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1 | - | Player = game:GetService("Players").memberhero |
1 | + | --usage |
2 | ||
3 | local FEService = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/WhyGitHubb/FEService/main/main.lua"))() | |
4 | ||
5 | ||
6 | FEService:FullNetwork() | |
7 | ||
8 | print(game.Players.LocalPlayer.SimulationRadius) | |
9 | --reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY | |
10 | local v3_net, v3_808 = Vector3.new(5000, 25.1, 0), Vector3.new(8, 0, 8) | |
11 | local function getNetlessVelocity(realPartVelocity) | |
12 | local mag = realPartVelocity.Magnitude | |
13 | if mag > 1 then | |
14 | local unit = realPartVelocity.Unit | |
15 | if (unit.Y > 0.25) or (unit.Y < -0.75) then | |
16 | return unit * (25.1 / unit.Y) | |
17 | end | |
18 | end | |
19 | return v3_net + realPartVelocity * v3_808 | |
20 | end | |
21 | local simradius = "shp" --simulation radius (net bypass) method | |
22 | --"shp" - sethiddenproperty | |
23 | --"ssr" - setsimulationradius | |
24 | --false - disable | |
25 | local simrad = 1000 --simulation radius value | |
26 | local healthHide = true --moves your head away every 3 seconds so players dont see your health bar (alignmode 4 only) | |
27 | local reclaim = true --if you lost control over a part this will move your primary part to the part so you get it back (alignmode 4) | |
28 | local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them (alignmode 4 only) | |
29 | local physp = nil --PhysicalProperties.new(0.01, 0, 1, 0, 0) --sets .CustomPhysicalProperties to this for each part | |
30 | local noclipAllParts = false --set it to true if you want noclip | |
31 | local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character | |
32 | local newanimate = true --disables the animate script and enables after reanimation | |
33 | local discharscripts = true --disables all localScripts parented to your character before reanimation | |
34 | local R15toR6 = true --tries to convert your character to r6 if its r15 | |
35 | local hatcollide = false --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0) | |
36 | local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState) | |
37 | local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation | |
38 | local hedafterneck = true --disable aligns for head and enable after neck or torso is removed | |
39 | local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay | |
40 | local method = 3 --reanimation method | |
41 | --methods: | |
42 | --0 - breakJoints (takes [loadtime] seconds to load) | |
43 | --1 - limbs | |
44 | --2 - limbs + anti respawn | |
45 | --3 - limbs + breakJoints after [loadtime] seconds | |
46 | --4 - remove humanoid + breakJoints | |
47 | --5 - remove humanoid + limbst | |
48 | local alignmode = 3 --AlignPosition mode | |
49 | --modes: | |
50 | --1 - AlignPosition rigidity enabled true | |
51 | --2 - 2 AlignPositions rigidity enabled both true and false | |
52 | --3 - AlignPosition rigidity enabled false | |
53 | --4 - CFrame | |
54 | local flingpart = "HumanoidRootPart" --name of the part or the hat used for flinging | |
55 | --the fling function | |
56 | --usage: fling(target, duration, velocity) | |
57 | --target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided)) | |
58 | --duration (fling time in seconds) can be set to a number or a string convertable to the number (0.5s if not provided), | |
59 | --velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided) | |
60 | ||
61 | local lp = game:GetService("Players").LocalPlayer | |
62 | local rs, ws, sg = game:GetService("RunService"), game:GetService("Workspace"), game:GetService("StarterGui") | |
63 | local stepped, heartbeat, renderstepped = rs.Stepped, rs.Heartbeat, rs.RenderStepped | |
64 | local twait, tdelay, rad, inf, abs, clamp = task.wait, task.delay, math.rad, math.huge, math.abs, math.clamp | |
65 | local cf, v3 = CFrame.new, Vector3.new | |
66 | local angles = CFrame.Angles | |
67 | local v3_0, cf_0 = v3(0, 0, 0), cf(0, 0, 0) | |
68 | ||
69 | local c = lp.Character | |
70 | if not (c and c.Parent) then | |
71 | return | |
72 | end | |
73 | ||
74 | c:GetPropertyChangedSignal("Parent"):Connect(function() | |
75 | if not (c and c.Parent) then | |
76 | c = nil | |
77 | end | |
78 | end) | |
79 | ||
80 | local clone, destroy, getchildren, getdescendants, isa = c.Clone, c.Destroy, c.GetChildren, c.GetDescendants, c.IsA | |
81 | ||
82 | local function gp(parent, name, className) | |
83 | if typeof(parent) == "Instance" then | |
84 | for i, v in pairs(getchildren(parent)) do | |
85 | if (v.Name == name) and isa(v, className) then | |
86 | return v | |
87 | end | |
88 | end | |
89 | end | |
90 | return nil | |
91 | end | |
92 | ||
93 | local fenv = getfenv() | |
94 | ||
95 | local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop | |
96 | local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.setsimrad or fenv.set_sim_rad | |
97 | ||
98 | healthHide = healthHide and ((method == 0) or (method == 3)) and gp(c, "Head", "BasePart") | |
99 | ||
100 | local reclaim, lostpart = reclaim and c.PrimaryPart, nil | |
101 | ||
102 | local function align(Part0, Part1) | |
103 | ||
104 | local att0 = Instance.new("Attachment") | |
105 | att0.Position, att0.Orientation, att0.Name = v3_0, v3_0, "att0_" .. Part0.Name | |
106 | local att1 = Instance.new("Attachment") | |
107 | att1.Position, att1.Orientation, att1.Name = v3_0, v3_0, "att1_" .. Part1.Name | |
108 | ||
109 | if alignmode == 4 then | |
110 | ||
111 | local hide = false | |
112 | if Part0 == healthHide then | |
113 | healthHide = false | |
114 | tdelay(0, function() | |
115 | while twait(2.9) and Part0 and c do | |
116 | hide = #Part0:GetConnectedParts() == 1 | |
117 | twait(0.1) | |
118 | hide = false | |
119 | end | |
120 | end) | |
121 | end | |
122 | ||
123 | local rot = rad(0.05) | |
124 | local con0, con1 = nil, nil | |
125 | con0 = stepped:Connect(function() | |
126 | if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end | |
127 | Part0.RotVelocity = Part1.RotVelocity | |
128 | end) | |
129 | local lastpos = Part0.Position | |
130 | con1 = heartbeat:Connect(function(delta) | |
131 | if not (Part0 and Part1 and att1) then return con0:Disconnect() and con1:Disconnect() end | |
132 | if (not Part0.Anchored) and (Part0.ReceiveAge == 0) then | |
133 | if lostpart == Part0 then | |
134 | lostpart = nil | |
135 | end | |
136 | rot = -rot | |
137 | local newcf = Part1.CFrame * att1.CFrame * angles(0, 0, rot) | |
138 | if Part1.Velocity.Magnitude > 0.01 then | |
139 | Part0.Velocity = getNetlessVelocity(Part1.Velocity) | |
140 | else | |
141 | Part0.Velocity = getNetlessVelocity((newcf.Position - lastpos) / delta) | |
142 | end | |
143 | lastpos = newcf.Position | |
144 | if lostpart and (Part0 == reclaim) then | |
145 | newcf = lostpart.CFrame | |
146 | elseif hide then | |
147 | newcf += v3(0, 3000, 0) | |
148 | end | |
149 | if novoid and (newcf.Y < ws.FallenPartsDestroyHeight + 0.1) then | |
150 | newcf += v3(0, ws.FallenPartsDestroyHeight + 0.1 - newcf.Y, 0) | |
151 | end | |
152 | Part0.CFrame = newcf | |
153 | elseif (not Part0.Anchored) and (abs(Part0.Velocity.X) < 45) and (abs(Part0.Velocity.Y) < 25) and (abs(Part0.Velocity.Z) < 45) then | |
154 | lostpart = Part0 | |
155 | end | |
156 | end) | |
157 | ||
158 | else | |
159 | ||
160 | Part0.CustomPhysicalProperties = physp | |
161 | if (alignmode == 1) or (alignmode == 2) then | |
162 | local ape = Instance.new("AlignPosition") | |
163 | ape.MaxForce, ape.MaxVelocity, ape.Responsiveness = inf, inf, inf | |
164 | ape.ReactionForceEnabled, ape.RigidityEnabled, ape.ApplyAtCenterOfMass = false, true, false | |
165 | ape.Attachment0, ape.Attachment1, ape.Name = att0, att1, "AlignPositionRtrue" | |
166 | ape.Parent = att0 | |
167 | end | |
168 | ||
169 | if (alignmode == 2) or (alignmode == 3) then | |
170 | local apd = Instance.new("AlignPosition") | |
171 | apd.MaxForce, apd.MaxVelocity, apd.Responsiveness = inf, inf, inf | |
172 | apd.ReactionForceEnabled, apd.RigidityEnabled, apd.ApplyAtCenterOfMass = false, false, false | |
173 | apd.Attachment0, apd.Attachment1, apd.Name = att0, att1, "AlignPositionRfalse" | |
174 | apd.Parent = att0 | |
175 | end | |
176 | ||
177 | local ao = Instance.new("AlignOrientation") | |
178 | ao.MaxAngularVelocity, ao.MaxTorque, ao.Responsiveness = inf, inf, inf | |
179 | ao.PrimaryAxisOnly, ao.ReactionTorqueEnabled, ao.RigidityEnabled = false, false, false | |
180 | ao.Attachment0, ao.Attachment1 = att0, att1 | |
181 | ao.Parent = att0 | |
182 | ||
183 | local con0, con1 = nil, nil | |
184 | local vel = Part0.Velocity | |
185 | con0 = renderstepped:Connect(function() | |
186 | if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end | |
187 | Part0.Velocity = vel | |
188 | end) | |
189 | local lastpos = Part0.Position | |
190 | con1 = heartbeat:Connect(function(delta) | |
191 | if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end | |
192 | vel = Part0.Velocity | |
193 | if Part1.Velocity.Magnitude > 0.01 then | |
194 | Part0.Velocity = getNetlessVelocity(Part1.Velocity) | |
195 | else | |
196 | Part0.Velocity = getNetlessVelocity((Part0.Position - lastpos) / delta) | |
197 | end | |
198 | lastpos = Part0.Position | |
199 | end) | |
200 | ||
201 | end | |
202 | ||
203 | att0:GetPropertyChangedSignal("Parent"):Connect(function() | |
204 | Part0 = att0.Parent | |
205 | if not isa(Part0, "BasePart") then | |
206 | att0 = nil | |
207 | if lostpart == Part0 then | |
208 | lostpart = nil | |
209 | end | |
210 | Part0 = nil | |
211 | end | |
212 | end) | |
213 | att0.Parent = Part0 | |
214 | ||
215 | att1:GetPropertyChangedSignal("Parent"):Connect(function() | |
216 | Part1 = att1.Parent | |
217 | if not isa(Part1, "BasePart") then | |
218 | att1 = nil | |
219 | Part1 = nil | |
220 | end | |
221 | end) | |
222 | att1.Parent = Part1 | |
223 | end | |
224 | ||
225 | local function respawnrequest() | |
226 | local ccfr, c = ws.CurrentCamera.CFrame, lp.Character | |
227 | lp.Character = nil | |
228 | lp.Character = c | |
229 | local con = nil | |
230 | con = ws.CurrentCamera.Changed:Connect(function(prop) | |
231 | if (prop ~= "Parent") and (prop ~= "CFrame") then | |
232 | return | |
233 | end | |
234 | ws.CurrentCamera.CFrame = ccfr | |
235 | con:Disconnect() | |
236 | end) | |
237 | end | |
238 | ||
239 | local destroyhum = (method == 4) or (method == 5) | |
240 | local breakjoints = (method == 0) or (method == 4) | |
241 | local antirespawn = (method == 0) or (method == 2) or (method == 3) | |
242 | ||
243 | hatcollide = hatcollide and (method == 0) | |
244 | ||
245 | addtools = addtools and lp:FindFirstChildOfClass("Backpack") | |
246 | ||
247 | if type(simrad) ~= "number" then simrad = 1000 end | |
248 | if shp and (simradius == "shp") then | |
249 | tdelay(0, function() | |
250 | while c do | |
251 | shp(lp, "SimulationRadius", simrad) | |
252 | heartbeat:Wait() | |
253 | end | |
254 | end) | |
255 | elseif ssr and (simradius == "ssr") then | |
256 | tdelay(0, function() | |
257 | while c do | |
258 | ssr(simrad) | |
259 | heartbeat:Wait() | |
260 | end | |
261 | end) | |
262 | end | |
263 | ||
264 | if antiragdoll then | |
265 | antiragdoll = function(v) | |
266 | if isa(v, "HingeConstraint") or isa(v, "BallSocketConstraint") then | |
267 | v.Parent = nil | |
268 | end | |
269 | end | |
270 | for i, v in pairs(getdescendants(c)) do | |
271 | antiragdoll(v) | |
272 | end | |
273 | c.DescendantAdded:Connect(antiragdoll) | |
274 | end | |
275 | ||
276 | if antirespawn then | |
277 | respawnrequest() | |
278 | end | |
279 | ||
280 | if method == 0 then | |
281 | twait(loadtime) | |
282 | if not c then | |
283 | return | |
284 | end | |
285 | end | |
286 | ||
287 | if discharscripts then | |
288 | for i, v in pairs(getdescendants(c)) do | |
289 | if isa(v, "LocalScript") then | |
290 | v.Disabled = true | |
291 | end | |
292 | end | |
293 | elseif newanimate then | |
294 | local animate = gp(c, "Animate", "LocalScript") | |
295 | if animate and (not animate.Disabled) then | |
296 | animate.Disabled = true | |
297 | else | |
298 | newanimate = false | |
299 | end | |
300 | end | |
301 | ||
302 | if addtools then | |
303 | for i, v in pairs(getchildren(addtools)) do | |
304 | if isa(v, "Tool") then | |
305 | v.Parent = c | |
306 | end | |
307 | end | |
308 | end | |
309 | ||
310 | pcall(function() | |
311 | settings().Physics.AllowSleep = false | |
312 | settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled | |
313 | end) | |
314 | ||
315 | local OLDscripts = {} | |
316 | ||
317 | for i, v in pairs(getdescendants(c)) do | |
318 | if v.ClassName == "Script" then | |
319 | OLDscripts[v.Name] = true | |
320 | end | |
321 | end | |
322 | ||
323 | local scriptNames = {} | |
324 | ||
325 | for i, v in pairs(getdescendants(c)) do | |
326 | if isa(v, "BasePart") then | |
327 | local newName, exists = tostring(i), true | |
328 | while exists do | |
329 | exists = OLDscripts[newName] | |
330 | if exists then | |
331 | newName = newName .. "_" | |
332 | end | |
333 | end | |
334 | table.insert(scriptNames, newName) | |
335 | Instance.new("Script", v).Name = newName | |
336 | end | |
337 | end | |
338 | ||
339 | local hum = c:FindFirstChildOfClass("Humanoid") | |
340 | if hum then | |
341 | for i, v in pairs(hum:GetPlayingAnimationTracks()) do | |
342 | v:Stop() | |
343 | end | |
344 | end | |
345 | c.Archivable = true | |
346 | local cl = clone(c) | |
347 | if hum and humState16 then | |
348 | hum:ChangeState(Enum.HumanoidStateType.Physics) | |
349 | if destroyhum then | |
350 | twait(1.6) | |
351 | end | |
