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1 | pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script) | |
2 | local plr = game.Players.LocalPlayer | |
3 | repeat wait() until plr.Character | |
4 | plr = game.Players.LocalPlayer | |
5 | char = plr.Character | |
6 | torso = char.Torso | |
7 | head = char.Head | |
8 | neck = torso.Neck | |
9 | head.face:Destroy() | |
10 | sound = Instance.new("Sound", head) | |
11 | - | sound.SoundId = "rbxassetid://" |
11 | + | sound.SoundId = "rbxassetid://214902446" |
12 | sound.Volume = 100 | |
13 | sound:Play() | |
14 | sound.Looped = true | |
15 | plr.Chatted:connect(function(message) | |
16 | if message:sub(1,4) == "Play" then | |
17 | sound:Stop() | |
18 | sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6) | |
19 | sound:Play() | |
20 | end | |
21 | end) | |
22 | ||
23 | ||
24 | ||
25 | ||
26 | ---- [[ Left Eye]] ---- | |
27 | ||
28 | eye1 = Instance.new("Part", workspace) | |
29 | eye1.Anchored = false | |
30 | eye1.Parent = head | |
31 | eye1.TopSurface = 0 | |
32 | eye1.BrickColor = BrickColor.new("Teal") | |
33 | eye1.BottomSurface = 0 | |
34 | eye1m = Instance.new("SpecialMesh", eye1) | |
35 | eye1m.MeshType = Enum.MeshType.Sphere | |
36 | eye1m.Scale = Vector3.new(0.02,0.12,0.03) | |
37 | ogsize = eye1m.Scale | |
38 | weld = Instance.new("Weld", head) | |
39 | weld.Part0 = eye1 | |
40 | weld.Part1 = head | |
41 | weld.C1 = CFrame.new(-.17,.14,-.57) | |
42 | ||
43 | ||
44 | ||
45 | ---- [[ Right Eye ]] ---- | |
46 | ||
47 | ||
48 | eye2 = Instance.new("Part", workspace) | |
49 | eye2.Anchored = false | |
50 | eye2.Parent = head | |
51 | eye2.TopSurface = 0 | |
52 | eye2.BrickColor = BrickColor.new("Teal") | |
53 | eye2.BottomSurface = 0 | |
54 | eye2m = Instance.new("SpecialMesh", eye2) | |
55 | eye2m.MeshType = Enum.MeshType.Sphere | |
56 | eye2m.Scale = Vector3.new(0.02,0.12,0.03) | |
57 | ogsize = eye2m.Scale | |
58 | weld = Instance.new("Weld", head) | |
59 | weld.Part0 = eye2 | |
60 | weld.Part1 = head | |
61 | weld.C1 = CFrame.new(.17,.14,-.57) | |
62 | ||
63 | ||
64 | ||
65 | ---- [[ Mouth ]] ---- | |
66 | ||
67 | mouth = Instance.new("Part", workspace) | |
68 | mouth.Anchored = false | |
69 | mouth.Parent = head | |
70 | mouth.TopSurface = 0 | |
71 | mouth.BrickColor = BrickColor.new("Teal") | |
72 | mouth.BottomSurface = 0 | |
73 | mouth.Material = "SmoothPlastic" | |
74 | mouthm = Instance.new("SpecialMesh", mouth) | |
75 | mouthm.MeshType = Enum.MeshType.Sphere | |
76 | mouthm.Scale = Vector3.new(.13,0.1,0.05) | |
77 | ogsize = mouthm.Scale | |
78 | weld = Instance.new("Weld", head) | |
79 | weld.Part0 = mouth | |
80 | weld.Part1 = head | |
81 | weld.C1 = CFrame.new(0,-.25,-.6) | |
82 | game:service'RunService'.RenderStepped:connect(function() | |
83 | mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8) | |
84 | neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100) +math.rad(-90),0,math.rad(180)),0.1) | |
85 | end)local isScriptNil = false | |
86 | ||
87 | local PlrName = "xExplicitCass" | |
88 | local Plrs = game:GetService("Players") | |
89 | local RunService = game:GetService("RunService") | |
90 | local Content = game:GetService("ContentProvider") | |
91 | local LP = Plrs.LocalPlayer | |
92 | local Char = LP.Character | |
93 | local PlrGui = LP.PlayerGui | |
94 | local Backpack = LP.Backpack | |
95 | local Mouse = LP:GetMouse() | |
96 | ||
97 | local Camera = Workspace.CurrentCamera | |
98 | local LastCamCF = Camera.CoordinateFrame | |
99 | local AnimJoints = {} | |
100 | local Cons = {} | |
101 | local mDown = false | |
102 | local Multi = false | |
103 | local Grabbing = false | |
104 | local Current = {} | |
105 | local Alpha = 1 | |
106 | local LightNum = 1 | |
107 | ||
108 | Current.Part = nil | |
109 | Current.BP = nil | |
110 | Current.BA = nil | |
111 | Current.Mass = nil | |
112 | ||
113 | local LastPart = nil | |
114 | ||
115 | local Head = Char["Head"] | |
116 | local Torso = Char["Torso"] | |
117 | local Humanoid = Char["Humanoid"] | |
118 | local LA = Char["Left Arm"] | |
119 | local RA = Char["Right Arm"] | |
120 | local LL = Char["Left Leg"] | |
121 | local RL = Char["Right Leg"] | |
122 | ||
123 | local LS, RS; | |
124 | ||
125 | local OrigLS = Torso["Left Shoulder"] | |
126 | local OrigRS = Torso["Right Shoulder"] | |
127 | ||
128 | for _,v in pairs(Char:GetChildren()) do | |
129 | if v.Name == ModID then | |
130 | v:Destroy() | |
131 | end | |
132 | end | |
133 | ||
134 | for _,v in pairs(PlrGui:GetChildren()) do | |
135 | if v.Name == "PadsGui" then | |
136 | v:Destroy() | |
137 | end | |
138 | end | |
139 | ||
140 | local ModID = "Pads" | |
141 | local Objects = {} | |
142 | local Grav = 196.2 | |
143 | ||
144 | local sin=math.sin | |
145 | local cos=math.cos | |
146 | local max=math.max | |
147 | local min=math.min | |
148 | local atan2=math.atan2 | |
149 | local random=math.random | |
150 | local tau = 2 * math.pi | |
151 | ||
152 | local BodyObjects = { | |
153 | ["BodyVelocity"] = true; | |
154 | ["BodyAngularVelocity"] = true; | |
155 | ["BodyForce"] = true; | |
156 | ["BodyThrust"] = true; | |
157 | ["BodyPosition"] = true; | |
158 | ["RocketPropulsion"] = true; | |
159 | } | |
160 | ||
