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1 | ---------------------------------------------------------------- | |
2 | --------------------------Jevil (v2)-------------------------- | |
3 | ---------------------------------------------------------------- | |
4 | print([[ | |
5 | --made by Makhail07 | |
6 | --FE code by Mokiros | |
7 | --Jevil edit called Micheal The Souless jester by micheal2358 -- | |
8 | --YT: NightFall TheEditor-- | |
9 | --Discord:NightFall#3941 | |
10 | -------------------------------- | |
11 | hello good sir | |
12 | Just enjoy -_- | |
13 | Dont forgot you can leak this! | |
14 | -------------------------------- | |
15 | ]]) | |
16 | ||
17 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
18 | local Player,game,owner = owner,game | |
19 | local RealPlayer = Player | |
20 | do | |
21 | local rp = RealPlayer | |
22 | script.Parent = rp.Character | |
23 | ||
24 | --RemoteEvent for communicating | |
25 | local Event = Instance.new("RemoteEvent") | |
26 | Event.Name = "UserInput_Event" | |
27 | ||
28 | --Fake event to make stuff like Mouse.KeyDown work | |
29 | local function fakeEvent() | |
30 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
31 | t.connect = t.Connect | |
32 | return t | |
33 | end | |
34 | ||
35 | --Creating fake input objects with fake variables | |
36 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
37 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
38 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
39 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
40 | end} | |
41 | --Merged 2 functions into one by checking amount of arguments | |
42 | CAS.UnbindAction = CAS.BindAction | |
43 | ||
44 | --This function will trigger the events that have been :Connect()'ed | |
45 | local function te(self,ev,...) | |
46 | local t = m[ev] | |
47 | if t and t._fakeEvent then | |
48 | for _,f in pairs(t.Functions) do | |
49 | f(...) | |
50 | end | |
51 | end | |
52 | end | |
53 | m.TrigEvent = te | |
54 | UIS.TrigEvent = te | |
55 | ||
56 | Event.OnServerEvent:Connect(function(plr,io) | |
57 | if plr~=rp then return end | |
58 | m.Target = io.Target | |
59 | m.Hit = io.Hit | |
60 | if not io.isMouse then | |
61 | local b = io.UserInputState == Enum.UserInputState.Begin | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
63 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[ | |
77 | local Player = game:GetService("Players").LocalPlayer | |
78 | local Event = script:WaitForChild("UserInput_Event") | |
79 | ||
80 | local Mouse = Player:GetMouse() | |
81 | local UIS = game:GetService("UserInputService") | |
82 | local input = function(io,a) | |
83 | if a then return end | |
84 | --Since InputObject is a client-side instance, we create and pass table instead | |
85 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
86 | end | |
87 | UIS.InputBegan:Connect(input) | |
88 | UIS.InputEnded:Connect(input) | |
89 | ||
90 | local h,t | |
91 | --Give the server mouse data 30 times every second, but only if the values changed | |
92 | --If player is not moving their mouse, client won't fire events | |
93 | while wait(1/30) do | |
94 | if h~=Mouse.Hit or t~=Mouse.Target then | |
95 | h,t=Mouse.Hit,Mouse.Target | |
96 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
97 | end | |
98 | end]==],Player.Character) | |
99 | ||
100 | ----Sandboxed game object that allows the usage of client-side methods and services | |
101 | --Real game object | |
102 | local _rg = game | |
103 | ||
104 | --Metatable for fake service | |
105 | local fsmt = { | |
106 | __index = function(self,k) | |
107 | local s = rawget(self,"_RealService") | |
108 | if s then return s[k] end | |
109 | end, | |
110 | __newindex = function(self,k,v) | |
111 | local s = rawget(self,"_RealService") | |
112 | if s then s[k]=v end | |
113 | end, | |
114 | __call = function(self,...) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then return s(...) end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
121 | return setmetatable(t,fsmt) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local g = { | |
126 | GetService = function(self,s) | |
127 | return self[s] | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | } | |
135 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
136 | g.service = g.GetService | |
137 | ||
138 | g.RunService = FakeService({ | |
139 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
140 | BindToRenderStep = function(self,name,_,fun) | |
141 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
142 | end, | |
143 | UnbindFromRenderStep = function(self,name) | |
144 | self._btrs[name]:Disconnect() | |
145 | end, | |
146 | },"RunService") | |
147 | ||
148 | setmetatable(g,{ | |
149 | __index=function(self,s) | |
150 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
151 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
152 | end, | |
153 | __newindex = fsmt.__newindex, | |
154 | __call = fsmt.__call | |
155 | }) | |
156 | --Changing owner to fake player object to support owner:GetMouse() | |
157 | game,owner = g,g.Players.LocalPlayer | |
158 | end | |
159 | ||
160 | Player = owner | |
161 | PlayerGui = Player.PlayerGui | |
162 | Cam = workspace.CurrentCamera | |
163 | Backpack = Player.Backpack | |
164 | Character = Player.Character | |
165 | Humanoid = Character.Humanoid | |
166 | Mouse = Player:GetMouse() | |
167 | RootPart = Character["HumanoidRootPart"] | |
168 | Torso = Character["Torso"] | |
169 | Head = Character["Head"] | |
170 | RightArm = Character["Right Arm"] | |
171 | LeftArm = Character["Left Arm"] | |
172 | RightLeg = Character["Right Leg"] | |
173 | LeftLeg = Character["Left Leg"] | |
174 | RootJoint = RootPart["RootJoint"] | |
175 | Neck = Torso["Neck"] | |
176 | RightShoulder = Torso["Right Shoulder"] | |
177 | LeftShoulder = Torso["Left Shoulder"] | |
178 | RightHip = Torso["Right Hip"] | |
179 | LeftHip = Torso["Left Hip"] | |
180 | ||
181 | Character = Player.Character | |
182 | Humanoid = Character.Humanoid | |
183 | --------- | |
184 | plr = game.Players.LocalPlayer | |
185 | chara = plr.Character | |
186 | mouse = plr:GetMouse() | |
187 | Create = Instance.new | |
188 | Huge = math.huge | |
189 | ||
190 | ||
191 | local shadowhead = Create("Part",chara.Head) | |
192 | shadowhead.BrickColor = BrickColor.new("Really black") | |
193 | shadowhead.Size = Vector3.new(1.2, 0.6, 1) | |
194 | shadowhead.CanCollide = false | |
195 | local shadowheadmesh = Create("SpecialMesh",shadowhead) | |
196 | shadowheadmesh.MeshType = "Head" | |
197 | shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26) | |
198 | local weld2 = Create("Weld",shadowhead) | |
199 | weld2.Part0 = shadowhead | |
200 | weld2.Part1 = chara.Head | |
201 | weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
202 | ||
203 | Player = game:GetService("Players").LocalPlayer | |
204 | PlayerGui = Player.PlayerGui | |
205 | Cam = workspace.CurrentCamera | |
206 | Backpack = Player.Backpack | |
207 | Character = Player.Character | |
208 | char = Player.Character | |
209 | Humanoid = Character.Humanoid | |
210 | Mouse = Player:GetMouse() | |
211 | RootPart = Character["HumanoidRootPart"] | |
212 | Torso = Character["Torso"] | |
213 | Head = Character["Head"] | |
214 | RightArm = Character["Right Arm"] | |
215 | LeftArm = Character["Left Arm"] | |
216 | RightLeg = Character["Right Leg"] | |
217 | LeftLeg = Character["Left Leg"] | |
218 | RootJoint = RootPart["RootJoint"] | |
219 | Neck = Torso["Neck"] | |
220 | RightShoulder = Torso["Right Shoulder"] | |
221 | LeftShoulder = Torso["Left Shoulder"] | |
222 | RightHip = Torso["Right Hip"] | |
223 | LeftHip = Torso["Left Hip"] | |
224 | ||
225 | local Orin = "http://www.roblox.com/asset/?id=7074786" | |
226 | Head.face.Texture = Orin | |
227 | function weld(a, b, acf) | |
228 | local w = Instance.new("Weld", a) | |
229 | w.Part0 = a | |
230 | w.Part1 = b | |
231 | w.C0 = acf | |
232 | end | |
233 | -------------------------------- | |
234 | char.Head.face.Texture = "rbxassetid://155195214" | |
235 | -------------------------------- | |
236 | ||
237 | ------------------------------------------------------- | |
238 | ||
239 | local FavIDs = { | |
240 | 340106355, --Nefl Crystals | |
241 | 927529620, --Dimension | |
242 | 876981900, --Fantasy | |
243 | 398987889, --Ordinary Days | |
244 | 1117396305, --Oh wait, it's you. | |
245 | 885996042, --Action Winter Journey | |
246 | 919231299, --Sprawling Idiot Effigy | |
247 | 743466274, --Good Day Sunshine | |
248 | 727411183, --Knife Fight | |
249 | 1402748531, --The Earth Is Counting On You! | |
250 | 595230126 --Robot Language | |
251 | } | |
252 | ||
253 | ||
254 | ||
255 | --The reality of my life isn't real but a Universe -makhail07 | |
256 | wait(0.2) | |
257 | local plr = game:service'Players'.LocalPlayer | |
258 | print('Local User is '..plr.Name) | |
259 | print('SCRIPTNAME Loaded') | |
260 | print('SCRIPT DESCRIPTION') | |
261 | local char = plr.Character | |
262 | local hum = char.Humanoid | |
263 | local hed = char.Head | |
264 | local root = char.HumanoidRootPart | |
265 | local rootj = root.RootJoint | |
266 | local tors = char.Torso | |
267 | local ra = char["Right Arm"] | |
268 | local la = char["Left Arm"] | |
269 | local rl = char["Right Leg"] | |
270 | local ll = char["Left Leg"] | |
271 | local neck = tors["Neck"] | |
272 | local mouse = plr:GetMouse() | |
273 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
274 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
275 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
276 | local maincolor = BrickColor.new("Really black") | |
277 | ||
278 | ------------------------------------------------------- | |
279 | --Start Good Stuff-- | |
280 | ------------------------------------------------------- | |
281 | cam = game.Workspace.CurrentCamera | |
282 | CF = CFrame.new | |
283 | angles = CFrame.Angles | |
284 | attack = false | |
285 | Euler = CFrame.fromEulerAnglesXYZ | |
286 | Rad = math.rad | |
287 | IT = Instance.new | |
288 | BrickC = BrickColor.new | |
289 | Cos = math.cos | |
290 | Acos = math.acos | |
291 | Sin = math.sin | |
292 | Asin = math.asin | |
293 | Abs = math.abs | |
294 | Mrandom = math.random | |
295 | Floor = math.floor | |
296 | ------------------------------------------------------- | |
297 | --End Good Stuff-- | |
298 | ------------------------------------------------------- | |
299 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
300 | RSH, LSH = nil, nil | |
301 | RW = Instance.new("Weld") | |
302 | LW = Instance.new("Weld") | |
303 | RH = tors["Right Hip"] | |
304 | LH = tors["Left Hip"] | |
305 | RSH = tors["Right Shoulder"] | |
306 | LSH = tors["Left Shoulder"] | |
307 | RSH.Parent = nil | |
308 | LSH.Parent = nil | |
309 | RW.Name = "RW" | |
310 | RW.Part0 = tors | |
311 | RW.C0 = CF(1.5, 0.5, 0) | |
312 | RW.C1 = CF(0, 0.5, 0) | |
313 | RW.Part1 = ra | |
314 | RW.Parent = tors | |
315 | LW.Name = "LW" | |
316 | LW.Part0 = tors | |
317 | LW.C0 = CF(-1.5, 0.5, 0) | |
318 | LW.C1 = CF(0, 0.5, 0) | |
319 | LW.Part1 = la | |
320 | LW.Parent = tors | |
321 | Effects = {} | |
322 | ------------------------------------------------------- | |
323 | --Start HeartBeat-- | |
324 | ------------------------------------------------------- | |
325 | ArtificialHB = Instance.new("BindableEvent", script) | |
326 | ArtificialHB.Name = "Heartbeat" | |
327 | script:WaitForChild("Heartbeat") | |
328 | ||
329 | frame = 1 / 60 | |
330 | tf = 0 | |
331 | allowframeloss = false | |
332 | tossremainder = false | |
333 | ||
334 | ||
335 | lastframe = tick() | |
336 | script.Heartbeat:Fire() | |
337 | ||
338 | ||
339 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
340 | tf = tf + s | |
341 | if tf >= frame then | |
342 | if allowframeloss then | |
343 | script.Heartbeat:Fire() | |
344 | lastframe = tick() | |
345 | else | |
346 | for i = 1, math.floor(tf / frame) do | |
347 | script.Heartbeat:Fire() | |
348 | end | |
349 | lastframe = tick() | |
350 | end | |
351 | if tossremainder then | |
352 | tf = 0 | |
353 | else | |
354 | tf = tf - frame * math.floor(tf / frame) | |
355 | end | |
356 | end | |
357 | end) | |
358 | ------------------------------------------------------- | |
359 | --End HeartBeat-- | |
360 | ------------------------------------------------------- | |
361 | ||
362 | ------------------------------------------------------- | |
363 | --Start Important Functions-- | |
364 | ------------------------------------------------------- | |
365 | function swait(num) | |
366 | if num == 0 or num == nil then | |
367 | game:service("RunService").Stepped:wait(0) | |
368 | else | |
369 | for i = 0, num do | |
370 | game:service("RunService").Stepped:wait(0) | |
371 | end | |
372 | end | |
373 | end | |
374 | function thread(f) | |
375 | coroutine.resume(coroutine.create(f)) | |
376 | end | |
377 | function clerp(a, b, t) | |
378 | local qa = { | |
379 | QuaternionFromCFrame(a) | |
380 | } | |
381 | local qb = { | |
382 | QuaternionFromCFrame(b) | |
383 | } | |
384 | local ax, ay, az = a.x, a.y, a.z | |
385 | local bx, by, bz = b.x, b.y, b.z | |
386 | local _t = 1 - t | |
387 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
388 | end | |
389 | function QuaternionFromCFrame(cf) | |
390 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
391 | local trace = m00 + m11 + m22 | |
392 | if trace > 0 then | |
393 | local s = math.sqrt(1 + trace) | |
394 | local recip = 0.5 / s | |
395 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
396 | else | |
397 | local i = 0 | |
398 | if m00 < m11 then | |
399 | i = 1 | |
400 | end | |
401 | if m22 > (i == 0 and m00 or m11) then | |
402 | i = 2 | |
403 | end | |
404 | if i == 0 then | |
405 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
406 | local recip = 0.5 / s | |
407 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
408 | elseif i == 1 then | |
409 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
410 | local recip = 0.5 / s | |
411 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
412 | elseif i == 2 then | |
413 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
414 | local recip = 0.5 / s | |
415 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
416 | end | |
417 | end | |
418 | end | |
419 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
420 | local xs, ys, zs = x + x, y + y, z + z | |
421 | local wx, wy, wz = w * xs, w * ys, w * zs | |
422 | local xx = x * xs | |
423 | local xy = x * ys | |
424 | local xz = x * zs | |
425 | local yy = y * ys | |
426 | local yz = y * zs | |
427 | local zz = z * zs | |
428 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
429 | end | |
430 | function QuaternionSlerp(a, b, t) | |
431 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
432 | local startInterp, finishInterp | |
433 | if cosTheta >= 1.0E-4 then | |
434 | if 1 - cosTheta > 1.0E-4 then | |
435 | local theta = math.acos(cosTheta) | |
436 | local invSinTheta = 1 / Sin(theta) | |
437 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
438 | finishInterp = Sin(t * theta) * invSinTheta | |
439 | else | |
440 | startInterp = 1 - t | |
441 | finishInterp = t | |
442 | end | |
443 | elseif 1 + cosTheta > 1.0E-4 then | |
444 | local theta = math.acos(-cosTheta) | |
445 | local invSinTheta = 1 / Sin(theta) | |
446 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
447 | finishInterp = Sin(t * theta) * invSinTheta | |
448 | else | |
449 | startInterp = t - 1 | |
450 | finishInterp = t | |
451 | end | |
452 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
453 | end | |
454 | function rayCast(Position, Direction, Range, Ignore) | |
455 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
456 | end | |
457 | local RbxUtility = LoadLibrary("RbxUtility") | |
458 | local Create = RbxUtility.Create | |
459 | ||
460 | function getRegion(point,range,ignore) | |
461 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
462 | end | |
463 | ||
464 | function GetTorso(char) | |
465 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
466 | end | |
467 | ||
468 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} | |
469 | ------------------------------------------------------- | |
470 | --Start Damage Function-- | |
471 | ------------------------------------------------------- | |
472 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
473 | if hit.Parent == nil then | |
474 | return | |
475 | end | |
476 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
477 | for _, v in pairs(hit.Parent:children()) do | |
478 | if v:IsA("Humanoid") then | |
479 | h = v | |
480 | end | |
481 | end | |
482 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
483 | ||
