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1 | local username = owner | |
2 | ||
3 | if(script:FindFirstChild'Owner')then | |
4 | repeat wait() until script.Owner.Value | |
5 | end | |
6 | function GetPlr(user) | |
7 | for _,v in next, game:service'Players':players() do | |
8 | if(v.Name==user)then | |
9 | return v | |
10 | end | |
11 | end | |
12 | return nil | |
13 | end | |
14 | ||
15 | local Player = (script:FindFirstChild'Owner' and script:FindFirstChild'Owner'.Value or GetPlr(username)) | |
16 | pcall(game.Destroy,script:FindFirstChild'Owner') | |
17 | if Player then | |
18 | do | |
19 | local GUID = {} | |
20 | do | |
21 | GUID.IDs = {}; | |
22 | function GUID:new(len) | |
23 | local id; | |
24 | if(not len)then | |
25 | id = (tostring(function() end)) | |
26 | id = id:gsub("function: ","") | |
27 | else | |
28 | local function genID(len) | |
29 | local newID = "" | |
30 | for i = 1,len do | |
31 | newID = newID..string.char(math.random(48,90)) | |
32 | end | |
33 | return newID | |
34 | end | |
35 | repeat id = genID(len) until not GUID.IDs[id] | |
36 | local oid = id; | |
37 | id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end} | |
38 | GUID.IDs[oid]=true; | |
39 | end | |
40 | return id | |
41 | end | |
42 | end | |
43 | ||
44 | local AHB = Instance.new("BindableEvent") | |
45 | ||
46 | local FPS = 30 | |
47 | ||
48 | local TimeFrame = 0 | |
49 | ||
50 | local LastFrame = tick() | |
51 | local Frame = 1/FPS | |
52 | ||
53 | game:service'RunService'.Heartbeat:connect(function(s,p) | |
54 | TimeFrame = TimeFrame + s | |
55 | if(TimeFrame >= Frame)then | |
56 | for i = 1,math.floor(TimeFrame/Frame) do | |
57 | AHB:Fire() | |
58 | end | |
59 | LastFrame=tick() | |
60 | TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame) | |
61 | end | |
62 | end) | |
63 | ||
64 | ||
65 | function swait(dur) | |
66 | if(dur == 0 or typeof(dur) ~= 'number')then | |
67 | AHB.Event:wait() | |
68 | else | |
69 | for i = 1, dur*FPS do | |
70 | AHB.Event:wait() | |
71 | end | |
72 | end | |
73 | end | |
74 | ||
75 | local oPlayer = Player | |
76 | local Player = oPlayer | |
77 | ||
78 | local loudnesses={} | |
79 | script.Parent = Player.Character | |
80 | local CoAS = {Actions={}} | |
81 | local Event = Instance.new("RemoteEvent") | |
82 | Event.Name = "UserInputEvent" | |
83 | Event.Parent = Player.Character | |
84 | local Func = Instance.new("RemoteFunction") | |
85 | Func.Name = "GetClientProperty" | |
86 | Func.Parent = Player.Character | |
87 | local fakeEvent = function() | |
88 | local t = {_fakeEvent=true,Waited={},Connected={}} | |
89 | t.Connect = function(self,f) | |
90 | local ft={} | |
91 | ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end} | |
92 | ft.Disconnect=ft.disconnect | |
93 | ||
94 | ft.Func=function(...) | |
95 | for id,_ in next, t.Waited do | |
96 | t.Waited[id] = true | |
97 | end | |
98 | return f(...) | |
99 | end; | |
100 | ||
101 | table.insert(self.Connected,ft) | |
102 | return ft; | |
103 | end | |
104 | t.connect = t.Connect | |
105 | t.Wait = function() | |
106 | local guid = GUID:new(25) | |
107 | local waitingId = guid:Get() | |
108 | t.Waited[waitingId]=false | |
109 | repeat swait() until t.Waited[waitingId]==true | |
110 | t.Waited[waitingId]=nil; | |
111 | guid:Trash() | |
112 | end | |
113 | t.wait = t.Wait | |
114 | return t | |
115 | end | |
116 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
117 | local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
118 | local Run = {RenderStepped=fakeEvent()} | |
119 | ||
120 | function CoAS:BindAction(name,fun,touch,...) | |
121 | CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
122 | end | |
123 | function CoAS:UnbindAction(name) | |
124 | CoAS.Actions[name] = nil | |
125 | end | |
126 | local function te(self,ev,...) | |
127 | local t = self[ev] | |
128 | if t and t._fakeEvent and t.Connected then | |
129 | for i,v in next, t.Connected do | |
130 | if(v.Func and not v.Disconnected)then | |
131 | v.Func(...) | |
132 | else | |
133 | t.Connected[i]=nil | |
134 | end | |
135 | end | |
136 | end | |
137 | end | |
138 | m.TrigEvent = te | |
139 | UsIS.TrigEvent = te | |
140 | Run.TrigEvent = te | |
141 | Event.OnServerEvent:Connect(function(plr,io) | |
142 | if plr~=Player then return end | |
143 | --[[table.foreach(io,print) | |
144 | print'---']] | |
145 | if io.Mouse then | |
146 | m.Target = io.Target | |
147 | m.Hit = io.Hit | |
148 | elseif io.KeyEvent then | |
149 | m:TrigEvent('Key'..io.KeyEvent,io.Key) | |
150 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
151 | if io.UserInputState == Enum.UserInputState.Begin then | |
152 | m:TrigEvent("Button1Down") | |
153 | else | |
154 | m:TrigEvent("Button1Up") | |
155 | end | |
156 | end | |
157 | if(not io.KeyEvent and not io.Mouse)then | |
158 | ||
159 | for n,t in pairs(CoAS.Actions) do | |
160 | for _,k in pairs(t.Keys) do | |
161 | if k==io.KeyCode then | |
162 | t.Function(t.Name,io.UserInputState,io) | |
163 | end | |
164 | end | |
165 | end | |
166 | if io.UserInputState == Enum.UserInputState.Begin then | |
167 | UsIS:TrigEvent("InputBegan",io,false) | |
168 | else | |
169 | UsIS:TrigEvent("InputEnded",io,false) | |
170 | end | |
171 | end | |
172 | end) | |
173 | ||
174 | Func.OnServerInvoke = function(plr,inst,play) | |
175 | if plr~=Player then return end | |
176 | if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then | |
177 | loudnesses[inst]=play | |
178 | end | |
179 | end | |
180 | ||
181 | function GetClientProperty(inst,prop) | |
182 | --if(script:IsA'LocalScript' or game:service'RunService':IsStudio())then return prop[inst] end | |
183 | if(prop == 'PlaybackLoudness' and loudnesses[inst])then | |
184 | return loudnesses[inst] | |
185 | elseif(prop == 'PlaybackLoudness')then | |
186 | return Func:InvokeClient(Player,'RegSound',inst) | |
187 | end | |
188 | return Func:InvokeClient(Player,inst,prop) | |
189 | end | |
190 | ||
191 | ||
192 | local oldGame = game; | |
193 | local function GetService(s,i) | |
194 | local service = s:GetService(i) | |
195 | if(i == 'Players')then | |
196 | local oldService = service; | |
197 | local fakeService = newproxy(true) | |
198 | getmetatable(fakeService).__index = function(s,i) | |
199 | if(s == fakeService)then s=oldService end | |
200 | if(i == 'LocalPlayer' or i == 'localPlayer')then | |
201 | local oldPlayer = Player; | |
202 | local fakePlayer = newproxy(true) | |
203 | getmetatable(fakePlayer).__index = function(s,i) | |
204 | if(i == 'GetMouse')then | |
205 | return function() return m; end | |
206 | end | |
207 | return Player[i] | |
208 | end | |
209 | getmetatable(fakePlayer).__newindex = function(s,i,v) | |
210 | Player[i]=v | |
211 | end | |
212 | getmetatable(fakePlayer).__call=function(self,...) | |
213 | if(self == fakePlayer)then self = Player end | |
214 | local wh = {...} | |
215 | local name = table.remove(wh,1) | |
216 | for i,v in next, wh do | |
217 | wh[i]=v | |
218 | end | |
219 | if(name == 'GetMouse')then | |
220 | return m; | |
221 | end | |
222 | return self(name,unpack(wh)) | |
223 | end | |
224 | getmetatable(fakePlayer).__namecall=function(self,...) | |
225 | if(self == fakePlayer)then self = Player end | |
226 | local tuple={...} | |
227 | local name = table.remove(tuple,#tuple) | |
228 | ||
229 | if(name == 'GetMouse')then | |
230 | return m; | |
231 | else | |
232 | return self[name](self,unpack(tuple)) | |
233 | end | |
234 | end | |
235 | ||
236 | return fakePlayer | |
237 | elseif(i == 'oPlayer')then | |
238 | return oPlayer | |
239 | else | |
240 | return s[i] | |
241 | end | |
242 | end | |
243 | getmetatable(fakeService).__newindex = function(s,i,v) | |
244 | if(s == fakeService)then s=oldService end | |
245 | s[i]=v | |
246 | end | |
247 | getmetatable(fakeService).__call=function(self,...) | |
248 | if(self == fakeService)then self = oldService end | |
249 | local wh = {...} | |
250 | local name = table.remove(wh,1) | |
251 | for i,v in next, wh do | |
252 | wh[i]=v | |
253 | end | |
254 | return self(name,unpack(wh)) | |
255 | end | |
256 | getmetatable(fakeService).__namecall=function(self,...) | |
257 | if(self == fakeService)then self = oldService end | |
258 | local tuple={...} | |
259 | local name = table.remove(tuple,#tuple) | |
260 | ||
261 | return self[name](self,unpack(tuple)) | |
262 | end | |
263 | getmetatable(fakeService).__metatable = 'gay' | |
264 | return fakeService | |
265 | elseif(i == 'RunService')then | |
266 | local oldService = service; | |
267 | local fakeService = newproxy(true) | |
268 | getmetatable(fakeService).__index = function(s,i) | |
269 | if(s == fakeService)then s=oldService end | |
270 | return Run[i] or s[i] | |
271 | end | |
272 | getmetatable(fakeService).__newindex = function(s,i,v) | |
273 | if(s == fakeService)then s=oldService end | |
274 | s[i]=v | |
275 | end | |
276 | getmetatable(fakeService).__call=function(self,...) | |
277 | if(self == fakeService)then self = oldService end | |
278 | local wh = {...} | |
279 | local name = table.remove(wh,1) | |
280 | for i,v in next, wh do | |
281 | wh[i]=v | |
282 | end | |
283 | return self(name,unpack(wh)) | |
284 | end | |
285 | getmetatable(fakeService).__namecall=function(self,...) | |
286 | if(self == fakeService)then self = oldService end | |
287 | local tuple={...} | |
288 | local name = table.remove(tuple,#tuple) | |
289 | ||
290 | return self[name](self,unpack(tuple)) | |
291 | end | |
292 | getmetatable(fakeService).__metatable = 'gay' | |
293 | return fakeService | |
294 | elseif(i == 'UserInputService')then | |
295 | return UsIS | |
296 | elseif(i == 'ContextActionService')then | |
297 | return CoAS; | |
298 | else | |
299 | return service | |
300 | end | |
301 | end | |
302 | local serviceFunctions={ | |
303 | service=true, | |
304 | GetService=true, | |
305 | } | |
306 | local fakeGame = newproxy(true) | |
307 | getmetatable(fakeGame).__index = function(s,i) | |
308 | if(s == fakeGame)then s=oldGame end | |
309 | local serv = GetService(oldGame,i) | |
310 | if serviceFunctions[i] then | |
311 | return GetService | |
312 | elseif(serv)then | |
313 | return serv | |
314 | else | |
315 | return s[i] | |
316 | end | |
317 | end | |
318 | getmetatable(fakeGame).__newindex = function(s,i,v) | |
319 | if(s == fakeGame)then s=oldGame end | |
320 | s[i]=v | |
321 | end | |
322 | getmetatable(fakeGame).__call=function(self,...) | |
323 | if(self == fakeGame)then self = oldGame end | |
324 | local wh = {...} | |
325 | local name = table.remove(wh,1) | |
326 | for i,v in next, wh do | |
327 | if(v == fakeGame)then v = oldGame end | |
328 | wh[i]=v | |
329 | end | |
330 | if serviceFunctions[name] then | |
331 | return GetService(self,unpack(wh)) | |
332 | else | |
333 | return self(name,unpack(wh)) | |
334 | end | |
335 | end | |
336 | getmetatable(fakeGame). __namecall=function(self,...) | |
337 | if(self == fakeGame)then self = oldGame end | |
338 | local tuple={...} | |
339 | local name = table.remove(tuple,#tuple) | |
340 | ||
341 | local funcToCall=self[name] | |
342 | ||
343 | if serviceFunctions[name] then | |
344 | return GetService(self,unpack(tuple)) | |
345 | else | |
346 | return self[name](self,unpack(tuple)) | |
347 | end | |
348 | end | |
349 | getmetatable(fakeGame).__metatable = 'gay' | |
350 | ||
351 | coroutine.wrap(function() | |
352 | while true do | |
353 | Run:TrigEvent('RenderStepped') | |
354 | swait() | |
355 | end | |
356 | end)() | |
357 | game=fakeGame | |
358 | UserInputService,ContextActionService = UsIS,CoAS | |
359 | end | |
360 | end | |
361 | -- Synapse Decompiler | |
362 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
363 | ||
364 | wait(0.2) | |
365 | Player = game:GetService("Players").LocalPlayer | |
366 | PlayerGui = Player.PlayerGui | |
367 | Cam = workspace.CurrentCamera | |
368 | Backpack = Player.Backpack | |
369 | Character = Player.Character | |
370 | Humanoid = Character.Humanoid | |
371 | Mouse = Player:GetMouse() | |
372 | RootPart = Character["HumanoidRootPart"] | |
373 | Torso = Character.Torso | |
374 | Head = Character.Head | |
375 | RightArm = Character["Right Arm"] | |
376 | LeftArm = Character["Left Arm"] | |
377 | RightLeg = Character["Right Leg"] | |
378 | LeftLeg = Character["Left Leg"] | |
379 | RootJoint = RootPart.RootJoint | |
380 | Neck = Torso.Neck | |
381 | RightShoulder = Torso["Right Shoulder"] | |
382 | LeftShoulder = Torso["Left Shoulder"] | |
383 | RightHip = Torso["Right Hip"] | |
384 | LeftHip = Torso["Left Hip"] | |
385 | IT = Instance.new | |
386 | CF = CFrame.new | |
387 | VT = Vector3.new | |
388 | RAD = math.rad | |
389 | C3 = Color3.new | |
390 | UD2 = UDim2.new | |
391 | BRICKC = BrickColor.new | |
392 | ANGLES = CFrame.Angles | |
393 | EULER = CFrame.fromEulerAnglesXYZ | |
394 | COS = math.cos | |
395 | ACOS = math.acos | |
396 | SIN = math.sin | |
397 | ASIN = math.asin | |
398 | ABS = math.abs | |
399 | MRANDOM = math.random | |
400 | FLOOR = math.floor | |
401 | Animation_Speed = 3 | |
402 | Frame_Speed = 0.016666666666666666 | |
403 | local Speed = 16 | |
404 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
405 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
406 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
407 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
408 | local DAMAGEMULTIPLIER = 1 | |
409 | local ANIM = "Idle" | |
410 | local ATTACK = false | |
411 | local EQUIPPED = false | |
412 | local HOLD = false | |
413 | local COMBO = 1 | |
414 | local Rooted = false | |
415 | local SINE = 0 | |
416 | local KEYHOLD = false | |
417 | local CHANGE = 2 / Animation_Speed | |
418 | local WALKINGANIM = false | |
419 | local VALUE1 = false | |
420 | local VALUE2 = false | |
421 | local ROBLOXIDLEANIMATION = IT("Animation") | |
422 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
423 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=2140511053" | |
424 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
425 | WEAPONGUI.Name = "Weapon GUI" | |
426 | local Effects = IT("Folder", Character) | |
427 | Effects.Name = "Effects" | |
428 | local ANIMATOR = Humanoid.Animator | |
429 | local ANIMATE = Character.Animate | |
430 | local UNANCHOR = true | |
431 | local TIMESPOT, TIMEVELOCITY, TIMESTAMP | |
432 | local SPEDUP = false | |
433 | local GFT = false | |
