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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | ||
87 | local h,t | |
88 | --Give the server mouse data every second frame, but only if the values changed | |
89 | --If player is not moving their mouse, client won't fire events | |
90 | local HB = game:GetService("RunService").Heartbeat | |
91 | while true do | |
92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
93 | h,t=Mouse.Hit,Mouse.Target | |
94 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
95 | end | |
96 | --Wait 2 frames | |
97 | for i=1,2 do | |
98 | HB:Wait() | |
99 | end | |
100 | end]==],script) | |
101 | ||
102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
103 | --Real game object | |
104 | local RealGame = game | |
105 | ||
106 | --Metatable for fake service | |
107 | local FakeService_Metatable = { | |
108 | __index = function(self,k) | |
109 | local s = rawget(self,"_RealService") | |
110 | if s then | |
111 | return typeof(s[k])=="function" | |
112 | and function(_,...)return s[k](s,...)end or s[k] | |
113 | end | |
114 | end, | |
115 | __newindex = function(self,k,v) | |
116 | local s = rawget(self,"_RealService") | |
117 | if s then s[k]=v end | |
118 | end | |
119 | } | |
120 | local function FakeService(t,RealService) | |
121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
122 | return setmetatable(t,FakeService_Metatable) | |
123 | end | |
124 | ||
125 | --Fake game object | |
126 | local FakeGame = { | |
127 | GetService = function(self,s) | |
128 | return rawget(self,s) or RealGame:GetService(s) | |
129 | end, | |
130 | Players = FakeService({ | |
131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
132 | },"Players"), | |
133 | UserInputService = FakeService(UIS,"UserInputService"), | |
134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
135 | RunService = FakeService({ | |
136 | _btrs = {}, | |
137 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
138 | BindToRenderStep = function(self,name,_,fun) | |
139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
140 | end, | |
141 | UnbindFromRenderStep = function(self,name) | |
142 | self._btrs[name]:Disconnect() | |
143 | end, | |
144 | },"RunService") | |
145 | } | |
146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
147 | FakeGame.service = FakeGame.GetService | |
148 | FakeService(FakeGame,game) | |
149 | --Changing owner to fake player object to support owner:GetMouse() | |
150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
151 | end | |
152 | ||
153 | Players = game:service'Players' | |
154 | Debris = game:service'Debris' | |
155 | ||
156 | CF = CFrame.new | |
157 | CFa = CFrame.Angles | |
158 | CFA = function(x,y,z) return CFa(MR(x),MR(y),MR(z)) end | |
159 | V3 = Vector3.new | |
160 | MR = math.rad | |
161 | MD = math.deg | |
162 | MRND = math.random | |
163 | CFN=CF(0,0,0) | |
164 | V3N=V3(0,0,0) | |
165 | V3M=V3(1/0,1/0,1/0) | |
166 | ||
167 | ||
168 | newI = function(tab) | |
169 | local p = Instance.new(tab[1],tab[2]) | |
170 | for i,v in pairs(tab) do | |
171 | if i=="Debris" then | |
172 | Debris:AddItem(p,v) | |
173 | elseif (i~=1 and i~=2) then | |
174 | p[i] = v | |
175 | end | |
176 | end | |
177 | return p | |
178 | end | |
179 | ||
180 | ------------Assets | |
181 | assets = {} | |
182 | --Meshes | |
183 | assets.Ring = "3270017" | |
184 | assets.Bullet1 = "10207677" | |
185 | assets.MuzzleFlash = "25212400" | |
186 | --MeshTexture | |
187 | ||
188 | --Decals | |
189 | ||
190 | --Gui Decals | |
191 | ||
192 | --Sounds | |
193 | assets.Minigun1 = "2766581" | |
194 | assets.Fire1 = "2760979" | |
195 | -- | |
196 | assetprefix = "http://www.roblox.com/asset/?id=" | |
197 | for i,v in pairs(assets) do | |
198 | if v:sub(1,3)~="htt" and v:sub(1,3)~="rbx" then | |
199 | assets[i]=assetprefix..v | |
200 | end | |
201 | end | |
202 | ---------------------------- | |
203 | PlaySound=function(soundId,Parent,Pit,Vol) | |
204 | local v=newI{"Sound",Parent,SoundId=soundId,Volume=Vol,Pitch=Pit,Looped=false,Debris=5} | |
205 | v:Play() | |
206 | end | |
207 | ||
208 | newPart = function(sizea,sizeb,sizec,parent,cframe,aa,bb,cc,dd,ee,ff) | |
209 | local Materials = {} | |
210 | for i,v in pairs{ | |
211 | "Plastic","SmoothPlastic","Wood", "WoodPlanks", | |
212 | "Marble", "Slate","Concrete", "Granite", | |
213 | "Brick","Pebble", "Cobblestone","CorrodedMetal", | |
214 | "DiamondPlate", "Foil", "Metal","Grass", | |
215 | "Sand","Fabric","Ice","Neon"} do | |
216 | Materials[v]=v | |
217 | end | |
218 | local mat,col | |
219 | local part = Instance.new("Part",parent or Model) | |
220 | for i,v in pairs{aa,bb,cc,dd,ee,ff} do | |
221 | if Materials[v] then mat=v end | |
222 | if BrickColor.new(v).Name==v then col=v end | |
223 | if v=="CylinderMesh" or v=="BlockMesh" then local m = Instance.new(v,part) m.Name="Mesh" end | |
224 | if v=="Torso" then newI{"SpecialMesh",part,MeshType="Torso"} end | |
225 | if v=="Sphere" then newI{"SpecialMesh",part,MeshType="Sphere"} end | |
226 | if v=="Wedge" then part:Destroy() part=Instance.new("WedgePart",parent or Model) end | |
227 | if v=="Corner" then part:Destroy() part=Instance.new("CornerWedgePart",parent or Model) end | |
228 | if v=="Ring" then newI{"SpecialMesh",part,MeshType="FileMesh",MeshId=assets.Ring} end | |
229 | if v=="nonCollide" then part.CanCollide=false end | |
230 | if v=="Transparent" then part.Transparency=1 end | |
231 | if v=="Anchored" then part.Anchored=true end | |
232 | if v=="S0.5" then sizea=sizea/2 sizeb=sizeb/2 sizec=sizec/2 part.Mesh.Scale=part.Mesh.Scale*2 end | |
233 | end | |
234 | if part.className~="CornerWedgePart" then part.formFactor="Custom" end | |
235 | for i,v in pairs{"Top","Bottom","Left","Right","Front","Back"} do | |
236 | part[v.."Surface"]="SmoothNoOutlines" | |
237 | end | |
238 | part.Size=V3(sizea,sizeb,sizec) or V3(1,1,1) | |
239 | part.CFrame=cframe or CF(0,-50,0) | |
240 | part.BrickColor=BrickColor.new(col or '') | |
241 | part.Material = mat or 'SmoothPlastic' | |
242 | part:BreakJoints() | |
243 | part.Elasticity = 0 | |
244 | part.Name="z" | |
245 | part.CustomPhysicalProperties = PhysicalProperties.new(2,2,0,2,0) | |
246 | return part,cframe | |
247 | end | |
248 | ||
249 | newMesh=function(parent,dtype,sx,sy,sz) | |
250 | local filemesh | |
251 | local mesh | |
252 | if dtype=="Block" or dtype=="Cylinder" then | |
253 | mesh=INEW(types.."Mesh",parent) | |
254 | elseif dtype:sub(1,4)=="http" or dtype:sub(1,3)=="rbx" then | |
255 | mesh=INEW("SpecialMesh",parent) | |
256 | mesh.MeshType="FileMesh" | |
257 | mesh.MeshId=dtype | |
258 | filemesh=true | |
259 | else | |
260 | mesh=INEW("SpecialMesh",parent) | |
261 | mesh.MeshType=dtype | |
262 | end | |
263 | if parent.Size.x<=0.2 then parent.CanCollide=false end | |
264 | local yes=parent.Size.x<0.2001 and 5 or 1 | |
265 | if filemesh then yes=1 end | |
266 | mesh.Scale=V3(sx or 1,sy or 1,sz or 1)*yes | |
267 | return mesh | |
268 | end | |
269 | ||
270 | newWeld = function(parent,P0,P1,C0,C1) | |
271 | local weld=Instance.new("Weld",parent or P0) | |
272 | weld.Part0=P0 | |
273 | weld.Part1=P1 | |
274 | weld.C0=C0 or weld.C0 | |
275 | weld.C1=C1 or weld.C1 | |
276 | return weld | |
277 | end | |
278 | newWeld6D = function(parent,P0,P1,C0,C1) | |
279 | local weld=Instance.new("Motor6D",parent or P0) | |
280 | weld.Part0=P0 | |
281 | weld.Part1=P1 | |
282 | weld.C0=C0 or weld.C0 | |
283 | weld.C1=C1 or weld.C1 | |
284 | return weld | |
285 | end | |
286 | ||
287 | ray = function(Origin,Direction,tab,length) -- ray cast | |
288 | return workspace:FindPartOnRay(Ray.new(Origin,Direction.unit *(length or 999)),tab) | |
289 | end | |
290 | addProjectile = function(Origin,Destination,Speed,onHit,extra,noHit) | |
291 | local current = CF(Origin,Destination.p) | |
292 | local co = 0 | |
293 | doIn(4,function(i,wkey,step) | |
294 | co=co+1 | |
295 | if co%2==0 then | |
296 | local Speed2 = Speed*step | |
297 | local Hit,Pos = ray(current.p,Destination.p-Origin,mech,Speed2) | |
298 | if Hit then | |
299 | current=current*CF(0,0,-(current.p-Pos).magnitude) | |
300 | doInT[wkey] = nil | |
301 | onHit(Hit) | |
302 | else | |
303 | current=current*CF(0,0,-Speed2) | |
304 | end | |
305 | extra(current,i*4) | |
306 | end | |
307 | end,function() | |
308 | if noHit and noHit~=0 then | |
309 | noHit() | |
310 | end | |
311 | end) | |
312 | end | |
313 | ||
314 | checkCF = function(weld) | |
315 | local x,y,z = weld.C0:toEulerAnglesXYZ() | |
316 | print(weld.Name ..".C0 ",weld.C0.x,weld.C0.y,weld.C0.z," ",MD(x),MD(y),MD(z)) | |
317 | local x,y,z = weld.C1:toEulerAnglesXYZ() | |
318 | print(weld.Name ..".C1 ",weld.C1.x,weld.C1.y,weld.C1.z," ",MD(x),MD(y),MD(z)) | |
319 | end | |
320 | ||
321 | GetX = function(Part,Point) | |
322 | local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ() | |
323 | return math.deg(x) | |
324 | end | |
325 | GetY = function(Part,Point) | |
326 | local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ() | |
327 | return math.deg(y) | |
328 | end | |
329 | ||
330 | getTriangleValues = function(Points) | |
331 | local G, V = 0 | |
332 | for S = 1, 3 do | |
