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1
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
2
local RealPlayer = Player
3
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376
4-
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
4+
then else print'bru' while wait() do error'stuP' end end
5
6
plr = owner
7
char = plr.Character
8
ra = char["Right Arm"]
9
la = char["Left Arm"]
10
hed = char.Head
11
root = char.HumanoidRootPart
12
hum = char.Humanoid
13
dancin = false
14
15
clerp = function(toclerp, cf, number)
16
    local joint = toclerp
17
    joint.C0 = joint.C0:Lerp(cf, number)
18
end
19
20
clerp2 = function(toclerp, cf)
21
    local joint = toclerp
22
    joint.C0 = cf
23
end
24
25
clerp3 = function(toclerp, cf, number)
26
    local joint = toclerp
27
    joint.C1 = joint.C1:Lerp(cf, number)
28
end
29
 
30
Swait,swait = function(number)
31
    if number == 0 or number == nil then
32
        game:GetService("RunService").Heartbeat:Wait()
33
    else
34
        for i = 1,number do
35
            game:GetService("RunService").Heartbeat:Wait()
36
        end
37
    end
38
end
39
40
ezweld = function(p, a, b, cf)
41
    local weld = Instance.new("Weld",p)
42
    weld.Part0 = a
43
    weld.Part1 = b
44
    weld.C0 = cf
45
    return weld
46
end
47
48-
ezmot = function(p, a, b, cf)
48+
49-
    local weld = Instance.new("Motor6D",p)
49+
50
    Sound.Pitch = pit
51
    Sound.Volume = vol
52
    Sound.SoundId = "rbxassetid://" ..id
53
    Sound.Looped = loop
54
    Sound:Play()
55
    return Sound
56
end
57
58
IT = Instance.new
59
Rad = math.rad
60
Cos = math.cos
61
Sin = math.sin
62
BrickC = BrickColor.new
63
C3 = Color3.new
64
VT = Vector3.new
65
66
anim = "Idle"
67
attack = false
68
local RS = char.Torso["Right Shoulder"]
69
local LS = char.Torso["Left Shoulder"]
70
local RH = char.Torso["Right Hip"]
71
local LH = char.Torso["Left Hip"]
72
local neck = char.Torso["Neck"]
73
local root = char.HumanoidRootPart
74
local rootj = root.RootJoint
75
local sine = 0
76
local RSnor = RS.C0
77
local LSnor = LS.C0
78
local RHnor = RH.C0
79
local LHnor = LH.C0
80
local RSnor2 = RS.C1
81
local LSnor2 = LS.C1
82
local RHnor2 = RH.C1
83
local LHnor2 = LH.C1
84
local rootjnor = rootj.C0
85
local necknor = neck.C0
86
local tors = char.Torso
87
hum.Animator:remove()
88
mouse = plr:GetMouse()
89
hold = false
90
Debris = game:GetService("Debris")
91
92
sped = 16
93
keyhold = false
94
spino = 0
95
hito = true
96
97
function RayCast(Position, Direction, Range, Ignore)
98
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
99
end
100
101
sizo = 1
102
103
for i,v in pairs (char:children()) do
104
	if v:IsA("BasePart") then
105
		if v.Name == "Head" then v.Size = Vector3.new(1, 1, 1) end
106
		local bm = Instance.new("BlockMesh", v)
107
	elseif v:IsA("Hat") or v:IsA("Accessory") then
108
		v:Destroy()
109
	end
110
end
111
112
local BC = char:FindFirstChildWhichIsA("BodyColors")
113
Substitute = BC.TorsoColor
114
local C = BC.HeadColor3
115
local Color = C.r*0.299+C.g*0.587+C.b*0.114
116
117
b = "DeltaJohn!"
118
if Color < 0.2 then
119
	Brightness = BrickColor.new("Black")
120
	b = "Don!"
121
elseif Color < 0.4 then
122
	Brightness = BrickColor.new("Dark stone grey")
123
	b = "Zon!"
124
elseif Color < 0.65 then
125
	Brightness = BrickColor.new("Medium stone grey")
126
	b = "John!"
