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- or go back to the newest paste.
1 | --Epic Scythe for Team Avaricious | |
2 | --By: TheLulz/brad1342 - Idc the real maker, but it's a nice script. | |
3 | ||
4 | tool = Instance.new("HopperBin") | |
5 | ||
6 | - | player = game.Players.TheLuIz --Replace this with your name. |
6 | + | player = game.Players.ericthefabulous --Replace this with your name. |
7 | ||
8 | char = player.Character | |
9 | ||
10 | tool = Instance.new("HopperBin") | |
11 | ||
12 | tool.Parent = player.Backpack | |
13 | ||
14 | script.Parent = tool | |
15 | ||
16 | tool.Name = "Wand" | |
17 | ||
18 | ||
19 | ||
20 | spin = false | |
21 | ||
22 | ||
23 | ||
24 | landc = "Really black" | |
25 | ||
26 | firec = "Really black" | |
27 | ||
28 | icec = "Really black" | |
29 | ||
30 | windc = "Institutional white" | |
31 | ||
32 | helthc = "Really black" | |
33 | ||
34 | elec = "Really black" | |
35 | ||
36 | ||
37 | ||
38 | norm = 45 | |
39 | ||
40 | ||
41 | ||
42 | handle = Instance.new("Part") | |
43 | ||
44 | handle.Parent = game.Lighting | |
45 | ||
46 | handle.Name = "Handle" | |
47 | ||
48 | handle.FormFactor = "Symmetric" | |
49 | ||
50 | handle.Size = Vector3.new(1,4,1) | |
51 | ||
52 | handle.TopSurface = 0 | |
53 | ||
54 | handle.BottomSurface = 0 | |
55 | ||
56 | handle.BrickColor = BrickColor.new("Really black") | |
57 | ||
58 | handle.Anchored = false | |
59 | ||
60 | handle.Position = char["Right Arm"].Position | |
61 | ||
62 | handle.CanCollide = false | |
63 | ||
64 | handle.Locked = true | |
65 | ||
66 | handle2 = Instance.new("Part") | |
67 | ||
68 | handle2.Parent = game.Lighting | |
69 | ||
70 | handle2.Name = "Handle2" | |
71 | ||
72 | handle2.Shape = "Ball" | |
73 | ||
74 | handle2.Size = Vector3.new(1,1,1) | |
75 | ||
76 | handle2.TopSurface = 0 | |
77 | ||
78 | handle2.BottomSurface = 0 | |
79 | ||
80 | handle2.BrickColor = BrickColor.new("Really black") | |
81 | ||
82 | handle2.Anchored = false | |
83 | ||
84 | handle2.Position = char["Right Arm"].Position | |
85 | ||
86 | handle2.Transparency = 0.1 | |
87 | ||
88 | handle2.CanCollide = false | |
89 | ||
90 | handle2.Locked = true | |
91 | ||
92 | ||
93 | ||
94 | handle3 = Instance.new("Part") | |
95 | ||
96 | handle3.Parent = game.Lighting | |
97 | ||
98 | handle3.Name = "Handle2" | |
99 | ||
100 | handle3.Shape = "Ball" | |
101 | ||
102 | handle3.Size = Vector3.new(1,1,1) | |
103 | ||
104 | handle3.TopSurface = 0 | |
105 | ||
106 | handle3.BottomSurface = 0 | |
107 | ||
108 | handle3.BrickColor = BrickColor.new("Really black") | |
109 | ||
110 | handle3.Anchored = false | |
111 | ||
112 | handle3.Position = char["Right Arm"].Position | |
113 | ||
114 | handle3.CanCollide = false | |
115 | ||
116 | handle3.Locked = true | |
117 | ||
118 | local m = Instance.new("CylinderMesh") | |
119 | ||
120 | m.Parent = handle | |
121 | ||
122 | m.Scale = Vector3.new(0.42,1,0.42) | |
123 | ||
124 | local m2 = Instance.new("SpecialMesh") | |
125 | ||
126 | m2.Parent = handle2 | |
127 | ||
128 | m2.MeshType = "Sphere" | |
129 | ||
130 | m2.Scale = Vector3.new(0.8,0.8,0.8) | |
131 | ||
132 | local m3 = Instance.new("SpecialMesh") | |
133 | ||
134 | m3.Parent = handle3 | |
135 | ||
136 | m3.MeshType = "FileMesh" | |
137 | ||
138 | m3.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
139 | ||
140 | m3.Scale = Vector3.new(0.4,0.85,0.4) | |
141 | ||
142 | brick1 = Instance.new("Part") | |
143 | ||
144 | brick1.Parent = char | |
145 | ||
146 | brick1.formFactor = "Symmetric" | |
147 | ||
148 | brick1.Size = Vector3.new(1,1,1) | |
149 | ||
150 | brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0) | |
151 | ||
152 | brick1.Shape = "Ball" | |
153 | ||
154 | brick1.CanCollide = false | |
155 | ||
156 | brick1.Transparency = 1 | |
157 | ||
158 | brick1.Locked = true | |
159 | ||
160 | mesh1 = Instance.new("SpecialMesh") | |
161 | ||
162 | mesh1.Parent = brick1 | |
163 | ||
164 | mesh1.MeshType = "Sphere" | |
165 | ||
166 | mesh1.Scale = Vector3.new(1.4,1.4,1.4) | |
167 | ||
168 | brick2 = Instance.new("Part") | |
169 | ||
170 | brick2.Parent = game.Lighting | |
171 | ||
172 | brick2.formFactor = "Symmetric" | |
