SHOW:
|
|
- or go back to the newest paste.
1 | - | Player = game:GetService("Players").memberhero replace my name with yours lol |
1 | + | Player = game:GetService("Players").memberhero |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | LeftArm = Character["Left Arm"] | |
8 | LeftLeg = Character["Left Leg"] | |
9 | RightArm = Character["Right Arm"] | |
10 | RightLeg = Character["Right Leg"] | |
11 | LS = Torso["Left Shoulder"] | |
12 | LH = Torso["Left Hip"] | |
13 | RS = Torso["Right Shoulder"] | |
14 | RH = Torso["Right Hip"] | |
15 | attack = false | |
16 | attackdebounce = false | |
17 | combo = 0 | |
18 | mana = 400 | |
19 | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
20 | necko2=CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
21 | hold=false | |
22 | MMouse=nil | |
23 | equipped=false | |
24 | attack=false | |
25 | holddash=false | |
26 | dashing=false | |
27 | act = {key = {}} | |
28 | walking = false | |
29 | normattack=false | |
30 | sitting=false | |
31 | --player | |
32 | player = nil | |
33 | --save shoulders | |
34 | RSH, LSH = nil, nil | |
35 | --welds | |
36 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld") | |
37 | --what anim | |
38 | anim = "none" | |
39 | bodpos=Instance.new("BodyPosition") | |
40 | bodpos.P=2000 | |
41 | bodpos.D=100 | |
42 | bodpos.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
43 | if Character:findFirstChild("AeroBlade",true) ~= nil then | |
44 | Character:findFirstChild("AeroBlade",true).Parent = nil | |
45 | end | |
46 | if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then | |
47 | Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil | |
48 | end | |
49 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
50 | local fp = Instance.new("Part") | |
51 | fp.formFactor = formfactor | |
52 | fp.Parent = parent | |
53 | fp.Reflectance = reflectance | |
54 | fp.Transparency = transparency | |
55 | fp.CanCollide = false | |
56 | fp.BrickColor = brickcolor | |
57 | fp.Name = name | |
58 | fp.Size = size | |
59 | fp.Position = Torso.Position | |
60 | fp.BottomSurface="Smooth" | |
61 | fp.TopSurface="Smooth" | |
62 | fp:BreakJoints() | |
63 | return fp | |
64 | end | |
65 | local modelzorz = Instance.new("Model") | |
66 | modelzorz.Name = "AeroBlade" | |
67 | modelzorz.Parent = Character | |
68 | local prt1 = part(1,modelzorz,0,0,BrickColor.new("Gold"),"Part1",Vector3.new(1,1,1)) | |
69 | local prt2 = part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part2",Vector3.new(1,1,1)) | |
70 | local prt3 = part(1,modelzorz,0,0,BrickColor.new("Gold"),"Part3",Vector3.new(1,1,1)) | |
71 | local prt4 = part(1,modelzorz,0,0,BrickColor.new("Gold"),"Part4",Vector3.new(1,1,1)) | |
72 | local prt5 = part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part5",Vector3.new(1,1,1)) | |
73 | local prt6 = part(1,modelzorz,0,0,BrickColor.new("Gold"),"Part6",Vector3.new(1,1,1)) | |
74 | local prt7 = part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part7",Vector3.new(1,1,1)) | |
75 | local prt8 = part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part8",Vector3.new(1,1,1)) | |
76 | local prt9 = part(1,modelzorz,0,0,BrickColor.new("Gold"),"Part9",Vector3.new(1,1,1)) | |
77 | local prt10 = part(1,modelzorz,0.5,0,BrickColor.new("Gold"),"Part10",Vector3.new(1,1,1)) | |
78 | local prt11 = part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part11",Vector3.new(1,1,1)) | |
79 | local prt12 = part(1,modelzorz,0,0,BrickColor.new("Gold"),"Part12",Vector3.new(1,1,1)) | |
80 | local prt13 = part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part13",Vector3.new(1,1,1)) | |
81 | local prt14 = part(1,modelzorz,0,0,BrickColor.new("Gold"),"Part14",Vector3.new(1,1,1)) | |
82 | local prt15 = part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part15",Vector3.new(1,1,1)) | |
83 | local prt16 = part(1,modelzorz,0,0,BrickColor.new("Gold"),"Part16",Vector3.new(1,1,1)) | |
84 | local prt17 = part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part17",Vector3.new(1,1,1)) | |
85 | local prt18 = part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part18",Vector3.new(1,1,1)) | |
86 | local msh1 = Instance.new("CylinderMesh") | |
87 | msh1.Parent = prt1 | |
88 | msh1.Scale = Vector3.new(0.5,1,0.5) | |
89 | local msh2 = Instance.new("CylinderMesh") | |
90 | msh2.Parent = prt2 | |
91 | msh2.Scale = Vector3.new(0.4,2,0.4) | |
92 | local msh3 = Instance.new("CylinderMesh") | |
93 | msh3.Parent = prt3 | |
94 | msh3.Scale = Vector3.new(0.41,0.1,0.41) | |
95 | local msh4 = Instance.new("CylinderMesh") | |
96 | msh4.Parent = prt4 | |
97 | msh4.Scale = Vector3.new(0.41,0.1,0.41) | |
98 | local msh5 = Instance.new("CylinderMesh") | |
99 | msh5.Parent = prt5 | |
100 | msh5.Scale = Vector3.new(0.5,0.5,0.5) | |
101 | local msh6 = Instance.new("SpecialMesh") | |
102 | msh6.Parent = prt6 | |
103 | msh6.MeshType="Sphere" | |
104 | msh6.Scale = Vector3.new(0.49,0.8,0.49) | |
105 | local msh7 = Instance.new("CylinderMesh") | |
106 | msh7.Parent = prt7 | |
107 | msh7.Scale = Vector3.new(0.5,0.5,0.5) | |
108 | local msh8 = Instance.new("BlockMesh") | |
109 | msh8.Parent = prt8 | |
110 | msh8.Scale = Vector3.new(0.35,1,0.35) | |
111 | local msh9 = Instance.new("CylinderMesh") | |
112 | msh9.Parent = prt9 | |
113 | msh9.Scale = Vector3.new(0.5,0.1,0.5) | |
114 | local msh10 = Instance.new("BlockMesh") | |
115 | msh10.Parent = prt10 | |
116 | msh10.Scale = Vector3.new(0.4,2,0.1) | |
117 | local msh11 = Instance.new("BlockMesh") | |
118 | msh11.Parent = prt11 | |
119 | msh11.Scale = Vector3.new(0.21,1,0.11) | |
120 | local msh12 = Instance.new("CylinderMesh") | |
121 | msh12.Parent = prt12 | |
122 | msh12.Scale = Vector3.new(0.5,0.1,0.5) | |
123 | local msh13 = Instance.new("BlockMesh") | |
124 | msh13.Parent = prt13 | |
125 | msh13.Scale = Vector3.new(0.5,2,0.5) | |
126 | local msh14 = Instance.new("CylinderMesh") | |
127 | msh14.Parent = prt14 | |
128 | msh14.Scale = Vector3.new(0.49,0.1,0.49) | |
129 | local msh15 = Instance.new("CylinderMesh") | |
130 | msh15.Parent = prt15 | |
131 | msh15.Scale = Vector3.new(0.48,1,0.48) | |
132 | local msh16 = Instance.new("CylinderMesh") | |
133 | msh16.Parent = prt16 | |
134 | msh16.Scale = Vector3.new(0.49,0.1,0.49) | |
135 | local msh17 = Instance.new("BlockMesh") | |
136 | msh17.Parent = prt17 | |
137 | msh17.Scale = Vector3.new(0.5,1,0.5) | |
138 | local msh18 = Instance.new("SpecialMesh") | |
139 | msh18.Parent = prt18 | |
140 | msh18.MeshType="Wedge" | |
141 | msh18.Scale = Vector3.new(0.5,0.5,0.5) | |
142 | local wld1 = Instance.new("Weld") | |
143 | wld1.Parent = prt1 | |
144 | wld1.Part0 = prt1 | |
145 | wld1.Part1 = Torso | |
146 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-1) * CFrame.new(3,-2,-0.7) | |
147 | local wld2 = Instance.new("Weld") | |
148 | wld2.Parent = prt2 | |
149 | wld2.Part0 = prt2 | |
150 | wld2.Part1 = prt1 | |
151 | wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
152 | local wld3 = Instance.new("Weld") | |
153 | wld3.Parent = prt3 | |
154 | wld3.Part0 = prt3 | |
155 | wld3.Part1 = prt2 | |
156 | wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.8,0) | |
157 | local wld4 = Instance.new("Weld") | |
158 | wld4.Parent = prt4 | |
159 | wld4.Part0 = prt4 | |
160 | wld4.Part1 = prt2 | |
161 | wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.8,0) | |
162 | local wld5 = Instance.new("Weld") | |
163 | wld5.Parent = prt5 | |
164 | wld5.Part0 = prt5 | |
165 | wld5.Part1 = prt2 | |
166 | wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.2,0) | |
167 | local wld6 = Instance.new("Weld") | |
168 | wld6.Parent = prt6 | |
169 | wld6.Part0 = prt6 | |
170 | wld6.Part1 = prt5 | |
171 | wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.2,0) | |
172 | local wld7 = Instance.new("Weld") | |
173 | wld7.Parent = prt7 | |
174 | wld7.Part0 = prt7 | |
175 | wld7.Part1 = prt2 | |
176 | wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
177 | local wld8 = Instance.new("Weld") | |
178 | wld8.Parent = prt8 | |
179 | wld8.Part0 = prt8 | |
180 | wld8.Part1 = prt7 | |
