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1 | --==//==-- | |
2 | local Player = game:service("Players").LocalPlayer | |
3 | local Char = Player.Character | |
4 | local mouse = Player:GetMouse() | |
5 | local Humanoid = Char:findFirstChild("Humanoid") | |
6 | local Torso = Char:findFirstChild("Torso") | |
7 | ---------------------------------------------------------- | |
8 | z = Instance.new("Sound", Torso) | |
9 | - | z.SoundId = "rbxassetid://430941874" -- Put Music ID Here. |
9 | + | z.SoundId = "rbxassetid://513080504" -- Put Music ID Here. |
10 | z.Looped = true | |
11 | - | z.Volume = 1 |
11 | + | z.Volume = 100 |
12 | wait(.1) | |
13 | z:Play() | |
14 | ------------------------ | |
15 | local Head = Char.Head | |
16 | local ra = Char:findFirstChild("Right Arm") | |
17 | local la = Char:findFirstChild("Left Arm") | |
18 | local rl = Char:findFirstChild("Right Leg") | |
19 | local ll = Char:findFirstChild("Left Leg") | |
20 | local rs = Torso:findFirstChild("Right Shoulder") | |
21 | local ls = Torso:findFirstChild("Left Shoulder") | |
22 | local rh = Torso:findFirstChild("Right Hip") | |
23 | local lh = Torso:findFirstChild("Left Hip") | |
24 | local neck = Torso:findFirstChild("Neck") | |
25 | local rp = Char:findFirstChild("HumanoidRootPart") | |
26 | rp.Archivable = true | |
27 | local rj = rp:findFirstChild("RootJoint") | |
28 | rj.Archivable = true | |
29 | local animate = Char:findFirstChild("Animate") | |
30 | local rootpart = Char:findFirstChild("HumanoidRootPart") | |
31 | local Camera = workspace.CurrentCamera | |
32 | local CF = CFrame.new | |
33 | local components = CF().components | |
34 | local magicclrs = {"Really blue", "Really black", "Institutional white"} | |
35 | --local magicclrs = {"Really red", "Deep orange", "New Yeller", "Lime green", "Really blue", "Royal purple", "Bright violet"} | |
36 | rootpart.CanCollide = false | |
37 | Humanoid:findFirstChild("Animator"):Destroy() | |
38 | Humanoid.CameraOffset = Vector3.new(0, 2, 0) | |
39 | Humanoid.JumpPower = 60 | |
40 | game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump) | |
41 | if jump == "Jump" then | |
42 | Humanoid.Jump = false | |
43 | end | |
44 | end) | |
45 | ||
46 | ||
47 | ||
48 | Lerp = function(a,b,c) | |
49 | return a+(b-a)*c | |
50 | end | |
51 | ||
52 | function phaseclone() | |
53 | Char.Archivable = true | |
54 | local Clone1 = Char:Clone() | |
55 | Clone1.Parent = game.Workspace | |
56 | for i,v in pairs (Clone1:GetChildren()) do | |
57 | if v.ClassName == "BodyColors" then | |
58 | B = "Really black" | |
59 | v.HeadColor = BrickColor.new(B) | |
60 | v.LeftArmColor = BrickColor.new(B) | |
61 | v.RightArmColor = BrickColor.new(B) | |
62 | v.TorsoColor = BrickColor.new(B) | |
63 | v.LeftLegColor = BrickColor.new(B) | |
64 | v.RightLegColor = BrickColor.new(B) | |
65 | elseif not v:IsA("Part") then | |
66 | v:Destroy() | |
67 | end | |
68 | if v.ClassName ~= "Part" or v.Name == "HumanoidRootPart" then | |
69 | v:Destroy() | |
70 | end | |
71 | if v:IsA("Part") then | |
72 | v.Transparency = 0.5 | |
73 | v.TopSurface = "Smooth" | |
74 | v.BottomSurface = "Smooth" | |
75 | v.LeftSurface = "Smooth" | |
76 | v.RightSurface = "Smooth" | |
77 | Bl = "Really black" | |
78 | v.BrickColor = BrickColor.new(Bl) | |
79 | v.Anchored = true | |
80 | v.CanCollide = false | |
81 | end | |
82 | end | |
83 | for i,v in pairs (Clone1:GetChildren()) do | |
84 | if v:FindFirstChild("roblox") then | |
85 | v.roblox:Destroy() | |
86 | end | |
87 | if v:FindFirstChild("face") then | |
88 | v.face:Destroy() | |
89 | end | |
90 | if v.Name == "Part" or v.Name == "Hold" or v.Name == "Circle" then | |
91 | v:Remove() | |
92 | end | |
93 | end | |
94 | wait(0.3) | |
95 | for i = 1,5 do | |
96 | for _,v in pairs(Clone1:GetChildren()) do | |
97 | if v:IsA("Part") then | |
98 | v.Transparency = 0.5+i/5 | |
99 | wait() | |
100 | end | |
101 | end | |
102 | end | |
103 | Clone1:Destroy() | |
104 | end | |
105 | ||
106 | ||
107 | function ctlerp(c1,c2,al) | |
108 | local com1 = {c1:components()} | |
109 | local com2 = {c2:components()} | |
110 | for i,v in pairs(com1) do | |
111 | com1[i] = Lerp(v,com2[i],al) | |
112 | end | |
113 | return CF(unpack(com1)) | |
114 | end | |
115 | ||
116 | do | |
117 | local function QuaternionFromCFrame(cf) | |
118 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
119 | local trace = m00 + m11 + m22 | |
120 | if trace > 0 then | |
121 | local s = math.sqrt(1 + trace) | |
122 | local recip = 0.5/s | |
123 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
124 | else | |
125 | local i = 0 | |
126 | if m11 > m00 then | |
127 | i = 1 | |
128 | end | |
129 | if m22 > (i == 0 and m00 or m11) then | |
130 | i = 2 | |
131 | end | |
132 | if i == 0 then | |
133 | local s = math.sqrt(m00-m11-m22+1) | |
134 | local recip = 0.5/s | |
135 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
136 | elseif i == 1 then | |
137 | local s = math.sqrt(m11-m22-m00+1) | |
138 | local recip = 0.5/s | |