484 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
485 | end | |
486 | ||
487 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
488 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
489 | if hit.Parent.DebounceHit.Value == true then | |
490 | return | |
491 | end | |
492 | end | |
493 | if insta == true then | |
494 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
495 | end | |
496 | local c = Create("ObjectValue"){ | |
497 | Name = "creator", | |
498 | Value = game:service("Players").LocalPlayer, | |
499 | Parent = h, | |
500 | } | |
501 | game:GetService("Debris"):AddItem(c, .5) | |
502 | if HitSound ~= nil and HitPitch ~= nil then | |
503 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
504 | end | |
505 | local Damage = math.random(minim, maxim) | |
506 | local blocked = false | |
507 | local block = hit.Parent:findFirstChild("Block") | |
508 | if block ~= nil then | |
509 | if block.className == "IntValue" then | |
510 | if block.Value > 0 then | |
511 | blocked = true | |
512 | block.Value = block.Value - 1 | |
513 | print(block.Value) | |
514 | end | |
515 | end | |
516 | end | |
517 | if blocked == false then | |
518 | h.Health = h.Health - Damage | |
519 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
520 | else | |
521 | h.Health = h.Health - (Damage / 2) | |
522 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
523 | end | |
524 | if Type == "Knockdown" then | |
525 | local hum = hit.Parent.Humanoid | |
526 | hum.PlatformStand = true | |
527 | coroutine.resume(coroutine.create(function(HHumanoid) | |
528 | swait(1) | |
529 | HHumanoid.PlatformStand = false | |
530 | end), hum) | |
531 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
532 | local bodvol = Create("BodyVelocity"){ | |
533 | velocity = angle * knockback, | |
534 | P = 5000, | |
535 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
536 | Parent = hit, | |
537 | } | |
538 | local rl = Create("BodyAngularVelocity"){ | |
539 | P = 3000, | |
540 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
541 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
542 | Parent = hit, | |
543 | } | |
544 | game:GetService("Debris"):AddItem(bodvol, .5) | |
545 | game:GetService("Debris"):AddItem(rl, .5) | |
546 | elseif Type == "Normal" then | |
547 | local vp = Create("BodyVelocity"){ | |
548 | P = 500, | |
549 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
550 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
551 | } | |
552 | if knockback > 0 then | |
553 | vp.Parent = hit.Parent.Torso | |
554 | end | |
555 | game:GetService("Debris"):AddItem(vp, .5) | |
556 | elseif Type == "Up" then | |
557 | local bodyVelocity = Create("BodyVelocity"){ | |
558 | velocity = Vector3.new(0, 20, 0), | |
559 | P = 5000, | |
560 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
561 | Parent = hit, | |
562 | } | |
563 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
564 | elseif Type == "DarkUp" then | |
565 | coroutine.resume(coroutine.create(function() | |
566 | for i = 0, 1, 0.1 do | |
567 | swait() | |
568 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
569 | end | |
570 | end)) | |
571 | local bodyVelocity = Create("BodyVelocity"){ | |
572 | velocity = Vector3.new(0, 20, 0), | |
573 | P = 5000, | |
574 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
575 | Parent = hit, | |
576 | } | |
577 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
578 | elseif Type == "Snare" then | |
579 | local bp = Create("BodyPosition"){ | |
580 | P = 2000, | |
581 | D = 100, | |
582 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
583 | position = hit.Parent.Torso.Position, | |
584 | Parent = hit.Parent.Torso, | |
585 | } | |
586 | game:GetService("Debris"):AddItem(bp, 1) | |
587 | elseif Type == "Freeze" then | |
588 | local BodPos = Create("BodyPosition"){ | |
589 | P = 50000, | |
590 | D = 1000, | |
591 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
592 | position = hit.Parent.Torso.Position, | |
593 | Parent = hit.Parent.Torso, | |
594 | } | |
595 | local BodGy = Create("BodyGyro") { | |
596 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
597 | P = 20e+003, | |
598 | Parent = hit.Parent.Torso, | |
599 | cframe = hit.Parent.Torso.CFrame, | |
600 | } | |
601 | hit.Parent.Torso.Anchored = true | |
602 | coroutine.resume(coroutine.create(function(Part) | |
603 | swait(1.5) | |
604 | Part.Anchored = false | |
605 | end), hit.Parent.Torso) | |
606 | game:GetService("Debris"):AddItem(BodPos, 3) | |
607 | game:GetService("Debris"):AddItem(BodGy, 3) | |
608 | end | |
609 | local debounce = Create("BoolValue"){ | |
610 | Name = "DebounceHit", | |
611 | Parent = hit.Parent, | |
612 | Value = true, | |
613 | } | |
614 | game:GetService("Debris"):AddItem(debounce, Delay) | |
615 | c = Create("ObjectValue"){ | |
616 | Name = "creator", | |
617 | Value = Player, | |
618 | Parent = h, | |
619 | } | |
620 | game:GetService("Debris"):AddItem(c, .5) | |
621 | end | |
622 | end | |
623 | ------------------------------------------------------- | |
624 | --End Damage Function-- | |
625 | ------------------------------------------------------- | |
626 | --Switcher------------------------------------- | |
627 | ||
628 | ||
629 | local effectTorso = Instance.new("Sparkles", char.Torso) | |
630 | effectTorso.SparkleColor = Color3.new(0, 85, 255) | |
631 | effectTorso.Enabled = false | |
632 | ||
633 | local animation = Instance.new("NumberValue", char) | |
634 | animation.Value = 1 | |
635 | animation.Name = "Animation" | |
636 | ||
637 | local animation2 = Instance.new("NumberValue", char) | |
638 | animation2.Value = 1 | |
639 | animation2.Name = "mode" | |
640 | ||
641 | ||
642 | ||
643 | ||
644 | --------------------------- | |
645 | ------------------------------------------------------- | |
646 | --Start Damage Function Customization-- | |
647 | ------------------------------------------------------- | |
648 | function ShowDamage(Pos, Text, Time, Color) | |
649 | local Rate = (1 / 30) | |
650 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
651 | local Text = (Text or "") | |
652 | local Time = (Time or 2) | |
653 | local Color = (Color or Color3.new(255, 255, 1)) | |
654 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
655 | EffectPart.Anchored = true | |
656 | local BillboardGui = Create("BillboardGui"){ | |
657 | Size = UDim2.new(3, 0, 3, 0), | |
658 | Adornee = EffectPart, | |
659 | Parent = EffectPart, | |
660 | } | |
661 | local TextLabel = Create("TextLabel"){ | |
662 | BackgroundTransparency = 1, | |
663 | Size = UDim2.new(1, 0, 1, 0), | |
664 | Text = Text, | |
665 | Font = "Bodoni", | |
666 | TextColor3 = Color, | |
667 | TextScaled = true, | |
668 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
669 | Parent = BillboardGui, | |
670 | } | |
671 | game.Debris:AddItem(EffectPart, (Time)) | |
672 | EffectPart.Parent = game:GetService("Workspace") | |
673 | delay(0, function() | |
674 | local Frames = (Time / Rate) | |
675 | for Frame = 1, Frames do | |
676 | wait(Rate) | |
677 | local Percent = (Frame / Frames) | |
678 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
679 | TextLabel.TextTransparency = Percent | |
680 | end | |
681 | if EffectPart and EffectPart.Parent then | |
682 | EffectPart:Destroy() | |
683 | end | |
684 | end) | |
685 | end | |
686 | ------------------------------------------------------- | |
687 | --End Damage Function Customization-- | |
688 | ------------------------------------------------------- | |
689 | ||
690 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
691 | for _, c in pairs(workspace:children()) do | |
692 | local hum = c:findFirstChild("Humanoid") | |
693 | if hum ~= nil then | |
694 | local head = c:findFirstChild("Head") | |
695 | if head ~= nil then | |
696 | local targ = head.Position - Part.Position | |
697 | local mag = targ.magnitude | |
698 | if magni >= mag and c.Name ~= Player.Name then | |
699 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
700 | end | |
701 | end | |
702 | end | |
703 | end | |
704 | end | |
705 | ||
706 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
707 | for _, c in pairs(workspace:children()) do | |
708 | local hum = c:findFirstChild("Humanoid") | |
709 | if hum ~= nil then | |
710 | local head = c:findFirstChild("Head") | |
711 | if head ~= nil then | |
712 | local targ = head.Position - Part.Position | |
713 | local mag = targ.magnitude | |
714 | if magni >= mag and c.Name ~= plr.Name then | |
715 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
716 | end | |
717 | end | |
718 | end | |
719 | end | |
720 | end | |
721 | ||
722 | ||
723 | CFuncs = { | |
724 | Part = { | |
725 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
726 | local Part = Create("Part")({ | |
727 | Parent = Parent, | |
728 | Reflectance = Reflectance, | |
729 | Transparency = Transparency, | |
730 | CanCollide = false, | |
731 | Locked = true, | |
732 | BrickColor = BrickColor.new(tostring(BColor)), | |
733 | Name = Name, | |
734 | Size = Size, | |
735 | Material = Material | |
736 | }) | |
737 | RemoveOutlines(Part) | |
738 | return Part | |
739 | end | |
740 | }, | |
741 | Mesh = { | |
742 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
743 | local Msh = Create(Mesh)({ | |
744 | Parent = Part, | |
745 | Offset = OffSet, | |
746 | Scale = Scale | |
747 | }) | |
748 | if Mesh == "SpecialMesh" then | |
749 | Msh.MeshType = MeshType | |
750 | Msh.MeshId = MeshId | |
751 | end | |
752 | return Msh | |
753 | end | |
754 | }, | |
755 | Mesh = { | |
756 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
757 | local Msh = Create(Mesh)({ | |
758 | Parent = Part, | |
759 | Offset = OffSet, | |
760 | Scale = Scale | |
761 | }) | |
762 | if Mesh == "SpecialMesh" then | |
763 | Msh.MeshType = MeshType | |
764 | Msh.MeshId = MeshId | |
765 | end | |
766 | return Msh | |
767 | end | |
768 | }, | |
769 | Weld = { | |
770 | Create = function(Parent, Part0, Part1, C0, C1) | |
771 | local Weld = Create("Weld")({ | |
772 | Parent = Parent, | |
773 | Part0 = Part0, | |
774 | Part1 = Part1, | |
775 | C0 = C0, | |
776 | C1 = C1 | |
777 | }) | |
778 | return Weld | |
779 | end | |
780 | }, | |
781 | Sound = { | |
782 | Create = function(id, par, vol, pit) | |
783 | coroutine.resume(coroutine.create(function() | |
784 | local S = Create("Sound")({ | |
785 | Volume = vol, | |
786 | Pitch = pit or 1, | |
787 | SoundId = id, | |
788 | Parent = par or workspace | |
789 | }) | |
790 | wait() | |
791 | S:play() | |
792 | game:GetService("Debris"):AddItem(S, 6) | |
793 | end)) | |
794 | end | |
795 | }, | |
796 | ParticleEmitter = { | |
797 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
798 | local fp = Create("ParticleEmitter")({ | |
799 | Parent = Parent, | |
800 | Color = ColorSequence.new(Color1, Color2), | |
801 | LightEmission = LightEmission, | |
802 | Size = Size, | |
803 | Texture = Texture, | |
804 | Transparency = Transparency, | |
805 | ZOffset = ZOffset, | |
806 | Acceleration = Accel, | |
807 | Drag = Drag, | |
808 | LockedToPart = LockedToPart, | |
809 | VelocityInheritance = VelocityInheritance, | |
810 | EmissionDirection = EmissionDirection, | |
811 | Enabled = Enabled, | |
812 | Lifetime = LifeTime, | |
813 | Rate = Rate, | |
814 | Rotation = Rotation, | |
815 | RotSpeed = RotSpeed, | |
816 | Speed = Speed, | |
817 | VelocitySpread = VelocitySpread | |
818 | }) | |
819 | return fp | |
820 | end | |
821 | } | |
822 | } | |
823 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
824 | local Part = Create("Part"){ | |
825 | Parent = Parent, | |
826 | Reflectance = Reflectance, | |
827 | Transparency = Transparency, | |
828 | CanCollide = false, | |
829 | Locked = true, | |
830 | BrickColor = BrickColor.new(tostring(BColor)), | |
831 | Name = Name, | |
832 | Size = Size, | |
833 | Material = Material, | |
834 | } | |
835 | RemoveOutlines(Part) | |
836 | return Part | |
837 | end | |
838 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
839 | local Part = Create("Part")({ | |
840 | formFactor = FormFactor, | |
841 | Parent = Parent, | |
842 | Reflectance = Reflectance, | |
843 | Transparency = Transparency, | |
844 | CanCollide = false, | |
845 | Locked = true, | |
846 | BrickColor = BrickColor.new(tostring(BColor)), | |
847 | Name = Name, | |
848 | Size = Size, | |
849 | Material = Material | |
850 | }) | |
851 | RemoveOutlines(Part) | |
852 | return Part | |
853 | end | |
854 | function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
855 | local Msh = Create(Mesh)({ | |
856 | Parent = Part, | |
857 | Offset = OffSet, | |
858 | Scale = Scale | |
859 | }) | |
860 | if Mesh == "SpecialMesh" then | |
861 | Msh.MeshType = MeshType | |
862 | Msh.MeshId = MeshId | |
863 | end | |
864 | return Msh | |
865 | end | |
866 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
867 | local Hitboxpart = Instance.new("Part", EffectModel) | |
868 | RemoveOutlines(Hitboxpart) | |
869 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
870 | Hitboxpart.CanCollide = false | |
871 | Hitboxpart.Transparency = 1 | |
872 | Hitboxpart.Anchored = true | |
873 | Hitboxpart.CFrame = Pose | |
874 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
875 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
876 | end | |
877 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
878 | local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
879 | prt.Anchored = true | |
880 | prt.CFrame = cframe | |
881 | local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
882 | game:GetService("Debris"):AddItem(prt, 10) | |
883 | if Type == 1 or Type == nil then | |
884 | table.insert(Effects, { | |
885 | prt, | |
886 | "Block1", | |
887 | delay, | |
888 | x3, | |
889 | y3, | |
890 | z3, | |
891 | msh | |
892 | }) | |
893 | elseif Type == 2 then | |
894 | table.insert(Effects, { | |
895 | prt, | |
896 | "Block2", | |
897 | delay, | |
898 | x3, | |
899 | y3, | |
900 | z3, | |
901 | msh | |
902 | }) | |
903 | elseif Type == 3 then | |
904 | table.insert(Effects, { | |
905 | prt, | |
906 | "Block3", | |
907 | delay, | |
908 | x3, | |
909 | y3, | |
910 | z3, | |
911 | msh | |
912 | }) | |
913 | end | |
914 | end | |
915 | function RemoveOutlines(part) | |
916 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
917 | end | |
918 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
919 | local Part = Create("Part")({ | |
920 | formFactor = FormFactor, | |
921 | Parent = Parent, | |
922 | Reflectance = Reflectance, | |
923 | Transparency = Transparency, | |
924 | CanCollide = false, | |
925 | Locked = true, | |
926 | BrickColor = BrickColor.new(tostring(BColor)), | |
927 | Name = Name, | |
928 | Size = Size, | |
929 | Material = Material | |
930 | }) | |
931 | RemoveOutlines(Part) | |
932 | return Part | |
933 | end | |
934 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
935 | local Msh = Create(Mesh)({ | |
936 | Parent = Part, | |
937 | Offset = OffSet, | |
938 | Scale = Scale | |
939 | }) | |
940 | if Mesh == "SpecialMesh" then | |
941 | Msh.MeshType = MeshType | |
942 | Msh.MeshId = MeshId | |
943 | end | |
944 | return Msh | |
945 | end | |
946 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
947 | local Weld = Create("Weld")({ | |
948 | Parent = Parent, | |
949 | Part0 = Part0, | |
950 | Part1 = Part1, | |
951 | C0 = C0, | |
952 | C1 = C1 | |
953 | }) | |
954 | return Weld | |
955 | end | |
956 | ||
957 | ||
958 | ------------------------------------------------------- | |
959 | --Start Effect Function-- | |
960 | ------------------------------------------------------- | |
961 | EffectModel = Instance.new("Model", char) | |
962 | Effects = { | |
963 | Block = { | |
964 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
965 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
966 | prt.Anchored = true | |
967 | prt.CFrame = cframe | |
968 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
969 | game:GetService("Debris"):AddItem(prt, 10) | |
970 | if Type == 1 or Type == nil then | |
971 | table.insert(Effects, { | |
972 | prt, | |
973 | "Block1", | |
974 | delay, | |
975 | x3, | |
976 | y3, | |
977 | z3, | |
978 | msh | |
979 | }) | |
980 | elseif Type == 2 then | |
981 | table.insert(Effects, { | |
982 | prt, | |
983 | "Block2", | |
984 | delay, | |
985 | x3, | |
986 | y3, | |
987 | z3, | |
988 | msh | |
989 | }) | |
990 | else | |
991 | table.insert(Effects, { | |
992 | prt, | |
993 | "Block3", | |
994 | delay, | |
995 | x3, | |
996 | y3, | |
997 | z3, | |
998 | msh | |
999 | }) | |
1000 | end | |
1001 | end | |
1002 | }, | |
1003 | Sphere = { | |
1004 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1005 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1006 | prt.Anchored = true | |
