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wait(2)
2
Player = game:GetService("Players").LocalPlayer
3
PlayerGui = Player.PlayerGui
4
Cam = workspace.CurrentCamera
5
Backpack = Player.Backpack
6
Character = Player.Character
7
Humanoid = Character.Humanoid
8
Mouse = Player:GetMouse()
9
RootPart = Character.HumanoidRootPart
10
Torso = Character.Torso
11
Head = Character.Head
12
RightArm = Character["Right Arm"]
13
LeftArm = Character["Left Arm"]
14
RightLeg = Character["Right Leg"]
15
LeftLeg = Character["Left Leg"]
16
RootJoint = RootPart.RootJoint
17
Neck = Torso.Neck
18
RightShoulder = Torso["Right Shoulder"]
19
LeftShoulder = Torso["Left Shoulder"]
20
RightHip = Torso["Right Hip"]
21
LeftHip = Torso["Left Hip"]
22
local sick = Instance.new("Sound", Torso)
23
sick.Pitch = 1
24
sick.Volume = 5
25
IT = Instance.new
26
CF = CFrame.new
27
VT = Vector3.new
28
RAD = math.rad
29
C3 = Color3.new
30
UD2 = UDim2.new
31
BRICKC = BrickColor.new
32
ANGLES = CFrame.Angles
33
EULER = CFrame.fromEulerAnglesXYZ
34
COS = math.cos
35
ACOS = math.acos
36
SIN = math.sin
37
ASIN = math.asin
38
ABS = math.abs
39
MRANDOM = math.random
40
FLOOR = math.floor
41
Animation_Speed = 3
42
Frame_Speed = 0.016666666666666666
43
local Speed = 30
44
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
45
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
46
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
47
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
48
local DAMAGEMULTIPLIER = 1.0E298
49
local ANIM = "Idle"
50
local ATTACK = false
51
local EQUIPPED = false
52
local HOLD = false
53
local COMBO = 1
54
local Rooted = false
55
local SINE = 0
56
local KEYHOLD = false
57
local CHANGE = 2 / Animation_Speed
58
local WALKINGANIM = false
59
local VALUE1 = false
60
local VALUE2 = false
61
local POWERLEVEL = 15
62
local Player_Size = 1
63
local bored = {158353213,185993648,0}
64
local CHOICE = MRANDOM(1,3)
65
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
66
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
67
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
68
local HITBLOCKSOUNDS = {"199148933", "199148947"}
69
local ROBLOXIDLEANIMATION = IT("Animation")
70
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
71
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
72
local WEAPONGUI = IT("ScreenGui", PlayerGui)
73
WEAPONGUI.Name = "Weapon GUI"
74
local Weapon = IT("Model")
75
Weapon.Name = "Adds"
76
local Effects = IT("Folder", Weapon)
77
Effects.Name = "Effects"
78
local ANIMATOR = Humanoid.Animator
79
local ANIMATE = Character.Animate
80
local SIZE = 1
81
local ATTACKEDTAUNTS = {
82
	"907332040",
83
	"907332525",
84
	"907330011"
85
}
86
local ATTACKTAUNTS = {
87
	"907329893",
88
	"907329532",
89
	"907333294",
90
	"907332856"
91
}
92
local ULTTAUNTS = {
93
	"907332997",
94
	"907332670",
95
	"907330103"
96
}
97
local UNANCHOR = true
98
local RWINGS = {}
99
local LWINGS = {}
100
local EYE, PUPIL
101
local BLINKLOOP = 0
102
local FINISHEDINTRO = false
103
local INTROING = false
104
local INSTANT = false
105
local EYES = {}
106
local Sine = 0
107
local DemonForm = false
108
Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
109
Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
110
Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
111
Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
112
Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
113
Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
114
ArtificialHB = Instance.new("BindableEvent", script)
115
ArtificialHB.Name = "ArtificialHB"
116
script:WaitForChild("ArtificialHB")
117
frame = Frame_Speed
118
tf = 0
119
allowframeloss = false
120
tossremainder = false
121
lastframe = tick()
122
script.ArtificialHB:Fire()
123
game:GetService("RunService").Heartbeat:connect(function(s, p)
124
	tf = tf + s
125
	if tf >= frame then
126
		if allowframeloss then
127
			script.ArtificialHB:Fire()
128
			lastframe = tick()
129
		else
130
			for i = 1, math.floor(tf / frame) do
131
				script.ArtificialHB:Fire()
132
			end
133
			lastframe = tick()
134
		end
135
		if tossremainder then
136
			tf = 0
137
		else
138
			tf = tf - frame * math.floor(tf / frame)
139
		end
140
	end
141
end)
142
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
143
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
144
end
145
function PositiveAngle(NUMBER)
146
	if NUMBER >= 0 then
147
		NUMBER = 0
148
	end
149
	return NUMBER
150
end
151
function NegativeAngle(NUMBER)
152
	if NUMBER <= 0 then
153
		NUMBER = 0
154
	end
155
	return NUMBER
156
end
157
function Swait(NUMBER)
158
	if NUMBER == 0 or NUMBER == nil then
159
		ArtificialHB.Event:wait()
160
	else
161
		for i = 1, NUMBER do
162
			ArtificialHB.Event:wait()
163
		end
164
	end
165
end
166
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
167
	local NEWMESH = IT(MESH)
168
	if MESH == "SpecialMesh" then
169
		NEWMESH.MeshType = MESHTYPE
170
		if MESHID ~= "nil" and MESHID ~= "" then
171
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
172
		end
173
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
174
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
175
		end
176
	end
177
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
178
	NEWMESH.Scale = SCALE
179
	NEWMESH.Parent = PARENT
180
	return NEWMESH
181
end
182
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
183
	local NEWPART = IT("Part")
184
	NEWPART.formFactor = FORMFACTOR
185
	NEWPART.Reflectance = REFLECTANCE
186
	NEWPART.Transparency = TRANSPARENCY
187
	NEWPART.CanCollide = false
188
	NEWPART.Locked = true
189
	NEWPART.Anchored = true
190
	if ANCHOR == false then
191
		NEWPART.Anchored = false
192
	end
193
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
194
	NEWPART.Name = NAME
195
	NEWPART.Size = SIZE
196
	NEWPART.Position = Torso.Position
197
	NEWPART.Material = MATERIAL
198
	NEWPART:BreakJoints()
199
	NEWPART.Parent = PARENT
200
	return NEWPART
201
end
202
203
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
204
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
205
	local mesh = IT("SpecialMesh",wave)
206
	mesh.MeshType = "Sphere"
207
	mesh.Scale = SIZE
208
	mesh.Offset = VT(0,0,0)
209
	wave.CFrame = CFRAME
210
	coroutine.resume(coroutine.create(function(PART)
211
		for i = 1, WAIT do
212
			Swait()
213
			mesh.Scale = mesh.Scale + GROW
214
			wave.Transparency = wave.Transparency + (1/WAIT)
215
			if wave.Transparency > 0.99 then
216
				wave:remove()
217
			end
218
		end
219
	end))
220
end
221
222
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
223
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
224
	local mesh = IT("SpecialMesh",wave)
225
	mesh.MeshType = "FileMesh"
226
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
227
	mesh.Scale = SIZE
228
	mesh.Offset = VT(0,0,0)
229
	wave.CFrame = CFRAME
230
	coroutine.resume(coroutine.create(function(PART)
231
		for i = 1, WAIT do
232
			Swait()
233
			mesh.Scale = mesh.Scale + GROW
234
			if DOESROT == true then
235
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
236
			end
237
			wave.Transparency = wave.Transparency + (0.5/WAIT)
238
			if wave.Transparency > 0.99 then
239
				wave:remove()
240
			end
241
		end
242
	end))
243
end
244
245
function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
246
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
247
	local mesh = IT("SpecialMesh",wave)
248
	mesh.MeshType = "FileMesh"
249
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
250
	mesh.Scale = SIZE
251
	mesh.Offset = VT(0,0,0)
252
	wave.CFrame = CFRAME
253
	coroutine.resume(coroutine.create(function(PART)
254
		for i = 1, WAIT do
255
			Swait()
256
			mesh.Scale = mesh.Scale + GROW
257
			if DOESROT == true then
258
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
259
			end
260
			wave.Transparency = wave.Transparency + (0.5/WAIT)
261
			if wave.Transparency > 0.99 then
262
				wave:remove()
263
			end
264
		end
265
	end))
266
end
267
268
function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
269
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
270
	local mesh = IT("SpecialMesh",wave)
271
	mesh.MeshType = "Sphere"
272
	mesh.Scale = SIZE
273
	mesh.Offset = VT(0,0,0)
274
	wave.CFrame = CFRAME
275
	coroutine.resume(coroutine.create(function(PART)
276
		for i = 1, WAIT do
277
			Swait()
278
			mesh.Scale = mesh.Scale + GROW
279
			wave.Transparency = wave.Transparency + (1/WAIT)
280
			if wave.Transparency > 0.99 then
281
				wave:remove()
282
			end
283
		end
284
	end))
285
end
286
287
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
288
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
289
	local mesh = IT("SpecialMesh",wave)
290
	mesh.MeshType = "FileMesh"
291
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
292
	mesh.Scale = SIZE
293
	mesh.Offset = VT(0,0,-SIZE.X/8)
294
	wave.CFrame = CFRAME
295
	coroutine.resume(coroutine.create(function(PART)
296
		for i = 1, WAIT do
297
			Swait()
298
			mesh.Scale = mesh.Scale + GROW
299
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
300
			if DOESROT == true then
301
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
302
			end
303
			wave.Transparency = wave.Transparency + (0.5/WAIT)
304
			if wave.Transparency > 0.99 then
305
				wave:remove()
306
			end
307
		end
308
	end))
309
end
310
311
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
312
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
313
	local mesh = IT("SpecialMesh",wave)
314
	mesh.MeshType = "FileMesh"
315
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
316
	mesh.Scale = SIZE
317
	wave.CFrame = CFRAME
318
	coroutine.resume(coroutine.create(function(PART)
319
		for i = 1, WAIT do
320
			Swait()
321
			mesh.Scale = mesh.Scale + GROW
322
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
323
			if DOESROT == true then
324
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
325
			end
326
			wave.Transparency = wave.Transparency + (0.5/WAIT)
327
			if wave.Transparency > 0.99 then
328
				wave:remove()
329
			end
330
		end
331
	end))
332
end
333
334
local weldBetween = function(a, b)
335
	local weldd = Instance.new("ManualWeld")
336
	weldd.Part0 = a
337
	weldd.Part1 = b
338
	weldd.C0 = CFrame.new()
339
	weldd.C1 = b.CFrame:inverse() * a.CFrame
340
	weldd.Parent = a
341
	return weldd
342
end
343
function QuaternionFromCFrame(cf)
344
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
345
	local trace = m00 + m11 + m22
346
	if trace > 0 then
347
		local s = math.sqrt(1 + trace)
348
		local recip = 0.5 / s
349
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
350
	else
351
		local i = 0
352
		if m00 < m11 then
353
			i = 1
354
		end
355
		if m22 > (i == 0 and m00 or m11) then
356
			i = 2
357
		end
358
		if i == 0 then
359
			local s = math.sqrt(m00 - m11 - m22 + 1)
360
			local recip = 0.5 / s
361
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
362
		elseif i == 1 then
363
			local s = math.sqrt(m11 - m22 - m00 + 1)
364
			local recip = 0.5 / s
365
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
366
		elseif i == 2 then
367
			local s = math.sqrt(m22 - m00 - m11 + 1)
368
			local recip = 0.5 / s
369
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
370
		end
371
	end
372
end
373
function QuaternionToCFrame(px, py, pz, x, y, z, w)
374
	local xs, ys, zs = x + x, y + y, z + z
375
	local wx, wy, wz = w * xs, w * ys, w * zs
376
	local xx = x * xs
377
	local xy = x * ys
378
	local xz = x * zs
379
	local yy = y * ys
380
	local yz = y * zs
381
	local zz = z * zs
382
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
383
end
384
function QuaternionSlerp(a, b, t)
385
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
