if MOVEDIRECTION ~= nil then | |
900 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
901 | end | |
902 | local GROWTH = SIZE - ENDSIZE | |
903 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
904 | if TYPE == "Block" then | |
905 | ||
906 | SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",TIME/60) | |
907 | else | |
908 | ||
909 | SetTween(EFFECT,{CFrame = CFRAME},"Linear","InOut",0) | |
910 | ||
911 | end | |
912 | ||
913 | ||
914 | ||
915 | wait() | |
916 | ||
917 | SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS},"Linear","InOut",TIME/60) | |
918 | ||
919 | if TYPE == "Block" then | |
920 | ||
921 | SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0) | |
922 | else | |
923 | ||
924 | SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0) | |
925 | ||
926 | end | |
927 | if MOVEDIRECTION ~= nil then | |
928 | local ORI = EFFECT.Orientation | |
929 | ||
930 | SetTween(EFFECT,{CFrame=CF(MOVEDIRECTION)},"Linear","InOut",TIME/60) | |
931 | SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",TIME/60) | |
932 | ||
933 | ||
934 | end | |
935 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
936 | SetTween(MSH,{Scale=ENDSIZE},"Linear","InOut",TIME/60) | |
937 | if TYPE == "Wave" then | |
938 | ||
939 | SetTween(MSH,{Offset=VT(0,0,-MSH.Scale.X/8)},"Linear","InOut",TIME/60) | |
940 | end | |
941 | for LOOP = 1, TIME+1 do | |
942 | wait(.05) | |
943 | ||
944 | --SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS/TIME},"Linear","InOut",0) | |
945 | ||
946 | ||
947 | if TYPE == "Block" then | |
948 | ||
949 | -- SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0) | |
950 | else | |
951 | ||
952 | -- SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0) | |
953 | ||
954 | end | |
955 | if MOVEDIRECTION ~= nil then | |
956 | local ORI = EFFECT.Orientation | |
957 | ||
958 | -- SetTween(EFFECT,{CFrame=CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)},"Linear","InOut",0) | |
959 | -- SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",0) | |
960 | ||
961 | ||
962 | end | |
963 | end | |
964 | game:GetService("Debris"):AddItem(EFFECT, 15) | |
965 | if PLAYSSOUND == false then | |
966 | EFFECT:remove() | |
967 | else | |
968 | SOUND.Stopped:Connect(function() | |
969 | EFFECT:remove() | |
970 | end) | |
971 | end | |
972 | else | |
973 | if PLAYSSOUND == false then | |
974 | EFFECT:remove() | |
975 | else | |
976 | repeat wait() until SOUND.Playing == false | |
977 | EFFECT:remove() | |
978 | end | |
979 | end | |
980 | end)) | |
981 | end | |
982 | ---------------------- | |
983 | --[End Of Functions]-- | |
984 | ---------------------- | |
985 | ||
986 | ||
987 | ||
988 | ||
989 | ||
990 | ||
991 | ------------------ | |
992 | --[Gun]-- | |
993 | ------------------ | |
994 | ||
995 | ||
996 | ||
997 | ||
998 | ||
999 | ||
1000 | ||
1001 | ||
1002 | ||
1003 | ||
1004 | ||
1005 | ||
1006 | function CreatePart( Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1007 | local Part = Create("Part"){ | |
1008 | ||
1009 | Parent = Parent, | |
1010 | Reflectance = Reflectance, | |
1011 | Transparency = Transparency, | |
1012 | CanCollide = false, | |
1013 | Locked = true, | |
1014 | BrickColor = BrickColor.new(tostring(BColor)), | |
1015 | Name = Name, | |
1016 | Size = Size, | |
1017 | Material = Material, | |
1018 | } | |
1019 | RemoveOutlines(Part) | |
1020 | return Part | |
1021 | end | |
1022 | ||
1023 | ------------------ | |
1024 | --[End of Gun]-- | |
1025 | ------------------ | |
1026 | ||
1027 | --------------- | |
1028 | --[Particles]-- | |
1029 | --------------- | |
1030 | ||
1031 | ||
1032 | local Particle2_1 = Create("ParticleEmitter"){ | |
1033 | Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (170/255, 255/255, 255/255)), | |
1034 | Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.75,.4),NumberSequenceKeypoint.new(1,1)}), | |
1035 | Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,.0)}), | |
1036 | Texture = "rbxassetid://241922778", | |
1037 | Lifetime = NumberRange.new(0.55,0.95), | |
1038 | Rate = 100, | |
1039 | VelocitySpread = 180, | |
1040 | Rotation = NumberRange.new(0), | |
1041 | RotSpeed = NumberRange.new(-200,200), | |
1042 | Speed = NumberRange.new(8.0), | |
1043 | LightEmission = 1, | |
1044 | LockedToPart = false, | |
1045 | Acceleration = Vector3.new(0, 0, 0), | |
1046 | EmissionDirection = "Top", | |
1047 | Drag = 4, | |
1048 | Enabled = false | |
1049 | } | |
1050 | ||
1051 | ||
1052 | local BEGONE_Particle = Create("ParticleEmitter"){ | |
1053 | Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (1, 1, 1)), | |
1054 | Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.1,0),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(0.5,.2),NumberSequenceKeypoint.new(1,1)}), | |
1055 | Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.15,1.5),NumberSequenceKeypoint.new(.75,1.5),NumberSequenceKeypoint.new(1,0)}), | |
1056 | Texture = "rbxassetid://936193661", | |
1057 | Lifetime = NumberRange.new(1.5), | |
1058 | Rate = 100, | |
1059 | VelocitySpread = 0, | |
1060 | Rotation = NumberRange.new(0), | |
1061 | RotSpeed = NumberRange.new(-10,10), | |
1062 | Speed = NumberRange.new(0), | |
1063 | LightEmission = .25, | |
1064 | LockedToPart = true, | |
1065 | Acceleration = Vector3.new(0, -0, 0), | |
1066 | EmissionDirection = "Top", | |
1067 | Drag = 4, | |
1068 | ZOffset = 1, | |
1069 | Enabled = false | |
1070 | } | |
1071 | ||
1072 | ||
1073 | ---------------------- | |
1074 | --[End Of Particles]-- | |
1075 | ---------------------- | |
1076 | ||
1077 | function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans,SizeAdd,Time,Dely) -- Lightning module | |
1078 | --[[Part0 = Vector3 (Start pos) | |
1079 | Part1 = Vector3 (End pos) | |
1080 | Times = number (Amount of lightning parts) | |
1081 | Offset = number (Offset) | |
1082 | Color = color (brickcolor value) | |
1083 | Thickness = number (thickness) | |
1084 | Trans = number (transparency) | |
1085 | ]]-- | |
1086 | coroutine.resume(coroutine.create(function() | |
1087 | local magz = (Part0 - Part1).magnitude | |
1088 | local curpos = Part0 | |
1089 | local trz = {-Offset,Offset} | |
1090 | local Time2 = 0.07 | |
1091 | if Time ~= nil then | |
1092 | Time2 = Time | |
1093 | end | |
1094 | for i=1,Times do | |
1095 | local li = Instance.new("Part", Torso) | |
1096 | li.Name = "Lightning" | |
1097 | li.TopSurface =0 | |
1098 | li.Material = "Neon" | |
1099 | li.BottomSurface = 0 | |
1100 | li.Anchored = true | |
1101 | li.Locked = true | |
1102 | li.Transparency = Trans or 0 | |
1103 | li.BrickColor = Color | |
1104 | li.formFactor = "Custom" | |
1105 | li.CanCollide = false | |
1106 | -- MakeForm(li,"Ball") | |
1107 | li.Size = Vector3.new(0,0,magz/Times) | |
1108 | local Offzet = Vector3.new(trz[(math.random(1,2)*100)/100],trz[(math.random(1,2)*100)/100],trz[(math.random(1,2)*100)/100]) | |
1109 | local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet | |
1110 | if Times == i then | |
1111 | local magz2 = (curpos - Part1).magnitude | |
1112 | li.Size = Vector3.new(0,0,magz2) | |
1113 | SetTween(li,{Size = VT(Thickness*(1-(i/Times+.1)),Thickness*(1-(i/Times+.1)),magz2),Transparency=1},"Back","Out",Time) | |
1114 | ||
1115 | li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) | |
1116 | else | |
1117 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
1118 | SetTween(li,{Size = VT(Thickness*(1-(i/Times)),Thickness*(1-(i/Times)),magz/Times),Transparency=1},"Back","Out",Time) | |
1119 | ||
1120 | end | |
1121 | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p | |
1122 | coroutine.resume(coroutine.create(function() | |
1123 | wait(Time) | |
1124 | li:Destroy() | |
1125 | end)) | |
1126 | --game.Debris:AddItem(li,Time) | |
1127 | ||
1128 | if Dely ~= nil then | |
1129 | Swait(Dely) | |
1130 | end | |
1131 | ||
1132 | ||
1133 | --BlockEffect(Color, li.CFrame, li.Size.X*20, li.Size.Y*20, li.Size.Z*20, SizeAdd, SizeAdd, 0, Time2,2) | |
1134 | end | |
1135 | end)) | |
1136 | end | |
1137 | ||
1138 | ||
1139 | function MakeForm(PART,TYPE) | |
1140 | if TYPE == "Cyl" then | |
1141 | local MSH = IT("CylinderMesh",PART) | |
1142 | elseif TYPE == "Ball" then | |
1143 | local MSH = IT("SpecialMesh",PART) | |
1144 | MSH.MeshType = "Sphere" | |
1145 | elseif TYPE == "Wedge" then | |
1146 | local MSH = IT("SpecialMesh",PART) | |
1147 | MSH.MeshType = "Wedge" | |
1148 | end | |
1149 | end | |
1150 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1151 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1152 | end | |
1153 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1154 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1155 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1156 | end | |
1157 | Debris = game:GetService("Debris") | |
1158 | ||
1159 | ----------------- | |
1160 | ||
1161 | ||
1162 | ||
1163 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1164 | ||
1165 | if hit.Parent == nil then | |
1166 | return | |
1167 | end | |
1168 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1169 | for _,v in pairs(hit.Parent:children()) do | |
1170 | if v:IsA("Humanoid") then | |
1171 | if h.Health > 0.0001 then | |
1172 | h = v else end | |
1173 | end | |
1174 | end | |
1175 | ||
1176 | if h == nil then | |
1177 | return | |
1178 | elseif h ~= nil and h.Health < 0.001 then | |
1179 | return | |
1180 | elseif h ~= nil and h.Parent:FindFirstChild("Fly away") then | |
1181 | return | |
1182 | end | |
1183 | ||
1184 | ||
1185 | --gg | |
1186 | ||
1187 | --local FoundTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1188 | coroutine.resume(coroutine.create(function() | |
1189 | if h.Health >9999999 and minim <9999 and Type~= "IgnoreType" and(h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then | |
1190 | ||
1191 | ||
1192 | local FATag = Instance.new("Model",h.Parent) | |
1193 | ||
1194 | FATag.Name = "Fly away" | |
1195 | game:GetService("Debris"):AddItem(FATag, 2.5) | |
1196 | ||
1197 | ||
1198 | for _,v in pairs(h.Parent:children()) do | |
1199 | if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then | |
1200 | v.Anchored=true | |
1201 | end | |
1202 | end | |
1203 | ||
1204 | wait(.25) | |
1205 | ||
1206 | if h.Parent:FindFirstChildOfClass("Body Colors")then | |
1207 | h.Parent:FindFirstChildOfClass("Body Colors"):Destroy() | |
1208 | end | |
1209 | ||
1210 | ||
1211 | local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso") | |
1212 | ||
1213 | coroutine.resume(coroutine.create(function() | |
1214 | ||
1215 | ||
1216 | local YourGone = Instance.new("Part") | |
1217 | YourGone.Reflectance = 0 | |
1218 | YourGone.Transparency = 1 | |
1219 | YourGone.CanCollide = false | |
1220 | YourGone.Locked = true | |
1221 | YourGone.Anchored=true | |
1222 | YourGone.BrickColor = BrickColor.new("Really blue") | |
1223 | YourGone.Name = "YourGone" | |
1224 | YourGone.Size = Vector3.new() | |
1225 | YourGone.Material = "SmoothPlastic" | |
1226 | YourGone:BreakJoints() | |
1227 | YourGone.Parent = FoundTorso | |
1228 | YourGone.CFrame = FoundTorso.CFrame | |
1229 | ||
1230 | local NewParticle = Instance.new("ParticleEmitter") | |
1231 | NewParticle.Parent = YourGone | |
1232 | NewParticle.Acceleration = Vector3.new(0,0,0) | |
1233 | NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)}) | |
1234 | NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0)) | |
1235 | NewParticle.Lifetime = NumberRange.new(0.55,0.95) | |
1236 | NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)}) | |
1237 | NewParticle.Speed = NumberRange.new(0,0.0) | |
1238 | NewParticle.ZOffset = 2 | |
1239 | NewParticle.Texture = "rbxassetid://243660364" | |
1240 | NewParticle.RotSpeed = NumberRange.new(-0,0) | |
1241 | NewParticle.Rotation = NumberRange.new(-180,180) | |
1242 | NewParticle.Enabled = false | |
1243 | game:GetService("Debris"):AddItem(YourGone, 3) | |
1244 | for i = 0,2,1 do | |
1245 | NewParticle:Emit(1) | |
1246 | so("1448044156", FoundTorso,2, 1) | |
1247 | h.Parent:BreakJoints() | |
1248 | YourGone.CFrame = FoundTorso.CFrame | |
1249 | for _,v in pairs(h.Parent:children()) do | |
1250 | if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then | |
1251 | v.Anchored=false | |
1252 | -- v.Material = "Neon" | |
1253 | --v.BrickColor = BrickColor.new("Really red") | |
1254 | if v:FindFirstChildOfClass("SpecialMesh")then | |
1255 | --v:Destroy() | |
1256 | end | |
1257 | if v:FindFirstChildOfClass("Decal") and v.Name == "face" then | |
1258 | -- v:Destroy() | |
1259 | end | |
1260 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) }) | |
1261 | ||
1262 | vp.Parent = v | |
1263 | game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000) | |
1264 | ||
1265 | ||
1266 | end | |
1267 | ||
1268 | ||
1269 | ||
1270 | end | |
1271 | ||
1272 | ||
1273 | ||
1274 | wait(.2) | |
1275 | end | |
1276 | wait(.1) | |
1277 | NewParticle:Emit(3) | |
1278 | so("1448044156", FoundTorso,2, .8) | |
1279 | h.Parent:BreakJoints() | |
1280 | YourGone.CFrame = FoundTorso.CFrame | |
1281 | for _,v in pairs(h.Parent:children()) do | |
1282 | if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then | |
1283 | v.Anchored=false | |
1284 | -- v.Material = "Neon" | |
1285 | --v.BrickColor = BrickColor.new("Really red") | |
1286 | if v:FindFirstChildOfClass("SpecialMesh")then | |
1287 | --v:Destroy() | |
1288 | end | |
1289 | if v:FindFirstChildOfClass("Decal") and v.Name == "face" then | |
1290 | -- v:Destroy() | |
1291 | end | |
1292 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) }) | |
1293 | ||
1294 | vp.Parent = v | |
1295 | game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000) | |
1296 | ||
1297 | ||
1298 | end | |
1299 | ||
1300 | ||
1301 | ||
1302 | end | |
1303 | ||
1304 | ||
1305 | ||
1306 | ||
1307 | end)) | |
1308 | ||
1309 | ||
1310 | ||
1311 | ||
1312 | wait(.1) | |
1313 | ||
1314 | ||
1315 | ||
1316 | ||
1317 | ||
1318 | ||
1319 | ||
1320 | end | |
1321 | ||
1322 | ||
1323 | end)) | |
1324 | if h ~= nil and hit.Parent ~= Character and hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
1325 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1326 | return | |
1327 | end | |
1328 | local c = owner | |
1329 | game:GetService("Debris"):AddItem(c, 0.5) | |
1330 | if HitSound ~= nil and HitPitch ~= nil then | |
1331 | so(HitSound, hit, 1, HitPitch) | |
1332 | end | |
1333 | local Damage = math.random(minim, maxim) | |
1334 | local blocked = false | |
1335 | local block = hit.Parent:findFirstChild("Block") | |
1336 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
1337 | blocked = true | |