352 | end | |
353 | if destroyhum then | |
354 | pcall(destroy, hum) | |
355 | end | |
356 | ||
357 | if not c then | |
358 | return | |
359 | end | |
360 | ||
361 | local head, torso, root = gp(c, "Head", "BasePart"), gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart"), gp(c, "HumanoidRootPart", "BasePart") | |
362 | if hatcollide then | |
363 | pcall(destroy, torso) | |
364 | pcall(destroy, root) | |
365 | pcall(destroy, c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")) | |
366 | end | |
367 | ||
368 | local model = Instance.new("Model", c) | |
369 | model:GetPropertyChangedSignal("Parent"):Connect(function() | |
370 | if not (model and model.Parent) then | |
371 | model = nil | |
372 | end | |
373 | end) | |
374 | ||
375 | for i, v in pairs(getchildren(c)) do | |
376 | if v ~= model then | |
377 | if addtools and isa(v, "Tool") then | |
378 | for i1, v1 in pairs(getdescendants(v)) do | |
379 | if v1 and v1.Parent and isa(v1, "BasePart") then | |
380 | local bv = Instance.new("BodyVelocity") | |
381 | bv.Velocity, bv.MaxForce, bv.P, bv.Name = v3_0, v3(1000, 1000, 1000), 1250, "bv_" .. v.Name | |
382 | bv.Parent = v1 | |
383 | end | |
384 | end | |
385 | end | |
386 | v.Parent = model | |
387 | end | |
388 | end | |
389 | ||
390 | if breakjoints then | |
391 | model:BreakJoints() | |
392 | else | |
393 | if head and torso then | |
394 | for i, v in pairs(getdescendants(model)) do | |
395 | if isa(v, "JointInstance") then | |
396 | local save = false | |
397 | if (v.Part0 == torso) and (v.Part1 == head) then | |
398 | save = true | |
399 | end | |
400 | if (v.Part0 == head) and (v.Part1 == torso) then | |
401 | save = true | |
402 | end | |
403 | if save then | |
404 | if hedafterneck then | |
405 | hedafterneck = v | |
406 | end | |
407 | else | |
408 | pcall(destroy, v) | |
409 | end | |
410 | end | |
411 | end | |
412 | end | |
413 | if method == 3 then | |
414 | task.delay(loadtime, pcall, model.BreakJoints, model) | |
415 | end | |
416 | end | |
417 | ||
418 | cl.Parent = ws | |
419 | for i, v in pairs(getchildren(cl)) do | |
420 | v.Parent = c | |
421 | end | |
422 | pcall(destroy, cl) | |
423 | ||
424 | local uncollide, noclipcon = nil, nil | |
425 | if noclipAllParts then | |
426 | uncollide = function() | |
427 | if c then | |
428 | for i, v in pairs(getdescendants(c)) do | |
429 | if isa(v, "BasePart") then | |
430 | v.CanCollide = false | |
431 | end | |
432 | end | |
433 | else | |
434 | noclipcon:Disconnect() | |
435 | end | |
436 | end | |
437 | else | |
438 | uncollide = function() | |
439 | if model then | |
440 | for i, v in pairs(getdescendants(model)) do | |
441 | if isa(v, "BasePart") then | |
442 | v.CanCollide = false | |
443 | end | |
444 | end | |
445 | else | |
446 | noclipcon:Disconnect() | |
447 | end | |
448 | end | |
449 | end | |
450 | noclipcon = stepped:Connect(uncollide) | |
451 | uncollide() | |
452 | ||
453 | for i, scr in pairs(getdescendants(model)) do | |
454 | if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then | |
455 | local Part0 = scr.Parent | |
456 | if isa(Part0, "BasePart") then | |
457 | for i1, scr1 in pairs(getdescendants(c)) do | |
458 | if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then | |
459 | local Part1 = scr1.Parent | |
460 | if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then | |
461 | align(Part0, Part1) | |
462 | pcall(destroy, scr) | |
463 | pcall(destroy, scr1) | |
464 | break | |
465 | end | |
466 | end | |
467 | end | |
468 | end | |
469 | end | |
470 | end | |
471 | ||
472 | for i, v in pairs(getdescendants(c)) do | |
473 | if v and v.Parent and (not v:IsDescendantOf(model)) then | |
474 | if isa(v, "Decal") then | |
475 | v.Transparency = 1 | |
476 | elseif isa(v, "BasePart") then | |
477 | v.Transparency = 1 | |
478 | v.Anchored = false | |
479 | elseif isa(v, "ForceField") then | |
480 | v.Visible = false | |
481 | elseif isa(v, "Sound") then | |
482 | v.Playing = false | |
483 | elseif isa(v, "BillboardGui") or isa(v, "SurfaceGui") or isa(v, "ParticleEmitter") or isa(v, "Fire") or isa(v, "Smoke") or isa(v, "Sparkles") then | |
484 | v.Enabled = false | |
485 | end | |
486 | end | |
487 | end | |
488 | ||
489 | if newanimate then | |
490 | local animate = gp(c, "Animate", "LocalScript") | |
491 | if animate then | |
492 | animate.Disabled = false | |
493 | end | |
494 | end | |
495 | ||
496 | if addtools then | |
497 | for i, v in pairs(getchildren(c)) do | |
498 | if isa(v, "Tool") then | |
499 | v.Parent = addtools | |
500 | end | |
501 | end | |
502 | end | |
503 | ||
504 | local hum0, hum1 = model:FindFirstChildOfClass("Humanoid"), c:FindFirstChildOfClass("Humanoid") | |
505 | if hum0 then | |
506 | hum0:GetPropertyChangedSignal("Parent"):Connect(function() | |
507 | if not (hum0 and hum0.Parent) then | |
508 | hum0 = nil | |
509 | end | |
510 | end) | |
511 | end | |
512 | if hum1 then | |
513 | hum1:GetPropertyChangedSignal("Parent"):Connect(function() | |
514 | if not (hum1 and hum1.Parent) then | |
515 | hum1 = nil | |
516 | end | |
517 | end) | |
518 | ||
519 | ws.CurrentCamera.CameraSubject = hum1 | |
520 | local camSubCon = nil | |
521 | local function camSubFunc() | |
522 | camSubCon:Disconnect() | |
523 | if c and hum1 then | |
524 | ws.CurrentCamera.CameraSubject = hum1 | |
525 | end | |
526 | end | |
527 | camSubCon = renderstepped:Connect(camSubFunc) | |
528 | if hum0 then | |
529 | hum0:GetPropertyChangedSignal("Jump"):Connect(function() | |
530 | if hum1 then | |
531 | hum1.Jump = hum0.Jump | |
532 | end | |
533 | end) | |
534 | else | |
535 | respawnrequest() | |
536 | end | |
537 | end | |
538 | ||
539 | local rb = Instance.new("BindableEvent", c) | |
540 | rb.Event:Connect(function() | |
541 | pcall(destroy, rb) | |
542 | sg:SetCore("ResetButtonCallback", true) | |
543 | if destroyhum then | |
544 | if c then c:BreakJoints() end | |
545 | return | |
546 | end | |
547 | if model and hum0 and (hum0.Health > 0) then | |
548 | model:BreakJoints() | |
549 | hum0.Health = 0 | |
550 | end | |
551 | if antirespawn then | |
552 | respawnrequest() | |
553 | end | |
554 | end) | |
555 | sg:SetCore("ResetButtonCallback", rb) | |
556 | ||
557 | tdelay(0, function() | |
558 | while c do | |
559 | if hum0 and hum1 then | |
560 | hum1.Jump = hum0.Jump | |
561 | end | |
562 | wait() | |
563 | end | |
564 | sg:SetCore("ResetButtonCallback", true) | |
565 | end) | |
566 | ||
567 | R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15) | |
568 | if R15toR6 then | |
569 | local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart") | |
570 | if part then | |
571 | local cfr = part.CFrame | |
572 | local R6parts = { | |
573 | head = { | |
574 | Name = "Head", | |
575 | Size = v3(2, 1, 1), | |
576 | R15 = { | |
577 | Head = 0 | |
578 | } | |
579 | }, | |
580 | torso = { | |
581 | Name = "Torso", | |
582 | Size = v3(2, 2, 1), | |
583 | R15 = { | |
584 | UpperTorso = 0.2, | |
585 | LowerTorso = -0.8 | |
586 | } | |
587 | }, | |
588 | root = { | |
589 | Name = "HumanoidRootPart", | |
590 | Size = v3(2, 2, 1), | |
591 | R15 = { | |
592 | HumanoidRootPart = 0 | |
593 | } | |
594 | }, | |
595 | leftArm = { | |
596 | Name = "Left Arm", | |
597 | Size = v3(1, 2, 1), | |
598 | R15 = { | |
599 | LeftHand = -0.849, | |
600 | LeftLowerArm = -0.174, | |
601 | LeftUpperArm = 0.415 | |
602 | } | |
603 | }, | |
604 | rightArm = { | |
605 | Name = "Right Arm", | |
606 | Size = v3(1, 2, 1), | |
607 | R15 = { | |
608 | RightHand = -0.849, | |
609 | RightLowerArm = -0.174, | |
610 | RightUpperArm = 0.415 | |
611 | } | |
612 | }, | |
613 | leftLeg = { | |
614 | Name = "Left Leg", | |
615 | Size = v3(1, 2, 1), | |
616 | R15 = { | |
617 | LeftFoot = -0.85, | |
618 | LeftLowerLeg = -0.29, | |
619 | LeftUpperLeg = 0.49 | |
620 | } | |
621 | }, | |
622 | rightLeg = { | |
623 | Name = "Right Leg", | |
624 | Size = v3(1, 2, 1), | |
625 | R15 = { | |
626 | RightFoot = -0.85, | |
627 | RightLowerLeg = -0.29, | |
628 | RightUpperLeg = 0.49 | |
629 | } | |
630 | } | |
631 | } | |
632 | for i, v in pairs(getchildren(c)) do | |
633 | if isa(v, "BasePart") then | |
634 | for i1, v1 in pairs(getchildren(v)) do | |
635 | if isa(v1, "Motor6D") then | |
636 | v1.Part0 = nil | |
637 | end | |
638 | end | |
639 | end | |
640 | end | |
641 | part.Archivable = true | |
642 | for i, v in pairs(R6parts) do | |
643 | local part = clone(part) | |
644 | part:ClearAllChildren() | |
645 | part.Name, part.Size, part.CFrame, part.Anchored, part.Transparency, part.CanCollide = v.Name, v.Size, cfr, false, 1, false | |
646 | for i1, v1 in pairs(v.R15) do | |
647 | local R15part = gp(c, i1, "BasePart") | |
648 | local att = gp(R15part, "att1_" .. i1, "Attachment") | |
649 | if R15part then | |
650 | local weld = Instance.new("Weld") | |
651 | weld.Part0, weld.Part1, weld.C0, weld.C1, weld.Name = part, R15part, cf(0, v1, 0), cf_0, "Weld_" .. i1 | |
652 | weld.Parent = R15part | |
653 | R15part.Massless, R15part.Name = true, "R15_" .. i1 | |
654 | R15part.Parent = part | |
655 | if att then | |
656 | att.Position = v3(0, v1, 0) | |
657 | att.Parent = part | |
658 | end | |
659 | end | |
660 | end | |
661 | part.Parent = c | |
662 | R6parts[i] = part | |
663 | end | |
664 | local R6joints = { | |
665 | neck = { | |
666 | Parent = R6parts.torso, | |
667 | Name = "Neck", | |
668 | Part0 = R6parts.torso, | |
669 | Part1 = R6parts.head, | |
670 | C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), | |
671 | C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
672 | }, | |
673 | rootJoint = { | |
674 | Parent = R6parts.root, | |
675 | Name = "RootJoint" , | |
676 | Part0 = R6parts.root, | |
677 | Part1 = R6parts.torso, | |
678 | C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), | |
679 | C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
680 | }, | |
681 | rightShoulder = { | |
682 | Parent = R6parts.torso, | |
683 | Name = "Right Shoulder", | |
684 | Part0 = R6parts.torso, | |
685 | Part1 = R6parts.rightArm, | |
686 | C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), | |
687 | C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
688 | }, | |
689 | leftShoulder = { | |
690 | Parent = R6parts.torso, | |
691 | Name = "Left Shoulder", | |
692 | Part0 = R6parts.torso, | |
693 | Part1 = R6parts.leftArm, | |
694 | C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), | |
695 | C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
696 | }, | |
697 | rightHip = { | |
698 | Parent = R6parts.torso, | |
699 | Name = "Right Hip", | |
700 | Part0 = R6parts.torso, | |
701 | Part1 = R6parts.rightLeg, | |
702 | C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), | |
703 | C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
704 | }, | |
705 | leftHip = { | |
706 | Parent = R6parts.torso, | |
707 | Name = "Left Hip" , | |
708 | Part0 = R6parts.torso, | |
709 | Part1 = R6parts.leftLeg, | |
710 | C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), | |
711 | C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
712 | } | |
713 | } | |
714 | for i, v in pairs(R6joints) do | |
715 | local joint = Instance.new("Motor6D") | |
716 | for prop, val in pairs(v) do | |
717 | joint[prop] = val | |
718 | end | |
719 | R6joints[i] = joint | |
720 | end | |
721 | if hum1 then | |
722 | hum1.RigType, hum1.HipHeight = Enum.HumanoidRigType.R6, 0 | |
723 | end | |
724 | end | |
725 | end | |
726 | ||
727 | local torso1 = torso | |
728 | torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart")) | |
729 | if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then | |
730 | local conNeck, conTorso, conTorso1 = nil, nil, nil | |
731 | local aligns = {} | |
732 | local function enableAligns() | |
733 | conNeck:Disconnect() | |
734 | conTorso:Disconnect() | |
735 | conTorso1:Disconnect() | |
736 | for i, v in pairs(aligns) do | |
737 | v.Enabled = true | |
738 | end | |
739 | end | |
740 | conNeck = hedafterneck.Changed:Connect(function(prop) | |
741 | if table.find({"Part0", "Part1", "Parent"}, prop) then | |
742 | enableAligns() | |
743 | end | |
744 | end) | |
745 | conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns) | |
746 | conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns) | |
747 | for i, v in pairs(getdescendants(head)) do | |
748 | if isa(v, "AlignPosition") or isa(v, "AlignOrientation") then | |
749 | i = tostring(i) | |
750 | aligns[i] = v | |
751 | v:GetPropertyChangedSignal("Parent"):Connect(function() | |
752 | aligns[i] = nil | |
753 | end) | |
754 | v.Enabled = false | |
755 | end | |
756 | end | |
757 | end | |
758 | ||
759 | local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart") | |
760 | local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart") | |
761 | ||
762 | local fling = function() end | |
763 | if flingpart0 and flingpart1 then | |
764 | flingpart0:GetPropertyChangedSignal("Parent"):Connect(function() | |
765 | if not (flingpart0 and flingpart0.Parent) then | |
766 | flingpart0 = nil | |
767 | fling = function() end | |
768 | end | |
769 | end) | |
770 | flingpart0.Archivable = true | |
771 | flingpart1:GetPropertyChangedSignal("Parent"):Connect(function() | |
772 | if not (flingpart1 and flingpart1.Parent) then | |
773 | flingpart1 = nil | |
774 | fling = function() end | |
775 | end | |
776 | end) | |
777 | local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment") | |
778 | local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment") | |
779 | if att0 and att1 then | |
780 | att0:GetPropertyChangedSignal("Parent"):Connect(function() | |
781 | if not (att0 and att0.Parent) then | |
782 | att0 = nil | |
783 | fling = function() end | |
