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1 | - | Player = game:GetService("Players").xxxGhostxxxx |
1 | + | Player = game:GetService("Players").Timostinktlol |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | Humanoid = Character.Humanoid | |
8 | LeftArm = Character["Left Arm"] | |
9 | LeftLeg = Character["Left Leg"] | |
10 | RightArm = Character["Right Arm"] | |
11 | RightLeg = Character["Right Leg"] | |
12 | LS = Torso["Left Shoulder"] | |
13 | LH = Torso["Left Hip"] | |
14 | RS = Torso["Right Shoulder"] | |
15 | RH = Torso["Right Hip"] | |
16 | Neck = Torso.Neck | |
17 | it=Instance.new | |
18 | vt=Vector3.new | |
19 | cf=CFrame.new | |
20 | euler=CFrame.fromEulerAnglesXYZ | |
21 | angles=CFrame.Angles | |
22 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
23 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
24 | attack = false | |
25 | attacktype = 1 | |
26 | attackdebounce = false | |
27 | MMouse=nil | |
28 | combo=0 | |
29 | Mode="Choose" | |
30 | Aiming=false | |
31 | DroneTarget=Torso.Position | |
32 | Drone1=nil | |
33 | Drone2=nil | |
34 | Drone3=nil | |
35 | Bullets=10 | |
36 | BowAim=false | |
37 | SnipAim=false | |
38 | --player | |
39 | player = nil | |
40 | --save shoulders | |
41 | RSH, LSH = nil, nil | |
42 | --welds | |
43 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
44 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
45 | ||
46 | ||
47 | if Character:findFirstChild("Techno Gauntlet",true) ~= nil then | |
48 | Character:findFirstChild("Techno Gauntlet",true).Parent = nil | |
49 | end | |
50 | ||
51 | ||
52 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
53 | local fp = it("Part") | |
54 | fp.formFactor = formfactor | |
55 | fp.Parent = parent | |
56 | fp.Reflectance = reflectance | |
57 | fp.Transparency = transparency | |
58 | fp.CanCollide = false | |
59 | fp.Locked=true | |
60 | fp.BrickColor = brickcolor | |
61 | fp.Name = name | |
62 | fp.Size = size | |
63 | fp.Position = Torso.Position | |
64 | fp.BottomSurface="Smooth" | |
65 | fp.TopSurface="Smooth" | |
66 | fp:BreakJoints() | |
67 | return fp | |
68 | end | |
69 | ||
70 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
71 | local mesh = it(Mesh) | |
72 | mesh.Parent = part | |
73 | if Mesh=="SpecialMesh" then | |
74 | mesh.MeshType = meshtype | |
75 | mesh.MeshId = meshid | |
76 | end | |
77 | mesh.Offset=offset | |
78 | mesh.Scale=scale | |
79 | return mesh | |
80 | end | |
81 | ||
82 | function weld(parent,part0,part1,c0) | |
83 | local weld = it("Weld") | |
84 | weld.Parent = parent | |
85 | weld.Part0 = part0 | |
86 | weld.Part1 = part1 | |
87 | weld.C0 = c0 | |
88 | return weld | |
89 | end | |
90 | ||
91 | - | local cone=part(3,modelzorz,0,1,BrickColor.new("Bright blue"),"Cone",vt(1,1,1)) |
91 | + | local cone=part(3,modelzorz,0,1,BrickColor.new("Bright red"),"Cone",vt(1,1,1)) |
92 | local conemsh=mesh("SpecialMesh",cone,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.5,0.5,0.5)) | |
93 | - | local screen1=part(3,modelzorz,0,1,BrickColor.new("Bright blue"),"Screen1",vt(1,1,1)) |
93 | + | local screen1=part(3,modelzorz,0,1,BrickColor.new("Bright red"),"Screen1",vt(1,1,1)) |
94 | local screen1msh=mesh("BlockMesh",screen1,"","",vt(0,0,0),vt(0.1,0.8,0.9)) | |
95 | - | local screen2=part(3,modelzorz,0,1,BrickColor.new("Bright blue"),"Screen2",vt(1,1,1)) |
95 | + | local screen2=part(3,modelzorz,0,1,BrickColor.new("Bright red"),"Screen2",vt(1,1,1)) |
96 | local screen2msh=mesh("BlockMesh",screen2,"","",vt(0,0,0),vt(0.1,0.8,0.9)) | |
97 | - | local screen3=part(3,modelzorz,0,1,BrickColor.new("Bright blue"),"Screen3",vt(1,1,1)) |
97 | + | local screen3=part(3,modelzorz,0,1,BrickColor.new("Bright red"),"Screen3",vt(1,1,1)) |
98 | local screen3msh=mesh("BlockMesh",screen3,"","",vt(0,0,0),vt(0.1,0.8,0.9)) | |
99 | light1=Instance.new("PointLight") | |
100 | light1.Brightness=.8 | |
101 | - | light1.Color=Color3.new(.2,.2,255) |
101 | + | light1.Color=Color3.new(.0,.0,255) |
102 | light1.Range=10 | |
103 | light1.Parent=screen1 | |
104 | light2=light1:Clone() | |
105 | light2.Parent=screen2 | |
106 | light3=light1:Clone() | |
107 | light3.Parent=screen3 | |
108 | ||
109 | if Character:findFirstChild("Drone",true) ~= nil then | |
110 | Character:findFirstChild("Drone",true).Parent = nil | |
111 | end | |
112 | ||
113 | local modelzorz = Instance.new("Model") | |
114 | modelzorz.Parent = Character | |
115 | modelzorz.Name = "Techno Gauntlet" | |
116 | ||
117 | local prt1=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part1",vt(1,1,1)) | |
118 | local prt2=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part2",vt(1,1,1)) | |
119 | - | local prt3=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part3",vt(1,1,1)) |
119 | + | local prt3=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Part3",vt(1,1,1)) |
120 | - | local prt4=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part4",vt(1,1,1)) |
120 | + | local prt4=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Part4",vt(1,1,1)) |
121 | local prt5=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part5",vt(1,1,1)) | |
122 | local prt6=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part6",vt(1,1,1)) | |
123 | local prt7=part(3,modelzorz,0,0,Torso.BrickColor,"Part7",vt(1,1,1)) | |
124 | local prt8=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part8",vt(1,1,1)) | |
125 | local prt9=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part9",vt(1,1,1)) | |
126 | - | local prt10=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part10",vt(1,1,1)) |
126 | + | local prt10=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Part10",vt(1,1,1)) |
127 | ||
128 | msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1.1,0.6,1.1)) | |
129 | msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(0.2,0.7,1.05)) | |
130 | msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.05,0.7,0.2)) | |
131 | msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1.4,1.6,0.2)) | |
132 | msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1.4,1.6,0.2)) | |
133 | msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.6,0.1,0.6)) | |
134 | msh7=mesh("SpecialMesh",prt7,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
135 | msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(0.6,0.1,0.6)) | |
136 | msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(0.3,0.1,0.3)) | |
137 | msh10=mesh("CylinderMesh",prt10,"","",vt(0,0,0),vt(0.2,0.1,0.2)) | |
138 | ||
139 | local wld1=weld(prt1,prt1,RightArm,euler(0,0,0)*cf(0,0.3,0)) | |
140 | local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0.4,0)) | |
141 | local wld3=weld(prt3,prt3,prt1,euler(0,0,0)*cf(0,0.4,0)) | |
142 | local wld4=weld(prt4,prt4,prt1,euler(0,0.785,0)*cf(0,-0.51,0)) | |
143 | local wld5=weld(prt5,prt5,prt1,euler(0,-0.785,0)*cf(0,-0.51,0)) | |
144 | local wld6=weld(prt6,prt6,prt1,euler(0,0,0)*cf(0,-1.3,0)) | |
145 | local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,0,0)) | |
146 | local wld8=weld(prt8,prt8,prt1,euler(0,0,-1.57)*cf(-0.55,0,0)) | |
147 | local wld9=weld(prt9,prt9,prt8,euler(0,0,0)*cf(0,0.05,0)) | |
148 | local wld10=weld(prt10,prt10,prt9,euler(0,0,0)*cf(0,0.01,0)) | |
149 | ||
150 | numb2=0 | |
151 | for i=1,4 do | |
152 | numb=0.3 | |
153 | for i=1,3 do | |
154 | - | local prtclaw=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Partclaw",vt(1,1,1)) |
154 | + | local prtclaw=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Partclaw",vt(1,1,1)) |
155 | mshclaw=mesh("SpecialMesh",prtclaw,"Wedge","",vt(0,0,0),vt(0.1,0.3,0.1)) | |
156 | local wldclaw=weld(prtclaw,prtclaw,prt1,euler(1.57,-1.57,-1.57)*cf(-0.55,0.3,numb)*euler(0,numb2,0)) | |
157 | numb=numb-0.3 | |
158 | end | |
159 | numb2=numb2+1.57 | |
160 | end | |
161 | ||
162 | numb=0 | |
163 | for i=1,5 do | |
164 | - | local prtgear=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Partgear",vt(1,1,1)) |
164 | + | local prtgear=part(3,modelzorz,0,0,BrickColor.new("Mid Grey"),"Partgear",vt(1,1,1)) |
165 | mshgear=mesh("BlockMesh",prtgear,"","",vt(0,0,0),vt(0.4,0.09,0.07)) | |
166 | local wldgear=weld(prtgear,prtgear,prt9,euler(0,numb,0)*cf(0,0,0)) | |
167 | numb=numb+0.628 | |
168 | end | |
169 | ||
170 | local gun = Instance.new("Model") | |
171 | gun.Parent = modelzorz | |
172 | gun.Name = "Blitz" | |
173 | gun.Parent=nil | |
174 | ||
175 | local gprt1=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part1",vt(1,1,1)) | |
176 | local gprt2=part(3,gun,0,0,BrickColor.new("Black"),"Part2",vt(1,1,1)) | |
177 | local gprt3=part(3,gun,0,0,BrickColor.new("Black"),"Part3",vt(1,1,1)) | |
178 | local gprt4=part(3,gun,0,0,BrickColor.new("Black"),"Part4",vt(1,1,1)) | |
179 | local gprt5=part(3,gun,0,0,BrickColor.new("Black"),"Part5",vt(1,1,1)) | |
180 | local gprt6=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part6",vt(1,1,1)) | |
181 | local gprt7=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part7",vt(1,1,1)) | |
182 | - | local gprt8=part(3,gun,0,0,BrickColor.new("Black"),"Part8",vt(1,1,1)) |
182 | + | local gprt8=part(3,gun,0,0,BrickColor.new("Bright red"),"Part8",vt(1,1,1)) |
