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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local Mouse = Player:GetMouse()
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
85
	----Sandboxed game object that allows the usage of client-side methods and services
86
	--Real game object
87
	local _rg = game
88
89
	--Metatable for fake service
90
	local fsmt = {
91
		__index = function(self,k)
92
			local s = rawget(self,"_RealService")
93
			if s then return s[k] end
94
		end,
95
		__newindex = function(self,k,v)
96
			local s = rawget(self,"_RealService")
97
			if s then s[k]=v end
98
		end,
99
		__call = function(self,...)
100
			local s = rawget(self,"_RealService")
101
			if s then return s(...) end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return self[s]
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
	}
120
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
	g.service = g.GetService
122
	
123
	g.RunService = FakeService({
124
		RenderStepped = _rg:GetService("RunService").Heartbeat,
125
		BindToRenderStep = function(self,name,_,fun)
126
127
		end,
128
		UnbindFromRenderStep = function(self,name)
129
			self._btrs[name]:Disconnect()
130
		end,
131
	},"RunService")
132
133
	setmetatable(g,{
134
		__index=function(self,s)
135
			return _rg:GetService(s) or typeof(_rg[s])=="function"
136
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
		end,
138
		__newindex = fsmt.__newindex,
139
		__call = fsmt.__call
140
	})
141
	--Changing owner to fake player object to support owner:GetMouse()
142
	game,owner = g,g.Players.LocalPlayer
143
end
144
--------------------------------------------------
145
146
--God Slayer 
147
148
149
150
151
--[[wait(0.1)
152
-------------------------------
153
local p=game:service("Players").LocalPlayer
154
if  p.Name=="Reruderu" then
155
        p:Kick("go away, skid who uses crappy decompilers,v3rmie skid.")
156
elseif p.Name=="Rerumu" then
157
        p:Kick("no thanks, skid who uses crappy decompilers that they didnt make.also being an pathetic v3rmie kid")
158
end]]
159
local p=game:service("Players").LocalPlayer
160
local char=p.Character
161
script.Parent=char 
162
local torso=char.Torso
163
local hed=char.Head
164
local larm=char:FindFirstChild("Left Arm")
165
local rarm=char:FindFirstChild("Right Arm")
166
local lleg=char:FindFirstChild("Left Leg")
167
local rleg=char:FindFirstChild("Right Leg") 
168
local hum=char.Humanoid
169
local cam=workspace.CurrentCamera
170
local root=char.HumanoidRootPart
171
local mouse=p:GetMouse()
172
local hb=game:service("RunService").Heartbeat
173
local rs=game:service("RunService").Stepped
174
hum.MaxHealth=math.huge
175
hum.Health=hum.MaxHealth
176
local pgui=Instance.new("ScreenGui",p.PlayerGui)
177
random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
178
local run = 30
179
local normal = 16
180
local color = "Really black"
181
local color2 = "Really blue"
182
local righteyebrickcolor = "Really blue"
183
local NumCol = 0,0,255
184
local GodSlayer = true
185
local Full = false
186
hum.WalkSpeed = 5
187
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
188
-------------------
189
local drinks="10722059"
190
local m="41707332"
191
local tx="41708701"
192
local ragesong="590156873"
193
local breaks="368270172"
194
local scream="527276541"
195
local Shirt = "rbxassetid://427841675"
196
local Pants = "rbxassetid://428282416"
197
-------------------
198
199
200
function swait(num)
201
if num==0 or num==nil then
202
game:service'RunService'.Stepped:wait(0)
203
else
204
for i=0,num do
205
game:service'RunService'.Stepped:wait(0)
206
end
207
end
208
end
209
210
function chatfunc(text)
211
local chat = coroutine.wrap(function()
212
if char:FindFirstChild("TalkingBillBoard")~= nil then
213
char:FindFirstChild("TalkingBillBoard"):destroy()
214
end
215
local naeeym2 = Instance.new("BillboardGui",char)
216
naeeym2.Size = UDim2.new(0,100,0,40)
217
naeeym2.StudsOffset = Vector3.new(0,3,0)
218
naeeym2.Adornee = char.Head
219
naeeym2.Name = "TalkingBillBoard"
220
local tecks2 = Instance.new("TextLabel",naeeym2)
221
tecks2.BackgroundTransparency = 1
222
tecks2.BorderSizePixel = 0
223
tecks2.Text = ""
224
tecks2.Font = "Fantasy"
225
tecks2.TextSize = 30
226
tecks2.TextStrokeTransparency = 0
227
tecks2.TextColor3 = Color3.new(.6,0,0)
228
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
229
tecks2.Size = UDim2.new(1,0,0.5,0)
230
local tecks3 = Instance.new("TextLabel",naeeym2)
231
tecks3.BackgroundTransparency = 1
232
tecks3.BorderSizePixel = 0
233
tecks3.Text = ""
234
tecks3.Font = "Fantasy"
235
tecks3.TextSize = 30
236
tecks3.TextStrokeTransparency = 0
237
tecks3.TextColor3 = Color3.new(0,0,255)
238
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
239
tecks3.Size = UDim2.new(1,0,0.5,0)
240
for i = 1,string.len(text),1 do
241
tecks2.Text = string.sub(text,1,i)
242
tecks3.Text = string.sub(text,1,i)
243
wait(0.01)
244
end
245
wait(2)
246
for i = 1, 50 do
247
swait()
248
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
249
tecks2.Rotation = tecks2.Rotation - .8
250
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
251
tecks2.TextTransparency = tecks2.TextTransparency + .04
252
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
253
tecks3.Rotation = tecks2.Rotation + .8
254
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
255
tecks3.TextTransparency = tecks2.TextTransparency + .04
256
end
257
naeeym2:Destroy()
258
end)
259
chat()
260
end
261
function onChatted(msg)
262
chatfunc(msg)
263
end
264
p.Chatted:connect(onChatted)
265
coroutine.resume(coroutine.create(function()
266
wait(2)
267
chatfunc("Allow me to show you what happens when I break my limiter..")
268
end))
269
270
271
local s0=Instance.new("Sound",char)
272
s0.SoundId="rbxassetid://"..ragesong
273
s0.Volume=1999
274
s0.Pitch=1
275
s0.Looped=true
276
277
278
local s02=Instance.new("Sound",char)
279
s02.SoundId="rbxassetid://978788235"
280
s02.Volume=1999
281
s02.Pitch=1
282
s02.Looped=false
283
s02:Play()
284
285
function Sound(ID,Parent,Vol,Pitch,Loop)
286
	local S0 = Instance.new("Sound",Parent)
287
	S0.SoundId = ID
288
	S0.Volume = Vol
289
	S0.Looped = Loop
290
	S0.Pitch = Pitch
291
	wait(.1)
292
	S0:Play()
293
end
294
function weld(a, b, acf)
295
	local w = Instance.new("Weld", a)
296
	w.Part0 = a
297
	w.Part1 = b
298
	w.C0 = acf
299
end
300
301
302
wait(9)
303
char.Head.face:Destroy()
304
local reye = Instance.new("Part", char)
305
reye.CanCollide = false
306
reye.BrickColor = BrickColor.new(righteyebrickcolor)
307
reye.Material = "Neon"
308
reye.Size = Vector3.new(.15,.15,.15)
309
weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
310
m1 = Instance.new("SpecialMesh", reye)
311
m1.MeshType = "Sphere"
312
m1.Scale = Vector3.new(0.9,0.9,0.9)
313
reye.Locked = true
314
reye.Name = "re"
315
316
local leye = Instance.new("Part", char)
317
leye.CanCollide = false
318
leye.BrickColor = BrickColor.new(righteyebrickcolor)
319
leye.Material = "Neon"
320
leye.Size = Vector3.new(.15,.15,.15)
321
weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
322
local m = Instance.new("SpecialMesh", leye)
323
m.MeshType = "Sphere"
324
m.Scale = Vector3.new(0.9,0.9,0.9)
325
leye.Locked = true
326
leye.Name = "le"
327
328
coroutine.resume(coroutine.create(function(Part,Weld)
329
while Part.Parent~=nil do
330
wait(2)
331
for i=0,1,0.2 do
332
wait()
333
m.Scale = Vector3.new(.9,.9-.8*i,.5)
334
end
335
for i=0,1,0.2 do
336
wait()
337
m.Scale = Vector3.new(.9,.9+.8*i,.5)
338
end
339
end
340
end),leye,weld)
341
342
coroutine.resume(coroutine.create(function(Part,Weld)
343
while Part.Parent~=nil do
344
wait(2)
345
for z=0,1,0.2 do
346
wait()
347
m1.Scale = Vector3.new(.9,.9-.8*z,.5)
348
end
349
for z=0,1,0.2 do
350
wait()
351
m1.Scale = Vector3.new(.9,.9+.8*z,.5)
352
end
353
end
354
end),reye,weld)
355
356
357
358
function fnt(pos,dist,splr)
359
    if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
360
        local list = {}
361
        for i,v in pairs(workspace:GetChildren())do
362
            if v:IsA("Model")then
363
                if v:findFirstChild("Torso")then
364
                    if v ~= char then
365
                        if(v.Torso.Position -pos).magnitude <= dist then
366
                            table.insert(list,v)
367
                        end
368
                    end
369
                end
370
            end
371
        end
372
    return list
373
end
374
function fnp(pos,dist,splr)
375
    if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
376
        local list = {}
377
        for i,v in pairs(workspace:GetChildren())do
378
            if v:IsA("Part")then
379
                    if v ~= char and v.Name~="Car" and v~=torso and v.Name~="Base" and v.Name~="Baseplate" then
380
                        if(v.Position -pos).magnitude <= dist then
381
                            table.insert(list,v)
382
                        end
383
                end
384
            end
385
        end
386
    return list
387
end
388
fw = function(wp0, wp1, wc0x, wc0y, wc0z) -- fast weld
389
local wld = Instance.new("Weld", wp1)
390
wld.Part0 = wp0
391
wld.Part1 = wp1
392
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
393
end
394
local trans=false
395
------------------------------------
396
------------------------------------
397
anim="idle"
398
local sine=0
399
local add=0
400
local value=0
401
local ffing=false
402
local msgs=0
403
attack=false
404
NoAnims=false
405
----preparing character----
406
407
408
409
410
411
412
function NoOutline(Part)
413
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
414
end 
415
function lerp(a, b, t) -- Linear interpolation
416
        return a + (b - a)*t
417
end
418
419
function slerp(a, b, t) --Spherical interpolation
420
        dot = a:Dot(b)
421
        if dot > 0.99999 or dot < -0.99999 then
422
                return t <= 0.5 and a or b
423
        else
424
                r = math.acos(dot)
425
                return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
426
        end
427
end
428
429
function matrixInterpolate(a, b, t)
430
        local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
431
        local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
432
        local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
433
        local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
434
        local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
435
        local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
436
        local t = v1:Dot(v2)
437
        if not (t < 0 or t == 0 or t > 0) then         -- Failsafe
438
                return CFrame.new()
439
        end
440
        return CFrame.new(
441
        v0.x, v0.y, v0.z,
442
        v1.x, v1.y, v1.z,
443
        v2.x, v2.y, v2.z,
444
        v3.x, v3.y, v3.z)
445
end
446
----------------------------------------------------
447
function genWeld(a,b)
448
    local w = Instance.new("Weld",a)
449
    w.Part0 = a
450
    w.Part1 = b
451
    return w
452
end
453
function weld(a, b)
454
    local weld = Instance.new("Weld")
455
    weld.Name = "W"
456
    weld.Part0 = a
457
    weld.Part1 = b
458
    weld.C0 = a.CFrame:inverse() * b.CFrame
459
    weld.Parent = a
460
    return weld;
461
end
462
----------------------------------------------------
463
function Lerp(c1,c2,al)
464
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
465
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
466
for i,v in pairs(com1) do
467
com1[i] = v+(com2[i]-v)*al
468
end
469
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
470
end
471
----------------------------------------------------
472
473
474
475
fw(torso, larm, -1.5, 0.5, 0)
476
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
477
fw(torso, rarm, 1.5, 0.5, 0)
478
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
479
fw(torso, hed, 0, 1.5, 0)
480
fw(torso, lleg, -0.5, -1, 0)
481
lleg.Weld.C1 = CFrame.new(0, 1, 0)
482
fw(torso, rleg, 0.5, -1, 0)
483
rleg.Weld.C1 = CFrame.new(0, 1, 0)
484
fw(root, torso, 0, -1, 0)
485
torso.Weld.C1 = CFrame.new(0, -1, 0)
486
--------------rot------------
487
local r=0
488
local radd=0.04
489
coroutine.wrap(function()
490
while rs:wait() do
491
r=r+radd
492
end
493
end)()
494
attack = false
495
-----------------------------
496
497
-----------------------------
498
499
500
                if trans == false then
501
                        attack=true
502
                        NoAnims=true
503
                        hum.WalkSpeed=0
504
                        
505
                        local fx = Instance.new("Sound",char)
506
                        fx.SoundId="rbxassetid://"..drinks
507
                        fx.Volume=0
508
                        fx.Pitch=1
509
                        fx:Play()
510
                        
511
                       
512
                        
513
                        
514
                        fx.SoundId="rbxassetid://"..breaks
515
                        fx.Volume=10
516
                        fx:Play()
517
                        
518
                       
519
                       
520
                        
521
                        print("drinked")
522
                        
523
                      
524
                        
525
                        coroutine.wrap(function()
526
                                while trans == false do
527
                                        wait(0.2)
528
                                        local ef = Instance.new("Part",char)
529
                                        ef.Name="pulse"
530
                                        ef.BrickColor=BrickColor.new(color2)
531
                                        ef.Material="Neon"
532
                                        ef.Shape="Ball"
533
                                        ef.CanCollide=false
534
                                        ef.Anchored=true
535
                                        ef.Size=Vector3.new(1,1,1)
536
                                        ef.CFrame=root.CFrame
537
                                        
538
                                        local ef2 = ef:Clone()
539
                                        ef2.Parent=ef
540
                                        ef2.BrickColor=BrickColor.new(color)
541
                                        ef2.Name="call"
542
                                        ef2.Size=Vector3.new(1,1,1)
543
                                        local em=Instance.new("SpecialMesh",ef2)
544
                                        em.MeshId="rbxassetid://3270017"
545
                                        em.Scale=Vector3.new(1,1,0.0001)
546
                                        