333 | local L = (Points[1+(S+1)%3]-Points[1+S%3]).magnitude | |
334 | G, V = L > G and L or G, L > G and {Points[1+(S-1)%3], Points[1+(S)%3], Points[1+(S+1)%3]} or V | |
335 | end | |
336 | local D = V[2]+(V[3]-V[2]).unit*((V[3]-V[2]).unit:Dot(V[1]-V[2])) | |
337 | local C, B = (D-V[1]).unit, (V[2]-V[3]).unit | |
338 | local A = B:Cross(C) | |
339 | S1 = V3(0.2, (V[2]-D).magnitude, (V[1]-D).magnitude)/1 --0.2 | |
340 | S2 = V3(0.2, (V[3]-D).magnitude, (V[1]-D).magnitude)/1 --0.2 | |
341 | C1 = CF(0,0,0,A.X,B.X,C.X,A.Y,B.Y,C.Y,A.Z,B.Z,C.Z)+(V[1]+V[2])/2 | |
342 | C2 = CF(0,0,0,-A.X,-B.X,C.X,-A.Y,-B.Y,C.Y,-A.Z,-B.Z,C.Z)+(V[1]+V[3])/2 | |
343 | return C1, C2, S1, S2 | |
344 | end | |
345 | ||
346 | fillTriangle = function(...) | |
347 | local C1,C2,S1,S2 = getTriangleValues(...) | |
348 | local tri1 = newPart(S1.x,S1.y,S1.z,mech,C1,"Wedge") | |
349 | local tri2 = newPart(S2.x,S2.y,S2.z,mech,C2,"Wedge") | |
350 | --for i=1,3 do | |
351 | --newPart(0.4,0.4,0.4,mech,CF((...)[i]),"nonCollide","Really black","Anchored") | |
352 | --end | |
353 | return tri1,tri2 | |
354 | end | |
355 | ||
356 | ||
357 | ||
358 | n = "" | |
359 | ||
360 | ThighAngle = -40 | |
361 | LegAngle = 135 | |
362 | FootAngle = -40 | |
363 | ToeAngle = -LegAngle-ThighAngle-FootAngle | |
364 | ||
365 | ThighAngle = -25 | |
366 | LegAngle = 75 | |
367 | FootAngle = 10 | |
368 | ToeAngle = -LegAngle-ThighAngle-FootAngle | |
369 | ||
370 | --SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP | |
371 | pcall(function() workspace["RM Mech 2"]:Remove() end) | |
372 | mech = newI{"Model",workspace,Name="RM Mech 2"} | |
373 | ||
374 | Base = newPart(10,10,8,mech,CF(0,50,0),"nonCollide") | |
375 | Base.Transparency=1 | |
376 | Torso = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") | |
377 | BaseW = newWeld6D(Base,Base,Torso,CF(0,0,0)*CFA(0,0,0)) | |
378 | Torso1 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for X Turn | |
379 | Torso1W = newWeld6D(Torso,Torso,Torso1,CF(0,0,0)*CFA(0,0,0)) | |
380 | Torso2 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for Y Turning Torso | |
381 | Torso2W = newWeld6D(Torso1,Torso1,Torso2,CF(0,0,0)*CFA(0,0,0)) | |
382 | ||
383 | ||
384 | --[[ | |
385 | Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent") --Stand (motor6d never used) | |
386 | Stand.Name = "Left Leg" | |
387 | StandW = newWeld6D(Base,Base,Stand,CF(-4.5,-7-0.172-6,0)) | |
388 | Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent") | |
389 | Stand.Name = "Right Leg" | |
390 | StandW = newWeld6D(Base,Base,Stand,CF( 4.5,-7-0.172-6,0)) --]] | |
391 | ||
392 | ------------------ | |
393 | fillTriangle1Mech = function(...) | |
394 | local t1,t2 = fillTriangle(...) | |
395 | newWeld(Torso,Torso2,t1,Torso2.CFrame:toObjectSpace(t1.CFrame)) | |
396 | newWeld(Torso,Torso2,t2,Torso2.CFrame:toObjectSpace(t2.CFrame)) | |
397 | return t1,t2 | |
398 | end | |
399 | ||
400 | ------------------ | |
401 | LThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent") | |
402 | LThighW = newWeld6D(Torso,Torso,LThigh,CF(-4.5+1.5,0,0),CF( 1.5,0.5,0)*CFA(ThighAngle,0,0)) | |
403 | RThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent") | |
404 | RThighW = newWeld6D(Torso,Torso,RThigh,CF( 4.5-1.5,0,0),CF(-1.5,0.5,0)*CFA(ThighAngle,0,0)) | |
405 | for i,v in pairs{[-1]=LThigh,[1]=RThigh} do | |
406 | newWeld(Torso,v,newPart(2.2,0.4,2.2,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(1.41*i,0.5,0)*CFA(0,0,90)) | |
407 | newWeld(Torso,v,newPart(1.8,0.41,1.8,mech,nil,"CylinderMesh","nonCollide","Black"),CF(1.41*i,0.5,0)*CFA(0,0,90)) | |
408 | newWeld(Torso,v,newPart(1.75,0.2,1.75,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(1.41*-i,0.5,0)*CFA(0,0,90)) | |
409 | ||
410 | newWeld(Torso,v,newPart(1.4,3.2,1.4,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-5,0)*CFA(0,0,90)) | |
411 | newWeld(Torso,v,newPart(1.1,3.3,1.1,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,-5,0)*CFA(0,0,90)) | |
412 | newWeld(Torso,v,newPart(1.6,0.2,1.2,mech,nil),CF(0,-3.9,-0.1)) | |
413 | ||
414 | local newp = newPart(1.6,math.sqrt(1+5.5*5.5)+0.05,0.2,mech,nil) | |
415 | local newpw = newWeld(Torso,v,newp,CF(0,-1.25,1.4-0.52)*CFA(math.deg(math.tan(1/5.5)),0,0)) | |
416 | if i==-1 then | |
417 | LThighPad = newp | |
418 | LThighPadW = newpw | |
419 | else | |
420 | RThighPad = newp | |
421 | RThighPadW = newpw | |
422 | end | |
423 | local newp = newPart(1.6,math.sqrt(0.2^2+5.5^2)+0.05,0.2,mech,nil) | |
424 | local newpw = newWeld(Torso,v,newp,CF(0,-1.25,-1.4+0.3)*CFA(-math.deg(math.tan(0.6/5.5)),0,0)*CF(0,2.7725,0),CF(0,2.7725,0)*CFA(0,0,0)) | |
425 | if i==-1 then | |
426 | LThighPad2 = newp | |
427 | LThighPad2W = newpw | |
428 | else | |
429 | RThighPad2 = newp | |
430 | RThighPad2W = newpw | |
431 | end | |
432 | ||
433 | newWeld(Torso,v,newPart(3,1.2,0.8,mech,nil,"Wedge"),CF(0,2.1,-1.5+0.4)*CFA(0,0,0)) | |
434 | newWeld(Torso,v,newPart(3,1.2,0.6,mech,nil),CF(0,2.1,-1.5+1.1)) | |
435 | newWeld(Torso,v,newPart(3,1.2,1.6,mech,nil,"Wedge"),CF(0,2.1, 1.5-0.8)*CFA(0,180,0)) | |
436 | for i=-1,1,2 do | |
437 | newWeld(Torso,v,newPart(0.7,7.5,1.6,mech,nil),CF(-1.15*i,-2.25,0)) | |
438 | newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25,-0.4)*CFA(-90,0,0)) | |
439 | newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25, 0.4)*CFA(-90,0,180)) | |
440 | newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25,-0.8-0.35)*CFA(-90,0,0)) | |
441 | newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25, 0.8+0.35)*CFA(-90,0,180)) | |
442 | end | |
443 | end | |
444 | LLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide") | |
445 | LLegW = newWeld6D(LThigh,LThigh,LLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0)) | |
446 | RLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide") | |
447 | RLegW = newWeld6D(RThigh,RThigh,RLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0)) | |
448 | for i,v in pairs{LLeg,RLeg} do | |
449 | newWeld(Torso,v,newPart(2,1.6,2,mech,nil,"CylinderMesh"),CF(0,0,0)*CFA(0,0,90)) | |
450 | newWeld(Torso,v,newPart(1,1,1,mech,nil,"CylinderMesh"),CF(0,-6,0)*CFA(0,0,90)) | |
451 | newWeld(Torso,v,newPart(1.599,2,1,mech,nil),CFA(4,0,0)*CF(0,-1,-0.49)) | |
452 | newWeld(Torso,v,newPart(1.599,2,1,mech,nil,"Wedge"),CFA(4,0,0)*CF(0,-1,0.5)*CFA(180,0,0)) | |
453 | newWeld(Torso,v,newPart(1.6,3.2,1,mech,nil,"Torso"),CFA(4,0,0)*CF(0,-2-0.8,-0.355)*CFA(165+5,0,0)*CF(0,0.7,0)) | |
454 | newWeld(Torso,v,newPart(1,1.15,1,mech,nil),CF(0,-6,0)*CFA(-17,0,0)*CF(0,0.575,0)) | |
455 | for i=-1,1,2 do | |
456 | local baa = newPart(0.5,0.4,0.5,mech,nil,"CylinderMesh","Dark stone grey") | |
457 | newWeld(Torso,v,baa,CF(-0.25*i,-5.5,0.5)*CFA(-5,0,2.2*i)) | |
458 | newWeld(Torso,baa,newPart(0.4,5,0.4,mech,nil,"CylinderMesh","Black"),CF(0,2.5,0)) | |
459 | newWeld(Torso,baa,newPart(0.5,0.5,0.5,mech,nil,"Sphere","Dark stone grey"),CF(0,-0.15,0)) | |
460 | newWeld(Torso,baa,newPart(0.7,1.8,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,4.1-0.4,0)) | |
461 | end | |
462 | end | |
463 | LFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide") | |
464 | LFootW = newWeld6D(LLeg,LLeg,LFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0)) | |
465 | RFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide") | |
466 | RFootW = newWeld6D(RLeg,RLeg,RFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0)) | |
467 | for i,v in pairs{LFoot,RFoot} do | |
468 | newWeld(Torso,v,newPart(0.8,2.8,0.8,mech,nil,"CylinderMesh","nonCollide","S0.5","Dark stone grey"),CF(0,-1,-5)*CFA(0,0,90)) | |
469 | newWeld(Torso,v,newPart(0.6,2.81,0.6,mech,nil,"CylinderMesh","nonCollide","S0.5","Black"),CF(0,-1,-5)*CFA(0,0,90)) | |
470 | newWeld(Torso,v,newPart(1,0.5,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0,-1,-5)*CFA(0,-1,90)) | |
471 | newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(-0.125-0.65-0.4,-1,-5)*CFA(0,0,90)) | |
472 | newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0.125+0.65+0.4,-1,-5)*CFA(0,0,90)) | |
473 | newWeld(Torso,v,newPart(0.501,1,1,mech,nil,"nonCollide"),CF(0,-1,-4.5)) | |
474 | newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF(-0.125-0.65-0.4,-1,-4.5)) | |
475 | newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF( 0.125+0.65+0.4,-1,-4.5)) | |
476 | newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF(-0.9-0.15,-1,-1.25)*CFA(0,180,-90)) | |
477 | newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF( 0.9+0.15,-1,-1.25)*CFA(0,180, 90)) | |
478 | newWeld(Torso,v,newPart(1.6,1,5.5,mech,nil),CF(0,-1,-1.25)) --asd | |
479 | newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,0,0)*CFA(0,0,90)) | |
480 | newWeld(Torso,v,newPart(0.6,1.71,0.6,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,0,0)*CFA(0,0,90)) | |
481 | for i=-1,1,2 do | |
482 | newWeld(Torso,v,newPart(0.6,1,1,mech,nil,"Wedge"),CF(0.5*i,-1,2)*CFA(0,180,180)) --heel | |
483 | newWeld(Torso,v,newPart(0.3,0.5,0.8,mech,nil),CF(0.65*i, 0.25,0)*CFA(0,0,0)) | |
484 | newWeld(Torso,v,newPart(0.3,0.5,1.6,mech,nil),CF(0.65*i,-0.25,0)*CFA(0,0,0)) | |
485 | newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25,-0.6)*CFA(0, 0,0)) | |
