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1 | Player = game:GetService("Players").LocalPlayer | |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | Humanoid = Character.Humanoid | |
8 | LeftArm = Character["Left Arm"] | |
9 | LeftLeg = Character["Left Leg"] | |
10 | RightArm = Character["Right Arm"] | |
11 | RightLeg = Character["Right Leg"] | |
12 | LS = Torso["Left Shoulder"] | |
13 | LH = Torso["Left Hip"] | |
14 | RS = Torso["Right Shoulder"] | |
15 | RH = Torso["Right Hip"] | |
16 | Neck = Torso.Neck | |
17 | it = Instance.new | |
18 | vt = Vector3.new | |
19 | cf = CFrame.new | |
20 | euler = CFrame.fromEulerAnglesXYZ | |
21 | angles = CFrame.Angles | |
22 | mr = math.rad | |
23 | mr2 = math.random | |
24 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
25 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
26 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
27 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
28 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
29 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
30 | RootPart = Character.HumanoidRootPart | |
31 | RootJoint = RootPart.RootJoint | |
32 | RootCF = euler(-1.57, 0, 3.14) | |
33 | attack = false | |
34 | attackdebounce = false | |
35 | MMouse = Player:GetMouse() | |
36 | combo = 0 | |
37 | local hitfloor, posfloor = nil, nil | |
38 | local idle = 0 | |
39 | local Anim = "Idle" | |
40 | local Effects = {} | |
41 | local Weapon = {} | |
42 | local Welds = {} | |
43 | local Saber = {} | |
44 | local Buster = {} | |
45 | local decreaseatk = 0 | |
46 | local decreasedef = 0 | |
47 | local decreasemvmt = 0 | |
48 | local manainc = 16 | |
49 | local handle = nil | |
50 | local floating = false | |
51 | local testpart = it("Part") | |
52 | testpart.Anchored = true | |
53 | local Mode = "Normal" | |
54 | local cbuster = false | |
55 | local cshoot = false | |
56 | local cdebounce = false | |
57 | local sbreaker = false | |
58 | local shockshoot = false | |
59 | local shockdebounce = false | |
60 | local TehM = nil | |
61 | local sblazing = false | |
62 | local starshoot = false | |
63 | local stardebounce = false | |
64 | local busterlaser = false | |
65 | local sbreakerII = false | |
66 | local galacblazing = false | |
67 | local prising = false | |
68 | local move1 = "(Z)\nChaos Buster" | |
69 | local move2 = "(X)\nShocker Breaker" | |
70 | local move3 = "(C)\nStar Blazing" | |
71 | local move4 = "(V)\n" | |
72 | local cooldowns = {} | |
73 | local cooldown1 = 100 | |
74 | table.insert(cooldowns, cooldown1) | |
75 | local cooldown2 = 100 | |
76 | table.insert(cooldowns, cooldown2) | |
77 | local cooldown3 = 100 | |
78 | table.insert(cooldowns, cooldown3) | |
79 | local cooldown4 = 100 | |
80 | table.insert(cooldowns, cooldown4) | |
81 | local cooldownsadd = {} | |
82 | local cooldownadd1 = 0.16 | |
83 | table.insert(cooldownsadd, cooldownadd1) | |
84 | local cooldownadd2 = 0.14 | |
85 | table.insert(cooldownsadd, cooldownadd2) | |
86 | local cooldownadd3 = 0.12 | |
87 | table.insert(cooldownsadd, cooldownadd3) | |
88 | local cooldownadd4 = 0.1 | |
89 | table.insert(cooldownsadd, cooldownadd4) | |
90 | local cooldownmax = 100 | |
91 | player = nil | |
92 | RSH = nil | |
93 | LSH = nil | |
94 | RW = Instance.new("Motor") | |
95 | LW = Instance.new("Motor") | |
96 | RW.Name = "Right Shoulder" | |
97 | LW.Name = "Left Shoulder" | |
98 | LH = Torso["Left Hip"] | |
99 | RH = Torso["Right Hip"] | |
100 | TorsoColor = Torso.BrickColor | |
101 | NewCol = BrickColor.new("Ghost grey").Color | |
102 | NewCol2 = BrickColor.new("Smoky grey").Color | |
103 | NewCol3 = BrickColor.new("Pearl").Color | |
104 | ||
105 | local mdec = Instance.new("NumberValue", Decrease) | |
106 | mdec.Name = "DecreaseDef" | |
107 | mdec.Value = 0.4 | |
108 | local mdec2 = Instance.new("NumberValue", Decrease) | |
109 | mdec2.Name = "DecreaseMvmt" | |
110 | mdec2.Value = 0.1 | |
111 | local Neons = {BrickColor.new("Bright red"), BrickColor.new("Bright orange"), BrickColor.new("Bright yellow"), BrickColor.new("Bright green"), BrickColor.new("Bright blue"), BrickColor.new("Royal purple"), BrickColor.new("Bright violet")} | |
112 | local Animate = Humanoid.Animator | |
113 | local canjump = true | |
114 | ||
115 | removeControl = function() | |
116 | canjump = false | |
117 | end | |
118 | ||
119 | resumeControl = function() | |
120 | canjump = true | |
121 | end | |
122 | ||
123 | Player.Character.Humanoid.Changed:connect(function() | |
124 | if canjump == false then | |
125 | Player.Character.Humanoid.Jump = false | |
126 | end | |
127 | end | |
128 | ) | |
129 | ||
130 | ArtificialHB = Instance.new("BindableEvent", script) | |
131 | ArtificialHB.Name = "Heartbeat" | |
132 | ||
133 | script:WaitForChild("Heartbeat") | |
134 | ||
135 | frame = 1 / 40 | |
136 | tf = 0 | |
137 | allowframeloss = true | |
138 | tossremainder = false | |
139 | lastframe = tick() | |
140 | script.Heartbeat:Fire() | |
141 | ||
142 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
143 | tf = tf + s | |
144 | if tf >= frame then | |
145 | if allowframeloss then | |
146 | script.Heartbeat:Fire() | |
147 | lastframe = tick() | |
148 | else | |
149 | for i = 1, math.floor(tf / frame) do | |
150 | script.Heartbeat:Fire() | |
151 | end | |
152 | lastframe = tick() | |
153 | end | |
154 | if tossremainder then | |
155 | tf = 0 | |
156 | else | |
157 | tf = tf - frame * math.floor(tf / frame) | |
158 | end | |
159 | end | |
160 | end) | |
161 | ||
162 | function swait(num) | |
163 | if num == 0 or num == nil then | |
164 | ArtificialHB.Event:wait() | |
165 | else | |
166 | for i = 0, num do | |
167 | ArtificialHB.Event:wait() | |
168 | end | |
169 | end | |
170 | end | |
171 | ||
172 | createpassgui = function(parent) | |
173 | print("makegui111") | |
174 | local g = Instance.new("ScreenGui", parent) | |
175 | local f = Instance.new("Frame", g) | |
176 | f.Position = UDim2.new(0.3, 0, 0.25, 0) | |
177 | f.Size = UDim2.new(0.4, 0, 0.4, 0) | |
178 | f.Style = "DropShadow" | |
179 | local t = Instance.new("TextBox", f) | |
180 | t.BackgroundColor3 = Color3.new(0, 0, 0) | |
181 | t.BackgroundTransparency = 0.5 | |
182 | t.BorderSizePixel = 0 | |
183 | t.Position = UDim2.new(0.15, 0, 0.2, 0) | |
184 | t.Size = UDim2.new(0.7, 0, 0.2, 0) | |
185 | t.Font = "SourceSansLight" | |
186 | t.Text = "Enter Access Code." | |
187 | t.TextScaled = true | |
188 | t.TextColor3 = Color3.new(1, 1, 1) | |
189 | t.TextStrokeTransparency = 0 | |
190 | local t2 = Instance.new("TextButton", f) | |
191 | t2.BackgroundColor3 = Color3.new(0, 0, 0) | |
192 | t2.BackgroundTransparency = 0.5 | |
193 | t2.BorderSizePixel = 0 | |
194 | t2.Position = UDim2.new(0.3, 0, 0.5, 0) | |
195 | t2.Size = UDim2.new(0.4, 0, 0.15, 0) | |
196 | t2.TextScaled = true | |
197 | t2.Font = "SourceSansLight" | |
198 | t2.Text = "Submit" | |
199 | t2.TextColor3 = Color3.new(1, 1, 1) | |
200 | t2.TextStrokeTransparency = 0 | |
201 | print("done1") | |
202 | return t2 | |
203 | end | |
204 | ||
205 | if Character:findFirstChild("Handles", true) ~= nil then | |
206 | Character:findFirstChild("Handles", true).Parent = nil | |
207 | end | |
208 | if Character:findFirstChild("Chaos Saber", true) ~= nil then | |
209 | Character:findFirstChild("Chaos Saber", true).Parent = nil | |
210 | end | |
211 | if Character:findFirstChild("Chaos Buster", true) ~= nil then | |
212 | Character:findFirstChild("Chaos Buster", true).Parent = nil | |
213 | end | |
214 | if Character:findFirstChild("Chaos Buster Rainbow", true) ~= nil then | |
215 | Character:findFirstChild("Chaos Buster Rainbow", true).Parent = nil | |
216 | end | |
217 | if Character:findFirstChild("Effects", true) ~= nil then | |
218 | Character:findFirstChild("Effects", true).Parent = nil | |
219 | end | |
220 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then | |
221 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil | |
222 | end | |
223 | if Character:findFirstChild("Stats", true) ~= nil then | |
224 | Character:findFirstChild("Stats", true).Parent = nil | |
225 | end | |
226 | local Stats = Instance.new("BoolValue") | |
227 | Stats.Name = "Stats" | |
228 | Stats.Parent = Character | |
229 | local Atk = Instance.new("NumberValue") | |
230 | Atk.Name = "Damage" | |
231 | Atk.Parent = Stats | |
232 | Atk.Value = 1 | |
233 | local Def = Instance.new("NumberValue") | |
234 | Def.Name = "Defense" | |
235 | Def.Parent = Stats | |
236 | Def.Value = 1 | |
237 | local Mvmt = Instance.new("NumberValue") | |
238 | Mvmt.Name = "Movement" | |
239 | Mvmt.Parent = Stats | |
240 | Mvmt.Value = 1 | |
241 | local Block = Instance.new("BoolValue") | |
242 | Block.Name = "Block" | |
243 | Block.Parent = Stats | |
244 | Block.Value = false | |
245 | local Stun = Instance.new("NumberValue") | |
246 | Stun.Name = "Stun" | |
247 | Stun.Parent = Stats | |
248 | Stun.Value = 0 | |
249 | local StunT = Instance.new("NumberValue") | |
250 | StunT.Name = "StunThreshold" | |
251 | StunT.Parent = Stats | |
252 | StunT.Value = 80 | |
253 | local Rooted = Instance.new("BoolValue") | |
254 | Rooted.Name = "Rooted" | |
255 | Rooted.Parent = Stats | |
256 | Rooted.Value = false | |
257 | local Stunned = Instance.new("BoolValue") | |
258 | Stunned.Name = "Stunned" | |
259 | Stunned.Parent = Stats | |
260 | Stunned.Value = false | |
261 | local Stagger = Instance.new("BoolValue") | |
262 | Stagger.Name = "Stagger" | |
263 | Stagger.Parent = Stats | |
264 | Stagger.Value = false | |
265 | local StaggerHit = Instance.new("BoolValue") | |
266 | StaggerHit.Name = "StaggerHit" | |
267 | StaggerHit.Parent = Stats | |
268 | StaggerHit.Value = false | |
269 | local RecentEnemy = Instance.new("ObjectValue") | |
270 | RecentEnemy.Name = "RecentEnemy" | |
271 | RecentEnemy.Parent = Stats | |
272 | RecentEnemy.Value = nil | |
273 | local Decrease = Instance.new("BoolValue") | |
274 | Decrease.Name = "Decrease" | |
275 | Decrease.Parent = Stats | |
276 | Decrease.Value = false | |
277 | local mana = Instance.new("NumberValue") | |
278 | mana.Name = "Mana" | |
279 | mana.Parent = Stats | |
280 | mana.Value = 0 | |
281 | local passive1 = Instance.new("NumberValue", Decrease) | |
282 | passive1.Name = "DecreaseMvmt" | |
283 | passive1.Value = -0.1 | |
284 | local passive2 = Instance.new("NumberValue", Decrease) | |
285 | passive2.Name = "DecreaseDef" | |
286 | passive2.Value = 0 | |
287 | NoOutline = function(Part) | |
288 | Part.TopSurface = 10 | |
289 | end | |
290 | ||
291 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
292 | local fp = it("Part") | |
293 | fp.formFactor = formfactor | |
294 | fp.Parent = parent | |
295 | fp.Reflectance = reflectance | |
296 | fp.Transparency = transparency | |
297 | fp.CanCollide = false | |
298 | fp.Locked = true | |
299 | fp.BrickColor = brickcolor | |
300 | fp.Name = name | |
301 | fp.Size = size | |
302 | fp.Position = Torso.Position | |
303 | NoOutline(fp) | |
304 | fp.Material = "SmoothPlastic" | |
305 | fp:BreakJoints() | |
306 | return fp | |
307 | end | |
308 | ||
309 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
310 | local mesh = it(Mesh) | |
311 | mesh.Parent = part | |
312 | if Mesh == "SpecialMesh" then | |
313 | mesh.MeshType = meshtype | |
314 | if meshid ~= "nil" then | |
315 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
316 | end | |
317 | end | |
318 | mesh.Offset = offset | |
319 | mesh.Scale = scale | |
320 | return mesh | |
321 | end | |
322 | ||
323 | weld = function(parent, part0, part1, c0) | |
324 | local weld = it("Motor") | |
325 | weld.Parent = parent | |
326 | weld.Part0 = part0 | |
327 | weld.Part1 = part1 | |
328 | weld.C0 = c0 | |
329 | return weld | |
330 | end | |
331 | ||
332 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
333 | local gui = it(GuiType) | |
334 | gui.Parent = parent | |
335 | gui.Text = text | |
336 | gui.BackgroundTransparency = backtrans | |
337 | gui.BackgroundColor3 = backcol | |
338 | gui.SizeConstraint = "RelativeXY" | |
339 | gui.TextXAlignment = "Center" | |
340 | gui.TextYAlignment = "Center" | |
341 | gui.Position = pos | |
342 | gui.Size = size | |
343 | gui.Font = "SourceSans" | |
344 | gui.FontSize = "Size14" | |
345 | gui.TextWrapped = false | |
346 | gui.TextStrokeTransparency = 0 | |
347 | gui.TextColor = BrickColor.new("White") | |
348 | return gui | |
349 | end | |
350 | ||
351 | AesthPart = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef) | |
352 | prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt()) | |
353 | prt.Material = neon | |
354 | msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1)) | |
355 | wld = weld(handle, prt, wldpar, ceef) | |
356 | v = it("NumberValue", prt) | |
357 | v.Value = trans | |
358 | v.Name = "MainTransparency" | |
359 | return prt, msh, wld | |
360 | end | |
361 | ||
362 | local nr = NumberRange.new | |
363 | local ns = NumberSequence.new | |
364 | local cs = ColorSequence.new | |
365 | local nsk = NumberSequenceKeypoint.new | |
366 | particle = function(parent, col1, col2, lightemis, size, texture, transparency, zoffset, accel, drag, ltp, velinher, emisdir, enabled, lifetime, rate, rotation, rotspeed, speed, velspread) | |
367 | local fp = it("ParticleEmitter") | |
368 | fp.Parent = parent | |
369 | fp.Color = cs(col1, col2) | |
370 | fp.LightEmission = lightemis | |
371 | fp.Size = size | |
372 | fp.Texture = texture | |
373 | fp.Transparency = transparency | |
374 | fp.ZOffset = zoffset | |
375 | fp.Acceleration = accel | |
376 | fp.Drag = drag | |
377 | fp.LockedToPart = ltp | |
378 | fp.VelocityInheritance = velinher | |
379 | fp.EmissionDirection = emisdir | |
380 | fp.Enabled = enabled | |
381 | fp.Lifetime = lifetime | |
382 | fp.Rate = rate | |
383 | fp.Rotation = rotation | |
384 | fp.RotSpeed = rotspeed | |
385 | fp.Speed = speed | |
386 | fp.VelocitySpread = velspread | |
387 | return fp | |
388 | end | |
389 | ||
390 | local Color1 = Torso.BrickColor | |
391 | local fengui = it("GuiMain") | |
392 | fengui.Parent = Player.PlayerGui | |
393 | fengui.Name = "WeaponGUI" | |
394 | local fenframe = it("Frame") | |
395 | fenframe.Parent = fengui | |
396 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
397 | fenframe.BackgroundTransparency = 1 | |
398 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
399 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
400 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
401 | local fenframe2 = it("Frame") | |
402 | fenframe2.Parent = fengui | |
403 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
404 | fenframe2.BackgroundTransparency = 1 | |
405 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
406 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
407 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
408 | local fenframe3 = it("Frame") | |
409 | fenframe3.Parent = fengui | |
410 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
411 | fenframe3.BackgroundTransparency = 1 | |
412 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
413 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
414 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
415 | local fenframe4 = it("Frame") | |
416 | fenframe4.Parent = fengui | |
417 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
418 | fenframe4.BackgroundTransparency = 1 | |
419 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
420 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
421 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
422 | local pressedf = false | |
423 | local fenframe5 = it("Frame") | |
424 | fenframe5.Parent = fengui | |
425 | fenframe5.Parent = nil | |
426 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
427 | fenframe5.BackgroundTransparency = 1 | |
428 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
429 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
430 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
431 | fenframe5.ZIndex = 2 | |
432 | local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)) | |
433 | tellbar.Font = "Arial" | |
434 | tellbar.TextScaled = true | |
435 | tellbar.TextTransparency = 1 | |
436 | tellbar.TextStrokeTransparency = 1 | |
437 | tellbar.ZIndex = 2 | |
438 | local fnumb = 0 | |
439 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
440 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
441 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
442 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
443 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
444 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
445 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)) | |
446 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
447 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
448 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
449 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
450 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
451 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
452 | fenbarmove1.ZIndex = 2 | |
453 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
454 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
455 | fenbarmove2.ZIndex = 2 | |
456 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
457 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
458 | fenbarmove3.ZIndex = 2 | |
459 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
460 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
461 | fenbarmove4.ZIndex = 2 | |
462 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
463 | local handles = Instance.new("Model") | |
464 | handles.Parent = Character | |
465 | handles.Name = "Handles" | |
466 | local modelzorz = Instance.new("Model") | |
467 | modelzorz.Parent = Character | |
468 | modelzorz.Name = "Chaos Saber" | |
469 | local model2 = Instance.new("Model") | |
470 | model2.Parent = Character | |
471 | model2.Name = "Chaos Buster" | |
472 | local model3 = Instance.new("Model") | |
473 | model3.Parent = Character | |
474 | model3.Name = "Chaos Buster Rainbow" | |
475 | handle = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle", vt()) | |
476 | local handle2 = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle2", vt()) | |
477 | local handle3 = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3", vt()) | |
478 | local handle3a = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3a", vt()) | |
479 | local handle4 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle4", vt()) | |
480 | local handle5 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle5", vt()) | |
481 | local handle6 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle6", vt()) | |
482 | local handle7 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle7", vt()) | |
483 | local handle8 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle8", vt()) | |
484 | local handle9 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle9", vt()) | |
485 | local handle10 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle10", vt()) | |
486 | hmsh3 = mesh("BlockMesh", handle3, "", "", vt(0, 0, 0), vt(25, 3, 1)) | |
487 | hmsh4 = mesh("BlockMesh", handle4, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
488 | hmsh5 = mesh("BlockMesh", handle5, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
489 | hmsh6 = mesh("BlockMesh", handle6, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
490 | hmsh7 = mesh("BlockMesh", handle7, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
491 | hmsh8 = mesh("BlockMesh", handle8, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
492 | hmsh9 = mesh("BlockMesh", handle9, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
493 | hmsh10 = mesh("BlockMesh", handle10, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) | |
494 | local handlewld = weld(handle, handle, Torso, euler(0, 3.14, -2.6) * cf(0, 0, -0.6)) | |
495 | local handlewld2 = weld(handle2, handle2, Torso, euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6)) | |
496 | local handlewld3 = weld(handle3, handle3, Torso, euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8)) | |
497 | local handlewld3a = weld(handle3a, handle3a, handle3, cf(0, 0, 0)) | |
498 | local handlewld4 = weld(handle4, handle4, handle3a, euler(0, 0, 0) * cf(0, 0, 0)) | |
499 | local handlewld5 = weld(handle5, handle5, handle3a, euler(0, 0, 0) * cf(0, 0, 0)) | |
500 | local handlewld6 = weld(handle6, handle6, handle5, cf(3.35, 0, -0.075)) | |
501 | local handlewld7 = weld(handle7, handle7, handle4, cf(3.35, 0, 0.075)) | |
502 | local handlewld8 = weld(handle8, handle8, handle6, cf(0.291, 0, 0)) | |
503 | local handlewld9 = weld(handle9, handle9, handle7, cf(0.291, 0, 0)) | |
504 | local handlewld10 = weld(handle10, handle10, handle3a, euler(0, mr(-90), 0) * cf(3.141, 0, 0)) | |
505 | local main1, mmsh1, mwld1 = AesthPart(modelzorz, handle, 0, 0, NewCol, "Main1", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0)) | |
506 | local main2, mmsh2, mwld2 = AesthPart(modelzorz, handle2, 0, 0, NewCol, "Main2", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0)) | |
507 | local core1, cmsh1, cwld1 = AesthPart(modelzorz, main1, 0, 0, NewCol2, "Core1", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0)) | |
508 | local core2, cmsh2, cwld2 = AesthPart(modelzorz, main2, 0, 0, NewCol2, "Core2", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0)) | |
509 | local upper1, umsh1, uwld1 = AesthPart(modelzorz, core1, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0)) | |
510 | local upper2, umsh2, uwld2 = AesthPart(modelzorz, core2, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0)) | |
511 | RainbowVals = function(parent, sval, bval) | |
512 | d = it("NumberValue", parent) | |
513 | d.Name = "Size" | |
514 | d.Value = sval | |
515 | b = it("NumberValue", parent) | |
516 | b.Name = "Weld" | |
517 | b.Value = bval | |
518 | return d, b | |
519 | end | |
520 | ||
521 | rmain1, rmrmsh1, rmwld1 = AesthPart(model3, handle4, 1, 0, NewCol, "RainbowMain", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0)) | |
522 | rmain1a, rmrmsh1a, rmwld1a = AesthPart(model3, handle5, 1, 0, NewCol, "RainbowMaina", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0)) | |
523 | rainbow1, rmsh1, rwld1 = AesthPart(model3, rmain1, 0, 0, Neons[7].Color, "Rainbow1", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, 0.1)) | |
524 | rainbow1a, rmsh1a, rwld1a = AesthPart(model3, rmain1a, 0, 0, Neons[7].Color, "Rainbow1a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, -0.1)) | |
525 | rainbow2, rmsh2, rwld2 = AesthPart(model3, rmain1, 0, 0, Neons[6].Color, "Rainbow2", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, 0.1)) | |