547
                                        local ef3 = ef2:Clone()
548
                                        ef3.Parent=ef
549
                                        ef3.Name="aura"
550
                                        ef3.CFrame=root.CFrame
551
                                        local em2=ef3.Mesh
552
                                        em2.MeshId="rbxassetid://20329976"
553
                                        em2.Scale=Vector3.new(1,0.4,1)
554
                                        
555
                                        local ef4 = ef3:Clone()
556
                                        ef4.Parent=ef
557
                                        local em3=ef4.Mesh
558
                                        
559
                                        local ef5 = ef2:Clone()
560
                                        ef5.Parent=ef
561
                                        local em4=ef5.Mesh
562
                                        
563
                                        coroutine.wrap(function()
564
                                                for i = 1, 60 do
565
                                                        rs:wait()
566
                                                        ef.Size=ef.Size+Vector3.new(1,1,1)
567
                                                        ef.Transparency=ef.Transparency+1/60
568
                                                        ef2.Size=ef2.Size+Vector3.new(1,0.3,1)
569
                                                        ef2.Transparency=ef2.Transparency+1/60
570
                                                        em.Scale=em.Scale+Vector3.new(1,1,0)
571
                                                        ef2.CFrame=torso.CFrame*CFrame.Angles(r,r,r)
572
                                                        ef3.Size=ef3.Size+Vector3.new(1,0.3,1)
573
                                                        ef3.Transparency=ef3.Transparency+1/60
574
                                                        ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
575
                                                        em2.Scale=em2.Scale+Vector3.new(1,0.3,1)
576
                                                        ef4.Size=ef4.Size+Vector3.new(1,0.3,1)
577
                                                        ef4.Transparency=ef4.Transparency+1/60
578
                                                        ef4.CFrame=root.CFrame*CFrame.Angles(0,-r,0)
579
                                                        em3.Scale=em3.Scale+Vector3.new(1,0.3,1)
580
                                                        ef5.Transparency=ef5.Transparency+1/60
581
                                                        em4.Scale=em4.Scale+Vector3.new(1,1,0)
582
                                                        ef5.CFrame=torso.CFrame*CFrame.Angles(-r,-r,-r)
583
                                                end
584
                                                ef:Destroy()
585
                                                ef2:Destroy()
586
                                                ef3:Destroy()
587
                                                ef4:Destroy()
588
                                                ef5:Destroy()
589
                                        end)()
590
                                end
591
                                        local ef = Instance.new("Part",char)
592
                                        ef.Name="pulse"
593
                                        ef.BrickColor=BrickColor.new(color2)
594
                                        ef.Material="Neon"
595
                                        ef.Shape="Ball"
596
                                        ef.CanCollide=false
597
                                        ef.Anchored=true
598
                                        ef.Size=Vector3.new(1,1,1)
599
                                        ef.CFrame=root.CFrame
600
                                        local em=Instance.new("SpecialMesh",ef)
601
                                        em.MeshId="rbxassetid://9982590"
602
                                        em.Scale=Vector3.new(1,0.3,1)
603
                                        
604
                                        local ef2 = ef:Clone()
605
                                        ef2.Parent=ef
606
                                        ef2.Name="aura"
607
                                        ef2.CFrame=root.CFrame
608
                                        ef2.Mesh:Destroy()
609
                                        
610
                                        local ef3 = ef:Clone()
611
                                        ef3.Parent=ef
612
                                        ef3.Name="aura"
613
                                        ef3.CFrame=root.CFrame
614
                                        ef3.Mesh:Destroy()
615
                                        local em2=Instance.new("SpecialMesh",ef3)
616
                                        em2.MeshId="rbxassetid://20329976"
617
                                        em2.Scale=Vector3.new(1,0.3,1)
618
                                        
619
                                        coroutine.wrap(function()
620
                                                for i = 1, 250 do
621
                                                        ef.Size=ef.Size+Vector3.new(2,2,2)
622
                                                        ef.Transparency=ef.Transparency+1/160
623
                                                        em.Scale=em.Scale+Vector3.new(0.6,0.6,0.6)
624
                                                        ef.CFrame=root.CFrame*CFrame.Angles(r,r,r)
625
                                                        ef3.Transparency=ef3.Transparency+1/160
626
                                                        ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
627
                                                        em2.Scale=em2.Scale+Vector3.new(2,0.8,2)
628
                                                        ef2.Size=ef2.Size+Vector3.new(2,2,2)
629
                                                        ef2.Transparency=ef2.Transparency+1/160
630
                                                        rs:wait()
631
                                                end
632
                                                ef:Destroy()
633
                                                ef2:Destroy()
634
                                                ef3:Destroy()
635
                                                s02:Destroy()
636
637
                                        end)()
638
                        end)()
639
                        
640
                        for i = 1, 270 do
641
                                torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,4,0)*CFrame.Angles(math.rad(20),0,0),0.25)
642
                                rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,0.15),0.25)
643
                                lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,-0.15),0.25)
644
                                rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,-6),0.25)
645
                                larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,6),0.25)
646
                                hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
647
                                rs:wait()
648
                        end
649
                        wait(8.7)
650
                        s0:Play()
651
                        trans=true
652
                        print("screamed")
653
						for i,v in pairs(char:GetChildren()) do
654
							if v:FindFirstChild("Handle") then
655
								v.Handle.Transparency=1
656
							end
657
						end
658
                        hum.WalkSpeed=normal
659
                        NoAnims=false
660
                        attack=false
661
                end
662
     
663
664
------effects------
665
666
ypcall(function()
667
shirt = Instance.new("Shirt", char)
668
shirt.Name = "Shirt"
669
pants = Instance.new("Pants", char)
670
pants.Name = "Pants"
671
char.Shirt.ShirtTemplate = Shirt
672
char.Pants.PantsTemplate = Pants
673
end)
674
675
char["Body Colors"].HeadColor = BrickColor.new("Dirt brown")
676
char["Body Colors"].TorsoColor = BrickColor.new("Dirt brown")
677
char["Body Colors"].LeftArmColor = BrickColor.new("Dirt brown")
678
char["Body Colors"].RightArmColor = BrickColor.new("Dirt brown")
679
680
681
 
682
hum = char.Humanoid
683
 
684
function CreateMesh(parent, id, x, y, z, texture)
685
local m=Instance.new("SpecialMesh", parent)
686
m.MeshType = "FileMesh"
687
m.MeshId=id
688
if texture ~= nil then
689
m.TextureId=texture
690
end
691
m.Scale = Vector3.new(x,y,z)
692
end
693
 
694
 local euler = CFrame.fromEulerAnglesXYZ
695
 
696
Hat=function()
697
hat = Instance.new("Part", char)
698
CreateMesh(hat, "rbxassetid://667528488", 1.1, 1.1, 1.1,"rbxassetid://845828015")
699
hat.Name = "PurpleHair"
700
hat.Locked = true
701
hat.BrickColor = BrickColor.new("Dark indigo")
702
hat.CanCollide=true
703
hat.Size=Vector3.new(1,1,1)
704
hatw = Instance.new("Weld",hat)
705
hatw.Part0=hat
706
hatw.Part1=char['Head']
707
hatw.C0=CFrame.new(-0.1,-0.4,0)
708
hatw.C1=euler(math.rad(0),math.rad(0),math.rad(0))
709
end
710
 
711
712
Hat2=function()
713
hat2 = Instance.new("Part", char)
714
CreateMesh(hat2, "rbxassetid://943649996", 0.5, 0.5, 0.5,"rbxassetid://943650208")
715
hat2.Name = "DisguiseScarf"
716
hat2.Locked = true
717
hat2.BrickColor = BrickColor.new("Dark indigo")
718
hat2.CanCollide=true
719
hat2.Size=Vector3.new(1,1,1)
720
hat2w = Instance.new("Weld",hat2)
721
hat2w.Part0=hat2
722
hat2w.Part1=char['Head']
723
hat2w.C0=CFrame.new(0,0.5,0)
724
hat2w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
725
end
726
727
Hat()
728
Hat2()
729
730
hum.MaxHealth=math.huge
731
hum.Health=hum.MaxHealth
732
733
734
Debounces = {
735
CanAttack = true;
736
NoIdl = false;
737
Slashing = false;
738
Slashed = false;
739
RPunch = false;
740
RPunched = false;
741
LPunch = false;
742
LPunched = false;
743
}
744
local Touche = {char.Name, }
745
746
747
748
749
750
CV="Really blue"
751
	
752
local txt = Instance.new("BillboardGui", char)
753
txt.Adornee = char .Head
754
txt.Name = "_status"
755
txt.Size = UDim2.new(2, 0, 1.2, 0)
756
txt.StudsOffset = Vector3.new(-9, 11, 0)
757
local text = Instance.new("TextLabel", txt)
758
text.Size = UDim2.new(10, 0, 7, 0)
759
text.FontSize = "Size24"
760
text.TextScaled = true
761
text.TextTransparency = 0
762
text.BackgroundTransparency = 1 
763
text.TextTransparency = 0
764
text.TextStrokeTransparency = 0
765
text.Font = "Antique"
766
text.TextStrokeColor3 = Color3.new(0,0,255)
767
768
v=Instance.new("Part")
769
v.Name = "ColorBrick"
770
v.Parent=p.Character
771
v.FormFactor="Symmetric"
772
v.Anchored=true
773
v.CanCollide=false
774
v.BottomSurface="Smooth"
775
v.TopSurface="Smooth"
776
v.Size=Vector3.new(10,5,3)
777
v.Transparency=1
778
v.CFrame=char.Torso.CFrame
779
v.BrickColor=BrickColor.new(CV)
780
v.Transparency=1
781
text.TextColor3 = Color3.new(0,0,0)
782
v.Shape="Block"
783
text.Text = "God Slayer"
784
785
786
787
788
789
790
791
rarm.Touched:connect(function(ht)
792
    hit = ht.Parent
793
    if ht and hit:IsA("Model") then
794
            if hit:FindFirstChild("Humanoid") then
795
                if hit.Name ~= p.Name then
796
                    if Debounces.RPunch == true and Debounces.RPunched == false then
797
                            Debounces.RPunched = true
798
                                hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
799
hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
800
                                    if Debounces.ks==true then
801
                                    z = Instance.new("Sound",hed)
802
                                    z.SoundId = "rbxassetid://588693156"
803
									z.Pitch = ptz[math.random(1,#ptz)]
804
                                    z.Volume = 20
805
                                    z:Play()
806
                                    end
807
                            wait(.2)
808
                            Debounces.RPunched = false
809
                    end
810
                end
811
            end
812
    elseif ht and hit:IsA("Hat") then
813
        if hit.Parent.Name ~= p.Name then
814
            if hit.Parent:FindFirstChild("Humanoid") then
815
                   if Debounces.RPunch == true and Debounces.RPunched == false then
816
                            Debounces.RPunched = true
817
                            hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
818
hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
819
                                    if Debounces.ks==true then
820
                                    z = Instance.new("Sound",hed)
821
                                    z.SoundId = "rbxassetid://588693156"
822
									z.Pitch = ptz[math.random(1,#ptz)]
823
                                    z.Volume = 20
824
                                    z:Play()
825
                                    end
826
                            wait(.2)
827
                Debounces.RPunched = false
828
				end
829
            end
830
        end
831
    end
832
end)
833
larm.Touched:connect(function(ht)
834
    hit = ht.Parent
835
    if ht and hit:IsA("Model") then
836
            if hit:FindFirstChild("Humanoid") then
837
                if hit.Name ~= p.Name then
838
                    if Debounces.LPunch == true and Debounces.LPunched == false then
839
                            Debounces.LPunched = true
840
                                hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
841
hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
842
                                    if Debounces.ks2==true then
843
                                    z = Instance.new("Sound",hed)
844
                                    z.SoundId = "rbxassetid://588693156"
845
									z.Pitch = ptz[math.random(1,#ptz)]
846
                                    z.Volume = 20
847
                                    z:Play()
848
                                    end
849
                            wait(.2)
850
                            Debounces.LPunched = false
851
                    end
852
                end
853
            end
854
    elseif ht and hit:IsA("Hat") then
855
        if hit.Parent.Name ~= p.Name then
856
            if hit.Parent:FindFirstChild("Humanoid") then
857
                   if Debounces.LPunch == true and Debounces.LPunched == false then
858
                            Debounces.LPunched = true
859
                            hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
860
hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
861
                                    if Debounces.ks2==true then
862
                                    z = Instance.new("Sound",hed)
863
                                    z.SoundId = "rbxassetid://588693156"
864
									z.Pitch = ptz[math.random(1,#ptz)]
865
                                    z.Volume = 20
866
                                    z:Play()
867
                                    end
868
                            wait(.2)
869
                Debounces.LPunched = false
870
				end
871
            end
872
        end
873
    end
874
end)
875
876
877
878
879
880
881
882
883
local attacktype = 1
884
local attack = false
885
886
887
888
function attackone()
889
	Debounces.RPunch = true
890
Debounces.LPunch = true
891
	attack = true
892
	NoAnims = true
893
	for i = 1, 3 do
894
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
895
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
896
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
897
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
898
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
899
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
900
if Debounces.on == false then break end
901
wait()
902
end
903
	attack = false
904
	NoAnims = false
905
	Debounces.RPunch = false
906
Debounces.LPunch = false
907
end
908
909
function attacktwo()
910
	Debounces.RPunch = true
911
Debounces.LPunch = true
912
	NoAnims = true
913
	attack = true
914
	for i = 1, 3 do
915
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
916
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
917
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
918
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
919
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
920
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
921
if Debounces.on == false then break end
922
wait()
923
end
924
	attack = false
925
	NoAnims = false
926
	Debounces.RPunch = false
927
Debounces.LPunch = false
928
929
end
930
931
932
function attackthree()
933
	Debounces.RPunch = true
934
Debounces.LPunch = true
935
	NoAnims = true
936
	attack = true
937
	for i = 1, 3 do
938
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
939
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
940
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
941
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
942
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
943
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
944
if Debounces.on == false then break end
945
wait()
946
end
947
	attack = false
948
	NoAnims = false
949
	Debounces.RPunch = false
950
Debounces.LPunch = false
951
end
952
953
954
function attackfour()
955
	Debounces.RPunch = true
956
Debounces.LPunch = true
957
	NoAnims = true
958
	attack = true
959
	for i = 1, 3 do
960
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
961
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
962
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
963
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
964
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
965
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
966
if Debounces.on == false then break end
967
wait()
968
end
969
	attack = false
970
	NoAnims = false
971
	Debounces.RPunch = false
972
Debounces.LPunch = false
973
end
974
975
976
mouse.Button1Down:connect(function()
977
  if attack == false and attacktype == 1 then
978
    attacktype = 2
979
    attackone()
980
  elseif attack == false and attacktype == 2 then
981
    attacktype = 3
982
    attacktwo()
983
  elseif attack == false and attacktype == 3 then
984
    attacktype = 4
985
    attackthree()
986
  elseif attack == false and attacktype == 4 then
987
    attacktype = 1
988
    attackfour()
989
  end
990
end)
991
992
993
--[[function Transformation()
994
	hum.WalkSpeed = 0
995
	local Portal = Instance.new("Model",char)
996
local prt1 = Instance.new("Model",Portal)
997
local prt2 = Instance.new("Model",Portal)
998
local prt3 = Instance.new("Model",Portal)
999
for i = 1,7 do
1000
local p = Instance.new("Part",prt1)
1001
p.Locked = true
1002
p.Anchored = true
1003
p.Transparency = 1
1004
p.CanCollide = false
1005
p.BrickColor = BrickColor.new("Really red")
1006
p.TopSurface = 0
1007
p.Material = "Neon"
1008
p.BottomSurface = 0
1009
p.Size = Vector3.new(1,1,1)
1010
local m = Instance.new("SpecialMesh",p)
1011
m.Name = 'm'
1012
m.Scale = Vector3.new(1,1,1)
1013
m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
1014
end for i = 1,7 do
1015
local p = Instance.new("Part",prt2)
1016
p.Locked = true
1017
p.Anchored = true
1018
p.CanCollide = false
1019
p.Transparency = 1
1020
p.BrickColor = BrickColor.new("Really black")
1021
p.TopSurface = 0
1022
p.Material = "Neon"
1023
p.BottomSurface = 0
1024
p.Size = Vector3.new(1,1,1)
1025
local m = Instance.new("SpecialMesh",p)
1026
m.Name = 'm'
1027
m.Scale = Vector3.new(1,1,1)
1028
m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
1029
end for i = 1,7 do
1030
local p = Instance.new("Part",prt3)
1031
p.Locked = true
1032
p.Anchored = true
1033
p.CanCollide = false
1034
p.Transparency = 1
1035
p.BrickColor = BrickColor.new("Really red")
1036
p.TopSurface = 0
1037
p.Material = "Neon"
1038
p.BottomSurface = 0
1039
p.Size = Vector3.new(1,1,1)
1040
local m = Instance.new("SpecialMesh",p)
1041
m.Name = 'm'
1042
m.Scale = Vector3.new(1,1,1)
1043
m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
1044
end
1045
local Rot,Rate,Dist,Size = 0,65,65,1
1046
coroutine.wrap(function()
1047
while wait()do
1048
if _DEBOUNCE then break end
1049
for i,v in pairs(prt1:GetChildren())do
1050
v.Transparency = v.Transparency -0.035
1051
v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,math.rad((i *360/#prt1:GetChildren())+Rot),0)* CFrame.new(0,0,-Dist)
1052
v.m.Scale = Vector3.new(Size,Size,Size)
1053
end for i,v in pairs(prt2:GetChildren())do
1054
v.Transparency = v.Transparency -0.035
1055
v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(math.rad((i *360/#prt2:GetChildren())+Rot),0,0)* CFrame.new(0,0,-Dist)
1056
v.m.Scale = Vector3.new(Size,Size,Size)
1057
end for i,v in pairs(prt3:GetChildren())do
1058
v.Transparency = v.Transparency -0.035
1059
v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,0,math.rad((i *360/#prt2:GetChildren())+Rot))* CFrame.new(-Dist,-Dist,0)
1060
v.m.Scale = Vector3.new(Size,Size,Size)
1061
end
1062
Rot = Rot >= 360 and 0 or Rot +Rate
1063
end end)()
1064
wait(0.75)
1065
for i = 1,90 do
1066
Rate = Rate -(2.3/3)
1067
Dist = Dist -(1.5/3)
1068
wait()
1069
end
1070
wait(1)
1071
for i = 1,30 do
1072
Rate = Rate -(2.3/3)
1073
Dist = Dist +0.5
1074
wait()
1075
end
1076
wait(2)
1077
for i = 1,30 do
1078
Rate = Rate +(9.2/3)
1079
Dist = Dist -1.75
1080
wait()
1081
end
1082
wait(0.75)
1083
for i = 1,6 do
1084
Rate = Rate -4
1085
Dist = Dist +0.5
1086
wait()
1087
end
1088
Rate = 0
1089
Dist = 6
1090
wait(2)
1091
for i = 1,90 do
1092
Rate = Rate +0.5
1093
Dist = Dist +0.2
1094
wait()
1095
end
1096
wait(1)
1097
for i = 1,30 do
1098
Dist = Dist -(24/30)
1099
Size = Size +0.05
1100
wait()
1101
end
1102
-- Scream in pain
1103
1104
1105
coroutine.resume(coroutine.create(function()
1106
	wait(2)
1107
		game.Lighting.TimeOfDay = "00:00:00"
1108
		
