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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
6
7
wait(0.2)
8
9
10
11
Player = game:GetService("Players").LocalPlayer
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32-
sick.SoundId = "rbxassetid://649630245"
32+
sick.SoundId = "rbxassetid://971457500"
33
sick.Looped = true
34
sick.Pitch = 1
35-
sick.Volume = 1
35+
sick.Volume = 1.5
36
sick:Play()
37
38
IT = Instance.new
39
CF = CFrame.new
40
VT = Vector3.new
41
RAD = math.rad
42
C3 = Color3.new
43
UD2 = UDim2.new
44
BRICKC = BrickColor.new
45
ANGLES = CFrame.Angles
46
EULER = CFrame.fromEulerAnglesXYZ
47
COS = math.cos
48
ACOS = math.acos
49
SIN = math.sin
50
ASIN = math.asin
51
ABS = math.abs
52
MRANDOM = math.random
53
FLOOR = math.floor
54
55
56
57
58
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
59
    local NEWMESH = IT(MESH)
60
    if MESH == "SpecialMesh" then
61
        NEWMESH.MeshType = MESHTYPE
62
        if MESHID ~= "nil" and MESHID ~= "" then
63
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
64
        end
65
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then            
66
        end
67
    end
68
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
69
    NEWMESH.Scale = SCALE
70
    NEWMESH.Parent = PARENT
71
    return NEWMESH
72
end
73
74
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
75
	local NEWPART = IT("Part")
76
	NEWPART.formFactor = FORMFACTOR
77
	NEWPART.Reflectance = REFLECTANCE
78
	NEWPART.Transparency = TRANSPARENCY
79
	NEWPART.CanCollide = false
80
	NEWPART.Locked = true
81
	NEWPART.Anchored = true
82
	if ANCHOR == false then
83
		NEWPART.Anchored = false
84
	end
85
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
86
	NEWPART.Name = NAME
87
	NEWPART.Size = SIZE
88
	NEWPART.Position = Torso.Position
89
	NEWPART.Material = MATERIAL
90
	NEWPART:BreakJoints()
91
	NEWPART.Parent = PARENT
92
	return NEWPART
93
end
94
95
--//=================================\\
96
--||		  CUSTOMIZATION
97
--\\=================================//
98-
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
98+
99
Player_Size = 1 --Size of the player.
100
Animation_Speed = 3
101
Frame_Speed = 1 / 30 -- (1 / 10) OR (1 / 30)
102
103
local Speed = 16
104
local Effects2 = {}
105
106
--//=================================\\
107
--|| 	  END OF CUSTOMIZATION
108
--\\=================================//
109
110
	local function weldBetween(a, b)
111
	    local weldd = Instance.new("ManualWeld")
112
	    weldd.Part0 = a
113
	    weldd.Part1 = b
114
	    weldd.C0 = CFrame.new()
115
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
116
	    weldd.Parent = a
117
	    return weldd
118
	end
119
120
--//=================================\\
121
--|| 	      USEFUL VALUES
122
--\\=================================//
123
124
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
125
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
126
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
127
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
128
local CHANGEDEFENSE = 0
129
local CHANGEDAMAGE = 0
130
local CHANGEMOVEMENT = 0
131
local ANIM = "Idle"
132
local ATTACK = false
133
local EQUIPPED = false
134
local HOLD = false
135
local COMBO = 1
136
local Rooted = false
137
local SINE = 0
138
local KEYHOLD = false
139
local CHANGE = 2 / Animation_Speed
140
local WALKINGANIM = false
141
local WALK = 0
142
local VALUE1 = false
143
local VALUE2 = false
144
local ROBLOXIDLEANIMATION = IT("Animation")
145
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
146
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
147
--ROBLOXIDLEANIMATION.Parent = Humanoid
148
local WEAPONGUI = IT("ScreenGui", PlayerGui)
149
WEAPONGUI.Name = "Weapon GUI"
150
local Effects = IT("Folder", Character)
151
Effects.Name = "Effects"
152
local ANIMATOR = Humanoid.Animator
153
local ANIMATE = Character.Animate
154
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
155
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
156
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
157-
local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
157+
158
local UNANCHOR = true
159
160
local SKILLTEXTCOLOR = C3(0,0,0)
161
162
--//=================================\\
163
--\\=================================//
164
165
function WACKYEFFECT(Table)
166
	local TYPE = (Table.EffectType or "Sphere")
167
	local SIZE = (Table.Size or VT(1,1,1))
168
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
169
	local TRANSPARENCY = (Table.Transparency or 0)
170
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
171
	local CFRAME = (Table.CFrame or Torso.CFrame)
172
	local MOVEDIRECTION = (Table.MoveToPos or nil)
173
	local ROTATION1 = (Table.RotationX or 0)
174
	local ROTATION2 = (Table.RotationY or 0)
175
	local ROTATION3 = (Table.RotationZ or 0)
176
	local MATERIAL = (Table.Material or "Glass")
177
	local COLOR = (Table.Color or C3(1,1,1))
178
	local TIME = (Table.Time or 45)
179
	local SOUNDID = (Table.SoundID or nil)
180
	local SOUNDPITCH = (Table.SoundPitch or nil)
181
	local SOUNDVOLUME = (Table.SoundVolume or nil)
182
end
183
--//=================================\\
184
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
185
--\\=================================//
186
187
ArtificialHB = Instance.new("BindableEvent", script)
188
ArtificialHB.Name = "ArtificialHB"
189
190
script:WaitForChild("ArtificialHB")
191
192
frame = Frame_Speed
193
tf = 0
194
allowframeloss = false
195
tossremainder = false
196
lastframe = tick()
197
script.ArtificialHB:Fire()
198
199
game:GetService("RunService").Heartbeat:connect(function(s, p)
200
	tf = tf + s
201
	if tf >= frame then
202
		if allowframeloss then
203