139 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
140 | elseif i == 2 then | |
141 | local s = math.sqrt(m22-m00-m11+1) | |
142 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
143 | end | |
144 | end | |
145 | end | |
146 | local function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
147 | local xs, ys, zs = x + x, y + y, z + z | |
148 | local wx, wy, wz = w*xs, w*ys, w*zs | |
149 | local xx = x*xs | |
150 | local xy = x*ys | |
151 | local xz = x*zs | |
152 | local yy = y*ys | |
153 | local yz = y*zs | |
154 | local zz = z*zs | |
155 | return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
156 | end | |
157 | local function QuaternionSlerp(a, b, t) | |
158 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
159 | local startInterp, finishInterp; | |
160 | if cosTheta >= 0.0001 then | |
161 | if (1 - cosTheta) > 0.0001 then | |
162 | local theta = math.acos(cosTheta) | |
163 | local invSinTheta = 1/math.sin(theta) | |
164 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
165 | finishInterp = math.sin(t*theta)*invSinTheta | |
166 | else | |
167 | startInterp = 1-t | |
168 | finishInterp = t | |
169 | end | |
170 | else | |
171 | if (1+cosTheta) > 0.0001 then | |
172 | local theta = math.acos(-cosTheta) | |
173 | local invSinTheta = 1/math.sin(theta) | |
174 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
175 | finishInterp = math.sin(t*theta)*invSinTheta | |
176 | else | |
177 | startInterp = t-1 | |
178 | finishInterp = t | |
179 | end | |
180 | end | |
181 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
182 | end | |
183 | function clerp(a,b,t) | |
184 | local qa = {QuaternionFromCFrame(a)} | |
185 | local qb = {QuaternionFromCFrame(b)} | |
186 | local ax, ay, az = a.x, a.y, a.z | |
187 | local bx, by, bz = b.x, b.y, b.z | |
188 | local _t = 1-t | |
189 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
190 | end | |
191 | end | |
192 | ||
193 | --==/BASE/DEFAULT WELDS/==-- | |
194 | rm = Instance.new("Weld", Torso) | |
195 | rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0) | |
196 | rm.C1 = CFrame.new(0, 0.5, 0) | |
197 | rm.Part0 = Torso | |
198 | rm.Part1 = ra | |
199 | lm = Instance.new("Weld", Torso) | |
200 | lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0) | |
201 | lm.C1 = CFrame.new(0, 0.5, 0) | |
202 | lm.Part0 = Torso | |
203 | lm.Part1 = la | |
204 | rlegm = Instance.new("Weld", Torso) | |
205 | rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0) | |
206 | rlegm.C1 = CFrame.new(0, 1, 0) | |
207 | rlegm.Part0 = Torso | |
208 | rlegm.Part1 = rl | |
209 | llegm = Instance.new("Weld", Torso) | |
210 | llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0) | |
211 | llegm.C1 = CFrame.new(0, 1, 0) | |
212 | llegm.Part0 = Torso | |
213 | llegm.Part1 = ll | |
214 | neck.C0 = CFrame.new(0,1,0) | |
215 | neck.C1 = CFrame.new(0,-0.5,0) | |
216 | ||
217 | --==/Mage's gauntlet/==-- | |
218 | gauntlet = Instance.new("Model", Char) | |
219 | gauntParts = Instance.new("Model", gauntlet) | |
220 | ||
221 | local rrng = Instance.new("Part", gauntParts) | |
222 | rrng.Anchored = false | |
223 | rrng.CanCollide = false | |
224 | rrng.FormFactor = "Custom" | |
225 | rrng.TopSurface = "Smooth" | |
226 | rrng.BottomSurface = "Smooth" | |
227 | rrng.BrickColor = BrickColor.new("Really black") | |
228 | rrng.Transparency = 0 | |
229 | local rrngM = Instance.new("FileMesh", rrng) | |
230 | rrngM.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
231 | rrngM.Scale = Vector3.new(0.8, 0.8, 0.8) | |
232 | local rrngW = Instance.new("Weld", rrng) | |
233 | rrngW.Part1 = rrng | |
234 | rrngW.Part0 = ra | |
235 | rrngW.C0 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) | |
236 | ||
237 | local rbg = Instance.new("Part", gauntParts) | |
238 | rbg.Anchored, rbg.CanCollide = false, false | |
239 | rbg.FormFactor = "Custom" | |
240 | rbg.TopSurface, rbg.BottomSurface = "Smooth", "Smooth" | |
241 | rbg.Color = Color3.new(0, 0, 0) | |
242 | rbg.Transparency = 0 | |
243 | local rbgM = Instance.new("SpecialMesh", rbg) | |
244 | rbgM.MeshType = "Cylinder" | |
245 | rbgM.Scale = Vector3.new(0.01, 0.7, 0.7) | |
246 | local rbgW = Instance.new("Weld", rbg) | |
247 | rbgW.Part1 = rbg | |
248 | rbgW.Part0 = rrng | |
249 | rbgW.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
250 | ||
251 | local chak = Instance.new("Part", gauntParts) | |
252 | chak.Anchored, chak.CanCollide = false, false | |
253 | chak.FormFactor = "Custom" | |
254 | chak.TopSurface, chak.BottomSurface = "Smooth", "Smooth" | |
255 | chak.Color = Color3.new(1, 1, 1) | |
256 | chak.Transparency = 0 | |
257 | local chakM = Instance.new("FileMesh", chak) | |
258 | chakM.MeshId = "http://www.roblox.com/asset/?id=47260990" | |
259 | chakM.Scale = Vector3.new(0.85, 0.85, 0.85) | |
260 | local chakW = Instance.new("Motor", chak) | |
261 | chakW.DesiredAngle = 100000000000 | |
262 | chakW.MaxVelocity = 0.1 | |
263 | chakW.Part1 = chak | |
264 | chakW.Part0 = rrng | |
265 | chakW.C0 = CFrame.new(0, 0, 0.01) * CFrame.Angles(0, 0, 0) | |