173 | ||
174 | brick2.Size = Vector3.new(1,1,1) | |
175 | ||
176 | brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0) | |
177 | ||
178 | brick2.Shape = "Ball" | |
179 | ||
180 | brick2.CanCollide = false | |
181 | ||
182 | brick2.Transparency = 1 | |
183 | ||
184 | brick2.BrickColor = handle2.BrickColor | |
185 | ||
186 | brick2.Locked = true | |
187 | ||
188 | mesh2 = Instance.new("SpecialMesh") | |
189 | ||
190 | mesh2.Parent = brick2 | |
191 | ||
192 | mesh2.MeshType = "Sphere" | |
193 | ||
194 | mesh2.Scale = Vector3.new(0.5,0.5,0.5) | |
195 | ||
196 | brick3 = Instance.new("Part") | |
197 | ||
198 | brick3.Parent = game.Lighting | |
199 | ||
200 | brick3.formFactor = "Symmetric" | |
201 | ||
202 | brick3.Size = Vector3.new(1,1,1) | |
203 | ||
204 | brick3.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0) | |
205 | ||
206 | brick3.Shape = "Ball" | |
207 | ||
208 | brick3.CanCollide = false | |
209 | ||
210 | brick3.Transparency = 1 | |
211 | ||
212 | brick3.BrickColor = handle2.BrickColor | |
213 | ||
214 | brick3.Locked = true | |
215 | ||
216 | mesh3 = Instance.new("SpecialMesh") | |
217 | ||
218 | mesh3.Parent = brick3 | |
219 | ||
220 | mesh3.MeshType = "Sphere" | |
221 | ||
222 | mesh3.Scale = Vector3.new(0.5,0.5,0.5) | |
223 | ||
224 | wads = Instance.new("Weld") | |
225 | ||
226 | wads.Parent = char.Torso | |
227 | ||
228 | wads.Part0 = wads.Parent | |
229 | ||
230 | wads.Part1 = brick1 | |
231 | ||
232 | wads.C1 = CFrame.new(-1.5,-0.5,0) | |
233 | ||
234 | wads2 = Instance.new("Weld") | |
235 | ||
236 | wads2.Parent = handle2 | |
237 | ||
238 | wads2.Part0 = wads2.Parent | |
239 | ||
240 | wads2.Part1 = brick2 | |
241 | ||
242 | wads2.C1 = CFrame.new(1,0,0) | |
243 | ||
244 | wads3 = Instance.new("Weld") | |
245 | ||
246 | wads3.Parent = handle2 | |
247 | ||
248 | wads3.Part0 = wads2.Parent | |
249 | ||
250 | wads3.Part1 = brick2 | |
251 | ||
252 | wads3.C1 = CFrame.new(-1,0,0) | |
253 | ||
254 | ||
255 | ||
256 | wa = Instance.new("Weld") | |
257 | ||
258 | wa.Parent = brick1 | |
259 | ||
260 | wa.Part0 = nil | |
261 | ||
262 | wa.Part1 = nil | |
263 | ||
264 | ||
265 | ||
266 | weld = Instance.new("Weld") | |
267 | ||
268 | ||
269 | ||
270 | toha = Instance.new("Weld") | |
271 | ||
272 | toha.Parent = char.Torso | |
273 | ||
274 | toha.Part0 = nil | |
275 | ||
276 | toha.Part1 = nil | |
277 | ||
278 | toha.C1 = CFrame.fromEulerAnglesXYZ(0,0,-2.5) * CFrame.new(0,0,-0.7) | |
279 | ||
280 | ||
281 | ||
282 | original = CFrame.fromEulerAnglesXYZ(-1.55,0,0) * CFrame.new(0,0,0.6) | |
283 | ||
284 | weporigin = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5) | |
285 | ||
286 | ||
287 | ||
288 | myhum = char.Humanoid | |
289 | ||
290 | myhum.WalkSpeed = norm | |
291 | ||
292 | ||
293 | ||
294 | enabled = false | |
295 | ||
296 | hol = false | |
297 | ||
298 | ||
299 | ||
300 | function select(mouse, key) | |
301 | ||
302 | wa.Part0 = wa.Parent | |
303 | ||
304 | wa.Part1 = char["Right Arm"] | |
305 | ||
306 | wa.C1 = original | |
307 | ||
308 | weld.Parent = char["Right Arm"] | |
309 | ||
310 | weld.Part0 = nil | |
311 | ||
312 | weld.Part1 = nil | |
313 | ||
314 | weld.C1 = weporigin | |
315 | ||
316 | handle.Parent = char | |
317 | ||
318 | handle2.Parent = char | |
319 | ||
320 | handle3.Parent = char | |
321 | ||
322 | for i = 1, 8 do | |
323 | ||
324 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) | |
325 | ||
326 | wait() | |
327 | ||
328 | end | |
329 | ||
330 | for i = 1, 4 do | |
331 | ||
332 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0) | |
333 | ||
334 | wait() | |
335 | ||
336 | end | |
337 | ||
338 | toha.Part0 = nil | |
339 | ||
340 | toha.Part1 = nil | |
341 | ||
342 | weld.Part0 = weld.Parent | |
343 | ||
344 | weld.Part1 = handle | |
345 | ||
346 | for i = 1, 4 do | |
347 | ||
348 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0) | |
349 | ||
350 | wait() | |
351 | ||
352 | end | |
353 | ||
354 | for i = 1, 8 do | |
355 | ||
356 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.35,0,0) | |
357 | ||
358 | wait() | |
359 | ||
360 | end | |
361 | ||
362 | wa.C1 = original | |
363 | ||
364 | spin = true | |