1338 | block.Value = block.Value - 1 | |
1339 | print(block.Value) | |
1340 | end | |
1341 | if blocked == false then | |
1342 | h.Health = h.Health - Damage | |
1343 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Color3.new(0,0,0)) | |
1344 | else | |
1345 | h.Health = h.Health - Damage / 2 | |
1346 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Color3.new(0,0,0)) | |
1347 | ||
1348 | end | |
1349 | ||
1350 | if Type == "Knockdown" then | |
1351 | local hum = h | |
1352 | ||
1353 | hum.PlatformStand = true | |
1354 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1355 | ||
1356 | wait(.2) | |
1357 | HHumanoid.PlatformStand = false | |
1358 | end | |
1359 | ), hum) | |
1360 | ||
1361 | ||
1362 | ||
1363 | local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso") | |
1364 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1365 | local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,FoundTorso.Position).lookVector * knockback, Parent = hit}) | |
1366 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) | |
1367 | game:GetService("Debris"):AddItem(bodvol, .2) | |
1368 | game:GetService("Debris"):AddItem(rl, 0.2) | |
1369 | ||
1370 | ||
1371 | ||
1372 | elseif Type == "Knockdown2" then | |
1373 | local hum = h | |
1374 | ||
1375 | hum.PlatformStand = true | |
1376 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1377 | ||
1378 | ||
1379 | Combo = 1 wait(.2) | |
1380 | HHumanoid.PlatformStand = false | |
1381 | end | |
1382 | ), hum) | |
1383 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1384 | local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback}) | |
1385 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) | |
1386 | game:GetService("Debris"):AddItem(bodvol, 0.2) | |
1387 | game:GetService("Debris"):AddItem(rl, 0.2) | |
1388 | ||
1389 | ||
1390 | ||
1391 | ||
1392 | ||
1393 | ||
1394 | local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart}) | |
1395 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.1) | |
1396 | ||
1397 | elseif Type == "Normal" then | |
1398 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback}) | |
1399 | if knockback > 0 then | |
1400 | ||
1401 | local HTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1402 | vp.Parent = HTorso | |
1403 | end | |
1404 | game:GetService("Debris"):AddItem(vp, 0.25) | |
1405 | ||
1406 | ||
1407 | ||
1408 | ||
1409 | ||
1410 | ||
1411 | ||
1412 | elseif Type== "Fire" then | |
1413 | local HTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1414 | ||
1415 | local tags = 0 | |
1416 | for _,v2 in next, HTorso:GetChildren() do | |
1417 | if v2:IsA("Folder") and v2.Name == "OnFire" then | |
1418 | tags=tags+1 | |
1419 | end | |
1420 | end | |
1421 | ||
1422 | if tags < 2 then | |
1423 | ||
1424 | local fireef = EffectPack.FireEffect:Clone() | |
1425 | ||
1426 | local tag = Instance.new("Folder",HTorso) | |
1427 | tag.Name = "OnFire" | |
1428 | game:GetService("Debris"):AddItem(tag, 4.5) | |
1429 | for _,v in next, fireef:GetDescendants() do if v:IsA("ParticleEmitter") or v:IsA("SpotLight") then game:GetService("Debris"):AddItem(v, 5) v.Parent = HTorso | |
1430 | coroutine.resume(coroutine.create(function() | |
1431 | for i = 1,35 do | |
1432 | coroutine.resume(coroutine.create(function() | |
1433 | v:Emit(2) end)) | |
1434 | coroutine.resume(coroutine.create(function() | |
1435 | Damagefunc(HTorso, HTorso, 4/2, 6/2, 0, "Normal", RootPart, 0.1, "1273118342", math.random(10,30)/10) | |
1436 | end)) | |
1437 | if HTorso.Parent:FindFirstChildOfClass("Humanoid") and HTorso.Parent:FindFirstChildOfClass("Humanoid").Health > .01 then | |
1438 | else for _,v2 in next, HTorso.Parent:GetDescendants() do if v2:isA("BasePart") then SetTween(v2,{Color=C3(0,0,0)},"Quad","Out",.5) end end break | |
1439 | end | |
1440 | wait(.1) | |
1441 | end | |
1442 | end)) | |
1443 | ||
1444 | end end | |
1445 | ||
1446 | ||
1447 | fireef:Destroy() | |
1448 | else-- print("Hit Max") | |
1449 | end | |
1450 | elseif Type== "Instakill" then | |
1451 | coroutine.resume(coroutine.create(function() | |
1452 | if (h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then | |
1453 | ||
1454 | ||
1455 | local FATag = Instance.new("Model",h.Parent) | |
1456 | ||
1457 | FATag.Name = "Fly away" | |
1458 | game:GetService("Debris"):AddItem(FATag, 2.5) | |
1459 | ||
1460 | ||
1461 | for _,v in pairs(h.Parent:children()) do | |
1462 | if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then | |
1463 | v.Anchored=true | |
1464 | end | |
1465 | end | |
1466 | ||
1467 | wait(.25) | |
1468 | ||
1469 | if h.Parent:FindFirstChildOfClass("Body Colors")then | |
1470 | h.Parent:FindFirstChildOfClass("Body Colors"):Destroy() | |
1471 | end | |
1472 | ||
1473 | ||
1474 | local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso") | |
1475 | ||
1476 | coroutine.resume(coroutine.create(function() | |
1477 | ||
1478 | ||
1479 | local YourGone = Instance.new("Part") | |
1480 | YourGone.Reflectance = 0 | |
1481 | YourGone.Transparency = 1 | |
1482 | YourGone.CanCollide = false | |
1483 | YourGone.Locked = true | |
1484 | YourGone.Anchored=true | |
1485 | YourGone.BrickColor = BrickColor.new("Really blue") | |
1486 | YourGone.Name = "YourGone" | |
1487 | YourGone.Size = Vector3.new() | |
1488 | YourGone.Material = "SmoothPlastic" | |
1489 | YourGone:BreakJoints() | |
1490 | YourGone.Parent = FoundTorso | |
1491 | YourGone.CFrame = FoundTorso.CFrame | |
1492 | ||
1493 | local NewParticle = Instance.new("ParticleEmitter") | |
1494 | NewParticle.Parent = YourGone | |
1495 | NewParticle.Acceleration = Vector3.new(0,0,0) | |
1496 | NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)}) | |
1497 | NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0)) | |
1498 | NewParticle.Lifetime = NumberRange.new(0.55,0.95) | |
1499 | NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)}) | |
1500 | NewParticle.Speed = NumberRange.new(0,0.0) | |
1501 | NewParticle.ZOffset = 2 | |
1502 | NewParticle.Texture = "rbxassetid://243660364" | |
1503 | NewParticle.RotSpeed = NumberRange.new(-0,0) | |
1504 | NewParticle.Rotation = NumberRange.new(-180,180) | |
1505 | NewParticle.Enabled = false | |
1506 | game:GetService("Debris"):AddItem(YourGone, 3) | |
1507 | for i = 0,2,1 do | |
1508 | NewParticle:Emit(1) | |
1509 | so("1448044156", FoundTorso,2, 1) | |
1510 | h.Parent:BreakJoints() | |
1511 | YourGone.CFrame = FoundTorso.CFrame | |
1512 | for _,v in pairs(h.Parent:children()) do | |
1513 | if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then | |
1514 | v.Anchored=false | |
1515 | -- v.Material = "Neon" | |
1516 | --v.BrickColor = BrickColor.new("Really red") | |
1517 | if v:FindFirstChildOfClass("SpecialMesh")then | |
1518 | --v:Destroy() | |
1519 | end | |
1520 | if v:FindFirstChildOfClass("Decal") and v.Name == "face" then | |
1521 | -- v:Destroy() | |
1522 | end | |
1523 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) }) | |
1524 | ||
1525 | vp.Parent = v | |
1526 | game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000) | |
1527 | ||
1528 | ||
1529 | end | |
1530 | ||
1531 | ||
1532 | ||
1533 | end | |
1534 | ||
1535 | ||
1536 | ||
1537 | wait(.2) | |
1538 | end | |
1539 | wait(.1) | |
1540 | NewParticle:Emit(3) | |
1541 | so("1448044156", FoundTorso,2, .8) | |
1542 | h.Parent:BreakJoints() | |
1543 | YourGone.CFrame = FoundTorso.CFrame | |
1544 | for _,v in pairs(h.Parent:children()) do | |
1545 | if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then | |
1546 | v.Anchored=false | |
1547 | -- v.Material = "Neon" | |
1548 | --v.BrickColor = BrickColor.new("Really red") | |
1549 | if v:FindFirstChildOfClass("SpecialMesh")then | |
1550 | --v:Destroy() | |
1551 | end | |
1552 | if v:FindFirstChildOfClass("Decal") and v.Name == "face" then | |
1553 | -- v:Destroy() | |
1554 | end | |
1555 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) }) | |
1556 | ||
1557 | vp.Parent = v | |
1558 | game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000) | |
1559 | ||
1560 | ||
1561 | end | |
1562 | ||
1563 | ||
1564 | ||
1565 | end | |
1566 | ||
1567 | ||
1568 | ||
1569 | ||
1570 | end)) | |
1571 | ||
1572 | ||
1573 | ||
1574 | ||
1575 | wait(.1) | |
1576 | ||
1577 | ||
1578 | ||
1579 | ||
1580 | ||
1581 | ||
1582 | ||
1583 | end | |
1584 | ||
1585 | ||
1586 | end)) | |
1587 | ||
1588 | ||
1589 | elseif Type == "HPSteal" then | |
1590 | Humanoid.Health = Humanoid.Health + Damage | |
1591 | local hum = h | |
1592 | ||
1593 | hum.PlatformStand = true | |
1594 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1595 | ||
1596 | ||
1597 | Combo = 1 wait(.2) | |
1598 | HHumanoid.PlatformStand = false | |
1599 | end | |
1600 | ), hum) | |
1601 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1602 | local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback}) | |
1603 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) | |
1604 | game:GetService("Debris"):AddItem(bodvol, 0.2) | |
1605 | game:GetService("Debris"):AddItem(rl, 0.2) | |
1606 | ||
1607 | ||
1608 | ||
1609 | ||
1610 | ||
1611 | ||
1612 | local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart}) | |
1613 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.1) | |
1614 | ||
1615 | ||
1616 | elseif Type == "Impale" then | |
1617 | ||
1618 | ||
1619 | ||
1620 | ||
1621 | ||
1622 | ||
1623 | ||
1624 | ||
1625 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, .8, 2) | |
1626 | hit.Parent.Humanoid.PlatformStand = true | |
1627 | ||
1628 | ||
1629 | wait(1) | |
1630 | hit.Parent.Humanoid.PlatformStand = false | |
1631 | elseif Type == "IgnoreType" then | |
1632 | ||
1633 | ||
1634 | ||
1635 | ||
1636 | ||
1637 | elseif Type == "Up" then | |
1638 | local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
1639 | game:GetService("Debris"):AddItem(bodyVelocity, 0.1) | |
1640 | local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
1641 | game:GetService("Debris"):AddItem(bodyVelocity, .1) | |
1642 | ||
1643 | ||
1644 | ||
1645 | ||
1646 | ||
1647 | ||
1648 | ||
1649 | elseif Type == "Snare" then | |
1650 | local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = (h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso"))}) | |
1651 | game:GetService("Debris"):AddItem(bp, 1) | |
1652 | ||
1653 | ||
1654 | ||
1655 | elseif Type == "Freeze2" then | |
1656 | local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
1657 | local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame}) | |
1658 | hit.Parent.Torso.Anchored = true | |
1659 | coroutine.resume(coroutine.create(function(Part) | |
1660 | ||
1661 | wait(1.5) | |
1662 | Part.Anchored = false | |
1663 | end | |
1664 | ), hit.Parent.Torso) | |
1665 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1666 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1667 | end | |
1668 | local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) | |
1669 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1670 | c = Instance.new("ObjectValue") | |
1671 | c.Name = "creator" | |
1672 | c.Value = Player | |
1673 | c.Parent = h | |
1674 | game:GetService("Debris"):AddItem(c, 0.5) | |
1675 | end | |
1676 | end | |
1677 | ||
1678 | ||
1679 | ||
1680 | ShowDamage = function(Pos, Text, Time, Color) | |
1681 | ||
1682 | local Rate = 0.033333333333333 | |
1683 | if not Pos then | |
1684 | local Pos = Vector3.new(0, 0, 0) | |
1685 | end | |
1686 | local Text = Text or "" | |
1687 | local Time = Time or 2 | |
1688 | if not Color then | |
1689 | local Color = Color3.new(1, 0, 1) | |
1690 | end | |
1691 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1692 | EffectPart.Anchored = true | |
1693 | local BillboardGui = Create("BillboardGui")({Size = UDim2.new(2, 0, 2, 0), Adornee = EffectPart, Parent = EffectPart}) | |
1694 | local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = "DMG: "..Text.."", TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) | |
1695 | TextLabel.TextTransparency=1 | |
1696 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
1697 | EffectPart.Parent = game:GetService("Workspace") | |
1698 | delay(0, function() | |
1699 | ||
1700 | local Frames = Time / Rate | |
1701 | ||
1702 | ||
1703 | ||
1704 | --print(Frames) | |
1705 | ||
1706 | EffectPart.CFrame=CFrame.new(Pos) | |
1707 | wait() TextLabel.TextTransparency=0 | |
1708 | SetTween(TextLabel,{TextTransparency=1},"Quad","In",Frames/60) | |
1709 | SetTween(TextLabel,{Rotation=math.random(-25,25)},"Elastic","InOut",Frames/60) | |
1710 | SetTween(TextLabel,{TextColor3=Color3.new(1,0,0)},"Elastic","InOut",Frames/60) | |
1711 | ||
1712 | SetTween(EffectPart,{CFrame = CFrame.new(Pos) + Vector3.new(math.random(-5,5), math.random(1,5), math.random(-5,5))},"Linear","InOut",Frames/60) | |
1713 | ||
1714 | ||
1715 | wait(Frames/60) | |
1716 | ||
1717 | if EffectPart and EffectPart.Parent then | |
1718 | EffectPart:Destroy() | |
1719 | end | |
1720 | end | |
1721 | ) | |
1722 | end | |
1723 | ||
1724 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type2) | |
1725 | ||
1726 | ||
1727 | ||
1728 | ||
1729 | local Type="" | |
1730 | ||
1731 | ||
1732 | ||
1733 | ||
1734 | if mememode == true then | |
1735 | ||
1736 | Type= "Instakill" | |
1737 | ||
1738 | else | |
1739 | Type=Type2 | |
1740 | end | |
1741 | if Type2 == "NormalKnockdown" then | |
1742 | Type= "Knockdown" | |
1743 | end | |
1744 | ||
1745 | for _,c in pairs(workspace:children()) do | |
1746 | ||
1747 | ||
1748 | ||
1749 | ||
1750 | ||
1751 | local hum = c:FindFirstChild("Humanoid") | |
1752 | for _,v in pairs(c:children()) do | |
1753 | if v:IsA("Humanoid") then | |
1754 | hum = v | |
1755 | end | |
1756 | end | |
1757 | ||
1758 | ||
1759 | ||
1760 | ||
1761 | if hum ~= nil then | |
1762 | local head = c:findFirstChild("Head") | |
1763 | if head ~= nil then | |
1764 | local targ = head.Position - Part.Position | |
1765 | local mag = targ.magnitude | |
1766 | if mag <= magni and c.Name ~= Player.Name then | |
1767 | Damagefunc(Part, head, mindam, maxdam, knock, Type, RootPart, 0.1, "851453784", 1.2) | |
1768 | end | |
1769 | end | |
1770 | end | |
1771 | end | |
1772 | end | |
1773 | ||
1774 | ||
1775 | function CFMagniDamage(HTCF,magni, mindam, maxdam, knock, Type) | |
1776 | local DGP = Instance.new("Part") | |
1777 | ||
1778 | DGP.Parent = Character | |
1779 | DGP.Size = Vector3.new(0.05, 0.05, 0.05) | |
1780 | DGP.Transparency = 1 | |
1781 | DGP.CanCollide = false | |
1782 | DGP.Anchored = true | |
1783 | RemoveOutlines(DGP) | |
1784 | DGP.Position=DGP.Position + Vector3.new(0,-.1,0) | |
1785 | DGP.CFrame = HTCF | |