1007 | prt.CFrame = cframe | |
1008 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1009 | game:GetService("Debris"):AddItem(prt, 10) | |
1010 | table.insert(Effects, { | |
1011 | prt, | |
1012 | "Cylinder", | |
1013 | delay, | |
1014 | x3, | |
1015 | y3, | |
1016 | z3, | |
1017 | msh | |
1018 | }) | |
1019 | end | |
1020 | }, | |
1021 | Cylinder = { | |
1022 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1023 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1024 | prt.Anchored = true | |
1025 | prt.CFrame = cframe | |
1026 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1027 | game:GetService("Debris"):AddItem(prt, 10) | |
1028 | table.insert(Effects, { | |
1029 | prt, | |
1030 | "Cylinder", | |
1031 | delay, | |
1032 | x3, | |
1033 | y3, | |
1034 | z3, | |
1035 | msh | |
1036 | }) | |
1037 | end | |
1038 | }, | |
1039 | Wave = { | |
1040 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1041 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1042 | prt.Anchored = true | |
1043 | prt.CFrame = cframe | |
1044 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
1045 | game:GetService("Debris"):AddItem(prt, 10) | |
1046 | table.insert(Effects, { | |
1047 | prt, | |
1048 | "Cylinder", | |
1049 | delay, | |
1050 | x3 / 60, | |
1051 | y3 / 60, | |
1052 | z3 / 60, | |
1053 | msh | |
1054 | }) | |
1055 | end | |
1056 | }, | |
1057 | Ring = { | |
1058 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1059 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1060 | prt.Anchored = true | |
1061 | prt.CFrame = cframe | |
1062 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1063 | game:GetService("Debris"):AddItem(prt, 10) | |
1064 | table.insert(Effects, { | |
1065 | prt, | |
1066 | "Cylinder", | |
1067 | delay, | |
1068 | x3, | |
1069 | y3, | |
1070 | z3, | |
1071 | msh | |
1072 | }) | |
1073 | end | |
1074 | }, | |
1075 | Break = { | |
1076 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1077 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1078 | prt.Anchored = true | |
1079 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1080 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1081 | local num = math.random(10, 50) / 1000 | |
1082 | game:GetService("Debris"):AddItem(prt, 10) | |
1083 | table.insert(Effects, { | |
1084 | prt, | |
1085 | "Shatter", | |
1086 | num, | |
1087 | prt.CFrame, | |
1088 | math.random() - math.random(), | |
1089 | 0, | |
1090 | math.random(50, 100) / 100 | |
1091 | }) | |
1092 | end | |
1093 | }, | |
1094 | Spiral = { | |
1095 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1096 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1097 | prt.Anchored = true | |
1098 | prt.CFrame = cframe | |
1099 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1100 | game:GetService("Debris"):AddItem(prt, 10) | |
1101 | table.insert(Effects, { | |
1102 | prt, | |
1103 | "Cylinder", | |
1104 | delay, | |
1105 | x3, | |
1106 | y3, | |
1107 | z3, | |
1108 | msh | |
1109 | }) | |
1110 | end | |
1111 | }, | |
1112 | Push = { | |
1113 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1114 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1115 | prt.Anchored = true | |
1116 | prt.CFrame = cframe | |
1117 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1118 | game:GetService("Debris"):AddItem(prt, 10) | |
1119 | table.insert(Effects, { | |
1120 | prt, | |
1121 | "Cylinder", | |
1122 | delay, | |
1123 | x3, | |
1124 | y3, | |
1125 | z3, | |
1126 | msh | |
1127 | }) | |
1128 | end | |
1129 | } | |
1130 | } | |
1131 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1132 | local fp = IT("Part") | |
1133 | fp.formFactor = formfactor | |
1134 | fp.Parent = parent | |
1135 | fp.Reflectance = reflectance | |
1136 | fp.Transparency = transparency | |
1137 | fp.CanCollide = false | |
1138 | fp.Locked = true | |
1139 | fp.BrickColor = brickcolor | |
1140 | fp.Name = name | |
1141 | fp.Size = size | |
1142 | fp.Position = tors.Position | |
1143 | RemoveOutlines(fp) | |
1144 | fp.Material = "SmoothPlastic" | |
1145 | fp:BreakJoints() | |
1146 | return fp | |
1147 | end | |
1148 | ||
1149 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1150 | local mesh = IT(Mesh) | |
1151 | mesh.Parent = part | |
1152 | if Mesh == "SpecialMesh" then | |
1153 | mesh.MeshType = meshtype | |
1154 | if meshid ~= "nil" then | |
1155 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1156 | end | |
1157 | end | |
1158 | mesh.Offset = offset | |
1159 | mesh.Scale = scale | |
1160 | return mesh | |
1161 | end | |
1162 | ||
1163 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1164 | local type = type | |
1165 | local rng = Instance.new("Part", char) | |
1166 | rng.Anchored = true | |
1167 | rng.BrickColor = color | |
1168 | rng.CanCollide = false | |
1169 | rng.FormFactor = 3 | |
1170 | rng.Name = "Ring" | |
1171 | rng.Material = "Neon" | |
1172 | rng.Size = Vector3.new(1, 1, 1) | |
1173 | rng.Transparency = 0 | |
1174 | rng.TopSurface = 0 | |
1175 | rng.BottomSurface = 0 | |
1176 | rng.CFrame = pos | |
1177 | local rngm = Instance.new("SpecialMesh", rng) | |
1178 | rngm.MeshType = MType | |
1179 | rngm.Scale = scale | |
1180 | local scaler2 = 1 | |
1181 | if type == "Add" then | |
1182 | scaler2 = 1 * value | |
1183 | elseif type == "Divide" then | |
1184 | scaler2 = 1 / value | |
1185 | end | |
1186 | coroutine.resume(coroutine.create(function() | |
1187 | for i = 0, 10 / bonuspeed, 0.1 do | |
1188 | swait() | |
1189 | if type == "Add" then | |
1190 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1191 | elseif type == "Divide" then | |
1192 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1193 | end | |
1194 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1195 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1196 | end | |
1197 | rng:Destroy() | |
1198 | end)) | |
1199 | end | |
1200 | ||
1201 | function Eviscerate(dude) | |
1202 | if dude.Name ~= char then | |
1203 | local bgf = IT("BodyGyro", dude.Head) | |
1204 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1205 | local val = IT("BoolValue", dude) | |
1206 | val.Name = "IsHit" | |
1207 | local ds = coroutine.wrap(function() | |
1208 | dude:WaitForChild("Head"):BreakJoints() | |
1209 | wait(0.5) | |
1210 | target = nil | |
1211 | coroutine.resume(coroutine.create(function() | |
1212 | for i, v in pairs(dude:GetChildren()) do | |
1213 | if v:IsA("Accessory") then | |
1214 | v:Destroy() | |
1215 | end | |
1216 | if v:IsA("Humanoid") then | |
1217 | v:Destroy() | |
1218 | end | |
1219 | if v:IsA("CharacterMesh") then | |
1220 | v:Destroy() | |
1221 | end | |
1222 | if v:IsA("Model") then | |
1223 | v:Destroy() | |
1224 | end | |
1225 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1226 | for x, o in pairs(v:GetChildren()) do | |
1227 | if o:IsA("Decal") then | |
1228 | o:Destroy() | |
1229 | end | |
1230 | end | |
1231 | coroutine.resume(coroutine.create(function() | |
1232 | v.Material = "Neon" | |
1233 | v.CanCollide = false | |
1234 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1235 | PartEmmit1.LightEmission = 1 | |
1236 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1237 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1238 | PartEmmit1.Rate = 150 | |
1239 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1240 | PartEmmit1.Size = NumberSequence.new({ | |
1241 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1242 | NumberSequenceKeypoint.new(1, 0, 0) | |
1243 | }) | |
1244 | PartEmmit1.Transparency = NumberSequence.new({ | |
1245 | NumberSequenceKeypoint.new(0, 0, 0), | |
1246 | NumberSequenceKeypoint.new(1, 1, 0) | |
1247 | }) | |
1248 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1249 | PartEmmit1.VelocitySpread = 30000 | |
1250 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1251 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1252 | local BodPoss = IT("BodyPosition", v) | |
1253 | BodPoss.P = 3000 | |
1254 | BodPoss.D = 1000 | |
1255 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1256 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1257 | v.Color = maincolor.Color | |
1258 | coroutine.resume(coroutine.create(function() | |
1259 | for i = 0, 49 do | |
1260 | swait(1) | |
1261 | v.Transparency = v.Transparency + 0.08 | |
1262 | end | |
1263 | wait(0.5) | |
1264 | PartEmmit1.Enabled = false | |
1265 | wait(3) | |
1266 | v:Destroy() | |
1267 | dude:Destroy() | |
1268 | end)) | |
1269 | end)) | |
1270 | end | |
1271 | end | |
1272 | end)) | |
1273 | end) | |
1274 | ds() | |
1275 | end | |
1276 | end | |
1277 | ||
1278 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1279 | if SinglePlayer then | |
1280 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1281 | end | |
1282 | local List = {} | |
1283 | for i, v in pairs(workspace:GetChildren()) do | |
1284 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1285 | table.insert(List, v) | |
1286 | end | |
1287 | end | |
1288 | return List | |
1289 | end | |
1290 | ||
1291 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1292 | local type = type | |
1293 | local rng = Instance.new("Part", char) | |
1294 | rng.Anchored = true | |
1295 | rng.BrickColor = color | |
1296 | rng.CanCollide = false | |
1297 | rng.FormFactor = 3 | |
1298 | rng.Name = "Ring" | |
1299 | rng.Material = "Neon" | |
1300 | rng.Size = Vector3.new(1, 1, 1) | |
1301 | rng.Transparency = 0 | |
1302 | rng.TopSurface = 0 | |
1303 | rng.BottomSurface = 0 | |
1304 | rng.CFrame = pos | |
1305 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1306 | local rngm = Instance.new("SpecialMesh", rng) | |
1307 | rngm.MeshType = MType | |
1308 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1309 | local scaler2 = 1 | |
1310 | local speeder = FastSpeed | |
1311 | if type == "Add" then | |
1312 | scaler2 = 1 * value | |
1313 | elseif type == "Divide" then | |
1314 | scaler2 = 1 / value | |
1315 | end | |
1316 | coroutine.resume(coroutine.create(function() | |
1317 | for i = 0, 10 / bonuspeed, 0.1 do | |
1318 | swait() | |
1319 | if type == "Add" then | |
1320 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1321 | elseif type == "Divide" then | |
1322 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1323 | end | |
1324 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1325 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1326 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1327 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1328 | end | |
1329 | rng:Destroy() | |
1330 | end)) | |
1331 | end | |
1332 | ||
1333 | function SoulSteal(dude) | |
1334 | if dude.Name ~= char then | |
1335 | local bgf = IT("BodyGyro", dude.Head) | |
1336 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1337 | local val = IT("BoolValue", dude) | |
1338 | val.Name = "IsHit" | |
1339 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1340 | local soulst = coroutine.wrap(function() | |
1341 | local soul = Instance.new("Part",dude) | |
1342 | soul.Size = Vector3.new(1,1,1) | |
1343 | soul.CanCollide = false | |
1344 | soul.Anchored = false | |
1345 | soul.Position = torso.Position | |
1346 | soul.Transparency = 1 | |
1347 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1348 | PartEmmit1.LightEmission = 1 | |
1349 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1350 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1351 | PartEmmit1.Rate = 250 | |
1352 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1353 | PartEmmit1.Size = NumberSequence.new({ | |
1354 | NumberSequenceKeypoint.new(0, 1, 0), | |
1355 | NumberSequenceKeypoint.new(1, 0, 0) | |
1356 | }) | |
1357 | PartEmmit1.Transparency = NumberSequence.new({ | |
1358 | NumberSequenceKeypoint.new(0, 0, 0), | |
1359 | NumberSequenceKeypoint.new(1, 1, 0) | |
1360 | }) | |
1361 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1362 | PartEmmit1.VelocitySpread = 30000 | |
1363 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1364 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1365 | local BodPoss = IT("BodyPosition", soul) | |
1366 | BodPoss.P = 3000 | |
1367 | BodPoss.D = 1000 | |
1368 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1369 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1370 | wait(1.6) | |
1371 | soul.Touched:connect(function(hit) | |
1372 | if hit.Parent == char then | |
1373 | soul:Destroy() | |
1374 | end | |
1375 | end) | |
1376 | wait(1.2) | |
1377 | while soul do | |
1378 | swait() | |
1379 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1380 | BodPoss.Position = tors.Position | |
1381 | end | |
1382 | end) | |
1383 | soulst() | |
1384 | end | |
1385 | end | |
1386 | function FaceMouse() | |
1387 | local Cam = workspace.CurrentCamera | |
1388 | return { | |
1389 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1390 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1391 | } | |
1392 | end | |
1393 | ||
1394 | BTAUNT = Instance.new("Sound", tors) | |
1395 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=846663146" | |
1396 | BTAUNT.Volume = 10 | |
1397 | BTAUNT.Pitch = 1 | |
1398 | BTAUNT.Looped = true | |
1399 | BTAUNT.TimePosition = 0 | |
1400 | ||
1401 | BTAUNT2 = Instance.new("Sound", tors) | |
1402 | BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=157016540" | |
1403 | BTAUNT2.Volume = 10 | |
1404 | BTAUNT2.Pitch = 1 | |
1405 | BTAUNT2.Looped = false | |
1406 | BTAUNT2.TimePosition = 0 | |
1407 | ||
1408 | BTAUNT1 = Instance.new("Sound", tors) | |
1409 | BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=0" | |
1410 | BTAUNT1.Volume = 10 | |
1411 | BTAUNT1.Pitch = 1 | |
1412 | BTAUNT1.Looped = true | |
1413 | BTAUNT1.TimePosition = 0.2 | |
1414 | ||
1415 | BTAUNT3 = Instance.new("Sound", tors) | |
1416 | BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=1138145518" | |
1417 | BTAUNT3.Volume = 10 | |
1418 | BTAUNT3.Pitch = 1 | |
1419 | BTAUNT3.Looped = true | |
1420 | BTAUNT3.TimePosition = 0 | |
1421 | ||
1422 | TEST = Instance.new("Sound", tors) | |
1423 | TEST.SoundId = "http://www.roblox.com/asset/?id=723652641" | |
1424 | TEST.Volume = 25 | |
1425 | TEST.Pitch = 1 | |
1426 | TEST.Looped = false | |
1427 | TEST.TimePosition = 0 | |
1428 | ------------------------------------------------------- | |
1429 | --End Effect Function-- | |
1430 | ------------------------------------------------------- | |
1431 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1432 | local NSound = nil | |
1433 | coroutine.resume(coroutine.create(function() | |
1434 | NSound = IT("Sound", PARENT) | |
1435 | NSound.Volume = VOLUME | |
1436 | NSound.Pitch = PITCH | |
1437 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1438 | swait() | |
1439 | NSound:play() | |
1440 | game:GetService("Debris"):AddItem(NSound, 50) | |
1441 | end)) | |
1442 | return NSound | |
1443 | end | |
1444 | function CameraEnshaking(Length, Intensity) | |
1445 | coroutine.resume(coroutine.create(function() | |
1446 | local intensity = 1 * Intensity | |
1447 | local rotM = 0.01 * Intensity | |
1448 | for i = 0, Length, 0.1 do | |
1449 | swait() | |
1450 | intensity = intensity - 0.05 * Intensity / Length | |
1451 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1452 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1453 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1454 | end | |
1455 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1456 | end)) | |
1457 | end | |
1458 | ------------------------------------------------------- | |
1459 | --End Important Functions-- | |
1460 | ------------------------------------------------------- | |
1461 | ||
1462 | ||
1463 | ------------------------------------------------------- | |
1464 | --Start Customization-- | |
1465 | ------------------------------------------------------- | |
1466 | local Player_Size = 1 | |
1467 | if Player_Size ~= 1 then | |
1468 | root.Size = root.Size * Player_Size | |
1469 | tors.Size = tors.Size * Player_Size | |
1470 | hed.Size = hed.Size * Player_Size | |
1471 | ra.Size = ra.Size * Player_Size | |
1472 | la.Size = la.Size * Player_Size | |
1473 | rl.Size = rl.Size * Player_Size | |
1474 | ll.Size = ll.Size * Player_Size | |
1475 | ---------------------------------------------------------------------------------- | |
1476 | rootj.Parent = root | |
1477 | neck.Parent = tors | |
1478 | RW.Parent = tors | |
1479 | LW.Parent = tors | |
1480 | RH.Parent = tors | |
1481 | LH.Parent = tors | |
1482 | ---------------------------------------------------------------------------------- | |