161 | if LP.Name == PlrName and isScriptNil then | |
162 | script.Parent = nil | |
163 | end | |
164 | ||
165 | LP.CameraMode = "Classic" | |
166 | ||
167 | local Assets = { | |
168 | } | |
169 | ||
170 | local LS0, LS1 = OrigLS.C0, OrigLS.C1 | |
171 | local RS0, RS1 = OrigRS.C0, OrigRS.C1 | |
172 | ||
173 | for i,v in pairs(Assets) do | |
174 | local ID = tostring(Assets[i]) | |
175 | Assets[i] = "http://www.roblox.com/asset/?id=" .. ID | |
176 | Content:Preload("http://www.roblox.com/asset/?id=" .. ID) | |
177 | end | |
178 | ||
179 | function QuaternionFromCFrame(cf) | |
180 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(); | |
181 | local trace = m00 + m11 + m22 if trace > 0 then | |
182 | local s = math.sqrt(1 + trace); | |
183 | local recip = 0.5/s; | |
184 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5; | |
185 | else | |
186 | local i = 0; | |
187 | if m11 > m00 then | |
188 | i = 1; | |
189 | end; | |
190 | if m22 > (i == 0 and m00 or m11) then | |
191 | i = 2 end if i == 0 then | |
192 | local s = math.sqrt(m00-m11-m22+1); | |
193 | local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; | |
194 | elseif i == 1 then | |
195 | local s = math.sqrt(m11-m22-m00+1); | |
196 | local recip = 0.5/s; | |
197 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ; | |
198 | elseif i == 2 then | |
199 | local s = math.sqrt(m22-m00-m11+1); | |
200 | local recip = 0.5/s; | |
201 | return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip; | |
202 | end; | |
203 | end; | |
204 | end; | |
205 | ||
206 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
207 | local xs, ys, zs = x + x, y + y, z + z; | |
208 | local wx, wy, wz = w*xs, w*ys, w*zs; | |
209 | local xx = x*xs; | |
210 | local xy = x*ys; | |
211 | local xz = x*zs; | |
212 | local yy = y*ys; | |
213 | local yz = y*zs; | |
214 | local zz = z*zs; | |
215 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
216 | end; | |
217 | ||
218 | function QuaternionSlerp(a, b, t) | |
219 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]; | |
220 | local startInterp, finishInterp; | |
221 | if cosTheta >= 0.0001 then | |
222 | if (1 - cosTheta) > 0.0001 then | |
223 | local theta = math.acos(cosTheta); | |
224 | local invSinTheta = 1/math.sin(theta); | |
225 | startInterp = math.sin((1-t)*theta)*invSinTheta; | |
226 | finishInterp = math.sin(t*theta)*invSinTheta; | |
227 | else | |
228 | startInterp = 1-t finishInterp = t; | |
229 | end; | |
230 | else | |
231 | if (1+cosTheta) > 0.0001 then | |
232 | local theta = math.acos(-cosTheta); | |
233 | local invSinTheta = 1/math.sin(theta); | |
234 | startInterp = math.sin((t-1)*theta)*invSinTheta; | |
235 | finishInterp = math.sin(t*theta)*invSinTheta; | |
236 | else startInterp = t-1 finishInterp = t; | |
237 | end; | |
238 | end; | |
239 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp; | |
240 | end; | |
241 | ||
242 | function CLerp(a,b,t) | |
243 | local qa={QuaternionFromCFrame(a)}; | |
244 | local qb={QuaternionFromCFrame(b)}; | |
245 | local ax,ay,az=a.x,a.y,a.z; | |
246 | local bx,by,bz=b.x,b.y,b.z; | |
247 | local _t=1-t; | |
248 | return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t)); | |
249 | end | |
250 | ||
251 | function GetWeld(weld) | |
252 | local obj | |
253 | for i, v in pairs(AnimJoints) do | |
254 | if v[1] == weld then | |
255 | obj = v | |
256 | break | |
257 | end | |
258 | end | |
259 | if not obj then | |
260 | obj = {weld,NV} | |
261 | table.insert(AnimJoints,obj) | |
262 | end | |
263 | return weld.C0.p, obj[2] | |
264 | end | |
265 | ||
266 | function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) | |
267 | smooth = smooth or 1 | |
268 | local obj | |
269 | for i, v in pairs(AnimJoints) do | |
270 | if v[1] == weld then | |
271 | obj = v | |
272 | break | |
273 | end | |
274 | end | |
275 | if not obj then | |
276 | obj = {weld,NV} | |
277 | table.insert(AnimJoints,obj) | |
278 | end | |
279 | ||
280 | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops | |
281 | ||
282 | local tox,toy,toz = 0,0,0 | |
283 | tox = math.abs(origangle.x - nextangle.x) *perc | |
284 | toy = math.abs(origangle.y - nextangle.y) *perc | |
285 | toz = math.abs(origangle.z - nextangle.z) *perc | |
286 | tox = ((origangle.x > nextangle.x and -tox) or tox) | |
287 | toy = ((origangle.y > nextangle.y and -toy) or toy) | |
288 | toz = ((origangle.z > nextangle.z and -toz) or toz) | |
289 | ||
290 | local tox2,toy2,toz2 = 0,0,0 | |
291 | tox2 = math.abs(origpos.x - nextpos.x) *perc | |
292 | toy2 = math.abs(origpos.y - nextpos.y) *perc | |
293 | toz2 = math.abs(origpos.z - nextpos.z) *perc | |
294 | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 | |
295 | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 | |
296 | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 | |
297 | ||
298 | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) | |
299 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
300 | end | |
301 | ||
302 | function RotateCamera(x, y) | |
303 | Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude) | |
304 | end | |
305 | ||
306 | function GetAngles(cf) | |
307 | local lv = cf.lookVector | |
308 | return -math.asin(lv.y), math.atan2(lv.x, -lv.z) | |
309 | end | |