486 | newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25, 0.6)*CFA(0,180,0)) | |
487 | newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25,-0.9)*CFA(0, 0,0)) | |
488 | newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25, 0.9)*CFA(0,180,0)) | |
489 | end | |
490 | end | |
491 | LToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent") | |
492 | LToeW = newWeld6D(LFoot,LFoot,LToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0)) | |
493 | RToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent") | |
494 | RToeW = newWeld6D(RFoot,RFoot,RToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0)) | |
495 | for i,v in pairs{LToe,RToe} do | |
496 | local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey") | |
497 | newWeld(Torso,v,part,CF(-0.65,0,-1.75)) | |
498 | local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey") | |
499 | newWeld(Torso,v,part,CF(0.65,0,-1.75)) | |
500 | local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey") | |
501 | newWeld(Torso,v,part,CF(-0.65,0,0.25)*CFA(180,0,0)) | |
502 | local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey") | |
503 | newWeld(Torso,v,part,CF( 0.65,0,0.25)*CFA(180,0,0)) | |
504 | newWeld(Torso,v,newPart(4,3,5,mech,nil,"Transparent"),CF(0,1,-1.5)) | |
505 | end | |
506 | ||
507 | ||
508 | ---------------TORSO1 LOWER (NOT Y TURN) | |
509 | newWeld(Torso,Torso1,newPart(5,3,3,mech,nil,"Torso"),CF(0,-0.5,0)*CFA(180,90,0)) --lowest torso | |
510 | newWeld(Torso,Torso1,newPart(1.6,3.4,1.6,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-0.8,-0.55)*CFA(0,0,90)) | |
511 | for i=-1,1,2 do | |
512 | newWeld(Torso,Torso1,newPart(1.5,1.5,1.5,mech,nil,"Sphere","nonCollide"),CF(3*i,0,0)) | |
513 | newWeld(Torso,Torso1,newPart(1.2,2.4,1.2,mech,nil,"CylinderMesh","nonCollide"),CF(3*i,0,0)*CFA(-55,55*i,0)*CF(0,0,-1.2)*CFA(90,0,0)) | |
514 | end | |
515 | --Tail | |
516 | newWeld(Torso,Torso1,newPart(2.5,1.5,2.5,mech,nil,"CylinderMesh"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,0.5-0.25,0)) | |
517 | newWeld(Torso,Torso1,newPart(2.3,0.2,2.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,1-0.09,0)) | |
518 | newWeld(Torso,Torso1,newPart(2,0.5,0.2,mech,nil,"Black"),CF(0,-0.5,2+1-0.08)*CFA(0,0,0)) | |
519 | ||
520 | ||
521 | ||
522 | ||
523 | CockpitGlass = {} | |
524 | ---------------------TORSO2 UPPER | |
525 | newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1-0.09,0)) | |
526 | newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1+2+0.09,0)) | |
527 | newWeld(Torso,Torso2,newPart(2.6,2,2.6,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,1+1,0)) | |
528 | ||
529 | for i=0.2,1.8,0.4 do | |
530 | newWeld(Torso,Torso2,newPart(3.1+i/3,0.2,3.1+i/3,mech,nil,"CylinderMesh","nonCollide"),CF(0,1+i,0)) | |
531 | end | |
532 | newWeld(Torso,Torso2,newPart(8,5,4,mech,nil,"Torso"),CF(0,1+2+2.5,0)*CFA(180,90,0)) -- upper | |
533 | ||
534 | Ceiling = newPart(4,0.2,6,mech,nil) | |
535 | newWeld(Torso,Torso2,Ceiling,CF(0,16.9,0)) | |
536 | ||
537 | newWeld(Torso,Torso2,newPart(4,1,1,mech,nil),CF(0,8-0.5,-4.5)) --floor front | |
538 | --front glass part | |
539 | newWeld(Torso,Torso2,newPart(4.4,1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,0.5,0)) | |
540 | newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)*CFA(0,0,90)) --glass metal | |
541 | CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,2+0.1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+1,0)).Part1 | |
542 | newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(0,0,90)) --glass metal | |
543 | CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,1+3.35,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0)).Part1 | |
544 | newWeld(Torso,Torso2,newPart(4.4,3,0.2,mech,nil),CF(0,17,-3)*CFA(-135-5,0,0)*CF(0,1.5,0)) --upper ceiling | |
545 | newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0)*CFA(0,0,90)) --glass metal | |
546 | ||
547 | ||
548 | for i=-1,1,2 do | |
549 | newWeld(Torso,Torso2,newPart(6.2,3,2,mech,nil,"Torso"),CF(3*i,1+2+3.5,0)*CFA(180,90,0)) --side torsos | |
550 | newWeld(Torso,Torso2,newPart(3,1,3,mech,nil,"CylinderMesh"),CF(2.5*i,5,0)*CFA(0,0,90)) -- hipgun | |
551 | ||
552 | newWeld(Torso,Torso2,newPart(1,2,2,mech,nil,"Wedge"),CF(3*i,8-0.5,-4)*CFA(0,-90*i,90*i)) --floorwedge | |
553 | newWeld(Torso,Torso2,newPart(1,1,2,mech,nil,"Wedge"),CF(3*i,8-0.5, 3.5)*CFA(0,-90*i,90*-i)) | |
554 | ||
555 | newWeld(Torso,Torso2,newPart(0.2, 6,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(-0.1*i,3,0)) --sidewalls | |
556 | newWeld(Torso,Torso2,newPart(0.2,4.3,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(0,6,0)*CFA(0,0,55*i)*CF(0,2.15,0)) --sidewall upper | |
557 | newWeld(Torso,Torso2,newPart(0.2,1,math.sqrt(2*2+2*2)+0.1,mech,nil),CF(-2.9*i,8,-4)*CFA(0,-45*i,25*i)*CF(0,0.5,0.05)) --side front | |
558 | ||
559 | --metal glasses | |
560 | newWeld(Torso,Torso2,newPart(0.25,4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+1-1,0)) | |
561 | newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0)) | |
562 | newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)) | |
563 | newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0)) | |
564 | local p1 = (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p | |
565 | local p2 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p | |
566 | local len = (p1-p2).magnitude | |
567 | local cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0) | |
568 | newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) | |
569 | newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,len/2,0))) | |
570 | p1 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p | |
571 | len = (p1-p2).magnitude | |
572 | cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0) | |
573 | newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) | |
574 | p1 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p | |
575 | len = (p1-p2).magnitude | |
576 | cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0) | |
577 | newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) | |
578 | newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,-len/2,0))) | |
579 | p2 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p | |
580 | len = (p1-p2).magnitude | |
581 | cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0) | |
582 | newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) | |
583 | ||
584 | local t1,t2 = fillTriangle1Mech{ --upper glass | |
585 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p; | |
586 | (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p; | |
587 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;} | |
588 | CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)} | |
589 | CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)} | |
590 | local t1,t2 = fillTriangle1Mech{ --mid glass | |
591 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p; | |
592 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p; | |
593 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;} | |
594 | CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)} | |
595 | CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)} | |
596 | local t1,t2 = fillTriangle1Mech{ --lower glass | |
597 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p; | |
598 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p; | |
599 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;} | |
600 | CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)} | |
601 | CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)} | |
602 | ||
603 | fillTriangle1Mech{ --sidewall upper front | |
604 | (Torso2.CFrame*CF(2.2*i,17,-3)).p; | |
605 | (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p; | |
606 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;} | |
607 | ||
608 | fillTriangle1Mech{ --sidewall lower front | |
609 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p; | |
610 | (Torso2.CFrame*CF(2.9*i,8,-4)*CFA(0,45*i,-25*i)*CF(0,1,math.sqrt(2*2+2*2)/2+0.1)).p; | |
611 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;} | |
612 | ||
613 | fillTriangle1Mech{ --sides and back ceiling | |
614 | (Torso2.CFrame*CF(2*i,8,4)).p; | |
615 | (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p; | |
616 | (Torso2.CFrame*CF(4*i,8,3)).p;} | |
617 | fillTriangle1Mech{ | |
618 | (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p; | |
619 | (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p; | |
620 | (Torso2.CFrame*CF(4*i,8,3)).p;} | |
621 | fillTriangle1Mech{ | |
622 | (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p; | |
623 | (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p; | |
624 | (Torso2.CFrame*CF(2*i,16.5+0.5,3)).p;} | |
625 | ||
626 | ||
627 | ||
628 | ||
629 | end | |
630 | ||
631 | --roof designs | |
632 | newWeld(Torso,Torso2,newPart(9,1,1,mech,nil,"Wedge"),CF(0,17.5,-1.5)) | |
633 | newWeld(Torso,Torso2,newPart(4.4,1,2,mech,nil,"Wedge"),CF(0,17.5,-2)) | |
634 | newWeld(Torso,Torso2,newPart(4.4,1,4,mech,nil,"Wedge"),CF(0,18.5, 1)) | |
635 | newWeld(Torso,Torso2,newPart(4.4,2,3,mech,nil,"Wedge"),CF(0,18, 4.5)*CFA(0,180,0)) | |
636 | newWeld(Torso,Torso2,newPart(9,1,4,mech,nil),CF(0,17.5, 1)) | |