784 | end | |
785 | end) | |
786 | att1:GetPropertyChangedSignal("Parent"):Connect(function() | |
787 | if not (att1 and att1.Parent) then | |
788 | att1 = nil | |
789 | fling = function() end | |
790 | end | |
791 | end) | |
792 | local lastfling = nil | |
793 | local mouse = lp:GetMouse() | |
794 | fling = function(target, duration, rotVelocity) | |
795 | if typeof(target) == "Instance" then | |
796 | if isa(target, "BasePart") then | |
797 | target = target.Position | |
798 | elseif isa(target, "Model") then | |
799 | target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart") | |
800 | if target then | |
801 | target = target.Position | |
802 | else | |
803 | return | |
804 | end | |
805 | elseif isa(target, "Humanoid") then | |
806 | target = target.Parent | |
807 | if not (target and isa(target, "Model")) then | |
808 | return | |
809 | end | |
810 | target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart") | |
811 | if target then | |
812 | target = target.Position | |
813 | else | |
814 | return | |
815 | end | |
816 | else | |
817 | return | |
818 | end | |
819 | elseif typeof(target) == "CFrame" then | |
820 | target = target.Position | |
821 | elseif typeof(target) ~= "Vector3" then | |
822 | target = mouse.Hit | |
823 | if target then | |
824 | target = target.Position | |
825 | else | |
826 | return | |
827 | end | |
828 | end | |
829 | if target.Y < ws.FallenPartsDestroyHeight + 5 then | |
830 | target = v3(target.X, ws.FallenPartsDestroyHeight + 5, target.Z) | |
831 | end | |
832 | lastfling = target | |
833 | if type(duration) ~= "number" then | |
834 | duration = tonumber(duration) or 0.5 | |
835 | end | |
836 | if typeof(rotVelocity) ~= "Vector3" then | |
837 | rotVelocity = v3(20000, 20000, 20000) | |
838 | end | |
839 | if not (target and flingpart0 and flingpart1 and att0 and att1) then | |
840 | return | |
841 | end | |
842 | flingpart0.Archivable = true | |
843 | local flingpart = clone(flingpart0) | |
844 | flingpart.Transparency = 1 | |
845 | flingpart.CanCollide = false | |
846 | flingpart.Name = "flingpart_" .. flingpart0.Name | |
847 | flingpart.Anchored = true | |
848 | flingpart.Velocity = v3_0 | |
849 | flingpart.RotVelocity = v3_0 | |
850 | flingpart.Position = target | |
851 | flingpart:GetPropertyChangedSignal("Parent"):Connect(function() | |
852 | if not (flingpart and flingpart.Parent) then | |
853 | flingpart = nil | |
854 | end | |
855 | end) | |
856 | flingpart.Parent = flingpart1 | |
857 | if flingpart0.Transparency > 0.5 then | |
858 | flingpart0.Transparency = 0.5 | |
859 | end | |
860 | att1.Parent = flingpart | |
861 | local con = nil | |
862 | local rotchg = v3(0, rotVelocity.Unit.Y * -1000, 0) | |
863 | con = heartbeat:Connect(function(delta) | |
864 | if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then | |
865 | flingpart.Orientation += rotchg * delta | |
866 | flingpart0.RotVelocity = rotVelocity | |
867 | else | |
868 | con:Disconnect() | |
869 | end | |
870 | end) | |
871 | if alignmode ~= 4 then | |
872 | local con = nil | |
873 | con = renderstepped:Connect(function() | |
874 | if flingpart0 and target then | |
875 | flingpart0.RotVelocity = v3_0 | |
876 | else | |
877 | con:Disconnect() | |
878 | end | |
879 | end) | |
880 | end | |
881 | twait(duration) | |
882 | if lastfling ~= target then | |
883 | if flingpart then | |
884 | if att1 and (att1.Parent == flingpart) then | |
885 | att1.Parent = flingpart1 | |
886 | end | |
887 | pcall(destroy, flingpart) | |
888 | end | |
889 | return | |
890 | end | |
891 | target = nil | |
892 | if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then | |
893 | return | |
894 | end | |
895 | flingpart0.RotVelocity = v3_0 | |
896 | att1.Parent = flingpart1 | |
897 | pcall(destroy, flingpart) | |
898 | end | |
899 | end | |
900 | end | |
901 | ||
902 | lp:GetMouse().Button1Down:Connect(fling) --click fling | |
903 | ||
904 | lol = getcustomasset or getsynasset | |
905 | getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end | |
906 | ||
907 | Player = game:GetService("Players").LocalPlayer | |
908 | Character = Player.Character | |
909 | PlayerGui = Player.PlayerGui | |
910 | Backpack = Player.Backpack | |
911 | Torso = Character.Torso | |
912 | Head = Character.Head | |
913 | LeftArm = Character["Left Arm"] | |
914 | LeftLeg = Character["Left Leg"] | |
915 | RightArm = Character["Right Arm"] | |
916 | RightLeg = Character["Right Leg"] | |
917 | LS = Torso["Left Shoulder"] | |
918 | LH = Torso["Left Hip"] | |
919 | RS = Torso["Right Shoulder"] | |
920 | RH = Torso["Right Hip"] | |
921 | attack = false | |
922 | attackdebounce = false | |
923 | combo = 0 | |
924 | mana = 800 | |
925 | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
926 | comboing = false | |
927 | --player | |
928 | player = nil | |
929 | --save shoulders | |
930 | RSH, LSH = nil, nil | |
931 | --welds | |
932 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
933 | --what anim | |
934 | anim = "none" | |
935 | if Character:findFirstChild("Harute",true) ~= nil then | |
936 | Character:findFirstChild("Harute",true).Parent = nil | |
937 | end | |
938 | if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then | |
939 | Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil | |
940 | end | |
941 | local modelzorz = Instance.new("Model") | |
942 | modelzorz.Name = "Harute" | |
943 | modelzorz.Parent = Character | |
944 | local prt1 = Instance.new("Part") | |
945 | prt1.formFactor = 1 | |
946 | prt1.Parent = modelzorz | |
947 | prt1.CanCollide = false | |
948 | prt1.BrickColor = BrickColor.new("Really black") | |
949 | prt1.Name = "Part1" | |
950 | prt1.Transparency = 0.4 | |
951 | prt1.Size = Vector3.new(1,1,1) | |
952 | prt1.Position = Torso.Position | |
953 | local prt2 = Instance.new("Part") | |
954 | prt2.formFactor = 1 | |
955 | prt2.Parent = modelzorz | |
956 | prt2.CanCollide = false | |
957 | prt2.BrickColor = BrickColor.new("Bright red") | |
958 | prt2.Name = "Part2" | |
959 | prt2.Transparency = 0.4 | |
960 | prt2.Size = Vector3.new(1,1,1) | |
961 | prt2.Position = Torso.Position | |
962 | local prt3 = Instance.new("Part") | |
963 | prt3.formFactor = 1 | |
964 | prt3.Parent = modelzorz | |
965 | prt3.CanCollide = false | |
966 | prt3.BrickColor = BrickColor.new("Really black") | |
967 | prt3.Name = "Part3" | |
968 | prt3.Transparency = 0.4 | |
969 | prt3.Size = Vector3.new(1,1,1) | |
970 | prt3.Position = Torso.Position | |
971 | local prt4 = Instance.new("Part") | |
972 | prt4.formFactor = 1 | |
973 | prt4.Parent = modelzorz | |
974 | prt4.CanCollide = false | |
975 | prt4.BrickColor = BrickColor.new("Bright red") | |
976 | prt4.Name = "Part4" | |
977 | prt4.Transparency = 0.4 | |
978 | prt4.Size = Vector3.new(1,1,1) | |
979 | prt4.Position = Torso.Position | |
980 | local prt5 = Instance.new("Part") | |
981 | prt5.formFactor = 1 | |
982 | prt5.Parent = modelzorz | |
983 | prt5.CanCollide = false | |
984 | prt5.BrickColor = BrickColor.new("Really black") | |
985 | prt5.Name = "Part5" | |
986 | prt5.Transparency = 0.4 | |
987 | prt5.Size = Vector3.new(1,1,1) | |
988 | prt5.Position = Torso.Position | |
989 | local prt6 = Instance.new("Part") | |
990 | prt6.formFactor = 1 | |
991 | prt6.Parent = modelzorz | |
992 | prt6.CanCollide = false | |
993 | prt6.BrickColor = BrickColor.new("Bright red") | |
994 | prt6.Name = "Part6" | |
995 | prt6.Transparency = 0.4 | |
996 | prt6.Size = Vector3.new(1,1,1) | |
997 | prt6.Position = Torso.Position | |
998 | local prt7 = Instance.new("Part") | |
999 | prt7.formFactor = 1 | |
1000 | prt7.Parent = modelzorz | |
1001 | prt7.CanCollide = false | |
1002 | prt7.BrickColor = BrickColor.new("Really black") | |
1003 | prt7.Name = "Part7" | |
1004 | prt7.Transparency = 0.4 | |
1005 | prt7.Size = Vector3.new(1,1,1) | |
1006 | prt7.Position = Torso.Position | |
1007 | local prt8 = Instance.new("Part") | |
1008 | prt8.formFactor = 1 | |
1009 | prt8.Parent = modelzorz | |
1010 | prt8.CanCollide = false | |
1011 | prt8.BrickColor = BrickColor.new("Bright red") | |
1012 | prt8.Name = "Part8" | |
1013 | prt8.Transparency = 0.4 | |
1014 | prt8.Size = Vector3.new(1,1,1) | |
1015 | prt8.Position = Torso.Position | |
1016 | local msh1 = Instance.new("BlockMesh") | |
1017 | msh1.Parent = prt1 | |
1018 | msh1.Scale = Vector3.new(0.5,1,0.5) | |
1019 | local msh2 = Instance.new("BlockMesh") | |
1020 | msh2.Parent = prt2 | |
1021 | msh2.Scale = Vector3.new(0.5,1,0.5) | |
1022 | local msh3 = Instance.new("BlockMesh") | |
1023 | msh3.Parent = prt3 | |
1024 | msh3.Scale = Vector3.new(0.5,1,0.5) | |
1025 | local msh4 = Instance.new("BlockMesh") | |
1026 | msh4.Parent = prt4 | |
1027 | msh4.Scale = Vector3.new(0.5,1,0.5) | |
1028 | local msh5 = Instance.new("BlockMesh") | |
1029 | msh5.Parent = prt5 | |
1030 | msh5.Scale = Vector3.new(0.5,1,0.5) | |
1031 | local msh6 = Instance.new("BlockMesh") | |
1032 | msh6.Parent = prt6 | |
1033 | msh6.Scale = Vector3.new(0.5,1,0.5) | |
1034 | local msh7 = Instance.new("BlockMesh") | |
1035 | msh7.Parent = prt7 | |
1036 | msh7.Scale = Vector3.new(0.5,1,0.5) | |
1037 | local msh8 = Instance.new("BlockMesh") | |
1038 | msh8.Parent = prt8 | |
1039 | msh8.Scale = Vector3.new(0.5,1,0.5) | |
1040 | local wld1 = Instance.new("Weld") | |
1041 | wld1.Parent = prt1 | |
1042 | wld1.Part0 = prt1 | |
1043 | wld1.Part1 = Torso | |
1044 | wld1.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1045 | local wld2 = Instance.new("Weld") | |
1046 | wld2.Parent = prt2 | |
1047 | wld2.Part0 = prt2 | |
1048 | wld2.Part1 = Torso | |
1049 | wld2.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
1050 | local wld3 = Instance.new("Weld") | |
1051 | wld3.Parent = prt3 | |
1052 | wld3.Part0 = prt3 | |
1053 | wld3.Part1 = Torso | |
1054 | wld3.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
1055 | local wld4 = Instance.new("Weld") | |
1056 | wld4.Parent = prt4 | |
1057 | wld4.Part0 = prt4 | |
1058 | wld4.Part1 = Torso | |
1059 | wld4.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
1060 | local wld5 = Instance.new("Weld") | |
1061 | wld5.Parent = prt5 | |
1062 | wld5.Part0 = prt5 | |
1063 | wld5.Part1 = Torso | |
1064 | wld5.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
1065 | local wld6 = Instance.new("Weld") | |
1066 | wld6.Parent = prt6 | |
1067 | wld6.Part0 = prt6 | |
1068 | wld6.Part1 = Torso | |
1069 | wld6.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
1070 | local wld7 = Instance.new("Weld") | |
1071 | wld7.Parent = prt7 | |
1072 | wld7.Part0 = prt7 | |
1073 | wld7.Part1 = Torso | |
1074 | wld7.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
1075 | local wld8 = Instance.new("Weld") | |
1076 | wld8.Parent = prt8 | |
1077 | wld8.Part0 = prt8 | |
1078 | wld8.Part1 = Torso | |
1079 | wld8.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
1080 | local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL | |
1081 | --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1082 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
1083 | SlashSound.Parent = modelzorz | |
1084 | SlashSound.Volume = .7 | |
1085 | SlashSound.Pitch = 1 | |
1086 | local SlashSound = Instance.new("Sound") | |
1087 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
1088 | SlashSound.Parent = workspace | |
1089 | SlashSound.Volume = .5 | |
1090 | SlashSound.Pitch = 1 | |
1091 | local SlashSound = Instance.new("Sound") | |
1092 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
1093 | SlashSound.Parent = workspace | |
1094 | SlashSound.Volume = .7 | |
1095 | SlashSound.Pitch = 1 | |
1096 | local SlashSound = Instance.new("Sound") | |
1097 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793" | |
1098 | SlashSound.Parent = workspace | |
1099 | SlashSound.Volume = .7 | |
1100 | SlashSound.Pitch = 1 | |
1101 | local fengui = Instance.new("GuiMain") | |
1102 | fengui.Parent = Player.PlayerGui | |
1103 | fengui.Name = "manaGUI" | |
1104 | local fenframe = Instance.new("Frame") | |
1105 | fenframe.Parent = fengui | |
1106 | fenframe.BackgroundColor3 = Color3.new(255,255,255) | |
1107 | fenframe.BackgroundTransparency = 1 | |
1108 | fenframe.BorderColor3 = Color3.new(17,17,17) | |
1109 | fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
1110 | local fentext = Instance.new("TextLabel") | |
1111 | fentext.Parent = fenframe | |
1112 | fentext.Text = "Energy("..mana..")" | |
1113 | fentext.BackgroundTransparency = 1 | |
1114 | fentext.SizeConstraint = "RelativeXY" | |
1115 | fentext.TextXAlignment = "Center" | |
1116 | fentext.TextYAlignment = "Center" | |
1117 | fentext.Position = UDim2.new(0,80,1,200) | |
1118 | local fentext2 = Instance.new("TextLabel") | |
1119 | fentext2.Parent = fenframe | |
1120 | fentext2.Text = " " | |
1121 | fentext2.BackgroundTransparency = 0 | |
1122 | fentext2.BackgroundColor3 = Color3.new(0,0,0) | |
1123 | fentext2.SizeConstraint = "RelativeXY" | |
1124 | fentext2.TextXAlignment = "Center" | |
1125 | fentext2.TextYAlignment = "Center" | |
1126 | fentext2.Position = UDim2.new(0,10,1,170) | |
1127 | fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) | |
1128 | local fentext3 = Instance.new("TextLabel") | |
1129 | fentext3.Parent = fenframe | |
1130 | fentext3.Text = " " | |
1131 | fentext3.BackgroundTransparency = 0 | |
1132 | fentext3.BackgroundColor3 = Color3.new(1,1,0) | |
1133 | fentext3.SizeConstraint = "RelativeXY" | |
1134 | fentext3.TextXAlignment = "Center" | |
1135 | fentext3.TextYAlignment = "Center" | |
1136 | fentext3.Position = UDim2.new(0,10,1,170) | |
1137 | fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) | |
1138 | --2.9000001, 0}, {0.450000018, 0} | |