183 | local gprt9=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part9",vt(1,1,1)) | |
184 | - | local gprt10=part(3,gun,0,0,BrickColor.new("Black"),"Part10",vt(1,1,1)) |
184 | + | local gprt10=part(3,gun,0,0,BrickColor.new("Bright red"),"Part10",vt(1,1,1)) |
185 | local gprt11=part(3,gun,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1)) | |
186 | local gprt12=part(3,gun,0,0,BrickColor.new("Black"),"Part12",vt(1,1,1)) | |
187 | - | local gprt13=part(3,gun,0,0,BrickColor.new("Black"),"Part13",vt(1,1,1)) |
187 | + | local gprt13=part(3,gun,0,0,BrickColor.new("Bright red"),"Part13",vt(1,1,1)) |
188 | local gprt14=part(3,gun,0,0,BrickColor.new("Black"),"Part14",vt(1,1,1)) | |
189 | local gprt15=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part15",vt(1,1,1)) | |
190 | local gprt16=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part16",vt(1,1,1)) | |
191 | - | local gprt17=part(3,gun,0,0,BrickColor.new("Really black"),"Part17",vt(1,1,1)) |
191 | + | local gprt17=part(3,gun,0,0,BrickColor.new("Bright red"),"Part17",vt(1,1,1)) |
192 | - | local gprt18=part(3,gun,0,0,BrickColor.new("Black"),"Part18",vt(1,1,1)) |
192 | + | local gprt18=part(3,gun,0,0,BrickColor.new("Bright red"),"Part18",vt(1,1,1)) |
193 | - | local gprt19=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part19",vt(1,1,1)) |
193 | + | local gprt19=part(3,gun,0,0,BrickColor.new("Bright red"),"Part19",vt(1,1,1)) |
194 | local gprt20=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part20",vt(1,1,1)) | |
195 | local gprt21=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part21",vt(1,1,1)) | |
196 | local gprt22=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part22",vt(1,1,1)) | |
197 | ||
198 | gmsh1=mesh("BlockMesh",gprt1,"","",vt(0,0,0),vt(0.2,0.7,0.2)) | |
199 | gmsh2=mesh("BlockMesh",gprt2,"","",vt(0,0,0),vt(0.25,0.2,0.25)) | |
200 | gmsh3=mesh("BlockMesh",gprt3,"","",vt(0,0,0),vt(0.25,0.2,0.25)) | |
201 | gmsh4=mesh("BlockMesh",gprt4,"","",vt(0,0,0),vt(0.5,0.5,0.7)) | |
202 | gmsh5=mesh("CylinderMesh",gprt5,"","",vt(0,0,0),vt(0.5,0.49,0.5)) | |
203 | gmsh6=mesh("CylinderMesh",gprt6,"","",vt(0,0,0),vt(0.1,0.5,0.1)) | |
204 | gmsh7=mesh("BlockMesh",gprt7,"","",vt(0,0,0),vt(0.55,0.3,0.3)) | |
205 | gmsh8=mesh("CylinderMesh",gprt8,"","",vt(0,0,0),vt(0.7,0.7,0.7)) | |
206 | gmsh9=mesh("CylinderMesh",gprt9,"","",vt(0,0,0),vt(0.4,0.71,0.4)) | |
207 | gmsh10=mesh("BlockMesh",gprt10,"","",vt(0,0,0),vt(0.3,0.4,0.3)) | |
208 | gmsh11=mesh("BlockMesh",gprt11,"","",vt(0,0,0),vt(0.2,2.5,0.5)) | |
209 | gmsh12=mesh("CylinderMesh",gprt12,"","",vt(0,0,0),vt(0.3,0.51,0.3)) | |
210 | gmsh13=mesh("BlockMesh",gprt13,"","",vt(0,0,0),vt(0.2,0.3,0.5)) | |
211 | gmsh14=mesh("CylinderMesh",gprt14,"","",vt(0,0,0),vt(0.3,0.2,0.3)) | |
212 | gmsh15=mesh("CylinderMesh",gprt15,"","",vt(0,0,0),vt(0.2,0.35,0.2)) | |
213 | gmsh16=mesh("CylinderMesh",gprt16,"","",vt(0,0,0),vt(0.2,0.21,0.2)) | |
214 | gmsh17=mesh("CylinderMesh",gprt17,"","",vt(0,0,0),vt(0.15,0.22,0.15)) | |
215 | gmsh18=mesh("CylinderMesh",gprt18,"","",vt(0,0,0),vt(0.6,0.2,0.6)) | |
216 | gmsh19=mesh("CylinderMesh",gprt19,"","",vt(0,0,0),vt(0.7,0.2,0.7)) | |
217 | gmsh20=mesh("CylinderMesh",gprt20,"","",vt(0,0,0),vt(0.6,1.5,0.6)) | |
218 | gmsh21=mesh("CylinderMesh",gprt21,"","",vt(0,0,0),vt(0.69,0.5,0.69)) | |
219 | gmsh22=mesh("CylinderMesh",gprt22,"","",vt(0,0,0),vt(0.69,0.31,0.69)) | |
220 | ||
221 | local GunWelds={} | |
222 | local gwld1=weld(gprt1,gprt1,Torso,euler(0.5,1.57,0)*cf(1,-0.5,1.8)) | |
223 | local gwld2=weld(gprt2,gprt2,gprt1,euler(0,0,0)*cf(0,0.3,0)) | |
224 | local gwld3=weld(gprt3,gprt3,gprt1,euler(0,0,0)*cf(0,-0.3,0)) | |
225 | local gwld4=weld(gprt4,gprt4,gprt3,euler(-0.5,0,0)*cf(0,-0.1,-0.1)) | |
226 | local gwld5=weld(gprt5,gprt5,gprt4,euler(0,0,1.57)*cf(0,0,-0.35)) | |
227 | local gwld6=weld(gprt6,gprt6,gprt5,cf(0,0,-0.1)) | |
228 | local gwld7=weld(gprt7,gprt7,gprt4,cf(0,0,-0.1)) | |
229 | local gwld8=weld(gprt8,gprt8,gprt4,euler(0,0,1.57)*cf(0,0,0.4)) | |
230 | local gwld9=weld(gprt9,gprt9,gprt8,cf(0,0,0)) | |
231 | local gwld10=weld(gprt10,gprt10,gprt8,euler(1.57,0,0)*cf(0,0,0.4)*euler(0,0.7,0)) | |
232 | local gwld11=weld(gprt11,gprt11,gprt8,euler(1.57,0,0)*cf(0.3,0,0.9)) | |
233 | local gwld12=weld(gprt12,gprt12,gprt11,euler(-1.57,0,0)*cf(0,-1.3,0)) | |
234 | local gwld13=weld(gprt13,gprt13,gprt12,cf(0,0,0.3)*euler(0,1.57,0)) | |
235 | local gwld14=weld(gprt14,gprt14,gprt13,cf(0.05,0,0.25)) | |
236 | local gwld15=weld(gprt15,gprt15,gprt14,cf(0,0,0)) | |
237 | local gwld16=weld(gprt16,gprt16,gprt13,euler(0,0,1.57)*cf(0,0,-0.1)) | |
238 | local gwld17=weld(gprt17,gprt17,gprt16,cf(0,0,0)) | |
239 | local gwld18=weld(gprt18,gprt18,gprt8,euler(1.57,0,0)*cf(-0.1,0,0.4)) | |
240 | local gwld19=weld(gprt19,gprt19,gprt18,cf(-0.05,-0.15,0)) | |
241 | local gwld20=weld(gprt20,gprt20,gprt19,cf(0,-0.8,0)) | |
242 | local gwld21=weld(gprt21,gprt21,gprt20,cf(0,0.5,0)) | |
243 | local gwld22=weld(gprt22,gprt22,gprt20,cf(0,-0.6,0)) | |
244 | table.insert(GunWelds,gwld1) | |
245 | table.insert(GunWelds,gwld2) | |
246 | table.insert(GunWelds,gwld3) | |
247 | table.insert(GunWelds,gwld4) | |
248 | table.insert(GunWelds,gwld5) | |
249 | table.insert(GunWelds,gwld6) | |
250 | table.insert(GunWelds,gwld7) | |
251 | table.insert(GunWelds,gwld8) | |
252 | table.insert(GunWelds,gwld9) | |
253 | table.insert(GunWelds,gwld10) | |
254 | table.insert(GunWelds,gwld11) | |
255 | table.insert(GunWelds,gwld12) | |
256 | table.insert(GunWelds,gwld13) | |
257 | table.insert(GunWelds,gwld14) | |
258 | table.insert(GunWelds,gwld15) | |
259 | table.insert(GunWelds,gwld16) | |
260 | table.insert(GunWelds,gwld17) | |
261 | table.insert(GunWelds,gwld18) | |
262 | table.insert(GunWelds,gwld19) | |
263 | table.insert(GunWelds,gwld20) | |
264 | table.insert(GunWelds,gwld21) | |
265 | table.insert(GunWelds,gwld22) | |
266 | ||
267 | numb=1.57 | |
268 | for i=1,10 do | |
269 | local gprt23=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part23",vt(1,1,1)) | |
270 | gmsh23=mesh("CylinderMesh",gprt23,"","",vt(0,0,0),vt(0.15,0.7,0.15)) | |
271 | local gwld23=weld(gprt23,gprt23,gprt20,cf(0,-0.1,-0.25)*euler(0,numb,0)) | |
272 | table.insert(GunWelds,gwld23) | |
273 | local gprt24=part(3,gun,0,0,BrickColor.new("Really black"),"Part24",vt(1,1,1)) | |
274 | gmsh24=mesh("CylinderMesh",gprt24,"","",vt(0,0,0),vt(0.14,1.52,0.14)) | |
275 | local gwld24=weld(gprt24,gprt24,gprt20,cf(0,0,-0.25)*euler(0,numb,0)) | |
276 | table.insert(GunWelds,gwld24) | |
277 | numb=numb+0.628 | |
278 | end | |
279 | ||
280 | local sword=Instance.new("Model") | |
281 | sword.Parent=modelzorz | |
282 | sword.Name="Daku" | |
283 | sword.Parent=nil | |
284 | ||
285 | local sprt1=part(3,sword,0,0,BrickColor.new("Dark stone grey"),"Part1",vt(1,1,1)) | |
286 | local sprt2=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part2",vt(1,1,1)) | |
287 | local sprt3=part(3,sword,0,0,BrickColor.new("Dark stone grey"),"Part3",vt(1,1,1)) | |
288 | - | local sprt4=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part4",vt(1,1,1)) |
288 | + | local sprt4=part(3,sword,0,0,BrickColor.new("Bright red"),"Part4",vt(1,1,1)) |
289 | - | local sprt5=part(3,sword,0,0,BrickColor.new("Light stone grey"),"Part5",vt(1,1,1)) |
289 | + | local sprt5=part(3,sword,0,0,BrickColor.new("Bright red"),"Part5",vt(1,1,1)) |
290 | local sprt6=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part6",vt(1,1,1)) | |
291 | local sprt7=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part7",vt(1,1,1)) | |
292 | local sprt8=part(3,sword,0,0,BrickColor.new("Light stone grey"),"Part8",vt(1,1,1)) | |
293 | local sprt9=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part9",vt(1,1,1)) | |
294 | local sprt10=part(3,sword,0,0,BrickColor.new("Dark stone grey"),"Part10",vt(1,1,1)) | |
295 | local sprt11=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part11",vt(1,1,1)) | |
296 | local sprt12=part(3,sword,0,0,BrickColor.new("Light stone grey"),"Part12",vt(1,1,1)) | |
297 | local sprt13=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part13",vt(1,1,1)) | |
298 | local sprt14=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part14",vt(1,1,1)) | |
299 | local sprt15=part(3,sword,0,0,BrickColor.new("Light stone grey"),"Part15",vt(1,1,1)) | |
300 | local sprt16=part(3,sword,0,1,BrickColor.new("Black"),"Hitbox",vt(1,7,1.5)) | |
301 | local sprt17=part(3,sword,0,0,BrickColor.new("Bright yellow"),"Top",vt(1,1,1)) | |
302 | local sprt18=part(3,sword,0,1,BrickColor.new("Black"),"Mid",vt(0.1,0.1,0.1)) | |
303 | local sprt19=part(3,sword,0,0,BrickColor.new("Bright yellow"),"Bottom",vt(1,1,1)) | |
304 | ||
305 | smsh1=mesh("BlockMesh",sprt1,"","",vt(0,0,0),vt(0.2,1,0.2)) | |
306 | smsh2=mesh("SpecialMesh",sprt2,"Head","",vt(0,0,0),vt(0.4,0.3,0.4)) | |
307 | smsh3=mesh("BlockMesh",sprt3,"","",vt(0,0,0),vt(0.25,0.5,0.25)) | |
308 | smsh4=mesh("SpecialMesh",sprt4,"Head","",vt(0,0,0),vt(0.5,0.3,0.5)) | |
309 | smsh5=mesh("CylinderMesh",sprt5,"","",vt(0,0,0),vt(0.5,0.2,0.5)) | |
310 | smsh6=mesh("BlockMesh",sprt6,"","",vt(0,0,0),vt(0.5,0.2,0.35)) | |