181 | wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0) | |
182 | local wld9 = Instance.new("Weld") | |
183 | wld9.Parent = prt9 | |
184 | wld9.Part0 = prt9 | |
185 | wld9.Part1 = prt8 | |
186 | wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0) | |
187 | local wld10 = Instance.new("Weld") | |
188 | wld10.Parent = prt10 | |
189 | wld10.Part0 = prt10 | |
190 | wld10.Part1 = prt9 | |
191 | wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
192 | local wld11 = Instance.new("Weld") | |
193 | wld11.Parent = prt11 | |
194 | wld11.Part0 = prt11 | |
195 | wld11.Part1 = prt10 | |
196 | wld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.1,-0.6,0) | |
197 | local wld12 = Instance.new("Weld") | |
198 | wld12.Parent = prt12 | |
199 | wld12.Part0 = prt12 | |
200 | wld12.Part1 = prt9 | |
201 | wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.1,0) | |
202 | local wld13 = Instance.new("Weld") | |
203 | wld13.Parent = prt13 | |
204 | wld13.Part0 = prt13 | |
205 | wld13.Part1 = prt12 | |
206 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
207 | local wld14 = Instance.new("Weld") | |
208 | wld14.Parent = prt14 | |
209 | wld14.Part0 = prt14 | |
210 | wld14.Part1 = prt13 | |
211 | wld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
212 | local wld15 = Instance.new("Weld") | |
213 | wld15.Parent = prt15 | |
214 | wld15.Part0 = prt15 | |
215 | wld15.Part1 = prt14 | |
216 | wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0) | |
217 | local wld16 = Instance.new("Weld") | |
218 | wld16.Parent = prt16 | |
219 | wld16.Part0 = prt16 | |
220 | wld16.Part1 = prt15 | |
221 | wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0) | |
222 | local wld17 = Instance.new("Weld") | |
223 | wld17.Parent = prt17 | |
224 | wld17.Part0 = prt17 | |
225 | wld17.Part1 = prt16 | |
226 | wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0) | |
227 | local wld18 = Instance.new("Weld") | |
228 | wld18.Parent = prt18 | |
229 | wld18.Part0 = prt18 | |
230 | wld18.Part1 = prt17 | |
231 | wld18.C0 = CFrame.fromEulerAnglesXYZ(3.14,3.14,0) * CFrame.new(0,0.9,0) | |
232 | local fengui = Instance.new("GuiMain") | |
233 | fengui.Parent = Player.PlayerGui | |
234 | fengui.Name = "manaGUI" | |
235 | local fenframe = Instance.new("Frame") | |
236 | fenframe.Parent = fengui | |
237 | fenframe.BackgroundColor3 = Color3.new(255,255,255) | |
238 | fenframe.BackgroundTransparency = 1 | |
239 | fenframe.BorderColor3 = Color3.new(17,17,17) | |
240 | fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
241 | local fentext = Instance.new("TextLabel") | |
242 | fentext.Parent = fenframe | |
243 | fentext.Text = "Mana("..mana..")" | |
244 | fentext.BackgroundTransparency = 1 | |
245 | fentext.SizeConstraint = "RelativeXY" | |
246 | fentext.TextXAlignment = "Center" | |
247 | fentext.TextYAlignment = "Center" | |
248 | fentext.Position = UDim2.new(0,80,1,200) | |
249 | local fentext2 = Instance.new("TextLabel") | |
250 | fentext2.Parent = fenframe | |
251 | fentext2.Text = " " | |
252 | fentext2.BackgroundTransparency = 0 | |
253 | fentext2.BackgroundColor3 = Color3.new(0,0,0) | |
254 | fentext2.SizeConstraint = "RelativeXY" | |
255 | fentext2.TextXAlignment = "Center" | |
256 | fentext2.TextYAlignment = "Center" | |
257 | fentext2.Position = UDim2.new(0,10,1,170) | |
258 | fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) | |
259 | local fentext3 = Instance.new("TextLabel") | |
260 | fentext3.Parent = fenframe | |
261 | fentext3.Text = " " | |
262 | fentext3.BackgroundTransparency = 0 | |
263 | fentext3.BackgroundColor3 = Color3.new(1,1,0) | |
264 | fentext3.SizeConstraint = "RelativeXY" | |
265 | fentext3.TextXAlignment = "Center" | |
266 | fentext3.TextYAlignment = "Center" | |
267 | fentext3.Position = UDim2.new(0,10,1,170) | |
268 | fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) | |
269 | --2.9000001, 0}, {0.450000018, 0} | |
270 | local gairo = Instance.new("BodyGyro") | |
271 | gairo.Parent = nil | |
272 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
273 | gairo.P = 20e+003 | |
274 | if (script.Parent.className ~= "HopperBin") then | |
275 | Tool = Instance.new("HopperBin") | |
276 | Tool.Parent = Backpack | |
277 | Tool.Name = "AeroBlade" | |
278 | script.Parent = Tool | |
279 | end | |
280 | Bin = script.Parent | |
281 | local gairo = Instance.new("BodyGyro") | |
282 | gairo.Parent = nil | |
283 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
284 | gairo.P = 20e+003 | |
285 | function hideanim() | |
286 | equipped=false | |
287 | wld1.Parent = prt1 | |
288 | wld1.Part0 = prt1 | |
289 | wld1.Part1 = Torso | |
290 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-1) * CFrame.new(3,-2,-0.7) | |
291 | wld1.C1=CFrame.fromEulerAnglesXYZ(0,0,0) | |
292 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
293 | gairo.Parent=nil | |
294 | wait() | |
295 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
296 | end | |
297 | function equipanim() | |
298 | equipped=true | |
299 | wld1.Parent = prt13 | |
300 | wld1.Part0 = prt13 | |
301 | wld1.Part1 = RightArm | |
302 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,1) | |
303 | wld1.C1=CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
304 | Stance() | |
305 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
306 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
307 | LWL.C0 = CFrame.new(-0.5-0.6,-1.5+0.3,-0.3) * CFrame.fromEulerAnglesXYZ(0.5,0,-0.7+0.2) | |
308 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
309 | --[[gairo.Parent=Head | |
310 | gairo.cframe=Head.CFrame | |
311 | for i=0,1,0.1 do | |
312 | wait() | |
313 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,-0.3*i) * CFrame.new(0,0,-0.5) | |
314 | --gairo.cframe=Torso.CFrame*CFrame.fromEulerAnglesXYZ(-0.05,-0.1,0) | |
315 | end]] | |
316 | end | |
317 | function Walking(speed) | |
318 | walking=true | |
319 | for i=0,1,speed do | |
320 | wait() | |
321 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0.5-1*i,0,0) | |
322 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
323 | LWL.C0 = CFrame.new(-0.5-0.6,-1.5+0.3,-0.3) * CFrame.fromEulerAnglesXYZ(1*i,0,-0.7+0.2) | |
324 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
325 | end | |
326 | for i=0,1,speed do | |
327 | wait() | |
328 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) | |
329 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
330 | LWL.C0 = CFrame.new(-0.5-0.6,-1.5+0.3,-0.3) * CFrame.fromEulerAnglesXYZ(0.5+0.5-1*i,0,-0.7+0.2) | |
331 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
332 | end | |
333 | if walking==false then | |
334 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
335 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
336 | LWL.C0 = CFrame.new(-0.5-0.6,-1.5+0.3,-0.3) * CFrame.fromEulerAnglesXYZ(0.5,0,-0.7+0.2) | |
337 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
338 | end | |
339 | end | |
340 | function Stance() | |
341 | coroutine.resume(coroutine.create(function() | |
342 | gairo.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
343 | gairo.P = 10000000 | |
344 | --gairo.D = 2000 | |
345 | gairo.Parent = Torso | |
346 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,-0.7) | |
347 | wait() | |
348 | while equipped==true and attack==false do | |
349 | wait() | |
350 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
351 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
352 | offset=offset/mag | |
353 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,-0.2,0.7) | |
354 | --Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(-offset/10,0,0) | |
355 | local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
356 | gairo.cframe = CFrame.new(Torso.Position,pos4) * CFrame.fromEulerAnglesXYZ(-0.4,-0.5,0) * CFrame.new(0,0,0) --CFrame.new(Torso.Position,MMouse.Hit.p) * | |
357 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
358 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
359 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
360 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
361 | --[[RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