1139 | local gairo = Instance.new("BodyGyro") | |
1140 | gairo.Parent = nil | |
1141 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1142 | gairo.P = 20e+003 | |
1143 | if (script.Parent.className ~= "HopperBin") then | |
1144 | Tool = Instance.new("HopperBin") | |
1145 | Tool.Parent = Backpack | |
1146 | Tool.Name = "Harute" | |
1147 | script.Parent = Tool | |
1148 | end | |
1149 | Bin = script.Parent | |
1150 | function hideanim() | |
1151 | end | |
1152 | function equipanim() | |
1153 | end | |
1154 | function onehit() | |
1155 | if mana >= 0 then | |
1156 | attack = true | |
1157 | comboing = true | |
1158 | for i = 0,1,0.1 do | |
1159 | wait() | |
1160 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1161 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
1162 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1163 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
1164 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1165 | wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
1166 | wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
1167 | wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
1168 | wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
1169 | wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
1170 | wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
1171 | wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
1172 | wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
1173 | end | |
1174 | wait(0.1) | |
1175 | gairo.Parent = Head | |
1176 | gairo.cframe = Head.CFrame | |
1177 | for i = 0,1,0.1 do | |
1178 | wait() | |
1179 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1*i) | |
1180 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5*i) | |
1181 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1182 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
1183 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1184 | --[[wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
1185 | wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
1186 | wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) ]] | |
1187 | wld4.C0 = CFrame.new(1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,2.355-0.785*i) | |
1188 | wld5.C0 = CFrame.new(-0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.14-1.57*i) | |
1189 | --[[wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
1190 | wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
1191 | wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) ]] | |
1192 | end | |
1193 | wait(0.1) | |
1194 | if mana >= 0 then | |
1195 | mana = mana - 10 | |
1196 | else | |
1197 | mana = 0 | |
1198 | end | |
1199 | lasersound(4) | |
1200 | lasersound(4) | |
1201 | Laser(prt4,math.random(20,40)) | |
1202 | Laser(prt5,math.random(20,40)) | |
1203 | attack = false | |
1204 | end | |
1205 | end | |
1206 | function twohit() | |
1207 | if mana >= 0 then | |
1208 | attack = true | |
1209 | for i = 0,1,0.1 do | |
1210 | wait() | |
1211 | wld4.C0 = CFrame.new(1.3-1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,2.355-0.785+0.785*i) | |
1212 | wld5.C0 = CFrame.new(-0.3+0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.14-1.57+1.57*i) | |
1213 | wld6.C0 = CFrame.new(0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.925+0.785*i) | |
1214 | wld7.C0 = CFrame.new(-1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,4.71) | |
1215 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1-2*i) | |
1216 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5-0.5*i) | |
1217 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1218 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5*i) | |
1219 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1220 | end | |
1221 | wait(0.1) | |
1222 | if mana >= 0 then | |
1223 | mana = mana - 5 | |
1224 | else | |
1225 | mana = 0 | |
1226 | end | |
1227 | lasersound(4) | |
1228 | lasersound(4) | |
1229 | Laser(prt6,math.random(20,40)) | |
1230 | Laser(prt7,math.random(20,40)) | |
1231 | wait(0.1) | |
1232 | attack = false | |
1233 | end | |
1234 | end | |
1235 | function threehit() | |
1236 | if mana >= 0 then | |
1237 | attack = true | |
1238 | for i = 0,1,0.1 do | |
1239 | wait() | |
1240 | wld6.C0 = CFrame.new(0.3-0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.925+0.785-0.785*i) | |
1241 | wld7.C0 = CFrame.new(-1.3+1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,4.71) | |
1242 | wld8.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,5.495-5.495*i) | |
1243 | wld1.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28) | |
1244 | wld2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,0.785-0.785*i) | |
1245 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1-2+1*i) | |
1246 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i) | |
1247 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1248 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5-1.27*i) | |
1249 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1250 | end | |
1251 | wait(0.1) | |
1252 | if mana >= 0 then | |
1253 | mana = mana - 8 | |
1254 | else | |
1255 | mana = 0 | |
1256 | end | |
1257 | lasersound(4) | |
1258 | lasersound(4) | |
1259 | lasersound(4) | |
1260 | Laser(prt8,math.random(20,40)) | |
1261 | Laser(prt1,math.random(20,40)) | |
1262 | Laser(prt2,math.random(20,40)) | |
1263 | wait(0.1) | |
1264 | attack = false | |
1265 | end | |
1266 | end | |
1267 | function fourhit() | |
1268 | if mana >= 0 then | |
1269 | attack = true | |
1270 | for i = 0,1,0.1 do | |
1271 | wait() | |
1272 | wld8.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0.5*i,5.495-5.495+5.495*i) | |
1273 | wld1.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28) | |
1274 | wld2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,-0.5*i,0.785-0.785+0.785*i) | |
1275 | wld3.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5*i) | |
1276 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57*i) | |
1277 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77*i) | |
1278 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
1279 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-0.5-1.27+1*i) | |
1280 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1281 | end | |
1282 | wait(0.1) | |
1283 | for i = 0,1,0.1 do | |
1284 | wait() | |
1285 | wld3.C0 = CFrame.new(0,1.6+3,-1+1) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5-0.8*i) | |
1286 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
1287 | LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77) | |
1288 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) | |
1289 | RW.C0 = CFrame.new(1.5-0.5+0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57-1.57,0,1.57-0.5-1.27+1) | |
1290 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1291 | if mana >= 0 then | |
1292 | mana = mana - 1 | |
1293 | else | |
1294 | mana = 0 | |
1295 | end | |
1296 | lasersound(4) | |
1297 | Laser(prt3,math.random(5,15)) | |
1298 | end | |
1299 | wait(0.1) | |
1300 | attack = false | |
1301 | end | |
1302 | end | |
1303 | function LaserWave() | |
1304 | if mana >= 0 then | |
1305 | attack = true | |
1306 | for i = 0,1,0.1 do | |
1307 | wait() | |
1308 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1309 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
1310 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1311 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
1312 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1313 | wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
1314 | wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
1315 | wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
1316 | wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
1317 | wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
1318 | wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
1319 | wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
1320 | wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
1321 | end | |
1322 | wait(0.1) | |
1323 | for i = 0,1,0.1 do | |
1324 | wait() | |
1325 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i) | |
1326 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1327 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i) | |
1328 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1329 | wld1.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28) | |
1330 | wld3.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57) | |
1331 | wld5.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14) | |
1332 | wld7.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71) | |
1333 | end | |
1334 | if mana >= 0 then | |
1335 | mana = mana - 20 | |
1336 | else | |
1337 | mana = 0 | |
1338 | end | |
1339 | lasersound(4) | |
1340 | lasersound(4) | |
1341 | lasersound(4) | |
1342 | lasersound(4) | |
1343 | Laser(prt1,math.random(10,20)) | |
1344 | Laser(prt3,math.random(10,20)) | |
1345 | Laser(prt5,math.random(10,20)) | |
1346 | Laser(prt7,math.random(10,20)) | |
1347 | wait(0.1) | |
1348 | for i = 0,1,0.1 do | |
1349 | wait() | |
1350 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i) | |
1351 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1352 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i) | |
1353 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1354 | wld1.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28) | |
1355 | wld3.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57) | |
1356 | wld5.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14) | |
1357 | wld7.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71) | |
1358 | end | |
1359 | for i = 0,1,0.1 do | |
1360 | wait() | |
1361 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i) | |
1362 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1363 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i) | |
1364 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1365 | wld2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.97*i,0,0.785-0.785*i) | |
1366 | wld4.C0 = CFrame.new(0,1.6+3,-1+1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77*i,0,2.355-2.355*i) | |
1367 | wld6.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i) | |
1368 | wld8.C0 = CFrame.new(0,1.6+3,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37*i,0,5.495-5.495*i) | |
1369 | end | |
1370 | if mana >= 0 then | |
1371 | mana = mana - 20 | |
1372 | else | |
1373 | mana = 0 | |
1374 | end | |
1375 | lasersound(4) | |
1376 | lasersound(4) | |
1377 | lasersound(4) | |
1378 | lasersound(4) | |
1379 | Laser(prt2,math.random(10,20)) | |
1380 | Laser(prt4,math.random(10,20)) | |
1381 | Laser(prt6,math.random(10,20)) | |
1382 | Laser(prt8,math.random(10,20)) | |
1383 | wait(0.1) | |
1384 | for i = 0,1,0.1 do | |
1385 | wait() | |
1386 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i) | |
1387 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1388 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i) | |
1389 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1390 | wld2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.97+1.97*i,0,-0.785*i) | |
1391 | wld4.C0 = CFrame.new(0,1.6+3,-1+1.5-1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77+1.77*i,0,-2.355*i) | |
1392 | wld6.C0 = CFrame.new(0,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,-3.925*i) | |
1393 | wld8.C0 = CFrame.new(0,1.6+3,-1+0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37+1.37*i,0,-5.495*i) | |
1394 | end | |
1395 | wait(0.1) | |
1396 | attack = false | |
1397 | end | |
1398 | end | |
1399 | function OverBlast() | |
1400 | if mana >= 0 then | |
1401 | attack = true | |
1402 | for i = 0,1,0.1 do | |
1403 | wait() | |
1404 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1405 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
1406 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1407 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
1408 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1409 | wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
1410 | wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
1411 | wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
1412 | wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
1413 | wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
1414 | wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
1415 | wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
1416 | wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
1417 | end | |
1418 | for i = 0,1.05,0.05 do | |
1419 | wait() | |
1420 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1421 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i) | |
1422 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1423 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i) | |
1424 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1425 | wld1.C0 = CFrame.new(-1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,6.28) | |
1426 | wld2.C0 = CFrame.new(-1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.3*i,0.785+5.495*i) | |
1427 | wld3.C0 = CFrame.new(1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.3*i,1.57+4.71*i) | |
1428 | wld4.C0 = CFrame.new(1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,2.355+3.925*i) | |
1429 | wld5.C0 = CFrame.new(-1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.1*i,3.14-3.14*i) | |
1430 | wld6.C0 = CFrame.new(-0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i) | |
1431 | wld7.C0 = CFrame.new(0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0,4.71-4.71*i) | |
1432 | wld8.C0 = CFrame.new(1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.1*i,5.495-5.495*i) | |
1433 | end | |
1434 | if mana >= 0 then | |