1786 | ||
1787 | coroutine.resume(coroutine.create(function() | |
1788 | MagniDamage(DGP, magni, mindam, maxdam, knock, Type) | |
1789 | end)) | |
1790 | game:GetService("Debris"):AddItem(DGP, .05) | |
1791 | ||
1792 | ||
1793 | DGP.Archivable = false | |
1794 | end | |
1795 | ||
1796 | ||
1797 | ||
1798 | ||
1799 | ||
1800 | ----------------- | |
1801 | function findNearestTorso(pos,dist1) | |
1802 | local list = game.Workspace:children() | |
1803 | local torso = nil | |
1804 | local dist = dist1 or 1000 | |
1805 | local temp = nil | |
1806 | local human = nil | |
1807 | local temp2 = nil | |
1808 | for x = 1, #list do | |
1809 | temp2 = list[x] | |
1810 | if (temp2.className == "Model") and (temp2 ~= Character) then | |
1811 | temp = (temp2:FindFirstChild("Torso") or temp2:FindFirstChild("UpperTorso")) | |
1812 | human = temp2:findFirstChildOfClass("Humanoid") | |
1813 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1814 | if (temp.Position - pos).magnitude < dist then | |
1815 | torso = temp | |
1816 | dist = (temp.Position - pos).magnitude | |
1817 | end | |
1818 | end | |
1819 | end | |
1820 | end | |
1821 | return torso | |
1822 | end | |
1823 | function BulletHitEffectSpawn(EffectCF,EffectName) | |
1824 | local MainEffectHolder=Instance.new("Part",Effects) | |
1825 | MainEffectHolder.Reflectance = 0 | |
1826 | MainEffectHolder.Transparency = 1 | |
1827 | MainEffectHolder.CanCollide = false | |
1828 | MainEffectHolder.Locked = true | |
1829 | MainEffectHolder.Anchored=true | |
1830 | MainEffectHolder.BrickColor = BrickColor.new("Bright green") | |
1831 | MainEffectHolder.Name = "Bullet" | |
1832 | MainEffectHolder.Size = Vector3.new(.05,.05,.05) | |
1833 | MainEffectHolder.Material = "Neon" | |
1834 | MainEffectHolder:BreakJoints() | |
1835 | MainEffectHolder.CFrame = EffectCF | |
1836 | local EffectAttach=Instance.new("Attachment",MainEffectHolder) | |
1837 | game:GetService("Debris"):AddItem(MainEffectHolder, 15) | |
1838 | ||
1839 | if EffectName == "Explode" then | |
1840 | EffectAttach.Orientation = Vector3.new(90,0,0) | |
1841 | ||
1842 | ||
1843 | ||
1844 | ||
1845 | local SpawnedParticle1 = EffectPack.Explode_Fire_Effect:Clone() | |
1846 | SpawnedParticle1.Parent = MainEffectHolder | |
1847 | SpawnedParticle1:Emit(150) | |
1848 | ||
1849 | ||
1850 | ||
1851 | local SpawnedParticle2 = EffectPack.Explode_Smoke2_Effect:Clone() | |
1852 | SpawnedParticle2.Parent = MainEffectHolder | |
1853 | SpawnedParticle2:Emit(25) | |
1854 | ||
1855 | ||
1856 | ||
1857 | local SpawnedParticle3 = EffectPack.Explode_Smoke_Effect:Clone() | |
1858 | SpawnedParticle3.Parent = MainEffectHolder | |
1859 | SpawnedParticle3:Emit(185) | |
1860 | game:GetService("Debris"):AddItem(MainEffectHolder, 2) | |
1861 | ||
1862 | ||
1863 | end | |
1864 | ||
1865 | ||
1866 | ||
1867 | ||
1868 | ||
1869 | ||
1870 | if EffectName == "Spark" then | |
1871 | ||
1872 | EffectAttach.Orientation = Vector3.new(90,0,0) | |
1873 | ||
1874 | ||
1875 | ||
1876 | ||
1877 | local SpawnedParticle1 = EffectPack.Spark:Clone() | |
1878 | SpawnedParticle1.Parent = MainEffectHolder | |
1879 | SpawnedParticle1:Emit(math.random(2,5)) | |
1880 | ||
1881 | ||
1882 | ||
1883 | ||
1884 | game:GetService("Debris"):AddItem(MainEffectHolder, 2) | |
1885 | ||
1886 | ||
1887 | end | |
1888 | ||
1889 | ||
1890 | ||
1891 | ||
1892 | ||
1893 | if EffectName == "Nuke" then | |
1894 | so(923073285,MainEffectHolder,8,2) | |
1895 | EffectAttach.Orientation = Vector3.new(0,0,0) | |
1896 | local EffectAttach2=Instance.new("Attachment",MainEffectHolder) | |
1897 | EffectAttach2.Orientation = Vector3.new(0,0,0) | |
1898 | ||
1899 | ||
1900 | ||
1901 | ||
1902 | local SpawnedParticle1 = EffectPack.Nuke_Flash:Clone() | |
1903 | SpawnedParticle1.Parent = EffectAttach | |
1904 | SpawnedParticle1:Emit(20) | |
1905 | ||
1906 | ||
1907 | ||
1908 | local SpawnedParticle2 = EffectPack.Nuke_Smoke:Clone() | |
1909 | SpawnedParticle2.Parent = EffectAttach2 | |
1910 | SpawnedParticle2.Enabled = true | |
1911 | coroutine.resume(coroutine.create(function() | |
1912 | ||
1913 | for i = 0,2,.025/1.5 do | |
1914 | ||
1915 | ||
1916 | SpawnedParticle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.15,.5+(i/4)),NumberSequenceKeypoint.new(.95,.5+(i/4)),NumberSequenceKeypoint.new(1,1)}) | |
1917 | Swait() | |
1918 | end | |
1919 | SpawnedParticle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,1)}) | |
1920 | ||
1921 | SpawnedParticle2.Enabled = false | |
1922 | end)) | |
1923 | ||
1924 | ||
1925 | local SpawnedParticle3 = EffectPack.Nuke_Wave:Clone() | |
1926 | SpawnedParticle3.Parent = EffectAttach | |
1927 | SpawnedParticle3:Emit(185) | |
1928 | game:GetService("Debris"):AddItem(EffectAttach, 10) | |
1929 | ||
1930 | ||
1931 | end | |
1932 | ||
1933 | ||
1934 | ||
1935 | ||
1936 | ||
1937 | ||
1938 | ||
1939 | ||
1940 | ||
1941 | ||
1942 | ||
1943 | ||
1944 | end | |
1945 | ||
1946 | function ProjectileDmg(MinDmg1,MaxDmg1,Lookpos1,Lookray1,Aura1,Type,Partf) | |
1947 | ||
1948 | if Lookray1 ~= nil and Lookray1.Parent:FindFirstChildOfClass("Humanoid") then | |
1949 | coroutine.resume(coroutine.create(function() | |
1950 | Damagefunc(Partf, Lookray1, MinDmg1, MaxDmg1, MinDmg1, Type, RootPart, 0.1, "851453784", 1.2) end)) | |
1951 | else | |
1952 | CFMagniDamage(CF(Lookpos1),Aura1, MinDmg1, MaxDmg1, MinDmg1, Type) | |
1953 | end | |
1954 | ||
1955 | ||
1956 | ||
1957 | ||
1958 | ||
1959 | end | |
1960 | ||
1961 | ||
1962 | function FireSoul(SpawnCF) | |
1963 | ||
1964 | ||
1965 | local GhostHolder = EffectPack.Missile:Clone() | |
1966 | GhostHolder.Parent = Effects | |
1967 | GhostHolder.CFrame = SpawnCF | |
1968 | ||
1969 | ||
1970 | local Missile = GhostHolder | |
1971 | for i, v3 in pairs(GatherAllInstances(Missile)) do | |
1972 | if v3:IsA("ParticleEmitter") then | |
1973 | v3.Enabled = true | |
1974 | end | |
1975 | end | |
1976 | ||
1977 | ||
1978 | ||
1979 | ||
1980 | coroutine.resume(coroutine.create(function() | |
1981 | Missile["Rocket Thrust Loop"]:Play() | |
1982 | end)) | |
1983 | ||
1984 | ||
1985 | so(771710614,Missile,1,1) | |
1986 | ||
1987 | wait() | |
1988 | ||
1989 | ||
1990 | game:GetService("Debris"):AddItem(GhostHolder, 60) | |
1991 | ||
1992 | coroutine.resume(coroutine.create(function() | |
1993 | ||
1994 | ||
1995 | ||
1996 | ||
1997 | ||
1998 | ||
1999 | GhostHolder.Transparency = 0 | |
2000 | ||
2001 | ||
2002 | ||
2003 | ||
2004 | end)) | |
2005 | ||
2006 | ||
2007 | ||
2008 | --GhostHolder.Touched:connect(onTouch) | |
2009 | ||
2010 | --GhostHolder:BreakJoints() | |
2011 | --GhostHolder.Anchored = false | |
2012 | ||
2013 | ||
2014 | --Acthing(GhostHolder,"1698327723",Vector3.new(1.41,1.42,1.41),BrickColor.new("Really black"),"Glass",0.0,cn(0,.0325,0)*angles(math.rad(0), math.rad(180), math.rad(0)),Color3.new(0,0,0),GhostHolder,2) | |
2015 | local GhostTarget=nil | |
2016 | ||
2017 | coroutine.resume(coroutine.create(function() | |
2018 | ||
2019 | ||
2020 | local lookdir=RootPart.CFrame.lookVector *15 | |
2021 | ||
2022 | while GhostHolder.Parent == Effects do | |
2023 | ||
2024 | ||
2025 | GhostTarget = findNearestTorso(GhostHolder.Position) | |
2026 | ||
2027 | ||
2028 | if GhostTarget ~=nil then | |
2029 | ||
2030 | ||
2031 | ||
2032 | ||
2033 | ||
2034 | ||
2035 | if OverClocking ==false then | |
2036 | SetTween(GhostHolder,{CFrame =CFrame.new(GhostHolder.Position+GhostHolder.CFrame.lookVector*20,(GhostTarget.Position+GhostHolder.CFrame.lookVector*30 )-VT(math.random(-10,10),math.random(-15,15),math.random(-10,10)))},"Linear","Out",.2) | |
2037 | --GhostForce.velocity =GhostHolder.CFrame.lookVector *80 | |
2038 | else | |
2039 | SetTween(GhostHolder,{CFrame =CFrame.new(GhostHolder.Position+GhostHolder.CFrame.lookVector*20,(GhostTarget.Position+GhostHolder.CFrame.lookVector*21 ))},"Linear","Out",.1) | |
2040 | ||
2041 | end | |
2042 | ||
2043 | else | |
2044 | if OverClocking ==false then | |
2045 | SetTween(GhostHolder,{CFrame =CFrame.new(GhostHolder.Position+GhostHolder.CFrame.LookVector*20,GhostHolder.Position+VT(0,-1,0)+GhostHolder.CFrame.LookVector*30)},"Linear","Out",.2) | |
2046 | ||
2047 | else | |
2048 | SetTween(GhostHolder,{CFrame =CFrame.new(GhostHolder.Position+GhostHolder.CFrame.LookVector*20,GhostHolder.Position+VT(0,-1,0)+GhostHolder.CFrame.LookVector*30)},"Linear","Out",.2) | |
2049 | ||
2050 | ||
2051 | ||
2052 | end | |
2053 | end | |
2054 | local Lookray,Lookpos,test1 = rayCast(GhostHolder.Position, GhostHolder.CFrame.lookVector, 10, Character) | |
2055 | if Lookray ~= nil then | |
2056 | --onTouch(Lookray) | |
2057 | ||
2058 | ||
2059 | ||
2060 | ||
2061 | ||
2062 | so(2814355743,GhostHolder,3,2) | |
2063 | BulletHitEffectSpawn(CF(Lookpos,Lookpos+test1),"Explode") | |
2064 | ||
2065 | ProjectileDmg(30,45,Lookpos,nil,15,"Knockdown",GhostHolder) | |
2066 | ||
2067 | ||
2068 | ||
2069 | ||
2070 | ||
2071 | ||
2072 | coroutine.resume(coroutine.create(function() | |
2073 | GhostHolder["Rocket Thrust Loop"]:Stop() | |
2074 | end)) | |
2075 | ||
2076 | ||
2077 | ||
2078 | ||
2079 | for i, v3 in pairs(GatherAllInstances(GhostHolder)) do | |
2080 | if v3:IsA("ParticleEmitter") then | |
2081 | v3.Enabled = false | |
2082 | end | |
2083 | end | |
2084 | ||
2085 | ||
2086 | SetTween(GhostHolder,{Transparency=1},"Quad","Out",1) | |
2087 | game:GetService("Debris"):AddItem(GhostHolder, 2) | |
2088 | ||
2089 | ||
2090 | break | |
2091 | ||
2092 | ||
2093 | ||
2094 | end | |
2095 | --wait(1.35) | |
2096 | Swait() end | |
2097 | --GhostHolder:Destroy() | |
2098 | end)) | |
2099 | ||
2100 | ||
2101 | end | |
2102 | ||
2103 | ||
2104 | ||
2105 | ||
2106 | ||
2107 | ||
2108 | ||
2109 | ||
2110 | ||
2111 | ||
2112 | ||
2113 | --[[ | |
2114 | for i, v in pairs(C:GetChildren()) do | |
2115 | if v:IsA("Accessory")then | |
2116 | v:Destroy() | |
2117 | end | |
2118 | if v:IsA("BasePart")then | |
2119 | v.Transparency =1 | |
2120 | if v.Name == "Head" then | |
2121 | v:FindFirstChildOfClass("Decal"):Destroy() | |
2122 | end | |
2123 | end | |
2124 | end--]] | |
2125 | --[[ | |
2126 | ||
2127 | ||
2128 | ||
2129 | ||
2130 | ||
2131 | ||
2132 | ||
2133 | ||
2134 | ||
2135 | ||
2136 | ||
2137 | ||
2138 | ||
2139 | local tweeningInformation = TweenInfo.new( | |
2140 | 0.5, | |
2141 | Enum.EasingStyle.Back, | |
2142 | Enum.EasingDirection.Out, | |
2143 | 0, | |
2144 | false, | |
2145 | 0 | |
2146 | ) | |
2147 | --]] | |
2148 | ||
2149 | ||
2150 | local RJW=weld(RJ.Parent,RJ.Part0,RJ.Part1,RJ.C0) | |
2151 | RJW.C1 = RJ.C1 | |
2152 | RJW.Name = RJ.Name | |
2153 | ||
2154 | local NeckW=weld(Neck.Parent,Neck.Part0,Neck.Part1,Neck.C0) | |
2155 | NeckW.C1 = Neck.C1 | |
2156 | NeckW.Name = Neck.Name | |
2157 | ||
2158 | ||
2159 | --print(WRJ.Parent.Name) | |
2160 | ||
2161 | local RW=weld(Torso,Torso,RightArm,cf(0,0,0)) | |
2162 | ||
2163 | local LW=weld(Torso,Torso,LeftArm,cf(0,0,0)) | |
2164 | ||
2165 | local RH=weld(Torso,Torso,RightLeg,cf(0,0,0)) | |
2166 | ||
2167 | local LH=weld(Torso,Torso,LeftLeg,cf(0,0,0)) | |
2168 | ||
2169 | ||
2170 | ||
2171 | RW.C1 = cn(0, 0.5, 0) | |
2172 | LW.C1 = cn(0, 0.5, 0) | |
2173 | RH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
2174 | LH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
2175 | ||
2176 | ||
2177 | ||
2178 | ||
2179 | ||
2180 | ||
2181 | -------- | |
2182 | --(#Torso) | |
2183 | SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)},"Quad","InOut",0.1) | |
2184 | -------- | |
2185 | --(#Head) | |
2186 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)},"Quad","InOut",0.1) | |
2187 | -------- | |
2188 | --(#Right Arm) | |
2189 | SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)},"Quad","InOut",0.1) | |
2190 | -------- | |
2191 | --(#Left Arm) | |
2192 | SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)},"Quad","InOut",0.1) | |
2193 | -------- | |
2194 | --(#Right Leg) | |
2195 | SetTween(RH,{C0=CFrame.new(.5, -0.90, 0)},"Quad","InOut",0.1) | |
2196 | -------- | |
2197 | --(#Left Leg) | |
2198 | SetTween(LH,{C0=CFrame.new(-.5, -0.90, 0)},"Quad","InOut",0.1) | |
2199 | ||
2200 | ||
2201 | ||
2202 | --[[ | |
2203 | SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2204 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2205 | SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1) | |
2206 | SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1) | |
2207 | SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2208 | SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2209 | --]] | |
2210 | ||
2211 | ||
2212 | ||
2213 | Humanoid.MaxHealth = 99999 | |
2214 | ||
2215 | Humanoid.Health = 99999 | |
2216 | GainCharge = function() | |
2217 | Humanoid.MaxHealth = 99999 | |
2218 | Humanoid.Health = 99999 | |
2219 | end | |
2220 | ||
2221 | Humanoid.HealthChanged:connect(function() GainCharge(Humanoid) end) | |
2222 | ||
2223 | ||
2224 | function SpawnDrone(SPCF) | |
2225 | coroutine.resume(coroutine.create(function() | |
2226 | local DroneModel = nil --EffectPack.Drone:Clone() | |
2227 | if math.random(1,30) == 1 then | |
2228 | DroneModel = EffectPack.Toaster:Clone() | |
2229 | else | |
2230 | DroneModel = EffectPack.Drone:Clone() | |
2231 | ||
2232 | end | |
2233 | local Drone = EffectPack.Part:Clone() | |
2234 | Drone.Parent = Effects | |
2235 | Drone.Name = "Drone" | |
2236 | Drone.Anchored = true | |
2237 | ||
2238 | local Part1=Drone | |
2239 | local Part2=DroneModel.Handle | |
2240 | --game:GetService("Debris"):AddItem(Drone, 60) | |
2241 | coroutine.resume(coroutine.create(function() | |
2242 | wait(60) | |
2243 | Drone:Destroy() | |
2244 | end)) | |
2245 | Drone.CFrame = SPCF*CF(0,10,600) | |
2246 | JointAllTo(Part1,Part2,DroneModel,CFrame.new(0,0,0)) | |
2247 | SetTween(Drone,{CFrame=SPCF*CF(math.random(-100,100)/10,math.random(5,20),math.random(-10,10)/10)},"Quad","Out",1) | |
2248 | wait(1) | |
2249 | local v2 = findNearestTorso(Drone.Position,70) | |
2250 | if v2 ~= nil then | |
2251 | SetTween(Drone,{CFrame=CF(Drone.CFrame.p,v2.CFrame.p)},"Quad","InOut",.5) | |
2252 | end | |
2253 | Swait(0.15*30) | |
2254 | for i2 =1,16 do | |
2255 | for i = 1,2,1 do | |
2256 | local v = findNearestTorso(Drone.Position,70) | |
2257 | if v~=nil then | |
2258 | ||
2259 | SetTween(Drone,{CFrame=CF(Drone.CFrame.p,v2.CFrame.p)},"Quad","Out",.25) | |
2260 | ||
2261 | local lighth,lightp,test1 = rayCast(Drone["gun"..i].CFrame.p, CFrame.new(Drone["gun"..i].CFrame.p, v.CFrame.p).lookVector, 70, Character) | |
2262 | if DroneModel.Name ~= "Toaster" then | |
2263 | Lightning(Drone["gun"..i].CFrame.p,lightp , 5, .2, BrickColor.new("Persimmon"), .15, .5,-.25*2,.5,nil) | |