637 | newWeld(Torso,Torso2,newPart(4.4,3,3.3,mech,nil,"Wedge"),CF(0,17-1.65, 4.5)*CFA(-90,0,0)) | |
638 | ||
639 | LShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere") | |
640 | LShoulderW = newWeld6D(Torso2,Torso2,LShoulder,CF(-8,16,0),CF(0,0,0)*CFA(30,0,8)) | |
641 | RShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere") | |
642 | RShoulderW = newWeld6D(Torso2,Torso2,RShoulder,CF( 8,16,0),CF(0,0,0)*CFA(30,0,-8)) | |
643 | ||
644 | BackBooster = {} | |
645 | for i=-1,1,2 do --back torso design | |
646 | local v = newPart(4,4,4,mech,nil,"CylinderMesh") | |
647 | newWeld(Torso,Torso2,v,CF(4.5*i,15.5,3.75)*CFA(-15,0,5*i)) | |
648 | newWeld(Torso,v,newPart(3.65,2,3.65,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(2,0,0)*CF(0,0,0)) | |
649 | newWeld(Torso,v,newPart(3.2,3,3.2,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-1.5,0.1)) | |
650 | local backboost = newPart(2.4,0.2,2.4,mech,nil,"CylinderMesh","Really black","Neon") | |
651 | newWeld(Torso,v,backboost,CF(0,-2,0)*CFA(4,0,0)*CF(0,-2.91,0.1)) | |
652 | BackBooster[i] = newI{"ParticleEmitter",backboost | |
653 | ,Lifetime = NumberRange.new(0.8,1) | |
654 | ,LightEmission=1 | |
655 | ,Color = ColorSequence.new(Color3.new(178/255,248/255,255/255),Color3.new(0/255,0/255,255/255)) | |
656 | ,Texture = assetprefix.."346519018" | |
657 | ,LockedToPart=true | |
658 | ,EmissionDirection="Bottom" | |
659 | ,Rate=600 | |
660 | ,Speed = NumberRange.new(6,6) | |
661 | ,Rotation = NumberRange.new(-180,-180) | |
662 | ,RotSpeed = NumberRange.new(-90,-90) | |
663 | ,VelocitySpread=0 | |
664 | ,Acceleration=V3(0,-15,0) | |
665 | ,Enabled=false | |
666 | } | |
667 | for y=1,6 do | |
668 | newWeld(Torso,v,newPart(1,1,0.4,mech,nil,"Wedge"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-3-0.5,0.1)*CFA(0,y*60,0)*CF(0,0,1.5-0.2)*CFA(180,0,0)) | |
669 | end | |
670 | end | |
671 | ||
672 | ||
673 | for i,v in pairs{[-1]=LShoulder,[1]=RShoulder} do | |
674 | newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0, 50)) --x | |
675 | newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0,-50)) --x | |
676 | newWeld(Torso,Torso2,newPart(6,2.5,2,mech,nil,"Torso"),CF(-5.5*i,17-0.25,0)*CFA(0,90,0)) --shoulder | |
677 | newWeld(Torso,Torso2,newPart(4.5,2.5,3,mech,nil,"Torso"),CF(-8*i,17+0.5,0)*CFA(0,90,0)) | |
678 | ||
679 | newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5, 1.5)*CFA(180,90*i,0)) | |
680 | newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5,-1.5)*CFA(180,90*i,0)) | |
681 | newWeld(Torso,Torso2,newPart(5,3,2.5,mech,nil,"Wedge"),CF(-3.5*i,15.5,0.5)*CFA(180,-90*i,0)) | |
682 | ||
683 | newWeld(Torso,Torso2,newPart(4.3,2.5,3,mech,nil,"Wedge"),CF(-4.35*i,16.75,3.5)*CFA(180,0,0)) | |
684 | ||
685 | ||
686 | newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-11.5, 1)*CFA(180,0, 0)) | |
687 | newWeld(Torso,v,newPart(3,2,1,mech,nil,"Wedge"),CF(0,-11 , -1)*CFA( 0,0,180)) | |
688 | newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-10.5, 1)*CFA( 0,180,0)) | |
689 | ||
690 | newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-2.5,0.6)*CFA(180,0, 0)) | |
691 | newWeld(Torso,v,newPart(2.8,2,1,mech,nil,"Wedge"),CF(0,-2 , -1)*CFA( 180,180,180)) | |
692 | newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-1.5,0.6)*CFA( 0,180,0)) | |
693 | newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.3,0.9)*CFA(-15,0,-7)) | |
694 | newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.3,0.9)*CFA(-15,0,7)) | |
695 | ||
696 | newWeld(Torso,v,newPart(4,1.42,4,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4,2)*CFA(0,0,90))--cylinder upper shoulder | |
697 | newWeld(Torso,v,newPart(3,0.2,3,mech,nil,"CylinderMesh"),CF(-1.5*i,-4,2)*CFA(0,0,90)) | |
698 | newWeld(Torso,v,newPart(4,1.41,4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(0,0,90)) | |
699 | newWeld(Torso,v,newPart(2.05,3.19,2.05,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.1*i,-4,2)*CFA(0,0,90)) | |
700 | newWeld(Torso,v,newPart(1.5,1.6,1.5,mech,nil,"CylinderMesh","Black"),CF(0.7*i,-4,2)*CFA(0,0,90)) | |
701 | newWeld(Torso,v,newPart(1.4,5,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(12.5,0,0)*CF(0,-2.5,0)) | |
702 | newWeld(Torso,v,newPart(1.4,2.8,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(129,0,0)*CF(0,-1.4,0)) | |
703 | for x=50,110,30 do | |
704 | newWeld(Torso,v,newPart(1.3,1.6,1.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+0.8,0)) | |
705 | newWeld(Torso,v,newPart(1,0.2,1,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+1.6-0.09,0)) | |
706 | end | |
707 | newWeld(Torso,v,newPart(1.4,6.6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1+2)*CFA( 5,0,0)*CF(0,-3.3,-0.7)) | |
708 | newWeld(Torso,v,newPart(1.4,6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1-2)*CFA(-2,0,0)*CF(0,-3, 0.7)) | |
709 | newWeld(Torso,v,newPart(1.4,6,2.3,mech,nil),CF(-0.7*i,-7,0.8)) | |
710 | ||
711 | newWeld(Torso,v,newPart(4.2,2,3,mech,nil,"Torso"),CF(0,-9.55,0.75)*CFA(14,90,0)) | |
712 | ||
713 | end | |
714 | ||
715 | LElbow = newPart(1,1,1,mech,nil) | |
716 | LElbowW = newWeld6D(LShoulder,LShoulder,LElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90,0,0)) | |
717 | RElbow = newPart(1,1,1,mech,nil) | |
718 | RElbowW = newWeld6D(RShoulder,RShoulder,RElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90-10,0,0)) | |
719 | ||
720 | for i,v in pairs{[-1]=LElbow,[1]=RElbow} do | |
721 | newWeld(Torso,v,newPart(2.4,3.5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,0,0)*CFA(0,0,90)) | |
722 | newWeld(Torso,v,newPart(1.7,3.8,1.7,mech,nil,"CylinderMesh","Black"),CF(0,0,0)*CFA(0,0,90)) | |
723 | newWeld(Torso,v,newPart(3,0.6,3,mech,nil,"CylinderMesh","Really black"),CF(0,0,0)*CFA(0,0,90)) | |
724 | if i == -1 then | |
725 | newWeld(Torso,v,newPart(2.2,2,2.5,mech,nil,"Torso"),CF(0,-0.5,1.3)*CFA(90,90,0)) --z y x --y z x | |
726 | newWeld(Torso,v,newPart(1.4,2,1,mech,nil,"Dark stone grey"),CF(0,-1,0)) | |
727 | ||
728 | newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.6,1.3)*CFA(30,0,0)) | |
729 | newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.6,1.3)*CFA(30,0,0)) | |
730 | ||
731 | newWeld(Torso,v,newPart(2,2.2,2,mech,nil,"Wedge"),CF(0,-1.9,-1.5)) | |
732 | newWeld(Torso,v,newPart(3,1,2,mech,nil),CF(0,-2.5,0)) | |
733 | ||
734 | end | |
735 | end | |
736 | ||
737 | --Left Arm | |
738 | newWeld(Torso,LElbow,newPart(3,3.5,4,mech,nil,"Wedge"),CF(0,-3-2,-0.75)*CFA(-90,0,0)) | |
739 | newWeld(Torso,LElbow,newPart(5,4,5,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90)) | |
740 | newWeld(Torso,LElbow,newPart(2.4,5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90)) | |
741 | newWeld(Torso,LElbow,newPart(4,1.2,4,mech,nil,"CylinderMesh","Black"),CF(0,-3-2.5+1,-1)*CFA(0,0,90)) | |
742 | --newWeld(Torso,LElbow,newPart(4.99,2.3,1.1,mech,nil,"Dark stone grey"),CF(0,-3-2.5-0.5,0)) | |
743 | for i=-1,1,2 do | |
744 | newWeld(Torso,LElbow,newPart(1,4,4,mech,nil,"Sphere"),CF(2*i,-3-2.5,0)*CFA(0,0,0)) | |
745 | newWeld(Torso,LElbow,newPart(0.7,5,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0.6*i,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(-10,0,0)*CF(0,2.5,0)) | |
746 | end | |
747 | newWeld(Torso,LElbow,newPart(2.6,6,2.6,mech,nil),CF(0,-3-5-1,0)) -- | |
748 | newWeld(Torso,LElbow,newPart(3.5,6,1.1,mech,nil,"Dark stone grey"),CF(0,-3-5-1,0)) | |
749 | newWeld(Torso,LElbow,newPart(2.6,3,1.8,mech,nil,"Wedge"),CF(0,-3-5+1,1.3+0.9)*CFA(180,0,0)) | |
750 | newWeld(Torso,LElbow,newPart(1,2.6,1,mech,nil,"CylinderMesh"),CF(0,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(0,0,90)) | |
751 | newWeld(Torso,LElbow,newPart(1,1.4,1,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-5-3.5,1.3)*CFA(0,0,90)) | |
752 | newWeld(Torso,LElbow,newPart(1.4,4,1,mech,nil,"Dark stone grey"),CF(0,-3-5-3.5+2,1.3)) | |
753 | newWeld(Torso,LElbow,newPart(1.5,6,1.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5-3.5+2.5,-2.2+1)) | |
754 | newWeld(Torso,LElbow,newPart(2,3,2,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5,-2.2+1)) | |
755 | newWeld(Torso,LElbow,newPart(2.5,3,2.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-3.5,-2.2+1)) | |
756 | newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil,"Wedge"),CF(0,-3-2.5+1,-2.5-0.5+0.2)*CFA(0,180,0)) | |
757 | newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil),CF(0,-3-2.5,-2.5-0.5+0.2)) | |
758 | newWeld(Torso,LElbow,newPart(2.6,2,2,mech,nil,"Wedge"),CF(0,-3-2.5-1-0.5,-2.5+0.2)*CFA(0,0,180)) | |
759 | ||
760 | LeftGunUse = false | |
761 | LeftGun = newPart(4,1,4,mech,nil,"CylinderMesh","Dark stone grey") | |
762 | LeftGunW = newWeld(Torso,LElbow,LeftGun,CF(0,-3-5-4.5,0)*CFA(0,0,0)) | |
763 | newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0)) | |
764 | LeftGunSmoke = newI{"Smoke",LeftGun,Color=Color3.new(20/255,20/255,20/255),Opacity=0.5,Enabled=false,RiseVelocity=-10,Size=2} | |
765 | for i=120,360,120 do | |
766 | newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i,0)*CF(0,0,-2+0.8)) | |
767 | newWeld(Torso,LeftGun,newPart(1,1,1,mech,nil,"Ring","Dark stone grey"),CF(0,-1.5-2,0)*CFA(0,i,0)*CF(0,0,-2+0.85)*CFA(90,0,0)).Part1.Mesh.Scale=V3(1.6,1.6,25) | |