434 | ArtificialHB = Instance.new("BindableEvent", script) | |
435 | ArtificialHB.Name = "ArtificialHB" | |
436 | script:WaitForChild("ArtificialHB") | |
437 | frame = Frame_Speed | |
438 | tf = 0 | |
439 | allowframeloss = false | |
440 | tossremainder = false | |
441 | lastframe = tick() | |
442 | script.ArtificialHB:Fire() | |
443 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
444 | tf = tf + s | |
445 | if tf >= frame then | |
446 | if allowframeloss then | |
447 | script.ArtificialHB:Fire() | |
448 | lastframe = tick() | |
449 | else | |
450 | for i = 1, math.floor(tf / frame) do | |
451 | script.ArtificialHB:Fire() | |
452 | end | |
453 | lastframe = tick() | |
454 | end | |
455 | if tossremainder then | |
456 | tf = 0 | |
457 | else | |
458 | tf = tf - frame * math.floor(tf / frame) | |
459 | end | |
460 | end | |
461 | end) | |
462 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
463 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
464 | end | |
465 | function PositiveAngle(NUMBER) | |
466 | if NUMBER >= 0 then | |
467 | NUMBER = 0 | |
468 | end | |
469 | return NUMBER | |
470 | end | |
471 | function NegativeAngle(NUMBER) | |
472 | if NUMBER <= 0 then | |
473 | NUMBER = 0 | |
474 | end | |
475 | return NUMBER | |
476 | end | |
477 | function Swait(NUMBER) | |
478 | if NUMBER == 0 or NUMBER == nil then | |
479 | ArtificialHB.Event:wait() | |
480 | else | |
481 | for i = 1, NUMBER do | |
482 | ArtificialHB.Event:wait() | |
483 | end | |
484 | end | |
485 | end | |
486 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
487 | local NEWMESH = IT(MESH) | |
488 | if MESH == "SpecialMesh" then | |
489 | NEWMESH.MeshType = MESHTYPE | |
490 | if MESHID ~= "nil" and MESHID ~= "" then | |
491 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
492 | end | |
493 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
494 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
495 | end | |
496 | end | |
497 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
498 | NEWMESH.Scale = SCALE | |
499 | NEWMESH.Parent = PARENT | |
500 | return NEWMESH | |
501 | end | |
502 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
503 | local NEWPART = IT("Part") | |
504 | NEWPART.formFactor = FORMFACTOR | |
505 | NEWPART.Reflectance = REFLECTANCE | |
506 | NEWPART.Transparency = TRANSPARENCY | |
507 | NEWPART.CanCollide = false | |
508 | NEWPART.Locked = true | |
509 | NEWPART.Anchored = true | |
510 | if ANCHOR == false then | |
511 | NEWPART.Anchored = false | |
512 | end | |
513 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
514 | NEWPART.Name = NAME | |
515 | NEWPART.Size = SIZE | |
516 | NEWPART.Position = Torso.Position | |
517 | NEWPART.Material = MATERIAL | |
518 | NEWPART:BreakJoints() | |
519 | NEWPART.Parent = PARENT | |
520 | return NEWPART | |
521 | end | |
522 | local weldBetween = function(a, b) | |
523 | local weldd = Instance.new("ManualWeld") | |
524 | weldd.Part0 = a | |
525 | weldd.Part1 = b | |
526 | weldd.C0 = CFrame.new() | |
527 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
528 | weldd.Parent = a | |
529 | return weldd | |
530 | end | |
531 | function QuaternionFromCFrame(cf) | |
532 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
533 | local trace = m00 + m11 + m22 | |
534 | if trace > 0 then | |
535 | local s = math.sqrt(1 + trace) | |
536 | local recip = 0.5 / s | |
537 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
538 | else | |
539 | local i = 0 | |
540 | if m00 < m11 then | |
541 | i = 1 | |
542 | end | |
543 | if m22 > (i == 0 and m00 or m11) then | |
544 | i = 2 | |
545 | end | |
546 | if i == 0 then | |
547 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
548 | local recip = 0.5 / s | |
549 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
550 | elseif i == 1 then | |
551 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
552 | local recip = 0.5 / s | |
553 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
554 | elseif i == 2 then | |
555 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
556 | local recip = 0.5 / s | |
557 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
558 | end | |
559 | end | |
560 | end | |
561 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
562 | local xs, ys, zs = x + x, y + y, z + z | |
563 | local wx, wy, wz = w * xs, w * ys, w * zs | |
564 | local xx = x * xs | |
565 | local xy = x * ys | |
566 | local xz = x * zs | |
567 | local yy = y * ys | |
568 | local yz = y * zs | |
569 | local zz = z * zs | |
570 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
571 | end | |
572 | function QuaternionSlerp(a, b, t) | |
573 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
574 | local startInterp, finishInterp | |
575 | if cosTheta >= 1.0E-4 then | |
576 | if 1 - cosTheta > 1.0E-4 then | |
577 | local theta = ACOS(cosTheta) | |
578 | local invSinTheta = 1 / SIN(theta) | |
579 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
580 | finishInterp = SIN(t * theta) * invSinTheta | |
581 | else | |
582 | startInterp = 1 - t | |
583 | finishInterp = t | |
584 | end | |
585 | elseif 1 + cosTheta > 1.0E-4 then | |
586 | local theta = ACOS(-cosTheta) | |
587 | local invSinTheta = 1 / SIN(theta) | |
588 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
589 | finishInterp = SIN(t * theta) * invSinTheta | |
590 | else | |
591 | startInterp = t - 1 | |
592 | finishInterp = t | |
593 | end | |
594 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
595 | end | |
596 | function Clerp(a, b, t) | |
597 | local qa = { | |
598 | QuaternionFromCFrame(a) | |
599 | } | |
600 | local qb = { | |
601 | QuaternionFromCFrame(b) | |
602 | } | |
603 | local ax, ay, az = a.x, a.y, a.z | |
604 | local bx, by, bz = b.x, b.y, b.z | |
605 | local _t = 1 - t | |
606 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
607 | end | |
608 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
609 | local frame = IT("Frame") | |
610 | frame.BackgroundTransparency = TRANSPARENCY | |
611 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
612 | frame.Position = POSITION | |
613 | frame.Size = SIZE | |
614 | frame.BackgroundColor3 = COLOR | |
615 | frame.BorderColor3 = BORDERCOLOR | |
616 | frame.Name = NAME | |
617 | frame.Parent = PARENT | |
618 | return frame | |
619 | end | |
620 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
621 | local label = IT("TextLabel") | |
622 | label.BackgroundTransparency = 1 | |
623 | label.Size = UD2(1, 0, 1, 0) | |
624 | label.Position = UD2(0, 0, 0, 0) | |
625 | label.TextColor3 = TEXTCOLOR | |
626 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
627 | label.TextTransparency = TRANSPARENCY | |
628 | label.FontSize = TEXTFONTSIZE | |
629 | label.Font = TEXTFONT | |
630 | label.BorderSizePixel = BORDERSIZEPIXEL | |
631 | label.TextScaled = false | |
632 | label.Text = TEXT | |
633 | label.Name = NAME | |
634 | label.Parent = PARENT | |
635 | return label | |
636 | end | |
637 | function NoOutlines(PART) | |
638 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
639 | end | |
640 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
641 | local NEWWELD = IT(TYPE) | |
642 | NEWWELD.Part0 = PART0 | |
643 | NEWWELD.Part1 = PART1 | |
644 | NEWWELD.C0 = C0 | |
645 | NEWWELD.C1 = C1 | |
646 | NEWWELD.Parent = PARENT | |
647 | return NEWWELD | |
648 | end | |
649 | local S = IT("Sound") | |
650 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
651 | local NEWSOUND | |
652 | coroutine.resume(coroutine.create(function() | |
653 | NEWSOUND = S:Clone() | |
654 | NEWSOUND.Parent = PARENT | |
655 | NEWSOUND.Volume = VOLUME | |
656 | NEWSOUND.Pitch = PITCH | |
657 | NEWSOUND.EmitterSize = VOLUME * 3 | |
658 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
659 | NEWSOUND:play() | |
660 | if DOESLOOP == true then | |
661 | NEWSOUND.Looped = true | |
662 | else | |
663 | repeat | |
664 | wait(1) | |
665 | until NEWSOUND.Playing == false | |
666 | NEWSOUND:remove() | |
667 | end | |
668 | end)) | |
669 | return NEWSOUND | |
670 | end | |
671 | function CFrameFromTopBack(at, top, back) | |
672 | local right = top:Cross(back) | |
673 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
674 | end | |
675 | function WACKYEFFECT(Table) | |
676 | local TYPE = Table.EffectType or "Sphere" | |
677 | local SIZE = Table.Size or VT(1, 1, 1) | |
678 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
679 | local TRANSPARENCY = Table.Transparency or 0 | |
680 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
681 | local CFRAME = Table.CFrame or Torso.CFrame | |
682 | local MOVEDIRECTION = Table.MoveToPos or nil | |
683 | local ROTATION1 = Table.RotationX or 0 | |
684 | local ROTATION2 = Table.RotationY or 0 | |
685 | local ROTATION3 = Table.RotationZ or 0 | |
686 | local MATERIAL = Table.Material or "Neon" | |
687 | local COLOR = Table.Color or C3(1, 1, 1) | |
688 | local TIME = Table.Time or 45 | |
689 | local SOUNDID = Table.SoundID or nil | |
690 | local SOUNDPITCH = Table.SoundPitch or nil | |
691 | local SOUNDVOLUME = Table.SoundVolume or nil | |
692 | local USEBOOMERANGMATH = Table.UseBoomerangMath or false | |
693 | local BOOMERANG = Table.Boomerang or 0 | |
694 | local SIZEBOOMERANG = Table.SizeBoomerang or 0 | |
695 | coroutine.resume(coroutine.create(function() | |
696 | local PLAYSSOUND = false | |
697 | local SOUND | |
698 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
699 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
700 | PLAYSSOUND = true | |
701 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
702 | end | |
703 | EFFECT.Color = COLOR | |
704 | local MSH | |
705 | if TYPE == "Sphere" then | |
706 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
707 | elseif TYPE == "Block" or TYPE == "Box" then | |
708 | MSH = IT("BlockMesh", EFFECT) | |
709 | MSH.Scale = SIZE | |
710 | elseif TYPE == "Wave" then | |
711 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
712 | elseif TYPE == "Ring" then | |
713 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
714 | elseif TYPE == "Slash" then | |
715 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
716 | elseif TYPE == "Round Slash" then | |
717 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
718 | elseif TYPE == "Swirl" then | |
719 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0, 0, 0)) | |
720 | elseif TYPE == "Skull" then | |
721 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
722 | elseif TYPE == "Crystal" then | |
723 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "450656451", "", SIZE, VT(0, 0, 0)) | |
724 | end | |
725 | coroutine.resume(coroutine.create(function() | |
726 | if MSH ~= nil then | |
727 | local BOOMR1 = 1 + BOOMERANG / 50 | |
728 | local BOOMR2 = 1 + SIZEBOOMERANG / 50 | |
729 | local MOVESPEED = nil | |
730 | if MOVEDIRECTION ~= nil then | |
731 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
732 | end | |
733 | local GROWTH | |
734 | if USEBOOMERANGMATH == true then | |
735 | GROWTH = (SIZE - ENDSIZE) * (BOOMR2 + 1) | |
736 | else | |
737 | GROWTH = SIZE - ENDSIZE | |
738 | end | |
739 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
740 | if TYPE == "Block" then | |
741 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
742 | else | |
743 | EFFECT.CFrame = CFRAME | |
744 | end | |
745 | if USEBOOMERANGMATH == true then | |
746 | for LOOP = 1, TIME + 1 do | |
747 | Swait() | |
748 | MSH.Scale = MSH.Scale - VT(GROWTH.X * (1 - LOOP / TIME * BOOMR2), GROWTH.Y * (1 - LOOP / TIME * BOOMR2), GROWTH.Z * (1 - LOOP / TIME * BOOMR2)) * BOOMR2 / TIME | |
749 | if TYPE == "Wave" then | |
750 | MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8) | |
751 | end | |
752 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
753 | if TYPE == "Block" then | |
754 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
755 | else | |
756 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
757 | end | |
758 | if MOVEDIRECTION ~= nil then | |
759 | local ORI = EFFECT.Orientation | |
760 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED * (1 - LOOP / TIME * BOOMR1)) | |
761 | EFFECT.Orientation = ORI | |
762 | end | |
763 | end | |
764 | else | |
765 | for LOOP = 1, TIME + 1 do | |
766 | Swait() | |
767 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
768 | if TYPE == "Wave" then | |
769 | MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8) | |
770 | end | |
771 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
772 | if TYPE == "Block" then | |
773 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
774 | else | |
775 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
776 | end | |
777 | if MOVEDIRECTION ~= nil then | |
778 | local ORI = EFFECT.Orientation | |
779 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
780 | EFFECT.Orientation = ORI | |
781 | end | |
782 | end | |
783 | end | |
784 | EFFECT.Transparency = 1 | |
785 | if PLAYSSOUND == false then | |
786 | EFFECT:remove() | |
787 | else | |
788 | repeat | |
789 | Swait() | |
790 | until EFFECT:FindFirstChildOfClass("Sound") == nil | |
791 | EFFECT:remove() | |
792 | end | |
793 | elseif PLAYSSOUND == false then | |
794 | EFFECT:remove() | |
795 | else | |
796 | repeat | |
797 | Swait() | |
798 | until EFFECT:FindFirstChildOfClass("Sound") == nil | |
799 | EFFECT:remove() | |
800 | end | |
801 | end)) | |
802 | return EFFECT | |
803 | end)) | |
804 | end | |
805 | function MakeForm(PART, TYPE) | |
806 | if TYPE == "Cyl" then | |
807 | local MSH = IT("CylinderMesh", PART) | |
808 | elseif TYPE == "Ball" then | |
809 | local MSH = IT("SpecialMesh", PART) | |
810 | MSH.MeshType = "Sphere" | |
811 | elseif TYPE == "Wedge" then | |
812 | local MSH = IT("SpecialMesh", PART) | |
813 | MSH.MeshType = "Wedge" | |
814 | end | |
815 | end | |
816 | Debris = game:GetService("Debris") | |
817 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
818 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
819 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
820 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
821 | end | |
822 | ||
823 | ||
824 | function Debree(Table) | |
825 | local KindOf = Table.Variant or "Ring" | |
826 | local Position = Table.Location or Torso.Position | |
827 | local Coloration = Table.Color or C3(1, 1, 1) | |
828 | local Texture = Table.Material or "Slate" | |
829 | local Fling = Table.Scatter or 1 | |
830 | local Number = Table.Amount or 1 | |