362 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
363 | LWL.C0 = CFrame.new(-0.5-0.6,-1.5+0.3,-0.3) * CFrame.fromEulerAnglesXYZ(0.5,0,-0.7+0.2) | |
364 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) ]] | |
365 | end | |
366 | --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
367 | gairo.Parent=nil | |
368 | end)) | |
369 | end | |
370 | function Sit() | |
371 | attack=true | |
372 | Character.Humanoid.WalkSpeed=0 | |
373 | gairo.Parent=nil | |
374 | for i=0,1,0.1 do | |
375 | wait() | |
376 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,-0.7) | |
377 | wld1.C1=CFrame.fromEulerAnglesXYZ(0.2-0.2*i,0,0) | |
378 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,-0.2+0.2*i,0.7-0.7*i) | |
379 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5-1.7*i,0,0.4-0.4*i) | |
380 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
381 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2*i,1-1*i,0) | |
382 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3+0.3*i,0,0) | |
383 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
384 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
385 | LWL.C0 = CFrame.new(-0.5-0.6+0.6*i,-1.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,-0.5+0.5*i) | |
386 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
387 | end | |
388 | bodpos.position=Torso.Position-Vector3.new(0,3,0) | |
389 | bodpos.Parent=Torso | |
390 | gairo.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
391 | gairo.P = 10000000 | |
392 | --gairo.D = 2000 | |
393 | gairo.Parent = Torso | |
394 | gairo.cframe=Torso.CFrame | |
395 | for i=0,1,0.1 do | |
396 | wait() | |
397 | gairo.cframe=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0.07*i,0,0) | |
398 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1-0.5*i,-0.7+1.2*i) | |
399 | wld1.C1=CFrame.fromEulerAnglesXYZ(1.2*i,0,-0.5*i) | |
400 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
401 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2-0.2*i,0,-0.3*i) | |
402 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
403 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2+1.77*i,0,0.7*i) | |
404 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
405 | RWL.C0 = CFrame.new(0.5+0.1*i,-1.5+0.6*i,-0.7*i) * CFrame.fromEulerAnglesXYZ(1.2*i,0,0.5*i) | |
406 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
407 | LWL.C0 = CFrame.new(-0.5-0.1*i,-1.5+0.6*i,-0.7*i) * CFrame.fromEulerAnglesXYZ(1.2*i,0,-0.5*i) | |
408 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
409 | end | |
410 | while attack==true do | |
411 | wait() | |
412 | Character.Humanoid.Health = Character.Humanoid.Health + 0.1 | |
413 | end | |
414 | end | |
415 | function UnSit() | |
416 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,-0.7) | |
417 | wld1.C1=CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
418 | bodpos.Parent=nil | |
419 | gairo.Parent=nil | |
420 | Character.Humanoid.WalkSpeed=16 | |
421 | attack=false | |
422 | end | |
423 | function Slash() | |
424 | --ss(1) | |
425 | equipsound(1.3) | |
426 | wld13.Part0 = LeftArm | |
427 | wld13.Part1 = prt12 | |
428 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.8) * CFrame.new(-1,0,0) | |
429 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0.7,0,0) * CFrame.new(0,1.2,-1) | |
430 | SlashEffect(prt6,0,-6,-1,0,3.14,0,BrickColor.new("Black"),1.5,1,2) | |
431 | for i=0,1,0.8 do | |
432 | wait() | |
433 | LW.C0 = CFrame.new(-1.5-0.5*i,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
434 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5*i) | |
435 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
436 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
437 | if wld13.Part0==LeftArm then | |
438 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.8-0.2*i) * CFrame.new(-1,0,0) | |
439 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.2*i,0,0) * CFrame.new(0,1.2,-1) | |
440 | end | |
441 | end | |
442 | local ppart = part(1,workspace,0,1,BrickColor.new("Navy blue"),"DerpPart",Vector3.new(1,1,1)) | |
443 | ppart.Anchored=true | |
444 | ppart.CFrame=Head.CFrame*CFrame.new(0,0,-15) | |
445 | SlashEffect(ppart,0,-6,-3,-1.57,math.random(-50,50),0,BrickColor.new("Black"),2,2,4) | |
446 | for i=0,1,0.8 do | |
447 | wait() | |
448 | LW.C0 = CFrame.new(-1.5-0.5+0.5*i,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
449 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0.5-0.5*i) | |
450 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
451 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
452 | --wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.6) * CFrame.new(-1,0,0) | |
453 | --wld13.C1 = CFrame.fromEulerAnglesXYZ(0.5,0,0) * CFrame.new(0,2,-1) | |
454 | end | |
455 | wait(0.1) | |
456 | wld13.Part0 = prt13 | |
457 | wld13.Part1 = prt12 | |
458 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
459 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) | |
460 | wait(1) | |
461 | ppart.Parent=nil | |
462 | end | |
463 | function SlashTwo() | |
464 | coroutine.resume(coroutine.create(function() | |
465 | equipsound(1.3) | |
466 | wld13.Part0 = LeftArm | |
467 | wld13.Part1 = prt12 | |
468 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.8) * CFrame.new(-1,0,0) | |
469 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0.7,0,0) * CFrame.new(0,1.2,-1) | |
470 | SlashEffect(prt6,0,-6,-1,0,3.14,0,BrickColor.new("Black"),1.5,1,2) | |
471 | for i=0,1,0.8 do | |
472 | wait() | |
473 | LW.C0 = CFrame.new(-1.5-0.5*i,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
474 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5*i) | |
475 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
476 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
477 | if wld13.Part0==LeftArm then | |
478 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.8-0.2*i) * CFrame.new(-1,0,0) | |
479 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.2*i,0,0) * CFrame.new(0,1.2,-1) | |
480 | end | |
481 | end | |
482 | local ppart = part(1,workspace,0,1,BrickColor.new("Navy blue"),"DerpPart",Vector3.new(1,1,1)) | |
483 | ppart.Anchored=true | |
484 | ppart.CFrame=Head.CFrame*CFrame.new(0,5,-30) | |
485 | SlashEffect(ppart,0,-8,-3,-1.57,-0.4,0,BrickColor.new("Black"),2.5,1,5) | |
486 | SlashEffect(ppart,0,-8,-3,-1.57,0.4,0,BrickColor.new("Black"),2.5,1,5) | |
487 | for i=0,1,0.8 do | |
488 | wait() | |
489 | LW.C0 = CFrame.new(-1.5-0.5+0.5*i,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
490 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0.5-0.5*i) | |
491 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
492 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
493 | --wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.6) * CFrame.new(-1,0,0) | |
494 | --wld13.C1 = CFrame.fromEulerAnglesXYZ(0.5,0,0) * CFrame.new(0,2,-1) | |
495 | end | |
496 | wait(0.1) | |
497 | wld13.Part0 = prt13 | |
498 | wld13.Part1 = prt12 | |
499 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
500 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) | |
501 | wait(1) | |
502 | ppart.Parent=nil | |
503 | end)) | |
504 | end | |
505 | function Punch() | |
506 | attack=true | |
507 | for i=0,1,0.15 do | |
508 | wait() | |
509 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,-0.2+0.2*i,0.7-0.7*i) | |
510 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5-2*i,0,0.4-0.8*i) | |
511 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
512 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1-1*i,0) | |
513 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
514 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
515 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
516 | LWL.C0 = CFrame.new(-0.5-0.6+0.6*i,-1.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,-0.5+0.5*i) | |
517 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
518 | end | |
519 | ss(1.2) | |
520 | local vel = Instance.new("BodyGyro") | |
521 | vel.Parent = Head | |
522 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