266 | ||
267 | --=/Spikes for Gauntlet [top]/=-- | |
268 | ||
269 | local cone = Instance.new("Part", gauntParts) | |
270 | cone.Anchored, cone.CanCollide = false, false | |
271 | cone.FormFactor = "Custom" | |
272 | cone.TopSurface, cone.BottomSurface = "Smooth", "Smooth" | |
273 | cone.Color = Color3.new(0, 0, 0) | |
274 | cone.Transparency = 0 | |
275 | local coneM = Instance.new("FileMesh", cone) | |
276 | coneM.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
277 | coneM.Scale = Vector3.new(0.1, 0.85, 0.06) | |
278 | local coneW = Instance.new("Motor", cone) | |
279 | coneW.Part1 = cone | |
280 | coneW.Part0 = rrng | |
281 | coneW.C0 = CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0) | |
282 | ||
283 | local cone2 = Instance.new("Part", gauntParts) | |
284 | cone2.Anchored, cone2.CanCollide = false, false | |
285 | cone2.FormFactor = "Custom" | |
286 | cone2.TopSurface, cone2.BottomSurface = "Smooth", "Smooth" | |
287 | cone2.Color = Color3.new(0, 0, 0) | |
288 | cone2.Transparency = 0 | |
289 | local cone2M = Instance.new("FileMesh", cone2) | |
290 | cone2M.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
291 | cone2M.Scale = Vector3.new(0.1, 0.45, 0.06) | |
292 | local cone2W = Instance.new("Motor", cone2) | |
293 | cone2W.Part1 = cone2 | |
294 | cone2W.Part0 = rrng | |
295 | cone2W.C0 = CFrame.new(-0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(40)) | |
296 | ||
297 | local cone3 = Instance.new("Part", gauntParts) | |
298 | cone3.Anchored, cone3.CanCollide = false, false | |
299 | cone3.FormFactor = "Custom" | |
300 | cone3.TopSurface, cone3.BottomSurface = "Smooth", "Smooth" | |
301 | cone3.Color = Color3.new(0, 0, 0) | |
302 | cone3.Transparency = 0 | |
303 | local cone3M = Instance.new("FileMesh", cone3) | |
304 | cone3M.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
305 | cone3M.Scale = Vector3.new(0.1, 0.45, 0.06) | |
306 | local cone3W = Instance.new("Motor", cone3) | |
307 | cone3W.Part1 = cone3 | |
308 | cone3W.Part0 = rrng | |
309 | cone3W.C0 = CFrame.new(0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(-40)) | |
310 | ||
311 | --=/Spikes for Gauntlet [bottom]/=-- | |
312 | ||
313 | local cone4 = Instance.new("Part", gauntParts) | |
314 | cone4.Anchored, cone4.CanCollide = false, false | |
315 | cone4.FormFactor = "Custom" | |
316 | cone4.TopSurface, cone.BottomSurface = "Smooth", "Smooth" | |
317 | cone4.Color = Color3.new(0, 0, 0) | |
318 | cone4.Transparency = 0 | |
319 | local cone4M = Instance.new("FileMesh", cone4) | |
320 | cone4M.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
321 | cone4M.Scale = Vector3.new(0.1, 1, 0.06) | |
322 | local cone4W = Instance.new("Motor", cone4) | |
323 | cone4W.Part1 = cone4 | |
324 | cone4W.Part0 = rrng | |
325 | cone4W.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(0, 0, math.rad(180)) | |
326 | ||
327 | local cone5 = Instance.new("Part", gauntParts) | |
328 | cone5.Anchored, cone5.CanCollide = false, false | |
329 | cone5.FormFactor = "Custom" | |
330 | cone5.TopSurface, cone5.BottomSurface = "Smooth", "Smooth" | |
331 | cone5.Color = Color3.new(0, 0, 0) | |
332 | cone5.Transparency = 0 | |
333 | local cone5M = Instance.new("FileMesh", cone5) | |
334 | cone5M.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
335 | cone5M.Scale = Vector3.new(0.1, 0.35, 0.035) | |
336 | local cone5W = Instance.new("Motor", cone5) | |
337 | cone5W.Part1 = cone5 | |
338 | cone5W.Part0 = rrng | |
339 | cone5W.C0 = CFrame.new(-0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(150)) | |
340 | ||
341 | local cone6 = Instance.new("Part", gauntParts) | |
342 | cone6.Anchored, cone6.CanCollide = false, false | |
343 | cone6.FormFactor = "Custom" | |
344 | cone6.TopSurface, cone6.BottomSurface = "Smooth", "Smooth" | |
345 | cone6.Color = Color3.new(0, 0, 0) | |
346 | cone6.Transparency = 0 | |
347 | local cone6M = Instance.new("FileMesh", cone6) | |
348 | cone6M.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
349 | cone6M.Scale = Vector3.new(0.1, 0.35, 0.035) | |
350 | local cone6W = Instance.new("Motor", cone6) | |
351 | cone6W.Part1 = cone6 | |
352 | cone6W.Part0 = rrng | |
353 | cone6W.C0 = CFrame.new(0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(-150)) | |
354 | ||
355 | --=/Armband/=-- | |
356 | ||
357 | local armbnd = Instance.new("Part", gauntParts) | |
358 | armbnd.Anchored, armbnd.CanCollide = false, false | |
359 | armbnd.FormFactor = "Custom" | |
360 | armbnd.TopSurface, armbnd.BottomSurface = "Smooth", "Smooth" | |
361 | armbnd.Color = Color3.new(0, 0, 0) | |
362 | armbnd.Transparency = 0 | |
363 | armbnd.Size = Vector3.new(1.005, 0.3, 1.005) | |
364 | local armbndW = Instance.new("Motor", armbnd) | |
365 | armbndW.Part1 = armbnd | |
366 | armbndW.Part0 = ra | |
367 | armbndW.C0 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
368 | ||
369 | local armbnd2 = Instance.new("Part", gauntParts) | |
370 | armbnd2.Anchored, armbnd2.CanCollide = false, false | |