310 | ||
311 | local LastCamCF = Camera.CoordinateFrame | |
312 | ||
313 | function Look() | |
314 | if AlphaOn == true then | |
315 | local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame)) | |
316 | Camera.CoordinateFrame = LastCamCF | |
317 | RotateCamera(x * -(Alpha), y * -(Alpha)) | |
318 | LastCamCF = Camera.CoordinateFrame | |
319 | end | |
320 | end | |
321 | ||
322 | function Cor(Func) | |
323 | local Ok, Err = coroutine.resume(coroutine.create(Func)) | |
324 | if not Ok then | |
325 | print(Err) | |
326 | end | |
327 | end | |
328 | ||
329 | function Cor2(Func) | |
330 | local Ok, Err = ypcall(Func) | |
331 | if not Ok then | |
332 | print(Err) | |
333 | end | |
334 | end | |
335 | ||
336 | function MakePads() | |
337 | -- 1 - VTelekinesis | |
338 | P1 = Instance.new("Model") | |
339 | P1.Name = ModID | |
340 | ||
341 | -- 2 - RBase | |
342 | P2 = Instance.new("Part") | |
343 | P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
344 | P2.FormFactor = Enum.FormFactor.Custom | |
345 | P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
346 | P2.Anchored = true | |
347 | P2.BrickColor = BrickColor.new("White") | |
348 | P2.Friction = 0.30000001192093 | |
349 | P2.Shape = Enum.PartType.Block | |
350 | P2.Name = "RBase" | |
351 | P2.Parent = P1 | |
352 | P2.Transparency = 1 | |
353 | -- 3 - Mesh | |
354 | P3 = Instance.new("CylinderMesh") | |
355 | P3.Scale = Vector3.new(1, 0.5, 1) | |
356 | P3.Parent = P2 | |
357 | ||
358 | -- 4 - LBase | |
359 | P4 = Instance.new("Part") | |
360 | P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
361 | P4.FormFactor = Enum.FormFactor.Custom | |
362 | P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
363 | P4.Anchored = true | |
364 | P4.BrickColor = BrickColor.new("White") | |
365 | P4.Friction = 0.30000001192093 | |
366 | P4.Shape = Enum.PartType.Block | |
367 | P4.Name = "LBase" | |
368 | P4.Parent = P1 | |
369 | P4.Transparency = 1 | |
370 | -- 5 - Mesh | |
371 | P5 = Instance.new("CylinderMesh") | |
372 | P5.Scale = Vector3.new(1, 0.5, 1) | |
373 | P5.Parent = P4 | |
374 | ||
375 | -- 7 - Mesh | |
376 | P7 = Instance.new("CylinderMesh") | |
377 | P7.Scale = Vector3.new(1, 0.5, 1) | |
378 | P7.Parent = P6 | |
379 | ||
380 | ||
381 | ||
382 | -- 9 - Mesh | |
383 | P9 = Instance.new("CylinderMesh") | |
384 | P9.Scale = Vector3.new(1, 0.5, 1) | |
385 | P9.Parent = P8 | |
386 | ||
387 | ||
388 | ||
389 | -- 11 - Mesh | |
390 | P11 = Instance.new("CylinderMesh") | |
391 | P11.Scale = Vector3.new(1, 0.5, 1) | |
392 | P11.Parent = P10 | |
393 | ||
394 | ||
395 | -- 13 - Mesh | |
396 | P13 = Instance.new("CylinderMesh") | |
397 | P13.Scale = Vector3.new(1, 0.5, 1) | |
398 | P13.Parent = P12 | |
399 | ||
400 | ||
401 | -- 15 - Mesh | |
402 | P15 = Instance.new("CylinderMesh") | |
403 | P15.Scale = Vector3.new(1, 0.5, 1) | |
404 | P15.Parent = P14 | |
405 | ||
406 | -- 17 - Mesh | |
407 | P17 = Instance.new("CylinderMesh") | |
408 | P17.Scale = Vector3.new(1, 0.5, 1) | |
409 | P17.Parent = P16 | |
410 | ||
411 | P1.Parent = LP.Character | |
412 | P1:MakeJoints() | |
413 | return P1 | |
414 | end | |
415 | ||
416 | weldModel = function(model, unanchor, rooty) | |
417 | local parts = {} | |
418 | local function recurse(object) | |
419 | if object:IsA("BasePart") then | |
420 | table.insert(parts, object) | |
421 | end | |
422 | for _,child in pairs(object:GetChildren()) do | |
423 | recurse(child) | |
424 | end | |
425 | end | |
426 | recurse(model) | |
427 | ||
428 | local rootPart = rooty or parts[1] | |
429 | for _, part in pairs(parts) do | |
430 | local cframe = rootPart.CFrame:toObjectSpace(part.CFrame) | |
431 | local weld = Instance.new("Weld") | |
432 | weld.Part0 = rootPart | |
433 | weld.Part1 = part | |
434 | weld.C0 = cframe | |
435 | weld.Parent = rootPart | |
436 | end | |
437 | ||
438 | if unanchor then | |
439 | for _, part in pairs(parts) do | |
440 | part.Anchored = false | |
441 | part.CanCollide = false | |
442 | end | |
443 | end | |
444 | end | |
445 | ||
446 | weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem) | |
447 | local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame) | |
448 | local weld = Instance.new("Weld") | |
449 | weld.Name = "Weld" | |
450 | weld.Part0 = rootPart | |
451 | weld.Part1 = Item | |
452 | weld.C0 = cframe | |
453 | weld.Parent = ParentItem and Item or rootPart | |
454 | ||
455 | if unanchor then | |
456 | Item.Anchored = false | |
457 | end | |
458 | return weld, cframe | |
459 | end | |
460 | ||
461 | scaleModel = function(model, scale) | |
462 | local parts = {} | |
463 | local function recurse(object) | |
464 | if object:IsA("BasePart") then | |
465 | table.insert(parts, object) | |
466 | end | |
467 | for _,child in pairs(object:GetChildren()) do | |
468 | recurse(child) | |
469 | end | |
470 | end | |
471 | recurse(model) | |
472 | ||
473 | local top, bottom, left, right, back, front | |
474 | for _, part in pairs(parts) do | |
475 | if top == nil or top < part.Position.y then top = part.Position.y end | |
476 | if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end | |
477 | if left == nil or left > part.Position.x then left = part.Position.x end | |