365 | ||
366 | brick2.Transparency = 0.3 | |
367 | ||
368 | brick2.Parent = char | |
369 | ||
370 | brick3.Transparency = 0.3 | |
371 | ||
372 | brick3.Parent = char | |
373 | ||
374 | weld2 = Instance.new("Weld") | |
375 | ||
376 | weld2.Parent = handle | |
377 | ||
378 | weld2.Part0 = weld2.Parent | |
379 | ||
380 | weld2.Part1 = handle2 | |
381 | ||
382 | weld2.C1 = CFrame.new(0, 0, 2.1) | |
383 | ||
384 | weld3 = Instance.new("Weld") | |
385 | ||
386 | weld3.Parent = handle | |
387 | ||
388 | weld3.Part0 = weld3.Parent | |
389 | ||
390 | weld3.Part1 = handle3 | |
391 | ||
392 | weld3.C1 = CFrame.new(0, 0, 1.4) | |
393 | ||
394 | weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5) | |
395 | ||
396 | weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, -2.1, 0) | |
397 | ||
398 | weld3.C1 = CFrame.fromEulerAnglesXYZ(3.2,0,0) * CFrame.new(0, -1.5, 0) | |
399 | ||
400 | coroutine.resume(coroutine.create(function() | |
401 | ||
402 | while spin == true do | |
403 | ||
404 | for i=1, 20 do | |
405 | ||
406 | wait() | |
407 | ||
408 | handle2.Transparency = handle2.Transparency + 0.025 | |
409 | ||
410 | end | |
411 | ||
412 | for i=1, 20 do | |
413 | ||
414 | wait() | |
415 | ||
416 | handle2.Transparency = handle2.Transparency - 0.025 | |
417 | ||
418 | end | |
419 | ||
420 | end | |
421 | ||
422 | end)) | |
423 | ||
424 | coroutine.resume(coroutine.create(function() | |
425 | ||
426 | while spin == true do | |
427 | ||
428 | wait() | |
429 | ||
430 | wads2.C1 = wads2.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0) | |
431 | ||
432 | wads3.C1 = wads3.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0) | |
433 | ||
434 | local fade = brick2:clone() | |
435 | ||
436 | fade.Parent = char | |
437 | ||
438 | fade.CFrame = brick2.CFrame | |
439 | ||
440 | local weld = wads2:clone() | |
441 | ||
442 | weld.Parent = handle2 | |
443 | ||
444 | weld.Part0 = weld.Parent | |
445 | ||
446 | weld.Part1 = fade | |
447 | ||
448 | local fade2 = brick3:clone() | |
449 | ||
450 | fade2.Parent = char | |
451 | ||
452 | fade2.CFrame = brick3.CFrame | |
453 | ||
454 | local weld2 = wads3:clone() | |
455 | ||
456 | weld2.Parent = handle2 | |
457 | ||
458 | weld2.Part0 = weld2.Parent | |
459 | ||
460 | weld2.Part1 = fade2 | |
461 | ||
462 | coroutine.resume(coroutine.create(function() | |
463 | ||
464 | for i=1, 8 do | |
465 | ||
466 | wait() | |
467 | ||
468 | fade.Transparency = fade.Transparency + 0.12 | |
469 | ||
470 | fade2.Transparency = fade2.Transparency + 0.12 | |
471 | ||
472 | end | |
473 | ||
474 | fade:remove() | |
475 | ||
476 | fade2:remove() | |
477 | ||
478 | end)) | |
479 | ||
480 | end | |
481 | ||
482 | end)) | |
483 | ||
484 | enabled = false | |
485 | ||
486 | mouse.KeyDown:connect(function(key) | |
487 | ||
488 | key = key:lower() | |
489 | ||
490 | if (key == "k") then | |
491 | ||
492 | if enabled == true then return end | |
493 | ||
494 | enabled = true | |
495 | ||
496 | hol = true | |
497 | ||
498 | for i=1, 6 do | |
499 | ||
500 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,0.1,0) | |
501 | ||
502 | wait() | |
503 | ||
504 | end | |
505 | ||
506 | handle2.BrickColor = BrickColor.new(landc) | |
507 | ||
508 | brick2.BrickColor = handle2.BrickColor | |
509 | ||
510 | brick3.BrickColor = handle2.BrickColor | |
511 | ||
512 | while hol == true do | |
513 | ||
514 | wait(0.05) | |
515 | ||
516 | local ki = Instance.new("Part") | |
517 | ||
518 | ki.Parent = workspace | |
519 | ||
520 | ki.Name = "Landmon" | |
521 | ||
522 | ki.Size = Vector3.new(1,1,1) | |
523 | ||
524 | ki.BrickColor = handle2.BrickColor | |
525 | ||
526 | ki.TopSurface = 0 | |
527 | ||
528 | ki.BottomSurface = 0 | |
529 | ||
530 | ki.CanCollide = false | |
531 | ||
532 | ki.Anchored = true | |
533 | ||
534 | ki.CFrame = CFrame.new(mouse.Hit.p) | |
535 | ||
536 | ki.CFrame = ki.CFrame * CFrame.new(0, -4, 0) | |
537 | ||
538 | local mef = Instance.new("SpecialMesh") | |
539 | ||
540 | mef.Parent = ki | |
541 | ||
542 | mef.MeshType = "Sphere" | |
543 | ||
544 | mef.Scale = Vector3.new(9,16,9) | |
545 | ||
546 | coroutine.resume(coroutine.create(function() | |
547 | ||
548 | for i=1, 5 do | |