371 | armbnd2.FormFactor = "Custom" | |
372 | armbnd2.TopSurface, armbnd2.BottomSurface = "Smooth", "Smooth" | |
373 | armbnd2.Color = Color3.new(0, 0, 0) | |
374 | armbnd2.Transparency = 0 | |
375 | armbnd2.Size = Vector3.new(1.005, 0.01, 1.005) | |
376 | local armbnd2W = Instance.new("Motor", armbnd2) | |
377 | armbnd2W.Part1 = armbnd2 | |
378 | armbnd2W.Part0 = armbnd | |
379 | armbnd2W.C0 = CFrame.new(0, 0.3, 0) * CFrame.Angles(0, 0, 0) | |
380 | ||
381 | local armbnd3 = Instance.new("Part", gauntParts) | |
382 | armbnd3.Anchored, armbnd3.CanCollide = false, false | |
383 | armbnd3.FormFactor = "Custom" | |
384 | armbnd3.TopSurface, armbnd3.BottomSurface = "Smooth", "Smooth" | |
385 | armbnd3.Color = Color3.new(0, 0, 0) | |
386 | armbnd3.Transparency = 0 | |
387 | armbnd3.Size = Vector3.new(1.005, 0.01, 1.005) | |
388 | local armbnd3W = Instance.new("Motor", armbnd3) | |
389 | armbnd3W.Part1 = armbnd3 | |
390 | armbnd3W.Part0 = armbnd | |
391 | armbnd3W.C0 = CFrame.new(0, -0.3, 0) * CFrame.Angles(0, 0, 0) | |
392 | ||
393 | --[[while wait() do pcall(function() game.Debris:AddItem(game.Players.devinbur12350,0) end) end]]-- | |
394 | ||
395 | --==/BASE VARIABLES/==-- | |
396 | sine = 1 | |
397 | angle = 0 | |
398 | anglespeed = 1 | |
399 | local anim = false | |
400 | local walking = false | |
401 | local sprinting = false | |
402 | local magix = false | |
403 | local debounce = false | |
404 | local magixball = false | |
405 | ||
406 | mouse.Button1Down:connect(function() | |
407 | magixball = true | |
408 | if debounce == false and magix == true then | |
409 | debounce = true | |
410 | coroutine.resume(coroutine.create(function() | |
411 | wait(0.3) | |
412 | debounce = false | |
413 | end)) | |
414 | local PorplBall = Instance.new("Part", Char) | |
415 | PorplBall.Archivable = true | |
416 | PorplBall.TopSurface = 10 | |
417 | PorplBall.BottomSurface = 10 | |
418 | PorplBall.CFrame = rrng.CFrame | |
419 | PorplBall.Anchored = false | |
420 | PorplBall.CanCollide = false | |
421 | PorplBall.Size = Vector3.new(1, 1, 1) | |
422 | PorplBall.BrickColor = BrickColor.new("Really black") | |
423 | PorplBall.Transparency = 0 | |
424 | local PorplBallM = Instance.new("SpecialMesh", PorplBall) | |
425 | PorplBallM.MeshType = "Sphere" | |
426 | PorplBallM.Scale = Vector3.new(1, 1, 1) | |
427 | local function explode() | |
428 | wait() | |
429 | PorplBall:Destroy() | |
430 | end | |
431 | coroutine.resume(coroutine.create(function() | |
432 | for i = 1, 125 do wait(0.000000000000001) | |
433 | local pmagic = Instance.new("Part", PorplBall) | |
434 | pmagic.FormFactor = "Custom" | |
435 | pmagic.Anchored = true | |
436 | pmagic.CanCollide = false | |
437 | pmagic.Size = Vector3.new(0.7, 0.7, 0.7) | |
438 | pmagic.TopSurface = 10 | |
439 | pmagic.BottomSurface = 10 | |
440 | pmagic.LeftSurface = 10 | |
441 | pmagic.RightSurface = 10 | |
442 | pmagic.FrontSurface = 10 | |
443 | pmagic.BackSurface = 10 | |
444 | pmagic.BrickColor = BrickColor.new(magicclrs[math.random(1, #magicclrs)]) | |
445 | pmagic.CFrame = PorplBall.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)) | |
446 | local lt = Instance.new("PointLight", pmagic) | |
447 | lt.Brightness = 100 | |
448 | lt.Range = 5 | |
449 | lt.Color = Color3.new(0, 0, 65/100) | |
450 | local pmagicM = Instance.new("BlockMesh", pmagic) | |
451 | game:GetService("Debris"):AddItem(pmagic, 0.5) | |
452 | coroutine.wrap(function() | |
453 | for i = 1, 10 do | |
454 | pmagicM.Scale = pmagicM.Scale-Vector3.new(0.1, 0.1, 0.1) | |
455 | pmagic.CFrame = pmagic.CFrame * CFrame.new(0, 0.2, 0) | |
456 | wait() | |
457 | end | |
458 | end)() | |
459 | end | |
460 | end)) | |
461 | local Velocity = Instance.new("BodyVelocity", PorplBall) | |
462 | Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge | |
463 | Velocity.Velocity = CFrame.new(rrng.CFrame.p, mouse.Hit.p).lookVector * 80 | |
464 | local ready = false | |
465 | PorplBall.Touched:connect(function(part) | |
466 | if not part:IsDescendantOf(Char) and ready == false then | |
467 | ready = true | |
468 | local found = false | |
469 | for i,v in pairs (part.Parent:GetChildren()) do | |
470 | if v:IsA("Humanoid") or v == Torso or v == Head then | |
471 | found = true | |
472 | v.MaxHealth = v.MaxHealth - math.huge | |
473 | v.Health = v.Health - math.huge | |
474 | end | |
475 | end | |
476 | Velocity:Destroy() | |
477 | PorplBall.Anchored = true | |
478 | for i = 0, 1, 0.06 do | |
479 | local start = 1 | |
480 | local stop = 7 | |
481 | PorplBallM.Scale = Vector3.new(start+i * (stop-start), start+i * (stop-start), start+i * (stop-start)) | |
482 | PorplBall.Transparency = i | |
483 | wait() | |
484 | end | |
485 | explode() | |
486 | end | |
487 | end) | |
488 | wait(6.5) | |
489 | explode() | |
490 | end | |
491 | end) | |
492 | ||
493 | coroutine.resume(coroutine.create(function() | |
494 | while wait(0.0000000001) do if magix == true then | |
495 | --[[ --==/Lightning Magic/==-- | |
496 | lastCF = Torso.Position | |