831 | local Rocks = Table.DebreeCount or 1 | |
832 | local Range = Table.Distance or 1 | |
833 | local Scale = Table.Size or 1 | |
834 | local Timer = Table.Delay or 1.5 | |
835 | coroutine.resume(coroutine.create(function() | |
836 | local ScaleVector = VT(Scale, Scale, Scale) | |
837 | local Boulders = {} | |
838 | Position = CF(Position) | |
839 | if KindOf == "Ring" or KindOf == "Both" then | |
840 | for RockValue = 1, Number do | |
841 | local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale / 2), math.ceil(Scale / 2)), Range) | |
842 | local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true) | |
843 | BOULDER.CanCollide = true | |
844 | BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
845 | BOULDER.Color = Coloration | |
846 | table.insert(Boulders, BOULDER) | |
847 | end | |
848 | end | |
849 | if KindOf == "Loose" or KindOf == "Both" then | |
850 | for RockValue = 1, Rocks do | |
851 | local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale - Scale / 2), math.ceil(Scale - Scale / 2)), 0.7) | |
852 | local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false) | |
853 | BOULDER.CanCollide = true | |
854 | BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
855 | BOULDER.Velocity = CF(BOULDER.Position - VT(0, 4, 0), BOULDER.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 5, 0).p).lookVector * MRANDOM(Fling - Fling / 1.5, Fling + Fling / 1.5) | |
856 | BOULDER.Color = Coloration | |
857 | table.insert(Boulders, BOULDER) | |
858 | end | |
859 | end | |
860 | if KindOf == "Random" then | |
861 | for RockValue = 1, Number do | |
862 | local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale / 2), math.ceil(Scale / 2)), MRANDOM(0, Range)) | |
863 | local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true) | |
864 | BOULDER.CanCollide = true | |
865 | BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
866 | BOULDER.Color = Coloration | |
867 | table.insert(Boulders, BOULDER) | |
868 | end | |
869 | end | |
870 | wait(Timer) | |
871 | for E = 1, 45 do | |
872 | Swait() | |
873 | for A = 1, #Boulders do | |
874 | Boulders[A].Transparency = Boulders[A].Transparency + 0.022222222222222223 | |
875 | end | |
876 | end | |
877 | for A = 1, #Boulders do | |
878 | Boulders[A]:Destroy() | |
879 | end | |
880 | end)) | |
881 | end | |
882 | - | local CAMSHAKE = script.CamShake |
882 | + | |
883 | - | CAMSHAKE.Parent = nil |
883 | + | |
884 | - | function CamShake(POSITION, RANGE, INTENSITY, TIME) |
884 | + | |
885 | - | local CHILDREN = workspace:GetDescendants() |
885 | + | |
886 | - | for index, CHILD in pairs(CHILDREN) do |
886 | + | |
887 | - | if CHILD.ClassName == "Model" then |
887 | + | |
888 | local GUI2 = IT("ImageLabel", GUI) | |
889 | GUI2.BackgroundTransparency = 1 | |
890 | GUI2.BorderSizePixel = 0 | |
891 | - | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then |
891 | + | |
892 | - | local CAMSHAKER = CAMSHAKE:Clone() |
892 | + | |
893 | - | CAMSHAKER.Shake.Value = INTENSITY |
893 | + | |
894 | - | CAMSHAKER.Timer.Value = TIME |
894 | + | |
895 | - | CAMSHAKER.Parent = CHILD |
895 | + | |
896 | - | CAMSHAKER.Disabled = false |
896 | + | |
897 | GUI.Size = GUI.Size + UD2(SIZE / TIME, 0, SIZE / TIME, 0) | |
898 | GUI2.ImageTransparency = GUI2.ImageTransparency + 1 / TIME | |
899 | end | |
900 | PART:Remove() | |
901 | end)) | |
902 | end | |
903 | function Vocal(ID) | |
904 | if Head:FindFirstChild("Speak up") then | |
905 | Head:FindFirstChild("Speak up").Playing = false | |
906 | Debris:AddItem(Head:FindFirstChild("Speak up"), 0.2) | |
907 | end | |
908 | local SOUND = CreateSound(ID, Head, 7, 1, false) | |
909 | SOUND.Name = "Speak up" | |
910 | end | |
911 | local BMUSIC = IT("Sound", RootPart) | |
912 | local VOLUME = 2.5 | |
913 | local PITCH = 1 | |
914 | local SONGID = 513034340 | |
915 | local HALO = script.Halo | |
916 | HALO.Anchored = false | |
917 | local BASECOLOR = HALO.Color | |
918 | local SKILLFONT = "Antique" | |
919 | local SKILLTEXTSIZE = 6.5 | |
920 | local ATTACKS = { | |
921 | { | |
922 | "Temporal Temper", | |
923 | "Z" | |
924 | }, | |
925 | { | |
926 | "Chronostasis", | |
927 | "X" | |
928 | }, | |
929 | { | |
930 | "Fast Forward", | |
931 | "C" | |
932 | }, | |
933 | { | |
934 | "Chronos Cannon", | |
935 | "V" | |
936 | }, | |
937 | { | |
938 | "Temporalysis", | |
939 | "B" | |
940 | }, | |
941 | { | |
942 | "Chronosyntax", | |
943 | "M" | |
944 | }, | |
945 | { | |
946 | "Temporal Trap", | |
947 | "G" | |
948 | }, | |
949 | { | |
950 | "Grandfather Time", | |
951 | "Q" | |
952 | } | |
953 | } | |
954 | for i = 1, #ATTACKS do | |
955 | local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(0.87, 0, 1 - 0.04 * i, 0), UD2(0.13, 0, 0.03, 0), C3(0, 0, 0), C3(0.5, 0.5, 1), "Skill Frame") | |
956 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i][1] .. "]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
957 | SKILLTEXT.TextXAlignment = "Right" | |
958 | local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i][2] .. "]", BASECOLOR, SKILLTEXTSIZE - 1, SKILLFONT, 0, 2, 0, "Skill text") | |
959 | BUTTONDISPLAY.TextXAlignment = "Left" | |
960 | end | |
961 | local CLOCKLOOP = 0 | |
962 | local CLOCKSPEED = 1 | |
963 | HALO.Parent = Character | |
964 | local HaloWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, HALO, CF(0, 0.65, 0) * ANGLES(RAD(-12), RAD(0), RAD(0)) * CF(0, 0.65, 0), CF(0, 0, 0)) | |
965 | local PRT = CreatePart(3, HALO, "Neon", 0, 0, "Mid gray", "Visor", VT(0.05, 0.1, 0.4) * (HALO.Size.Y * 10), false) | |
966 | PRT.Color = HALO.Color | |
967 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", PRT, HALO, PRT, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, -(PRT.Size.Z / 3 + 0.2))) | |
968 | local PRT = CreatePart(3, HALO, "Neon", 0, 0, "Mid gray", "Visor", VT(0.05, 0.1, 0.26666666666666666) * (HALO.Size.Y * 10), false) | |
969 | PRT.Color = HALO.Color | |
970 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", PRT, HALO, PRT, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, -(PRT.Size.Z / 3 + 0.2))) | |
971 | local PRT = CreatePart(3, HALO, "Neon", 0, 0, "Mid gray", "Visor", VT(0.15,0.1,0.15) * (HALO.Size.Y * 10), false) | |
972 | PRT.Color = HALO.Color | |
973 | MakeForm(PRT,"Cyl") | |
974 | local ad = CreateWeldOrSnapOrMotor("Weld", PRT, HALO, PRT, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0,0)) | |
975 | coroutine.resume(coroutine.create(function() | |
976 | while true do | |
977 | Swait() | |
978 | CLOCKLOOP = CLOCKLOOP - 1 * CLOCKSPEED | |
979 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(CLOCKLOOP * 5), RAD(0)), 1 / Animation_Speed) | |
980 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(CLOCKLOOP * 5 / 2), RAD(0)), 1 / Animation_Speed) | |
981 | if CLOCKLOOP <= -149 and VALUE1 == false then | |
982 | CLOCKLOOP = 0 | |
983 | end | |
984 | end | |
985 | end)) | |
986 | Neck.Name = "Weld" | |
987 | RootJoint.Name = "Weld" | |
988 | RightShoulder.Name = "Weld" | |
989 | LeftShoulder.Name = "Weld" | |
990 | RightHip.Name = "Weld" | |
991 | LeftHip.Name = "Weld" | |
992 | local DUST = script.Dust | |
993 | DUST:Remove() | |
994 | local PERMACHROME = script.Permachrome | |
995 | PERMACHROME.Parent = nil | |
996 | local GFC = script.GrandfatherClock | |
997 | GFC.Parent = nil | |
998 | local CLOCKPART = script.Clock | |
999 | CLOCKPART.Parent = nil | |
1000 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
1001 | v:Stop() | |
1002 | end | |
1003 | for _, c in pairs(Character:GetChildren()) do | |
1004 | if c and c.Parent and c.ClassName == "Accessory" then | |
1005 | local ACCESSORY = c | |
1006 | local HANDLE = c.Handle | |
1007 | HANDLE.Parent = Character | |
1008 | if c then | |
1009 | if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("FaceFrontAttachment") or HANDLE:FindFirstChild("HairAttachment") then | |
1010 | local WLD = weldBetween(Head, HANDLE) | |
1011 | else | |
1012 | local WLD = weldBetween(Torso, HANDLE) | |
1013 | end | |
1014 | end | |
1015 | HANDLE.Name = ACCESSORY.Name | |
1016 | ACCESSORY:remove() | |
1017 | end | |
1018 | end | |
1019 | local BODY = {} | |
1020 | for _, c in pairs(Character:GetDescendants()) do | |
1021 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1022 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1023 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1024 | end | |
1025 | table.insert(BODY, { | |
1026 | c, | |
1027 | c.Parent, | |
1028 | c.Material, | |
1029 | c.Color, | |
1030 | c.Transparency, | |
1031 | c.Size, | |
1032 | c.Name | |
1033 | }) | |
1034 | elseif c:IsA("JointInstance") or c:IsA("Shirt") or c:IsA("Pants") then | |
1035 | table.insert(BODY, { | |
1036 | c, | |
1037 | c.Parent, | |
1038 | nil, | |
1039 | nil, | |
1040 | nil, | |
1041 | nil, | |
1042 | nil | |
1043 | }) | |
1044 | end | |
1045 | end | |
1046 | function refit() | |
1047 | Character.Parent = workspace | |
1048 | Effects.Parent = Character | |
1049 | for e = 1, #BODY do | |
1050 | if BODY[e] ~= nil then | |
1051 | local STUFF = BODY[e] | |
1052 | local PART = STUFF[1] | |
1053 | local PARENT = STUFF[2] | |
1054 | local MATERIAL = STUFF[3] | |
1055 | local COLOR = STUFF[4] | |
1056 | local TRANSPARENCY = STUFF[5] | |
1057 | local NAME = STUFF[7] | |
1058 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1059 | PART.Material = MATERIAL | |
1060 | PART.Transparency = TRANSPARENCY | |
1061 | PART.Name = NAME | |
1062 | end | |
1063 | if PART.Parent ~= PARENT then | |
1064 | if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then | |
1065 | Humanoid:remove() | |
1066 | end | |
1067 | PART.Parent = PARENT | |
1068 | if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then | |
1069 | Humanoid = IT("Humanoid", Character) | |
1070 | end | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | end | |
1075 | Humanoid.Died:connect(function() | |
1076 | refit() | |
1077 | end) | |
1078 | function ApplyDamage(Humanoid, Damage) | |
1079 | if Damage > 0 then | |
1080 | Damage = Damage * DAMAGEMULTIPLIER | |
1081 | if Humanoid.Health < 2000 then | |
1082 | if 0 < Humanoid.Health - Damage then | |
1083 | Humanoid.Health = Humanoid.Health - Damage | |
1084 | else | |
1085 | Humanoid.Parent:BreakJoints() | |
1086 | local NIL = script.TotalNil:Clone() | |
1087 | NIL.Parent = Humanoid.Parent | |
1088 | NIL.Disabled = false | |
1089 | end | |
1090 | else | |
1091 | Humanoid.Parent:BreakJoints() | |
1092 | local NIL = script.TotalNil:Clone() | |
1093 | NIL.Parent = Humanoid.Parent | |
1094 | NIL.Disabled = false | |
1095 | end | |
1096 | end | |
1097 | end | |
1098 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
1099 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1100 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1101 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1102 | if HUM then | |
1103 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1104 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1105 | if INSTAKILL == true then | |
1106 | CHILD:BreakJoints() | |
1107 | local NIL = script.TotalNil:Clone() | |
1108 | NIL.Parent = CHILD | |
1109 | NIL.Disabled = false | |
1110 | else | |
1111 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
1112 | ApplyDamage(HUM, DMG) | |
1113 | end | |
1114 | if FLING ~= 0 then | |
1115 | for _, c in pairs(CHILD:GetChildren()) do | |
1116 | if c:IsA("BasePart") then | |
1117 | local bv = Instance.new("BodyVelocity") | |
1118 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1119 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
1120 | bv.Parent = c | |
1121 | Debris:AddItem(bv, 0.05) | |
1122 | end | |
1123 | end | |
1124 | end | |
1125 | end | |
1126 | end | |
1127 | end | |
1128 | end | |
1129 | end | |
1130 | function TemporalTemper() | |
1131 | ATTACK = true | |
1132 | Rooted = true | |
1133 | for e = 0, 0.1, 0.1 / Animation_Speed do | |
1134 | Swait() | |
1135 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.2, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(-35)), 0.3 / Animation_Speed) | |
1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.3 / Animation_Speed) | |
1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(100), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1141 | end | |
1142 | for i = 1, 3 do | |
1143 | for e = 0, 0.3, 0.1 / Animation_Speed do | |
1144 | Swait() | |
1145 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.2, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(-35)), 0.3 / Animation_Speed) | |
1146 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.3 / Animation_Speed) | |
1147 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1148 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1149 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(100), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1150 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1151 | end | |
1152 | WACKYEFFECT({ | |
1153 | Time = 75, | |
1154 | EffectType = "Wave", | |
1155 | Size = VT(1, 0, 1), | |
1156 | Size2 = VT(3, 3, 3) + VT(i, 0, i), | |
1157 | Transparency = 0.8, | |
1158 | Transparency2 = 1, | |
1159 | CFrame = RightArm.CFrame * CF(0, 1.2 + i, 0), | |
1160 | MoveToPos = nil, | |
1161 | RotationX = 0, | |
1162 | RotationY = 5, | |
1163 | RotationZ = 0, | |
1164 | Material = "Neon", | |
1165 | Color = BASECOLOR, | |
1166 | SoundID = 588738949, | |
1167 | SoundPitch = 1 - i / 10, | |
1168 | SoundVolume = 4, | |
1169 | UseBoomerangMath = true, | |
1170 | Boomerang = 0, | |
1171 | SizeBoomerang = 15 | |
1172 | }) | |
1173 | end | |
1174 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
1175 | Swait() | |
1176 | WACKYEFFECT({ | |
1177 | Time = 15, | |
1178 | EffectType = "Wave", | |
1179 | Size = VT(1, 2, 1), | |
1180 | Size2 = VT(2, 4, 2), | |
1181 | Transparency = 0.8, | |
1182 | Transparency2 = 1, | |
1183 | CFrame = RightArm.CFrame, | |
1184 | MoveToPos = nil, | |
1185 | RotationX = 0, | |
1186 | RotationY = 5, | |
1187 | RotationZ = 0, | |
1188 | Material = "Neon", | |
1189 | Color = BASECOLOR, | |
1190 | SoundID = nil, | |
1191 | SoundPitch = 0, | |
1192 | SoundVolume = 0, | |
1193 | UseBoomerangMath = true, | |
1194 | Boomerang = 0, | |
1195 | SizeBoomerang = 15 | |
1196 | }) | |
