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1 | - | ----------------------- |
1 | + | -- READ THIS PART |
2 | -- TO GET THIS TO WORK JUST PASTE IT AT THE TOP OF YOUR SCRIPT AND SAVE IT | |
3 | -- NOW DELETE THESE LINES IF YOU WANT | |
4 | ||
5 | ||
6 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
7 | local Player,game,owner = owner,game | |
8 | local RealPlayer = Player | |
9 | do | |
10 | warn("FE Compatibility code by retram") | |
11 | local rp = RealPlayer | |
12 | script.Parent = rp.Character | |
13 | ||
14 | --RemoteEvent for communicating | |
15 | local Event = Instance.new("RemoteEvent") | |
16 | Event.Name = "UserInput_Event" | |
17 | ||
18 | --Fake event to make stuff like Mouse.KeyDown work | |
19 | local function fakeEvent() | |
20 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
21 | t.connect = t.Connect | |
22 | return t | |
23 | end | |
24 | ||
25 | --Creating fake input objects with fake variables | |
26 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
27 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
28 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
29 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
30 | end} | |
31 | --Merged 2 functions into one by checking amount of arguments | |
32 | CAS.UnbindAction = CAS.BindAction | |
33 | ||
34 | --This function will trigger the events that have been :Connect()'ed | |
35 | local function te(self,ev,...) | |
36 | local t = m[ev] | |
37 | if t and t._fakeEvent then | |
38 | for _,f in pairs(t.Functions) do | |
39 | f(...) | |
40 | end | |
41 | end | |
42 | end | |
43 | m.TrigEvent = te | |
44 | UIS.TrigEvent = te | |
45 | ||
46 | Event.OnServerEvent:Connect(function(plr,io) | |
47 | if plr~=rp then return end | |
48 | m.Target = io.Target | |
49 | m.Hit = io.Hit | |
50 | if not io.isMouse then | |
51 | local b = io.UserInputState == Enum.UserInputState.Begin | |
52 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
53 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
54 | end | |
55 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
56 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
57 | end | |
58 | for _,t in pairs(CAS.Actions) do | |
59 | for _,k in pairs(t.Keys) do | |
60 | if k==io.KeyCode then | |
61 | t.Function(t.Name,io.UserInputState,io) | |
62 | end | |
63 | end | |
64 | end | |
65 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
66 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
67 | end | |
68 | end) | |
69 | Event.Parent = NLS([==[ | |
70 | local Player = game:GetService("Players").LocalPlayer | |
71 | local Event = script:WaitForChild("UserInput_Event") | |
72 | local Mouse = Player:GetMouse() | |
73 | local UIS = game:GetService("UserInputService") | |
74 | local input = function(io,a) | |
75 | if a then return end | |
76 | --Since InputObject is a client-side instance, we create and pass table instead | |
77 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
78 | end | |
79 | UIS.InputBegan:Connect(input) | |
80 | UIS.InputEnded:Connect(input) | |
81 | local h,t | |
82 | --Give the server mouse data 30 times every second, but only if the values changed | |
83 | --If player is not moving their mouse, client won't fire events | |
84 | while wait(1/30) do | |
85 | if h~=Mouse.Hit or t~=Mouse.Target then | |
86 | h,t=Mouse.Hit,Mouse.Target | |
87 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
88 | end | |
89 | end]==],Player.Character) | |
90 | ||
91 | ----Sandboxed game object that allows the usage of client-side methods and services | |
92 | --Real game object | |
93 | local _rg = game | |
94 | ||
95 | --Metatable for fake service | |
96 | local fsmt = { | |
97 | __index = function(self,k) | |
98 | local s = rawget(self,"_RealService") | |
99 | if s then | |
100 | return typeof(s[k])=="function" | |
101 | and function(_,...)return s[k](s,...)end or s[k] | |
102 | end | |
103 | end, | |
104 | __newindex = function(self,k,v) | |
105 | local s = rawget(self,"_RealService") | |
106 | if s then s[k]=v end | |
107 | end | |
108 | } | |
109 | local function FakeService(t,RealService) | |
110 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
111 | return setmetatable(t,fsmt) | |
112 | end | |
113 | ||
114 | --Fake game object | |
115 | local g = { | |
116 | GetService = function(self,s) | |
117 | return rawget(self,s) or _rg:GetService(s) | |
118 | end, | |
119 | Players = FakeService({ | |
120 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
121 | },"Players"), | |
122 | UserInputService = FakeService(UIS,"UserInputService"), | |
123 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
124 | RunService = FakeService({ | |
125 | _btrs = {}, | |
126 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
127 | BindToRenderStep = function(self,name,_,fun) | |
128 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
129 | end, | |
130 | UnbindFromRenderStep = function(self,name) | |
131 | self._btrs[name]:Disconnect() | |
132 | end, | |
133 | },"RunService") | |
134 | } | |
135 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
136 | g.service = g.GetService | |
137 | FakeService(g,game) | |
138 | --Changing owner to fake player object to support owner:GetMouse() | |
139 | game,owner = g,g.Players.LocalPlayer | |
140 | end ----------------------- | |
141 | --[[ Name : Wanderer ]]-- | |
142 | ------------------------------------------------------- | |
143 | --A script By makhail07 | |
144 | ||
145 | --Discord Creterisk#2958 | |
146 | ||
147 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
148 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
149 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
150 | --YOU FUCKING SKIDS, | |
151 | --For Those who log/decompile this, If you sell or trade this, | |
152 | --and I find out who you are, i will take massive action. | |
153 | ||
154 | ------------------------------------------------------- | |
155 | ||
156 | local FavIDs = { | |
157 | 340106355, --Nefl Crystals | |
158 | 927529620, --Dimension | |
159 | 876981900, --Fantasy | |
160 | 398987889, --Ordinary Days | |
161 | 1117396305, --Oh wait, it's you. | |
162 | 885996042, --Action Winter Journey | |
163 | 919231299, --Sprawling Idiot Effigy | |
164 | 743466274, --Good Day Sunshine | |
165 | 727411183, --Knife Fight | |
166 | 1402748531, --The Earth Is Counting On You! | |
167 | 595230126 --Robot Language | |
168 | } | |
169 | ||
170 | ||
171 | ||
172 | --The reality of my life isn't real but a Universe -makhail07 | |
173 | wait(0.2) | |
174 | local plr = game:service'Players'.LocalPlayer | |
175 | print('Local User is '..plr.Name) | |
176 | print('Wanderer Loaded') | |
177 | print('A lone Wanderer searching for hope.') | |
178 | local char = plr.Character | |
179 | local hum = char.Humanoid | |
180 | local hed = char.Head | |
181 | local root = char.HumanoidRootPart | |
182 | local rootj = root.RootJoint | |
183 | local tors = char.Torso | |
184 | local ra = char["Right Arm"] | |
185 | local la = char["Left Arm"] | |
186 | local rl = char["Right Leg"] | |
187 | local ll = char["Left Leg"] | |
188 | local neck = tors["Neck"] | |
189 | local mouse = plr:GetMouse() | |
190 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
191 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
192 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
193 | local maincolor = BrickColor.new("Cool yellow") | |
194 | ||
195 | ------------------------------------------------------- | |
196 | --Start Good Stuff-- | |
197 | ------------------------------------------------------- | |
198 | cam = game.Workspace.CurrentCamera | |
199 | CF = CFrame.new | |
200 | angles = CFrame.Angles | |
201 | attack = false | |
202 | Euler = CFrame.fromEulerAnglesXYZ | |
203 | Rad = math.rad | |
204 | IT = Instance.new | |
205 | BrickC = BrickColor.new | |
206 | Cos = math.cos | |
207 | Acos = math.acos | |
208 | Sin = math.sin | |
209 | Asin = math.asin | |
210 | Abs = math.abs | |
211 | Mrandom = math.random | |
212 | Floor = math.floor | |
213 | ------------------------------------------------------- | |
214 | --End Good Stuff-- | |
215 | ------------------------------------------------------- | |
216 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
217 | RSH, LSH = nil, nil | |
218 | RW = Instance.new("Weld") | |
219 | LW = Instance.new("Weld") | |
220 | RH = tors["Right Hip"] | |
221 | LH = tors["Left Hip"] | |
222 | RSH = tors["Right Shoulder"] | |
223 | LSH = tors["Left Shoulder"] | |
224 | RSH.Parent = nil | |
225 | LSH.Parent = nil | |
226 | RW.Name = "RW" | |
227 | RW.Part0 = tors | |
228 | RW.C0 = CF(1.5, 0.5, 0) | |
229 | RW.C1 = CF(0, 0.5, 0) | |
230 | RW.Part1 = ra | |
231 | RW.Parent = tors | |