526 | rainbow2a, rmsh2a, rwld2a = AesthPart(model3, rmain1a, 0, 0, Neons[6].Color, "Rainbow2a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, -0.1)) | |
527 | rainbow3, rmsh3, rwld3 = AesthPart(model3, rmain1, 0, 0, Neons[5].Color, "Rainbow3", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, 0.1)) | |
528 | rainbow3a, rmsh3a, rwld3a = AesthPart(model3, rmain1a, 0, 0, Neons[5].Color, "Rainbow3a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, -0.1)) | |
529 | rainbow4, rmsh4, rwld4 = AesthPart(model3, rmain1, 0, 0, Neons[4].Color, "Rainbow4", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, 0.1)) | |
530 | rainbow4a, rmsh4a, rwld4a = AesthPart(model3, rmain1a, 0, 0, Neons[4].Color, "Rainbow4a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, -0.1)) | |
531 | rainbow5, rmsh5, rwld5 = AesthPart(model3, rmain1, 0, 0, Neons[3].Color, "Rainbow5", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, 0.1)) | |
532 | rainbow5a, rmsh5a, rwld5a = AesthPart(model3, rmain1a, 0, 0, Neons[3].Color, "Rainbow5a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, -0.1)) | |
533 | rainbow6, rmsh6, rwld6 = AesthPart(model3, rmain1, 0, 0, Neons[2].Color, "Rainbow6", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, 0.1)) | |
534 | rainbow6a, rmsh6a, rwld6a = AesthPart(model3, rmain1a, 0, 0, Neons[2].Color, "Rainbow6a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, -0.1)) | |
535 | rainbow7, rmsh7, rwld7 = AesthPart(model3, rmain1, 0, 0, Neons[1].Color, "Rainbow7", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, 0.1)) | |
536 | rainbow7a, rmsh7a, rwld7a = AesthPart(model3, rmain1a, 0, 0, Neons[1].Color, "Rainbow7a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, -0.1)) | |
537 | local rw1 = 0.32 | |
538 | local rw2 = 0.395 | |
539 | local rw3 = 0.295 | |
540 | local rs1 = 3 | |
541 | local rs2 = 3.75 | |
542 | local rs3 = 4 | |
543 | local rs4 = 2.99 | |
544 | rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1) | |
545 | rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1) | |
546 | rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, 0.1) | |
547 | rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, -0.1) | |
548 | rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2) | |
549 | rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
550 | rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, 0.1) | |
551 | rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, -0.1) | |
552 | rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2) | |
553 | rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
554 | rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, 0.1) | |
555 | rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, -0.1) | |
556 | rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3) | |
557 | rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3) | |
558 | rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, 0.1) | |
559 | rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, -0.1) | |
560 | rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2) | |
561 | rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
562 | rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, 0.1) | |
563 | rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, -0.1) | |
564 | rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2) | |
565 | rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
566 | rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, 0.1) | |
567 | rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, -0.1) | |
568 | rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4) | |
569 | rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4) | |
570 | rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, 0.1) | |
571 | rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, -0.1) | |
572 | mwld1.C0 = cf(0, 2, 0) | |
573 | mwld2.C0 = cf(0, 2, 0) | |
574 | for i = -1, 1, 2 do | |
575 | thprt = main1 | |
576 | thprt2 = core1 | |
577 | thprt3 = upper1 | |
578 | thprt4 = handle4 | |
579 | thprt5 = handle6 | |
580 | thprt6 = handle8 | |
581 | if i == 1 then | |
582 | thprt = main2 | |
583 | thprt2 = core2 | |
584 | thprt3 = upper2 | |
585 | thprt4 = handle5 | |
586 | thprt5 = handle7 | |
587 | thprt6 = handle9 | |
588 | end | |
589 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part01", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0)) | |
590 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part02", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.05, 0.5, euler(mr(90), mr(-90), 0) * cf(-0.025, 0.75, 0)) | |
591 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part03", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.2, 0.25, euler(mr(-90), mr(-90), 0) * cf(-0.2, 0.675, 0)) | |
592 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part04", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 0.95, 0.5, euler(mr(90), mr(90), 0) * cf(-0.225, 0.75, 0)) | |
593 | for d = -1, 1, 2 do | |
594 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part05", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 2, 0.25, euler(mr(180.04), mr(90) * d, 0) * cf(0.075 * d, -0.5, 0)) | |
595 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part06", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1, 0.25, euler(mr(73), mr(-90) * d, 0) * cf(0.149 * d, -0.688, 0)) | |
596 | end | |
597 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol2, "Part07", "Neon", "SpecialMesh", "Sphere", "nil", 2, 1, 0.65, euler(0, 0, 0) * cf(0, -0.025, 0)) | |
598 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part08", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(0, 0, 0) * cf(0, 0.025, 0)) | |
599 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part09", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(0, 0, 0) * cf(0, -0.05, 0)) | |
600 | for d = -1, 1, 2 do | |
601 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(0, mr(90) * d, 0) * cf(-0.15 * d, -0.05, 0)) | |
602 | end | |
603 | for d = -1, 1, 2 do | |
604 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(180), mr(90) * d, 0) * cf(0.125 * d, 0.05, 0)) | |
605 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part12", "Neon", "BlockMesh", "nil", "nil", 0.75, 0.25, 0.75, euler(mr(0), mr(90) * d, 0) * cf(0.125 * d, 0, 0)) | |
606 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.25 * d, 0, 0)) | |
607 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part14", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.25 * d, -0.05, 0)) | |
608 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.35 * d, -0.075, 0)) | |
609 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(180), mr(90) * d, 0) * cf(0.425 * d, -0.2, 0)) | |
610 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part17", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.425 * d, -0.35, 0)) | |
611 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part18", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.35 * d, -0.175, 0)) | |
612 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.375 * d, -0.475, 0)) | |
613 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.375, 0.5, euler(mr(180), mr(-90) * d, 0) * cf(0.3 * d, -0.462, 0)) | |
614 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part21", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.125, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.3 * d, -0.512, 0)) | |
615 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part22", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.5, euler(mr(90), mr(90) * d, 0) * cf(0.375 * d, -0.275, 0)) | |
616 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part23", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 1, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.35 * d, -0.325, 0)) | |
617 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part24", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.25 * d, -0.15, 0)) | |
618 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(0), mr(90) * d, 0) * cf(0.1 * d, -0.05, 0)) | |
619 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part26", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(65), mr(-90) * d, 0) * cf(0.294 * d, 0.035, 0)) | |
620 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part27", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(115), mr(90) * d, 0) * cf(0.217 * d, -0.012, 0)) | |
621 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part28", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(155), mr(90) * d, 0) * cf(0.431 * d, -0.205, 0)) | |
622 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part29", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(25), mr(-90) * d, 0) * cf(0.498 * d, -0.229, 0)) | |
623 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(195), mr(90) * d, 0) * cf(0.434 * d, -0.387, 0)) | |
624 | end | |
625 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part31", "Neon", "SpecialMesh", "Torso", "nil", 1, 3, 0.35, euler(mr(180), 0, 0) * cf(0, -0.35, 0)) | |
626 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part32", "Neon", "BlockMesh", "nil", "nil", 2, 7, 0.35, euler(0, 0, 0) * cf(0.1, -1.35, 0)) | |
627 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(180), mr(90), 0) * cf(0.15, -0.625, 0)) | |
628 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part34", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(0), mr(90), 0) * cf(0.05, -2.075, 0)) | |
629 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part35", "Neon", "BlockMesh", "nil", "nil", 1, 2, 0.35, euler(0, 0, 0) * cf(0.2, -2.25, 0)) | |
630 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part36", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(-90), mr(90), 0) * cf(0.275, -2.65, 0)) | |
631 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part37", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(90), 0) * cf(0.225, -3, 0)) | |
632 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1.5, euler(mr(-90), mr(90), 0) * cf(0.15, -3.3, 0)) | |
633 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(90), 0) * cf(0.05, -3.55, 0)) | |
634 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part40", "Neon", "BlockMesh", "nil", "nil", 0.25, 2, 0.35, euler(0, 0, 0) * cf(0.225, -2.65, 0)) | |
635 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part41", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.35, euler(0, 0, 0) * cf(0.175, -3, 0)) | |
636 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part42", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, 0, 0) * cf(0.075, -3.375, 0)) | |
637 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(0.15, -2.55, 0)) | |
638 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part44", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(90), 0) * cf(0.175, -2.65, 0)) | |
639 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(90), mr(90), 0) * cf(0.125, -3, 0)) | |
640 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part46", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.075, -3.225, 0)) | |
641 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part47", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.025, -3.375, 0)) | |
642 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(-0.025, -3.475, 0)) | |
643 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part49", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(-90), mr(-90), 0) * cf(-0.1, -3.275, 0)) | |
644 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(-90), 0) * cf(-0.15, -3.025, 0)) | |
645 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part51", "Neon", "BlockMesh", "nil", "nil", 0.25, 1, 0.35, euler(0, mr(0), 0) * cf(-0.15, -2.775, 0)) | |
646 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.75, euler(mr(90), mr(90), 0) * cf(-0.125, -2.6, 0)) | |
647 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 1, euler(mr(90), mr(90), 0) * cf(0.05, -2.425, 0)) | |
648 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part54", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.35, euler(0, mr(0), 0) * cf(-0.025, -2.575, 0)) | |
649 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part55", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.1, -3.1, 0)) | |
650 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part56", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.05, -3.3, 0)) | |
651 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part57", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 0.5, euler(mr(-90), mr(90), 0) * cf(0.15, -2.575, 0)) | |
652 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.25, euler(mr(-90), mr(90), 0) * cf(-0.025, -2.65, 0)) | |
653 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part59", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 2, euler(mr(-90), mr(90), 0) * cf(-0.075, -2.85, 0)) | |
654 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part60", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(-90), 0) * cf(-0.1, -2.825, 0)) | |
655 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(90), mr(-90), 0) * cf(-0.05, -3.125, 0)) | |
656 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(-90), 0) * cf(0, -3.3, 0)) | |
657 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part63", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.75, 0)) | |
658 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part64", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.925, 0)) | |
659 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -3.1, 0)) | |
660 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part01", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(2.55, 0, -0.175 * i)) | |
661 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part02", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.8, 0, -0.175 * i)) | |
662 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part03", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.05, 0, -0.175 * i)) | |
663 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part04", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(0.25, 0, -0.175 * i)) | |
664 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part05", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-0.5, 0, -0.175 * i)) | |
665 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part06", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-1.25, 0, -0.175 * i)) | |
666 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part07", "Neon", "BlockMesh", "nil", "nil", 25, 3, 1, euler(0, 0, 0) * cf(0.65, 0, -0.45 * i)) | |
667 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part08", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(2.65, 0, -0.6 * i)) | |
668 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part09", "Neon", "BlockMesh", "nil", "nil", 15, 3, 0.5, euler(0, 0, 0) * cf(0.65, 0, -0.6 * i)) | |
669 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.35, 0, -0.6 * i)) | |
670 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(1.65, 0, -0.675 * i)) | |
671 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part12", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(0.65, 0, -0.675 * i)) | |
672 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-0.35, 0, -0.675 * i)) | |
673 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part14", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(1.65, 0, -0.325 * i)) | |
674 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.65, 0, -0.225 * i)) | |
675 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.9, 0, -0.15 * i)) | |
676 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part17", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(2.65, 0, -0.325 * i)) | |
677 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part18", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.35, 0, -0.225 * i)) | |
678 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-0.35, 0, -0.325 * i)) | |
679 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -0.15 * i)) | |
680 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part21", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(-1.35, 0, -0.325 * i)) | |
681 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part22", "Neon", "BlockMesh", "nil", "nil", 3, 1.05, 1.05, euler(mr(45), 0, mr(90)) * cf(3.15, 0, -0.15 * i)) | |
682 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part23", "Neon", "CylinderMesh", "nil", "nil", 1.5, 3, 1.5, euler(0, 0, 0) * cf(3.05, 0, -0.5 * i)) | |
683 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part24", "Neon", "BlockMesh", "nil", "nil", 1.25, 3, 1.25, euler(0, 0, 0) * cf(3.175, 0, -0.525 * i)) | |
684 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.25, 1.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(3.425, 0, -0.525 * i)) | |
685 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part26", "Neon", "CylinderMesh", "nil", "nil", 5.5, 3, 0.5, euler(mr(90), 0, 0) * cf(2.925, 0, -0.8 * i)) | |
686 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part27", "Neon", "CylinderMesh", "nil", "nil", 5.5, 0.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-45) * i, 0) * cf(2.89, 0, -1.135 * i)) | |
687 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part28", "Neon", "CylinderMesh", "nil", "nil", 5.5, 1.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-90), 0) * cf(2.725, 0, -1.15 * i)) | |
688 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part29", "Neon", "BlockMesh", "nil", "nil", 3, 1.75, 1, euler(mr(90), 0, mr(90)) * cf(-1.95, 0, -0.175 * i)) | |
689 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1, 1, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.95, 0, -0.45 * i)) | |
690 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part31", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.7 * i)) | |
691 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part32", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.7 * i)) | |
692 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.65, 0, -0.7 * i)) | |
693 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part34", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.825 * i)) | |
694 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part35", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.825 * i)) | |
695 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part36", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.65, 0, -0.95 * i)) | |
696 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part37", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.8, 0, -0.725 * i)) | |
697 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.475, 0, -0.95 * i)) | |
698 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -1.2 * i)) | |
699 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part40", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.75, 0, -1.1 * i)) | |
700 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part41", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.9, 0, -1.05 * i)) | |
701 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part42", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(-150) * i, 0) * cf(-2.034, 0, -1.221 * i)) | |
702 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.775, 0, -1.275 * i)) | |
703 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part44", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.75, 1.5, euler(mr(90), mr(90), 0) * cf(-1.725, 0, -1.2 * i)) | |
704 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 3, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(55) * i, 0) * cf(-2.387, 0, -0.631 * i)) | |
705 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part46", "Neon", "BlockMesh", "nil", "nil", 1.5, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2, 0, -0.4 * i)) | |
706 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part47", "Neon", "BlockMesh", "nil", "nil", 3, 0.75, 1.25, euler(mr(90), 0, mr(90)) * cf(-2.175, 0, -0.225 * i)) | |
707 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.375, 0, -0.225 * i)) | |
708 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part49", "Neon", "BlockMesh", "nil", "nil", 3, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2.3, 0, -0.05 * i)) | |
709 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 0.5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.6, 0, -0.05 * i)) | |
710 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part51", "Neon", "BlockMesh", "nil", "nil", 3, 0.25, 0.5, euler(0, 0, mr(90)) * cf(-2.125, 0, -0.15 * i)) | |
711 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(0, 0, 0)) | |
712 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.25, 0.25, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-45) * i, 0) * cf(0.212, 0, 0.212 * i)) | |
713 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part54", "Neon", "BlockMesh", "nil", "nil", 1, 0.255, 0.5, euler(0, 0, mr(90)) * euler(0, mr(-45) * i, 0) * cf(0.088, 0, 0.053 * i)) | |
714 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part55", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.2, 0.2, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, -0.038 * i)) | |
715 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part56", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, 0)) | |
716 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part57", "Neon", "CylinderMesh", "nil", "nil", 0.7, 1, 0.7, euler(0, 0, 0) * cf(0, 0, 0)) | |
717 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(-0.029, 0, 0.026 * i)) | |
718 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part59", "Neon", "BlockMesh", "nil", "nil", 1, 1, 0.25, euler(0, mr(45) * i, 0) * cf(0.124, 0, 0.124 * i)) | |
719 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part60", "Neon", "BlockMesh", "nil", "nil", 1, 0.75, 0.2, euler(0, 0, mr(90)) * cf(0.216, 0, -0.05 * i)) | |
720 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0, 0, 0.1 * i)) | |
721 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(0.15, 0, 0)) | |
722 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part63", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.325, 0, 0)) | |
723 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part64", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.225, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.475, 0, -0.038 * i)) | |
724 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.5, 1.5, 0.1, euler(0, 0, mr(90)) * cf(0.175, 0, -0.05 * i)) | |
725 | end | |
726 | for _,c in pairs(modelzorz:children()) do | |
727 | table.insert(Weapon, c) | |
728 | table.insert(Saber, c) | |
729 | end | |
730 | for _,c in pairs(model2:children()) do | |