386
	local startInterp, finishInterp
387
	if cosTheta >= 1.0E-4 then
388
		if 1 - cosTheta > 1.0E-4 then
389
			local theta = ACOS(cosTheta)
390
			local invSinTheta = 1 / SIN(theta)
391
			startInterp = SIN((1 - t) * theta) * invSinTheta
392
			finishInterp = SIN(t * theta) * invSinTheta
393
		else
394
			startInterp = 1 - t
395
			finishInterp = t
396
		end
397
	elseif 1 + cosTheta > 1.0E-4 then
398
		local theta = ACOS(-cosTheta)
399
		local invSinTheta = 1 / SIN(theta)
400
		startInterp = SIN((t - 1) * theta) * invSinTheta
401
		finishInterp = SIN(t * theta) * invSinTheta
402
	else
403
		startInterp = t - 1
404
		finishInterp = t
405
	end
406
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
407
end
408
function Clerp(a, b, t)
409
	local qa = {
410
		QuaternionFromCFrame(a)
411
	}
412
	local qb = {
413
		QuaternionFromCFrame(b)
414
	}
415
	local ax, ay, az = a.x, a.y, a.z
416
	local bx, by, bz = b.x, b.y, b.z
417
	local _t = 1 - t
418
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
419
end
420
421
function clerp(startCF,endCF,alpha)
422
	return startCF:lerp(endCF, alpha)
423
end
424
425
426
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
427
	local frame = IT("Frame")
428
	frame.BackgroundTransparency = TRANSPARENCY
429
	frame.BorderSizePixel = BORDERSIZEPIXEL
430
	frame.Position = POSITION
431
	frame.Size = SIZE
432
	frame.BackgroundColor3 = COLOR
433
	frame.BorderColor3 = BORDERCOLOR
434
	frame.Name = NAME
435
	frame.Parent = PARENT
436
	return frame
437
end
438
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
439
	local label = IT("TextLabel")
440
	label.BackgroundTransparency = 1
441
	label.Size = UD2(1, 0, 1, 0)
442
	label.Position = UD2(0, 0, 0, 0)
443
	label.TextColor3 = TEXTCOLOR
444
	label.TextStrokeTransparency = STROKETRANSPARENCY
445
	label.TextTransparency = TRANSPARENCY
446
	label.FontSize = TEXTFONTSIZE
447
	label.Font = TEXTFONT
448
	label.BorderSizePixel = BORDERSIZEPIXEL
449
	label.TextScaled = false
450
	label.Text = TEXT
451
	label.Name = NAME
452
	label.Parent = PARENT
453
	return label
454
end
455
function NoOutlines(PART)
456
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
457
end
458
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
459
	local NEWWELD = IT(TYPE)
460
	NEWWELD.Part0 = PART0
461
	NEWWELD.Part1 = PART1
462
	NEWWELD.C0 = C0
463
	NEWWELD.C1 = C1
464
	NEWWELD.Parent = PARENT
465
	return NEWWELD
466
end
467
local S = IT("Sound")
468
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
469
	local NEWSOUND
470
	coroutine.resume(coroutine.create(function()
471
		NEWSOUND = S:Clone()
472
		NEWSOUND.Parent = PARENT
473
		NEWSOUND.Volume = VOLUME
474
		NEWSOUND.Pitch = PITCH
475
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
476
		NEWSOUND:play()
477
		if DOESLOOP == true then
478
			NEWSOUND.Looped = true
479
		else
480
			repeat
481
				Swait()
482
			until NEWSOUND.Playing == false
483
			NEWSOUND:remove()
484
		end
485
	end))
486
	return NEWSOUND
487
end
488
function CFrameFromTopBack(at, top, back)
489
	local right = top:Cross(back)
490
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
491
end
492
493
function WACKYEFFECT(Table)
494
	local TYPE = Table.EffectType or "Sphere"
495
	local SIZE = Table.Size or VT(1, 1, 1)
496
	local ENDSIZE = Table.Size2 or VT(0, 0, 0)
497
	local TRANSPARENCY = Table.Transparency or 0
498
	local ENDTRANSPARENCY = Table.Transparency2 or 1
499
	local CFRAME = Table.CFrame or Torso.CFrame
500
	local MOVEDIRECTION = Table.MoveToPos or nil
501
	local ROTATION1 = Table.RotationX or 0
502
	local ROTATION2 = Table.RotationY or 0
503
	local ROTATION3 = Table.RotationZ or 0
504
	local MATERIAL = Table.Material or "Neon"
505
	local COLOR = Table.Color or C3(1, 1, 1)
506
	local TIME = Table.Time or 45
507
	local SOUNDID = Table.SoundID or nil
508
	local SOUNDPITCH = Table.SoundPitch or nil
509
	local SOUNDVOLUME = Table.SoundVolume or nil
510
	coroutine.resume(coroutine.create(function()
511
		local PLAYSSOUND = false
512
		local SOUND
513
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
514
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
515
			PLAYSSOUND = true
516
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
517
		end
518
		EFFECT.Color = COLOR
519
		local MSH
520
		if TYPE == "Sphere" then
521
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
522
		elseif TYPE == "Block" then
523
			MSH = IT("BlockMesh", EFFECT)
524
			MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
525
		elseif TYPE == "Wave" then
526
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
527
		elseif TYPE == "Ring" then
528
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
529
		elseif TYPE == "Slash" then
530
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
531
		elseif TYPE == "Round Slash" then
532
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
533
		elseif TYPE == "Swirl" then
534
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
535
		elseif TYPE == "Skull" then
536
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
537
		elseif TYPE == "Crystal" then
538
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
539
		end
540
		if MSH ~= nil then
541
			local MOVESPEED
542
			if MOVEDIRECTION ~= nil then
543
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
544
			end
545
			local GROWTH = SIZE - ENDSIZE
546
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
547
			if TYPE == "Block" then
548
				EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
549
			else
550
				EFFECT.CFrame = CFRAME
551
			end
552
			for LOOP = 1, TIME do
553
				Swait()
554
				MSH.Scale = MSH.Scale - GROWTH / TIME
555
				if TYPE == "Wave" then
556
					MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
557
				end
558
				EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
559
				if TYPE == "Block" then
560
					EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
561
				else
562
					EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
563
				end
564
				if MOVEDIRECTION ~= nil then
565
					local ORI = EFFECT.Orientation
566
					EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
567
					EFFECT.Orientation = ORI
568
				end
569
			end
570
			if PLAYSSOUND == false then
571
				EFFECT:remove()
572
			else
573
				repeat
574
					Swait()
575
				until SOUND.Playing == false
576
				EFFECT:remove()
577
			end
578
		elseif PLAYSSOUND == false then
579
			EFFECT:remove()
580
		else
581
			repeat
582
				Swait()
583
			until SOUND.Playing == false
584
			EFFECT:remove()
585
		end
586
	end))
587
end
588
function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
589
	if FLOOR ~= nil then
590
		coroutine.resume(coroutine.create(function()
591
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
592
			PART.CFrame = CF(POSITION)
593
			for i = 1, 45 do
594
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
595
				RingPiece.Material = FLOOR.Material
596
				RingPiece.Color = FLOOR.Color
597
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
598
				Debris:AddItem(RingPiece, SWAIT)
599
			end
600
			PART:remove()
601
		end))
602
	end
603
end
604
function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
605
	if FLOOR ~= nil then
606
		for i = 1, AMOUNT do
607
			do
608
				local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
609
				DEBREE.Material = FLOOR.Material
610
				DEBREE.Color = FLOOR.Color
611
				DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
612
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
613
				coroutine.resume(coroutine.create(function()
614
					Swait(15)
615
					DEBREE.Parent = workspace
616
					DEBREE.CanCollide = true
617
					Debris:AddItem(DEBREE, SWAIT)
618
				end))
619
			end
620
		end
621
	end
622
end
623
624
function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
625
	for _, c in pairs(PARENT:GetChildren()) do
626
		if c.ClassName == "Model" then
627
			if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
628
				local HUMANOID = c:FindFirstChildOfClass("Humanoid")
629
				local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
630
				if DIST > (TORSO.Position - FROM).Magnitude then
631
					table.insert(TABLE, c)
632
				end
633
				AddChildrenToTable(FROM, c, DIST, TABLE)
634
			elseif c.ClassName == "Folder" then
635
				AddChildrenToTable(FROM, c, DIST, TABLE)
636
			end
637
		end
638
	end
639
end
640
641
function MakeForm(PART, TYPE)
642
	if TYPE == "Cyl" then
643
		local MSH = IT("CylinderMesh", PART)
644
	elseif TYPE == "Ball" then
645
		local MSH = IT("SpecialMesh", PART)
646
		MSH.MeshType = "Sphere"
647
	elseif TYPE == "Wedge" then
648
		local MSH = IT("SpecialMesh", PART)
649
		MSH.MeshType = "Wedge"
650
	end
651
end
652
653
function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
654
	if DoesCourontine == false then
655
		local Direction = CF(Part.Position, ToLocation)
656
		local Distance = (Part.Position - ToLocation).magnitude
657
		for i = 1, AmountOfTime do
658
			Swait()
659
			Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
660
			Direction = Part.CFrame
661
		end
662
		Part:remove()
663
	elseif DoesCourontine == true then
664
		coroutine.resume(coroutine.create(function()
665
			local Direction = CF(Part.Position, ToLocation)
666
			local Distance = (Part.Position - ToLocation).magnitude
667
			for i = 1, AmountOfTime do
668
				Swait()
669
				Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
670
				Direction = Part.CFrame
671
			end
672
			Part:remove()
673
		end))
674
	end
675
end
676
677
function CheckTableForString(Table, String)
678
	for i, v in pairs(Table) do
679
		if string.find(string.lower(String), string.lower(v)) then
680
			return true
681
		end
682
	end
683
	return false
684
end
685
function CheckIntangible(Hit)
686
	local ProjectileNames = {
687
		"Water",
688
		"Arrow",
689
		"Projectile",
690
		"Effect",
691
		"Rail",
692
		"Lightning",
693
		"Bullet"
694
	}
695
	if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
696
		return true
697
	end
698
	return false
699
end
700
Debris = game:GetService("Debris")
701
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
702
	local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
703
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
704
	if RayHit and CheckIntangible(RayHit) then
705
		if DelayIfHit then
706
			wait()
707
		end
708
		RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
709
	end
710
	return RayHit, RayPos, RayNormal
711
end
712
713
NewInstance = function(instance,parent,properties)
714
	local inst = Instance.new(instance,parent)
715
	if(properties)then
716
		for i,v in next, properties do
717
			pcall(function() inst[i] = v end)
718
		end
719
	end
720
	return inst;
721
end
722
723
local plr = game:service'Players'.LocalPlayer
724
local char2 = plr.Character
725
local hum2 = char2.Humanoid
726
local ra = char2["Right Arm"]
727
local la= char2["Left Arm"]
728
local rl= char2["Right Leg"]
729
local ll = char2["Left Leg"]
730
local hed = char2.Head
731
732
733
function checkfriendlist(model)
734
local friend = false
735
local target = nil
736
if model.ClassName == "Player" then
737
target = model
738
else
739
target = game:GetService("Players"):GetPlayerFromCharacter(model)
740
end
741
if target ~= nil then
742
if target:IsFriendsWith(358637779) then friend = true end
743
end
744
return friend
745
end
746
if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
747
	warn('Youre whitelisted/friends with the creator, Have fun! ' ..plr.Name)
748
end
749
750
if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
751
	warn('How did you even get this script? ' ..plr.Name)
752
error"Your are not whitelisted/Friends with the creator."