232 | LW.Name = "LW" | |
233 | LW.Part0 = tors | |
234 | LW.C0 = CF(-1.5, 0.5, 0) | |
235 | LW.C1 = CF(0, 0.5, 0) | |
236 | LW.Part1 = la | |
237 | LW.Parent = tors | |
238 | Effects = {} | |
239 | ------------------------------------------------------- | |
240 | --Start HeartBeat-- | |
241 | ------------------------------------------------------- | |
242 | ArtificialHB = Instance.new("BindableEvent", script) | |
243 | ArtificialHB.Name = "Heartbeat" | |
244 | script:WaitForChild("Heartbeat") | |
245 | ||
246 | frame = 1 / 60 | |
247 | tf = 0 | |
248 | allowframeloss = false | |
249 | tossremainder = false | |
250 | ||
251 | ||
252 | lastframe = tick() | |
253 | script.Heartbeat:Fire() | |
254 | ||
255 | ||
256 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
257 | tf = tf + s | |
258 | if tf >= frame then | |
259 | if allowframeloss then | |
260 | script.Heartbeat:Fire() | |
261 | lastframe = tick() | |
262 | else | |
263 | for i = 1, math.floor(tf / frame) do | |
264 | script.Heartbeat:Fire() | |
265 | end | |
266 | lastframe = tick() | |
267 | end | |
268 | if tossremainder then | |
269 | tf = 0 | |
270 | else | |
271 | tf = tf - frame * math.floor(tf / frame) | |
272 | end | |
273 | end | |
274 | end) | |
275 | ------------------------------------------------------- | |
276 | --End HeartBeat-- | |
277 | ------------------------------------------------------- | |
278 | ||
279 | ------------------------------------------------------- | |
280 | --Start Important Functions-- | |
281 | ------------------------------------------------------- | |
282 | function swait(num) | |
283 | if num == 0 or num == nil then | |
284 | game:service("RunService").Stepped:wait(0) | |
285 | else | |
286 | for i = 0, num do | |
287 | game:service("RunService").Stepped:wait(0) | |
288 | end | |
289 | end | |
290 | end | |
291 | function thread(f) | |
292 | coroutine.resume(coroutine.create(f)) | |
293 | end | |
294 | function clerp(a, b, t) | |
295 | local qa = { | |
296 | QuaternionFromCFrame(a) | |
297 | } | |
298 | local qb = { | |
299 | QuaternionFromCFrame(b) | |
300 | } | |
301 | local ax, ay, az = a.x, a.y, a.z | |
302 | local bx, by, bz = b.x, b.y, b.z | |
303 | local _t = 1 - t | |
304 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
305 | end | |
306 | function QuaternionFromCFrame(cf) | |
307 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
308 | local trace = m00 + m11 + m22 | |
309 | if trace > 0 then | |
310 | local s = math.sqrt(1 + trace) | |
311 | local recip = 0.5 / s | |
312 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
313 | else | |
314 | local i = 0 | |
315 | if m00 < m11 then | |
316 | i = 1 | |
317 | end | |
318 | if m22 > (i == 0 and m00 or m11) then | |
319 | i = 2 | |
320 | end | |
321 | if i == 0 then | |
322 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
323 | local recip = 0.5 / s | |
324 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
325 | elseif i == 1 then | |
326 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
327 | local recip = 0.5 / s | |
328 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
329 | elseif i == 2 then | |
330 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
331 | local recip = 0.5 / s | |
332 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
333 | end | |
334 | end | |
335 | end | |
336 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
337 | local xs, ys, zs = x + x, y + y, z + z | |
338 | local wx, wy, wz = w * xs, w * ys, w * zs | |
339 | local xx = x * xs | |
340 | local xy = x * ys | |
341 | local xz = x * zs | |
342 | local yy = y * ys | |
343 | local yz = y * zs | |
344 | local zz = z * zs | |
345 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
346 | end | |
347 | function QuaternionSlerp(a, b, t) | |
348 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
349 | local startInterp, finishInterp | |
350 | if cosTheta >= 1.0E-4 then | |
351 | if 1 - cosTheta > 1.0E-4 then | |
352 | local theta = math.acos(cosTheta) | |
353 | local invSinTheta = 1 / Sin(theta) | |
354 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
355 | finishInterp = Sin(t * theta) * invSinTheta | |
356 | else | |
357 | startInterp = 1 - t | |
358 | finishInterp = t | |
359 | end | |
360 | elseif 1 + cosTheta > 1.0E-4 then | |
361 | local theta = math.acos(-cosTheta) | |
362 | local invSinTheta = 1 / Sin(theta) | |
363 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
364 | finishInterp = Sin(t * theta) * invSinTheta | |
365 | else | |
366 | startInterp = t - 1 | |
367 | finishInterp = t | |
368 | end | |
369 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
370 | end | |
371 | function rayCast(Position, Direction, Range, Ignore) | |
372 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
373 | end | |
374 | local RbxUtility = LoadLibrary("RbxUtility") | |
375 | local Create = RbxUtility.Create | |
376 | ||
377 | ------------------------------------------------------- | |
378 | --Start Damage Function-- | |
379 | ------------------------------------------------------- | |
380 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
381 | if hit.Parent == nil then | |
382 | return | |
383 | end | |
384 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
385 | for _, v in pairs(hit.Parent:children()) do | |
386 | if v:IsA("Humanoid") then | |
387 | h = v | |
388 | end | |
389 | end | |
390 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
391 | ||
392 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
393 | end | |
394 | ||
395 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
396 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
397 | if hit.Parent.DebounceHit.Value == true then | |
398 | return | |
399 | end | |
400 | end | |
401 | if insta == true then | |
402 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
403 | end | |
404 | local c = Create("ObjectValue"){ | |
405 | Name = "creator", | |
406 | Value = game:service("Players").LocalPlayer, | |
407 | Parent = h, | |
408 | } | |
409 | game:GetService("Debris"):AddItem(c, .5) | |
410 | if HitSound ~= nil and HitPitch ~= nil then | |
411 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
412 | end | |
413 | local Damage = math.random(minim, maxim) | |
414 | local blocked = false | |
415 | local block = hit.Parent:findFirstChild("Block") | |
416 | if block ~= nil then | |
417 | if block.className == "IntValue" then | |
418 | if block.Value > 0 then | |
419 | blocked = true | |
420 | block.Value = block.Value - 1 | |
421 | print(block.Value) | |
422 | end | |
423 | end | |
424 | end | |
425 | if blocked == false then | |
426 | h.Health = h.Health - Damage | |
427 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
428 | else | |
429 | h.Health = h.Health - (Damage / 2) | |
430 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
431 | end | |
432 | if Type == "Knockdown" then | |
433 | local hum = hit.Parent.Humanoid | |
434 | hum.PlatformStand = true | |
435 | coroutine.resume(coroutine.create(function(HHumanoid) | |
436 | swait(1) | |
437 | HHumanoid.PlatformStand = false | |
438 | end), hum) | |
439 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
440 | local bodvol = Create("BodyVelocity"){ | |
441 | velocity = angle * knockback, | |
442 | P = 5000, | |
443 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
444 | Parent = hit, | |
445 | } | |
446 | local rl = Create("BodyAngularVelocity"){ | |
447 | P = 3000, | |
448 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
449 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
450 | Parent = hit, | |
451 | } | |
452 | game:GetService("Debris"):AddItem(bodvol, .5) | |
453 | game:GetService("Debris"):AddItem(rl, .5) | |
454 | elseif Type == "Normal" then | |
455 | local vp = Create("BodyVelocity"){ | |
456 | P = 500, | |
457 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
458 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
459 | } | |
460 | if knockback > 0 then | |
461 | vp.Parent = hit.Parent.Torso | |
462 | end | |
463 | game:GetService("Debris"):AddItem(vp, .5) | |
464 | elseif Type == "Up" then | |
465 | local bodyVelocity = Create("BodyVelocity"){ | |
466 | velocity = Vector3.new(0, 20, 0), | |
467 | P = 5000, | |
468 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
469 | Parent = hit, | |
470 | } | |
471 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
472 | elseif Type == "Firedmg" then | |
473 | coroutine.resume(coroutine.create(function() | |
474 | for i = 1, 18 do | |
475 | if hit.Parent:FindFirstChild("Torso") ~= nil then | |
476 | BlockEffect(BrickColor.new("Daisy orange"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1) | |
477 | wait() | |
478 | end | |
479 | end | |
480 | end)) | |