549 | ||
550 | wait() | |
551 | ||
552 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.12,0) | |
553 | ||
554 | end | |
555 | ||
556 | for i=1, 5 do | |
557 | ||
558 | wait() | |
559 | ||
560 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.12,0) | |
561 | ||
562 | end | |
563 | ||
564 | end)) | |
565 | ||
566 | coroutine.resume(coroutine.create(function() | |
567 | ||
568 | for i=1, 25 do | |
569 | ||
570 | wait() | |
571 | ||
572 | ki.CFrame = ki.CFrame * CFrame.new(0, 0.3, 0) | |
573 | ||
574 | end | |
575 | ||
576 | loo = ki.CFrame | |
577 | ||
578 | ki.CanCollide = true | |
579 | ||
580 | mef.Scale = Vector3.new(1,1,1) | |
581 | ||
582 | ki.Size = Vector3.new(9,16,9) | |
583 | ||
584 | ki.CFrame = loo | |
585 | ||
586 | wait(7) | |
587 | ||
588 | for i=1, 20 do | |
589 | ||
590 | wait() | |
591 | ||
592 | ki.Transparency = ki.Transparency + 0.05 | |
593 | ||
594 | end | |
595 | ||
596 | ki:remove() | |
597 | ||
598 | end)) | |
599 | ||
600 | end | |
601 | ||
602 | elseif (key == "f") then | |
603 | ||
604 | if enabled == true then return end | |
605 | ||
606 | enabled = true | |
607 | ||
608 | pof = mouse.Hit.p | |
609 | ||
610 | local part = Instance.new("Part") | |
611 | ||
612 | local fire = Instance.new("Fire") | |
613 | ||
614 | fire.Parent = part | |
615 | ||
616 | fire.Heat = 30 | |
617 | ||
618 | fire.Size = 40 | |
619 | ||
620 | local smoke = Instance.new("Smoke") | |
621 | ||
622 | smoke.Parent = part | |
623 | ||
624 | smoke.RiseVelocity = 2 | |
625 | ||
626 | smoke.Size = 20 | |
627 | ||
628 | smoke.Color = Color3.new(0,0,0) | |
629 | ||
630 | smoke.Opacity = 1 | |
631 | ||
632 | local par = Instance.new("Part") | |
633 | ||
634 | par.Parent = workspace | |
635 | ||
636 | par.Size = Vector3.new(9,1,1) | |
637 | ||
638 | par.Transparency = 0 | |
639 | ||
640 | par.Anchored = true | |
641 | ||
642 | par.TopSurface = 0 | |
643 | ||
644 | par.BottomSurface = 0 | |
645 | ||
646 | par.BrickColor = BrickColor.new(firec) | |
647 | ||
648 | par.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0) | |
649 | ||
650 | par.CFrame = par.CFrame * CFrame.Angles(0,0.8,0) | |
651 | ||
652 | par.CanCollide = false | |
653 | ||
654 | local mes = Instance.new("SpecialMesh") | |
655 | ||
656 | mes.Parent = par | |
657 | ||
658 | mes.MeshType = "Brick" | |
659 | ||
660 | mes.Scale = Vector3.new(1,1,1) | |
661 | ||
662 | local pa = par:clone() | |
663 | ||
664 | pa.Parent = workspace | |
665 | ||
666 | pa.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0) | |
667 | ||
668 | pa.CFrame = pa.CFrame * CFrame.Angles(0,-0.8,0) | |
669 | ||
670 | handle2.BrickColor = BrickColor.new(firec) | |
671 | ||
672 | brick2.BrickColor = handle2.BrickColor | |
673 | ||
674 | brick3.BrickColor = handle2.BrickColor | |
675 | ||
676 | for i=1, 10 do | |
677 | ||
678 | wait(0.03) | |
679 | ||
680 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0.05,0) | |
681 | ||
682 | end | |
683 | ||
684 | for i=1, 4 do | |
685 | ||
686 | for i=1, 3 do | |
687 | ||
688 | wait(0.01) | |
689 | ||
690 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.05,0.1) | |
691 | ||
692 | end | |
693 | ||
694 | for i=1, 3 do | |
695 | ||
696 | wait(0.01) | |
697 | ||
698 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.03,0.05,-0.1) | |
699 | ||
700 | end | |
701 | ||
702 | end | |
703 | ||
704 | for i=1, 7 do | |
705 | ||
706 | wait(0.01) | |
707 | ||
708 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.1,-0.1) | |
709 | ||
710 | end | |
711 | ||
712 | wait(0.6) | |
713 | ||
714 | for i=1, 10 do | |
715 | ||
716 | wait(0.02) | |
717 | ||
718 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,-0.05,0.3) | |
719 | ||
720 | par.Transparency = par.Transparency + 0.1 | |
721 | ||
722 | pa.Transparency = pa.Transparency + 0.1 | |
723 | ||
724 | mes.Scale = mes.Scale + Vector3.new(0.1,0,0.05) | |
725 | ||
726 | pa.Mesh.Scale = pa.Mesh.Scale + Vector3.new(0.1,0,0.05) | |
727 | ||
728 | end | |
729 | ||
730 | wait(0.1) | |
731 | ||
732 | pa:remove() | |
733 | ||
734 | par:remove() | |
735 | ||
736 | part.Parent = workspace | |
737 | ||
738 | part.Size = Vector3.new(3,3,3) | |
739 | ||
740 | part.Anchored = true | |