523 | vel.P = 20e+003 | |
524 | vel.cframe=Head.CFrame | |
525 | con1=LeftArm.Touched:connect(function(hit) Damagefunc2(hit,5,1) punched=true end) | |
526 | for i=0,1,0.15 do | |
527 | wait() | |
528 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57*i) | |
529 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0,-0.4-1.17*i) | |
530 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
531 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.3*i) | |
532 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
533 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
534 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
535 | LWL.C0 = CFrame.new(-0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
536 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
537 | end | |
538 | con1:disconnect() | |
539 | for i=0,1,0.15 do | |
540 | wait() | |
541 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57-1.57*i) | |
542 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.07*i,0,-1.57+1.97*i) | |
543 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
544 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1*i,0.3-0.3*i) | |
545 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
546 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
547 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
548 | LWL.C0 = CFrame.new(-0.5-0.6*i,-1.5+0.3*i,-0.3*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,-0.5*i) | |
549 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
550 | end | |
551 | wait() | |
552 | vel.Parent=nil | |
553 | attack=false | |
554 | coroutine.resume(coroutine.create(function() | |
555 | wait(0.2) | |
556 | punched=false | |
557 | end)) | |
558 | end | |
559 | function Kick() | |
560 | attack=true | |
561 | for i=0,1,0.15 do | |
562 | wait() | |
563 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,-0.2+0.2*i,0.7-0.7*i) | |
564 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5-1.9*i,0,0.4-0.4*i) | |
565 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
566 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1-1*i,0.3*i) | |
567 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2+0.3*i,0,0) | |
568 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
569 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
570 | LWL.C0 = CFrame.new(-0.5-0.6+0.6*i,-1.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,-0.5+0.5*i) | |
571 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
572 | end | |
573 | ss(1) | |
574 | local vel = Instance.new("BodyGyro") | |
575 | vel.Parent = Head | |
576 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
577 | vel.P = 20e+003 | |
578 | vel.cframe=Head.CFrame | |
579 | local vel2 = Instance.new("BodyVelocity") | |
580 | vel2.Parent = Torso | |
581 | vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2 | |
582 | vel2.velocity = Head.CFrame.lookVector * 40 | |
583 | con1=RightLeg.Touched:connect(function(hit) Damagefunc2(hit,10,1) kicked=true end) | |
584 | for i=0,1,0.15 do | |
585 | wait() | |
586 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5*i,0,0) | |
587 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.4-0.3*i,0,0) | |
588 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
589 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,0.3) | |
590 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
591 | RWL.C0 = CFrame.new(0.5,-1.5+0.3*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(1*i,0,0) | |
592 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
593 | LWL.C0 = CFrame.new(-0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
594 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
595 | end | |
596 | con1:disconnect() | |
597 | vel2.velocity = Head.CFrame.lookVector * -40 | |
598 | for i=0,1,0.15 do | |
599 | wait() | |
600 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,0) | |
601 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.4-0.3+0.3*i,0,0) | |
602 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
603 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.3+0.3*i,0,0.3) | |
604 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
605 | RWL.C0 = CFrame.new(0.5,-1.5+0.3-0.3*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1-1*i,0,0) | |
606 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
607 | LWL.C0 = CFrame.new(-0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
608 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
609 | end | |
610 | vel2.Parent=nil | |
611 | for i=0,1,0.15 do | |
612 | wait() | |
613 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,-0.2*i,0.7*i) | |
614 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.4+1.9*i,0,0.4*i) | |
615 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
616 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1*i,0.3) | |
617 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,0) | |
618 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
619 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
620 | LWL.C0 = CFrame.new(-0.5-0.6*i,-1.5+0.3*i,-0.3*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,-0.5*i) | |
621 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
622 | end | |
623 | wait() | |
624 | vel.Parent=nil | |
625 | attack=false | |
626 | coroutine.resume(coroutine.create(function() | |
627 | wait(0.2) | |
628 | kicked=false | |
629 | end)) | |
630 | end | |
631 | function WinrarDash() | |
632 | coroutine.resume(coroutine.create(function() | |
633 | local LastPoint = Torso.CFrame | |
634 | for i=0,1,0.1 do | |
635 | wait() | |
636 | local Point = Torso.CFrame | |
637 | effect2("Black",0,LastPoint,Point) | |
638 | LastPoint = Point | |
639 | end | |
640 | end)) | |
641 | attack=true | |
642 | local vel = Instance.new("BodyGyro") | |
643 | vel.Parent = Head | |
644 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
645 | vel.P = 20e+003 | |
646 | vel.cframe=Head.CFrame | |
647 | local vel2 = Instance.new("BodyVelocity") | |
648 | vel2.Parent = Torso | |
649 | vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2 | |
650 | vel2.velocity = Head.CFrame.lookVector * -150 + (Vector3.new(0,1,0) * -37) | |
651 | wait(0.15) | |
652 | vel2.Parent=nil | |
653 | for i=1,8 do | |
654 | wait(math.random()/7) | |
655 | SlashTwo() | |
656 | end | |
657 | vel.Parent=nil | |
658 | attack=false | |
659 | end | |
660 | function DashForward() | |
661 | wait() | |
662 | --abscond(4) | |
663 | local vel = Instance.new("BodyVelocity") | |
664 | vel.Parent = Torso | |
665 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2 | |
666 | vel.velocity = Head.CFrame.lookVector * 250 + (Vector3.new(0,1,0) * 63) | |
667 | local LastPoint = Torso.CFrame | |
668 | coroutine.resume(coroutine.create(function() | |
669 | for i=0,1,0.1 do | |
670 | wait() | |
671 | if holddash==true then | |
672 | local Point = Torso.CFrame | |
673 | effect2("Black",0,LastPoint,Point) | |
674 | LastPoint = Point | |
675 | end | |
676 | end | |
677 | end)) | |
678 | for i=0,1,0.3 do | |
679 | wait() | |
680 | vel.velocity = Head.CFrame.lookVector * 250 + (Vector3.new(0,1,0) * 63) | |
681 | --[[LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3) | |
682 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
683 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.5) | |
684 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) ]] | |
685 | end | |
686 | vel.Parent=nil | |
687 | end | |
688 | function DashBackwards() | |
689 | wait() | |
690 | --abscond(2) | |
691 | local vel = Instance.new("BodyVelocity") | |
692 | vel.Parent = Torso | |
693 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2 | |
694 | vel.velocity = Head.CFrame.lookVector * -250 + (Vector3.new(0,1,0) * -63) | |
695 | print(vel.velocity) | |
696 | local LastPoint = Torso.CFrame | |
697 | coroutine.resume(coroutine.create(function() | |
698 | for i=0,1,0.1 do | |
699 | wait() | |
700 | if holddash==true then | |
701 | local Point = Torso.CFrame | |
702 | effect2("Black",0,LastPoint,Point) | |
703 | LastPoint = Point | |
704 | end | |
705 | end | |
706 | end)) | |