481 | elseif Type == "DarkUp" then | |
482 | coroutine.resume(coroutine.create(function() | |
483 | for i = 0, 1, 0.1 do | |
484 | swait() | |
485 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
486 | end | |
487 | end)) | |
488 | local bodyVelocity = Create("BodyVelocity"){ | |
489 | velocity = Vector3.new(0, 20, 0), | |
490 | P = 5000, | |
491 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
492 | Parent = hit, | |
493 | } | |
494 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
495 | elseif Type == "Snare" then | |
496 | local bp = Create("BodyPosition"){ | |
497 | P = 2000, | |
498 | D = 100, | |
499 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
500 | position = hit.Parent.Torso.Position, | |
501 | Parent = hit.Parent.Torso, | |
502 | } | |
503 | game:GetService("Debris"):AddItem(bp, 1) | |
504 | elseif Type == "Freeze" then | |
505 | local BodPos = Create("BodyPosition"){ | |
506 | P = 50000, | |
507 | D = 1000, | |
508 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
509 | position = hit.Parent.Torso.Position, | |
510 | Parent = hit.Parent.Torso, | |
511 | } | |
512 | local BodGy = Create("BodyGyro") { | |
513 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
514 | P = 20e+003, | |
515 | Parent = hit.Parent.Torso, | |
516 | cframe = hit.Parent.Torso.CFrame, | |
517 | } | |
518 | hit.Parent.Torso.Anchored = true | |
519 | coroutine.resume(coroutine.create(function(Part) | |
520 | swait(1.5) | |
521 | Part.Anchored = false | |
522 | end), hit.Parent.Torso) | |
523 | game:GetService("Debris"):AddItem(BodPos, 3) | |
524 | game:GetService("Debris"):AddItem(BodGy, 3) | |
525 | end | |
526 | local debounce = Create("BoolValue"){ | |
527 | Name = "DebounceHit", | |
528 | Parent = hit.Parent, | |
529 | Value = true, | |
530 | } | |
531 | game:GetService("Debris"):AddItem(debounce, Delay) | |
532 | c = Create("ObjectValue"){ | |
533 | Name = "creator", | |
534 | Value = Player, | |
535 | Parent = h, | |
536 | } | |
537 | game:GetService("Debris"):AddItem(c, .5) | |
538 | end | |
539 | end | |
540 | ------------------------------------------------------- | |
541 | --End Damage Function-- | |
542 | ------------------------------------------------------- | |
543 | ||
544 | ------------------------------------------------------- | |
545 | --Start Damage Function Customization-- | |
546 | ------------------------------------------------------- | |
547 | function ShowDamage(Pos, Text, Time, Color) | |
548 | local Rate = (1 / 30) | |
549 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
550 | local Text = (Text or "") | |
551 | local Time = (Time or 2) | |
552 | local Color = (Color or Color3.new(1, 0, 1)) | |
553 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
554 | EffectPart.Anchored = true | |
555 | local BillboardGui = Create("BillboardGui"){ | |
556 | Size = UDim2.new(3, 0, 3, 0), | |
557 | Adornee = EffectPart, | |
558 | Parent = EffectPart, | |
559 | } | |
560 | local TextLabel = Create("TextLabel"){ | |
561 | BackgroundTransparency = 1, | |
562 | Size = UDim2.new(1, 0, 1, 0), | |
563 | Text = Text, | |
564 | Font = "Bodoni", | |
565 | TextColor3 = Color, | |
566 | TextScaled = true, | |
567 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
568 | Parent = BillboardGui, | |
569 | } | |
570 | game.Debris:AddItem(EffectPart, (Time)) | |
571 | EffectPart.Parent = game:GetService("Workspace") | |
572 | delay(0, function() | |
573 | local Frames = (Time / Rate) | |
574 | for Frame = 1, Frames do | |
575 | wait(Rate) | |
576 | local Percent = (Frame / Frames) | |
577 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
578 | TextLabel.TextTransparency = Percent | |
579 | end | |
580 | if EffectPart and EffectPart.Parent then | |
581 | EffectPart:Destroy() | |
582 | end | |
583 | end) | |
584 | end | |
585 | ------------------------------------------------------- | |
586 | --End Damage Function Customization-- | |
587 | ------------------------------------------------------- | |
588 | ||
589 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
590 | for _, c in pairs(workspace:children()) do | |
591 | local hum = c:findFirstChild("Humanoid") | |
592 | if hum ~= nil then | |
593 | local head = c:findFirstChild("Head") | |
594 | if head ~= nil then | |
595 | local targ = head.Position - Part.Position | |
596 | local mag = targ.magnitude | |
597 | if magni >= mag and c.Name ~= plr.Name then | |
598 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
599 | end | |
600 | end | |
601 | end | |
602 | end | |
603 | end | |
604 | ||
605 | ||
606 | CFuncs = { | |
607 | Part = { | |
608 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
609 | local Part = Create("Part")({ | |
610 | Parent = Parent, | |
611 | Reflectance = Reflectance, | |
612 | Transparency = Transparency, | |
613 | CanCollide = false, | |
614 | Locked = true, | |
615 | BrickColor = BrickColor.new(tostring(BColor)), | |
616 | Name = Name, | |
617 | Size = Size, | |
618 | Material = Material | |
619 | }) | |
620 | RemoveOutlines(Part) | |
621 | return Part | |
622 | end | |
623 | }, | |
624 | Mesh = { | |
625 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
626 | local Msh = Create(Mesh)({ | |
627 | Parent = Part, | |
628 | Offset = OffSet, | |
629 | Scale = Scale | |
630 | }) | |
631 | if Mesh == "SpecialMesh" then | |
632 | Msh.MeshType = MeshType | |
633 | Msh.MeshId = MeshId | |
634 | end | |
635 | return Msh | |
636 | end | |
637 | }, | |
638 | Mesh = { | |
639 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
640 | local Msh = Create(Mesh)({ | |
641 | Parent = Part, | |
642 | Offset = OffSet, | |
643 | Scale = Scale | |
644 | }) | |
645 | if Mesh == "SpecialMesh" then | |
646 | Msh.MeshType = MeshType | |
647 | Msh.MeshId = MeshId | |
648 | end | |
649 | return Msh | |
650 | end | |
651 | }, | |
652 | Weld = { | |
653 | Create = function(Parent, Part0, Part1, C0, C1) | |
654 | local Weld = Create("Weld")({ | |
655 | Parent = Parent, | |
656 | Part0 = Part0, | |
657 | Part1 = Part1, | |
658 | C0 = C0, | |
659 | C1 = C1 | |
660 | }) | |
661 | return Weld | |
662 | end | |
663 | }, | |
664 | Sound = { | |
665 | Create = function(id, par, vol, pit) | |
666 | coroutine.resume(coroutine.create(function() | |
667 | local S = Create("Sound")({ | |
668 | Volume = vol, | |
669 | Pitch = pit or 1, | |
670 | SoundId = id, | |
671 | Parent = par or workspace | |
672 | }) | |
673 | wait() | |
674 | S:play() | |
675 | game:GetService("Debris"):AddItem(S, 6) | |
676 | end)) | |
677 | end | |
678 | }, | |
679 | ParticleEmitter = { | |
680 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
681 | local fp = Create("ParticleEmitter")({ | |
682 | Parent = Parent, | |
683 | Color = ColorSequence.new(Color1, Color2), | |
684 | LightEmission = LightEmission, | |
685 | Size = Size, | |
686 | Texture = Texture, | |
687 | Transparency = Transparency, | |
688 | ZOffset = ZOffset, | |
689 | Acceleration = Accel, | |
690 | Drag = Drag, | |
691 | LockedToPart = LockedToPart, | |
692 | VelocityInheritance = VelocityInheritance, | |
693 | EmissionDirection = EmissionDirection, | |
694 | Enabled = Enabled, | |
695 | Lifetime = LifeTime, | |
696 | Rate = Rate, | |
697 | Rotation = Rotation, | |
698 | RotSpeed = RotSpeed, | |
699 | Speed = Speed, | |
700 | VelocitySpread = VelocitySpread | |
701 | }) | |
702 | return fp | |
703 | end | |
704 | } | |
705 | } | |
706 | function RemoveOutlines(part) | |
707 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
708 | end | |
709 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
710 | local Part = Create("Part")({ | |
711 | formFactor = FormFactor, | |
712 | Parent = Parent, | |
713 | Reflectance = Reflectance, | |
714 | Transparency = Transparency, | |
715 | CanCollide = false, | |
716 | Locked = true, | |
717 | BrickColor = BrickColor.new(tostring(BColor)), | |
718 | Name = Name, | |
719 | Size = Size, | |
720 | Material = Material | |
721 | }) | |
722 | RemoveOutlines(Part) | |
723 | return Part | |
724 | end | |
725 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
726 | local Msh = Create(Mesh)({ | |
727 | Parent = Part, | |
728 | Offset = OffSet, | |
729 | Scale = Scale | |
730 | }) | |
731 | if Mesh == "SpecialMesh" then | |
732 | Msh.MeshType = MeshType | |
733 | Msh.MeshId = MeshId | |
734 | end | |
735 | return Msh | |
736 | end | |
737 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
738 | local Weld = Create("Weld")({ | |
739 | Parent = Parent, | |
740 | Part0 = Part0, | |
741 | Part1 = Part1, | |
742 | C0 = C0, | |
743 | C1 = C1 | |
744 | }) | |
745 | return Weld | |
746 | end | |
747 | ||
748 | ||
749 | ------------------------------------------------------- | |
750 | --Start Effect Function-- | |