2264 | BulletHitEffectSpawn(CF(lightp,lightp+test1),"Spark") | |
2265 | coroutine.resume(coroutine.create(function() | |
2266 | so("168586621", Drone,1.6, math.random(120,220)/100) | |
2267 | ||
2268 | so("1225795839", Drone,2, math.random(120,220)/100) | |
2269 | CFMagniDamage(CF(lightp),10,5,10,10,"Knockdown") | |
2270 | ||
2271 | end))Swait(0.15*30) | |
2272 | else | |
2273 | ||
2274 | Lightning(Drone["gun"..i].CFrame.p,lightp , 15, 1, BrickColor.new("Persimmon"), 2, 0,-.25*2,1,nil) | |
2275 | BulletHitEffectSpawn(CF(lightp,lightp+test1),"Explode") | |
2276 | coroutine.resume(coroutine.create(function() | |
2277 | -- so("168586621", Drone,1.0, math.random(120,220)/100) | |
2278 | ||
2279 | so("1578823908", Drone,4, math.random(100,150)/100) | |
2280 | CFMagniDamage(CF(lightp),20,25,40,-50,"Knockdown") | |
2281 | ||
2282 | end)) | |
2283 | SetTween(Drone,{CFrame=CF(Drone.CFrame.p,v2.CFrame.p)*CF(0,5,-2.5)},"Quad","InOut",.45) | |
2284 | Swait(0.45*30) | |
2285 | end | |
2286 | ||
2287 | end | |
2288 | ||
2289 | end | |
2290 | ||
2291 | v2 = findNearestTorso(Drone.Position,70) | |
2292 | if v2~=nil then | |
2293 | ||
2294 | SetTween(Drone,{CFrame=CF((Drone.CFrame).p,v2.CFrame.p)},"Quad","InOut",.1) | |
2295 | ||
2296 | ||
2297 | --Swait(0.2*30) | |
2298 | end | |
2299 | ||
2300 | ||
2301 | end | |
2302 | SetTween(Drone,{CFrame=Drone.CFrame*CF(0,1000,100)},"Quad","InOut",6) | |
2303 | wait(6) | |
2304 | Drone:Destroy() | |
2305 | end)) | |
2306 | end | |
2307 | ||
2308 | ||
2309 | function Attack1() | |
2310 | attack = true | |
2311 | Humanoid.JumpPower = 0 | |
2312 | Humanoid.WalkSpeed = 0 | |
2313 | so("418302853", Torso,4, 2) | |
2314 | SetTween(RJW,{C0=RootCF*CFrame.new(0,0,-.6)*angles(math.rad(10),math.rad(0),math.rad(0))},"Back","Out",0.3) | |
2315 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.3) | |
2316 | SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(45),math.rad(0),math.rad(10))},"Back","Out",0.3) | |
2317 | SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(20),math.rad(0),math.rad(-10))},"Back","Out",0.3) | |
2318 | SetTween(RH,{C0=CFrame.new(.5, -.7, -.2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Back","Out",0.3) | |
2319 | SetTween(LH,{C0=CFrame.new(-.5, -1.0, -.75)*angles(math.rad(-50),math.rad(0),math.rad(0))},"Back","Out",0.3) | |
2320 | wait(.3) | |
2321 | for i2 = 1,2 do | |
2322 | for i = 1,3 do | |
2323 | FireSoul(CF(MissileBox["MissileSlot"..i].CFrame.p,MissileBox["MissileSlot"..i].CFrame.p+MissileBox["MissileSlot"..i].CFrame.RightVector)) | |
2324 | SetTween(MissileBox["MissileSlot"..i],{Color=C3(0,0,0)},"Quad","InOut",.05) | |
2325 | SetTween(MX1w,{C0=CF(0,0,.15)*ANGLES(mr(40),0,0)},"Quad","Out",.1) | |
2326 | ||
2327 | SetTween(RJW,{C0=RootCF*CFrame.new(0,0,-.6)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.1) | |
2328 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Back","Out",0.1) | |
2329 | SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(35),math.rad(0),math.rad(20))},"Back","Out",0.1) | |
2330 | SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(10),math.rad(0),math.rad(-20))},"Back","Out",0.1) | |
2331 | SetTween(RH,{C0=CFrame.new(.5, -.7, -.2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.1) | |
2332 | SetTween(LH,{C0=CFrame.new(-.5, -1.0, -.75)*angles(math.rad(-60),math.rad(0),math.rad(0))},"Back","Out",0.1) | |
2333 | ||
2334 | Swait(2) | |
2335 | SetTween(MX1w,{C0=CF(0,.1,.30)*ANGLES(mr(20),0,0)},"Quad","Out",.1) | |
2336 | SetTween(MissileBox["MissileSlot"..i],{Color=C3(255/255, 89/255, 89/255)},"Quad","InOut",.25) | |
2337 | SetTween(RJW,{C0=RootCF*CFrame.new(0,-.25,-.55)*angles(math.rad(10),math.rad(0),math.rad(0))},"Back","Out",0.2) | |
2338 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2) | |
2339 | SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(45),math.rad(0),math.rad(10))},"Back","Out",0.2) | |
2340 | SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(20),math.rad(0),math.rad(-10))},"Back","Out",0.2) | |
2341 | SetTween(RH,{C0=CFrame.new(.5, -.7, -.2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Back","Out",0.2) | |
2342 | SetTween(LH,{C0=CFrame.new(-.5, -1.0, -.75)*angles(math.rad(-50),math.rad(0),math.rad(0))},"Back","Out",0.2) | |
2343 | Swait(2) end | |
2344 | ||
2345 | ||
2346 | Swait(4) | |
2347 | end | |
2348 | ||
2349 | attack = false | |
2350 | ||
2351 | end | |
2352 | ||
2353 | eyehold=false | |
2354 | function Attack2() | |
2355 | ||
2356 | ||
2357 | ||
2358 | attack = true | |
2359 | Humanoid.JumpPower = 0 | |
2360 | Humanoid.WalkSpeed=0 | |
2361 | ||
2362 | ||
2363 | local eyeffect1 = EffectPack.Light:Clone() | |
2364 | ||
2365 | eyeffect1.Parent = Torso.TorsoLaser.Attachment | |
2366 | ||
2367 | ||
2368 | eyeffect1.Enabled = true | |
2369 | so("1841310110",Torso,3,1) | |
2370 | ||
2371 | for i = 1,3.5,.1 do | |
2372 | SetTween(RJW,{C0=RootCF*CFrame.new(0,0,-.3)*angles(math.rad(40),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2373 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2374 | SetTween(RW,{C0=CFrame.new(1.2 , 0.5, -.2)*angles(math.rad(75+math.random(-5,5)),math.rad(0),math.rad(-40+math.random(-5,5)))},"Quad","Out",0.1) | |
2375 | SetTween(LW,{C0=CFrame.new(-1.2, 0.5, -.2)*angles(math.rad(75+math.random(-5,5)),math.rad(0),math.rad(40+math.random(-5,5)))},"Quad","Out",0.1) | |
2376 | SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(40),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2377 | SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(40),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2378 | Swait() end | |
2379 | local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 10, 0)+RootPart.CFrame.lookVector*30, P = 5000, maxForce = Vector3.new(800000, 800000 , 800000), Parent = RootPart}) | |
2380 | so("341301373",Torso,4,0.6) | |
2381 | ||
2382 | --wait(.5) | |
2383 | eyehold= true | |
2384 | ||
2385 | ||
2386 | local Beam1 = Instance.new("Beam",Torso.TorsoLaser) | |
2387 | ||
2388 | local WalkPart = Instance.new("Part",Effects) | |
2389 | WalkPart.Transparency = 1 | |
2390 | WalkPart.CanCollide = false | |
2391 | WalkPart.Anchored = true | |
2392 | WalkPart.CFrame = CFrame.new(0,0,0) | |
2393 | WalkPart.Size = Vector3.new(.1,.1,.1) | |
2394 | local Attach2 = Instance.new("Attachment",WalkPart) | |
2395 | ||
2396 | ||
2397 | ||
2398 | ||
2399 | ||
2400 | ||
2401 | ||
2402 | local NewParticle = Particle2_1:Clone() | |
2403 | NewParticle.Parent = Attach2 | |
2404 | NewParticle.Acceleration = Vector3.new(0,0,0) | |
2405 | if OverClocking ==false then | |
2406 | NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2),NumberSequenceKeypoint.new(1,0)}) | |
2407 | ||
2408 | else | |
2409 | ||
2410 | NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50),NumberSequenceKeypoint.new(1,0)}) | |
2411 | ||
2412 | ||
2413 | end | |
2414 | NewParticle.Color = ColorSequence.new(Color3.new (151/255, 0/255, 0/255), Color3.new (1, .2, .2)) | |
2415 | NewParticle.Lifetime = NumberRange.new(.2,.3) | |
2416 | NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,0),NumberSequenceKeypoint.new(1,1)}) | |
2417 | NewParticle.Speed = NumberRange.new(0) | |
2418 | NewParticle.ZOffset = 6 | |
2419 | NewParticle.RotSpeed = NumberRange.new(-40,40) | |
2420 | NewParticle.Rotation = NumberRange.new(-180,180) | |
2421 | NewParticle.Texture = "rbxassetid://217245118" | |
2422 | NewParticle.Rate = 50 | |
2423 | --NewParticle.Enabled = true | |
2424 | ||
2425 | local NewParticle2 = NewParticle:Clone() | |
2426 | NewParticle2.LockedToPart = true | |
2427 | NewParticle2.Parent = Attach2 | |
2428 | ||
2429 | NewParticle.Speed = NumberRange.new(10) | |
2430 | NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.5),NumberSequenceKeypoint.new(1,1)}) | |
2431 | ||
2432 | NewParticle.Texture = "rbxassetid://445231898" | |
2433 | if OverClocking ==false then | |
2434 | NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,2)}) | |
2435 | else | |
2436 | NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5),NumberSequenceKeypoint.new(1,28)}) | |
2437 | ||
2438 | end | |
2439 | NewParticle.Lifetime = NumberRange.new(.3,.5) | |
2440 | NewParticle.ZOffset = 4 | |
2441 | NewParticle.Speed = NumberRange.new(1) | |
2442 | --NewParticle:Emit(2) | |
2443 | ||
2444 | ||
2445 | ||
2446 | ||
2447 | ||
2448 | coroutine.resume(coroutine.create(function() | |
2449 | if eyehold==true then | |
2450 | ||
2451 | ||
2452 | ||
2453 | ||
2454 | ||
2455 | coroutine.resume(coroutine.create(function() | |
2456 | ||
2457 | while eyehold==true do | |
2458 | wait(.5) | |
2459 | ||
2460 | so("2162238374",Torso.TorsoLaser,4,2.0) | |
2461 | ||
2462 | ||
2463 | end | |
2464 | for i = 1,10 do | |
2465 | for _,v in pairs(Torso.TorsoLaser:children()) do | |
2466 | if v:isA("Sound") then | |
2467 | v.Volume = v.Volume - .4 | |
2468 | end | |
2469 | end | |
2470 | Swait() | |
2471 | end | |
2472 | end)) | |
2473 | ||
2474 | ||
2475 | while eyehold == true do | |
2476 | Swait() | |
2477 | ||
2478 | ||
2479 | ||
2480 | Humanoid.JumpPower = 0 | |
2481 | change = .6 | |
2482 | ||
2483 | ||
2484 | ||
2485 | ||
2486 | ||
2487 | ||
2488 | ||
2489 | ||
2490 | ||
2491 | ||
2492 | ||
2493 | ||
2494 | Humanoid.WalkSpeed=2 | |
2495 | ||
2496 | ||
2497 | ||
2498 | coroutine.resume(coroutine.create(function() | |
2499 | local GunPart = Torso.TorsoLaser | |
2500 | ||
2501 | ||
2502 | --so("610359515",Head,1.5,.8,4) | |
2503 | for i = 1,1 do | |
2504 | ||
2505 | ||
2506 | ||
2507 | ||
2508 | ||
2509 | ||
2510 | coroutine.resume(coroutine.create(function() | |
2511 | ||
2512 | local Glow1 = Color3.new (255/255, 0/255, 0/255) | |
2513 | local Glow2 = Color3.new (255/255, 0/255, 0/255) | |
2514 | local hitray,pos,test1 = rayCast(GunPart.Position, GunPart.CFrame.lookVector, 500, Character) | |
2515 | ||
2516 | ||
2517 | ||
2518 | ||
2519 | ||
2520 | local mag=(Torso.TorsoLaser.Position-pos).magnitude | |
2521 | ||
2522 | ||
2523 | ||
2524 | Attach2.Position = pos | |
2525 | --Attach1.Position = Vector3.new(0,0,0) | |
2526 | NewParticle.Enabled = true | |
2527 | NewParticle2.Enabled = true | |
2528 | eyeffect1.Enabled = true | |
2529 | ||
2530 | ||
2531 | Beam1.Texture = "rbxassetid://1134824633" | |
2532 | ||
2533 | Beam1.FaceCamera = true | |
2534 | Beam1.Color = ColorSequence.new(Glow1,Glow2) | |
2535 | Beam1.Transparency = NumberSequence.new(0,0) | |
2536 | Beam1.TextureLength = .1*(mag) | |
2537 | Beam1.Attachment0 = Torso.TorsoLaser.Attachment | |
2538 | Beam1.Attachment1 = Attach2 | |
2539 | Beam1.TextureSpeed = 15 | |
2540 | Beam1.LightEmission = 1 | |
2541 | Beam1.Width0 = 2 | |
2542 | ||
2543 | if OverClocking ==false then | |
2544 | Beam1.Width1 = 3 | |
2545 | else | |
2546 | Beam1.Width1 = 20 | |
2547 | end | |
2548 | ||
2549 | ||
2550 | ||
2551 | ||
2552 | ||
2553 | if OverClocking ==false then | |
2554 | CFMagniDamage(CFrame.new(pos),5, 350, 500, 0, "Normal") | |
2555 | else | |
2556 | CFMagniDamage(CFrame.new(pos),30, 350, 500, 0, "Normal") | |
2557 | ||
2558 | end | |
2559 | coroutine.resume(coroutine.create(function() | |
2560 | if hitray~=nil then | |
2561 | for i = 1, 1 do | |
2562 | local Color = hitray.BrickColor | |
2563 | local Materials = hitray.Material | |
2564 | local groundpart = CFuncs.Part.Create( Effects, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(50, 200) / 200, math.random(50, 200) / 200, math.random(50, 200) / 200)) | |
2565 | groundpart.Anchored = false | |
2566 | groundpart.Material = Materials | |
2567 | groundpart.CanCollide = true | |
2568 | groundpart.Friction = 2 | |
2569 | groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50)) | |
2570 | groundpart.CFrame = CF(pos,pos+test1) * cn(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))) | |
2571 | groundpart:SetNetworkOwner(Player) | |
2572 | game:GetService("Debris"):AddItem(groundpart, 1.0) | |
2573 | SetTween(groundpart,{Size = VT(),Transparency=1},"Quad","In",1) | |
2574 | ||
2575 | end | |
2576 | for i = 1, 0 do | |
2577 | local Color = hitray.BrickColor | |
2578 | local Materials = hitray.Material | |
2579 | local groundpart = CFuncs.Part.Create( Effects, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(25, 150) / 200, math.random(25, 150) / 200, math.random(25, 150) / 200)) | |
2580 | groundpart.Anchored = false | |
2581 | groundpart.Material = Materials | |
2582 | groundpart.CanCollide = true | |
2583 | groundpart.Friction = 2 | |
2584 | groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50)) | |
2585 | groundpart.CFrame = CF(pos,pos+test1) * cn(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)),math.rad( math.random(-50, 50))) | |
2586 | groundpart:SetNetworkOwner(Player) | |
2587 | game:GetService("Debris"):AddItem(groundpart, 1.0) | |
2588 | SetTween(groundpart,{Size = VT(),Transparency=1},"Quad","In",1) | |
2589 | ||
2590 | ||
2591 | --game:GetService("Debris"):AddItem(WalkPart2, .4) | |
2592 | ||
2593 | end | |
2594 | ||
2595 | end | |
2596 | ||
2597 | end)) | |
2598 | coroutine.resume(coroutine.create(function() | |
2599 | if hitray ~= nil then | |
2600 | ||
2601 | ||
2602 | ||
2603 | ||
2604 | ||
2605 | ||
2606 | ||
2607 | ||
2608 | ||
2609 | ||
2610 | ||
2611 | -- MakeBeamWaveEffect(Effects,Color3.new(1, 0, 0),HitEffectPart.Position- Vector3.new(0, 0, 0),2.0,0,0.06,15,0,10,CFrame.new(((RootPart.Velocity * Vector3.new(1, 0, 1))/40)+Vector3.new(0, 0, 0))*angles(math.rad(math.random(-6,6)),math.rad(math.random(-6,6)),math.rad(math.random(-6,6)))) | |
2612 | ||
2613 | ||
2614 | else | |
2615 | --Beam1.Transparency = NumberSequence.new(0,1) | |
2616 | end | |
2617 | ||
2618 | ||
2619 | ||
2620 | --GunPart.Transparency = i*1.5 | |
2621 | --GunPart.Size = Vector3.new(0.85-i,.85-i,.05) | |
2622 | ||
2623 | ||
2624 | ||
2625 | ||
2626 | ||
2627 | ||
2628 | ||
2629 | --game:GetService("Debris"):AddItem(WalkPart2, .4) | |
2630 | --game:GetService("Debris"):AddItem(WalkPart, .4) | |
2631 | --game:GetService("Debris"):AddItem(Attach1, .4) | |
2632 | --game:GetService("Debris"):AddItem(Attach2, .4) | |
2633 | ||
2634 | end)) | |
2635 | ||
2636 | ||
2637 | ||
2638 | ||
2639 | ||
2640 | ||
2641 | ||
2642 | ||
2643 | end)) | |
2644 | ||
2645 | ||
2646 | ||
2647 | ||
2648 | end | |
2649 | ||
2650 | ||
2651 | ||
2652 | end)) | |
2653 | ||
2654 | ||
2655 | ||
2656 | end | |
2657 | end | |
2658 | ||
2659 | ||
2660 | ||
2661 | ||
2662 | coroutine.resume(coroutine.create(function() | |
2663 | ||
2664 | for i = 0,4,0.3 do Swait() | |
2665 | Beam1.Transparency = NumberSequence.new(i,(i)/2) | |
2666 | ||
2667 | end | |