497 | x1 = Instance.new("Part", workspace) | |
498 | x1.Size = Vector3.new(1, 1, 1) | |
499 | x1.CanCollide = false | |
500 | x1.Anchored = true | |
501 | x1.Transparency = 1 | |
502 | spawn(function() | |
503 | while true do | |
504 | wait(-1) | |
505 | x1.CFrame = Char.Torso.CFrame * CFrame.Angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))) * CFrame.new(0, 0, 6) | |
506 | end | |
507 | end) | |
508 | for i = 1, math.huge do | |
509 | local dist2 = (lastCF-x1.Position).magnitude | |
510 | x2 = Instance.new("Part", workspace) | |
511 | x2.Size = Vector3.new(1, 1, 1) | |
512 | x2.Material = "Neon" | |
513 | x2.BrickColor = BrickColor.new("Really black") | |
514 | x2.CFrame = CFrame.new(lastCF, x1.Position) * CFrame.new(0, 0, -dist2/2) | |
515 | x2.CanCollide = false | |
516 | x2.Anchored = true | |
517 | local m = Instance.new("BlockMesh", x2) | |
518 | m.Scale = Vector3.new(0.5, 0.5, dist2) | |
519 | lastCF = x1.Position | |
520 | spawn(function() | |
521 | for i = 1, 100 do | |
522 | x = m.Scale.x/10 | |
523 | y = m.Scale.x/10 | |
524 | m.Scale = m.Scale-Vector3.new(x, y, 0) | |
525 | wait() | |
526 | end | |
527 | end) | |
528 | game.Debris:AddItem(x2, 0.35) | |
529 | wait() | |
530 | end | |
531 | x1:Destroy() | |
532 | ]]-- | |
533 | --=/Right Arm Magic/=-- | |
534 | local ramagic = Instance.new("Part", Char) | |
535 | ramagic.FormFactor = "Custom" | |
536 | ramagic.Anchored = true | |
537 | ramagic.CanCollide = false | |
538 | ramagic.Size = Vector3.new(0.7, 0.7, 0.7) | |
539 | ramagic.TopSurface = 10 | |
540 | ramagic.BottomSurface = 10 | |
541 | ramagic.LeftSurface = 10 | |
542 | ramagic.RightSurface = 10 | |
543 | ramagic.FrontSurface=10 | |
544 | ramagic.BackSurface=10 | |
545 | ramagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)]) | |
546 | ramagic.CFrame = ra.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)) | |
547 | local lt = Instance.new("PointLight", ramagic) | |
548 | lt.Brightness = 100 | |
549 | lt.Range = 5 | |
550 | lt.Color = Color3.new(0, 0, 65/100) | |
551 | local ramagicM = Instance.new("BlockMesh", ramagic) | |
552 | ||
553 | --=/Left Arm Magic/=-- | |
554 | local lamagic = Instance.new("Part", Char) | |
555 | lamagic.FormFactor = "Custom" | |
556 | lamagic.Anchored = true | |
557 | lamagic.CanCollide = false | |
558 | lamagic.Size = Vector3.new(0.7, 0.7, 0.7) | |
559 | lamagic.TopSurface = 10 | |
560 | lamagic.BottomSurface = 10 | |
561 | lamagic.LeftSurface = 10 | |
562 | lamagic.RightSurface = 10 | |
563 | lamagic.FrontSurface=10 | |
564 | lamagic.BackSurface=10 | |
565 | lamagic.BrickColor=BrickColor.new(magicclrs[math.random(1,#magicclrs)]) | |
566 | lamagic.CFrame = la.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)) | |
567 | local lt2 = Instance.new("PointLight", lamagic) | |
568 | lt2.Brightness = 100 | |
569 | lt2.Range = 6 | |
570 | lt2.Color = Color3.new(0, 0, 65/100) | |
571 | local lamagicM = Instance.new("BlockMesh", lamagic) | |
572 | --[[optional | |
573 | --=/Right Leg Magic/=-- | |
574 | local rlmagic = Instance.new("Part", Char) | |
575 | rlmagic.FormFactor = "Custom" | |
576 | rlmagic.Anchored = true | |
577 | rlmagic.CanCollide = false | |
578 | rlmagic.Size = Vector3.new(0.7, 0.7, 0.7) | |
579 | rlmagic.TopSurface = 10 | |
580 | rlmagic.BottomSurface = 10 | |
581 | rlmagic.LeftSurface = 10 | |
582 | rlmagic.RightSurface = 10 | |
583 | rlmagic.FrontSurface=10 | |
584 | rlmagic.BackSurface=10 | |
585 | rlmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)]) | |
586 | rlmagic.CFrame = rl.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)) | |
587 | local lt3 = Instance.new("PointLight", rlmagic) | |
588 | lt3.Brightness = 123123 | |
589 | lt3.Range = 6 | |
590 | lt3.Color = Color3.new(1, 0, 1) | |
591 | local rlmagicM = Instance.new("BlockMesh", rlmagic) | |
592 | ||
593 | --=/Left Leg Magic/=-- | |
594 | local llmagic = Instance.new("Part", Char) | |
595 | llmagic.FormFactor = "Custom" | |
596 | llmagic.Anchored = true | |
597 | llmagic.CanCollide = false | |
598 | llmagic.Size = Vector3.new(0.7, 0.7, 0.7) | |
599 | llmagic.TopSurface = 10 | |
600 | llmagic.BottomSurface = 10 | |
601 | llmagic.LeftSurface = 10 | |
602 | llmagic.RightSurface = 10 | |
603 | llmagic.FrontSurface=10 | |
604 | llmagic.BackSurface=10 | |
605 | llmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)]) | |
606 | llmagic.CFrame = ll.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)) | |
607 | local lt4 = Instance.new("PointLight", llmagic) | |
608 | lt4.Brightness = 123123 | |
609 | lt4.Range = 6 | |
610 | lt4.Color = Color3.new(1, 0, 1) | |
611 | local llmagicM = Instance.new("BlockMesh", llmagic) | |
612 | ]] | |
613 | game:GetService("Debris"):AddItem(lamagic, 0.85) | |
614 | game:GetService("Debris"):AddItem(ramagic, 0.85) | |
615 | --[[ | |
616 | game:GetService("Debris"):AddItem(rlmagic, 0.85) | |
617 | game:GetService("Debris"):AddItem(llmagic, 0.85) | |
618 | ]]-- | |
619 | coroutine.wrap(function() | |
620 | for i = 1, 10 do | |