741 | ||
742 | part.CFrame = CFrame.new(pof) | |
743 | ||
744 | part.CFrame = part.CFrame * CFrame.Angles(1.2,0,0) | |
745 | ||
746 | part.Transparency = 1 | |
747 | ||
748 | coroutine.resume(coroutine.create(function() | |
749 | ||
750 | for i=1, 100 do | |
751 | ||
752 | wait() | |
753 | ||
754 | part.CFrame = part.CFrame * CFrame.Angles(0,0,0.4) | |
755 | ||
756 | end | |
757 | ||
758 | end)) | |
759 | ||
760 | local explode = Instance.new("Explosion") | |
761 | ||
762 | explode.Parent = char | |
763 | ||
764 | explode.BlastRadius = 11 | |
765 | ||
766 | explode.BlastPressure = 400000 | |
767 | ||
768 | explode.Position = part.Position | |
769 | ||
770 | explode.archivable = false | |
771 | ||
772 | wait(0.3) | |
773 | ||
774 | wa.C1 = original | |
775 | ||
776 | wait(0.7) | |
777 | ||
778 | fire.Enabled = false | |
779 | ||
780 | smoke.Enabled = false | |
781 | ||
782 | wait(0.2) | |
783 | ||
784 | part:remove() | |
785 | ||
786 | wait(1) | |
787 | ||
788 | enabled = false | |
789 | ||
790 | elseif (key == "q") then | |
791 | ||
792 | if enabled == true then return end | |
793 | ||
794 | enabled = true | |
795 | ||
796 | handle2.BrickColor = BrickColor.new(windc) | |
797 | ||
798 | brick2.BrickColor = handle2.BrickColor | |
799 | ||
800 | brick3.BrickColor = handle2.BrickColor | |
801 | ||
802 | for i=1, 8 do | |
803 | ||
804 | wait(0.01) | |
805 | ||
806 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.18) | |
807 | ||
808 | end | |
809 | ||
810 | for i=1, 2 do | |
811 | ||
812 | wait(0.01) | |
813 | ||
814 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.15,0) | |
815 | ||
816 | end | |
817 | ||
818 | wait(0.3) | |
819 | ||
820 | for i=1, 2 do | |
821 | ||
822 | wait(0.01) | |
823 | ||
824 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0) | |
825 | ||
826 | end | |
827 | ||
828 | local p = Instance.new("Part") | |
829 | ||
830 | p.Parent = workspace | |
831 | ||
832 | p.Name = "Sword" | |
833 | ||
834 | p.Size = Vector3.new(1,4,1) | |
835 | ||
836 | p.BottomSurface = 0 | |
837 | ||
838 | p.TopSurface = 0 | |
839 | ||
840 | p.Anchored = false | |
841 | ||
842 | p.CanCollide = false | |
843 | ||
844 | p.CFrame = handle.CFrame | |
845 | ||
846 | p.CFrame = p.CFrame * CFrame.Angles(0,0,1.55) | |
847 | ||
848 | p:BreakJoints() | |
849 | ||
850 | local mt = Instance.new("SpecialMesh") | |
851 | ||
852 | mt.Parent = p | |
853 | ||
854 | mt.MeshType = "FileMesh" | |
855 | ||
856 | mt.MeshId = "http://www.roblox.com/asset/?id=12768042" | |
857 | ||
858 | mt.TextureId = "http://www.roblox.com/asset/?id=21262906" | |
859 | ||
860 | local bv = Instance.new("BodyVelocity") | |
861 | ||
862 | bv.Parent = p | |
863 | ||
864 | bv.velocity = char.Torso.CFrame.lookVector * 45 | |
865 | ||
866 | local bva = Instance.new("BodyAngularVelocity") | |
867 | ||
868 | bva.Parent = p | |
869 | ||
870 | bva.angularvelocity = Vector3.new(0,14,0) | |
871 | ||
872 | p.Touched:connect(function(hit) | |
873 | ||
874 | if hit.Parent.Name == player.Name then return end | |
875 | ||
876 | local hum = hit.Parent:findFirstChild("Humanoid") | |
877 | ||
878 | if hum ~= nil then | |
879 | ||
880 | local hed = hit.Parent:findFirstChild("Head") | |
881 | ||
882 | if hed ~= nil then | |
883 | ||
884 | for i=1, 5 do | |
885 | ||
886 | wait() | |
887 | ||
888 | hed.Parent.Torso.Neck.C1 = hed.Parent.Torso.Neck.C1 * CFrame.new(0, 0, -0.9) | |
889 | ||
890 | end | |
891 | ||
892 | hum.Health = 0 | |
893 | ||
894 | wait(0.05) | |
895 | ||
896 | hed.Velocity = Vector3.new(math.random(-30,30),40,math.random(-30,30)) | |
897 | ||
898 | hed.RotVelocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) | |
899 | ||
900 | end | |
901 | ||
902 | hum.Health = 0 | |
903 | ||
904 | end | |
905 | ||
906 | end) | |
907 | ||
908 | local spi = true | |
909 | ||
910 | coroutine.resume(coroutine.create(function() | |
911 | ||
912 | while spi == true do | |
913 | ||
914 | local fad = p:clone() | |
915 | ||
916 | fad.Parent = workspace | |
917 | ||
918 | fad.BrickColor = BrickColor.new(windc) | |
919 | ||
920 | fad.Transparency = 0.2 | |
921 | ||
922 | fad.Mesh.TextureId = "Clear" | |
923 | ||
924 | fad.Anchored = true | |