311 | smsh7=mesh("BlockMesh",sprt7,"","",vt(0,0,0),vt(0.2,0.19,0.2)) | |
312 | smsh8=mesh("BlockMesh",sprt8,"","",vt(0,0,0),vt(0.8,0.15,0.5)) | |
313 | smsh9=mesh("SpecialMesh",sprt9,"Head","",vt(0,0,0),vt(0.4,0.3,0.4)) | |
314 | smsh10=mesh("BlockMesh",sprt10,"","",vt(0,0,0),vt(0.25,0.5,0.25)) | |
315 | smsh11=mesh("SpecialMesh",sprt11,"Head","",vt(0,0,0),vt(0.5,0.3,0.5)) | |
316 | smsh12=mesh("CylinderMesh",sprt12,"","",vt(0,0,0),vt(0.5,0.2,0.5)) | |
317 | smsh13=mesh("BlockMesh",sprt13,"","",vt(0,0,0),vt(0.5,0.2,0.35)) | |
318 | smsh14=mesh("BlockMesh",sprt14,"","",vt(0,0,0),vt(0.2,0.19,0.2)) | |
319 | smsh15=mesh("BlockMesh",sprt15,"","",vt(0,0,0),vt(0.8,0.15,0.5)) | |
320 | smsh17=mesh("CylinderMesh",sprt17,"","",vt(0,0,0),vt(0.1,0.05,0.1)) | |
321 | smsh19=mesh("CylinderMesh",sprt19,"","",vt(0,0,0),vt(0.1,0.05,0.1)) | |
322 | ||
323 | local SwordWelds={} | |
324 | local swld1=weld(sprt1,sprt1,Torso,euler(0,0,1.57)*cf(0,-4,0)) | |
325 | local swld2=weld(sprt2,sprt2,sprt1,euler(0,0,0)*cf(0,-0.4,0)) | |
326 | local swld3=weld(sprt3,sprt3,sprt2,euler(0,0,0)*cf(0,-0.3,0)) | |
327 | local swld4=weld(sprt4,sprt4,sprt3,euler(0,0,0)*cf(0,-0.3,0)) | |
328 | local swld5=weld(sprt5,sprt5,sprt4,euler(0,0,0)*cf(0,-0.15,0)) | |
329 | local swld6=weld(sprt6,sprt6,sprt5,euler(0,0,1.57)*cf(0,-0.2,0)) | |
330 | local swld7=weld(sprt7,sprt7,sprt6,euler(0,0.785,0)*cf(0,0,-0.17)) | |
331 | local swld8=weld(sprt8,sprt8,sprt5,euler(0,0,1.57)*cf(0,-0.4,0)) | |
332 | local swld9=weld(sprt9,sprt9,sprt1,euler(3.14,3.14,0)*cf(0,0.4,0)) | |
333 | local swld10=weld(sprt10,sprt10,sprt9,euler(0,0,0)*cf(0,-0.3,0)) | |
334 | local swld11=weld(sprt11,sprt11,sprt10,euler(0,0,0)*cf(0,-0.3,0)) | |
335 | local swld12=weld(sprt12,sprt12,sprt11,euler(0,0,0)*cf(0,-0.15,0)) | |
336 | local swld13=weld(sprt13,sprt13,sprt12,euler(0,0,1.57)*cf(0,-0.2,0)) | |
337 | local swld14=weld(sprt14,sprt14,sprt13,euler(0,0.785,0)*cf(0,0,-0.17)) | |
338 | local swld15=weld(sprt15,sprt15,sprt12,euler(0,0,1.57)*cf(0,-0.4,0)) | |
339 | local swld16=weld(sprt16,sprt16,sprt1,cf(0,0,-0.3)) | |
340 | local swld17=weld(sprt17,sprt17,sprt1,euler(0.55,0,0)*cf(0,3.7,-0.79)) | |
341 | local swld18=weld(sprt18,sprt18,sprt1,cf(0,0,-0.8)) | |
342 | local swld19=weld(sprt19,sprt19,sprt1,euler(-0.55,0,0)*cf(0,-3.7,-0.79)) | |
343 | table.insert(SwordWelds,swld1) | |
344 | table.insert(SwordWelds,swld2) | |
345 | table.insert(SwordWelds,swld3) | |
346 | table.insert(SwordWelds,swld4) | |
347 | table.insert(SwordWelds,swld5) | |
348 | table.insert(SwordWelds,swld6) | |
349 | table.insert(SwordWelds,swld7) | |
350 | table.insert(SwordWelds,swld8) | |
351 | table.insert(SwordWelds,swld9) | |
352 | table.insert(SwordWelds,swld10) | |
353 | table.insert(SwordWelds,swld11) | |
354 | table.insert(SwordWelds,swld12) | |
355 | table.insert(SwordWelds,swld13) | |
356 | table.insert(SwordWelds,swld14) | |
357 | table.insert(SwordWelds,swld15) | |
358 | table.insert(SwordWelds,swld16) | |
359 | table.insert(SwordWelds,swld17) | |
360 | table.insert(SwordWelds,swld18) | |
361 | table.insert(SwordWelds,swld19) | |
362 | ||
363 | numb=0 | |
364 | numb2=0 | |
365 | bend=0 | |
366 | for i=1,8 do | |
367 | local sprtblade1=part(3,sword,0.3,0,BrickColor.new("White"),"Partblade1",vt(1,1,1)) | |
368 | smshblade1=mesh("SpecialMesh",sprtblade1,"Wedge","",vt(0,0,0),vt(0.1+numb2,0.7,0.7)) | |
369 | local swldblade1=weld(sprtblade1,sprtblade1,sprt5,euler(0,0,0)*cf(0,-0.3-numb,0.1+bend)*euler(-bend,0,0)) | |
370 | table.insert(SwordWelds,swldblade1) | |
371 | local sprtblade2=part(3,sword,0.3,0,BrickColor.new("White"),"Partblade2",vt(1,1,1)) | |
372 | smshblade2=mesh("SpecialMesh",sprtblade2,"Wedge","",vt(0,0,0),vt(0.1+numb2,0.7,0.7)) | |
373 | local swldblade2=weld(sprtblade2,sprtblade2,sprt12,euler(0,0,0)*cf(0,-0.3-numb,0.1+bend)*euler(-bend,0,0)) | |
374 | table.insert(SwordWelds,swldblade2) | |
375 | numb=numb+0.3 | |
376 | numb2=numb2-0.01 | |
377 | bend=bend+0.05 | |
378 | end | |
379 | ||
380 | local sniper=Instance.new("Model") | |
381 | sniper.Parent=modelzorz | |
382 | sniper.Name="Hand Sniper" | |
383 | sniper.Parent=nil | |
384 | ||
385 | - | local snprt1=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part1",vt(1,1,1)) |
385 | + | local snprt1=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part1",vt(1,1,1)) |
386 | - | local snprt2=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part2",vt(1,1,1)) |
386 | + | local snprt2=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part2",vt(1,1,1)) |
387 | - | local snprt3=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part3",vt(1,1,1)) |
387 | + | local snprt3=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part3",vt(1,1,1)) |
388 | - | local snprt4=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part4",vt(1,1,1)) |
388 | + | local snprt4=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part4",vt(1,1,1)) |
389 | - | local snprt5=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part5",vt(1,1,1)) |
389 | + | local snprt5=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part5",vt(1,1,1)) |
390 | - | local snprt6=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part6",vt(1,1,1)) |
390 | + | local snprt6=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part6",vt(1,1,1)) |
391 | - | local snprt7=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part7",vt(1,1,1)) |
391 | + | local snprt7=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part7",vt(1,1,1)) |
392 | - | local snprt8=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part8",vt(1,1,1)) |
392 | + | local snprt8=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part8",vt(1,1,1)) |
393 | - | local snprt9=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part9",vt(1,1,1)) |
393 | + | local snprt9=part(3,sniper,0,0,BrickColor.new("Bright red"),"Part9",vt(1,1,1)) |
394 | local snprt10=part(3,sniper,0,0,BrickColor.new("Black"),"Part10",vt(1,1,1)) | |
395 | local snprt11=part(3,sniper,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1)) | |
396 | local snprt12=part(3,sniper,0,0,BrickColor.new("Black"),"Part12",vt(1,1,1)) | |
397 | local snprt13=part(3,sniper,0,0,BrickColor.new("Black"),"Part13",vt(1,1,1)) | |
398 | local snprt14=part(3,sniper,0,0,BrickColor.new("Black"),"Part14",vt(1,1,1)) | |
399 | local snprt15=part(3,sniper,0,0,BrickColor.new("Really black"),"Part15",vt(1,1,1)) | |
400 | local snprt16=part(3,sniper,0,0,BrickColor.new("Black"),"Part16",vt(1,1,1)) | |
401 | local snprt17=part(3,sniper,0,0,BrickColor.new("Black"),"Part17",vt(1,1,1)) | |
402 | local snprt18=part(3,sniper,0,0,BrickColor.new("Black"),"Part18",vt(1,1,1)) | |
403 | local snprt19=part(3,sniper,0,0,BrickColor.new("Black"),"Part19",vt(1,1,1)) | |
404 | local snprt20=part(3,sniper,0,0,BrickColor.new("Black"),"Part20",vt(1,1,1)) | |
405 | local snprt21=part(3,sniper,0,0,BrickColor.new("Black"),"Part21",vt(1,1,1)) | |
406 | local snprt22=part(3,sniper,0,0,BrickColor.new("Black"),"Part22",vt(1,1,1)) | |
407 | local snprt23=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part23",vt(1,1,1)) | |
408 | local snprt24=part(3,sniper,0,0,BrickColor.new("Medium stone grey"),"Part24",vt(1,1,1)) | |
409 | local snprt25=part(3,sniper,0,0,BrickColor.new("Black"),"Part25",vt(1,1,1)) | |
410 | local snprt26=part(3,sniper,0,0,BrickColor.new("Black"),"Part26",vt(1,1,1)) | |
411 | local snprt27=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part27",vt(1,1,1)) | |
412 | local snprt28=part(3,sniper,0,0,BrickColor.new("Black"),"Part28",vt(1,1,1)) | |
413 | local snprt29=part(3,sniper,0,0,BrickColor.new("Black"),"Part29",vt(1,1,1)) | |
414 | ||
415 | snmsh1=mesh("BlockMesh",snprt1,"","",vt(0,0,0),vt(0.2,1,0.2)) | |
416 | snmsh2=mesh("BlockMesh",snprt2,"","",vt(0,0,0),vt(0.201,0.5,0.5)) | |
417 | snmsh3=mesh("BlockMesh",snprt3,"","",vt(0,0,0),vt(0.2,0.3,0.3)) | |
418 | snmsh4=mesh("BlockMesh",snprt4,"","",vt(0,0,0),vt(0.199,0.6,0.7)) | |
419 | snmsh5=mesh("BlockMesh",snprt5,"","",vt(0,0,0),vt(0.198,0.9,0.3)) | |
420 | snmsh6=mesh("BlockMesh",snprt6,"","",vt(0,0,0),vt(0.202,3.5,0.3)) | |
421 | snmsh7=mesh("BlockMesh",snprt7,"","",vt(0,0,0),vt(0.1,0.5,0.1)) | |
422 | snmsh8=mesh("BlockMesh",snprt8,"","",vt(0,0,0),vt(0.1,0.6,0.1)) | |
423 | snmsh9=mesh("BlockMesh",snprt9,"","",vt(0,0,0),vt(0.201,1.7,0.2)) | |
424 | snmsh10=mesh("BlockMesh",snprt10,"","",vt(0,0,0),vt(0.15,0.4,0.4)) | |
425 | snmsh11=mesh("BlockMesh",snprt11,"","",vt(0,0,0),vt(0.201,0.8,0.2)) | |
426 | snmsh12=mesh("CylinderMesh",snprt12,"","",vt(0,0,0),vt(0.2,4,0.2)) | |
427 | snmsh13=mesh("CylinderMesh",snprt13,"","",vt(0,0,0),vt(0.4,0.2,0.4)) | |
428 | snmsh14=mesh("CylinderMesh",snprt14,"","",vt(0,0,0),vt(0.22,0.3,0.22)) | |
429 | snmsh15=mesh("CylinderMesh",snprt15,"","",vt(0,0,0),vt(0.15,0.301,0.15)) | |
430 | snmsh16=mesh("BlockMesh",snprt16,"","",vt(0,0,0),vt(0.1,0.7,0.1)) | |
431 | snmsh17=mesh("BlockMesh",snprt17,"","",vt(0,0,0),vt(0.05,0.2,0.1)) | |
432 | snmsh18=mesh("BlockMesh",snprt18,"","",vt(0,0,0),vt(0.05,0.2,0.1)) | |
433 | snmsh19=mesh("BlockMesh",snprt19,"","",vt(0,0,0),vt(0.05,0.2,0.1)) | |