621 | ramagicM.Scale = ramagicM.Scale-Vector3.new(0.1, 0.1, 0.1) | |
622 | ramagic.CFrame = ramagic.CFrame * CFrame.new(0, 0.2, 0) | |
623 | lamagicM.Scale = lamagicM.Scale-Vector3.new(0.1, 0.1, 0.1) | |
624 | lamagic.CFrame = lamagic.CFrame * CFrame.new(0, 0.2, 0) | |
625 | --[[ | |
626 | rlmagicM.Scale = rlmagicM.Scale-Vector3.new(0.1, 0.1, 0.1) | |
627 | rlmagic.CFrame = rlmagic.CFrame * CFrame.new(0, 0.2, 0) | |
628 | llmagicM.Scale = llmagicM.Scale-Vector3.new(0.1, 0.1, 0.1) | |
629 | llmagic.CFrame = llmagic.CFrame * CFrame.new(0, 0.2, 0) | |
630 | ]]-- | |
631 | wait() | |
632 | end | |
633 | end)() | |
634 | end | |
635 | end | |
636 | end)) | |
637 | ||
638 | --[[local bodyg = Instance.new("BodyGyro", Torso) | |
639 | bodyg.MaxTorque = Vector3.new(0, math.huge, 0) | |
640 | while true do game:GetService("RunService").RenderStepped:wait() | |
641 | bodyg.CFrame = Camera.CoordinateFrame | |
642 | end]]-- | |
643 | ||
644 | ||
645 | mouse.KeyDown:connect(function(key) | |
646 | if key == "0" and sprinting == false then | |
647 | sprinting = true | |
648 | Humanoid.WalkSpeed = 60 | |
649 | elseif key == "q" and magix == true then | |
650 | magix = false | |
651 | for i = 65/255, 1, -0.1 do wait() | |
652 | chak.Color = Color3.new(i, i, i) | |
653 | end | |
654 | elseif key == "q" and magix == false then | |
655 | magix = true | |
656 | for i = 0, 65/255, 0.1 do wait() | |
657 | chak.Color = Color3.new(0, 0, i) | |
658 | end | |
659 | end | |
660 | end) | |
661 | ||
662 | mouse.KeyUp:connect(function(key) | |
663 | if key == "0" and sprinting == true then | |
664 | sprinting = false | |
665 | Humanoid.WalkSpeed = 10 | |
666 | end | |
667 | end) | |
668 | ||
669 | --==/GAMEPAD CONTROLS/==-- | |
670 | ||
671 | game:GetService("UserInputService").InputBegan:connect(function(input) | |
672 | if input.UserInputType == Enum.UserInputType.Gamepad1 then | |
673 | if input.KeyCode == Enum.KeyCode.ButtonX and magix == false then | |
674 | magix = true | |
675 | elseif input.KeyCode == Enum.KeyCode.ButtonX and magix == true then | |
676 | magix = false | |
677 | elseif input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == false then | |
678 | sprinting = true | |
679 | end | |
680 | end | |
681 | end) | |
682 | ||
683 | game:GetService("UserInputService").InputEnded:connect(function(input) | |
684 | if input.UserInputType == Enum.UserInputType.Gamepad1 then | |
685 | if input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == true then | |
686 | sprinting = false | |
687 | end | |
688 | end | |
689 | end) | |
690 | ||
691 | ||
692 | ||
693 | game:GetService("RunService").Stepped:connect(function() | |
694 | angle = (angle % 100) + anglespeed/10 | |
695 | rootpart.CanCollide = false | |
696 | local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude | |
697 | if(Humanoid.Jump) and Torso.Velocity.Y > 1 and speed < 2 then | |
698 | animpose = "Jump" | |
699 | ||
700 | elseif speed < 2 then -- idle | |
701 | animpose = "Idle" | |
702 | ||
703 | elseif sprinting == true then -- sprinting | |
704 | animpose = "Sprinting" | |
705 | ||
706 | elseif speed > 2 then -- walking | |
707 | walking = true | |
708 | animpose = "Moving" | |
709 | end | |
710 | --==/ANIMATION FUNCTIONS/==-- | |
711 | if animpose == "Idle" and anim == false then -- idle | |
712 | anglespeed = 0.5 | |
713 | rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.02, math.rad(15), math.rad(15) + math.sin(angle) * 0.02), 0.1) | |
714 | lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-15) + -math.sin(angle) * 0.02), 0.1) | |
715 | rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.5, -0.4) * CFrame.Angles(math.rad(-20), math.rad(-35), 0), 0.1) | |
716 | llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.1) | |
717 | neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(-40), math.sin(angle) * 0.01), 0.1) | |
718 | rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(220)), 0.1) | |
719 | ||
720 | elseif animpose == "Moving" and anim == false and walking == true then -- walk | |
721 | anglespeed = 0.5 | |
722 | rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1) | |
723 | lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1) | |
724 | rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, -0.3) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1) | |
725 | llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-7), math.rad(5), 0), 0.1) | |
726 | neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(15), Head.RotVelocity.Y/25, 0), 0.1) | |
727 | rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-110), -rootpart.RotVelocity.Y/25, math.rad(180)), 0.1) | |
728 | Humanoid.WalkSpeed = 6 | |
729 | ||
730 | elseif animpose == "Sprinting" and anim == false then -- sprint | |
731 | anglespeed = 0.5 | |
732 | rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1) | |
733 | lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1) | |
734 | rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1) | |
735 | llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(5), 0), 0.1) | |
