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1 | --[[ World eater Script ]]-- | |
2 | --[[ Declarations ]]-- | |
3 | wait(.0000000000000000000001) | |
4 | - | local Player = game:GetService("Players").LocalPlayer |
4 | + | local Player = game:GetService("Players").jjubinks |
5 | local Character = Player.Character | |
6 | local Head = Character.Head | |
7 | local Torso = Character.Torso | |
8 | local Right_Arm = Character["Right Arm"] | |
9 | local Right_Leg = Character["Right Leg"] | |
10 | local Left_Arm = Character["Left Arm"] | |
11 | local Left_Leg = Character["Left Leg"] | |
12 | local Humanoid = Character.Humanoid | |
13 | local Animation = "Idle" | |
14 | local Mouse = Player:GetMouse() | |
15 | local LeftShoulder = Torso["Left Shoulder"] | |
16 | local Left_Hip = Torso["Left Hip"] | |
17 | local RightShoulder = Torso["Right Shoulder"] | |
18 | local Right_Hip = Torso["Right Hip"] | |
19 | local Root = Character.HumanoidRootPart | |
20 | local RootJoint = Root.RootJoint | |
21 | local Attacking = false | |
22 | local CanAttack = true | |
23 | local Anim = "Idle" | |
24 | local Combo = 1 | |
25 | local Blocking = false | |
26 | local MaxDestruction = 1000 | |
27 | local Destruction = 0 | |
28 | local MaxBlock = 100 | |
29 | local Effects = {} | |
30 | local Color = "Bright yellow" | |
31 | local Invert = false | |
32 | local Idle = 0 | |
33 | local Equipped = false | |
34 | local Running = false | |
35 | local Unseathed = false | |
36 | local Shard = "None" | |
37 | ||
38 | Humanoid.MaxHealth = math.huge | |
39 | Humanoid.Health = math.huge | |
40 | ||
41 | local WorldEaterTheme = Instance.new("Sound",Character) | |
42 | WorldEaterTheme.Name = "WorldEaterTheme" | |
43 | WorldEaterTheme.Looped = true | |
44 | WorldEaterTheme.Volume = math.huge | |
45 | - | WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=161554399" |
45 | + | WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=178439313" |
46 | WorldEaterTheme:Play() | |
47 | ||
48 | Left_Shoulder = Instance.new("Weld", Torso) | |
49 | Left_Shoulder.Part0 = Torso | |
50 | Left_Shoulder.Part1 = Left_Arm | |
51 | Left_Shoulder.Name = "Left Shoulder" | |
52 | Left_Shoulder.C0 = CFrame.new(-1.5,0,0) | |
53 | ||
54 | Right_Shoulder = Instance.new("Weld", Torso) | |
55 | Right_Shoulder.Part0 = Torso | |
56 | Right_Shoulder.Part1 = Right_Arm | |
57 | Right_Shoulder.Name = "Right Shoulder" | |
58 | Right_Shoulder.C0 = CFrame.new(1.5,0,0) | |
59 | ||
60 | LeftShoulder.Parent = nil | |
61 | RightShoulder.Parent = nil | |
62 | Humanoid.WalkSpeed = 10 | |
63 | ||
64 | local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14) | |
65 | Necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
66 | Necko2 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
67 | Right_Hip_C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
68 | Left_Hip_C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
69 | ||
70 | ||
71 | Movemment = 1 | |
72 | Walk = 0 | |
73 | ||
74 | Animator = Humanoid.Animator | |
75 | --Animate = Character.Animate | |
76 | ||
77 | Animator.Parent = nil | |
78 | --Animate.Parent = nil | |
79 | ||
80 | local Services = { | |
81 | ||
82 | SoundService = game:GetService("SoundService"); | |
83 | Players = game:GetService("Players"); | |
84 | Debris = game:GetService("Debris"); | |
85 | Workspace = game:GetService("Workspace"); | |
86 | Lighting = game:GetService("Lighting"); | |
87 | HttpService = game:GetService("HttpService"); | |
88 | InsertService = game:GetService("InsertService"); | |
89 | ||
90 | } | |
91 | ||
92 | local ManaBarGUI = Instance.new("ScreenGui", Player.PlayerGui) | |
93 | ManaBarGUI.Name = "ManaBarGUI" | |
94 | ||
95 | local ManaBarP1 = Instance.new("Frame", ManaBarGUI) | |
96 | ManaBarP1.Name = "ManaBarPart1" | |
97 | ManaBarP1.Size = UDim2.new(0,300,0,20) | |
98 | ManaBarP1.Position = UDim2.new(0,350,0.1,0) | |
99 | ManaBarP1.BackgroundColor3 = BrickColor.Black().Color | |
100 | ||
101 | local ManaBarP2 = Instance.new("Frame", ManaBarP1) | |
102 | ManaBarP2.Name = "ManaBarPart2" | |
103 | ManaBarP2.Size = UDim2.new(0,300,0,20) | |
104 | ManaBarP2.Position = UDim2.new(0,0,0,0) | |
105 | ManaBarP2.BackgroundColor3 = BrickColor.new("Black").Color | |
106 | ||
107 | local ManaBarText = Instance.new("TextLabel", ManaBarP1) | |
108 | ManaBarText.Name = "ManaBarText" | |
109 | ManaBarText.Size = UDim2.new(0,300,0,20) | |
110 | ManaBarText.Position = UDim2.new(0,0,-1.5,0) | |
111 | ManaBarText.TextScaled = true | |
112 | - | ManaBarText.Text = "<{[ Corruption ]}> 0 <{[ Corruption ]}>" |
112 | + | ManaBarText.Text = "<{[ Destruction ]}> 0 <{[ Destruction ]}>" |
113 | ManaBarText.BackgroundTransparency = 1 | |
114 | ManaBarText.TextStrokeTransparency = 0 | |
115 | ManaBarText.TextStrokeColor3 = Color3.new(1,1,1) | |