707 | for i=0,1,0.3 do | |
708 | wait() | |
709 | vel.velocity = Head.CFrame.lookVector * -250 + (Vector3.new(0,1,0) * -63) | |
710 | --[[LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3) | |
711 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
712 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.5) | |
713 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) ]] | |
714 | end | |
715 | vel.Parent=nil | |
716 | end | |
717 | function CarnageDash() | |
718 | --attack=true | |
719 | wait() | |
720 | local vel = Instance.new("BodyVelocity") | |
721 | vel.Parent = Torso | |
722 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2 | |
723 | vel.velocity = Head.CFrame.lookVector * 150 + (Vector3.new(0,1,0) * 37) | |
724 | coroutine.resume(coroutine.create(function() | |
725 | while dashing==true do | |
726 | wait() | |
727 | Walking(0.15) | |
728 | end | |
729 | end)) | |
730 | while dashing==true do | |
731 | wait(0.08) | |
732 | vel.velocity = Head.CFrame.lookVector * 150 + (Vector3.new(0,1,0) * 37) | |
733 | coroutine.resume(coroutine.create(function() | |
734 | --ss(1) | |
735 | equipsound(1.3) | |
736 | --for i=1,2 do | |
737 | wld13.Part0 = LeftArm | |
738 | wld13.Part1 = prt12 | |
739 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.8) * CFrame.new(-1,0,0) | |
740 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0.7,0,0) * CFrame.new(0,1.2,-1) | |
741 | SlashEffect(prt6,0,-6,-1,0,3.14,0,BrickColor.new("Black"),1.5,1,2) | |
742 | for i=0,1,0.8 do | |
743 | wait() | |
744 | LW.C0 = CFrame.new(-1.5-0.5*i,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
745 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5*i) | |
746 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
747 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
748 | if wld13.Part0==LeftArm then | |
749 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.8-0.2*i) * CFrame.new(-1,0,0) | |
750 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.2*i,0,0) * CFrame.new(0,1.2,-1) | |
751 | end | |
752 | end | |
753 | local ppart = part(1,workspace,0,1,BrickColor.new("Navy blue"),"DerpPart",Vector3.new(1,1,1)) | |
754 | ppart.Anchored=true | |
755 | ppart.CFrame=Head.CFrame*CFrame.new(0,0,-5)*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
756 | coroutine.resume(coroutine.create(function(PART) | |
757 | wait(1) | |
758 | PART.Parent=nil | |
759 | end),ppart) | |
760 | SlashEffect(ppart,0,-6,-3,-1.57,math.random(-50,50),0,BrickColor.new("Black"),2,2,4) | |
761 | for i=0,1,0.8 do | |
762 | wait() | |
763 | LW.C0 = CFrame.new(-1.5-0.5+0.5*i,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
764 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0.5-0.5*i) | |
765 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
766 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
767 | --wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.6) * CFrame.new(-1,0,0) | |
768 | --wld13.C1 = CFrame.fromEulerAnglesXYZ(0.5,0,0) * CFrame.new(0,2,-1) | |
769 | --end | |
770 | end | |
771 | end)) | |
772 | end | |
773 | vel.Parent=nil | |
774 | wld13.Part0 = prt13 | |
775 | wld13.Part1 = prt12 | |
776 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
777 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) | |
778 | --attack=false | |
779 | end | |
780 | function DownwardSlash() | |
781 | attack=true | |
782 | wait() | |
783 | local vel = Instance.new("BodyVelocity") | |
784 | vel.Parent = Torso | |
785 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2 | |
786 | vel.velocity = Vector3.new(0,1,0) * 40 | |
787 | gairo.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
788 | gairo.P = 10000000 | |
789 | --gairo.D = 2000 | |
790 | gairo.Parent = Torso | |
791 | gairo.cframe=Torso.CFrame | |
792 | for i=0,1,0.1 do | |
793 | wait() | |
794 | --gairo.cframe=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0.3*i) | |
795 | gairo.cframe=Torso.CFrame*CFrame.fromEulerAnglesXYZ(-0.1*i,0,0.2*i) | |
796 | end | |
797 | vel.velocity = Vector3.new(0,1,0) * 0 | |
798 | for i=1,20 do | |
799 | wait(0.05) | |
800 | coroutine.resume(coroutine.create(function() | |
801 | Slash() | |
802 | end)) | |
803 | end | |
804 | vel.Parent=nil | |
805 | gairo.Parent=nil | |
806 | attack=false | |
807 | end | |
808 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
809 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
810 | end | |
811 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
812 | local msh1 = Instance.new("BlockMesh") | |
813 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
814 | S=Instance.new("Part") | |
815 | S.Name="Effect" | |
816 | S.formFactor=0 | |
817 | S.Size=Vector3.new(x1,y1,z1) | |
818 | S.BrickColor=color | |
819 | S.Reflectance = 0 | |
820 | S.TopSurface=0 | |
821 | S.BottomSurface=0 | |
822 | S.Transparency=0 | |
823 | S.Anchored=true | |
824 | S.CanCollide=false | |
825 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
826 | S.Parent=Character | |
827 | msh1.Parent = S | |
828 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
829 | end | |
830 | function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
831 | local msh1 = Instance.new("BlockMesh") | |
832 | msh1.Scale = Vector3.new(x1,y1,z1) | |
833 | S=Instance.new("Part") | |
834 | S.Name="Effect" | |
835 | S.formFactor=0 | |
836 | S.Size=Vector3.new(1,1,1) | |
837 | S.BrickColor=color | |
838 | S.Reflectance = 0 | |
839 | S.TopSurface=0 | |
840 | S.BottomSurface=0 | |
841 | S.Transparency=0 | |
842 | S.Anchored=true | |
843 | S.CanCollide=false | |
844 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
845 | S.Parent=Character | |
846 | msh1.Parent = S | |
847 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
848 | end | |
849 | function MOREMAGIX(part,cframe,x,y,z,color) | |
850 | p2=Instance.new("Part") | |
851 | p2.Name="Blast" | |
852 | p2.TopSurface=0 | |
853 | p2.BottomSurface=0 | |
854 | p2.CanCollide=false | |
855 | p2.Anchored=true | |
856 | p2.BrickColor=color | |
857 | p2.Size=Vector3.new(x,y,z) | |
858 | p2.formFactor="Symmetric" | |
859 | p2.CFrame=part.CFrame*CFrame.new(0,cframe,0) | |
860 | p2.Parent=workspace | |
861 | m=Instance.new("BlockMesh") | |
862 | m.Parent=p2 | |
863 | m.Name="BlastMesh" | |
864 | coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) | |
865 | end | |
866 | function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
867 | local msh1 = Instance.new("SpecialMesh") | |
868 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
869 | msh1.MeshType = "Sphere" | |
870 | S=Instance.new("Part") | |
871 | S.Name="Effect" | |
872 | S.formFactor=0 | |
873 | S.Size=Vector3.new(x1,y1,z1) | |
874 | S.BrickColor=color | |
875 | if Style == "WingBlade" and element == "Dark" then | |
876 | S.BrickColor=BrickColor.new("Black") | |
877 | end | |
878 | S.Reflectance = 0 | |
879 | S.TopSurface=0 | |
880 | S.BottomSurface=0 | |
881 | S.Transparency=0 | |
882 | S.Anchored=true | |
883 | S.CanCollide=false | |
884 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
885 | S.Parent=Character | |
886 | msh1.Parent = S | |
887 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
888 | end | |
889 | function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
890 | local msh1 = Instance.new("SpecialMesh") | |
891 | msh1.Scale = Vector3.new(x1,y1,z1) | |
892 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
893 | S=Instance.new("Part") | |
894 | S.Name="Effect" | |
895 | S.formFactor=0 | |
896 | S.Size=Vector3.new(1,1,1) | |
897 | S.BrickColor=color | |
898 | S.Reflectance = 0 | |
899 | S.TopSurface=0 | |
900 | S.BottomSurface=0 | |
901 | S.Transparency=0 | |
902 | S.Anchored=true | |
903 | S.CanCollide=false | |
904 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
905 | S.Parent=Character | |
906 | msh1.Parent = S | |
907 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
908 | end | |
909 | function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
910 | local msh1 = Instance.new("SpecialMesh") | |
911 | msh1.Scale = Vector3.new(x1,y1,z1) | |
912 | msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