			script.ArtificialHB:Fire()
204
			lastframe = tick()
205
		else
206
			for i = 1, math.floor(tf / frame) do
207
				script.ArtificialHB:Fire()
208
			end
209
		lastframe = tick()
210
		end
211
		if tossremainder then
212
			tf = 0
213
		else
214
			tf = tf - frame * math.floor(tf / frame)
215
		end
216
	end
217
end)
218
219
--//=================================\\
220
--\\=================================//
221
222
223
Character["Left Leg"].Transparency = 0.5
224
Character["Head"].Transparency = 0.5
225
Character["Right Leg"].Transparency = 0.5
226
Character["Torso"].Transparency = 0.5
227
Character["Left Arm"].Transparency = 0.5
228
Character["Right Arm"].Transparency = 0.5
229
230
231
--//=================================\\
232
--|| 	      SOME FUNCTIONS
233
--\\=================================//
234
235
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
236
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
237
end
238
239
function PositiveAngle(NUMBER)
240
	if NUMBER >= 0 then
241
		NUMBER = 0
242
	end
243
	return NUMBER
244
end
245
246
function NegativeAngle(NUMBER)
247
	if NUMBER <= 0 then
248
		NUMBER = 0
249
	end
250
	return NUMBER
251
end
252
253
function Swait(NUMBER)
254
	if NUMBER == 0 or NUMBER == nil then
255
		ArtificialHB.Event:wait()
256
	else
257
		for i = 1, NUMBER do
258
			ArtificialHB.Event:wait()
259
		end
260
	end
261
end
262
263
function QuaternionFromCFrame(cf)
264
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
265
	local trace = m00 + m11 + m22
266
	if trace > 0 then 
267
		local s = math.sqrt(1 + trace)
268
		local recip = 0.5 / s
269
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
270
	else
271
		local i = 0
272
		if m11 > m00 then
273
			i = 1
274
		end
275
		if m22 > (i == 0 and m00 or m11) then
276
			i = 2
277
		end
278
		if i == 0 then
279
			local s = math.sqrt(m00 - m11 - m22 + 1)
280
			local recip = 0.5 / s
281
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
282
		elseif i == 1 then
283
			local s = math.sqrt(m11 - m22 - m00 + 1)
284
			local recip = 0.5 / s
285
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
286
		elseif i == 2 then
287
			local s = math.sqrt(m22 - m00 - m11 + 1)
288
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
289
		end
290
	end
291
end
292
 
293
function QuaternionToCFrame(px, py, pz, x, y, z, w)
294
	local xs, ys, zs = x + x, y + y, z + z
295
	local wx, wy, wz = w * xs, w * ys, w * zs
296
	local xx = x * xs
297
	local xy = x * ys
298
	local xz = x * zs
299
	local yy = y * ys
300
	local yz = y * zs
301
	local zz = z * zs
302
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
303
end
304
 
305
function QuaternionSlerp(a, b, t)
306
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
307
	local startInterp, finishInterp;
308
	if cosTheta >= 0.0001 then
309
		if (1 - cosTheta) > 0.0001 then
310
			local theta = ACOS(cosTheta)
311
			local invSinTheta = 1 / SIN(theta)
312
			startInterp = SIN((1 - t) * theta) * invSinTheta
313
			finishInterp = SIN(t * theta) * invSinTheta
314
		else
315
			startInterp = 1 - t
316
			finishInterp = t
317
		end
318
	else
319
		if (1 + cosTheta) > 0.0001 then
320
			local theta = ACOS(-cosTheta)
321
			local invSinTheta = 1 / SIN(theta)
322
			startInterp = SIN((t - 1) * theta) * invSinTheta
323
			finishInterp = SIN(t * theta) * invSinTheta
324
		else
325
			startInterp = t - 1
326
			finishInterp = t
327
		end
328
	end
329
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
330
end
331
332
function Clerp(a, b, t)
333
	local qa = {QuaternionFromCFrame(a)}
334
	local qb = {QuaternionFromCFrame(b)}
335
	local ax, ay, az = a.x, a.y, a.z
336
	local bx, by, bz = b.x, b.y, b.z
337
	local _t = 1 - t
338
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
339
end
340
341
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
342
	local frame = IT("Frame")
343
	frame.BackgroundTransparency = TRANSPARENCY
344
	frame.BorderSizePixel = BORDERSIZEPIXEL
345
	frame.Position = POSITION
346
	frame.Size = SIZE
347
	frame.BackgroundColor3 = COLOR
348
	frame.BorderColor3 = BORDERCOLOR
349
	frame.Name = NAME
350
	frame.Parent = PARENT
351
	return frame
352
end
353
354
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
355
	local label = IT("TextLabel")
356
	label.BackgroundTransparency = 1
357
	label.Size = UD2(1, 0, 1, 0)
358
	label.Position = UD2(0, 0, 0, 0)
359
	label.TextColor3 = TEXTCOLOR
360
	label.TextStrokeTransparency = STROKETRANSPARENCY
361
	label.TextTransparency = TRANSPARENCY
362
	label.FontSize = TEXTFONTSIZE
363
	label.Font = TEXTFONT
364
	label.BorderSizePixel = BORDERSIZEPIXEL
365
	label.TextScaled = false
366
	label.Text = TEXT
367
	label.Name = NAME
368
	label.Parent = PARENT
369
	return label
370
end
371
372
function NoOutlines(PART)
373
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
374
end
375
376
377
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
378
	local NEWWELD = IT(TYPE)
379
	NEWWELD.Part0 = PART0
380
	NEWWELD.Part1 = PART1
381
	NEWWELD.C0 = C0
382
	NEWWELD.C1 = C1
383
	NEWWELD.Parent = PARENT
384
	return NEWWELD
385
end
386
387
function CreateSound(ID, PARENT, VOLUME, PITCH)
388
	local NEWSOUND = nil
389
	coroutine.resume(coroutine.create(function()
390
		NEWSOUND = IT("Sound", PARENT)
391
		NEWSOUND.Volume = VOLUME
392
		NEWSOUND.Pitch = PITCH
393
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
394
		Swait()
395
		NEWSOUND:play()
396
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
397
	end))
398
	return NEWSOUND
399
end
400
401
function CFrameFromTopBack(at, top, back)
402
	local right = top:Cross(back)
403
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
404
end
405
406
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
407