116 | ManaBarText.TextColor3 = Color3.new(0,0,0) | |
117 | ManaBarText.Font = "Garamond" | |
118 | ||
119 | local WorldEaterGui = Instance.new("BillboardGui", Head) | |
120 | WorldEaterGui.ExtentsOffset = Vector3.new(0,5,0) | |
121 | WorldEaterGui.Adornee = Head | |
122 | WorldEaterGui.AlwaysOnTop = true | |
123 | WorldEaterGui.Enabled = true | |
124 | WorldEaterGui.Size = UDim2.new(0, 200,0, 50) | |
125 | ||
126 | local WorldEaterText = Instance.new("TextLabel", WorldEaterGui) | |
127 | WorldEaterText.BackgroundTransparency = 1 | |
128 | WorldEaterText.Font = "Garamond" | |
129 | WorldEaterText.Size = UDim2.new(0, 200,0, 50) | |
130 | - | WorldEaterText.TextStrokeColor3 = BrickColor.Green().Color |
130 | + | WorldEaterText.TextStrokeColor3 = BrickColor.White().Color |
131 | WorldEaterText.TextStrokeTransparency = 0 | |
132 | - | WorldEaterText.TextColor3 = BrickColor.Green().Color |
132 | + | WorldEaterText.TextColor3 = BrickColor.Blue().Color |
133 | WorldEaterText.TextScaled = true | |
134 | - | WorldEaterText.Text = "010100100110111101100" |
134 | + | WorldEaterText.Text = "StormFire59 | The Admin" |
135 | ||
136 | --------[[ Mesh Ids ]]-------- | |
137 | ||
138 | SpikeMeshId = 1033714 | |
139 | SpikeBallId = 9982590 | |
140 | StarMeshId = 45428961 | |
141 | CrystalMeshId = 9756362 | |
142 | ||
143 | --[[ Essential Functions ]]-- | |
144 | function NoOutlines(Part) | |
145 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
146 | end | |
147 | ||
148 | ||
149 | local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) | |
150 | ||
151 | local Part = Instance.new("Part", Parent) | |
152 | Part.Name = Name | |
153 | Part.BrickColor = BrickColor.new(Color) | |
154 | Part.Size = Size | |
155 | Part.Material = Material | |
156 | Part.Transparency = Transparency | |
157 | Part.Shape = Shape | |
158 | Part.CanCollide = false | |
159 | NoOutlines(Part) | |
160 | ||
161 | return Part | |
162 | ||
163 | end | |
164 | ||
165 | local CreateMesh = function(Parent, Scale, Shape) | |
166 | ||
167 | ||
168 | local Mesh = Instance.new("BlockMesh", Parent) | |
169 | Mesh.Scale = Scale | |
170 | ||
171 | return Mesh | |
172 | ||
173 | end | |
174 | ||
175 | local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency) | |
176 | ||
177 | local WedgePart = Instance.new("WedgePart", Parent) | |
178 | WedgePart.Name = Name | |
179 | WedgePart.BrickColor = BrickColor.new(Color) | |
180 | WedgePart.Size = Size | |
181 | WedgePart.Material = Material | |
182 | WedgePart.Transparency = Transparency | |
183 | WedgePart.CanCollide = false | |
184 | NoOutlines(WedgePart) | |
185 | ||
186 | return WedgePart | |
187 | ||
188 | end | |
189 | ||
190 | local CreateWeld = function(Parent, Cframe, P1 , P0) | |
191 | ||
192 | local Weld = Instance.new("Weld", Parent) | |
193 | Weld.Part0 = P0 | |
194 | Weld.Part1 = P1 | |
195 | Weld.Name = P0.Name .. "To" .. P1.Name | |
196 | Weld.C0 = Cframe | |
197 | ||
198 | return Weld | |
199 | ||
200 | end | |
201 | ||
202 | local CreateVelocity = function(Parent,Velocity,Force) | |
203 | ||
204 | local BodyVelocity = Instance.new("BodyVelocity", Parent) | |
205 | BodyVelocity.Velocity = Velocity | |
206 | BodyVelocity.MaxForce = Force | |
207 | ||
208 | ||
209 | ||
210 | return BodyVelocity | |
211 | ||
212 | end | |
213 | ||
214 | ||
215 | local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
216 | ||
217 | ||
218 | local Part = Instance.new("Part", Parent) | |
219 | Part.Name = Name | |
220 | Part.BrickColor = BrickColor.new(Color) | |
221 | Part.Size = Size | |
222 | Part.Material = Material | |
223 | Part.Transparency = Transparency | |
224 | Part.CanCollide = false | |
225 | NoOutlines(Part) | |
226 | ||
227 | local Mesh = Instance.new("SpecialMesh", Part) | |
228 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId | |
229 | Mesh.Scale = Scale | |
230 | ||
231 | return Mesh and Part | |
232 | ||
233 | end | |
234 | ||
235 | local MakeSFX = function(Parent, Id, Volume, Pitch, Type) | |
236 | ||
237 | local SFX = Instance.new("Sound", Parent) | |
238 | SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id | |
239 | SFX.Name = "SFX" | |
240 | SFX:Play() | |
241 | SFX.Volume = Volume | |
242 | SFX.Pitch = Pitch | |
243 | SFX.PlayOnRemove = true | |
244 | SFX:Remove() | |
245 | ||
246 | if Type == "Echo" then | |
247 | ||
248 | Instance.new("EchoSoundEffect", SFX) | |
249 | ||
250 | end | |
251 | ||
252 | end | |
253 | ||
254 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
255 | ||
256 | ||
257 | local Part = Instance.new("Part", Parent) | |
258 | Part.Name = Name | |
259 | Part.BrickColor = BrickColor.new(Color) | |
260 | Part.Size = Size | |
261 | Part.Material = Material | |
262 | Part.Transparency = Transparency | |
263 | Part.CanCollide = false | |
264 | NoOutlines(Part) | |