753
end
754
755
ff = Instance.new("ForceField",char2)
756
ff.Visible = false
757
hum2.Name = "Base"
758
hum2.MaxHealth = 1.0E298
759
hum2.Health = 1.0E298
760
game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
761
  if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
762
    hum2.MaxHealth = 1.0E298
763
    hum2.Health = 1.0E298
764
  end
765
end)
766
767
local asd = Instance.new("ParticleEmitter")
768
asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
769
asd.LightEmission = .1
770
asd.Texture = "http://www.roblox.com/asset/?ID=1548886865"
771
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
772
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
773
asd.Transparency = bbb
774
asd.Size = aaa
775
asd.ZOffset = .9
776
asd.Acceleration = Vector3.new(0, -15, 0)
777
asd.LockedToPart = false
778
asd.EmissionDirection = "Back"
779
asd.Lifetime = NumberRange.new(1, 2)
780
asd.Rotation = NumberRange.new(-100, 100)
781
asd.RotSpeed = NumberRange.new(-100, 100)
782
asd.Speed = NumberRange.new(10)
783
asd.Enabled = false
784
asd.VelocitySpread = 999
785
786
local Particle = IT("ParticleEmitter",nil)
787
Particle.Enabled = false
788
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
789
Particle.LightEmission = 0.5
790
Particle.Rate = 150
791
Particle.ZOffset = 1
792
Particle.Rotation = NumberRange.new(-180, 180)
793
Particle.RotSpeed = NumberRange.new(-180, 180)
794
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
795
Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0))
796
797
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
798
function ParticleEmitter(Table)
799
	local PRTCL = Particle:Clone()
800
	local Speed = Table.Speed or 5
801
	local Drag = Table.Drag or 0
802
	local Size1 = Table.Size1 or 1
803
	local Size2 = Table.Size2 or 5
804
	local Lifetime1 = Table.Lifetime1 or 1
805
	local Lifetime2 = Table.Lifetime2 or 1.5
806
	local Parent = Table.Parent or Torso
807
	local Emit = Table.Emit or 100
808
	local Offset = Table.Offset or 360
809
	local Acel = Table.Acel or VT(0,0,0)
810
	local Enabled = Table.Enabled or false
811
	PRTCL.Parent = Parent
812
	PRTCL.Size = NumberSequence.new(Size1,Size2)
813
	PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
814
	PRTCL.Speed = NumberRange.new(Speed)
815
	PRTCL.VelocitySpread = Offset
816
	PRTCL.Drag = Drag
817
	PRTCL.Acceleration = Acel
818
	if Enabled == false then
819
		PRTCL:Emit(Emit)
820
		Debris:AddItem(PRTCL,Lifetime2)
821
	else
822
		PRTCL.Enabled = true
823
	end
824
	return PRTCL
825
end
826
827
function CastProperRay(StartPos, EndPos, Distance, Ignore)
828
	local DIRECTION = CF(StartPos, EndPos).lookVector
829
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
830
end
831
function turnto(position)
832
	RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
833
end
834
BaseLightning = IT("Part")
835
BaseLightning.Anchored = true
836
BaseLightning.CanCollide = false
837
BaseLightning.Material = "Neon"
838
local LightningBolts = {}
839
function Zap(Table)
840
	local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
841
	local Duration = Table.Duration or 2
842
	local Offset = Table.Offset or 2
843
	local Individualize = Table.Individualize or false
844
	local MaxRange = Table.MaxRange or 200
845
	local SegmentLength = Table.SegmentLength or 5
846
	local Transparency = Table.Transparency or 0
847
	local Ignore = Table.Ignore or {}
848
	local SIZE = Table.SIZE or 0.3
849
	if not (StartPos and TargetPos) or not Character then
850
		return
851
	end
852
	local LightningModel = IT("Folder", Effects)
853
	LightningModel.Name = "ZAPP"
854
	for i, v in pairs({Character, LightningModel}) do
855
		table.insert(Ignore, v)
856
	end
857
	local LastPos = StartPos
858
	local Direction = CFrame.new(StartPos, TargetPos).lookVector
859
	local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
860
	local RayLength = (StartPos - RayPos).Magnitude
861
	local Struck = false
862
	local TotalSegments = math.ceil(RayLength / SegmentLength)
863
	Direction = CFrame.new(StartPos, RayPos).lookVector
864
	local LightningBolt = IT("Model", Effects)
865
	LightningBolt.Name = "Lightning"
866
	LastBolt = LightningBolt
867
	Debris:AddItem(LightningBolt, Duration)
868
	LightningBolt.Parent = LightningModel
869
	for i = 1, TotalSegments do
870
		if not Struck then
871
			local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
872
			local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
873
			local SegmentVec = NewPos - LastPos
874
			local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
875
			local RayVec = LastPos - RayPos
876
			local LightningPart = BaseLightning:Clone()
877
			LightningPart.BrickColor = BrickColor.new(Color)
878
			LightningPart.Transparency = Transparency
879
			LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
880
			LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
881
			local CylinderMesh = IT("CylinderMesh", LightningPart)
882
			local OrigCF = LightningPart.CFrame
883
			LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
884
			LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
885
			LightningPart.Parent = LightningBolt
886
			LastPos = NewPos
887
		end
888
	end
889
	return {
890
		RayHit = RayHit,
891
		RayPos = RayPos,
892
		RayNormal = RayNormal,
893
		LightningModel = LightningModel
894
	}
895
end
896
897
function Blink()
898
	coroutine.resume(coroutine.create(function()
899
		if EYE ~= nil and PUPIL ~= nil then
900
			for i = 1, 5 do
901
				Swait()
902
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
903
				PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
904
			end
905
			for i = 1, 7 do
906
				Swait()
907
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
908
				PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
909
			end
910
			EYE.Mesh.Scale = VT(1, 1, 1)
911
			PUPIL.Mesh.Scale = VT(1, 1, 1)
912
		end
913
	end))
914
end
915
916
local BODY = {}
917
function Face()
918
	EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
919
	MakeForm(EYE, "Ball")
920
	CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
921
	PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
922
	PUPIL.Color = C3(0, 0, 0)
923
	MakeForm(PUPIL, "Ball")
924
	CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
925
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
926
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
927
    MakeForm(Part,"Wedge")
928
929
    local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
930
    PRT.Color = C3(0,0,0)
931
    local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
932
    CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
933
934
    local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
935
    PRT.Color = C3(0,0,0)
936
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
937
    CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
938
939
RightArm.Transparency = 1
940
local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
941
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
942
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
943
MakeForm(Sphere,"Ball")
944
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
945
local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
946
MakeForm(LaserPart,"Ball")
947
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
948
local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
949
MakeForm(Bump,"Ball")
950
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
951
local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
952
MakeForm(BottomLaser,"Cyl")
953
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
954
local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
955
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
956
local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
957
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
958
local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
959
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
960
local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
961
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
962
local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
963
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
964
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
965
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
966
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
967
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
968
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
969
MakeForm(Part,"Cyl")
970
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
971
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
972
MakeForm(Part,"Cyl")
973
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
974
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
975
MakeForm(Sphere,"Ball")
976
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
977
978
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
979
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
980
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
981
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
982
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
983
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
984
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
985
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
986
    local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
987
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
988
989
New = function(Object, Parent, Name, Data)
990
	local Object = Instance.new(Object)
991
	for Index, Value in pairs(Data or {}) do
992
		Object[Index] = Value
993
	end
994
	Object.Parent = Parent
995
	Object.Name = Name
996
	return Object
997
end
998
999
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
1000
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
1001
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
1002
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
1003
1004
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
1005
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
1006
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
1007
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
1008
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
1009
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
1010
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
1011
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
1012
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
1013
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
1014
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
1015
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
1016
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
1017
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
1018
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
1019
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
1020
1021
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
1022
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
1023
1024
	local LASTPART = Head
1025
	for i = 1, 30 do
1026
		local MATH = 1 - i / 40
1027
		if LASTPART == Head then
1028
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1029
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
1030
			LASTPART = Horn
1031
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1032
local Aura = Instance.new('ParticleEmitter')
1033
Aura.Name = "Aura"
1034
Aura.Texture = "rbxassetid://242997264"
1035
Aura.Parent = Horn
1036
Aura.LightEmission = 0.8
1037
Aura.Transparency = NumberSequence.new(0,0.6,1)
1038
Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
1039
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
1040
Aura.LockedToPart = true
1041
Aura.Lifetime = NumberRange.new(2)
1042
Aura.Rate = 25
1043
Aura.Speed = NumberRange.new(0.1)
1044
Aura.EmissionDirection = "Top"
1045
		else
1046
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1047
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
1048
			LASTPART = Horn
1049
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1050
local Aura = Instance.new('ParticleEmitter')
1051
Aura.Name = "Aura"
1052
Aura.Texture = "rbxassetid://242997264"
1053
Aura.Parent = Horn
1054
Aura.LightEmission = 0.8
1055
Aura.Transparency = NumberSequence.new(0,0.6,1)
1056
Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
1057
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
1058
Aura.LockedToPart = true
1059
Aura.Lifetime = NumberRange.new(2)
1060
Aura.Rate = 25
1061
Aura.Speed = NumberRange.new(0.1)
1062
Aura.EmissionDirection = "Top"
1063
		end
1064
	end
1065
	local LASTPART = Head
1066
	for i = 1, 30 do
1067
		local MATH = 1 - i / 40
1068
		if LASTPART == Head then
1069
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1070
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
1071
			LASTPART = Horn
1072
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1073
local Aura = Instance.new('ParticleEmitter')
1074
Aura.Name = "Aura"
1075
Aura.Texture = "rbxassetid://242997264"
1076
Aura.Parent = Horn
1077
Aura.LightEmission = 0.8
1078
Aura.Transparency = NumberSequence.new(0,0.6,1)
1079
Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
1080
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
1081
Aura.LockedToPart = true
1082
Aura.Lifetime = NumberRange.new(2)
1083
Aura.Rate = 25
1084
Aura.Speed = NumberRange.new(0.1)
1085
Aura.EmissionDirection = "Top"
1086
		else
1087
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1088
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
1089
			LASTPART = Horn
1090
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1091
local Aura = Instance.new('ParticleEmitter')
1092
Aura.Name = "Aura"
1093
Aura.Texture = "rbxassetid://242997264"
1094
Aura.Parent = Horn
1095
Aura.LightEmission = 0.8
1096
Aura.Transparency = NumberSequence.new(0,0.6,1)
1097
Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
1098
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
1099
Aura.LockedToPart = true
1100
Aura.Lifetime = NumberRange.new(2)
1101
Aura.Rate = 25
1102
Aura.Speed = NumberRange.new(0.1)
1103
Aura.EmissionDirection = "Top"
1104
		end
1105
	end
1106
	BODY = {}
1107
	for _, c in pairs(Character:GetDescendants()) do
1108
		if c:IsA("BasePart") then
1109
			table.insert(BODY, {
1110
				c,
1111
				c.Parent,
1112
				c.Material,
1113
				c.Color
1114
			})
1115
		elseif c:IsA("JointInstance") then
1116
			table.insert(BODY, {
1117
				c,
1118
				c.Parent,
1119
				nil,
1120
				nil
1121
			})
1122
		end
1123
	end
1124
end
1125
1126
            local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =             
1127
            RightLeg, Emit = 100, Offset = 360, Enabled = true})
1128
            PRT.LockedToPart = true
1129
            local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = 
1130
            LeftLeg, Emit = 100, Offset = 360, Enabled = true})
1131
            PRT.LockedToPart = true
1132
            local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = 
1133
            Torso, Emit = 100, Offset = 360, Enabled = true})
1134
            PRT.LockedToPart = true
1135
            local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = 
