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1 | - | -- > CREATED BY WULFBUG9 2014 |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end -- > CREATED BY WULFBUG9 2014 | |
6 | -- > Seriously, I made this. (wulfbug9) | |
7 | -- > I'm releasing a ton of my other scripts on this pastebin, too. So go check them out. | |
8 | function rand(a)return (math.random()-.5)*2*a end | |
9 | function q(f,arg)return coroutine.resume(coroutine.create(f),unpack(arg or {}))end | |
10 | function fade(p,s)q(function(part,start)for i=start,1,.05 do part.Transparency = part.Transparency+0.05 wait(1/30)end end,{p,s})end | |
11 | function appear(p,s)q(function(part,start)for i=start,0,-.05 do part.Transparency = part.Transparency-0.05 wait(1/30)end end,{p,s})end | |
12 | function Part(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref) | |
13 | local p = Instance.new("Part",Parent)p.Name = Name | |
14 | p.FormFactor = "Custom"p.Size = Size | |
15 | p.Anchored = Anch p.CFrame = CFrame | |
16 | p.BrickColor = BrickColor.new(Color)p.Transparency = Trans | |
17 | p.TopSurface = 0 p.CanCollide = Can | |
18 | p.BottomSurface = 0 p.Material = Mat | |
19 | p.Reflectance = Ref or 0;p:BreakJoints() | |
20 | p.Locked = true;return p | |
21 | end | |
22 | function WedgePart(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref) | |
23 | local p = Instance.new("WedgePart",Parent)p.Name = Name | |
24 | p.FormFactor = "Custom"p.Size = Size | |
25 | p.Anchored = Anch p.CFrame = CFrame | |
26 | p.BrickColor = BrickColor.new(Color)p.Transparency = Trans | |
27 | p.TopSurface = 0 p.CanCollide = Can | |
28 | p.BottomSurface = 0 p.Material = Mat | |
29 | p.Reflectance = Ref or 0;p:BreakJoints() | |
30 | p.Locked = true;return p | |
31 | end | |
32 | function CornerWedgePart(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref) | |
33 | local p = Instance.new("CornerWedgePart",Parent)p.Name = Name;p.Size = Size | |
34 | p.Anchored = Anch p.CFrame = CFrame | |
35 | p.BrickColor = BrickColor.new(Color)p.Transparency = Trans | |
36 | p.TopSurface = 0 p.CanCollide = Can | |
37 | p.BottomSurface = 0 p.Material = Mat | |
38 | p.Reflectance = Ref or 0;p:BreakJoints() | |
39 | p.Locked = true;return p | |
40 | end | |
41 | function Mesh(Parent,Type,Scale,ID,TID) | |
42 | local m = Instance.new("SpecialMesh",Parent)m.MeshType = Type | |
43 | m.Scale = Scale or Vector3.new(1,1,1) | |
44 | if ID then m.MeshId = ID end if TID then m.TextureId = TID end | |
45 | return m | |
46 | end | |
47 | function Weld(p1,p2,c0,c1) | |
48 | local w = Instance.new("Weld",p1)w.Part0 = p1;w.Part1 = p2 | |
49 | w.C0,w.C1 = c0 or CFrame.new(),c1 or CFrame.new() | |
50 | return w | |
51 | end | |
52 | function cslerp(c1,c2,t) | |
53 | local function s(a,b,c)return (1-c)*a+(c*b)end | |
54 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
55 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
56 | for i,v in pairs(com1)do com1[i] = s(v,com2[i],t)end | |