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
408
	wave.Color = COLOR
409
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
410
	wave.CFrame = CFRAME
411
	coroutine.resume(coroutine.create(function(PART)
412
		for i = 1, WAIT do
413
			Swait()
414
			mesh.Scale = mesh.Scale + GROW
415
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
416
			if DOESROT == true then
417
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
418
			end
419
			wave.Transparency = wave.Transparency + (0.5/WAIT)
420
			if wave.Transparency > 0.99 then
421
				wave:remove()
422
			end
423
		end
424
	end))
425
end
426
427
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
428
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
429
	wave.Color = COLOR
430
	local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
431
	wave.CFrame = CFRAME
432
	coroutine.resume(coroutine.create(function(PART)
433
		for i = 1, WAIT do
434
			Swait()
435
			mesh.Scale = mesh.Scale + GROW
436
			wave.Transparency = wave.Transparency + (1/WAIT)
437
			if wave.Transparency > 0.99 then
438
				wave:remove()
439
			end
440
		end
441
	end))
442
end
443
444
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
445
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
446
	local mesh = nil
447
	if KIND == "Base" then
448
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
449
	elseif KIND == "Thin" then
450
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
451
	elseif KIND == "Round" then
452
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
453
	end
454
	wave.CFrame = CFRAME
455
	coroutine.resume(coroutine.create(function(PART)
456
		for i = 1, WAIT do
457
			Swait()
458
			mesh.Scale = mesh.Scale + GROW/10
459
			wave.Transparency = wave.Transparency + (0.5/WAIT)
460
			if wave.Transparency > 0.99 then
461
				wave:remove()
462
			end
463
		end
464
	end))
465
end
466
467
function MakeForm(PART,TYPE)
468
	if TYPE == "Cyl" then
469
		local MSH = IT("CylinderMesh",PART)
470
	elseif TYPE == "Ball" then
471
		local MSH = IT("SpecialMesh",PART)
472
		MSH.MeshType = "Sphere"
473
	elseif TYPE == "Wedge" then
474
		local MSH = IT("SpecialMesh",PART)
475
		MSH.MeshType = "Wedge"
476
	end
477
end
478
479
function CheckTableForString(Table, String)
480
	for i, v in pairs(Table) do
481
		if string.find(string.lower(String), string.lower(v)) then
482
			return true
483
		end
484
	end
485
	return false
486
end
487
488
function CheckIntangible(Hit)
489
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
490
	if Hit and Hit.Parent then
491
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
492
			return true
493
		end
494
	end
495
	return false
496
end
497
498
Debris = game:GetService("Debris")
499
500
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
501
	local Direction = CFrame.new(StartPos, Vec).lookVector
502
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
503
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
504
	if RayHit and CheckIntangible(RayHit) then
505
		if DelayIfHit then
506
			wait()
507
		end
508
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
509
	end
510
	return RayHit, RayPos, RayNormal
511
end
512
513
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
514
	if DoesCourontine == false then
515
		local Direction = CF(Part.Position,ToLocation)
516
		local Distance = (Part.Position - ToLocation).magnitude
517
		for i = 1, AmountOfTime do
518
			Swait()
519
			Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
520
			Direction = Part.CFrame
521
		end
522
		Part:remove()
523
	elseif DoesCourontine == true then
524
		coroutine.resume(coroutine.create(function()
525
			local Direction = CF(Part.Position,ToLocation)
526
			local Distance = (Part.Position - ToLocation).magnitude
527
			for i = 1, AmountOfTime do
528
				Swait()
529
				Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
530
				Direction = Part.CFrame
531-
tecks2.Text = "Dominus Aureus"
531+
532
			Part:remove()
533
		end))
534
	end
535-
tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
535+
536-
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
536+
537
function turnto(position)
538
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
539
end
540
541
--//=================================\\
542
--||	     WEAPON CREATION
543
--\\=================================//
544
545
546
local asd = Instance.new("ParticleEmitter")
547
asd.Color = ColorSequence.new(Color3.new(0.05, 0, 0), Color3.new(0, 0, 0))
548
asd.LightEmission = .1
549
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
550
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
551
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
552
asd.Transparency = bbb
553
asd.Size = aaa
554
asd.ZOffset = .9
555
asd.Acceleration = Vector3.new(0, -15, 0)
556
asd.LockedToPart = false
557
asd.EmissionDirection = "Back"
558
asd.Lifetime = NumberRange.new(1, 2)
559
asd.Rotation = NumberRange.new(-100, 100)
560
asd.RotSpeed = NumberRange.new(-100, 100)
561
asd.Speed = NumberRange.new(10)
562
asd.Enabled = false
563
asd.VelocitySpread = 999
564
 
565
function getbloody(victim,amount)
566
    local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
567
    PART.CFrame = victim.CFrame
568
    local HITPLAYERSOUNDS = {"356551938","264486467"}
569
    Debris:AddItem(PART,5)
570-
	CreateSound("907330011", Head, 10, 1.2)
570+
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
571
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
572
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
573
    local prtcl = asd:Clone()
574
    prtcl.Parent = PART
575
    prtcl:Emit(amount*10)
576
end
577
 
578-
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Aureus Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