127
elseif Color < 0.85 then
128
	Brightness = BrickColor.new("Mid gray")
129
	b = "Ron!"
130
else
131
	Brightness = BrickColor.new("White")
132
end
133
134
local Substitute = BrickColor.new("Really black")
135
local Brightness = BrickColor.new("Medium stone grey")
136
137
local Head = hed
138
Head.Size = Vector3.new(1,1,1)
139
Head.Anchored = false
140
Head.Locked = true
141
Head.Material = Enum.Material.Metal
142
local Torso = char["Torso"]
143
Torso.Size = Vector3.new(2,2,1)
144
Torso.Anchored = false
145
Torso.Locked = true
146
Torso.Material = Enum.Material.DiamondPlate
147
local LeftArm = char["Left Arm"]
148
LeftArm.Size = Vector3.new(1,2,1)
149
LeftArm.Anchored = false
150
LeftArm.Locked = true
151
LeftArm.Material = Enum.Material.Metal
152
LeftArm.CanCollide = false
153
local RightArm = char["Right Arm"]
154
RightArm.Size = Vector3.new(1,2,1)
155
RightArm.Anchored = false
156
RightArm.Locked = true
157
RightArm.Material = Enum.Material.Metal
158
RightArm.CanCollide = false
159
local LeftLeg = char["Left Leg"]
160
LeftLeg.Size = Vector3.new(1,2,1)
161
LeftLeg.Anchored = false
162
LeftLeg.Locked = true
163
LeftLeg.Material = Enum.Material.DiamondPlate
164
local RightLeg = char["Right Leg"]
165
RightLeg.Size = Vector3.new(1,2,1)
166
RightLeg.Anchored = false
167
RightLeg.Locked = true
168
RightLeg.Material = Enum.Material.DiamondPlate
169
hed.face:Destroy()
170
local Left = Instance.new("Part",char)
171
Left.Name = "L"
172
Left.Size = Vector3.new(0.125,0.375,0.05)
173
Left.Anchored = false
174
Left.Locked = true
175
Left.CanCollide = false
176
Left.Transparency = 1
177
local LD = Instance.new("Decal",Left)
178
LD.Texture = "rbxasset://textures/CollisionGroupsEditor/unchecked.png"
179
LD.Color3 = Color3.new(0, 0, 0)
180
local w = ezweld(char, Left, hed, CFrame.new(-0.2, -0.1, 0.5001))
181
local Right = Instance.new("Part",char)
182
Right.Name = "R"
183
Right.Size = Vector3.new(0.125,0.375,0.05)
184
Right.Anchored = false
185
Right.Locked = true
186
Right.CanCollide = false
187
Right.Transparency = 1
188
local RD = Instance.new("Decal",Right)
189
RD.Texture = "rbxasset://textures/CollisionGroupsEditor/unchecked.png"
190
RD.Color3 = Color3.new(0, 0, 0)
191
local w = ezweld(char, Right, hed, CFrame.new(0.2, -0.1, 0.5001))
192
HP = 5
193
trs = root
194
195
spd = 0.475
196
197
kirb = root
198
199
reeb = false
200
201
coroutine.wrap(function()
202
	while anim == "Walk" do trs.CFrame = CFrame.new(trs.Position,trs.Position+hum.MoveDirection) end
203
end)()
204
205
while true do
206
	wait()
207
	tors.Anchored = false
208
	local C = char:GetChildren()
209
		for i = 1,#C do
210
			if C[i]:IsA("BasePart") then
211
				if HP == 5 then
212
					C[i].BrickColor = BrickColor.new("Toothpaste")
213-
wep = false
213+
214
					C[i].BrickColor = BrickColor.new("Lime green")
215-
local TorsoE = Instance.new("Part",nil)
215+
216-
TorsoE.Name = "Handle"
216+
217-
TorsoE.Size = Vector3.new(0.2,1,4)
217+
218-
TorsoE.BrickColor = BrickColor.new("Medium stone grey")
218+
219-
TorsoE.Material = Enum.Material.Metal
219+
220-
TorsoE.Locked = true
220+
221-
TorsoE.CanCollide = false
221+
222-
TorsoE.CustomPhysicalProperties = PhysicalProperties.new(Enum.Material.Metal)
222+
223-
local PointLight = Instance.new("PointLight",TorsoE)
223+
224-
PointLight.Range = 21
224+
225-
PointLight.Shadows = true
225+
226-
PointLight.Brightness = 5
226+
227-
local w = ezweld(char, TorsoE, ra, CFrame.new(0, 0.85, 1.65) * CFrame.Angles(Rad(25), 0, 0))
227+
228
	LeftArm.BrickColor = Brightness