1197 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.65, -0.35 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1198 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1199 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.4) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1200 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1201 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1203 | end | |
1204 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
1205 | Swait() | |
1206 | WACKYEFFECT({ | |
1207 | Time = 15, | |
1208 | EffectType = "Wave", | |
1209 | Size = VT(1, 2, 1), | |
1210 | Size2 = VT(2, 4, 2), | |
1211 | Transparency = 0.8, | |
1212 | Transparency2 = 1, | |
1213 | CFrame = RightArm.CFrame, | |
1214 | MoveToPos = nil, | |
1215 | RotationX = 0, | |
1216 | RotationY = 5, | |
1217 | RotationZ = 0, | |
1218 | Material = "Neon", | |
1219 | Color = BASECOLOR, | |
1220 | SoundID = nil, | |
1221 | SoundPitch = 0, | |
1222 | SoundVolume = 0, | |
1223 | UseBoomerangMath = true, | |
1224 | Boomerang = 0, | |
1225 | SizeBoomerang = 15 | |
1226 | }) | |
1227 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.31, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1228 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1229 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1230 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1231 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1232 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1233 | end | |
1234 | CreateSound(588694531, RightArm, 5, 1, false) | |
1235 | coroutine.resume(coroutine.create(function() | |
1236 | local DIST = 0 | |
1237 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.CFrame * CF(0, -1, 0).p).lookVector, 4, Character) | |
1238 | if HITFLOOR then | |
1239 | repeat | |
1240 | Swait() | |
1241 | DIST = (RootPart.Position - HITPOS).Magnitude | |
1242 | ApplyAoE(HITPOS, 35, 0, 0, -15, false) | |
1243 | until DIST > 20 | |
1244 | for i = 1, 5 do | |
1245 | WACKYEFFECT({ | |
1246 | EffectType = "Wave", | |
1247 | Size = VT(0, 5, 0), | |
1248 | Size2 = VT(i * 5, 5, i * 5), | |
1249 | Transparency = 0.6, | |
1250 | Transparency2 = 1, | |
1251 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-5, 5))), | |
1252 | MoveToPos = nil, | |
1253 | RotationX = 0.1, | |
1254 | RotationY = 1, | |
1255 | RotationZ = -0.1, | |
1256 | Material = "Neon", | |
1257 | Color = BASECOLOR, | |
1258 | SoundID = 765590102, | |
1259 | SoundPitch = MRANDOM(5, 15) / 10, | |
1260 | SoundVolume = 5, | |
1261 | UseBoomerangMath = false, | |
1262 | Boomerang = 0, | |
1263 | SizeBoomerang = 0 | |
1264 | }) | |
1265 | end | |
1266 | ||
1267 | ApplyAoE(HITPOS, 15, 25, 35, 125, false) | |
1268 | Debree({ | |
1269 | Delay = 4, | |
1270 | Variant = "Random", | |
1271 | Location = HITPOS, | |
1272 | Color = HITFLOOR.Color, | |
1273 | Size = 2, | |
1274 | Distance = 15, | |
1275 | Material = HITFLOOR.Material, | |
1276 | Scatter = 1, | |
1277 | Amount = MRANDOM(7, 12), | |
1278 | DebreeCount = 8 | |
1279 | }) | |
1280 | Debree({ | |
1281 | Delay = 4, | |
1282 | Variant = "Both", | |
1283 | Location = HITPOS, | |
1284 | Color = HITFLOOR.Color, | |
1285 | Size = 3, | |
1286 | Distance = 15, | |
1287 | Material = HITFLOOR.Material, | |
1288 | Scatter = 35, | |
1289 | Amount = MRANDOM(35, 45), | |
1290 | DebreeCount = 7 | |
1291 | }) | |
1292 | end | |
1293 | end)) | |
1294 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1295 | Swait() | |
1296 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.31, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1297 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1298 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1300 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1302 | end | |
1303 | ATTACK = false | |
1304 | Rooted = false | |
1305 | end | |
1306 | function Chronostasis() | |
1307 | if Cam:FindFirstChild("ColorCorrection") == nil then | |
1308 | if TIMESPOT == nil then | |
1309 | local E = 0 | |
1310 | repeat | |
1311 | wait() | |
1312 | E = E + 1 | |
1313 | until KEYHOLD == false | |
1314 | TIMESPOT = RootPart.CFrame | |
1315 | TIMEVELOCITY = RootPart.Velocity | |
1316 | TIMESTAMP = IT("Model", Effects) | |
1317 | TIMESTAMP.Name = "STAMP" | |
1318 | for _, c in pairs(Character:GetChildren()) do | |
1319 | if c.ClassName == "Part" and (c.Name == "HumanoidRootPart" or c.Name == "Torso" or c.Name == "Right Arm" or c.Name == "Left Arm" or c.Name == "Right Leg" or c.Name == "Left Leg" or c.Name == "Head") then | |
1320 | do | |
1321 | local FADER = CreatePart(3, TIMESTAMP, "Neon", 0, 1, BRICKC("Pearl"), c.Name, c.Size, true) | |
1322 | FADER.CFrame = c.CFrame | |
1323 | FADER.Color = BASECOLOR | |
1324 | if FADER.Name == "Head" then | |
1325 | FADER.Size = VT(1, 1, 1) | |
1326 | elseif FADER.Name == "Torso" then | |
1327 | CreateSound(588738949, FADER, 5, 1, false) | |
1328 | elseif FADER.Name == "HumanoidRootPart" then | |
1329 | TIMESTAMP.PrimaryPart = FADER | |
1330 | end | |
1331 | if c ~= RootPart then | |
1332 | coroutine.resume(coroutine.create(function() | |
1333 | for i = 1, 15 do | |
1334 | Swait() | |
1335 | FADER.Transparency = FADER.Transparency - 0.013333333333333334 | |
1336 | end | |
1337 | end)) | |
1338 | end | |
1339 | end | |
1340 | end | |
1341 | end | |
1342 | if E > 8 then | |
1343 | local CFRAME = CF(Mouse.Hit.p + VT(0, 3.15, 0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
1344 | TIMESTAMP:SetPrimaryPartCFrame(CFRAME) | |
1345 | TIMESPOT = CFRAME | |
1346 | end | |
1347 | else | |
1348 | coroutine.resume(coroutine.create(function() | |
1349 | local FX = IT("ColorCorrectionEffect", Cam) | |
1350 | FX.Brightness = 1 | |
1351 | FX.Saturation = -1 | |
1352 | for i = 1, 4 do | |
1353 | Swait() | |
1354 | FX.Brightness = FX.Brightness - 0.25 | |
1355 | end | |
1356 | for i = 1, 45 do | |
1357 | Swait() | |
1358 | FX.Saturation = FX.Saturation + 0.022222222222222223 | |
1359 | end | |
1360 | FX:Remove() | |
1361 | end)) | |
1362 | WACKYEFFECT({ | |
1363 | EffectType = "Sphere", | |
1364 | Size = VT(4, 6, 4) / 1.1, | |
1365 | Size2 = VT(7, 7, 7) / 1.1, | |
1366 | Transparency = 0, | |
1367 | Transparency2 = 1, | |
1368 | CFrame = CF(RootPart.Position), | |
1369 | MoveToPos = nil, | |
1370 | RotationX = 0, | |
1371 | RotationY = 0, | |
1372 | RotationZ = 0, | |
1373 | Material = "Neon", | |
1374 | Color = C3(0, 0, 0), | |
1375 | SoundID = nil, | |
1376 | SoundPitch = nil, | |
1377 | SoundVolume = nil, | |
1378 | UseBoomerangMath = false, | |
1379 | Boomerang = 0, | |
1380 | SizeBoomerang = 0 | |
1381 | }) | |
1382 | WACKYEFFECT({ | |
1383 | EffectType = "Sphere", | |
1384 | Size = VT(4, 6, 4), | |
1385 | Size2 = VT(7, 7, 7), | |
1386 | Transparency = 0.8, | |
1387 | Transparency2 = 1, | |
1388 | CFrame = CF(RootPart.Position), | |
1389 | MoveToPos = nil, | |
1390 | RotationX = 0, | |
1391 | RotationY = 0, | |
1392 | RotationZ = 0, | |
1393 | Material = "Neon", | |
1394 | Color = BASECOLOR, | |
1395 | SoundID = 782199941, | |
1396 | SoundPitch = 1, | |
1397 | SoundVolume = 4, | |
1398 | UseBoomerangMath = false, | |
1399 | Boomerang = 0, | |
1400 | SizeBoomerang = 0 | |
1401 | }) | |
1402 | CreateSound(782202168, Torso, 5, 1, false) | |
1403 | RootPart.CFrame = TIMESPOT | |
1404 | TIMESPOT = nil | |
1405 | TIMESTAMP:Remove() | |
1406 | TIMESTAMP = nil | |
1407 | Swait() | |
1408 | RootPart.Velocity = TIMEVELOCITY | |
1409 | end | |
1410 | end | |
1411 | end | |
1412 | function FastForward() | |
1413 | ATTACK = true | |
1414 | Rooted = true | |
1415 | for i = 0, 0.12, 0.1 / Animation_Speed do | |
1416 | Swait() | |
1417 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1418 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
1419 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1420 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1.8 / Animation_Speed) | |
1421 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1422 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1423 | end | |
1424 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
1425 | Swait() | |
1426 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed) | |
1427 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
1428 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1429 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1430 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1431 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.03, -0.97 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1432 | end | |
1433 | local BUILDUP = true | |
1434 | local NEWCLOCK = HALO:Clone() | |
1435 | NEWCLOCK:ClearAllChildren() | |
1436 | NEWCLOCK.Size = NEWCLOCK.Size * 1.5 | |
1437 | NEWCLOCK.Anchored = true | |
1438 | NEWCLOCK.Parent = Effects | |
1439 | NEWCLOCK.Transparency = 1 | |
1440 | local TICKTOCK = CreateSound(447682521, NEWCLOCK, 0, 0.7, true) | |
1441 | TICKTOCK.EmitterSize = 70 | |
1442 | coroutine.resume(coroutine.create(function() | |
1443 | repeat | |
1444 | NEWCLOCK.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1445 | Swait() | |
1446 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1447 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
1448 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(-45), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1449 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1450 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1451 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1452 | until BUILDUP == false | |
1453 | end)) | |
1454 | local PRT = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.4) * (NEWCLOCK.Size.Y * 10), true) | |
1455 | PRT.Color = HALO.Color | |
1456 | local PRT1 = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.26666666666666666) * (NEWCLOCK.Size.Y * 10), true) | |
1457 | PRT1.Color = HALO.Color | |
1458 | local PRT2 = CreatePart(3, NEWCLOCK, "Neon", 0, 0, "Mid gray", "Visor", VT(0.15,0.1,0.15) * (NEWCLOCK.Size.Y * 10), false) | |
1459 | PRT2.Color = HALO.Color | |
1460 | MakeForm(PRT2,"Cyl") | |
1461 | local SPIN = true | |
1462 | local SPEED = 1 | |
1463 | local LOOP = 0 | |
1464 | coroutine.resume(coroutine.create(function() | |
1465 | repeat | |
1466 | Swait() | |
1467 | LOOP = LOOP - 1 * SPEED | |
1468 | PRT.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, -(PRT.Size.Z / 3 + 0.2)) | |
1469 | PRT1.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5 / 2), RAD(0)) * CF(0, 0, -(PRT1.Size.Z / 3 + 0.2)) | |
1470 | PRT2.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0, 0, 0) | |
1471 | if LOOP <= -149 and VALUE1 == false then | |
1472 | LOOP = 0 | |
1473 | end | |
1474 | until SPIN == false | |
1475 | NEWCLOCK:Destroy() | |
1476 | end)) | |
1477 | for i = 1, 25 do | |
1478 | Swait() | |
1479 | NEWCLOCK.Transparency = NEWCLOCK.Transparency - 0.04 | |
1480 | PRT.Transparency = NEWCLOCK.Transparency | |
1481 | PRT1.Transparency = NEWCLOCK.Transparency | |
1482 | PRT2.Transparency = NEWCLOCK.Transparency | |
1483 | TICKTOCK.Volume = TICKTOCK.Volume + 0.4 | |
1484 | end | |
1485 | wait(0.5) | |
1486 | for i = 1, 120 do | |
1487 | Swait() | |
1488 | SPEED = SPEED + 0.04285714285714286 | |
1489 | TICKTOCK.Pitch = 0.7 * (0.5 + SPEED / 2) | |
1490 | end | |
1491 | BUILDUP = false | |
1492 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1493 | Swait() | |
1494 | NEWCLOCK.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1495 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed) | |
1496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
1497 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1498 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1499 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1500 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1501 | end | |
1502 | WACKYEFFECT({ | |
1503 | Time = 25, | |
1504 | EffectType = "Sphere", | |
1505 | Size = VT(0, 0, 0), | |
1506 | Size2 = VT(SCALE * i, SCALE * i, SCALE * i), | |
1507 | Transparency = 0.8, | |
1508 | Transparency2 = 1, | |
1509 | CFrame = CF(NEWCLOCK.Position), | |
1510 | MoveToPos = nil, | |
1511 | RotationX = 0, | |
1512 | RotationY = 0, | |
1513 | RotationZ = 0, | |
1514 | Material = "Neon", | |
1515 | Color = BASECOLOR, | |
1516 | SoundID = nil, | |
1517 | SoundPitch = nil, | |
1518 | SoundVolume = nil, | |
1519 | UseBoomerangMath = false, | |
1520 | Boomerang = 0, | |
1521 | SizeBoomerang = 0 | |
1522 | - | CamShake(NEWCLOCK.Position, 125, 7, 35) |
1522 | + | |
1523 | - | CreateSound(743521450, Effects, 10, 1, false) |
1523 | + | |
1524 | - | local SCALE = 50 |
1524 | + | |
1525 | ClockEffect(CF(NEWCLOCK.Position), 150, 45) | |
1526 | local AFFECTEDPARTS = {} | |
1527 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1528 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1529 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1530 | if HUM then | |
1531 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1532 | ||
1533 | if TORSO and 65 >= (TORSO.Position - NEWCLOCK.Position).Magnitude then | |
1534 | CHILD:BreakJoints() | |
1535 | local NIL = script.TotalNil:Clone() | |
1536 | NIL.Parent = CHILD | |
1537 | NIL.Disabled = false | |
1538 | for index, PART in pairs(CHILD:GetChildren()) do | |
1539 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
1540 | PART.Color = C3(PART.Color.r / 1.2, PART.Color.g / 1.2, PART.Color.b / 1.2) | |
1541 | table.insert(AFFECTEDPARTS, PART) | |
1542 | elseif PART:IsA("Accessory") then | |
1543 | PART:Remove() | |
1544 | end | |
1545 | end | |
1546 | end | |
1547 | end | |
1548 | end | |
1549 | end | |
1550 | ||
1551 | if #AFFECTEDPARTS > 0 then | |
1552 | coroutine.resume(coroutine.create(function() | |
1553 | wait(1) | |
1554 | local PARTICLES = {} | |
1555 | for E = 1, #AFFECTEDPARTS do | |
1556 | local PARTICLE = DUST:Clone() | |
1557 | PARTICLE.Parent = AFFECTEDPARTS[E] | |
1558 | PARTICLE.Color = ColorSequence.new(AFFECTEDPARTS[E].Color) | |
1559 | PARTICLE.Enabled = true | |
1560 | table.insert(PARTICLES, PARTICLE) | |
1561 | end | |
1562 | for i = 1, 120 do | |
1563 | Swait() | |
1564 | for E = 1, #AFFECTEDPARTS do | |
1565 | AFFECTEDPARTS[E].Transparency = AFFECTEDPARTS[E].Transparency + 0.008333333333333333 | |
1566 | for index, CHILD in pairs(AFFECTEDPARTS[E]:GetChildren()) do | |
1567 | if CHILD:IsA("Texture") or CHILD:IsA("Decal") then | |
1568 | CHILD.Transparency = AFFECTEDPARTS[E].Transparency | |
1569 | end | |
1570 | end | |
1571 | end | |
1572 | end | |
1573 | for E = 1, #PARTICLES do | |