578+
local Particle = IT("ParticleEmitter",nil)
579-
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Aureus Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
579+
Particle.Enabled = false
580-
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Aureus Destruction", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
580+
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
581-
local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Aureus Warp", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
581+
Particle.LightEmission = 0.5
582
Particle.Rate = 150
583
Particle.ZOffset = 1
584
Particle.Rotation = NumberRange.new(-180, 180)
585
Particle.RotSpeed = NumberRange.new(-180, 180)
586
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
587
Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
588
 
589
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
590
function ParticleEmitter(Table)
591
    local PRTCL = Particle:Clone()
592
    local Speed = Table.Speed or 5.01
593
    local Drag = Table.Drag or 0
594
    local Size1 = Table.Size1 or 1
595
    local Size2 = Table.Size2 or 5
596
    local Lifetime1 = Table.Lifetime1 or 1
597
    local Lifetime2 = Table.Lifetime2 or 1.55
598
    local Parent = Table.Parent or Torso
599
    local Emit = Table.Emit or 100
600
    local Offset = Table.Offset or 360
601
    local Acel = Table.Acel or VT(0,0,0)
602
    local Enabled = Table.Enabled or false
603
    PRTCL.Parent = Parent
604
    PRTCL.Size = NumberSequence.new(Size1,Size2)
605
    PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
606
    PRTCL.Speed = NumberRange.new(Speed)
607
    PRTCL.VelocitySpread = Offset
608
    PRTCL.Drag = Drag
609
    PRTCL.Acceleration = Acel
610
    if Enabled == false then
611
        PRTCL:Emit(Emit)
612
        Debris:AddItem(PRTCL,Lifetime2)
613
    else
614
        PRTCL.Enabled = true
615
    end
616
    return PRTCL
617
end
618
619
for i = 1, 15 do
620-
	local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0,0,0))
620+
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
621
	FACE.Color = C3(0,0,0)
622
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
623-
	local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Laser01", VT(25,99999,25))
623+
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
624-
	RAY.Color = C3(0.05,0.05,0.15)
624+
625
for _, c in pairs(Character:GetChildren()) do
626
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
627
		c.Material = "Glass"
628
		if c:FindFirstChildOfClass("ParticleEmitter") then
629
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
630-
		RAY.Size = RAY.Size - VT(25/75,0,25/75)
630+
631
		c.Color = C3(1,1,1)
632
		if c == Head then
633
			if c:FindFirstChild("face") then
634-
	MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
634+
				c.face:remove()
635
			end
636
		end
637
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
638-
	CreateSound("168586621", CENTER, 10, 0.8)
638+
		c:remove()
639
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
640
		c:remove()
641
	end
642
end
643
local BODY = {}
644
for _, c in pairs(Character:GetDescendants()) do
645
	if c:IsA("BasePart") and c.Name ~= "Handle" then
646
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
647
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
648
		end
649
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
650
	elseif c:IsA("JointInstance") then
651
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
652
	end
653-
		CreateSound("429459101", RightArm, 10, 0.8)
653+
654
for e = 1, #BODY do
655
	if BODY[e] ~= nil then
656
		local STUFF = BODY[e]
657
		local PART = STUFF[1]
658
		local PARENT = STUFF[2]
659
		local MATERIAL = STUFF[3]
660
		local COLOR = STUFF[4]
661
		local TRANSPARENCY = STUFF[5]
662
		if PART.ClassName == "Part" and PART ~= RootPart then
663
			PART.Material = MATERIAL
664
			PART.Color = COLOR
665
			PART.Transparency = TRANSPARENCY
666
		end
667
		PART.AncestryChanged:Connect(function()
668
			PART.Parent = PARENT
669
		end)
670
	end
671
end
672
function refit()
673
	for e = 1, #BODY do
674
		if BODY[e] ~= nil then
675
			local STUFF = BODY[e]
676
			local PART = STUFF[1]
677
			local PARENT = STUFF[2]
678
			local MATERIAL = STUFF[3]
679-
			local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Blade", VT(8,1,8))
679+
			local COLOR = STUFF[4]
680
			local TRANSPARENCY = STUFF[5]
681
			if PART.ClassName == "Part" and PART ~= RootPart then
682
				PART.Material = MATERIAL
683
				PART.Color = COLOR
684
				PART.Transparency = TRANSPARENCY
685
			end
686
		end
687
	end
688
end
689
690
--//=================================\\
691
--||	     WEAPON CREATION 2
692
--\\=================================//
693
694
local naeeym2 = Instance.new("BillboardGui",Character)
695
naeeym2.AlwaysOnTop = true
696
naeeym2.Size = UDim2.new(5,35,2,15)
697
naeeym2.StudsOffset = Vector3.new(0,3,0)
698
naeeym2.Adornee = Character.Head
699
naeeym2.Name = "Name"
700
naeeym2.PlayerToHideFrom = Player
701
local tecks2 = Instance.new("TextLabel",naeeym2)
702-
						local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "Blade", VT(0,0,0))
702+
703
tecks2.TextScaled = true
704
tecks2.BorderSizePixel = 0
705
tecks2.Text = "Ghost"
706
tecks2.Font = "Fantasy"
707
tecks2.TextSize = 30
708
tecks2.TextStrokeTransparency = 0
709
tecks2.TextColor3 = Color3.new(0,0,0)
710
tecks2.TextStrokeColor3 = Color3.new(0.3,0,0)
711
tecks2.Size = UDim2.new(1,0,0.5,0)
712
tecks2.Parent = naeeym2
713
714
function Transparency(TRANS)
715
	tecks2.TextTransparency = TRANS
716
	tecks2.TextStrokeTransparency = TRANS
717
	for _, c in pairs(Character:GetChildren()) do
718