731 | table.insert(Weapon, c) | |
732 | table.insert(Buster, c) | |
733 | end | |
734 | for _,c in pairs(model3:children()) do | |
735 | c.Transparency = 1 | |
736 | end | |
737 | rmwld1.C0 = cf(0, 0, 0) | |
738 | rmwld1a.C0 = cf(0, 0, 0) | |
739 | for _,c in pairs(handle:children()) do | |
740 | if c.className == "Motor" then | |
741 | table.insert(Welds, c) | |
742 | end | |
743 | end | |
744 | local hitbox = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt()) | |
745 | hitbox.Anchored = true | |
746 | local hitboxCF = cf(0, 0, 0) | |
747 | sizeseq = ns({nsk(0, 0.3), nsk(0.25, 1), nsk(0.6, 0.2), nsk(1, 0)}) | |
748 | transseq = ns({nsk(0, 0), nsk(0.8, 0.5), nsk(1, 1)}) | |
749 | local starsparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 0.5, sizeseq, "http://www.roblox.com/asset/?id=146120327", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 40, nr(-360, 360), nr(-200, 200), nr(8), 180) | |
750 | starsparti.Parent = Torso | |
751 | sizeseq = ns({nsk(0, 1), nsk(0.7, 6), nsk(1, 7)}) | |
752 | transseq = ns({nsk(0, 0), nsk(1, 1)}) | |
753 | local lparti1 = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=243098098", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(0.2, 0.2), 500, nr(-360, 360), nr(0, 0), nr(0), 0) | |
754 | lparti1.Parent = Torso | |
755 | sizeseq = ns({nsk(0, 0.5), nsk(1, 0.5)}) | |
756 | transseq = ns({nsk(0, 0), nsk(1, 1)}) | |
757 | local sparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=82057200", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 50, nr(-360, 360), nr(400, 500), nr(5), 180) | |
758 | sparti.Parent = Torso | |
759 | local effects = it("Model", modelzorz) | |
760 | effects.Name = "Effects" | |
761 | hboxpos = Instance.new("BodyPosition", nil) | |
762 | hboxpos.P = 2000 | |
763 | hboxpos.D = 100 | |
764 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
765 | Tool = Instance.new("HopperBin") | |
766 | Tool.Parent = Backpack | |
767 | Tool.Name = "Dreamer" | |
768 | Bin = Tool | |
769 | local bodvel = Instance.new("BodyVelocity") | |
770 | local bg = Instance.new("BodyGyro") | |
771 | so = function(id, par, vol, pit) | |
772 | local sou = Instance.new("Sound", par or workspace) | |
773 | sou.Volume = vol | |
774 | sou.Pitch = pit or 1 | |
775 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
776 | coroutine.resume(coroutine.create(function(Sound) | |
777 | swait() | |
778 | Sound:play() | |
779 | end | |
780 | ), sou) | |
781 | game:GetService("Debris"):AddItem(sou, 6) | |
782 | end | |
783 | ||
784 | function clerp(a,b,t) | |
785 | local qa = {QuaternionFromCFrame(a)} | |
786 | local qb = {QuaternionFromCFrame(b)} | |
787 | local ax, ay, az = a.x, a.y, a.z | |
788 | local bx, by, bz = b.x, b.y, b.z | |
789 | local _t = 1-t | |
790 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
791 | end | |
792 | ||
793 | function QuaternionFromCFrame(cf) | |
794 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
795 | local trace = m00 + m11 + m22 | |
796 | if trace > 0 then | |
797 | local s = math.sqrt(1 + trace) | |
798 | local recip = 0.5/s | |
799 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
800 | else | |
801 | local i = 0 | |
802 | if m11 > m00 then | |
803 | i = 1 | |
804 | end | |
805 | if m22 > (i == 0 and m00 or m11) then | |
806 | i = 2 | |
807 | end | |
808 | if i == 0 then | |
809 | local s = math.sqrt(m00-m11-m22+1) | |
810 | local recip = 0.5/s | |
811 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
812 | elseif i == 1 then | |
813 | local s = math.sqrt(m11-m22-m00+1) | |
814 | local recip = 0.5/s | |
815 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
816 | elseif i == 2 then | |
817 | local s = math.sqrt(m22-m00-m11+1) | |
818 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
819 | end | |
820 | end | |
821 | end | |
822 | ||
823 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
824 | local xs, ys, zs = x + x, y + y, z + z | |
825 | local wx, wy, wz = w*xs, w*ys, w*zs | |
826 | local xx = x*xs | |
827 | local xy = x*ys | |
828 | local xz = x*zs | |
829 | local yy = y*ys | |
830 | local yz = y*zs | |
831 | local zz = z*zs | |
832 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
833 | end | |
834 | ||
835 | function QuaternionSlerp(a, b, t) | |
836 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
837 | local startInterp, finishInterp; | |
838 | if cosTheta >= 0.0001 then | |
839 | if (1 - cosTheta) > 0.0001 then | |
840 | local theta = math.acos(cosTheta) | |
841 | local invSinTheta = 1/math.sin(theta) | |
842 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
843 | finishInterp = math.sin(t*theta)*invSinTheta | |
844 | else | |
845 | startInterp = 1-t | |
846 | finishInterp = t | |
847 | end | |
848 | else | |
849 | if (1+cosTheta) > 0.0001 then | |
850 | local theta = math.acos(-cosTheta) | |
851 | local invSinTheta = 1/math.sin(theta) | |
852 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
853 | finishInterp = math.sin(t*theta)*invSinTheta | |
854 | else | |
855 | startInterp = t-1 | |
856 | finishInterp = t | |
857 | end | |
858 | end | |
859 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
860 | end | |
861 | ||
862 | hideanim = function() | |
863 | equipped = false | |
864 | if Mode == "Sabers" then | |
865 | UnSword() | |
866 | end | |
867 | for i = 0, 1, 0.1 do | |
868 | swait() | |
869 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
871 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
872 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
873 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
874 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
875 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3) | |
876 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3) | |
877 | end | |
878 | mdec2.Parent = nil | |
879 | mdec.Parent = Decrease | |
880 | Humanoid.JumpPower = 50 | |
881 | end | |
882 | ||
883 | mdec.Parent = Decrease | |
884 | equipanim = function() | |
885 | equipped = true | |
886 | floating = false | |
887 | Humanoid.JumpPower = 60 | |
888 | local dec = Instance.new("NumberValue", Decrease) | |
889 | dec.Name = "DecreaseMvmt" | |
890 | dec.Value = 10 | |
891 | so("341336144", LeftArm, 1, 1) | |
892 | so("341336144", RightArm, 1, 1) | |
893 | rara = 4 | |
894 | local col = 1 | |
895 | local colnum = 0 | |
896 | for i = 0, 1, 0.1 do | |
897 | swait() | |
898 | colnum = colnum + 1 | |
899 | ||
900 | if #Neons - 1 < col and (colnum) % 2 == 0 then | |
901 | col = 1 | |
902 | end | |
903 | if (colnum) % 2 == 0 then | |
904 | col = col + 1 | |
905 | end | |
906 | MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
907 | MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
908 | rara = rara + 1 | |
909 | if rara % 6 == 0 then | |
910 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
911 | if hitfloor2 ~= nil then | |
912 | MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1) | |
913 | end | |
914 | end | |
915 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.3, 0, 0), 0.3) | |
916 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.05, 0, 0), 0.1) | |
917 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.4) * euler(0, -1.57, 0), 0.3) | |
918 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.4) * euler(0, 1.57, 0), 0.3) | |
919 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3) | |
920 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3) | |
921 | end | |
922 | for i = 0, 1, 0.1 do | |
923 | swait() | |
924 | colnum = colnum + 1 | |
925 | ||
926 | if #Neons - 1 < col and (colnum) % 2 == 0 then | |
927 | col = 1 | |
928 | end | |
929 | if (colnum) % 2 == 0 then | |
930 | col = col + 1 | |
931 | end | |
932 | MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
933 | MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
934 | rara = rara + 1 | |
935 | if rara % 6 == 0 then | |
936 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
937 | if hitfloor2 ~= nil then | |
938 | MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1) | |
939 | end | |
940 | end | |
941 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3) | |
942 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.2) * euler(-0.05, 0, 0), 0.1) | |
943 | RW.C0 = clerp(RW.C0, cf(1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, -0.5) * euler(0, 1.5, 0), 0.25) | |
944 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, 0.5) * euler(0, -1.5, 0), 0.25) | |
945 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3) | |
946 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3) | |
947 | end | |
948 | mdec.Parent = nil | |
949 | mdec2.Parent = Decrease | |
950 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
951 | if hitfloor2 ~= nil then | |
952 | MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 4, 2, 4, 0.7, -0.08, 0.7, 0.05) | |
953 | end | |
954 | MagicCircle(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1) | |
955 | MagicCircle(Neons[col], RightArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1) | |
956 | so("341336138", LeftArm, 1, 1) | |
957 | so("341336138", RightArm, 1, 1) | |
958 | so("341336243", LeftArm, 1, 1) | |
959 | so("341336243", RightArm, 1, 1) | |
960 | for i = 0, 1, 0.1 do | |
961 | swait() | |
962 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.4) | |
963 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4) * euler(-0.05, 0, 0), 0.2) | |
964 | if i < 0.3 then | |
965 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(-0.2, 0, 1) * euler(0, -1.5, 0), 0.4) | |
966 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(-0.2, 0, -1) * euler(0, 1.5, 0), 0.4) | |
967 | else | |
968 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.2) | |
969 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(0.4, 0, -0.4) * euler(0, 1.5, 0), 0.2) | |
970 | end | |
971 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.4) | |
972 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.05), 0.4) | |
973 | end | |
974 | dec.Parent = nil | |
975 | floating = true | |
976 | end | |
977 | ||
978 | StaggerAnim = function() | |
979 | attack = true | |
980 | removeControl() | |
981 | local dosaber = false | |
982 | if Mode == "Sabers" then | |
983 | dosaber = true | |
984 | end | |
985 | Mode = "Stagger" | |
986 | for i = 1, math.random(2, 4) do | |
987 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
988 | end | |
989 | for i = 0, 1, 0.35 do | |
990 | swait() | |
991 | if dosaber == true then | |
992 | for d = 1, #Saber do | |
993 | Saber[d].Transparency = i | |
994 | end | |
995 | end | |
996 | do | |
997 | do | |
998 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
999 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
1000 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3) | |
1001 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3) | |
1002 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1003 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
1004 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1005 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3) | |
1006 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
1007 | ||
1008 | end | |
1009 | end | |
1010 | end | |
1011 | if dosaber == true then | |
1012 | for d = 1, #Saber do | |
1013 | Saber[d].Transparency = 1 | |
1014 | end | |
1015 | handlewld.Part1 = Torso | |
1016 | handlewld2.Part1 = Torso | |
1017 | handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6) | |
1018 | handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6) | |
1019 | mwld1.C0 = cf(0, 2, 0) | |
1020 | mwld2.C0 = cf(0, 2, 0) | |
1021 | floating = true | |
1022 | end | |
1023 | for i = 1, 0, -0.2 do | |
1024 | swait() | |
1025 | if dosaber == true then | |
1026 | for d = 1, #Saber do | |
1027 | Saber[d].Transparency = i | |
1028 | end | |
1029 | end | |
1030 | do | |
1031 | do | |
1032 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
1033 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
1034 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4) | |
1035 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4) | |
1036 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1037 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4) | |
1038 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1039 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4) | |
1040 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4) | |
1041 | ||
1042 | end | |
1043 | end | |
1044 | end | |
1045 | for d = 1, #Saber do | |
1046 | Saber[d].Transparency = 0 | |
1047 | end | |
1048 | for i = 0, 1, 0.1 do | |
1049 | swait() | |
1050 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3) | |
1051 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3) | |
1052 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3) | |
1053 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1054 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3) | |
1055 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1056 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3) | |
1057 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
1058 | end | |
1059 | for i = 1, 40 do | |
1060 | swait() | |
1061 | if StunT.Value <= Stun.Value then | |
1062 | break | |
1063 | end | |
1064 | end | |
1065 | do | |
1066 | Mode = "Normal" | |
1067 | resumeControl() | |
1068 | combo = 0 | |
1069 | attack = false | |
1070 | end | |
1071 | end | |
1072 | ||
1073 | StaggerHitt = function() | |
1074 | attack = true | |
1075 | for i = 1, math.random(2, 4) do | |
1076 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
1077 | end | |
1078 | for i = 0, 1, 0.1 do | |
1079 | swait() | |
1080 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3) | |
1081 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3) | |
1082 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3) | |
1083 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1084 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
1085 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1086 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3) | |
1087 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
1088 | end | |
1089 | attack = false | |
1090 | end | |
1091 | ||
1092 | StunAnim = function() | |
1093 | attack = true | |
1094 | removeControl() | |
1095 | Stunned.Value = true | |
1096 | showDamage(Character, "Stunned", "Interrupt") | |
1097 | local dec = Instance.new("NumberValue", Decrease) | |
1098 | dec.Name = "DecreaseMvmt" | |
1099 | dec.Value = 10 | |
1100 | for i = 0, 1, 0.3 do | |
1101 | swait() | |
1102 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
1103 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
1104 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
1105 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1106 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
1107 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1108 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
1109 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
1110 | end | |
1111 | for i = 0, 1, 0.3 do | |
1112 | swait() | |
1113 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
1114 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
1115 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
1116 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1117 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
1118 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1119 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
1120 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
1121 | end | |
1122 | for i = 0, 1, 0.3 do | |
1123 | swait() | |
1124 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
1125 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
1126 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
1127 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1128 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
1129 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1130 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
1131 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
1132 | end | |
1133 | local gairost = Instance.new("BodyGyro") | |
1134 | gairost.Parent = RootPart | |
1135 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
1136 | gairost.P = 20000 | |
1137 | gairost.cframe = cf(0, 0, 0) | |
1138 | for i = 0, 1, 0.1 do | |
1139 | swait() | |
1140 | if hitfloor ~= nil then | |
1141 | Torso.Velocity = vt(0, 0, 0) | |
1142 | end | |
1143 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
1144 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
1145 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
1146 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1147 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
1148 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1149 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
1150 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
1151 | end | |
1152 | for i = 1, 70 do | |
1153 | swait() | |
1154 | gairost.cframe = RootPart.CFrame | |
1155 | if hitfloor ~= nil then | |
1156 | Torso.Velocity = vt(0, 0, 0) | |
1157 | end | |
1158 | end | |
1159 | for i = 0, 1, 0.2 do | |
1160 | swait() | |
1161 | Stun.Value = 0 | |
1162 | gairost.cframe = RootPart.CFrame | |
1163 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
1164 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
1165 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
1166 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1167 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1168 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1169 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
1170 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
1171 | end | |
1172 | resumeControl() | |
1173 | gairost.Parent = nil | |
1174 | dec.Parent = nil | |
1175 | Stun.Value = 0 | |
1176 | combo = 0 | |
1177 | Stunned.Value = false | |
1178 | attack = false | |
1179 | for i = 1, 10 do | |
1180 | swait() | |
1181 | Stun.Value = 0 | |
1182 | end | |
1183 | end | |
1184 | ||
1185 | UnSword = function() | |
1186 | combo = 0 | |
1187 | for i = 0, 1, 0.1 do | |
1188 | swait() | |
1189 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1190 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1191 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.5) | |
1192 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5) | |
1193 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1.4, 0, 0.7) * euler(0, 1.3, 0), 0.5) | |
1194 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.8, 0, -0.8) * euler(0, -1.5, 0), 0.5) | |
1195 | RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1), 0.5) | |
1196 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15), 0.5) | |
1197 | for d = 1, #Saber do | |
1198 | Saber[d].Transparency = i | |
1199 | end | |
1200 | end | |
1201 | for d = 1, #Saber do | |
1202 | Saber[d].Transparency = 1 | |
1203 | end | |
1204 | handlewld.Part1 = Torso | |
1205 | handlewld2.Part1 = Torso | |
1206 | handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6) | |
1207 | handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6) | |
1208 | mwld1.C0 = cf(0, 2, 0) | |
1209 | mwld2.C0 = cf(0, 2, 0) | |
1210 | floating = true | |
1211 | Mode = "Normal" | |
1212 | for i = 1, 0, -0.2 do | |
1213 | swait() | |
1214 | for d = 1, #Saber do | |
1215 | Saber[d].Transparency = i | |
1216 | end | |
1217 | end | |
1218 | for d = 1, #Saber do | |
1219 | Saber[d].Transparency = 0 | |
1220 | end | |
1221 | end | |
1222 | ||
1223 | attackone = function() | |
1224 | floating = false | |
1225 | Mode = "Sabers" | |
1226 | for i = 0, 1, 0.3 do | |
1227 | swait() | |
1228 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3) | |
1229 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3) | |
1230 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3) | |
1231 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3) | |
1232 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3) | |
1233 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
1234 | for d = 1, #Saber do | |
1235 | Saber[d].Transparency = i | |
1236 | end | |
1237 | end | |
1238 | for d = 1, #Saber do | |
1239 | Saber[d].Transparency = 1 | |
1240 | end | |
1241 | handlewld.Part1 = LeftArm | |
1242 | handlewld2.Part1 = RightArm | |
1243 | handlewld.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0) | |
1244 | handlewld2.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0) | |
1245 | mwld1.C0 = cf(0, 0, 0) | |
1246 | mwld2.C0 = cf(0, 0, 0) | |
1247 | so("341336274", main1, 0.6, 1.2) | |
1248 | so("341336274", main2, 0.6, 1.2) | |
1249 | for i = 1, 0, -0.3 do | |
1250 | swait() | |
1251 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3) | |
1252 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3) | |
1253 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3) | |
1254 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3) | |
1255 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3) | |
1256 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
1257 | for d = 1, #Saber do | |
1258 | Saber[d].Transparency = i | |
1259 | end | |
1260 | end | |
1261 | for d = 1, #Saber do | |
1262 | Saber[d].Transparency = 0 | |
1263 | end | |
1264 | hitbox.Parent = modelzorz | |
1265 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
1266 | teh = math.random(-30, 30) / 100 | |
1267 | so("341336307", main1, 0.6, 1.4 + teh) | |
1268 | so("341336485", main1, 0.6, 1 + teh) | |
1269 | for i = 0, 1, 0.12 do | |
1270 | swait() | |
1271 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
1272 | MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1273 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0.2, 0) * euler(0, 0, -1), 0.4) | |
1274 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0.5), 0.4) | |
1275 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.4) | |
1276 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, -0.8), 0.4) | |
1277 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(2.5, 0, 0.6) * euler(0, -1, 0), 0.4) | |
1278 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, -1.6) * euler(0, 2.5, 0) * euler(-2.5, 0, 0), 0.4) | |
1279 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.4) | |
1280 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(-0.1, 0, 0.05), 0.4) | |
1281 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1282 | do | |
1283 | if StaggerHit.Value == true then | |
1284 | break | |
1285 | end | |
1286 | end | |
1287 | end | |
1288 | end | |
1289 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1290 | teh = math.random(-30, 30) / 100 | |