1109
		hat.Transparency = 1
1110
		Hat3=function()
1111
hat3 = Instance.new("Part", char)
1112
CreateMesh(hat3, "rbxassetid://667528488", 1.1, 1.1, 1.1)
1113
hat3.Name = "RedHair"
1114
hat3.Locked = true
1115
hat3.BrickColor = BrickColor.new("Maroon")
1116
hat3.CanCollide=true
1117
hat3.Size=Vector3.new(1,1,1)
1118
hat3w = Instance.new("Weld",hat3)
1119
hat3w.Part0=hat3
1120
hat3w.Part1=char['Head']
1121
hat3w.C0=CFrame.new(-0.1,-0.4,0)
1122
hat3w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
1123
end
1124
 
1125
		
1126
	
1127
	ypcall(function()
1128
shirt = Instance.new("Shirt", char)
1129
shirt.Name = "Shirt"
1130
pants = Instance.new("Pants", char)
1131
pants.Name = "Pants"
1132
char.Shirt.ShirtTemplate = "rbxassetid://519769931"
1133
char.Pants.PantsTemplate = "rbxassetid://519770250"
1134
	end)
1135
		
1136
ragesong2 = "492913801"
1137
s02=Instance.new("Sound",char)
1138
s02.SoundId="rbxassetid://"..ragesong2
1139
s02.Volume=1999
1140
s02.Pitch=1
1141
s02.Looped=true
1142
righteyebrickcolor = "Really red"
1143
s0:Stop()
1144
wait(0.01)
1145
s02:Play()
1146
reye.BrickColor = BrickColor.new(righteyebrickcolor)
1147
leye.BrickColor = BrickColor.new(righteyebrickcolor)
1148
text.TextStrokeColor3 = Color3.new(255,0,0)
1149
hat.BrickColor = BrickColor.new("Maroon")
1150
Hat3()
1151
end))
1152
1153
1154
tran = 0
1155
for i,v in pairs(char:GetChildren()) do 
1156
if v.Name == "Head" or v.Name == "Torso" or v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then
1157
Glow1 = Color3.new(.6,0,.1)
1158
Glow2 = Color3.new(0,0,0)
1159
1160
GlowParticle = Instance.new("ParticleEmitter",v)
1161
GlowParticle.LightEmission = 1
1162
GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
1163
GlowParticle.Size = NumberSequence.new(0,2)
1164
1165
GlowParticle.Texture = "http://www.roblox.com/asset/?id=467188845"
1166
GlowParticle.Transparency = NumberSequence.new(tran,1)
1167
GlowParticle.LockedToPart = true
1168
GlowParticle.Lifetime = NumberRange.new(0.5)
1169
GlowParticle.Rate= 300
1170
GlowParticle.Speed =NumberRange.new(0)
1171
end end 
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
coroutine.wrap(function()
1186
for i = 1,3 do
1187
wait()
1188
end end)()
1189
wait(1.65)
1190
_DEBOUNCE = true
1191
wait()
1192
Portal:Destroy()
1193
coroutine.wrap(function()
1194
local Pos = char.Torso.Position
1195
local BOOSH = Instance.new("Sound",Workspace)
1196
BOOSH.SoundId = "http://www.roblox.com/asset/?id=2101159"
1197
BOOSH.Volume = 1
1198
BOOSH.Pitch = 0.675
1199
local Fuse = Instance.new("Sound",Workspace)
1200
Fuse.SoundId = "http://www.roblox.com/asset/?id=2233908"
1201
Fuse.Volume = 1
1202
Fuse.Pitch = 0.25
1203
local BOOSH2 = Instance.new("Sound",Workspace)
1204
BOOSH2.SoundId = "http://www.roblox.com/asset/?id=3264793"
1205
BOOSH2.Volume = 1
1206
BOOSH2.Pitch = 0.25
1207
local dsound = true
1208
local PewPew = Instance.new("Sound",Workspace)
1209
PewPew.Name = "PewPew"
1210
PewPew.SoundId = "http://www.roblox.com/asset/?id=34315534"
1211
PewPew.Volume = 1
1212
PewPew.Pitch = 0.32
1213
local function GetHumanoids()
1214
local Characters = {}
1215
for i,v in pairs(Workspace:GetChildren())do
1216
if v:IsA("Model")then
1217
local Hu = v:findFirstChild("Humanoid")
1218
local Torso = v:findFirstChild("Torso")
1219
if Hu and Torso and v.Name ~= p.Name then
1220
table.insert(Characters,Torso)
1221
end end end
1222
return Characters
1223
end
1224
local function Boom()
1225
for i = 1,25 do
1226
for _,v in pairs(GetHumanoids())do
1227
if(Pos - v.Position).magnitude <=(40 +i *2.5)/2 then
1228
local h = v.Parent:findFirstChild("Humanoid")
1229
if h then
1230
local Moar =(Pos - v.Position).unit
1231
1232
1233
end end end
1234
local p = Instance.new("Part",char)
1235
p.Name = "BlastRing"
1236
p.TopSurface = 0
1237
p.BottomSurface = 0
1238
p.CanCollide = false
1239
p.Anchored = true
1240
p.BrickColor = BrickColor.new("Really red")
1241
p.Size = Vector3.new(1,1,1)
1242
p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
1243
local rm = Instance.new("SpecialMesh",p)
1244
rm.MeshId = "http://www.roblox.com/asset/?id=3270017"
1245
rm.Name = "BlastMesh"
1246
rm.Scale = Vector3.new(1,1,1)
1247
coroutine.wrap(function()
1248
for n = 1,15 do
1249
rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*4/2
1250
if 2 +i/5 == 1.2 then
1251
rm.Scale = rm.Scale + Vector3.new(0,0.9,0)
1252
end
1253
p.Transparency = n/15
1254
p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0)
1255
wait()
1256
end
1257
p:Destroy()
1258
end)()
1259
local p = Instance.new("Part",char)
1260
p.TopSurface = 0
1261
p.BottomSurface = 0
1262
p.formFactor = "Symmetric"
1263
p.Size = Vector3.new(1,1,1)
1264
p.Anchored = true
1265
p.CanCollide = false
1266
p.BrickColor = BrickColor.new("Really red")
1267
p.CFrame = CFrame.new(Pos)
1268
local m = Instance.new("BlockMesh",p)
1269
coroutine.wrap(function()
1270
for x = 1,48 do
1271
m.Scale = m.Scale + Vector3.new(0.48 *2 -x/50 +i *0.4,0.48 *2 -i/50 +i *0.4,0.48 *2 -i/50 +i *0.4)/2
1272
p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/60,math.random(-10,10)/50)
1273
p.Transparency = x/48
1274
Wait()
1275
end
1276
p:Destroy()
1277
end)()
1278
Game:GetService("Debris"):AddItem(p,5)
1279
local p = Instance.new("Part",char)
1280
p.Name = "BlastRing"
1281
p.TopSurface = 0
1282
p.BottomSurface = 0
1283
p.CanCollide = false
1284
p.Anchored = true
1285
p.BrickColor = BrickColor.new("Really black")
1286
p.Size = Vector3.new(1,1,1)
1287
p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
1288
local m = Instance.new("SpecialMesh",p)
1289
m.MeshId = "http://www.roblox.com/asset/?id=20329976"
1290
m.Scale = Vector3.new(1,0.25,1)
1291
coroutine.wrap(function()
1292
for n = 1,13 do
1293
m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
1294
if 1 +i/5 == 1.2 then
1295
m.Scale = m.Scale + Vector3.new(0,0.9,0)
1296
end
1297
p.Transparency = n/13
1298
p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
1299
Wait()
1300
end
1301
p:Destroy()
1302
end)()
1303
Wait(0.1)
1304
end for i = 10,19 do
1305
local p = Instance.new("Part",char)
1306
p.Name = "BlastRing"
1307
p.TopSurface = 0
1308
p.BottomSurface = 0
1309
p.CanCollide = false
1310
p.Anchored = true
1311
p.BrickColor = BrickColor.new("Really red")
1312
p.Size = Vector3.new(1,1,1)
1313
p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
1314
local m = Instance.new("SpecialMesh",p)
1315
m.MeshId = "http://www.roblox.com/asset/?id=20329976"
1316
m.Scale = Vector3.new(1,0.25,1)
1317
coroutine.wrap(function()
1318
for n = 1,13 do
1319
m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
1320
if 1 +i/5 == 1.2 then
1321
m.Scale = m.Scale + Vector3.new(0,0.9,0)
1322
end
1323
p.Transparency = n/13
1324
p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
1325
Wait()
1326
end
1327
p:Destroy()
1328
end)()
1329
local p = Instance.new("Part",char)
1330
p.Name = "BlastRing"
1331
p.TopSurface = 0
1332
p.BottomSurface = 0
1333
p.CanCollide = false
1334
p.Anchored = true
1335
p.BrickColor = BrickColor.new("Really black")
1336
p.Size = Vector3.new(1,1,1)
1337
p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
1338
p.Parent = workspace
1339
local m = Instance.new("SpecialMesh",p)
1340
m.Name = "BlastMesh"
1341
m.Scale = Vector3.new(0.1,0.1,0.1)
1342
m.MeshId = "http://www.roblox.com/asset/?id=3270017"
1343
coroutine.wrap(function()
1344
for n = 1,15 do
1345
m.Scale = m.Scale + Vector3.new(1.5 + 3 +i/5,1.5 + 3+i/5,0.1)*4/2
1346
if 3+i/5 == 1.2 then
1347
m.Scale = m.Scale + Vector3.new(0,0.9,0)
1348
end
1349
p.Transparency = n/15
1350
p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/90,math.random(-20,20)/170,0)
1351
Wait()
1352
end
1353
p:Destroy()
1354
end)()
1355
for _,v in pairs(GetHumanoids())do
1356
if(Pos - v.Position).magnitude <=(5 +i *9.5)/3 then
1357
local h = v.Parent:findFirstChild("Humanoid")
1358
if h then
1359
local Moar =(Pos - v.Position).unit
1360
1361
1362
end end end
1363
Wait(0.1)
1364
end for i = 30,37 do
1365
for _,v in pairs(GetHumanoids())do
1366
if(Pos -v.Position).magnitude <=(140 +i *2.5)/3 then
1367
local h = v.Parent:findFirstChild("Humanoid")
1368
if h then
1369
local Moar =(Pos - v.Position).unit
1370
1371
1372
end end end end
1373
dsound = false
1374
wait(6.5)
1375
for i = 1,30 do
1376
BOOSH.Volume = BOOSH.Volume -0.033
1377
BOOSH2.Volume = BOOSH.Volume
1378
Fuse.Volume = BOOSH.Volume
1379
Wait()
1380
end
1381
BOOSH:Stop()
1382
BOOSH2:Stop()
1383
Fuse:Stop()
1384
end
1385
BOOSH2:Play()
1386
Fuse:Play()
1387
BOOSH:Play()
1388
Boom()
1389
end)()
1390
hum.WalkSpeed = 5
1391
end]]
1392
1393
1394
GroundWave = function()
1395
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
1396
	local Colors = {"Really blue", "Really blue"}
1397
		local wave = Instance.new("Part", torso)
1398
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
1399
		wave.Anchored = true
1400
		wave.CanCollide = false
1401
		wave.Locked = true
1402
		wave.Size = Vector3.new(1, 1, 1)
1403
		wave.TopSurface = "Smooth"
1404
		wave.BottomSurface = "Smooth"
1405
		wave.Transparency = 0.35
1406
		wave.CFrame = HandCF
1407
		wm = Instance.new("SpecialMesh", wave)
1408
		wm.MeshId = "rbxassetid://3270017"
1409
		coroutine.wrap(function()
1410
		for i = 1, 14, 1 do
1411
		wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
1412
		wave.Size = wm.Scale
1413
		wave.CFrame = HandCF
1414
		wave.Transparency = i/14
1415
		wait()
1416
		end
1417
		wait()
1418
		wave:Destroy()
1419
	end)()
1420
end
1421
1422
1423
1424
function BurningEff(part)
1425
local eff1 = Instance.new("ParticleEmitter",part)
1426
eff1.Size = NumberSequence.new(.1)
1427
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
1428
eff1.LightEmission = 1
1429
eff1.Lifetime = NumberRange.new(1)
1430
eff1.Speed = NumberRange.new(0)
1431
eff1.Rate = 100
1432
eff1.Texture = "rbxassetid://284205403"
1433
eff1.Acceleration = Vector3.new(0,10,0)
1434
eff1.Color = ColorSequence.new(Color3.new(0,0,255))
1435
local eff2 = Instance.new("ParticleEmitter",part)
1436
eff2.Size = NumberSequence.new(.1)
1437
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
1438
eff2.LightEmission = 1
1439
eff2.Lifetime = NumberRange.new(0.2)
1440
eff2.Speed = NumberRange.new(0)
1441
eff2.Rate = 100
1442
eff2.Texture = "rbxassetid://347504259"
1443
eff2.Acceleration = Vector3.new(0,10,0)
1444
eff2.Color = ColorSequence.new(Color3.new(0,0,255))
1445
local eff3 = Instance.new("ParticleEmitter",part)
1446
eff3.Size = NumberSequence.new(0.2)
1447
eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
1448
eff3.LightEmission = 1
1449
eff3.Lifetime = NumberRange.new(1)
1450
eff3.Speed = NumberRange.new(0)
1451
eff3.Rate = 100
1452
eff3.Texture = "rbxassetid://284205403"
1453
eff3.Acceleration = Vector3.new(0,10,0)
1454
eff3.Color = ColorSequence.new(Color3.new(0,0,255))
1455
end
1456
1457
1458
function FullPower()
1459
	NoAnims = true
1460
	attack = true
1461
	
