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1-
me = game.Players.djface203
1+
me = game.Players.darkeageninja
2
char = me.Character
3
selected = false
4
selanim = false
5
attacking = false
6
hurt = false
7
normaldmg = 25
8
jumpdmg = 30
9
jumpdist = 7
10
flipdist = 7
11
linedist = 30
12
splashdmg = 15
13
linecolors = {"Bright blue", "Light blue", "Medium blue", "Tr. Blue"}
14
dmg = normaldmg
15
function getnoobs(pos,dist)
16
local stoof = {}
17
for _,v in pairs(workspace:children()) do
18
local h,t = v:findFirstChild("Humanoid"), v:findFirstChild("Torso")
19
if h ~= nil and t ~= nil and v:IsA("Model") and v ~= char then
20
if (t.Position - pos).magnitude < dist then
21
table.insert(stoof,v)
22
end
23
end
24
end
25
return stoof
26
end
27
function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
28
part.Parent = parent
29
part.formFactor = form
30
part.CanCollide = collide
31
part.Transparency = tran
32
part.Reflectance = ref
33
part.Size = Vector3.new(x,y,z)
34
part.BrickColor = BrickColor.new(color)
35
part.TopSurface = 0
36
part.BottomSurface = 0
37
part.Anchored = anchor
38
part.Locked = true
39
part:BreakJoints()
40
end
41
function weld(w, p, p1, a, b, c, x, y, z)
42
w.Parent = p
43
w.Part0 = p
44
w.Part1 = p1
45
w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
46
end
47
rarm = char:findFirstChild("Right Arm")
48
larm = char:findFirstChild("Left Arm")
49
torso = char:findFirstChild("Torso")
50
hum = char:findFirstChild("Humanoid")
51
slash = Instance.new("Sound",torso)
52
slash.Volume = 1
53
slash.Pitch = 1
54
slash.SoundId = "rbxasset://sounds\\swordslash.wav"
55
charge = Instance.new("Sound",torso)
56
charge.Volume = 1
57
charge.Pitch = 0.5
58
charge.SoundId = "http://www.roblox.com/asset/?id=2101137"
59
brek = Instance.new("Sound",torso)
60
brek.Volume = 1
61
brek.Pitch = 0.5
62
brek.SoundId = "http://www.roblox.com/asset/?id=2974249"
63
uns = Instance.new("Sound",torso)
64
uns.Volume = 1
65
uns.Pitch = 1
66
uns.SoundId = "rbxasset://sounds\\unsheath.wav"
67
absc = Instance.new("Sound",torso)
68
absc.Volume = 1
69
absc.Pitch = 0.34
70
absc.SoundId = "http://www.roblox.com/asset/?id=13775494"
71
jump = Instance.new("Sound",torso)
72
jump.Volume = 1
73
jump.Pitch = 2.4
74
jump.SoundId = "http://www.roblox.com/asset/?id=12222124"
75
pwns = Instance.new("Sound",torso)
76
pwns.Volume = 1
77
pwns.Pitch = 1.6
78
pwns.SoundId = "http://www.roblox.com/asset/?id=2974000"
79
bg = Instance.new("BodyGyro",nil)
80
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
81
bg.P = 15000
82
bp = Instance.new("BodyPosition",nil)
83
bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
84
bp.P = 15000
85
pcall(function() char.Sword:remove() end)
86
mod = Instance.new("Model",char)
87
mod.Name = "Sword"
88
hold = Instance.new("Part")
89
prop(hold,mod,false,1,0,0.5,0.5,0.5,1,false,"Custom")
90
hw = Instance.new("Weld")
91
weld(hw,rarm,hold,0,0,0,0,1,0)
92
main = Instance.new("Part")
93
prop(main,mod,false,0,0.04,0.44,1.7,0.44,"Dark grey",false,"Custom")
94
Instance.new("CylinderMesh",main)
95
wewe = Instance.new("Weld")
96
weld(wewe,hold,nil,math.pi/2,0,math.pi/2,0,0,0)
97
torsohold = Instance.new("Weld")
98
weld(torsohold,torso,main,0,0,math.rad(36)+math.pi,-1.1,-1.65,-0.8)
99
sp = Instance.new("Part")
100
prop(sp,mod,false,0,0,0.6,0.4,0.6,"Navy blue",false,"Custom")
101
Instance.new("SpecialMesh",sp).MeshType = "Sphere"
102
w1 = Instance.new("Weld")
103
weld(w1,main,sp,0,0,0,0,0.8,0)
104
heh = Instance.new("Part")
105