478 | if right == nil or right < part.Position.x then right = part.Position.x end | |
479 | if back == nil or back > part.Position.z then back = part.Position.z end | |
480 | if front == nil or front < part.Position.z then front = part.Position.z end | |
481 | end | |
482 | ||
483 | local middle = Vector3.new( left+right, top+bottom, back+front )/2 | |
484 | local minSize = Vector3.new(0.2, 0.2, 0.2) | |
485 | ||
486 | for _, part in pairs(parts) do | |
487 | local foo = part.CFrame.p - middle | |
488 | local rotation = part.CFrame - part.CFrame.p | |
489 | local newSize = part.Size*scale | |
490 | part.FormFactor = "Custom" | |
491 | part.Size = newSize | |
492 | part.CFrame = CFrame.new( middle + foo*scale ) * rotation | |
493 | ||
494 | if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then | |
495 | local mesh | |
496 | for _, child in pairs(part:GetChildren()) do | |
497 | if child:IsA("DataModelMesh") then | |
498 | mesh = child | |
499 | break | |
500 | end | |
501 | end | |
502 | ||
503 | if mesh == nil then | |
504 | mesh = Instance.new("BlockMesh", part) | |
505 | end | |
506 | ||
507 | local oScale = mesh.Scale | |
508 | local newScale = newSize/minSize * oScale | |
509 | if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end | |
510 | if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end | |
511 | if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end | |
512 | ||
513 | mesh.Scale = newScale | |
514 | end | |
515 | end | |
516 | end | |
517 | ||
518 | function getMass(Obj, Total) | |
519 | local newTotal = Total | |
520 | local returnTotal = 0 | |
521 | ||
522 | if Obj:IsA("BasePart") then | |
523 | newTotal = newTotal + Objects[Obj] | |
524 | elseif BodyObjects[Obj.ClassName] then | |
525 | Obj:Destroy() | |
526 | end | |
527 | ||
528 | if Obj:GetChildren() and #Obj:GetChildren() > 0 then | |
529 | for _,v in pairs(Obj:GetChildren()) do | |
530 | returnTotal = returnTotal + getMass(v, newTotal) | |
531 | end | |
532 | else | |
533 | returnTotal = newTotal | |
534 | end | |
535 | ||
536 | return returnTotal | |
537 | end | |
538 | ||
539 | function getTargFromCurrent() | |
540 | local Current = Current.Part | |
541 | if Current:IsA("BasePart") then | |
542 | return Current | |
543 | elseif Current:findFirstChild("Torso") then | |
544 | return Current.Torso | |
545 | else | |
546 | for _,v in pairs(Current:GetChildren()) do | |
547 | if v:IsA("BasePart") then | |
548 | return v | |
549 | end | |
550 | end | |
551 | end | |
552 | end | |
553 | ||
554 | function Fire(Part, Vec, Inv) | |
555 | pcall(function() | |
556 | Current.BP:Destroy() | |
557 | Current.BP = nil | |
558 | end) | |
559 | pcall(function() | |
560 | Current.BA:Destroy() | |
561 | Current.BA = nil | |
562 | end) | |
563 | pcall(function() | |
564 | if Inv then | |
565 | Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1) | |
566 | else | |
567 | Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1) | |
568 | end | |
569 | Current.Mass = nil | |
570 | end) | |
571 | Reset() | |
572 | end | |
573 | ||
574 | function Reset() | |
575 | LS.Parent = nil | |
576 | RS.Parent = nil | |
577 | ||
578 | OrigLS.Parent = Torso | |
579 | OrigRS.Parent = Torso | |
580 | ||
581 | OrigLS.C0 = LS0 | |
582 | OrigRS.C0 = RS0 | |
583 | end | |
584 | ||
585 | function Start() | |
586 | Cor(function() | |
587 | repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso") | |
588 | Char = LP.Character | |
589 | PlrGui = LP.PlayerGui | |
590 | Backpack = LP.Backpack | |
591 | Mouse = LP:GetMouse() | |
592 | ||
593 | for _,v in pairs(Cons) do | |
594 | v:disconnect() | |
595 | end | |
596 | Cons = {} | |
597 | ||
598 | Camera = Workspace.CurrentCamera | |
599 | LastCamCF = Camera.CoordinateFrame | |
600 | AnimJoints = {} | |
601 | mDown = false | |
602 | Multi = false | |
603 | Grabbing = false | |
604 | Current = {} | |
605 | Alpha = 1 | |
606 | ||
607 | Head = Char["Head"] | |
608 | Torso = Char["Torso"] | |
609 | Humanoid = Char["Humanoid"] | |
610 | LA = Char["Left Arm"] | |
611 | RA = Char["Right Arm"] | |
612 | LL = Char["Left Leg"] | |
613 | RL = Char["Right Leg"] | |
614 | ||
615 | OrigLS = Torso["Left Shoulder"] | |
616 | OrigRS = Torso["Right Shoulder"] | |
617 | ||
618 | for _,v in pairs(Char:GetChildren()) do | |
619 | if v.Name == ModID then | |
620 | v:Destroy() | |
621 | end | |
622 | end | |
623 | ||
624 | for _,v in pairs(PlrGui:GetChildren()) do | |
625 | if v.Name == "PadsGui" then | |
626 | v:Destroy() | |
627 | end | |
628 | end | |
629 | ||
630 | LS = Instance.new("Weld") | |
631 | RS = Instance.new("Weld") | |
632 | ||
633 | LS.Name = OrigLS.Name | |
634 | LS.Part0 = Torso | |
635 | LS.Part1 = LA | |
636 | LS.C0 = LS0 | |
637 | LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
638 | ||
639 | RS.Name = OrigRS.Name | |
640 | RS.Part0 = Torso | |
641 | RS.Part1 = RA | |
642 | RS.C0 = RS0 | |
643 | RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
644 | ||
645 | local Pads = MakePads() | |
646 | local LPad = Pads.LBase | |
647 | local RPad = Pads.RBase | |
648 | ||
649 | weldModel(LPad, true, LPad) | |
650 | weldModel(RPad, true, RPad) | |
651 | ||
652 | local GripWeldL = Instance.new("Weld") | |
653 | GripWeldL.Name = "GripWeldL" | |
654 | GripWeldL.Part0 = LA | |