2668 | end)) | |
2669 | ||
2670 | NewParticle.Enabled = false | |
2671 | NewParticle2.Enabled = false | |
2672 | eyeffect1.Enabled = false | |
2673 | ||
2674 | game:GetService("Debris"):AddItem(WalkPart, 1) | |
2675 | --game:GetService("Debris"):AddItem(Attach1, .4) | |
2676 | game:GetService("Debris"):AddItem(Attach2, 1) | |
2677 | game:GetService("Debris"):AddItem(Beam1, 1) | |
2678 | ||
2679 | game:GetService("Debris"):AddItem(NewParticle, 1) | |
2680 | game:GetService("Debris"):AddItem(NewParticle2, 1) | |
2681 | game:GetService("Debris"):AddItem(eyeffect1, 1) | |
2682 | ||
2683 | so("1229184354",Torso,5,2) | |
2684 | end)) | |
2685 | ||
2686 | for i = 1,4,.075 do | |
2687 | SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(40-10*i),math.rad(0),math.rad(0))},"Linear","InOut",0.1) | |
2688 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2689 | SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(90+math.random(-5,5)),math.rad(0),math.rad(math.random(-5,5)+(45/2)*i ))},"Quad","Out",0.1) | |
2690 | SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(90+math.random(-5,5)),math.rad(0),math.rad(math.random(-5,5)-(45/2)*i))},"Quad","Out",0.1) | |
2691 | SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad((45/2)*(i)),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2692 | SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad((45/2)*(i)),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2693 | bodyVelocity.velocity = Vector3.new(0, 1, 0)+Torso.CFrame.lookVector*-40 Swait() end | |
2694 | eyehold = false | |
2695 | Swait() | |
2696 | bodyVelocity.velocity = Vector3.new(0, 0, 0) | |
2697 | bodyVelocity.maxForce = Vector3.new(8000000, 0 , 8000000) | |
2698 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
2699 | for i = 1,11,.7 do | |
2700 | SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-36*i),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2701 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2702 | SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(-90),math.rad(0),math.rad(90))},"Quad","Out",0.1) | |
2703 | SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(-90),math.rad(0),math.rad(-90))},"Quad","Out",0.1) | |
2704 | SetTween(RH,{C0=CFrame.new(.5, -.5, -.25)*angles(math.rad(-50),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2705 | SetTween(LH,{C0=CFrame.new(-.5, -.5, -.25)*angles(math.rad(-50),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
2706 | ||
2707 | ||
2708 | Swait() end | |
2709 | ||
2710 | ||
2711 | ||
2712 | ||
2713 | ||
2714 | attack = false | |
2715 | end | |
2716 | dancing = false | |
2717 | ||
2718 | function Tuant2() | |
2719 | attack = true | |
2720 | ||
2721 | dancing = true | |
2722 | while dancing == true do | |
2723 | local dahspeed=.5+visn/100 | |
2724 | change = (0.60*1)*dahspeed | |
2725 | Humanoid.JumpPower = 0 | |
2726 | Humanoid.WalkSpeed=2 | |
2727 | local speed = 1 + visn/1000 | |
2728 | SetTween(RJW,{C0=RootCF*CFrame.new(0+(.75*math.cos(sine/8)),0+(.2*math.sin(sine/16)),-.25+(-.1*math.cos(sine/4)))*angles(math.rad(-10-10*math.sin(sine/16)),math.rad(0),math.rad(0+(20*math.sin(sine/8))))},"Quad","InOut",0.1/speed) | |
2729 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20*math.sin(sine/16)),math.rad(0),math.rad(0-(20*math.sin(sine/32))))},"Quad","InOut",0.1/speed) | |
2730 | SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(120+(-20*math.cos(sine/8))+(-20*math.sin(sine/16))),math.rad(0),math.rad(25+(25*math.cos(sine/8)) ))},"Quad","Out",0.1/speed) | |
2731 | SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(120+(20*math.cos(sine/8))+(-20*math.sin(sine/16))),math.rad(0),math.rad(-25+(25*math.cos(sine/8))))},"Quad","Out",0.1/speed) | |
2732 | SetTween(RH,{C0=CFrame.new(.5, -.9+.1*math.cos(sine/4), -.1-.1*math.cos(sine/4))*angles(math.rad(-10-(10*math.sin(sine/16))-(5*math.sin(sine/8)) ),math.rad(-20+(-20*math.sin(sine/8))),math.rad(10+(20*math.cos(sine/8))))},"Quad","InOut",0.1/speed) | |
2733 | SetTween(LH,{C0=CFrame.new(-.5, -.9+.1*math.cos(sine/4), -.1-.1*math.cos(sine/4))*angles(math.rad(-10-(10*math.sin(sine/16))+(5*math.sin(sine/8)) ),math.rad(20+(-20*math.sin(sine/8))),math.rad(-10+(20*math.cos(sine/8))))},"Quad","InOut",0.1/speed) | |
2734 | ||
2735 | Swait() | |
2736 | end | |
2737 | Humanoid.JumpPower = 60 | |
2738 | Humanoid.WalkSpeed=16 | |
2739 | attack = false | |
2740 | end | |
2741 | ||
2742 | function UpdateJets() | |
2743 | if Jets == true then | |
2744 | -- Jets=true | |
2745 | SetTween(RB1,{C0=CF(0,.25,-.05)*ANGLES(mr(25),0,0)},"Back","Out",.5) | |
2746 | SetTween(RB2,{C0=CF(0,.25,.05)*ANGLES(mr(-25),0,0)},"Back","Out",.5) | |
2747 | SetTween(LB1,{C0=CF(0,.25,-.05)*ANGLES(mr(25),0,0)},"Back","Out",.5) | |
2748 | SetTween(LB2,{C0=CF(0,.25,.05)*ANGLES(mr(-25),0,0)},"Back","Out",.5) | |
2749 | for _,v in next, RightLeg:GetDescendants() do if v:IsA("ParticleEmitter") then v.Enabled = true end end | |
2750 | ||
2751 | for _,v in next, LeftLeg:GetDescendants() do if v:IsA("ParticleEmitter") then v.Enabled = true end end | |
2752 | ||
2753 | else | |
2754 | -- Jets=false | |
2755 | SetTween(RB1,{C0=CF(0,-0,0)*ANGLES(0,0,0)},"Back","Out",.5) | |
2756 | SetTween(RB2,{C0=CF(0,-0,0)*ANGLES(0,0,0)},"Back","Out",.5) | |
2757 | SetTween(LB1,{C0=CF(0,-0,0)*ANGLES(0,0,0)},"Back","Out",.5) | |
2758 | SetTween(LB2,{C0=CF(0,-0,0)*ANGLES(0,0,0)},"Back","Out",.5) | |
2759 | for _,v in next, RightLeg:GetDescendants() do if v:IsA("ParticleEmitter") then v.Enabled = false end end | |
2760 | ||
2761 | for _,v in next, LeftLeg:GetDescendants() do if v:IsA("ParticleEmitter") then v.Enabled = false end end | |
2762 | ||
2763 | end | |
2764 | end | |
2765 | ||
2766 | ||
2767 | ||
2768 | function DroneSwarm() | |
2769 | attack = true | |
2770 | --[ | |
2771 | local randomtuant = math.random(1,4) | |
2772 | if randomtuant == 1 then | |
2773 | so("159972582", Head,2, 1) | |
2774 | elseif randomtuant == 2 then | |
2775 | so("159882410", Head,2, 1) | |
2776 | elseif randomtuant == 3 then | |
2777 | so("159882578", Head,2, 1) | |
2778 | elseif randomtuant == 4 then | |
2779 | so("159882417", Head,2, 1) | |
2780 | end | |
2781 | for _,v in pairs(Head:children()) do | |
2782 | if v:isA("Sound") then | |
2783 | EffectPack.Echo2:Clone().Parent = v | |
2784 | EffectPack.PT:Clone().Parent = v | |
2785 | end | |
2786 | end | |
2787 | local fatsavecf = MHIT | |
2788 | coroutine.resume(coroutine.create(function() | |
2789 | for i = 1,math.random(2,4) do Swait(math.random(1,10)) SpawnDrone(fatsavecf) | |
2790 | end end)) | |
2791 | --]] | |
2792 | ||
2793 | for i = 0,1,0.1 do | |
2794 | ||
2795 | ||
2796 | change = (0.60*5) | |
2797 | Humanoid.JumpPower = 10 | |
2798 | Humanoid.WalkSpeed=0 | |
2799 | ||
2800 | local speed = 1 | |
2801 | ||
2802 | ||
2803 | if weps == false then | |
2804 | SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-20))},"Quad","InOut",0.1/speed) | |
2805 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad(10+(math.random(-5,5)*1)), math.rad(20 - -0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed) | |
2806 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(0 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(10 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed) | |
2807 | else | |
2808 | SetTween(RJW,{C0=RootCF*cn(0, 0, -0.3 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-20))},"Quad","InOut",0.1/speed) | |
2809 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad(10+(math.random(-5,5)*1)), math.rad(20 - 0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed) | |
2810 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(40 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(30 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed) | |
2811 | ||
2812 | ||
2813 | end | |
2814 | SetTween(LW,{C0=cf(-1.46 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), 0) * angles(math.rad(170 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(18 - (math.random(0,5)*1) * math.cos(sine / 8 )))},"Linear","Out",0.1/speed) | |
2815 | SetTween(RH,{C0=CFrame.new(.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(-5),math.rad(6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed) | |
2816 | SetTween(LH,{C0=CFrame.new(-.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(5),math.rad(-6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed) | |
2817 | ||
2818 | ||
2819 | Swait() | |
2820 | end | |
2821 | ||
2822 | for i = 0,3,0.1 do | |
2823 | ||
2824 | ||
2825 | change = (0.60*5) | |
2826 | Humanoid.JumpPower = 10 | |
2827 | Humanoid.WalkSpeed=0 | |
2828 | ||
2829 | local speed = 1 | |
2830 | ||
2831 | ||
2832 | if weps == false then | |
2833 | SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(20))},"Quad","InOut",0.1/speed) | |
2834 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(-5-20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad((math.random(-5,5)*1)), math.rad(-20 - -0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed) | |
2835 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(90 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(10 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed) | |
2836 | else | |
2837 | SetTween(RJW,{C0=RootCF*cn(0, 0, -0.3 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(20))},"Quad","InOut",0.1/speed) | |
2838 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(-5+20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad((math.random(-5,5)*1)), math.rad(-20 - 0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed) | |
2839 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(90 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(30 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed) | |
2840 | ||
2841 | ||
2842 | end | |
2843 | SetTween(LW,{C0=cf(-1.46 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), 0) * angles(math.rad(170 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(18 - (math.random(0,5)*1) * math.cos(sine / 8 )))},"Linear","Out",0.1/speed) | |
2844 | SetTween(RH,{C0=CFrame.new(.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(-5),math.rad(6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed) | |
2845 | SetTween(LH,{C0=CFrame.new(-.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(5),math.rad(-6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed) | |
2846 | ||
2847 | ||
2848 | Swait() | |
2849 | end | |
2850 | attack = false | |
2851 | end | |
2852 | ||
2853 | ||
2854 | ---------------------------------------------------------------------------------------------------- | |
2855 | flying = false | |
2856 | ||
2857 | function FlyMove() | |
2858 | attack = true | |
2859 | local NextAnimSpeed=0.1 | |
2860 | local dahspeed=1 | |
2861 | flying = true | |
2862 | so(2157448269,Torso,2,1) | |
2863 | Jets = true | |
2864 | UpdateJets() | |
2865 | local bg2 = Instance.new("BodyGyro", RootPart) | |
2866 | for i = 0,1,NextAnimSpeed do Swait() | |
2867 | local inairvel2 = 0 | |
2868 | ||
2869 | Humanoid.PlatformStand = false | |
2870 | change = (0.60*2)*dahspeed | |
2871 | Humanoid.JumpPower = 0 | |
2872 | Humanoid.WalkSpeed=0 | |
2873 | ||
2874 | coroutine.resume(coroutine.create(function() | |
2875 | ||
2876 | bg2.D = 300 | |
2877 | bg2.P = 9999 | |
2878 | bg2.maxTorque = Vector3.new(1e+005,1e+000,1e+005)*math.huge | |
2879 | bg2.CFrame = CFrame.new(RootPart.Position,Vector3.new(MHIT.p.x,RootPart.Position.y,MHIT.p.z)) | |
2880 | ||
2881 | end)) | |
2882 | ||
2883 | ||
2884 | local ADNum = 0 | |
2885 | SetTween(RJW,{C0=RootCF*cn(0, 0+ .25 * math.cos(sine / 8), 1.5 + .4 * math.sin(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(45 - 2.5 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(20))},"Quad","InOut",0.1) | |
2886 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(23.5 - 1.5 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(-20 - 0.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1) | |
2887 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 5 * math.cos(sine / 8 )), math.rad(-5), math.rad(10 + 4 * math.sin(sine / 8)))},"Quad","Out",0.1) | |
2888 | SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 5 * math.cos(sine / 8 )), math.rad(5), math.rad(-18 - 4 * math.sin(sine / 8 )))},"Quad","Out",0.1) | |
2889 | SetTween(RH,{C0=CFrame.new(.5, -0.45+ .1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -0.3) * CFrame.Angles(math.rad(45.5+ 10 * math.sin(sine / 8)),math.rad(-25),math.rad(2.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.1) | |
2890 | SetTween(LH,{C0=CFrame.new(-.5, -0.85+.1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -.1) * CFrame.Angles(math.rad(11.5 + 5 * math.sin(sine / 8)),math.rad(25),math.rad(-2.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.1) | |
2891 | ||
2892 | ||
2893 | ||
2894 | --CGPT:Emit(1) | |
2895 | end | |
2896 | if flying==true then | |
2897 | ||
2898 | ||
2899 | ||
2900 | ||
2901 | ||
2902 | ||
2903 | coroutine.resume(coroutine.create(function() | |
2904 | while true do | |
2905 | ||
2906 | so("169572883",Torso,3,1.0) | |
2907 | wait(.5) | |
2908 | if flying == false then | |
2909 | break | |
2910 | end | |
2911 | ||
2912 | end | |
2913 | end)) end | |
2914 | if flying == true then | |
2915 | ||
2916 | ||
2917 | local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, .1, 0)+RootPart.CFrame.lookVector*60, P = 5000, maxForce = Vector3.new(80000, 80000, 80000), Parent = RootPart}) | |
2918 | ||
2919 | ||
2920 | ||
2921 | for i = 1,40,.25 do if flying == true then Swait() end | |
2922 | local inairvel2 = 0 | |
2923 | ||
2924 | Humanoid.PlatformStand = true | |
2925 | change = (0.60*3)*dahspeed | |
2926 | Humanoid.JumpPower = 0 | |
2927 | Humanoid.WalkSpeed=0 | |
2928 | coroutine.resume(coroutine.create(function() | |
2929 | ||
2930 | bg2.D = 300 | |
2931 | bg2.P = 9999 | |
2932 | bg2.maxTorque = Vector3.new(1e+005,1e+000,1e+005)*math.huge | |
2933 | bg2.CFrame = CFrame.new(RootPart.Position,MHIT.p) | |
2934 | ||
2935 | end)) | |
2936 | if OverClocking == false then | |
2937 | bodyVelocity.velocity=Vector3.new(0, .1, 0)+RootPart.CFrame.lookVector*100 | |
2938 | else | |
2939 | bodyVelocity.velocity=Vector3.new(0, .1, 0)+RootPart.CFrame.lookVector*200 | |
2940 | end | |
2941 | if OverClocking == true and flying == true then | |
2942 | Lightning((RootPart.CFrame*CF(math.random(-2,2),math.random(-1,1),-0)).p,(RootPart.CFrame*CF(math.random(-36,36),math.random(-36,36),70)).p, 10, 0.6, BrickColor.new("Persimmon"), 1.5, .9,-.25*2,.55,1) | |
2943 | end | |
2944 | local ADNum = 0 | |