		if c.ClassName == "Part" and c ~= RootPart then
719
			c.Transparency = TRANS
720
			if c:FindFirstChildOfClass("Decal") then
721
				c:FindFirstChildOfClass("Decal").Transparency = TRANS
722
			end
723
		elseif c.ClassName == "Accessory" then
724
			c.Handle.Transparency = TRANS
725
		elseif c.ClassName == "Model" then
726
			for _, q in pairs(c:GetChildren()) do
727
				if q.ClassName == "Part" then
728
					q.Transparency = TRANS
729
					if q:FindFirstChildOfClass("Decal") then
730
						q:FindFirstChildOfClass("Decal").Transparency = TRANS
731
					end
732
				end
733
			end
734
		end
735-
		local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "Star", VT(0,0,0))
735+
736
end
737-
		CreateSound("429459101", ABSOLUTE, 10, 1)
737+
738-
		for i=0, 4, 0.1 / Animation_Speed do
738+
739
	Humanoid.Parent = nil
740
	Humanoid.MaxHealth = "inf"
741
	Humanoid.Health = "inf"
742
	refit()
743-
			local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Star", VT(1,1,1))
743+
744
	CreateSound("215395388", Head, 10, 1)
745-
			CHARGE.Color = C3(1,1,1)
745+
746
747
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
748
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
749
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
750
local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame")
751
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
752
753
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ghost Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
754
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ghost Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
755
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ghost Destruction", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
756
local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Ghost Warp", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
757
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E] Ghost Star Destruction", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 5")
758
759
--//=================================\\
760
--||			DAMAGING
761
--\\=================================//
762
763
function killnearest(position,range,maxstrength)
764
	for i,v in ipairs(workspace:GetChildren()) do
765
	local body = v:GetChildren()
766
		for part = 1, #body do
767
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
768
				if(body[part].Position - position).Magnitude < range then
769
					if v.ClassName == "Model" then
770-
					CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Gold".Color,VT(i,0.3,i)*2)
770+
771
					end
772
					--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
773
					local bv = Instance.new("BodyVelocity") 
774
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
775
					bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
776-
				CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Gold".Color,VT(i,i*2,i))
776+
777
					Debris:AddItem(bv,0.2)
778
				end
779
			end
780
		end
781
		if v.ClassName == "Part" then
782
			if v.Anchored == false and (v.Position - position).Magnitude < range then
783
				--table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
784
				v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
785
			end
786
		end
787
	end
788
end
789
790
--//=================================\\
791
--||	ATTACK FUNCTIONS AND STUFF
792
--\\=================================//
793
794
function Lunar_Blast()
795
	local HITBODIES = {}
796
	local CENTER = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "CenterPart", VT(0,0,0))
797
	local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
798-
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "Warphole", VT(0,0,0))
798+
799
	local RAY = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Laser01", VT(25,99999,25))
800
	RAY.Color = C3(0,0,0)
801
	MakeForm(RAY,"Cyl")
802
	RAY.CFrame = CF(ECH)
803-
	decal.Texture = "http://www.roblox.com/asset/?id=349165228"
803+
804
		Swait()
805
		RAY.Transparency = RAY.Transparency - 1/75
806
		RAY.Size = RAY.Size - VT(35/85,0,35/85)
807-
	decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
807+
808-
	local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "Warphole", VT(0,0,0))
808+
809
	killnearest(ECH,25,25)
810
	MagicSphere(VT(0,0,0),55,CF(ECH),C3(0,0,0),VT(3,3,3))
811-
	local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "Warphole", VT(0,0,0))
811+
812
		MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
813
	end
814
	CreateSound("463598785", CENTER, 10, 0.8)
815
	RAY:remove()
816-
	decal.Texture = "http://www.roblox.com/asset/?id=349165228"
816+
817
end
818
819
function Star_Cutter()
820-
	decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
820+
821
	if HITFLOOR ~= nil then
822
		ATTACK = true
823
		Rooted = true
824
		local GYRO = IT("BodyGyro",RootPart)
825
		GYRO.D = 100
826
		GYRO.P = 2000
827
		GYRO.MaxTorque = VT(0,4000000,0)
828
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
829
		CreateSound("289315275", RightArm, 10, 0.8)
830
		for i=0, 3.5, 0.1 / Animation_Speed do
831
			Swait()
832
			GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
833
			Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
834
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
835
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
836
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
837
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
838
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
839
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
840
		end
841
		GYRO:remove()
842
		for i=0, 0.15, 0.1 / Animation_Speed do
843
			Swait()
844
			GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
845
			Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