prop(heh,mod,false,0,0.12,0.9,0.3,0.5,"Navy blue",false,"Custom")
106
w2 = Instance.new("Weld")
107
weld(w2,main,heh,0,0,0,0,-0.9,0)
108
Instance.new("BlockMesh",heh)
109
blade = Instance.new("Part")
110
prop(blade,mod,false,0,0.1,0.65,4,0.15,"Medium grey",false,"Custom")
111
w3 = Instance.new("Weld")
112
weld(w3,heh,blade,0,0,0,0,-blade.Size.Y/2,0)
113
Instance.new("BlockMesh",blade)
114
tip = Instance.new("Part")
115
prop(tip,mod,false,0,0.1,0.46,0.46,0.12,"Medium grey",false,"Custom")
116
w4 = Instance.new("Weld")
117
weld(w4,blade,tip,0,0,math.pi/4,0,-blade.Size.Y/2,0)
118
Instance.new("BlockMesh",tip)
119
lols = {}
120
touchs = {}
121
table.insert(lols,blade)
122
table.insert(lols,tip)
123
table.insert(touchs,blade)
124
table.insert(touchs,tip)
125
for i=blade.Size.Y/2,-blade.Size.Y/2,-0.2 do
126
local pf = Instance.new("Part")
127
prop(pf,mod,false,1,0,0.65,0.1,0.15,1,false,"Custom")
128
local wa = Instance.new("Weld")
129
weld(wa,blade,pf,0,0,0,0,i,0)
130
table.insert(touchs,pf)
131
end
132
rb = Instance.new("Part")
133
prop(rb,mod,false,1,0,0.5,0.5,0.5,1,false,"Custom")
134
rbw = Instance.new("Weld")
135
weld(rbw,torso,rb,0,0,0,-1.5,-0.5,0)
136
lb = Instance.new("Part")
137
prop(lb,mod,false,1,0,0.5,0.5,0.5,1,false,"Custom")
138
lbw = Instance.new("Weld")
139
weld(lbw,torso,lb,0,0,0,1.5,-0.5,0)
140
rw = Instance.new("Weld")
141
weld(rw,rb,nil,0,0,0,0,0.5,0)
142
lw = Instance.new("Weld")
143
weld(lw,lb,nil,0,0,0,0,0.5,0)
144
function showdmg(d)
145
local pa = Instance.new("Part")
146
prop(pa,mod,false,1,0,1,1,1,1,true,"Symmetric")
147
pa.CFrame = CFrame.new(blade.Position)
148
local bill = Instance.new("BillboardGui",pa)
149
bill.Size = UDim2.new(0,50,0,35)
150
bill.Adornee = pa
151
local tx = Instance.new("TextLabel",bill)
152
tx.Size = bill.Size
153
tx.Position = UDim2.new(0,0,0,-30)
154
tx.BackgroundTransparency = 1
155
tx.Text = d
156
tx.FontSize = "Size24"
157
tx.TextColor3 = Color3.new(0,0,0)
158
local poz = pa.Position
159
for i=0,7,0.4 do
160
wait()
161
pa.CFrame = CFrame.new(poz.X, poz.Y+i, poz.Z)
162
end
163
pa:remove()
164
end
165
deb = true
166
function kill(h)
167
if hurt and deb then
168
local hu, to = h.Parent:findFirstChild("Humanoid"), h.Parent:findFirstChild("Torso")
169
if hu ~= nil and to ~= nil and h.Parent ~= char then
170
if hu.Health > 0 then
171
deb = false
172
local damg = math.random(dmg/4,dmg)
173
local chance = math.random(1,5)
174
if chance > 2 then
175
hu.PlatformStand = true
176
coroutine.resume(coroutine.create(function()
177
wait()
178
to.Velocity = CFrame.new(torso.Position, to.Position).lookVector * damg*2
179
wait(0.1)
180
hu.PlatformStand = false
181
end))
182
else
183
damg = 0
184
end
185
hu.Health = hu.Health - damg
186
coroutine.resume(coroutine.create(function()
187
showdmg(damg)
188
end))
189
wait(0.25)
190
deb = true
191
end
192
end
193
end
194
end
195
for _,v in pairs(touchs) do
196
v.Touched:connect(kill)
197
end
198
if script.Parent.className ~= "HopperBin" then
199
h = Instance.new("HopperBin",me.Backpack)
200
h.Name = "Sword"
201
script.Parent = h
202
end
203
bin = script.Parent
204
local mw = nil
205
local meow = nil
206
local tsah = nil
207
battleright = nil
208
battleleft = nil
209
battlewep = nil
210
function eff()
211
for _,v in pairs(lols) do
212
local ah = v:clone()
213
ah.Parent = mod
214
ah.Anchored = true
215
ah.CFrame = v.CFrame
216
ah.Transparency = 0.3
217
ah.Reflectance = 0.3
218
coroutine.resume(coroutine.create(function()
219
wait(0.15)
220
for i=0.3,1,0.12 do
221
ah.Transparency = i
222
wait()