2945 | SetTween(RJW,{C0=RootCF*cn(0, 1, 0) * angles(math.rad(60 - 6.5 * math.cos(sine / 8)), math.rad(0), math.rad(0))},"Quad","InOut",0.08) | |
2946 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(-13.5 - 5.5 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(0 - 0.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1) | |
2947 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 4 * math.cos(sine / 8 )), math.rad(-5), math.rad(28 + 4 * math.sin(sine / 8)))},"Quad","Out",0.2) | |
2948 | SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 4 * math.cos(sine / 8 )), math.rad(5), math.rad(-28 - 4 * math.sin(sine / 8 )))},"Quad","Out",0.2) | |
2949 | SetTween(RH,{C0=CFrame.new(.5, -0.85+ .1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -0.1) * CFrame.Angles(math.rad(-11.5+ 5 * math.sin(sine / 8)),math.rad(-15),math.rad(12.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.1) | |
2950 | SetTween(LH,{C0=CFrame.new(-.5, -0.85+.1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -.1) * CFrame.Angles(math.rad(-11.5 + 5 * math.sin(sine / 8)),math.rad(15),math.rad(-12.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.1) | |
2951 | ||
2952 | ||
2953 | ||
2954 | --CGPT:Emit(1) | |
2955 | ||
2956 | ||
2957 | end coroutine.resume(coroutine.create(function() | |
2958 | game:GetService("Debris"):AddItem(bodyVelocity, 0.1) end)) | |
2959 | end | |
2960 | so(1053625322,LeftLeg,2,0.5) | |
2961 | so(1053625322,RightLeg,2,0.5) | |
2962 | for i = 0,1.0,.15 do Swait() | |
2963 | Humanoid.PlatformStand = false | |
2964 | ||
2965 | local inairvel2 = 0 | |
2966 | ||
2967 | ||
2968 | change = (0.60*2)*dahspeed | |
2969 | Humanoid.JumpPower = 0 | |
2970 | Humanoid.WalkSpeed=0 | |
2971 | ||
2972 | ||
2973 | ||
2974 | local ADNum = 0 | |
2975 | SetTween(RJW,{C0=RootCF*cn(0, 0+ .25 * math.cos(sine / 8), 1.5 + .4 * math.sin(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(-20 - 2.5 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(20))},"Quad","InOut",0.12) | |
2976 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(43.5 - 1.5 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(-20 - 0.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.2) | |
2977 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 5 * math.cos(sine / 8 )), math.rad(-5), math.rad(0 + 4 * math.sin(sine / 8)))},"Quad","Out",0.2) | |
2978 | SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 5 * math.cos(sine / 8 )), math.rad(5), math.rad(-28 - 4 * math.sin(sine / 8 )))},"Quad","Out",0.2) | |
2979 | SetTween(RH,{C0=CFrame.new(.5, -0.45+ .1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -0.3) * CFrame.Angles(math.rad(21.5+ 10 * math.sin(sine / 8)),math.rad(-25),math.rad(2.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.1) | |
2980 | SetTween(LH,{C0=CFrame.new(-.5, -0.85+.1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -.1) * CFrame.Angles(math.rad(11.5 + 5 * math.sin(sine / 8)),math.rad(25),math.rad(-2.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.1) | |
2981 | ||
2982 | ||
2983 | ||
2984 | coroutine.resume(coroutine.create(function() | |
2985 | ||
2986 | bg2.D = 300 | |
2987 | bg2.P = 9999 | |
2988 | bg2.maxTorque = Vector3.new(1e+005,1e+000,1e+005)*math.huge | |
2989 | bg2.CFrame = CFrame.new(RootPart.Position,Vector3.new(MHIT.p.x,RootPart.Position.y,MHIT.p.z)) | |
2990 | ||
2991 | end)) | |
2992 | end | |
2993 | wait(.1) | |
2994 | coroutine.resume(coroutine.create(function() | |
2995 | ||
2996 | bg2:Destroy() | |
2997 | ||
2998 | end)) | |
2999 | ||
3000 | coroutine.resume(coroutine.create(function() | |
3001 | ||
3002 | for i = 1,10 do | |
3003 | for _,v in pairs(Torso:children()) do | |
3004 | if v:isA("Sound") then | |
3005 | v.Volume = v.Volume - .2 | |
3006 | end | |
3007 | end | |
3008 | Swait() | |
3009 | end | |
3010 | end)) | |
3011 | flying = false | |
3012 | Jets = false | |
3013 | UpdateJets() | |
3014 | for i = 0,0.75,.10 do Swait() | |
3015 | Humanoid.PlatformStand = false | |
3016 | ||
3017 | local inairvel2 = 0 | |
3018 | ||
3019 | ||
3020 | change = (0.60*2)*dahspeed | |
3021 | Humanoid.JumpPower = 0 | |
3022 | Humanoid.WalkSpeed=0 | |
3023 | ||
3024 | ||
3025 | ||
3026 | local ADNum = 0 | |
3027 | SetTween(RJW,{C0=RootCF*cn(0, 0+ .25 * math.cos(sine / 8), -0.2 + .1 * math.sin(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(-20 - 2.5 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(20))},"Quad","InOut",0.08) | |
3028 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(43.5 - 1.5 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(-20 - 0.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.08) | |
3029 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 5 * math.cos(sine / 8 )), math.rad(-5), math.rad(0 + 4 * math.sin(sine / 8)))},"Quad","Out",0.2) | |
3030 | SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 5 * math.cos(sine / 8 )), math.rad(5), math.rad(-28 - 4 * math.sin(sine / 8 )))},"Quad","Out",0.2) | |
3031 | SetTween(RH,{C0=CFrame.new(.5, -0.45+ .1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -0.3) * CFrame.Angles(math.rad(-21.5+ 10 * math.sin(sine / 8)),math.rad(-25),math.rad(2.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.08) | |
3032 | SetTween(LH,{C0=CFrame.new(-.5, -0.85+.1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -.1) * CFrame.Angles(math.rad(-11.5 + 5 * math.sin(sine / 8)),math.rad(25),math.rad(-2.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.08) | |
3033 | ||
3034 | ||
3035 | ||
3036 | ||
3037 | end | |
3038 | ||
3039 | Humanoid.JumpPower = 20 | |
3040 | Humanoid.WalkSpeed=10 | |
3041 | attack = false | |
3042 | end | |
3043 | ||
3044 | ||
3045 | function Tesla() | |
3046 | attack=true | |
3047 | local dahspeed=1 | |
3048 | if attack == true and mememode == true then | |
3049 | dahspeed=3 --speedstuff --5 | |
3050 | end --/dahspeed | |
3051 | SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50))},"Quad","InOut",.3/dahspeed) | |
3052 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-50))},"Quad","InOut",.3/dahspeed) | |
3053 | SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-20))},"Quad","InOut",.3/dahspeed) | |
3054 | SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(-30),math.rad(0),math.rad(-20))},"Quad","InOut",.3/dahspeed) | |
3055 | SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3/dahspeed) | |
3056 | SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3/dahspeed) | |
3057 | ||
3058 | --SetTween(SwordW,{C0=CFrame.new(0,-1,0)*angles(math.rad(-30+90),math.rad(-90),math.rad(0))},"Quad","InOut",.3) | |
3059 | SetTween(LHP2,{C0=CF(0,0,0)},"Quad","InOut",.1) | |
3060 | if OverClocking ==true then | |
3061 | ||
3062 | SetTween(LHP.Glow,{Transparency = 1},"Quad","InOut",0.1) | |
3063 | ||
3064 | end | |
3065 | ||
3066 | wait(.3/dahspeed) | |
3067 | --DGT() | |
3068 | ||
3069 | ||
3070 | coroutine.resume(coroutine.create(function() | |
3071 | so("348663022", RightArm,4, 1.2) | |
3072 | wait(.1/dahspeed) | |
3073 | ||
3074 | ||
3075 | CFMagniDamage(LeftArm.CFrame,5,40,60,math.random(500,1000)/10,"Knockdown") | |
3076 | ||
3077 | ||
3078 | end)) | |
3079 | ||
3080 | SetTween(RJW,{C0=RootCF*CFrame.new(0,0,-.4)*angles(math.rad(0),math.rad(-0),math.rad(-20))},"Back","Out",.3/dahspeed) | |
3081 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(30),math.rad(-0),math.rad(20))},"Back","Out",.3/dahspeed) | |
3082 | SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(-10),math.rad(0),math.rad(10))},"Back","Out",.3/dahspeed) | |
3083 | SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(150),math.rad(-0),math.rad(-20))},"Back","Out",.4/dahspeed) | |
3084 | SetTween(RH,{C0=CFrame.new(.5, -.8, -.1)*angles(math.rad(-20),math.rad(0),math.rad(20))},"Back","Out",.3/dahspeed) | |
3085 | SetTween(LH,{C0=CFrame.new(-.5, -.8, -.1)*angles(math.rad(30),math.rad(40),math.rad(-20))},"Back","Out",.3/dahspeed) | |
3086 | ||
3087 | --SetTween(SwordW,{C0=CFrame.new(0,-1,0)*angles(math.rad(120),math.rad(-90),math.rad(0))},"Back","Out",.15) | |
3088 | ||
3089 | SetTween(LHP2,{C0=CF(0,-.85,0)},"Quad","InOut",0.05) | |
3090 | ||
3091 | if OverClocking ==true then | |
3092 | ||
3093 | SetTween(LHP.Glow,{Transparency = .15},"Quad","InOut",0.05) | |
3094 | ||
3095 | end | |
3096 | for i = 1,50 do Swait(1) | |
3097 | for i = 1,math.random(1,3) do | |
3098 | local lighth,lightp,test1 = rayCast(LHP.Glow.CFrame.p, CF(VT(0,0,0),VT(math.random(-100,100),math.random(-100,100),math.random(-100,100))).lookVector, 50, Character) | |
3099 | ||
3100 | if lighth~=nil then | |
3101 | BulletHitEffectSpawn(CF(lightp,lightp+test1),"Spark") | |
3102 | Lightning(LHP.Glow.CFrame.p,lightp , 5, 2.6, BrickColor.new("Persimmon"), 2, .5,-.25*2,.5,nil) end | |
3103 | end | |
3104 | ||
3105 | local v = findNearestTorso(LHP.Glow.Position,50) | |
3106 | ||
3107 | if v ~= nil then | |
3108 | local lighth2,lightp2,test12 = rayCast(LHP.Glow.CFrame.p, CF(LHP.Glow.CFrame.p,v.Position).lookVector, 50, Character) | |
3109 | ||
3110 | Lightning(LHP.Glow.CFrame.p,lightp2 , 5, 2.6, BrickColor.new("Persimmon"), 2, .5,-.25*2,.5,nil) | |
3111 | BulletHitEffectSpawn(CF(lightp2,lightp2+test12),"Spark") | |
3112 | ||
3113 | CFMagniDamage(CF(lightp2),10,45,80,20,"Knockdown") | |
3114 | ||
3115 | end | |
3116 | ||
3117 | end | |
3118 | ||
3119 | ||
3120 | ||
3121 | ||
3122 | ||
3123 | ||
3124 | ||
3125 | SetTween(LHP2,{C0=CF(0,0,0)},"Quad","InOut",.25) | |
3126 | SetTween(LHP.Glow,{Transparency = 1},"Quad","InOut",0.25) | |
3127 | attack = false | |
3128 | end | |
3129 | ||
3130 | ||
3131 | ||
3132 | ||
3133 | function AT1() | |
3134 | attack=true | |
3135 | local dahspeed=1 | |
3136 | if attack == true and mememode == true then | |
3137 | dahspeed=3 --speedstuff --5 | |
3138 | end --/dahspeed | |
3139 | SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50))},"Quad","InOut",.3/dahspeed) | |
3140 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-50))},"Quad","InOut",.3/dahspeed) | |
3141 | SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(30),math.rad(0),math.rad(-20))},"Quad","InOut",.3/dahspeed) | |
3142 | SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(60),math.rad(0),math.rad(-0))},"Quad","InOut",.3/dahspeed) | |
3143 | SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3/dahspeed) | |
3144 | SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3/dahspeed) | |
3145 | ||
3146 | --SetTween(SwordW,{C0=CFrame.new(0,-1,0)*angles(math.rad(-30+90),math.rad(-90),math.rad(0))},"Quad","InOut",.3) | |
3147 | SetTween(LHP2,{C0=CF(0,0,0)},"Quad","InOut",.1) | |
3148 | if OverClocking ==true then | |
3149 | ||
3150 | SetTween(LHP.Glow,{Transparency = 1},"Quad","InOut",0.1) | |
3151 | ||
3152 | end | |
3153 | ||
3154 | wait(.3/dahspeed) | |
3155 | --DGT() | |
3156 | ||
3157 | ||
3158 | coroutine.resume(coroutine.create(function() | |
3159 | so("1428541279", RightArm,1.6, math.random(120,220)/100) | |
3160 | wait(.1/dahspeed) | |
3161 | ||
3162 | if OverClocking ==false then | |
3163 | CFMagniDamage(LeftArm.CFrame,5,40,60,math.random(500,1000)/10,"Knockdown") | |
3164 | ||
3165 | else | |
3166 | ||
3167 | local v = findNearestTorso(LHP.Glow.Position,20) | |
3168 | ||
3169 | if v ~= nil then | |
3170 | ||
3171 | Lightning(LHP.Glow.CFrame.p,v.Position, 10, 0.6, BrickColor.new("Persimmon"), .5, .5,-.25*2,.5,nil) | |
3172 | Lightning(LHP.Glow.CFrame.p,v.Position, 10, 0.6, BrickColor.new("Persimmon"), .5, .5,-.25*2,.5,nil) | |
3173 | ||
3174 | CFMagniDamage(LHP.Glow.CFrame,20,45,80,math.random(320,520)/10,"Knockdown") | |
3175 | ||
3176 | end | |
3177 | ||
3178 | end | |
3179 | end)) | |
3180 | ||
3181 | SetTween(RJW,{C0=RootCF*CFrame.new(0,0,-.4)*angles(math.rad(0),math.rad(-40),math.rad(-60))},"Back","Out",.1/dahspeed) | |
3182 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(30),math.rad(60))},"Back","Out",.1/dahspeed) | |
3183 | SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(-40))},"Back","Out",.1/dahspeed) | |
3184 | SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(90),math.rad(-45),math.rad(-30))},"Back","Out",.1/dahspeed) | |
3185 | SetTween(RH,{C0=CFrame.new(.5, -.8, -.6)*angles(math.rad(-20),math.rad(0),math.rad(40))},"Back","Out",.1/dahspeed) | |
3186 | SetTween(LH,{C0=CFrame.new(-.5, -.8, -.5)*angles(math.rad(30),math.rad(0),math.rad(20))},"Back","Out",.1/dahspeed) | |
3187 | ||
3188 | --SetTween(SwordW,{C0=CFrame.new(0,-1,0)*angles(math.rad(120),math.rad(-90),math.rad(0))},"Back","Out",.15) | |
3189 | ||
3190 | SetTween(LHP2,{C0=CF(0,-.85,0)},"Quad","InOut",0.05) | |
3191 | ||
3192 | if OverClocking ==true then | |
3193 | ||
3194 | SetTween(LHP.Glow,{Transparency = .75},"Quad","InOut",0.05) | |
3195 | ||
3196 | end | |
3197 | ||
3198 | ||
3199 | wait(.15/dahspeed) | |
3200 | ||
3201 | SetTween(LHP2,{C0=CF(0,0,0)},"Quad","InOut",.25) | |
3202 | SetTween(LHP.Glow,{Transparency = 1},"Quad","InOut",0.25) | |
3203 | attack = false | |
3204 | end | |
3205 | ||
3206 | gui = Instance.new("ScreenGui",Player.PlayerGui) | |
3207 | gui.Name = "Xgui" | |
3208 | guifat = Instance.new("Frame",gui) | |
3209 | guifat.Size = UDim2.new(1, 0, 1, 0) | |
3210 | guifat.Name = "FAT" | |
3211 | guifat.BackgroundTransparency = 1 | |
3212 | viewport = Instance.new("ViewportFrame",guifat) | |
3213 | viewport.Size = UDim2.new(1, 0, 1, 0) | |
3214 | viewport.BackgroundTransparency = 1 | |
3215 | viewport.BackgroundColor3 = C3(1,1,1) | |
3216 | function Attack6() | |
3217 | SetTween(viewport,{BackgroundTransparency=.15,BackgroundColor3 = C3(0,0,0)},"Bounce","InOut",.25) | |
3218 | IsXray = true | |
3219 | ||
3220 | ||
3221 | print("ran") | |
3222 | for _,v in next, workspace:GetDescendants() do if v:IsA("Humanoid")and v~=Humanoid then | |
3223 | print(""..v.Parent.Name) | |
3224 | for _,v2 in next, v.Parent:GetDescendants() do | |
3225 | if v2:IsA("BasePart") then | |
3226 | -- print(""..v2.Name) | |
3227 | local Xpart = EffectPack.Part:Clone() | |
3228 | Xpart.Parent = viewport | |
3229 | Xpart.Name = "Xray" | |
3230 | Xpart.Size = v2.Size+VT(0.05,0.05,0.05) | |
3231 | Xpart.Material = "ForceField" | |
3232 | Xpart.Transparency = 0 | |
3233 | Xpart.CFrame = v2.CFrame | |
3234 | if v2:FindFirstChildOfClass("SpecialMesh") then | |
3235 | coroutine.resume(coroutine.create(function() | |
3236 | v2:FindFirstChildOfClass("SpecialMesh").Archivable = false | |
3237 | ||
3238 | local clone = v2:FindFirstChildOfClass("SpecialMesh").Clone() | |
3239 | clone.Parent = Xpart end)) | |
3240 | end | |
3241 | ||
3242 | local value = Instance.new("ObjectValue",Xpart) | |
3243 | value.Value = v2 | |
3244 | value.Name = "val" | |