846
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
847
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
848
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
849
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
850
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
851
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
852
		end
853
		local BOMBSPOTS = {}
854
		for i = 1, 25 do
855
			local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "Blade", VT(8,1,8))
856
			SPOT.Color = SKILLTEXTCOLOR
857
			SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
858
			table.insert(BOMBSPOTS,SPOT)
859
			MakeForm(SPOT,"Cyl")
860
		end
861
		for i=0, 0.2, 0.1 / Animation_Speed do
862
			Swait()
863
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
864
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
865
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
866
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
867
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
868
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
869
		end
870
		ATTACK = false
871
		Rooted = false
872
		coroutine.resume(coroutine.create(function()
873
			Swait(3)
874
			for i = 1, #BOMBSPOTS do
875
				if BOMBSPOTS[i] ~= nil then
876
					local E = BOMBSPOTS[i]
877
					coroutine.resume(coroutine.create(function()
878
						local BLADE = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Blade", VT(0,0,0))
879
						BLADE.Color = SKILLTEXTCOLOR
880
						CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
881
						CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
882
						BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
883
						for i = 1, 10 do
884
							Swait()
885
							MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
886
							killnearest(BLADE.Position,6,80)
887
							BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
888
							BLADE.Transparency = BLADE.Transparency - 0.1
889
						end
890
						Swait(45)
891
						for i = 1, 100 do
892
							Swait()
893
							BLADE.Transparency = BLADE.Transparency + 0.01
894
							E.Transparency = E.Transparency + 0.01
895
						end
896
						BLADE:remove()
897
						E:remove()
898
					end))
899
				end
900
			end
901
		end))
902
	end
903
end
904
905
906
function Star_failed()
907
    CreateSound("907330103", Head, 10, 1.2)
908
	ATTACK = true
909
	Rooted = true
910
		for i=0, 1, 0.1 / Animation_Speed do
911
		Swait()
912
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
913
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
914
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
915
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
916
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
917
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
918
	end	
919
	coroutine.resume(coroutine.create(function()
920
		local POS = Mouse.Hit.p
921
		local RAY = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "Strike", VT(0,2000,0))
922
		MakeForm(RAY,"Cyl")
923
		local SPHERE = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "Strike", VT(0,0,0))
924
		MakeForm(SPHERE,"Ball")
925
		local SHIELD = CreatePart(3, Effects, "Glass", 0, 0.5, "Really black", "Strike", VT(0,0,0))
926
		MakeForm(SHIELD,"Ball")
927
		SHIELD.CFrame = CF(POS)
928
		RAY.CFrame = CF(POS)
929
		SPHERE.CFrame = CF(POS)
930
		CreateSound(440145570, SPHERE, 10, 0.8, false)
931
		CreateSound(415700134, SPHERE, 10, 0.8, false)
932
		for i = 1, 200 do
933
			Swait()
934
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
935
			RAY.Size = RAY.Size + VT(0.15,0,0.15)
936
			SPHERE.Size = SPHERE.Size + VT(4,4,4)
937
			SHIELD.Size = SPHERE.Size + VT(5,5,5)
938
			ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
939
		end	
940
		for i = 1, 95 do
941
			Swait()
942
			RAY.Transparency = RAY.Transparency + 1/45
943
			SPHERE.Transparency = RAY.Transparency 
944
			SHIELD.Transparency = SPHERE.Transparency + 1/45
945
		end
946
		RAY:remove()
947
		SHIELD:remove()
948
		SPHERE:remove()
949
	end))
950
	for i=0, 1, 0.1 / Animation_Speed do
951
		Swait()
952
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
953
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
954
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
955
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
956
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
957
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
958
	end
959
	ATTACK = false
960
	Rooted = false
961
end
962
963
function Supernova()
964
	local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
965
	if HITFLOOR ~= nil then
966
		local HITBODIES = {}
967
		ATTACK = true
968
		Rooted = true
969
		local ABSOLUTE = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Star", VT(0,0,0))
970
		MakeForm(ABSOLUTE,"Ball")
971
		CreateSound("289315275", ABSOLUTE, 10, 1)
972
		for i=0, 10, 0.1 / Animation_Speed do
973
			Swait()
974
			ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
975
			ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
976
			ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
977
			local CHARGE = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "Star", VT(1,1,1))
978
			MakeForm(CHARGE,"Ball")
979
			CHARGE.Color = C3(0,0,0)
980
			CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
981
			FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
982
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
983
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
984
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
985
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
986
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
987
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