265 | ||
266 | local Mesh = Instance.new("SpecialMesh", Part) | |
267 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId | |
268 | Mesh.Scale = Scale | |
269 | ||
270 | return Mesh and Part | |
271 | ||
272 | end | |
273 | ||
274 | CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
275 | ||
276 | local Part = Instance.new("Part", Parent) | |
277 | Part.Transparency = Transparency | |
278 | Part.Name = "CircleEffect" | |
279 | Part.Size = Vector3.new() | |
280 | Part.Anchored = true | |
281 | Part.CanCollide = false | |
282 | Part.Position = Position | |
283 | Part.BrickColor = BrickColor.new(Brickcolor) | |
284 | Part.Material = Material | |
285 | NoOutlines(Part) | |
286 | ||
287 | local Mesh = Instance.new("SpecialMesh", Part) | |
288 | Mesh.MeshType = "Sphere" | |
289 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
290 | ||
291 | Services.Debris:AddItem(Part, Time) | |
292 | ||
293 | ||
294 | table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ}) | |
295 | ||
296 | ||
297 | end | |
298 | ||
299 | BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
300 | ||
301 | local Part = Instance.new("Part", Parent) | |
302 | Part.Transparency = Transparency | |
303 | Part.Name = "BlockEffect" | |
304 | Part.Size = Vector3.new() | |
305 | Part.Anchored = true | |
306 | Part.Position = Position | |
307 | Part.CanCollide = false | |
308 | Part.BrickColor = BrickColor.new(Brickcolor) | |
309 | Part.Material = Material | |
310 | NoOutlines(Part) | |
311 | ||
312 | local Mesh = Instance.new("BlockMesh", Part) | |
313 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
314 | ||
315 | Services.Debris:AddItem(Part, Time) | |
316 | ||
317 | table.insert(Effects, {Part, "Block", Time, SX, SY, SZ}) | |
318 | ||
319 | ||
320 | end | |
321 | ||
322 | --[[ Damage function ]]-- | |
323 | ||
324 | ||
325 | function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
326 | ||
327 | local HitHumanoid = Hit.Parent.Humanoid | |
328 | ||
329 | ||
330 | local Damage = math.random(Min, Max) | |
331 | ||
332 | ||
333 | coroutine.resume(coroutine.create(function() | |
334 | HitHumanoid:TakeDamage(Damage) | |
335 | end)) | |
336 | ||
337 | if Type == "Shrink" then | |
338 | MakeSFX(Hit.Parent.Torso, 209527235, 1, 1) | |
339 | for i,v in pairs(Hit.Parent:children()) do | |
340 | if v:IsA("Part") then | |
341 | coroutine.resume(coroutine.create(function() | |
342 | for i = 1,100 do | |
343 | wait() | |
344 | v.Size = v.Size - Vector3.new(0.05,0.05,0.05) | |
345 | v.Transparency = v.Transparency + 0.05 | |
346 | ||
347 | end | |
348 | end)) | |
349 | end | |
350 | end | |
351 | ||
352 | end | |
353 | ||
354 | ||
355 | ||
356 | if Type == "Normal" then | |
357 | ||
358 | local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
359 | Services.Debris:AddItem(Push, 0) | |
360 | DamageLabel(Hit.Parent, Damage, Hit) | |
361 | ||
362 | elseif Type == "Ranged" then | |
363 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
364 | Services.Debris:AddItem(Push, 0) | |
365 | DamageLabel(Hit.Parent, Damage, Hit) | |
366 | ||
367 | elseif Type == "Impale" then | |
368 | ||
369 | local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1)) | |
370 | Spike.Anchored = true | |
371 | Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50)) | |
372 | Spike.Position = Hit.Parent.Torso.Position | |
373 | ||
374 | ||
375 | Services.Debris:AddItem(Spike, 30) | |
376 | ||
377 | Hit.Parent:BreakJoints() | |
378 | Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0) | |
379 | Hit.Parent.Torso.Anchored = true | |
380 | ||
381 | MakeSFX(Spike, 306247724, 1,1) | |
382 | MakeSFX(Hit.Parent.Torso, 209527175, 10,1) | |
383 | elseif Type == "Knockdown" then | |
384 | ||
385 | ||
386 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
387 | DamageLabel(Hit.Parent, Damage, Hit) | |
388 | Services.Debris:AddItem(Push, 0.3) | |
389 | ||
390 | coroutine.resume(coroutine.create(function() | |
391 | ||
392 | HitHumanoid.PlatformStand = true | |
393 | wait(1) | |
394 | HitHumanoid.PlatformStand = false | |
395 | ||
396 | ||
397 | end)) | |
398 | end | |
399 | ||
400 | if HitSFX == "Penetration" then | |
401 | ||
402 | MakeSFX(Hit, 199149269, 1 , 1) | |
403 | ||
404 | elseif HitSFX == "Punch" then | |
405 | ||
406 | MakeSFX(Hit, 278062209, 1 , 1) | |
407 | ||
408 | ||
409 | ||
410 | ||
411 | end | |
412 | end | |
413 | ||
414 | function DamageLabel(HitCharacter, DamageDealt, Hit) | |
415 | ||
416 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
417 | DamageShowingPart.Position = HitCharacter.Head.Position | |
418 | ||
419 | local DamageGui = Instance.new("BillboardGui", DamageShowingPart) | |
420 | DamageGui.Name = "Damage" | |
421 | DamageGui.AlwaysOnTop = true | |
422 | DamageGui.Size = UDim2.new(5, 0, 5, 0) | |
423 | ||
