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1 | wait(2) | |
2 | --COMMANDS OR EVERYTHING IS DISPLAYED IN DEV CONSOLE | |
3 | --LOOK BOTTOM LEFT IN VOID SB | |
4 | --SAY "/console" IN CHAT TO VIEW EVERYTHING | |
5 | --ALSO CHANGE YOUR NAME LIKE ALL FE SCRIPTS | |
6 | obj = nil | |
7 | parent = nil | |
8 | currentchild = {} | |
9 | - | plr = game:GetService("Players")["retrojooooono"] -- PUT UR NAME HERE WHERE IT SAYS RETROJOOOOONO!!! |
9 | + | plr = game:GetService("Players")["Animetaional_Clone] -- PUT UR NAME HERE WHERE IT SAYS RETROJOOOOONO!!! |
10 | warn([[ | |
11 | ||
12 | Hey, Explorer! | |
13 | These are the commands: | |
14 | gc/game -- Shows the most parent directory's children. [Half-Broken, not views all children!] | |
15 | gc/workspace -- Shows the second most parent directory's children. | |
16 | gc/[number] -- Shows the children of an object that just got listed. | |
17 | destroy/ -- Destroys an object that you are viewing the children of | |
18 | highlight/ -- Makes the object that you are viewing the children of, blue for 3 seconds, so you know where it is. | |
19 | action/[action] -- Does an action on an object, for example action/Stop when viewing the children of a sound that is playing, it will stop the sound then. | |
20 | property/[property]/[value] -- Changes the property of the object you are viewing the children of, for example if you are viewing a sound, you can do property/Volume/10 to set the volume to 10. | |
21 | ||
22 | ]]) | |
23 | plr.Chatted:connect(function(msg) | |
24 | if msg == "gc/game" then | |
25 | print("-------------Game Children-------------") | |
26 | gc = game:GetChildren() | |
27 | obj = game | |
28 | currentchild = {} | |
29 | for i=1, #gc do | |
30 | table.insert(currentchild,1,gc[i]) | |
31 | end | |
32 | for i=1, #currentchild do | |
33 | print(tostring(i),currentchild[i].Name) | |
34 | end | |
35 | print("---------------------------------------") | |
36 | end | |
37 | if msg == "gc/workspace" then | |
38 | print("--------Workspace Children-------------") | |
39 | gc = workspace:GetChildren() | |
40 | obj = workspace | |
41 | parent = obj.Parent | |
42 | currentchild = {} | |
43 | for i=1, #gc do | |
44 | table.insert(currentchild,1,gc[i]) | |
45 | end | |
46 | for i=1, #currentchild do | |
47 | print(tostring(i),currentchild[i].Name) | |
48 | end | |
49 | print("---------------------------------------") | |
50 | end | |
51 | if string.sub(msg,1,3) == "gc/" and string.sub(msg,4) ~= "workspace" and string.sub(msg,4) ~= "game" then | |
52 | number = tonumber(string.sub(msg,4)) | |
53 | obj = currentchild[number] | |
54 | if obj ~= game then | |
55 | parent = obj.Parent | |
56 | end | |
57 | print("--------"..obj.Name.."Children-------------") | |
58 | if #obj:GetChildren() == 0 then | |
59 | print("!!!!!!!!This object doesn't seem to have any children...!!!!!!!!!\n!!!!!!!Say back/ to go back, or gc/workspace if you can't.!!!!!!!!!!!!!!!") | |
60 | end | |
61 | gc = obj:GetChildren() | |
62 | currentchild = {} | |
63 | for i=1, #gc do | |
64 | table.insert(currentchild,1,gc[i]) | |
65 | end | |
66 | for i=1, #currentchild do | |
67 | print(tostring(i),currentchild[i].Name) | |
68 | end | |
69 | print("---------------------------------------") | |
70 | end | |
71 | if msg == "back/" then | |
72 | if obj == nil then | |
73 | print("!!!!!!!!!You haven't viewed any object's children yet...!!!!!!!!\n!!!!!!!!Try gc/workspace!!!!!!!!!!") | |
74 | end | |
75 | if obj ~= game then | |
76 | parent = obj.Parent | |
77 | end | |
78 | if obj.Parent ~= nil then | |
79 | print("This is the maximum parent! game Has no parent, because it is the game itself, and nothing like a brick can be outside the game!") | |
80 | end | |
81 | obj = obj.Parent | |
82 | print("--------"..obj.Name.."Children-------------") | |
83 | if #obj:GetChildren() == 0 then | |
84 | print("!!!!!!!!This object doesn't seem to have any children...!!!!!!!!!\n!!!!!!!Say back/ to go back.!!!!!!!!!!!!!!!") | |
85 | end | |
86 | gc = obj:GetChildren() | |
87 | currentchild = {} | |
88 | for i=1, #gc do | |
89 | table.insert(currentchild,1,gc[i]) | |
90 | end | |
91 | for i=1, #currentchild do | |
92 | print(tostring(i),currentchild[i].Name) | |
93 | end | |
94 | print("---------------------------------------") | |
95 | end | |
96 | if msg == "destroy/" then | |
97 | if obj == nil then | |
98 | print("Why won't you do gc/game or gc/workspace first?") | |
99 | end | |
100 | obj:Destroy() | |
101 | end | |
102 | if msg == "highlight/" then | |
103 | if obj == nil then | |
104 | print("Why won't you do gc/game or gc/workspace first?") | |
105 | end | |
106 | selectionbox = Instance.new("SelectionBox",obj) | |
107 | selectionbox.Adornee = obj | |
108 | selectionbox.SurfaceColor3 = Color3.new(0,0,1) | |
109 | selectionbox.SurfaceTransparency = 0 | |
110 | game:GetService("Debris"):AddItem(selectionbox,3) | |
111 | end | |
112 | if string.sub(msg,1,7) == "action/" then | |
113 | action = string.sub(msg,8) | |
114 | print("Attempting to do: "..obj.Parent:GetFullName().."['"..obj.Name.."']:"..action.."()") | |
115 | if obj == nil then | |
116 | print("Why won't you do gc/game or gc/workspace first?") | |
117 | end | |
118 | loadstring(obj.Parent:GetFullName().."['"..obj.Name.."']:"..action.."()")() | |
119 | end | |
120 | if string.sub(msg,1,9) == "property/" then | |
121 | print("This command [property/propertyName/value] has been finished after a broken state, it is working, but there is a small chance it is broken!") | |
122 | count = 9 | |
123 | property = "" | |
124 | value = "" | |
125 | for i=count, string.len(msg) do | |
126 | if string.sub(msg,count+1,count+1) == "/" then | |
127 | break | |
128 | else | |
129 | property = property..string.sub(msg,count+1,count+1) | |
130 | count = count+1 | |
131 | end | |
132 | end | |
133 | count = count + 1 | |
134 | value = string.sub(msg,count+1) | |
135 | print("Attempting to do: "..obj.Parent:GetFullName().."['"..obj.Name.."']."..property.." = "..value) | |
136 | loadstring(obj.Parent:GetFullName().."['"..obj.Name.."']."..property.." = "..value)() | |
137 | end | |
138 | end) |