988
		end
989
		CreateSound("907330103", Head, 10, 1.2)
990
		for i = 1, 75 do
991
			Swait()	
992
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
993
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
994
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
995
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
996
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
997
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
998
		end
999
		coroutine.resume(coroutine.create(function()
1000
			for i = 1, 13 do
1001
				for e = 1, 8 do
1002
					Swait()
1003
					MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
1004
					CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Really black".Color,VT(i,0.3,i)*2)
1005
				end
1006
				for i = 1, 5 do
1007
					Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
1008
					Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
1009
				end
1010
				CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Really black".Color,VT(i,i*2,i))
1011
				CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
1012
				CreateSound("168586621", ABSOLUTE, 4, 0.8)
1013
				CreateSound("201858144", ABSOLUTE, 10, 0.8)
1014
                CreateSound("907330103", Head, 10, 1.2)
1015
				killnearest(ABSOLUTE.Position,i*18,i)
1016
				ABSOLUTE.Size = ABSOLUTE.Size*0.9
1017
				MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Gold".Color,VT(i,i,i)/1.1)
1018
				MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
1019
			end
1020-
			c.Material = "Neon"
1020+
1021
			Debris:AddItem(ABSOLUTE,10)
1022
		end))
1023
		ATTACK = false
1024
		Rooted = false
1025
	end
1026
end
1027-
				c.Color = C3(0.05,0.05,0.15)
1027+
1028
local Decal = IT("Decal")
1029-
				c.Color = C3(0.05,0.05,0.15)
1029+
1030
function Astral_Hop()
1031-
				c.Color = C3(0,0,0.05)
1031+
1032
	Rooted = false
1033-
				c.Color = C3(0,0,0.05)
1033+
	local O1 = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Warphole", VT(0,0,0))
1034
	O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
1035
	local decal = Decal:Clone()
1036-
					local M = CreateMesh("SpecialMesh", c, "FileMesh", "138932314", VT(1,1,1)*1.1, VT(0,0,0))
1036+
1037-
					M.Name = "Dominus"
1037+
1038
	decal.Texture = "http://www.roblox.com/asset/?id=1578810081"
1039
	local decal2 = Decal:Clone()
1040
	decal2.Parent = O1
1041
	decal2.Face = "Bottom"
1042
	decal2.Texture = "http://www.roblox.com/asset/?id=1578810081"
1043
	local O2 = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Warphole", VT(0,0,0))
1044
	local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
1045
	O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
1046
	local ROOT = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Warphole", VT(0,0,0))
1047
	ROOT.CFrame = CF(O2.Position,RootPart.Position)
1048
	local decal = Decal:Clone()
1049
	decal.Parent = O2
1050
	decal.Face = "Top"
1051
	decal.Texture = "http://www.roblox.com/asset/?id=1578810081"
1052
	local decal2 = Decal:Clone()
1053
	decal2.Parent = O2
1054
	decal2.Face = "Bottom"
1055
	decal2.Texture = "http://www.roblox.com/asset/?id=1578810081"
1056
	CreateSound("84005018", O1, 10, 0.7)
1057
	CreateSound("84005018", O2, 10, 0.7)
1058
	for i = 1, 75 do
1059
		Swait()
1060
		O1.Size = O1.Size + VT(0.1,0,0.1)
1061
		O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
1062
		O2.Size = O2.Size + VT(0.1,0,0.1)
1063
		O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1064
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1065
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1066
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1067
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1068
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1069
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1070
	end
1071
	Rooted = true
1072
	UNANCHOR = false
1073
	RootPart.Anchored = true
1074
	VALUE1 = true
1075
	for i = 1, 15 do
1076
		Transparency(i/15)
1077
		Swait()
1078
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
1079
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1080
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1081
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1082
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1083
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1084
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1085
	end
1086
	RootPart.CFrame = ROOT.CFrame
1087
	ROOT:remove()
1088
	for i = 1, 15 do
1089
		Transparency(1-(i/15))
1090
		Swait()
1091
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
1092
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1093
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1094
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1095
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1096
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1097
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1098
	end
1099
	VALUE1 = false
1100
	coroutine.resume(coroutine.create(function()
1101
		for i = 1, 75 do
1102
			Swait()
1103
			O1.Size = O1.Size - VT(0.1,0,0.1)
1104
			O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1105
			O2.Size = O2.Size - VT(0.1,0,0.1)
1106
			O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1107
		end
1108
		O1:remove()
1109
		O2:remove()
1110
	end))
1111
	UNANCHOR = true
1112
	RootPart.Anchored = false
1113
	ATTACK = false
1114
	Rooted = false
1115
end
1116
1117
--//=================================\\
1118
--||	  ASSIGN THINGS TO KEYS
1119
--\\=================================//
1120
1121
function MouseDown(Mouse)
1122
	if ATTACK == false then
1123
	end
1124
end
1125
1126
function MouseUp(Mouse)
1127
HOLD = false
1128
end
1129
1130