434 | snmsh20=mesh("BlockMesh",snprt20,"","",vt(0,0,0),vt(0.05,0.2,0.1)) | |
435 | snmsh21=mesh("CylinderMesh",snprt21,"","",vt(0,0,0),vt(0.2,0.099,0.2)) | |
436 | snmsh22=mesh("CylinderMesh",snprt22,"","",vt(0,0,0),vt(0.2,0.099,0.2)) | |
437 | snmsh23=mesh("CylinderMesh",snprt23,"","",vt(0,0,0),vt(0.199,1,0.199)) | |
438 | snmsh24=mesh("CylinderMesh",snprt24,"","",vt(0,0,0),vt(0.15,1.01,0.15)) | |
439 | snmsh25=mesh("BlockMesh",snprt25,"","",vt(0,0,0),vt(0.3,0.5,0.2)) | |
440 | snmsh26=mesh("CylinderMesh",snprt26,"","",vt(0,0,0),vt(0.05,0.3,0.05)) | |
441 | snmsh27=mesh("SpecialMesh",snprt27,"Sphere","",vt(0,0,0),vt(0.1,0.1,0.1)) | |
442 | snmsh28=mesh("BlockMesh",snprt28,"","",vt(0,0,0),vt(0.05,0.3,0.05)) | |
443 | snmsh29=mesh("CylinderMesh",snprt29,"","",vt(0,0,0),vt(0.15,0.4,0.15)) | |
444 | ||
445 | local SniperWelds={} | |
446 | local snwld1=weld(snprt1,snprt1,Torso,euler(0.5,0,0)*cf(0,-4,0)) | |
447 | local snwld2=weld(snprt2,snprt2,snprt1,euler(-0.5,0,0)*cf(0,0.5,-0.2)) | |
448 | local snwld3=weld(snprt3,snprt3,snprt2,euler(-0.785,0,0)*cf(0,-0.1,-0.2)) | |
449 | local snwld4=weld(snprt4,snprt4,snprt3,euler(0.785,0,0)*cf(0,-0.4,0)) | |
450 | local snwld5=weld(snprt5,snprt5,snprt4,cf(0,0,-0.3)) | |
451 | local snwld6=weld(snprt6,snprt6,snprt1,euler(1.07,0,0)*cf(0,-0.5,0.2)) | |
452 | local snwld7=weld(snprt7,snprt7,snprt6,euler(0,0,0)*cf(0,0.2,0.5)) | |
453 | local snwld8=weld(snprt8,snprt8,snprt6,euler(1.57,0,0)*cf(0,-0.1,0.25)) | |
454 | local snwld9=weld(snprt9,snprt9,snprt6,euler(0,0,0)*cf(0,-0.9,0.25)) | |
455 | local snwld10=weld(snprt10,snprt10,snprt9,euler(0,0,0)*cf(0,0.5,0.2)) | |
456 | local snwld11=weld(snprt11,snprt11,snprt6,euler(0,0,0)*cf(0,0.2,-0.2)) | |
457 | local snwld12=weld(snprt12,snprt12,snprt11,euler(0,0,0)*cf(0,-2,0)) | |
458 | local snwld13=weld(snprt13,snprt13,snprt12,euler(0,0,0)*cf(0,-1.8,0)) | |
459 | local snwld14=weld(snprt14,snprt14,snprt12,euler(0,0,0)*cf(0,-2,0)) | |
460 | local snwld15=weld(snprt15,snprt15,snprt14,euler(0,0,0)*cf(0,0,0)) | |
461 | local snwld16=weld(snprt16,snprt16,snprt11,euler(0,0,0)*cf(0,0,-0.1)) | |
462 | local snwld17=weld(snprt17,snprt17,snprt16,euler(1.57,0,0)*cf(0.05,0.2,-0.1)) | |
463 | local snwld18=weld(snprt18,snprt18,snprt16,euler(1.57,0,0)*cf(-0.05,0.2,-0.1)) | |
464 | local snwld19=weld(snprt19,snprt19,snprt16,euler(1.57,0,0)*cf(-0.05,-0.2,-0.1)) | |
465 | local snwld20=weld(snprt20,snprt20,snprt16,euler(1.57,0,0)*cf(0.05,-0.2,-0.1)) | |
466 | local snwld21=weld(snprt21,snprt21,snprt16,euler(0,0,0)*cf(0,0.2,-0.2)) | |
467 | local snwld22=weld(snprt22,snprt22,snprt16,euler(0,0,0)*cf(0,-0.2,-0.2)) | |
468 | local snwld23=weld(snprt23,snprt23,snprt16,euler(0,0,0)*cf(0,0,-0.2)) | |
469 | local snwld24=weld(snprt24,snprt24,snprt23,euler(0,0,0)*cf(0,0,0)) | |
470 | local snwld25=weld(snprt25,snprt25,snprt6,euler(0,0,0)*cf(0,-0.5,0)) | |
471 | local snwld26=weld(snprt26,snprt26,snprt25,cf(0,-0.3,0)*euler(0.5,0.7,1.57)) | |
472 | local snwld27=weld(snprt27,snprt27,snprt26,cf(0,-0.1,0)) | |
473 | local snwld28=weld(snprt28,snprt28,snprt6,euler(1.57-0.5,0,0)*cf(0,0.2,0.2)) | |
474 | local snwld29=weld(snprt29,snprt29,snprt9,euler(0,0.2,1.57)*cf(0,-0.8,0.1)) | |
475 | table.insert(SniperWelds,snwld1) | |
476 | table.insert(SniperWelds,snwld2) | |
477 | table.insert(SniperWelds,snwld3) | |
478 | table.insert(SniperWelds,snwld4) | |
479 | table.insert(SniperWelds,snwld5) | |
480 | table.insert(SniperWelds,snwld6) | |
481 | table.insert(SniperWelds,snwld7) | |
482 | table.insert(SniperWelds,snwld8) | |
483 | table.insert(SniperWelds,snwld9) | |
484 | table.insert(SniperWelds,snwld10) | |
485 | table.insert(SniperWelds,snwld11) | |
486 | table.insert(SniperWelds,snwld12) | |
487 | table.insert(SniperWelds,snwld13) | |
488 | table.insert(SniperWelds,snwld14) | |
489 | table.insert(SniperWelds,snwld15) | |
490 | table.insert(SniperWelds,snwld16) | |
491 | table.insert(SniperWelds,snwld17) | |
492 | table.insert(SniperWelds,snwld18) | |
493 | table.insert(SniperWelds,snwld19) | |
494 | table.insert(SniperWelds,snwld20) | |
495 | table.insert(SniperWelds,snwld21) | |
496 | table.insert(SniperWelds,snwld22) | |
497 | table.insert(SniperWelds,snwld23) | |
498 | table.insert(SniperWelds,snwld24) | |
499 | table.insert(SniperWelds,snwld25) | |
500 | table.insert(SniperWelds,snwld26) | |
501 | table.insert(SniperWelds,snwld27) | |
502 | table.insert(SniperWelds,snwld28) | |
503 | table.insert(SniperWelds,snwld29) | |
504 | ||
505 | numb=-0.15 | |
506 | numb2=0.1 | |
507 | for i=1,2 do | |
508 | local snprt30=part(3,sniper,0,0,BrickColor.new("Black"),"Part30",vt(1,1,1)) | |
509 | local snprt31=part(3,sniper,0,0,BrickColor.new("Black"),"Part31",vt(1,1,1)) | |
510 | local snprt32=part(3,sniper,0,0,BrickColor.new("Black"),"Part32",vt(1,1,1)) | |
511 | local snprt33=part(3,sniper,0,0,BrickColor.new("Black"),"Part33",vt(1,1,1)) | |
512 | local snprt34=part(3,sniper,0,0,BrickColor.new("Black"),"Part34",vt(1,1,1)) | |
513 | local snprt35=part(3,sniper,0,0,BrickColor.new("Black"),"Part35",vt(1,1,1)) | |
514 | local snprt36=part(3,sniper,0,0,BrickColor.new("Black"),"Part36",vt(1,1,1)) | |
515 | local snprt37=part(3,sniper,0,0,BrickColor.new("Black"),"Part37",vt(1,1,1)) | |
516 | snmsh30=mesh("CylinderMesh",snprt30,"","",vt(0,0,0),vt(0.2,0.1,0.2)) | |
517 | snmsh31=mesh("CylinderMesh",snprt31,"","",vt(0,0,0),vt(0.1,0.5,0.1)) | |
518 | snmsh32=mesh("CylinderMesh",snprt32,"","",vt(0,0,0),vt(0.15,0.1,0.15)) | |
519 | snmsh33=mesh("CylinderMesh",snprt33,"","",vt(0,0,0),vt(0.125,0.3,0.125)) | |
520 | snmsh34=mesh("CylinderMesh",snprt34,"","",vt(0,0,0),vt(0.15,0.2,0.15)) | |
521 | snmsh35=mesh("CylinderMesh",snprt35,"","",vt(0,0,0),vt(0.08,0.8,0.08)) | |
522 | snmsh36=mesh("CylinderMesh",snprt36,"","",vt(0,0,0),vt(0.15,0.2,0.15)) | |
523 | snmsh37=mesh("CylinderMesh",snprt37,"","",vt(0,0,0),vt(0.2,0.1,0.2)) | |
524 | local snwld30=weld(snprt30,snprt30,snprt29,euler(0,0,0)*cf(0,numb,0)) | |
525 | local snwld31=weld(snprt31,snprt31,snprt30,euler(0,0,1.57+numb2)*cf(0.25,0,0)) | |
526 | local snwld32=weld(snprt32,snprt32,snprt31,cf(0,0.25,0)) | |
527 | local snwld33=weld(snprt33,snprt33,snprt32,cf(0,0.15,0)) | |
528 | local snwld34=weld(snprt34,snprt34,snprt33,cf(0,0.1,0)) | |
529 | local snwld35=weld(snprt35,snprt35,snprt34,cf(0,0.4,0)) | |
530 | local snwld36=weld(snprt36,snprt36,snprt35,cf(0,0.4,0)) | |
531 | local snwld37=weld(snprt37,snprt37,snprt36,cf(0,0.1,0)) | |
532 | table.insert(SniperWelds,snwld30) | |
533 | table.insert(SniperWelds,snwld31) | |
534 | table.insert(SniperWelds,snwld32) | |
535 | table.insert(SniperWelds,snwld33) | |
536 | table.insert(SniperWelds,snwld34) | |
537 | table.insert(SniperWelds,snwld35) | |
538 | table.insert(SniperWelds,snwld36) | |
539 | table.insert(SniperWelds,snwld37) | |
540 | numb=numb+0.3 | |
541 | numb2=numb2-0.2 | |
542 | end | |
543 | if (script.Parent.className ~= "HopperBin") then | |
544 | Tool = Instance.new("HopperBin") | |
545 | Tool.Parent = Backpack | |
546 | Tool.Name = "Techno Gauntlet" | |
547 | script.Parent = Tool | |
548 | end | |
549 | Bin = script.Parent | |
550 | ||
551 | local Bg = it("BodyGyro") | |
552 | Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
553 | Bg.P = 20e+003 | |
554 | Bg.Parent = nil | |
555 | ||
556 | so = function(id,par,vol,pit) | |
557 | coroutine.resume(coroutine.create(function() | |
558 | local sou = Instance.new("Sound",par or workspace) | |
559 | sou.Volume=vol | |
560 | sou.Pitch=pit or 1 | |
561 | - | sou.SoundId=id |
561 | + | sou.SoundId=136523485 |
562 | wait() | |
563 | sou:play() | |
564 | wait(6) | |
565 | sou:Remove() | |
566 | end)) | |
567 | end | |
568 | ||
569 | function CreateDrone() | |
570 | local drone=Instance.new("Model") | |
571 | drone.Parent=modelzorz | |
572 | drone.Name="Drone" | |
573 | ||
574 | local dprt1=part(3,drone,0,1,BrickColor.new("White"),"DPart1",vt(1,1,1)) | |
575 | dprt1.CanCollide=true | |
576 | local dprt6=part(3,drone,0,1,BrickColor.new("Bright red"),"DPart6",vt(1,1,1)) | |
577 | local dprt7=part(3,drone,0,1,BrickColor.new("Black"),"DPart7",vt(1,1,1)) | |
578 | ||
579 | local dmsh1=mesh("SpecialMesh",dprt1,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
580 | local dmsh6=mesh("CylinderMesh",dprt6,"","",vt(0,0,0),vt(0.5,0.2,0.5)) | |
581 | local dmsh7=mesh("CylinderMesh",dprt7,"","",vt(0,0,0),vt(0.4,0.21,0.4)) | |
582 | ||
583 | --local dwld1=weld(dprt1,dprt1,Torso,euler(0,0,0)*cf(0,-5,0)) | |
584 | local dwld6=weld(dprt6,dprt6,dprt1,euler(1.57,0,0)*cf(0,0,0.4)) | |
585 | local dwld7=weld(dprt7,dprt7,dprt6,cf(0,0,0)) | |
586 | ||
587 | numb=0 | |
588 | for i=1,4 do | |
589 | local dprt2=part(3,drone,0,1,BrickColor.new("Medium stone grey"),"DPart2",vt(1,1,1)) | |
590 | local dmsh2=mesh("BlockMesh",dprt2,"","",vt(0,0,0),vt(0.5,0.5,0.8)) | |
591 | local dwld2=weld(dprt2,dprt2,dprt1,cf(0,-0.5,0)*euler(0,0,numb)) | |
592 | numb=numb+1.57 | |
593 | end | |
594 | numb=0 | |
595 | for i=1,4 do | |
596 | local dprt3=part(3,drone,0,1,BrickColor.new("Dark stone grey"),"DPart3",vt(1,1,1)) | |
597 | local dmsh3=mesh("BlockMesh",dprt3,"","",vt(0,0,0),vt(0.5,0.5,0.79)) | |