655 | GripWeldL.Part1 = LPad | |
656 | GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
657 | GripWeldL.Parent = LA | |
658 | ||
659 | local GripWeldR = Instance.new("Weld") | |
660 | GripWeldR.Name = "GripWeldR" | |
661 | GripWeldR.Part0 = RA | |
662 | GripWeldR.Part1 = RPad | |
663 | GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
664 | GripWeldR.Parent = RA | |
665 | ||
666 | local isParts = false | |
667 | ||
668 | table.insert(Cons, Mouse.KeyDown:connect(function(Key) | |
669 | Key = Key:lower() | |
670 | if Key == "z" then | |
671 | --Stuff | |
672 | elseif Key == "f" then | |
673 | local Current = Current.Part | |
674 | if Current and Current.Parent ~= nil and not Multi then | |
675 | Current:BreakJoints() | |
676 | end | |
677 | elseif Key == "q" then | |
678 | if isParts then | |
679 | isParts = false | |
680 | for _,v in pairs(Workspace:GetChildren()) do | |
681 | if v.Name == "MyPartV" and v:IsA("BasePart") then | |
682 | v:Destroy() | |
683 | end | |
684 | end | |
685 | else | |
686 | isParts = true | |
687 | for i = 1, 50 do | |
688 | local Part = Instance.new("Part") | |
689 | Part.Color = Color3.new(math.random(), math.random(), math.random()) | |
690 | Part.Transparency = 0 | |
691 | Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3)) | |
692 | Part.Archivable = true | |
693 | Part.CanCollide = false | |
694 | Part.Material = "Neon" | |
695 | Part.Locked = false | |
696 | Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15)) | |
697 | Part.Anchored = true | |
698 | Part.Name = "MyPartV" | |
699 | Part.TopSurface = "Smooth" | |
700 | Part.BottomSurface = "Smooth" | |
701 | Part.Parent = Workspace | |
702 | end | |
703 | end | |
704 | elseif Key == "e" then | |
705 | local Targ; | |
706 | if Current.Part and Current.Part ~= nil then | |
707 | Targ = getTargFromCurrent() | |
708 | else | |
709 | Targ = LastPart | |
710 | end | |
711 | if Targ and Targ.Parent ~= nil and not Multi then | |
712 | local Ex = Instance.new("Explosion", Workspace) | |
713 | Ex.Position = Targ.CFrame.p | |
714 | Ex.BlastRadius = 16 | |
715 | Ex.DestroyJointRadiusPercent = 0.5 | |
716 | end | |
717 | elseif Key == "c" then | |
718 | if Current.Part and Current.Part.Parent ~= nil and not Multi then | |
719 | local Part = getTargFromCurrent() | |
720 | if Part then | |
721 | Grabbing = false | |
722 | if Mouse.Hit then | |
723 | local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000) | |
724 | Fire(Part, TargPos.p) | |
725 | else | |
726 | Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true) | |
727 | end | |
728 | end | |
729 | end | |
730 | end | |
731 | end)) | |
732 | ||
733 | table.insert(Cons, Mouse.Button1Up:connect(function() | |
734 | mDown = false | |
735 | if Grabbing == true and Multi == false then | |
736 | Grabbing = false | |
737 | Reset() | |
738 | end | |
739 | if Current.Part ~= nil then | |
740 | LastPart = getTargFromCurrent() | |
741 | Current = {} | |
742 | end | |
743 | end)) | |
744 | ||
745 | local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1) | |
746 | local oldParts = {} | |
747 | for _,v in pairs(Par:GetChildren()) do | |
748 | v.CFrame = CFrame.new(5e5, 5e5, 5e5) | |
749 | table.insert(oldParts, v) | |
750 | end | |
751 | local Distance = (Start-End).Magnitude | |
752 | local ArcScale = ArcScale or 1 | |
753 | local RandomScale = RandomScale or 0 | |
754 | local Last = Start | |
755 | local IterNum = 0 | |
756 | ||
757 | while Par.Parent do | |
758 | IterNum = IterNum + 1 | |
759 | local New = nil | |
760 | if (Last-End).Magnitude < Length then | |
761 | New = CFrame.new(End) | |
762 | else | |
763 | if (End-Last).Magnitude < Length*2 then | |
764 | RandomScale = RandomScale*0.5 | |
765 | ArcScale = ArcScale*0.5 | |
766 | end | |
767 | local Direct = CFrame.new(Last,End) | |
768 | New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale))) | |
769 | New = New*CFrame.new(0,0,-Length) | |
770 | end | |
771 | local Trail = nil | |
772 | if oldParts[IterNum] then | |
773 | Trail = oldParts[IterNum] | |
774 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("Cyan") | |
775 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
776 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
777 | oldParts[IterNum] = nil | |
778 | else | |
779 | Trail = Instance.new("Part") | |
780 | Trail.Name = "Part" | |
781 | Trail.FormFactor = "Custom" | |
782 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White") | |
783 | Trail.Transparency = 0 | |
784 | Trail.Anchored = true | |
785 | Trail.CanCollide = false | |
786 | Trail.Locked = true | |
787 | Trail.BackSurface = "SmoothNoOutlines" | |
788 | Trail.BottomSurface = "SmoothNoOutlines" | |
789 | Trail.FrontSurface = "SmoothNoOutlines" | |
790 | Trail.LeftSurface = "SmoothNoOutlines" | |
791 | Trail.RightSurface = "SmoothNoOutlines" | |
792 | Trail.TopSurface = "SmoothNoOutlines" | |
793 | Trail.Material = "Neon" | |
794 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
795 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
796 | Trail.Parent = Par | |
797 | end | |
798 | Last = New.p | |
799 | if (Last-End).Magnitude < 1 then | |
800 | break | |
801 | end | |
802 | end | |
803 | for _,v in pairs(oldParts) do | |