3245 | Xpart.BrickColor = BrickColor.new("Really red") | |
3246 | --local Xweld=weld(Xpart,v2,Xpart,cf(0,0,0)) | |
3247 | end | |
3248 | ||
3249 | end | |
3250 | ||
3251 | ||
3252 | end end | |
3253 | ||
3254 | while IsXray == true do Swait(5) end | |
3255 | ||
3256 | ||
3257 | SetTween(viewport,{BackgroundTransparency=1,BackgroundColor3 = C3(1,1,1)},"Bounce","InOut",.5) | |
3258 | for _,v in next, viewport:GetDescendants() do | |
3259 | v:Destroy() | |
3260 | end | |
3261 | ||
3262 | ||
3263 | end | |
3264 | ||
3265 | function ClickCombo() | |
3266 | if Anim == "Fall" or Anim == "Jump" then | |
3267 | if Combo == 0 then | |
3268 | --DownAT() | |
3269 | end | |
3270 | else | |
3271 | if Combo == 0 then | |
3272 | AT1() | |
3273 | Combo = 0 | |
3274 | elseif Combo == 1 then | |
3275 | AT2() | |
3276 | Combo = 0 | |
3277 | elseif Combo == 2 then | |
3278 | AT3() | |
3279 | Combo = 0 | |
3280 | end | |
3281 | end | |
3282 | end | |
3283 | ||
3284 | ||
3285 | ||
3286 | local Hold = false | |
3287 | local weps = false | |
3288 | ||
3289 | Button1DownF=function() | |
3290 | Hold = true | |
3291 | if weps and attack == false then | |
3292 | for _,v in next, FlameThrower.Thrower:GetDescendants() do if v:IsA("ParticleEmitter") or v:IsA("SpotLight") then v.Enabled = true end end | |
3293 | while Hold == true do coroutine.resume(coroutine.create(function() for i = 1,6 do CFMagniDamage(RightArm.CFrame*CF(0,2-2*i,0),2.5*(i/2.5), 10/2, 25/2, 0, "Fire") end end)) so("1273118342", RightArm,2, math.random(10,20)/10) Swait(2) end | |
3294 | ||
3295 | end | |
3296 | ||
3297 | if weps == false and attack == false then | |
3298 | ||
3299 | ClickCombo() | |
3300 | end | |
3301 | ||
3302 | ||
3303 | end | |
3304 | ||
3305 | ||
3306 | ||
3307 | Button1UpF=function() | |
3308 | ||
3309 | if Hold==true then | |
3310 | ||
3311 | Hold = false | |
3312 | for _,v in next, FlameThrower.Thrower:GetDescendants() do if v:IsA("ParticleEmitter") or v:IsA("SpotLight") then v.Enabled = false end end | |
3313 | ||
3314 | end | |
3315 | ||
3316 | end | |
3317 | ||
3318 | so("420194643", Head,1, 1) | |
3319 | ||
3320 | ||
3321 | KeyUpF=function(key) | |
3322 | ||
3323 | if key == "e" then | |
3324 | if flying == true then | |
3325 | flying=false | |
3326 | end | |
3327 | ||
3328 | end | |
3329 | ||
3330 | end | |
3331 | ||
3332 | KeyDownF=function(key) | |
3333 | if key == "f" and attack == false and (weps == false or Hold == false) then | |
3334 | ||
3335 | if weps == false then | |
3336 | weps = true else weps = false | |
3337 | end | |
3338 | if weps == true then | |
3339 | so("420194643", Head.Handle,1, .8) | |
3340 | so("420997245", Head.Handle,5, 0.7) | |
3341 | for _,v in pairs(Head.Handle:children()) do | |
3342 | if v:isA("Sound") then | |
3343 | EffectPack.Echo:Clone().Parent = v | |
3344 | end | |
3345 | end | |
3346 | coroutine.resume(coroutine.create(function() | |
3347 | FlameThrower.Lighter.Fire.Enabled = true end)) | |
3348 | SetTween(FlameW,{C0=CF(0,-.5,0)},"Back","Out",1) | |
3349 | SetTween(H1a,{C0=CF(0,-.5,-.4)},"Quad","In",1) | |
3350 | ||
3351 | --SetTween(RightArm.Lower,{Transparency = 1},"Quad","Out",0.8) | |
3352 | ||
3353 | SetTween(Fg1,{C0=CF(-.0,.25,-.0)*ANGLES(mr(25),mr(0),mr(-15))},"Back","Out",.5) | |
3354 | SetTween(Fg2,{C0=CF(.0,.25,-.0)*ANGLES(mr(25),mr(0),mr(15))},"Back","Out",.5) | |
3355 | SetTween(Fg3,{C0=CF(.0,.25,.0)*ANGLES(mr(-25),mr(0),mr(15))},"Back","Out",.5) | |
3356 | SetTween(Fg4,{C0=CF(-.0,.25,.0)*ANGLES(mr(-25),mr(0),mr(-15))},"Back","Out",.5) | |
3357 | ||
3358 | ||
3359 | SetTween(MX1w,{C0=CF(0,0,.15)*ANGLES(mr(90),0,0)},"Back","Out",1/2) | |
3360 | ||
3361 | wait(.25) | |
3362 | ||
3363 | SetTween(MX1w,{C0=CF(0,.1,.30)*ANGLES(mr(20),0,0)},"Back","Out",.25) | |
3364 | else | |
3365 | so("420194643", Head.Handle,1, 1) | |
3366 | so("332757260", Head.Handle,3, 1.75) | |
3367 | ||
3368 | for _,v in pairs(Head.Handle:children()) do | |
3369 | if v:isA("Sound") then | |
3370 | EffectPack.Echo:Clone().Parent = v | |
3371 | end | |
3372 | end | |
3373 | coroutine.resume(coroutine.create(function() | |
3374 | FlameThrower.Lighter.Fire.Enabled = false end)) | |
3375 | SetTween(FlameW,{C0=CF(0,0,0)*ANGLES(0,0,0)},"Quad","Out",.5) | |
3376 | SetTween(H1a,{C0=CF(0,.5,-.4)},"Quad","InOut",.5) | |
3377 | ||
3378 | --SetTween(RightArm.Lower,{Transparency = 0},"Quad","In",1) | |
3379 | ||
3380 | SetTween(Fg1,{C0=CF(0,-0,0)},"Quad","In",.5) | |
3381 | SetTween(Fg2,{C0=CF(0,-0,0)},"Quad","In",.5) | |
3382 | SetTween(Fg3,{C0=CF(0,-0,0)},"Quad","In",.5) | |
3383 | SetTween(Fg4,{C0=CF(0,-0,0)},"Quad","In",.5) | |
3384 | ||
3385 | SetTween(MX1w,{C0=CF(0,0,.15)*ANGLES(mr(90),0,0)},"Back","Out",1/2) | |
3386 | ||
3387 | wait(.25) | |
3388 | SetTween(MX1w,{C0=CF(0,-.7,-.25)},"Quad","InOut",.25) | |
3389 | end | |
3390 | ||
3391 | end | |
3392 | if key == "z" and attack == false and weps == true then | |
3393 | Attack1() | |
3394 | end | |
3395 | if key == "x" and attack == false and weps == false and OverClocking == true then | |
3396 | Tesla() | |
3397 | end | |
3398 | ||
3399 | if key == "x" and attack == false and weps == true then | |
3400 | Attack2() | |
3401 | end | |
3402 | if key == "e" and attack == false then | |
3403 | FlyMove() | |
3404 | end | |
3405 | if key == "y" then | |
3406 | if dancing == false and attack == false then | |
3407 | Tuant2() | |
3408 | elseif dancing == true and attack == true then | |
3409 | dancing = false | |
3410 | end | |
3411 | ||
3412 | ||
3413 | end | |
3414 | if key == "v" and attack == false and weps == true then | |
3415 | ||
3416 | DroneSwarm() | |
3417 | ||
3418 | end | |
3419 | ||
3420 | ||
3421 | ||
3422 | if key == "q" and attack == false then | |
3423 | if OverClocking == false then | |
3424 | CurId=CurId-1 | |
3425 | OverClocking = true | |
3426 | for i = 1,4 do | |
3427 | for _,v in next, Character:GetDescendants() do if v:IsA("ParticleEmitter") and v.Name == "OverClock"..i then v.Enabled = true end end | |
3428 | end | |
3429 | lastid= "http://www.roblox.com/asset/?id=1534958855" | |
3430 | ||
3431 | lastsongpos = 0 | |
3432 | s2.TimePosition = lastsongpos | |
3433 | ||
3434 | so(254873067,Torso,2,1) | |
3435 | so(1567217295,Torso,3,.8) | |
3436 | so(147060085,Torso,5,1) | |
3437 | ||
3438 | else | |
3439 | OverClocking = false | |
3440 | for i = 1,4 do | |
3441 | for _,v in next, Character:GetDescendants() do if v:IsA("ParticleEmitter") and v.Name == "OverClock"..i then v.Enabled = false end end | |
3442 | end | |
3443 | ||
3444 | end | |
3445 | ||
3446 | ||
3447 | ||
3448 | KeyDownF("n") | |
3449 | ||
3450 | end | |
3451 | ||
3452 | ||
3453 | ||
3454 | ||
3455 | ||
3456 | if key == "k" and attack == false then | |
3457 | --Attack5() | |
3458 | end | |
3459 | if key == "g" and attack == false then | |
3460 | if IsXray == false then | |
3461 | Attack6() | |
3462 | else | |
3463 | IsXray = false | |
3464 | end | |
3465 | end | |
3466 | if key == "t" and attack == false then | |
3467 | --Tuant() | |
3468 | attack = true | |
3469 | so("137473066", Head,2, 1.2) | |
3470 | for _,v in pairs(Head:children()) do | |
3471 | if v:isA("Sound") then | |
3472 | EffectPack.Echo2:Clone().Parent = v | |
3473 | EffectPack.PT:Clone().Parent = v | |
3474 | end | |
3475 | end | |
3476 | ||
3477 | for i = 0,2,0.1 do | |
3478 | ||
3479 | ||
3480 | change = (0.60*5) | |
3481 | Humanoid.JumpPower = 10 | |
3482 | Humanoid.WalkSpeed=0 | |
3483 | ||
3484 | local speed = 1 | |
3485 | ||
3486 | ||
3487 | if weps == false then | |
3488 | SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-20))},"Quad","InOut",0.1/speed) | |
3489 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad(10+(math.random(-5,5)*1)), math.rad(20 - -0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed) | |
3490 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(0 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(10 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed) | |
3491 | else | |
3492 | SetTween(RJW,{C0=RootCF*cn(0, 0, -0.3 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-20))},"Quad","InOut",0.1/speed) | |
3493 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad(10+(math.random(-5,5)*1)), math.rad(20 - 0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed) | |
3494 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(40 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(30 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed) | |
3495 | ||
3496 | ||
3497 | end | |
3498 | SetTween(LW,{C0=cf(-1.46 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), 0) * angles(math.rad(0 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(-18 - (math.random(0,5)*1) * math.cos(sine / 8 )))},"Linear","Out",0.1/speed) | |
3499 | SetTween(RH,{C0=CFrame.new(.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(-5),math.rad(6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed) | |
3500 | SetTween(LH,{C0=CFrame.new(-.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(5),math.rad(-6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed) | |
3501 | ||
3502 | ||
3503 | Swait() | |
3504 | end | |
3505 | ||
3506 | for i = 0,4,0.1 do | |
3507 | ||
3508 | ||
3509 | change = (0.60*5) | |
3510 | Humanoid.JumpPower = 10 | |
3511 | Humanoid.WalkSpeed=0 | |
3512 | ||
3513 | local speed = 1 | |
3514 | ||
3515 | ||
3516 | if weps == false then | |
3517 | SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-60))},"Quad","InOut",0.1/speed) | |
3518 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(-5-20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad((math.random(-5,5)*1)), math.rad(60 - -0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed) | |
3519 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(20 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(10 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed) | |
3520 | else | |
3521 | SetTween(RJW,{C0=RootCF*cn(0, 0, -0.3 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-60))},"Quad","InOut",0.1/speed) | |
3522 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(-5+20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad((math.random(-5,5)*1)), math.rad(60 - 0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed) | |
3523 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(90 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(30 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed) | |
3524 | ||
3525 | ||
3526 | end | |
3527 | SetTween(LW,{C0=cf(-1.46 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), 0) * angles(math.rad(90 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(-18 - (math.random(0,5)*1) * math.cos(sine / 8 )))},"Linear","Out",0.1/speed) | |
3528 | SetTween(RH,{C0=CFrame.new(.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(-5),math.rad(6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed) | |
3529 | SetTween(LH,{C0=CFrame.new(-.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(5),math.rad(-6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed) | |
3530 | ||
3531 | ||
3532 | Swait() | |
3533 | end | |
3534 | attack = false | |
3535 | end | |
3536 | if key == "p" and attack == false and Player.Name=="123jl123" then | |
3537 | if mememode == false then | |
3538 | mememode=true | |
3539 | ||
3540 | --so("1499015636", Character,3, 1) | |
3541 | lastid= "http://www.roblox.com/asset/?id=319658286" | |
3542 | ||
3543 | ||
3544 | ||
3545 | ||
3546 | ||
3547 | ||
3548 | ||
3549 | ||
3550 | ||
3551 | ||
3552 | ||
3553 | lastsongpos = 0 | |
3554 | s2.TimePosition = lastsongpos | |
3555 | ||
3556 | ||
3557 | else | |
3558 | mememode=false | |
3559 | CurId=CurId-1 | |
3560 | KeyDownF("n") | |
3561 | ||
3562 | end | |
3563 | end | |
3564 | ||
3565 | ||
3566 | if key == "0" then | |
3567 | if isruning == false then | |
3568 | isruning=true | |
3569 | end | |
3570 | end | |
3571 | ||
3572 | ||
3573 | ||
3574 | ||
3575 | ||
3576 | ||
3577 | if key == "m" then | |
3578 | ||
3579 | if playsong == true then | |
3580 | playsong = false | |
3581 | s2:stop() | |
3582 | elseif playsong == false then | |
3583 | playsong = true | |
3584 | ||
3585 | ||
3586 | s2:play() | |
3587 | end | |
3588 | ||
3589 | end | |
3590 | ||
3591 | ||
3592 | ||
3593 | if key == "n" and not (mememode == true or OverClocking == true) then | |
3594 | ||
3595 | ||
3596 | ||
3597 | ||
3598 | ||
3599 | ||
3600 | CurId = CurId + 1 | |
3601 | ||
3602 | if CurId > 18 then | |
3603 | CurId = 1 | |
3604 | ||
3605 | end | |
3606 | warn("now playing song Nr"..CurId) | |
3607 | if CurId == 1 then | |
3608 | lastid= "http://www.roblox.com/asset/?id=146364977" | |
3609 | elseif CurId == 2 then | |
3610 | lastid= "http://www.roblox.com/asset/?id=340902917" | |
3611 | elseif CurId == 3 then | |
3612 | lastid= "http://www.roblox.com/asset/?id=287794839" | |
3613 | elseif CurId == 4 then | |
3614 | lastid= "http://www.roblox.com/asset/?id=628579255" | |
3615 | elseif CurId == 5 then | |
3616 | lastid= "http://www.roblox.com/asset/?id=273857798" | |
3617 | elseif CurId == 6 then | |
3618 | lastid= "http://www.roblox.com/asset/?id=273837018" | |
3619 | elseif CurId == 7 then | |
3620 | lastid= "http://www.roblox.com/asset/?id=571227431" | |
3621 | elseif CurId == 8 then | |
3622 | lastid= "http://www.roblox.com/asset/?id=172576479" | |
3623 | elseif CurId == 9 then | |
3624 | lastid= "http://www.roblox.com/asset/?id=2808524036" | |
3625 | elseif CurId == 10 then | |
3626 | lastid= "http://www.roblox.com/asset/?id=1646375621" | |
3627 | ||
3628 | elseif CurId == 11 then | |
3629 | lastid= "http://www.roblox.com/asset/?id=1349958157" | |
3630 | elseif CurId == 12 then | |
3631 | lastid= "http://www.roblox.com/asset/?id=1755770760" | |
3632 | elseif CurId == 13 then | |
3633 | lastid= "http://www.roblox.com/asset/?id=2577867501" | |
3634 | elseif CurId == 14 then | |
3635 | lastid= "http://www.roblox.com/asset/?id=340265439" | |
3636 | elseif CurId == 15 then | |
3637 | lastid= "http://www.roblox.com/asset/?id=2441582257" | |
3638 | elseif CurId == 16 then | |
3639 | lastid= "http://www.roblox.com/asset/?id=2496523226" | |
3640 | elseif CurId == 17 then | |
3641 | lastid= "http://www.roblox.com/asset/?id=283208073" | |
3642 | elseif CurId == 18 then | |
3643 | lastid= "http://www.roblox.com/asset/?id=2279798034" | |
3644 | ||
3645 | end | |
3646 | ||
3647 | ||
3648 | lastsongpos = 0 | |
3649 | s2.TimePosition = lastsongpos | |
3650 | ||
3651 | ||
3652 | end | |
3653 | ||
3654 | ||
3655 | end | |
3656 | ||
3657 | local OverClockEffect1 = EffectPack.OverClock1:Clone() | |
3658 | OverClockEffect1.Parent = Torso | |