598 | local dwld3=weld(dprt3,dprt3,dprt1,cf(0,-0.3,0)*euler(0,0,0.785+numb)) | |
599 | numb=numb+1.57 | |
600 | end | |
601 | numb=0 | |
602 | for i=1,4 do | |
603 | local dprt4=part(3,drone,0,1,BrickColor.new("Dark stone grey"),"DPart4",vt(1,1,1)) | |
604 | local dmsh4=mesh("BlockMesh",dprt4,"","",vt(0,0,0),vt(0.2,0.8,0.2)) | |
605 | local dwld4=weld(dprt4,dprt4,dprt1,cf(0,0.8,0)*euler(0.785,numb,0)) | |
606 | - | local dprt5=part(3,drone,0,1,BrickColor.new("Bright blue"),"DPart5",vt(1,1,1)) |
606 | + | local dprt5=part(3,drone,0,1,BrickColor.new("Bright red"),"DPart5",vt(1,1,1)) |
607 | local dmsh5=mesh("SpecialMesh",dprt5,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4)) | |
608 | local dwld5=weld(dprt5,dprt5,dprt4,cf(0,0.5,0)*euler(0,0,0)) | |
609 | light1=Instance.new("PointLight") | |
610 | light1.Brightness=.8 | |
611 | light1.Color=Color3.new(0,0,255) | |
612 | light1.Range=10 | |
613 | light1.Parent=dprt5 | |
614 | numb=numb+1.57 | |
615 | end | |
616 | return drone,dprt1 | |
617 | end | |
618 | ||
619 | function hideanim() | |
620 | equipped=false | |
621 | if Mode=="Drones" then | |
622 | Mode="Choose" | |
623 | end | |
624 | wait(0.1) | |
625 | cone.Parent=nil | |
626 | screen1.Parent=nil | |
627 | screen2.Parent=nil | |
628 | screen3.Parent=nil | |
629 | Neck.C0=necko*euler(0,0,0) | |
630 | wld9.C0=euler(0,0,0)*cf(0,0.05,0) | |
631 | Bg.Parent=nil | |
632 | end | |
633 | ||
634 | function equipanim() | |
635 | equipped=true | |
636 | if Mode=="Choose" then | |
637 | for i=0,1,0.1 do | |
638 | wait() | |
639 | Neck.C0=necko*euler(0.3*i,0,-0.2*i) | |
640 | RW.C0=cf(1.5-0.5*i, 0.5-0.2*i, -0.5*i) * euler(1*i,0,-1*i) | |
641 | RW.C1=cf(0, 0.5, 0) * euler(0,-2.07*i,0) | |
642 | LW.C0=cf(-1.5+0.3*i, 0.5, -0.3*i) * euler(1.5*i,0,1.2*i) | |
643 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
644 | end | |
645 | for i=0,1,0.1 do | |
646 | wait() | |
647 | wld9.C0=euler(0,-1.57*i,0)*cf(0,0.05,0) | |
648 | Neck.C0=necko*euler(0.3+0.1*i,0,-0.2-0.1*i) | |
649 | RW.C0=cf(1, 0.3, -0.5) * euler(1-0.2*i,0,-1+0.3*i) | |
650 | RW.C1=cf(0, 0.5, 0) * euler(0,-2.07-0.1*i,0) | |
651 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.5-0.2*i,0,1.2-0.5*i) | |
652 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
653 | end | |
654 | coroutine.resume(coroutine.create(function() | |
655 | cone.Parent=modelzorz | |
656 | cone.Transparency=1 | |
657 | local conewld=weld(cone,cone,prt9,euler(0,0,0)*cf(0,0.2,0)) | |
658 | screen1.Parent=modelzorz | |
659 | screen1.Transparency=1 | |
660 | local screen1wld=weld(screen1,screen1,cone,euler(0,0.8,0)*cf(0,1,0)) | |
661 | screen2.Parent=modelzorz | |
662 | screen2.Transparency=1 | |
663 | local screen2wld=weld(screen2,screen2,screen1,cf(0,0,1)*euler(0,0.3,0)) | |
664 | screen3.Parent=modelzorz | |
665 | screen3.Transparency=1 | |
666 | local screen3wld=weld(screen3,screen3,screen1,cf(0,0,-1)*euler(0,-0.3,0)) | |
667 | ||
668 | for i=1,0.5,-0.05 do | |
669 | wait() | |
670 | cone.Transparency=i | |
671 | screen1.Transparency=i | |
672 | screen2.Transparency=i | |
673 | screen3.Transparency=i | |
674 | end | |
675 | coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) | |
676 | while Mode=="Choose" do | |
677 | wait(0.06) | |
678 | Cone.Transparency=0.5 | |
679 | Screen1.Transparency=0.5 | |
680 | Screen2.Transparency=0.5 | |
681 | Screen3.Transparency=0.5 | |
682 | light1.Brightness=.7 | |
683 | light2.Brightness=.7 | |
684 | light3.Brightness=.7 | |
685 | wait(0.06) | |
686 | Cone.Transparency=0.6 | |
687 | Screen1.Transparency=0.6 | |
688 | Screen2.Transparency=0.6 | |
689 | Screen3.Transparency=0.6 | |
690 | light1.Brightness=.8 | |
691 | light2.Brightness=.8 | |
692 | light3.Brightness=.8 | |
693 | end | |
694 | end),cone,screen1,screen2,screen3) | |
695 | end)) | |
696 | for i=0,1,0.1 do | |
697 | wait() | |
698 | wld9.C0=euler(0,-1.57,0)*cf(0,0.05,0) | |
699 | Neck.C0=necko*euler(0.4-0.7*i,0,-0.3) | |
700 | RW.C0=cf(1, 0.3, -0.5-0.3*i) * euler(0.8+0.77*i,0,-1+0.3) | |
701 | RW.C1=cf(0, 0.5, 0) * euler(0,-2.17+0.67*i,0) | |
702 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.3+1*i,0,0.7) | |
703 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
704 | end | |
705 | Neck.C0=necko*euler(-0.3,0,-0.3) | |
706 | RW.C0=cf(1, 0.3, -0.8) * euler(1.57,0,-0.7) | |
707 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0) | |
708 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3,0,0.7) | |
709 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
710 | end | |
711 | end | |
712 | ||
713 | function Drones() | |
714 | Mode="Drones" | |
715 | attack=true | |
716 | Humanoid.WalkSpeed=0 | |
717 | coroutine.resume(coroutine.create(function() | |
718 | while Mode=="Drones" do | |
719 | wait() | |
720 | if Aiming==false then | |
721 | DroneTarget=Torso.Position | |
722 | end | |
723 | end | |
724 | end)) | |
725 | coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) | |
726 | numb=0.5 | |
727 | for i=0,1,0.1 do | |
728 | wait() | |
729 | Cone.Transparency=numb | |
730 | Screen1.Transparency=numb | |
731 | Screen2.Transparency=numb | |
732 | Screen3.Transparency=numb | |
733 | numb=numb+0.1 | |
734 | end | |
735 | Cone.Parent=nil | |
736 | Screen1.Parent=nil | |
737 | Screen2.Parent=nil | |
738 | Screen3.Parent=nil | |
739 | end),cone,screen1,screen2,screen3) | |
740 | for i=0,1,0.1 do | |
741 | wait() | |
742 | Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i) | |
743 | RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i) | |
744 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0) | |
745 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i) | |
746 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
747 | end | |
748 | local drone1,droneprt1=CreateDrone() | |
749 | local dwld1=weld(droneprt1,droneprt1,Torso,euler(0,0,0)*cf(2,0,5)) | |
750 | local drone2,droneprt2=CreateDrone() | |
751 | local dwld12=weld(droneprt2,droneprt2,Torso,euler(0,0,0)*cf(0,0,5)) | |
752 | local drone3,droneprt3=CreateDrone() | |
753 | local dwld13=weld(droneprt3,droneprt3,Torso,euler(0,0,0)*cf(-2,0,5)) | |
754 | wait() | |
755 | dwld1:Remove() | |
756 | dwld12:Remove() | |
757 | dwld13:Remove() | |
758 | local pos=it("BodyPosition",droneprt1) | |
759 | rand1=math.random(-5,5) | |
760 | rand2=math.random(-5,5) | |
761 | pos.position=Torso.Position + vt(rand1,5,rand2) | |
762 | coroutine.resume(coroutine.create(function(BodyPosition) | |
763 | while droneprt1.Parent~=nil do | |
764 | wait(math.random(1,3)) | |
765 | BodyPosition.position=Torso.Position + vt(math.random(-15,15),5,math.random(-15,15)) | |
766 | end | |
767 | end),pos) | |
768 | pos.maxForce=vt(7500,7500,7500) | |
769 | pos.Name="BP" | |
770 | local bg=it("BodyGyro",droneprt1) | |
771 | bg.maxTorque=vt(math.huge,math.huge,math.huge) | |
772 | bg.P=50000 | |
773 | --bg.cframe=cf(droneprt1.Position, Torso.Position) | |
774 | coroutine.resume(coroutine.create(function(BodyGyro) | |
775 | while droneprt1.Parent~=nil do | |
776 | wait() | |
777 | if Aiming==true then | |
778 | BodyGyro.cframe=cf(droneprt1.Position, DroneTarget) | |
779 | end | |
780 | end | |
781 | end),bg) | |
782 | bg.Name="DroneGyro" | |
783 | local pos=it("BodyPosition",droneprt2) | |
784 | rand1=math.random(-5,5) | |
785 | rand2=math.random(-5,5) | |
786 | pos.position=Torso.Position + vt(rand1,5,rand2) | |
787 | coroutine.resume(coroutine.create(function(BodyPosition) | |
788 | while droneprt2.Parent~=nil do | |
789 | wait(math.random(1,3)) | |
790 | BodyPosition.position=Torso.Position + vt(math.random(-15,15),5,math.random(-15,15)) | |
791 | end | |
792 | end),pos) | |
793 | pos.maxForce=vt(7500,7500,7500) | |
794 | pos.Name="BP" | |
795 | local bg=it("BodyGyro",droneprt2) | |
796 | bg.maxTorque=vt(math.huge,math.huge,math.huge) | |
797 | bg.P=50000 | |
798 | --bg.cframe=cf(droneprt1.Position, Torso.Position) | |
799 | coroutine.resume(coroutine.create(function(BodyGyro) | |
800 | while droneprt2.Parent~=nil do | |
801 | wait() | |
802 | if Aiming==true then | |
803 | BodyGyro.cframe=cf(droneprt2.Position, DroneTarget) | |
804 | end | |
805 | end | |
806 | end),bg) | |
807 | bg.Name="DroneGyro" | |
808 | local pos=it("BodyPosition",droneprt3) | |
809 | rand1=math.random(-5,5) | |
810 | rand2=math.random(-5,5) | |
811 | pos.position=Torso.Position + vt(rand1,5,rand2) | |
812 | coroutine.resume(coroutine.create(function(BodyPosition) | |
813 | while droneprt3.Parent~=nil do | |
814 | wait(math.random(1,3)) | |
815 | BodyPosition.position=Torso.Position + vt(math.random(-15,15),5,math.random(-15,15)) | |
816 | end | |
817 | end),pos) | |
818 | pos.maxForce=vt(7500,7500,7500) | |
819 | pos.Name="BP" | |
820 | local bg=it("BodyGyro",droneprt3) | |
821 | bg.maxTorque=vt(math.huge,math.huge,math.huge) | |
822 | bg.P=50000 | |
823 | --bg.cframe=cf(droneprt1.Position, Torso.Position) | |
824 | coroutine.resume(coroutine.create(function(BodyGyro) | |
825 | while droneprt3.Parent~=nil do | |
826 | wait() | |
827 | if Aiming==true then | |
828 | BodyGyro.cframe=cf(droneprt3.Position, DroneTarget) | |
829 | end | |
830 | end | |
831 | end),bg) | |
832 | bg.Name="DroneGyro" | |
