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1 | class Game_Actor < Game_Battler | |
2 | ||
3 | - | def needed_exp(current_level) |
3 | + | def needed_exp(current_level) |
4 | - | return @exp_list[current_level + 1] |
4 | + | return @exp_list[current_level + 1] - @exp_list[current_level] |
5 | end | |
6 | ||
7 | - | def gained_exp(current_level, current_exp) |
7 | + | def gained_exp(current_exp, current_level) |
8 | - | return (current_exp - @exp_list[current_level]) |
8 | + | return current_exp - @exp_list[current_level] |
9 | end | |
10 | ||
11 | - | def lvl |
11 | + | |
12 | - | return @level |
12 | + | |
13 | class Bitmap | |
14 | ||
15 | def draw_gradient_rect(x, y, width, height, color1, color2) | |
16 | for i in 0..width #can replace width with limit | |
17 | mul = (width - i).to_f / width #can replace width with limit | |
18 | color = Color.new( | |
19 | mul * (color2.red - color1.red) + color1.red, | |
20 | mul * (color2.green - color1.green) + color1.green, | |
21 | mul * (color2.blue - color1.blue) + color1.blue | |
22 | ) | |
23 | self.fill_rect(x + i, y, 1, height, color) | |
24 | - | when 0 |
24 | + | |
25 | - | return Color.new(0, 0, 0) # black |
25 | + | |
26 | - | when 1 |
26 | + | |
27 | - | return Color.new(0, 255, 0) # green |
27 | + | |
28 | - | when 2 |
28 | + | |
29 | - | return Color.new(0, 0, 255) # blue |
29 | + | |
30 | - | when 3 |
30 | + | |
31 | - | return Color.new(255, 0, 0) # red |
31 | + | |
32 | def bar_color(n) | |
33 | case n | |
34 | when 0 | |
35 | return Color.new(0, 0, 0) # black | |
36 | when 1 | |
37 | return Color.new(0, 255, 0) # green | |
38 | when 2 | |
39 | - | health_color = bar_color(1) |
39 | + | return Color.new(0, 0, 255) # blue |
40 | when 3 | |
41 | return Color.new(255, 0, 0) # red | |
42 | when 4 | |
43 | - | health = Rect.new(x, y, health_fill, 8) |
43 | + | return Color.new(255, 255, 255) # white |
44 | when 5 | |
45 | - | self.contents.fill_rect(health, health_color) |
45 | + | return Color.new(230, 230, 230) # offwhite |
46 | when 6 | |
47 | return Color.new(50, 0, 0) # barely red | |
48 | when 7 | |
49 | return Color.new(0, 50, 0) # barely green | |
50 | - | gained_exp = actor.gained_exp(actor.level, exp) |
50 | + | when 8 |
51 | - | needed_exp = actor.needed_exp(actor.level) |
51 | + | return Color.new(0, 0, 50) # barely blue |
52 | end | |
53 | end | |
54 | ||
55 | ||
56 | def draw_hp_bar(actor, x, y, w = 100) | |
57 | hp = actor.hp | |
58 | max_hp = actor.maxhp | |
59 | border_color = bar_color(0) | |
60 | health_color1 = bar_color(1) | |
61 | health_color2 = bar_color(7) | |
62 | hp_percentage = hp * 1.0 / max_hp | |
63 | health_fill = w * hp_percentage | |
64 | border = Rect.new(x - 1, y, w + 2, 10) | |
65 | self.contents.fill_rect(border, border_color) | |
66 | if hp > 0 | |
67 | health = self.contents.draw_gradient_rect(x, y + 1, health_fill, 8, health_color1, health_color2) | |
68 | else | |
69 | health = Rect.new(x, y, w, 8) | |
70 | self.contents.fill_rect(health, border_color) | |
71 | end | |
72 | end | |
73 | ||
74 | def draw_xp_bar(actor, x, y, w = 100) | |
75 | exp = actor.exp | |
76 | level = actor.level | |
77 | gained_exp = actor.gained_exp(exp, level) | |
78 | needed_exp = actor.needed_exp(level) | |
79 | exp_percentage = (gained_exp * 1.0 / needed_exp) * w | |
80 | background_color = bar_color(0) | |
81 | first_bar_color = bar_color(4) | |
82 | second_bar_color = bar_color(5) | |
83 | background_bar = Rect.new(x - 1, y, w + 2, 10) | |
84 | first_bar = Rect.new(x, y + 1, exp_percentage, 8) | |
85 | second_bar = Rect.new(x, y + 3, exp_percentage, 4) | |
86 | self.contents.fill_rect(background_bar, background_color) | |
87 | self.contents.fill_rect(first_bar, first_bar_color) | |
88 | self.contents.fill_rect(second_bar, second_bar_color) | |
89 | end | |
90 | end |