1574 | PARTICLES[E].Enabled = false | |
1575 | end | |
1576 | for E = 1, #AFFECTEDPARTS do | |
1577 | Debris:AddItem(AFFECTEDPARTS[E], 1.75) | |
1578 | end | |
1579 | end)) | |
1580 | end | |
1581 | coroutine.resume(coroutine.create(function() | |
1582 | for i = 1, 25 do | |
1583 | Swait() | |
1584 | NEWCLOCK.Transparency = NEWCLOCK.Transparency + 0.04 | |
1585 | PRT.Transparency = NEWCLOCK.Transparency | |
1586 | PRT1.Transparency = NEWCLOCK.Transparency | |
1587 | PRT2.Transparency = NEWCLOCK.Transparency | |
1588 | TICKTOCK.Volume = TICKTOCK.Volume - 0.4 | |
1589 | end | |
1590 | SPIN = false | |
1591 | end)) | |
1592 | for i = 0, 0.12, 0.1 / Animation_Speed do | |
1593 | Swait() | |
1594 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1595 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
1596 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1597 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1.8 / Animation_Speed) | |
1598 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1599 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1600 | end | |
1601 | ATTACK = false | |
1602 | Rooted = false | |
1603 | end | |
1604 | function ChronosCannon() | |
1605 | ATTACK = true | |
1606 | Rooted = false | |
1607 | local CHROMES = {} | |
1608 | local AFFECTEDPEOPLE = {} | |
1609 | coroutine.resume(coroutine.create(function() | |
1610 | Humanoid.PlatformStand = true | |
1611 | local GYRO = IT("BodyGyro") | |
1612 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1613 | GYRO.Parent = RootPart | |
1614 | GYRO.D = 270 | |
1615 | GYRO.P = 4000 | |
1616 | GYRO.MaxTorque = VT(40000, 40000, 40000) | |
1617 | local POSITION = IT("BodyPosition", RootPart) | |
1618 | POSITION.Position = RootPart.Position + VT(0, 2, 0) | |
1619 | POSITION.D = 450 | |
1620 | POSITION.P = 40000 | |
1621 | POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1622 | repeat | |
1623 | Swait() | |
1624 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1625 | until ATTACK == false | |
1626 | Humanoid.PlatformStand = false | |
1627 | GYRO:Remove() | |
1628 | POSITION:Remove() | |
1629 | end)) | |
1630 | CLOCKSPEED = 2 | |
1631 | for i = 0, 1, 0.1 / Animation_Speed do | |
1632 | Swait() | |
1633 | WACKYEFFECT({ | |
1634 | Time = 15, | |
1635 | EffectType = "Wave", | |
1636 | Size = VT(1, 2, 1), | |
1637 | Size2 = VT(2, 4, 2), | |
1638 | Transparency = 0.8, | |
1639 | Transparency2 = 1, | |
1640 | CFrame = RightArm.CFrame, | |
1641 | MoveToPos = nil, | |
1642 | RotationX = 0, | |
1643 | RotationY = 5, | |
1644 | RotationZ = 0, | |
1645 | Material = "Neon", | |
1646 | Color = BASECOLOR, | |
1647 | SoundID = nil, | |
1648 | SoundPitch = 0, | |
1649 | SoundVolume = 0, | |
1650 | UseBoomerangMath = true, | |
1651 | Boomerang = 0, | |
1652 | SizeBoomerang = 15 | |
1653 | }) | |
1654 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1658 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1660 | end | |
1661 | CreateSound(743521450, RightArm, 6, 0.8, false) | |
1662 | CLOCKSPEED = 0 | |
1663 | coroutine.resume(coroutine.create(function() | |
1664 | local CFRAME = RootPart.CFrame * CF(0, 0, -2) | |
1665 | local COLISSION = false | |
1666 | local POSN | |
1667 | local function AoE(POS, RANGE) | |
1668 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1669 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1670 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1671 | if HUM then | |
1672 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1673 | if TORSO and RANGE >= (TORSO.Position - POS).Magnitude then | |
1674 | local PASS = true | |
1675 | for E = 1, #AFFECTEDPEOPLE do | |
1676 | if AFFECTEDPEOPLE[E][1] == CHILD then | |
1677 | PASS = false | |
1678 | end | |
1679 | end | |
1680 | if PASS == true then | |
1681 | local CHROME = PERMACHROME:Clone() | |
1682 | CHROME.Parent = CHILD | |
1683 | CHROME.Disabled = false | |
1684 | local UNDO = IT("BoolValue", CHROME) | |
1685 | UNDO.Name = "Undo" | |
1686 | table.insert(CHROMES, CHROME) | |
1687 | local TIMESTOPPED = false | |
1688 | if CHILD:FindFirstChild("TimeStopMark") then | |
1689 | TIMESTOPPED = true | |
1690 | end | |
1691 | table.insert(AFFECTEDPEOPLE, {CHILD, TIMESTOPPED}) | |
1692 | local MARK = IT("Folder", CHILD) | |
1693 | MARK.Name = "TimeStopMark" | |
1694 | for index, PART in pairs(CHILD:GetChildren()) do | |
1695 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" and TIMESTOPPED == false then | |
1696 | PART.Anchored = true | |
1697 | local POSITION = IT("BodyPosition", PART) | |
1698 | POSITION.Position = PART.Position | |
1699 | POSITION.D = 450 | |
1700 | POSITION.P = 4000 | |
1701 | POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1702 | POSITION.Name = "TimeStopPosition" | |
1703 | end | |
1704 | end | |
1705 | end | |
1706 | end | |
1707 | end | |
1708 | end | |
1709 | end | |
1710 | end | |
1711 | for i = 1, 25 do | |
1712 | for E = 1, 4 do | |
1713 | CFRAME = CFRAME * CF(0, 0, -7) | |
1714 | local HIT, POS, NORMAL = Raycast(CFRAME.p, CFRAME.lookVector, 23, Character) | |
1715 | if HIT then | |
1716 | POSN = POS | |
1717 | WACKYEFFECT({ | |
1718 | Time = 35, | |
1719 | EffectType = "Ring", | |
1720 | Size = VT(12, 12, 0) / 3, | |
1721 | Size2 = VT(15, 15, 0) / 3, | |
1722 | Transparency = 0.5, | |
1723 | Transparency2 = 1, | |
1724 | CFrame = CFRAME * ANGLES(RAD(0), RAD(0), RAD(0)), | |
1725 | MoveToPos = nil, | |
1726 | RotationX = 0, | |
1727 | RotationY = 0, | |
1728 | RotationZ = 0, | |
1729 | Material = "Neon", | |
1730 | Color = C3(1, 1, 1), | |
1731 | SoundID = 743521450, | |
1732 | SoundPitch = 1, | |
1733 | SoundVolume = 7, | |
1734 | UseBoomerangMath = false, | |
1735 | Boomerang = 0, | |
1736 | SizeBoomerang = 0 | |
1737 | }) | |
1738 | COLISSION = true | |
1739 | break | |
1740 | else | |
1741 | WACKYEFFECT({ | |
1742 | Time = 50, | |
1743 | EffectType = "Sphere", | |
1744 | Size = VT(6, 6, 6) + VT(E, E, E), | |
1745 | Size2 = VT(5, 5, 5) + VT(E, E, E), | |
1746 | Transparency = 0, | |
1747 | Transparency2 = 1, | |
1748 | CFrame = CF(CFRAME.p), | |
1749 | MoveToPos = nil, | |
1750 | RotationX = 0, | |
1751 | RotationY = 0, | |
1752 | RotationZ = 0, | |
1753 | Material = "Neon", | |
1754 | Color = BASECOLOR, | |
1755 | SoundID = nil, | |
1756 | SoundPitch = 1, | |
1757 | SoundVolume = 6, | |
1758 | UseBoomerangMath = false, | |
1759 | Boomerang = 0, | |
1760 | SizeBoomerang = 0 | |
1761 | }) | |
1762 | for i = 1, 5 do | |
1763 | WACKYEFFECT({ | |
1764 | Time = 25, | |
1765 | EffectType = "Wave", | |
1766 | Size = VT(0, 5, 0), | |
1767 | Size2 = (VT(i * 5, 8, i * 5) + VT(E * 8, 0, E * 8)) / 2, | |
1768 | Transparency = 0.8, | |
1769 | Transparency2 = 1, | |
1770 | CFrame = CFRAME * ANGLES(RAD(90), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-5, 5))), | |
1771 | MoveToPos = nil, | |
1772 | RotationX = MRANDOM(-1, 1), | |
1773 | RotationY = MRANDOM(-1, 1), | |
1774 | RotationZ = MRANDOM(-1, 1), | |
1775 | Material = "Neon", | |
1776 | Color = BASECOLOR, | |
1777 | SoundID = nil, | |
1778 | SoundPitch = MRANDOM(5, 15) / 10, | |
1779 | SoundVolume = 5, | |
1780 | UseBoomerangMath = true, | |
1781 | Boomerang = 0, | |
1782 | SizeBoomerang = 25 | |
1783 | }) | |
1784 | end | |
1785 | end | |
1786 | end | |
1787 | if COLISSION == true then | |
1788 | break | |
1789 | else | |
1790 | AoE(CFRAME.p, 5) | |
1791 | local LOCATION = CFRAME * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, MRANDOM(5, 15), 0) | |
1792 | ClockEffect(LOCATION, 22, 32) | |
1793 | ||
1794 | end | |
1795 | Swait() | |
1796 | end | |
1797 | if COLISSION == true then | |
1798 | local HITFLOOR, HITPOS = Raycast(POSN + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
1799 | if HITFLOOR and HITFLOOR.Anchored == true then | |
1800 | Debree({ | |
1801 | Delay = 5, | |
1802 | Variant = "Ring", | |
1803 | Location = HITPOS, | |
1804 | Color = HITFLOOR.Color, | |
1805 | Size = 5, | |
1806 | Distance = 25, | |
1807 | Material = HITFLOOR.Material, | |
1808 | Scatter = 1, | |
1809 | Amount = MRANDOM(35, 45), | |
1810 | DebreeCount = 8 | |
1811 | }) | |
1812 | end | |
1813 | WACKYEFFECT({ | |
1814 | Time = 100, | |
1815 | EffectType = "Crystal", | |
1816 | Size = VT(50, 50, 50) / 190, | |
1817 | Size2 = VT(45, 45, 45) / 190, | |
1818 | Transparency = 0.15, | |
1819 | Transparency2 = 1, | |
1820 | CFrame = CF(POSN), | |
1821 | MoveToPos = nil, | |
1822 | RotationX = 0, | |
1823 | RotationY = 4, | |
1824 | RotationZ = 4, | |
1825 | Material = "Neon", | |
1826 | Color = BASECOLOR, | |
1827 | SoundID = 588736245, | |
1828 | SoundPitch = 1, | |
1829 | SoundVolume = 6, | |
1830 | UseBoomerangMath = false, | |
1831 | Boomerang = 0, | |
1832 | SizeBoomerang = 0 | |
1833 | }) | |
1834 | WACKYEFFECT({ | |
1835 | Time = 100, | |
1836 | EffectType = "Sphere", | |
1837 | Size = VT(50, 50, 50), | |
1838 | Size2 = VT(45, 45, 45), | |
1839 | Transparency = 0.5, | |
1840 | Transparency2 = 1, | |
1841 | CFrame = CF(POSN), | |
1842 | MoveToPos = nil, | |
1843 | RotationX = 0, | |
1844 | RotationY = 0, | |
1845 | RotationZ = 0, | |
1846 | Material = "Neon", | |
1847 | Color = BASECOLOR, | |
1848 | SoundID = 588736245, | |
1849 | SoundPitch = 1, | |
1850 | SoundVolume = 6, | |
1851 | UseBoomerangMath = false, | |
1852 | Boomerang = 0, | |
1853 | SizeBoomerang = 0 | |
1854 | }) | |
1855 | if #AFFECTEDPEOPLE > 0 then | |
1856 | wait(1) | |
1857 | CreateSound(908895929, Effects, 2, 1.5, false) | |
1858 | for E = 1, #CHROMES do | |
1859 | CHROMES[E].Undo.Value = true | |
1860 | end | |
1861 | for E = 1, #AFFECTEDPEOPLE do | |
1862 | for index, PART in pairs(AFFECTEDPEOPLE[E][1]:GetChildren()) do | |
1863 | if PART:IsA("BasePart") then | |
1864 | if AFFECTEDPEOPLE[E][2] == false then | |
1865 | PART.Anchored = false | |
1866 | end | |
1867 | if PART.Name == "Torso" or PART.Name == "UpperTorso" then | |
1868 | CreateSound(588694531, PART, 2, MRANDOM(8, 12) / 10, false) | |
1869 | end | |
1870 | if PART:FindFirstChild("TimeStopPosition") and AFFECTEDPEOPLE[E][2] == false then | |
1871 | PART:FindFirstChild("TimeStopPosition"):Remove() | |
1872 | end | |
1873 | elseif PART:IsA("Humanoid") then | |
1874 | ApplyDamage(PART, 600000) | |
1875 | elseif PART.Name == "TimeStopMark" and AFFECTEDPEOPLE[E][2] == false then | |
1876 | PART:Remove() | |
1877 | end | |
1878 | end | |
1879 | - | ClockEffect(CF(POSN), 70, 25) |
1879 | + | |
1880 | - | CamShake(POSN, 140, 8, 25) |
1880 | + | |
1881 | - | for i = 1, 70 do |
1881 | + | |
1882 | for i = 0, 1, 0.1 / Animation_Speed do | |
1883 | - | AoE(POSN, 25) |
1883 | + | |
1884 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1885 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1886 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1887 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1888 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1889 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1890 | end | |
1891 | CLOCKSPEED = 1 | |
1892 | ATTACK = false | |
1893 | Rooted = false | |
1894 | end | |
1895 | function Temporalysis() | |
1896 | if ANIM == "Walk" or ANIM == "Idle" then | |
1897 | ATTACK = true | |
1898 | Rooted = true | |
1899 | UNANCHOR = false | |
1900 | coroutine.resume(coroutine.create(function() | |
1901 | for i = 1, 15 do | |
1902 | Swait() | |
1903 | RootPart.CFrame = RootPart.CFrame * CF(0, (15 - i) / 15, 0) | |
1904 | end | |
1905 | end)) | |
1906 | do | |
1907 | local NEWCLOCK = HALO:Clone() | |
1908 | NEWCLOCK:ClearAllChildren() | |
1909 | NEWCLOCK.Size = NEWCLOCK.Size * 22 | |
1910 | NEWCLOCK.Anchored = true | |
1911 | NEWCLOCK.Parent = Effects | |
1912 | NEWCLOCK.Transparency = 1 | |
1913 | NEWCLOCK.CFrame = RootPart.CFrame * CF(0, -4.25, 0) | |
1914 | local TICKTOCK = CreateSound(447682521, NEWCLOCK, 0, 0.7, true) | |
1915 | TICKTOCK.EmitterSize = 70 | |
1916 | local PRT = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.4) * (NEWCLOCK.Size.Y * 10), true) | |
1917 | PRT.Color = HALO.Color | |
1918 | local PRT1 = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.26666666666666666) * (NEWCLOCK.Size.Y * 10), true) | |
1919 | PRT1.Color = HALO.Color | |
1920 | local PRT2 = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.15,0.1,0.15) * (NEWCLOCK.Size.Y * 10), false) | |
1921 | PRT2.Color = HALO.Color | |
1922 | MakeForm(PRT2,"Cyl") | |
1923 | local SPIN = true | |
1924 | local SPEED = 1 | |
1925 | local LOOP = 0 | |
1926 | coroutine.resume(coroutine.create(function() | |
1927 | repeat | |
1928 | Swait() | |
1929 | LOOP = LOOP - 1 * SPEED | |
1930 | PRT.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, -(PRT.Size.Z / 3 + 2.5)) | |
1931 | PRT1.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5 / 2), RAD(0)) * CF(0, 0, -(PRT1.Size.Z / 3 + 2.5)) | |
1932 | PRT2.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0, 0, 0) | |
1933 | if LOOP <= -149 and VALUE1 == false then | |
1934 | LOOP = 0 | |
1935 | end | |
1936 | until SPIN == false | |
1937 | for i = 1, 45 do | |
1938 | Swait() | |
1939 | NEWCLOCK.Transparency = NEWCLOCK.Transparency + 0.022222222222222223 | |
1940 | PRT.Transparency = NEWCLOCK.Transparency | |
1941 | PRT1.Transparency = NEWCLOCK.Transparency | |
1942 | PRT2.Transparency = NEWCLOCK.Transparency | |
1943 | end | |
1944 | NEWCLOCK:Destroy() | |
1945 | end)) | |
1946 | for i = 1, 45 do | |
1947 | Swait() | |
1948 | NEWCLOCK.Transparency = NEWCLOCK.Transparency - 0.022222222222222223 | |
1949 | PRT.Transparency = NEWCLOCK.Transparency | |
1950 | PRT1.Transparency = NEWCLOCK.Transparency | |
1951 | PRT2.Transparency = NEWCLOCK.Transparency | |
1952 | TICKTOCK.Volume = TICKTOCK.Volume + 0.2222222222222222 | |
1953 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.1 * COS(SINE * 1.2), 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1955 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.65, 0.3 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.65, 0.15 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1957 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1959 | end | |
1960 | coroutine.resume(coroutine.create(function() | |
1961 | ClockEffect(NEWCLOCK.CFrame, NEWCLOCK.Size.X, 65) | |
1962 | for i = 1, 75 do | |
1963 | Swait() | |
1964 | SPEED = SPEED - 0.006666666666666667 | |
1965 | TICKTOCK.Pitch = 0.7 * SPEED | |
1966 | end | |
1967 | coroutine.resume(coroutine.create(function() | |
1968 | local FX = IT("ColorCorrectionEffect", Cam) | |