424 | local DamageNumber = Instance.new("TextLabel", DamageGui) | |
425 | DamageNumber.Size = UDim2.new(1,0,1,0) | |
426 | if Hit.Parent:FindFirstChild("Head") then | |
427 | DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color | |
428 | DamageNumber.TextColor3 = Hit.BrickColor.Color | |
429 | end | |
430 | DamageNumber.TextStrokeTransparency = 0 | |
431 | DamageNumber.BackgroundTransparency = 1 | |
432 | DamageNumber.Font = "SourceSansBold" | |
433 | DamageNumber.TextScaled = true | |
434 | DamageNumber.Text = DamageDealt | |
435 | ||
436 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart) | |
437 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
438 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
439 | ||
440 | Services.Debris:AddItem(DamageShowingPart, 3) | |
441 | ||
442 | ||
443 | end | |
444 | ||
445 | function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback) | |
446 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
447 | ||
448 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid") | |
449 | ||
450 | if HitHumanoid ~= nil then | |
451 | local Hit = WorkspaceChildren:findFirstChild("Torso") | |
452 | ||
453 | if Hit ~= nil then | |
454 | ||
455 | local Target = Hit.Position - Part.Position | |
456 | ||
457 | local Magnitude = Target.magnitude | |
458 | ||
459 | if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then | |
460 | ||
461 | local HitBlock = Hit.Parent:FindFirstChild("Block") | |
462 | ||
463 | if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then | |
464 | ||
465 | local HitBlock2 = Hit.Parent.Block.BlockDurability | |
466 | ||
467 | if HitBlock2.Value > 15 then | |
468 | ||
469 | local HitN = math.random(1,5) | |
470 | ||
471 | HitBlock2.Value = HitBlock2.Value - 15 | |
472 | ||
473 | ||
474 | if HitN == 1 then | |
475 | MakeSFX(Hit ,199148971, 0.5, 1) | |
476 | end | |
477 | ||
478 | if HitN == 2 then | |
479 | MakeSFX(Hit ,199149025, 0.5, 1) | |
480 | end | |
481 | ||
482 | if HitN == 3 then | |
483 | MakeSFX(Hit ,199149072, 0.5, 1) | |
484 | end | |
485 | ||
486 | if HitN == 4 then | |
487 | MakeSFX(Hit ,199149109, 0.5, 1) | |
488 | end | |
489 | ||
490 | if HitN == 5 then | |
491 | MakeSFX(Hit ,199149119, 0.5, 1) | |
492 | end | |
493 | return | |
494 | end | |
495 | end | |
496 | ||
497 | DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
498 | ||
499 | ||
500 | ||
501 | end | |
502 | end | |
503 | end | |
504 | end | |
505 | end | |
506 | ||
507 | ||
508 | ||
509 | local Cloak = Instance.new("Part", Character) | |
510 | Cloak.Name = "Cloak" | |
511 | Cloak.CanCollide = false | |
512 | Cloak.BrickColor = BrickColor.new("Institutional white") | |
513 | ||
514 | local CloakMesh = Instance.new("SpecialMesh", Cloak) | |
515 | CloakMesh.MeshId = "http://www.roblox.com/asset?id=16150814" | |
516 | CloakMesh.TextureId = "http://www.roblox.com/asset?id=16150799" | |
517 | ||
518 | local CloakWeld = CreateWeld(Cloak, CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Head , Cloak, "ArkusToCharacter") | |
519 | ||
520 | for i,v in pairs(Character:children()) do | |
521 | if v:IsA("Accessory") then | |
522 | v:Remove() | |
523 | elseif v:IsA("Shirt") then | |
524 | v:Remove() | |
525 | elseif v:IsA("Pants") then | |
526 | v:Remove() | |
527 | elseif v:IsA("BodyColors") then | |
528 | ||
529 | Head.BrickColor =BrickColor.new("Really black") | |
530 | Torso.BrickColor = BrickColor.new("Really black") | |
531 | Right_Arm.BrickColor = BrickColor.new("Really black") | |
532 | Right_Leg.BrickColor = BrickColor.new("Really black") | |
533 | Left_Arm.BrickColor = BrickColor.new("Really black") | |
534 | Left_Leg.BrickColor = BrickColor.new("Really black") | |
535 | ||
536 | v.HeadColor = BrickColor.new("Really black") | |
537 | v.TorsoColor = BrickColor.new("Really black") | |
538 | v.RightArmColor = BrickColor.new("Really black") | |
539 | v.LeftArmColor = BrickColor.new("Really black") | |
540 | v.RightLegColor = BrickColor.new("Really black") | |
541 | v.LeftLegColor = BrickColor.new("Really black") | |
542 | ||
543 | end | |
544 | end | |
545 | ||
546 | ||
547 | ||
548 | --[[ CLerp Declarations ]]-- | |
549 | ||
550 | function clerp(a,b,t) | |
551 | local qa = {QuaternionFromCFrame(a)} | |
552 | local qb = {QuaternionFromCFrame(b)} | |
553 | local ax, ay, az = a.x, a.y, a.z | |
554 | local bx, by, bz = b.x, b.y, b.z | |
555 | local _t = 1-t | |
556 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
557 | end | |
558 | ||
559 | function QuaternionFromCFrame(cf) -- dis one | |
560 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
561 | local trace = m00 + m11 + m22 | |
562 | if trace > 0 then | |
563 | local s = math.sqrt(1 + trace) | |
564 | local recip = 0.5/s | |
565 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
566 | else | |