751 | ------------------------------------------------------- | |
752 | EffectModel = Instance.new("Model", char) | |
753 | Effects = { | |
754 | Block = { | |
755 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
756 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
757 | prt.Anchored = true | |
758 | prt.CFrame = cframe | |
759 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
760 | game:GetService("Debris"):AddItem(prt, 10) | |
761 | if Type == 1 or Type == nil then | |
762 | table.insert(Effects, { | |
763 | prt, | |
764 | "Block1", | |
765 | delay, | |
766 | x3, | |
767 | y3, | |
768 | z3, | |
769 | msh | |
770 | }) | |
771 | elseif Type == 2 then | |
772 | table.insert(Effects, { | |
773 | prt, | |
774 | "Block2", | |
775 | delay, | |
776 | x3, | |
777 | y3, | |
778 | z3, | |
779 | msh | |
780 | }) | |
781 | else | |
782 | table.insert(Effects, { | |
783 | prt, | |
784 | "Block3", | |
785 | delay, | |
786 | x3, | |
787 | y3, | |
788 | z3, | |
789 | msh | |
790 | }) | |
791 | end | |
792 | end | |
793 | }, | |
794 | Sphere = { | |
795 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
796 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
797 | prt.Anchored = true | |
798 | prt.CFrame = cframe | |
799 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
800 | game:GetService("Debris"):AddItem(prt, 10) | |
801 | table.insert(Effects, { | |
802 | prt, | |
803 | "Cylinder", | |
804 | delay, | |
805 | x3, | |
806 | y3, | |
807 | z3, | |
808 | msh | |
809 | }) | |
810 | end | |
811 | }, | |
812 | Cylinder = { | |
813 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
814 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
815 | prt.Anchored = true | |
816 | prt.CFrame = cframe | |
817 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
818 | game:GetService("Debris"):AddItem(prt, 10) | |
819 | table.insert(Effects, { | |
820 | prt, | |
821 | "Cylinder", | |
822 | delay, | |
823 | x3, | |
824 | y3, | |
825 | z3, | |
826 | msh | |
827 | }) | |
828 | end | |
829 | }, | |
830 | Wave = { | |
831 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
832 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
833 | prt.Anchored = true | |
834 | prt.CFrame = cframe | |
835 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
836 | game:GetService("Debris"):AddItem(prt, 10) | |
837 | table.insert(Effects, { | |
838 | prt, | |
839 | "Cylinder", | |
840 | delay, | |
841 | x3 / 60, | |
842 | y3 / 60, | |
843 | z3 / 60, | |
844 | msh | |
845 | }) | |
846 | end | |
847 | }, | |
848 | Ring = { | |
849 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
850 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
851 | prt.Anchored = true | |
852 | prt.CFrame = cframe | |
853 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
854 | game:GetService("Debris"):AddItem(prt, 10) | |
855 | table.insert(Effects, { | |
856 | prt, | |
857 | "Cylinder", | |
858 | delay, | |
859 | x3, | |
860 | y3, | |
861 | z3, | |
862 | msh | |
863 | }) | |
864 | end | |
865 | }, | |
866 | Break = { | |
867 | Create = function(brickcolor, cframe, x1, y1, z1) | |
868 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
869 | prt.Anchored = true | |
870 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
871 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
872 | local num = math.random(10, 50) / 1000 | |
873 | game:GetService("Debris"):AddItem(prt, 10) | |
874 | table.insert(Effects, { | |
875 | prt, | |
876 | "Shatter", | |
877 | num, | |
878 | prt.CFrame, | |
879 | math.random() - math.random(), | |
880 | 0, | |
881 | math.random(50, 100) / 100 | |
882 | }) | |
883 | end | |
884 | }, | |
885 | Spiral = { | |
886 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
887 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
888 | prt.Anchored = true | |
889 | prt.CFrame = cframe | |
890 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
891 | game:GetService("Debris"):AddItem(prt, 10) | |
892 | table.insert(Effects, { | |
893 | prt, | |
894 | "Cylinder", | |
895 | delay, | |
896 | x3, | |
897 | y3, | |
898 | z3, | |
899 | msh | |
900 | }) | |
901 | end | |
902 | }, | |
903 | Push = { | |
904 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
905 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
906 | prt.Anchored = true | |
907 | prt.CFrame = cframe | |
908 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
909 | game:GetService("Debris"):AddItem(prt, 10) | |
910 | table.insert(Effects, { | |
911 | prt, | |
912 | "Cylinder", | |
913 | delay, | |
914 | x3, | |
915 | y3, | |
916 | z3, | |
917 | msh | |
918 | }) | |
919 | end | |
920 | } | |
921 | } | |
922 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
923 | local fp = IT("Part") | |
924 | fp.formFactor = formfactor | |
925 | fp.Parent = parent | |
926 | fp.Reflectance = reflectance | |
927 | fp.Transparency = transparency | |
928 | fp.CanCollide = false | |
929 | fp.Locked = true | |
930 | fp.BrickColor = brickcolor | |
931 | fp.Name = name | |
932 | fp.Size = size | |
933 | fp.Position = tors.Position | |
934 | RemoveOutlines(fp) | |
935 | fp.Material = "SmoothPlastic" | |
936 | fp:BreakJoints() | |
937 | return fp | |
938 | end | |
939 | ||
940 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
941 | local mesh = IT(Mesh) | |
942 | mesh.Parent = part | |
943 | if Mesh == "SpecialMesh" then | |
944 | mesh.MeshType = meshtype | |
945 | if meshid ~= "nil" then | |
946 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
947 | end | |
948 | end | |
949 | mesh.Offset = offset | |
950 | mesh.Scale = scale | |
951 | return mesh | |
952 | end | |
953 | ||
954 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
955 | local type = type | |
956 | local rng = Instance.new("Part", char) | |
957 | rng.Anchored = true | |
958 | rng.BrickColor = color | |
959 | rng.CanCollide = false | |
960 | rng.FormFactor = 3 | |
961 | rng.Name = "Ring" | |
962 | rng.Material = "Neon" | |
963 | rng.Size = Vector3.new(1, 1, 1) | |
964 | rng.Transparency = 0 | |
965 | rng.TopSurface = 0 | |
966 | rng.BottomSurface = 0 | |
967 | rng.CFrame = pos | |
968 | local rngm = Instance.new("SpecialMesh", rng) | |
969 | rngm.MeshType = MType | |
970 | rngm.Scale = scale | |
971 | local scaler2 = 1 | |
972 | if type == "Add" then | |
973 | scaler2 = 1 * value | |
974 | elseif type == "Divide" then | |
975 | scaler2 = 1 / value | |
976 | end | |
977 | coroutine.resume(coroutine.create(function() | |
978 | for i = 0, 10 / bonuspeed, 0.1 do | |
979 | swait() | |
980 | if type == "Add" then | |
981 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
982 | elseif type == "Divide" then | |
983 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
984 | end | |
985 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
986 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
987 | end | |
988 | rng:Destroy() | |
989 | end)) | |
990 | end | |
991 | ||
992 | function Eviscerate(dude) | |
993 | if dude.Name ~= char then | |
994 | local bgf = IT("BodyGyro", dude.Head) | |
995 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
996 | local val = IT("BoolValue", dude) | |
997 | val.Name = "IsHit" | |
998 | local ds = coroutine.wrap(function() | |
999 | dude:WaitForChild("Head"):BreakJoints() | |
1000 | wait(0.5) | |
1001 | target = nil | |
1002 | coroutine.resume(coroutine.create(function() | |
1003 | for i, v in pairs(dude:GetChildren()) do | |
1004 | if v:IsA("Accessory") then | |
1005 | v:Destroy() | |
1006 | end | |
1007 | if v:IsA("Humanoid") then | |
1008 | v:Destroy() | |
1009 | end | |
1010 | if v:IsA("CharacterMesh") then | |
1011 | v:Destroy() | |
1012 | end | |
1013 | if v:IsA("Model") then | |
1014 | v:Destroy() | |
1015 | end | |
1016 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1017 | for x, o in pairs(v:GetChildren()) do | |
1018 | if o:IsA("Decal") then | |
1019 | o:Destroy() | |
1020 | end | |
1021 | end | |
1022 | coroutine.resume(coroutine.create(function() | |
1023 | v.Material = "Neon" | |
1024 | v.CanCollide = false | |
1025 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1026 | PartEmmit1.LightEmission = 1 | |
1027 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1028 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1029 | PartEmmit1.Rate = 150 | |
1030 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1031 | PartEmmit1.Size = NumberSequence.new({ | |
1032 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1033 | NumberSequenceKeypoint.new(1, 0, 0) | |
1034 | }) | |
1035 | PartEmmit1.Transparency = NumberSequence.new({ | |
1036 | NumberSequenceKeypoint.new(0, 0, 0), | |
1037 | NumberSequenceKeypoint.new(1, 1, 0) | |
1038 | }) | |