1435 | mana = mana - 50 | |
1436 | else | |
1437 | mana = 0 | |
1438 | end | |
1439 | lasersound(4) | |
1440 | lasersound(4) | |
1441 | lasersound(4) | |
1442 | lasersound(4) | |
1443 | lasersound(4) | |
1444 | lasersound(4) | |
1445 | lasersound(4) | |
1446 | lasersound(4) | |
1447 | Laser(prt1,math.random(5,15)) | |
1448 | Laser(prt2,math.random(5,15)) | |
1449 | Laser(prt3,math.random(5,15)) | |
1450 | Laser(prt4,math.random(5,15)) | |
1451 | Laser(prt5,math.random(5,15)) | |
1452 | Laser(prt6,math.random(5,15)) | |
1453 | Laser(prt7,math.random(5,15)) | |
1454 | Laser(prt8,math.random(5,15)) | |
1455 | wait(0.2) | |
1456 | for i = 0,1.05,0.05 do | |
1457 | wait() | |
1458 | wld1.C0 = CFrame.new(-1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.5-0.5*i,6.28) | |
1459 | wld2.C0 = CFrame.new(-1+0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.3-0.3*i,0.785+5.495) | |
1460 | wld3.C0 = CFrame.new(1-0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.3+0.3*i,1.57+4.71) | |
1461 | wld4.C0 = CFrame.new(1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.5+0.5*i,2.355+3.925) | |
1462 | wld5.C0 = CFrame.new(-1.1-0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.1-0.1*i,3.14-3.14) | |
1463 | wld6.C0 = CFrame.new(-0.6+0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,3.925-3.925) | |
1464 | wld7.C0 = CFrame.new(0.6-0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,4.71-4.71) | |
1465 | wld8.C0 = CFrame.new(1.1+0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.1+0.1*i,5.495-5.495) | |
1466 | end | |
1467 | if mana >= 0 then | |
1468 | mana = mana - 50 | |
1469 | else | |
1470 | mana = 0 | |
1471 | end | |
1472 | lasersound(4) | |
1473 | lasersound(4) | |
1474 | lasersound(4) | |
1475 | lasersound(4) | |
1476 | lasersound(4) | |
1477 | lasersound(4) | |
1478 | lasersound(4) | |
1479 | lasersound(4) | |
1480 | Laser(prt1,math.random(5,15)) | |
1481 | Laser(prt2,math.random(5,15)) | |
1482 | Laser(prt3,math.random(5,15)) | |
1483 | Laser(prt4,math.random(5,15)) | |
1484 | Laser(prt5,math.random(5,15)) | |
1485 | Laser(prt6,math.random(5,15)) | |
1486 | Laser(prt7,math.random(5,15)) | |
1487 | Laser(prt8,math.random(5,15)) | |
1488 | wait(0.5) | |
1489 | attack = false | |
1490 | end | |
1491 | end | |
1492 | function SpinBeam() | |
1493 | if mana >= 0 then | |
1494 | attack = true | |
1495 | for i = 0,1,0.1 do | |
1496 | wait() | |
1497 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1498 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
1499 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1500 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
1501 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1502 | wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
1503 | wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
1504 | wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
1505 | wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
1506 | wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
1507 | wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
1508 | wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
1509 | wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
1510 | end | |
1511 | for i = 0,1,0.1 do | |
1512 | wait() | |
1513 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1514 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
1515 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1516 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
1517 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1518 | wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
1519 | wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
1520 | wld3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
1521 | wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
1522 | wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
1523 | wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
1524 | wld7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
1525 | wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
1526 | end | |
1527 | gairo.Parent = Head | |
1528 | gairo.cframe = Head.CFrame | |
1529 | CF = Torso.CFrame | |
1530 | for i = 0,1,0.1 do | |
1531 | wait(0.1) | |
1532 | gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
1533 | if mana >= 0 then | |
1534 | mana = mana - 5 | |
1535 | else | |
1536 | mana = 0 | |
1537 | end | |
1538 | lasersound(4) | |
1539 | lasersound(4) | |
1540 | Laser(prt3,math.random(10,20)) | |
1541 | Laser(prt7,math.random(10,20)) | |
1542 | end | |
1543 | wait(0.2) | |
1544 | gairo.Parent = nil | |
1545 | attack = false | |
1546 | end | |
1547 | end | |
1548 | function DodgeTheLaser() | |
1549 | if mana >= 0 then | |
1550 | attack = true | |
1551 | for i = 0,1,0.1 do | |
1552 | wait() | |
1553 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1554 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
1555 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1556 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
1557 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1558 | wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
1559 | wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
1560 | wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
1561 | wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
1562 | wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
1563 | wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
1564 | wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
1565 | wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
1566 | end | |
1567 | for i = 0,1,0.1 do | |
1568 | wait() | |
1569 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1570 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
1571 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1572 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
1573 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1574 | wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
1575 | wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
1576 | wld3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
1577 | wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
1578 | wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
1579 | wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
1580 | wld7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
1581 | wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
1582 | end | |
1583 | gairo.Parent = Head | |
1584 | gairo.cframe = Head.CFrame | |
1585 | CF = Torso.CFrame | |
1586 | for i = 0,1,0.01 do | |
1587 | wait(0.1) | |
1588 | gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
1589 | if mana >= 0 then | |
1590 | mana = mana - 5 | |
1591 | else | |
1592 | mana = 0 | |
1593 | end | |
1594 | lasersound(4) | |
1595 | lasersound(4) | |
1596 | Laser(prt3,math.random(10,20)) | |
1597 | Laser(prt7,math.random(10,20)) | |
1598 | end | |
1599 | wait() | |
1600 | gairo.Parent = nil | |
1601 | attack = false | |
1602 | end | |
1603 | end | |
1604 | function LaserBarrage() | |
1605 | if mana >= 0 then | |
1606 | attack = true | |
1607 | for i = 0,1,0.1 do | |
1608 | wait() | |
1609 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1610 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
1611 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1612 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
1613 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1614 | wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
1615 | wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
1616 | wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
1617 | wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
1618 | wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
1619 | wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
1620 | wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
1621 | wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
1622 | end | |
1623 | for i = 0,1,0.2 do | |
1624 | wait() | |
1625 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1626 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i) | |
1627 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1628 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,1.57-1.77*i) | |
1629 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1630 | wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28) | |
1631 | end | |
1632 | if mana >= 0 then | |
1633 | mana = mana - 1 | |
1634 | else | |
1635 | mana = 0 | |
1636 | end | |
1637 | lasersound(4) | |
1638 | Laser(prt1,math.random(10,20)) | |
1639 | for i = 0,1,0.2 do | |
1640 | wait() | |
1641 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1642 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i) | |
1643 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1644 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,1.57-1.77-1.77*i) | |
1645 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1646 | wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28) | |
1647 | end | |
1648 | for i = 0,1,0.2 do | |
1649 | wait() | |
1650 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1651 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i) | |
1652 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1653 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
1654 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1655 | wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,0.785) | |
1656 | end | |
1657 | if mana >= 0 then | |
1658 | mana = mana - 1 | |
1659 | else | |
1660 | mana = 0 | |
1661 | end | |
1662 | lasersound(4) | |
1663 | Laser(prt2,math.random(10,20)) | |
1664 | for i = 0,1,0.2 do | |
1665 | wait() | |
1666 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1667 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i) | |
1668 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1669 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
1670 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1671 | wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0.785) | |
1672 | end | |
1673 | for i = 0,1,0.2 do | |
1674 | wait() | |
1675 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1676 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3*i,0,-1.57+1.77*i) | |
1677 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1678 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
1679 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1680 | wld3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57) | |
1681 | end | |
1682 | if mana >= 0 then | |
1683 | mana = mana - 1 | |
1684 | else | |
1685 | mana = 0 | |
1686 | end | |
1687 | lasersound(4) | |
1688 | Laser(prt3,math.random(10,20)) | |
1689 | for i = 0,1,0.2 do | |
1690 | wait() | |
1691 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1692 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3+0.3*i,0,-1.57+1.77-1.77*i) | |
1693 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1694 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
1695 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1696 | wld3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57) | |
1697 | end | |
1698 | for i = 0,1,0.2 do | |
1699 | wait() | |
1700 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1701 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,-1.57+1.77*i) | |
1702 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1703 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
1704 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1705 | wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,2.355) | |
1706 | end | |
1707 | if mana >= 0 then | |
1708 | mana = mana - 1 | |
1709 | else | |
1710 | mana = 0 | |
1711 | end | |
1712 | lasersound(4) | |
1713 | Laser(prt4,math.random(10,20)) | |
1714 | for i = 0,1,0.2 do | |
1715 | wait() | |
1716 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1717 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,-1.57+1.77-1.77*i) | |
1718 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1719 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
1720 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1721 | wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,2.355) | |
1722 | end | |
1723 | for i = 0,1,0.2 do | |
1724 | wait() | |
1725 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1726 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,-1.57+1.77*i) | |
1727 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1728 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i) | |
1729 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1730 | wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14) | |
1731 | end | |
1732 | if mana >= 0 then | |
1733 | mana = mana - 1 | |
1734 | else | |
1735 | mana = 0 | |
1736 | end | |
1737 | lasersound(4) | |
1738 | Laser(prt5,math.random(10,20)) | |
1739 | for i = 0,1,0.2 do | |
1740 | wait() | |
1741 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1742 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,-1.57+1.77-1.77*i) | |
1743 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1744 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i) | |
1745 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1746 | wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14) | |
1747 | end | |
1748 | for i = 0,1,0.2 do | |
1749 | wait() | |
1750 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1751 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
1752 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1753 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i) | |