768 | newWeld(Torso,LeftGun,newPart(2.66,1,1,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i+60,0)*CF(0,0,-2+0.81)) | |
769 | local ghole = newPart(1.75,0.5,1.75,mech,nil,"Really black","Sphere","Neon") | |
770 | newWeld(Torso,LeftGun,ghole,CF(0,-1.5-2-0.5,0)*CFA(0,i,0)*CF(0,0,-2+0.85)) -- gun hole | |
771 | end | |
772 | ||
773 | --Right Arm | |
774 | local of1 = 2 | |
775 | local of2 = -5.2 | |
776 | newWeld(Torso,RElbow,newPart(3.5,3,2.4,mech,nil,"Dark stone grey"),CFA(-55,0,0)*CF( 0,-1.5,0)) | |
777 | newWeld(Torso,RElbow,newPart(3,4,3,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+3.5,of1)*CFA(0,0,90)) | |
778 | newWeld(Torso,RElbow,newPart(7,1,2,mech,nil,"Torso"),CF( 0,of2-1,of1-1.5-1.5)*CFA(-90,90,0)) | |
779 | newWeld(Torso,RElbow,newPart(5,0.5,1,mech,nil,"Torso"),CF( 0,of2-5,of1-1.5-1.25)*CFA(-90,90,0)) | |
780 | newWeld(Torso,RElbow,newPart(6,0.8,1.4,mech,nil,"Torso"),CF( 0,of2-1,of1+1.5+1.4)*CFA( 90,90,0)) | |
781 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1-1.5-0.5)) --upper long | |
782 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1-1.5-0.825)*CFA(0, 70,0)*CF(-1,0,0)) | |
783 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1-1.5-0.825)*CFA(0,-70,0)*CF( 1,0,0)) | |
784 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1+1.5+0.5)) --lower long | |
785 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1+1.5+0.825)*CFA(0,-70,0)*CF(-1,0,0)) | |
786 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1+1.5+0.825)*CFA(0, 70,0)*CF( 1,0,0)) | |
787 | newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+1,of1-1.5)*CFA(-90,0,180)) | |
788 | newWeld(Torso,RElbow,newPart(3.4,4,2,mech,nil,"Wedge"),CF( 0,of2+1,of1+1.5)*CFA( 0,0,180)) | |
789 | newWeld(Torso,RElbow,newPart(1.7,2,1.7,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+2,of1)*CFA( 0,0,180)) | |
790 | newWeld(Torso,RElbow,newPart(1.3,2.01,1.3,mech,nil,"CylinderMesh","Really black"),CF( 0,of2+2,of1)*CFA( 0,0,180)) | |
791 | ||
792 | ||
793 | newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil),CF( 0,of2+3.5,of1)*CFA( 0,0,180)) | |
794 | newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil,"Wedge"),CF( 0,of2+1.5,of1+3)*CFA(-90,0,180)) | |
795 | newWeld(Torso,RElbow,newPart(3.4,2,2,mech,nil,"Wedge"),CF( 0,of2+5,of1-1.5)*CFA(0,0,0)) | |
796 | newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+5,of1+1.5)*CFA(0,180,0)) | |
797 | ||
798 | newWeld(Torso,RElbow,newPart(2.6,1,3,mech,nil,"Dark stone grey"),CF( 0,of2+5.25,of1+1.5+0.5)*CFA(27,0,0)) | |
799 | for x=60,360,60 do | |
800 | newWeld(Torso,RElbow,newPart(5,1,3.45,mech,nil),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(x,0,0)*CF(0,2.5,0)) | |
801 | end | |
802 | newWeld(Torso,RElbow,newPart(5.5,4,5.5,mech,nil,"Dark stone grey","CylinderMesh"),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(0,0,90)) | |
803 | for i=-1,1,2 do | |
804 | newWeld(Torso,RElbow,newPart(0.6,0.25,1.6,mech,nil,"Black"),CF(1.2*i,of2-14,of1)) | |
805 | for ii=1,10 do | |
806 | newWeld(Torso,RElbow,newPart(0.6,0.25,2,mech,nil,"Black"),CF(1.2*i,of2-14.75+ii*1.7,of1)*CFA(ii%2==0 and 56 or -56,0,0)) | |
807 | end | |
808 | end | |
809 | ||
810 | ||
811 | Hatch = newPart(4,6,0.2,mech,nil) | |
812 | HatchW = newWeld6D(Torso2,Torso2,Hatch,CF(0,11-3,4),CF(0,-3,-0.1)*CFA(-20,0,0)) -- x is -20 | |
813 | newWeld(Torso,Torso2,newPart(4,4.5,0.2,mech,nil),CF(0,8,4)*CFA(20,0,0)*CF(0,6,0)*CFA(-20-42,0,0)*CF(0,2.25,0)) | |
814 | ||
815 | Seat = newI{"Seat",mech,Name="Seat",formFactor="Symmetric",Size=V3(2,1,2),TopSurface="SmoothNoOutlines"} | |
816 | SeatW = newWeld6D(Torso2,Torso2,Seat,CF(0,8.5,0)) | |
817 | newWeld(Torso,Seat,newPart(2,1,1,mech,nil,"Wedge"),CF(0,0,-1.5)) | |
818 | newWeld(Torso,Seat,newPart(2,2.6,0.8,mech,nil),CF(0,0.5+1.15,0.8)*CFA(10,0,0)) | |
819 | newWeld(Torso,Seat,newPart(2,1.2,0.8,mech,nil),CF(0,0.5+2.9,1)*CFA(0,0,0)) | |
820 | ||
821 | ||
822 | Head = newPart(1,1,1,mech,nil,"nonCollide","Transparent") | |
823 | Head.Name="Head" | |
824 | HeadW = newWeld(Torso,Torso,Head,CF(0,2,0)) | |
825 | ||
826 | for i,v in pairs(CockpitGlass) do | |
827 | v.Transparency = 0.6 | |
828 | end | |
829 | CockpitGlassD = false | |
830 | for i,v in pairs(mech:children()) do | |
831 | if v:IsA'BasePart' and v.Material==Enum.Material.SmoothPlastic and v.Transparency==0 then | |
832 | v.Material="Metal" | |
833 | end | |
834 | end | |
835 | ||
836 | Base.Name="HumanoidRootPart" BaseW.Name = "Root Hip" | |
837 | Torso.Name="Torso" | |
838 | Torso1.Name = "LowerTorso" Torso1W.Name = "Lower Hip" | |
839 | Torso2.Name = "UpperTorso" Torso2W.Name = "Upper Hip" | |
840 | LThigh.Name = "LeftThigh" LThighW.Name = "LThigh" | |
841 | RThigh.Name = "RightThigh" RThighW.Name = "RThigh" | |
842 | LLeg.Name = "LeftLeg" LLegW.Name = "LLeg" | |
843 | RLeg.Name = "RightLeg" RLegW.Name = "RLeg" | |
844 | LFoot.Name = "LeftFoot" LFootW.Name = "LFoot" | |
845 | RFoot.Name = "RightFoot" RFootW.Name = "RFoot" | |
846 | LToe.Name = "LeftToe" LToeW.Name = "LToe" | |
847 | RToe.Name = "RightToe" RToeW.Name = "RToe" | |
848 | LShoulder.Name = "LeftShoulder" LShoulderW.Name = "LShoulder" | |
849 | RShoulder.Name = "RightShoulder" RShoulderW.Name = "RShoulder" | |
850 | LElbow.Name = "LeftElbow" LElbowW.Name = "LElbow" | |
851 | RElbow.Name = "RightElbow" RElbowW.Name = "RElbow" | |
852 | Hatch.Name = "Hatch" HatchW.Name = "Hatch" | |
853 | SeatW.Name="Seat" | |
854 | ||
855 | ||
856 | ---- | |
857 | checkGroundTouch = function() | |
858 | local Hit1,Pos1 = ray(LToe.Position,LToe.CFrame*CF(0,-1,0).p-LToe.Position,mech,3) | |
859 | local Hit2,Pos2 = ray(RToe.Position,RToe.CFrame*CF(0,-1,0).p-RToe.Position,mech,3) | |
860 | if Hit1 or Hit2 then return 1 end | |
861 | return 0 | |
862 | end | |
863 | ---- | |
864 | ||
865 | doAfterT = {} | |
866 | doAfter = function(t,f) | |
867 | local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999) | |
868 | doAfterT[key] = {Time=t,Func=f,Current=0} | |
869 | return key | |
870 | end | |
871 | doInT = {} | |
872 | doIn = function(t,f,f2) | |
873 | local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999) | |
874 | doInT[key] = {Time=t,Func=f,FuncEnd=f2,Current=0} | |
875 | return key | |
876 | end | |
877 | ||
878 | ||
879 | Motors = {["BaseW"]=BaseW,["Torso1W"]=Torso1W,["Torso2W"]=Torso2W,["LThighW"]=LThighW,["RThighW"]=RThighW,["LLegW"]=LLegW,["RLegW"]=RLegW,["LFootW"]=LFootW,["RFootW"]=RFootW,["LToeW"]=LToeW,["RToeW"]=RToeW, | |
880 | ["LShoulderW"]=LShoulderW,["RShoulderW"]=RShoulderW,["LElbowW"]=LElbowW,["RElbowW"]=RElbowW,["HatchW"]=HatchW,["SeatW"]=SeatW} | |
881 | ||
882 | print(#mech:getChildren().." Parts") | |
883 | _G.mech = mech | |
884 | _G.RMM2 = getfenv() | |
885 | _G.m = _G.RMM2 | |
886 | ||
887 | gw = function() | |
888 | print(" ") | |
889 | for i,weldn in pairs{"LThighW","LLegW","LFootW","LToeW","RThighW","RLegW","RFootW","RToeW","LShoulderW","LElbowW","RShoulderW","RElbowW","BaseW","Torso1W","Torso2W","HatchW","SeatW"} do | |
890 | weld = getfenv()[weldn] | |
891 | local a,b,c = weld.C0:toEulerAnglesXYZ() | |
892 | local d,e,f = weld.C1:toEulerAnglesXYZ() | |
893 | inde = function(n) | |
894 | n = math.floor(n*1000+0.5)/1000 | |
895 | return string.rep(" ",5-#(""..n))..n | |
896 | end | |
897 | --print(weldn..".C0 = CF("..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..")*CFA("..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c))..")") | |
898 | print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})") | |
899 | end | |
900 | print(" ") | |
901 | end | |
902 | gwBool = newI{"BoolValue",mech,Name="GetWelds"} | |
903 | gwBool.Changed:connect(function() | |
904 | if not gwBool.Value then return end | |
905 | gwBool.Value=false | |
906 | gw() | |
907 | end) | |
908 | gw2 = function() | |
909 | print(" ") | |
910 | for i,weldn in pairs{"LS","RS","LH","RH"} do | |
911 | weld = getfenv()[weldn] | |
912 | local a,b,c = weld.C0:toEulerAnglesXYZ() | |
913 | local d,e,f = weld.C1:toEulerAnglesXYZ() | |
914 | inde = function(n) | |
915 | n = math.floor(n*1000+0.5)/1000 | |
916 | return string.rep(" ",5-#(""..n))..n | |
917 | end | |
918 | print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",0,t,nil,{"..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..","..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c)).."})") | |
919 | print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})") | |
920 | end | |
921 | print(" ") | |
922 | end | |
923 | ------ | |
924 | Anims = {} -- {WELD,C0or1,Time,CFStart,CFEnd,Current} | |
925 | addAnim = function(weld,C0or1,Time,CFStart,CFEnd) | |
926 | if not weld then return end | |
927 | local CC = "C"..C0or1 | |
928 | if not CFStart then | |
929 | local a,b,c = weld[CC]:toEulerAnglesXYZ() | |
930 | CFStart = {weld[CC].x,weld[CC].y,weld[CC].z,MD(a),MD(b),MD(c)} | |
931 | end | |
932 | if not CFEnd[1] and not CFEnd[2] and not CFEnd[3] then | |
933 | CFEnd[1] = weld[CC].x | |
934 | CFEnd[2] = weld[CC].y | |
935 | CFEnd[3] = weld[CC].z | |
936 | end | |
937 | Anims[weld.Name..CC] = {weld=weld,CC="C"..C0or1,CFStart=CFStart,CFEnd=CFEnd,Time=Time,Current=0} | |