567 | local i = 0 | |
568 | if m11 > m00 then | |
569 | i = 1 | |
570 | end | |
571 | if m22 > (i == 0 and m00 or m11) then | |
572 | i = 2 | |
573 | end | |
574 | if i == 0 then | |
575 | local s = math.sqrt(m00-m11-m22+1) | |
576 | local recip = 0.5/s | |
577 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
578 | elseif i == 1 then | |
579 | local s = math.sqrt(m11-m22-m00+1) | |
580 | local recip = 0.5/s | |
581 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
582 | elseif i == 2 then | |
583 | local s = math.sqrt(m22-m00-m11+1) | |
584 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
585 | end | |
586 | end | |
587 | end | |
588 | ||
589 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
590 | local xs, ys, zs = x + x, y + y, z + z | |
591 | local wx, wy, wz = w*xs, w*ys, w*zs | |
592 | local xx = x*xs | |
593 | local xy = x*ys | |
594 | local xz = x*zs | |
595 | local yy = y*ys | |
596 | local yz = y*zs | |
597 | local zz = z*zs | |
598 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
599 | end | |
600 | ||
601 | function QuaternionSlerp(a, b, t) | |
602 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
603 | local startInterp, finishInterp; | |
604 | if cosTheta >= 0.0001 then | |
605 | if (1 - cosTheta) > 0.0001 then | |
606 | local theta = math.acos(cosTheta) | |
607 | local invSinTheta = 1/math.sin(theta) | |
608 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
609 | finishInterp = math.sin(t*theta)*invSinTheta | |
610 | else | |
611 | startInterp = 1-t | |
612 | finishInterp = t | |
613 | end | |
614 | else | |
615 | if (1+cosTheta) > 0.0001 then | |
616 | local theta = math.acos(-cosTheta) | |
617 | local invSinTheta = 1/math.sin(theta) | |
618 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
619 | finishInterp = math.sin(t*theta)*invSinTheta | |
620 | else | |
621 | startInterp = t-1 | |
622 | finishInterp = t | |
623 | end | |
624 | end | |
625 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
626 | end | |
627 | ||
628 | function RayCast(Pos, Dir, Max, Ignore) | |
629 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
630 | end | |
631 | ||
632 | ||
633 | function Bars() | |
634 | ||
635 | --[[ Mana Bar ]]-- | |
636 | if Destruction ~= MaxDestruction then | |
637 | ||
638 | Destruction = Destruction + 1 | |
639 | ||
640 | end | |
641 | ||
642 | if Destruction >= MaxDestruction then | |
643 | ||
644 | Destruction = Destruction | |
645 | ||
646 | end | |
647 | ||
648 | ||
649 | ManaBarText.Text = "<{[ Destruction ]}> <|"..Destruction.."|> <{[ Destruction ]}>" | |
650 | ||
651 | ManaBarP2.Size = UDim2.new(Destruction / Destruction,0,0,20) | |
652 | ||
653 | end | |
654 | local EyeReference = CreatePart(Character, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
655 | local EyeReferenceWeld = CreateWeld(EyeReference, CFrame.new(0.15,-0.1,-0.7), EyeReference, Head) | |
656 | ||
657 | coroutine.resume(coroutine.create(function() | |
658 | ||
659 | while wait(3) do | |
660 | ||
661 | ||
662 | CircleEffect(EyeReference.Position, Services.Workspace, 1, 1, 1, 1, 1, 1, 0.5, "Bright red", "Neon", 0.5) | |
663 | ||
664 | ||
665 | end | |
666 | ||
667 | end)) | |
668 | --[[ Attacks ]]-- | |
669 | ||
670 | function Attack1() | |
671 | Attacking = true | |
672 | MakeSFX(EyeReference, 341336274, 1,1) | |
673 | wait(0.3) | |
674 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
675 | local ReferenceWeld = CreateWeld(Reference, CFrame.new(0,0.5,-5), Reference, Root) | |
676 | ||
677 | local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
678 | local Reference2Weld = CreateWeld(Reference2, CFrame.new(0,0.5,-2), Reference2, Root) | |
679 | ||
680 | ||
681 | for i = 1,10 do | |
682 | ||
683 | wait() | |
684 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.5) | |
685 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1.3),0.2) | |
686 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
687 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0,0,-1.6), 0.4) | |
688 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0) * CFrame.Angles(0,1.6,0),0.3) | |
689 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(0,-1.6,0),0.3) | |
690 | ||
691 | end | |
692 | ||
693 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
694 | wait(0.5) | |
695 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
696 | wait(0.5) | |
697 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
698 | wait(0.5) | |
699 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
700 | wait(0.5) | |
701 | MakeSFX(Reference, 306247724, 1,1) | |
702 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
703 | ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5) | |
704 | Attacking = false | |
705 | end | |
706 | ||
707 | function Attack2() | |
708 | ||
709 | Attacking = true | |