1754 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1755 | wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925) | |
1756 | end | |
1757 | if mana >= 0 then | |
1758 | mana = mana - 1 | |
1759 | else | |
1760 | mana = 0 | |
1761 | end | |
1762 | lasersound(4) | |
1763 | Laser(prt6,math.random(10,20)) | |
1764 | for i = 0,1,0.2 do | |
1765 | wait() | |
1766 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1767 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
1768 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1769 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i) | |
1770 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1771 | wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.925) | |
1772 | end | |
1773 | for i = 0,1,0.2 do | |
1774 | wait() | |
1775 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1776 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
1777 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1778 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i) | |
1779 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1780 | wld7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71) | |
1781 | end | |
1782 | if mana >= 0 then | |
1783 | mana = mana - 1 | |
1784 | else | |
1785 | mana = 0 | |
1786 | end | |
1787 | lasersound(4) | |
1788 | Laser(prt7,math.random(10,20)) | |
1789 | for i = 0,1,0.2 do | |
1790 | wait() | |
1791 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1792 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
1793 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1794 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i) | |
1795 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1796 | wld7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71) | |
1797 | end | |
1798 | for i = 0,1,0.2 do | |
1799 | wait() | |
1800 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1801 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
1802 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1803 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i) | |
1804 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1805 | wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,5.495) | |
1806 | end | |
1807 | if mana >= 0 then | |
1808 | mana = mana - 1 | |
1809 | else | |
1810 | mana = 0 | |
1811 | end | |
1812 | lasersound(4) | |
1813 | Laser(prt8,math.random(10,20)) | |
1814 | for i = 0,1,0.2 do | |
1815 | wait() | |
1816 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1817 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
1818 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1819 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i) | |
1820 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1821 | wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,5.495) | |
1822 | end | |
1823 | wait(0.5) | |
1824 | attack = false | |
1825 | end | |
1826 | end | |
1827 | function CloseRangedFire() | |
1828 | if mana >= 0 then | |
1829 | attack = true | |
1830 | for i = 0,1,0.1 do | |
1831 | wait() | |
1832 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1833 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
1834 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1835 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
1836 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1837 | wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
1838 | wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
1839 | wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
1840 | wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
1841 | wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
1842 | wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
1843 | wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
1844 | wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
1845 | end | |
1846 | for i = 0,1,0.1 do | |
1847 | wait() | |
1848 | wld1.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,6.28) | |
1849 | wld2.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,0.785) | |
1850 | wld3.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,1.57) | |
1851 | wld4.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,2.355) | |
1852 | wld5.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.14) | |
1853 | wld6.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.925) | |
1854 | wld7.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,4.71) | |
1855 | wld8.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,5.495) | |
1856 | end | |
1857 | if mana >= 0 then | |
1858 | mana = mana - 50 | |
1859 | else | |
1860 | mana = 0 | |
1861 | end | |
1862 | lasersound(4) | |
1863 | lasersound(4) | |
1864 | lasersound(4) | |
1865 | lasersound(4) | |
1866 | lasersound(4) | |
1867 | lasersound(4) | |
1868 | lasersound(4) | |
1869 | lasersound(4) | |
1870 | Laser(prt1,math.random(5,10)) | |
1871 | Laser(prt2,math.random(5,10)) | |
1872 | Laser(prt3,math.random(5,10)) | |
1873 | Laser(prt4,math.random(5,10)) | |
1874 | Laser(prt5,math.random(5,10)) | |
1875 | Laser(prt6,math.random(5,10)) | |
1876 | Laser(prt7,math.random(5,10)) | |
1877 | Laser(prt8,math.random(5,10)) | |
1878 | wait(1) | |
1879 | attack = false | |
1880 | end | |
1881 | end | |
1882 | function Implosion() | |
1883 | if mana >= 0 then | |
1884 | attack = true | |
1885 | for i = 0,1,0.1 do | |
1886 | wait() | |
1887 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1888 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
1889 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1890 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
1891 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1892 | wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
1893 | wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
1894 | wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
1895 | wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
1896 | wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
1897 | wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
1898 | wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
1899 | wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
1900 | end | |
1901 | for i = 0,1,0.1 do | |
1902 | wait() | |
1903 | wld1.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i) | |
1904 | wld2.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i) | |
1905 | wld3.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i) | |
1906 | wld4.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i) | |
1907 | wld5.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i) | |
1908 | wld6.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i) | |
1909 | wld7.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i) | |
1910 | wld8.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i) | |
1911 | end | |
1912 | if mana >= 0 then | |
1913 | mana = mana - 50 | |
1914 | else | |
1915 | mana = 0 | |
1916 | end | |
1917 | lasersound(4) | |
1918 | lasersound(4) | |
1919 | lasersound(4) | |
1920 | lasersound(4) | |
1921 | lasersound(4) | |
1922 | lasersound(4) | |
1923 | lasersound(4) | |
1924 | lasersound(4) | |
1925 | Laser(prt1,math.random(5,10)) | |
1926 | Laser(prt2,math.random(5,10)) | |
1927 | Laser(prt3,math.random(5,10)) | |
1928 | Laser(prt4,math.random(5,10)) | |
1929 | Laser(prt5,math.random(5,10)) | |
1930 | Laser(prt6,math.random(5,10)) | |
1931 | Laser(prt7,math.random(5,10)) | |
1932 | Laser(prt8,math.random(5,10)) | |
1933 | for i = 0,1,0.1 do | |
1934 | wait() | |
1935 | wld1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28) | |
1936 | wld2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785) | |
1937 | wld3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57) | |
1938 | wld4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355) | |
1939 | wld5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14) | |
1940 | wld6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925) | |
1941 | wld7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71) | |
1942 | wld8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495) | |
1943 | end | |
1944 | if mana >= 0 then | |
1945 | mana = mana - 50 | |
1946 | else | |
1947 | mana = 0 | |
1948 | end | |
1949 | lasersound(4) | |
1950 | lasersound(4) | |
1951 | lasersound(4) | |
1952 | lasersound(4) | |
1953 | lasersound(4) | |
1954 | lasersound(4) | |
1955 | lasersound(4) | |
1956 | lasersound(4) | |
1957 | Laser(prt1,math.random(5,10)) | |
1958 | Laser(prt2,math.random(5,10)) | |
1959 | Laser(prt3,math.random(5,10)) | |
1960 | Laser(prt4,math.random(5,10)) | |
1961 | Laser(prt5,math.random(5,10)) | |
1962 | Laser(prt6,math.random(5,10)) | |
1963 | Laser(prt7,math.random(5,10)) | |
1964 | Laser(prt8,math.random(5,10)) | |
1965 | for i = 0,1,0.1 do | |
1966 | wait() | |
1967 | wld1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0+0.5,6.28-6.28) | |
1968 | wld2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0.785+0.5,0.785-0.785) | |
1969 | wld3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,1.57+0.5,1.57-1.57) | |
1970 | wld4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,2.355+0.5,2.355-2.355) | |
1971 | wld5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.14+0.5,3.14-3.14) | |
1972 | wld6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.925+0.5,3.925-3.925) | |
1973 | wld7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,4.71+0.5,4.71-4.71) | |
1974 | wld8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,5.495+0.5,5.495-5.495) | |
1975 | end | |
1976 | if mana >= 0 then | |
1977 | mana = mana - 50 | |
1978 | else | |
1979 | mana = 0 | |
1980 | end | |
1981 | lasersound(4) | |
1982 | lasersound(4) | |
1983 | lasersound(4) | |
1984 | lasersound(4) | |
1985 | lasersound(4) | |
1986 | lasersound(4) | |
1987 | lasersound(4) | |
1988 | lasersound(4) | |
1989 | Laser(prt1,math.random(5,10)) | |
1990 | Laser(prt2,math.random(5,10)) | |
1991 | Laser(prt3,math.random(5,10)) | |
1992 | Laser(prt4,math.random(5,10)) | |
1993 | Laser(prt5,math.random(5,10)) | |
1994 | Laser(prt6,math.random(5,10)) | |
1995 | Laser(prt7,math.random(5,10)) | |
1996 | Laser(prt8,math.random(5,10)) | |
1997 | wait(1) | |
1998 | attack = false | |
1999 | end | |
2000 | end | |
2001 | function SpinLaser() | |
2002 | if mana >= 0 then | |
2003 | attack = true | |
2004 | for i = 0,1,0.1 do | |
2005 | wait() | |
2006 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2007 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
2008 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2009 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
2010 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2011 | wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
2012 | wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
2013 | wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
2014 | wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
2015 | wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
2016 | wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
2017 | wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
2018 | wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
2019 | end | |
2020 | for i = 0,1,0.1 do | |
2021 | wait() | |
2022 | wld1.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i) | |
2023 | wld2.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i) | |
2024 | wld3.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i) | |
2025 | wld4.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i) | |
2026 | wld5.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i) | |
2027 | wld6.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i) | |
2028 | wld7.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i) | |
2029 | wld8.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i) | |
2030 | end | |
2031 | lasersound(4) | |
2032 | lasersound(4) | |
2033 | lasersound(4) | |
2034 | lasersound(4) | |
2035 | lasersound(4) | |
2036 | lasersound(4) | |
2037 | lasersound(4) | |
2038 | lasersound(4) | |
2039 | Laser(prt1,math.random(10,20)) | |
2040 | Laser(prt2,math.random(10,20)) | |
2041 | Laser(prt3,math.random(10,20)) | |
2042 | Laser(prt4,math.random(10,20)) | |
2043 | Laser(prt5,math.random(10,20)) | |
2044 | Laser(prt6,math.random(10,20)) | |
2045 | Laser(prt7,math.random(10,20)) | |
2046 | Laser(prt8,math.random(10,20)) | |
2047 | for i = 0,1,0.1 do | |
2048 | wait() | |
2049 | wld1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28) | |
2050 | wld2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785) | |
2051 | wld3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57) | |
2052 | wld4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355) | |
2053 | wld5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14) | |
2054 | wld6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925) | |
2055 | wld7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71) | |
2056 | wld8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495) | |
2057 | end | |
2058 | lasersound(4) | |
2059 | lasersound(4) | |
2060 | lasersound(4) | |
2061 | lasersound(4) | |
2062 | lasersound(4) | |
2063 | lasersound(4) | |
2064 | lasersound(4) | |
2065 | lasersound(4) | |
2066 | Laser(prt1,math.random(10,20)) | |
2067 | Laser(prt2,math.random(10,20)) | |
2068 | Laser(prt3,math.random(10,20)) | |
2069 | Laser(prt4,math.random(10,20)) | |
2070 | Laser(prt5,math.random(10,20)) | |
2071 | Laser(prt6,math.random(10,20)) | |
2072 | Laser(prt7,math.random(10,20)) | |
2073 | Laser(prt8,math.random(10,20)) | |
2074 | for i = 0,1,0.1 do | |
2075 | wait() | |
2076 | wld1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5+0.5*i,6.28-6.28) | |