938 | end | |
939 | -- | |
940 | WalkKey = {} | |
941 | loadAnim = {} _G.la = loadAnim | |
942 | -- | |
943 | ClearWalk = function() | |
944 | for i,v in pairs(WalkKey) do | |
945 | doAfterT[i] = nil | |
946 | WalkKey[i] = nil | |
947 | end | |
948 | end | |
949 | -- | |
950 | loadAnim.Open = function(a,t) | |
951 | t = t or 1.5 | |
952 | addAnim(LThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0}) | |
953 | addAnim(LLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0}) | |
954 | addAnim(LFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0}) | |
955 | addAnim(LToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0}) | |
956 | addAnim(RThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0}) | |
957 | addAnim(RLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0}) | |
958 | addAnim(RFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0}) | |
959 | addAnim(RToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0}) | |
960 | addAnim(LShoulderW,1,t,nil,{nil,nil,nil, 20, 0, 8}) | |
961 | addAnim(LElbowW ,1,t,nil,{nil,nil,nil, -90, 0, 0}) | |
962 | addAnim(RShoulderW,1,t,nil,{nil,nil,nil, -20, 0, -8}) | |
963 | addAnim(RElbowW ,1,t,nil,{nil,nil,nil, -60, 0, 0}) | |
964 | addAnim(BaseW ,1,t,nil,{ 0,10.2-10.2, 0, 0, 0, 0}) | |
965 | addAnim(Torso1W ,1,t,nil,{nil,nil,nil, 0, 0, 0}) | |
966 | addAnim(Torso2W ,1,t,nil,{nil,nil,nil, 0, 0, 0}) | |
967 | addAnim(HatchW ,1,t,nil,{nil,nil,nil,-180, 0, 0}) | |
968 | addAnim(SeatW ,0,t,nil,{-0.6,8.5, 5, 0, 180, 0}) | |
969 | doAfter(t,function() addAnim(SeatW ,0,t*0.5,nil,{ 0, -1, 5.3, 0, 180, 0}) end) | |
970 | end | |
971 | loadAnim.Close = function(a,t) | |
972 | addAnim(SeatW ,0,t*0.5,nil,{ -0.6, 8.5, 5, 0, 180, 0}) | |
973 | doAfter(t*0.5,function() loadAnim:Standing(1) end) | |
974 | end | |
975 | loadAnim.Standing = function(a,t) | |
976 | t = t or 1 | |
977 | addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0}) | |
978 | addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0}) | |
979 | addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0}) | |
980 | addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0}) | |
981 | addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0}) | |
982 | addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0}) | |
983 | addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0}) | |
984 | addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0}) | |
985 | addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8}) | |
986 | addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0}) | |
987 | addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8}) | |
988 | addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0}) | |
989 | addAnim(BaseW ,1,t,nil,{ 0, 0, 0, 0, 0, 0}) | |
990 | addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0}) | |
991 | addAnim(Torso2W ,1,t,nil,{ 0, 0, 0, 0, 0, 0}) | |
992 | addAnim(HatchW ,1,t,nil,{ 0, -3, -0.1, -20, 0, 0}) | |
993 | addAnim(SeatW ,0,t,nil,{ 0, 8.5, 0, 0, 0, 0}) | |
994 | end | |
995 | loadAnim.ReturnLeg = function(a,t) | |
996 | t = t or 0.5 | |
997 | addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0}) | |
998 | addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0}) | |
999 | addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0}) | |
1000 | addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0}) | |
1001 | addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0}) | |
1002 | addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0}) | |
1003 | addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0}) | |
1004 | addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0}) | |
1005 | end | |
1006 | loadAnim.ReturnArm = function(a,t) | |
1007 | t = t or 0.5 | |
1008 | addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8}) | |
1009 | addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0}) | |
1010 | addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8}) | |
1011 | addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0}) | |
1012 | end | |
1013 | loadAnim.WalkL = function(a,t) | |
1014 | local WalkSpeed = 0.3 | |
1015 | local tu = Turn==0 and 0 or (Turn<0 and 45 or -45) | |
1016 | addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0}) | |
1017 | addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0}) | |
1018 | addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0}) | |
1019 | addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0}) | |
1020 | addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0}) | |
1021 | addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0}) | |
1022 | addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0}) | |
1023 | addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0}) | |
1024 | wkey = doAfter(WalkSpeed,function() | |
1025 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0}) | |
1026 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0}) | |
1027 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0}) | |
1028 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0}) | |
1029 | end) | |
1030 | WalkKey[wkey] = true | |
1031 | wkey = doAfter(WalkSpeed*2,function() | |
1032 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0}) | |
1033 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0}) | |
1034 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0}) | |
1035 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0}) | |
1036 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0}) | |
1037 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0}) | |
1038 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0}) | |
1039 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0}) | |
1040 | end) | |
1041 | WalkKey[wkey] = true | |
1042 | end | |
1043 | loadAnim.WalkR = function(a,t) | |
1044 | local WalkSpeed = 0.3 | |
1045 | local tu = Turn==0 and 0 or (Turn<0 and 45 or -45) | |
1046 | addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0}) | |
1047 | addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0}) | |
1048 | addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0}) | |
1049 | addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0}) | |
1050 | addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0}) | |
1051 | addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0}) | |
1052 | addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0}) | |
1053 | addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0}) | |
1054 | wkey = doAfter(WalkSpeed,function() | |
1055 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0}) | |
1056 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0}) | |
1057 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0}) | |
1058 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0}) | |
1059 | end) | |
1060 | WalkKey[wkey] = true | |
1061 | wkey = doAfter(WalkSpeed*2,function() | |
1062 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0}) | |
1063 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0}) | |
1064 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0}) | |
1065 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0}) | |
1066 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0}) | |
1067 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0}) | |
1068 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0}) | |
1069 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0}) | |
1070 | end) | |
1071 | WalkKey[wkey] = true | |
1072 | end | |
1073 | loadAnim.Walk2L = function(a,t) | |
1074 | local WalkSpeed = 0.4 | |
1075 | local tu = Turn==0 and 0 or (Turn<0 and 45 or -45) | |
1076 | addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0}) | |
1077 | addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0}) | |
1078 | addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0}) | |
1079 | addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0}) | |
1080 | addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0}) | |
1081 | addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0}) | |
1082 | addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0}) | |
1083 | addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0}) | |
1084 | wkey = doAfter(WalkSpeed,function() | |
1085 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0}) | |
1086 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0}) | |
1087 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0}) | |
1088 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0}) | |
1089 | end) | |
1090 | WalkKey[wkey] = true | |
1091 | end | |
1092 | loadAnim.Walk2R = function(a,t) | |
1093 | local WalkSpeed = 0.4 | |
1094 | local tu = Turn==0 and 0 or (Turn<0 and 45 or -45) | |
1095 | addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0}) | |
1096 | addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0}) | |
1097 | addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0}) | |
1098 | addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0}) | |
1099 | addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0}) | |
1100 | addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0}) | |
1101 | addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0}) | |