function KeyDown(Key)
1131
	KEYHOLD = true
1132
	if Key == "z" and ATTACK == false then
1133
		Lunar_Blast()
1134
	end
1135
1136
	if Key == "b" and ATTACK == false then
1137
		Star_Cutter()
1138
	end
1139
1140
	if Key == "c" and ATTACK == false then
1141
		Supernova()
1142
	end
1143
1144
	if Key == "q" and ATTACK == false then
1145
		Astral_Hop()
1146
	end
1147
1148
    if Key == "e" and ATTACK == false then
1149
		Star_failed()
1150
	end
1151
end
1152
1153
function KeyUp(Key)
1154
	KEYHOLD = false
1155
end
1156
1157
	Mouse.Button1Down:connect(function(NEWKEY)
1158
		MouseDown(NEWKEY)
1159
	end)
1160
	Mouse.Button1Up:connect(function(NEWKEY)
1161
		MouseUp(NEWKEY)
1162
	end)
1163
	Mouse.KeyDown:connect(function(NEWKEY)
1164
		KeyDown(NEWKEY)
1165
	end)
1166
	Mouse.KeyUp:connect(function(NEWKEY)
1167
		KeyUp(NEWKEY)
1168
	end)
1169
1170
--//=================================\\
1171
--\\=================================//
1172
1173
1174
function unanchor()
1175
	if UNANCHOR == true then
1176
		g = Character:GetChildren()
1177
		for i = 1, #g do
1178
			if g[i].ClassName == "Part" then
1179
				g[i].Anchored = false
1180
			end
1181
		end
1182
	end
1183
end
1184
1185
1186
--//=================================\\
1187
--||	WRAP THE WHOLE SCRIPT UP
1188
--\\=================================//
1189
1190
Humanoid.Changed:connect(function(Jump)
1191
	if Jump == "Jump" and (Disable_Jump == true) then
1192
		Humanoid.Jump = false
1193
	end
1194
end)
1195
1196
Humanoid.HipHeight = 2
1197
Head:ClearAllChildren()
1198
local FF = IT("ForceField",Character)
1199
FF.Visible = false
1200
Speed = 35
1201
1202
function refit()
1203
	RootJoint.Parent = RootPart
1204
	Neck.Parent = Torso
1205
	RightShoulder.Parent = Torso
1206
	LeftShoulder.Parent = Torso
1207
	RightHip.Parent = Torso
1208
	LeftHip.Parent = Torso
1209
	RootPart.Parent = Character
1210
	LeftArm.Parent = Character
1211
	RightArm.Parent = Character
1212
	RightLeg.Parent = Character
1213
	LeftLeg.Parent = Character
1214
	Torso.Parent = Character
1215
	Head.Parent = Character
1216
end
1217
1218
local FOUNDFORGOTTEN = false
1219
1220
while true do
1221
	Swait()
1222
	ANIMATE.Parent = nil
1223
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1224
	IDLEANIMATION:Play()
1225
	SINE = SINE + CHANGE
1226
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1227
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1228
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1229
	local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
1230
	if ATTACK == false then
1231
		if TORSOVELOCITY < 1 then
1232
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1233
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1234
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1235
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1236
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1237
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1238
		elseif TORSOVELOCITY > 1 then
1239
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1240
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1241
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1242
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1243
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1244
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1245
		end
1246
	end
1247
	unanchor()
1248
	Humanoid.MaxHealth = "inf"
1249
	Humanoid.Health = "inf"
1250
	if Rooted == false then
1251
		Disable_Jump = false
1252
		Humanoid.WalkSpeed = Speed
1253
	elseif Rooted == true then
1254
		Disable_Jump = true
1255
		Humanoid.WalkSpeed = 0
1256
	end
1257
	for _, c in pairs(Character:GetChildren()) do
1258
		if c.ClassName == "Part" then
1259
			c.Material = "Glass"
1260
			if c:FindFirstChildOfClass("ParticleEmitter") then
1261
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1262
			end
1263
			if c == Torso then
1264
				c.Color = C3(0,0,0)
1265
			elseif c == RightArm then
1266
				c.Color = C3(0,0,0)
1267
			elseif c == LeftArm then
1268
				c.Color = C3(0,0,0)
1269
			elseif c == RightLeg then
1270
				c.Color = C3(0,0,0)
1271
			elseif c == LeftLeg then
1272
				c.Color = C3(0,0,0)
1273
			elseif c == Head then
1274
				if c:FindFirstChild("Dominus") == nil then
1275
				end
1276
				if c:FindFirstChild("face") then
1277
					c.face:remove()
1278
				end
1279
			end
1280
		elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1281
			c:remove()
1282
		end
1283
	end
1284
	FF.Parent = Character
1285
	sick.Parent = Character
1286
	refit()
1287
	script.Parent = WEAPONGUI
1288
	Character.Parent = workspace
1289
	Humanoid.PlatformStand = false
1290
	Humanoid.Name = "Astra"
1291
	for _, c in pairs(game.Players:GetChildren()) do
1292
		if c.Character ~= nil then
1293
			if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
1294
				c.Character:BreakJoints()
1295
			end
1296
		end
1297
	end
1298
	FOUNDFORGOTTEN = false
1299
	Humanoid.DisplayDistanceType = "None"
1300
	for _, c in pairs(workspace:GetChildren()) do
1301
		if c.ClassName == "Model" then
1302
			for _, q in pairs(c:GetChildren()) do
1303
				if q.Name == ("Forgotten Dominus") then
1304
					FOUNDFORGOTTEN = true
1305
				end
1306
			end
1307
		end
1308
	end
1309
	if FOUNDFORGOTTEN == true then
1310
		sick:Stop()
1311
	else
1312
		sick.Playing = true
1313
	end
1314
	if VALUE1 == false then
1315
		MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
1316
	end
1317
end
1318
1319
--//=================================\\
1320
--\\=================================//
1321
1322
1323
1324
1325
1326
--//====================================================\\--
1327
--||			  		 END OF SCRIPT
1328
--\\====================================================//--