1969 | FX.Brightness = 1 | |
1970 | FX.Saturation = -1 | |
1971 | for i = 1, 15 do | |
1972 | Swait() | |
1973 | FX.Brightness = FX.Brightness - 0.06666666666666667 | |
1974 | end | |
1975 | for i = 1, 125 do | |
1976 | Swait() | |
1977 | FX.Saturation = FX.Saturation + 0.008 | |
1978 | end | |
1979 | FX:Remove() | |
1980 | end)) | |
1981 | coroutine.resume(coroutine.create(function() | |
1982 | for i = 1, 75 do | |
1983 | Swait() | |
1984 | SPEED = SPEED - 0.006666666666666667 | |
1985 | TICKTOCK.Pitch = 0.7 * SPEED | |
1986 | end | |
1987 | end)) | |
1988 | local AFFECTEDPEOPLE = {} | |
1989 | local CHROMES = {} | |
1990 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1991 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1992 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1993 | if HUM then | |
1994 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1995 | if TORSO and (TORSO.Position - NEWCLOCK.Position).Magnitude <= NEWCLOCK.Size.X / 2 then | |
1996 | local PASS = true | |
1997 | if CHILD:FindFirstChild("TimeStopMark") then | |
1998 | PASS = false | |
1999 | end | |
2000 | if PASS == true then | |
2001 | local CHROME = PERMACHROME:Clone() | |
2002 | CHROME.Parent = CHILD | |
2003 | CHROME.Disabled = false | |
2004 | local UNDO = IT("BoolValue", CHROME) | |
2005 | UNDO.Name = "Undo" | |
2006 | table.insert(CHROMES, CHROME) | |
2007 | table.insert(AFFECTEDPEOPLE, CHILD) | |
2008 | local MARK = IT("Folder", CHILD) | |
2009 | MARK.Name = "TimeStopMark" | |
2010 | for index, PART in pairs(CHILD:GetChildren()) do | |
2011 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
2012 | PART.Anchored = true | |
2013 | local POSITION = IT("BodyPosition", PART) | |
2014 | POSITION.Position = PART.Position | |
2015 | POSITION.D = 450 | |
2016 | POSITION.P = 4000 | |
2017 | POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2018 | POSITION.Name = "TimeStopPosition" | |
2019 | end | |
2020 | end | |
2021 | end | |
2022 | end | |
2023 | end | |
2024 | end | |
2025 | end | |
2026 | if #AFFECTEDPEOPLE > 0 then | |
2027 | wait(7) | |
2028 | end | |
2029 | SPIN = false | |
2030 | if #AFFECTEDPEOPLE > 0 then | |
2031 | CreateSound(743521450, NEWCLOCK, 2, 3, false) | |
2032 | for E = 1, #CHROMES do | |
2033 | CHROMES[E].Undo.Value = true | |
2034 | end | |
2035 | for E = 1, #AFFECTEDPEOPLE do | |
2036 | for index, PART in pairs(AFFECTEDPEOPLE[E]:GetChildren()) do | |
2037 | if PART:IsA("BasePart") then | |
2038 | PART.Anchored = false | |
2039 | if PART:FindFirstChild("TimeStopPosition") then | |
2040 | PART:FindFirstChild("TimeStopPosition"):Remove() | |
2041 | end | |
2042 | elseif PART.Name == "TimeStopMark" then | |
2043 | PART:Remove() | |
2044 | end | |
2045 | end | |
2046 | end | |
2047 | end | |
2048 | end)) | |
2049 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
2050 | Swait() | |
2051 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2052 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2055 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2057 | end | |
2058 | UNANCHOR = true | |
2059 | ATTACK = false | |
2060 | Rooted = false | |
2061 | end | |
2062 | end | |
2063 | end | |
2064 | function TemporalTrap() | |
2065 | ATTACK = true | |
2066 | Rooted = true | |
2067 | for i = 0, 1, 0.1 / Animation_Speed do | |
2068 | Swait() | |
2069 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2070 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
2071 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(-45), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2072 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2073 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2074 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2075 | end | |
2076 | coroutine.resume(coroutine.create(function() | |
2077 | local CFRAME = CF(Mouse.Hit.p) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
2078 | local CFRAME2 = CF(Mouse.Hit.p) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
2079 | local CLOCK = CLOCKPART:Clone() | |
2080 | CLOCK.Parent = Effects | |
2081 | CLOCK.Transparency = 1 | |
2082 | CLOCK.Anchored = true | |
2083 | local PRT = CreatePart(3, CLOCK, "Metal", 0, 1, "Really black", "Visor", VT(0.02, 0.05, 0.4) * (CLOCK.Size.Y * 10), true) | |
2084 | local PRT1 = CreatePart(3, CLOCK, "Metal", 0, 1, "Really black", "Visor", VT(0.02, 0.05, 0.26666666666666666) * (CLOCK.Size.Y * 10), true) | |
2085 | PRT.CFrame = CLOCK.CFrame * CF(0, 0, PRT.Size.Z / 2) | |
2086 | PRT1.CFrame = CLOCK.CFrame * CF(0, 0, PRT1.Size.Z / 2) | |
2087 | WACKYEFFECT({ | |
2088 | Time = 25, | |
2089 | EffectType = "Sphere", | |
2090 | Size = VT(0, 0, 0), | |
2091 | Size2 = VT(150, 0.2, 150), | |
2092 | Transparency = 0.5, | |
2093 | Transparency2 = 1, | |
2094 | CFrame = CFRAME2, | |
2095 | MoveToPos = nil, | |
2096 | RotationX = 0, | |
2097 | RotationY = 0, | |
2098 | RotationZ = 0, | |
2099 | Material = "Neon", | |
2100 | Color = BASECOLOR, | |
2101 | SoundID = 743521450, | |
2102 | SoundPitch = 1.5, | |
2103 | SoundVolume = 6, | |
2104 | UseBoomerangMath = false, | |
2105 | Boomerang = 0, | |
2106 | SizeBoomerang = 0 | |
2107 | }) | |
2108 | for index, PART in pairs(CLOCK:GetDescendants()) do | |
2109 | if PART:IsA("Decal") then | |
2110 | PART.Transparency = 1 | |
2111 | end | |
2112 | end | |
2113 | for i = 1, 61 do | |
2114 | CLOCK.CFrame = CFRAME * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2115 | CLOCK.Transparency = CLOCK.Transparency - 0.016666666666666666 | |
2116 | for index, PART in pairs(CLOCK:GetDescendants()) do | |
2117 | if PART:IsA("Decal") then | |
2118 | PART.Transparency = PART.Transparency - 0.016666666666666666 | |
2119 | elseif PART:IsA("BasePart") then | |
2120 | PART.Transparency = CLOCK.Transparency | |
2121 | end | |
2122 | end | |
2123 | PRT.CFrame = CLOCK.CFrame * CF(0, 0, PRT.Size.Z / 2) | |
2124 | PRT1.CFrame = CLOCK.CFrame * CF(0, 0, PRT1.Size.Z / 2) | |
2125 | CFRAME = CFRAME * CF(0, (60 - i) / 55, 0) | |
2126 | Swait() | |
2127 | end | |
2128 | wait(0.1) | |
2129 | ClockEffect(CLOCK.CFrame, 45, 35) | |
2130 | local TICKTOCK = CreateSound(447682521, CLOCK, 0, 0.7, true) | |
2131 | TICKTOCK.EmitterSize = 45 | |
2132 | coroutine.resume(coroutine.create(function() | |
2133 | for i = 1, 35 do | |
2134 | Swait() | |
2135 | TICKTOCK.Volume = TICKTOCK.Volume + 0.17142857142857143 | |
2136 | end | |
2137 | end)) | |
2138 | local LOOP = 1 | |
2139 | local SPINNING = true | |
2140 | local ACTIVE = false | |
2141 | local LOOPED = 0 | |
2142 | local AFFECTEDENTITIES = {} | |
2143 | repeat | |
2144 | Swait() | |
2145 | LOOP = LOOP - 1 | |
2146 | PRT.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5), RAD(0)) * CF(0, 0, PRT.Size.Z / 2) | |
2147 | PRT1.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5 / 2), RAD(0)) * CF(0, 0, PRT1.Size.Z / 2) | |
2148 | if LOOP <= -145 then | |
2149 | LOOP = 0 | |
2150 | if ACTIVE == false then | |
2151 | ClockEffect(CLOCK.CFrame, 45, 35) | |
2152 | WACKYEFFECT({ | |
2153 | Time = 25, | |
2154 | EffectType = "Sphere", | |
2155 | Size = VT(0, 0, 0), | |
2156 | Size2 = VT(150, 0.2, 150), | |
2157 | Transparency = 0.5, | |
2158 | Transparency2 = 1, | |
2159 | CFrame = CFRAME2, | |
2160 | MoveToPos = nil, | |
2161 | RotationX = 0, | |
2162 | RotationY = 0, | |
2163 | RotationZ = 0, | |
2164 | Material = "Neon", | |
2165 | Color = BASECOLOR, | |
2166 | SoundID = 743521450, | |
2167 | SoundPitch = 1.5, | |
2168 | SoundVolume = 6, | |
2169 | UseBoomerangMath = false, | |
2170 | Boomerang = 0, | |
2171 | SizeBoomerang = 0 | |
2172 | }) | |
2173 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
2174 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2175 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2176 | if HUM then | |
2177 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2178 | if TORSO and 0 < HUM.Health and (TORSO.Position - CFRAME2.p).Magnitude <= 75 then | |
2179 | ApplyDamage(HUM, 15) | |
2180 | table.insert(AFFECTEDENTITIES, CHILD) | |
2181 | ACTIVE = true | |
2182 | end | |
2183 | end | |
2184 | end | |
2185 | end | |
2186 | if ACTIVE == true then | |
2187 | ClockEffect(CLOCK.CFrame, 80, 65) | |
2188 | ||
2189 | local CLOCKER = WACKYEFFECT({ | |
2190 | Time = 500, | |
2191 | EffectType = "Crystal", | |
2192 | Size = VT(150, 150, 150) / 190, | |
2193 | Size2 = VT(145, 145, 145) / 190, | |
2194 | Transparency = 0.5, | |
2195 | Transparency2 = 1, | |
2196 | CFrame = CFRAME2, | |
2197 | MoveToPos = nil, | |
2198 | RotationX = 0, | |
2199 | RotationY = 4, | |
2200 | RotationZ = 4, | |
2201 | Material = "Neon", | |
2202 | Color = BASECOLOR, | |
2203 | SoundID = 588697034, | |
2204 | SoundPitch = 0.8, | |
2205 | SoundVolume = 6, | |
2206 | UseBoomerangMath = false, | |
2207 | Boomerang = 0, | |
2208 | SizeBoomerang = 0 | |
2209 | }) | |
2210 | WACKYEFFECT({ | |
2211 | Time = 500, | |
2212 | EffectType = "Sphere", | |
2213 | Size = VT(150, 150, 150), | |
2214 | Size2 = VT(145, 145, 145), | |
2215 | Transparency = 0.85, | |
2216 | Transparency2 = 1, | |
2217 | CFrame = CFRAME2, | |
2218 | MoveToPos = nil, | |
2219 | RotationX = 0, | |
2220 | RotationY = 0, | |
2221 | RotationZ = 0, | |
2222 | Material = "Neon", | |
2223 | Color = BASECOLOR, | |
2224 | SoundID = 908895929, | |
2225 | SoundPitch = 1, | |
2226 | SoundVolume = 10, | |
2227 | UseBoomerangMath = true, | |
2228 | Boomerang = 3, | |
2229 | SizeBoomerang = 3 | |
2230 | }) | |
2231 | coroutine.resume(coroutine.create(function() | |
2232 | for i = 1, 495 do | |
2233 | Swait() | |
2234 | for E = 1, #AFFECTEDENTITIES do | |
2235 | local CHILD = AFFECTEDENTITIES[E] | |
2236 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2237 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2238 | if HUM and TORSO and HUM.Health > 0 and (TORSO.Position - CFRAME2.p).Magnitude > 75 then | |
2239 | TORSO.CFrame = CF(CFRAME2.p) * ANGLES(RAD(0), RAD(TORSO.Orientation.Y), RAD(0)) | |
2240 | ApplyDamage(HUM, 65) | |
2241 | CreateSound(782199941, TORSO, 6, 1.5, false) | |
2242 | end | |
2243 | end | |
2244 | end | |
2245 | SPINNING = false | |
2246 | end)) | |
2247 | end | |
2248 | end | |
2249 | LOOPED = LOOPED + 1 | |
2250 | if LOOPED >= 3 and ACTIVE == false then | |
2251 | SPINNING = false | |
2252 | end | |
2253 | end | |
2254 | until SPINNING == false | |
2255 | WACKYEFFECT({ | |
2256 | Time = 35, | |
2257 | EffectType = "Sphere", | |
2258 | Size = VT(150, 0.2, 150), | |
2259 | Size2 = VT(0, 0, 0), | |
2260 | Transparency = 1, | |
2261 | Transparency2 = 0, | |
2262 | CFrame = CFRAME2, | |
2263 | MoveToPos = nil, | |
2264 | RotationX = 0, | |
2265 | RotationY = 0, | |
2266 | RotationZ = 0, | |
2267 | Material = "Neon", | |
2268 | Color = BASECOLOR, | |
2269 | SoundID = 743521450, | |
2270 | SoundPitch = 1.5, | |
2271 | SoundVolume = 6, | |
2272 | UseBoomerangMath = false, | |
2273 | Boomerang = 0, | |
2274 | SizeBoomerang = 0 | |
2275 | }) | |
2276 | for i = 1, 61 do | |
2277 | CLOCK.CFrame = CFRAME * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
2278 | CLOCK.Transparency = CLOCK.Transparency + 0.016666666666666666 | |
2279 | for index, PART in pairs(CLOCK:GetDescendants()) do | |
2280 | if PART:IsA("Decal") then | |
2281 | PART.Transparency = PART.Transparency + 0.016666666666666666 | |
2282 | elseif PART:IsA("BasePart") then | |
2283 | PART.Transparency = CLOCK.Transparency | |
2284 | end | |
2285 | end | |
2286 | LOOP = LOOP - 1 | |
2287 | PRT.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5), RAD(0)) * CF(0, 0, PRT.Size.Z / 2) | |
2288 | PRT1.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5 / 2), RAD(0)) * CF(0, 0, PRT1.Size.Z / 2) | |
2289 | CFRAME = CFRAME * CF(0, -(60 - i) / 35, 0) | |
2290 | TICKTOCK.Volume = TICKTOCK.Volume - 0.1 | |
2291 | Swait() | |
2292 | end | |
2293 | CLOCK:Remove() | |
2294 | end)) | |
2295 | for i = 0, 1, 0.1 / Animation_Speed do | |
2296 | Swait() | |
2297 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed) | |
2298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
2299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2301 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.03, -0.97 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2303 | end | |
2304 | ATTACK = false | |
2305 | Rooted = false | |
2306 | end | |
2307 | function GrandfatherTime() | |
2308 | GFT = true | |
2309 | ATTACK = true | |
2310 | Rooted = true | |
2311 | UNANCHOR = false | |
2312 | local BUILDUP = true | |
2313 | coroutine.resume(coroutine.create(function() | |
2314 | local FX = IT("ColorCorrectionEffect", Cam) | |
2315 | FX.Brightness = 1 | |
2316 | FX.Saturation = -1 | |
2317 | for i = 1, 4 do | |
2318 | Swait() | |
2319 | FX.Brightness = FX.Brightness - 0.25 | |
2320 | end | |
2321 | for i = 1, 45 do | |
2322 | Swait() | |
2323 | FX.Saturation = FX.Saturation + 0.022222222222222223 | |
2324 | end | |
2325 | FX:Remove() | |
2326 | end)) | |
2327 | WACKYEFFECT({ | |
2328 | EffectType = "Sphere", | |
2329 | Size = VT(4, 6, 4) / 1.1, | |
2330 | Size2 = VT(7, 7, 7) / 1.1, | |
2331 | Transparency = 0, | |
2332 | Transparency2 = 1, | |
2333 | CFrame = CF(RootPart.Position), | |
2334 | MoveToPos = nil, | |
2335 | RotationX = 0, | |
2336 | RotationY = 0, | |
2337 | RotationZ = 0, | |
2338 | Material = "Neon", | |
2339 | Color = C3(0, 0, 0), | |
2340 | SoundID = nil, | |
2341 | SoundPitch = nil, | |
2342 | SoundVolume = nil, | |
2343 | UseBoomerangMath = false, | |
2344 | Boomerang = 0, | |
2345 | SizeBoomerang = 0 | |
2346 | }) | |
2347 | WACKYEFFECT({ | |
2348 | EffectType = "Sphere", | |
2349 | Size = VT(4, 6, 4), | |
2350 | Size2 = VT(7, 7, 7), | |
2351 | Transparency = 0.8, | |
2352 | Transparency2 = 1, | |
2353 | CFrame = CF(RootPart.Position), | |
2354 | MoveToPos = nil, | |
2355 | RotationX = 0, | |
2356 | RotationY = 0, | |
2357 | RotationZ = 0, | |
2358 | Material = "Neon", | |
2359 | Color = BASECOLOR, | |
2360 | SoundID = 782199941, | |
2361 | SoundPitch = 1, | |
2362 | SoundVolume = 4, | |
2363 | UseBoomerangMath = false, | |
2364 | Boomerang = 0, | |
2365 | SizeBoomerang = 0 | |
2366 | }) | |
2367 | RootPart.CFrame = RootPart.CFrame * CF(0, 200, 0) | |
2368 | local E = 0 | |
2369 | local RANGE = 250 | |
2370 | coroutine.resume(coroutine.create(function() | |
2371 | repeat | |
2372 | Swait() | |
2373 | E = E + 1 | |
2374 | until KEYHOLD == false or E > 25 | |