1291 | so("341336307", main2, 0.6, 1.4 + teh) | |
1292 | so("341336485", main2, 0.6, 1 + teh) | |
1293 | for i = 0, 1, 0.12 do | |
1294 | swait() | |
1295 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
1296 | MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1297 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1298 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.5), 0.4) | |
1299 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.4) | |
1300 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.4) | |
1301 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2.5, 0, 0.6) * euler(0, 0.2, 0) * euler(-2, 0, 0), 0.4) | |
1302 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.6) * euler(0, 0.4, 0), 0.4) | |
1303 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4) | |
1304 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.4) | |
1305 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1306 | do | |
1307 | if StaggerHit.Value == true then | |
1308 | break | |
1309 | end | |
1310 | end | |
1311 | end | |
1312 | end | |
1313 | hitbox.Parent = nil | |
1314 | end | |
1315 | end | |
1316 | ||
1317 | attacktwo = function() | |
1318 | for i = 0, 1, 0.15 do | |
1319 | swait() | |
1320 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1321 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1322 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.6) * euler(0.1, 0, 0), 0.4) | |
1323 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4) | |
1324 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(0.6, 0, 0.7) * euler(0, 1, 0) * euler(0.4, 0, 0), 0.4) | |
1325 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.8) * euler(0, 2, 0), 0.4) | |
1326 | RH.C0 = clerp(RH.C0, cf(0.9, -0.7, 0.2) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4) | |
1327 | LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.15), 0.4) | |
1328 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1329 | do | |
1330 | if StaggerHit.Value == true then | |
1331 | break | |
1332 | end | |
1333 | end | |
1334 | end | |
1335 | end | |
1336 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1337 | hitbox.Parent = modelzorz | |
1338 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
1339 | teh = math.random(-30, 30) / 100 | |
1340 | so("341336307", main1, 0.6, 1.4 + teh) | |
1341 | so("341336485", main1, 0.6, 1 + teh) | |
1342 | for i = 0, 1, 0.12 do | |
1343 | swait() | |
1344 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
1345 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1346 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4) | |
1347 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1348 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.1, 0, 0), 0.4) | |
1349 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.8) * euler(0.2, 0, 0), 0.4) | |
1350 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, -1, 0) * euler(0, 0, 0), 0.4) | |
1351 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, -0.8) * euler(0, 2.5, 0) * euler(-2, 0, 0), 0.4) | |
1352 | RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.3), 0.4) | |
1353 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, 0.2) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(0.1, 0, -0.15), 0.4) | |
1354 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1355 | do | |
1356 | if StaggerHit.Value == true then | |
1357 | break | |
1358 | end | |
1359 | end | |
1360 | end | |
1361 | end | |
1362 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1363 | teh = math.random(-30, 30) / 100 | |
1364 | so("341336307", main2, 0.6, 1.4 + teh) | |
1365 | so("341336485", main2, 0.6, 1 + teh) | |
1366 | for i = 0, 1, 0.12 do | |
1367 | swait() | |
1368 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
1369 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1370 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
1371 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4) | |
1372 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.1, 0, 0), 0.4) | |
1373 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 1) * euler(0, 0, 0), 0.4) | |
1374 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, 1.57) * euler(0, -1.5, 0) * euler(-2, 0, 0), 0.4) | |
1375 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.8) * euler(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
1376 | RH.C0 = clerp(RH.C0, cf(0.8, -0.7, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0) * euler(0, 0, 0.1), 0.4) | |
1377 | LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.4) * euler(0, -1.57, 0) * euler(0, -0.6, 0) * euler(-0.2, 0, 0.3), 0.4) | |
1378 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1379 | do | |
1380 | if StaggerHit.Value == true then | |
1381 | break | |
1382 | end | |
1383 | end | |
1384 | end | |
1385 | end | |
1386 | hitbox.Parent = nil | |
1387 | end | |
1388 | end | |
1389 | end | |
1390 | ||
1391 | attackthree = function() | |
1392 | for i = 0, 1, 0.15 do | |
1393 | swait() | |
1394 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1395 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.1, 0) * euler(0, 0, 0.4), 0.5) | |
1396 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.5, 0, 0), 0.5) | |
1397 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, 0.8) * euler(0, 0, 0.1) * euler(-0.2, 0, 0), 0.5) | |
1398 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(2.8, 0, 0), 0.5) | |
1399 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.7) * euler(0, 0.5, 0) * euler(0, 0, 0.6), 0.5) | |
1400 | RH.C0 = clerp(RH.C0, cf(1.1, -0.7, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, 0.15), 0.5) | |
1401 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.7, -0.1) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.1), 0.5) | |
1402 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1403 | do | |
1404 | if StaggerHit.Value == true then | |
1405 | break | |
1406 | end | |
1407 | end | |
1408 | end | |
1409 | end | |
1410 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1411 | hitbox.Parent = modelzorz | |
1412 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
1413 | teh = math.random(-30, 30) / 100 | |
1414 | so("341336307", main2, 0.6, 1.4 + teh) | |
1415 | so("341336485", main2, 0.6, 1 + teh) | |
1416 | for i = 0, 1, 0.12 do | |
1417 | swait() | |
1418 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
1419 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1420 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1421 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.2, 0) * euler(0, 0, -0.4), 0.5) | |
1422 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5) | |
1423 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, 0.1) * euler(0.2, 0, 0), 0.5) | |
1424 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(0.3, 0, 0), 0.5) | |
1425 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0), 0.5) | |
1426 | RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, -0.1), 0.5) | |
1427 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.5) | |
1428 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1429 | do | |
1430 | if StaggerHit.Value == true then | |
1431 | break | |
1432 | end | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1437 | teh = math.random(-30, 30) / 100 | |
1438 | so("341336307", main1, 0.6, 1.4 + teh) | |
1439 | so("341336485", main1, 0.6, 1 + teh) | |
1440 | for i = 0, 1, 0.12 do | |
1441 | swait() | |
1442 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
1443 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1444 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0.1, 0) * euler(0, 0, -0.4), 0.5) | |
1445 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1446 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5) | |
1447 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5) | |
1448 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(-0.3, 0, 0.6), 0.5) | |
1449 | LW.C0 = clerp(LW.C0, cf(-0.6, 0.5, -0.5) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0) * euler(-2.8, 0, 0), 0.5) | |
1450 | RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.1), 0.5) | |
1451 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.2, 0, 0.4), 0.5) | |
1452 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1453 | do | |
1454 | if StaggerHit.Value == true then | |
1455 | break | |
1456 | end | |
1457 | end | |
1458 | end | |
1459 | end | |
1460 | hitbox.Parent = nil | |
1461 | end | |
1462 | end | |
1463 | end | |
1464 | ||
1465 | attackfour = function() | |
1466 | so("341336200", main1, 0.6, 1) | |
1467 | so("341336200", main2, 0.6, 1) | |
1468 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, 0, 0), 0.3) | |
1469 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 0, 0), 0.3) | |
1470 | local tehn = math.random(1, 7) | |
1471 | local rara = 0 | |
1472 | for i = 0, 1, 0.05 do | |
1473 | swait() | |
1474 | rara = rara + 1 | |
1475 | if (rara) % 2 == 0 then | |
1476 | if tehn > 6 then | |
1477 | tehn = 1 | |
1478 | else | |
1479 | tehn = tehn + 1 | |
1480 | end | |
1481 | end | |
1482 | da1 = math.random(150, 250) / 100 | |
1483 | da2 = math.random(700, 900) / 100 | |
1484 | MagicCircle(Neons[tehn], main1.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2) | |
1485 | MagicCircle(Neons[tehn], main2.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2) | |
1486 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1487 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1488 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3) | |
1489 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.3) | |
1490 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0), 0.3) | |
1491 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0), 0.3) | |
1492 | RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.3) | |
1493 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.3) | |
1494 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1495 | do | |
1496 | if StaggerHit.Value == true then | |
1497 | break | |
1498 | end | |
1499 | end | |
1500 | end | |
1501 | end | |
1502 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1503 | hitbox.Parent = modelzorz | |
1504 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
1505 | so("341336307", main1, 1, 1.2) | |
1506 | so("341336307", main2, 1, 1.2) | |
1507 | for i = 0, 1, 0.2 do | |
1508 | swait() | |
1509 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
1510 | MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true) | |
1511 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
1512 | MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true) | |
1513 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8) | |
1514 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8) | |
1515 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.8) | |
1516 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.8) | |
1517 | RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.8) | |
1518 | LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.8) | |
1519 | RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.8) | |
1520 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.8) | |
1521 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1522 | do | |
1523 | if StaggerHit.Value == true then | |
1524 | break | |
1525 | end | |
1526 | end | |
1527 | end | |
1528 | end | |
1529 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1530 | for i = 1, 3 do | |
1531 | Star(main2, 50) | |
1532 | Star(main1, 50) | |
1533 | end | |
1534 | hitbox.Parent = nil | |
1535 | local ref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1536 | ref1.Anchored = true | |
1537 | ref1.CFrame = cf(main1.Position) | |
1538 | game:GetService("Debris"):AddItem(ref1, 1) | |
1539 | so("341336243", ref1, 1, 1) | |
1540 | local ref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1541 | ref2.Anchored = true | |
1542 | ref2.CFrame = cf(main2.Position) | |
1543 | game:GetService("Debris"):AddItem(ref2, 1) | |
1544 | so("341336243", ref1, 1, 1) | |
1545 | for i = 0, 1, 0.2 do | |
1546 | swait() | |
1547 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5) | |
1548 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5) | |
1549 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5) | |
1550 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.5) | |
1551 | RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.5) | |
1552 | LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.5) | |
1553 | RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.5) | |
1554 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.5) | |
1555 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1556 | do | |
1557 | if StaggerHit.Value == true then | |
1558 | break | |
1559 | end | |
1560 | end | |
1561 | end | |
1562 | end | |
1563 | for i = 0, 1, 0.3 do | |
1564 | swait() | |
1565 | for d = 1, #Saber do | |
1566 | Saber[d].Transparency = i | |
1567 | end | |
1568 | end | |
1569 | for d = 1, #Saber do | |
1570 | Saber[d].Transparency = 1 | |
1571 | end | |
1572 | handlewld.Part1 = Torso | |
1573 | handlewld2.Part1 = Torso | |
1574 | handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6) | |
1575 | handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6) | |
1576 | mwld1.C0 = cf(0, 2, 0) | |
1577 | mwld2.C0 = cf(0, 2, 0) | |
1578 | floating = true | |
1579 | Mode = "Normal" | |
1580 | for i = 1, 0, -0.2 do | |
1581 | swait() | |
1582 | for d = 1, #Saber do | |
1583 | Saber[d].Transparency = i | |
1584 | end | |
1585 | end | |
1586 | for d = 1, #Saber do | |
1587 | Saber[d].Transparency = 0 | |
1588 | end | |
1589 | end | |
1590 | end | |
1591 | end | |
1592 | ||
1593 | PowerRising = function() | |
1594 | attack = true | |
1595 | if Mode == "Sabers" then | |
1596 | UnSword() | |
1597 | end | |
1598 | local dec = Instance.new("NumberValue", Decrease) | |
1599 | dec.Name = "DecreaseMvmt" | |
1600 | dec.Value = 10 | |
1601 | manainc = 12 | |
1602 | local col = 1 | |
1603 | local colnum = 0 | |
1604 | local dopart = 0 | |
1605 | cooldownsadd[1] = 0.18 | |
1606 | cooldownsadd[2] = 0.16 | |
1607 | cooldownsadd[3] = 0.14 | |
1608 | prising = true | |
1609 | local prref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1610 | prref.Anchored = true | |
1611 | while prising == true do | |
1612 | swait() | |
1613 | dopart = dopart + 1 | |
1614 | if (dopart) % 4 == 0 then | |
1615 | colnum = colnum + 1 | |
1616 | if (colnum) % 2 == 0 then | |
1617 | col = math.random(1, 7) | |
1618 | end | |
1619 | MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1) | |
1620 | MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1) | |
1621 | prref.CFrame = cf(RootPart.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) | |
1622 | local phitfloor, pposfloor = rayCast(prref.Position, CFrame.new(prref.Position, prref.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character) | |
1623 | if phitfloor ~= nil then | |
1624 | MagicCircle(Neons[col], cf(pposfloor), 1, 1, 1, 1, 5, 1, 0.1) | |
1625 | end | |
1626 | end | |
1627 | do | |
1628 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.3, 0, 0), 0.1) | |
1629 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(1, 0, 1.3) * euler(0, -1.57, 0), 0.1) | |
1630 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(1, 0, -1.3) * euler(0, 1.57, 0), 0.1) | |
1631 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.1) | |
1632 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.1) | |
1633 | if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then | |
1634 | break | |
1635 | end | |
1636 | end | |
1637 | end | |
1638 | cooldownsadd[1] = 0.16 | |
1639 | cooldownsadd[2] = 0.14 | |
1640 | cooldownsadd[3] = 0.12 | |
1641 | manainc = 16 | |
1642 | dec.Parent = nil | |
1643 | attack = false | |
1644 | end | |
1645 | ||
1646 | Star = function(mainpart, rand) | |
1647 | local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt()) | |
1648 | stref.Anchored = true | |
1649 | stref.Material = "Neon" | |
1650 | stref.CFrame = cf(mainpart.Position) | |
1651 | local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(3, 3, 3)) | |
1652 | hitbox.CFrame = mainpart.CFrame * cf(math.random(-100, 100) / 100, 2 + math.random(-200, 200) / 100, math.random(-100, 100) / 100) | |
1653 | table.insert(Effects, {RootPart.CFrame.lookVector + vt(math.random(-rand, rand) / 100, math.random(-rand, rand) / 100, math.random(-rand, rand) / 100), "Shoot", 80, hitbox.Position, 7, 9, 0, math.random(1, 7), stref, euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0}) | |
1654 | end | |
1655 | ||
1656 | do1 = function() | |
1657 | if attack == true then | |
1658 | return | |
1659 | end | |
1660 | attack = true | |
1661 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1662 | return | |
1663 | end | |
1664 | if cooldowns[1] >= 50 then | |
1665 | if Mode == "Sabers" then | |
1666 | UnSword() | |
1667 | end | |
1668 | cbuster = true | |
1669 | Humanoid.AutoRotate = false | |
1670 | for i = 0, 1, 0.1 do | |
1671 | swait() | |
1672 | LeftArm.Transparency = i | |
1673 | for d = 1, #Buster do | |
1674 | Buster[d].Transparency = i | |
1675 | end | |
1676 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3) | |
1677 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3) | |
1678 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.5) * euler(1.3, 0, -1) * euler(0, 0, 0), 0.3) | |
1679 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
1680 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
1681 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1682 | do | |
1683 | if StaggerHit.Value == true then | |
1684 | break | |
1685 | end | |
1686 | end | |
1687 | end | |
1688 | end | |
1689 | local rara1 = Instance.new("NumberValue", Decrease) | |
1690 | rara1.Name = "DecreaseMvmt" | |
1691 | rara1.Value = 0.4 | |
1692 | local rara2 = Instance.new("NumberValue", Decrease) | |
1693 | rara2.Name = "DecreaseDef" | |
1694 | rara2.Value = -0.1 | |
1695 | handlewld3.Part1 = LeftArm | |
1696 | handlewld3.C0 = euler(0, 0, mr(-90)) * euler(0, mr(40), 0) * cf(0, 0, 0) | |
1697 | LeftArm.Transparency = 1 | |
1698 | for d = 1, #Buster do | |
1699 | Buster[d].Transparency = 1 | |
1700 | end | |
1701 | for i = 1, 0, -0.2 do | |
1702 | swait() | |
1703 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5) | |
1704 | for d = 1, #Buster do | |
1705 | Buster[d].Transparency = i | |
1706 | end | |
1707 | end | |
1708 | for d = 1, #Buster do | |
1709 | Buster[d].Transparency = 0 | |
1710 | end | |
1711 | cshoot = false | |
1712 | cdebounce = false | |
1713 | local dashoot = 0 | |
1714 | local laser1 = part(3, nil, 0, 0.5, BrickColor.new("Really red"), "Effect", vt()) | |
1715 | laser1.Material = "Neon" | |
1716 | laser1.Anchored = true | |
1717 | local laser2 = laser1:Clone() | |
1718 | local laser3 = laser1:Clone() | |
1719 | local laser4 = laser1:Clone() | |
1720 | local lmsh1 = mesh("CylinderMesh", laser1, "", "", vt(0, 0, 0), vt(1, 1, 1)) | |
1721 | local lmsh2 = mesh("CylinderMesh", laser2, "", "", vt(0, 0, 0), vt(1, 1, 1)) | |
1722 | local lmsh3 = mesh("CylinderMesh", laser3, "", "", vt(0, 0, 0), vt(1, 1, 1)) | |
1723 | local lmsh4 = (mesh("CylinderMesh", laser4, "", "", vt(0, 0, 0), vt(1, 1, 1))) | |
1724 | local l2cf, l3cf, l4cf = nil, nil, nil | |
1725 | while cbuster == true and cooldowns[1] > 10 do | |
1726 | swait() | |
1727 | if MMouse ~= nil then | |
1728 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
1729 | local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0) | |
1730 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
1731 | handlewld3a.Part0 = handle3 | |
1732 | handlewld3a.Part1 = handle3a | |
1733 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3) | |
1734 | end | |
1735 | if busterlaser == true then | |
1736 | busterlaser = false | |
1737 | so("306247678", Torso, 1, 0.5) | |
1738 | for _,c in pairs(model3:children()) do | |
1739 | c.Transparency = 0 | |
1740 | end | |
1741 | local dec = Instance.new("NumberValue", Decrease) | |
1742 | dec.Name = "DecreaseMvmt" | |
1743 | dec.Value = 0 | |
1744 | for d = 1, 7 do | |
1745 | for i = 1, 0, -0.25 do | |
1746 | swait() | |
1747 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.3) | |
1748 | do | |
1749 | do | |
1750 | if d == 1 then | |
1751 | rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
1752 | rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
1753 | rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1) | |
1754 | rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1) | |
1755 | else | |
1756 | if d == 2 then | |
1757 | rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1758 | rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1759 | rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1) | |
1760 | rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1) | |
1761 | else | |
1762 | if d == 3 then | |
1763 | rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1764 | rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1765 | rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1) | |
1766 | rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1) | |
1767 | else | |
1768 | if d == 4 then | |
1769 | rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
1770 | rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
1771 | rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1) | |
1772 | rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1) | |
1773 | else | |
1774 | if d == 5 then | |
1775 | rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1776 | rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1777 | rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1) | |
1778 | rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1) | |
1779 | else | |
1780 | if d == 6 then | |
1781 | rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1782 | rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1783 | rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1) | |
1784 | rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1) | |
1785 | else | |
1786 | if d == 7 then | |
1787 | rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
1788 | rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
1789 | rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1) | |
1790 | rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1) | |
1791 | end | |
1792 | end | |
1793 | end | |
1794 | end | |
1795 | end | |
1796 | end | |
1797 | end | |
1798 | end | |
1799 | end | |
1800 | end | |
1801 | end | |
1802 | local mainpos = MMouse.Hit.p | |
1803 | for i = 0, 3, 0.2 do | |
1804 | swait() | |
1805 | if mainpos ~= nil then | |
1806 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