1102 | addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0}) | |
1103 | wkey = doAfter(WalkSpeed,function() | |
1104 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0}) | |
1105 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0}) | |
1106 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0}) | |
1107 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0}) | |
1108 | end) | |
1109 | WalkKey[wkey] = true | |
1110 | end | |
1111 | loadAnim.RunL = function(a,t) | |
1112 | local WalkSpeed = 0.24 | |
1113 | addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0}) | |
1114 | addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0}) | |
1115 | addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0}) | |
1116 | addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -40, 0, 0}) | |
1117 | addAnim(RThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0}) | |
1118 | addAnim(RLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0}) | |
1119 | addAnim(RFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0}) | |
1120 | addAnim(RToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0}) | |
1121 | wkey = doAfter(WalkSpeed,function() | |
1122 | WalkSpeed = 0.12 | |
1123 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0}) | |
1124 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0}) | |
1125 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0}) | |
1126 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0}) | |
1127 | end) | |
1128 | WalkKey[wkey] = true | |
1129 | end | |
1130 | loadAnim.RunR = function(a,t) | |
1131 | local WalkSpeed = 0.24 | |
1132 | addAnim(LThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0}) | |
1133 | addAnim(LLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0}) | |
1134 | addAnim(LFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0}) | |
1135 | addAnim(LToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0}) | |
1136 | addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0}) | |
1137 | addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0}) | |
1138 | addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0}) | |
1139 | addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0}) | |
1140 | wkey = doAfter(WalkSpeed,function() | |
1141 | WalkSpeed = 0.12 | |
1142 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0}) | |
1143 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0}) | |
1144 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0}) | |
1145 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -30, 0, 0}) | |
1146 | end) | |
1147 | WalkKey[wkey] = true | |
1148 | end | |
1149 | loadAnim.Jump = function(a,t) | |
1150 | local t = 0.4 | |
1151 | addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-74.779,-9.656,2.613}) | |
1152 | addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0}) | |
1153 | addAnim(LFootW ,1,t,nil,{ 0, 0, 0, -80, 0, 0}) | |
1154 | addAnim(LToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0}) | |
1155 | addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-84.923,9.962,-0.88}) | |
1156 | addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0}) | |
1157 | addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -70, 0, 0}) | |
1158 | addAnim(RToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0}) | |
1159 | addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 10, 0, 8}) | |
1160 | addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -110, 0, 0}) | |
1161 | addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8}) | |
1162 | addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -130, 0, 0}) | |
1163 | addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 20, 0, 0}) | |
1164 | doAfter(t,function() | |
1165 | local t = 0.2 | |
1166 | addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-15.455,-19.312,-0.077}) | |
1167 | addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0}) | |
1168 | addAnim(LFootW ,1,t,nil,{ 0, 0, 0, -10, 0, 0}) | |
1169 | addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0}) | |
1170 | addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-14.923,9.962,-0.88}) | |
1171 | addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0}) | |
1172 | addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -10, 0, 0}) | |
1173 | addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0}) | |
1174 | addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0}) | |
1175 | end) | |
1176 | end | |
1177 | Base.CanCollide=false | |
1178 | -------------------------------------------------------------------------- | |
1179 | Player = Players.LocalPlayer | |
1180 | if not Player then print'not found' mech:MoveTo(V3(0,0,0)) return end | |
1181 | Hum = newI{"Humanoid",mech} Hum.PlatformStand=true | |
1182 | Char = Player.Character | |
1183 | CTorso = Char.Torso | |
1184 | CHRP = Char.HumanoidRootPart | |
1185 | LS = CTorso:findFirstChild'Left Shoulder' | |
1186 | RS = CTorso:findFirstChild'Right Shoulder' | |
1187 | LH = CTorso:findFirstChild'Left Hip' | |
1188 | RH = CTorso:findFirstChild'Right Hip' | |
1189 | ||
1190 | if Char:findFirstChild(mech.Name) then Char[mech.Name]:Destroy() end | |
1191 | mech.Parent = Char | |
1192 | Base.Name="HRP" | |
1193 | ------ | |
1194 | Pilot = nil | |
1195 | Anim = "Opening" | |
1196 | AnimLegs = true --use leg pose | |
1197 | AnimArms = true --use arm pose | |
1198 | AnimTorso = true --use torso pose | |
1199 | WalkDir = 0 | |
1200 | ------ | |
1201 | SeatWeld = nil | |
1202 | Seat.ChildAdded:connect(function(weld) | |
1203 | SeatWeld = weld | |
1204 | Pilot = weld.Part1==CHRP and CHRP or nil | |
1205 | pcall(function() | |
1206 | weld.C1 = CF(0,-1.5,0.25)*CFA(-95,0,0) | |
1207 | LS2 = weld.Part1.Parent.Torso:findFirstChild'Left Shoulder' LS2.Parent = nil | |
1208 | RS2 = weld.Part1.Parent.Torso:findFirstChild'Right Shoulder' RS2.Parent = nil | |
1209 | LH2 = weld.Part1.Parent.Torso:findFirstChild'Left Hip' LH2.Parent = nil | |
1210 | RH2 = weld.Part1.Parent.Torso:findFirstChild'Right Hip' RH2.Parent = nil | |
1211 | LS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Arm' ,Name="RM1"} | |
1212 | RS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Arm',Name="RM2"} | |
1213 | LH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Leg' ,Name="RM3"} | |
1214 | RH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Leg',Name="RM4"} | |
1215 | LS1.C0 = CF(-1.2,0.5,-0.5)*CFA(0,0,0) | |
1216 | LS1.C1 = CF( 0,0.5,0)*CFA(-80,-10,10) | |
1217 | RS1.C0 = CF( 1.2,0.5,-0.5)*CFA(0,0,0) | |
1218 | RS1.C1 = CF( 0,0.5,0)*CFA(-80, 10,-10) | |
1219 | LH1.C0 = CF(-0.5, -1,-0.3)*CFA(0,0,0) | |
1220 | LH1.C1 = CF( 0, 1,0)*CFA(-45,0, 5) | |
1221 | RH1.C0 = CF( 0.5, -1,-0.3)*CFA(0,0,0) | |
1222 | RH1.C1 = CF( 0, 1,0)*CFA(-45,0,-5) | |
1223 | end) | |
1224 | end) | |
1225 | Seat.ChildRemoved:connect(function(weld) | |
1226 | pcall(function() | |
1227 | local mm = weld.Part1.Parent | |
1228 | for i=1,4 do | |
1229 | mm.Torso["RM"..i]:Destroy() | |
1230 | end | |
1231 | LS2.Parent = mm.Torso | |
1232 | LS2.Part0 = mm.Torso | |
1233 | LS2.Part1 = mm["Left Arm"] | |
1234 | RS2.Parent = mm.Torso | |
1235 | RS2.Part0 = mm.Torso | |
1236 | RS2.Part1 = mm["Right Arm"] | |
1237 | LH2.Parent = mm.Torso | |
1238 | LH2.Part0 = mm.Torso | |
1239 | LH2.Part1 = mm["Left Leg"] | |
1240 | RH2.Parent = mm.Torso | |
1241 | RH2.Part0 = mm.Torso | |
1242 | RH2.Part1 = mm["Right Leg"] | |
1243 | end) | |
1244 | Pilot = nil | |
1245 | end) | |
1246 | ------ | |
1247 | Gyro = newI{"BodyGyro",Base,cframe=Base.CFrame,maxTorque=V3(5000000,5000000,5000000),P=15000} | |
1248 | WeightForce = newI{"BodyForce",Base,Force=V3(0,-1000000,0)} | |
1249 | Turn = 0 | |
1250 | Velo = newI{"BodyVelocity",Base,maxForce=V3N} | |
1251 | veloym = 0 | |
1252 | veloy = 0 | |
1253 | ------ | |
1254 | Mouse = Player:GetMouse() | |
1255 | Key = {} | |
1256 | --[[ | |
1257 | X Open/Close | |
1258 | C Jump | |
1259 | WASD Movement | |
1260 | P Cockpit glass | |
1261 | --]] | |
1262 | WalkingSpeed = 16 | |
1263 | onKeyDown = function(k) | |
1264 | if k=="a" then | |
1265 | Turn = 10 | |
1266 | elseif k=="d" then | |
1267 | Turn = -10 | |
1268 | end | |
1269 | -- | |
1270 | if k=="x" and Anim=="Opened" then | |
1271 | Anim="Closing" | |
1272 | AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false | |
1273 | loadAnim:Close(2) | |
1274 | wait(2) | |
1275 | Anim="None" | |
1276 | AnimLegs,AnimArms,AnimTorso,Movement=true,true,true,true | |
1277 | elseif k=="x" and Anim=="None" then | |
1278 | Anim="Opening" | |
1279 | ClearWalk() | |
1280 | AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false | |
1281 | loadAnim:Open(2) | |
1282 | wait(3) | |
1283 | Anim="Opened" | |
1284 | elseif (k=="w" or k=="a" or k=="d") and not Key.s and Movement and Pilot and WalkDir~=1 and AnimLegs then | |
1285 | WalkDir=1 | |
1286 | ClearWalk() | |
1287 | local whichLeg = -1 | |
1288 | while (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot do | |
1289 | loadAnim[(Key["0"] and "Run" or "Walk")..(whichLeg==-1 and "L" or "R")]() | |
1290 | WalkingSpeed = Key["0"] and 18*4.5 or 18 | |
1291 | whichLeg = whichLeg*-1 | |