57 | return CFrame.new(com1[1],com1[2],com1[3])*CFrame.Angles(select(4,unpack(com1))) | |
58 | end | |
59 | local char | |
60 | --------------------------------------------- | |
61 | player = game:service("Players").LocalPlayer | |
62 | repeat wait() char = player.Character until char | |
63 | pcall(function()char:FindFirstChild("Animate"):Destroy()end) | |
64 | root = char:WaitForChild("HumanoidRootPart") | |
65 | torso = char:WaitForChild("Torso") | |
66 | humanoid = char:WaitForChild("Humanoid") | |
67 | mouse = player:GetMouse() | |
68 | step = game:service("RunService").Stepped | |
69 | asset = "http://www.roblox.com/asset/?id=" | |
70 | meshes = {["blast"] = 20329976,["ring"] = 3270017,["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["cloud"] = 1095708,["diamond"] = 9756362} | |
71 | sounds = {["explode"] = 130792180;} | |
72 | colour = "White" | |
73 | scolour = tostring(BrickColor.random())--"Lime green" | |
74 | Attacking = false | |
75 | local bv,bp,bg | |
76 | hover = 10 | |
77 | carspeed = 60 | |
78 | keysdown = {} | |
79 | c0ls = CFrame.new(-1,0.5,0)*CFrame.Angles(math.pi/6,0,0) | |
80 | c0rs = CFrame.new(1,0.5,0)*CFrame.Angles(math.pi/6,0,0) | |
81 | c1ls = CFrame.new(0.5,0.5,0) | |
82 | c1rs = CFrame.new(-0.5,0.5,0) | |
83 | c0tw = CFrame.new(0,0,0) | |
84 | c1tw = CFrame.new(0,0,0) | |
85 | rs = Weld(torso,char:WaitForChild("Right Arm"),c0rs,c1rs) | |
86 | ls = Weld(torso,char:WaitForChild("Left Arm"),c0ls,c1ls) | |
87 | tw = Weld(root,torso,c0tw,c1tw) | |
88 | --------------------------------------------- | |
89 | function Smoke(origin,color) | |
90 | local p = Part("Effect",workspace,Vector3.new(2,2,2),origin*CFrame.new(rand(10),-1,rand(10)),color or "Black",.1,false,false,"SmoothPlastic") | |
91 | local m = Mesh(p,"Sphere",Vector3.new(1.25,1.25,1.25)) | |
92 | local bp = Instance.new("BodyPosition",p)bp.D = 100 bp.P = 100 bp.position = p.Position+Vector3.new(0,7,0) | |
93 | q(function(pa,me) | |
94 | fade(pa,.1) | |
95 | for i=25,100 do | |
96 | me.Scale = me.Scale+Vector3.new(0.15,0.1,0.15) | |
97 | wait(1/30) | |
98 | end | |
99 | pa:Destroy() | |
100 | end,{p,m}) | |
101 | end | |
102 | function crownExplode(origin,color,size) | |
103 | local p = Part("Effect",workspace,Vector3.new(size,size,size),origin,color,.2,true,false,"SmoothPlastic") | |
104 | local m = Mesh(p,"FileMesh",Vector3.new(size/2,size/2,size/2),asset..meshes["crown"]) | |
105 | q(function(pa,me) | |
106 | for i=.2,1,.025 do | |
107 | me.Scale = me.Scale+Vector3.new(0.75,0.75,0.75) | |
108 | pa.Transparency = i | |
109 | wait(1/30) | |
110 | end | |
111 | pa:Destroy() | |
112 | end,{p,m}) | |
113 | end | |
114 | function quickSound(id,v) | |
115 | local s = Instance.new("Sound",workspace) | |
116 | s.SoundId = id | |
117 | s.PlayOnRemove = true | |
118 | s.Volume = v or 1 | |
119 | delay(0.025,function()s:remove()end) | |
120 | end | |
121 | function checkDmgArea(origin,dmg,d) | |
122 | for i,v in pairs(workspace:children())do | |
123 | if v~=char and v:FindFirstChild("Torso") then | |