1039 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1040 | PartEmmit1.VelocitySpread = 30000 | |
1041 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1042 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1043 | local BodPoss = IT("BodyPosition", v) | |
1044 | BodPoss.P = 3000 | |
1045 | BodPoss.D = 1000 | |
1046 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1047 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1048 | v.Color = maincolor.Color | |
1049 | coroutine.resume(coroutine.create(function() | |
1050 | for i = 0, 49 do | |
1051 | swait(1) | |
1052 | v.Transparency = v.Transparency + 0.08 | |
1053 | end | |
1054 | wait(0.5) | |
1055 | PartEmmit1.Enabled = false | |
1056 | wait(3) | |
1057 | v:Destroy() | |
1058 | dude:Destroy() | |
1059 | end)) | |
1060 | end)) | |
1061 | end | |
1062 | end | |
1063 | end)) | |
1064 | end) | |
1065 | ds() | |
1066 | end | |
1067 | end | |
1068 | ||
1069 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1070 | if SinglePlayer then | |
1071 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1072 | end | |
1073 | local List = {} | |
1074 | for i, v in pairs(workspace:GetChildren()) do | |
1075 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1076 | table.insert(List, v) | |
1077 | end | |
1078 | end | |
1079 | return List | |
1080 | end | |
1081 | ||
1082 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1083 | local type = type | |
1084 | local rng = Instance.new("Part", char) | |
1085 | rng.Anchored = true | |
1086 | rng.BrickColor = color | |
1087 | rng.CanCollide = false | |
1088 | rng.FormFactor = 3 | |
1089 | rng.Name = "Ring" | |
1090 | rng.Material = "Neon" | |
1091 | rng.Size = Vector3.new(1, 1, 1) | |
1092 | rng.Transparency = 0 | |
1093 | rng.TopSurface = 0 | |
1094 | rng.BottomSurface = 0 | |
1095 | rng.CFrame = pos | |
1096 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1097 | local rngm = Instance.new("SpecialMesh", rng) | |
1098 | rngm.MeshType = MType | |
1099 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1100 | local scaler2 = 1 | |
1101 | local speeder = FastSpeed | |
1102 | if type == "Add" then | |
1103 | scaler2 = 1 * value | |
1104 | elseif type == "Divide" then | |
1105 | scaler2 = 1 / value | |
1106 | end | |
1107 | coroutine.resume(coroutine.create(function() | |
1108 | for i = 0, 10 / bonuspeed, 0.1 do | |
1109 | swait() | |
1110 | if type == "Add" then | |
1111 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1112 | elseif type == "Divide" then | |
1113 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1114 | end | |
1115 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1116 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1117 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1118 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1119 | end | |
1120 | rng:Destroy() | |
1121 | end)) | |
1122 | end | |
1123 | ||
1124 | function SoulSteal(dude) | |
1125 | if dude.Name ~= char then | |
1126 | local bgf = IT("BodyGyro", dude.Head) | |
1127 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1128 | local val = IT("BoolValue", dude) | |
1129 | val.Name = "IsHit" | |
1130 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1131 | local soulst = coroutine.wrap(function() | |
1132 | local soul = Instance.new("Part",dude) | |
1133 | soul.Size = Vector3.new(1,1,1) | |
1134 | soul.CanCollide = false | |
1135 | soul.Anchored = false | |
1136 | soul.Position = torso.Position | |
1137 | soul.Transparency = 1 | |
1138 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1139 | PartEmmit1.LightEmission = 1 | |
1140 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1141 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1142 | PartEmmit1.Rate = 250 | |
1143 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1144 | PartEmmit1.Size = NumberSequence.new({ | |
1145 | NumberSequenceKeypoint.new(0, 1, 0), | |
1146 | NumberSequenceKeypoint.new(1, 0, 0) | |
1147 | }) | |
1148 | PartEmmit1.Transparency = NumberSequence.new({ | |
1149 | NumberSequenceKeypoint.new(0, 0, 0), | |
1150 | NumberSequenceKeypoint.new(1, 1, 0) | |
1151 | }) | |
1152 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1153 | PartEmmit1.VelocitySpread = 30000 | |
1154 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1155 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1156 | local BodPoss = IT("BodyPosition", soul) | |
1157 | BodPoss.P = 3000 | |
1158 | BodPoss.D = 1000 | |
1159 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1160 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1161 | wait(1.6) | |
1162 | soul.Touched:connect(function(hit) | |
1163 | if hit.Parent == char then | |
1164 | soul:Destroy() | |
1165 | end | |
1166 | end) | |
1167 | wait(1.2) | |
1168 | while soul do | |
1169 | swait() | |
1170 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1171 | BodPoss.Position = tors.Position | |
1172 | end | |
1173 | end) | |
1174 | soulst() | |
1175 | end | |
1176 | end | |
1177 | function FaceMouse() | |
1178 | local Cam = workspace.CurrentCamera | |
1179 | return { | |
1180 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1181 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1182 | } | |
1183 | end | |
1184 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1185 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1186 | prt.Anchored = true | |
1187 | prt.CFrame = cframe | |
1188 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1189 | game:GetService("Debris"):AddItem(prt, 10) | |
1190 | if Type == 1 or Type == nil then | |
1191 | table.insert(Effects, { | |
1192 | prt, | |
1193 | "Block1", | |
1194 | delay, | |
1195 | x3, | |
1196 | y3, | |
1197 | z3, | |
1198 | msh | |
1199 | }) | |
1200 | elseif Type == 2 then | |
1201 | table.insert(Effects, { | |
1202 | prt, | |
1203 | "Block2", | |
1204 | delay, | |
1205 | x3, | |
1206 | y3, | |
1207 | z3, | |
1208 | msh | |
1209 | }) | |
1210 | elseif Type == 3 then | |
1211 | table.insert(Effects, { | |
1212 | prt, | |
1213 | "Block3", | |
1214 | delay, | |
1215 | x3, | |
1216 | y3, | |
1217 | z3, | |
1218 | msh | |
1219 | }) | |
1220 | end | |
1221 | end | |
1222 | ------------------------------------------------------- | |
1223 | --End Effect Function-- | |
1224 | ------------------------------------------------------- | |
1225 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1226 | local NSound = nil | |
1227 | coroutine.resume(coroutine.create(function() | |
1228 | NSound = IT("Sound", PARENT) | |
1229 | NSound.Volume = VOLUME | |
1230 | NSound.Pitch = PITCH | |
1231 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1232 | swait() | |
1233 | NSound:play() | |
1234 | game:GetService("Debris"):AddItem(NSound, 10) | |
1235 | end)) | |
1236 | return NSound | |
1237 | end | |
1238 | function CameraEnshaking(Length, Intensity) | |
1239 | coroutine.resume(coroutine.create(function() | |
1240 | local intensity = 1 * Intensity | |
1241 | local rotM = 0.01 * Intensity | |
1242 | for i = 0, Length, 0.1 do | |
1243 | swait() | |
1244 | intensity = intensity - 0.05 * Intensity / Length | |
1245 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1246 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1247 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1248 | end | |
1249 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1250 | end)) | |
1251 | end | |
1252 | ------------------------------------------------------- | |
1253 | --End Important Functions-- | |
1254 | ------------------------------------------------------- | |
1255 | ||
1256 | --[[ | |
1257 | Thanks for using Build-To-Lua by jarredbcv. | |
1258 | ]]-- | |
1259 | ||
1260 | New = function(Object, Parent, Name, Data) | |
1261 | local Object = Instance.new(Object) | |
1262 | for Index, Value in pairs(Data or {}) do | |
1263 | Object[Index] = Value | |
1264 | end | |
1265 | Object.Parent = Parent | |
1266 | Object.Name = Name | |
1267 | return Object | |
1268 | end | |
1269 | ||
1270 | Lamp = New("Model",char,"Lamp",{}) | |
1271 | Handle = New("Part",Lamp,"Handle",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.600000024, 0.610000014, 0.539999962),CFrame = CFrame.new(-109.839981, 1.79380095, -43.7700005, 0.999977291, -2.22814856e-06, -2.28935824e-06, -7.29543899e-07, -0.999977469, -5.85511816e-06, 1.10829581e-06, 4.96105622e-06, -1.00000715),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
1272 | Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) | |
1273 | Lampo = New("Part",Lamp,"Lampo",{BrickColor = BrickColor.new("Cool yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-109.859985, 1.05100787, -43.7600021, 0.999969721, -9.99071062e-07, -2.26510087e-06, 9.99070835e-07, -0.999969959, -5.96146037e-07, 2.2651011e-06, -5.96145583e-07, -1.00000954),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.992157, 0.917647, 0.552941),}) | |