710 | Humanoid.WalkSpeed = 0 | |
711 | Humanoid.JumpPower = 0 | |
712 | ||
713 | ||
714 | for i = 1,25 do | |
715 | wait() | |
716 | ||
717 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-0.5,0,0),0.2) | |
718 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
719 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1, 1, 0) * CFrame.Angles(3.2,0,-0.6), 0.3) | |
720 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
721 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
722 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
723 | ||
724 | end | |
725 | ||
726 | MakeSFX(Torso, 142070127, 1, 1) | |
727 | ValidateDamage(Torso, 60 ,23, 26, "Knockdown", "Penetration", 15) | |
728 | local Hit, Position = RayCast(Torso.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
729 | if Hit ~= nil then | |
730 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
731 | Reference.Anchored = true | |
732 | Reference.CFrame = CFrame.new(Position) | |
733 | ||
734 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
735 | ||
736 | game:GetService("Debris"):AddItem(Reference,0.1) | |
737 | for i=1,50 do | |
738 | ||
739 | local Ground = CreatePart(Services.Workspace, "Ground", Hit.BrickColor.Color, Vector3.new(math.random(1,3), math.random(1,3), math.random(1,3)), Hit.Material, 0, "Block") | |
740 | Ground.Anchored = true | |
741 | Ground.CanCollide = true | |
742 | Ground.CFrame = CFrame.new(Position) * CFrame.new(math.random(-30,30), 0, math.random(-30,30)) * CFrame.Angles(math.random(-50,50),math.random(-50,50), math.random(-50,50)) | |
743 | ||
744 | game:GetService("Debris"):AddItem(Ground,10) | |
745 | ||
746 | end | |
747 | end | |
748 | ||
749 | for i = 1,25 do | |
750 | wait() | |
751 | ||
752 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.5) | |
753 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
754 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
755 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
756 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
757 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
758 | ||
759 | end | |
760 | ||
761 | Attacking = false | |
762 | Humanoid.WalkSpeed = 16 | |
763 | Humanoid.JumpPower = 50 | |
764 | ||
765 | ||
766 | ||
767 | end | |
768 | ||
769 | ||
770 | function Attack3() | |
771 | Humanoid.WalkSpeed = 0 | |
772 | Humanoid.JumpPower = 0 | |
773 | Attacking = true | |
774 | wait(1) | |
775 | MakeSFX(Torso, 341336274, 1, 1.2) | |
776 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
777 | wait(1) | |
778 | MakeSFX(Torso, 341336274, 1, 1.2) | |
779 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
780 | wait(1) | |
781 | MakeSFX(Torso, 341336274, 1, 1.2) | |
782 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
783 | ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15) | |
784 | Humanoid.WalkSpeed = 16 | |
785 | Humanoid.JumpPower = 50 | |
786 | Attacking = false | |
787 | end | |
788 | ||
789 | Mouse.Button1Down:connect(function() | |
790 | if not Attacking then | |
791 | if Combo == 1 then | |
792 | ||
793 | Combo = 2 | |
794 | Attack1() | |
795 | ||
796 | ||
797 | elseif Combo == 2 then | |
798 | ||
799 | Attack2() | |
800 | Combo = 3 | |
801 | ||
802 | elseif Combo == 3 then | |
803 | ||
804 | Attack3() | |
805 | Combo = 1 | |
806 | ||
807 | end | |
808 | end | |
809 | end) | |
810 | ||
811 | --[[ CLerp Animations ]]-- | |
812 | Change1 = 0 | |
813 | Change2 = 0 | |
814 | Change3 = 0 | |
815 | Change4 = 0 | |
816 | ||
817 | while true do | |
818 | wait() | |
819 | ||
820 | local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude | |
821 | local Velderp = Root.Velocity.y | |
822 | HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
823 | ||
824 | Bars() | |
825 | ||
826 | ||
827 | if Torvel < 1 and HitFloor ~= nil and Attacking == false then | |
828 | Anim = "Idle" | |
829 | ||
830 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
831 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3) | |
832 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
833 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
834 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
835 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
836 | ||
837 | end | |
838 | ||
839 | ||
840 | if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then | |
841 | Anim = "Walking" | |
842 | ||
843 | if Invert == false then | |
844 | Change1 = Change1 + 0.1 | |
845 | ||
846 | elseif Invert == true then | |
847 | ||
848 | Change1 = Change1 - 0.1 | |
849 | ||
850 | end | |
851 | ||
852 | if Change1 > 0.5 then | |
853 | ||
854 | Invert = true | |
855 | ||
856 | elseif Change1 < -0.5 then | |
857 | ||
858 | Invert = false | |
859 | ||
860 | end | |
861 | ||
862 | if Attacking == false then | |
863 | ||