124 | local h; | |
125 | for _,k in pairs(v:children())do if k:IsA("Humanoid") then h = k end end | |
126 | local dist = (origin.p - v:FindFirstChild("Torso").CFrame.p).magnitude | |
127 | if dist < d and h~=nil then | |
128 | h.Health = h.Health - dmg | |
129 | end | |
130 | end | |
131 | end | |
132 | end | |
133 | function Shoot(start,dmg) | |
134 | dmg = dmg or 15 | |
135 | local vel = start.lookVector | |
136 | local p = Part("Bullet",workspace,Vector3.new(4,4,4),start,"Black",0,true,false,"SmoothPlastic") | |
137 | local m = Mesh(p,"Sphere") | |
138 | local num = 0 | |
139 | local ign = char:children() | |
140 | local connect | |
141 | connect = step:connect(function() | |
142 | num = num + 1 | |
143 | local pp = p.Position | |
144 | local h,po | |
145 | vel = vel - Vector3.new(0,math.min(999.5,vel.magnitude/50),0) | |
146 | repeat | |
147 | local r = Ray.new(pp,vel.unit*math.min(999.5,vel.magnitude/100+4)) | |
148 | h,po = workspace:FindPartOnRayWithIgnoreList(r,ign) | |
149 | if h then | |
150 | if h.CanCollide then break | |
151 | else table.insert(ign,h)h = nil | |
152 | end | |
153 | else break | |
154 | end | |
155 | until false | |
156 | p.CFrame = CFrame.new(po,po+vel) | |
157 | q(function(b) | |
158 | local a = b:Clone() | |
159 | a.Parent = workspace | |
160 | for i=1,-.05,-.05 do | |
161 | wait() | |
162 | a:FindFirstChild("Mesh").Scale = Vector3.new(i,i,i) | |
163 | a.Transparency = a.Transparency + .05 | |
164 | end | |
165 | a:Destroy() | |
166 | end,{p}) | |
167 | if h or num > 300 then | |
168 | local cf = p.CFrame | |
169 | for i=1,3 do Smoke(cf*CFrame.new(0,4,0),"Black")end | |
170 | crownExplode(CFrame.new(cf.x,cf.y,cf.z),"Black",2) | |
171 | quickSound(asset..sounds["explode"],2) | |
172 | checkDmgArea(cf,dmg,10) | |
173 | p:Destroy() | |
174 | connect:disconnect() | |
175 | end | |
176 | end) | |
177 | end | |
178 | function Fire() | |
179 | Attacking = true | |
180 | for i=1,10 do | |
181 | wait(1/30) | |
182 | local speed = i/10 | |
183 | rs.C0 = cslerp(rs.C0,c0rs*CFrame.Angles(-math.pi/2.5,0,0),speed) | |
184 | ls.C0 = cslerp(ls.C0,c0ls*CFrame.Angles(-math.pi/2.5,0,0),speed) | |
185 | tw.C0 = cslerp(tw.C0,c0tw*CFrame.Angles(0,math.pi/2,0),speed) | |
186 | end | |
187 | local b = Part("Bullet",char,Vector3.new(4,4,4),torso.CFrame,"Black",0,false,false,"SmoothPlastic") | |
188 | Mesh(b,"Sphere") | |
189 | local w = Weld(torso,b,CFrame.new(0,0,-.5)) | |
190 | for i=1,5 do | |
191 | wait(1/30) | |
192 | local speed = i/5 | |
193 | rs.C0 = cslerp(rs.C0,c0rs*CFrame.Angles(math.pi/2.5,0,0),speed) | |
194 | ls.C0 = cslerp(ls.C0,c0ls*CFrame.Angles(math.pi/2.5,0,0),speed) | |
195 | tw.C0 = cslerp(tw.C0,c0tw,speed) | |
196 | w.C0 = cslerp(w.C0,CFrame.new(0,5,-3),speed) | |
197 | end | |
198 | Shoot(b.CFrame,52.5) | |
199 | b:Destroy() | |
200 | for i=1,10 do | |
201 | wait(1/30) | |
202 | local speed = i/20 | |
203 | rs.C0 = cslerp(rs.C0,c0rs,speed) | |
204 | ls.C0 = cslerp(ls.C0,c0ls,speed) | |