1274 | Mesh = New("CylinderMesh",Lampo,"Mesh",{Scale = Vector3.new(0.800000012, 1, 0.800000012),}) | |
1275 | mot = New("Motor",Lampo,"mot",{Part0 = Lampo,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-0.0200042725, 0.742809892, -0.00999450684, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1276 | --PointLight = New("PointLight",Lampo,"PointLight",{Color = Color3.new(1, 0.835294, 0),Brightness = 34.9849996566772,Range = 25.060000419617,}) | |
1277 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-109.839989, 1.55099273, -43.7600021, 0.99998486, -4.99542864e-07, -1.13255635e-06, 4.99542864e-07, -0.99998498, -2.98074156e-07, 1.13255635e-06, -2.98074156e-07, -1.00000477),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1278 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 1),}) | |
1279 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-7.62939453e-06, 0.242813706, -0.00999832153, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1280 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-109.839989, 0.551022768, -43.7600021, 0.999969721, -9.99071062e-07, -2.26510087e-06, 9.99070835e-07, -0.999969959, -5.96146037e-07, 2.2651011e-06, -5.96145583e-07, -1.00000954),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1281 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 1),}) | |
1282 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-7.62939453e-06, 1.2428062, -0.00999069214, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1283 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.280014, 1.05100274, -43.7900009, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1284 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),}) | |
1285 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.440040588, 0.742815137, 0.0200042725, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1286 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.400032, 1.05100369, -43.75, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1287 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),}) | |
1288 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.439964294, 0.742813826, -0.0199966431, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1289 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.120018, 1.05100298, -43.409996, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1290 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),}) | |
1291 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.280044556, 0.742816925, -0.359996796, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1292 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.600037, 1.05100322, -44.1300087, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1293 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),}) | |
1294 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.239952087, 0.742812157, 0.36000824, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1295 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.060028, 1.05100274, -44.1500092, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1296 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),}) | |
1297 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.220046997, 0.742812872, 0.380008698, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1298 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.65004, 1.05100369, -43.359993, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1299 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),}) | |
1300 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.189949036, 0.742816329, -0.409999847, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1301 | ||
1302 | local NewInstance = function(instance,parent,properties) | |
1303 | local inst = Instance.new(instance,parent) | |
1304 | if(properties)then | |
1305 | for i,v in next, properties do | |
1306 | pcall(function() inst[i] = v end) | |
1307 | end | |
1308 | end | |
1309 | return inst; | |
1310 | end | |
1311 | ||
1312 | --local HW = NewInstance('Weld',char,{Part0 = tors, Part1 = Handle, C0 = CF(1, -0.8, -0.2) * angles(Rad(180), Rad(60), Rad(-40))}) | |
1313 | local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, -0.8, 0.6) * angles(Rad(90), Rad(0), Rad(0))}) | |
1314 | ||
1315 | ------------------------------------------------------- | |
1316 | --Start Customization-- | |
1317 | ------------------------------------------------------- | |
1318 | local Player_Size = 1 | |
1319 | if Player_Size ~= 1 then | |
1320 | root.Size = root.Size * Player_Size | |
1321 | tors.Size = tors.Size * Player_Size | |
1322 | hed.Size = hed.Size * Player_Size | |
1323 | ra.Size = ra.Size * Player_Size | |
1324 | la.Size = la.Size * Player_Size | |
1325 | rl.Size = rl.Size * Player_Size | |
1326 | ll.Size = ll.Size * Player_Size | |
1327 | ---------------------------------------------------------------------------------- | |
1328 | rootj.Parent = root | |
1329 | neck.Parent = tors | |
1330 | RW.Parent = tors | |
1331 | LW.Parent = tors | |
1332 | RH.Parent = tors | |
1333 | LH.Parent = tors | |
1334 | ---------------------------------------------------------------------------------- | |
1335 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1336 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1337 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1338 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1339 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1340 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1341 | ---------------------------------------------------------------------------------- | |
1342 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1343 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1344 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1345 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1346 | --hat.Parent = Character | |
1347 | end | |
1348 | ---------------------------------------------------------------------------------- | |
1349 | local SONG = 999743730 | |
1350 | local SONG2 = 0 | |
1351 | local Music = Instance.new("Sound",tors) | |
1352 | Music.Volume = 2.5 | |
1353 | Music.Looped = true | |
1354 | Music.Pitch = 1 --Pitcher | |
1355 | ---------------------------------------------------------------------------------- | |
1356 | local equipped = false | |
1357 | local idle = 0 | |
1358 | local change = 1 | |
1359 | local val = 0 | |
1360 | local toim = 0 | |
1361 | local idleanim = 0.4 | |
1362 | local sine = 0 | |
1363 | local Sit = 1 | |
1364 | local Mode = "Latern" | |
1365 | ---------------------------------------------------------------------------------- | |
1366 | hum.WalkSpeed = 12 | |
1367 | hum.JumpPower = 57 | |
1368 | local ROBLOXIDLEANIMATION = IT("Animation") | |
1369 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
1370 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
1371 | local ANIMATOR = hum.Animator | |
1372 | local ANIMATE = char.Animate | |
1373 | ANIMATE.Parent = nil | |
1374 | ---------------------------------------------------------------------------------- | |
1375 | local naeeym2 = Instance.new("BillboardGui",char) | |
1376 | naeeym2.AlwaysOnTop = true | |
1377 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1378 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
1379 | naeeym2.Adornee = hed | |
1380 | naeeym2.Name = "Name" | |
1381 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1382 | tecks2.BackgroundTransparency = 1 | |
1383 | tecks2.TextScaled = true | |
1384 | tecks2.BorderSizePixel = 0 | |
1385 | tecks2.Text = "Wanderer" | |
1386 | tecks2.Font = "Fantasy" | |
1387 | tecks2.TextSize = 30 | |
1388 | tecks2.TextTransparency = 0 | |
1389 | tecks2.TextStrokeTransparency = 0 | |
1390 | tecks2.TextColor3 = Color3.fromRGB(253, 234, 141) | |
1391 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1392 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1393 | tecks2.Parent = naeeym2 | |
1394 | ---------------------------------------------------------------------------------- | |
1395 | game:service'Lighting'.TimeOfDay = "00:00:00" | |
1396 | local light = Instance.new("PointLight", Lampo) | |
1397 | light.Name = "Light" | |
1398 | light.Range = 8 | |
1399 | light.Brightness = 35 | |
1400 | light.Shadows = true | |
1401 | ---------------------------------------------------------------------------------- | |
1402 | Reaper = IT("Model") | |
1403 | Reaper.Parent = char | |
1404 | Reaper.Name = "Reaper" | |
1405 | RHe = IT("Part") | |
1406 | RHe.Parent = Reaper | |
1407 | RHe.BrickColor = BrickColor.new("Dark stone grey") | |
1408 | RHe.Locked = true | |