2375 | if E > 25 then | |
2376 | RANGE = 200 | |
2377 | end | |
2378 | end)) | |
2379 | coroutine.resume(coroutine.create(function() | |
2380 | coroutine.resume(coroutine.create(function() | |
2381 | wait(1.5) | |
2382 | if E > 25 then | |
2383 | Vocal(819312817) | |
2384 | end | |
2385 | end)) | |
2386 | repeat | |
2387 | Swait() | |
2388 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed) | |
2389 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
2390 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2391 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2392 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2393 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2394 | until BUILDUP == false | |
2395 | end)) | |
2396 | local CLOCK = GFC:Clone() | |
2397 | local NEWCLOCK = CLOCK.Face | |
2398 | local SWAY = CLOCK.Sway | |
2399 | local PRT = CreatePart(3, CLOCK, "Metal", 0, 0, "Really black", "Visor", VT(0.05, 0.1, 0.6) * (NEWCLOCK.Size.Y * 10), true) | |
2400 | local PRT1 = CreatePart(3, CLOCK, "Metal", 0, 0, "Really black", "Visor", VT(0.05, 0.1, 0.39999999999999997) * (NEWCLOCK.Size.Y * 10), true) | |
2401 | PRT.CFrame = NEWCLOCK.CFrame * CF(0, 0, -(PRT.Size.Z / 2)) | |
2402 | PRT1.CFrame = NEWCLOCK.CFrame * CF(0, 0, -(PRT1.Size.Z / 2)) | |
2403 | local SPINNING = true | |
2404 | local BODIES = {} | |
2405 | CLOCK.Parent = Character | |
2406 | for index, PART in pairs(CLOCK:GetDescendants()) do | |
2407 | if PART:IsA("BasePart") then | |
2408 | PART.Transparency = PART.Transparency + 1 | |
2409 | PART.CanCollide = true | |
2410 | PART.Locked = true | |
2411 | elseif PART:IsA("Decal") then | |
2412 | PART.Transparency = 1 | |
2413 | end | |
2414 | end | |
2415 | CLOCK:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -45.327777777777776, 0) * ANGLES(RAD(0), RAD(0), RAD(180))) | |
2416 | ClockEffect(CF(CLOCK.PrimaryPart.Position), 550, 150) | |
2417 | local SPIN = 18.1 | |
2418 | local DELAY = SPIN / 180 | |
2419 | CreateSound(1208650519, Effects, 8, 1, false) | |
2420 | for i = 1, 181 do | |
2421 | Swait() | |
2422 | CLOCK:SetPrimaryPartCFrame(CLOCK.PrimaryPart.CFrame * ANGLES(RAD(0), RAD(0), RAD(SPIN - DELAY * i))) | |
2423 | for index, PART in pairs(CLOCK:GetDescendants()) do | |
2424 | if PART:IsA("BasePart") then | |
2425 | PART.Transparency = PART.Transparency - 0.005555555555555556 | |
2426 | PART.CanCollide = true | |
2427 | PART.Locked = true | |
2428 | elseif PART:IsA("Decal") then | |
2429 | PART.Transparency = PART.Transparency - 0.005555555555555556 | |
2430 | end | |
2431 | end | |
2432 | end | |
2433 | for i = 1, 20 do | |
2434 | Swait() | |
2435 | CLOCK:SetPrimaryPartCFrame(Clerp(CLOCK.PrimaryPart.CFrame, RootPart.CFrame * CF(0, -45.327777777777776, 0), 0.22)) | |
2436 | end | |
2437 | BUILDUP = false | |
2438 | for i = 0, 1, 0.1 / Animation_Speed do | |
2439 | Swait() | |
2440 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(55), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
2441 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 1 / Animation_Speed) | |
2442 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.51, 0.6) * ANGLES(RAD(90), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2443 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2444 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2445 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2446 | end | |
2447 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2448 | Swait() | |
2449 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(65)), 1 / Animation_Speed) | |
2450 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-65)), 1 / Animation_Speed) | |
2451 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.51, -0.5) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2452 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2453 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2454 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2455 | end | |
2456 | for i = 1, 8 do | |
2457 | WACKYEFFECT({ | |
2458 | Time = 5 + i * 5, | |
2459 | EffectType = "Wave", | |
2460 | Size = VT(3, 0, 3), | |
2461 | Size2 = VT(45, 1, 45), | |
2462 | Transparency = 0.6, | |
2463 | Transparency2 = 1, | |
2464 | CFrame = CF(CLOCK.PrimaryPart.CFrame * CF(0, 40.795, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)), | |
2465 | MoveToPos = nil, | |
2466 | RotationX = 0.2, | |
2467 | RotationY = 0, | |
2468 | RotationZ = 0, | |
2469 | Material = "Neon", | |
2470 | Color = BASECOLOR, | |
2471 | SoundID = nil, | |
2472 | SoundPitch = MRANDOM(9, 11) / 10, | |
2473 | SoundVolume = MRANDOM(9, 11) / 2, | |
2474 | UseBoomerangMath = true, | |
2475 | Boomerang = 0, | |
2476 | SizeBoomerang = 22 | |
2477 | }) | |
2478 | end | |
2479 | CreateSound(198360470, RightArm, 10, 1.5, false) | |
2480 | coroutine.resume(coroutine.create(function() | |
2481 | local AFFECTEDPEOPLE = {} | |
2482 | local CHROMES = {} | |
2483 | local HITFLOOR, HITPOS = Raycast(CLOCK.PrimaryPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 1500, Character) | |
2484 | if HITFLOOR then | |
2485 | do | |
2486 | for i = 1, 7 do | |
2487 | Swait() | |
2488 | CLOCK:SetPrimaryPartCFrame(CLOCK.PrimaryPart.CFrame * CF(0, -19, 0)) | |
2489 | end | |
2490 | CreateSound(233856097, Effects, 6, 0.8, false) | |
2491 | CreateSound(231917744, Effects, 6, 1, false) | |
2492 | CreateSound(765590102, Effects, 7, 0.6, false) | |
2493 | for i = 1, 12 do | |
2494 | WACKYEFFECT({ | |
2495 | Time = 20 + i * 15, | |
2496 | EffectType = "Wave", | |
2497 | Size = VT(15, 0, 15), | |
2498 | Size2 = VT(120, 15, 120), | |
2499 | Transparency = 0.6, | |
2500 | Transparency2 = 1, | |
2501 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)), | |
2502 | MoveToPos = nil, | |
2503 | RotationX = 0.2, | |
2504 | RotationY = 0, | |
2505 | RotationZ = 0, | |
2506 | Material = "Neon", | |
2507 | Color = BASECOLOR, | |
2508 | SoundID = nil, | |
2509 | SoundPitch = MRANDOM(9, 11) / 10, | |
2510 | SoundVolume = MRANDOM(9, 11) / 2, | |
2511 | UseBoomerangMath = true, | |
2512 | Boomerang = 0, | |
2513 | SizeBoomerang = 22 | |
2514 | }) | |
2515 | end | |
2516 | local TICKTOCK = CreateSound(447682521, NEWCLOCK, 10, 0.7, true) | |
2517 | TICKTOCK.EmitterSize = 150 | |
2518 | local TICKTOCK2 = CreateSound(850256806, NEWCLOCK, 10, 1, true) | |
2519 | TICKTOCK2.EmitterSize = 150 | |
2520 | local LOOP = 0 | |
2521 | local LOOP2 = 0 | |
2522 | local SPEED = 1 | |
2523 | local PRIMARYPARTCFRAME = SWAY.PrimaryPart.CFrame | |
2524 | - | CamShake(HITPOS, 8.888888888888888E30, 8, 25) |
2524 | + | |
2525 | Delay = 12, | |
2526 | Variant = "Random", | |
2527 | Location = HITPOS, | |
2528 | Color = HITFLOOR.Color, | |
2529 | Size = 7, | |
2530 | Distance = 75, | |
2531 | Material = HITFLOOR.Material, | |
2532 | Scatter = 1, | |
2533 | Amount = MRANDOM(15, 18), | |
2534 | DebreeCount = 8 | |
2535 | }) | |
2536 | Debree({ | |
2537 | Delay = 12, | |
2538 | Variant = "Random", | |
2539 | Location = HITPOS, | |
2540 | Color = HITFLOOR.Color, | |
2541 | Size = 6, | |
2542 | Distance = 125, | |
2543 | Material = HITFLOOR.Material, | |
2544 | Scatter = 1, | |
2545 | Amount = MRANDOM(35, 45), | |
2546 | DebreeCount = 8 | |
2547 | }) | |
2548 | wait(0.5) | |
2549 | coroutine.resume(coroutine.create(function() | |
2550 | ||
2551 | ClockEffect(CF(NEWCLOCK.Position), 350, 150) | |
2552 | CreateSound(743521450, Effects, 10, 1, false) | |
2553 | coroutine.resume(coroutine.create(function() | |
2554 | repeat | |
2555 | wait(0.2) | |
2556 | WACKYEFFECT({ | |
2557 | Time = 55, | |
2558 | EffectType = "Sphere", | |
2559 | Size = VT(0, 0.2, 0), | |
2560 | Size2 = VT(45, 0, 45), | |
2561 | Transparency = 0.6, | |
2562 | Transparency2 = 1, | |
2563 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
2564 | MoveToPos = nil, | |
2565 | RotationX = 0, | |
2566 | RotationY = 0, | |
2567 | RotationZ = 0, | |
2568 | Material = "Neon", | |
2569 | Color = BASECOLOR, | |
2570 | SoundID = 743521450, | |
2571 | SoundPitch = 1.5, | |
2572 | SoundVolume = 6, | |
2573 | UseBoomerangMath = false, | |
2574 | Boomerang = 0, | |
2575 | SizeBoomerang = 0 | |
2576 | }) | |
2577 | until SPINNING == false | |
2578 | end)) | |
2579 | repeat | |
2580 | Swait() | |
2581 | LOOP = LOOP - 1 * SPEED | |
2582 | LOOP2 = LOOP2 + 4 | |
2583 | PRT.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, -(PRT.Size.Z / 2)) | |
2584 | PRT1.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5 / 2), RAD(0)) * CF(0, 0, -(PRT1.Size.Z / 2)) | |
2585 | SWAY:SetPrimaryPartCFrame(PRIMARYPARTCFRAME * ANGLES(RAD(0), RAD(2 * COS(LOOP / 12)), RAD(0 * COS(LOOP / 12)))) | |
2586 | if LOOP <= -149 then | |
2587 | LOOP = 0 | |
2588 | end | |
2589 | local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD(LOOP2), RAD(0)) * CF(0, 0, RANGE) | |
2590 | WACKYEFFECT({ | |
2591 | Time = 35, | |
2592 | EffectType = "Box", | |
2593 | Size = VT(22, 5, 0.1), | |
2594 | Size2 = VT(22, 65, 0.1), | |
2595 | Transparency = 0.6, | |
2596 | Transparency2 = 1, | |
2597 | CFrame = CFRAME, | |
2598 | MoveToPos = CFRAME * CF(0, 150, 0).p, | |
2599 | RotationX = 0, | |
2600 | RotationY = 0, | |
2601 | RotationZ = 0, | |
2602 | Material = "Neon", | |
2603 | Color = BASECOLOR, | |
2604 | SoundID = nil, | |
2605 | SoundPitch = 1, | |
2606 | SoundVolume = 6, | |
2607 | UseBoomerangMath = false, | |
2608 | Boomerang = 0, | |
2609 | SizeBoomerang = 0 | |
2610 | }) | |
2611 | until SPINNING == false | |
2612 | TICKTOCK:Remove() | |
2613 | TICKTOCK2:Remove() | |
2614 | end)) | |
2615 | wait(1.5) | |
2616 | if E <= 25 then | |
2617 | for i = 1, 75 do | |
2618 | Swait() | |
2619 | SPEED = SPEED - 0.013333333333333334 | |
2620 | TICKTOCK.Pitch = 0.7 * SPEED | |
2621 | TICKTOCK2.Pitch = 1 * SPEED | |
2622 | end | |
2623 | CreateSound(782353117, Effects, 6, 1.8, false) | |
2624 | do | |
2625 | local LOOPSOUND = CreateSound(228343433, NEWCLOCK, 0, 0.5, true) | |
2626 | LOOPSOUND.EmitterSize = 180 | |
2627 | coroutine.resume(coroutine.create(function() | |
2628 | for i = 1, 35 do | |
2629 | Swait() | |
2630 | LOOPSOUND.Volume = LOOPSOUND.Volume + 0.17142857142857143 | |
2631 | end | |
2632 | end)) | |
2633 | for i = 1, 700 do | |
2634 | Swait() | |
2635 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
2636 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2637 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2638 | if HUM then | |
2639 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2640 | if TORSO and 75 >= (TORSO.Position - NEWCLOCK.Position).Magnitude then | |
2641 | HUM.Health = HUM.Health - 0.09285714285714286 | |
2642 | local PASS = true | |
2643 | if CHILD:FindFirstChild("TimeStopMark") then | |
2644 | PASS = false | |
2645 | end | |
2646 | if PASS == true then | |
2647 | local CHROME = PERMACHROME:Clone() | |
2648 | CHROME.Parent = CHILD | |
2649 | CHROME.Disabled = false | |
2650 | local UNDO = IT("BoolValue", CHROME) | |
2651 | UNDO.Name = "Undo" | |
2652 | table.insert(CHROMES, CHROME) | |
2653 | table.insert(AFFECTEDPEOPLE, CHILD) | |
2654 | local MARK = IT("Folder", CHILD) | |
2655 | MARK.Name = "TimeStopMark" | |
2656 | for index, PART in pairs(CHILD:GetChildren()) do | |
2657 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
2658 | PART.Anchored = true | |
2659 | local POSITION = IT("BodyPosition", PART) | |
2660 | POSITION.Position = PART.Position | |
2661 | POSITION.D = 450 | |
2662 | POSITION.P = 4000 | |
2663 | POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2664 | POSITION.Name = "TimeStopPosition" | |
2665 | end | |
2666 | end | |
2667 | end | |
2668 | end | |
2669 | end | |
2670 | end | |
2671 | end | |
2672 | end | |
2673 | coroutine.resume(coroutine.create(function() | |
2674 | for i = 1, 35 do | |
2675 | Swait() | |
2676 | LOOPSOUND.Volume = LOOPSOUND.Volume - 0.17142857142857143 | |
2677 | end | |
2678 | LOOPSOUND:Remove() | |
2679 | end)) | |
2680 | end | |
2681 | else | |
2682 | for i = 1, 120 do | |
2683 | Swait() | |
2684 | SPEED = SPEED + 0.06666666666666667 | |
2685 | TICKTOCK.Pitch = 0.7 * (0.5 + SPEED / 2) | |
2686 | TICKTOCK2.Pitch = 1 * SPEED | |
2687 | end | |
2688 | CreateSound(782353117, Effects, 6, 1.8, false) | |
2689 | for i = 1, 550 do | |
2690 | Swait() | |
2691 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
2692 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2693 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2694 | if HUM then | |
2695 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2696 | if TORSO and HUM.Health > 0 and 75 >= (TORSO.Position - NEWCLOCK.Position).Magnitude then | |
2697 | ||
2698 | HUM.Health = 0 | |
2699 | CHILD:BreakJoints() | |
2700 | do | |
2701 | local NIL = script.TotalNil:Clone() | |
2702 | NIL.Parent = CHILD | |
2703 | NIL.Disabled = false | |
2704 | local AFFECTEDPARTS = {} | |
2705 | for index, PART in pairs(CHILD:GetChildren()) do | |
2706 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
2707 | PART.Color = C3(PART.Color.r / 1.4, PART.Color.g / 1.4, PART.Color.b / 1.4) | |
2708 | table.insert(AFFECTEDPARTS, PART) | |
2709 | elseif PART:IsA("Accessory") then | |
2710 | PART:Remove() | |
2711 | end | |
2712 | end | |
2713 | coroutine.resume(coroutine.create(function() | |
2714 | wait(0.3) | |
2715 | local PARTICLES = {} | |
2716 | for E = 1, #AFFECTEDPARTS do | |
2717 | local PARTICLE = DUST:Clone() | |
2718 | PARTICLE.Parent = AFFECTEDPARTS[E] | |
2719 | PARTICLE.Color = ColorSequence.new(AFFECTEDPARTS[E].Color) | |
2720 | PARTICLE.Enabled = true | |
2721 | table.insert(PARTICLES, PARTICLE) | |
2722 | end | |
2723 | for i = 1, 60 do | |
2724 | Swait() | |
2725 | for E = 1, #AFFECTEDPARTS do | |
2726 | AFFECTEDPARTS[E].Transparency = AFFECTEDPARTS[E].Transparency + 0.016666666666666666 | |
2727 | for index, CHILD in pairs(AFFECTEDPARTS[E]:GetChildren()) do | |
2728 | if CHILD:IsA("Texture") or CHILD:IsA("Decal") then | |
2729 | CHILD.Transparency = AFFECTEDPARTS[E].Transparency | |
2730 | end | |
2731 | end | |
2732 | end | |
2733 | end | |
2734 | for E = 1, #PARTICLES do | |
2735 | PARTICLES[E].Enabled = false | |
2736 | end | |
2737 | for E = 1, #AFFECTEDPARTS do | |
2738 | Debris:AddItem(AFFECTEDPARTS[E], 1.75) | |
2739 | end | |
2740 | end)) | |
2741 | end | |
2742 | end | |
2743 | end | |
2744 | end | |
2745 | end | |
2746 | end | |
2747 | end | |
2748 | SPINNING = false | |
2749 | end | |
2750 | else | |