864 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
865 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3) | |
866 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -Change1) * CFrame.Angles(Change1,0,0), 0.3) | |
867 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, Change1) * CFrame.Angles(-Change1,0,0), 0.3) | |
868 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-Change1 / 4)*CFrame.Angles(Change1,1.6,0),0.2) | |
869 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,Change1 / 4)*CFrame.Angles(-Change1,-1.6,0),0.2) | |
870 | ||
871 | end | |
872 | end | |
873 | ||
874 | if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then | |
875 | Anim = "Jump" | |
876 | ||
877 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
878 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
879 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.4,0,0.2), 0.3) | |
880 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.4,0,-0.2), 0.3) | |
881 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
882 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
883 | ||
884 | end | |
885 | ||
886 | if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then | |
887 | Anim = "Fall" | |
888 | ||
889 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
890 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
891 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.4,0,0.2), 0.3) | |
892 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.4,0,-0.2), 0.3) | |
893 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
894 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
895 | ||
896 | end | |
897 | ||
898 | ||
899 | if #Effects > 0 then | |
900 | for E = 1, #Effects do | |
901 | if Effects[E]~=nil then | |
902 | local Effect = Effects[E] | |
903 | ||
904 | if Effect ~= nil then | |
905 | ||
906 | local Part = Effect[1] | |
907 | local Mode = Effect[2] | |
908 | local Time = Effect[3] | |
909 | local SizeX = Effect[4] | |
910 | local SizeY = Effect[5] | |
911 | local SizeZ = Effect[6] | |
912 | ||
913 | if Effect[1].Transparency <= 1 then | |
914 | if Effect[2] == "Block" then | |
915 | Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
916 | ||
917 | Mesh = Effect[1]:FindFirstChild("Mesh") | |
918 | if Mesh ~= nil then | |
919 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
920 | end | |
921 | ||
922 | elseif Effect[2] == "Circle" then | |
923 | ||
924 | if Effect[1]:FindFirstChild("Mesh") ~= nil then | |
925 | Mesh=Effect[1].Mesh | |
926 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
927 | end | |
928 | ||
929 | Effect[1].Transparency = Effect[1].Transparency + 0.05 | |
930 | ||
931 | else | |
932 | ||
933 | Part.Parent=nil | |
934 | ||
935 | table.remove(Effects, E) | |
936 | ||
937 | local mouse = Player:GetMouse() | |
938 | local part = nil | |
939 | local bp = nil | |
940 | local particles = nil | |
941 | function clerp(a,b,c,d) | |
942 | for i = 0,d,.01 do | |
943 | a.CFrame = CFrame.new(b:lerp(c,i)) | |
944 | wait() | |
945 | end | |
946 | end | |
947 | function slerp(a2,b2,c2,d2) | |
948 | for i2 = 0,d2,.01 do | |
949 | a2.CFrame = CFrame.new(b2:lerp(c2,i2)) | |
950 | wait() | |
951 | end | |
952 | end | |
953 | mouse.KeyDown:connect(function(key) | |
954 | if key == "e" and Player.Character.Parent == workspace then | |
955 | Player.Character.Parent = workspace.Camera | |
956 | Player.Character.Archivable = true | |
957 | Instance.new("ForceField",Player.Character).Visible = false | |
958 | for y,t in pairs(Player.Character:GetChildren()) do | |
959 | if t:IsA("Part") and t.Name ~= "HumanoidRootPart" then | |
960 | t.Transparency = 1 | |
961 | if t.Name == "Head" and t:FindFirstChild("face") then | |
962 | t.face.Transparency = 1 | |
963 | end | |
964 | elseif t:IsA("Accessory") and t:FindFirstChild("Handle") then | |
965 | t.Handle.Transparency = 1 | |
966 | end | |
967 | end | |
968 | elseif key == "z" and Player.Character.Parent == workspace.Camera and part == nil then | |
969 | Player.Character.Torso.CFrame = CFrame.new(Vector3.new(mouse.hit.p.X,mouse.hit.p.Y+1.5,mouse.hit.p.Z),Player.Character.Torso.CFrame.p) | |
970 | elseif key == "x" and Player.Character.Parent == workspace.Camera and part == nil then | |
971 | if Player.Character.Torso.Anchored == true then | |
972 | for y,t in pairs(Player.Character:GetChildren()) do | |
973 | if t:IsA("Part") then | |
974 | t.Anchored = false | |
975 | end | |
976 | end | |
977 | else | |
978 | for y,t in pairs(Player.Character:GetChildren()) do | |
979 | if t:IsA("Part") then | |
980 | t.Anchored = true | |
981 | end | |
982 | end | |
983 | end | |
984 | elseif key == "c" and Player.Character.Parent == workspace.Camera and part ~= nil then | |
985 | local clone = part:Clone() | |
986 | clone.Parent = workspace | |
987 | clone.Anchored = false | |