1462
	
1463
	
1464
	Full = true
1465
	
1466
	
1467
	for i = 1, 40 do
1468
		wait()
1469
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
1470
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
1471
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
1472
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
1473
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
1474
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
1475
	end
1476
	
1477
	
1478
	
1479
	
1480
	
1481
	
1482
	
1483
	
1484
	
1485
	for i = 1, 20 do
1486
	wait()
1487
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
1488
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
1489
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
1490
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
1491
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
1492
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
1493
			end
1494
	
1495
	s0:Destroy()
1496
	ragesong = "397952612"
1497
	wait(0.001)
1498
	s02 = Instance.new("Sound",char)
1499
	s02.Volume = 90
1500
	s02.SoundId = "rbxassetid://"..ragesong
1501
	s02.Looped = true
1502
	s02.Pitch = 1
1503
	wait(0.001)
1504
	s02:Play()
1505
	
1506
	
1507
local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
1508
selectionBoxOfTorso.Adornee = torso
1509
selectionBoxOfTorso.Color = BrickColor.new("Really blue")
1510
selectionBoxOfTorso.LineThickness = 0.01
1511
selectionBoxOfTorso.Transparency = 0
1512
	
1513
local selectionBoxOfRightArm = Instance.new("SelectionBox",char["Right Arm"])
1514
selectionBoxOfRightArm.Adornee = char["Right Arm"]
1515
selectionBoxOfRightArm.Color = BrickColor.new("Really blue")
1516
selectionBoxOfRightArm.LineThickness = 0.01
1517
selectionBoxOfRightArm.Transparency = 0
1518
	
1519
local selectionBoxOfRightLeg = Instance.new("SelectionBox",char["Right Leg"])
1520
selectionBoxOfRightLeg.Adornee = char["Right Leg"]
1521
selectionBoxOfRightLeg.Color = BrickColor.new("Really blue")
1522
selectionBoxOfRightLeg.LineThickness = 0.01
1523
selectionBoxOfRightLeg.Transparency = 0
1524
1525
local selectionBoxOfLeftArm = Instance.new("SelectionBox",char["Left Arm"])
1526
selectionBoxOfLeftArm.Adornee = char["Left Arm"]
1527
selectionBoxOfLeftArm.Color = BrickColor.new("Really blue")
1528
selectionBoxOfLeftArm.LineThickness = 0.01
1529
selectionBoxOfLeftArm.Transparency = 0
1530
1531
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",char["Left Leg"])
1532
selectionBoxOfLeftLeg.Adornee = char["Left Leg"]
1533
selectionBoxOfLeftLeg.Color = BrickColor.new("Really blue")
1534
selectionBoxOfLeftLeg.LineThickness = 0.01
1535
selectionBoxOfLeftLeg.Transparency = 0
1536
1537
BurningEff(reye)
1538
1539
LightOnBody = Instance.new("PointLight", hed)
1540
LightOnBody.Brightness = 3000
1541
LightOnBody.Range = 20
1542
LightOnBody.Color = Color3.new(0, 0, 255)
1543
1544
r = game:GetService("RunService").RenderStepped
1545
Activated = true
1546
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1547
	Debri = coroutine.wrap(function()
1548
	repeat	
1549
    local p = Instance.new('Part',torso)
1550
    p.formFactor = 'Custom'
1551
    p.Size = Vector3.new(1,1,1)
1552
    p.BrickColor = workspace.Base.BrickColor
1553
    p.CanCollide = false
1554
    p.Transparency = 0
1555
    p.Anchored = true
1556
    p.Locked=true
1557
    p.Material = workspace.Base.Material
1558
    s = math.random(1,40)/10
1559
    local m = Instance.new("BlockMesh",p)
1560
    m.Scale = Vector3.new(s,s,s)
1561
    p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
1562
	--[[coroutine.wrap(function()
1563
		wait(2)
1564
		while Charging == true do
1565
		wait(2)
1566
		GroundWave1()
1567
		wait(2)
1568
		end
1569
	end)()]]--
1570
	
1571
	spawn(function()
1572
        while r:wait() do
1573
            if p.Transparency >= 1 then p:Destroy() break end
1574
            p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
1575
            p.Transparency = p.Transparency+0.01
1576
        end
1577
    end)
1578
    wait(.3)
1579
	until Activated == false
1580
	end)
1581
	Debri()
1582
	
1583
	l = game.Lighting
1584
l.TimeOfDay = 1
1585-
game.Lighting.Ambient = Color3.new(0,0,0)
1585+
game.Lighting.Ambient = Color3.new(1,0,0)
1586
l.Brightness = 0.1
1587
1588
	
1589
	spawn(function()
1590
	while wait(2)
1591
		 do
1592
		GroundWave()	
1593
	end
1594
	end)	
1595
	
1596
	
1597
	local eColors = {"Really blue", "Really blue"}
1598
	coroutine.resume(coroutine.create(function()
1599
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
1600
    local magz = (Part0 - Part1).magnitude
1601
    local curpos = Part0
1602
    local trz = {-Offset,Offset}
1603
    for i=1,Times do
1604
        local li = Instance.new("Part", torso)
1605
		li.Name = "Lightning"
1606
		li.TopSurface =0
1607
		li.Material = "Neon"
1608
		li.BottomSurface = 0
1609
		li.Anchored = true
1610
		li.Locked = true
1611
		li.Transparency = Trans or 0.4
1612
		li.BrickColor = BrickColor.new(Color)
1613
		li.formFactor = "Custom"
1614
		li.CanCollide = false
1615
		li.Size = Vector3.new(Thickness,Thickness,magz/Times)
1616
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
1617
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
1618
        if Times == i then
1619
        local magz2 = (curpos - Part1).magnitude
1620
        li.Size = Vector3.new(Thickness,Thickness,magz2)
1621
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
1622
        else
1623
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
1624
        end
1625
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
1626
        game.Debris:AddItem(li,.1)
1627
    end
1628
end
1629
1630
BodyParts = {} 
1631
for _, v in pairs(char:GetChildren()) do
1632
    if v:IsA("Part")  then
1633
        table.insert(BodyParts, v)
1634
    end
1635
end
1636
1637
Bounding = {} -- Calculate the bounding boxes
1638
for _, v in pairs(BodyParts) do
1639
	local temp = {X=nil, Y=nil, Z=nil}
1640
	temp.X = v.Size.X/2 * 10
1641
	temp.Y = v.Size.Y/2 * 10
1642
	temp.Z = v.Size.Z/2 * 10
1643
	Bounding[v.Name] = temp
1644
end
1645
1646
while wait(lightspeed) do 
1647
			lightspeed = math.random(0.1,0.2)
1648
	local Body1 = BodyParts[math.random(#BodyParts)]
1649
	local Body2 = BodyParts[math.random(#BodyParts)]
1650
	local Pos1 = Vector3.new(
1651
		math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
1652
		math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
1653
		math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
1654
)
1655
	local Pos2 = Vector3.new(
1656
		math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
1657
		math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
1658
		math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
1659
)
1660
	local SPos1 = Body1.Position + Pos1
1661
	local SPos2 = Body2.Position + Pos2	
1662
	Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56) 
1663
end
1664
end))
1665
	for i = 1, 20 do
1666
		wait()
1667
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
1668
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
1669
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
1670
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
1671
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
1672
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
1673
end
1674
	
1675
	
1676
	attack = false
1677
	NoAnims = false
1678
end
1679
1680
function weld5(part0, part1, c0, c1)
1681
    weeld=Instance.new("Weld", part0)
1682
    weeld.Part0=part0
1683
    weeld.Part1=part1
1684
    weeld.C0=c0
1685
    weeld.C1=c1
1686
    return weeld
1687
end
1688
1689
1690
1691
Grab = false
1692
1693
1694
1695
1696
1697
fat = Instance.new("BindableEvent",script)
1698
fat.Name = "Heartbeat"
1699
1700
script:WaitForChild("Heartbeat")
1701
1702
frame = 1/30
1703
tf = 0
1704
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
1705
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
1706
lastframe = tick()
1707
script.Heartbeat:Fire() --ayy lmao
1708
1709
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
1710
	tf = tf + s
1711
	if tf >= frame then
1712
		if allowframeloss then
1713
			script.Heartbeat:Fire()
1714
			lastframe=tick()
1715
		else
1716
			--print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
1717
			for i=1, math.floor(tf/frame) do
1718
				script.Heartbeat:Fire()
1719
			end
1720
			lastframe=tick()
1721
		end
1722
		if tossremainder then
1723
			tf = 0
1724
		else
1725
			tf = tf - frame * math.floor(tf/frame)
1726
		end
1727
	end
1728
end)
1729
1730
function Swait(NUMBER)
1731
	if NUMBER == 0 or NUMBER == nil then
1732
		fat.Event:wait()
1733
	else
1734
		for i = 1, NUMBER do
1735
			fat.Event:wait()
1736
		end
1737
	end
1738
end
1739
1740
1741
1742
1743
1744
function GrabAndDrag()
1745
	NoAnims = true
1746
	attack = true
1747
	
1748
	if Grab == false then
1749
	
1750
	for i = 1, 20 do
1751
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1752
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
1753
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
1754
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
1755
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
1756
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
1757
            if Debounces.on == false then break end
1758
            rs:wait(2)
1759
        end
1760
        con1=larm.Touched:connect(function(hit) -- this is grab
1761
            ht = hit.Parent
1762
            hum1=ht:FindFirstChild('Humanoid')
1763
            if hum1 ~= nil then
1764
			   
1765
			
1766
			
1767
				
1768
			z = Instance.new("Sound",char)
1769
z.SoundId = "rbxassetid://227194112"
1770
z.Volume = 90
1771
wait(.1)
1772
z:Play()
1773
                hum1.PlatformStand=true
1774
                gp = ht
1775
                Grab = true
1776
                asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
1777
                asd.Parent = larm
1778
                asd.Name = "asd"
1779
                asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
1780
			
1781
1782
           --[[ elseif hum1 == nil then
1783
                con1:disconnect()
1784
                wait() return]]
1785
            end
1786
        end)
1787
1788
1789
        for i = 1, 20 do
1790
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1791
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
1792
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
1793
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
1794
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
1795
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
1796
            if Debounces.on == false then break end
1797
            rs:wait(2)
1798
        end
1799
    con1:disconnect()
1800
1801
if gp == nil then 
1802
	attack = false
1803
	NoAnims = false
1804
	return end
1805
1806
    