925 | ||
926 | coroutine.resume(coroutine.create(function() | |
927 | ||
928 | for i=1, 8 do | |
929 | ||
930 | wait() | |
931 | ||
932 | fad.Transparency = fad.Transparency + 0.1 | |
933 | ||
934 | end | |
935 | ||
936 | fad:remove() | |
937 | ||
938 | end)) | |
939 | ||
940 | wait() | |
941 | ||
942 | end | |
943 | ||
944 | end)) | |
945 | ||
946 | for i=1, 4 do | |
947 | ||
948 | wait(0.01) | |
949 | ||
950 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0) | |
951 | ||
952 | end | |
953 | ||
954 | wait(0.3) | |
955 | ||
956 | for i=1, 7 do | |
957 | ||
958 | wait(0.01) | |
959 | ||
960 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0.3) | |
961 | ||
962 | end | |
963 | ||
964 | wa.C1 = original | |
965 | ||
966 | wait(0.3) | |
967 | ||
968 | enabled = false | |
969 | ||
970 | wait(1.2) | |
971 | ||
972 | spi = false | |
973 | ||
974 | wait() | |
975 | ||
976 | p:remove() | |
977 | ||
978 | elseif (key == "e") then | |
979 | ||
980 | if enabled == true then return end | |
981 | ||
982 | enabled = true | |
983 | ||
984 | myhum.WalkSpeed = 0 | |
985 | ||
986 | handle2.BrickColor = BrickColor.new(helthc) | |
987 | ||
988 | brick2.BrickColor = handle2.BrickColor | |
989 | ||
990 | brick3.BrickColor = handle2.BrickColor | |
991 | ||
992 | hol = true | |
993 | ||
994 | for i=1, 6 do | |
995 | ||
996 | wait(0.01) | |
997 | ||
998 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.13,0,0) | |
999 | ||
1000 | weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.1) | |
1001 | ||
1002 | end | |
1003 | ||
1004 | wait(0.5) | |
1005 | ||
1006 | for i=1, 3 do | |
1007 | ||
1008 | wait(0.01) | |
1009 | ||
1010 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.4,0,0) | |
1011 | ||
1012 | weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.23) | |
1013 | ||
1014 | end | |
1015 | ||
1016 | local pf = Instance.new("Part") | |
1017 | ||
1018 | pf.Parent = workspace | |
1019 | ||
1020 | pf.Name = "Healthbump" | |
1021 | ||
1022 | pf.Size = Vector3.new(7,1,7) | |
1023 | ||
1024 | pf.BottomSurface = 0 | |
1025 | ||
1026 | pf.TopSurface = 0 | |
1027 | ||
1028 | pf.Anchored = true | |
1029 | ||
1030 | pf.CanCollide = false | |
1031 | ||
1032 | pf.CFrame = char.Torso.CFrame * CFrame.new(0,-2.8, 0) | |
1033 | ||
1034 | pf.Transparency = 0.3 | |
1035 | ||
1036 | pf.BrickColor = handle2.BrickColor | |
1037 | ||
1038 | local meg = Instance.new("CylinderMesh") | |
1039 | ||
1040 | meg.Parent = pf | |
1041 | ||
1042 | meg.Scale = Vector3.new(0.6,0.8,0.6) | |
1043 | ||
1044 | hecols = {"Bright green", "Lime green", "Dark green", "Camo"} | |
1045 | ||
1046 | coroutine.resume(coroutine.create(function() | |
1047 | ||
1048 | for i=1, 50 do | |
1049 | ||
1050 | wait() | |
1051 | ||
1052 | pf.Transparency = pf.Transparency + 0.02 | |
1053 | ||
1054 | meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045) | |
1055 | ||
1056 | end | |
1057 | ||
1058 | end)) | |
1059 | ||
1060 | while hol == true do | |
1061 | ||
1062 | wait(0) | |
1063 | ||
1064 | myhum.Health = myhum.Health + 0.5 | |
1065 | ||
1066 | local chanc = math.random(1,20) | |
1067 | ||
1068 | if chanc == 8 then | |
1069 | ||
1070 | coroutine.resume(coroutine.create(function() | |
1071 | ||
1072 | pf.Transparency = 0.3 | |
1073 | ||
1074 | meg.Scale = Vector3.new(0.6,0.8,0.6) | |
1075 | ||
1076 | for i=1, 50 do | |
1077 | ||
1078 | wait() | |
1079 | ||
1080 | pf.Transparency = pf.Transparency + 0.02 | |
1081 | ||
1082 | meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045) | |
1083 | ||
1084 | end | |
1085 | ||
1086 | end)) | |
1087 | ||
1088 | end | |
1089 | ||
1090 | local hp = Instance.new("Part") | |
1091 | ||
1092 | hp.Parent = workspace | |
1093 | ||
1094 | hp.formFactor = "Symmetric" | |
1095 | ||
1096 | local randsiz = math.random(1,2) | |
1097 | ||
1098 | local col = math.random(1,4) | |
1099 | ||
1100 | hp.Size = Vector3.new(randsiz,randsiz,randsiz) | |
1101 | ||
1102 | hp.BrickColor = BrickColor.new(hecols[col]) | |
1103 | ||
1104 | hp.TopSurface = 0 | |
1105 | ||
1106 | hp.BottomSurface = 0 | |
1107 | ||
1108 | hp.Transparency = 0.1 | |
1109 | ||
1110 | hp.CFrame = char.Torso.CFrame * CFrame.new(math.random(-5,5),-3,math.random(-5,5)) | |