1136
            RightArm, Emit = 100, Offset = 360, Enabled = true})
1137
            PRT.LockedToPart = true
1138
            local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = 
1139
            LeftArm, Emit = 100, Offset = 360, Enabled = true})
1140
            PRT.LockedToPart = true
1141
            local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = 
1142
            Head, Emit = 100, Offset = 360, Enabled = true})
1143
            PRT.LockedToPart = true
1144
1145
function RightWing()
1146
	for i = 1, 2 do
1147
		local PART
1148
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1149
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
1150
		table.insert(RWINGS, WingWeld)
1151
		PART = Wing
1152
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
1153
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
1154
		PART = Wing
1155
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1156
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
1157
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
1158
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
1159
		PART = Wing
1160
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
1161
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
1162
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
1163
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1164
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
1165
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
1166
		PART = Wing
1167
		table.insert(RWINGS, WingWeld)
1168
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
1169
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
1170
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.45, 0.2, 0.45), false)
1171
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
1172
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
1173
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
1174
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
1175
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
1176
		PART = Wing
1177
		table.insert(RWINGS, WingWeld)
1178
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
1179
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
1180
		PART = Wing
1181
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1182
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
1183
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
1184
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
1185
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
1186
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
1187
		PART = Wing
1188
		table.insert(RWINGS, WingWeld)
1189
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
1190
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
1191
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
1192
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1193
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
1194
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
1195
		local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
1196
		table.insert(EYES, Wing1)
1197
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
1198
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
1199
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
1200
		PART = Wing
1201
		table.insert(RWINGS, WingWeld)
1202
	end
1203
	BODY = {}
1204
	for _, c in pairs(Character:GetDescendants()) do
1205
		if c:IsA("BasePart") then
1206
			table.insert(BODY, {
1207
				c,
1208
				c.Parent,
1209
				c.Material,
1210
				c.Color
1211
			})
1212
		elseif c:IsA("JointInstance") then
1213
			table.insert(BODY, {
1214
				c,
1215
				c.Parent,
1216
				nil,
1217
				nil
1218
			})
1219
		end
1220
	end
1221
end
1222
function LeftWing()
1223
	for i = 1, 2 do
1224
		local PART
1225
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1226
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
1227
		table.insert(LWINGS, WingWeld)
1228
		PART = Wing
1229
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
1230
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
1231
		PART = Wing
1232
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1233
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
1234
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
1235
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
1236
		PART = Wing
1237
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
1238
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
1239
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
1240
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1241
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
1242
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
1243
		PART = Wing
1244
		table.insert(LWINGS, WingWeld)
1245
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
1246
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
1247
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.45, 0.2, 0.45), false)
1248
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
1249
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
1250
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
1251
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
1252
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
1253
		PART = Wing
1254
		table.insert(LWINGS, WingWeld)
1255
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
1256
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
1257
		PART = Wing
1258
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1259
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
1260
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
1261
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
1262
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
1263
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
1264
		PART = Wing
1265
		table.insert(LWINGS, WingWeld)
1266
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
1267
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
1268
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
1269
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1270
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
1271
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
1272
		local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
1273
		table.insert(EYES, Wing1)
1274
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
1275
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
1276
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
1277
		PART = Wing
1278
		table.insert(LWINGS, WingWeld)
1279
	end
1280
	BODY = {}
1281
	for _, c in pairs(Character:GetDescendants()) do
1282
		if c:IsA("BasePart") then
1283
			table.insert(BODY, {
1284
				c,
1285
				c.Parent,
1286
				c.Material,
1287
				c.Color
1288
			})
1289
		elseif c:IsA("JointInstance") then
1290
			table.insert(BODY, {
1291
				c,
1292
				c.Parent,
1293
				nil,
1294
				nil
1295
			})
1296
		end
1297
	end
1298
end
1299
for _, c in pairs(Weapon:GetChildren()) do
1300
	if c.ClassName == "Part" then
1301
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1302
	end
1303
end
1304
for _, c in pairs(Character:GetDescendants()) do
1305
	if c:IsA("BasePart") then
1306
		table.insert(BODY, {
1307
			c,
1308
			c.Parent,
1309
			c.Material,
1310
			c.Color
1311
		})
1312
	elseif c:IsA("JointInstance") then
1313
		table.insert(BODY, {
1314
			c,
1315
			c.Parent,
1316
			nil,
1317
			nil
1318
		})
1319
	end
1320
end
1321
for e = 1, #BODY do
1322
	if BODY[e] ~= nil then
1323
		do
1324
			local STUFF = BODY[e]
1325
			local PART = STUFF[1]
1326
			local PARENT = STUFF[2]
1327
			local MATERIAL = STUFF[3]
1328
			local COLOR = STUFF[4]
1329
			PART.AncestryChanged:Connect(function()
1330
				if PART.ClassName == "Part" then
1331
					PART.Material = MATERIAL
1332
					PART.Color = COLOR
1333
				end
1334
				PART.Parent = PARENT
1335
			end)
1336
		end
1337
	end
1338
end
1339
function refit()
1340
	Weapon.Parent = Character
1341
	Character.Parent = workspace
1342
	for e = 1, #BODY do
1343
		if BODY[e] ~= nil then
1344
			local STUFF = BODY[e]
1345
			local PART = STUFF[1]
1346
			local PARENT = STUFF[2]
1347
			local MATERIAL = STUFF[3]
1348
			local COLOR = STUFF[4]
1349
			if PART.Parent ~= PARENT then
1350
				Humanoid:remove()
1351
				if PART.ClassName == "Part" then
1352
					PART.Material = MATERIAL
1353
					PART.Color = COLOR
1354
				end
1355
				PART.Parent = PARENT
1356
				Humanoid = IT("Humanoid", Character)
1357
			end
1358
		end
1359
	end
1360
end
1361
local SKILLTEXTCOLOR = C3(0, 0, 0)
1362
local SKILLTEXTCOLOR2 = C3(1, 0, 0)
1363
local SKILLFONT = "Antique"
1364
local SKILLTEXTSIZE = 8
1365
Weapon.Parent = Character
1366
Humanoid.Died:connect(function()
1367
	refit()
1368
end)
1369
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
1370
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
1371
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
1372
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
1373
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
1374
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
1375
local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 7 Frame")
1376
1377
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
1378
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
1379
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire At Will", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
1380
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
1381
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] Eliminate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
1382
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Orb of Ultimate Destruction", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 6")
1383
local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7")
1384
1385
function StatLabel(CFRAME, TEXT, COLOR)
1386
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
1387
	STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
1388
	local BODYGYRO = IT("BodyGyro", STATPART)
1389
	game:GetService("Debris"):AddItem(STATPART, 5)
1390
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
1391
	BILLBOARDGUI.Adornee = STATPART
1392
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
1393
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
1394
	BILLBOARDGUI.AlwaysOnTop = false
1395
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
1396
	TEXTLABEL.BackgroundTransparency = 1
1397
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
1398
	TEXTLABEL.Text = TEXT
1399
	TEXTLABEL.Font = SKILLFONT
1400
	TEXTLABEL.FontSize = "Size42"
1401
	TEXTLABEL.TextColor3 = COLOR
1402
	TEXTLABEL.TextStrokeTransparency = 0
1403
	TEXTLABEL.TextScaled = true
1404
	TEXTLABEL.TextWrapped = true
1405
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
1406
		for i = 1, 50 do
1407
			Swait()
1408
			STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
1409
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
1410
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
1411
		end
1412
		THEPART.Parent = nil
1413
	end), STATPART, TEXTLABEL)
1414
end
1415
1416
--//=================================\\
1417
--||	   text above head lel
1418
--\\=================================//
1419
1420
function chatfunc(text)
1421
	local chat = coroutine.wrap(function()
1422
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
1423
		Character:FindFirstChild("TalkingBillBoard"):destroy()
1424
	end
1425
	local Bill = Instance.new("BillboardGui",Character)
1426
	Bill.Size = UDim2.new(0,125,0,50)
1427
	Bill.StudsOffset = Vector3.new(0,1.5,0)
1428
	Bill.Adornee = Character.Head
1429
	Bill.Name = "TalkingBillBoard"
1430
	local Hehe = Instance.new("TextLabel",Bill)
1431
	Hehe.BackgroundTransparency = 1
1432
	Hehe.BorderSizePixel = 0
1433
	Hehe.Text = ""
1434
	Hehe.Font = "Antique"
1435
	Hehe.TextSize = 50
1436
	Hehe.TextStrokeTransparency = 0
1437
	Hehe.Size = UDim2.new(1,0,0.5,0)
1438
	coroutine.resume(coroutine.create(function()
1439
		while Hehe ~= nil do
1440
			Swait()	
1441
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
1442
			Hehe.Rotation = math.random(-5,5)
1443
			Hehe.TextColor3 = Color3.new(0,0,0)
1444
			Hehe.TextStrokeColor3 = BRICKC"Maroon".Color
1445
		end
1446
	end))
1447
	for i = 1,string.len(text),1 do
1448
		Swait()
1449
		Hehe.Text = string.sub(text,1,i)
1450
	end
1451
	Swait(90)--Re[math.random(1, 93)]
1452
	for i = 0, 1, .025 do
1453
		Swait()
1454
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1455
		Hehe.TextStrokeTransparency = i
1456
		Hehe.TextTransparency = i
1457
	end
1458
	Bill:Destroy()
1459
	end)
1460
chat()
1461
end
1462
1463
function onChatted(msg)
1464
	chatfunc(msg)
1465
end
1466
1467
Player.Chatted:connect(onChatted)
1468
1469
function Ragdoll(Character2, CharTorso, Headless, Velocity)
1470
	local svch = Character2
1471
	Character2:BreakJoints()
1472
	local hum = Character2:findFirstChild("Humanoid")
1473
	local q = Character2:GetChildren()
1474
	local CLONE = IT("Model", Effects)
1475
	for i = 1, #q do
1476
		if q[i].ClassName == "Accessory" and Headless == true then
1477
			q[i]:remove()
1478
		elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
1479
			q[i].Parent = CLONE
1480
		elseif q[i].ClassName ~= "Humanoid" then
1481
			q[i]:remove()
1482
		end
1483
	end
1484
	local chrclone = CLONE
1485
	local ch = chrclone:GetChildren()
1486
	local i
1487
	for i = 1, #ch do
1488
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
1489
			ch[i]:remove()
1490
		end
1491
	end
1492
	local function Scan(ch)
1493
		local e
1494
		for e = 1, #ch do
1495
			Scan(ch[e]:GetChildren())
1496
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
1497
				ch[e]:remove()
1498
			end
1499
		end
1500
	end
1501
	Character2:remove()
1502
	local NEWHUM = IT("Humanoid")
1503
	NEWHUM.Name = "Corpse"
1504
	NEWHUM.Health = 0
1505
	NEWHUM.MaxHealth = 0
1506
	NEWHUM.PlatformStand = true
1507
	NEWHUM.Parent = CLONE
1508
	NEWHUM.DisplayDistanceType = "None"
1509
	Scan(chrclone:GetChildren())
1510
	local ch = Character2:GetChildren()
1511
	local i
1512
	for i = 1, #ch do
1513
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
1514
			ch[i]:remove()
1515
		end
1516
	end
1517
	local ch = Character2:GetChildren()
1518
	local i
1519
	for i = 1, #ch do
1520
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
1521
			ch[i]:remove()
1522
		end
1523
	end
1524
	Character2 = chrclone
1525
	local Torso2 = Character2.Torso
1526
	local movevector = Vector3.new()
1527
	if Torso2 then
1528
		movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
1529
		local Head = Character2:FindFirstChild("Head")
1530
		if Head then
1531
			local Neck = Instance.new("Weld")
1532
			Neck.Name = "Neck"
1533
			Neck.Part0 = Torso2
1534
			Neck.Part1 = Head
1535
			Neck.C0 = CFrame.new(0, 1.5, 0)
1536
			Neck.C1 = CFrame.new()
1537
			Neck.Parent = Torso2
1538
			if Headless == true then
1539
				Head.Transparency = 1
1540
				Head:ClearAllChildren()
1541
			end
1542
		end
1543
		local Limb = Character2:FindFirstChild("Right Arm")
1544
		if Limb then
1545
			Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
1546
			local Joint = Instance.new("Glue")
1547
			Joint.Name = "RightShoulder"