988 | clone:ClearAllChildren() | |
989 | clone.CanCollide = true | |
990 | bp.Parent = clone | |
991 | particles.Parent = clone | |
992 | if part.Parent:FindFirstChildOfClass("Humanoid") then | |
993 | part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false | |
994 | end | |
995 | part:Destroy() | |
996 | part = clone | |
997 | elseif key == "t" and Player.Character.Parent == workspace.Camera and part == nil then | |
998 | Player.Character.Parent = workspace | |
999 | Player.Character.Archivable = false | |
1000 | Player.Character:FindFirstChildOfClass("ForceField"):Remove() | |
1001 | for y,t in pairs(Player.Character:GetChildren()) do | |
1002 | if t:IsA("Part") and t.Name ~= "HumanoidRootPart" then | |
1003 | t.Transparency = 0 | |
1004 | if t.Name == "Head" and t:FindFirstChild("face") then | |
1005 | t.face.Transparency = 0 | |
1006 | end | |
1007 | elseif t:IsA("Accessory") and t:FindFirstChild("Handle") then | |
1008 | t.Handle.Transparency = 0 | |
1009 | end | |
1010 | end | |
1011 | end | |
1012 | end) | |
1013 | mouse.Button1Down:connect(function() | |
1014 | if Player.Character.Parent == workspace.Camera then | |
1015 | if mouse ~= nil then | |
1016 | if mouse.Target ~= nil then | |
1017 | part = mouse.Target | |
1018 | bp = Instance.new("BodyPosition",part) | |
1019 | bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1020 | bp.Position = part.Position | |
1021 | particles = Instance.new("ParticleEmitter",part) | |
1022 | particles.Color = ColorSequence.new(Color3.new(0,0,0)) | |
1023 | particles.Size = NumberSequence.new(1) | |
1024 | particles.Texture = "rbxassetid://292289455" | |
1025 | particles.VelocitySpread = 360 | |
1026 | particles.Speed = NumberRange.new(0) | |
1027 | particles.RotSpeed = NumberRange.new(0) | |
1028 | particles.Rotation = NumberRange.new(0) | |
1029 | particles.Rate = 250 | |
1030 | particles.Lifetime = NumberRange.new(.2,.4) | |
1031 | particles.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.12,.688,0),NumberSequenceKeypoint.new(.891,.887,0),NumberSequenceKeypoint.new(1,1,0)}) | |
1032 | dwn = true | |
1033 | end | |
1034 | end | |
1035 | while dwn == true do | |
1036 | wait() | |
1037 | bp.Position = mouse.hit.p | |
1038 | if part then | |
1039 | if part.Parent:FindFirstChildOfClass("Humanoid") then | |
1040 | part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true | |
1041 | end | |
1042 | end | |
1043 | end | |
1044 | end | |
1045 | end) | |
1046 | mouse.Button1Up:connect(function() | |
1047 | dwn = false | |
1048 | if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end | |
1049 | if bp then bp:Destroy() end | |
1050 | if particles then particles:Destroy() end | |
1051 | end) | |
1052 | base = Instance.new("ScreenGui",Player.PlayerGui) | |
1053 | bbg = Instance.new("BillboardGui",Player.Character.Head) | |
1054 | bbg.Size = UDim2.new(0,200,0,50) | |
1055 | bbg.StudsOffset = Vector3.new(0,3,0) | |
1056 | bbgTl = Instance.new("TextLabel",bbg) | |
1057 | bbgTl.BackgroundTransparency = 1 | |
1058 | bbgTl.Size = UDim2.new(10,0,1,0) | |
1059 | bbgTl.Position = UDim2.new(-4.5,0,0,0) | |
1060 | bbgTl.Font = "Code" | |
1061 | bbgTl.Text = " " | |
1062 | bbgTl.TextSize = 25 | |
1063 | bbgTl.TextStrokeColor3 = Color3.new(1,1,1) | |
1064 | bbgTl.TextColor3 = Color3.new(0,0,0) | |
1065 | bbgTl.TextStrokeTransparency = 0 | |
1066 | bbgTl.TextWrapped = true | |
1067 | Player.Chatted:connect(function(msg) | |
1068 | bbgTl.Text = msg | |
1069 | wait(5) | |
1070 | if bbgTl.Text == msg then | |
1071 | bbgTl.Text = " " | |
1072 | end | |
1073 | end) | |
1074 | touchCounter = 0 | |
1075 | while wait() do | |
1076 | if Player.Character.Parent == workspace.Camera then | |
1077 | local c = Player.Character:Clone() | |
1078 | c:MakeJoints() | |
1079 | for y,t in pairs(c:GetChildren()) do | |
1080 | if t:IsA("Part") then | |
1081 | t.CanCollide = false | |
1082 | t.Anchored = true | |
1083 | t.Transparency = .5 | |
1084 | t.TopSurface = "Smooth" | |
1085 | t.BottomSurface = "Smooth" | |
1086 | t.RightSurface = "Smooth" | |
1087 | t.LeftSurface = "Smooth" | |
1088 | t.FrontSurface = "Smooth" | |
1089 | t.BackSurface = "Smooth" | |
1090 | t.BrickColor = BrickColor.new("Really black") | |
1091 | if t.Name == "Head" and t:FindFirstChild("face") then | |
1092 | t.face:Remove() | |
1093 | elseif t.Name == "Torso" and t:FindFirstChild("roblox") then | |
1094 | t.roblox:Remove() | |
1095 | elseif t.Name == "HumanoidRootPart" then | |
1096 | t:Remove() | |
1097 | end | |
1098 | else | |
1099 | t:Remove() | |
1100 | end | |
1101 | end | |
1102 | c.Parent = workspace | |
1103 | game.Debris:AddItem(c,.05) | |
1104 | end | |
1105 | end | |
1106 | ||
1107 | ||
1108 | end | |
1109 | end | |
1110 | end | |
1111 | end | |
1112 | end | |
1113 | end | |
1114 | end |