1483 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1484 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1485 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1486 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1487 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1488 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1489 | ---------------------------------------------------------------------------------- | |
1490 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1491 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1492 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1493 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1494 | --hat.Parent = Character | |
1495 | end | |
1496 | ---------------------------------------------------------------------------------- | |
1497 | ---------------------------------------------------------------------------------- | |
1498 | local equipped = false | |
1499 | local idle = 0 | |
1500 | local change = 1 | |
1501 | local val = 0 | |
1502 | local toim = 0 | |
1503 | local idleanim = 0.4 | |
1504 | local sine = 0 | |
1505 | local Sit = 1 | |
1506 | ---------------------------------------------------------------------------------- | |
1507 | hum.WalkSpeed = 8 | |
1508 | hum.JumpPower = 57 | |
1509 | hum.Animator.Parent = nil | |
1510 | ---------------------------------------------------------------------------------- | |
1511 | function chatfunc(text, color) | |
1512 | local chat = coroutine.wrap(function() | |
1513 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
1514 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
1515 | end | |
1516 | local naeeym2 = Instance.new("BillboardGui", char) | |
1517 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
1518 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
1519 | naeeym2.Adornee = hed | |
1520 | naeeym2.Name = "TalkingBillBoard" | |
1521 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
1522 | tecks2.BackgroundTransparency = 1 | |
1523 | tecks2.BorderSizePixel = 0 | |
1524 | tecks2.Text = "" | |
1525 | tecks2.Font = "SciFi" | |
1526 | tecks2.TextSize = 30 | |
1527 | tecks2.TextStrokeTransparency = 0 | |
1528 | tecks2.TextColor3 = color | |
1529 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1530 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1531 | local tecks3 = Instance.new("TextLabel", naeeym2) | |
1532 | tecks3.BackgroundTransparency = 1 | |
1533 | tecks3.BorderSizePixel = 0 | |
1534 | tecks3.Text = "" | |
1535 | tecks3.Font = "SciFi" | |
1536 | tecks3.TextSize = 30 | |
1537 | tecks3.TextStrokeTransparency = 0 | |
1538 | tecks3.TextColor3 = Color3.new(0, 0, 0) | |
1539 | tecks3.TextStrokeColor3 = color | |
1540 | tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
1541 | coroutine.resume(coroutine.create(function() | |
1542 | while true do | |
1543 | swait(1) | |
1544 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
1545 | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
1546 | tecks2.Rotation = math.random(-5, 5) | |
1547 | tecks3.Rotation = math.random(-5, 5) | |
1548 | end | |
1549 | end)) | |
1550 | for i = 1, string.len(text) do | |
1551 | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115) | |
1552 | tecks2.Text = string.sub(text, 1, i) | |
1553 | tecks3.Text = string.sub(text, 1, i) | |
1554 | swait(1) | |
1555 | end | |
1556 | wait(1) | |
1557 | local randomrot = math.random(1, 2) | |
1558 | if randomrot == 1 then | |
1559 | for i = 1, 50 do | |
1560 | swait() | |
1561 | tecks2.Rotation = tecks2.Rotation - 0.75 | |
1562 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
1563 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
1564 | tecks3.Rotation = tecks2.Rotation + 0.75 | |
1565 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
1566 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
1567 | end | |
1568 | elseif randomrot == 2 then | |
1569 | for i = 1, 50 do | |
1570 | swait() | |
1571 | tecks2.Rotation = tecks2.Rotation + 0.75 | |
1572 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
1573 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
1574 | tecks3.Rotation = tecks2.Rotation - 0.75 | |
1575 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
1576 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
1577 | end | |
1578 | end | |
1579 | naeeym2:Destroy() | |
1580 | end) | |
1581 | chat() | |
1582 | end | |
1583 | ||
1584 | ------------------------------------------------------- | |
1585 | --End Customization-- | |
1586 | ------------------------------------------------------- | |
1587 | local Blobby = Instance.new("Part", char) | |
1588 | Blobby.Name = "Blob" | |
1589 | Blobby.CanCollide = false | |
1590 | Blobby.BrickColor = BrickColor.new("Really black") | |
1591 | Blobby.Transparency = 0 | |
1592 | Blobby.Material = "Plastic" | |
1593 | Blobby.Size = Vector3.new(1, 1, 2) | |
1594 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1595 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1596 | ||
1597 | local Weld = Instance.new("Weld", Blobby) | |
1598 | Weld.Part0 = ra | |
1599 | Weld.Part1 = Blobby | |
1600 | Weld.C1 = CFrame.new(0, 0.8, 0) | |
1601 | Weld.C0 = CFrame.Angles(Rad(-180),0,135) | |
1602 | ||
1603 | local M2 = Instance.new("SpecialMesh") | |
1604 | M2.Parent = Blobby | |
1605 | M2.MeshId = "rbxassetid://0" | |
1606 | M2.TextureId = "rbxassetid://0" | |
1607 | M2.Scale = Vector3.new(1, 0.8, 1) | |
1608 | ||
1609 | --[[local naeeym2 = Instance.new("BillboardGui",char) | |
1610 | naeeym2.AlwaysOnTop = true | |
1611 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1612 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
1613 | naeeym2.Adornee = hed | |
1614 | naeeym2.Name = "Name" | |
1615 | --naeeym2.PlayerToHideFrom = Player | |
1616 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1617 | tecks2.BackgroundTransparency = 1 | |
1618 | tecks2.TextScaled = true | |
1619 | tecks2.BorderSizePixel = 0 | |
1620 | tecks2.Text = "Fight Me" | |
1621 | tecks2.Font = Enum.Font.Bodoni | |
1622 | tecks2.TextSize = 30 | |
1623 | tecks2.TextStrokeTransparency = 0 | |
1624 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1625 | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) | |
1626 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1627 | tecks2.Parent = naeeym2]] | |
1628 | local Particle = IT("ParticleEmitter",nil) | |
1629 | Particle.Enabled = false | |
1630 | Particle.LightEmission = 0.2 | |
1631 | Particle.Rate = 150 | |
1632 | Particle.ZOffset = 1 | |
1633 | Particle.Rotation = NumberRange.new(-180, 180) | |
1634 | ||
1635 | function ParticleEmitter(Table) | |
1636 | local PRTCL = Particle:Clone() | |
1637 | local Color1 = Table.Color1 or Color3.new(1,1,1) | |
1638 | local Color2 = Table.Color2 or Color3.new(1,1,1) | |
1639 | local Speed = Table.Speed or 5 | |
1640 | local Drag = Table.Drag or 0 | |
1641 | local Size1 = Table.Size1 or 1 | |
1642 | local Size2 = Table.Size2 or 5 | |
1643 | local Lifetime1 = Table.Lifetime1 or 1 | |
1644 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1645 | local Parent = Table.Parent or tors | |
1646 | local Emit = Table.Emit or 100 | |
1647 | local Offset = Table.Offset or 360 | |
1648 | local Acel = Table.Acel or Vector3.new(0,0,0) | |
1649 | local Enabled = Table.Enabled or false | |
1650 | local Texture = Table.Texture or "281983280" | |
1651 | local RotS = Table.RotSpeed or NumberRange.new(-15, 15) | |
1652 | local Trans1 = Table.Transparency1 or 0 | |
1653 | local Trans2 = Table.Transparency2 or 0 | |
1654 | PRTCL.Parent = Parent | |
1655 | PRTCL.RotSpeed = RotS | |
1656 | PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)}) | |
1657 | PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture | |
1658 | PRTCL.Color = ColorSequence.new(Color1,Color2) | |
1659 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1660 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1661 | PRTCL.Speed = NumberRange.new(Speed) | |
1662 | PRTCL.VelocitySpread = Offset | |
1663 | PRTCL.Drag = Drag | |
1664 | PRTCL.Acceleration = Acel | |
1665 | if Enabled == false then | |
1666 | PRTCL:Emit(Emit) | |
1667 | game:GetService("Debris"):AddItem(PRTCL,Lifetime2) | |
1668 | else | |
1669 | PRTCL.Enabled = true | |
1670 | end | |
1671 | return PRTCL | |
1672 | end | |
1673 | ---------------------------------------------------------------------------------- | |
1674 | local AddInstance = function(Object, ...) | |
1675 | local Obj = Instance.new(Object) | |
1676 | for i,v in next,(...) do | |
1677 | Obj[i] = v | |
1678 | end | |
1679 | return Obj | |
1680 | end | |
1681 | ---------------------------------------------------- | |
1682 | local Reaper = AddInstance("Part",{ | |
1683 | Parent = hed, | |
1684 | CFrame = hed.CFrame, | |
1685 | formFactor = "Symmetric", | |
1686 | Size = Vector3.new(1, 1, 1), | |
1687 | CanCollide = false, | |
1688 | TopSurface = "Smooth", | |
1689 | BottomSurface = "Smooth", | |
1690 | Locked = true, | |
1691 | }) | |
1692 | local Weld = AddInstance("Weld",{ | |
1693 | Parent = Reaper, | |
1694 | Part0 = hed, | |
1695 | C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0), | |
1696 | Part1 = Reaper, | |
1697 | }) | |
1698 | local Mesh = AddInstance("SpecialMesh",{ | |
1699 | Parent = Reaper, | |
1700 | MeshId = "rbxassetid://1241662062", | |
1701 | TextureId = "rbxassetid://241553801", | |
1702 | Scale = Vector3.new(1.05,1.05,1.05), | |
1703 | VertexColor = Vector3.new(0.3, 0, 0.3), | |
1704 | }) | |
1705 | ------------------------------------------------------- | |
1706 | --[[ | |
1707 | Thanks for using Build-To-Lua by jarredbcv. | |
1708 | ]]-- | |
1709 | -- | |
1710 | wait(1) | |
1711 | plr = game.Players.LocalPlayer | |
1712 | char = plr.Character | |
1713 | mouse = plr:GetMouse() | |
1714 | whitecolor = Color3.new(255,255,1) | |
1715 | epicmode = false | |
1716 | normal = true | |
1717 | for i,v in pairs(char:GetChildren()) do | |
1718 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
1719 | v:Destroy() | |
1720 | end | |
1721 | end | |
1722 | local shirt = Instance.new("Shirt",char) | |
1723 | shirt.ShirtTemplate = "rbxassetid://230449737" | |
1724 | local pants = Instance.new("Pants",char) | |
1725 | pants.PantsTemplate = "rbxassetid://338750779" | |
1726 | local bdycolors = char["Body Colors"] | |
1727 | bdycolors.HeadColor3 = whitecolor | |
1728 | bdycolors.LeftArmColor3 = whitecolor | |
1729 | bdycolors.LeftLegColor3 = whitecolor | |
1730 | bdycolors.RightArmColor3 = whitecolor | |
1731 | bdycolors.RightLegColor3 = whitecolor | |
1732 | bdycolors.TorsoColor3 = whitecolor | |
1733 | for i,v in pairs(char:GetChildren()) do | |
1734 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
1735 | v:Destroy() | |
1736 | end | |
1737 | end | |
1738 | ||
1739 | ||
1740 | ||
1741 | local BC = Character["Body Colors"] | |
1742 | BC.HeadColor = BrickColor.new("Pastel brown") | |
1743 | BC.LeftArmColor = BrickColor.new("Pastel brown") | |
1744 | BC.LeftLegColor = BrickColor.new("Pastel brown") | |
1745 | BC.RightArmColor = BrickColor.new("Pastel brown") | |
1746 | BC.RightLegColor = BrickColor.new("Pastel brown") | |
1747 | BC.TorsoColor = BrickColor.new("Pastel brown") | |
1748 | ||
1749 | ||
1750 | local righteyebrickcolor = "Institutional white" | |
1751 | local reye = Instance.new("Part", char) | |
1752 | reye.CanCollide = false | |
1753 | reye.BrickColor = BrickColor.new(righteyebrickcolor) | |
1754 | reye.Material = "Neon" | |
1755 | reye.Size = Vector3.new(.25,.35,.15) | |
1756 | weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0)) | |
1757 | m1 = Instance.new("SpecialMesh", reye) | |
1758 | m1.MeshType = "Sphere" | |
1759 | m1.Scale = Vector3.new(0.9,0.9,0.9) | |
1760 | reye.Locked = true | |
1761 | reye.Name = "re" | |
1762 | ||
1763 | local specialMesh = Instance.new("SpecialMesh", wings) | |
1764 | specialMesh.MeshId = "rbxassetid://0" | |
1765 | specialMesh.Offset = Vector3.new(0,0.1,-0.2) | |
1766 | specialMesh.Scale = Vector3.new(1,1,1) | |
1767 | BRICKC = BrickColor.new | |
1768 | ------------------------------------------------------- | |
1769 | --Start Attacks N Stuff-- | |
1770 | ------------------------------------------------------- | |
1771 | local naeeym2 = Instance.new("BillboardGui",char) | |
1772 | naeeym2.AlwaysOnTop = true | |
1773 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1774 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1775 | naeeym2.Adornee = hed | |
1776 | naeeym2.Name = "Name" | |
1777 | ||
1778 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1779 | tecks2.BackgroundTransparency = 1 | |
1780 | tecks2.TextScaled = true | |
1781 | tecks2.BorderSizePixel = 0 | |
1782 | tecks2.Text = "AGAIN YOU?!" | |
1783 | tecks2.Font = "Fantasy" | |
1784 | tecks2.TextSize = 30 | |
1785 | tecks2.TextStrokeTransparency = 0 | |
1786 | tecks2.TextColor3 = BrickColor.new('Really black').Color | |
1787 | tecks2.TextStrokeColor3 = BrickColor.new('Blue storm').Color | |
1788 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1789 | tecks2.Parent = naeeym2 | |
1790 | textfag = tecks2 | |
1791 | tecks2.Text = "AGAIN ANNOY PEOPLE.." | |
1792 | wait(2) | |
1793 | tecks2.Text = "LET ME JUST KILL YOU AFTER IM GO TO MY WORK" | |
1794 | wait(1) | |
1795 | tecks2.Text = "MICHEAL" | |
1796 | BTAUNT:Play() | |
1797 | coroutine.resume(coroutine.create(function() | |
1798 | while textfag ~= nil do | |
1799 | swait() | |
1800 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
1801 | textfag.Rotation = math.random(-3,3) | |
1802 | end | |
1803 | end)) | |
1804 | ||
1805 | ||
1806 | function Maniac() | |
1807 | attack = true | |
1808 | movelegs = true | |
1809 | Speed = 4 | |
1810 | local Laugh = Cso("246480487", hed, 3, 0.9) | |
1811 | swait(2) | |
1812 | repeat | |
1813 | swait() | |
1814 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1) | |
1815 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(15)), 0.1) | |
1816 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1817 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1818 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1) | |
1819 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(20), Rad(-5 + 4.5 * Sin(sine / 2))), 0.1) | |
1820 | until Laugh.Playing == false | |
1821 | attack = false | |
1822 | movelegs = false | |
1823 | Speed = 35 | |
1824 | end | |
1825 | ||
1826 | function fail() | |
1827 | chatfunc("You have failed.", BrickColor.new("Really red").Color) | |
1828 | Cso("907331307", hed, 3.5, 1) | |
1829 | attack = true | |
1830 | hum.WalkSpeed = 2.01 | |
1831 | for i = 0,1.2,0.1 do | |
1832 | swait() | |
1833 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1834 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1835 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1836 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1837 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1838 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1839 | end | |
1840 | for i = 0,1.2,0.1 do | |
1841 | swait() | |
1842 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1843 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1844 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1845 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1846 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1847 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1848 | end | |
1849 | for i = 0,1.2,0.1 do | |
1850 | swait() | |
1851 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1852 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1853 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1854 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1855 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1856 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1857 | end | |
1858 | for i = 0,1.2,0.1 do | |
1859 | swait() | |
1860 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1861 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1862 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1863 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1864 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1865 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1866 | end | |
1867 | for i = 0,1.2,0.1 do | |
1868 | swait() | |
1869 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1870 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1871 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1872 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1873 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1874 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1875 | end | |
1876 | for i = 0,1.2,0.1 do | |
1877 | swait() | |
1878 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1879 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1880 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1881 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1882 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1883 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1884 | end | |