223
end
224
ah:remove()
225
end))
226
end
227
end
228
function eff2()
229
local pa = Instance.new("Part")
230
prop(pa,mod,false,0.1,0,1,1,1,"Institutional white",true,"Custom")
231
pa.CFrame = CFrame.new(torso.Position) * CFrame.new(0,-2.9,0) * CFrame.Angles(0,math.random(-320,320)/100,0)
232
local md = Instance.new("SpecialMesh",pa)
233
md.Scale = Vector3.new(5.5,4,5.5)
234
md.MeshId = "http://www.roblox.com/asset/?id=20329976"
235
coroutine.resume(coroutine.create(function()
236
for i=5.5,0,-0.6 do
237
md.Scale = Vector3.new(i,i/1.4,i)
238
pa.Transparency = pa.Transparency + 0.1
239
wait()
240
end
241
pa:remove()
242
end))
243
end
244
function selmot()
245
rw.Part1 = rarm
246
for i=0,140,14 do
247
rw.C0 = CFrame.Angles(-math.rad(i/1.1),math.rad(i/2.5),math.rad(-i/6))
248
wait()
249
end
250
lo = rw.C0
251
meow = lo
252
torsohold.Part1 = nil
253
wewe.Part1 = main
254
uns:play()
255
for i=0,140,17 do
256
rw.C0 = lo * CFrame.Angles(math.rad(-i),0,0)
257
wewe.C0 = CFrame.Angles(math.rad(-i/2),0,0)
258
wait()
259
end
260
lo = rw.C0
261
mw = lo
262
local hih = wewe.C0
263
tsah = hih
264
lw.Part1 = larm
265
wait()
266
for i=0,130,17 do
267
rw.C0 = lo * CFrame.Angles(math.rad(i/4),math.rad(i/4),math.rad(-i/1.8)) * CFrame.new(-i/220,-i/500,0)
268
lw.C0 = CFrame.new(i/130,-i/600,-i/160) * CFrame.Angles(math.rad(i/1.4),0,math.rad(i/2.6))
269
wewe.C0 = hih * CFrame.Angles(math.rad(i/1.8),0,0)
270
wait()
271
end
272
if battleright == nil then
273
battleright = rw.C0
274
battleleft = lw.C0
275
battlewep = wewe.C0
276
end
277
selected = true
278
end
279
function deselmot()
280
for i=130,0,-17 do
281
rw.C0 = mw * CFrame.Angles(math.rad(i/4),math.rad(i/4),math.rad(-i/1.8)) * CFrame.new(-i/220,-i/500,0)
282
lw.C0 = CFrame.new(i/130,-i/600,-i/160) * CFrame.Angles(math.rad(i/1.4),0,math.rad(i/2.6))
283
wewe.C0 = tsah * CFrame.Angles(math.rad(i/1.8),0,0)
284
wait()
285
end
286
lw.Part1 = nil
287
for i=140,0,-17 do
288
rw.C0 = meow * CFrame.Angles(math.rad(-i),0,0)
289
wewe.C0 = CFrame.Angles(math.rad(-i/2),0,0)
290
wait()
291
end
292
wewe.Part1 = nil
293
torsohold.Part1 = main
294
for i=140,0,-14 do
295
rw.C0 = CFrame.Angles(-math.rad(i/1.1),math.rad(i/2.5),math.rad(-i/6))
296
wait()
297
end
298
rw.Part1 = nil
299
rw.C0 = CFrame.new(0,0,0)
300
lw.C0 = CFrame.new(0,0,0)
301
selected = false
302
end
303
function attack()
304
if attacking == false then
305
attacking = true
306
slash.Pitch = 1
307
slash:play()
308
for i=0,100,18 do
309
rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.5),0,0)
310
lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.5),0,0)
311
wait()
312
end
313
local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
314
hurt = true
315
for i=0,120,20 do
316
rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i),0,0)
317
lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.4),0,0)
318
wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/2.8),0,0)
319
eff()
320
wait()
321
end
322
hurt = false
323
lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
324
for i=0,70,15 do
325
rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.2),0,0)
326
lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.9),0,0)
327
wewe.C0 = lo3 * CFrame.Angles(math.rad(i/2),0,0)
328
wait()
329
end
330
rw.C0 = battleright
331
lw.C0 = battleleft
332
wewe.C0 = battlewep
333
attacking = false
334
end
335
end
336
function stab()
337
if attacking == false then
338
attacking = true
339
for i=0,100,15 do
340
rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.1),math.rad(-i/7),math.rad(-i/2.6))