833 | droneprt1.Anchored=true | |
834 | for _,v in pairs(drone1:children()) do | |
835 | if v.className=="Part" then | |
836 | v.Transparency=1 | |
837 | coroutine.resume(coroutine.create(function(Part) | |
838 | wait(1) | |
839 | Part.Transparency=0 | |
840 | end),v) | |
841 | end | |
842 | end | |
843 | effect=drone1:Clone() | |
844 | effect.Parent=workspace | |
845 | print(effect) | |
846 | for _,v in pairs(effect:children()) do | |
847 | if v.className=="Part" then | |
848 | v.Transparency=1 | |
849 | v.Anchored=true | |
850 | v.CanCollide=false | |
851 | v.BrickColor=BrickColor.new("Bright blue") | |
852 | coroutine.resume(coroutine.create(function(Part) | |
853 | for i=0,1,0.1 do | |
854 | wait(0) | |
855 | Part.Transparency=Part.Transparency-0.05 | |
856 | end | |
857 | wait(0.5) | |
858 | for i=0,1,0.1 do | |
859 | wait(0) | |
860 | Part.Transparency=Part.Transparency+0.05 | |
861 | end | |
862 | Part.Parent=nil | |
863 | end),v) | |
864 | end | |
865 | end | |
866 | droneprt2.Anchored=true | |
867 | for _,v in pairs(drone2:children()) do | |
868 | if v.className=="Part" then | |
869 | v.Transparency=1 | |
870 | coroutine.resume(coroutine.create(function(Part) | |
871 | wait(1) | |
872 | Part.Transparency=0 | |
873 | end),v) | |
874 | end | |
875 | end | |
876 | effect=drone2:Clone() | |
877 | effect.Parent=workspace | |
878 | print(effect) | |
879 | for _,v in pairs(effect:children()) do | |
880 | if v.className=="Part" then | |
881 | v.Transparency=1 | |
882 | v.Anchored=true | |
883 | v.CanCollide=false | |
884 | v.BrickColor=BrickColor.new("Bright blue") | |
885 | coroutine.resume(coroutine.create(function(Part) | |
886 | for i=0,1,0.1 do | |
887 | wait(0) | |
888 | Part.Transparency=Part.Transparency-0.05 | |
889 | end | |
890 | wait(0.5) | |
891 | for i=0,1,0.1 do | |
892 | wait(0) | |
893 | Part.Transparency=Part.Transparency+0.05 | |
894 | end | |
895 | Part.Parent=nil | |
896 | end),v) | |
897 | end | |
898 | end | |
899 | droneprt3.Anchored=true | |
900 | for _,v in pairs(drone3:children()) do | |
901 | if v.className=="Part" then | |
902 | v.Transparency=1 | |
903 | coroutine.resume(coroutine.create(function(Part) | |
904 | wait(1) | |
905 | Part.Transparency=0 | |
906 | end),v) | |
907 | end | |
908 | end | |
909 | effect=drone3:Clone() | |
910 | effect.Parent=workspace | |
911 | print(effect) | |
912 | for _,v in pairs(effect:children()) do | |
913 | if v.className=="Part" then | |
914 | v.Transparency=1 | |
915 | v.Anchored=true | |
916 | v.CanCollide=false | |
917 | v.BrickColor=BrickColor.new("Bright blue") | |
918 | coroutine.resume(coroutine.create(function(Part) | |
919 | for i=0,1,0.1 do | |
920 | wait(0) | |
921 | Part.Transparency=Part.Transparency-0.05 | |
922 | end | |
923 | wait(0.5) | |
924 | for i=0,1,0.1 do | |
925 | wait(0) | |
926 | Part.Transparency=Part.Transparency+0.05 | |
927 | end | |
928 | Part.Parent=nil | |
929 | end),v) | |
930 | end | |
931 | end | |
932 | wait(2) | |
933 | droneprt1.Anchored=false | |
934 | droneprt2.Anchored=false | |
935 | droneprt3.Anchored=false | |
936 | Humanoid.WalkSpeed=16 | |
937 | wait() | |
938 | effect.Parent=nil | |
939 | for i=0,1,0.1 do | |
940 | wait() | |
941 | RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-0.77*i,0,-1.3+1.3*i) | |
942 | RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0) | |
943 | LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(1.5-1.5*i,0,0.2-0.4*i) | |
944 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
945 | end | |
946 | attack=false | |
947 | return drone1, drone2, drone3 | |
948 | end | |
949 | ||
950 | function Gun() | |
951 | attack=true | |
952 | Mode="Gun" | |
953 | gwld1.Part1=LeftArm | |
954 | gwld1.C0=euler(1.57+0.5,0,-1.57)*cf(0,1,0) | |
955 | coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) | |
956 | numb=0.5 | |
957 | for i=0,1,0.1 do | |
958 | wait() | |
959 | Cone.Transparency=numb | |
960 | Screen1.Transparency=numb | |
961 | Screen2.Transparency=numb | |
962 | Screen3.Transparency=numb | |
963 | numb=numb+0.1 | |
964 | end | |
965 | Cone.Parent=nil | |
966 | Screen1.Parent=nil | |
967 | Screen2.Parent=nil | |
968 | Screen3.Parent=nil | |
969 | end),cone,screen1,screen2,screen3) | |
970 | for i=0,1,0.1 do | |
971 | wait() | |
972 | Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i) | |
973 | RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i) | |
974 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0) | |
975 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i) | |
976 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
977 | end | |
978 | gun.Parent=modelzorz | |
979 | for e=1,#GunWelds do | |
980 | GunWelds[e].Parent=modelzorz | |
981 | end | |
982 | for _,v in pairs(gun:children()) do | |
983 | if v.className=="Part" then | |
984 | v.Transparency=1 | |
985 | end | |
986 | end | |
987 | for _,v in pairs(gun:children()) do | |
988 | if v.className=="Part" then | |
989 | v.Transparency=1 | |
990 | coroutine.resume(coroutine.create(function(Part) | |
991 | wait(0.5) | |
992 | Part.Transparency=0 | |
993 | end),v) | |
994 | end | |
995 | end | |
996 | effect=gun:Clone() | |
997 | effect.Parent=workspace | |
998 | print(effect) | |
999 | for _,v in pairs(effect:children()) do | |
1000 | if v.className=="Part" then | |
1001 | v.Transparency=1 | |
1002 | v.Anchored=true | |
1003 | v.CanCollide=false | |
1004 | v.BrickColor=BrickColor.new("Bright blue") | |
1005 | coroutine.resume(coroutine.create(function(Part) | |
1006 | for i=0,1,0.1 do | |
1007 | wait(0) | |
1008 | Part.Transparency=Part.Transparency-0.05 | |
1009 | end | |
1010 | for i=0,1,0.1 do | |
1011 | wait(0) | |
1012 | Part.Transparency=Part.Transparency+0.05 | |
1013 | end | |
1014 | Part.Parent=nil | |
1015 | effect.Parent=nil | |
1016 | end),v) | |
1017 | end | |
1018 | end | |
1019 | wait(0.5) | |
1020 | gwld1.Part1=LeftArm | |
1021 | gwld1.C0=euler(1.57+0.5,0,-1.57)*cf(0,1,0) | |
1022 | for i=0,1,0.1 do | |
1023 | wait() | |
1024 | gwld1.C0=euler(1.57+0.5,0,-1.57+1.57*i)*cf(0,1,0) | |
1025 | RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.5*i) | |
1026 | RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0) | |
1027 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.5-1*i,0,0.2+0.4*i) | |
1028 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0) | |
1029 | end | |
1030 | attack=false | |
1031 | end | |
1032 | ||
1033 | function Sword() | |
1034 | attack=true | |
1035 | Mode="Sword" | |
1036 | swld1.Part1=LeftArm | |
1037 | swld1.C0=euler(0,0,-1.57)*cf(0,1,0) | |
1038 | swld1.C1=euler(0,0,0) | |
1039 | coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) | |
1040 | numb=0.5 | |
1041 | for i=0,1,0.1 do | |
1042 | wait() | |
1043 | Cone.Transparency=numb | |
1044 | Screen1.Transparency=numb | |
1045 | Screen2.Transparency=numb | |
1046 | Screen3.Transparency=numb | |
1047 | numb=numb+0.1 | |
1048 | end | |
1049 | Cone.Parent=nil | |
1050 | Screen1.Parent=nil | |
1051 | Screen2.Parent=nil | |
1052 | Screen3.Parent=nil | |
1053 | end),cone,screen1,screen2,screen3) | |
1054 | for i=0,1,0.1 do | |
1055 | wait() | |
1056 | Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i) | |
1057 | RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i) | |
1058 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0) | |
1059 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i) | |
1060 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1061 | end | |
1062 | sword.Parent=modelzorz | |
1063 | for e=1,#SwordWelds do | |
1064 | SwordWelds[e].Parent=modelzorz | |
1065 | end | |
1066 | for _,v in pairs(sword:children()) do | |
1067 | if v.className=="Part" and v.Name~="Hitbox" and v.Name~="Mid" then | |
1068 | v.Transparency=1 | |
1069 | end | |
1070 | end | |
1071 | for _,v in pairs(sword:children()) do | |
1072 | if v.className=="Part" and v.Name~="Hitbox" and v.Name~="Mid" then | |
1073 | v.Transparency=1 | |
1074 | coroutine.resume(coroutine.create(function(Part) | |
1075 | wait(0.5) | |
1076 | Part.Transparency=0 | |
1077 | end),v) | |
1078 | end | |
1079 | end | |
1080 | effect=sword:Clone() | |
1081 | effect.Parent=workspace | |
1082 | print(effect) | |
1083 | for _,v in pairs(effect:children()) do | |
1084 | if v.className=="Part" and v.Name~="Hitbox" and v.Name~="Mid" then | |
1085 | v.Transparency=1 | |
1086 | v.Anchored=true | |
1087 | v.CanCollide=false | |
1088 | v.BrickColor=BrickColor.new("Bright blue") | |
1089 | coroutine.resume(coroutine.create(function(Part) | |
1090 | for i=0,1,0.1 do | |
1091 | wait(0) | |
1092 | Part.Transparency=Part.Transparency-0.05 | |
1093 | end | |
1094 | for i=0,1,0.1 do | |
1095 | wait(0) | |
1096 | Part.Transparency=Part.Transparency+0.05 | |
1097 | end | |
1098 | Part.Parent=nil | |
1099 | effect.Parent=nil | |
1100 | end),v) | |
1101 | end | |
1102 | end | |
1103 | wait(0.5) | |
1104 | for i=0,1,0.1 do | |
1105 | wait() | |
1106 | swld1.C0=euler(0,-1.57*i,1.57-3.14*i)*cf(0,1,0) | |
1107 | swld1.C1=euler(0,1.57*i,0) | |
1108 | RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.5*i) | |
1109 | RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0) | |