1807
    
1808
			--[[for i = 1, 16 do
1809
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
1810
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
1811
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
1812
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1813
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1814
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1815
			cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
1816
			if Debounces.on == false then end
1817
			rs:wait()
1818
		end]]--
1819
			for i = 1, 16 do
1820
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
1821
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-73)), 0.3)
1822
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
1823
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
1824
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
1825
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1826
			if Debounces.on == false then end
1827
			rs:wait()
1828
			end
1829
			
1830
			
1831
			coroutine.resume(coroutine.create(function()
1832
	local BF = Instance.new("BodyVelocity",hed)
1833
	BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1834
	BF.velocity = root.CFrame.lookVector*120
1835
	wait(2.5)
1836
	BF:remove()
1837
			end))
1838
			
1839
			
1840
			
1841
			z = Instance.new("Sound",char)
1842
z.SoundId = "rbxassetid://138223085"
1843
z.Volume = 90
1844
wait(.1)
1845
z:Play()
1846
1847
coroutine.resume(coroutine.create(function()
1848
	for i=1,78 do
1849
wait()
1850
MagicBlock(BrickColor.new("Really blue"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
1851
wait(0.01)
1852
MagicBlock(BrickColor.new("Really black"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
1853
end
1854
end))
1855
1856
			coroutine.resume(coroutine.create(function()
1857
				Grabee = gp:FindFirstChild("Torso")
1858
		par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
1859
				wait(0.01)
1860
				for i = 1,78 do
1861
					wait(0.01)
1862
				for i=1, 5 do
1863
			p=Instance.new("Part")
1864
			p.FrontSurface=par.TopSurface
1865
			p.Material=par.Material
1866
			p.BottomSurface=0
1867
			p.Anchored=true p.CanCollide=false
1868
			p.BrickColor=par.BrickColor
1869
			p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
1870
			p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
1871
			p.Parent=char
1872
			game:GetService("Debris"):AddItem(p,2+i*.1)
1873
			if math.random(1,5)==5 then
1874
				coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
1875
			end
1876
				end
1877
				end
1878
				
1879
			end))
1880
			
1881
			coroutine.resume(coroutine.create(function()
1882
				Grabee = gp:FindFirstChild("Torso")
1883
		par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
1884
				wait(0.01)
1885
				
1886
		for i=1, 78 do
1887
			wait(0.01)
1888
			for i=1, 1 do
1889
			p=Instance.new("Part")
1890
			p.TopSurface=par.TopSurface
1891
			p.BottomSurface=par.BottomSurface
1892
			p.Material=par.Material
1893
			p.BottomSurface=0
1894
			p.Anchored=false p.CanCollide=false
1895
			p.BrickColor=par.BrickColor
1896
			p.formFactor="Custom"
1897
			p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
1898
			p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
1899
			p.Parent=char
1900
			game:GetService("Debris"):AddItem(p,3+i*.1)
1901
			p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
1902
			p.RotVelocity=p.Velocity
1903
			if math.random(1,5)==5 then
1904
				coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
1905
			end
1906
			end
1907
			Swait(.025)
1908
		end	
1909
				
1910
			end))
1911
	for i = 1, 100 do
1912
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
1913
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-13)), 0.3)
1914
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
1915
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
1916
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
1917
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
1918
			if Debounces.on == false then end
1919
			rs:wait()
1920
		end
1921
	asd:Destroy()
1922
	gp = nil
1923
	hum1.Health = 0
1924
	attack = false
1925
	ht = nil
1926
	NoAnims = false
1927
	Grab = false
1928
end
1929
end
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
function FindNearestTorso(Position,Distance,SinglePlayer)
1942
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1943
        local List = {}
1944
        for i,v in pairs(workspace:GetChildren())do
1945
            if v:IsA("Model")then
1946
                if v:findFirstChild("Torso")then
1947
                    if v ~= char then
1948
                        if(v.Torso.Position -Position).magnitude <= Distance then
1949
                            table.insert(List,v)
1950
                        end 
1951
                    end 
1952
                end 
1953
            end 
1954
        end
1955
    return List
1956
end
1957
1958
1959
1960
function Ring()
1961
	
1962
	
1963
	local effspwn = Instance.new("Part")      
1964
    local model = Instance.new("Model")
1965
    game.Debris:AddItem(model, 20)
1966
    model.Name = "smasheffects"
1967
    model.Parent = workspace
1968
    effspwn.Name = "spwnr"
1969
    effspwn.Size = Vector3.new(1, 1, 1)
1970
    effspwn.Anchored = true
1971
    effspwn.CanCollide = false
1972
    effspwn.Transparency = 1
1973
    effspwn.CFrame = root.CFrame * CFrame.Angles(math.rad(180), 0, 0)
1974
    effspwn.Parent = model
1975
1976
 for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
1977
        if v:FindFirstChild('Humanoid') then
1978
            v.Humanoid:TakeDamage(math.random(10000020,10000030))
1979
            v.Humanoid.PlatformStand = true
1980
            v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 200
1981
        end
1982
    end 
1983
	coroutine.resume(coroutine.create(function()
1984
      local shok = Instance.new("Part")
1985
      shok.Name = "wring1"
1986
      shok.BrickColor = BrickColor.new("Really blue")
1987
      shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
1988
      shok.Size = Vector3.new(1, 1, 1)
1989
      shok.Anchored = true
1990
      shok.Material = "Neon"
1991
      shok.Transparency = 0.25
1992
      shok.CanCollide = false
1993
      shok.Parent = model
1994
      game.Debris:AddItem(shok, 12)
1995
      local mesh = Instance.new("SpecialMesh")
1996
      mesh.MeshType = "FileMesh"
1997
      mesh.MeshId = "rbxassetid://3270017"
1998
      mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
1999
      mesh.Parent = shok
2000
      for e = 1, 30 do
2001
        wait()
2002
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
2003
        shok.Transparency = shok.Transparency + 0.002
2004
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
2005
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
2006
      end
2007
      for e = 1, 38 do
2008
        wait()
2009
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
2010
        shok.Transparency = shok.Transparency + 0.002
2011
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
2012
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
2013
      end
2014
      for e = 1, 24 do
2015
        wait()
2016
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
2017
        shok.Transparency = shok.Transparency + 0.03
2018
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
2019
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
2020
      end
2021
    end))
2022
    coroutine.resume(coroutine.create(function()
2023
      local shok = Instance.new("Part")
2024
      shok.Name = "wring2"
2025
      shok.BrickColor = BrickColor.new("Really blue")
2026
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
2027
      shok.Size = Vector3.new(1, 1, 1)
2028
      shok.Anchored = true
2029
      shok.Material = "Neon"
2030
      shok.Transparency = 0.25
2031
      shok.CanCollide = false
2032
      shok.Parent = model
2033
      game.Debris:AddItem(shok, 12)
2034
      local mesh = Instance.new("SpecialMesh")
2035
      mesh.MeshType = "FileMesh"
2036
      mesh.MeshId = "rbxassetid://3270017"
2037
      mesh.Scale = Vector3.new(12, 12, 0.05)
2038
      mesh.Parent = shok
2039
      for e = 1, 30 do
2040
        wait()
2041
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
2042
        shok.Transparency = shok.Transparency + 0.002
2043
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
2044
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
2045
      end
2046
      for e = 1, 38 do
2047
        wait()
2048
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
2049
        shok.Transparency = shok.Transparency + 0.002
2050
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
2051
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
2052
      end
2053
      for e = 1, 24 do
2054
        wait()
2055
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
2056
        shok.Transparency = shok.Transparency + 0.03
2057
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
2058
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
2059
      end
2060
    end))
2061
2062
coroutine.resume(coroutine.create(function()
2063
      local shok = Instance.new("Part")
2064
      shok.Name = "shokwve"
2065
      shok.BrickColor = BrickColor.new("Really black")
2066
      shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
2067
      shok.Size = Vector3.new(1, 1, 1)
2068
      shok.Anchored = true
2069
      shok.Material = "Neon"
2070
      shok.Transparency = 0.6
2071
      shok.CanCollide = false
2072
      shok.Parent = model
2073
      game.Debris:AddItem(shok, 12)
2074
      local mesh = Instance.new("SpecialMesh")
2075
      mesh.MeshType = "FileMesh"
2076
      mesh.MeshId = "rbxassetid://489415447"
2077
      mesh.Scale = Vector3.new(1, 1, 1)
2078
      mesh.Parent = shok
2079
      for e = 1, 12 do
2080
        wait()
2081
        mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
2082
        shok.Transparency = shok.Transparency + 0.002
2083
      end
2084
      for e = 1, 32 do
2085
        wait()
2086
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
2087
        shok.Transparency = shok.Transparency + 0.002
2088
      end
2089
      for e = 1, 24 do
2090
        wait()
2091
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
2092
        shok.Transparency = shok.Transparency + 0.03
2093
      end
2094
    end))
2095
    coroutine.resume(coroutine.create(function()
2096
      local shok = Instance.new("Part")
2097
      shok.Name = "shock2"
2098
      shok.BrickColor = BrickColor.new("Really black")
2099
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
2100
      shok.Size = Vector3.new(1, 1, 1)
2101
      shok.Anchored = true
2102
      shok.Material = "Neon"
2103
      shok.Transparency = 0.35
2104
      shok.CanCollide = false
2105
      shok.Parent = model
2106
      game.Debris:AddItem(shok, 12)
2107
      local mesh = Instance.new("SpecialMesh")
2108
      mesh.MeshType = "FileMesh"
2109
      mesh.MeshId = "rbxassetid://489415447"
2110
      mesh.Scale = Vector3.new(12, 12, 12)
2111
      mesh.Parent = shok
2112
      for e = 1, 15 do
2113
        wait()
2114
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
2115
        shok.Transparency = shok.Transparency + 0.004
2116
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
2117
      end
2118
      for e = 1, 16 do
2119
        wait()
2120
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
2121
        shok.Transparency = shok.Transparency + 0.004
2122
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
2123
      end
2124
      for e = 1, 12 do
2125
        wait()
2126
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
2127
        shok.Transparency = shok.Transparency + 0.06
2128
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
2129
      end
2130
    end))
2131
    coroutine.resume(coroutine.create(function()
2132
      local shok = Instance.new("Part")
2133
      shok.Name = "shock3"
2134
      shok.BrickColor = BrickColor.new("Really blue")
2135
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
2136
      shok.Size = Vector3.new(1, 1, 1)
2137
      shok.Anchored = true
2138
      shok.Material = "Neon"
2139
      shok.Transparency = 0.35
2140
      shok.CanCollide = false
2141
      shok.Parent = model
2142
      game.Debris:AddItem(shok, 12)
2143
      local mesh = Instance.new("SpecialMesh")
2144
      mesh.MeshType = "FileMesh"
2145
      mesh.MeshId = "rbxassetid://489415447"
2146
      mesh.Scale = Vector3.new(12, 12, 12)
2147
      mesh.Parent = shok
2148
      for e = 1, 15 do
2149
        wait()
2150
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
2151
        shok.Transparency = shok.Transparency + 0.004
2152
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
2153
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
2154
      end
2155
      for e = 1, 16 do
2156
        wait()
2157
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
2158
        shok.Transparency = shok.Transparency + 0.004
2159
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
2160
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
2161
      end
2162
      for e = 1, 12 do
2163
        wait()
2164
        mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
2165
        shok.Transparency = shok.Transparency + 0.06
2166
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
2167
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
2168
      end
2169
    end))
2170
    
2171
end
2172
2173
2174
2175
2176
2177
2178
2179
it=Instance.new
2180
vt=Vector3.new
2181
cf=CFrame.new
2182
2183
function NoOutline(Part)
2184
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
2185
end
2186
2187
2188
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
2189
local fp=it("Part")
2190
fp.formFactor=formfactor 
2191
fp.Parent=parent
2192
fp.Reflectance=reflectance
2193
fp.Transparency=transparency
2194
fp.CanCollide=false 
2195
fp.Locked=true
2196
fp.BrickColor=brickcolor
2197
fp.Name=name
2198
fp.Size=size
2199
fp.Position=torso.Position 
2200
NoOutline(fp)
2201
fp.Material="SmoothPlastic"
2202
fp:BreakJoints()
2203
return fp 
2204
end 
2205
 
2206
2207
2208
function mesh(Mesh,part,meshtype,meshid,offset,scale)
2209
local mesh=it(Mesh) 
2210
mesh.Parent=part
2211
if Mesh=="SpecialMesh" then
2212
mesh.MeshType=meshtype
2213
if meshid~="nil" then
2214
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
2215
end
2216
end
2217
mesh.Offset=offset
2218
mesh.Scale=scale
2219
return mesh
2220
end
2221
 
2222
function weld(parent,part0,part1,c0)
2223
local weld=it("Weld") 
2224
weld.Parent=parent
2225
weld.Part0=part0 
2226
weld.Part1=part1 
2227
weld.C0=c0
2228
return weld
2229
end
2230
2231
2232
function swait(num)
2233
if num==0 or num==nil then
2234
game:service'RunService'.Stepped:wait(0)
2235
else
2236
for i=0,num do
2237
game:service'RunService'.Stepped:wait(0)
2238
end
2239
end
2240
end
2241
 
2242
2243
2244
2245
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
2246
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
2247
end 
2248
2249
function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
2250
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2251
prt.Anchored=true
2252
prt.CFrame=cframe
2253
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
2254
--http://www.roblox.com/asset/?id=4770560
2255
game:GetService("Debris"):AddItem(prt,2)
2256
CF=prt.CFrame
2257
coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) 
2258
for i=0,1,0.2 do
2259
wait()
2260
Part.CFrame=CF*cf(0,0,-0.4)
2261
end
2262
for i=0,1,delay do
2263
wait()
2264
--Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
2265
Mesh.Scale=Mesh.Scale
2266
end
2267
for i=0,1,0.1 do
2268
wait()
2269
Part.Transparency=i
2270
end
2271
Part.Parent=nil
2272
end),prt,msh,CF)
2273
end
2274
 