1111 | ||
1112 | hp.CFrame = hp.CFrame * CFrame.Angles(math.random(),math.random(),math.random()) | |
1113 | ||
1114 | hp.CanCollide = false | |
1115 | ||
1116 | hp.Anchored = false | |
1117 | ||
1118 | hp:BreakJoints() | |
1119 | ||
1120 | local mf = Instance.new("SpecialMesh") | |
1121 | ||
1122 | mf.MeshType = "Brick" | |
1123 | ||
1124 | mf.Parent = hp | |
1125 | ||
1126 | mf.Scale = Vector3.new(0.65,0.65,0.65) | |
1127 | ||
1128 | local bv = Instance.new("BodyVelocity") | |
1129 | ||
1130 | bv.Parent = hp | |
1131 | ||
1132 | bv.velocity = Vector3.new(0,10,0) | |
1133 | ||
1134 | coroutine.resume(coroutine.create(function() | |
1135 | ||
1136 | wait(0.9) | |
1137 | ||
1138 | for i=1, 9 do | |
1139 | ||
1140 | hp.Transparency = hp.Transparency + 0.1 | |
1141 | ||
1142 | wait() | |
1143 | ||
1144 | end | |
1145 | ||
1146 | hp:remove() | |
1147 | ||
1148 | end)) | |
1149 | ||
1150 | end | |
1151 | ||
1152 | elseif (key == "r") then | |
1153 | ||
1154 | if enabled == true then return end | |
1155 | ||
1156 | enabled = true | |
1157 | ||
1158 | myhum.WalkSpeed = 0 | |
1159 | ||
1160 | handle2.BrickColor = BrickColor.new(elec) | |
1161 | ||
1162 | brick2.BrickColor = handle2.BrickColor | |
1163 | ||
1164 | brick3.BrickColor = handle2.BrickColor | |
1165 | ||
1166 | cols = {"Neon orange", "New Yeller", "Bright yellow", "Bright orange"} | |
1167 | ||
1168 | for i=1, 6 do | |
1169 | ||
1170 | wait(0.01) | |
1171 | ||
1172 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.11,0,0) | |
1173 | ||
1174 | end | |
1175 | ||
1176 | wait(0.35) | |
1177 | ||
1178 | tab = {} | |
1179 | ||
1180 | for i=1, 50 do | |
1181 | ||
1182 | for i=1, 20 do | |
1183 | ||
1184 | local a = Instance.new("Part") | |
1185 | ||
1186 | a.Parent = workspace | |
1187 | ||
1188 | a.formFactor = "Symmetric" | |
1189 | ||
1190 | a.Size = Vector3.new(4,1,1) | |
1191 | ||
1192 | a.TopSurface = 0 | |
1193 | ||
1194 | a.BottomSurface = 0 | |
1195 | ||
1196 | local numb = math.random(1,4) | |
1197 | ||
1198 | a.BrickColor = BrickColor.new(cols[numb]) | |
1199 | ||
1200 | a.Anchored = true | |
1201 | ||
1202 | a.CanCollide = false | |
1203 | ||
1204 | a.Transparency = 0.3 | |
1205 | ||
1206 | local mo = Instance.new("SpecialMesh") | |
1207 | ||
1208 | mo.Parent = a | |
1209 | ||
1210 | mo.MeshType = "Brick" | |
1211 | ||
1212 | mo.Scale = Vector3.new(1,0.2,0.2) | |
1213 | ||
1214 | a.CFrame = handle2.CFrame | |
1215 | ||
1216 | a.CFrame = a.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(2,0,0) | |
1217 | ||
1218 | table.insert(tab, a) | |
1219 | ||
1220 | end | |
1221 | ||
1222 | wait() | |
1223 | ||
1224 | for _, v in pairs(tab) do | |
1225 | ||
1226 | v:remove() | |
1227 | ||
1228 | end | |
1229 | ||
1230 | end | |
1231 | ||
1232 | for i=1, 7 do | |
1233 | ||
1234 | wait(0.01) | |
1235 | ||
1236 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.17,0.1,0) | |
1237 | ||
1238 | end | |
1239 | ||
1240 | coroutine.resume(coroutine.create(function() | |
1241 | ||
1242 | for i=1, 10 do | |
1243 | ||
1244 | wait(0.2) | |
1245 | ||
1246 | local h = Instance.new("Part") | |
1247 | ||
1248 | h.Parent = workspace | |
1249 | ||
1250 | h.Shape = "Ball" | |
1251 | ||
1252 | h.Size = Vector3.new(3,3,3) | |
1253 | ||
1254 | h.TopSurface = 0 | |
1255 | ||
1256 | h.BottomSurface = 0 | |
1257 | ||
1258 | local numb = math.random(1,4) | |
1259 | ||
1260 | h.BrickColor = BrickColor.new(cols[numb]) | |
1261 | ||
1262 | h.Anchored = true | |
1263 | ||
1264 | h.CanCollide = false | |
1265 | ||
1266 | h.Transparency = 0.5 | |
1267 | ||
1268 | h.CFrame = handle2.CFrame | |
1269 | ||
1270 | local function magn(hif) | |
1271 | ||
1272 | if hif.Parent.Name == player.Name then return end | |
1273 | ||
1274 | local dist = (char.Torso.Position - hif.Position).magnitude | |
1275 | ||
1276 | if dist >= 10 then | |
1277 | ||
1278 | print(dist) | |
1279 | ||
1280 | local hum = hif.Parent:findFirstChild("Humanoid") | |
1281 | ||
1282 | if hum ~= nil then | |
1283 | ||
1284 | hum.Health = 0 | |
1285 | ||
1286 | end | |
1287 | ||
1288 | end | |
1289 | ||
1290 | end | |
1291 | ||
1292 | coroutine.resume(coroutine.create(function() | |