1807 | local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
1808 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
1809 | handlewld3a.Part0 = handle3 | |
1810 | handlewld3a.Part1 = handle3a | |
1811 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.8) | |
1812 | end | |
1813 | do | |
1814 | do | |
1815 | if i < 1 then | |
1816 | handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0.1), 0.4) | |
1817 | handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, -0.1), 0.4) | |
1818 | handlewld6.C0 = euler(0, mr(-45) * i, 0) * cf(3.35, 0, -0.075 - 0.065 * i) | |
1819 | handlewld7.C0 = euler(0, mr(45) * i, 0) * cf(3.35, 0, 0.075 + 0.065 * i) | |
1820 | end | |
1821 | end | |
1822 | end | |
1823 | end | |
1824 | mana.Value = mana.Value + 15 | |
1825 | cooldowns[1] = cooldowns[1] - 30 | |
1826 | for i = 1, 3 do | |
1827 | so("341336476", handle10, 10, 1) | |
1828 | end | |
1829 | local refl = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1830 | refl.Anchored = true | |
1831 | for d = 1, 7 do | |
1832 | for i = 0, 1, 0.25 do | |
1833 | swait() | |
1834 | if mainpos ~= nil then | |
1835 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
1836 | local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
1837 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
1838 | handlewld3a.Part0 = handle3 | |
1839 | handlewld3a.Part1 = handle3a | |
1840 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 0.5) | |
1841 | for i = 1, 5 do | |
1842 | tehcf = cf(0, 0, -1.5) | |
1843 | if i == 2 then | |
1844 | tehcf = cf(0, 3, -1.5) | |
1845 | else | |
1846 | if i == 3 then | |
1847 | tehcf = cf(0, -3, -1.5) | |
1848 | else | |
1849 | if i == 4 then | |
1850 | tehcf = cf(3, 0, -1.5) | |
1851 | else | |
1852 | if i == 5 then | |
1853 | tehcf = cf(-3, 0, -1.5) | |
1854 | end | |
1855 | end | |
1856 | end | |
1857 | end | |
1858 | refl.CFrame = handle10.CFrame * tehcf | |
1859 | local mainpos = refl.Position | |
1860 | local dist = 500 | |
1861 | raa = math.random(1, 7) | |
1862 | if i == 1 then | |
1863 | MagicCircle(Neons[raa], refl.CFrame, 30, 30, 10, 0, 0, 0, 0.3) | |
1864 | end | |
1865 | local bounce = 10 | |
1866 | repeat | |
1867 | bounce = bounce - 1 | |
1868 | local hit, pos = rayCast(mainpos, refl.CFrame.lookVector, dist, Character) | |
1869 | local targl = mainpos - pos | |
1870 | local magl = targl.magnitude | |
1871 | dist = dist - magl | |
1872 | local mag = (mainpos - pos).magnitude | |
1873 | if i == 1 then | |
1874 | MagicCylinder(Neons[raa], CFrame.new((mainpos + pos) / 2, pos) * angles(1.57, 0, 0), 30, mag * 5, 30, 0, 0, 0, 0.3) | |
1875 | end | |
1876 | mainpos = pos | |
1877 | if hit ~= nil then | |
1878 | Damagefunc(hit, 8, 10, 0, "Normal", RootPart, 0.2, 1, (math.random(8, 10)), nil, nil, true) | |
1879 | end | |
1880 | until dist <= 0 or hit == nil or bounce < 1 | |
1881 | end | |
1882 | end | |
1883 | do | |
1884 | do | |
1885 | if d == 7 then | |
1886 | rainbow6.Transparency = 1 | |
1887 | rainbow6a.Transparency = 1 | |
1888 | rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
1889 | rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
1890 | rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1) | |
1891 | rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1) | |
1892 | else | |
1893 | if d == 6 then | |
1894 | rainbow5.Transparency = 1 | |
1895 | rainbow5a.Transparency = 1 | |
1896 | rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1897 | rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1898 | rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1) | |
1899 | rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1) | |
1900 | else | |
1901 | if d == 5 then | |
1902 | rainbow4.Transparency = 1 | |
1903 | rainbow4a.Transparency = 1 | |
1904 | rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1905 | rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1906 | rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1) | |
1907 | rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1) | |
1908 | else | |
1909 | if d == 4 then | |
1910 | rainbow3.Transparency = 1 | |
1911 | rainbow3a.Transparency = 1 | |
1912 | rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
1913 | rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
1914 | rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1) | |
1915 | rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1) | |
1916 | else | |
1917 | if d == 3 then | |
1918 | rainbow2.Transparency = 1 | |
1919 | rainbow2a.Transparency = 1 | |
1920 | rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1921 | rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1922 | rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1) | |
1923 | rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1) | |
1924 | else | |
1925 | if d == 2 then | |
1926 | rainbow1.Transparency = 1 | |
1927 | rainbow1a.Transparency = 1 | |
1928 | rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1929 | rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
1930 | rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1) | |
1931 | rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1) | |
1932 | else | |
1933 | if d == 1 then | |
1934 | rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
1935 | rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
1936 | rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1) | |
1937 | rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1) | |
1938 | end | |
1939 | end | |
1940 | end | |
1941 | end | |
1942 | end | |
1943 | end | |
1944 | end | |
1945 | end | |
1946 | end | |
1947 | end | |
1948 | end | |
1949 | for _,c in pairs(model3:children()) do | |
1950 | c.Transparency = 1 | |
1951 | end | |
1952 | for i = 0, 1, 0.1 do | |
1953 | swait() | |
1954 | if mainpos ~= nil then | |
1955 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
1956 | local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
1957 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
1958 | handlewld3a.Part0 = handle3 | |
1959 | handlewld3a.Part1 = handle3a | |
1960 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.5) | |
1961 | end | |
1962 | do | |
1963 | do | |
1964 | if i < 1 then | |
1965 | handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0), 0.4) | |
1966 | handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, 0), 0.4) | |
1967 | handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 0.4) | |
1968 | handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 0.4) | |
1969 | end | |
1970 | end | |
1971 | end | |
1972 | end | |
1973 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 1) | |
1974 | RootJoint.C1 = clerp(RootJoint.C1, RootCF, 1) | |
1975 | dec.Parent = nil | |
1976 | handlewld4.C0 = cf(0, 0, 0) | |
1977 | handlewld5.C0 = cf(0, 0, 0) | |
1978 | handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 1) | |
1979 | handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 1) | |
1980 | end | |
1981 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1982 | if StaggerHit.Value ~= true and cshoot == true then | |
1983 | cdebounce = true | |
1984 | cshoot = false | |
1985 | while cdebounce do | |
1986 | swait() | |
1987 | if cdebounce == true and dashoot < 27 then | |
1988 | if dashoot == 0 then | |
1989 | l2cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) | |
1990 | l3cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) | |
1991 | l4cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) | |
1992 | end | |
1993 | dashoot = dashoot + 1 | |
1994 | local hit, pos = rayCast(handle10.Position, handle10.CFrame.lookVector, 500, Character) | |
1995 | local hit2, pos2 = rayCast(handle10.Position, handle10.CFrame.lookVector + l2cf, 500, Character) | |
1996 | local hit3, pos3 = rayCast(handle10.Position, handle10.CFrame.lookVector + l3cf, 500, Character) | |
1997 | local hit4, pos4 = rayCast(handle10.Position, handle10.CFrame.lookVector + l4cf, 500, Character) | |
1998 | if (dashoot) % 3 == 0 and dashoot < 20 then | |
1999 | so("341336333", handle10, 1, 1) | |
2000 | end | |
2001 | if dashoot == 20 or dashoot == 22 or dashoot == 24 or dashoot == 26 then | |
2002 | cooldowns[1] = cooldowns[1] - 4 | |
2003 | handlewld8.C0 = euler(0, mr(-20), 0) * cf(0.291, 0, 0) | |
2004 | handlewld9.C0 = euler(0, mr(20), 0) * cf(0.291, 0, 0) | |
2005 | so("341336385", handle10, 1, 1) | |
2006 | table.insert(Effects, {handle10.CFrame.lookVector, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)}) | |
2007 | table.insert(Effects, {handle10.CFrame.lookVector + l2cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)}) | |
2008 | table.insert(Effects, {handle10.CFrame.lookVector + l3cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)}) | |
2009 | table.insert(Effects, {handle10.CFrame.lookVector + l4cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)}) | |
2010 | else | |
2011 | handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
2012 | handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
2013 | end | |
2014 | local mag = (handle10.Position - pos).magnitude | |
2015 | laser1.Parent = effects | |
2016 | laser1.CFrame = cf((handle10.Position + pos) / 2, pos) * angles(1.57, 0, 0) | |
2017 | lmsh1.Scale = vt(0.5, mag * 5, 0.5) | |
2018 | local mag2 = (handle10.Position - pos2).magnitude | |
2019 | laser2.Parent = effects | |
2020 | laser2.CFrame = cf((handle10.Position + pos2) / 2, pos2) * angles(1.57, 0, 0) | |
2021 | lmsh2.Scale = vt(0.5, mag2 * 5, 0.5) | |
2022 | local mag3 = (handle10.Position - pos3).magnitude | |
2023 | laser3.Parent = effects | |
2024 | laser3.CFrame = cf((handle10.Position + pos3) / 2, pos3) * angles(1.57, 0, 0) | |
2025 | lmsh3.Scale = vt(0.5, mag3 * 5, 0.5) | |
2026 | local mag4 = (handle10.Position - pos4).magnitude | |
2027 | laser4.Parent = effects | |
2028 | laser4.CFrame = cf((handle10.Position + pos4) / 2, pos4) * angles(1.57, 0, 0) | |
2029 | lmsh4.Scale = vt(0.5, mag4 * 5, 0.5) | |
2030 | else | |
2031 | do | |
2032 | laser1.Parent = nil | |
2033 | laser2.Parent = nil | |
2034 | laser3.Parent = nil | |
2035 | laser4.Parent = nil | |
2036 | cdebounce = false | |
2037 | dashoot = 0 | |
2038 | if MMouse ~= nil then | |
2039 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
2040 | local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0) | |
2041 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
2042 | handlewld3a.Part0 = handle3 | |
2043 | handlewld3a.Part1 = handle3a | |
2044 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3) | |
2045 | end | |
2046 | end | |
2047 | end | |
2048 | end | |
2049 | end | |
2050 | end | |
2051 | if Anim == "Idle" then | |
2052 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3) | |
2053 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
2054 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
2055 | end | |
2056 | if Anim == "Walk" or Anim == "Run" then | |
2057 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.3) | |
2058 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3) | |
2059 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3) | |
2060 | end | |
2061 | if Anim == "Jump" then | |
2062 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8) * euler(0, 0, 0), 0.3) | |
2063 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
2064 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
2065 | end | |
2066 | if Anim == "Fall" then | |
2067 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2) | |
2068 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
2069 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
2070 | end | |
2071 | end | |
2072 | Humanoid.AutoRotate = true | |
2073 | cbuster = false | |
2074 | rara1.Parent = nil | |
2075 | rara2.Parent = nil | |
2076 | handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
2077 | handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
2078 | laser1.Parent = nil | |
2079 | laser2.Parent = nil | |
2080 | laser3.Parent = nil | |
2081 | laser4.Parent = nil | |
2082 | LW.Part0 = ch.Torso | |
2083 | LW.Part1 = ch["Left Arm"] | |
2084 | handlewld3.Part0 = handle3 | |
2085 | handlewld3.Part1 = LeftArm | |
2086 | for i = 0, 1, 0.1 do | |
2087 | swait() | |
2088 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3) | |
2089 | for d = 1, #Buster do | |
2090 | Buster[d].Transparency = i | |
2091 | end | |
2092 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2093 | do | |
2094 | if StaggerHit.Value == true then | |
2095 | break | |
2096 | end | |
2097 | end | |
2098 | end | |
2099 | end | |
2100 | handlewld3a.C0 = clerp(handlewld3a.C0, cf(0, 0, 0), 1) | |
2101 | handlewld3.Part1 = Torso | |
2102 | handlewld3.C0 = euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8) | |
2103 | for i = 1, 0, -0.1 do | |
2104 | swait() | |
2105 | LeftArm.Transparency = i | |
2106 | for d = 1, #Buster do | |
2107 | Buster[d].Transparency = i | |
2108 | end | |
2109 | end | |
2110 | LeftArm.Transparency = 0 | |
2111 | for d = 1, #Buster do | |
2112 | Buster[d].Transparency = 0 | |
2113 | end | |
2114 | end | |
2115 | attack = false | |
2116 | end | |
2117 | ||
2118 | do2 = function() | |
2119 | if sbreaker == true then | |
2120 | sbreaker = false | |
2121 | end | |
2122 | if attack == true then | |
2123 | return | |
2124 | end | |
2125 | attack = true | |
2126 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2127 | return | |
2128 | end | |
2129 | if cooldowns[2] >= 70 then | |
2130 | if Mode == "Sabers" then | |
2131 | UnSword() | |
2132 | end | |
2133 | local rara1 = Instance.new("NumberValue", Decrease) | |
2134 | rara1.Name = "DecreaseMvmt" | |
2135 | rara1.Value = -0.05 | |
2136 | local rara2 = Instance.new("NumberValue", Decrease) | |
2137 | rara2.Name = "DecreaseDef" | |
2138 | rara2.Value = 0.1 | |
2139 | so("341336144", LeftArm, 1, 1) | |
2140 | so("341336144", RightArm, 1, 1) | |
2141 | sbreaker = true | |
2142 | local sbref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2143 | local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0)) | |
2144 | local sbref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2145 | local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0)) | |
2146 | local da1 = lparti1:Clone() | |
2147 | da1.Parent = sbref1 | |
2148 | local da2 = lparti1:Clone() | |
2149 | da2.Parent = sbref2 | |
2150 | da1.Enabled = true | |
2151 | da2.Enabled = true | |
2152 | for i = 0, 1, 0.1 do | |
2153 | swait() | |
2154 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
2155 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
2156 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
2157 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2158 | do | |
2159 | if StaggerHit.Value == true then | |
2160 | break | |
2161 | end | |
2162 | end | |
2163 | end | |
2164 | end | |
2165 | shockshoot = false | |
2166 | shockdebounce = false | |
2167 | local dashoot = 3 | |
2168 | local sref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2169 | sref.Anchored = true | |
2170 | TehM = nil | |
2171 | while sbreaker == true and cooldowns[2] > 20 do | |
2172 | swait() | |
2173 | if sbreakerII == true then | |
2174 | sbreakerII = false | |
2175 | for i = 0, 1, 0.1 do | |
2176 | swait() | |
2177 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2178 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2179 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3, 0, -0.2) * euler(0, 0, 0), 0.3) | |
2180 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.3, 0, 0.2) * euler(0, 0, 0), 0.3) | |
2181 | end | |
2182 | cooldowns[2] = cooldowns[2] - 30 | |
2183 | mana.Value = mana.Value + 10 | |
2184 | for i = 1, 3 do | |
2185 | MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p) | |
2186 | local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character) | |
2187 | rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100) | |
2188 | sref.CFrame = cf(pos) * rand | |
2189 | local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) | |
2190 | local d1 = part(3, effects, 0, 0.5, BrickColor.new("White"), "Effect", vt()) | |
2191 | d1.Anchored = true | |
2192 | d1.CFrame = cf(pos2) | |
2193 | d1.Material = "Neon" | |
2194 | msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(100, 5, 100)) | |
2195 | d2 = d1:Clone() | |
2196 | d2.Transparency = 1 | |
2197 | d2.Parent = d1 | |
2198 | d2.CFrame = cf(d1.Position) | |
2199 | d2.BrickColor = BrickColor.new("New Yeller") | |
2200 | table.insert(Effects, {d1, "SatelliteStrike2", d2, d2.Mesh, 0, 0}) | |
2201 | end | |
2202 | end | |
2203 | do | |
2204 | if shockshoot == true then | |
2205 | shockshoot = false | |
2206 | shockdebounce = true | |
2207 | end | |
2208 | if shockdebounce == true and dashoot < 25 then | |
2209 | dashoot = dashoot + 1 | |
2210 | if (dashoot) % 4 == 0 and dashoot < 20 then | |
2211 | cooldowns[2] = cooldowns[2] - 3 | |
2212 | MouseLook = cf((RootPart.Position + TehM) / 2, TehM) | |
2213 | local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character) | |
2214 | rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100) | |
2215 | if dashoot == 4 then | |
2216 | rand = cf(0, 10, 0) | |
2217 | end | |
2218 | sref.CFrame = cf(pos) * rand | |
2219 | local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) | |
2220 | local d1 = part(3, effects, 0, 0.5, BrickColor.new("White"), "Effect", vt()) | |
2221 | d1.Anchored = true | |
2222 | d1.CFrame = cf(pos2) | |
2223 | d1.Material = "Neon" | |
2224 | msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(50, 5, 50)) | |
2225 | d2 = d1:Clone() | |
2226 | d2.Transparency = 1 | |
2227 | d2.Parent = d1 | |
2228 | d2.CFrame = cf(d1.Position) | |
2229 | d2.BrickColor = BrickColor.new("New Yeller") | |
2230 | table.insert(Effects, {d1, "SatelliteStrike", d2, d2.Mesh, 0, 0}) | |
2231 | end | |
2232 | else | |
2233 | do | |
2234 | shockdebounce = false | |
2235 | dashoot = 3 | |
2236 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2237 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2238 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
2239 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
2240 | if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then | |
2241 | break | |
2242 | end | |
2243 | end | |
2244 | end | |
2245 | end | |
2246 | if Anim == "Idle" then | |
2247 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
2248 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
2249 | end | |
2250 | if Anim == "Walk" or Anim == "Run" then | |
2251 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3) | |
2252 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3) | |
2253 | end | |
2254 | if Anim == "Jump" then | |
2255 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
2256 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
2257 | end | |
2258 | if Anim == "Fall" then | |
2259 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
2260 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
2261 | end | |
2262 | end | |
2263 | sbreaker = false | |
2264 | rara1.Parent = nil | |
2265 | rara2.Parent = nil | |
2266 | sbrwld1.Parent = nil | |
2267 | sbrwld2.Parent = nil | |
2268 | sbref1.Anchored = true | |
2269 | sbref2.Anchored = true | |
2270 | da1.Enabled = false | |
2271 | da2.Enabled = false | |
2272 | game:GetService("Debris"):AddItem(sbref1, 5) | |
2273 | game:GetService("Debris"):AddItem(sbref2, 5) | |
2274 | end | |
2275 | attack = false | |
2276 | end | |
2277 | ||
2278 | do3 = function() | |
2279 | if attack == true then | |
2280 | return | |
2281 | end | |
2282 | attack = true | |
2283 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2284 | return | |
2285 | end | |
2286 | if cooldowns[3] >= 80 then | |
2287 | if Mode == "Sabers" then | |
2288 | UnSword() | |
2289 | end | |
2290 | local rara1 = Instance.new("NumberValue", Decrease) | |
2291 | rara1.Name = "DecreaseMvmt" | |
2292 | rara1.Value = 0.1 | |
2293 | local rara2 = Instance.new("NumberValue", Decrease) | |
2294 | rara2.Name = "DecreaseDef" | |
2295 | rara2.Value = 0.05 | |
2296 | so("341336144", LeftArm, 1, 1) | |
2297 | so("341336144", RightArm, 1, 1) | |
2298 | sblazing = true | |
2299 | local sbref1 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1)) | |
2300 | local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0)) | |
2301 | local sbref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1)) | |
2302 | local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0)) | |
2303 | local da1 = sparti:Clone() | |
2304 | da1.Parent = sbref1 | |
2305 | local da2 = sparti:Clone() | |
2306 | da2.Parent = sbref2 | |
2307 | da1.Enabled = true | |
2308 | da2.Enabled = true | |
2309 | for i = 0, 1, 0.1 do | |
2310 | swait() | |
2311 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
2312 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
2313 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
2314 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2315 | do | |
2316 | if StaggerHit.Value == true then | |
2317 | break | |
2318 | end | |
2319 | end | |
2320 | end | |
2321 | end | |
2322 | starshoot = false | |
2323 | stardebounce = false | |
2324 | local dashoot = 0 | |
2325 | local sref = part(3, nil, 0, 0.5, BrickColor.new("Black"), "Reference", vt()) | |
2326 | sref.Anchored = true | |
2327 | TehM = nil | |
2328 | while sblazing == true and cooldowns[3] > 20 do | |
2329 | swait() | |
2330 | if galacblazing == true then | |
2331 | galacblazing = false | |
2332 | for i = 0, 1, 0.1 do | |
2333 | swait() | |
2334 | RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(2.8, 0, 0.4) * euler(0, 0, 0), 0.3) | |
2335 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.6, 0) * euler(2.8, 0, -0.4) * euler(0, 0, 0), 0.3) | |
2336 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.3) | |
2337 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2338 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2339 | if math.random(1, 2) == 1 then | |
2340 | da1.RotSpeed = nr(400, 500) | |
2341 | else | |
2342 | da1.RotSpeed = nr(-500, -400) | |
2343 | end | |
2344 | if math.random(1, 2) == 1 then | |
2345 | da2.RotSpeed = nr(400, 500) | |
2346 | else | |
2347 | da2.RotSpeed = nr(-500, -400) | |
2348 | end | |
2349 | end | |
2350 | cooldowns[3] = cooldowns[3] - 20 | |
2351 | mana.Value = mana.Value + 20 | |
2352 | sref.CFrame = cf(RootPart.Position) * cf(0, 50, 0) | |
2353 | sref.CFrame = cf(sref.Position, MMouse.Hit.p) | |
2354 | local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt()) | |
2355 | stref.Anchored = true | |
2356 | stref.Material = "Neon" | |
2357 | stref.CFrame = sref.CFrame | |
2358 | local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(90, 90, 90)) | |