1885 | hum.WalkSpeed = 16 | |
1886 | attack = false | |
1887 | end | |
1888 | function arrest() | |
1889 | local target = nil | |
1890 | local targettorso = nil | |
1891 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1892 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
1893 | target = mouse.Target.Parent.Humanoid | |
1894 | target2 = mouse.Target.Parent | |
1895 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
1896 | end | |
1897 | end | |
1898 | Cso("153092227", hed, 10, 1) | |
1899 | if target ~= nil then | |
1900 | attack = true | |
1901 | hum.WalkSpeed = 0 | |
1902 | for i = 0, 3.4, 0.1 do | |
1903 | swait() | |
1904 | hum.WalkSpeed = 0 | |
1905 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1) | |
1906 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1) | |
1907 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
1908 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
1909 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1) | |
1910 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1) | |
1911 | end | |
1912 | --ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = Vector3.new(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = targettorso, Emit = 300, Offset = 360, Enabled = false, Color1 = Color3.new(0,0,0), Color2 = Color3.new(0,0,0), Texture = "1523916715"}) | |
1913 | --targettorso:BreakJoints() | |
1914 | for i = 0, 3.4, 0.1 do | |
1915 | swait() | |
1916 | hum.WalkSpeed = 0 | |
1917 | ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = Vector3.new(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = targettorso, Emit = 300, Offset = 360, Enabled = false, Color1 = Color3.new(0,0,0), Color2 = Color3.new(0,0,0), Texture = "1523916715"}) | |
1918 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1) | |
1919 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1) | |
1920 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
1921 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
1922 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1) | |
1923 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1) | |
1924 | end | |
1925 | for i, v in pairs(target2:GetChildren()) do | |
1926 | if(not char:IsAncestorOf(v))then | |
1927 | local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid') | |
1928 | local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head') | |
1929 | if(hum and hedder and hum.Health > 0)then | |
1930 | Eviscerate(v.Parent) | |
1931 | end | |
1932 | end | |
1933 | end | |
1934 | attack = false | |
1935 | hum.WalkSpeed = 16 | |
1936 | end | |
1937 | end | |
1938 | function THUNDERCLAP() | |
1939 | attack = true | |
1940 | chatfunc("......", maincolor.Color) | |
1941 | for i = 0, 15, 0.1 do | |
1942 | swait() | |
1943 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
1944 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
1945 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
1946 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
1947 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
1948 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
1949 | end | |
1950 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
1951 | chatfunc("IM NOT FOOL", maincolor.Color) | |
1952 | for i = 0, 7, 0.1 do | |
1953 | swait() | |
1954 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
1955 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
1956 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
1957 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
1958 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3) | |
1959 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3) | |
1960 | end | |
1961 | chatfunc("SHATTER!", maincolor.Color) | |
1962 | Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere") | |
1963 | Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere") | |
1964 | Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere") | |
1965 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do | |
1966 | if v:FindFirstChild("Head") then | |
1967 | Eviscerate(v) | |
1968 | end | |
1969 | end | |
1970 | CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2) | |
1971 | CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2) | |
1972 | CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05) | |
1973 | for i = 0, 7, 0.1 do | |
1974 | swait() | |
1975 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
1976 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
1977 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
1978 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
1979 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3) | |
1980 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3) | |
1981 | end | |
1982 | attack = false | |
1983 | end | |
1984 | function Taunt1() | |
1985 | attack = true | |
1986 | hum.WalkSpeed = 3.01 | |
1987 | Cso("333446256", hed, 10, 1) | |
1988 | for i = 0, 9, 0.1 do | |
1989 | swait() | |
1990 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1) | |
1991 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1) | |
1992 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1) | |
1993 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
1994 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
1995 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2) | |
1996 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2) | |
1997 | end | |
1998 | hum.WalkSpeed = 16 | |
1999 | attack = false | |
2000 | end | |
2001 | ||
2002 | ||
2003 | function Ban() | |
2004 | attack = true | |
2005 | for i = 0, 2.6, 0.1 do | |
2006 | swait() | |
2007 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2) | |
2008 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2) | |
2009 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
2010 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2) | |
2011 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
2012 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2) | |
2013 | end | |
2014 | Cso("357417055", tors, 10, 1) | |
2015 | CameraEnshaking(2, 15) | |
2016 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2017 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2018 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2019 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
2020 | if v:FindFirstChild("Head") then | |
2021 | Eviscerate(v) | |
2022 | end | |
2023 | end | |
2024 | for i = 0, 3, 0.1 do | |
2025 | swait() | |
2026 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3) | |
2027 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3) | |
2028 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3) | |
2029 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3) | |
2030 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3) | |
2031 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3) | |
2032 | end | |
2033 | attack = false | |
2034 | end | |
2035 | function Taunt2() | |
2036 | attack = true | |
2037 | hum.WalkSpeed = 0 | |
2038 | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false) | |
2039 | Hook2.Transparency = 1 | |
2040 | local A2 = NewInstance("Attachment",Hook2) | |
2041 | local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)}) | |
2042 | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
2043 | CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1) | |
2044 | for i = 0, 2, 0.1 do | |
2045 | swait() | |
2046 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
2047 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2048 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2049 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2050 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2051 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2052 | end | |
2053 | for i = 0, 6, 0.1 do | |
2054 | swait() | |
2055 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
2056 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.15) | |
2057 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2058 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2059 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2060 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2061 | end | |
2062 | for i = 0, 2, 0.1 do | |
2063 | swait() | |
2064 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
2065 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.3) | |
2066 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2067 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2068 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2069 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2070 | end | |
2071 | attack = false | |
2072 | Hook2:Destroy() | |
2073 | hum.WalkSpeed = 20 | |
2074 | end | |
2075 | function Taunt3() | |
2076 | attack = true | |
2077 | hum.WalkSpeed = 0 | |
2078 | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false) | |
2079 | Hook2.Transparency = 1 | |
2080 | local A2 = NewInstance("Attachment",Hook2) | |
2081 | local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)}) | |
2082 | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
2083 | CFuncs.Sound.Create("rbxassetid://2606662454", head, 100, 1) | |
2084 | for i = 0, 2, 0.1 do | |
2085 | swait() | |
2086 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
2087 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3) | |
2088 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2089 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2090 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2091 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2092 | end | |
2093 | for i = 0, 6, 0.1 do | |
2094 | swait() | |
2095 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
2096 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3) | |
2097 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2098 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2099 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2100 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2101 | end | |
2102 | for i = 0, 2, 0.1 do | |
2103 | swait() | |
2104 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
2105 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3) | |
2106 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2107 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2108 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2109 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2110 | end | |
2111 | attack = false | |
2112 | Hook2:Destroy() | |
2113 | hum.WalkSpeed = 20 | |
2114 | end | |
2115 | ||
2116 | function aaa() | |
2117 | attack = true | |
2118 | hum.WalkSpeed = 0 | |
2119 | for i = 0,20, 0.1 do | |
2120 | swait() | |
2121 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2122 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2123 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2124 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2125 | RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1) | |
2126 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1) | |
2127 | end | |
2128 | hum.WalkSpeed = 16 | |
2129 | attack = false | |
2130 | end | |
2131 | function GalaBomb() | |
2132 | attack = true | |
2133 | Cso("363808674", hed, 3.5, 1.3) | |
2134 | local orb = Instance.new("Part", char) | |
2135 | orb.Anchored = true | |
2136 | orb.BrickColor = BrickC("Really black") | |
2137 | orb.CanCollide = false | |
2138 | orb.FormFactor = 3 | |
2139 | orb.Name = "Ring" | |
2140 | orb.Material = "Neon" | |
2141 | orb.Size = Vector3.new(1, 1, 1) | |
2142 | orb.Transparency = 0 | |
2143 | orb.TopSurface = 0 | |
2144 | orb.BottomSurface = 0 | |
2145 | local orbm = Instance.new("SpecialMesh", orb) | |
2146 | orbm.MeshType = "Sphere" | |
2147 | orbm.Name = "SizeMesh" | |
2148 | orbm.Scale = Vector3.new(0, 0, 0) | |
2149 | local scaled = 0.1 | |
2150 | local posid = 0 | |
2151 | for i = 0, 12, 0.1 do | |
2152 | swait() | |
2153 | scaled = scaled + 0.001 | |
2154 | posid = posid - scaled | |
2155 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
2156 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
2157 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.1) | |
2158 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-25)), 0.1) | |
2159 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.1) | |
2160 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.1) | |
2161 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
2162 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.1) | |
2163 | end | |
2164 | for i = 0, 2, 0.1 do | |
2165 | swait() | |
2166 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-30)), 0.1) | |
2167 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(30)), 0.1) | |
2168 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.1) | |
2169 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.1) | |
2170 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
2171 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.1) | |
2172 | end | |
2173 | coroutine.resume(coroutine.create(function() | |
2174 | orb.Anchored = false | |
2175 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
2176 | local a = Instance.new("Part", workspace) | |
2177 | a.Name = "Direction" | |
2178 | a.Anchored = true | |
2179 | a.BrickColor = BrickC("Really black") | |
2180 | a.Material = "Neon" | |
2181 | a.Transparency = 1 | |
2182 | a.CanCollide = false | |
2183 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
2184 | local ignore = orb | |
2185 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2186 | a.BottomSurface = 10 | |
2187 | a.TopSurface = 10 | |
2188 | local distance = (orb.CFrame.p - position).magnitude | |
2189 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
2190 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
2191 | orb.CFrame = a.CFrame | |
2192 | a:Destroy() | |
2193 | local bv = Instance.new("BodyVelocity") | |
2194 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2195 | bv.velocity = orb.CFrame.lookVector * 125 | |
2196 | bv.Parent = orb | |
2197 | local hitted = false | |
2198 | game:GetService("Debris"):AddItem(orb, 15) | |
2199 | swait() | |
2200 | local hit = orb.Touched:connect(function(hit) | |
2201 | if hitted == false then | |
2202 | hitted = true | |
2203 | CameraEnshaking(10, 2.5) | |
2204 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
2205 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
2206 | if v:FindFirstChild("Head") then | |
2207 | Eviscerate(v) | |
2208 | end | |
2209 | end | |
2210 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere") | |
2211 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere") | |
2212 | for i = 0, 9 do | |
2213 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere") | |
2214 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere") | |
2215 | end | |
2216 | orb.Anchored = true | |
2217 | orb.Transparency = 1 | |
2218 | wait(8) | |
2219 | orb:Destroy() | |
2220 | end | |
2221 | end) | |
2222 | end)) | |
2223 | for i = 0, 1, 0.1 do | |
2224 | swait() | |
2225 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3) | |
2226 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3) | |
2227 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3) | |
2228 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3) | |
2229 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
2230 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3) | |
2231 | end | |
2232 | attack = false | |
2233 | end | |
2234 | ||
2235 | ||
2236 | function finalChaos() | |
2237 | attack = true | |
2238 | spawn(function() | |
2239 | local p = Instance.new("Part",char) | |
2240 | p.Anchored = true | |
2241 | p.CanCollide = false | |
2242 | p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0)) | |
2243 | local m = Instance.new("SpecialMesh",p) | |
2244 | m.MeshId = "https://roblox.com/asset/?id=361629844" | |
2245 | m.Scale = Vector3.new(10,10,10) | |
2246 | for i=1,30 do | |
2247 | p.CFrame = p.CFrame-Vector3.new(0,3.3333,0) | |
2248 | p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0) | |
2249 | wait() | |
2250 | end | |
2251 | local beam = Instance.new("Part",char) | |
2252 | beam.Anchored = true | |
2253 | beam.CanCollide = false | |
2254 | beam.BrickColor = BrickColor.new("Really black") | |
2255 | beam.Material = Enum.Material.Neon | |
2256 | beam.Size = Vector3.new(1,1,1) | |
2257 | beam.Position = p.Position+Vector3.new(0,1000,0) | |
2258 | beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354) | |
2259 | local m = Instance.new("SpecialMesh",beam) | |
2260 | m.MeshType = "Cylinder" | |
2261 | m.Scale = Vector3.new(2000,15,15) | |