913 | S=Instance.new("Part") | |
914 | S.Name="Effect" | |
915 | S.formFactor=0 | |
916 | S.Size=Vector3.new(1,1,1) | |
917 | S.BrickColor=color | |
918 | S.Reflectance = 0 | |
919 | S.TopSurface=0 | |
920 | S.BottomSurface=0 | |
921 | S.Transparency=0 | |
922 | S.Anchored=true | |
923 | S.CanCollide=false | |
924 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
925 | S.Parent=Character | |
926 | msh1.Parent = S | |
927 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
928 | end | |
929 | LastPoint = Torso | |
930 | function effect(Color,Ref,LP,P1,returnn) | |
931 | local effectsmsh = Instance.new("CylinderMesh") | |
932 | effectsmsh.Scale = Vector3.new(1,1,1) | |
933 | effectsmsh.Name = "Mesh" | |
934 | local effectsg = Instance.new("Part") | |
935 | effectsg.formFactor = 3 | |
936 | effectsg.CanCollide = false | |
937 | effectsg.Name = "Eff" | |
938 | effectsg.Locked = true | |
939 | effectsg.Anchored = true | |
940 | effectsg.Transparency=0.7 | |
941 | effectsg.Size = Vector3.new(0.5,1,0.5) | |
942 | effectsg.Parent = workspace | |
943 | effectsmsh.Parent = effectsg | |
944 | effectsg.BrickColor = BrickColor.new(Color) | |
945 | effectsg.Reflectance = Ref | |
946 | local point1 = P1 | |
947 | local mg = (LP.p - point1.p).magnitude | |
948 | effectsg.Size = Vector3.new(0.5,mg,0.5) | |
949 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
950 | if returnn then return effectsg end | |
951 | coroutine.resume(coroutine.create(function() | |
952 | con1=effectsg.Touched:connect(function(hit) Damagefunc2(hit,5,1) end) | |
953 | local c = game.Workspace:GetChildren(); | |
954 | for i = 1, #c do | |
955 | local hum = c[i]:findFirstChild("Humanoid") | |
956 | if hum ~= nil and hum.Health ~= 0 then | |
957 | local head = c[i]:findFirstChild("Head"); | |
958 | if head ~= nil then | |
959 | local targ = head.Position - effectsg.Position; | |
960 | local mag = targ.magnitude; | |
961 | if mag <= 6 then | |
962 | Damagefunc1(head,5,1) | |
963 | end | |
964 | end | |
965 | end | |
966 | end | |
967 | if not returnn then | |
968 | for i = 0 , 1 , 0.2 do | |
969 | wait() | |
970 | local dir = effectsg.CFrame.lookVector+Vector3.new(0,0,0) | |
971 | local hit2,pos = rayCast(effectsg.Position,effectsg.CFrame.lookVector,10,Character) | |
972 | if hit2 ~= nil then | |
973 | if hit2.Parent:FindFirstChild("Humanoid") ~= nil then | |
974 | hum = hit2.Parent.Humanoid | |
975 | Damagefunc1(hit2,5,5) | |
976 | end | |
977 | end | |
978 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
979 | end | |
980 | wait() | |
981 | effectsg.Parent = nil | |
982 | end | |
983 | end)) | |
984 | end | |
985 | function effect2(Color,Ref,LP,P1,returnn) | |
986 | local effectsmsh = Instance.new("BlockMesh") | |
987 | effectsmsh.Scale = Vector3.new(1,1,1) | |
988 | effectsmsh.Name = "Mesh" | |
989 | local effectsg = Instance.new("Part") | |
990 | effectsg.formFactor = 3 | |
991 | effectsg.CanCollide = false | |
992 | effectsg.Name = "Eff" | |
993 | effectsg.Locked = true | |
994 | effectsg.Anchored = true | |
995 | effectsg.Transparency=0.4 | |
996 | effectsg.Size = Vector3.new(1,1,1) | |
997 | effectsg.Parent = workspace | |
998 | effectsmsh.Parent = effectsg | |
999 | effectsg.BrickColor = BrickColor.new(Color) | |
1000 | effectsg.Reflectance = Ref | |
1001 | local point1 = P1 | |
1002 | local mg = (LP.p - point1.p).magnitude | |
1003 | effectsg.Size = Vector3.new(5,mg,5) | |
1004 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
1005 | if returnn then return effectsg end | |
1006 | coroutine.resume(coroutine.create(function() | |
1007 | con1=effectsg.Touched:connect(function(hit) Damagefunc2(hit,5,1) end) | |
1008 | local c = game.Workspace:GetChildren(); | |
1009 | for i = 1, #c do | |
1010 | local hum = c[i]:findFirstChild("Humanoid") | |
1011 | if hum ~= nil and hum.Health ~= 0 then | |
1012 | local head = c[i]:findFirstChild("Head"); | |
1013 | if head ~= nil then | |
1014 | local targ = head.Position - effectsg.Position; | |
1015 | local mag = targ.magnitude; | |
1016 | if mag <= 6 then | |
1017 | Damagefunc1(head,5,1) | |
1018 | end | |
1019 | end | |
1020 | end | |
1021 | end | |
1022 | if not returnn then | |
1023 | for i = 0 , 1 , 0.2 do | |
1024 | wait() | |
1025 | effectsg.Transparency=effectsg.Transparency+0.1 | |
1026 | end | |
1027 | wait() | |
1028 | effectsg.Parent = nil | |
1029 | end | |
1030 | end)) | |
1031 | end | |
1032 | function SlashEffect(part,x1,y1,z1,x2,y2,z2,color,size,power,repeats) | |
1033 | p2=Instance.new("Part") | |
1034 | p2.Name="Blast" | |
1035 | p2.TopSurface=0 | |
1036 | p2.BottomSurface=0 | |
1037 | p2.CanCollide=false | |
1038 | p2.Anchored=true | |
1039 | p2.BrickColor=color | |
1040 | p2.Size=Vector3.new(2,2,2) | |
1041 | p2.formFactor="Symmetric" | |
1042 | p2.CFrame=part.CFrame*CFrame.fromEulerAnglesXYZ(x2,y2,z2)*CFrame.new(x1,y1,z1) | |
1043 | p2.Parent=workspace | |
1044 | p2.Transparency=1 | |
1045 | m=Instance.new("BlockMesh") | |
1046 | m.Parent=p2 | |
1047 | m.Name="BlastMesh" | |
1048 | local LastPoint = p2.CFrame | |
1049 | coroutine.resume(coroutine.create(function(part,dir) | |
1050 | for loll=1, repeats do | |
1051 | part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) | |
1052 | part.CFrame=part.CFrame*CFrame.new(0,2.5*size,0)*CFrame.fromEulerAnglesXYZ(0.6*power,0,0) | |
1053 | local Point = part.CFrame | |
1054 | effect("Gold",0.5,LastPoint,Point) | |
1055 | LastPoint = Point | |
1056 | wait(0) | |
1057 | end | |
1058 | part.Parent=nil | |
1059 | end),p2,0) | |
1060 | end | |
1061 | --SlashEffect(workspace.Fenrier.Torso,0,-6,-3,-1.57,math.random(-1,1)+math.random(),0,BrickColor.new("Black"),1.5,1.5) | |
1062 | function ss(pitch) | |
1063 | local SlashSound = Instance.new("Sound") | |
1064 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1065 | --SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
1066 | SlashSound.Parent = workspace | |
1067 | SlashSound.Volume = .5 | |
1068 | SlashSound.Pitch = pitch | |
1069 | SlashSound.PlayOnRemove = true | |
1070 | coroutine.resume(coroutine.create(function() | |
1071 | wait(0) | |
1072 | SlashSound.Parent = nil | |
1073 | end)) | |
1074 | end | |
1075 | function equipsound(pitch) | |
1076 | local SlashSound = Instance.new("Sound") | |
1077 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
1078 | SlashSound.Parent = workspace | |
1079 | SlashSound.Volume = .3 | |
1080 | SlashSound.Pitch = pitch | |
1081 | SlashSound.PlayOnRemove = true | |
1082 | coroutine.resume(coroutine.create(function() | |
1083 | wait(0) | |
1084 | SlashSound.Parent = nil | |
1085 | end)) | |
1086 | end | |
1087 | function abscond(pitch) | |
1088 | local SlashSound = Instance.new("Sound") | |
1089 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
1090 | SlashSound.Parent = workspace | |
1091 | SlashSound.Volume = 1 | |
1092 | SlashSound.Pitch = pitch | |
1093 | SlashSound.PlayOnRemove = true | |
1094 | coroutine.resume(coroutine.create(function() | |
1095 | wait(0) | |
1096 | SlashSound.Parent = nil | |
1097 | end)) | |
1098 | end | |
1099 | function magicsound(pitch) | |
1100 | local SlashSound = Instance.new("Sound") | |
1101 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
1102 | SlashSound.Parent = workspace | |
1103 | SlashSound.Volume = .5 | |
1104 | SlashSound.Pitch = pitch | |
1105 | SlashSound.PlayOnRemove = true | |
1106 | coroutine.resume(coroutine.create(function() | |
1107 | wait(0) | |
1108 | SlashSound.Parent = nil | |
1109 | end)) | |
1110 | end | |
1111 | function critsound(pitch) | |
1112 | local SlashSound = Instance.new("Sound") | |
1113 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
1114 | SlashSound.Parent = workspace | |
1115 | SlashSound.Volume = .7 | |
1116 | SlashSound.Pitch = pitch | |
1117 | SlashSound.PlayOnRemove = true | |
1118 | coroutine.resume(coroutine.create(function() | |
1119 | wait(0) | |
1120 | SlashSound.Parent = nil | |
1121 | end)) | |
1122 | end | |
1123 | function spikesound(pitch) | |
1124 | local SlashSound = Instance.new("Sound") | |