804 | v:Destroy() | |
805 | end | |
806 | end | |
807 | ||
808 | table.insert(Cons, Mouse.Button1Down:connect(function() | |
809 | mDown = true | |
810 | local Targ = Mouse.Target | |
811 | Cor(function() | |
812 | if Targ and Objects[Targ] and not Multi then | |
813 | Grabbing = true | |
814 | Current.Part = Targ | |
815 | local Mass = Objects[Targ] | |
816 | local ForceNum = 0 | |
817 | local Hum = nil | |
818 | ||
819 | for _,v in pairs(Targ:GetChildren()) do | |
820 | if BodyObjects[v.ClassName] then | |
821 | v:Destroy() | |
822 | end | |
823 | end | |
824 | ||
825 | for _,v in pairs(Workspace:GetChildren()) do | |
826 | if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then | |
827 | Hum = v.Humanoid | |
828 | Mass = getMass(v, 0) | |
829 | Current.Part = v | |
830 | break | |
831 | end | |
832 | end | |
833 | ||
834 | Current.Mass = Mass | |
835 | ||
836 | if not Hum then | |
837 | Targ:BreakJoints() | |
838 | end | |
839 | ||
840 | ForceNum = Mass * Grav | |
841 | Targ.CanCollide = true | |
842 | Targ.Anchored = false | |
843 | ||
844 | local BP = Instance.new("BodyPosition") | |
845 | BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum) | |
846 | BP.Parent = Targ | |
847 | ||
848 | local Ang = Instance.new("BodyAngularVelocity") | |
849 | Ang.Parent = Targ | |
850 | ||
851 | Current.BP = BP | |
852 | Current.BA = Ang | |
853 | ||
854 | OrigLS.Parent = nil | |
855 | OrigRS.Parent = nil | |
856 | ||
857 | LS.Parent = Torso | |
858 | RS.Parent = Torso | |
859 | ||
860 | LS.C0 = LS0 | |
861 | RS.C0 = RS0 | |
862 | ||
863 | local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p) | |
864 | local BPPos = Vector3.new(0, 0, 0) | |
865 | local Vel = Vector3.new(0, 0, 0) | |
866 | local Vlev = random() * math.pi | |
867 | local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1) | |
868 | ||
869 | local Ball = Instance.new("Part") | |
870 | Ball.Name = "Ball" | |
871 | Ball.FormFactor = "Custom" | |
872 | Ball.Color = Color3.new(0, 1, 1) | |
873 | Ball.Transparency = 0.3 | |
874 | Ball.Anchored = true | |
875 | Ball.CanCollide = false | |
876 | Ball.Locked = true | |
877 | Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth" | |
878 | Ball.Size = Vector3.new(0.5, 0.5, 0.5) | |
879 | Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3) | |
880 | Ball.Parent = Char | |
881 | ||
882 | if Targ.Name == "MyPartV" then | |
883 | Targ.Name = "MyPartF" | |
884 | end | |
885 | ||
886 | local LightMod = Instance.new("Model", Char) | |
887 | ||
888 | local Mesh = Instance.new("SpecialMesh") | |
889 | Mesh.MeshType = "Sphere" | |
890 | Mesh.Parent = Ball | |
891 | ||
892 | local Size = 0.5 | |
893 | local Rise = true | |
894 | ||
895 | while Grabbing and BP and Ang and Targ.Parent ~= nil do | |
896 | local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot | |
897 | Ang.angularvelocity = Vel | |
898 | BP.position = BPPos + RPos | |
899 | RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1))) | |
900 | Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1))) | |
901 | Vlev = (Vlev + 0.05) % tau | |
902 | ||
903 | if Hum then | |
904 | Hum.Sit = true | |
905 | end | |
906 | ||
907 | if LA.Parent ~= nil and RA.Parent ~= nil then | |
908 | local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p | |
909 | local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p | |
910 | if Rise == true then | |
911 | if Size < 0.6 then | |
912 | Size = Size + 0.05 | |
913 | else | |
914 | Size = Size + 0.1 | |
915 | end | |
916 | if Size >= 2.2 then | |
917 | Rise = false | |
918 | end | |
919 | else | |
920 | if Size > 2.1 then | |
921 | Size = Size - 0.05 | |
922 | else | |
923 | Size = Size - 0.1 | |
924 | end | |
925 | if Size <= 0.5 then | |
926 | Rise = true | |
927 | end | |
928 | end | |
929 | Ball.Size = Vector3.new(Size, Size, Size) | |
930 | Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2) | |
931 | LightNum = LightNum + 1 | |
932 | makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum) | |
933 | elseif Ball.Parent ~= nil then | |
934 | Ball:Destroy() | |
935 | end | |
936 | ||
937 | if LS and LS.Parent == Torso then | |
938 | LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p)) | |
939 | end | |
940 | if RS and RS.Parent == Torso then | |
941 | RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p)) | |
942 | end | |
943 | RunService.Heartbeat:wait() | |
944 | end | |
945 | ||
946 | coroutine.resume(coroutine.create(function() | |
947 | for i = 0.5, 1, 0.1 do | |
948 | for i2,v in pairs(LightMod:GetChildren()) do | |
949 | --v.Light.Range = 6-(i*5) | |
950 | v.Transparency = i | |
951 | end | |
952 | wait(1/30) | |
953 | end | |
954 | LightMod:Destroy() | |
955 | end)) | |
956 | ||
957 | if BP and BP.Parent ~= nil then | |
958 | BP:Destroy() | |
959 | end | |
960 | ||
961 | if Ang and Ang.Parent ~= nil then | |
962 | Ang:Destroy() | |
963 | end | |
964 | ||
965 | pcall(function() Ball:Destroy() end) | |
966 | end | |
967 | end) | |
968 | end)) | |
969 | end) | |
970 | end | |
971 | ||
972 | function Add(Obj) | |
973 | if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then | |
974 | Objects[Obj] = Obj:GetMass() | |
975 | Obj.Changed:connect(function(P) | |