2275
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
2276
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2277
prt.Anchored=true
2278
prt.Material = "SmoothPlastic"
2279
prt.CFrame=cframe
2280
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2281
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
2282
game:GetService("Debris"):AddItem(prt,5)
2283
coroutine.resume(coroutine.create(function(Part,Mesh) 
2284
for i=0,1,delay do
2285
swait()
2286
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2287
Part.Transparency=i
2288
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2289
end
2290
Part.Parent=nil
2291
end),prt,msh)
2292
end
2293
2294
function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
2295
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2296
prt.Anchored=true
2297
prt.Material = "Neon"
2298
prt.CFrame=cframe
2299
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
2300
game:GetService("Debris"):AddItem(prt,5)
2301
coroutine.resume(coroutine.create(function(Part,Mesh) 
2302
	local rtype = rottype
2303
for i=0,1,delay do
2304
swait()
2305
if rtype == 1 then
2306
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
2307
elseif rtype == 2 then
2308
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
2309
end
2310
Part.Transparency=i
2311
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2312
end
2313
Part.Parent=nil
2314
end),prt,msh)
2315
end
2316
2317
function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
2318
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2319
prt.Anchored=true
2320
prt.CFrame=cframe
2321
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2322
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
2323
game:GetService("Debris"):AddItem(prt,5)
2324
coroutine.resume(coroutine.create(function(Part,Mesh) 
2325
for i=0,1,delay do
2326
wait()
2327
Part.Transparency=i
2328
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2329
end
2330
Part.Parent=nil
2331
end),prt,msh)
2332
end
2333
 
2334
function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
2335
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2336
prt.Anchored=false
2337
prt.CFrame=cframe
2338
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
2339
local wld=weld(prt,prt,Parent,cframe)
2340
game:GetService("Debris"):AddItem(prt,5)
2341
coroutine.resume(coroutine.create(function(Part,Mesh,Weld) 
2342
for i=0,1,delay do
2343
wait()
2344
Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
2345
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2346
Part.Transparency=i
2347
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2348
end
2349
Part.Parent=nil
2350
end),prt,msh,wld)
2351
end
2352
 
2353
function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
2354
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2355
prt.Anchored=false
2356
prt.CFrame=cframe
2357
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
2358
local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
2359
game:GetService("Debris"):AddItem(prt,5)
2360
coroutine.resume(coroutine.create(function(Part,Mesh,Weld) 
2361
for i=0,1,delay do
2362
wait()
2363
Weld.C0=euler(i*20,0,0)
2364
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2365
Part.Transparency=i
2366
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2367
end
2368
Part.Parent=nil
2369
end),prt,msh,wld)
2370
end
2371
 
2372
function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
2373
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2374
prt.Anchored=true
2375
prt.CFrame=cframe
2376
local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
2377
game:GetService("Debris"):AddItem(prt,2)
2378
coroutine.resume(coroutine.create(function(Part,Mesh) 
2379
for i=0,1,delay do
2380
wait()
2381
Part.CFrame=Part.CFrame
2382
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2383
local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2384
prt2.Anchored=true
2385
prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2386
local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
2387
game:GetService("Debris"):AddItem(prt2,2)
2388
coroutine.resume(coroutine.create(function(Part,Mesh) 
2389
for i=0,1,0.1 do
2390
wait()
2391
Part.CFrame=Part.CFrame*cf(0,0.5,0)
2392
end
2393
Part.Parent=nil
2394
end),prt2,msh2)
2395
end
2396
for i=0,1,delay*2 do
2397
wait()
2398
Part.CFrame=Part.CFrame
2399
Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
2400
end
2401
Part.Parent=nil
2402
end),prt,msh)
2403
end
2404
 
2405
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
2406
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2407
prt.Anchored=true
2408
prt.CFrame=cframe
2409
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
2410
game:GetService("Debris"):AddItem(prt,2)
2411
coroutine.resume(coroutine.create(function(Part,Mesh) 
2412
for i=0,1,delay do
2413
wait()
2414
Part.CFrame=Part.CFrame
2415
Part.Transparency=i
2416
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2417
end
2418
Part.Parent=nil
2419
end),prt,msh)
2420
end
2421
 
2422
function BreakEffect(brickcolor,cframe,x1,y1,z1)
2423
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2424
prt.Anchored=true
2425
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2426
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
2427
game:GetService("Debris"):AddItem(prt,2)
2428
coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) 
2429
CF=Part.CFrame
2430
Numbb=0
2431
randnumb=math.random()/10
2432
rand1=math.random()/10
2433
for i=0,1,rand1 do
2434
wait()
2435
CF=CF*cf(0,math.random()/2,0)
2436
--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
2437
Part.CFrame=CF*euler(Numbb,0,0)
2438
Part.Transparency=i
2439
Numbb=Numbb+randnumb
2440
end
2441
Part.Parent=nil
2442
end),prt,CF,Numbb,randnumb)
2443
end
2444
 
2445
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
2446
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2447
prt.Anchored=true
2448
prt.CFrame=cframe
2449
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
2450
game:GetService("Debris"):AddItem(prt,5)
2451
coroutine.resume(coroutine.create(function(Part,Mesh) 
2452
for i=0,1,delay do
2453
wait()
2454
Part.CFrame=Part.CFrame*euler(0,0.7,0)
2455
Part.Transparency=i
2456
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2457
end
2458
Part.Parent=nil
2459
end),prt,msh)
2460
end
2461
 
2462
function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
2463
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2464
prt.Anchored=true
2465
prt.CFrame=cframe
2466
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
2467
game:GetService("Debris"):AddItem(prt,2)
2468
coroutine.resume(coroutine.create(function(Part,Mesh) 
2469
for i=0,1,delay do
2470
wait()
2471
Part.CFrame=Part.CFrame*cf(0,y3/2,0)
2472
Part.Transparency=i
2473
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2474
end
2475
Part.Parent=nil
2476
end),prt,msh)
2477
end
2478
 
2479
function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
2480
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2481
prt.Anchored=true
2482
prt.CFrame=cframe*cf(x,y,z)
2483
msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
2484
game:GetService("Debris"):AddItem(prt,5)
2485
coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) 
2486
local num=math.random()
2487
local num2=math.random(-3,2)+math.random()
2488
local numm=0
2489
for i=0,1,delay*2 do
2490
swait()
2491
Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
2492
Part.Transparency=i
2493
numm=numm+0.01
2494
end
2495
Part.Parent=nil
2496
Mesh.Parent=nil
2497
end),prt,msh,x,y,z)
2498
end
2499
2500
2501
2502
function newRay(start,face,range,wat)
2503
	local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
2504
	hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
2505
	return rey,hit,pos
2506
end
2507
2508
function Landing()
2509
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2510
	MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) 
2511
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2512
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2513
	MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) 
2514
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2515
	
2516
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2517
	MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) 
2518
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2519
end
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
    function nooutline(part)
2531
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
2532
    end
2533
2534
2535
2536
2537
function debris(cfremz, thepart, amt)
2538
    for j = 1, amt do
2539
      do
2540
        local pr = Instance.new("Part")
2541
        nooutline(pr)
2542
        pr.Name = "debrisobeb"
2543
        pr.Anchored = true
2544
        pr.BrickColor = thepart.BrickColor
2545
        pr.CanCollide = true
2546
        pr.Material = thepart.Material
2547
        pr.Transparency = thepart.Transparency
2548
        pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
2549
        pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
2550
        pr.Parent = workspace
2551
        game.Debris:AddItem(pr, 25)
2552
        delay(15, function()
2553
          if pr then
2554
            pr.CanCollide = false
2555
            pr.Anchored = false
2556
          end
2557
        end)
2558
      end
2559
    end
2560
    for c = 1, amt do
2561
      do
2562
        local pr2 = Instance.new("Part")
2563
        nooutline(pr2)
2564
        pr2.Name = "moredebr"
2565
        pr2.Anchored = false
2566
        pr2.BrickColor = thepart.BrickColor
2567
        pr2.CanCollide = false
2568
        pr2.Material = thepart.Material
2569
        pr2.Transparency = thepart.Transparency
2570
        pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
2571
        pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
2572
        pr2.Parent = workspace
2573
        pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
2574
        pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
2575
        game.Debris:AddItem(pr2, 45)
2576
        delay(2, function()
2577
          pr2.CanCollide = true
2578
          wait(10)
2579
          if pr2 then
2580
            pr2.CanCollide = false
2581
          end
2582
        end)
2583
      end
2584
    end
2585
  end
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
function AirSlam()
2597
	NoAnims = true
2598
	attack = true
2599
	for i = 1, 20 do
2600
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad    (45),math.rad(0),math.rad(32)), 0.2)
2601
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad     (0),math.rad(0),math.rad(-20)), 0.2)
2602
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-    8),math.rad(-40), math.rad(-8)),0.2)
2603
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles  (math.rad    (-50), math.rad(40), math.rad(0)), 0.2)
2604
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles  (math.rad    (30), 0, math.rad(20)), 0.2)
2605
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles  (math.rad(-    10), math.rad(-40), math.rad(0)), 0.2)
2606
            if Debounces.on == false then break end
2607
                wait()
2608
            end
2609
            wait(0.5)
2610
        
2611
2612
coroutine.resume(coroutine.create(function()
2613
       MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2614
	MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) 
2615
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15)
2616
	end))
2617
	
2618
           Sound("http://www.roblox.com/asset?id = 180199750",char,90,1,false)
2619
                
2620
            hum.WalkSpeed = 50
2621
        BV = Instance.new("BodyVelocity", torso)
2622
        BV.maxForce = Vector3.new(0,200000,0)
2623
        BV.P = 100000
2624
        BV.velocity = Vector3.new(0,150,0)
2625
    for i = 1, 20 do
2626
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0),     math.rad(0)),0.7)
2627
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16),     math.rad(0), math.rad(0)), 0.7)
2628
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0,     math.rad(-20)), 0.7)
2629
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40),     math.rad(0), math.rad(20)), 0.7)
2630
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
2631
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
2632
        if Debounces.on == false then break end
2633
        wait()
2634
    end
2635
BV:Destroy()
2636
2637
		coroutine.resume(coroutine.create(function()
2638
					for i = 1, 2880, 48 do 
2639
            			torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0))
2640
						rs:wait(4)
2641
					end
2642
					torso.Weld.C1 = CFrame.new(0, -1, 0)
2643
		end))
2644
		
2645
    for i = 1, 30 do
2646
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0),     math.rad(0)),0.3)
2647
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad    (0), math.rad(0)), 0.3)
2648
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),     math.rad(0), math.rad(-10)), 0.3)
2649
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0),     math.rad(0), math.rad(10)), 0.3)
2650
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
2651
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0),     0.3)
2652
        if Debounces.on == false then break end
2653
        wait()
2654
    end
2655
2656
if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
2657
    for i = 1, 20 do
2658
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0),     math.rad(0)),0.3)
2659
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad    (0), math.rad(0)), 0.3)
2660
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),     math.rad(0), math.rad(-60)), 0.3)
2661
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0),     math.rad(0), math.rad(60)), 0.3)
2662
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
2663
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0),     0.3)
2664
        if Debounces.on == false then break end
2665
        wait()
2666
    end
2667
end
2668
local ry,ht,ps=nil,nil,nil
2669
while ht==nil do
2670
	ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
2671
	wait()
2672
end
2673
par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
2674
		if par then
2675
      local cfremz = CFrame.new(loc)
2676
      debris(cfremz, par, 50)
2677
		    end
2678
coroutine.resume(coroutine.create(function()
2679
	Ring()
2680
end))
2681
Landing()
2682
Sound("rbxassetid://514867425",char,90,1,false)
2683
hum.WalkSpeed = 5
2684
for i = 1, 25 do
2685
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2)
2686
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2)
2687
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2)
2688
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
2689
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
2690
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
2691
            if Debounces.on == false then break end
2692
                wait()
2693
            end
2694
            wait(0.2)
2695
	attack = false
2696
	NoAnims = false
2697
end
2698
2699
2700
2701
function CreatePart(parent,transparency,reflectance,material,brickcolor)
2702
local p = Instance.new("Part")
2703
p.Parent = parent
2704
p.Size = Vector3.new(1,1,1)
2705
p.Transparency = transparency
2706
p.Reflectance = reflectance
2707
p.CanCollide = false
2708
p.BrickColor = brickcolor
2709
p.Material = material
2710
return p
2711
end
2712
2713
2714
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
2715
local weld = Instance.new("Weld")
2716
weld.Parent = parent
2717
weld.Part0 = part0
2718
weld.Part1 = part1
2719
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
2720
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
2721
return weld
2722
end
2723
2724
2725
2726
--[[HandleR = Instance.new("Part")
2727
	HandleR.BrickColor = BrickColor.new("Really blue")
2728
	HandleR.Material = "Neon"
2729
	HandleR.Transparency = 0.3
2730
	HandleR.Size = Vector3.new(1,0.8,4)
2731
	HandleR.CFrame = sorb.CFrame
2732
	HandleRM = Instance.new("SpecialMesh",HandleR)
2733
	HandleRM.MeshId = "rbxasset://fonts/sword.mesh"
2734
	HandleRM.Scale = Vector3.new(1,1,1)
2735
	
2736
	HandleL = Instance.new("Part")
2737
	HandleL.BrickColor = BrickColor.new("Really blue")
2738
	HandleL.Material = "Neon"
2739
	HandleL.Transparency = 0.3
2740
	HandleL.Size = Vector3.new(1,0.8,4)
2741
	HandleL.CFrame = sorb2.CFrame
2742
	HandleLM = Instance.new("SpecialMesh",HandleL)
2743
	HandleLM.MeshId = "rbxasset://fonts/sword.mesh"
2744
	HandleLM.Scale = Vector3.new(1,1,1)]]
2745
	
