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1 | class Game_Actor < Game_Battler | |
2 | ||
3 | - | def needed_exp(current_level) |
3 | + | def needed_exp(current_level) |
4 | - | return @exp_list[current_level + 1] |
4 | + | return @exp_list[current_level + 1] - @exp_list[current_level] |
5 | end | |
6 | ||
7 | - | def gained_exp(current_level, current_exp) |
7 | + | def gained_exp(current_exp, current_level) |
8 | - | return (current_exp - @exp_list[current_level]) |
8 | + | return current_exp - @exp_list[current_level] |
9 | end | |
10 | ||
11 | - | def lvl |
11 | + | |
12 | - | return @level |
12 | + | |
13 | ||
14 | class Window_Base < Window | |
15 | ||
16 | ||
17 | def bar_color(n) | |
18 | case n | |
19 | when 0 | |
20 | return Color.new(0, 0, 0) # black | |
21 | when 1 | |
22 | return Color.new(0, 255, 0) # green | |
23 | when 2 | |
24 | return Color.new(0, 0, 255) # blue | |
25 | when 3 | |
26 | return Color.new(255, 0, 0) # red | |
27 | when 4 | |
28 | return Color.new(255, 255, 255) # white | |
29 | when 5 | |
30 | return Color.new(230, 230, 230) # offwhite | |
31 | end | |
32 | end | |
33 | ||
34 | def draw_hp_bar(actor, x, y, w = 100) | |
35 | hp = actor.hp | |
36 | max_hp = actor.maxhp | |
37 | border_color = bar_color(0) | |
38 | health_color = bar_color(1) | |
39 | danger_color = bar_color(3) | |
40 | hp_percentage = hp * 1.0 / max_hp | |
41 | health_fill = w * hp_percentage | |
42 | border = Rect.new(x - 1, y, w + 2, 10) | |
43 | - | health = Rect.new(x, y, health_fill, 8) |
43 | + | health = Rect.new(x, y + 1, health_fill, 8) |
44 | self.contents.fill_rect(border, border_color) | |
45 | - | self.contents.fill_rect(health, health_color) |
45 | + | if hp <= max_hp / 3 |
46 | self.contents.fill_rect(health, danger_color) | |
47 | else | |
48 | self.contents.fill_rect(health, health_color) | |
49 | end | |
50 | - | gained_exp = actor.gained_exp(actor.level, exp) |
50 | + | |
51 | - | needed_exp = actor.needed_exp(actor.level) |
51 | + | |
52 | ||
53 | def draw_xp_bar(actor, x, y, w = 100) | |
54 | exp = actor.exp | |
55 | level = actor.level | |
56 | gained_exp = actor.gained_exp(exp, level) | |
57 | needed_exp = actor.needed_exp(level) | |
58 | exp_percentage = (gained_exp * 1.0 / needed_exp) * w | |
59 | background_color = bar_color(0) | |
60 | first_bar_color = bar_color(4) | |
61 | second_bar_color = bar_color(5) | |
62 | background_bar = Rect.new(x - 1, y, w + 2, 10) | |
63 | first_bar = Rect.new(x, y + 1, exp_percentage, 8) | |
64 | second_bar = Rect.new(x, y + 3, exp_percentage, 4) | |
65 | self.contents.fill_rect(background_bar, background_color) | |
66 | self.contents.fill_rect(first_bar, first_bar_color) | |
67 | self.contents.fill_rect(second_bar, second_bar_color) | |
68 | end | |
69 | ||
70 | ||
71 | end |