1293 | ||
1294 | for i=1, 30 do | |
1295 | ||
1296 | wait() | |
1297 | ||
1298 | magn(char.Torso) | |
1299 | ||
1300 | end | |
1301 | ||
1302 | end)) | |
1303 | ||
1304 | coroutine.resume(coroutine.create(function() | |
1305 | ||
1306 | for i=1, 30 do | |
1307 | ||
1308 | wait(0.04) | |
1309 | ||
1310 | h.Size = h.Size + Vector3.new(2,2,2) | |
1311 | ||
1312 | h.Transparency = h.Transparency + 0.023 | |
1313 | ||
1314 | h.CFrame = handle2.CFrame | |
1315 | ||
1316 | end | |
1317 | ||
1318 | h:remove() | |
1319 | ||
1320 | end)) | |
1321 | ||
1322 | end | |
1323 | ||
1324 | end)) | |
1325 | ||
1326 | for i=1, 19 do | |
1327 | ||
1328 | for i=1, 30 do | |
1329 | ||
1330 | local f = Instance.new("Part") | |
1331 | ||
1332 | f.Parent = workspace | |
1333 | ||
1334 | f.formFactor = "Symmetric" | |
1335 | ||
1336 | f.Size = Vector3.new(25,1,1) | |
1337 | ||
1338 | f.TopSurface = 0 | |
1339 | ||
1340 | f.BottomSurface = 0 | |
1341 | ||
1342 | local numb = math.random(1,4) | |
1343 | ||
1344 | f.BrickColor = BrickColor.new(cols[numb]) | |
1345 | ||
1346 | f.Anchored = true | |
1347 | ||
1348 | f.CanCollide = false | |
1349 | ||
1350 | f.Transparency = 0.3 | |
1351 | ||
1352 | local mo = Instance.new("SpecialMesh") | |
1353 | ||
1354 | mo.Parent = f | |
1355 | ||
1356 | mo.MeshType = "Brick" | |
1357 | ||
1358 | mo.Scale = Vector3.new(1,math.random(0.8,1.7),math.random(0.8,1.7)) | |
1359 | ||
1360 | f.CFrame = handle2.CFrame | |
1361 | ||
1362 | f.CFrame = f.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(12.5,0,0) | |
1363 | ||
1364 | table.insert(tab, f) | |
1365 | ||
1366 | end | |
1367 | ||
1368 | wait(0.1) | |
1369 | ||
1370 | for _, v in pairs(tab) do | |
1371 | ||
1372 | v:remove() | |
1373 | ||
1374 | end | |
1375 | ||
1376 | end | |
1377 | ||
1378 | myhum.WalkSpeed = norm | |
1379 | ||
1380 | enabled = false | |
1381 | ||
1382 | end | |
1383 | ||
1384 | end) | |
1385 | ||
1386 | mouse.KeyUp:connect(function(key) | |
1387 | ||
1388 | key = key:lower() | |
1389 | ||
1390 | if (key == "k") then | |
1391 | ||
1392 | hol = false | |
1393 | ||
1394 | for i=1, 6 do | |
1395 | ||
1396 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.1,0) | |
1397 | ||
1398 | wait() | |
1399 | ||
1400 | end | |
1401 | ||
1402 | wa.C1 = original | |
1403 | ||
1404 | enabled = false | |
1405 | ||
1406 | wait(0.3) | |
1407 | ||
1408 | wa.C1 = original | |
1409 | ||
1410 | elseif (key == "e") then | |
1411 | ||
1412 | hol = false | |
1413 | ||
1414 | for i=1, 6 do | |
1415 | ||
1416 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.02,0) | |
1417 | ||
1418 | weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.24) | |
1419 | ||
1420 | wait() | |
1421 | ||
1422 | end | |
1423 | ||
1424 | myhum.WalkSpeed = norm | |
1425 | ||
1426 | for i=1, 5 do | |
1427 | ||
1428 | wait(0.15) | |
1429 | ||
1430 | wa.C1 = original | |
1431 | ||
1432 | weld.C1 = weporigin | |
1433 | ||
1434 | end | |
1435 | ||
1436 | enabled = false | |
1437 | ||
1438 | end | |
1439 | ||
1440 | end) | |
1441 | ||
1442 | mouse.Button1Down:connect(function() | |
1443 | ||
1444 | e = char.Torso | |
1445 | ||
1446 | wait(0.2) | |
1447 | ||
1448 | e.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,2.5,0) | |
1449 | ||
1450 | end) | |
1451 | ||
1452 | end | |
1453 | ||
1454 | ||
1455 | ||
1456 | function deselect() | |
1457 | ||
1458 | spin = false | |
1459 | ||
1460 | for i = 1, 8 do | |
1461 | ||
1462 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) | |
1463 | ||
1464 | wait() | |
1465 | ||
1466 | end | |
1467 | ||
1468 | for i = 1, 4 do | |
1469 | ||
1470 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0) | |
1471 | ||
1472 | wait() | |
1473 | ||
1474 | end | |
1475 | ||
1476 | toha.Part0 = toha.Parent | |
1477 | ||
1478 | toha.Part1 = handle | |
1479 | ||
1480 | weld.Part0 = nil | |
1481 | ||
1482 | weld.Part1 = nil | |
1483 | ||
1484 | wait() | |
1485 | ||
1486 | wa.Part0 = nil | |
1487 | ||
1488 | wa.Part1 = nil | |
1489 | ||
1490 | end | |
1491 | ||
1492 | ||
1493 | ||
1494 | ||
1495 | ||
1496 | script.Parent.Selected:connect(select) | |
1497 | ||
1498 | script.Parent.Deselected:connect(deselect) |