976 | if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then | |
977 | Objects[Obj] = Obj:GetMass() | |
978 | end | |
979 | end) | |
980 | end | |
981 | end | |
982 | ||
983 | function Rem(Obj) | |
984 | if Objects[Obj] then | |
985 | Objects[Obj] = nil | |
986 | end | |
987 | end | |
988 | ||
989 | function Recursion(Obj) | |
990 | ypcall(function() | |
991 | Add(Obj) | |
992 | if #Obj:GetChildren() > 0 then | |
993 | for _,v in pairs(Obj:GetChildren()) do | |
994 | Recursion(v) | |
995 | end | |
996 | end | |
997 | end) | |
998 | end | |
999 | ||
1000 | Workspace.DescendantAdded:connect(function(Obj) | |
1001 | Add(Obj) | |
1002 | end) | |
1003 | ||
1004 | Workspace.DescendantRemoving:connect(function(Obj) | |
1005 | Rem(Obj) | |
1006 | end) | |
1007 | ||
1008 | for _,v in pairs(Workspace:GetChildren()) do | |
1009 | Recursion(v) | |
1010 | end | |
1011 | ||
1012 | Start() | |
1013 | ||
1014 | if LP.Name == PlrName then | |
1015 | LP.CharacterAdded:connect(Start) | |
1016 | end | |
1017 | ||
1018 | local verlet = {} | |
1019 | verlet.step_time = 1 / 50 | |
1020 | verlet.gravity = Vector3.new(0, -10, 0) | |
1021 | ||
1022 | local char = game.Players.LocalPlayer.Character | |
1023 | local torso = char:WaitForChild("Torso") | |
1024 | local parts = {} | |
1025 | local render = game:GetService("RunService").RenderStepped | |
1026 | ||
1027 | wait(2) | |
1028 | ||
1029 | local point = {} | |
1030 | local link = {} | |
1031 | local rope = {} | |
1032 | ||
1033 | local function ccw(A,B,C) | |
1034 | return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x) | |
1035 | end | |
1036 | ||
1037 | local function intersect(A,B,C,D) | |
1038 | return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D) | |
1039 | end | |
1040 | ||
1041 | local function vec2(v) | |
1042 | return Vector2.new(v.x, v.z) | |
1043 | end | |
1044 | ||
1045 | function point:step() | |
1046 | if not self.fixed then | |
1047 | local derivative = (self.position - self.last_position) * 0.95 | |
1048 | self.last_position = self.position | |
1049 | self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2) | |
1050 | --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5) | |
1051 | local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5) | |
1052 | local pointE = self.position + torso.CFrame.lookVector * 100 | |
1053 | local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE)) | |
1054 | if not doIntersect then | |
1055 | self.postition = self.position - torso.CFrame.lookVector * 10 | |
1056 | end]] | |
1057 | end | |
1058 | end | |
1059 | ||
1060 | function link:step() | |
1061 | for i = 1, 1 do | |
1062 | local distance = self.point1.position - self.point2.position | |
1063 | local magnitude = distance.magnitude | |
1064 | local differance = (self.length - magnitude) / magnitude | |
1065 | local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance | |
1066 | if not self.point1.fixed then | |
1067 | self.point1.position = self.point1.position + translation | |
1068 | end | |
1069 | if not self.point2.fixed then | |
1070 | self.point2.position = self.point2.position - translation | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | ||
1075 | function verlet.new(class, a, b, c) | |
1076 | if class == "Point" then | |
1077 | local new = {} | |
1078 | setmetatable(new, {__index = point}) | |
1079 | new.class = class | |
1080 | new.position = a or Vector3.new() | |
1081 | new.last_position = new.position | |
1082 | new.velocity = verlet.gravity | |
1083 | new.fixed = false | |
1084 | return new | |
1085 | elseif class == "Link" then | |
1086 | local new = {} | |
1087 | setmetatable(new, {__index = link}) | |
1088 | new.class = class | |
1089 | new.point1 = a | |
1090 | new.point2 = b | |
1091 | new.length = c or (a.position - b.position).magnitude | |
1092 | return new | |
1093 | elseif class == "Rope" then | |
1094 | local new = {} | |
1095 | setmetatable(new, {__index = link}) | |
1096 | new.class = class | |
1097 | new.start_point = a | |
1098 | new.finish_point = b | |
1099 | new.points = {} | |
1100 | new.links = {} | |
1101 | local inc = (b - a) / 10 | |
1102 | for i = 0, 10 do | |
1103 | table.insert(new.points, verlet.new("Point", a + (i * inc))) | |
1104 | end | |
1105 | for i = 2, #new.points do | |
1106 | table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i])) | |
1107 | end | |
1108 | return new | |
1109 | end | |
1110 | end | |
1111 | ||
1112 | local tris = {} | |
1113 | local triParts = {} | |
1114 | ||
1115 | local function GetDiscoColor(hue) | |
1116 | local section = hue % 1 * 3 | |
1117 | local secondary = 0.5 * math.pi * (section % 1) | |
1118 | if section < 1 then | |
1119 | return Color3.new(0, 0, 0) | |
1120 | elseif section < 2 then | |
1121 | return Color3.new(0, 0, 0) | |
1122 | else | |
1123 | return Color3.new(0, 0, 0) | |
1124 | end | |
1125 | end | |
1126 | ||
1127 | local function setupPart(part) | |
1128 | part.Anchored = true | |
1129 | part.FormFactor = 3 | |
1130 | part.CanCollide = false | |
1131 | part.TopSurface = 10 | |
1132 | part.BottomSurface = 10 | |
1133 | part.LeftSurface = 10 | |
1134 | part.RightSurface = 10 | |
1135 | part.FrontSurface = 10 | |
1136 | part.BackSurface = 10 | |
1137 | part.Material = "Neon" | |