1125 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793" | |
1126 | SlashSound.Parent = workspace | |
1127 | SlashSound.Volume = .7 | |
1128 | SlashSound.Pitch = pitch | |
1129 | SlashSound.PlayOnRemove = true | |
1130 | coroutine.resume(coroutine.create(function() | |
1131 | wait(0) | |
1132 | SlashSound.Parent = nil | |
1133 | end)) | |
1134 | end | |
1135 | Damagefunc1=function(hit,Damage,Knockback) | |
1136 | if attackdebounce == false then | |
1137 | attackdebounce = true | |
1138 | coroutine.resume(coroutine.create(function() | |
1139 | wait(0.1) | |
1140 | attackdebounce = false | |
1141 | end)) | |
1142 | if hit.Parent==nil then | |
1143 | return | |
1144 | end | |
1145 | CPlayer=Bin | |
1146 | h=hit.Parent:FindFirstChild("Humanoid") | |
1147 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
1148 | if mana < 400 then | |
1149 | mana = mana + math.random(10,20) | |
1150 | end | |
1151 | if mana > 400 then | |
1152 | mana = 400 | |
1153 | end | |
1154 | Damage=Damage | |
1155 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1156 | return | |
1157 | end]] | |
1158 | c=Instance.new("ObjectValue") | |
1159 | c.Name="creator" | |
1160 | c.Value=game.Players.LocalPlayer | |
1161 | c.Parent=h | |
1162 | game:GetService("Debris"):AddItem(c,.5) | |
1163 | -- print(c.Value) | |
1164 | if math.random(0,99)+math.random()<=5 then | |
1165 | CRIT=true | |
1166 | Damage=Damage*1.5 | |
1167 | --[[ Knockback=Knockback*2 | |
1168 | r=Instance.new("BodyAngularVelocity") | |
1169 | r.P=3000 | |
1170 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
1171 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1172 | r.Parent=hit.Parent.Torso]] | |
1173 | critsound(2) | |
1174 | ||
1175 | end | |
1176 | Damage=Damage+math.random(0,10) | |
1177 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
1178 | h.Health=h.Health-Damage | |
1179 | showDamage(hit.Parent,Damage,.5) | |
1180 | vp=Instance.new("BodyVelocity") | |
1181 | vp.P=500 | |
1182 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1183 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1184 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
1185 | if Knockback>0 then | |
1186 | vp.Parent=hit.Parent.Torso | |
1187 | end | |
1188 | game:GetService("Debris"):AddItem(vp,.25) | |
1189 | --[[ r=Instance.new("BodyAngularVelocity") | |
1190 | r.P=3000 | |
1191 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
1192 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1193 | r.Parent=hit.Parent.Torso]] | |
1194 | game:GetService("Debris"):AddItem(r,.5) | |
1195 | c=Instance.new("ObjectValue") | |
1196 | c.Name="creator" | |
1197 | c.Value=Player | |
1198 | c.Parent=h | |
1199 | game:GetService("Debris"):AddItem(c,.5) | |
1200 | CRIT=false | |
1201 | hitDeb=true | |
1202 | AttackPos=6 | |
1203 | end | |
1204 | end | |
1205 | end | |
1206 | Damagefunc1=function(hit,Damage,Knockback) | |
1207 | if hit.Parent==nil then | |
1208 | return | |
1209 | end | |
1210 | -- CPlayer=Bin | |
1211 | h=hit.Parent:FindFirstChild("Humanoid") | |
1212 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
1213 | if attackdebounce == false then | |
1214 | attackdebounce = true | |
1215 | coroutine.resume(coroutine.create(function() | |
1216 | wait(0.1) | |
1217 | attackdebounce = false | |
1218 | end)) | |
1219 | Damage=Damage | |
1220 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1221 | return | |
1222 | end]] | |
1223 | -- print("NOPE.AVI") | |
1224 | if math.random(0,99)+math.random()<=5 then | |
1225 | CRIT=true | |
1226 | Damage=Damage*1.5 | |
1227 | --[[ Knockback=Knockback*2 | |
1228 | r=Instance.new("BodyAngularVelocity") | |
1229 | r.P=3000 | |
1230 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
1231 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1232 | r.Parent=hit.Parent.Torso]] | |
1233 | ||
1234 | end | |
1235 | Damage=Damage+math.random(0,10) | |
1236 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
1237 | h:TakeDamage(Damage) | |
1238 | showDamage(hit.Parent,Damage,.5) | |
1239 | vp=Instance.new("BodyVelocity") | |
1240 | vp.P=500 | |
1241 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1242 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1243 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
1244 | if Knockback>0 then | |
1245 | vp.Parent=hit.Parent.Torso | |
1246 | end | |
1247 | game:GetService("Debris"):AddItem(vp,.25) | |
1248 | --[[ r=Instance.new("BodyAngularVelocity") | |
1249 | r.P=3000 | |
1250 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
1251 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1252 | r.Parent=hit.Parent.Torso | |
1253 | game:GetService("Debris"):AddItem(r,.5)]] | |
1254 | CRIT=false | |
1255 | hitDeb=true | |
1256 | AttackPos=6 | |
1257 | end | |
1258 | end | |
1259 | end | |
1260 | Damagefunc2=function(hit,Damage,Knockback) | |
1261 | if hit.Parent==nil then | |
1262 | return | |
1263 | end | |
1264 | -- CPlayer=Bin | |
1265 | h=hit.Parent:FindFirstChild("Humanoid") | |
1266 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
1267 | if attackdebounce == false then | |
1268 | attackdebounce = true | |
1269 | coroutine.resume(coroutine.create(function() | |
1270 | wait(0.1) | |
1271 | attackdebounce = false | |
1272 | end)) | |
1273 | Damage=Damage | |
1274 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1275 | return | |
1276 | end]] | |
1277 | -- print("NOPE.AVI") | |
1278 | if math.random(0,99)+math.random()<=5 then | |
1279 | CRIT=true | |
1280 | Damage=Damage*1.5 | |
1281 | --[[ Knockback=Knockback*2 | |
1282 | r=Instance.new("BodyAngularVelocity") | |
1283 | r.P=3000 | |
1284 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
1285 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1286 | r.Parent=hit.Parent.Torso]] | |
1287 | ||
1288 | end | |
1289 | Damage=Damage+math.random(0,10) | |
1290 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
1291 | h:TakeDamage(Damage) | |
1292 | showDamage(hit.Parent,Damage,.5) | |
1293 | vp=Instance.new("BodyVelocity") | |
1294 | vp.P=500 | |
1295 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1296 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1297 | vp.velocity=Torso.CFrame.lookVector*Knockback | |
1298 | if Knockback>0 then | |
1299 | vp.Parent=hit.Parent.Torso | |
1300 | end | |
1301 | game:GetService("Debris"):AddItem(vp,2) | |
1302 | --[[ r=Instance.new("BodyAngularVelocity") | |
1303 | r.P=3000 | |
1304 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
1305 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1306 | r.Parent=hit.Parent.Torso | |
1307 | game:GetService("Debris"):AddItem(r,.5)]] | |
1308 | CRIT=false | |
1309 | hitDeb=true | |
1310 | AttackPos=6 | |
1311 | end | |
1312 | end | |
1313 | end | |
1314 | showDamage=function(Char,Dealt,du) | |
1315 | m=Instance.new("Model") | |
1316 | m.Name=tostring(Dealt) | |
1317 | h=Instance.new("Humanoid") | |
1318 | h.Health=0 | |
1319 | h.MaxHealth=0 | |
1320 | h.Parent=m | |
1321 | c=Instance.new("Part") | |
1322 | c.Transparency=0 | |
1323 | c.BrickColor=BrickColor:Red() | |
1324 | if CRIT==true then | |
1325 | c.BrickColor=BrickColor.new("Gold") | |
1326 | end | |
1327 | c.Name="Head" | |
1328 | c.TopSurface=0 | |
1329 | c.BottomSurface=0 | |
1330 | c.formFactor="Plate" | |
1331 | c.Size=Vector3.new(1,.4,1) | |
1332 | ms=Instance.new("CylinderMesh") | |
1333 | ms.Scale=Vector3.new(.8,.8,.8) | |
1334 | if CRIT==true then | |
1335 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
1336 | end | |
1337 | ms.Parent=c | |
1338 | c.Reflectance=0 | |
1339 | Instance.new("BodyGyro").Parent=c | |
1340 | c.Parent=m | |
1341 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
1342 | f=Instance.new("BodyPosition") | |
1343 | f.P=2000 | |
1344 | f.D=100 | |
1345 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1346 | f.position=c.Position+Vector3.new(0,3,0) | |
1347 | f.Parent=c | |
1348 | game:GetService("Debris"):AddItem(m,.5+du) | |
1349 | c.CanCollide=false | |
1350 | m.Parent=workspace | |
1351 | c.CanCollide=false | |
1352 | end | |
1353 | hold = false | |
1354 | function ob1d(mouse) | |