229-
local SoundA = Instance.new("Sound",TorsoE)
229+
230-
	SoundA.SoundId = "rbxasset://sounds/swordslash.wav"
230+
231-
	SoundA.Volume = 1.2
231+
232-
	local SoundB = Instance.new("Sound",TorsoE)
232+
233-
	SoundB.SoundId = "rbxasset://sounds/swordlunge.wav"
233+
234-
	SoundB.Volume = 1.2
234+
235-
	local SoundC = Instance.new("Sound",TorsoE)
235+
236-
	SoundC.SoundId = "rbxasset://sounds/flashbulb.wav"
236+
237-
	SoundC.Volume = 1.2
237+
238-
	local SoundD = Instance.new("Sound",TorsoE)
238+
239-
	SoundD.SoundId = "rbxasset://sounds/uuhhh.mp3"
239+
240-
	SoundD.Volume = 1.2
240+
241-
	local SoundE = Instance.new("Sound",TorsoE)
241+
242-
	SoundE.SoundId = "rbxasset://sounds/kerplunk.wav"
242+
243-
	SoundE.Volume = 1.2
243+
244-
	local SoundF = Instance.new("Sound",TorsoE)
244+
245-
	SoundF.SoundId = "rbxasset://sounds/bass.mp3"
245+
246-
	SoundF.Volume = 1.2
246+
247-
	local A = Instance.new("Attachment",TorsoE)
247+
248-
	local Particles = Instance.new("ParticleEmitter",A)
248+
249-
	Particles.LightEmission = 1
249+
250-
	Particles.LightInfluence = 0.2
250+
251-
	Particles.Drag = 16
251+
252-
	Particles.Enabled = false
252+
253-
	Particles.Lifetime = NumberRange.new(0.1,0.4)
253+
254-
	Particles.Rate = 100
254+
255-
	Particles.Rotation = NumberRange.new(-360,360)
255+
256-
	Particles.SpreadAngle = Vector2.new(-360,360)
256+
257-
	Particles.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.8,0),NumberSequenceKeypoint.new(1,1)})
257+
258-
	Particles.Texture = "rbxasset://textures/particles/sparkles_main.dds"
258+
259-
	Particles.Speed = NumberRange.new(70,70)
259+
260-
	Particles.Size = NumberSequence.new(0.7,0.7)
260+
261-
	local BA0 = Instance.new("Attachment",TorsoE)
261+
262-
	BA0.Position = Vector3.new(0,0.5,2)
262+
263-
	local BA1 = Instance.new("Attachment",TorsoE)
263+
264-
	BA1.Position = Vector3.new(0,0.5,-2)
264+
265-
	local ShipTrail = Instance.new("Trail",script)
265+
266-
	ShipTrail.Color = ColorSequence.new(TorsoE.Color)
266+
267-
	ShipTrail.Transparency = NumberSequence.new(0,1)
267+
268-
	ShipTrail.MinLength = 0.02
268+
269-
	ShipTrail.Lifetime = 0.3
269+
270-
	ShipTrail.Attachment0 = BA0
270+
271-
	ShipTrail.Attachment1 = BA1
271+
272
			for i = 1,27 do
273-
function copyw(m)
273+
274-
	local mem = ezmot(script, m.Part0, m.Part1, m.C0)
274+
275-
	mem.C1 = m.C1
275+
276-
	mem.Name = m.Name
276+
277-
	return mem
277+
278
					clerp(rootj, rootjnor * CFrame.new(0, 0, -0.1) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
279
					clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
280-
function stopanims()
280+
281-
	for i,v in pairs (script:children()) do if v:IsA("Motor6D") then v:Destroy() end end
281+
282-
	local res = RS
282+
283-
	RS = copyw(res)
283+
284-
	local les = LS
284+
285-
	LS = copyw(les)
285+
286-
	local reh = RH
286+
287-
	RH = copyw(reh)
287+
288-
	local leh = LH
288+
289-
	LH = copyw(leh)
289+
290-
	local rej = rootj
290+
291-
	rootj = copyw(rej)
291+
292-
	local nec = neck
292+
293-
	neck = copyw(nec)
293+
294-
	--[[
294+
295-
	res:Destroy()
295+
296-
	les:Destroy()
296+
297-
	reh:Destroy()
297+
298-
	leh:Destroy()
298+
299-
	rej:Destroy()
299+
300-
	nec:Destroy()
300+
301-
	]]
301+
302
			for i = 1,8 do
303
					if TORSOVELOCITY < 0.35 then
304-
function equip()
304+
305-
	attack = true
305+
306-
	wep = false
306+
307-
	TorsoE.Parent = nil
307+
308-
	stopanims()
308+
309-
	for i = 1,35 do
309+
310-
		Swait()
310+
311-
		stopanims()
311+
312-
		attack = true
312+
313-