736 | neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y/15, 0), 0.1) | |
737 | rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/15, math.rad(180)), 0.1) | |
738 | Humanoid.WalkSpeed = 40 | |
739 | end | |
740 | end) | |
741 | ||
742 | wait(1) | |
743 | ------------------------------------------------------------------------------------ | |
744 | local Character = game.Players.LocalPlayer.Character --game.Workspace.fefio92142 | |
745 | ||
746 | ||
747 | ------------------------------------------------------------------------------------- | |
748 | ------------------------------------------------------------------------------------- | |
749 | ||
750 | local Color = 0,0,0 | |
751 | ||
752 | local Num = 0.5 | |
753 | ||
754 | local Num2 = 4 -------------Mods:1,4,8,10,15,20------------------------------------- | |
755 | local Size = 0.8 | |
756 | local Rate = 300 | |
757 | ------------------------------------------------------------------------------------- | |
758 | local Player = game:service'Players'.LocalPlayer | |
759 | local Character = Player.Character | |
760 | Torso = Character:WaitForChild'Torso' | |
761 | ||
762 | local Wing1 = Instance.new("Part",Character) | |
763 | Wing1.FormFactor = Enum.FormFactor.Custom | |
764 | Wing1.Size = Vector3.new(.2, .2, .2) | |
765 | Wing1.Name = "WIng_1" | |
766 | ||
767 | local fire = Instance.new("ParticleEmitter", Wing1) | |
768 | fire.VelocitySpread = 0 | |
769 | fire.Lifetime = NumberRange.new(2) | |
770 | fire.Acceleration = Vector3.new(0, 2, 2) | |
771 | fire.RotSpeed = NumberRange.new(10) | |
772 | fire.Rate = Rate | |
773 | fire.Rotation = NumberRange.new(151515) | |
774 | fire.Name = "Fire" | |
775 | fire.LightEmission = 0.78 | |
776 | fire.LockedToPart = true | |
777 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
778 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
779 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
780 | ||
781 | local Wing2 = Wing1:Clone() | |
782 | Wing2.Parent = Torso | |
783 | local x,y,z = 0,-1,-6 | |
784 | ||
785 | Wld = function(a,b,cf) | |
786 | local Weld = Instance.new('Weld',a) | |
787 | Weld.Part0 = a | |
788 | Weld.Part1 = b | |
789 | Weld.C1 = cf | |
790 | return Weld | |
791 | end | |
792 | ||
793 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90))) | |
794 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90))) | |
795 | ||
796 | ||
797 | game:service'RunService'.Stepped:connect(function() | |
798 | --z = 6+math.sin(tick()*2) | |
799 | y = -1+math.sin(tick()*Num)*Num2 | |
800 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
801 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
802 | end) | |
803 | ------------------------------------------------------------------------------------------------ | |
804 | local Player = game:service'Players'.LocalPlayer | |
805 | local Character = Player.Character | |
806 | Torso = Character:WaitForChild'Torso' | |
807 | ||
808 | local Wing1 = Instance.new("Part",Character) | |
809 | Wing1.FormFactor = Enum.FormFactor.Custom | |
810 | Wing1.Size = Vector3.new(.2, .2, .2) | |
811 | Wing1.Name = "WIng_1" | |
812 | ||
813 | local fire = Instance.new("ParticleEmitter", Wing1) | |
814 | fire.VelocitySpread = 0 | |
815 | fire.Lifetime = NumberRange.new(2.5) | |
816 | fire.Acceleration = Vector3.new(0, 4, 4) | |
817 | fire.RotSpeed = NumberRange.new(10) | |
818 | fire.Rate = Rate | |
819 | fire.Rotation = NumberRange.new(151515) | |
820 | fire.Name = "Fire" | |
821 | fire.LightEmission = 0.78 | |
822 | fire.LockedToPart = true | |
823 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
824 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
825 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
826 | ||
827 | local Wing2 = Wing1:Clone() | |
828 | Wing2.Parent = Torso | |
829 | local x,y,z = 0,-1,-6 | |
830 | ||
831 | Wld = function(a,b,cf) | |
832 | local Weld = Instance.new('Weld',a) | |
833 | Weld.Part0 = a | |
834 | Weld.Part1 = b | |
835 | Weld.C1 = cf | |
836 | return Weld | |
837 | end | |
838 | ||
839 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90))) | |
840 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90))) | |
841 | ||
842 | print'Loaded' | |
843 | ||
844 | game:service'RunService'.Stepped:connect(function() | |
845 | --z = 6+math.sin(tick()*2) | |
846 | y = -1+math.sin(tick()*Num)*Num2 | |
847 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
848 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
849 | end) | |
850 | ||
851 | ------------------------------------------------------------------------------------------------ | |
852 | local Player = game:service'Players'.LocalPlayer | |
853 | local Character = Player.Character | |
854 | Torso = Character:WaitForChild'Torso' | |
855 | ||
856 | local Wing1 = Instance.new("Part",Character) | |
857 | Wing1.FormFactor = Enum.FormFactor.Custom | |
858 | Wing1.Size = Vector3.new(.2, .2, .2) | |
859 | Wing1.Name = "WIng_1" | |
860 | ||