2262 | damage(6,20,35,p.Position) | |
2263 | p.Transparency = 1 | |
2264 | CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1) | |
2265 | for i=1,10 do | |
2266 | m.Scale = m.Scale-Vector3.new(0,1,1) | |
2267 | beam.Transparency = i / 10 | |
2268 | wait() | |
2269 | end | |
2270 | p:Destroy() | |
2271 | end) | |
2272 | attack = false | |
2273 | end | |
2274 | ||
2275 | function beam() | |
2276 | attack = true | |
2277 | hum.WalkSpeed = 0 | |
2278 | local Ring1 = Instance.new("Part", char) | |
2279 | Ring1.Anchored = true | |
2280 | Ring1.BrickColor = maincolor | |
2281 | Ring1.CanCollide = false | |
2282 | Ring1.FormFactor = 3 | |
2283 | Ring1.Name = "Ring" | |
2284 | Ring1.Material = "Neon" | |
2285 | Ring1.Size = Vector3.new(1, 0.05, 1) | |
2286 | Ring1.Transparency = 1 | |
2287 | Ring1.TopSurface = 0 | |
2288 | Ring1.BottomSurface = 0 | |
2289 | local Ring1Mesh = Instance.new("SpecialMesh", Ring1) | |
2290 | Ring1Mesh.MeshType = "Brick" | |
2291 | Ring1Mesh.Name = "SizeMesh" | |
2292 | Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
2293 | local InnerRing1 = Ring1:Clone() | |
2294 | InnerRing1.Parent = char | |
2295 | InnerRing1.Transparency = 0 | |
2296 | InnerRing1.BrickColor = BrickColor.new("Really black") | |
2297 | InnerRing1.Size = Vector3.new(1, 1, 1) | |
2298 | local InnerRing1Mesh = InnerRing1.SizeMesh | |
2299 | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
2300 | InnerRing1Mesh.MeshType = "Sphere" | |
2301 | Ring1:Destroy() | |
2302 | for i = 0, 6, 0.1 do | |
2303 | swait() | |
2304 | --orb.CFrame = Pupil.CFrame | |
2305 | Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere") | |
2306 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2307 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2308 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2309 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2310 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
2311 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
2312 | end | |
2313 | InnerRing1.Transparency = 1 | |
2314 | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5 | |
2315 | Cso("159882598", char, 10, 1) | |
2316 | Cso("2606661976", char, 2.3, 1) | |
2317 | local a = IT("Part", char) | |
2318 | a.Name = "Direction" | |
2319 | a.Anchored = true | |
2320 | a.BrickColor = BrickC("Really black") | |
2321 | a.Material = "SmoothPlastic" | |
2322 | a.Transparency = 0 | |
2323 | a.Shape = "Cylinder" | |
2324 | a.CanCollide = false | |
2325 | local a2 = IT("Part", char) | |
2326 | a2.Name = "Direction" | |
2327 | a2.Anchored = true | |
2328 | a2.BrickColor = maincolor | |
2329 | a2.Color = maincolor.Color | |
2330 | a2.Material = "Neon" | |
2331 | a2.Transparency = 0.7 | |
2332 | a2.Shape = "Cylinder" | |
2333 | a2.CanCollide = false | |
2334 | local ba = IT("Part", char) | |
2335 | ba.Name = "HitDirect" | |
2336 | ba.Anchored = true | |
2337 | ba.BrickColor = maincolor | |
2338 | ba.Material = "Neon" | |
2339 | ba.Transparency = 1 | |
2340 | ba.CanCollide = false | |
2341 | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
2342 | local ignore = char | |
2343 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2344 | a.BottomSurface = 10 | |
2345 | a.TopSurface = 10 | |
2346 | a2.BottomSurface = 10 | |
2347 | a2.TopSurface = 10 | |
2348 | local distance = (InnerRing1.CFrame.p - position).magnitude | |
2349 | a.Size = Vector3.new(distance, 1, 1) | |
2350 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2351 | a2.Size = Vector3.new(distance, 1, 1) | |
2352 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2353 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
2354 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
2355 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
2356 | game:GetService("Debris"):AddItem(a, 20) | |
2357 | game:GetService("Debris"):AddItem(a2, 20) | |
2358 | game:GetService("Debris"):AddItem(ba, 20) | |
2359 | local msh = Instance.new("SpecialMesh", a) | |
2360 | msh.MeshType = "Brick" | |
2361 | msh.Scale = Vector3.new(1, 5, 5) | |
2362 | local msh2 = Instance.new("SpecialMesh", a2) | |
2363 | msh2.MeshType = "Brick" | |
2364 | msh2.Scale = Vector3.new(1, 7, 7) | |
2365 | for i = 0, 10, 0.1 do | |
2366 | swait() | |
2367 | CameraEnshaking(1, 5) | |
2368 | a2.Color = maincolor.Color | |
2369 | root.CFrame = FaceMouse()[1] | |
2370 | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4 | |
2371 | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
2372 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2373 | distance = (InnerRing1.CFrame.p - position).magnitude | |
2374 | a.Size = Vector3.new(distance, 1, 1) | |
2375 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2376 | a2.Size = Vector3.new(distance, 1, 1) | |
2377 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2378 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
2379 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
2380 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
2381 | msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05) | |
2382 | msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03) | |
2383 | Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere") | |
2384 | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
2385 | if v:FindFirstChild("Head") then | |
2386 | Eviscerate(v) | |
2387 | end | |
2388 | end | |
2389 | end | |
2390 | a:Destroy() | |
2391 | a2:Destroy() | |
2392 | ba:Destroy() | |
2393 | InnerRing1:Destroy() | |
2394 | attack = false | |
2395 | hum.WalkSpeed = 10 | |
2396 | hum.CameraOffset = Vector3.new(0,0,0) | |
2397 | end | |
2398 | ||
2399 | function Call_Upon_The_Eyes() | |
2400 | attack = true | |
2401 | hum.WalkSpeed = 0 | |
2402 | for i = 0, 6, 0.1 do | |
2403 | swait() | |
2404 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2405 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2406 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2407 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2408 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
2409 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2410 | end | |
2411 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
2412 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
2413 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
2414 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
2415 | CameraEnshaking(4, 25) | |
2416 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
2417 | if v:FindFirstChild("Head") then | |
2418 | Eviscerate(v) | |
2419 | end | |
2420 | end | |
2421 | for i = 0, 6, 0.1 do | |
2422 | swait() | |
2423 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2424 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2425 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2426 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2427 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2) | |
2428 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2429 | end | |
2430 | attack = false | |
2431 | hum.WalkSpeed = 10 | |
2432 | end | |
2433 | ||
2434 | function CHAOS() | |
2435 | attack = true | |
2436 | root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position) | |
2437 | Cso("2545012765", hed, 10, 1) | |
2438 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
2439 | ||
2440 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) | |
2441 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) | |
2442 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) | |
2443 | ||
2444 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2445 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2446 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2447 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2448 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2449 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2450 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2451 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2452 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2453 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2454 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2455 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2456 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
2457 | if v:FindFirstChild("Head") then | |
2458 | Eviscerate(v) | |
2459 | end | |
2460 | end | |
2461 | attack = false | |
2462 | end | |
2463 | function Chain2() | |
2464 | if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2465 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2466 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2467 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
2468 | local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm") | |
2469 | local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm") | |
2470 | if HEAD and TORSO and HUM.Health > 0 then | |
2471 | local GYRO = IT("BodyGyro",root) | |
2472 | GYRO.D = 275 | |
2473 | GYRO.P = 20000 | |
2474 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
2475 | attack = true | |
2476 | hum.WalkSpeed = 0 | |
2477 | local hit,pos,hummie; | |
2478 | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
2479 | Hook2.Transparency = 1 | |
2480 | local A2 = NewInstance("Attachment",Hook2) | |
2481 | local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
2482 | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
2483 | for i = 0, 2.3, .1 do | |
2484 | swait() | |
2485 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2486 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2487 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2488 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2489 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2490 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2491 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2492 | end | |
2493 | Cso("169105657", ra, 7, 1.2) | |
2494 | for i = 0, 5, .1 do | |
2495 | if(hit)then break end | |
2496 | swait() | |
2497 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2498 | Hook2.CFrame = TORSO.CFrame | |
2499 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2500 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2501 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2502 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2503 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2504 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2505 | end | |
2506 | Cso("169105657", ra, 5, .8) | |
2507 | Cso("2545211765", char, 7, 1) | |
2508 | GYRO:remove() | |
2509 | TORSO:BreakJoints() | |
2510 | for i = 0, 6, .1 do | |
2511 | swait() | |
2512 | Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
2513 | if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new() | |
2514 | end | |
2515 | if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
2516 | break | |
2517 | end | |
2518 | Chain2.TextureLength = 4 | |
2519 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2520 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2521 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15) | |
2522 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2523 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2524 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2525 | end | |
2526 | hum.WalkSpeed = 16 | |
2527 | attack = false | |
2528 | Hook2:Destroy() | |
2529 | end | |
2530 | end | |
2531 | end | |
2532 | ||
2533 | function dejzrXD() | |
2534 | attack = true | |
2535 | hum.WalkSpeed = 20 | |
2536 | for i = 0, 4, 0.1 do | |
2537 | swait() | |
2538 | Cso("2545012765", char, 10, 1) | |
2539 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) | |
2540 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2541 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
2542 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
2543 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
2544 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
2545 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
2546 | end | |
2547 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
2548 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
2549 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
2550 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
2551 | CameraEnshaking(4, 5) | |
2552 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
2553 | if v:FindFirstChild("Head") then | |
2554 | Eviscerate(v) | |
2555 | end | |
2556 | end | |
2557 | for i = 0, 2, 0.1 do | |
2558 | swait() | |
2559 | hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) | |
2560 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2561 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
2562 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
2563 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
2564 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
2565 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
2566 | end | |
2567 | attack = false | |
2568 | Speed = 20 | |
2569 | end | |
2570 | ||
2571 | function specialchaos() | |
2572 | wait(0) | |
2573 | CHOICE = 6 | |
2574 | Cso("2545018472", hed, 10, 1) | |
2575 | local killsky = Instance.new('Sky', game:GetService'Lighting') | |
2576 | killsky.SkyboxBk = "rbxassetid://818983932" | |
2577 | killsky.SkyboxDn = "rbxassetid://818983932" | |
2578 | killsky.SkyboxFt = "rbxassetid://818983932" | |
2579 | killsky.SkyboxLf = "rbxassetid://818983932" | |
2580 | killsky.SkyboxRt = "rbxassetid://818983932" | |
2581 | killsky.SkyboxUp = "rbxassetid://818983932" | |
2582 | --- | |
2583 | killsky.StarCount = 0 | |
2584 | killsky.SunAngularSize = 0 | |
2585 | killsky.MoonAngularSize = 0 | |
2586 | killsky.MoonTextureId = "" | |
2587 | killsky.CelestialBodiesShown = false | |
2588 | if HITFLOOR ~= nil then | |
2589 | ATTACK = false | |
2590 | Rooted = false | |
2591 | local RINGSPIN = true | |
2592 | local CONSTRUCTING = true | |
2593 | local RING = CreatePart(3, Effects, "Neon", 0, 10, "Really black", "Ring", VT(0,0,0)) | |
2594 | RING.Color = C3(0,0,0) | |
2595 | MakeForm(RING,"Cyl") | |
2596 | RING.CFrame = CF(HITPOS) | |
2597 | coroutine.resume(coroutine.create(function() | |
2598 | repeat | |
2599 | Swait() | |
2600 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2601 | until CONSTRUCTING == false | |
2602 | repeat | |
2603 | Swait() | |
2604 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2605 | until RINGSPIN == false | |
2606 | for i = 1, 25 do | |
2607 | Swait() | |
2608 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2609 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
2610 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
2611 | RING.Transparency = RING.Transparency + 1/25 | |
2612 | end | |
2613 | RING:remove() | |
2614 | end)) | |
2615 | for i = 1, 15 do | |
2616 | Swait() | |
2617 | RING.Size = RING.Size + VT(0,0,0) | |
2618 | RING.Transparency = RING.Transparency - 1/15 | |
2619 | end | |
2620 | end | |
2621 | hum.WalkSpeed = 20 | |
2622 | attack = false | |
2623 | end | |
2624 | function icando() | |
2625 | attack = true | |
2626 | hum.WalkSpeed = 0 | |
2627 | TEST:Remove() | |
2628 | TEST:Play() | |
2629 | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false) | |
2630 | Hook2.Transparency = 1 | |
2631 | local A2 = NewInstance("Attachment",Hook2) | |
2632 | local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)}) | |
2633 | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
2634 | repeat | |
2635 | for i = 0,4,0.1 do | |
2636 | swait() | |
2637 | TEST.Parent = tors | |
2638 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
2639 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(-20)), 0.3) | |
2640 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2641 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2642 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) | |
2643 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) | |
2644 | end | |
2645 | until TEST.Playing == false | |
2646 | TEST:Stop() | |
2647 | TEST:Play() | |
2648 | TEST:Remove() | |
2649 | print('Leave the dead where they fall!') | |
2650 | Hook2:Destroy() | |
2651 | attack = false | |
2652 | hum.WalkSpeed = 20 | |
2653 | end | |
2654 | ||
2655 | function finalChaos2() | |
2656 | attack = true | |
2657 | M2.MeshId = "http://www.roblox.com/asset/?id=28140935" | |
2658 | M2.TextureId = "http://www.roblox.com/asset/?id=50252366" | |
2659 | M2.Scale = Vector3.new(5, 5, 5) | |
2660 | Cso("2545018472", hed, 10, 1) | |
2661 | for i = 0, 15, 0.1 do | |
2662 | swait() | |
2663 | hum.CameraOffset = Vector3.new(0, 8, 0) | |
2664 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2665 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