1110 | LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(1.5-1.5*i,0,0.2-0.6*i) | |
1111 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1112 | end | |
1113 | attack=false | |
1114 | end | |
1115 | ||
1116 | function Sniper() | |
1117 | attack=true | |
1118 | Mode="Sniper" | |
1119 | snwld1.Part1=LeftArm | |
1120 | snwld1.C0=euler(0.5,0,0)*cf(0,1.6,-2) | |
1121 | coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3) | |
1122 | numb=0.5 | |
1123 | for i=0,1,0.1 do | |
1124 | wait() | |
1125 | Cone.Transparency=numb | |
1126 | Screen1.Transparency=numb | |
1127 | Screen2.Transparency=numb | |
1128 | Screen3.Transparency=numb | |
1129 | numb=numb+0.1 | |
1130 | end | |
1131 | Cone.Parent=nil | |
1132 | Screen1.Parent=nil | |
1133 | Screen2.Parent=nil | |
1134 | Screen3.Parent=nil | |
1135 | end),cone,screen1,screen2,screen3) | |
1136 | for i=0,1,0.1 do | |
1137 | wait() | |
1138 | Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i) | |
1139 | RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i) | |
1140 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0) | |
1141 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i) | |
1142 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1143 | end | |
1144 | sniper.Parent=modelzorz | |
1145 | for e=1,#SniperWelds do | |
1146 | SniperWelds[e].Parent=modelzorz | |
1147 | end | |
1148 | for _,v in pairs(sniper:children()) do | |
1149 | if v.className=="Part" then | |
1150 | v.Transparency=1 | |
1151 | end | |
1152 | end | |
1153 | for _,v in pairs(sniper:children()) do | |
1154 | if v.className=="Part" then | |
1155 | v.Transparency=1 | |
1156 | coroutine.resume(coroutine.create(function(Part) | |
1157 | wait(0.5) | |
1158 | Part.Transparency=0 | |
1159 | end),v) | |
1160 | end | |
1161 | end | |
1162 | effect=sniper:Clone() | |
1163 | effect.Parent=workspace | |
1164 | print(effect) | |
1165 | for _,v in pairs(effect:children()) do | |
1166 | if v.className=="Part" then | |
1167 | v.Transparency=1 | |
1168 | v.Anchored=true | |
1169 | v.CanCollide=false | |
1170 | v.BrickColor=BrickColor.new("Bright blue") | |
1171 | coroutine.resume(coroutine.create(function(Part) | |
1172 | for i=0,1,0.1 do | |
1173 | wait(0) | |
1174 | Part.Transparency=Part.Transparency-0.05 | |
1175 | end | |
1176 | for i=0,1,0.1 do | |
1177 | wait(0) | |
1178 | Part.Transparency=Part.Transparency+0.05 | |
1179 | end | |
1180 | Part.Parent=nil | |
1181 | effect.Parent=nil | |
1182 | end),v) | |
1183 | end | |
1184 | end | |
1185 | wait(0.5) | |
1186 | gwld1.Part1=LeftArm | |
1187 | snwld1.C0=euler(0.5,0,0)*cf(0,1.6,-2) | |
1188 | snwld1.C1=cf(0,0,0) | |
1189 | for i=0,1,0.1 do | |
1190 | wait() | |
1191 | snwld1.C0=euler(0.5+1.57*i,0,0)*cf(0,1.6-0.6*i,-2+2*i) | |
1192 | RW.C0=cf(1, 0.3, -0.8+0.3*i) * euler(1.27-0.37*i,0,-1.3+1*i) | |
1193 | RW.C1=cf(0, 0.5, 0) * euler(0,-1+2.3*i,0) | |
1194 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57-0.5*i,0,0.2+0.5*i) | |
1195 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1196 | end | |
1197 | attack=false | |
1198 | end | |
1199 | ||
1200 | function Shoot() | |
1201 | attack=true | |
1202 | Humanoid.WalkSpeed=2 | |
1203 | Bg.Parent=Head | |
1204 | Bg.cframe=Head.CFrame | |
1205 | for i=0,1,0.2 do | |
1206 | wait() | |
1207 | Neck.C0=necko*euler(0,0,0.785*i) | |
1208 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
1209 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1210 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(0.5+1.07*i,0,0.6-1.385*i) | |
1211 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0) | |
1212 | end | |
1213 | spread=1 | |
1214 | - | range=50 |
1214 | + | range=70 |
1215 | - | rangepower=70 |
1215 | + | rangepower=90 |
1216 | while hold==true and Bullets~=0 do | |
1217 | for i=1,5 do | |
1218 | wait(0.05) | |
1219 | Bullets=Bullets-1 | |
1220 | - | so("http://roblox.com/asset/?id=143509266",gprt16,0.5,1+math.random()) |
1220 | + | so("http://roblox.com/asset/?id=136523485",gprt16,0.5,1+math.random()) |
1221 | coroutine.resume(coroutine.create(function() | |
1222 | for z = 1 ,2 do | |
1223 | coroutine.resume(coroutine.create(function() | |
1224 | local meshb1 = Instance.new("BlockMesh") | |
1225 | meshb1.Scale = Vector3.new(1,1,1) | |
1226 | light = Instance.new("PointLight") | |
1227 | light.Brightness = .8 | |
1228 | light.Color = Color3.new(100,50,0) | |
1229 | light.Range = 10 | |
1230 | local shellb1 = Instance.new("Part") | |
1231 | light.Parent = shellb1 | |
1232 | meshb1.Parent = shellb1 | |
1233 | shellb1.Anchored = true | |
1234 | shellb1.formFactor = 3 | |
1235 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
1236 | shellb1.CFrame = CFrame.new((gprt16.CFrame * CFrame.new(0,-gprt16.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
1237 | shellb1.Parent = Character | |
1238 | shellb1.Transparency = 0 | |
1239 | if math.random(1,2) == 1 then | |
1240 | shellb1.BrickColor = BrickColor.new("Bright red") | |
1241 | else | |
1242 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
1243 | end | |
1244 | shellb1.CanCollide = false | |
1245 | local incre = math.random(0,60)/100 | |
1246 | for i = 0 , 1 , 0.1 do | |
1247 | wait() | |
1248 | light.Brightness = light.Brightness - .1 | |
1249 | shellb1.CFrame = shellb1.CFrame + Head.CFrame.lookVector*incre | |
1250 | shellb1.Transparency = 1*i | |
1251 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
1252 | end | |
1253 | shellb1.Parent=nil | |
1254 | end)) | |
1255 | end | |
1256 | end)) | |
1257 | shoottrail(MMouse.Hit.p,gprt16,5,1,1) | |
1258 | LW.C1=cf(0, 0.5, 0) * euler(-0.2,0,0) | |
1259 | wait(0.05) | |
1260 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1261 | end | |
1262 | end | |
1263 | spread=0 | |
1264 | range=500 | |
1265 | rangepower=50 | |
1266 | if Bullets==0 then | |
1267 | for i=0,1,0.2 do | |
1268 | wait(0) | |
1269 | gwld13.C0=cf(0,0,0.3)*euler(0,1.57-1.57*i,0) | |
1270 | end | |
1271 | wait(0.2) | |
1272 | Humanoid.WalkSpeed=16 | |
1273 | Bg.Parent=nil | |
1274 | for i=0,1,0.1 do | |
1275 | wait() | |
1276 | gwld1.C0=euler(1.57+0.5,0,-1.57*i)*cf(0,1,0) | |
1277 | Neck.C0=necko*euler(0.3*i,0,0.785-0.785*i) | |
1278 | RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(1.2*i,0,0.2-0.4*i) | |
1279 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1280 | LW.C0=cf(-1.2+0.2*i, 0.5, -0.3-0.2*i) * euler(1.57-0.57*i,0,-0.785+0.785*i) | |
1281 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1282 | end | |
1283 | for i=0,1,0.1 do | |
1284 | wait() | |
1285 | gwld20.C0=cf(0.3*i,-0.8-0.2*i,0)*euler(0,0,1.57*i) | |
1286 | RW.C0=cf(1, 0.5, -0.5) * euler(1.2-0.3*i,0,-0.2-0.1*i) | |
1287 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1288 | end | |
1289 | for i=0,1,0.2 do | |
1290 | wait() | |
1291 | Neck.C0=necko*euler(0.3+0.2*i,0,-0.5*i) | |
1292 | RW.C0=cf(1+0.5*i, 0.5, -0.5+0.5*i) * euler(0.9-1.3*i,0,-0.3) | |
1293 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1294 | end | |
1295 | local ammo=Instance.new("Model") | |
1296 | ammo.Parent=modelzorz | |
1297 | ammo.Name="Ammo" | |
1298 | local aprt1=part(3,ammo,0,0,BrickColor.new("Dark stone grey"),"Part1",vt(1,1,1)) | |
1299 | local amsh1=mesh("CylinderMesh",aprt1,"","",vt(0,0,0),vt(0.7,0.2,0.7)) | |
1300 | local awld1=weld(aprt1,aprt1,RightArm,cf(0,1,0)) | |
1301 | numb=0 | |
1302 | for i=1,10 do | |
1303 | local aprt2=part(3,ammo,0,0,BrickColor.new("Bright yellow"),"Part2",vt(1,1,1)) | |
1304 | local amsh2=mesh("CylinderMesh",aprt2,"","",vt(0,0,0),vt(0.2,0.3,0.2)) | |
1305 | local awld2=weld(aprt2,aprt2,aprt1,cf(0.2,0.1,0)*euler(0,numb,0)) | |
1306 | numb=numb+0.628 | |
1307 | end | |
1308 | for i=0,1,0.2 do | |
1309 | wait() | |
1310 | awld1.C0=euler(1.57,0,0)*cf(0,1+0.1*i,0) | |
1311 | Neck.C0=necko*euler(0.5-0.2*i,0,-0.5+0.5*i) | |
1312 | RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(-0.4+1.5*i,0,-0.3-0.1*i) | |
1313 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1314 | end | |
1315 | ammo.Parent=nil | |
1316 | for i=0,1,0.2 do | |
1317 | wait() | |
1318 | gwld20.C0=cf(0.3-0.3*i,-0.8-0.2+0.2*i,0)*euler(0,0,1.57-1.57*i) | |
1319 | Neck.C0=necko*euler(0.3-0.1*i,0,-0.2*i) | |
1320 | RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.1+0.1*i,0,-0.4+0.4*i) | |
1321 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1322 | end | |
1323 | for i=0,1,0.1 do | |
1324 | wait() | |
1325 | gwld1.C0=euler(1.57+0.5,0,-1.57+1.57*i)*cf(0,1,0) | |
1326 | gwld13.C0=cf(0,0,0.3)*euler(0,1.57*i,0) | |
1327 | Neck.C0=necko*euler(0.2-0.2*i,0,-0.2+0.2*i) | |
1328 | RW.C0=cf(1.5-0.5+0.5*i, 0.5, -0.5+0.5*i) * euler(1.2-1.2*i,0,0.2*i) | |
1329 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1330 | LW.C0=cf(-1-0.2*i, 0.5, -0.5+0.2*i) * euler(1-0.5*i,0,0.6*i) | |
1331 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0) | |
1332 | end | |
1333 | Bullets=10 | |
1334 | else | |
1335 | for i=0,1,0.1 do | |
1336 | wait() | |
1337 | Neck.C0=necko*euler(0,0,0.785-0.785*i) | |
1338 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
1339 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1340 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57-1.57*i,0,-0.785+1.385*i) | |