1548
			Joint.Part0 = Torso2
1549
			Joint.Part1 = Limb
1550
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1551
			Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1552
			Joint.Parent = Torso2
1553
			local B = Instance.new("Part")
1554
			B.TopSurface = 0
1555
			B.BottomSurface = 0
1556
			B.formFactor = "Symmetric"
1557
			B.Size = Vector3.new(1, 1, 1)
1558
			B.Transparency = 1
1559
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1560
			B.Parent = Character2
1561
			local W = Instance.new("Weld")
1562
			W.Part0 = Limb
1563
			W.Part1 = B
1564
			W.C0 = CFrame.new(0, -0.5, 0)
1565
			W.Parent = Limb
1566
		end
1567
		local Limb = Character2:FindFirstChild("Left Arm")
1568
		if Limb then
1569
			Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
1570
			local Joint = Instance.new("Glue")
1571
			Joint.Name = "LeftShoulder"
1572
			Joint.Part0 = Torso2
1573
			Joint.Part1 = Limb
1574
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1575
			Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1576
			Joint.Parent = Torso2
1577
			local B = Instance.new("Part")
1578
			B.TopSurface = 0
1579
			B.BottomSurface = 0
1580
			B.formFactor = "Symmetric"
1581
			B.Size = Vector3.new(1, 1, 1)
1582
			B.Transparency = 1
1583
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1584
			B.Parent = Character2
1585
			local W = Instance.new("Weld")
1586
			W.Part0 = Limb
1587
			W.Part1 = B
1588
			W.C0 = CFrame.new(0, -0.5, 0)
1589
			W.Parent = Limb
1590
		end
1591
		local Limb = Character2:FindFirstChild("Right Leg")
1592
		if Limb then
1593
			Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
1594
			local Joint = Instance.new("Glue")
1595
			Joint.Name = "RightHip"
1596
			Joint.Part0 = Torso2
1597
			Joint.Part1 = Limb
1598
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1599
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1600
			Joint.Parent = Torso2
1601
			local B = Instance.new("Part")
1602
			B.TopSurface = 0
1603
			B.BottomSurface = 0
1604
			B.formFactor = "Symmetric"
1605
			B.Size = Vector3.new(1, 1, 1)
1606
			B.Transparency = 1
1607
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1608
			B.Parent = Character2
1609
			local W = Instance.new("Weld")
1610
			W.Part0 = Limb
1611
			W.Part1 = B
1612
			W.C0 = CFrame.new(0, -0.5, 0)
1613
			W.Parent = Limb
1614
		end
1615
		local Limb = Character2:FindFirstChild("Left Leg")
1616
		if Limb then
1617
			Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
1618
			local Joint = Instance.new("Glue")
1619
			Joint.Name = "LeftHip"
1620
			Joint.Part0 = Torso2
1621
			Joint.Part1 = Limb
1622
			Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1623
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1624
			Joint.Parent = Torso2
1625
			local B = Instance.new("Part")
1626
			B.TopSurface = 0
1627
			B.BottomSurface = 0
1628
			B.formFactor = "Symmetric"
1629
			B.Size = Vector3.new(1, 1, 1)
1630
			B.Transparency = 1
1631
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1632
			B.Parent = Character2
1633
			local W = Instance.new("Weld")
1634
			W.Part0 = Limb
1635
			W.Part1 = B
1636
			W.C0 = CFrame.new(0, -0.5, 0)
1637
			W.Parent = Limb
1638
		end
1639
		local Bar = Instance.new("Part")
1640
		Bar.TopSurface = 0
1641
		Bar.BottomSurface = 0
1642
		Bar.formFactor = "Symmetric"
1643
		Bar.Size = Vector3.new(1, 1, 1)
1644
		Bar.Transparency = 1
1645
		Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
1646
		Bar.Parent = Character2
1647
		local Weld = Instance.new("Weld")
1648
		Weld.Part0 = Torso2
1649
		Weld.Part1 = Bar
1650
		Weld.C0 = CFrame.new(0, 0.5, 0)
1651
		Weld.Parent = Torso2
1652
	end
1653
	Character2.Parent = Weapon
1654
	if movevector ~= Vector3.new() then
1655
		for i = 1, 10 do
1656
			Torso2.Velocity = movevector * Velocity
1657
		end
1658
	end
1659
	Character2.Name = "Corpse"
1660
	return Character2, Torso2
1661
end
1662
function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
1663
	local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
1664
	if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
1665
		if HITFLOOR.Name == "BloodPuddle" then
1666
			local DIST = (Position - HITFLOOR.Position).Magnitude
1667
			if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
1668
				HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
1669
			end
1670
		elseif HITFLOOR.Anchored == true then
1671
			do
1672
				local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
1673
				BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
1674
				MakeForm(BLOOD, "Cyl")
1675
				coroutine.resume(coroutine.create(function()
1676
					Swait(75)
1677
					while true do
1678
						Swait()
1679
						BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
1680
						if BLOOD.Size.Z < 0.051 then
1681
							BLOOD:remove()
1682
							break
1683
						end
1684
					end
1685
				end))
1686
			end
1687
		end
1688
	end
1689
end
1690
function SprayBlood(POSITION, DIRECTION, BloodSize)
1691
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
1692
	BLOOD.CFrame = CF(POSITION)
1693
	MakeForm(BLOOD, "Ball")
1694
	local bv = Instance.new("BodyVelocity", BLOOD)
1695
	bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1696
	bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
1697
	bv.Name = "MOVE"
1698
	Debris:AddItem(bv, 0.05)
1699
	coroutine.resume(coroutine.create(function()
1700
		local HASTOUCHEDGROUND = false
1701
		local HIT = BLOOD.Touched:Connect(function(hit)
1702
			if hit.Anchored == true then
1703
				HASTOUCHEDGROUND = true
1704
				PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
1705
			end
1706
		end)
1707
		wait(5)
1708
		if HASTOUCHEDGROUND == false then
1709
			BLOOD:remove()
1710
		end
1711
	end))
1712
end
1713
function ApplyDamage(Humanoid, Damage, TorsoPart)
1714
	local defence = Instance.new("BoolValue", Humanoid.Parent)
1715
	defence.Name = "HitBy" .. Player.Name
1716
	game:GetService("Debris"):AddItem(defence, 0.001)
1717
	Damage = Damage * DAMAGEMULTIPLIER
1718
	if Humanoid.Health ~= 0 then
1719
		local CritChance = MRANDOM(1, 100)
1720
		if Damage > Humanoid.Health then
1721
			Damage = math.ceil(Humanoid.Health)
1722
			if Damage == 0 then
1723
				Damage = 0.1
1724
			end
1725
		end
1726
		Humanoid.Health = Humanoid.Health - Damage
1727
		StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
1728
	end
1729
end
1730
1731
function Petrify(Foe)
1732
	local STONEMODEL = IT("Model", Effects)
1733
	local CHILDREN = Foe:GetDescendants()
1734
	for index, CHILD in pairs(CHILDREN) do
1735
		if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
1736
			CHILD.Parent = STONEMODEL
1737
			CHILD.Material = "Slate"
1738
			CHILD.Color = C3(1, 0, 0)
1739
			if CHILD:FindFirstChildOfClass("SpecialMesh") then
1740
				local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
1741
				mesh.TextureId = ""
1742
			end
1743
			if CHILD:FindFirstChildOfClass("Decal") then
1744
				local mesh = CHILD:FindFirstChildOfClass("Decal")
1745
				mesh:remove()
1746
			end
1747
			if CHILD.ClassName == "MeshPart" then
1748
				CHILD.TextureID = ""
1749
			end
1750
			if CHILD.ClassName == "UnionOperation" then
1751
				CHILD.UsePartColor = true
1752
			end
1753
			CHILD.CanCollide = true
1754
		end
1755
	end
1756
	Debris:AddItem(STONEMODEL, 5)
1757
end
1758
1759
function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
1760
	local CHILDREN = workspace:GetDescendants()
1761
	for index, CHILD in pairs(CHILDREN) do
1762
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1763
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1764
			if HUM then
1765
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1766
				if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
1767
					if INSTAKILL == true then
1768
						Petrify(CHILD)
1769
					else
1770
						local DMG = MRANDOM(MINDMG, MAXDMG)
1771
						ApplyDamage(HUM, DMG, TORSO)
1772
					end
1773
					if FLING > 0 then
1774
						for _, c in pairs(CHILD:GetChildren()) do
1775
							if c:IsA("BasePart") then
1776
								local bv = Instance.new("BodyVelocity")
1777
								bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1778
								bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
1779
								bv.Parent = c
1780
								Debris:AddItem(bv, 0.05)
1781
							end
1782
						end
1783
					end
1784
				end
1785
			end
1786
		end
1787
	end
1788
end
1789
1790
function Intro()
1791
	coroutine.resume(coroutine.create(function()
1792
		INTROING = true
1793
		Rooted = true
1794
		CHOICE = MRANDOM (1,3)
1795
		FINISHEDINTRO = true
1796
		Head.Transparency = 1
1797
		Torso.Transparency = 1
1798
		LeftArm.Transparency = 1
1799
		RightArm.Transparency = 1
1800
		LeftLeg.Transparency = 1
1801
		RightLeg.Transparency = 1
1802
		repeat
1803
			Swait()
1804
		until sick.TimePosition > 1
1805
		for i = 1, 5 do
1806
			WACKYEFFECT({
1807
				EffectType = "Sphere",
1808
				Size = VT(3, 3, 3),
1809
				Size2 = VT(0, 5, 0),
1810
				Transparency = 0.5,
1811
				Transparency2 = 1,
1812
				CFrame = Torso.CFrame,
1813
				MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
1814
				RotationX = MRANDOM(-5, 5),
1815
				RotationY = MRANDOM(-5, 5),
1816
				RotationZ = MRANDOM(-5, 5),
1817
				Material = "Neon",
1818
				Color = C3(1, 0, 0),
1819
				SoundID = nil,
1820
				SoundPitch = nil,
1821
				SoundVolume = nil
1822
			})
1823
		end
1824
		RightWing()
1825
		repeat
1826
			Swait()
1827
		until sick.TimePosition > 1.8
1828
		for i = 1, 5 do
1829
			WACKYEFFECT({
1830
				EffectType = "Sphere",
1831
				Size = VT(3, 3, 3),
1832
				Size2 = VT(0, 5, 0),
1833
				Transparency = 0.5,
1834
				Transparency2 = 1,
1835
				CFrame = Torso.CFrame,
1836
				MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
1837
				RotationX = MRANDOM(-5, 5),
1838
				RotationY = MRANDOM(-5, 5),
1839
				RotationZ = MRANDOM(-5, 5),
1840
				Material = "Neon",
1841
				Color = C3(1, 0, 0),
1842
				SoundID = nil,
1843
				SoundPitch = nil,
1844
				SoundVolume = nil
1845
			})
1846
		end
1847
		LeftWing()
1848
		repeat
1849
			Swait()
1850
		until sick.TimePosition > 3.5
1851
		for i = 1, 6 do
1852
			WACKYEFFECT({
1853
				EffectType = "Sphere",
1854
				Size = VT(1.5, 1.5, 1.5),
1855
				Size2 = VT(4, 4, 4) * i,
1856
				Transparency = 0,
1857
				Transparency2 = 1,
1858
				CFrame = Head.CFrame,
1859
				MoveToPos = nil,
1860
				RotationX = 0,
1861
				RotationY = 0,
1862
				RotationZ = 0,
1863
				Material = "Neon",
1864
				Color = C3(1, 0, 0),
1865
				SoundID = nil,
1866
				SoundPitch = nil,
1867
				SoundVolume = nil
1868
			})
1869
		end
1870
		Head.Transparency = 0
1871
		Face()
1872
		wait(0.5)
1873
		for i = 1, 100 do
1874
			Swait()
1875
			Torso.Transparency = 1 - i / 100
1876
			LeftArm.Transparency = 1 - i / 100
1877
			RightArm.Transparency = 1 - i / 100
1878
			LeftLeg.Transparency = 1 - i / 100
1879
			RightLeg.Transparency = 1 - i / 100
1880
            Humanoid.DisplayDistanceType = "None"
1881
            local naeeym2 = IT("BillboardGui",Character)
1882
            naeeym2.AlwaysOnTop = true
1883
            naeeym2.Size = UDim2.new(7,50,4,25)
1884
            naeeym2.StudsOffset = Vector3.new(0,4,0)
1885
            naeeym2.MaxDistance = 200
1886
            naeeym2.Adornee = Character.Head
1887
            naeeym2.Name = "Name"
1888
            local tecks2 = IT("TextLabel",naeeym2)
1889
            tecks2.BackgroundTransparency = 1
1890
            tecks2.TextScaled = true
1891
            tecks2.BorderSizePixel = 0
1892
            tecks2.Text = Character.Name
1893
            tecks2.Font = "Antique"
1894
            tecks2.TextSize = 50
1895
            tecks2.TextStrokeTransparency = 0
1896
            tecks2.TextColor3 = BRICKC"Maroon".Color
1897
            tecks2.TextStrokeColor3 = C3(0,0,0)
1898
            tecks2.Size = UDim2.new(1,0,0.5,0)
1899
            tecks2.Parent = naeeym2
1900
1901
            Humanoid.DisplayDistanceType = "None"
1902
            local naeeym3 = IT("BillboardGui",Character)
1903
            naeeym3.AlwaysOnTop = true
1904
            naeeym3.Size = UDim2.new(5,30,2,15)
1905
            naeeym3.StudsOffset = Vector3.new(0,2.5,0)
1906
            naeeym3.MaxDistance = 200
1907
            naeeym3.Adornee = Character.Head
1908
            naeeym3.Name = "Name"
1909
            local tecks3 = IT("TextLabel",naeeym3)
1910
            tecks3.BackgroundTransparency = 1
1911
            tecks3.TextScaled = true
1912
            tecks3.BorderSizePixel = 0
1913
            tecks3.Text = "God of Destruction"
1914
            tecks3.Font = "Fantasy"
1915
            tecks3.TextSize = 50
1916
            tecks3.TextStrokeTransparency = 1
1917
            tecks3.TextColor3 = Color3.new(0,0,0)
1918
            tecks3.Size = UDim2.new(1,0,0.5,0)
1919
            tecks3.Parent = naeeym3
1920
        end
1921
		FINISHEDINTRO = true
1922
		Rooted = false
1923
	end))
1924
end
1925
1926
function Warp()
1927
	ATTACK = true
1928
	Rooted = false
1929
	for i=0, 0.5, 0.1 / Animation_Speed do
1930
		Swait()
1931
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1932
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
1933
	end
1934
	for e = 1, #BODY do
1935
		if BODY[e] ~= nil then
1936
			local STUFF = BODY[e]
1937
			local PART = STUFF[1]
1938
			if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
1939
				local PRT = PART:Clone()
1940
				PRT.Anchored = true
1941
				PRT.CanCollide = false
1942
				PRT.Material = "Neon"
1943
				PRT.Color = C3(1,0,0)
1944
				PRT.Name = "WarpEffect"
1945
				PRT.Parent = Effects
1946
				PRT.CFrame = PART.CFrame
1947
				PRT:BreakJoints()
1948
				if PRT:FindFirstChildOfClass("Sound") then
1949
					PRT:FindFirstChildOfClass("Sound"):remove()
1950
				end
1951
				if PRT:FindFirstChildOfClass("Decal") then
1952
					PRT:FindFirstChildOfClass("Decal"):remove()
1953
				end
1954
				coroutine.resume(coroutine.create(function()
1955
					for i = 1, 100 do
1956
						Swait()
1957
						PRT.Transparency = PRT.Transparency + 1/100
1958
					end
1959
					PRT:remove()
1960
				end))
1961
			end
1962
		end
1963
	end
1964
	local POS = RootPart.Orientation
1965
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
1966
	RootPart.Orientation = POS
1967
	RootJoint.Parent = RootPart
1968
	for i=0, 0.5, 0.1 / Animation_Speed do
1969
		Swait()
1970
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1971
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1972
	end
1973
	for i=0, 0.1, 0.1 / Animation_Speed do
1974
		Swait()
1975
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1976
	end
1977
	ATTACK = false
1978
	Rooted = false
1979
end
1980
1981
function Neck_Snap()
1982
	ATTACK = true
1983
	Rooted = false
1984
	local TARGET, HUM, WLD
1985
	local HIT = RightArm.Touched:Connect(function(hit)
1986
		if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
1987
			local H = hit.Parent:FindFirstChildOfClass("Humanoid")
1988
			if H.Health > 0 then
1989
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1990
				if TORSO then
1991
					HUM = H
1992
					TARGET = TORSO
1993
					H.PlatformStand = true
1994
					CreateSound("260411131", TORSO, 10, 1)
1995
					WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
1996
				end
1997
			end
1998
		end
1999
	end)
2000
	for i = 0, 1, 0.1 / Animation_Speed do
2001
		Swait()
2002
		if TARGET ~= nil then
2003
			break
2004
		end
2005
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
2006
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
2007
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2008
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2009
		if ANIM == "Idle" then
2010
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2011
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2012
		elseif ANIM == "Walk" then
2013
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2014
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2015
		elseif ANIM == "Jump" or ANIM == "Fall" then
2016
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2017
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2018
		end
2019
	end
2020
	HIT:disconnect()
2021
	if TARGET ~= nil then
2022
		if TARGET.Name == "Torso" then
2023
			for i = 0, 2, 0.1 / Animation_Speed do
2024
				Swait()
2025
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2026
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2027
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2028
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2029
				if ANIM == "Idle" then
2030
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2031
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2032
				elseif ANIM == "Walk" then
2033
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2034
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2035
				elseif ANIM == "Jump" or ANIM == "Fall" then
2036
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2037
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2038
				end
2039
			end
2040
			WLD:remove()
2041
			local HEAD = TARGET.Parent:FindFirstChild("Head")
2042
			if HEAD then
2043
				UNANCHOR = false
2044
				RootPart.Anchored = true
2045
				local HD = HEAD:Clone()
2046
				HD.Name = "FakeHead"
2047
				for i = 1, 7 do
2048
					SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
2049
				end
2050
				local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
2051
				local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
2052
				HD.Parent = RAGDOLL
2053
				CreateSound("264486467", RAGTORSO, 10, 1)
2054
				local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
2055
				for i = 0, 2, 0.1 / Animation_Speed do
2056
					Swait()
2057
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2058
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2059
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2060
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2061
					if ANIM == "Idle" then
2062
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2063
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2064
					elseif ANIM == "Walk" then
2065
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2066
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2067
					elseif ANIM == "Jump" or ANIM == "Fall" then
2068
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2069
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2070
					end
2071
				end
2072
				HEADWELD:remove()
2073
				for i = 0, 0.5, 0.1 / Animation_Speed do
2074
					Swait()
2075
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2076
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2077
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2078
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2079
					if ANIM == "Idle" then
2080
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2081
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2082
					elseif ANIM == "Walk" then
2083
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2084
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2085
					elseif ANIM == "Jump" or ANIM == "Fall" then
2086
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2087
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2088
					end
2089
				end
2090
				CreateSound("907333406", Torso, 10, 1)
2091
				for i = 0, 0.25, 0.1 / Animation_Speed do
2092
					Swait()
2093
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2094
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2095
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2096
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2097
					if ANIM == "Idle" then
2098
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2099
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2100
					elseif ANIM == "Walk" then
2101
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2102
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2103
					elseif ANIM == "Jump" or ANIM == "Fall" then
2104
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2105
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2106
					end
2107
				end
2108
				RAGWELD:remove()
2109
				local bv = Instance.new("BodyVelocity")
2110
				bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2111
				bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
2112
				bv.Parent = RAGTORSO
2113
				Debris:AddItem(bv, 0.05)
2114
				Debris:AddItem(RAGDOLL, 5)
2115
				for i = 0, 0.15, 0.1 / Animation_Speed do
2116
					Swait()
2117
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2118
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2119
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2120
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2121
					if ANIM == "Idle" then
2122
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2123
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2124
elseif ANIM == "Walk" then
2125
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2126
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2127
					elseif ANIM == "Jump" or ANIM == "Fall" then
2128
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2129
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2130
					end
2131
				end
2132
				UNANCHOR = true
2133
				RootPart.Anchored = false
2134
			end
2135
		else
2136
			UNANCHOR = false
2137
			RootPart.Anchored = true
2138
			for i = 0, 0.5, 0.1 / Animation_Speed do
2139
				Swait()
2140
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2141
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2142
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2143
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2144
				if ANIM == "Idle" then
2145
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2146
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2147
				elseif ANIM == "Walk" then
2148
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2149
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2150
				elseif ANIM == "Jump" or ANIM == "Fall" then
2151
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2152
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2153
				end
2154
			end
2155
			for i = 0, 0.25, 0.1 / Animation_Speed do
2156
				Swait()
2157
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2158
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2159
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2160
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2161
				if ANIM == "Idle" then
2162
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2163
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2164
elseif ANIM == "Walk" then
2165
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2166
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2167
				elseif ANIM == "Jump" or ANIM == "Fall" then
2168
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2169
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2170
				end
2171
			end
2172
			WLD:remove()
2173
			TARGET.Parent:BreakJoints()
2174
			for _, c in pairs(TARGET.Parent:GetChildren()) do
2175
				if c:IsA("BasePart") then
2176
					local bv = Instance.new("BodyVelocity")
2177
					bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2178
					bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
2179
					bv.Parent = c
2180
					Debris:AddItem(bv, 0.05)
2181
				end
2182
			end
2183
			for i = 0, 0.15, 0.1 / Animation_Speed do
2184
				Swait()
2185
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2186
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2187
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2188
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2189
				if ANIM == "Idle" then
2190
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2191
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2192
				elseif ANIM == "Walk" then
2193
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2194
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2195
				elseif ANIM == "Jump" or ANIM == "Fall" then
2196
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2197
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2198
				end
2199
			end
2200
			UNANCHOR = true
2201
			RootPart.Anchored = false
2202
		end
2203
	end
2204
	ATTACK = false
2205
	Rooted = false
2206
end
2207
2208
function Taunt()
2209
	ATTACK = true
2210
	Rooted = true
2211
	CreateSound("865772398", Character, 10, 1)
2212
    chatfunc("Foolish Decision..")
2213
	for i=0, 1, 0.1 / Animation_Speed do
2214
		Swait()
2215
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2216
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
2217
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2218
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2219
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2220
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2221
	end
2222
	for i=0, 2, 0.1 / Animation_Speed do
2223
		Swait()
2224
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2225
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
2226
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2227
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2228
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2229
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2230
	end
2231
	ATTACK = false
2232
	Rooted = false
2233
end
2234
2235
function Taunt2()
2236
	ATTACK = true
2237
	Rooted = true
2238
	local SOUND = CreateSound("1359796082", Character, 10, 0.9)
2239
	Swait()
2240
	repeat
2241
		Swait()
2242
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2243
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2244
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2245
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2246
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2247
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2248
	until SOUND.Playing == false
2249
	ATTACK = false
2250
	Rooted = false
2251
end
2252
2253
function Imperfect_Command()
2254
	ATTACK = true
2255
	Rooted = true
2256
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2257
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2258
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
2259
		if TORSO then
2260
			local GYRO = IT("BodyGyro", RootPart)
2261
			GYRO.D = 750
2262
			GYRO.P = 2000
2263
			GYRO.MaxTorque = VT(0, 40000, 0)
2264
			CreateSound("907330103", Torso, 10, 1)
2265
			for i = 0, 1.6, 0.1 / Animation_Speed do
2266
				Swait()
2267
				WACKYEFFECT({
2268
					Time = 5,
2269
					EffectType = "Round Slash",
2270
					Size = VT(0, 0, 0),
2271
					Size2 = VT(0.01, 0, 0.01),
2272
					Transparency = 0.5,
2273
					Transparency2 = 1,
2274
					CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
2275
					MoveToPos = nil,
2276
					RotationX = MRANDOM(-50, 50) / 10,
2277
					RotationY = MRANDOM(-50, 50) / 10,
2278
					RotationZ = MRANDOM(-50, 50) / 10,
2279
					Material = "Neon",
2280
					Color = C3(1, 0, 0),
2281
					SoundID = nil,
2282
					SoundPitch = nil,
2283
					SoundVolume = nil
2284
				})
2285
				GYRO.cframe = CF(RootPart.Position, TORSO.Position)
2286
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
2287
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
2288
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2289
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2290
				if ANIM == "Idle" then
2291
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2292
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2293
				elseif ANIM == "Walk" then
2294
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2295
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2296
				elseif ANIM == "Jump" or ANIM == "Fall" then
2297
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2298
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2299
				end
2300
			end
2301
			GYRO:remove()
2302
			for i = 1, 15 do
2303
				WACKYEFFECT({
2304
					Time = MRANDOM(15, 85),
2305
					EffectType = "Round Slash",
2306
					Size = VT(0, 0, 0),
2307
					Size2 = VT(0.3, 0, 0.3),
2308
					Transparency = 0.5,
2309
					Transparency2 = 1,
2310
					CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
2311
					MoveToPos = nil,
2312
					RotationX = MRANDOM(-50, 50) / 10,
2313
					RotationY = MRANDOM(-50, 50) / 10,
2314
					RotationZ = MRANDOM(-50, 50) / 10,
2315
					Material = "Neon",
2316
					Color = C3(1, 0, 0),
2317
					SoundID = nil,
2318
					SoundPitch = nil,
2319
					SoundVolume = nil
2320
				})
2321
			end
2322
			local bv = Instance.new("BodyVelocity")
2323
			bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2324
			bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
2325
			bv.Parent = TORSO
2326
			Debris:AddItem(bv, 0.05)
2327
			CreateSound("1222405264", TORSO, 10, 1)
2328
			Petrify(HUM.Parent)
2329
			for i = 0, 0.5, 0.1 / Animation_Speed do
2330
				Swait()
2331
				WACKYEFFECT({
2332
					Time = 5,
2333
					EffectType = "Round Slash",
2334
					Size = VT(0, 0, 0),
2335
					Size2 = VT(0.01, 0, 0.01),
2336
					Transparency = 0.5,
2337
					Transparency2 = 1,
2338
					CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
2339
					MoveToPos = nil,
2340
					RotationX = MRANDOM(-50, 50) / 10,
2341
					RotationY = MRANDOM(-50, 50) / 10,
2342
					RotationZ = MRANDOM(-50, 50) / 10,
2343
					Material = "Neon",
2344
					Color = C3(1, 0, 0),
2345
					SoundID = nil,
2346
					SoundPitch = nil,
2347
					SoundVolume = nil
2348
				})
2349
				GYRO.cframe = CF(RootPart.Position, TORSO.Position)
2350
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
2351
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
2352
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2353
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2354
				if ANIM == "Idle" then
2355
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2356
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2357
				elseif ANIM == "Walk" then
2358
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2359
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2360
				elseif ANIM == "Jump" or ANIM == "Fall" then
2361
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2362
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2363
				end
2364
			end
2365
		end
2366
	end
2367
	ATTACK = false
2368
	Rooted = false
2369
end
2370
2371
function Perfect_Command()
2372
ATTACK = true
2373
Rooted = true
2374
        chatfunc("Weaklings...")