341
lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.1),0,0)
342
wewe.C0 = battlewep * CFrame.Angles(math.rad(i/2.2),0,0)
343
wait()
344
end
345
local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
346
hurt = true
347
slash.Pitch = 1.1
348
slash:play()
349
for i=0,100,18 do
350
rw.C0 = lo * CFrame.new(-i/150,0,-i/150) * CFrame.Angles(math.rad(i/1.4),0,0)
351
lw.C0 = lo2 * CFrame.new(-i/240,0,i/400) * CFrame.Angles(math.rad(i/1.4),0,0)
352
wewe.C0 = lo3 * CFrame.Angles(math.rad(-i*1.3),0,0)
353
eff()
354
wait()
355
end
356
hurt = false
357
lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
358
for i=0,90,12 do
359
rw.C0 = lo * CFrame.new(i/150,i/170,i/240) * CFrame.Angles(math.rad(i/5.4),math.rad(i/2.3),0)
360
lw.C0 = lo2 * CFrame.new(i/240,-i/280,0) * CFrame.Angles(math.rad(i/4),0,0)
361
wewe.C0 = lo3 * CFrame.Angles(math.rad(i/1.2),0,0)
362
wait()
363
end
364
rw.C0 = battleright
365
lw.C0 = battleleft
366
wewe.C0 = battlewep
367
attacking = false
368
end
369
end
370
function spin()
371
if attacking == false then
372
attacking = true
373
for i=0,90,10 do
374
rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i))
375
lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5))
376
wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i))
377
wait()
378
end
379
local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
380
bp.position = torso.Position
381
bp.Parent = torso
382
bg.Parent = torso
383
local cf = torso.CFrame
384
local ef = Instance.new("Part")
385
prop(ef,mod,false,1,0,1,1,1,"Light blue",true,"Custom")
386
ef.CFrame = cf
387
local mc = Instance.new("SpecialMesh",ef)
388
mc.MeshType = "Sphere"
389
local spin = true
390
charge:play()
391
coroutine.resume(coroutine.create(function()
392
while spin do
393
local d = Instance.new("Part")
394
prop(d,mod,false,1,0,1,1,1,"Medium blue",true,"Custom")
395
local poa = cf * CFrame.new(0,-2.3,0)
396
d.CFrame = poa
397
local r = Instance.new("SpecialMesh",d)
398
r.MeshId = "http://www.roblox.com/asset/?id=3270017"
399
r.Scale = Vector3.new(1,1,1)
400
coroutine.resume(coroutine.create(function()
401
for i=3,20,1 do
402
wait()
403
r.Scale = Vector3.new(i,i,i/3)
404
d.CFrame = poa * CFrame.new(0,i/4,0) * CFrame.Angles(math.pi/2,0,0)
405
d.Transparency = (i/14)-0.5
406
end
407
d:remove()
408
end))
409
wait(0.4)
410
end
411
end))
412
coroutine.resume(coroutine.create(function()
413
for o=1,14,0.25 do
414
wait()
415
mc.Scale = Vector3.new(o/1.18,o,o/1.18)
416
ef.Transparency = ef.Transparency - 0.014
417
ef.CFrame = cf * CFrame.Angles(0,o,0)
418
end
419
wait(0.15)
420
for o=12,0,-1.2 do
421
wait()
422
mc.Scale = Vector3.new(o/1.1,o,o/1.1)
423
end
424
local e = Instance.new("Part")
425
prop(e,mod,false,0,0.05,1,1,1,"Medium blue",true,"Custom")
426
e.CFrame = cf
427
local ha = Instance.new("SpecialMesh",e)
428
ha.Scale = Vector3.new(1,1,1)
429
ha.MeshId = "http://www.roblox.com/asset/?id=20329976"
430
local nubs = getnoobs(cf.p,10)
431
brek:play()
432
for _,v in pairs(nubs) do
433
v.Humanoid.Health = v.Humanoid.Health - math.random(40,60)
434
v.Humanoid.PlatformStand = true
435
coroutine.resume(coroutine.create(function()
436
wait(0.06)
437
v.Torso.Velocity = CFrame.new(torso.Position, v.Torso.Position).lookVector * 70
438
v.Torso.RotVelocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25))
439
wait(0.6)
440
v.Humanoid.PlatformStand = false
441
end))
442
end
443
for o=1,18,0.95 do
444
ha.Scale = Vector3.new(o,o/1.4,o)
445
e.Transparency = o/15
446