2746
2747
local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really blue"))
2748
CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
2749
local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really blue"))
2750
CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
2751
2752
2753
v3 = Vector3.new
2754
rad=math.rad
2755
2756
kiblade = Instance.new("Part",char)
2757
kiblade.Name = "Blade"
2758
kiblade.Size = v3(1,5,1)
2759
kiblade.Transparency = 1
2760
kiblade.BrickColor = BrickColor.new("Really blue")
2761
kiblade.Position = v3(999,999,999)
2762
kiblade.CanCollide = false
2763
kiblademesh = Instance.new("SpecialMesh",kiblade)
2764
kiblademesh.MeshType = "FileMesh"
2765
kiblademesh.MeshId = "rbxassetid://898849476"
2766
kiblademesh.Scale = v3(0.01,0.008,0.01)
2767
kiweld7 = Instance.new("Weld",kiblade)
2768
kiweld7.Part0 = rarm
2769
kiweld7.Part1 = kiblade
2770
kiweld7.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
2771
kiblade1 = Instance.new("Part",char)
2772
kiblade1.Name = "Blade"
2773
kiblade1.Transparency = 1
2774
kiblade1.Size = v3(0.1,0.1,0.1)
2775
kiblade1.Position = v3(999,999,999)
2776
kiblade1.CanCollide = false
2777
kiblademesh = Instance.new("SpecialMesh",kiblade1)
2778
kiblademesh.MeshType = "Sphere"
2779
kiblademesh.Scale = v3(1,1,1)
2780
kiweld = Instance.new("Weld",kiblade1)
2781
kiweld.Part0 = rarm
2782
kiweld.Part1 = kiblade1
2783
kiweld.C0 = CFrame.new(0,-1,0)
2784
kiblade2 = Instance.new("Part",char)
2785
kiblade2.Name = "Blade"
2786
kiblade2.Size = v3(0.1,0.1,0.1)
2787
kiblade2.Transparency = 1
2788
kiblade2.Position = v3(999,999,999)
2789
kiblade2.CanCollide = false
2790
kiblademesh = Instance.new("SpecialMesh",kiblade2)
2791
kiblademesh.MeshType = "Sphere"
2792
kiblademesh.Scale = v3(1,1,1)
2793
kiweld = Instance.new("Weld",kiblade2)
2794
kiweld.Part0 = rarm
2795
kiweld.Part1 = kiblade2
2796
kiweld.C0 = CFrame.new(0,-4.5,0)
2797
torso = game.Players.LocalPlayer.Character.Torso
2798
head = game.Players.LocalPlayer.Character.Head
2799
torso1 = Instance.new("Attachment",kiblade1)
2800
head1 = Instance.new("Attachment",kiblade2)
2801
trail = Instance.new("Trail",torso)
2802
trail.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
2803
trail.Attachment0 = torso1
2804
trail.Attachment1 = head1
2805
trail.Lifetime = 0.5
2806
trail.Enabled = false
2807
2808
2809
2810
2811
kiblade2 = Instance.new("Part",char)
2812
kiblade2.Name = "Blade"
2813
kiblade2.Size = v3(1,5,1)
2814
kiblade2.Transparency = 1
2815
kiblade2.BrickColor = BrickColor.new("Really blue")
2816
kiblade2.Position = v3(999,999,999)
2817
kiblade2.CanCollide = false
2818
kiblademesh2 = Instance.new("SpecialMesh",kiblade2)
2819
kiblademesh2.MeshType = "FileMesh"
2820
kiblademesh2.MeshId = "rbxassetid://898849476"
2821
kiblademesh2.Scale = v3(0.01,0.008,0.01)
2822
kiweld72 = Instance.new("Weld",kiblade2)
2823
kiweld72.Part0 = larm
2824
kiweld72.Part1 = kiblade2
2825
kiweld72.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
2826
kiblade12 = Instance.new("Part",char)
2827
kiblade12.Name = "Blade"
2828
kiblade12.Transparency = 1
2829
kiblade12.Size = v3(0.1,0.1,0.1)
2830
kiblade12.Position = v3(999,999,999)
2831
kiblade12.CanCollide = false
2832
kiblademesh2 = Instance.new("SpecialMesh",kiblade12)
2833
kiblademesh2.MeshType = "Sphere"
2834
kiblademesh2.Scale = v3(1,1,1)
2835
kiweld2 = Instance.new("Weld",kiblade12)
2836
kiweld2.Part0 = larm
2837
kiweld2.Part1 = kiblade12
2838
kiweld2.C0 = CFrame.new(0,-1,0)
2839
kiblade22 = Instance.new("Part",char)
2840
kiblade22.Name = "Blade"
2841
kiblade22.Size = v3(0.1,0.1,0.1)
2842
kiblade22.Transparency = 1
2843
kiblade22.Position = v3(999,999,999)
2844
kiblade22.CanCollide = false
2845
kiblademesh2 = Instance.new("SpecialMesh",kiblade22)
2846
kiblademesh2.MeshType = "Sphere"
2847
kiblademesh2.Scale = v3(1,1,1)
2848
kiweld2 = Instance.new("Weld",kiblade22)
2849
kiweld2.Part0 = larm
2850
kiweld2.Part1 = kiblade22
2851
kiweld2.C0 = CFrame.new(0,-4.5,0)
2852
torso2 = game.Players.LocalPlayer.Character.Torso
2853
head2 = game.Players.LocalPlayer.Character.Head
2854
torso12 = Instance.new("Attachment",kiblade12)
2855
head12 = Instance.new("Attachment",kiblade22)
2856
trail2 = Instance.new("Trail",torso2)
2857
trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
2858
trail2.Attachment0 = torso12
2859
trail2.Attachment1 = head12
2860
trail2.Lifetime = 0.5
2861
trail2.Enabled = false
2862
2863
2864
2865
local Gibs = game.Workspace
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
function Kill(Character)
2879
	Character.Humanoid.Health = 0
2880
	local poo = Instance.new("IntValue",Character)
2881
	poo.Name = "haha nope"
2882
	local svch = Character
2883
	local hum = Character:findFirstChild("Humanoid")
2884
	Character.Archivable = true
2885
	local chrclone = Character:clone()
2886
	Character.Archivable = false
2887
2888
	local ch = chrclone:GetChildren()
2889
	local i
2890
	for i = 1,#ch do
2891
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
2892
			ch[i]:remove()
2893
		end
2894
	end
2895
	local function Scan(ch)
2896
		local e
2897
		for e = 1,#ch do
2898
			Scan(ch[e]:GetChildren())
2899
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
2900
				ch[e]:remove()
2901
			end
2902
		end
2903
	end
2904
	Scan(chrclone:GetChildren())
2905
2906
	local hum2 = chrclone:findFirstChild("Humanoid")
2907
2908
2909
	if hum2 ~= nil then
2910
		hum2.Name = "Humanoid2"
2911
		hum2.PlatformStand = true
2912
		hum2.Sit = true 
2913
		hum2.MaxHealth = 0
2914
		hum2.Health = 0
2915
	end
2916
2917
	local ch = Character:GetChildren()
2918
	local i
2919
	for i = 1,#ch do
2920
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
2921
			ch[i]:remove()
2922
		end
2923
	end
2924
2925
	wait(0.2)
2926
2927
	local ch = Character:GetChildren()
2928
	local i
2929
	for i = 1,#ch do
2930
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
2931
			ch[i]:remove()
2932
		end
2933
	end
2934
	Character = chrclone
2935
	local Torso = Character.Torso
2936
	local movevector = Vector3.new()
2937
2938
	if Torso then
2939
		local Head = Character:FindFirstChild("Head")
2940
		local Limb = Character:FindFirstChild("Right Arm")
2941
		if Limb then
2942
2943
			Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
2944
			local Joint = Instance.new("Glue")
2945
			Joint.Name = "RightShoulder"
2946
			Joint.Part0 = Torso
2947
			Joint.Part1 = Limb
2948
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2949
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2950
			Joint.Parent = Torso
2951
2952
			local B = Instance.new("Part")
2953
			B.TopSurface = 0
2954
			B.BottomSurface = 0
2955
			B.formFactor = "Symmetric"
2956
			B.Size = Vector3.new(1, 1, 1)
2957
			B.Transparency = 1
2958
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2959
			B.Parent = Character
2960
			local W = Instance.new("Weld")
2961
			W.Part0 = Limb
2962
			W.Part1 = B
2963
			W.C0 = CFrame.new(0, -0.5, 0)
2964
			W.Parent = Limb
2965
2966
		end
2967
		local Limb = Character:FindFirstChild("Left Arm")
2968
		if Limb then
2969
2970
			Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
2971
			local Joint = Instance.new("Glue")
2972
			Joint.Name = "LeftShoulder"
2973
			Joint.Part0 = Torso
2974
			Joint.Part1 = Limb
2975
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2976
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2977
			Joint.Parent = Torso
2978
2979
			local B = Instance.new("Part")
2980
			B.TopSurface = 0
2981
			B.BottomSurface = 0
2982
			B.formFactor = "Symmetric"
2983
			B.Size = Vector3.new(1, 1, 1)
2984
			B.Transparency = 1
2985
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2986
			B.Parent = Character
2987
			local W = Instance.new("Weld")
2988
			W.Part0 = Limb
2989
			W.Part1 = B
2990
			W.C0 = CFrame.new(0, -0.5, 0)
2991
			W.Parent = Limb
2992
2993
		end
2994
		local Limb = Character:FindFirstChild("Right Leg")
2995
		if Limb then
2996
2997
			Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
2998
			local Joint = Instance.new("Glue")
2999
			Joint.Name = "RightHip"
3000
			Joint.Part0 = Torso
3001
			Joint.Part1 = Limb
3002
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
3003
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
3004
			Joint.Parent = Torso
3005
3006
			local B = Instance.new("Part")
3007
			B.TopSurface = 0
3008
			B.BottomSurface = 0
3009
			B.formFactor = "Symmetric"
3010
			B.Size = Vector3.new(1, 1, 1)
3011
			B.Transparency = 1
3012
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
3013
			B.Parent = Character
3014
			local W = Instance.new("Weld")
3015
			W.Part0 = Limb
3016
			W.Part1 = B
3017
			W.C0 = CFrame.new(0, -0.5, 0)
3018
			W.Parent = Limb
3019
3020
		end
3021
		local Limb = Character:FindFirstChild("Left Leg")
3022
		if Limb then
3023
3024
			Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
3025
			local Joint = Instance.new("Glue")
3026
			Joint.Name = "LeftHip"
3027
			Joint.Part0 = Torso
3028
			Joint.Part1 = Limb
3029
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
3030
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
3031
			Joint.Parent = Torso
3032
3033
			local B = Instance.new("Part")
3034
			B.TopSurface = 0
3035
			B.BottomSurface = 0
3036
			B.formFactor = "Symmetric"
3037
			B.Size = Vector3.new(1, 1, 1)
3038
			B.Transparency = 1
3039
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
3040
			B.Parent = Character
3041
			local W = Instance.new("Weld")
3042
			W.Part0 = Limb
3043
			W.Part1 = B
3044
			W.C0 = CFrame.new(0, -0.5, 0)
3045
			W.Parent = Limb
3046
3047
		end
3048
		--[
3049
		local Bar = Instance.new("Part")
3050
		Bar.TopSurface = 0
3051
		Bar.BottomSurface = 0
3052
		Bar.formFactor = "Symmetric"
3053
		Bar.Size = Vector3.new(1, 1, 1)
3054
		Bar.Transparency = 1
3055
		Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
3056
		Bar.Parent = Character
3057
		local Weld = Instance.new("Weld")
3058
		Weld.Part0 = Torso
3059
		Weld.Part1 = Bar
3060
		Weld.C0 = CFrame.new(0, 0.5, 0)
3061
		Weld.Parent = Torso
3062
		--]]
3063
	end
3064
	Character.Parent = Gibs
3065
	game.Debris:AddItem(Character, 12)
3066
	if movevector ~= Vector3.new() then
3067
		for i = 1,10 do
3068
			wait()
3069
			Torso.Velocity = Vector3.new(0,0,-100)
3070
			Head.Velocity = movevector * 200
3071
		end
3072
	end
3073
	end
3074
	
3075
	
3076
3077
function SpinSlice()
3078
	NoAnims = true
3079
	attack = true
3080
	
3081
	
3082
	Sound("rbxassetid://588738949",char,90,1,false)
3083
	kiblade.Transparency = 0
3084
	kiblade2.Transparency = 0
3085
    trail.Enabled = true
3086
    trail2.Enabled = true
3087
3088
	hum.WalkSpeed = 0
3089
	for i = 1,40 do
3090
		torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
3091
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
3092
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
3093
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(90)), 0.5)--arm
3094
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-90)), 0.5)--arm
3095
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
3096
if Debounces.on == false then break end
3097
                wait()
3098
	end
3099
	
3100
	
3101
	coroutine.resume(coroutine.create(function()
3102
	local BF = Instance.new("BodyVelocity",hed)
3103
	BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
3104
	BF.velocity = root.CFrame.lookVector*120
3105
	wait(2.0)
3106
	BF:remove()
3107
	end))
3108
	
3109
	coroutine.resume(coroutine.create(function()
3110
	Sound("rbxassetid://588734356",char,90,1,false)
3111
	wait(.1)
3112
	Sound("rbxassetid://588734356",char,90,1,false)
3113
	wait(.1)
3114
	Sound("rbxassetid://588734356",char,90,1,false)
3115
	wait(.1)
3116
	Sound("rbxassetid://588734356",char,90,1,false)
3117
	wait(.1)
3118
	Sound("rbxassetid://588734356",char,90,1,false)
3119
	wait(.1)
3120
	Sound("rbxassetid://588734356",char,90,1,false)
3121
	wait(.1)
3122
	Sound("rbxassetid://588734356",char,90,1,false)
3123
	wait(.1)
3124
	Sound("rbxassetid://588734356",char,90,1,false)
3125
end))
3126
	local HitBox = Instance.new("Part",rarm)
3127
	HitBox.Size = Vector3.new(1,5,1)
3128
	HitBox.CanCollide = false
3129
	HitBox.Transparency = 1
3130
	local HitBox2 = Instance.new("Weld",HitBox)
3131
	HitBox2.Part0 = rarm
3132
	HitBox2.Part1 = HitBox
3133
	HitBox2.C0 = CFrame.new(0,-1.8,0)
3134
	HitBox.Touched:connect(function(hit)
3135
		if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
3136
			Kill(hit.Parent)
3137
			hit.Parent.Humanoid.PlatformStand = true
3138
		end
3139
	end)
3140
	
3141
	local HitBox2 = Instance.new("Part",larm)
3142
	HitBox2.Size = Vector3.new(1,5,1)
3143
	HitBox2.CanCollide = false
3144
	HitBox2.Transparency = 1
3145
	local HitBox22 = Instance.new("Weld",HitBox2)
3146
	HitBox22.Part0 = larm
3147
	HitBox22.Part1 = HitBox2
3148
	HitBox22.C0 = CFrame.new(0,-1.8,0)
3149
	HitBox2.Touched:connect(function(hit)
3150
		if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
3151
			Kill(hit.Parent)
3152
			hit.Parent.Humanoid.PlatformStand = true
3153
		end
3154
		end)
3155
3156
	for i = 1,40 do
3157
		torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
3158
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
3159
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
3160
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(90)), 0.5)--arm
3161
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)), 0.5)--arm
3162
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
3163
	root.CFrame = root.CFrame * CFrame.fromEulerAnglesXYZ(0,1,0)
3164
	 if Debounces.on == false then break end
3165
                wait()
3166
	end
3167
	kiblade.Transparency = 1
3168
	kiblade2.Transparency = 1
3169
	trail.Enabled = false
3170
    trail2.Enabled = false
3171
HitBox:Destroy()
3172
HitBox2:Destroy()
3173
    hum.WalkSpeed = 5
3174
	attack = false
3175
	NoAnims = false
3176
end
3177
	