2375
        CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
2376
	    CreateSound("1368605755", Effects, 10, 1)
2377
	    MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
2378
		ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
2379
ATTACK = true
2380
Rooted = false
2381
end
2382
2383
function killnearest2(position,range,maxstrength)
2384
	for i,v in ipairs(workspace:GetChildren()) do
2385
	if v.ClassName == "Model" then
2386
		local body = v:GetChildren()
2387
			for part = 1, #body do
2388
				if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
2389
					if(body[part].Position - position).Magnitude < range then
2390
						if v.ClassName == "Model" then
2391
							v:BreakJoints()
2392
						end
2393
						--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
2394
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
2395
					end
2396
				end
2397
			end
2398
		end
2399
	end
2400
end
2401
2402
function killnearest(position,range,maxstrength,direction)
2403
	for i,v in ipairs(workspace:GetChildren()) do
2404
	local body = v:GetChildren()
2405
		for part = 1, #body do
2406
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
2407
				if(body[part].Position - position).Magnitude < range then
2408
					if v.ClassName == "Model" then
2409
						--v:BreakJoints()
2410
					end
2411
					local POS = position
2412
					coroutine.resume(coroutine.create(function()
2413
						body[part].Anchored = true
2414
						body[part].Parent = Effects
2415
						body[part].CanCollide = true
2416
						local SIZE = body[part].Size
2417
						body[part].Material = "Neon"
2418
						CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
2419
						for i = 1, 75 do
2420
							Swait()
2421
							body[part].Color = Color3.fromRGB(cR,cG,cB)
2422
							body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2423
						end
2424
						coroutine.resume(coroutine.create(function()
2425
							while true do
2426
								Swait()
2427
								body[part].Color = Color3.fromRGB(cR,cG,cB)
2428
								body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2429
							end
2430
						end))
2431
						body[part].Anchored = false
2432
						body[part].Velocity = direction.lookVector*maxstrength
2433
					end))
2434
				end
2435
			end
2436
		end
2437
		if v.ClassName == "Part" then
2438
			if v.Anchored == false and (v.Position - position).Magnitude < range then
2439
				local POS = position
2440
				coroutine.resume(coroutine.create(function()
2441
					v.Anchored = true
2442
					v.Parent = Effects
2443
					local SIZE = v.Size
2444
					v.Material = "Neon"
2445
					CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
2446
					for i = 1, 75 do
2447
						Swait()
2448
						v.Color = Color3.fromRGB(cR,cG,cB)
2449
						v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2450
					end
2451
					coroutine.resume(coroutine.create(function()
2452
						while true do
2453
							Swait()
2454
							v.Color = Color3.fromRGB(cR,cG,cB)
2455
							v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2456
						end
2457
					end))
2458
					v.Anchored = false
2459
					v.Velocity = direction.lookVector*maxstrength
2460
				end))
2461
			end
2462
		end
2463
	end
2464
end
2465
2466
function VanishPlayer()
2467
	tecks2.TextTransparency = 1
2468
	tecks2.TextStrokeTransparency = 1
2469
	for _, c in pairs(Character:GetChildren()) do
2470
		if c.ClassName == "Part" then
2471
			c.Transparency = 0
2472
			if c:FindFirstChildOfClass("Decal") then
2473
				c:FindFirstChildOfClass("Decal").Transparency = 1
2474
			end
2475
			if c:FindFirstChildOfClass("ParticleEmitter") then
2476
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
2477
			end
2478
		elseif c.ClassName == "Accessory" then
2479
			c.Handle.Transparency = 0
2480
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
2481
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
2482
			end
2483
		end
2484
	end
2485
end
2486
2487
function Reappear()
2488
	tecks2.TextTransparency = 0
2489
	tecks2.TextStrokeTransparency = 0
2490
	for _, c in pairs(Character:GetChildren()) do
2491
		if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
2492
			c.Transparency = 0
2493
			if c:FindFirstChildOfClass("Decal") then
2494
				c:FindFirstChildOfClass("Decal").Transparency = 0
2495
			end
2496
			if c:FindFirstChildOfClass("ParticleEmitter") then
2497
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
2498
			end
2499
		elseif c.ClassName == "Accessory" then
2500
			c.Handle.Transparency = 0
2501
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
2502
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
2503
			end
2504
		end
2505
	end
2506
end
2507
2508
function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
2509
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
2510
	local mesh
2511
	if KIND == "Base" then
2512
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
2513
	elseif KIND == "Thin" then
2514
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
2515
	elseif KIND == "Round" then
2516
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
2517
	end
2518
	wave.CFrame = CFRAME
2519
	coroutine.resume(coroutine.create(function(PART)
2520
		for i = 1, WAIT do
2521
			Swait()
2522
			mesh.Scale = mesh.Scale + GROW / 10
2523
			wave.Transparency = wave.Transparency + 0.5 / WAIT
2524
			if wave.Transparency > 0.99 then
2525
				wave:remove()
2526
			end
2527
		end
2528
	end))
2529
end
2530
2531
function Orb()
2532
	local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
2533
	if HITFLOOR ~= nil then
2534
		do
2535
			local HITBODIES = {}
2536
			ATTACK = true
2537
			Rooted = true
2538
			local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
2539
			MakeForm(ABSOLUTE, "Ball")
2540
			CreateSound("416200578", RootPart, 10, 0.7)
2541
			for i = 0, 8, 0.1 / Animation_Speed do
2542
				Swait()
2543
				ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
2544
				ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
2545
				ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
2546
				local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
2547
				MakeForm(CHARGE, "Ball")
2548
				CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
2549
				FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
2550
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2551
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2552
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2553
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2554
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2555
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2556
			end
2557
			CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
2558
			CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
2559
			for i = 1, 45 do
2560
				Swait()
2561
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2562
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2563
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2564
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2565
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2566
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2567
			end
2568
			coroutine.resume(coroutine.create(function()
2569
				local IMPACT = false
2570
				local BULLET = ABSOLUTE
2571
				MakeForm(BULLET, "Ball")
2572
				BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
2573
				for i = 1, 500 do
2574
					Swait()
2575
					BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
2576
					local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
2577
					MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
2578
					if HIT ~= nil then
2579
						IMPACT = true
2580
						break
2581
					end
2582
				end
2583
				if IMPACT == false then
2584
					for i = 1, 40 do
2585
						Swait()
2586
						BULLET.Size = BULLET.Size * 0.9
2587
					end
2588
					BULLET:remove()
2589
				else
2590
					CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
2591
					for i = 1, 175 do
2592
						Swait()
2593
						BULLET.Size = BULLET.Size * 0.99
2594
						Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
2595
					end
2596
					CreateSound("438666001", BULLET, 10, 3)
2597
					Swait(35)
2598
					BULLET.Transparency = 1
2599
					for i = 1, 20 do
2600
						for e = 1, 5 do
2601
							MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
2602
							Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
2603
						end
2604
						AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
2605
						CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
2606
						CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
2607
						MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
2608
						Swait(5)
2609
						for e = 1, #HITBODIES do
2610
							if HITBODIES[e] ~= nil then
2611
								local BOD = HITBODIES[e]
2612
								local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
2613
								if TORS then
2614
									BOD:BreakJoints()
2615
			                        Petrify(HUM.Parent)
2616
                                    C3(193,223,240)
2617
									for _, c in pairs(BOD:GetChildren()) do
2618
										if c.ClassName == "Part" or c.ClassName == "MeshPart" then
2619
											local bv = Instance.new("BodyVelocity")
2620
											bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2621
											bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
2622
											bv.Parent = c
2623
											Debris:AddItem(bv, 0.2)
2624
										end
2625
									end
2626
								end
2627
							end
2628
						end
2629
						CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
2630
					end
2631
					MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
2632
					Debris:AddItem(BULLET, 10)
2633
				end
2634
			end))
2635
			ATTACK = false
2636
			Rooted = false
2637
		end
2638
	end
2639
end
2640
2641
function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
2642
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
2643
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
2644
	wave.CFrame = CFRAME
2645
	coroutine.resume(coroutine.create(function(PART)
2646
		for i = 1, WAIT do
2647
			Swait()
2648
			mesh.Scale = mesh.Scale * GROW
2649
			wave.Transparency = wave.Transparency + (0.5/WAIT)
2650
			if wave.Transparency > 0.99 then
2651
				wave:remove()
2652
			end
2653
		end
2654
	end))
2655
end
2656
2657
function swait(num)
2658
	if num == 0 or num == nil then
2659
		ArtificialHB.Event:wait()
2660
	else
2661
		for i = 0, num do
2662
			ArtificialHB.Event:wait()
2663
		end
2664
	end
2665
end
2666
2667
function DemonWorld()
2668
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2669
	CHOICE = 6
2670
2671
	chatfunc("All of these fools...")
2672
	for i = 0, 12, .1 do
2673
		swait(0.35)
2674
end
2675
2676
	chatfunc("It's time to  p e r i s h.")
2677
	for i = 0, 16, .1 do
2678
end
2679
swait(0.15)
2680
	CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
2681
	CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
2682
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
2683
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
2684
	CreateSound("1368605755", Effects, 10, 1)
2685
	CreateSound("265201042", Effects, 10, 0.5)
2686
2687
back = CreateSound(1192655599, Character, 9999, 0.85, true)
2688
DemonForm = true
2689
local sillsky = Instance.new('Sky', game:GetService'Lighting')
2690
sillsky.SkyboxBk = "rbxassetid://157712259"
2691
sillsky.SkyboxDn = "rbxassetid://157712247"
2692
sillsky.SkyboxFt = "rbxassetid://157712266"
2693
sillsky.SkyboxLf = "rbxassetid://157712240"
2694
sillsky.SkyboxRt = "rbxassetid://157712254"
2695
sillsky.SkyboxUp = "rbxassetid://157712276"
2696
sillsky.StarCount = 0
2697
sillsky.SunAngularSize = 0
2698
sillsky.MoonAngularSize = 0
2699
sillsky.MoonTextureId = ""
2700
sillsky.CelestialBodiesShown = false
2701
game.Lighting.FogColor = Color3.new(1,0,0)
2702
game.Lighting.FogEnd = 1400
2703
end
2704
2705
function Eliminate()
2706
    chatfunc("Come here!")
2707
	ATTACK = true
2708
	Rooted = false
2709
	local HASGRABBED = false
2710
	local WELD = nil
2711
	local TORS = nil
2712
	local hitting = RightArm.Touched:Connect(function(hit)
2713
		if hit.Parent:FindFirstChild("Humanoid") then
2714
			if hit.Parent.Humanoid.Health ~= 0 then
2715
				UNANCHOR = false
2716
				TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
2717
				TORS.Anchored = true
2718
				TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
2719
           		WELD = weldBetween(RightArm,TORS)
2720
				HASGRABBED = true
2721
                chatfunc("Time to die.")