1355 | if attack == true then return end | |
1356 | hold = true | |
1357 | Slash() | |
1358 | --[[if combo == 0 then | |
1359 | combo = 1 | |
1360 | onehit() | |
1361 | coroutine.resume(coroutine.create(function() | |
1362 | wait(0.5) | |
1363 | if attack == false then | |
1364 | combo = 0 | |
1365 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1366 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1367 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1368 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1369 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1370 | end | |
1371 | end)) | |
1372 | elseif combo == 1 then | |
1373 | combo = 2 | |
1374 | twohit() | |
1375 | coroutine.resume(coroutine.create(function() | |
1376 | wait(0.5) | |
1377 | if attack == false then | |
1378 | combo = 0 | |
1379 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1380 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1381 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1382 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1383 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1384 | end | |
1385 | end)) | |
1386 | elseif combo == 2 then | |
1387 | combo = 3 | |
1388 | threehit() | |
1389 | wait(0.5) | |
1390 | combo = 0 | |
1391 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1392 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1393 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1394 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1395 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1396 | end ]] | |
1397 | end | |
1398 | function ob1u(mouse) | |
1399 | hold = false | |
1400 | end | |
1401 | buttonhold = false | |
1402 | function Key(key,mouse) | |
1403 | if key=="k" then | |
1404 | if sitting==false then | |
1405 | sitting=true | |
1406 | normattack=true | |
1407 | Sit() | |
1408 | elseif sitting==true then | |
1409 | sitting=false | |
1410 | UnSit() | |
1411 | normattack=false | |
1412 | end | |
1413 | end | |
1414 | pcall(function() act.key[key:lower()] = true end) | |
1415 | local kk = key:lower() | |
1416 | coroutine.resume(coroutine.create(function() | |
1417 | if kk == "w" or kk == "a" or kk == "s" or kk == "d" then | |
1418 | while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do | |
1419 | wait() | |
1420 | end | |
1421 | walking = false | |
1422 | end | |
1423 | end)) | |
1424 | if kk == "w" or kk == "a" or kk == "s" or kk == "d" then | |
1425 | if walking == true then return end | |
1426 | if normattack==true then return end | |
1427 | while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do | |
1428 | Walking(0.1) | |
1429 | wait() | |
1430 | end | |
1431 | walking = false | |
1432 | Stance() | |
1433 | end | |
1434 | if attack == true then return end | |
1435 | if key == "y" then | |
1436 | holddash=true | |
1437 | DashForward() | |
1438 | end | |
1439 | if key == "h" then | |
1440 | holddash=true | |
1441 | DashBackwards() | |
1442 | end | |
1443 | if key=="g" then | |
1444 | dashing=true | |
1445 | CarnageDash() | |
1446 | end | |
1447 | if key=="q" then | |
1448 | DownwardSlash() | |
1449 | end | |
1450 | if punched==true then | |
1451 | if key=="c" then | |
1452 | normattack=true | |
1453 | WinrarDash() | |
1454 | normattack=false | |
1455 | end | |
1456 | elseif kicked==true then | |
1457 | if key=="z" then | |
1458 | normattack=true | |
1459 | normattack=false | |
1460 | end | |
1461 | else | |
1462 | if key=="z" then | |
1463 | normattack=true | |
1464 | Punch() | |
1465 | normattack=false | |
1466 | end | |
1467 | if key=="x" then | |
1468 | normattack=true | |
1469 | Kick() | |
1470 | normattack=false | |
1471 | end | |
1472 | end | |
1473 | --[[if key=="c" then | |
1474 | normattack=true | |
1475 | WinrarDash() | |
1476 | normattack=false | |
1477 | end]] | |
1478 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1479 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1480 | LWL.C0 = CFrame.new(-0.5-0.6,-1.5+0.3,-0.3) * CFrame.fromEulerAnglesXYZ(0.5,0,-0.7+0.2) | |
1481 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1482 | Stance() | |
1483 | end | |
1484 | function Key2(key,mouse) | |
1485 | pcall(function() act.key[key:lower()] = false end) | |
1486 | if key=="f" then | |
1487 | holddash=false | |
1488 | end | |
1489 | if key=="g" then | |
1490 | dashing=false | |
1491 | end | |
1492 | end | |
1493 | function s(mouse) | |
1494 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
1495 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
1496 | mouse.KeyDown:connect(function(key) Key(key,mouse) end) | |
1497 | mouse.KeyUp:connect(function(key) Key2(key,mouse) end) | |
1498 | --mouse.KeyDown:connect(key,mouse) | |
1499 | --mouse.KeyUp:connect(key2,mouse) | |
1500 | MMouse=mouse | |
1501 | player = Player | |
1502 | ch = Character | |
1503 | RSH = ch.Torso["Right Shoulder"] | |
1504 | LSH = ch.Torso["Left Shoulder"] | |
1505 | -- | |
1506 | RW.Part0 = ch.Torso | |
1507 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
1508 | RW.C1 = CFrame.new(0, 0.5, 0) | |
1509 | RW.Part1 = ch["Right Arm"] | |
1510 | RW.Parent = ch.Torso | |
1511 | --_G.R = RW | |
1512 | -- | |
1513 | LW.Part0 = ch.Torso | |
1514 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
1515 | LW.C1 = CFrame.new(0, 0.5, 0) | |
1516 | LW.Part1 = ch["Left Arm"] | |
1517 | LW.Parent = ch.Torso | |
1518 | --_G.L = LW | |
1519 | -- | |
1520 | RHP = ch.Torso["Right Hip"] | |
1521 | LHP = ch.Torso["Left Hip"] | |
1522 | -- | |
1523 | RWL.Part0 = ch.Torso | |
1524 | RWL.C0 = CFrame.new(0, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
1525 | RWL.C1 = CFrame.new(-0.5, 0.5, 0) | |
1526 | RWL.Part1 = ch["Right Leg"] | |
1527 | RWL.Parent = ch.Torso | |
1528 | --_G.R = RW | |
1529 | -- | |
1530 | LWL.Part0 = ch.Torso | |
1531 | LWL.C0 = CFrame.new(0, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
1532 | LWL.C1 = CFrame.new(0.5, 0.5, 0) | |
1533 | LWL.Part1 = ch["Left Leg"] | |
1534 | LWL.Parent = ch.Torso | |
1535 | --_G.L = LW | |
1536 | -- | |
1537 | equipanim() | |
1538 | end | |
1539 | function ds(mouse) | |
1540 | hideanim() | |
1541 | RW.Parent = nil | |
1542 | LW.Parent = nil | |
1543 | RWL.Parent = nil | |
1544 | LWL.Parent = nil | |
1545 | RSH.Parent = player.Character.Torso | |
1546 | LSH.Parent = player.Character.Torso | |
1547 | RHP.Parent = player.Character.Torso | |
1548 | LHP.Parent = player.Character.Torso | |
1549 | end | |
1550 | Bin.Selected:connect(s) | |
1551 | Bin.Deselected:connect(ds) | |
1552 | --[[function onRunning(speed) | |
1553 | if attack == true then return end | |
1554 | if speed>0 then | |
1555 | walking = true | |
1556 | for i = 0,1,0.1 do | |
1557 | wait() | |
1558 | if attack == false then | |
1559 | --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1560 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1561 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1562 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1563 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1564 | end | |
1565 | end | |
1566 | else | |
1567 | walking = false | |
1568 | for i = 0,1,0.1 do | |
1569 | wait() | |
1570 | if attack == false then | |
1571 | --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1572 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1573 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1574 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1575 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1576 | end | |
1577 | end | |
1578 | end | |
1579 | end | |
1580 | Character.Humanoid.Running:connect(onRunning) ]] | |
1581 | local BladeHealth=Character.Humanoid.MaxHealth/2 | |
1582 | coroutine.resume(coroutine.create(function() | |
1583 | for i=0,1,0.1 do | |
1584 | wait() | |
1585 | Character.Humanoid.Maxhealth=BladeHealth | |
1586 | end | |
1587 | end)) | |
1588 | while true do | |
1589 | wait(0) | |
1590 | fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) | |
1591 | fentext.Text = "Mana("..mana..")" | |
1592 | fentext3.BackgroundColor3 = Color3.new(1,1,1) | |
1593 | end |