1409 | RHe.CanCollide = false | |
1410 | RHe.Transparency = 0 | |
1411 | PMesh = IT("SpecialMesh") | |
1412 | RHe.formFactor = "Symmetric" | |
1413 | PMesh.MeshType = "FileMesh" | |
1414 | PMesh.MeshId = "rbxassetid://77353021" | |
1415 | --PMesh.TextureId = "rbxassetid://116524836" | |
1416 | PMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
1417 | PMesh.Parent = RHe | |
1418 | local RWeld = IT("Weld") | |
1419 | RWeld.Parent = RHe | |
1420 | RWeld.Part0 = RHe | |
1421 | RWeld.Part1 = tors | |
1422 | RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(0), Rad(-20), Rad(90)) | |
1423 | ------------------------------------------------------- | |
1424 | --End Customization-- | |
1425 | ------------------------------------------------------- | |
1426 | ||
1427 | ||
1428 | ------------------------------------------------------- | |
1429 | --Start Attacks N Stuff-- | |
1430 | ------------------------------------------------------- | |
1431 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
1432 | local Hitboxpart = Instance.new("Part", EffectModel) | |
1433 | RemoveOutlines(Hitboxpart) | |
1434 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
1435 | Hitboxpart.CanCollide = false | |
1436 | Hitboxpart.Transparency = 1 | |
1437 | Hitboxpart.Anchored = true | |
1438 | Hitboxpart.CFrame = Pose | |
1439 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1440 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1441 | end | |
1442 | function LaternSmack() | |
1443 | attack = true | |
1444 | hum.WalkSpeed = 3.01 | |
1445 | for i = 0, 1.4, 0.1 do | |
1446 | swait() | |
1447 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-6), Rad(0), Rad(0)), 0.15) | |
1448 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1449 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1450 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1451 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(186), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1452 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-36), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1453 | HW.C0 = clerp(HW.C0, CF(0, -1, -0.4) * angles(Rad(235), Rad(-.6), Rad(0)), 0.2) | |
1454 | end | |
1455 | local Flame = Cso("213656638", Lampo, 1.7, .9) | |
1456 | if Flame then | |
1457 | Flame.TimePosition = .5 | |
1458 | end | |
1459 | Cso("145878848", Lampo, 3, 1) | |
1460 | HitboxFunction(Lampo.CFrame * CF(0, 0, 1), 0.01, 1, 1, 1, 7, 10, 20, 3, "Firedmg") | |
1461 | for i = 0, 1.7, 0.1 do | |
1462 | swait() | |
1463 | BlockEffect(maincolor, Lampo.CFrame, 21, 41, 21, -3.5, -3.5, -3.5, 0.08, 3) | |
1464 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(10)), 0.15) | |
1465 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(21 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-10)), 0.3) | |
1466 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(9)), 0.15) | |
1467 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(26)), 0.15) | |
1468 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-18 + 4.5 * Sin(sine / 20))), 0.2) | |
1469 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.2) | |
1470 | HW.C0 = clerp(HW.C0, CF(0, -1.1, 0) * angles(Rad(148 + 4.5 * Cos(sine / 20)), Rad(-.6), Rad(0)), 0.2) | |
1471 | end | |
1472 | attack = false | |
1473 | hum.WalkSpeed = 12 | |
1474 | end | |
1475 | function LaternSpin() | |
1476 | attack = true | |
1477 | end | |
1478 | function Taunt() | |
1479 | attack = true | |
1480 | hum.WalkSpeed = 1.01 | |
1481 | coroutine.resume(coroutine.create(function() | |
1482 | for i = 0, 0.3, 0.1 do | |
1483 | swait(35) | |
1484 | Cso("145878848", Lampo, 3, 1) | |
1485 | end | |
1486 | end)) | |
1487 | for i = 0, 16, 0.1 do | |
1488 | swait() | |
1489 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15) | |
1490 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3) | |
1491 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1492 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1493 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125 + 25 * Cos(sine / 7)), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1494 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1495 | HW.C0 = clerp(HW.C0, CF(0, -0.6, 0.6) * angles(Rad(67 + 35 * Cos(sine / 7)), Rad(-.6), Rad(0)), 0.1) | |
1496 | end | |
1497 | hum.WalkSpeed = 12 | |
1498 | attack = false | |
1499 | end | |
1500 | function EquipBlade() | |
1501 | attack = true | |
1502 | hum.WalkSpeed = 0 | |
1503 | for i = 0, 4, 0.1 do | |
1504 | swait() | |
1505 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15) | |
1506 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3) | |
1507 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1508 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1509 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-6 + 4.5 * Sin(sine / 20))), 0.1) | |
1510 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1511 | HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1) | |
1512 | end | |
1513 | coroutine.resume(coroutine.create(function() | |
1514 | HW.Part0 = tors | |
1515 | for i = 0, 3, 0.1 do | |
1516 | swait() | |
1517 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 4.5 * Sin(sine / 20)), Rad(60), Rad(-40)), 0.15) | |
1518 | end | |
1519 | end)) | |
1520 | for i = 0, 5, 0.1 do | |
1521 | swait() | |
1522 | RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(-34), Rad(-20), Rad(90)) | |
1523 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-20)), 0.15) | |
1524 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.3) | |
1525 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1526 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1527 | RW.C0 = clerp(RW.C0, CF(0.9* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, -1.1* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.1) | |
1528 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1529 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1) | |
1530 | end | |
1531 | RWeld.Part1 = ra | |
1532 | for i = 0, 5, 0.1 do | |
1533 | swait() | |
1534 | RWeld.C0 = CF(-1, 0, -1.9) * angles(Rad(-90), Rad(0), Rad(90)) | |
1535 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15) | |
1536 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1537 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1538 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1539 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1) | |
1540 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1541 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1) | |
1542 | end | |
1543 | attack = false | |
1544 | Mode = "Blade" | |
1545 | hum.WalkSpeed = 12 | |
1546 | end | |
1547 | function DequipBlade() | |
1548 | attack = true | |
1549 | hum.WalkSpeed = 0 | |
1550 | RWeld.Part1 = tors | |
1551 | for i = 0, 5, 0.1 do | |
1552 | swait() | |
1553 | RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(-34), Rad(-20), Rad(90)) | |
1554 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-20)), 0.15) | |
1555 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.15) | |
1556 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1557 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1558 | RW.C0 = clerp(RW.C0, CF(0.9* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, -1.1* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.15) | |
1559 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-36), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.15) | |
1560 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1) | |
1561 | end | |
1562 | HW.Part0 = ra | |
1563 | RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(0), Rad(-20), Rad(90)) | |
1564 | for i = 0, 4, 0.1 do | |
1565 | swait() | |
1566 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15) | |
1567 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3) | |
1568 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1569 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1570 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-6 + 4.5 * Sin(sine / 20))), 0.15) | |
1571 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1572 | HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1) | |
1573 | end | |
1574 | attack = false | |
1575 | Mode = "Latern" | |
1576 | hum.WalkSpeed = 12 | |
1577 | end | |
1578 | ------------------------------------------------------- | |
1579 | --End Attacks N Stuff-- | |
1580 | ------------------------------------------------------- | |
1581 | mouse.Button1Down:connect(function(key) | |
1582 | if attack == false then | |
1583 | if Mode == "Latern" then | |
1584 | LaternSmack() | |
1585 | end | |
1586 | end | |
1587 | end) | |
1588 | mouse.KeyDown:connect(function(key) | |
1589 | if attack == false then | |