2722
				Rooted = true
2723
			end
2724
		end
2725
	end)
2726
	for i=0, 1, 0.1 / Animation_Speed do
2727
		Swait()
2728
		if HASGRABBED == true then
2729
			break
2730
		end
2731
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
2732
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
2733
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2734
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2735
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2736
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2737
	end
2738
	hitting:disconnect()
2739
	if HASGRABBED == true then
2740
		TORS.Anchored = false
2741
        RootPart.Anchored = true
2742
		for i=0, 2, 0.1 / Animation_Speed do
2743
			Swait()
2744
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2745
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2746
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2747
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2748
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2749
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2750
		end
2751
		CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
2752
		CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
2753
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
2754
		SOUNDPART.CFrame = RootPart.CFrame
2755
		Debris:AddItem(SOUNDPART,5)
2756
		CreateSound("260411131", SOUNDPART, 2, 1)
2757
		for i = 1, 15 do
2758
			Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
2759
		end
2760
		for i=0, 2, 0.1 / Animation_Speed do
2761
			Swait()
2762
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2763
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2764
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2765
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2766
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2767
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2768
		end
2769
		for i=0, 0.25, 0.1 / Animation_Speed do
2770
			Swait()
2771
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
2772
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
2773
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
2774
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
2775
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2776
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2777
		end
2778
		if HITFLOOR ~= nil then
2779
			CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
2780
		end
2781
		CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
2782
		WELD:remove()
2783
		for i = 1, 25 do
2784
			Swait()
2785
			killnearest(RootPart.Position,45,100,Torso.CFrame)
2786
			CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
2787
			CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
2788
			CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
2789
			Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
2790
			Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
2791
		end
2792
	end
2793
	UNANCHOR = true
2794
	ATTACK = false
2795
	Rooted = false
2796
end
2797
2798
function Fire_At_Will()
2799
	ATTACK = true
2800
	Rooted = false
2801
	local GYRO = IT("BodyGyro", RootPart)
2802
	GYRO.D = 750
2803
	GYRO.P = 2000
2804
	GYRO.MaxTorque = VT(0, 40000, 0)
2805
	for i = 0, 0.2, 0.1 / Animation_Speed do
2806
		Swait()
2807
		GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2808
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
2809
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
2810
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2811
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2812
		if ANIM == "Idle" then
2813
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2814
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2815
				elseif ANIM == "Walk" then
2816
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2817
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2818
		elseif ANIM == "Jump" or ANIM == "Fall" then
2819
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2820
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2821
		end
2822
	end
2823
	local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
2824
	MakeForm(BOMB, "Ball")
2825
	BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
2826
	local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
2827
	for i = 0, 1.5, 0.1 / Animation_Speed do
2828
		Swait()
2829
		if MRANDOM(1, 2) == 1 then
2830
			for E = 1, #EYES do
2831
				if EYES[E] ~= nil then
2832
					local EY = EYES[E]
2833
					local LIGHTNING = Zap({
2834
						StartPosition = EY.Position,
2835
						TargetPosition = BOMB.Position,
2836
						Character = Character,
2837
						Color = "Really red",
2838
						Individual = false,
2839
						MaxRange = 7,
2840
						SegmentLength = 1,
2841
						Offset = 0.3,
2842
						SIZE = 0.05
2843
					})
2844
					Debris:AddItem(LIGHTNING.LightningModel, 0.05)
2845
				end
2846
			end
2847
		end
2848
		BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
2849
		GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2850
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
2851
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
2852
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2853
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2854
		if ANIM == "Idle" then
2855
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2856
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2857
		elseif ANIM == "Walk" then
2858
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2859
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2860
		elseif ANIM == "Jump" or ANIM == "Fall" then
2861
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2862
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2863
		end
2864
	end
2865
	WACKYEFFECT({
2866
		Time = 25,
2867
		EffectType = "Ring",
2868
		Size = VT(0, 0, 0),
2869
		Size2 = VT(18.75, 18.75, 0),
2870
		Transparency = 0.7,
2871
		Transparency2 = 1,
2872
		CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
2873
		MoveToPos = nil,
2874
		RotationX = 0,
2875
		RotationY = 0,
2876
		RotationZ = 0,
2877
		Material = "Neon",
2878
		Color = BOMB.Color,
2879
		SoundID = nil,
2880
		SoundPitch = nil,
2881
		SoundVolume = nil
2882
	})
2883
	WACKYEFFECT({
2884
		Time = 50,
2885
		EffectType = "Ring",
2886
		Size = VT(0, 0, 0),
2887
		Size2 = VT(75, 75, 0),
2888
		Transparency = 0.7,
2889
		Transparency2 = 1,
2890
		CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
2891
		MoveToPos = nil,
2892
		RotationX = 0,
2893
		RotationY = 0,
2894
		RotationZ = 0,
2895
		Material = "Neon",
2896
		Color = BOMB.Color,
2897
		SoundID = nil,
2898
		SoundPitch = nil,
2899
		SoundVolume = nil
2900
	})
2901
	BOMB.Anchored = true
2902
	WELD:remove()
2903
	GYRO:remove()
2904
	coroutine.resume(coroutine.create(function()
2905
		BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
2906
		for i = 1, 500 do
2907
			Swait()
2908
			BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
2909
			local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
2910
			if HITFLOOR ~= nil then
2911
				break
2912
			end
2913
		end
2914
		ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
2915
		for i = 1, 5 do
2916
			WACKYEFFECT({
2917
				Time = 50,
2918
				EffectType = "Sphere",
2919
				Size = BOMB.Mesh.Scale,
2920
				Size2 = VT(125, 125, 125) * i,
2921
				Transparency = 0.5,
2922
				Transparency2 = 1,
2923
				CFrame = BOMB.CFrame,
2924
				MoveToPos = nil,
2925
				RotationX = 0,
2926
				RotationY = 0,
2927
				RotationZ = 0,
2928
				Material = "Neon",
2929
				Color = BOMB.Color,
2930
				SoundID = 1222405264,
2931
				SoundPitch = 1,
2932
				SoundVolume = 10
2933
			})
2934
		end
2935
		local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
2936
		if HITFLOOR then
2937
			CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5)
2938
		end
2939
		BOMB.Transparency = 1
2940
		for i = 1, 35 do
2941
			Swait()
2942
			CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
2943
		end
2944
		BOMB:remove()
2945
	end))
2946
	ATTACK = false
2947
	Rooted = false
2948
end
2949
2950
function Imperfect_Storm()
2951
	ATTACK = true
2952
	Rooted = false
2953
	for i = 0, 1, 0.1 / Animation_Speed do
2954
		Swait()
2955
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2956
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2957
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2958
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2959
		if ANIM == "Idle" then
2960
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2961
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2962
		elseif ANIM == "Walk" then
2963
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2964
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2965
		elseif ANIM == "Jump" or ANIM == "Fall" then
2966
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2967
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2968
		end
2969
	end
2970
	ATTACK = false
2971
	Rooted = false
2972
end
2973
2974
function MouseDown(Mouse)
2975
	if ATTACK == false then
2976
	end
2977
end
2978
function MouseUp(Mouse)
2979
	HOLD = false
2980
end
2981
2982
function KeyDown(Key)
2983
	KEYHOLD = true
2984
	if DemonForm == false then
2985
		if Key == "z" and ATTACK == false then
2986
			Neck_Snap()
2987
		end
2988
2989
		if Key == "b" and ATTACK == false then
2990
			Imperfect_Command()
2991
		end
2992
2993
		if Key == "c" and ATTACK == false then
2994
			Fire_At_Will()
2995
		end
2996
2997
		if Key == "e" and ATTACK == false then
2998
			Warp()
2999
		end
3000
3001
		if Key == "f" and ATTACK == false then
3002
			Eliminate()
3003
		end
3004
3005
		if Key == "q" and ATTACK == false then
3006
			Orb()
3007
		end
3008
3009
	if Key == "t" and ATTACK == false then
3010
		Taunt()
3011
		elseif Key == "1" and ATTACK == false then
3012
			if CHOICE ~= 1 then
3013
				CHOICE = 1
3014
				sick:Play()
3015
				chatfunc("A classic.")
3016
			end
3017
		elseif Key == "2" and ATTACK == false then
3018
			if CHOICE ~= 2 then
3019
				CHOICE = 2
3020
				sick:Play()
3021
				chatfunc("._.")
3022
			end
3023
		elseif Key == "3" and ATTACK == false then
3024
			if CHOICE ~= 3 then
3025
				CHOICE = 3
3026
				sick:Play()
3027
				chatfunc("I don't need music to be cool... ಠ╭╮ಠ")
3028
				tecks2.Color = Color3.new (255,0,0)
3029
			end
3030
	end
3031
3032
        if Key == "p" and ATTACK == false then
3033
            DemonWorld()
3034
            CHOICE = 3
3035
			sick:Play()
3036
            SKILL7TEXT:remove()
3037
            SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
3038
            SKILL2TEXT:remove()
3039
            SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
3040
        end
3041
3042
else
3043
3044
		if Key == "z" and ATTACK == false then
3045
			Neck_Snap()
3046
		end
3047
		if Key == "b" and ATTACK == false then
3048
			Perfect_Command()
3049
		end
3050
		if Key == "c" and ATTACK == false then
3051
			Fire_At_Will()
3052
		end
3053
		if Key == "e" and ATTACK == false then
3054
			Warp()
3055
		end
3056
		if Key == "f" and ATTACK == false then
3057
			Eliminate()
3058
		end
3059
3060
		if Key == "q" and ATTACK == false then
3061
			Orb()
3062
		end
3063
3064
        if Key == "t" and ATTACK == false then
3065
		    Taunt2()
3066
        end
3067
3068
        if Key == "p" and ATTACK == false then
3069
        DemonForm = false
3070
        CHOICE = 1
3071
		sick:Play()
3072
        SKILL7TEXT:remove()
3073
        SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
3074
        SKILL2TEXT:remove()
3075
        SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
3076
		local sillsky = Instance.new('Sky', game:GetService'Lighting')
3077
        back:remove()
3078
        sillsky:remove()
3079
        game.Lighting.FogEnd = 90000000
3080
        CreateSound(464600985, Character, 99999, 0.8, false)
3081
        end
3082
end
3083
end
3084
3085
function KeyUp(Key)
3086
	KEYHOLD = false
3087
end
3088
Mouse.Button1Down:connect(function(NEWKEY)
3089
	MouseDown(NEWKEY)
3090
end)
3091
Mouse.Button1Up:connect(function(NEWKEY)
3092
	MouseUp(NEWKEY)
3093
end)
3094
Mouse.KeyDown:connect(function(NEWKEY)
3095
	KeyDown(NEWKEY)
3096
end)
3097
Mouse.KeyUp:connect(function(NEWKEY)
3098
	KeyUp(NEWKEY)
3099
end)
3100
function unanchor()
3101
	if UNANCHOR == true then
3102
		RootPart.Anchored = false
3103
	end
3104
	local CHILDREN = Character:GetDescendants()
3105
	for index, CHILD in pairs(CHILDREN) do
3106
		if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
3107
			CHILD.Anchored = false
3108
		end
3109
	end
3110
end
3111
Humanoid.Changed:connect(function(Jump)
3112
	if Jump == "Jump" and Disable_Jump == true then
3113
		Humanoid.Jump = false
3114
	end
3115
end)
3116
while true do
3117
	Swait()
3118
	script.Parent = WEAPONGUI
3119
	ANIMATE.Parent = nil
3120
	if Humanoid then
3121
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
3122
		IDLEANIMATION:Play()
3123
	end
3124
	for RW = 1, #RWINGS do
3125
		if RWINGS[RW] ~= nil then
3126
			RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
3127
		end
3128
	end
3129
	for LW = 1, #LWINGS do
3130
		if LWINGS[LW] ~= nil then
3131
			LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
3132
		end
3133
	end
3134
	SINE = SINE + CHANGE
3135
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
3136
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
3137
	local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
3138
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
3139
	if FINISHEDINTRO == true then
3140
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
3141
			ANIM = "Jump"
3142
			if ATTACK == false then
3143
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3144
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3145
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3146
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3147
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
3148
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3149
			end
3150
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
3151
			ANIM = "Fall"
3152
			if ATTACK == false then
3153
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3154
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3155
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3156
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3157
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3158
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
3159
			end
3160
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
3161
			ANIM = "Idle"
3162
			if ATTACK == false then
3163
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3164
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
3165
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3166
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
3167
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3168
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3169
			end
3170
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
3171
			ANIM = "Walk"
3172
if ATTACK == false then
3173
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
3174
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
3175
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3176
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
3177
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
3178
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
3179
			end
3180
		end
3181
		if TORSOVELOCITY > 1 then
3182
			Humanoid.HipHeight = 1
3183
		else
3184
			Humanoid.HipHeight = 0
3185
		end
3186
	elseif FINISHEDINTRO == false then
3187
		Humanoid.HipHeight = 0
3188
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3189
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3190
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3191
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3192
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3193
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3194
	end
3195
	unanchor()
3196
	Humanoid.MaxHealth = 1.0E298
3197
	Humanoid.Health = 1.0E298
3198
	if Rooted == false then
3199
		Disable_Jump = false
3200
		Humanoid.WalkSpeed = Speed
3201
	elseif Rooted == true then
3202
		Disable_Jump = true
3203
		Humanoid.WalkSpeed = 0
3204
	end
3205
	sick.Parent = Character
3206
	sick.Playing = true
3207
	sick.Volume = 5
3208
	sick.Pitch = 1
3209
	BLINKLOOP = BLINKLOOP + 1
3210
	if BLINKLOOP >= 650 then
3211
		BLINKLOOP = 0
3212
		Blink()
3213
	end
3214
	if Character:FindFirstChildOfClass("Accessory") then
3215
		Character:FindFirstChildOfClass("Accessory"):remove()
3216
	end
3217
	if Character:FindFirstChildOfClass("Shirt") then
3218
		Character:FindFirstChildOfClass("Shirt"):remove()
3219
	end
3220
	if Character:FindFirstChildOfClass("Pants") then
3221
		Character:FindFirstChildOfClass("Pants"):remove()
3222
	end
3223
	if Character:FindFirstChildOfClass("Cloth") then
3224
		Character:FindFirstChildOfClass("Cloth"):remove()
3225
	end
3226
	if Head:FindFirstChildOfClass("Sound") then
3227
		Head:FindFirstChildOfClass("Sound"):remove()
3228
	end
3229
	if INTROING == false and FINISHEDINTRO == false then
3230
		if INSTANT == false then
3231
			Intro()
3232
		else
3233
			FINISHEDINTRO = true
3234
			Face()
3235
			RightWing()
3236
			LeftWing()
3237
		end
3238
	end
3239
	if Head:FindFirstChild("face") then
3240
		Head.face:remove()
3241
	end
3242
	refit()
3243
	Humanoid.PlatformStand = false
3244
end
3245
3246
sick.SoundId = "rbxassetid://"..bored[CHOICE]
3247
sick.Looped = true
3248
sick.Pitch = 1
3249
sick.Volume = 999999
3250
sick.Parent = Character
3251
sick:Resume()
3252
3253
if Humanoid.Health < 1.0E298 then
3254
refit()
3255
Humanoid.MaxHealth = 1.0E298
3256
Humanoid.Health = Humanoid.Health + 1.0E298
3257
end
3258
3259
--//====================================================\\--
3260
--||			  		 END OF SCRIPT                  ||--
3261
--\\====================================================//--