2666 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2) | |
2667 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2) | |
2668 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2) | |
2669 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2) | |
2670 | end | |
2671 | Cso("483458132", char, 10, .7) | |
2672 | Cso("483458132", char, 10, 1) | |
2673 | CameraEnshaking(6, 65) | |
2674 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2675 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2676 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2677 | Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04) | |
2678 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) | |
2679 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) | |
2680 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) | |
2681 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really black"), "Sphere") | |
2682 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere") | |
2683 | Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere") | |
2684 | Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere") | |
2685 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do | |
2686 | if v:FindFirstChild("Head") then | |
2687 | Eviscerate(v) | |
2688 | end | |
2689 | end | |
2690 | for i = 0, 15, 0.1 do | |
2691 | swait() | |
2692 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2693 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
2694 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2) | |
2695 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2) | |
2696 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2) | |
2697 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2) | |
2698 | end | |
2699 | M2.Scale = Vector3.new(1, 1, 1) | |
2700 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
2701 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
2702 | attack = false | |
2703 | end | |
2704 | ||
2705 | function DRAG_THEM_TO_HELL() | |
2706 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2707 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2708 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2709 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
2710 | if HEAD and TORSO and HUM.Health > 0 then | |
2711 | local GYRO = IT("BodyGyro",root) | |
2712 | GYRO.D = 275 | |
2713 | GYRO.P = 20000 | |
2714 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
2715 | attack = true | |
2716 | hum.WalkSpeed = 0 | |
2717 | local hit,pos,hummie; | |
2718 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
2719 | Hook.Transparency = 1 | |
2720 | local A = NewInstance("Attachment",Hook) | |
2721 | local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
2722 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
2723 | local POS = mouse.Hit.p | |
2724 | local CHAINS = false | |
2725 | local CHAINLINKS = {} | |
2726 | local A = IT("Attachment",la) | |
2727 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
2728 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
2729 | local B = IT("Attachment",la) | |
2730 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
2731 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
2732 | local C = IT("Attachment",la) | |
2733 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
2734 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
2735 | local D = IT("Attachment",la) | |
2736 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
2737 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
2738 | local LIGHT = IT("Attachment",la) | |
2739 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
2740 | local LIGHT2 = IT("PointLight",LIGHT) | |
2741 | LIGHT2.Range = 7 | |
2742 | LIGHT2.Brightness = 5 | |
2743 | LIGHT2.Color = Color3.new(0,0,0) | |
2744 | for i = 1, 2 do | |
2745 | local TWIST = -2 | |
2746 | local START = A | |
2747 | local END = B | |
2748 | if i == 1 then | |
2749 | START = B | |
2750 | END = A | |
2751 | end | |
2752 | local ChainLink = IT("Beam",tors) | |
2753 | ChainLink.Texture = "rbxassetid://73042633" | |
2754 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
2755 | ChainLink.TextureSpeed = 1 | |
2756 | ChainLink.Width0 = 1 | |
2757 | ChainLink.Width1 = 1 | |
2758 | ChainLink.TextureLength = 2.5 | |
2759 | ChainLink.Attachment0 = START | |
2760 | ChainLink.Attachment1 = END | |
2761 | ChainLink.CurveSize0 = TWIST | |
2762 | ChainLink.CurveSize1 = TWIST | |
2763 | --ChainLink.FaceCamera = true | |
2764 | ChainLink.Segments = 45 | |
2765 | ChainLink.Transparency = NumberSequence.new(0.25) | |
2766 | table.insert(CHAINLINKS,ChainLink) | |
2767 | end | |
2768 | for i = 1, 2 do | |
2769 | local TWIST = -1 | |
2770 | local START = C | |
2771 | local END = D | |
2772 | if i == 1 then | |
2773 | START = D | |
2774 | END = C | |
2775 | end | |
2776 | local ChainLink = IT("Beam",tors) | |
2777 | ChainLink.Texture = "rbxassetid://73042633" | |
2778 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
2779 | ChainLink.TextureSpeed = 1 | |
2780 | ChainLink.Width0 = 1 | |
2781 | ChainLink.Width1 = 1 | |
2782 | ChainLink.TextureLength = 5 | |
2783 | ChainLink.Attachment0 = START | |
2784 | ChainLink.Attachment1 = END | |
2785 | ChainLink.CurveSize0 = TWIST | |
2786 | ChainLink.CurveSize1 = TWIST | |
2787 | --ChainLink.FaceCamera = true | |
2788 | ChainLink.Segments = 25 | |
2789 | ChainLink.LightEmission = 0.5 | |
2790 | ChainLink.Transparency = NumberSequence.new(0.25) | |
2791 | table.insert(CHAINLINKS,ChainLink) | |
2792 | end | |
2793 | for i = 0, 2.3, .1 do | |
2794 | swait() | |
2795 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2796 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2797 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2798 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2799 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2800 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2801 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2802 | end | |
2803 | Cso("169105657", ra, 7, 1.2) | |
2804 | for i = 0, 4, .1 do | |
2805 | if(hit)then break end | |
2806 | swait() | |
2807 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2808 | Hook.CFrame = HEAD.CFrame | |
2809 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2810 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2811 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2812 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2813 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2814 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2815 | end | |
2816 | for _,v in next, getRegion(Hook.Position,1,{char}) do | |
2817 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
2818 | hit = GetTorso(v.Parent); | |
2819 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
2820 | break; | |
2821 | end | |
2822 | end | |
2823 | Cso("169105657", ra, 5, .8) | |
2824 | Cso("131228548", tors, 2, 1.1) | |
2825 | GYRO:remove() | |
2826 | for i = 0, 3, .1 do | |
2827 | swait() | |
2828 | HUM.PlatformStand = true | |
2829 | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
2830 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
2831 | end | |
2832 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
2833 | break | |
2834 | end | |
2835 | Chain.TextureLength = 4 | |
2836 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2837 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
2838 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
2839 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
2840 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
2841 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) | |
2842 | end | |
2843 | hum.WalkSpeed = 16 | |
2844 | attack = false | |
2845 | Hook:Destroy() | |
2846 | A:remove() | |
2847 | B:remove() | |
2848 | C:remove() | |
2849 | D:remove() | |
2850 | end | |
2851 | end | |
2852 | end | |
2853 | function ultra() | |
2854 | attack = true | |
2855 | hum.WalkSpeed = 0 | |
2856 | BTAUNT:Remove() | |
2857 | local shirt = Instance.new("Shirt",char) | |
2858 | shirt.ShirtTemplate = "rbxassetid://2276760724" | |
2859 | local pants = Instance.new("Pants",char) | |
2860 | pants.PantsTemplate = "rbxassetid://770508500" | |
2861 | hed.face.Texture = "http://www.roblox.com/asset/?id=495377787" | |
2862 | local Fire = IT("Sound",Character.Torso) | |
2863 | Fire.SoundId = "rbxassetid://192104941" | |
2864 | Fire.Looped = true | |
2865 | Fire.Pitch = 1 | |
2866 | Fire.Volume = 1 | |
2867 | local fire = Instance.new("ParticleEmitter", Character.Torso) | |
2868 | fire.Lifetime = NumberRange.new(0.5) | |
2869 | fire.Speed = NumberRange.new(1, 3) | |
2870 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)}) | |
2871 | fire.Rate = 0 | |
2872 | fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)}) | |
2873 | fire.LightEmission = 0.6 | |
2874 | fire.Texture = "http://www.roblox.com/asset/?id=242911609" | |
2875 | fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0)) | |
2876 | Fire:Play() | |
2877 | BTAUNT1:Play() | |
2878 | fire.Enabled = true | |
2879 | fire.Rate =2000 | |
2880 | BTAUNT1:Remove() | |
2881 | chatfunc("I'm burning!", BrickColor.new("Really red").Color) | |
2882 | wait(1) | |
2883 | for i = 0,18,0.1 do | |
2884 | swait() | |
2885 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2886 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2887 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
2888 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
2889 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2890 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2891 | end | |
2892 | chatfunc("Dont forgot say goodbye!", BrickColor.new("Really black").Color) | |
2893 | wait(1) | |
2894 | for i = 0,1.2,0.1 do | |
2895 | swait() | |
2896 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2897 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
2898 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2899 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2900 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
2901 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2902 | end | |
2903 | for i = 0,1.2,0.1 do | |
2904 | swait() | |
2905 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2906 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
2907 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2908 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2909 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
2910 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2911 | end | |
2912 | tecks2:Remove() | |
2913 | fire:Remove() | |
2914 | Fire:Stop() | |
2915 | local BC = char["Body Colors"] | |
2916 | BC.HeadColor = BrickColor.new("Really black") | |
2917 | BC.LeftArmColor = BrickColor.new("Really black") | |
2918 | BC.LeftLegColor = BrickColor.new("Really black") | |
2919 | BC.RightArmColor = BrickColor.new("Really black") | |
2920 | BC.RightLegColor = BrickColor.new("Really black") | |
2921 | BC.TorsoColor = BrickColor.new("Really black") | |
2922 | tecks2:Remove() | |
2923 | BTAUNT3:Play() | |
2924 | local naeeym2 = Instance.new("BillboardGui",char) | |
2925 | naeeym2.AlwaysOnTop = true | |
2926 | naeeym2.Size = UDim2.new(5,35,2,35) | |
2927 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
2928 | naeeym2.Adornee = hed | |
2929 | naeeym2.Name = "Name" | |
2930 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
2931 | tecks2.BackgroundTransparency = 1 | |
2932 | tecks2.TextScaled = true | |
2933 | tecks2.BorderSizePixel = 0 | |
2934 | tecks2.Font = "Garamond" | |
2935 | tecks2.TextSize = 30 | |
2936 | tecks2.TextStrokeTransparency = 0 | |
2937 | tecks2.TextColor3 = BrickColor.new('Really black').Color | |
2938 | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color | |
2939 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
2940 | tecks2.Parent = naeeym2 | |
2941 | textfag = tecks2 | |
2942 | wait(1) | |
2943 | tecks2.Text = "MICHEAL THE SOULESS JESTER" | |
2944 | animation.Value = 2 | |
2945 | coroutine.resume(coroutine.create(function() | |
2946 | while textfag ~= nil do | |
2947 | swait() | |
2948 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
2949 | textfag.Rotation = math.random(-3,3) | |
2950 | end | |
2951 | end)) | |
2952 | hed.face.Texture = "rbxassetid://1471407701" | |
2953 | ------------------- | |
2954 | Spawn(function() | |
2955 | while Equipped and Humanoid.Parent and Torso.Parent do | |
2956 | if Angle == 360 then | |
2957 | Angle = 0 | |
2958 | end | |
2959 | Angle = Angle + 0.05 | |
2960 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
2961 | if Hit then | |
2962 | if not Circle.Parent then | |
2963 | Circle.Parent = Character | |
2964 | end | |
2965 | for i, v in pairs(CircleParts) do | |
2966 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
2967 | end | |
2968 | else | |
2969 | Circle.Parent = nil | |
2970 | end | |
2971 | wait() | |
2972 | end | |
2973 | end) | |
2974 | attack = false | |
2975 | hum.WalkSpeed = 16 | |
2976 | end | |
2977 | ------------------------------------------------------- | |
2978 | --End Attacks N Stuff-- | |
2979 | ------------------------------------------------------- | |
2980 | mouse.KeyDown:connect(function(key) | |
2981 | if attack == false then | |
2982 | if key == "t" then | |
2983 | Taunt3() | |
2984 | elseif key == "p" then | |
2985 | finalChaos() | |
2986 | elseif key == "z" then | |
2987 | beam() | |
2988 | elseif key == 'k' then | |
2989 | fail() | |
2990 | elseif key == "e" then | |
2991 | GalaBomb() | |
2992 | ||
2993 | elseif key == "x" then | |
2994 | Call_Upon_The_Eyes() | |
2995 | elseif key == "y" then | |
2996 | Taunt2() | |
2997 | ||
2998 | elseif key == "m" then | |
2999 | arrest() | |
3000 | ||
3001 | elseif key == "v" then | |
3002 | Maniac() | |
3003 | elseif key == "b" then | |
3004 | specialchaos() | |
3005 | elseif key == "n" then | |
3006 | CHAOS() | |
3007 | elseif key == "j" then | |
3008 | THUNDERCLAP() | |
3009 | ||
3010 | elseif key == "f" then | |
3011 | icando() | |
3012 | elseif key == "h" then | |
3013 | finalChaos2() | |
3014 | elseif key == "g" then | |
3015 | Chain2() | |
3016 | elseif key == "c" then | |
3017 | DRAG_THEM_TO_HELL() | |
3018 | elseif key == "q" then | |
3019 | ultra() | |
3020 | end | |
3021 | end | |
3022 | end) | |
3023 | ||
3024 | mouse.Button1Down:connect(function(key) | |
3025 | if attack == false then | |
3026 | Ban() | |
3027 | end | |
3028 | end) | |
3029 | ||
3030 | ||
3031 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
3032 | local part = Instance.new("Part") | |
3033 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0) | |
3034 | part.Material = material or Enum.Material.SmoothPlastic | |
3035 | part.TopSurface,part.BottomSurface=10,10 | |
3036 | part.Size = size or Vector3.new(1,1,1) | |
3037 | part.CFrame = cframe or CF(0,0,0) | |
3038 | part.Anchored = anchored or true | |
3039 | part.CanCollide = cancollide or false | |
3040 | part.Parent = parent or char | |
3041 | return part | |
3042 | end | |
3043 | ||
3044 | NewInstance = function(instance,parent,properties) | |
3045 | local inst = Instance.new(instance) | |
3046 | inst.Parent = parent | |
3047 | if(properties)then | |
3048 | for i,v in next, properties do | |
3049 | pcall(function() inst[i] = v end) | |
3050 | end | |
3051 | end | |
3052 | return inst; | |
3053 | end | |
3054 | ------------------------------------------------------- | |
3055 | --Start Damage Function-- | |
3056 | ------------------------------------------------------- | |
3057 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
3058 | local type = type | |
3059 | local rng = Instance.new("Part", char) | |
3060 | rng.Anchored = true | |
3061 | rng.BrickColor = color | |
3062 | rng.CanCollide = false | |
3063 | rng.FormFactor = 3 | |
3064 | rng.Name = "Ring" | |
3065 | rng.Material = "Neon" | |
3066 | rng.Size = Vector3.new(1, 1, 1) | |
3067 | rng.Transparency = 0 | |
3068 | rng.TopSurface = 0 | |
3069 | rng.BottomSurface = 0 | |
3070 | rng.CFrame = pos | |
3071 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
3072 | local rngm = Instance.new("SpecialMesh", rng) | |
3073 | rngm.MeshType = "Brick" | |
3074 | if rainbowmode == true then | |
3075 | rng.Color = Color3.new(r/255,g/255,b/255) | |
3076 | end | |
3077 | local scaler2 = 1 | |
3078 | local speeder = FastSpeed/10 | |
3079 | if type == "Add" then | |
3080 | scaler2 = 1*value | |
3081 | elseif type == "Divide" then | |
3082 | scaler2 = 1/value | |
3083 | end | |
3084 | coroutine.resume(coroutine.create(function() | |
3085 | for i = 0,10/bonuspeed,0.1 do | |
3086 | swait() | |
3087 | if type == "Add" then | |
3088 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
3089 | elseif type == "Divide" then | |