e.CFrame = cf * CFrame.Angles(0,o/3,0)
447
ef.Transparency = o/17
448
mc.Scale = Vector3.new(o*1.2,o/1.4,o*1.2)
449
wait()
450
end
451
spin = false
452
ef:remove()
453
e:remove()
454
end))
455
local i = 0
456
repeat
457
local hj = cf * CFrame.Angles(0,math.rad(i),0) * CFrame.new(0,0,-30)
458
bg.cframe = CFrame.new(cf.p,hj.p)
459
i = i + 40
460
wait()
461
until spin == false
462
for i=90,0,-10 do
463
rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i))
464
lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5))
465
wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i))
466
wait()
467
end
468
bg.Parent = nil
469
bp.Parent = nil
470
wait()
471
rw.C0 = battleright
472
lw.C0 = battleleft
473
wewe.C0 = battlewep
474
attacking = false
475
end
476
end
477
function stoof()
478
if attacking == false then
479
attacking = true
480
bg.cframe = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0,0,-20).p)
481
bg.Parent = torso
482
bp.position = torso.Position
483
bp.Parent = torso
484
local norm = torso.CFrame
485
local center = norm * CFrame.new(0,0,-jumpdist)
486
for i=0,60,15 do
487
rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
488
lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
489
wewe.C0 = battlewep * CFrame.Angles(0,0,0)
490
wait()
491
end
492
slash.Pitch = 1.7
493
slash:play()
494
local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
495
for i=180,0,-16 do
496
bp.position = center * CFrame.Angles(math.rad(i),0,0) * CFrame.new(0,0,-jumpdist).p
497
wait()
498
end
499
hurt = true
500
dmg = jumpdmg
501
slash.Pitch = 1
502
slash:play()
503
for i=0,150,24 do
504
rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.1),0,0)
505
lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.2),0,0)
506
wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/2.5),0,0)
507
eff()
508
wait()
509
end
510
lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
511
slash.Pitch = 1.8
512
slash:play()
513
hurt = false
514
dmg = normaldmg
515
bp.position = norm.p
516
for i=0,150,24 do
517
rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.75),0,0)
518
lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.9),0,0)
519
wewe.C0 = lo3 * CFrame.Angles(math.rad(i/2.5),0,0)
520
eff()
521
wait()
522
end
523
rw.C0 = battleright
524
lw.C0 = battleleft
525
wewe.C0 = battlewep
526
wait(0.15)
527
bp.Parent = nil
528
bg.Parent = nil
529
wait(0.1)
530
attacking = false
531
end
532
end
533
function flip()
534
if attacking == false then
535
attacking = true
536
local c = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0,0,-20).p)
537
bg.cframe = c
538
bg.Parent = torso
539
bp.position = torso.Position
540
bp.Parent = torso
541
local norm = torso.CFrame
542
local center = norm * CFrame.new(0,0,-flipdist)
543
for i=0,60,15 do
544
rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
545
lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
546
wewe.C0 = battlewep * CFrame.Angles(0,0,0)
547
wait()
548
end
549
local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
550
hum.PlatformStand = true
551
hurt = true
552
jump:play()
553
for i=180,0,-10 do
554
bp.position = center * CFrame.Angles(math.rad(i),0,0) * CFrame.new(0,0,-flipdist).p
555
bg.cframe = c * CFrame.Angles(math.rad(i*2),0,0)
556
eff()
557
wait()
558
end
559
hum.PlatformStand = false
560
for i=0,120,20 do
561
rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.1),0,0)
562
lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.5),0,0)
563
wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/1.6),0,0)