		clerp(rootj, rootjnor * CFrame.new(0, 0, -0.25) * CFrame.Angles(Rad(0), Rad(0), Rad(-25)), 0.99)
313+
314-
		clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(25)), 0.99)
314+
315-
		clerp(RH, RHnor * CFrame.new(0.165, 0.25, 0.06) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.99)
315+
316-
		clerp(LH, LHnor * CFrame.new(-0.165, 0.25, 0) * CFrame.Angles(Rad(-2), Rad(0), Rad(0)), 0.99)
316+
317-
		clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-45), Rad(9), Rad(10)), 0.99)
317+
318-
		clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.99)
318+
319
						break
320-
	stopanims()
320+
321-
	TorsoE.Parent = char
321+
322-
	wep = true
322+
323-
	attack = false
323+
324
					clerp(LH, LHnor * CFrame.new(-0.025, 0, 0) * CFrame.Angles(Rad(-2), Rad(0), Rad(0)), 0.99)
325
					clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.99)
326-
function unequip()
326+
327-
	attack = true
327+
328-
	wep = true
328+
329-
	TorsoE.Parent = char
329+
330-
	stopanims()
330+
331-
	for i = 1,35 do
331+
332-
		Swait()
332+
333-
		stopanims()
333+
334-
		attack = true
334+
335-
		clerp(rootj, rootjnor * CFrame.new(0, 0, -0.25) * CFrame.Angles(Rad(0), Rad(0), Rad(-25)), 0.99)
335+
336-
		clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(25)), 0.99)
336+
337-
		clerp(RH, RHnor * CFrame.new(0.165, 0.25, 0.06) * CFrame.Angles(Rad(-2), Rad(-8), Rad(0)), 0.99)
337+
338-
		clerp(LH, LHnor * CFrame.new(-0.165, 0.25, 0) * CFrame.Angles(Rad(-2), Rad(0), Rad(0)), 0.99)
338+
339-
		clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(45), Rad(0), Rad(-35)), 0.99)
339+
340-
		clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.99)
340+
341
						trs.CFrame = CFrame.new(trs.Position,trs.Position+hum.MoveDirection)
342-
	stopanims()
342+
343-
	TorsoE.Parent = nil
343+
344-
	wep = false
344+
345-
	attack = false
345+
346
					clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35)), 0.99)
347
					clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(8), Rad(35)), 0.99)
348-
mouse.KeyDown:connect(function(key)
348+
349-
	if key == "c" and attack == false then
349+
350-
		if wep == false then
350+
351-
			equip()
351+
352-
		else
352+
353-
			unequip()
353+
354
					Swait()
355
					clerp(rootj, rootjnor * CFrame.new(0, 0, -0.025) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
356-
end)
356+
357
					clerp(RH, RHnor * CFrame.new(0.025, 0.025, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-35/2)), 0.99)
358-
function slash()
358+
359-
	if wep == true then
359+
360-
		attack = true
360+
361-
		stopanims()
361+
362-
		for i = 1,21 do
362+
363-
			Swait()
363+
364-
			stopanims()
364+
365
			for i = 1,10 do
366
					if TORSOVELOCITY > 0.35 then
367-
			clerp(RH, RHnor * CFrame.new(0.025, 0, 0) * CFrame.Angles(Rad(-2), Rad(0), Rad(0)), 0.99)
367+
368-
			clerp(LH, LHnor * CFrame.new(-0.025, 0, 0) * CFrame.Angles(Rad(-2), Rad(0), Rad(0)), 0.99)
368+
369-
			clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(15)), 0.99)
369+
370-
			clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-1), Rad(0), Rad(0)), 0.99)
370+
371
					if reeb == true then
372-
		stopanims()
372+
373-
		attack = false
373+
374
					clerp(rootj, rootjnor * CFrame.new(0, 0, -0.05) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
375
					clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(1), Rad(0), Rad(0)), 0.99)
376
					clerp(RH, RHnor * CFrame.new(0.05, 0.05, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
377-
mouse.Button1Down:connect(function()