2359 | so("341336159", stref, 1, 0.4) | |
2360 | table.insert(Effects, {stref.CFrame.lookVector, "Shoot4", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0}) | |
2361 | end | |
2362 | do | |
2363 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2364 | if StaggerHit.Value ~= true or starshoot == true then | |
2365 | starshoot = false | |
2366 | stardebounce = true | |
2367 | cooldowns[3] = cooldowns[3] - 10 | |
2368 | sref.CFrame = cf(RootPart.Position) * cf(math.random(-3000, 3000) / 100, math.random(500, 5000) / 100, math.random(-3000, 3000) / 100) | |
2369 | sref.CFrame = cf(sref.Position, MMouse.Hit.p) | |
2370 | local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt()) | |
2371 | stref.Anchored = true | |
2372 | stref.Material = "Neon" | |
2373 | stref.CFrame = sref.CFrame | |
2374 | local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(30, 30, 30)) | |
2375 | so("341336159", stref, 1, 1) | |
2376 | table.insert(Effects, {stref.CFrame.lookVector, "Shoot3", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0}) | |
2377 | end | |
2378 | do | |
2379 | if stardebounce == true and dashoot < 10 then | |
2380 | dashoot = dashoot + 1 | |
2381 | else | |
2382 | stardebounce = false | |
2383 | dashoot = 0 | |
2384 | end | |
2385 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2386 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
2387 | if math.random(1, 2) == 1 then | |
2388 | da1.RotSpeed = nr(400, 500) | |
2389 | else | |
2390 | da1.RotSpeed = nr(-500, -400) | |
2391 | end | |
2392 | if math.random(1, 2) == 1 then | |
2393 | da2.RotSpeed = nr(400, 500) | |
2394 | else | |
2395 | da2.RotSpeed = nr(-500, -400) | |
2396 | end | |
2397 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
2398 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
2399 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
2400 | if Anim == "Idle" then | |
2401 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
2402 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
2403 | end | |
2404 | end | |
2405 | if Anim == "Walk" or Anim == "Run" then | |
2406 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3) | |
2407 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3) | |
2408 | end | |
2409 | end | |
2410 | if Anim == "Jump" then | |
2411 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
2412 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
2413 | end | |
2414 | end | |
2415 | if Anim == "Fall" then | |
2416 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
2417 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
2418 | end | |
2419 | end | |
2420 | sblazing = false | |
2421 | rara1.Parent = nil | |
2422 | rara2.Parent = nil | |
2423 | sref.Parent = nil | |
2424 | sbrwld1.Parent = nil | |
2425 | sbrwld2.Parent = nil | |
2426 | sbref1.Anchored = true | |
2427 | sbref2.Anchored = true | |
2428 | da1.Enabled = false | |
2429 | da2.Enabled = false | |
2430 | game:GetService("Debris"):AddItem(sbref1, 5) | |
2431 | game:GetService("Debris"):AddItem(sbref2, 5) | |
2432 | end | |
2433 | attack = false | |
2434 | end | |
2435 | ||
2436 | do4 = function() | |
2437 | if attack == true then | |
2438 | return | |
2439 | end | |
2440 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2441 | return | |
2442 | end | |
2443 | cooldowns[4] = 0 | |
2444 | end | |
2445 | ||
2446 | findNearestTorso = function(pos, distance) | |
2447 | local list = (game.Workspace:children()) | |
2448 | local torso = nil | |
2449 | local dist = distance | |
2450 | local temp, human, temp2 = nil, nil, nil | |
2451 | for x = 1, #list do | |
2452 | temp2 = list[x] | |
2453 | canfind = true | |
2454 | if game.Players:GetPlayerFromCharacter(temp2) ~= nil and game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then | |
2455 | canfind = false | |
2456 | end | |
2457 | canfind = true | |
2458 | if temp2.className == "Model" and temp2 ~= Character and canfind == true then | |
2459 | temp = temp2:findFirstChild("Torso") | |
2460 | human = temp2:findFirstChild("Humanoid") | |
2461 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
2462 | torso = temp | |
2463 | dist = (temp.Position - pos).magnitude | |
2464 | end | |
2465 | end | |
2466 | end | |
2467 | return torso, dist | |
2468 | end | |
2469 | ||
2470 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
2471 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then | |
2472 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
2473 | d = Instance.new("NumberValue", Model.Stats.Decrease) | |
2474 | dur = Instance.new("NumberValue", d) | |
2475 | dur.Name = "Duration" | |
2476 | dur.Value = Duration | |
2477 | game:GetService("Debris"):AddItem(d, 20) | |
2478 | if Stat == "Damage" then | |
2479 | d.Name = "DecreaseAtk" | |
2480 | else | |
2481 | if Stat == "Defense" then | |
2482 | d.Name = "DecreaseDef" | |
2483 | else | |
2484 | if Stat == "Movement" then | |
2485 | d.Name = "DecreaseMvmt" | |
2486 | end | |
2487 | end | |
2488 | end | |
2489 | if Model:findFirstChild("Torso") ~= nil then | |
2490 | display = "" | |
2491 | if Stat == "Damage" then | |
2492 | if Amount > 0 then | |
2493 | display = "-Damage" | |
2494 | else | |
2495 | display = "+Damage" | |
2496 | end | |
2497 | else | |
2498 | if Stat == "Defense" then | |
2499 | if Amount > 0 then | |
2500 | display = "-Defense" | |
2501 | else | |
2502 | display = "+Defense" | |
2503 | end | |
2504 | else | |
2505 | if Stat == "Movement" then | |
2506 | if Amount > 0 then | |
2507 | display = "-Movement" | |
2508 | else | |
2509 | display = "+Movement" | |
2510 | end | |
2511 | end | |
2512 | end | |
2513 | end | |
2514 | showDamage(Model, display, "Debuff") | |
2515 | end | |
2516 | d.Value = Amount | |
2517 | end | |
2518 | end | |
2519 | ||
2520 | GetDist = function(Part1, Part2, magni) | |
2521 | local targ = Part1.Position - Part2.Position | |
2522 | local mag = targ.magnitude | |
2523 | if mag <= magni then | |
2524 | return true | |
2525 | else | |
2526 | return false | |
2527 | end | |
2528 | end | |
2529 | ||
2530 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2531 | for _,c in pairs(workspace:children()) do | |
2532 | local hum = c:findFirstChild("Humanoid") | |
2533 | if hum ~= nil then | |
2534 | local head = nil | |
2535 | for _,d in pairs(c:children()) do | |
2536 | if d.className == "Model" and ranged ~= true then | |
2537 | head = d:findFirstChild("Hitbox") | |
2538 | if d.Parent == Character then | |
2539 | break | |
2540 | end | |
2541 | if head ~= nil then | |
2542 | local targ = head.Position - Part.Position | |
2543 | local mag = targ.magnitude | |
2544 | if mag <= magni and c.Name ~= Player.Name then | |
2545 | ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2546 | ref.Anchored = true | |
2547 | ref.CFrame = cf(head.Position) | |
2548 | game:GetService("Debris"):AddItem(ref, 1) | |
2549 | hitnum = math.random(1, 5) | |
2550 | if hitnum == 1 then | |
2551 | so("199148971", ref, 1, 1) | |
2552 | else | |
2553 | if hitnum == 2 then | |
2554 | so("199149025", ref, 1, 1) | |
2555 | else | |
2556 | if hitnum == 3 then | |
2557 | so("199149072", ref, 1, 1) | |
2558 | else | |
2559 | if hitnum == 4 then | |
2560 | so("199149109", ref, 1, 1) | |
2561 | else | |
2562 | if hitnum == 5 then | |
2563 | so("199149119", ref, 1, 1) | |
2564 | end | |
2565 | end | |
2566 | end | |
2567 | end | |
2568 | end | |
2569 | StaggerHit.Value = true | |
2570 | end | |
2571 | end | |
2572 | end | |
2573 | do | |
2574 | if d.className == "Part" then | |
2575 | head = d | |
2576 | if head ~= nil then | |
2577 | local targ = head.Position - Part.Position | |
2578 | local mag = targ.magnitude | |
2579 | if mag <= magni and c.Name ~= Player.Name then | |
2580 | if stun == nil then | |
2581 | stun = math.random(5, 10) | |
2582 | end | |
2583 | local Rang = nil | |
2584 | if Ranged == false then | |
2585 | Rang = true | |
2586 | end | |
2587 | local stag = nil | |
2588 | if shbash == true then | |
2589 | stag = true | |
2590 | end | |
2591 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2592 | end | |
2593 | end | |
2594 | end | |
2595 | end | |
2596 | end | |
2597 | end | |
2598 | end | |
2599 | end | |
2600 | ||
2601 | MagniBuff = function(Part, magni, Dec, DecAm, Dur) | |
2602 | DecreaseStat(Character, Dec, DecAm, Dur) | |
2603 | for _,c in pairs(workspace:children()) do | |
2604 | local hum = c:findFirstChild("Humanoid") | |
2605 | if hum ~= nil then | |
2606 | local head = c:findFirstChild("Torso") | |
2607 | if head ~= nil then | |
2608 | local targ = head.Position - Part.Position | |
2609 | local mag = targ.magnitude | |
2610 | cando = true | |
2611 | if mag <= magni then | |
2612 | if Player.Neutral == false then | |
2613 | if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then | |
2614 | if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
2615 | cando = true | |
2616 | else | |
2617 | cando = false | |
2618 | end | |
2619 | else | |
2620 | cando = false | |
2621 | end | |
2622 | if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then | |
2623 | cando = true | |
2624 | end | |
2625 | else | |
2626 | cando = false | |
2627 | end | |
2628 | if cando == true then | |
2629 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
2630 | end | |
2631 | end | |
2632 | end | |
2633 | end | |
2634 | end | |
2635 | end | |
2636 | ||
2637 | rayCast = function(Pos, Dir, Max, Ignore) | |
2638 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
2639 | end | |
2640 | ||
2641 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
2642 | LastPoint = Point | |
2643 | effect = function(Color, Ref, LP, P1, returnn, size, thing1) | |
2644 | if LP == nil or P1 == nil then | |
2645 | return | |
2646 | end | |
2647 | local effectsmsh = Instance.new("SpecialMesh") | |
2648 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2649 | effectsmsh.MeshType = "Head" | |
2650 | effectsmsh.Name = "Mesh" | |
2651 | local effectsg = Instance.new("Part") | |
2652 | NoOutline(effectsg) | |
2653 | effectsg.formFactor = 3 | |
2654 | effectsg.CanCollide = false | |
2655 | effectsg.Name = "Eff" | |
2656 | effectsg.Locked = true | |
2657 | effectsg.Anchored = true | |
2658 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
2659 | effectsg.Parent = workspace | |
2660 | effectsmsh.Parent = effectsg | |
2661 | effectsg.BrickColor = BrickColor.new(Color) | |
2662 | effectsg.Reflectance = Ref | |
2663 | local point1 = P1 | |
2664 | local mg = (LP.p - point1.p).magnitude | |
2665 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
2666 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
2667 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
2668 | game:GetService("Debris"):AddItem(effectsg, 2) | |
2669 | if returnn then | |
2670 | return effectsg | |
2671 | end | |
2672 | if not returnn then | |
2673 | if thing1 == 1 then | |
2674 | table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh}) | |
2675 | else | |
2676 | if thing1 == 2 then | |
2677 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}) | |
2678 | else | |
2679 | if thing1 == 3 then | |
2680 | table.insert(Effects, {effectsg, "Cylinder", 0, 0, 0, 0.1, effectsmsh}) | |
2681 | end | |
2682 | end | |
2683 | end | |
2684 | end | |
2685 | end | |
2686 | ||
2687 | effect2 = function(Color, Ref, LP, P1, returnn, size, raa) | |
2688 | if LP == nil or P1 == nil then | |
2689 | return | |
2690 | end | |
2691 | MshTypee = "CylinderMesh" | |
2692 | if raa == 2 then | |
2693 | MshTypee = "BlockMesh" | |
2694 | end | |
2695 | local effectsmsh = Instance.new(MshTypee) | |
2696 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2697 | effectsmsh.Name = "Mesh" | |
2698 | local effectsg = Instance.new("Part") | |
2699 | NoOutline(effectsg) | |
2700 | if raa == 2 then | |
2701 | effectsg.Material = "Neon" | |
2702 | end | |
2703 | effectsg.formFactor = 3 | |
2704 | effectsg.CanCollide = false | |
2705 | effectsg.Name = "Eff" | |
2706 | effectsg.Locked = true | |
2707 | effectsg.Anchored = true | |
2708 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
2709 | effectsg.Parent = workspace | |
2710 | effectsmsh.Parent = effectsg | |
2711 | effectsg.BrickColor = BrickColor.new(Color) | |
2712 | effectsg.Reflectance = Ref | |
2713 | local point1 = P1 | |
2714 | local mg = (LP.p - point1.p).magnitude | |
2715 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
2716 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
2717 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
2718 | game:GetService("Debris"):AddItem(effectsg, 5) | |
2719 | if returnn then | |
2720 | return effectsg | |
2721 | end | |
2722 | if not returnn then | |
2723 | if raa == 2 then | |
2724 | table.insert(Effects, {effectsg, "Cylinder", 0.05, -0.05, 0, -0.05, effectsmsh}) | |
2725 | else | |
2726 | table.insert(Effects, {effectsg, "Cylinder", 0.1, -0.2, 0, -0.2, effectsmsh}) | |
2727 | end | |
2728 | end | |
2729 | end | |
2730 | ||
2731 | local CFrameFromTopBack = function(at, top, back) | |
2732 | local right = top:Cross(back) | |
2733 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
2734 | end | |
2735 | ||
2736 | Triangle = function(a, b, c) | |
2737 | local edg1 = c - a:Dot(b - a.unit) | |
2738 | local edg2 = a - b:Dot(c - b.unit) | |
2739 | local edg3 = b - c:Dot(a - c.unit) | |
2740 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
2741 | a = a | |
2742 | else | |
2743 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
2744 | a = b | |
2745 | else | |
2746 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
2747 | a = c | |
2748 | else | |
2749 | assert(false, "unreachable") | |
2750 | end | |
2751 | end | |
2752 | end | |
2753 | local len1 = (c-a):Dot((b-a).unit) | |
2754 | local len2 = (b-a).magnitude - len1 | |
2755 | local width = (a + (b-a).unit*len1 - c).magnitude | |
2756 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
2757 | local list = {} | |
2758 | if len1 > 0.01 then | |
2759 | local w1 = Instance.new("WedgePart", m) | |
2760 | w1.Name = "Triangle" | |
2761 | game:GetService("Debris"):AddItem(w1, 5) | |
2762 | w1.Material = "SmoothPlastic" | |
2763 | w1.FormFactor = "Custom" | |
2764 | w1.BrickColor = BrickColor.new("Medium blue") | |
2765 | w1.Transparency = 0 | |
2766 | w1.Reflectance = 0 | |
2767 | w1.Material = "SmoothPlastic" | |
2768 | w1.CanCollide = false | |
2769 | NoOutline(w1) | |
2770 | local sz = Vector3.new(0.2, width, len1) | |
2771 | w1.Size = sz | |
2772 | local sp = Instance.new("SpecialMesh", w1) | |
2773 | sp.MeshType = "Wedge" | |
2774 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
2775 | w1:BreakJoints() | |
2776 | w1.Anchored = true | |
2777 | w1.Parent = workspace | |
2778 | w1.Transparency = 0.7 | |
2779 | table.insert(Effects, {w1, "Disappear", 0.05}) | |
2780 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
2781 | table.insert(list, w1) | |
2782 | end | |
2783 | do | |
2784 | if len2 > 0.01 then | |
2785 | local w2 = Instance.new("WedgePart", m) | |
2786 | w2.Name = "Triangle" | |
2787 | game:GetService("Debris"):AddItem(w2, 5) | |
2788 | w2.Material = "SmoothPlastic" | |
2789 | w2.FormFactor = "Custom" | |
2790 | w2.BrickColor = BrickColor.new("Medium blue") | |
2791 | w2.Transparency = 0 | |
2792 | w2.Reflectance = 0 | |
2793 | w2.Material = "SmoothPlastic" | |
2794 | w2.CanCollide = false | |
2795 | NoOutline(w2) | |
2796 | local sz = Vector3.new(0.2, width, len2) | |
2797 | w2.Size = sz | |
2798 | local sp = Instance.new("SpecialMesh", w2) | |
2799 | sp.MeshType = "Wedge" | |
2800 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
2801 | w2:BreakJoints() | |
2802 | w2.Anchored = true | |
2803 | w2.Parent = workspace | |
2804 | w2.Transparency = 0.7 | |
2805 | table.insert(Effects, {w2, "Disappear", 0.05}) | |
2806 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
2807 | table.insert(list, w2) | |
2808 | end | |
2809 | do | |
2810 | return unpack(list) | |
2811 | end | |
2812 | end | |
2813 | end | |
2814 | ||
2815 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2816 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2817 | prt.Anchored = true | |
2818 | prt.CFrame = cframe | |
2819 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2820 | game:GetService("Debris"):AddItem(prt, 10) | |
2821 | if Type == 1 or Type == nil then | |
2822 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
2823 | else | |
2824 | if Type == 2 then | |
2825 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
2826 | else | |
2827 | if Type == 3 then | |
2828 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame}) | |
2829 | else | |
2830 | if Type == 4 then | |
2831 | table.insert(Effects, {prt, "Block4", delay, x3, y3, z3, msh, 1}) | |
2832 | end | |
2833 | end | |
2834 | end | |
2835 | end | |
2836 | end | |
2837 | ||
2838 | MagicBlock2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2839 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2840 | prt.Material = "Neon" | |
2841 | prt.Anchored = true | |
2842 | prt.CFrame = cframe | |
2843 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2844 | game:GetService("Debris"):AddItem(prt, 10) | |
2845 | if Type == 1 or Type == nil then | |
2846 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
2847 | else | |
2848 | if Type == 2 then | |
2849 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
2850 | else | |
2851 | if Type == 3 then | |
2852 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame}) | |
2853 | end | |
2854 | end | |
2855 | end | |
2856 | end | |
2857 | ||
2858 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2859 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2860 | prt.Material = "Neon" | |
2861 | prt.Anchored = true | |
2862 | prt.CFrame = cframe | |
2863 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2864 | game:GetService("Debris"):AddItem(prt, 10) | |
2865 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2866 | end | |
2867 | ||
2868 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
2869 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2870 | prt.Anchored = true | |
2871 | prt.CFrame = cframe | |
2872 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2873 | game:GetService("Debris"):AddItem(prt, 10) | |
2874 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}) | |
2875 | end | |
2876 | ||
2877 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2878 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2879 | prt.Material = "Neon" | |
2880 | prt.Anchored = true | |
2881 | prt.CFrame = cframe | |
2882 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2883 | game:GetService("Debris"):AddItem(prt, 10) | |
2884 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2885 | end | |
2886 | ||
2887 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2888 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2889 | prt.Anchored = true | |
2890 | prt.CFrame = cframe | |
2891 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2892 | game:GetService("Debris"):AddItem(prt, 10) | |
2893 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2894 | end | |
2895 | ||
2896 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
2897 | local prt = part(3, effects, 0, 1, brickcolor, "Effect", vt()) | |
2898 | prt.Anchored = true | |
2899 | prt.CFrame = cframe | |
2900 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
2901 | game:GetService("Debris"):AddItem(prt, 10) | |
2902 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
2903 | end | |
2904 | ||
2905 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2906 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2907 | prt.Anchored = true | |
2908 | prt.CFrame = cframe | |
2909 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
2910 | game:GetService("Debris"):AddItem(prt, 10) | |
2911 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2912 | end | |
2913 | ||
2914 | MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2915 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2916 | prt.Anchored = true | |
2917 | prt.CFrame = cframe | |
2918 | local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1)) | |
2919 | game:GetService("Debris"):AddItem(prt, 10) | |
2920 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2921 | end | |
2922 | ||
2923 | BreakEffect = function(brickcolor, cframe, x1, y1, z1) | |
2924 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2925 | prt.Anchored = true | |
2926 | prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2927 | game:GetService("Debris"):AddItem(prt, 10) | |
2928 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2929 | local num = math.random(10, 50) / 1000 | |
2930 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) | |
2931 | end | |
2932 | ||
2933 | MagicStar = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2934 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2935 | prt.Material = "Neon" | |
2936 | prt.Anchored = true | |
2937 | prt.CFrame = cframe | |
2938 | local msh = mesh("SpecialMesh", prt, "FileMesh", "45428961", vt(0, 0, 0), vt(x1, y1, z1)) | |
2939 | game:GetService("Debris"):AddItem(prt, 10) | |
2940 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2941 | end | |
2942 | ||
2943 | Lightning = function(p0, p1, tym, ofs, col, th, tra, last) | |
2944 | local magz = (p0 - p1).magnitude | |
2945 | local curpos = p0 | |
2946 | local trz = {-ofs, ofs} | |
2947 | for i = 1, tym do | |
2948 | local li = Instance.new("Part", effects) | |
2949 | li.TopSurface = 0 | |
2950 | li.BottomSurface = 0 | |
2951 | li.Anchored = true | |
2952 | li.Transparency = tra or 0.4 | |
2953 | li.BrickColor = BrickColor.new(col) | |
2954 | li.formFactor = "Custom" | |
2955 | li.CanCollide = false | |
2956 | li.Size = Vector3.new(th, th, magz / tym) | |
2957 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
2958 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
2959 | li.Material = "Neon" | |
2960 | if tym == i then | |
2961 | local magz2 = (curpos - p1).magnitude | |
2962 | li.Size = Vector3.new(th, th, magz2) | |
2963 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
2964 | table.insert(Effects, {li, "Disappear", last}) | |
2965 | else | |
2966 | do | |
2967 | do | |
2968 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
2969 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
2970 | game.Debris:AddItem(li, 10) | |
2971 | table.insert(Effects, {li, "Disappear", last}) | |
2972 | end | |
2973 | end | |
2974 | end | |
2975 | end | |
2976 | end | |
2977 | ||
2978 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2979 | if hit.Parent == nil then | |
2980 | return | |
2981 | end | |
2982 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