2751 | wait(5) | |
2752 | end | |
2753 | wait(0.5) | |
2754 | if #AFFECTEDPEOPLE > 0 then | |
2755 | CreateSound(743521450, Effects, 2, 3, false) | |
2756 | for E = 1, #CHROMES do | |
2757 | if CHROMES[E]:FindFirstChild("Undo") then | |
2758 | CHROMES[E].Undo.Value = true | |
2759 | end | |
2760 | end | |
2761 | for E = 1, #AFFECTEDPEOPLE do | |
2762 | for index, PART in pairs(AFFECTEDPEOPLE[E]:GetChildren()) do | |
2763 | if PART:IsA("BasePart") then | |
2764 | PART.Anchored = false | |
2765 | if PART:FindFirstChild("TimeStopPosition") then | |
2766 | PART:FindFirstChild("TimeStopPosition"):Remove() | |
2767 | end | |
2768 | elseif PART.Name == "TimeStopMark" then | |
2769 | PART:Remove() | |
2770 | end | |
2771 | end | |
2772 | end | |
2773 | end | |
2774 | CreateSound(588694531, Effects, 5, 0.6, false) | |
2775 | local CFRAME = CLOCK.PrimaryPart.CFrame | |
2776 | local SPINNER = 0 | |
2777 | GFT = false | |
2778 | for i = 1, 120 do | |
2779 | Swait() | |
2780 | if SPINNER < 35 then | |
2781 | SPINNER = SPINNER + 1.5 | |
2782 | end | |
2783 | CLOCK:SetPrimaryPartCFrame(CFRAME * CF(0, i / 10, 0) * ANGLES(RAD(SPINNER * COS(i / 6)), RAD(0), RAD(-(i * i) / 8))) | |
2784 | for index, PART in pairs(CLOCK:GetDescendants()) do | |
2785 | if PART:IsA("BasePart") then | |
2786 | PART.Transparency = PART.Transparency + 0.008333333333333333 | |
2787 | PART.CanCollide = false | |
2788 | PART.Locked = true | |
2789 | elseif PART:IsA("Decal") then | |
2790 | PART.Transparency = PART.Transparency + 0.008333333333333333 | |
2791 | end | |
2792 | end | |
2793 | end | |
2794 | CamShake(CLOCK.PrimaryPart.Position, 100, 8, 25) | |
2795 | WACKYEFFECT({ | |
2796 | Time = 12, | |
2797 | EffectType = "Sphere", | |
2798 | Size = VT(0, 0, 0), | |
2799 | Size2 = VT(150, 150, 150), | |
2800 | Transparency = 0.15, | |
2801 | Transparency2 = 1, | |
2802 | CFrame = CF(CLOCK.PrimaryPart.Position), | |
2803 | MoveToPos = nil, | |
2804 | RotationX = 0, | |
2805 | RotationY = 0, | |
2806 | RotationZ = 0, | |
2807 | Material = "Neon", | |
2808 | Color = BASECOLOR, | |
2809 | SoundID = 782199941, | |
2810 | SoundPitch = 1, | |
2811 | SoundVolume = 6, | |
2812 | UseBoomerangMath = false, | |
2813 | Boomerang = 0, | |
2814 | SizeBoomerang = 0 | |
2815 | }) | |
2816 | CLOCK:Remove() | |
2817 | end)) | |
2818 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
2819 | Swait() | |
2820 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(65)), 0.5 / Animation_Speed) | |
2821 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-65)), 1 / Animation_Speed) | |
2822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.51, -0.5) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2824 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2826 | end | |
2827 | UNANCHOR = true | |
2828 | ATTACK = false | |
2829 | Rooted = false | |
2830 | end | |
2831 | function Taunt() | |
2832 | ATTACK = true | |
2833 | Rooted = true | |
2834 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
2835 | Swait() | |
2836 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
2838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), 0.7) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(-95)) * ANGLES(RAD(-5), RAD(-90 + 2.5 * COS(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2842 | end | |
2843 | Vocal(819373088) | |
2844 | for i = 1, 65 do | |
2845 | Swait() | |
2846 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2847 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(5), RAD(20 + 12 * SIN(i / 3))), 1 / Animation_Speed) | |
2848 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.35, 0.05) * ANGLES(RAD(6), RAD(0), RAD(140)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2849 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.35, 0.05) * ANGLES(RAD(6), RAD(0), RAD(-140)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2850 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2851 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2852 | end | |
2853 | for i = 0, 1, 0.1 / Animation_Speed do | |
2854 | Swait() | |
2855 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, -0.10000000000000009) * ANGLES(RAD(15), RAD(5), RAD(-20)), 1 / Animation_Speed) | |
2857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.45, 0.05) * ANGLES(RAD(6), RAD(0), RAD(140)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.45, 0.05) * ANGLES(RAD(6), RAD(0), RAD(-140)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2859 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2861 | end | |
2862 | ATTACK = false | |
2863 | Rooted = false | |
2864 | end | |
2865 | function KeyDown(Key) | |
2866 | KEYHOLD = true | |
2867 | if Key == "m" and ATTACK == false then | |
2868 | if Speed == 16 then | |
2869 | SPEDUP = true | |
2870 | Speed = 48 | |
2871 | CHANGE = 6 / Animation_Speed | |
2872 | ClockEffect(CF(RootPart.Position), 12, 12) | |
2873 | CreateSound(743521450, RootPart, 6, 1.5, false) | |
2874 | CLOCKSPEED = 3 | |
2875 | elseif Speed == 48 then | |
2876 | SPEDUP = false | |
2877 | Speed = 16 | |
2878 | CHANGE = 2 / Animation_Speed | |
2879 | ClockEffect(CF(RootPart.Position), 12, 12) | |
2880 | CreateSound(743521450, RootPart, 6, 1.5, false) | |
2881 | CLOCKSPEED = 1 | |
2882 | end | |
2883 | end | |
2884 | if SPEDUP == false then | |
2885 | if Key == "z" and ATTACK == false then | |
2886 | TemporalTemper() | |
2887 | end | |
2888 | if Key == "x" and ATTACK == false then | |
2889 | Chronostasis() | |
2890 | end | |
2891 | if Key == "c" and ATTACK == false then | |
2892 | FastForward() | |
2893 | end | |
2894 | if Key == "v" and ATTACK == false then | |
2895 | ChronosCannon() | |
2896 | end | |
2897 | if Key == "b" and ATTACK == false then | |
2898 | Temporalysis() | |
2899 | end | |
2900 | if Key == "g" and ATTACK == false then | |
2901 | TemporalTrap() | |
2902 | end | |
2903 | if Key == "q" and ATTACK == false and GFT == false then | |
2904 | GrandfatherTime() | |
2905 | end | |
2906 | if Key == "t" and ATTACK == false then | |
2907 | Taunt() | |
2908 | end | |
2909 | end | |
2910 | end | |
2911 | function KeyUp(Key) | |
2912 | KEYHOLD = false | |
2913 | end | |
2914 | Mouse.KeyDown:connect(function(NEWKEY) | |
2915 | KeyDown(NEWKEY) | |
2916 | end) | |
2917 | Mouse.KeyUp:connect(function(NEWKEY) | |
2918 | KeyUp(NEWKEY) | |
2919 | end) | |
2920 | function unanchor() | |
2921 | for _, c in pairs(Character:GetChildren()) do | |
2922 | if c:IsA("BasePart") and c ~= RootPart then | |
2923 | c.Anchored = false | |
2924 | end | |
2925 | end | |
2926 | for _, c in pairs(HALO:GetChildren()) do | |
2927 | if c:IsA("BasePart") and c ~= RootPart then | |
2928 | c.Anchored = false | |
2929 | end | |
2930 | end | |
2931 | if UNANCHOR == true then | |
2932 | RootPart.Anchored = false | |
2933 | else | |
2934 | RootPart.Anchored = true | |
2935 | end | |
2936 | end | |
2937 | Humanoid.Changed:connect(function(Jump) | |
2938 | if Jump == "Jump" and Disable_Jump == true then | |
2939 | Humanoid.Jump = false | |
2940 | end | |
2941 | end) | |
2942 | local TIMESTAMP = 0 | |
2943 | while true do | |
2944 | Swait() | |
2945 | script.Parent = WEAPONGUI | |
2946 | ANIMATE.Parent = nil | |
2947 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
2948 | v:Stop() | |
2949 | end | |
2950 | if Humanoid.Parent ~= Character then | |
2951 | Humanoid = IT("Humanoid", Character) | |
2952 | end | |
2953 | SINE = SINE + CHANGE | |
2954 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2955 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2956 | HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
2957 | local HITFLOOR = CastProperRay(RootPart.Position, RootPart.Position - VT(0, 1, 0), 4, { | |
2958 | Torso, | |
2959 | RightArm, | |
2960 | LeftArm, | |
2961 | LeftLeg, | |
2962 | RightLeg, | |
2963 | Head, | |
2964 | HALO, | |
2965 | Effects | |
2966 | }) | |
2967 | local WALKSPEEDVALUE = 6 | |
2968 | ||
2969 | ||
2970 | ||
2971 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2972 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2973 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.5 / Animation_Speed) | |
2974 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10 + (35 + 15 * (Humanoid.WalkSpeed / 16)) * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
2975 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10 + (35 + 15 * (Humanoid.WalkSpeed / 16)) * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
2976 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
2977 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2978 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2979 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
2980 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
2981 | end | |
2982 | HaloWeld.C1 = Clerp(HaloWeld.C1, CF(0, 0, 0) * ANGLES(RAD(3 * COS(SINE / 12)), RAD(0), RAD(3 * SIN(SINE / 12))), 0.1) | |
2983 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2984 | ANIM = "Jump" | |
2985 | if ATTACK == false then | |
2986 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2987 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2989 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2990 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2991 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2992 | end | |
2993 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2994 | ANIM = "Fall" | |
2995 | if ATTACK == false then | |
2996 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3000 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3002 | end | |
3003 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3004 | ANIM = "Idle" | |
3005 | if ATTACK == false then | |
3006 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
3008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -1) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(-95)) * ANGLES(RAD(-5), RAD(-90 + 2.5 * COS(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12),-0.9) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3010 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3012 | end | |
3013 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3014 | ANIM = "Walk" | |
3015 | if ATTACK == false then | |
3016 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.08) * ANGLES(RAD(8), RAD(0), RAD(25 - 7 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
3017 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-25 + 7 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
3018 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.1 * SIN(SINE / (WALKSPEEDVALUE / 2)), -1) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-95)) * ANGLES(RAD(-5), RAD(-90 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3019 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.1 * SIN(SINE / (WALKSPEEDVALUE / 2)), -0.9) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3020 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.96, 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3021 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3022 | end | |
3023 | end | |
3024 | unanchor() | |
3025 | Humanoid.MaxHealth = 1000 | |
3026 | Humanoid.Health = 1000 | |
3027 | if Rooted == false then | |
3028 | Disable_Jump = false | |
3029 | Humanoid.WalkSpeed = Speed | |
3030 | elseif Rooted == true then | |
3031 | Disable_Jump = true | |
3032 | Humanoid.WalkSpeed = 0 | |
3033 | end | |
3034 | BMUSIC.SoundId = "rbxassetid://" .. SONGID | |
3035 | BMUSIC.Looped = true | |
3036 | BMUSIC.Pitch = PITCH | |
3037 | BMUSIC.Volume = VOLUME | |
3038 | BMUSIC.Playing = true | |
3039 | BMUSIC.EmitterSize = 35 | |
3040 | if BMUSIC.Parent ~= RootPart then | |
3041 | print("Fixing music") | |
3042 | BMUSIC = IT("Sound", RootPart) | |
3043 | BMUSIC.SoundId = "rbxassetid://" .. SONGID | |
3044 | BMUSIC.Looped = true | |
3045 | BMUSIC.Pitch = PITCH | |
3046 | BMUSIC.Volume = VOLUME | |
3047 | BMUSIC.Playing = true | |
3048 | BMUSIC.EmitterSize = 25 | |
3049 | BMUSIC.TimePosition = TIMESTAMP | |
3050 | FIXING = true | |
3051 | elseif FIXING == false then | |
3052 | TIMESTAMP = BMUSIC.TimePosition | |
3053 | else | |
3054 | FIXING = false | |
3055 | end | |
3056 | Humanoid.Name = "CHRONOS_SENTINEL" | |
3057 | if SPEDUP == true then | |
3058 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
3059 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3060 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3061 | if HUM then | |
3062 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3063 | if TORSO and HUM.health > 0 and (TORSO.Position - Torso.Position).Magnitude <= 8 then | |
3064 | HUM.Health = 0 | |
3065 | CHILD:BreakJoints() | |
3066 | do | |
3067 | local NIL = script.TotalNil:Clone() | |
3068 | NIL.Parent = CHILD | |
3069 | NIL.Disabled = false | |
3070 | local AFFECTEDPARTS = {} | |
3071 | for index, PART in pairs(CHILD:GetChildren()) do | |
3072 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
3073 | PART.Color = C3(PART.Color.r / 1.1, PART.Color.g / 1.1, PART.Color.b / 1.1) | |
3074 | table.insert(AFFECTEDPARTS, PART) | |
3075 | elseif PART:IsA("Accessory") then | |
3076 | PART:Remove() | |
3077 | end | |
3078 | end | |
3079 | coroutine.resume(coroutine.create(function() | |
3080 | wait(0.3) | |
3081 | local PARTICLES = {} | |
3082 | for E = 1, #AFFECTEDPARTS do | |
3083 | local PARTICLE = DUST:Clone() | |
3084 | PARTICLE.Parent = AFFECTEDPARTS[E] | |
3085 | PARTICLE.Color = ColorSequence.new(AFFECTEDPARTS[E].Color) | |
3086 | PARTICLE.Enabled = true | |
3087 | table.insert(PARTICLES, PARTICLE) | |
3088 | end | |
3089 | for i = 1, 180 do | |
3090 | Swait() | |
3091 | for E = 1, #AFFECTEDPARTS do | |
3092 | AFFECTEDPARTS[E].Transparency = AFFECTEDPARTS[E].Transparency + 0.005555555555555556 | |
3093 | for index, CHILD in pairs(AFFECTEDPARTS[E]:GetChildren()) do | |
3094 | if CHILD:IsA("Texture") or CHILD:IsA("Decal") then | |
3095 | CHILD.Transparency = AFFECTEDPARTS[E].Transparency | |
3096 | end | |
3097 | end | |
3098 | end | |
3099 | end | |
3100 | for E = 1, #PARTICLES do | |
3101 | PARTICLES[E].Enabled = false | |
3102 | end | |
3103 | for E = 1, #AFFECTEDPARTS do | |
3104 | Debris:AddItem(AFFECTEDPARTS[E], 1.75) | |
3105 | end | |
3106 | end)) | |
3107 | end | |
3108 | end | |
3109 | end | |
3110 | end | |
3111 | end | |
3112 | end | |
3113 | refit() | |
3114 | HALO.Transparency = 0 | |
3115 | end |