2077 | wld2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5+0.5*i,0.785-0.785) | |
2078 | wld3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5+0.5*i,1.57-1.57) | |
2079 | wld4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5+0.5*i,2.355-2.355) | |
2080 | wld5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5+0.5*i,3.14-3.14) | |
2081 | wld6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5+0.5*i,3.925-3.925) | |
2082 | wld7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5+0.5*i,4.71-4.71) | |
2083 | wld8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5+0.5*i,5.495-5.495) | |
2084 | end | |
2085 | lasersound(4) | |
2086 | lasersound(4) | |
2087 | lasersound(4) | |
2088 | lasersound(4) | |
2089 | lasersound(4) | |
2090 | lasersound(4) | |
2091 | lasersound(4) | |
2092 | lasersound(4) | |
2093 | Laser(prt1,math.random(10,20)) | |
2094 | Laser(prt2,math.random(10,20)) | |
2095 | Laser(prt3,math.random(10,20)) | |
2096 | Laser(prt4,math.random(10,20)) | |
2097 | Laser(prt5,math.random(10,20)) | |
2098 | Laser(prt6,math.random(10,20)) | |
2099 | Laser(prt7,math.random(10,20)) | |
2100 | Laser(prt8,math.random(10,20)) | |
2101 | wait(1) | |
2102 | attack = false | |
2103 | end | |
2104 | end | |
2105 | function LaserPillars() | |
2106 | if mana >= 0 then | |
2107 | attack = true | |
2108 | for i = 0,1,0.1 do | |
2109 | wait() | |
2110 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2111 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
2112 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2113 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
2114 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2115 | wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) | |
2116 | wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) | |
2117 | wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) | |
2118 | wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) | |
2119 | wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) | |
2120 | wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) | |
2121 | wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) | |
2122 | wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) | |
2123 | end | |
2124 | for i = 0,1,0.1 do | |
2125 | wait() | |
2126 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2127 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
2128 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2129 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
2130 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2131 | wld1.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0,6.28-6.28*i) | |
2132 | wld2.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0.785*i,0.785-0.785*i) | |
2133 | wld3.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,1.57*i,1.57-1.57*i) | |
2134 | wld4.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,2.355*i,2.355-2.355*i) | |
2135 | wld5.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.14*i,3.14-3.14*i) | |
2136 | wld6.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.925*i,3.925-3.925*i) | |
2137 | wld7.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,4.71*i,4.71-4.71*i) | |
2138 | wld8.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,5.495*i,5.495-5.495*i) | |
2139 | end | |
2140 | lasersound(4) | |
2141 | lasersound(4) | |
2142 | lasersound(4) | |
2143 | lasersound(4) | |
2144 | lasersound(4) | |
2145 | lasersound(4) | |
2146 | lasersound(4) | |
2147 | lasersound(4) | |
2148 | Laser(prt1,math.random(20,40)) | |
2149 | Laser(prt2,math.random(20,40)) | |
2150 | Laser(prt3,math.random(20,40)) | |
2151 | Laser(prt4,math.random(20,40)) | |
2152 | Laser(prt5,math.random(20,40)) | |
2153 | Laser(prt6,math.random(20,40)) | |
2154 | Laser(prt7,math.random(20,40)) | |
2155 | Laser(prt8,math.random(20,40)) | |
2156 | hur = 0 | |
2157 | for i = 0,1,0.1 do | |
2158 | wait(0.1) | |
2159 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2160 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
2161 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2162 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
2163 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2164 | wld1.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0+2.5*i,6.28-6.28) | |
2165 | wld2.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0.785+2.5*i,0.785-0.785) | |
2166 | wld3.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,1.57+2.5*i,1.57-1.57) | |
2167 | wld4.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,2.355+2.5*i,2.355-2.355) | |
2168 | wld5.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.14+2.5*i,3.14-3.14) | |
2169 | wld6.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.925+2.5*i,3.925-3.925) | |
2170 | wld7.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,4.71+2.5*i,4.71-4.71) | |
2171 | wld8.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,5.495+2.5*i,5.495-5.495) | |
2172 | if hur == 1 then | |
2173 | lasersound(4) | |
2174 | lasersound(4) | |
2175 | lasersound(4) | |
2176 | lasersound(4) | |
2177 | lasersound(4) | |
2178 | lasersound(4) | |
2179 | lasersound(4) | |
2180 | lasersound(4) | |
2181 | Laser(prt1,math.random(20,40)) | |
2182 | Laser(prt2,math.random(20,40)) | |
2183 | Laser(prt3,math.random(20,40)) | |
2184 | Laser(prt4,math.random(20,40)) | |
2185 | Laser(prt5,math.random(20,40)) | |
2186 | Laser(prt6,math.random(20,40)) | |
2187 | Laser(prt7,math.random(20,40)) | |
2188 | Laser(prt8,math.random(20,40)) | |
2189 | hur = 0 | |
2190 | end | |
2191 | hur = hur + 1 | |
2192 | end | |
2193 | wait(1) | |
2194 | attack = false | |
2195 | end | |
2196 | end | |
2197 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
2198 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
2199 | end | |
2200 | function Laser(Part,Dmg) | |
2201 | sp = Part.Position | |
2202 | dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(-1.57,0,0) | |
2203 | local hit,pos = rayCast(sp,dirr.lookVector,500,Character) | |
2204 | local las=Instance.new("Part",Character) | |
2205 | las.Anchored=true | |
2206 | las.Locked=true | |
2207 | las.CanCollide=false | |
2208 | las.TopSurface=0 | |
2209 | las.BottomSurface=0 | |
2210 | las.FormFactor = "Custom" | |
2211 | las.BrickColor=BrickColor.new("Bright red") | |
2212 | las.Size=Vector3.new(1,1,1) | |
2213 | las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0) | |
2214 | local msh=Instance.new("SpecialMesh",las) | |
2215 | mag = (Part.Position-pos).magnitude | |
2216 | msh.Scale=Vector3.new(0.1,mag,0.1) | |
2217 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
2218 | for i = 0,1,0.1 do | |
2219 | wait() | |
2220 | Part.Transparency = Part.Transparency + 0.1 | |
2221 | Mesh.Scale = Mesh.Scale + Vector3.new(0.15,0.7,0.15) | |
2222 | end | |
2223 | Part.Parent = nil | |
2224 | end),las,msh) | |
2225 | local las=Instance.new("Part",Character) | |
2226 | las.Anchored=true | |
2227 | las.Locked=true | |
2228 | las.CanCollide=false | |
2229 | las.TopSurface=0 | |
2230 | las.BottomSurface=0 | |
2231 | las.FormFactor = "Custom" | |
2232 | las.BrickColor=BrickColor.new("Really black") | |
2233 | las.Size=Vector3.new(1,1,1) | |
2234 | las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0) | |
2235 | local msh=Instance.new("SpecialMesh",las) | |
2236 | mag = (Part.Position-pos).magnitude | |
2237 | msh.Scale=Vector3.new(0.1,mag,0.1) | |
2238 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
2239 | for i = 0,1,0.1 do | |
2240 | wait() | |
2241 | Part.Transparency = Part.Transparency + 0.1 | |
2242 | Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05) | |
2243 | end | |
2244 | Part.Parent = nil | |
2245 | end),las,msh) | |
2246 | if pos ~= nil then | |
2247 | local las2=Instance.new("Part",Character) | |
2248 | las2.Anchored=true | |
2249 | las2.Locked=true | |
2250 | las2.CanCollide=false | |
2251 | las2.TopSurface=0 | |
2252 | las2.BottomSurface=0 | |
2253 | las2.FormFactor = "Custom" | |
2254 | las2.BrickColor=BrickColor.new("Bright red") | |
2255 | las2.Size=Vector3.new(1,1,1) | |
2256 | --las2.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0) | |
2257 | las2.CFrame=CFrame.new(pos) *CFrame.Angles(math.rad(90),0,0) | |
2258 | local msh=Instance.new("BlockMesh",las2) | |
2259 | mag = (Part.Position-pos).magnitude | |
2260 | msh.Scale=Vector3.new(0.1,0.1,0.1) | |
2261 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
2262 | --wait(10) | |
2263 | for i = 0,1,0.1 do | |
2264 | wait() | |
2265 | Part.Transparency = Part.Transparency + 0.1 | |
2266 | Mesh.Scale = Mesh.Scale + Vector3.new(0.5,0,0.5) | |
2267 | end | |
2268 | Part.Parent = nil | |
2269 | end),las2,msh) | |
2270 | end | |
2271 | if hit ~= nil and pos ~= nil then | |
2272 | if hit.Parent.className == "Hat" then | |
2273 | hit:BreakJoints() | |
2274 | hit.Velocity = Vector3.new(math.random(-5,5),20,math.random(-5,5)) | |
2275 | end | |
2276 | if(hit.Parent:findFirstChild("Humanoid")~= nil)then | |
2277 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then | |
2278 | hit.Parent.Humanoid:TakeDamage(Dmg) | |
2279 | showDamage(hit.Parent,Dmg,.5) | |
2280 | end | |
2281 | end | |
2282 | --[[if hit.className == "Part" and hit.Parent:findFirstChild("Humanoid") == nil then | |
2283 | end ]] | |
2284 | end | |
2285 | end | |
2286 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
2287 | local msh1 = Instance.new("BlockMesh") | |
2288 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
2289 | S=Instance.new("Part") | |
2290 | S.Name="Effect" | |
2291 | S.formFactor=0 | |
2292 | S.Size=Vector3.new(x1,y1,z1) | |
2293 | S.BrickColor=color | |
2294 | S.Reflectance = 0 | |
2295 | S.TopSurface=0 | |
2296 | S.BottomSurface=0 | |
2297 | S.Transparency=0 | |
2298 | S.Anchored=true | |
2299 | S.CanCollide=false | |
2300 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2301 | S.Parent=Character | |
2302 | msh1.Parent = S | |
2303 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
2304 | end | |
2305 | function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
2306 | local msh1 = Instance.new("BlockMesh") | |
2307 | msh1.Scale = Vector3.new(x1,y1,z1) | |
2308 | S=Instance.new("Part") | |
2309 | S.Name="Effect" | |
2310 | S.formFactor=0 | |
2311 | S.Size=Vector3.new(1,1,1) | |
2312 | S.BrickColor=color | |
2313 | S.Reflectance = 0 | |
2314 | S.TopSurface=0 | |
2315 | S.BottomSurface=0 | |
2316 | S.Transparency=0 | |
2317 | S.Anchored=true | |
2318 | S.CanCollide=false | |
2319 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2320 | S.Parent=Character | |
2321 | msh1.Parent = S | |
2322 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
2323 | end | |
2324 | function MOREMAGIX(part,cframe,x,y,z,color) | |
2325 | p2=Instance.new("Part") | |
2326 | p2.Name="Blast" | |
2327 | p2.TopSurface=0 | |
2328 | p2.BottomSurface=0 | |
2329 | p2.CanCollide=false | |
2330 | p2.Anchored=true | |
2331 | p2.BrickColor=color | |
2332 | p2.Size=Vector3.new(x,y,z) | |
2333 | p2.formFactor="Symmetric" | |
2334 | p2.CFrame=part.CFrame*CFrame.new(0,cframe,0) | |
2335 | p2.Parent=workspace | |
2336 | m=Instance.new("BlockMesh") | |
2337 | m.Parent=p2 | |
2338 | m.Name="BlastMesh" | |
2339 | coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) | |
2340 | end | |
2341 | function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
2342 | local msh1 = Instance.new("SpecialMesh") | |
2343 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
2344 | msh1.MeshType = "Sphere" | |
2345 | S=Instance.new("Part") | |
2346 | S.Name="Effect" | |
2347 | S.formFactor=0 | |
2348 | S.Size=Vector3.new(x1,y1,z1) | |
2349 | S.BrickColor=color | |
2350 | if Style == "WingBlade" and element == "Dark" then | |
2351 | S.BrickColor=BrickColor.new("Black") | |
2352 | end | |
2353 | S.Reflectance = 0 | |
2354 | S.TopSurface=0 | |
2355 | S.BottomSurface=0 | |
2356 | S.Transparency=0 | |
2357 | S.Anchored=true | |
2358 | S.CanCollide=false | |
2359 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
2360 | S.Parent=Character | |
2361 | msh1.Parent = S | |
2362 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
2363 | end | |
2364 | function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
2365 | local msh1 = Instance.new("SpecialMesh") | |
2366 | msh1.Scale = Vector3.new(x1,y1,z1) | |
2367 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2368 | S=Instance.new("Part") | |
2369 | S.Name="Effect" | |
2370 | S.formFactor=0 | |
2371 | S.Size=Vector3.new(1,1,1) | |
2372 | S.BrickColor=color | |
2373 | S.Reflectance = 0 | |
2374 | S.TopSurface=0 | |
2375 | S.BottomSurface=0 | |
2376 | S.Transparency=0 | |
2377 | S.Anchored=true | |
2378 | S.CanCollide=false | |
2379 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
2380 | S.Parent=Character | |
2381 | msh1.Parent = S | |
2382 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
2383 | end | |
2384 | function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
2385 | local msh1 = Instance.new("SpecialMesh") | |
2386 | msh1.Scale = Vector3.new(x1,y1,z1) | |
2387 | msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
2388 | S=Instance.new("Part") | |
2389 | S.Name="Effect" | |
2390 | S.formFactor=0 | |
2391 | S.Size=Vector3.new(1,1,1) | |
2392 | S.BrickColor=color | |
2393 | S.Reflectance = 0 | |
2394 | S.TopSurface=0 | |
2395 | S.BottomSurface=0 | |
2396 | S.Transparency=0 | |
2397 | S.Anchored=true | |
2398 | S.CanCollide=false | |
2399 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
2400 | S.Parent=Character | |
2401 | msh1.Parent = S | |
2402 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
2403 | end | |
2404 | function ss(pitch) | |
2405 | local SlashSound = Instance.new("Sound") | |