2983 | ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2984 | ref.Anchored = true | |
2985 | ref.CFrame = cf(hit.Position) | |
2986 | game:GetService("Debris"):AddItem(ref, 1) | |
2987 | hitnum = math.random(1, 5) | |
2988 | if hitnum == 1 then | |
2989 | so("199148971", ref, 1, 1) | |
2990 | else | |
2991 | if hitnum == 2 then | |
2992 | so("199149025", ref, 1, 1) | |
2993 | else | |
2994 | if hitnum == 3 then | |
2995 | so("199149072", ref, 1, 1) | |
2996 | else | |
2997 | if hitnum == 4 then | |
2998 | so("199149109", ref, 1, 1) | |
2999 | else | |
3000 | if hitnum == 5 then | |
3001 | so("199149119", ref, 1, 1) | |
3002 | end | |
3003 | end | |
3004 | end | |
3005 | end | |
3006 | end | |
3007 | StaggerHit.Value = true | |
3008 | end | |
3009 | h = hit.Parent:FindFirstChild("Humanoid") | |
3010 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
3011 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
3012 | return | |
3013 | end | |
3014 | c = Instance.new("ObjectValue") | |
3015 | c.Name = "creator" | |
3016 | c.Value = game:service("Players").LocalPlayer | |
3017 | c.Parent = h | |
3018 | RecentEnemy.Value = hit.Parent | |
3019 | game:GetService("Debris"):AddItem(c, 0.5) | |
3020 | minim = minim * Atk.Value | |
3021 | maxim = maxim * Atk.Value | |
3022 | Damage = 0 | |
3023 | if minim == maxim then | |
3024 | Damage = maxim | |
3025 | else | |
3026 | Damage = math.random(minim, maxim) | |
3027 | end | |
3028 | blocked = false | |
3029 | enblock = nil | |
3030 | local EStats = hit.Parent:findFirstChild("Stats") | |
3031 | if EStats ~= nil then | |
3032 | invis = EStats:findFirstChild("Invisibility") | |
3033 | isinvis = EStats:findFirstChild("IsInvisible") | |
3034 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
3035 | invis.Value = 0 | |
3036 | end | |
3037 | enblock = EStats:findFirstChild("Block") | |
3038 | if enblock ~= nil and enblock.Value == true then | |
3039 | blocked = true | |
3040 | end | |
3041 | if EStats:findFirstChild("Defense") ~= nil then | |
3042 | Damage = Damage / EStats.Defense.Value | |
3043 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
3044 | hitnum = math.random(1, 5) | |
3045 | if hitnum == 1 then | |
3046 | so("199149321", hit, 1, 1) | |
3047 | else | |
3048 | if hitnum == 2 then | |
3049 | so("199149338", hit, 1, 1) | |
3050 | else | |
3051 | if hitnum == 3 then | |
3052 | so("199149367", hit, 1, 1) | |
3053 | else | |
3054 | if hitnum == 4 then | |
3055 | so("199149409", hit, 1, 1) | |
3056 | else | |
3057 | if hitnum == 5 then | |
3058 | so("199149452", hit, 1, 1) | |
3059 | end | |
3060 | end | |
3061 | end | |
3062 | end | |
3063 | end | |
3064 | else | |
3065 | if ranged == false or ranged == nil and blocked ~= true then | |
3066 | hitnum = math.random(9999, 99999) | |
3067 | if hitnum == 1 then | |
3068 | so("199149137", hit, 1, 1) | |
3069 | else | |
3070 | if hitnum == 2 then | |
3071 | so("199149186", hit, 1, 1) | |
3072 | else | |
3073 | if hitnum == 3 then | |
3074 | so("199149221", hit, 1, 1) | |
3075 | else | |
3076 | if hitnum == 4 then | |
3077 | so("199149235", hit, 1, 1) | |
3078 | else | |
3079 | if hitnum == 5 then | |
3080 | so("199149269", hit, 1, 1) | |
3081 | else | |
3082 | if hitnum == 6 then | |
3083 | so("199149297", hit, 1, 1) | |
3084 | end | |
3085 | end | |
3086 | end | |
3087 | end | |
3088 | end | |
3089 | end | |
3090 | end | |
3091 | end | |
3092 | if Damage <= 3 and staghit == true and ranged ~= true then | |
3093 | StaggerHit.Value = true | |
3094 | end | |
3095 | end | |
3096 | if EStats:findFirstChild("Stun") ~= nil then | |
3097 | if blocked == true then | |
3098 | incstun = incstun / 2 | |
3099 | end | |
3100 | if EStats.Stun.Value < EStats.StunThreshold.Value then | |
3101 | EStats.Stun.Value = EStats.Stun.Value + incstun | |
3102 | end | |
3103 | end | |
3104 | if EStats:findFirstChild("Stagger") ~= nil and stagger == true then | |
3105 | EStats.Stagger.Value = true | |
3106 | end | |
3107 | end | |
3108 | if blocked == true then | |
3109 | showDamage(hit.Parent, "Block", "Damage") | |
3110 | if ranged ~= true then | |
3111 | enblock.Value = false | |
3112 | Stagger.Value = true | |
3113 | hitnum = math.random(1, 2) | |
3114 | if hitnum == 1 then | |
3115 | so("199148933", hit, 1, 1) | |
3116 | else | |
3117 | if hitnum == 2 then | |
3118 | so("199148947", hit, 1, 1) | |
3119 | end | |
3120 | end | |
3121 | end | |
3122 | else | |
3123 | Damage = math.floor(Damage) | |
3124 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
3125 | hit.Parent.Humanoid:TakeDamage(Damage) | |
3126 | end | |
3127 | ), h, Damage) | |
3128 | showDamage(hit.Parent, Damage, "Damage") | |
3129 | if DecreaseState ~= nil then | |
3130 | if DecreaseState == "Temporal" then | |
3131 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
3132 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration) | |
3133 | else | |
3134 | if DecreaseState == "Temporal2" then | |
3135 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
3136 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) | |
3137 | else | |
3138 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
3139 | end | |
3140 | end | |
3141 | end | |
3142 | if Type == "NormalDecreaseMvmt1" then | |
3143 | DecreaseStat(hit.Parent, "Movement", 0.1, 200) | |
3144 | end | |
3145 | if Type == "Knockdown" then | |
3146 | hum = hit.Parent.Humanoid | |
3147 | hum.PlatformStand = true | |
3148 | coroutine.resume(coroutine.create(function(HHumanoid) | |
3149 | swait(1) | |
3150 | HHumanoid.PlatformStand = false | |
3151 | end | |
3152 | ), hum) | |
3153 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
3154 | local bodvol = Instance.new("BodyVelocity") | |
3155 | bodvol.velocity = angle * knockback | |
3156 | bodvol.P = 5000 | |
3157 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
3158 | bodvol.Parent = hit | |
3159 | rl = Instance.new("BodyAngularVelocity") | |
3160 | rl.P = 3000 | |
3161 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
3162 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
3163 | rl.Parent = hit | |
3164 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
3165 | game:GetService("Debris"):AddItem(rl, 0.5) | |
3166 | else | |
3167 | do | |
3168 | if Type == "Knockdown2" then | |
3169 | hum = hit.Parent.Humanoid | |
3170 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
3171 | local bodvol = Instance.new("BodyVelocity") | |
3172 | bodvol.velocity = angle * knockback | |
3173 | bodvol.P = 5000 | |
3174 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
3175 | bodvol.Parent = hit | |
3176 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
3177 | else | |
3178 | do | |
3179 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
3180 | vp = Instance.new("BodyVelocity") | |
3181 | vp.P = 500 | |
3182 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
3183 | if KnockbackType == 1 then | |
3184 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
3185 | else | |
3186 | if KnockbackType == 2 then | |
3187 | vp.velocity = Property.CFrame.lookVector * knockback | |
3188 | end | |
3189 | end | |
3190 | game:GetService("Debris"):AddItem(vp, 0.5) | |
3191 | if knockback > 0 then | |
3192 | vp.Parent = hit.Parent.Torso | |
3193 | end | |
3194 | end | |
3195 | debounce = Instance.new("BoolValue") | |
3196 | debounce.Name = "DebounceHit" | |
3197 | debounce.Parent = hit.Parent | |
3198 | debounce.Value = true | |
3199 | game:GetService("Debris"):AddItem(debounce, Delay) | |
3200 | c = Instance.new("ObjectValue") | |
3201 | c.Name = "creator" | |
3202 | c.Value = Player | |
3203 | c.Parent = h | |
3204 | game:GetService("Debris"):AddItem(c, 0.5) | |
3205 | CRIT = false | |
3206 | end | |
3207 | end | |
3208 | end | |
3209 | end | |
3210 | end | |
3211 | end | |
3212 | end | |
3213 | ||
3214 | showDamage = function(Char, Dealt, Type) | |
3215 | m = Instance.new("Model") | |
3216 | m.Name = "Effect" | |
3217 | c = Instance.new("Part") | |
3218 | c.Transparency = 1 | |
3219 | c.Name = "Head" | |
3220 | c.TopSurface = 0 | |
3221 | c.BottomSurface = 0 | |
3222 | c.formFactor = "Plate" | |
3223 | c.Size = Vector3.new(1, 0.4, 1) | |
3224 | b = Instance.new("BillboardGui", c) | |
3225 | b.Size = UDim2.new(5, 0, 5, 0) | |
3226 | b.AlwaysOnTop = true | |
3227 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
3228 | if Type == "Damage" then | |
3229 | damgui.Font = "SourceSans" | |
3230 | if Dealt == "Block" then | |
3231 | damgui.TextColor3 = BrickColor.new("Bright blue").Color | |
3232 | else | |
3233 | if Dealt < 3 then | |
3234 | damgui.TextColor3 = BrickColor.new("White").Color | |
3235 | else | |
3236 | if Dealt >= 3 and Dealt < 20 then | |
3237 | damgui.TextColor3 = BrickColor.new("Bright yellow").Color | |
3238 | else | |
3239 | damgui.TextColor3 = BrickColor.new("Really red").Color | |
3240 | damgui.Font = "SourceSansBold" | |
3241 | end | |
3242 | end | |
3243 | end | |
3244 | else | |
3245 | if Type == "Debuff" then | |
3246 | damgui.TextColor3 = BrickColor.new("White").Color | |
3247 | else | |
3248 | if Type == "Interrupt" then | |
3249 | damgui.TextColor3 = BrickColor.new("New Yeller").Color | |
3250 | end | |
3251 | end | |
3252 | end | |
3253 | damgui.TextScaled = true | |
3254 | ms = Instance.new("CylinderMesh") | |
3255 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
3256 | ms.Parent = c | |
3257 | c.Reflectance = 0 | |
3258 | Instance.new("BodyGyro").Parent = c | |
3259 | c.Parent = m | |
3260 | if Char:findFirstChild("Head") ~= nil then | |
3261 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
3262 | else | |
3263 | if Char.Parent:findFirstChild("Head") ~= nil then | |
3264 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
3265 | end | |
3266 | end | |
3267 | f = Instance.new("BodyPosition") | |
3268 | f.P = 2000 | |
3269 | f.D = 100 | |
3270 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
3271 | if Type == "Damage" then | |
3272 | f.position = c.Position + Vector3.new(0, 3, 0) | |
3273 | else | |
3274 | if Type == "Debuff" or Type == "Interrupt" then | |
3275 | f.position = c.Position + Vector3.new(0, 5, 0) | |
3276 | end | |
3277 | end | |
3278 | f.Parent = c | |
3279 | game:GetService("Debris"):AddItem(m, 5) | |
3280 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}) | |
3281 | c.CanCollide = false | |
3282 | m.Parent = workspace | |
3283 | c.CanCollide = false | |
3284 | end | |
3285 | ||
3286 | combo = 0 | |
3287 | ob1d = function(mouse) | |
3288 | if cshoot == false and cdebounce == false then | |
3289 | cshoot = true | |
3290 | end | |
3291 | if shockshoot == false and shockdebounce == false then | |
3292 | shockshoot = true | |
3293 | TehM = MMouse.Hit.p | |
3294 | end | |
3295 | if starshoot == false and stardebounce == false then | |
3296 | starshoot = true | |
3297 | TehM = MMouse.Hit.p | |
3298 | end | |
3299 | if attack == true or equipped == false then | |
3300 | return | |
3301 | end | |
3302 | attack = true | |
3303 | hold = true | |
3304 | if combo == 0 then | |
3305 | combo = 1 | |
3306 | attackone() | |
3307 | else | |
3308 | if combo == 1 then | |
3309 | combo = 2 | |
3310 | attacktwo() | |
3311 | else | |
3312 | if combo == 2 then | |
3313 | combo = 3 | |
3314 | attackthree() | |
3315 | else | |
3316 | if combo == 3 then | |
3317 | combo = 0 | |
3318 | attackfour() | |
3319 | end | |
3320 | end | |
3321 | end | |
3322 | end | |
3323 | attack = false | |
3324 | end | |
3325 | ||
3326 | ob1u = function(mouse) | |
3327 | hold = false | |
3328 | end | |
3329 | ||
3330 | buttonhold = false | |
3331 | fenbarmove1.MouseButton1Click:connect(do1) | |
3332 | fenbarmove2.MouseButton1Click:connect(do2) | |
3333 | fenbarmove3.MouseButton1Click:connect(do3) | |
3334 | fenbarmove4.MouseButton1Click:connect(do4) | |
3335 | eul = 0 | |
3336 | equipped = false | |
3337 | key = function(key) | |
3338 | if key == "q" and Player.Name == "Fenrier" then | |
3339 | cooldowns[1] = 100 | |
3340 | cooldowns[2] = 100 | |
3341 | cooldowns[3] = 100 | |
3342 | cooldowns[4] = 100 | |
3343 | end | |
3344 | if key == "z" and cbuster == true then | |
3345 | cbuster = false | |
3346 | return | |
3347 | end | |
3348 | if key == "x" and sbreaker == true then | |
3349 | sbreaker = false | |
3350 | return | |
3351 | end | |
3352 | if key == "c" and sblazing == true then | |
3353 | sblazing = false | |
3354 | return | |
3355 | end | |
3356 | if key == "e" then | |
3357 | if prising == true then | |
3358 | prising = false | |
3359 | return | |
3360 | end | |
3361 | if cbuster == true and mana.Value > 15 then | |
3362 | busterlaser = true | |
3363 | return | |
3364 | end | |
3365 | if sbreaker == true and mana.Value > 10 then | |
3366 | sbreakerII = true | |
3367 | return | |
3368 | end | |
3369 | if sblazing == true and mana.Value > 20 then | |
3370 | galacblazing = true | |
3371 | return | |
3372 | end | |
3373 | end | |
3374 | if attack == true then | |
3375 | return | |
3376 | end | |
3377 | if key == "f" then | |
3378 | attack = true | |
3379 | pressedf = true | |
3380 | fnumb = 0 | |
3381 | repeat swait() until effects:FindFirstChild("Effect") == nil | |
3382 | if equipped == false then | |
3383 | RSH = ch.Torso["Right Shoulder"] | |
3384 | LSH = ch.Torso["Left Shoulder"] | |
3385 | RSH.Parent = nil | |
3386 | LSH.Parent = nil | |
3387 | RW.Name = "Right Shoulder" | |
3388 | RW.Part0 = ch.Torso | |
3389 | RW.C0 = cf(1.5, 0.5, 0) | |
3390 | RW.C1 = cf(0, 0.5, 0) | |
3391 | RW.Part1 = ch["Right Arm"] | |
3392 | RW.Parent = ch.Torso | |
3393 | LW.Name = "Left Shoulder" | |
3394 | LW.Part0 = ch.Torso | |
3395 | LW.C0 = cf(-1.5, 0.5, 0) | |
3396 | LW.C1 = cf(0, 0.5, 0) | |
3397 | LW.Part1 = ch["Left Arm"] | |
3398 | LW.Parent = ch.Torso | |
3399 | Animate.Parent = nil | |
3400 | equipanim() | |
3401 | equipped = true | |
3402 | else | |
3403 | equipped = false | |
3404 | hideanim() | |
3405 | LH.C1 = LHC1 | |
3406 | RH.C1 = RHC1 | |
3407 | Animate.Parent = Humanoid | |
3408 | swait(0) | |
3409 | RW.Parent = nil | |
3410 | LW.Parent = nil | |
3411 | RSH.Parent = player.Character.Torso | |
3412 | LSH.Parent = player.Character.Torso | |
3413 | end | |
3414 | attack = false | |
3415 | end | |
3416 | if equipped == false then | |
3417 | return | |
3418 | end | |
3419 | if key == "e" then | |
3420 | PowerRising() | |
3421 | end | |
3422 | if key == "q" then | |
3423 | mana.Value = 999999999 | |
3424 | end | |
3425 | if key == "z" then | |
3426 | do1() | |
3427 | end | |
3428 | if key == "x" then | |
3429 | do2() | |
3430 | end | |
3431 | if key == "c" then | |
3432 | do3() | |
3433 | end | |
3434 | if key == "v" then | |
3435 | do4() | |
3436 | end | |
3437 | end | |
3438 | ||
3439 | key2 = function(key) | |
3440 | end | |
3441 | ||
3442 | s = function(mouse) | |
3443 | mouse.Button1Down:connect(function() | |
3444 | ob1d(mouse) | |
3445 | end | |
3446 | ) | |
3447 | mouse.Button1Up:connect(function() | |
3448 | ob1u(mouse) | |
3449 | end | |
3450 | ) | |
3451 | mouse.KeyDown:connect(key) | |
3452 | mouse.KeyUp:connect(key2) | |
3453 | player = Player | |
3454 | ch = Character | |
3455 | end | |
3456 | ||
3457 | ds = function(mouse) | |
3458 | end | |
3459 | ||
3460 | Bin.Selected:connect(s) | |
3461 | Bin.Deselected:connect(ds) | |
3462 | print("Dreamer loaded.") | |
3463 | local mananum = 0 | |
3464 | local donum = 0 | |
3465 | local stunnum = 0 | |
3466 | local staggeranim = false | |
3467 | local stunanim = false | |
3468 | local walk = 0 | |
3469 | local walkforw = true | |
3470 | local fnum = 0 | |
3471 | local domodel = false | |
3472 | local gef = 10 | |
3473 | local col = 1 | |
3474 | local colnum = 0 | |
3475 | while true do | |
3476 | swait() | |
3477 | for _,c in pairs(model3:children()) do | |
3478 | if c.className == "Part" then | |
3479 | if c.BrickColor == Neons[1] then | |
3480 | c.BrickColor = Neons[2] | |
3481 | else | |
3482 | if c.BrickColor == Neons[2] then | |
3483 | c.BrickColor = Neons[3] | |
3484 | else | |
3485 | if c.BrickColor == Neons[3] then | |
3486 | c.BrickColor = Neons[4] | |
3487 | else | |
3488 | if c.BrickColor == Neons[4] then | |
3489 | c.BrickColor = Neons[5] | |
3490 | else | |
3491 | if c.BrickColor == Neons[5] then | |
3492 | c.BrickColor = Neons[6] | |
3493 | else | |
3494 | if c.BrickColor == Neons[6] then | |
3495 | c.BrickColor = Neons[7] | |
3496 | else | |
3497 | if c.BrickColor == Neons[7] then | |
3498 | c.BrickColor = Neons[1] | |
3499 | end | |
3500 | end | |
3501 | end | |
3502 | end | |
3503 | end | |
3504 | end | |
3505 | end | |
3506 | end | |
3507 | end | |
3508 | starsparti.Color = cs(Neons[math.random(1, 7)].Color, Color3.new(1, 1, 1)) | |
3509 | if Mode == "Sabers" then | |
3510 | passive1.Value = 0 | |
3511 | passive2.Value = -0.1 | |
3512 | else | |
3513 | passive1.Value = -0.1 | |
3514 | passive2.Value = 0 | |
3515 | end | |
3516 | if (Head:findFirstChild("Running")) ~= nil then | |
3517 | if floating == true then | |
3518 | Head.Running.Volume = 0 | |
3519 | Humanoid.JumpPower = 60 | |
3520 | else | |
3521 | Head.Running.Volume = 0.5 | |
3522 | Humanoid.JumpPower = 50 | |
3523 | end | |
3524 | end | |
3525 | colnum = colnum + 1 | |
3526 | if #Neons - 1 < col and (colnum) % 2 == 0 then | |
3527 | col = 1 | |
3528 | end | |
3529 | if (colnum) % 2 == 0 then | |
3530 | col = col + 1 | |
3531 | end | |
3532 | gef = gef + 1 | |
3533 | if (gef) % 10 == 0 and 0 < Humanoid.Health then | |
3534 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
3535 | if hitfloor2 ~= nil and equipped == true and floating == true and Mode == "Normal" then | |
3536 | MagicWave(BrickColor.new("Institutional white"), cf(posfloor2) * euler(0, math.random(-50, 50), 0), 1, 2, 1, 0.7, -0.05, 0.7, 0.15) | |
3537 | end | |
3538 | end | |
3539 | if Humanoid.Health <= 0 then | |
3540 | attack = true | |
3541 | resumeControl() | |
3542 | modelzorz.Parent = workspace | |
3543 | model2.Parent = workspace | |
3544 | game:GetService("Debris"):AddItem(modelzorz, 30) | |
3545 | game:GetService("Debris"):AddItem(model2, 30) | |
3546 | if domodel == false then | |
3547 | domodel = true | |
3548 | for i = 1, #Weapon do | |
3549 | Weapon[i].Parent = modelzorz | |
3550 | Weapon[i].CanCollide = true | |
3551 | end | |
3552 | for i = 1, #Welds do | |
3553 | Welds[i].Parent = main1 | |
3554 | end | |
3555 | end | |
3556 | end | |
3557 | do | |
3558 | if fnumb < 21 then | |
3559 | fnumb = fnumb + 1 | |
3560 | if pressedf == false then | |
3561 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
3562 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
3563 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
3564 | else | |
3565 | if fnumb == 20 then | |
3566 | fenframe5.Parent = nil | |
3567 | print("daigui") | |
3568 | end | |
3569 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
3570 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
3571 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
3572 | end | |
3573 | end | |
3574 | if Stagger.Value == true and staggeranim == false then | |
3575 | coroutine.resume(coroutine.create(function() | |
3576 | staggeranim = true | |
3577 | while attack == true do | |
3578 | swait() | |
3579 | end | |
3580 | StaggerAnim() | |
3581 | StaggerHit.Value = false | |
3582 | Stagger.Value = false | |
3583 | staggeranim = false | |
3584 | end | |
3585 | )) | |
3586 | end | |
3587 | if StaggerHit.Value == true and staggeranim == false then | |
3588 | coroutine.resume(coroutine.create(function() | |
3589 | staggeranim = true | |
3590 | while attack == true do | |
3591 | swait() | |
3592 | end | |
3593 | StaggerHitt() | |
3594 | StaggerHit.Value = false | |
3595 | Stagger.Value = false | |
3596 | staggeranim = false | |
3597 | end | |
3598 | )) | |
3599 | end | |
3600 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
3601 | Humanoid.WalkSpeed = 0 | |
3602 | else | |
3603 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
3604 | end | |
3605 | if StunT.Value <= Stun.Value and stunanim == false then | |
3606 | coroutine.resume(coroutine.create(function() | |
3607 | stunanim = true | |
3608 | while attack == true do | |
3609 | swait() | |
3610 | end | |
3611 | StunAnim() | |
3612 | Stun.Value = 0 | |
3613 | stunanim = false | |
3614 | end | |
3615 | )) | |
3616 | end | |
3617 | local stunnum2 = 40 | |
3618 | if stunnum2 <= stunnum then | |
3619 | if 0 < Stun.Value then | |
3620 | Stun.Value = Stun.Value - 1 | |
3621 | end | |
3622 | stunnum = 0 | |
3623 | end | |
3624 | stunnum = stunnum + 1 | |
3625 | if 0.5 <= donum then | |
3626 | handidle = true | |
3627 | else | |
3628 | if donum <= 0 then | |
3629 | handidle = false | |
3630 | end | |
3631 | end | |
3632 | if handidle == false then | |
3633 | donum = donum + 0.003 | |
3634 | else | |
3635 | donum = donum - 0.003 | |
3636 | end | |
3637 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
3638 | local velderp = RootPart.Velocity.y | |
3639 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
3640 | if equipped == true then | |
3641 | if Anim == "Walk" and floating == false then | |
3642 | if walkforw == true then | |
3643 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
3644 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
3645 | else | |
3646 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
3647 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
3648 | end | |
3649 | else | |
3650 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
3651 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
3652 | end | |
3653 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
3654 | Anim = "Jump" | |
3655 | if Mode == "Normal" and floating == true then | |
3656 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.1, 0, 0), 0.3) | |
3657 | end | |
3658 | if attack == false then | |
3659 | if Mode == "Normal" then | |
3660 | MagicBlock2(Neons[col], LeftLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
3661 | MagicBlock2(Neons[col], RightLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
3662 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.4 - (donum) / 2, 0, 0), 0.3) | |
3663 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8 + (donum) / 4) * euler(0, 0, 0), 0.3) | |
3664 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.8 - (donum) / 4) * euler(0, 0, 0), 0.3) | |
3665 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3) | |
3666 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3) | |
3667 | else | |
3668 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3669 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3670 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2, 0, 0), 0.25) | |