205 | tw.C0 = cslerp(tw.C0,c0tw,speed) | |
206 | end | |
207 | Attacking = false | |
208 | end | |
209 | --------------------------------------------- | |
210 | pcall(function()char:FindFirstChild("CAR"):Destroy()end) | |
211 | model = Instance.new("Model",char) | |
212 | model.Name = "CAR" | |
213 | base = Part("P",model,Vector3.new(6,6,6),torso.CFrame*CFrame.new(6,6,0),colour,0,false,false,"Plastic") | |
214 | torso.CFrame = base.CFrame | |
215 | basem = Mesh(base,"Sphere",Vector3.new(1,.5,1)) | |
216 | side = Part("P",model,Vector3.new(6,2,6),torso.CFrame*CFrame.new(6,6,0),colour,0,false,false,"Plastic") | |
217 | sidem = Mesh(side,"FileMesh",Vector3.new(5.375,5.375,20),asset..meshes["ring"]) | |
218 | sidew = Weld(base,side,CFrame.new(0,1,0)*CFrame.Angles(math.pi/2,0,0)) | |
219 | side2 = Part("P",model,Vector3.new(6,2,6),torso.CFrame*CFrame.new(6,6,0),scolour,0,false,false,"Plastic") | |
220 | side2m = Mesh(side2,"FileMesh",Vector3.new(5.375,5.375,5),asset..meshes["ring"]) | |
221 | side2w = Weld(side,side2,CFrame.new(0,0,-1.25)) | |
222 | under = Part("P",model,Vector3.new(2,6,2),torso.CFrame*CFrame.new(6,6,0),scolour,0,false,false,"Plastic") | |
223 | underm = Mesh(under,"FileMesh",Vector3.new(2,6,2),asset..meshes["spike"]) | |
224 | underw = Weld(base,under,CFrame.new(0,-1,0)*CFrame.Angles(math.pi,0,0)) | |
225 | prop = Part("P",model,Vector3.new(0.5,0,4),torso.CFrame*CFrame.new(6,6,0),scolour,0,false,false,"Plastic") | |
226 | propm = Mesh(prop,"Sphere") | |
227 | propw = Weld(under,prop,CFrame.new(0,2.25,0)) | |
228 | torweld = Weld(base,root,CFrame.new(0,3,-1)) | |
229 | bp = Instance.new("BodyPosition") | |
230 | bp.maxForce = Vector3.new(0,1/0,0) | |
231 | bv = Instance.new("BodyVelocity") | |
232 | bv.maxForce = Vector3.new(1/0,0,1/0) | |
233 | bg = Instance.new("BodyGyro") | |
234 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
235 | humanoid.WalkSpeed = 0 | |
236 | --------------------------------------------- | |
237 | mouse.KeyDown:connect(function(key) | |
238 | key:lower() | |
239 | keysdown[key] = true | |
240 | end) | |
241 | mouse.KeyUp:connect(function(key) | |
242 | key:lower() | |
243 | keysdown[key] = false | |
244 | end) | |
245 | mouse.Button1Down:connect(function() | |
246 | if not Attacking then | |
247 | Fire() | |
248 | end | |
249 | end) | |
250 | local function bn(key) return keysdown[key]and 1 or 0 end | |
251 | --------------------------------------------- | |
252 | step:connect(function() | |
253 | hover = hover-bn("e")+bn("q") | |
254 | bp.Parent,bg.Parent,bv.Parent = base,base,base | |
255 | bp.position = Vector3.new(0,math.sin(tick())+hover,0) | |
256 | bg.cframe = workspace.CurrentCamera.CoordinateFrame | |
257 | local vel = workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(Vector3.new(0-bn("a")+bn("d"),0,0-bn("w")+bn("s")))*Vector3.new(1,0,1) | |
258 | bv.velocity = (vel.magnitude > 0 and vel.unit*carspeed)or Vector3.new(0,0,0) | |
259 | propw.C0 = propw.C0*CFrame.Angles(0,.2,0) | |
260 | end) |