3178
	
3179
	
3180
	
3181
function hito(partoz, magn, dmg, debtim)
3182
    for _, guy in pairs(workspace:GetChildren()) do
3183
      if guy:FindFirstChildOfClass("Humanoid") and guy:FindFirstChild("Head") and guy ~= char and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
3184
        do
3185
          local humz = guy:FindFirstChildOfClass("Humanoid")
3186
          local hed = guy:FindFirstChild("Head")
3187
          humz:TakeDamage(math.random(15,30)) if Full == true then guy:BreakJoints()
3188
          local db = Instance.new("StringValue")
3189
          db.Name = "alabo"
3190
          db.Parent = hed
3191
          delay(debtim, function()
3192
            db:Destroy()
3193
          end)
3194
        end
3195
      end
3196
    end
3197
  end
3198
end
3199
	
3200
	
3201
	
3202
	ang = CFrame.Angles
3203
rd = math.rad
3204
rd2 = math.random
3205
ov = false
3206
3207
3208
3209
nooutline = function(i)	
3210
	i.TopSurface = 10
3211
end
3212
makepart = function(l, m, n, o, p, q, r)	
3213
	local s = Instance.new("Part")
3214
	s.BrickColor = BrickColor.new(l)
3215
	s.Name = m
3216
	s.Transparency = o
3217
	nooutline(s)
3218
	s.Reflectance = n
3219
	s.Material = p
3220
	s.Anchored = true
3221
	s.CanCollide = false
3222
	s.Locked = true
3223
	s.CFrame = r
3224
	s.Size = Vector3.new(0.2, 0.2, 0.2)
3225
	s.Parent = q
3226
	return s
3227
end
3228
3229
makemesh = function(t, u, v, w)	
3230
	local x = Instance.new("SpecialMesh")
3231
	x.MeshType = t
3232
	x.Scale = u
3233
	if t == "FileMesh" then
3234
		x.MeshId = v
3235
	end
3236
	x.Parent = w
3237
	return x
3238
end
3239
3240
local H = {}
3241
3242
3243
	Barrage = function()
3244
	modz = Instance.new("Model")
3245
	modz.Name = "efx"
3246
	modz.Parent = char	
3247
	ov = true
3248
	hum.AutoRotate = false
3249
	local aN = nil
3250
	local a9 = true
3251
	local aa = {}
3252
	local ab = {}
3253
	local b7 = {}
3254
	for j = 1, 16 do
3255
		local ac = Instance.new("Part")
3256
		nooutline(ac)
3257
		ac.Anchored = true
3258
		ac.Locked = true
3259
		ac.CanCollide = false
3260
		ac.Material = "Neon"
3261
		ac.Size = Vector3.new(1, 1, 1)
3262
		ac.Transparency = 1
3263
		ac.CFrame = CFrame.new(0, 1000, 0)
3264
		ac.Parent = modz
3265
		ac.BrickColor = BrickColor.new("Really blue")
3266
		makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, ac)
3267
		table.insert(aa, ac)
3268
	end
3269
	for j = 1, 40 do
3270
		local a3 = makepart("Really blue", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
3271
		makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
3272
		table.insert(ab, a3)
3273
	end
3274
	for j = 1, 30 do
3275
		local a3 = makepart("Really blue", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
3276
		makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", a3)
3277
		table.insert(b7, a3)
3278
	end
3279
	local b8 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
3280
	local b9 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
3281
	for I,aO in pairs(H) do
3282
		if aO.Parent == rarm or aO.Parent == larm then
3283
			aN = aO.Transparency
3284
			aO.Transparency = 1
3285
		end
3286
	end
3287
	local a8 = Instance.new("BodyGyro")
3288
	a8.MaxTorque = Vector3.new(1050, 3000, 750)
3289
	a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
3290
	a8.P = 580000
3291
	a8.D = 250
3292
	a8.Parent = root
3293
	coroutine.resume(coroutine.create(function()		
3294
		while a8 do
3295
			swait()
3296
			a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
3297
		end
3298
	end))
3299
	local af = 0
3300
	local ag = 0
3301
	repeat
3302
			ag = ag + 1
3303
			if af == 0 then
3304
				af = 1
3305
			else
3306
				af = af % 14 + 1
3307
			end
3308
		coroutine.resume(coroutine.create(function()		
3309
		local ah = aa[af]
3310
		local ai = ab[af]
3311
		local aj = ab[af + 14]
3312
		local ba = b7[af]
3313
		ah.Size = Vector3.new(1, 1, 2)
3314
		ah.CFrame = cf(root.CFrame * cf(rd2(-600, 600) / 100, rd2(-150, 350) / 100, rd2(-200, -50) / 100).p, mouse.Hit * cf(rd2(-4, 4), rd2(-2, 2), 0).p)
3315
		ah.Transparency = 0.25
3316
		ah:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0, 0, 0)
3317
		ai.Transparency = 0.35
3318
		ai:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
3319
		aj.Transparency = 0.45
3320
		aj:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
3321
		aj.CFrame = ah.CFrame * ang(0, rd(90), rd(90))
3322
		if af % 2 == 1 then
3323
			ai.CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
3324
		else
3325
			if af % 2 == 0 then
3326
				ai.CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
3327
			end
3328
		end
3329
		ba.CFrame = ah.CFrame * cf(0, 0, -8)
3330
		ba.Transparency = 0.4
3331
		ba:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
3332
		local bb = ah.CFrame * cf(0, 0, -5)
3333
		local bc = aj.CFrame * cf(0, -0.1, 0)
3334
		local bd = ba.CFrame * cf(0, 0, rd2(-300, 50) / 100)
3335
		local ak = false
3336
		for j = 1, 12 do
3337
			swait()
3338
			local a0 = Ray.new(ah.Position, ah.CFrame.lookVector * (12.5 - j))
3339
			local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {char}, true, true)
3340
			if a1 and ak == false then
3341
				ak = true
3342
				local a3 = makepart("Really blue", "nah", 0, 0.2, "SmoothPlastic", modz, cf(a2, ah.CFrame.p) * ang(0, 0, 0) * ang(0, rd(270), rd(90)))
3343
				do
3344
					local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
3345
					game.Debris:AddItem(a3, 0.5)
3346
					local a5 = rd2(1, 12)
3347
					if a5 == 6 then
3348
						hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10, Vector3.new(0, 0, rd2(-8, 8)))
3349
					else
3350
						hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10)
3351
					end
3352
					coroutine.resume(coroutine.create(function()			
3353
			for I = 1, 4 do
3354
				swait()
3355
				a4.Scale = a4.Scale + Vector3.new(0.8, 0.8, 0.8)
3356
				a3.Transparency = a3.Transparency + 0.2
3357
			end
3358
			a3:Destroy()
3359
		end))
3360
				end
3361
			end
3362
					ah.Size = ah.Size:lerp(Vector3.new(2, 2, 12), 0.5)
3363
					ah.CFrame = ah.CFrame:lerp(bb, 1)
3364
					ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1, 1, 1), 0.45)
3365
					ah.Transparency = ah.Transparency + 0.0725
3366
					ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.25, 1.2, 1.25), 0.4)
3367
					ai.Transparency = ai.Transparency + 0.06
3368
					aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.6, 1.6, 1.6), 0.4)
3369
					aj.CFrame = aj.CFrame:lerp(bc, 0.3)
3370
					aj.Transparency = aj.Transparency + 0.05
3371
					ba:FindFirstChildOfClass("SpecialMesh").Scale = ba:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(4.5, 4.5, 4.5), 0.4)
3372
					ba.CFrame = ba.CFrame:lerp(bd, 0.3)
3373
					ba.Transparency = ba.Transparency + 0.06
3374
		end
3375
	end))
3376
			swait()
3377
		until ov == false
3378
	for I,aO in pairs(H) do
3379
		if aO.Parent == rarm or aO.Parent == larm then
3380
			aO.Transparency = aN
3381
		end
3382
	end
3383
	b8:Destroy()
3384
	b9:Destroy()
3385
	a8:Destroy()
3386
	hum.AutoRotate = true
3387
	ov = false
3388
	wait(1)
3389
	for I,al in pairs(aa) do
3390
		al:Destroy()
3391
	end
3392
	for I,am in pairs(ab) do
3393
		am:Destroy()
3394
	end
3395
	for I,be in pairs(b7) do
3396
		be:Destroy()
3397
	end
3398
	end
3399
	
3400
	
3401
	
3402
	
3403
	
3404
	
3405
	function Kneel()
3406
		
3407
 for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
3408
        if v:FindFirstChild('Humanoid') then
3409
	
3410
	hum2 = v:FindFirstChild('Humanoid')
3411
    hum2.PlatformStand=true
3412
   
3413
end
3414
end
3415
	end
3416
	
3417
--[[mouse.KeyDown:connect(function(key)
3418
	if key == "l" and Trans == false and Strength then
3419
		Transformation()
3420
		Trans = true
3421
	end
3422
end)]]
3423
3424
3425
3426
mouse.KeyDown:connect(function(key)
3427
	if key == "z" then
3428
		GrabAndDrag()
3429
	end
3430
end)
3431
3432
3433
mouse.KeyDown:connect(function(key)
3434
	if key == "x"  then
3435
		AirSlam()
3436
	end
3437
end)
3438
3439
3440
3441
mouse.KeyDown:connect(function(key)
3442
	if key == "c"  then
3443
		SpinSlice()
3444
	end
3445
end)
3446
3447
3448
mouse.KeyDown:connect(function(key)
3449
	if key == "p"  and Full == false then
3450
		FullPower()
3451
	end
3452
end)
3453
3454
mouse.KeyDown:connect(function(key)
3455
	if key == "1"  then
3456
		Sound("rbxassetid://966268002",char,90,1,false)
3457
		Kneel()
3458
	end
3459
end)
3460
3461
mouse.KeyDown:connect(function(key)
3462
	if key == "v" then
3463
		if ov == false then
3464
		hed.Weld.C0 = hed.Weld.C0 * CFrame.Angles(0,0,0)
3465
        wait()
3466
        local ChatService = game:GetService("Chat")
3467
	    wait()
3468
        local ChatService = game:GetService("Chat")
3469
coroutine.resume(coroutine.create(function()
3470
s = 0
3471
repeat
3472
s = s + 1
3473
Barrage()
3474
wait()
3475
until not ov
3476
end))
3477
if Full == true then
3478
coroutine.resume(coroutine.create(function()
3479
s = 0
3480
repeat
3481
s = s + 1
3482
Barrage()
3483
wait()
3484
until not ov
3485
end))	
3486
end
3487
mouse.KeyUp:connect(function(key)
3488
	if key == "v" then
3489
		wait(0.4)
3490
		ov = false
3491
		wait(0.1)
3492
end
3493
end)
3494
end
3495
end
3496
end)
3497
3498
3499
3500
3501
3502
-----animations-----
3503
3504
game:GetService("RunService").RenderStepped:connect(function()
3505
char.Humanoid.FreeFalling:connect(function(f)
3506
if f then
3507
ffing = true
3508
else
3509
ffing = false
3510
end
3511
end)
3512
sine = sine + add
3513
if ffing==true then
3514
anim="jump"
3515
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
3516
anim="idle"
3517
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
3518
anim = "walk"
3519
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
3520
anim = "run"
3521
end
3522
3523
if NoAnims==false then
3524
if anim=="idle" then
3525
add=0.5
3526
if trans == false then
3527
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.05)
3528
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
3529
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
3530
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.6+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/7,0,-6+-math.sin(sine/14)/7),0.1)
3531
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
3532
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
3533
else
3534
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
3535
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
3536
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
3537
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
3538
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
3539
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
3540
end
3541
3542
elseif anim=="walk" then
3543
add=0.5
3544
if trans == false then
3545
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/3.5)/3,0)*CFrame.Angles(math.rad(-10),0,0),0.25)
3546
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/7)/2,-0.15+-math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/7)/2,0,0.05),0.25)
3547
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/7)/2,-0.15+math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/7)/2,0,-0.05),0.25)
3548
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/7)/7,0+math.sin(sine/14)/7)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/2,0,-6+-math.sin(sine/14)/7),0.1)
3549
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/10)/14,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
3550
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),0,0),0.25)
3551
else
3552
change = 0.5
3553
          larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 3), -math.sin(sine / 6) / 4) * CFrame.Angles(math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(-10 - 2 * math.cos(sine / 3))), 0.2)
3554
          rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 3), math.sin(sine / 6) / 4) * CFrame.Angles(-math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(10 + 2 * math.cos(sine / 3))), 0.2)
3555
          hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.2)
3556
          lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.15 * math.cos(sine / 6) / 5, -0.15 + math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + -math.sin(sine / 6) / 2.7, 0, 0), 0.4)
3557
          rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.15 * math.cos(sine / 6) / 5, -0.15 + -math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + math.sin(sine / 6) / 2.7, 0, 0), 0.4)
3558
          torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 3)), 0, math.rad(0)), 0.2)
3559
end
3560
3561
elseif anim=="run" then
3562
add=0.5
3563
if trans == false then
3564
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/2)/3,0)*CFrame.Angles(math.rad(-37),0,0),0.025)
3565
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/4)/2,-0.15+-math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/4)/2,0,0.05),0.25)
3566
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/4)/2,-0.15+math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/4)/2,0,-0.05),0.25)
3567
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,-6),0.25)
3568
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,6),0.25)
3569
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),0,0),0.25)
3570
else
3571
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,1+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-70),0,0),0.25)
3572
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
3573
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
3574
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,-6),0.25)
3575
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,6),0.25)
3576
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0.3)*CFrame.Angles(math.rad(70),0,0),0.25)
3577
end
3578
3579
elseif anim=="jump" then
3580
add=0.5
3581
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0+-math.cos(sine/14)/7,.5+-math.cos(sine/14)/7,0+-math.cos(sine/14)/7)*CFrame.Angles(math.rad(0),0,0),0.05)
3582
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-0.7,-0.5)*CFrame.Angles(math.rad(10),0,0),0.25)
3583
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.1)*CFrame.Angles(math.rad(-10),0,0),0.25)
3584
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50),0,90),0.25)
3585
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),0,-90),0.25)
3586
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-20),0,0),0.25)
3587
3588
end
3589
end
3590
                 
3591
end)
3592
3593
3594
--[[l = game.Lighting
3595
l.TimeOfDay = 1
3596-
game.Lighting.Ambient = Color3.new(0,0,0)
3596+
game.Lighting.Ambient = Color3.new(1,0,0)
3597-
l.Brightness = 0.1]]--
3597+
l.Brightness = 1]]--