1590 | if key == 't' and Mode == "Latern" then | |
1591 | Taunt() | |
1592 | elseif key == 'p' and Mode == "Latern" then | |
1593 | EquipBlade() | |
1594 | elseif key == 'p' and Mode == "Blade" then | |
1595 | DequipBlade() | |
1596 | end | |
1597 | end | |
1598 | end) | |
1599 | ||
1600 | ||
1601 | ||
1602 | ||
1603 | ||
1604 | ||
1605 | ||
1606 | ------------------------------------------------------- | |
1607 | --Start Animations-- | |
1608 | ------------------------------------------------------- | |
1609 | print("By Makhail07") | |
1610 | while true do | |
1611 | swait() | |
1612 | sine = sine + change | |
1613 | --ANIMATE.Parent = nil | |
1614 | --local IDLEANIMATION = hum:LoadAnimation(ROBLOXIDLEANIMATION) | |
1615 | --IDLEANIMATION:Play() | |
1616 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1617 | local velderp = root.Velocity.y | |
1618 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1619 | if equipped == true or equipped == false then | |
1620 | if attack == false then | |
1621 | idle = idle + 1 | |
1622 | else | |
1623 | idle = 0 | |
1624 | end | |
1625 | if 1 < root.Velocity.y and hitfloor == nil then | |
1626 | Anim = "Jump" | |
1627 | if attack == false then | |
1628 | if Mode == "Latern" then | |
1629 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1630 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1631 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1632 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1633 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1634 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1635 | HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(147), Rad(0), Rad(0)), 0.1) | |
1636 | elseif Mode == "Blade" then | |
1637 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1638 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1639 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1640 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1641 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1642 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1643 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1) | |
1644 | end | |
1645 | end | |
1646 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1647 | Anim = "Fall" | |
1648 | if attack == false then | |
1649 | if Mode == "Latern" then | |
1650 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1651 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1652 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1653 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1654 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1655 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1656 | HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1) | |
1657 | elseif Mode == "Blade" then | |
1658 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1659 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1660 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1661 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1662 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1663 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1664 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(195 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1) | |
1665 | end | |
1666 | end | |
1667 | elseif torvel < 1 and hitfloor ~= nil then | |
1668 | Anim = "Idle" | |
1669 | change = 1 | |
1670 | if attack == false then | |
1671 | if Mode == "Latern" then | |
1672 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15) | |
1673 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1674 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1675 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1676 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1677 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1678 | HW.C0 = clerp(HW.C0, CF(0, -0.8, 0.6) * angles(Rad(67), Rad(-.6), Rad(10 * Cos(sine / 20))), 0.1) | |
1679 | elseif Mode == "Blade" then | |
1680 | RWeld.C0 = CF(-1, 0, -2.1) * angles(Rad(-180), Rad(0), Rad(90)) | |
1681 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15) | |
1682 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1683 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1684 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1685 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1) | |
1686 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1687 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1) | |
1688 | end | |
1689 | end | |
1690 | elseif (tors.Velocity).magnitude < 200 and hitfloor ~= nil then | |
1691 | Anim = "Walk" | |
1692 | change = 1 | |
1693 | if attack == false then | |
1694 | if Mode == "Latern" then | |
1695 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.10 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(4 * Cos(sine / 7))), 0.15) | |
1696 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1697 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1698 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1699 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(13 + 4.5 * Sin(sine / 12)), Rad(13 + 4.5 * Sin(sine / 12))), 0.1) | |
1700 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
1701 | HW.C0 = clerp(HW.C0, CF(0, -0.7, 0.6) * angles(Rad(67 + 8 * Cos(sine / 7)), Rad(0), Rad(18 * Cos(sine / 7))), 0.1) | |
1702 | elseif Mode == "Blade" then | |
1703 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.10 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(4 * Cos(sine / 7))), 0.15) | |
1704 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1705 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1706 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1707 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1) | |
1708 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
1709 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 15 * Cos(sine / 3.5)), Rad(60), Rad(-40)), 0.1) | |
1710 | end | |
1711 | end | |
1712 | end | |
1713 | end | |
1714 | Music.SoundId = "rbxassetid://"..SONG | |
1715 | Music.Looped = true | |
1716 | Music.Pitch = 1 | |
1717 | Music.Volume = 2.5 | |
1718 | Music.Parent = tors | |
1719 | Music:Resume() | |
1720 | if 0 < #Effects then | |
1721 | for e = 1, #Effects do | |
1722 | if Effects[e] ~= nil then | |
1723 | local Thing = Effects[e] | |
1724 | if Thing ~= nil then | |
1725 | local Part = Thing[1] | |
1726 | local Mode = Thing[2] | |
1727 | local Delay = Thing[3] | |
1728 | local IncX = Thing[4] | |
1729 | local IncY = Thing[5] | |
1730 | local IncZ = Thing[6] | |
1731 | if 1 >= Thing[1].Transparency then | |
1732 | if Thing[2] == "Block1" then | |
1733 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1734 | local Mesh = Thing[1].Mesh | |
1735 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1736 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1737 | elseif Thing[2] == "Block2" then | |
1738 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1739 | local Mesh = Thing[7] | |
1740 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1741 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1742 | elseif Thing[2] == "Block3" then | |
1743 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1744 | local Mesh = Thing[7] | |
1745 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1746 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1747 | elseif Thing[2] == "Cylinder" then | |
1748 | local Mesh = Thing[1].Mesh | |
1749 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1750 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1751 | elseif Thing[2] == "Blood" then | |
1752 | local Mesh = Thing[7] | |
1753 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1754 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1755 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1756 | elseif Thing[2] == "Elec" then | |
1757 | local Mesh = Thing[1].Mesh | |
1758 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1759 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1760 | elseif Thing[2] == "Disappear" then | |
1761 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1762 | elseif Thing[2] == "Shatter" then | |
1763 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1764 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1765 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1766 | Thing[6] = Thing[6] + Thing[5] | |
1767 | end | |
1768 | else | |
1769 | Part.Parent = nil | |
1770 | table.remove(Effects, e) | |
1771 | end | |
1772 | end | |
1773 | end | |
1774 | end | |
1775 | end | |
1776 | end | |
1777 | ------------------------------------------------------- | |
1778 | --End Animations And Script-- | |
1779 | ------------------------------------------------------- |