377+
378-
	if attack then return end
378+
379-
	slash()
379+
380-
end)
380+
381
			end
382
			if attack == false and anim == "Walk" then
383
			for i = 1,10 do
384-
	stopanims()
384+
385-
	ShipTrail.Color = ColorSequence.new(TorsoE.Color)
385+
386
					else
387
						break
388
					end
389
					if reeb == true then
390
						--trs.CFrame = CFrame.new(trs.Position,trs.Position+hum.MoveDirection)
391
					end
392
					clerp(rootj, rootjnor * CFrame.new(0, 0, -0.025) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
393
					clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
394
					clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(35)), 0.99)
395
					clerp(LH, LHnor * CFrame.new(0.025, 0.025, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(35)), 0.99)
396
					clerp(RS, RSnor * CFrame.new(-0.025, 0.025, 0) * CFrame.Angles(Rad(0), Rad(-8), Rad(-35)), 0.99)
397
					clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(-8), Rad(-35)), 0.99)
398
			end
399
			end
400
			--[[
401
			if attack == false and anim == "Walk" then
402
			for i = 1,5 do
403
					Swait()
404
					clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
405
					clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
406
					clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(35/2)), 0.99)
407
					clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(35/2)), 0.99)
408
					clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(-8), Rad(-35/2)), 0.99)
409
					clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(-8), Rad(-35/2)), 0.99)
410
			end
411
			end
412
			]]
413
			if attack == false and anim == "Walk" then
414
			for i = 1,5 do
415
					if TORSOVELOCITY > 0.35 then
416
						Swait()
417
					else
418-
		if attack == false and wep == false then
418+
419-
			stopanims()
419+
420
					clerp(rootj, rootjnor * CFrame.new(0, 0, -0.05) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
421
					clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(1), Rad(0), Rad(0)), 0.99)
422
					clerp(RH, RHnor * CFrame.new(0.05, 0.05, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
423
					clerp(LH, LHnor * CFrame.new(-0.05, 0.05, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
424
					clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
425
					clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
426
			end
427
			end
428
		end
429
	elseif torsverticalvel > 0.5 and hitfloor == nil then
430
		anim = "Jump"
431
		if attack == false then
432
			clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
433
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
434
			clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(45)), 0.99)
435
			clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(45)), 0.99)
436
			clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(172)), 0.99)
437
			clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(25)), 0.99)
438
		end
439
	elseif torsverticalvel < 0.5 and hitfloor == nil then
440
		anim = "Fall"
441
		if attack == false then
442
			clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
443
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.99)
444
			clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(45)), 0.99)
445
			clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(45)), 0.99)
446
			clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(172)), 0.99)
447
			clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(25)), 0.99)
448
		end
449
	end
450
end