2406 | --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2407 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
2408 | SlashSound.Parent = workspace | |
2409 | SlashSound.Volume = .7 | |
2410 | SlashSound.Pitch = pitch | |
2411 | SlashSound.PlayOnRemove = true | |
2412 | coroutine.resume(coroutine.create(function() | |
2413 | wait(0) | |
2414 | SlashSound.Parent = nil | |
2415 | end)) | |
2416 | end | |
2417 | function equipsound(pitch) | |
2418 | local SlashSound = Instance.new("Sound") | |
2419 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
2420 | SlashSound.Parent = workspace | |
2421 | SlashSound.Volume = .5 | |
2422 | SlashSound.Pitch = pitch | |
2423 | SlashSound.PlayOnRemove = true | |
2424 | coroutine.resume(coroutine.create(function() | |
2425 | wait(0) | |
2426 | SlashSound.Parent = nil | |
2427 | end)) | |
2428 | end | |
2429 | function magicsound(pitch) | |
2430 | local SlashSound = Instance.new("Sound") | |
2431 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
2432 | SlashSound.Parent = workspace | |
2433 | SlashSound.Volume = .5 | |
2434 | SlashSound.Pitch = pitch | |
2435 | SlashSound.PlayOnRemove = true | |
2436 | coroutine.resume(coroutine.create(function() | |
2437 | wait(0) | |
2438 | SlashSound.Parent = nil | |
2439 | end)) | |
2440 | end | |
2441 | function critsound(pitch) | |
2442 | local SlashSound = Instance.new("Sound") | |
2443 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
2444 | SlashSound.Parent = workspace | |
2445 | SlashSound.Volume = .7 | |
2446 | SlashSound.Pitch = pitch | |
2447 | SlashSound.PlayOnRemove = true | |
2448 | coroutine.resume(coroutine.create(function() | |
2449 | wait(0) | |
2450 | SlashSound.Parent = nil | |
2451 | end)) | |
2452 | end | |
2453 | function spikesound(pitch) | |
2454 | local SlashSound = Instance.new("Sound") | |
2455 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793" | |
2456 | SlashSound.Parent = workspace | |
2457 | SlashSound.Volume = .7 | |
2458 | SlashSound.Pitch = pitch | |
2459 | SlashSound.PlayOnRemove = true | |
2460 | coroutine.resume(coroutine.create(function() | |
2461 | wait(0) | |
2462 | SlashSound.Parent = nil | |
2463 | end)) | |
2464 | end | |
2465 | function lasersound(pitch) | |
2466 | local SlashSound = Instance.new("Sound") | |
2467 | SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav" | |
2468 | SlashSound.Parent = workspace | |
2469 | SlashSound.Volume = .5 | |
2470 | SlashSound.Pitch = pitch | |
2471 | SlashSound.PlayOnRemove = true | |
2472 | coroutine.resume(coroutine.create(function() | |
2473 | wait(0) | |
2474 | SlashSound.Parent = nil | |
2475 | end)) | |
2476 | end | |
2477 | --rbxasset://sounds/Launching rocket.wav | |
2478 | Damagefunc1=function(hit,Damage,Knockback) | |
2479 | if attackdebounce == false then | |
2480 | attackdebounce = true | |
2481 | coroutine.resume(coroutine.create(function() | |
2482 | wait(0.1) | |
2483 | attackdebounce = false | |
2484 | end)) | |
2485 | if hit.Parent==nil then | |
2486 | return | |
2487 | end | |
2488 | CPlayer=Bin | |
2489 | h=hit.Parent:FindFirstChild("Humanoid") | |
2490 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
2491 | if mana < 800 then | |
2492 | mana = mana + math.random(10,20) | |
2493 | end | |
2494 | if mana > 800 then | |
2495 | mana = 800 | |
2496 | end | |
2497 | Damage=Damage | |
2498 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
2499 | return | |
2500 | end]] | |
2501 | c=Instance.new("ObjectValue") | |
2502 | c.Name="creator" | |
2503 | c.Value=game.Players.LocalPlayer | |
2504 | c.Parent=h | |
2505 | game:GetService("Debris"):AddItem(c,.5) | |
2506 | -- print(c.Value) | |
2507 | if math.random(0,99)+math.random()<=5 then | |
2508 | CRIT=true | |
2509 | Damage=Damage*1.5 | |
2510 | --[[ Knockback=Knockback*2 | |
2511 | r=Instance.new("BodyAngularVelocity") | |
2512 | r.P=3000 | |
2513 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
2514 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
2515 | r.Parent=hit.Parent.Torso]] | |
2516 | critsound(2) | |
2517 | end | |
2518 | Damage=Damage+math.random(0,10) | |
2519 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
2520 | h:TakeDamage(Damage) | |
2521 | showDamage(hit.Parent,Damage,.5) | |
2522 | vp=Instance.new("BodyVelocity") | |
2523 | vp.P=500 | |
2524 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
2525 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
2526 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
2527 | if Knockback>0 then | |
2528 | vp.Parent=hit.Parent.Torso | |
2529 | end | |
2530 | game:GetService("Debris"):AddItem(vp,.25) | |
2531 | --[[ r=Instance.new("BodyAngularVelocity") | |
2532 | r.P=3000 | |
2533 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
2534 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
2535 | r.Parent=hit.Parent.Torso]] | |
2536 | game:GetService("Debris"):AddItem(r,.5) | |
2537 | c=Instance.new("ObjectValue") | |
2538 | c.Name="creator" | |
2539 | c.Value=Player | |
2540 | c.Parent=h | |
2541 | game:GetService("Debris"):AddItem(c,.5) | |
2542 | CRIT=false | |
2543 | hitDeb=true | |
2544 | AttackPos=6 | |
2545 | end | |
2546 | end | |
2547 | end | |
2548 | showDamage=function(Char,Dealt,du) | |
2549 | m=Instance.new("Model") | |
2550 | m.Name=tostring(Dealt) | |
2551 | h=Instance.new("Humanoid") | |
2552 | h.Health=0 | |
2553 | h.MaxHealth=0 | |
2554 | h.Parent=m | |
2555 | c=Instance.new("Part") | |
2556 | c.Transparency=0 | |
2557 | c.BrickColor=BrickColor:Red() | |
2558 | if CRIT==true then | |
2559 | c.BrickColor=BrickColor.new("Really red") | |
2560 | end | |
2561 | c.Name="Head" | |
2562 | c.TopSurface=0 | |
2563 | c.BottomSurface=0 | |
2564 | c.formFactor="Plate" | |
2565 | c.Size=Vector3.new(1,.4,1) | |
2566 | ms=Instance.new("CylinderMesh") | |
2567 | ms.Bevel=.1 | |
2568 | ms.Scale=Vector3.new(.8,.8,.8) | |
2569 | if CRIT==true then | |
2570 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
2571 | ms.Bevel=.2 | |
2572 | end | |
2573 | ms.Parent=c | |
2574 | c.Reflectance=0 | |
2575 | Instance.new("BodyGyro").Parent=c | |
2576 | c.Parent=m | |
2577 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
2578 | f=Instance.new("BodyPosition") | |
2579 | f.P=2000 | |
2580 | f.D=100 | |
2581 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2582 | f.position=c.Position+Vector3.new(0,3,0) | |
2583 | f.Parent=c | |
2584 | game:GetService("Debris"):AddItem(m,.5+du) | |
2585 | c.CanCollide=false | |
2586 | m.Parent=workspace | |
2587 | c.CanCollide=false | |
2588 | end | |
2589 | hold = false | |
2590 | function ob1d(mouse) | |
2591 | if attack == true then return end | |
2592 | if stancing == true then return end | |
2593 | hold = true | |
2594 | if combo == 0 then | |
2595 | combo = 1 | |
2596 | onehit() | |
2597 | coroutine.resume(coroutine.create(function() | |
2598 | wait(0.5) | |
2599 | if attack == false then | |
2600 | combo = 0 | |
2601 | comboing = false | |
2602 | gairo.Parent = nil | |
2603 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2604 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2605 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2606 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2607 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2608 | end | |
2609 | end)) | |
2610 | elseif combo == 1 then | |
2611 | combo = 2 | |
2612 | twohit() | |
2613 | coroutine.resume(coroutine.create(function() | |
2614 | wait(0.5) | |
2615 | if attack == false then | |
2616 | combo = 0 | |
2617 | comboing = false | |
2618 | gairo.Parent = nil | |
2619 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2620 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2621 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2622 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2623 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2624 | end | |
2625 | end)) | |
2626 | elseif combo == 2 then | |
2627 | combo = 3 | |
2628 | threehit() | |
2629 | coroutine.resume(coroutine.create(function() | |
2630 | wait(0.5) | |
2631 | if attack == false then | |
2632 | combo = 0 | |
2633 | comboing = false | |
2634 | gairo.Parent = nil | |
2635 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2636 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2637 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2638 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2639 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2640 | end | |
2641 | end)) | |
2642 | elseif combo == 3 then | |
2643 | combo = 4 | |
2644 | fourhit() | |
2645 | wait(0.5) | |
2646 | combo = 0 | |
2647 | comboing = false | |
2648 | gairo.Parent = nil | |
2649 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2650 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2651 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2652 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2653 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2654 | end | |
2655 | end | |
2656 | function ob1u(mouse) | |
2657 | hold = false | |
2658 | end | |
2659 | buttonhold = false | |
2660 | function key(key) | |
2661 | if attack == true then return end | |
2662 | if key == "q" then | |
2663 | LaserWave() | |
2664 | end | |
2665 | if key == "e" then | |
2666 | OverBlast() | |
2667 | end | |
2668 | if key == "r" then | |
2669 | SpinBeam() | |
2670 | end | |
2671 | if key == "t" then | |
2672 | LaserBarrage() | |
2673 | end | |
2674 | if key == "y" then | |
2675 | CloseRangedFire() | |
2676 | end | |
2677 | if key == "u" then | |
2678 | SpinLaser() | |
2679 | end | |
2680 | if key == "x" then | |
2681 | Implosion() | |
2682 | end | |
2683 | if key == "c" then | |
2684 | LaserPillars() | |
2685 | end | |
2686 | if key == "z" then | |
2687 | DodgeTheLaser() | |
2688 | end | |
2689 | end | |
2690 | function key2(key) | |
2691 | end | |
2692 | function s(mouse) | |
2693 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
2694 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
2695 | mouse.KeyDown:connect(key) | |
2696 | mouse.KeyUp:connect(key2) | |
2697 | player = Player | |
2698 | ch = Character | |
2699 | RSH = ch.Torso["Right Shoulder"] | |
2700 | LSH = ch.Torso["Left Shoulder"] | |
2701 | -- | |
2702 | RW.Part0 = ch.Torso | |
2703 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
2704 | RW.C1 = CFrame.new(0, 0.5, 0) | |
2705 | RW.Part1 = ch["Right Arm"] | |
2706 | RW.Parent = ch.Torso | |
2707 | --_G.R = RW | |
2708 | -- | |
2709 | LW.Part0 = ch.Torso | |
2710 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
2711 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2712 | LW.Part1 = ch["Left Arm"] | |
2713 | LW.Parent = ch.Torso | |
2714 | --_G.L = LW | |
2715 | -- | |
2716 | equipanim() | |
2717 | end | |
2718 | function ds(mouse) | |
2719 | hideanim() | |
2720 | RW.Parent = nil | |
2721 | LW.Parent = nil | |
2722 | RSH.Parent = player.Character.Torso | |
2723 | LSH.Parent = player.Character.Torso | |
2724 | end | |
2725 | Bin.Selected:connect(s) | |
2726 | Bin.Deselected:connect(ds) | |
2727 | function onRunning(speed) | |
2728 | if attack == true then return end | |
2729 | if speed>0 then | |
2730 | walking = true | |
2731 | for i = 0,1,0.1 do | |
2732 | wait() | |
2733 | if attack == false and comboing == false then | |
2734 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
2735 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2736 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
2737 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2738 | end | |
2739 | end | |
2740 | else | |
2741 | walking = false | |
2742 | for i = 0,1,0.1 do | |
2743 | wait() | |
2744 | if attack == false and comboing == false then | |
2745 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
2746 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2747 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
2748 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2749 | end | |
2750 | end | |
2751 | end | |
2752 | end | |
2753 | Character.Humanoid.Running:connect(onRunning) | |
2754 | coroutine.resume(coroutine.create(function() | |
2755 | while true do | |
2756 | wait(0) | |
2757 | fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) | |
2758 | fentext.Text = "Energy("..mana..")" | |
2759 | fentext3.BackgroundColor3 = Color3.new(1,1,1) | |
2760 | end | |
2761 | end)) | |
2762 | coroutine.resume(coroutine.create(function() | |
2763 | while true do | |
2764 | wait(0.1) | |
2765 | if mana <= 0 and attack == false then | |
2766 | attack = true | |
2767 | while mana <= 800 do | |
2768 | wait(0.1) | |
2769 | mana = mana + 5 | |
2770 | end | |
2771 | attack = false | |
2772 | end | |
2773 | if mana < 800 and attack == false then | |
2774 | mana = mana + 2 | |
2775 | end | |
2776 | end | |
2777 | end)) | |
2778 | coroutine.resume(coroutine.create(function() | |
2779 | while true do | |
2780 | wait() | |
2781 | for i = 0,1,0.01 do | |
2782 | wait(0) | |
2783 | if attack == false and comboing == false then | |
2784 | wld1.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i) | |
2785 | wld2.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i) | |
2786 | wld3.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i) | |
2787 | wld4.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i) | |
2788 | wld5.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i) | |
2789 | wld6.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i) | |
2790 | wld7.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i) | |
2791 | wld8.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i) | |
2792 | end | |
2793 | end | |
2794 | end | |
2795 | end)) |