1138 | local m = Instance.new("SpecialMesh", part) | |
1139 | m.MeshType = "Wedge" | |
1140 | m.Scale = Vector3.new(0.2, 1, 1) | |
1141 | return part | |
1142 | end | |
1143 | ||
1144 | local function CFrameFromTopBack(at, top, back) | |
1145 | local right = top:Cross(back) | |
1146 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1147 | end | |
1148 | ||
1149 | local function drawTri(parent, a, b, c) | |
1150 | local this = {} | |
1151 | local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part")) | |
1152 | local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part")) | |
1153 | function this:Set(a, b, c) | |
1154 | local ab, bc, ca = b-a, c-b, a-c | |
1155 | local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude | |
1156 | local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm)) | |
1157 | local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm)) | |
1158 | local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam)) | |
1159 | if edg1 < edg2 then | |
1160 | if edg1 >= edg3 then | |
1161 | a, b, c = c, a, b | |
1162 | ab, bc, ca = ca, ab, bc | |
1163 | abm = cam | |
1164 | end | |
1165 | else | |
1166 | if edg2 < edg3 then | |
1167 | a, b, c = b, c, a | |
1168 | ab, bc, ca = bc, ca, ab | |
1169 | abm = bcm | |
1170 | else | |
1171 | a, b, c = c, a, b | |
1172 | ab, bc, ca = ca, ab, bc | |
1173 | abm = cam | |
1174 | end | |
1175 | end | |
1176 | ||
1177 | local len1 = -ca:Dot(ab)/abm | |
1178 | local len2 = abm - len1 | |
1179 | local width = (ca + ab.unit*len1).magnitude | |
1180 | ||
1181 | local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit) | |
1182 | ||
1183 | if len1 > 0.2 then | |
1184 | mPart1.Parent = parent | |
1185 | mPart1.Size = Vector3.new(0.2, width, len1) | |
1186 | mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
1187 | else | |
1188 | mPart1.Parent = nil | |
1189 | end | |
1190 | ||
1191 | if len2 > 0.2 then | |
1192 | mPart2.Parent = parent | |
1193 | mPart2.Size = Vector3.new(0.2, width, len2) | |
1194 | mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
1195 | else | |
1196 | mPart2.Parent = nil | |
1197 | end | |
1198 | end | |
1199 | function this:SetProperty(prop, value) | |
1200 | mPart1[prop] = value | |
1201 | mPart2[prop] = value | |
1202 | end | |
1203 | this:Set(a, b, c) | |
1204 | function this:Destroy() | |
1205 | mPart1:Destroy() | |
1206 | mPart2:Destroy() | |
1207 | end | |
1208 | this.p1 = mPart1 | |
1209 | this.p2 = mPart2 | |
1210 | this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time()))) | |
1211 | this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time()))) | |
1212 | return this | |
1213 | end | |
1214 | ||
1215 | function verlet.draw(object, id) | |
1216 | if object.class == "Point" then | |
1217 | local part = parts[id] | |
1218 | part.BrickColor = BrickColor.new(107, 0, 107) | |
1219 | part.Transparency = 0 | |
1220 | part.formFactor = 3 | |
1221 | part.Anchored = true | |
1222 | part.CanCollide = false | |
1223 | part.TopSurface = 0 | |
1224 | part.BottomSurface = 0 | |
1225 | part.Size = Vector3.new(0.35, 0.35, 0.35) | |
1226 | part.Material = "Neon" | |
1227 | part.CFrame = CFrame.new(object.position) | |
1228 | part.Parent = torso | |
1229 | return part | |
1230 | elseif object.class == "Link" then | |
1231 | local part = parts[id] | |
1232 | local dist = (object.point1.position - object.point2.position).magnitude | |
1233 | part.Size = Vector3.new(0.2, 0.2, dist) | |
1234 | part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5) | |
1235 | part.Parent = torso | |
1236 | return part | |
1237 | end | |
1238 | end | |
1239 | ||
1240 | function verlet.clear() | |
1241 | for _, v in pairs(workspace:GetChildren()) do | |
1242 | if v.Name == "Part" then | |
1243 | v:Destroy() | |
1244 | end | |
1245 | end | |
1246 | end | |
1247 | ||
1248 | local points = {} | |
1249 | local links = {} | |
1250 | ||
1251 | for x = 0, 2 do | |
1252 | points[x] = {} | |
1253 | for y = 0, 3 do | |
1254 | points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4)) | |
1255 | points[x][y].fixed = y == 0 | |
1256 | end | |
1257 | end | |
1258 | ||
1259 | for x = 1, 2 do | |
1260 | for y = 0, 3 do | |
1261 | links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08) | |
1262 | end | |
1263 | end | |
1264 | ||
1265 | for x = 0, 2 do | |
1266 | for y = 1, 3 do | |
1267 | links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03) | |
1268 | end | |
1269 | end | |
1270 | ||
1271 | render:connect(function() | |
1272 | for x = 0, 2 do | |
1273 | for y = 0, 3 do | |
1274 | if y == 0 then | |
1275 | points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p | |
1276 | else | |
1277 | points[x][y]:step() | |
1278 | end | |
1279 | end | |
1280 | end | |
1281 | for i = 1, #links do | |
1282 | links[i]:step() | |
1283 | end | |
1284 | for i = 1, #tris do | |
1285 | triParts[#triParts + 1] = tris[i].p1 | |
1286 | triParts[#triParts + 1] = tris[i].p2 | |
1287 | end | |
1288 | tris = {} | |
1289 | for x = 1, 2 do | |
1290 | for y = 1, 3 do | |
1291 | tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position) | |
1292 | tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position) | |
1293 | end | |
1294 | end | |
1295 | end) |