3659 | OverClockEffect1.Enabled = false | |
3660 | local OverClockEffect2 = EffectPack.OverClock2:Clone() | |
3661 | OverClockEffect2.Parent = Torso | |
3662 | OverClockEffect2.Enabled = false | |
3663 | local OverClockEffect3 = EffectPack.OverClock3:Clone() | |
3664 | OverClockEffect3.Parent = Torso | |
3665 | OverClockEffect3.Enabled = false | |
3666 | ||
3667 | coroutine.resume(coroutine.create(function() | |
3668 | local OverClockEffect4 = EffectPack.OverClock4:Clone() | |
3669 | OverClockEffect4.Enabled = false | |
3670 | OverClockEffect4.Parent = Torso | |
3671 | OverClockEffect4:Clone().Parent = Head | |
3672 | OverClockEffect4:Clone().Parent = RightArm | |
3673 | OverClockEffect4:Clone().Parent = LeftArm | |
3674 | OverClockEffect4:Clone().Parent = RightLeg | |
3675 | OverClockEffect4:Clone().Parent = LeftLeg | |
3676 | ||
3677 | end)) | |
3678 | coroutine.resume(coroutine.create(function() | |
3679 | while Humanoid.Health>0.001 do | |
3680 | sine = sine + change | |
3681 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
3682 | ||
3683 | local torvel = (Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude | |
3684 | local velderp = RootPart.Velocity.y | |
3685 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
3686 | Anim = "Jump" | |
3687 | ||
3688 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
3689 | Anim = "Fall" | |
3690 | elseif Humanoid.Sit == true then | |
3691 | Anim = "Sit" | |
3692 | elseif torvel < .5 and hitfloor ~= nil then | |
3693 | Anim = "Idle" | |
3694 | elseif torvel > .5 and hitfloor ~= nil then | |
3695 | ||
3696 | Anim = "Walk" | |
3697 | ||
3698 | ||
3699 | ||
3700 | ||
3701 | else | |
3702 | Anim = "" | |
3703 | ||
3704 | end | |
3705 | ||
3706 | ||
3707 | local Ccf=Torso.CFrame | |
3708 | --warn(Humanoid.MoveDirection*RootPart.CFrame.lookVector) | |
3709 | local Walktest1 = Humanoid.MoveDirection*Ccf.LookVector | |
3710 | local Walktest2 = Humanoid.MoveDirection*Ccf.RightVector | |
3711 | --warn(Walktest1.Z.."/"..Walktest1.X) | |
3712 | --warn(Walktest2.Z.."/"..Walktest2.X) | |
3713 | forWFB = Walktest1.X+Walktest1.Z | |
3714 | forWRL = Walktest2.X+Walktest2.Z | |
3715 | ||
3716 | ||
3717 | ||
3718 | ||
3719 | ||
3720 | --print(Humanoid.MoveDirection) | |
3721 | --warn(Torso.CFrame.lookVector) | |
3722 | ||
3723 | ||
3724 | ||
3725 | coroutine.resume(coroutine.create(function() | |
3726 | ||
3727 | ||
3728 | if s2.Parent == nil or s2 == nil then | |
3729 | ||
3730 | s2 = s2c:Clone() | |
3731 | s2.Parent = Torso | |
3732 | s2.Name = "BGMusic" | |
3733 | -- s2.SoundId = lastid | |
3734 | s2.Pitch = 1 | |
3735 | s2.Volume = 1.5 | |
3736 | s2.Looped = true | |
3737 | s2.archivable = false | |
3738 | s2.TimePosition = lastsongpos | |
3739 | if playsong == true then | |
3740 | s2:play() | |
3741 | elseif playsong == false then | |
3742 | s2:stop() | |
3743 | end | |
3744 | ||
3745 | ||
3746 | else | |
3747 | lastsongpos=s2.TimePosition | |
3748 | s2.Pitch = 1 | |
3749 | ||
3750 | s2.Volume = 1.5 | |
3751 | s2.Name = "BGMusic" | |
3752 | s2.Looped = true | |
3753 | s2.SoundId = lastid | |
3754 | s2.EmitterSize = 30 | |
3755 | end | |
3756 | ||
3757 | ||
3758 | ||
3759 | end)) | |
3760 | ||
3761 | ||
3762 | ||
3763 | ||
3764 | inairvel=torvel*1 | |
3765 | ||
3766 | --forWRL | |
3767 | if inairvel > 30 then | |
3768 | inairvel=30 | |
3769 | end | |
3770 | inairvel=inairvel/50*2 | |
3771 | ||
3772 | ||
3773 | ||
3774 | if attack == false then | |
3775 | if Anim == "Jump" then | |
3776 | change = 0.60*2 | |
3777 | SetTween(RJW,{C0=RootCF* cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.1 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(-6.5 - 1.5 * math.cos(sine / 8))+(inairvel*forWFB)/2, math.rad(0)-(inairvel*forWRL)/2, math.rad(0))},"Quad","Out",0.25) | |
3778 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-26.5 + 2.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0))},"Quad","Out",0.25) | |
3779 | SetTween(RW,{C0=cf(1.4 + .05 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(140 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(8 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2) | |
3780 | SetTween(LW,{C0=cf(-1.4 + .05 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(140 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(-8 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2) | |
3781 | SetTween(RH,{C0=CFrame.new(.5, -0.85+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075) | |
3782 | SetTween(LH,{C0=CFrame.new(-.5, -0.35+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-25 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075) | |
3783 | ||
3784 | ||
3785 | ||
3786 | elseif Anim == "Fall" then | |
3787 | change = 0.60*2 | |
3788 | SetTween(RJW,{C0=RootCF*cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.5 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(5.5 - 1.5 * math.cos(sine / 8))-(inairvel*forWFB)/2, math.rad(0)+(inairvel*forWRL)/2, math.rad(0))},"Quad","Out",0.35) | |
3789 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(26.5 + 2.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0))},"Quad","Out",0.25) | |
3790 | SetTween(RW,{C0=cf(1.4 + .05 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(105 - 2 * math.cos(sine / 8 )), math.rad(-15), math.rad(80 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2) | |
3791 | SetTween(LW,{C0=cf(-1.4 + .05 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(105 - 2 * math.cos(sine / 8 )), math.rad(15), math.rad(-80 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2) | |
3792 | SetTween(RH,{C0=CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
3793 | SetTween(LH,{C0=CFrame.new(-.5, -0.55+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-0 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
3794 | ||
3795 | ||
3796 | ||
3797 | elseif Anim == "Idle" then | |
3798 | ||
3799 | local dahspeed=0+visn/100 | |
3800 | ||
3801 | ||
3802 | change = (0.60*1)*dahspeed | |
3803 | Humanoid.JumpPower = 60 | |
3804 | Humanoid.WalkSpeed=16 | |
3805 | ||
3806 | local speed = .5 + visn/1000 | |
3807 | ||
3808 | local ADNum = 1 | |
3809 | if weps == false then | |
3810 | SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.0395 * math.cos(sine / 8 )) * angles(math.rad(10 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-30))},"Quad","InOut",0.1/speed) | |
3811 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(-5+40.5*(visn/1000) - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad((math.random(-25,25)*(visn/1000))), math.rad(0 - -30+(math.random(-25,25)*(visn/1000)) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed) | |
3812 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(20 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(10 +( math.random(0,15)*(visn/1000)) * math.cos(sine / 8)))},"Linear","Out",0.1/speed) | |
3813 | else | |
3814 | SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.0395 * math.cos(sine / 8 )) * angles(math.rad(10 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(30))},"Quad","InOut",0.1/speed) | |
3815 | SetTween(NeckW,{C0=NeckCF*angles(math.rad(-5+40.5*(visn/1000) - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad((math.random(-25,25)*(visn/1000))), math.rad(0 - 30+(math.random(-25,25)*(visn/1000)) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.075/speed) | |
3816 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(90 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(30 +( math.random(0,15)*(visn/1000)) * math.cos(sine / 8)))},"Linear","Out",0.1/speed) | |
3817 | ||
3818 | ||
3819 | end | |
3820 | SetTween(LW,{C0=cf(-1.46 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), 0) * angles(math.rad(20 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(-18 - (math.random(0,15)*(visn/1000)) * math.cos(sine / 8 )))},"Linear","Out",0.1/speed) | |
3821 | SetTween(RH,{C0=CFrame.new(.5, -0.95- .04 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(10.5 - 0 * math.cos(sine / 8)),math.rad(-20),math.rad(6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed) | |
3822 | SetTween(LH,{C0=CFrame.new(-.5, -0.95- .04 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(10.5 - 0 * math.cos(sine / 8)),math.rad(20),math.rad(-6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed) | |
3823 | ||
3824 | ||
3825 | --SetTween(FlameW,{C0=CF(0,0,0)*ANGLES(mr(20),0,0)},"Quad","InOut",0.1) | |
3826 | --SetTween(H1a,{C0=CF(0,.5,-.4)},"Quad","InOut",0.1) | |
3827 | -- SetTween(MX1w,{C0=CF(0,-.7,-.25)},"Quad","InOut",0.1) | |
3828 | --SetTween(FlameW,{C0=CF(0,-.5,0)},"Quad","InOut",0.1) | |
3829 | --SetTween(H1a,{C0=CF(0,-.5,-.4)},"Quad","InOut",0.1) | |
3830 | --SetTween(MX1w,{C0=CF(0,.1,.30)*ANGLES(mr(20),0,0)},"Quad","InOut",0.1) | |
3831 | ||
3832 | ||
3833 | ||
3834 | elseif Anim == "Walk" then | |
3835 | local speed=0.7 | |
3836 | ||
3837 | if OverClocking ==false then | |
3838 | speed = speed+0.75*(visn/1000) | |
3839 | else | |
3840 | speed = speed+1.75*(visn/1000) | |
3841 | end | |
3842 | if mememode == true then | |
3843 | speed=4 | |
3844 | end | |
3845 | ||
3846 | ||
3847 | change = 2.6*speed | |
3848 | Humanoid.JumpPower = 60*speed | |
3849 | Humanoid.WalkSpeed=16*speed | |
3850 | ||
3851 | ||
3852 | local RH2 = cf(-forWRL/7 * math.cos(sine / 8 ),0,forWFB/7 * math.cos(sine / 8 ))*angles(math.sin(-forWFB) * math.cos(sine / 8 ),0,math.sin(-forWRL) * math.cos(sine / 8 )) | |
3853 | local LH2 = cf(forWRL/7 * math.cos(sine / 8 ),0,-forWFB/7 * math.cos(sine / 8 ))*angles(math.sin(forWFB) * math.cos(sine / 8 ),0,math.sin(forWRL) * math.cos(sine / 8 )) | |
3854 | ||
3855 | if weps == false then | |
3856 | SetTween(RJW,{C0=RootCF*CFrame.new(0, 0 , -0.185 + 0.055 * math.cos(sine / 4) + -math.sin(sine / 4) / 8) * angles(math.rad((forWFB*2 - forWFB * math.cos(sine / 4))*10), math.rad((-forWRL - -forWRL * math.cos(sine / 4))*5) , math.rad(8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed) | |
3857 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 4)) * angles((math.rad((-forWFB*2 - -forWFB * math.cos(sine / 4))*8))+math.rad(math.random(-10,20)*(visn/500)), math.rad((forWRL - forWRL * math.cos(sine / 4))*5)+math.rad(math.random(-20,20)*(visn/500)), math.rad((0+(math.random(-25,25)*(visn/1000)) * math.cos(sine / 15 +.4* math.cos(sine / 20)))-forWRL*45+-8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed) | |
3858 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + forWRL/50* math.cos(sine / 8), 0) * angles(math.rad(0 + forWFB*25 * math.cos(sine / 8 )), math.rad(0), math.rad(8 + forWRL*5 * math.cos(sine / 8)))},"Quad","Out",WalkAnimMove/speed) | |
3859 | else | |
3860 | ||
3861 | ||
3862 | SetTween(RJW,{C0=RootCF*CFrame.new(0, 0 , -0.185 + 0.055 * math.cos(sine / 4) + -math.sin(sine / 4) / 8) * angles(math.rad((forWFB*2 - forWFB * math.cos(sine / 4))*10), math.rad((-forWRL - -forWRL * math.cos(sine / 4))*5) , math.rad(10+8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed) | |
3863 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 4)) * angles((math.rad((-forWFB*2 - -forWFB * math.cos(sine / 4))*8))+math.rad(math.random(-10,20)*(visn/500)), math.rad((forWRL - forWRL * math.cos(sine / 4))*5)+math.rad(math.random(-20,20)*(visn/500)), math.rad(-0+(0+(math.random(-25,25)*(visn/1000)) * math.cos(sine / 15 +.4* math.cos(sine / 20)))-forWRL*45+-8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed) | |
3864 | ||
3865 | SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + forWRL/50* math.cos(sine / 8), 0) * angles(math.rad((75 + forWFB*20)+ forWFB*5 * math.sin(sine / 8 ) ), math.rad(0), math.rad(10 + forWRL*5 * math.cos(sine / 8)))},"Quad","Out",.1) | |
3866 | ||
3867 | end | |
3868 | SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + forWRL/50 * math.cos(sine / 8), 0) * angles(math.rad(0 - forWFB*25 * math.cos(sine / 8 )), math.rad(0), math.rad(-8 - forWRL*5 * math.cos(sine / 8 )))},"Quad","Out",WalkAnimMove/speed) | |
3869 | SetTween(RH,{C0=CFrame.new(.5, -0.75+ .35 * math.sin(sine / 8 ), -.25+.15* math.cos(sine / 8 ))*RH2 * CFrame.Angles(math.rad(0 - 5 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed) | |
3870 | SetTween(LH,{C0=CFrame.new(-.5, -0.75- .35 * math.sin(sine / 8 ), -.25-.15* math.cos(sine / 8 ))*LH2 * CFrame.Angles(math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed) | |
3871 | ||
3872 | ||
3873 | ||
3874 | elseif Anim == "Sit" then | |
3875 | SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
3876 | SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
3877 | SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1) | |
3878 | SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1) | |
3879 | SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
3880 | SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1) | |
3881 | Humanoid.JumpPower = 60 | |
3882 | end | |
3883 | end | |
3884 | ||
3885 | Swait(Animstep) | |
3886 | end | |
3887 | end)) | |
3888 | coroutine.resume(coroutine.create(function() | |
3889 | local remote = Instance.new 'RemoteFunction'; | |
3890 | remote.Parent = Character; | |
3891 | remote.OnServerInvoke = function (player, request, ...) | |
3892 | if (player ~= Player) then | |
3893 | return error ('You cannot invoke this remote', 0); | |
3894 | end; | |
3895 | ||
3896 | ||
3897 | ||
3898 | if (request == 1) then | |
3899 | local k = ...; | |
3900 | ||
3901 | KeyDownF(k) | |
3902 | ||
3903 | ||
3904 | ||
3905 | end; | |
3906 | if (request == 2) then | |
3907 | local k = ...; | |
3908 | ||
3909 | KeyUpF(k) | |
3910 | ||
3911 | ||
3912 | ||
3913 | end; | |
3914 | if (request == 3) then | |
3915 | local k = ...; | |
3916 | if k == "Down" then | |
3917 | Button1DownF(k) | |
3918 | elseif k == "Up" then | |
3919 | Button1UpF(k) | |
3920 | end | |
3921 | end; | |
3922 | ||
3923 | ||
3924 | if (request == 4) then | |
3925 | local k=...; | |
3926 | --MTARGET=k | |
3927 | end | |
3928 | if (request == 5) then | |
3929 | local k=...; | |
3930 | MHIT=k | |
3931 | ||
3932 | end | |
3933 | if (request == 6) then | |
3934 | local k=...; | |
3935 | visn=k | |
3936 | -- print(visn) | |
3937 | ||
3938 | end | |
3939 | ||
3940 | ||
3941 | ||
3942 | ||
3943 | ||
3944 | end; | |
3945 | ||
3946 | ||
3947 | ||
3948 | ||
3949 | ||
3950 | ||
3951 | ||
3952 | ||
3953 | ||
3954 | ||
3955 | ||
3956 | ||
3957 | ||
3958 | remote.Name = 'ServerRemote'; | |
3959 | --local remote = NLS ([=[ | |
3960 | local localscript = script.Keys | |
3961 | localscript.Name = Player.Name | |
3962 | localscript.Parent = Character | |
3963 | ||
3964 | --]=], Player.Character) | |
3965 | end)) |