564
eff()
565
wait()
566
end
567
lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
568
local po = torso.CFrame * CFrame.new(0,-5,0)
569
local now = 4
570
dmg = normaldmg*2
571
absc:play()
572
coroutine.resume(coroutine.create(function()
573
repeat
574
local pa = Instance.new("Part")
575
prop(pa,mod,false,0.2,0,2,4,2,linecolors[math.random(1,#linecolors)],true,"Custom")
576
pa.CFrame = po * CFrame.new(math.random(-40,40)/10,0,-now) * CFrame.Angles(math.random(-60,60)/100,math.random(-60,60)/100,math.random(-60,60)/100)
577
local m = Instance.new("SpecialMesh",pa)
578
m.MeshType = "Sphere"
579
m.Scale = Vector3.new(3.5,3,3.5)
580
local pk = pa.CFrame
581
local nubs = getnoobs(pa.Position, 5)
582
for _,v in pairs(nubs) do
583
v.Humanoid.PlatformStand = true
584
v.Humanoid.Health = v.Humanoid.Health - math.random(dmg/3,dmg)
585
v.Torso.Velocity = CFrame.new(pa.Position, v.Torso.Position).lookVector * 60
586
v.Torso.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
587
coroutine.resume(coroutine.create(function()
588
wait(0.2)
589
v.Humanoid.PlatformStand = false
590
end))
591
end
592
coroutine.resume(coroutine.create(function()
593
for i=0,12,1.5 do
594
wait()
595
pa.CFrame = pk * CFrame.new(0,i,0)
596
pa.Transparency = i/10
597
end
598
pa:remove()
599
end))
600
now = now + 4
601
wait(0.1)
602
until now >= linedist
603
end))
604
dmg = normaldmg
605
hurt = false
606
for i=0,70,15 do
607
rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.2),0,0)
608
lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/2.7),0,0)
609
wewe.C0 = lo3 * CFrame.Angles(math.rad(i*1.25),0,0)
610
wait()
611
end
612
wait(0.1)
613
rw.C0 = battleright
614
lw.C0 = battleleft
615
wewe.C0 = battlewep
616
wait(0.2)
617
bp.Parent = nil
618
bg.Parent = nil
619
wait(0.15)
620
attacking = false
621
end
622
end
623
function pwn()
624
if attacking == false then
625
attacking = true
626
local c = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0,0,-20).p)
627
bg.cframe = c
628
bg.Parent = torso
629
bp.position = torso.Position
630
bp.Parent = torso
631
local norm = torso.CFrame
632
dmg = normaldmg/1.3
633
for i=0,60,20 do
634
rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
635
lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
636
wewe.C0 = battlewep * CFrame.Angles(0,0,0)
637
wait()
638
end
639
local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
640
wait(0.3)
641
pwns:play()
642
local poz = norm * CFrame.new(0,0,-18).p
643
local pa = Instance.new("Part")
644
prop(pa,mod,false,0.1,0.03,0.9,0.9,(norm.p - torso.Position).magnitude,"Black",true,"Custom")
645
pa.CFrame = CFrame.new(norm.p, poz) * CFrame.new(0,0,-(norm.p - poz).magnitude/2)
646
coroutine.resume(coroutine.create(function()
647
coroutine.resume(coroutine.create(function()
648
for i=1,20 do
649
wait()
650
pa.Size = Vector3.new(0.9,0.9,(norm.p - torso.Position).magnitude)
651
pa.CFrame = CFrame.new(norm.p, torso.Position) * CFrame.new(0,0,-(norm.p - torso.Position).magnitude/2)
652
end
653
end))
654
wait(0.25)
655
for i=0.1,1,0.15 do
656
pa.Transparency = i
657
wait()
658
end
659
pa:remove()
660
end))
661
hum.PlatformStand = true
662
hurt = true
663
bp.position = poz
664
for i=60,-80,-40 do
665
rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
666
lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/2),0,0)
667
wewe.C0 = battlewep * CFrame.Angles(0,0,0)
668
eff2()
669
wait()
670
end
671
wait(0.1)
672
hurt = false
673
hum.PlatformStand = false
674
for i = -80,0,20 do
675
rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
676
lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/2),0,0)
677
wewe.C0 = battlewep * CFrame.Angles(0,0,0)
678
wait()
679
end
680
rw.C0 = battleright
681
lw.C0 = battleleft
682
wewe.C0 = battlewep
683
dmg = normaldmg
684
wait(0.2)
685
bp.Parent = nil
686
bg.Parent = nil
687
wait(0.15)
688
attacking = false
689
end
690
end
691
function spinattack()
692
if attacking == false then
693
attacking = true
694
coroutine.resume(coroutine.create(function()
695
bp.position = torso.Position
696
bp.Parent = torso
697
bg.Parent = torso
698
for i=0,90,10 do
699
rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i))
700
lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5))
701
wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i))
702
wait()
703
end
704
end))
705
local cf = torso.CFrame
706
local spin = true
707
charge:play()
708
coroutine.resume(coroutine.create(function()
709
while spin do
710
local d = Instance.new("Part")
711
prop(d,mod,false,1,0,1,1,1,"Medium blue",true,"Custom")
712
local poa = cf
713
d.CFrame = poa
714
local r = Instance.new("SpecialMesh",d)
715
r.MeshId = "http://www.roblox.com/asset/?id=3270017"
716
r.Scale = Vector3.new(1,1,1)
717
coroutine.resume(coroutine.create(function()
718
for i=3,20,1 do
719
wait()
720
r.Scale = Vector3.new(i,i,i/3)
721
d.CFrame = poa * CFrame.new(0,i/10,0) * CFrame.Angles(math.pi/2,0,0)
722
d.Transparency = (i/14)-0.5
723
end
724
d:remove()
725
end))
726
wait(0.4)
727
end
728
end))
729
hurt = true
730
for i=0,360*5, 40 do
731
local hj = cf * CFrame.Angles(0,math.rad(i),0) * CFrame.new(0,0,-30)
732
bg.cframe = CFrame.new(cf.p,hj.p)
733
wait()
734
end
735
hurt = false
736
spin = false
737
for i=90,0,-10 do
738
rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i))
739
lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5))
740
wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i))
741
wait()
742
end
743
bg.Parent = nil
744
bp.Parent = nil
745
wait()
746
rw.C0 = battleright
747
lw.C0 = battleleft
748
wewe.C0 = battlewep
749
attacking = false
750
end
751
end
752
function side()
753
if attacking == false then
754
attacking = true
755
for i=0,90,9 do
756
rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),math.rad(-i),math.rad(i))
757
lw.C0 = battleleft * CFrame.new(i/270,i/230,0) * CFrame.Angles(0,0,math.rad(i/2.1))
758
wewe.C0 = battlewep * CFrame.Angles(math.rad(-i/3),0,0)
759
wait()
760
end
761
local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
762
hurt = true
763
slash.Pitch = 1.2
764
slash:play()
765
for i=0,90,10 do
766
rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.5),0,0)
767
lw.C0 = lo2 * CFrame.new(0,i/230,0) * CFrame.Angles(0,0,math.rad(-i*1.2))
768
wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/1.8),0,0)
769
eff()
770
wait()
771
end
772
lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
773
hurt = false
774
for i=0,90,10 do
775
rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.5),math.rad(i/1),0)
776
lw.C0 = lo2 * CFrame.new(math.rad(i/2),math.rad(-i/6.5),0) * CFrame.Angles(0,0,math.rad(i/1.3))
777
wewe.C0 = lo3 * CFrame.Angles(math.rad(i/1.1),0,0)
778
wait()
779
end
780
rw.C0 = battleright
781
lw.C0 = battleleft
782
wewe.C0 = battlewep
783
attacking = false
784
end
785
end
786
function pow()
787
if attacking == false then
788
attacking = true
789
for i=0,90,15 do
790
rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i))
791
lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5))
792
wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i))
793
wait()
794
end
795
local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
796
local poz = CFrame.new(torso.Position)
797
bp.position = poz.p
798
bp.Parent = torso
799
bg.cframe = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0,0,-10).p)
800
bg.Parent = torso
801
coroutine.resume(coroutine.create(function()
802
local ma = Instance.new("Part")
803
prop(ma,mod,false,0,0,1,1,1,"White",true,"Custom")
804
ma.CFrame = poz * CFrame.new(0,45,0)
805
local mam = Instance.new("CylinderMesh",ma)
806
mam.Scale = Vector3.new(3,1,3)
807
for i=1,50,5 do
808
mam.Scale = Vector3.new(i/9,i*1.3,i/9)
809
ma.CFrame = poz * CFrame.new(0,-mam.Scale.Y/2+45,0)
810
wait()
811
end
812
brek:play()
813
local p = Instance.new("Part")
814
prop(p,mod,false,0,0,1,1,1,"White",true,"Custom")
815
p.CFrame = poz
816
local a = Instance.new("SpecialMesh",p)
817
a.MeshId = "http://www.roblox.com/asset/?id=20329976"
818
a.Scale = Vector3.new(2,2,2)
819
local p2 = p:clone()
820
p2.Parent = mod
821
local nubs = getnoobs(poz.p,7)
822
for _,v in pairs(nubs) do
823
v.Humanoid.PlatformStand = true
824
v.Humanoid.Health = v.Humanoid.Health - math.random(splashdmg/2, splashdmg)
825
v.Torso.Velocity = CFrame.new(poz.p,v.Torso.Position).lookVector * 25
826
v.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
827
coroutine.resume(coroutine.create(function() wait(0.6) v.Humanoid.PlatformStand = false end))
828
end
829
for i=2,12,0.8 do
830
wait()
831
p.CFrame = poz * CFrame.Angles(0,math.rad(i*10),0)
832
a.Scale = Vector3.new(i,i/1.25,i)
833
p.Transparency = (i/10)-0.2
834
p2.Transparency = p.Transparency
835
p2.Mesh.Scale = Vector3.new(i/1.6,i/2.2,i/1.6)
836
p2.CFrame = poz * CFrame.Angles(0,math.rad(-i*10),0)
837
ma.Transparency = (i/10)-0.2
838
end
839
p:remove()
840
p2:remove()
841
ma:remove()
842
end))
843
for i=0,60,20 do
844
rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
845
lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
846
wait()
847
end
848
wait(0.8)
849
bg.Parent = nil
850
bp.Parent = nil
851
for i=60,0,-20 do
852
rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
853
lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
854
wait()
855
end
856
for i=90,0,-15 do
857
rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i))
858
lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5))
859
wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i))
860
wait()
861
end
862
rw.C0 = battleright
863
lw.C0 = battleleft
864
wewe.C0 = battlewep
865
wait(0.4)
866
attacking = false
867
end
868
end
869
function keys(k)
870
if hum.Health > 0 and bin.Parent ~= nil and selected then
871
local key = k:lower()
872
if key == "q" then
873
stab()
874
elseif key == "r" then
875
spin()
876
elseif key == "e" then
877
stoof()
878
elseif key == "f" then
879
flip()
880
elseif key == "t" then
881
pwn()
882
elseif key == "z" then
883
spinattack()
884
elseif key == "x" then
885
pow()
886
elseif key == "g" then
887
side()
888
end
889
end
890
end
891
function select(mouse)
892
if bin.Parent ~= nil then
893
repeat wait() until selected == false and attacking == false
894
selmot()
895
mouse.Button1Down:connect(function() 
896
if hum.Health > 0 and bin.Parent ~= nil then
897
attack()
898
end
899
end) 
900
mouse.KeyDown:connect(function(key) keys(key) end)
901
end
902
end
903
function desel()
904
repeat wait() until selected == true and attacking == false
905
deselmot()
906
end
907
bin.Selected:connect(select)
908
bin.Deselected:connect(desel)