3671 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.25) | |
3672 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -0.6, 0) * euler(0, 0, -0.2), 0.25) | |
3673 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 0.6, 0) * euler(0, 0, 0.2), 0.25) | |
3674 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
3675 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
3676 | end | |
3677 | end | |
3678 | else | |
3679 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
3680 | Anim = "Fall" | |
3681 | if Mode == "Normal" and floating == true then | |
3682 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3683 | end | |
3684 | if attack == false then | |
3685 | if Mode == "Normal" then | |
3686 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
3687 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
3688 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2) | |
3689 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2) | |
3690 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
3691 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
3692 | else | |
3693 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
3694 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
3695 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3696 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 0.4) * euler(0, -1, 0) * euler(0, 0, 0.6), 0.25) | |
3697 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.8, 0, -0.4) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.25) | |
3698 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
3699 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
3700 | end | |
3701 | end | |
3702 | else | |
3703 | if torvel < 1 and hitfloor ~= nil then | |
3704 | Anim = "Idle" | |
3705 | if Mode == "Normal" and floating == true then | |
3706 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.05, 0, 0), 0.3) | |
3707 | end | |
3708 | if attack == false then | |
3709 | if Mode == "Normal" then | |
3710 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2 - (donum) / 8, 0, 0), 0.3) | |
3711 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4 + (donum) / 4) * euler(0, -1.5, 0), 0.3) | |
3712 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.4 - (donum) / 4) * euler(0, 1.5, 0), 0.3) | |
3713 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3) | |
3714 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3) | |
3715 | else | |
3716 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3717 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3718 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.2) | |
3719 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2 + (donum) / 4, 0, 0), 0.2) | |
3720 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1, 0, 0.7 - (donum) / 3) * euler(0, 1, 0), 0.2) | |
3721 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.4, 0, -0.8 + (donum) / 3) * euler(0, -1, 0), 0.2) | |
3722 | RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1 + (donum) / 4), 0.2) | |
3723 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15 - (donum) / 4), 0.2) | |
3724 | end | |
3725 | end | |
3726 | else | |
3727 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
3728 | Anim = "Walk" | |
3729 | walk = walk + 1 | |
3730 | if 15 - 5 * Mvmt.Value <= walk then | |
3731 | walk = 0 | |
3732 | if walkforw == true then | |
3733 | walkforw = false | |
3734 | else | |
3735 | if walkforw == false then | |
3736 | walkforw = true | |
3737 | end | |
3738 | end | |
3739 | end | |
3740 | testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 6, 0) | |
3741 | newpos = vt(RootPart.Position.X, RootPart.Position.Y, RootPart.Position.Z) | |
3742 | MoveCF = cf(testpart.Position, newpos) | |
3743 | local mpos = testpart.CFrame * euler(0, 0, 0) | |
3744 | local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
3745 | local x, y, z = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
3746 | if Mode == "Normal" and floating == true then | |
3747 | RootJoint.C0 = clerp(RootJoint.C0, cf(0, 1.4 - (donum), 0) * CFrame.Angles(x, y, 0) * euler(0, 3.14, 0), 0.3) | |
3748 | end | |
3749 | if attack == false then | |
3750 | if Mode == "Normal" then | |
3751 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3) | |
3752 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3) | |
3753 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3) | |
3754 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3) | |
3755 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3) | |
3756 | else | |
3757 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3758 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3759 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
3760 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
3761 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25) | |
3762 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25) | |
3763 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25) | |
3764 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25) | |
3765 | end | |
3766 | end | |
3767 | else | |
3768 | do | |
3769 | if 30 <= torvel and hitfloor ~= nil then | |
3770 | Anim = "Run" | |
3771 | if Mode == "Normal" and floating == true then | |
3772 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4 - (donum)) * euler(0.4, 0, 0), 0.3) | |
3773 | end | |
3774 | if attack == false then | |
3775 | if Mode == "Normal" then | |
3776 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3) | |
3777 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3) | |
3778 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3) | |
3779 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3) | |
3780 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3) | |
3781 | else | |
3782 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3783 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
3784 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
3785 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
3786 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25) | |
3787 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25) | |
3788 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25) | |
3789 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25) | |
3790 | end | |
3791 | end | |
3792 | end | |
3793 | end | |
3794 | end | |
3795 | end | |
3796 | end | |
3797 | end | |
3798 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
3799 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")" | |
3800 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
3801 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
3802 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")" | |
3803 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3804 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3805 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3806 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3807 | for _,c in pairs(Decrease:children()) do | |
3808 | if (c:findFirstChild("Duration")) ~= nil then | |
3809 | c.Duration.Value = c.Duration.Value - 1 | |
3810 | if c.Duration.Value <= 0 then | |
3811 | c.Parent = nil | |
3812 | end | |
3813 | end | |
3814 | if c.Name == "DecreaseAtk" then | |
3815 | decreaseatk = decreaseatk + c.Value | |
3816 | else | |
3817 | if c.Name == "DecreaseDef" then | |
3818 | decreasedef = decreasedef + c.Value | |
3819 | else | |
3820 | if c.Name == "DecreaseMvmt" then | |
3821 | decreasemvmt = decreasemvmt + c.Value | |
3822 | end | |
3823 | end | |
3824 | end | |
3825 | end | |
3826 | Atk.Value = 1 - (decreaseatk) | |
3827 | if Atk.Value <= 0 then | |
3828 | Atk.Value = 0 | |
3829 | end | |
3830 | Def.Value = 1 - (decreasedef) | |
3831 | if Def.Value <= 0 then | |
3832 | Def.Value = 0.01 | |
3833 | end | |
3834 | Mvmt.Value = 1 - (decreasemvmt) | |
3835 | if Mvmt.Value <= 0 then | |
3836 | Mvmt.Value = 0 | |
3837 | end | |
3838 | decreaseatk = 0 | |
3839 | decreasedef = 0 | |
3840 | decreasemvmt = 0 | |
3841 | AtkVal = Atk.Value * 100 | |
3842 | AtkVal = math.floor(AtkVal) | |
3843 | AtkVal = AtkVal / 100 | |
3844 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")" | |
3845 | DefVal = Def.Value * 100 | |
3846 | DefVal = math.floor(DefVal) | |
3847 | DefVal = DefVal / 100 | |
3848 | fenbardef.Text = "Defense\n(" .. DefVal .. ")" | |
3849 | MvmtVal = Mvmt.Value * 100 | |
3850 | MvmtVal = math.floor(MvmtVal) | |
3851 | MvmtVal = MvmtVal / 100 | |
3852 | if Rooted.Value == true then | |
3853 | MvmtVal = 0 | |
3854 | end | |
3855 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")" | |
3856 | if StunT.Value <= Stun.Value then | |
3857 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
3858 | else | |
3859 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
3860 | end | |
3861 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")" | |
3862 | if 100 <= mana.Value then | |
3863 | mana.Value = 999999999 | |
3864 | else | |
3865 | if mananum <= manainc then | |
3866 | mananum = mananum + 999999999 | |
3867 | else | |
3868 | mananum = 0 | |
3869 | mana.Value = mana.Value + 999999999 | |
3870 | end | |
3871 | end | |
3872 | for i = 1, #cooldowns do | |
3873 | if cooldownmax <= cooldowns[i] then | |
3874 | cooldowns[i] = cooldownmax | |
3875 | else | |
3876 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
3877 | end | |
3878 | end | |
3879 | end | |
3880 | if #Effects>0 then | |
3881 | for e=1,#Effects do | |
3882 | if Effects[e]~=nil then | |
3883 | local Thing=Effects[e] | |
3884 | if Thing ~= nil then | |
3885 | local Part = Thing[1] | |
3886 | local Mode = Thing[2] | |
3887 | local Delay = Thing[3] | |
3888 | local IncX = Thing[4] | |
3889 | local IncY = Thing[5] | |
3890 | local IncZ = Thing[6] | |
3891 | if Thing[2] == "CylinderClang" then | |
3892 | if Thing[3] <= 1 then | |
3893 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3894 | Thing[7] = Thing[1].CFrame | |
3895 | effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2) | |
3896 | Thing[8] = Thing[7] | |
3897 | Thing[3] = Thing[3] + Thing[4] | |
3898 | else | |
3899 | Part.Parent = nil | |
3900 | table.remove(Effects, e) | |
3901 | end | |
3902 | end | |
3903 | if Thing[2] == "showDamage" then | |
3904 | if Thing[6] < Thing[5] then | |
3905 | Thing[6] = Thing[6] + 1 | |
3906 | else | |
3907 | if Thing[6] < Thing[7] then | |
3908 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
3909 | Thing[6] = Thing[6] + 1 | |
3910 | else | |
3911 | if Thing[6] < Thing[8] then | |
3912 | Thing[6] = Thing[6] + 1 | |
3913 | else | |
3914 | if Thing[6] < Thing[9] then | |
3915 | Thing[6] = Thing[6] + 1 | |
3916 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
3917 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
3918 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
3919 | else | |
3920 | Thing[1].Parent = nil | |
3921 | table.remove(Effects, e) | |
3922 | end | |
3923 | end | |
3924 | end | |
3925 | end | |
3926 | end | |
3927 | if Thing[2] == "CloneEf" then | |
3928 | if Thing[3] <= 500 then | |
3929 | Thing[3] = Thing[3] + 1 | |
3930 | if 10 <= Thing[4] then | |
3931 | Thing[4] = 0 | |
3932 | end | |
3933 | Thing[4] = Thing[4] + 1 | |
3934 | else | |
3935 | table.remove(Effects, e) | |
3936 | end | |
3937 | end | |
3938 | if Thing[2] == "SatelliteStrike" then | |
3939 | if Thing[5] < 100 then | |
3940 | Thing[5] = Thing[5] + 2 | |
3941 | Thing[6] = Thing[6] + 1 | |
3942 | if 2 < Thing[6] then | |
3943 | Thing[6] = 0 | |
3944 | if Thing[3].BrickColor == BrickColor.new("New Yeller") then | |
3945 | Thing[3].Transparency = 0.8 | |
3946 | Thing[3].BrickColor = BrickColor.new("Really red") | |
3947 | else | |
3948 | Thing[3].Transparency = 0.8 | |
3949 | Thing[3].BrickColor = BrickColor.new("New Yeller") | |
3950 | end | |
3951 | end | |
3952 | else | |
3953 | refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3954 | refda.Anchored = true | |
3955 | refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0) | |
3956 | game:GetService("Debris"):AddItem(refda, 1) | |
3957 | local mag = (refda.Position - Thing[1].Position).magnitude | |
3958 | MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 40, mag * 5, 40, 0, 0, 0, 0.3) | |
3959 | Lightning(refda.Position, Thing[1].Position, 15, 5, "Bright yellow", 3.5, 0.2, 0.05) | |
3960 | MagicBlock2(BrickColor.new("Bright yellow"), cf(Thing[1].Position), 40, 40, 40, -1, -1, -1, 0.08, 1) | |
3961 | refda.CFrame = cf(Thing[1].Position) | |
3962 | MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(9999, 999999)), nil, nil, true) | |
3963 | refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0) | |
3964 | MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(9999, 999999)), nil, nil, true) | |
3965 | refda.CFrame = cf(Thing[1].Position) | |
3966 | so("341336446", refda, 1, math.random(100, 120) / 100) | |
3967 | so("341336459", refda, 1, math.random(100, 120) / 100) | |
3968 | Thing[1].Parent = nil | |
3969 | table.remove(Effects, e) | |
3970 | end | |
3971 | end | |
3972 | do | |
3973 | if Thing[2] == "SatelliteStrike2" then | |
3974 | if Thing[5] < 100 then | |
3975 | Thing[5] = Thing[5] + 2 | |
3976 | Thing[6] = Thing[6] + 1 | |
3977 | if 2 < Thing[6] then | |
3978 | Thing[6] = 0 | |
3979 | if Thing[3].BrickColor == BrickColor.new("New Yeller") then | |
3980 | Thing[3].Transparency = 0.8 | |
3981 | Thing[3].BrickColor = BrickColor.new("Really red") | |
3982 | else | |
3983 | Thing[3].Transparency = 0.8 | |
3984 | Thing[3].BrickColor = BrickColor.new("New Yeller") | |
3985 | end | |
3986 | end | |
3987 | else | |
3988 | refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3989 | refda.Anchored = true | |
3990 | refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0) | |
3991 | game:GetService("Debris"):AddItem(refda, 1) | |
3992 | local mag = (refda.Position - Thing[1].Position).magnitude | |
3993 | MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 60, mag * 5, 60, 0, 0, 0, 0.1) | |
3994 | Lightning(refda.Position, Thing[1].Position, 25, 5, "Bright yellow", 5, 0.2, 0.03) | |
3995 | MagicBlock2(BrickColor.new("Bright yellow"), cf(Thing[1].Position), 80, 80, 80, -1, -1, -1, 0.06, 1) | |
3996 | refda.CFrame = cf(Thing[1].Position) | |
3997 | MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(99999, 999999)), nil, nil, true) | |
3998 | refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0) | |
3999 | MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(99999, 999999)), nil, nil, true) | |
4000 | refda.CFrame = cf(Thing[1].Position) | |
4001 | so("341336446", refda, 1, math.random(70, 90) / 100) | |
4002 | so("341336459", refda, 1, math.random(50, 80) / 100) | |
4003 | Thing[1].Parent = nil | |
4004 | table.remove(Effects, e) | |
4005 | end | |
4006 | end | |
4007 | do | |
4008 | if Thing[2] == "Shoot" then | |
4009 | Thing[11] = Thing[11] + 0.02 | |
4010 | local Look = Thing[1] | |
4011 | local hit, pos = rayCast(Thing[4], Look, Thing[11], modelzorz) | |
4012 | local mag = (Thing[4] - pos).magnitude | |
4013 | if 6 < Thing[8] then | |
4014 | Thing[8] = 1 | |
4015 | else | |
4016 | Thing[8] = Thing[8] + 1 | |
4017 | end | |
4018 | MagicCylinder(Neons[Thing[8]], CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
4019 | Thing[9].BrickColor = Neons[Thing[8]] | |
4020 | Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * cf(0, 0, -1) * Thing[10] | |
4021 | Thing[4] = Thing[4] + Look * Thing[11] | |
4022 | Thing[3] = Thing[3] - 1 | |
4023 | if hit ~= nil then | |
4024 | Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(9999, 99999)), nil, nil, true) | |
4025 | end | |
4026 | if Thing[3] <= 0 then | |
4027 | Thing[9].Parent = nil | |
4028 | table.remove(Effects, e) | |
4029 | end | |
4030 | end | |
4031 | do | |
4032 | if Thing[2] == "Shoot2" then | |
4033 | local Look = Thing[1] | |
4034 | local hit, pos = rayCast(Thing[4], Look, 4, Character) | |
4035 | local mag = (Thing[4] - pos).magnitude | |
4036 | if 6 < Thing[8] then | |
4037 | Thing[8] = 1 | |
4038 | else | |
4039 | Thing[8] = Thing[8] + 1 | |
4040 | end | |
4041 | MagicCircle(BrickColor.new(NewCol3), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 4, 4, 4, -0.5, -0.5, -0.5, 0.5) | |
4042 | Thing[4] = Thing[4] + Look * 4 | |
4043 | Thing[3] = Thing[3] - 1 | |
4044 | if hit ~= nil then | |
4045 | Thing[3] = 0 | |
4046 | Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(99999, 999999)), nil, nil, true) | |
4047 | end | |
4048 | if Thing[3] <= 0 then | |
4049 | table.remove(Effects, e) | |
4050 | end | |
4051 | end | |
4052 | do | |
4053 | if Thing[2] == "Shoot3" then | |
4054 | local Look = Thing[1] | |
4055 | local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz) | |
4056 | local mag = (Thing[4] - pos).magnitude | |
4057 | if 6 < Thing[8] then | |
4058 | Thing[8] = 1 | |
4059 | else | |
4060 | Thing[8] = Thing[8] + 1 | |
4061 | end | |
4062 | Thing[11] = Thing[11] + 0.05 | |
4063 | Thing[9].BrickColor = Neons[Thing[8]] | |
4064 | Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0) | |
4065 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 25, 25, 25, 2, 2, 2, 0.25) | |
4066 | Thing[4] = Thing[4] + Look * 1.5 | |
4067 | Thing[3] = Thing[3] - 1 | |
4068 | if hit ~= nil then | |
4069 | Thing[3] = 0 | |
4070 | end | |
4071 | if Thing[3] <= 0 then | |
4072 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 30, 30, 30, 4, 4, 4, 0.1) | |
4073 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 0, 0, 0, 0.05) | |
4074 | local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
4075 | staaaaref.Anchored = true | |
4076 | staaaaref.CFrame = cf(Thing[9].Position) | |
4077 | game:GetService("Debris"):AddItem(staaaaref, 1) | |
4078 | so("341336499", staaaaref, 0.8, 2) | |
4079 | MagniDamage(staaaaref, 10, 10, 12, math.random(9999, 99999), "Knockdown2", staaaaref, 0.1, 1, (math.random(9999, 99999)), nil, nil, true, "Damage", 0.1, 200) | |
4080 | Thing[9].Parent = nil | |
4081 | table.remove(Effects, e) | |
4082 | end | |
4083 | end | |
4084 | do | |
4085 | if Thing[2] == "Shoot4" then | |
4086 | local Look = Thing[1] | |
4087 | local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz) | |
4088 | local mag = (Thing[4] - pos).magnitude | |
4089 | if 6 < Thing[8] then | |
4090 | Thing[8] = 1 | |
4091 | else | |
4092 | Thing[8] = Thing[8] + 1 | |
4093 | end | |
4094 | Thing[11] = Thing[11] + 0.05 | |
4095 | Thing[9].BrickColor = Neons[Thing[8]] | |
4096 | Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0) | |
4097 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 80, 80, 80, 2, 2, 2, 0.25) | |
4098 | Thing[4] = Thing[4] + Look * 1.5 | |
4099 | Thing[3] = Thing[3] - 1 | |
4100 | if hit ~= nil then | |
4101 | Thing[3] = 0 | |
4102 | end | |
4103 | if Thing[3] <= 0 then | |
4104 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 90, 90, 90, 4, 4, 4, 0.1) | |
4105 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 200, 200, 200, 0, 0, 0, 0.1) | |
4106 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 150, 150, 150, 10, 10, 10, 0.08) | |
4107 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 15, 15, 15, 0.06) | |
4108 | local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
4109 | staaaaref.Anchored = true | |
4110 | staaaaref.CFrame = cf(Thing[9].Position) | |
4111 | game:GetService("Debris"):AddItem(staaaaref, 1) | |
4112 | so("341336499", staaaaref, 0.8, 1) | |
4113 | MagniDamage(staaaaref, 20, 15, 18, math.random(9999, 99999), "Knockdown2", staaaaref, 0.1, 1, (math.random(9999, 999999)), nil, nil, true, "Damage", 0.1, 400) | |
4114 | Thing[9].Parent = nil | |
4115 | table.remove(Effects, e) | |
4116 | end | |
4117 | end | |
4118 | do | |
4119 | do | |
4120 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "Blink" and Thing[2] ~= "ShootIce" and Thing[2] ~= "Freeze" and Thing[2] ~= "Shoot" and Thing[2] ~= "Shoot2" and Thing[2] ~= "Shoot3" and Thing[2] ~= "Shoot4" and Thing[2] ~= "SatelliteStrike" and Thing[2] ~= "SatelliteStrike2" then | |
4121 | if Thing[1].Transparency <= 1 then | |
4122 | if Thing[2] == "Block1" then | |
4123 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4124 | Mesh = Thing[7] | |
4125 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4126 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4127 | else | |
4128 | if Thing[2] == "Block2" then | |
4129 | Thing[1].CFrame = Thing[1].CFrame | |
4130 | Mesh = Thing[7] | |
4131 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4132 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4133 | else | |
4134 | if Thing[2] == "Block3" then | |
4135 | Thing[8] = Thing[8] * cf(0, 1, 0) | |
4136 | Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4137 | Mesh = Thing[7] | |
4138 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4139 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4140 | else | |
4141 | if Thing[2] == "Block4" then | |
4142 | if #Neons - 1 < Thing[8] then | |
4143 | Thing[8] = 1 | |
4144 | else | |
4145 | Thing[8] = Thing[8] + 1 | |
4146 | end | |
4147 | Thing[1].BrickColor = Neons[Thing[8]] | |
4148 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4149 | Mesh = Thing[7] | |
4150 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4151 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4152 | else | |
4153 | if Thing[2] == "Cylinder" then | |
4154 | Mesh = Thing[7] | |
4155 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4156 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4157 | else | |
4158 | if Thing[2] == "Shatter" then | |
4159 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4160 | Thing[4] = Thing[4] * cf(0, Thing[7], 0) | |
4161 | Thing[1].CFrame = Thing[4] * euler(Thing[6], 0, 0) | |
4162 | Thing[6] = Thing[6] + Thing[5] | |
4163 | else | |
4164 | if Thing[2] == "Blood" then | |
4165 | Mesh = Thing[7] | |
4166 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
4167 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4168 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4169 | else | |
4170 | if Thing[2] == "Elec" then | |
4171 | Mesh = Thing[7] | |
4172 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
4173 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4174 | else | |
4175 | if Thing[2] == "Disappear" then | |
4176 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4177 | end | |
4178 | end | |
4179 | end | |
4180 | end | |
4181 | end | |
4182 | end | |
4183 | end | |
4184 | end | |
4185 | end | |
4186 | else | |
4187 | Part.Parent = nil | |
4188 | table.remove(Effects, e) | |
4189 | end | |
4190 | end | |
4191 | end | |
4192 | end | |
4193 | end | |
4194 | end | |
4195 | end | |
4196 | end | |
4197 | end | |
4198 | end | |
4199 | end | |
4200 | end | |
4201 | end | |
4202 | end | |
4203 | end |