1292 | if not AnimLegs then repeat wait() until AnimLegs end | |
1293 | local duration = (Key["0"] and 0.36 or 0.9) | |
1294 | for i=duration/8,duration,duration/8 do wait(duration/8) if (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot then else break end end | |
1295 | if not AnimLegs then repeat wait() until AnimLegs end | |
1296 | end | |
1297 | WalkDir=0 | |
1298 | ClearWalk() | |
1299 | if Movement and Anim=="None" then | |
1300 | loadAnim:Standing(0.5) | |
1301 | end | |
1302 | elseif k=="s" and not Key.w and Movement and Pilot and AnimLegs then | |
1303 | WalkDir=-1 | |
1304 | ClearWalk() | |
1305 | local whichLeg = -1 | |
1306 | while Key.s and not Key.w and Movement and Pilot do | |
1307 | loadAnim["Walk2"..(whichLeg==-1 and "L" or "R")]() | |
1308 | whichLeg = whichLeg*-1 | |
1309 | if not AnimLegs then repeat wait() until AnimLegs end | |
1310 | for i=0.1,0.8,0.1 do wait(0.1) if Key.s and not Key.w and Movement and Pilot then else break end end | |
1311 | if not AnimLegs then repeat wait() until AnimLegs end | |
1312 | end | |
1313 | WalkDir=0 | |
1314 | ClearWalk() | |
1315 | if Movement and Anim=="None" then | |
1316 | loadAnim:Standing(0.5) | |
1317 | end | |
1318 | elseif k=="c" and Movement and Pilot and AnimLegs and AnimTorso and checkGroundTouch()>0 then | |
1319 | AnimLegs,AnimArms,AnimTorso=false,false,false | |
1320 | ClearWalk() | |
1321 | loadAnim:Jump() | |
1322 | wait(0.5) | |
1323 | AnimTorso=true | |
1324 | AnimArms=true | |
1325 | veloym = 10000000 | |
1326 | loadAnim:ReturnArm(0.3) | |
1327 | if Key.c then BackBooster[-1].Enabled = true BackBooster[1].Enabled = true veloy = 100 wait(1) else veloy = 75 wait(0.5) end | |
1328 | BackBooster[-1].Enabled = false BackBooster[1].Enabled = false | |
1329 | veloym = 0 | |
1330 | veloy = 0 | |
1331 | AnimLegs=true | |
1332 | if WalkDir==0 then loadAnim:ReturnLeg() end | |
1333 | elseif k=="p" and not CockpitGlassD and Pilot then | |
1334 | CockpitGlassD = true | |
1335 | if CockpitGlass[1].Transparency==0 then | |
1336 | doIn(0.7,function(i) | |
1337 | for x,v in pairs(CockpitGlass) do | |
1338 | v.Transparency = 0.6*i | |
1339 | end | |
1340 | end) | |
1341 | else | |
1342 | doIn(0.7,function(i) | |
1343 | for x,v in pairs(CockpitGlass) do | |
1344 | v.Transparency = 0.6-0.6*i | |
1345 | end | |
1346 | end) | |
1347 | end | |
1348 | wait(0.8) | |
1349 | CockpitGlassD = false | |
1350 | elseif k =="q" and not LeftGunUse then | |
1351 | LeftGunUse=true | |
1352 | if not spinSpeed then spinSpeed=0 end | |
1353 | for i=1,50 do | |
1354 | if spinSpeed>40 then spinSpeed=40 end | |
1355 | LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0) | |
1356 | spinSpeed=spinSpeed+0.7 | |
1357 | if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end | |
1358 | wait() | |
1359 | end | |
1360 | local co=0 | |
1361 | LeftGunSmoke.Enabled=true | |
1362 | local muzzleFlash = newPart(1,1,1,mech,nil,"Transparent","New Yeller") | |
1363 | newI{"SpecialMesh",muzzleFlash,MeshType="FileMesh",MeshId=assets.MuzzleFlash,Scale=V3(0.8,3,0.8)} | |
1364 | local muzzleW = newWeld(LeftGun,LeftGun,muzzleFlash,CF(0,0,0)) | |
1365 | repeat | |
1366 | co=co+1 | |
1367 | LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0) | |
1368 | if co%2==0 then PlaySound(assets.Minigun1,LeftGun,1.2,1) end | |
1369 | if co%2==0 then | |
1370 | muzzleFlash.Transparency = 0.5 | |
1371 | PlaySound(assets.Fire1,LeftGun,MRND(600,950)/1000,0.4) | |
1372 | local bullet = newI{"Part",mech,Name="Bullet",Anchored=true,CanCollide=false,formFactor="Custom",Size=V3(0.5,2,0.5),Debris=10,TopSurface='Smooth',BottomSurface='Smooth'} | |
1373 | newI{"CylinderMesh",bullet} | |
1374 | local rotRand = MRND(1,3)*120 | |
1375 | bullet.CFrame=LeftGun.CFrame*CF(0,-6+2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85) | |
1376 | addProjectile(bullet.Position,bullet.CFrame*CF(0,-1,0),800,function() print'boom' end,function(cf) bullet.CFrame=cf*CF(0,0,1)*CFA(90,0,0) end,function() bullet:Destroy() end) | |
1377 | muzzleW.C0 = CF(0,-6-2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)*CFA(180,0,0) | |
1378 | else | |
1379 | muzzleFlash.Transparency=1 | |
1380 | end | |
1381 | wait() | |
1382 | until not Key.q | |
1383 | muzzleFlash:Destroy() | |
1384 | LeftGunSmoke.Enabled=false | |
1385 | LeftGunUse=false | |
1386 | for i=50,1,-0.5 do | |
1387 | if LeftGunUse then break end | |
1388 | if spinSpeed<0 then spinSpeed=0 end | |
1389 | LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0) | |
1390 | spinSpeed=spinSpeed-0.35 | |
1391 | if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end | |
1392 | wait() | |
1393 | end | |
1394 | elseif k=="]" then | |
1395 | Pilot = Char.Torso | |
1396 | Char.Humanoid.Sit = true | |
1397 | elseif k=="0" then | |
1398 | end | |
1399 | end | |
1400 | ------ | |
1401 | onKeyUp = function(k) | |
1402 | if k=="a" and not Key.d then | |
1403 | Turn = 0 | |
1404 | elseif k=="d" and not Key.a then | |
1405 | Turn = 0 | |
1406 | end | |
1407 | end | |
1408 | ------ | |
1409 | onButton1Down = function(k) | |
1410 | end | |
1411 | ------ | |
1412 | onButton1Up = function(k) | |
1413 | end | |
1414 | ------ | |
1415 | Mouse.KeyDown:connect(function(k) | |
1416 | Key[k]=true | |
1417 | onKeyDown(k) | |
1418 | end) | |
1419 | ------------------------- | |
1420 | Mouse.KeyUp:connect(function(k) | |
1421 | Key[k]=false | |
1422 | onKeyUp(k) | |
1423 | end) | |
1424 | Mouse.Button1Down:connect(function() | |
1425 | Button1=true | |
1426 | onButton1Down() | |
1427 | end) | |
1428 | Mouse.Button1Up:connect(function() | |
1429 | Button1=false | |
1430 | onButton1Up() | |
1431 | end) | |
1432 | ||
1433 | doAfter(1,function() Base.CanCollide=false end) | |
1434 | runcount = 0 | |
1435 | game:getService'RunService'.Stepped:connect(function(aa,step) | |
1436 | runcount = runcount+1 | |
1437 | -- | |
1438 | if runcount%10==0 and AnimTorso and Movement and Pilot then | |
1439 | local y=GetY(Base,Mouse.Hit.p) | |
1440 | addAnim(Torso2W ,1,1,nil,{ 0, 0, 0, 0, -y, 0}) | |
1441 | end | |
1442 | -- | |
1443 | if AnimArms and Movement and Pilot then | |
1444 | local x=GetX(Torso2,Mouse.Hit.p) | |
1445 | if x>40 then x = 40 end | |
1446 | if x<-120 then x = -120 end | |
1447 | addAnim(LElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0}) | |
1448 | if x<-60 then x = -60 end | |
1449 | addAnim(RElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0}) | |
1450 | end | |
1451 | -- | |
1452 | if runcount%5==0 and Turn~=0 and Movement and Pilot then | |
1453 | local turntarg = Base.CFrame*CFA(0,Turn,0)*CF(0,0,-1) | |
1454 | Gyro.cframe = CF(V3(Base.Position.x,0,Base.Position.z),V3(turntarg.x,0,turntarg.z)) | |
1455 | end | |
1456 | -- | |
1457 | if Key.w and not Key.s and Movement and Pilot and WalkDir==1 then | |
1458 | Velo.maxForce = V3(10000000,veloym,10000000) | |
1459 | local velo = Base.CFrame.lookVector*WalkingSpeed | |
1460 | Velo.Velocity = V3(velo.x,veloy,velo.z) | |
1461 | elseif Key.s and not Key.w and Movement and Pilot and WalkDir==-1 then | |
1462 | Velo.maxForce = V3(10000000,veloym,10000000) | |
1463 | local velo = Base.CFrame.lookVector*-12 | |
1464 | Velo.Velocity = V3(velo.x,veloy,velo.z) | |
1465 | else | |
1466 | Velo.maxForce = V3(10000000,veloym,10000000) | |
1467 | Velo.Velocity = V3(0,veloy,0) | |
1468 | end | |
1469 | -- | |
1470 | for i,anim in pairs(Anims) do | |
1471 | anim.Current = anim.Current + step | |
1472 | local CFStart = CF(anim.CFStart[1],anim.CFStart[2],anim.CFStart[3])*CFA(anim.CFStart[4],anim.CFStart[5],anim.CFStart[6]) | |
1473 | local CFEnd = CF( anim.CFEnd[1], anim.CFEnd[2], anim.CFEnd[3])*CFA( anim.CFEnd[4], anim.CFEnd[5], anim.CFEnd[6]) | |
1474 | anim.weld[anim.CC] = CFStart:lerp(CFEnd,anim.Current/anim.Time) | |
1475 | --print(anim.Current) | |
1476 | if anim.Current>=anim.Time then | |
1477 | anim.weld[anim.CC] = CFEnd -- 100% | |
1478 | Anims[i]=nil | |
1479 | end | |
1480 | end | |
1481 | -- | |
1482 | for i,v in pairs(doAfterT) do | |
1483 | v.Current = v.Current + step | |
1484 | if v.Current>=v.Time then | |
1485 | v.Func() | |
1486 | doAfterT[i] = nil | |
1487 | end | |
1488 | end | |
1489 | -- | |
1490 | for i,v in pairs(doInT) do | |
1491 | v.Current = v.Current + step | |
1492 | if v.Current>v.Time then v.Current = v.Time end -- sometimes exceeds | |
1493 | v.Func(v.Current/v.Time,i,step) | |
1494 | if doInT[i] and v.Current>=v.Time then | |
1495 | if v.FuncEnd then v.FuncEnd() end | |
1496 | doInT[i] = nil | |
1497 | end | |
1498 | end | |
1499 | -- | |
1500 | end) | |
1501 | loadAnim:Open(0.2) | |
1502 | Anim = "Opened" | |
1503 | mech:MoveTo((CTorso.CFrame*CF(0,0,-30)).p) | |
1504 | ||
1505 | --(CTorso.CFrame*CF(0,0,-16)).p) | |
1506 | -- hl/https://preview.c9users.io/jaspher/rbx_stoof/RMMech.lua | |
1507 | -- l/_G.m.addAnim(_G.m.BaseW ,1,1,nil,{ 0, 0, 0, 90, 0, 0}) | |
1508 | -- l/_G.m.addAnim(_G.m.LThighW,1,1,nil,{1.5,0.5,0,-25,0,45}) | |
1509 | -- l/_G.la:Open() l/_G.la:Standing() | |
1510 | -- c/for i,v in pairs(workspace.notrmdx["RM Mech 2"]:children()) do if v:IsA'BasePart' then v:SetNetworkOwner(game.Players.notrmdx) end end -- jew |