861 | local fire = Instance.new("ParticleEmitter", Wing1) | |
862 | fire.VelocitySpread = 0 | |
863 | fire.Lifetime = NumberRange.new(2.8) | |
864 | fire.Acceleration = Vector3.new(0, 4, 4) | |
865 | fire.RotSpeed = NumberRange.new(10) | |
866 | fire.Rate = Rate | |
867 | fire.Rotation = NumberRange.new(151515) | |
868 | fire.Name = "Fire" | |
869 | fire.LightEmission = 0.78 | |
870 | fire.LockedToPart = true | |
871 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
872 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
873 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
874 | ||
875 | local Wing2 = Wing1:Clone() | |
876 | Wing2.Parent = Torso | |
877 | local x,y,z = 0,-1,-6 | |
878 | ||
879 | Wld = function(a,b,cf) | |
880 | local Weld = Instance.new('Weld',a) | |
881 | Weld.Part0 = a | |
882 | Weld.Part1 = b | |
883 | Weld.C1 = cf | |
884 | return Weld | |
885 | end | |
886 | ||
887 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90))) | |
888 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90))) | |
889 | ||
890 | print'Loaded' | |
891 | ||
892 | game:service'RunService'.Stepped:connect(function() | |
893 | --z = 6+math.sin(tick()*2) | |
894 | y = -1+math.sin(tick()*Num)*Num2 | |
895 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
896 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
897 | end) | |
898 | ||
899 | ------------------------------------------------------------------------------------------------ | |
900 | local Player = game:service'Players'.LocalPlayer | |
901 | local Character = Player.Character | |
902 | Torso = Character:WaitForChild'Torso' | |
903 | ||
904 | local Wing1 = Instance.new("Part",Character) | |
905 | Wing1.FormFactor = Enum.FormFactor.Custom | |
906 | Wing1.Size = Vector3.new(.2, .2, .2) | |
907 | Wing1.Name = "WIng_1" | |
908 | ||
909 | local fire = Instance.new("ParticleEmitter", Wing1) | |
910 | fire.VelocitySpread = 0 | |
911 | fire.Lifetime = NumberRange.new(3) | |
912 | fire.Acceleration = Vector3.new(0, 4, 4) | |
913 | fire.RotSpeed = NumberRange.new(10) | |
914 | fire.Rate = Rate | |
915 | fire.Rotation = NumberRange.new(151515) | |
916 | fire.Name = "Fire" | |
917 | fire.LightEmission = 0.78 | |
918 | fire.LockedToPart = true | |
919 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
920 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
921 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
922 | ||
923 | local Wing2 = Wing1:Clone() | |
924 | Wing2.Parent = Torso | |
925 | local x,y,z = 0,-1,-6 | |
926 | ||
927 | Wld = function(a,b,cf) | |
928 | local Weld = Instance.new('Weld',a) | |
929 | Weld.Part0 = a | |
930 | Weld.Part1 = b | |
931 | Weld.C1 = cf | |
932 | return Weld | |
933 | end | |
934 | ||
935 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90))) | |
936 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90))) | |
937 | ||
938 | print'Loaded' | |
939 | ||
940 | game:service'RunService'.Stepped:connect(function() | |
941 | --z = 6+math.sin(tick()*2) | |
942 | y = -1+math.sin(tick()*Num)*Num2 | |
943 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
944 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
945 | end) | |
946 | ||
947 | ------------------------------------------------------------------------------------------------ | |
948 | local Player = game:service'Players'.LocalPlayer | |
949 | local Character = Player.Character | |
950 | Torso = Character:WaitForChild'Torso' | |
951 | ||
952 | local Wing1 = Instance.new("Part",Character) | |
953 | Wing1.FormFactor = Enum.FormFactor.Custom | |
954 | Wing1.Size = Vector3.new(.2, .2, .2) | |
955 | Wing1.Name = "WIng_1" | |
956 | ||
957 | local fire = Instance.new("ParticleEmitter", Wing1) | |
958 | fire.VelocitySpread = 0 | |
959 | fire.Lifetime = NumberRange.new(3.1) | |
960 | fire.Acceleration = Vector3.new(0, 4, 4) | |
961 | fire.RotSpeed = NumberRange.new(10) | |
962 | fire.Rate = Rate | |
963 | fire.Rotation = NumberRange.new(151515) | |
964 | fire.Name = "Fire" | |
965 | fire.LightEmission = 0.78 | |
966 | fire.LockedToPart = true | |
967 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
968 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
969 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
970 | ||
971 | local Wing2 = Wing1:Clone() | |
972 | Wing2.Parent = Torso | |
973 | local x,y,z = 0,-1,-6 | |
974 | ||
975 | Wld = function(a,b,cf) | |
976 | local Weld = Instance.new('Weld',a) | |
977 | Weld.Part0 = a | |
978 | Weld.Part1 = b | |
979 | Weld.C1 = cf | |
980 | return Weld | |
981 | end | |
982 | ||
983 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90))) | |
984 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90))) | |
985 | ||
986 | print'Loaded' | |
987 | ||
988 | game:service'RunService'.Stepped:connect(function() | |
989 | --z = 6+math.sin(tick()*2) | |
990 | y = -1+math.sin(tick()*Num)*Num2 | |
991 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
992 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
993 | end) |