3090 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
3091 | end | |
3092 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
3093 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
3094 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
3095 | end | |
3096 | rng:Destroy() | |
3097 | end)) | |
3098 | end | |
3099 | ||
3100 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
3101 | if hit.Parent == nil then | |
3102 | return | |
3103 | end | |
3104 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3105 | for _, v in pairs(hit.Parent:children()) do | |
3106 | if v:IsA("Humanoid") then | |
3107 | h = v | |
3108 | end | |
3109 | end | |
3110 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
3111 | ||
3112 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
3113 | end | |
3114 | ||
3115 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
3116 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
3117 | if hit.Parent.DebounceHit.Value == true then | |
3118 | return | |
3119 | end | |
3120 | end | |
3121 | if insta == true then | |
3122 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
3123 | end | |
3124 | local c = Create("ObjectValue"){ | |
3125 | Name = "creator", | |
3126 | Value = game:service("Players").LocalPlayer, | |
3127 | Parent = h, | |
3128 | } | |
3129 | game:GetService("Debris"):AddItem(c, .5) | |
3130 | if HitSound ~= nil and HitPitch ~= nil then | |
3131 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
3132 | end | |
3133 | local Damage = math.random(minim, maxim) | |
3134 | local blocked = false | |
3135 | local block = hit.Parent:findFirstChild("Block") | |
3136 | if block ~= nil then | |
3137 | if block.className == "IntValue" then | |
3138 | if block.Value > 0 then | |
3139 | blocked = true | |
3140 | block.Value = block.Value - 1 | |
3141 | print(block.Value) | |
3142 | end | |
3143 | end | |
3144 | end | |
3145 | if blocked == false then | |
3146 | h.Health = h.Health - Damage | |
3147 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
3148 | else | |
3149 | h.Health = h.Health - (Damage / 2) | |
3150 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
3151 | end | |
3152 | if Type == "Knockdown" then | |
3153 | local hum = hit.Parent.Humanoid | |
3154 | hum.PlatformStand = true | |
3155 | coroutine.resume(coroutine.create(function(HHumanoid) | |
3156 | swait(1) | |
3157 | HHumanoid.PlatformStand = false | |
3158 | end), hum) | |
3159 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
3160 | local bodvol = Create("BodyVelocity"){ | |
3161 | velocity = angle * knockback, | |
3162 | P = 5000, | |
3163 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
3164 | Parent = hit, | |
3165 | } | |
3166 | local rl = Create("BodyAngularVelocity"){ | |
3167 | P = 3000, | |
3168 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
3169 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
3170 | Parent = hit, | |
3171 | } | |
3172 | game:GetService("Debris"):AddItem(bodvol, .5) | |
3173 | game:GetService("Debris"):AddItem(rl, .5) | |
3174 | elseif Type == "Normal" then | |
3175 | local vp = Create("BodyVelocity"){ | |
3176 | P = 500, | |
3177 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
3178 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
3179 | } | |
3180 | if knockback > 0 then | |
3181 | vp.Parent = hit.Parent.Torso | |
3182 | end | |
3183 | game:GetService("Debris"):AddItem(vp, .5) | |
3184 | elseif Type == "Up" then | |
3185 | local bodyVelocity = Create("BodyVelocity"){ | |
3186 | velocity = Vector3.new(0, 20, 0), | |
3187 | P = 5000, | |
3188 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
3189 | Parent = hit, | |
3190 | } | |
3191 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
3192 | elseif Type == "DarkUp" then | |
3193 | coroutine.resume(coroutine.create(function() | |
3194 | for i = 0, 1, 0.1 do | |
3195 | swait() | |
3196 | Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
3197 | end | |
3198 | end)) | |
3199 | local bodyVelocity = Create("BodyVelocity"){ | |
3200 | velocity = Vector3.new(0, 20, 0), | |
3201 | P = 5000, | |
3202 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
3203 | Parent = hit, | |
3204 | } | |
3205 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
3206 | elseif Type == "Snare" then | |
3207 | local bp = Create("BodyPosition"){ | |
3208 | P = 2000, | |
3209 | D = 100, | |
3210 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
3211 | position = hit.Parent.Torso.Position, | |
3212 | Parent = hit.Parent.Torso, | |
3213 | } | |
3214 | game:GetService("Debris"):AddItem(bp, 1) | |
3215 | elseif Type == "Freeze" then | |
3216 | local BodPos = Create("BodyPosition"){ | |
3217 | P = 50000, | |
3218 | D = 1000, | |
3219 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
3220 | position = hit.Parent.Torso.Position, | |
3221 | Parent = hit.Parent.Torso, | |
3222 | } | |
3223 | local BodGy = Create("BodyGyro") { | |
3224 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
3225 | P = 20e+003, | |
3226 | Parent = hit.Parent.Torso, | |
3227 | cframe = hit.Parent.Torso.CFrame, | |
3228 | } | |
3229 | hit.Parent.Torso.Anchored = true | |
3230 | coroutine.resume(coroutine.create(function(Part) | |
3231 | swait(1.5) | |
3232 | Part.Anchored = false | |
3233 | end), hit.Parent.Torso) | |
3234 | game:GetService("Debris"):AddItem(BodPos, 3) | |
3235 | game:GetService("Debris"):AddItem(BodGy, 3) | |
3236 | end | |
3237 | local debounce = Create("BoolValue"){ | |
3238 | Name = "DebounceHit", | |
3239 | Parent = hit.Parent, | |
3240 | Value = true, | |
3241 | } | |
3242 | game:GetService("Debris"):AddItem(debounce, Delay) | |
3243 | c = Create("ObjectValue"){ | |
3244 | Name = "creator", | |
3245 | Value = Player, | |
3246 | Parent = h, | |
3247 | } | |
3248 | game:GetService("Debris"):AddItem(c, .5) | |
3249 | end | |
3250 | end | |
3251 | ||
3252 | function damage(range,mindam,maxdam,pos) | |
3253 | for i,v in ipairs(workspace:GetChildren()) do | |
3254 | if v:IsA("Model") then | |
3255 | if v.Name ~= Player.Name then | |
3256 | if v:FindFirstChildOfClass("Humanoid") then | |
3257 | if v:FindFirstChild("Head") then | |
3258 | if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then | |
3259 | if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else | |
3260 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam) | |
3261 | end | |
3262 | end | |
3263 | end | |
3264 | end | |
3265 | end | |
3266 | end | |
3267 | end | |
3268 | end | |
3269 | ------------------------------------------------------- | |
3270 | --End Damage Function-- | |
3271 | ------------------------------------------------------- | |
3272 | ||
3273 | ------------------------------------------------------- | |
3274 | --Start Animations-- | |
3275 | ------------------------------------------------------- | |
3276 | print("Edit by micheal2358") | |
3277 | while true do | |
3278 | swait() | |
3279 | sine = sine + change | |
3280 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
3281 | local velderp = root.Velocity.y | |
3282 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
3283 | if equipped == true or equipped == false then | |
3284 | if attack == false then | |
3285 | idle = idle + 1 | |
3286 | else | |
3287 | idle = 0 | |
3288 | end | |
3289 | if 1 < root.Velocity.y and hitfloor == nil then | |
3290 | Anim = "Jump" | |
3291 | if attack == false then | |
3292 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
3293 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3294 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3295 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3296 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
3297 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
3298 | end | |
3299 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
3300 | Anim = "Fall" | |
3301 | if attack == false then | |
3302 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
3303 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3304 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
3305 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
3306 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
3307 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
3308 | end | |
3309 | elseif torvel < 1 and hitfloor ~= nil then | |
3310 | Anim = "Idle" | |
3311 | change = 1 | |
3312 | if attack == false then | |
3313 | ||
3314 | if animation.Value == 1 then | |
3315 | ||
3316 | ||
3317 | ||
3318 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
3319 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3320 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
3321 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
3322 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
3323 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
3324 | ||
3325 | else | |
3326 | ||
3327 | if animation.Value == 2 then | |
3328 | ||
3329 | ||
3330 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
3331 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
3332 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15) | |
3333 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15) | |
3334 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1) | |
3335 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1) | |
3336 | ||
3337 | ||
3338 | else | |
3339 | ||
3340 | ||
3341 | if animation.Value == 3 then | |
3342 | ||
3343 | ||
3344 | ||
3345 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
3346 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3347 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
3348 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
3349 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
3350 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
3351 | ||
3352 | ||
3353 | else | |
3354 | ||
3355 | ||
3356 | if animation.Value == 4 then | |
3357 | ||
3358 | ||
3359 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
3360 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
3361 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
3362 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
3363 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
3364 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
3365 | ||
3366 | ||
3367 | ||
3368 | else | |
3369 | ||
3370 | ||
3371 | ||
3372 | if animation.Value == 10 then | |
3373 | ||
3374 | ||
3375 | ||
3376 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
3377 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
3378 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
3379 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
3380 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
3381 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
3382 | ||
3383 | ||
3384 | ||
3385 | ||
3386 | end | |
3387 | ||
3388 | ||
3389 | end | |
3390 | ||
3391 | end | |
3392 | end | |
3393 | ||
3394 | ||
3395 | end | |
3396 | ||
3397 | end | |
3398 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
3399 | Anim = "Walk" | |
3400 | change = 1 | |
3401 | if attack == false then | |
3402 | ||
3403 | if animation.Value == 1 then | |
3404 | ||
3405 | ||
3406 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) | |
3407 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
3408 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
3409 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
3410 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
3411 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
3412 | ||
3413 | else | |
3414 | ||
3415 | if animation.Value == 2 then | |
3416 | ||
3417 | ||
3418 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
3419 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
3420 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
3421 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
3422 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
3423 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
3424 | ||
3425 | ||
3426 | else | |
3427 | ||
3428 | ||
3429 | if animation.Value == 3 then | |
3430 | ||
3431 | ||
3432 | ||
3433 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
3434 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3435 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
3436 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
3437 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
3438 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
3439 | ||
3440 | ||
3441 | else | |
3442 | ||
3443 | ||
3444 | if animation.Value == 4 then | |
3445 | ||
3446 | ||
3447 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
3448 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
3449 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
3450 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
3451 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
3452 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
3453 | ||
3454 | ||
3455 | ||
3456 | else | |
3457 | ||
3458 | ||
3459 | ||
3460 | if animation.Value == 10 then | |
3461 | ||
3462 | ||
3463 | ||
3464 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
3465 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
3466 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
3467 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
3468 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
3469 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
3470 | ||
3471 | ||
3472 | ||
3473 | ||
3474 | end | |
3475 | ||
3476 | ||
3477 | end | |
3478 | ||
3479 | end | |
3480 | end | |
3481 | ||
3482 | ||
3483 | end | |
3484 | ||
3485 | end | |
3486 | elseif torvel >= 25 and hitfloor ~= nil then | |
3487 | Anim = "Sprint" | |
3488 | change = 1.35 | |
3489 | if attack == false then | |
3490 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
3491 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
3492 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
3493 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
3494 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
3495 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
3496 | end | |
3497 | end | |
3498 | end | |
3499 | if 0 < #Effects then | |
3500 | for e = 1, #Effects do | |
3501 | if Effects[e] ~= nil then | |
3502 | local Thing = Effects[e] | |
3503 | if Thing ~= nil then | |
3504 | local Part = Thing[1] | |
3505 | local Mode = Thing[2] | |
3506 | local Delay = Thing[3] | |
3507 | local IncX = Thing[4] | |
3508 | local IncY = Thing[5] | |
3509 | local IncZ = Thing[6] | |
3510 | if 1 >= Thing[1].Transparency then | |
3511 | if Thing[2] == "Block1" then | |
3512 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3513 | local Mesh = Thing[1].Mesh | |
3514 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3515 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3516 | elseif Thing[2] == "Block2" then | |
3517 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
3518 | local Mesh = Thing[7] | |
3519 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3520 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3521 | elseif Thing[2] == "Block3" then | |
3522 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
3523 | local Mesh = Thing[7] | |
3524 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3525 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3526 | elseif Thing[2] == "Cylinder" then | |
3527 | local Mesh = Thing[1].Mesh | |
3528 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3529 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3530 | elseif Thing[2] == "Blood" then | |
3531 | local Mesh = Thing[7] | |
3532 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
3533 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3534 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3535 | elseif Thing[2] == "Elec" then | |
3536 | local Mesh = Thing[1].Mesh | |
3537 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
3538 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3539 | elseif Thing[2] == "Disappear" then | |
3540 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3541 | elseif Thing[2] == "Shatter" then | |
3542 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3543 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
3544 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3545 | Thing[6] = Thing[6] + Thing[5] | |
3546 | end | |
3547 | else | |
3548 | Part.Parent = nil | |
3549 | table.remove(Effects, e) | |
3550 | end | |
3551 | end | |
3552 | end | |
3553 | end | |
3554 | end | |
3555 | end | |
3556 | ------------------------------------------------------- | |
3557 | --End Animations And Script-- | |
3558 | ------------------------------------------------------ |