1341 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0) | |
1342 | end | |
1343 | Neck.C0=necko | |
1344 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
1345 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1346 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(0.5,0,0.6) | |
1347 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
1348 | end | |
1349 | Bg.Parent=nil | |
1350 | Humanoid.WalkSpeed=16 | |
1351 | attack=false | |
1352 | end | |
1353 | ||
1354 | function slash1() | |
1355 | attack=true | |
1356 | for i=0,1,0.1 do | |
1357 | wait() | |
1358 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
1359 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1360 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.4*i,0,-0.4-0.2*i) | |
1361 | LW.C1=cf(0, 0.5, 0) * euler(0,1*i,0) | |
1362 | end | |
1363 | Bg.Parent=Head | |
1364 | Bg.cframe=Head.CFrame | |
1365 | con1=sprt16.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
1366 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) | |
1367 | for i=0,1,0.2 do | |
1368 | wait() | |
1369 | Neck.C0=necko*euler(0,0,0.785*i) | |
1370 | swld1.C0=euler(0.5*i,-1.57,-1.57)*cf(0,1,0) | |
1371 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
1372 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1373 | LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(-0.4+2.4*i,0,-0.6+1.4*i) | |
1374 | LW.C1=cf(0, 0.5, 0) * euler(0,1,0) | |
1375 | end | |
1376 | for i=0,1,0.1 do | |
1377 | wait() | |
1378 | --[[Neck.C0=necko*euler(0,0,0.785*i) | |
1379 | swld1.C0=euler(0.5*i,-1.57,-1.57)*cf(0,1,0)]] | |
1380 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
1381 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1382 | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(2,0,0.8+0.2*i) | |
1383 | LW.C1=cf(0, 0.5, 0) * euler(0,1,0) | |
1384 | end | |
1385 | con1:disconnect() | |
1386 | wait() | |
1387 | attack=false | |
1388 | end | |
1389 | ||
1390 | function slash2() | |
1391 | attack=true | |
1392 | CF=Head.CFrame | |
1393 | con1=sprt16.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
1394 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1.5) | |
1395 | for i=0,1,0.2 do | |
1396 | wait() | |
1397 | swld1.C0=euler(0.5-0.5*i,-1.57,-1.57)*cf(0,1,0) | |
1398 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
1399 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1400 | LW.C0=cf(-1-0.5*i, 0.5, -0.5+0.5*i) * euler(2-0.43*i,0,1-2.57*i) | |
1401 | LW.C1=cf(0, 0.5, 0) * euler(0,1+.57*i,0) | |
1402 | Bg.cframe=CF*euler(0,3.14*i,0) | |
1403 | end | |
1404 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1.5) | |
1405 | for i=0,1,0.2 do | |
1406 | wait() | |
1407 | swld1.C0=euler(-0.5*i,-1.57,-1.57)*cf(0,1,0) | |
1408 | Bg.cframe=CF*euler(0,3.14+3.14*i,0) | |
1409 | end | |
1410 | con1:disconnect() | |
1411 | wait() | |
1412 | attack=false | |
1413 | end | |
1414 | ||
1415 | function slash3() | |
1416 | attack=true | |
1417 | Bg.Parent=nil | |
1418 | for i=0,1,0.1 do | |
1419 | wait() | |
1420 | Neck.C0=necko*euler(0,0,0.785-0.785*i) | |
1421 | swld1.C0=euler(-0.5+0.5*i,-1.57,-1.57)*cf(0,1,0) | |
1422 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
1423 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1424 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57+.43*i,0,-1.57+1*i) | |
1425 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57-2.07*i,0) | |
1426 | end | |
1427 | con1=sprt16.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
1428 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,0.9) | |
1429 | for i=0,1,0.2 do | |
1430 | wait() | |
1431 | Neck.C0=necko*euler(0.3*i,0,-0.2*i) | |
1432 | swld1.C0=euler(-0.3*i,-1.57,-1.57)*cf(0,1,0) | |
1433 | RW.C0=cf(1.5, 0.5, 0) * euler(-0.5*i,0,0.2+0.2*i) | |
1434 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1435 | LW.C0=cf(-1.5+1.5*i, 0.5-0.2*i, -1*i) * euler(2-1.5*i,0,-.57+1.07*i) | |
1436 | LW.C1=cf(0, 0.5, 0) * euler(0,-.5,0) | |
1437 | end | |
1438 | for i=0,1,0.1 do | |
1439 | wait() | |
1440 | RW.C0=cf(1.5, 0.5, 0) * euler(-0.5,0,0.4) | |
1441 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1442 | LW.C0=cf(0, 0.3, -1) * euler(.5-.2*i,0,.5) | |
1443 | LW.C1=cf(0, 0.5, 0) * euler(0,-.5,0) | |
1444 | end | |
1445 | con1:disconnect() | |
1446 | wait() | |
1447 | attack=false | |
1448 | end | |
1449 | ||
1450 | function BowShoot() | |
1451 | attack=true | |
1452 | BowAim=true | |
1453 | HeadNumb=0 | |
1454 | Humanoid.WalkSpeed=2 | |
1455 | coroutine.resume(coroutine.create(function(FenNeck) | |
1456 | while BowAim==true do | |
1457 | wait() | |
1458 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
1459 | Bg.cframe = cf(Head.Position,pos4) * euler(0,3.14-HeadNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
1460 | Bg.Parent = Torso | |
1461 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
1462 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
1463 | offset=offset/mag | |
1464 | FenNeck.C1=necko2*euler(-offset,0,0) | |
1465 | end | |
1466 | end),Neck) | |
1467 | for i=0,1,0.1 do | |
1468 | wait() | |
1469 | HeadNumb=1.57*i | |
1470 | swld1.C0=euler(0,-1.57+0.3*i,-1.57)*cf(0,1,0) | |
1471 | Neck.C0=necko*euler(0,0,HeadNumb) | |
1472 | RW.C0=cf(1.5-2.5*i, 0.5, -1*i) * euler(1.57*i,0,0.2-1.97*i) | |
1473 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1474 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57*i,0,-0.4-0.87*i) | |
1475 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1476 | end | |
1477 | ||
1478 | local string1=part(3,sword,0,1,BrickColor.new("Bright yellow"),"String1",vt(0.5,1,0.5)) | |
1479 | local stringmsh1=mesh("CylinderMesh",string1,"","",vt(0,0,0),vt(0.1,1,0.1)) | |
1480 | local stringwld1=weld(string1,string1,prt17,euler(0,0,0)*cf(0,0,0)) | |
1481 | local string2=part(3,sword,0,1,BrickColor.new("Bright yellow"),"String2",vt(0.5,1,0.5)) | |
1482 | local stringmsh2=mesh("CylinderMesh",string2,"","",vt(0,0,0),vt(0.1,1,0.1)) | |
1483 | local stringwld2=weld(string2,string2,prt19,euler(0,0,0)*cf(0,0,0)) | |
1484 | table.insert(SwordWelds,stringwld1) | |
1485 | table.insert(SwordWelds,stringwld1) | |
1486 | coroutine.resume(coroutine.create(function(String1,String2) | |
1487 | for i=0,1,0.1 do | |
1488 | wait() | |
1489 | String1.Transparency=String1.Transparency-0.05 | |
1490 | String2.Transparency=String2.Transparency-0.05 | |
1491 | end | |
1492 | end),string1,string2) | |
1493 | ||
1494 | local strmdl = "Arrow" | |
1495 | coroutine.resume(coroutine.create(function() | |
1496 | arrowdebounce=false | |
1497 | repeat | |
1498 | wait(0) | |
1499 | coroutine.resume(coroutine.create(function() | |
1500 | if arrowdebounce==false then | |
1501 | so("http://www.roblox.com/asset/?id=10756118",sprt18,1,1) | |
1502 | Lightning(sprt17.Position,sprt18.Position,3,0.2,"Bright yellow",0.00001,0.4) | |
1503 | Lightning(sprt19.Position,sprt18.Position,3,0.2,"Bright yellow",0.00001,0.4) | |
1504 | arrowdebounce=true | |
1505 | wait(0.1) | |
1506 | arrowdebounce=false | |
1507 | end | |
1508 | end)) | |
1509 | local top = sprt17.CFrame | |
1510 | local bottom = sprt19.CFrame | |
1511 | local oristrpos | |
1512 | if strmdl == "Bow" then | |
1513 | oristrpos = CFrame.new((top.p+bottom.p)/2) | |
1514 | elseif strmdl == "Arrow" then | |
1515 | oristrpos = sprt18.CFrame | |
1516 | end | |
1517 | local mg1 = (top.p - oristrpos.p).magnitude | |
1518 | local mg2 = (bottom.p - oristrpos.p).magnitude | |
1519 | stringmsh1.Scale=vt(0.1,mg1,0.1) | |
1520 | basecf=sprt17.CFrame | |
1521 | cff=CFrame.new(sprt17.CFrame*angles(1.57,0,0).p,sprt18.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0) | |
1522 | hit2=string1 | |
1523 | hit=sprt18 | |
1524 | stringwld1.Parent=string1 | |
1525 | stringwld1.Part0=hit2 | |
1526 | stringwld1.Part1=hit | |
1527 | HitPos=cff.p | |
1528 | local CJ = CFrame.new(HitPos) | |
1529 | local C0=cff:inverse() *CJ | |
1530 | local C1=hit.CFrame:inverse() * CJ | |
1531 | stringwld1.C0=C0 | |
1532 | stringwld1.C1=C1 | |
1533 | ||
1534 | stringmsh2.Scale=vt(0.1,mg2,0.1) | |
1535 | cff2=CFrame.new(sprt18.CFrame*angles(1.57,0,0).p,sprt19.Position)*angles(math.rad(90),0,0)*cf(0,-mg2/2,0) | |
1536 | hit3=string2 | |
1537 | hit2=sprt18 | |
1538 | stringwld2.Parent=string2 | |
1539 | stringwld2.Part0=hit3 | |
1540 | stringwld2.Part1=hit2 | |
1541 | HitPos2=cff2.p | |
1542 | local CJ2 = CFrame.new(HitPos2) | |
1543 | local C02=cff2:inverse() *CJ | |
1544 | local C12=hit2.CFrame:inverse() * CJ | |
1545 | stringwld2.C0=C02 | |
1546 | stringwld2.C1=C12 | |
1547 | until string1.Parent==nil | |
1548 | end)) | |
1549 | swld18.Part1=RightArm | |
1550 | swld18.C0=cf(0,1,0) | |
1551 | local arrow=part(3,sword,0,1,BrickColor.new("Bright yellow"),"Arrow",vt(1,1,1)) | |
1552 | local arrowmsh=mesh("SpecialMesh",arrow,"FileMesh","http://www.roblox.com/asset/?id=15887356",vt(0,0,0),vt(1,1,2)) | |
1553 | arrowmsh.VertexColor=vt(1,1,1) | |
1554 | local arrowwld=weld(arrow,arrow,sprt18,euler(-1.57,0,0)*cf(0,1,0)) | |
1555 | for i=0,1,0.1 do | |
1556 | wait() | |
1557 | arrow.Transparency=arrow.Transparency-0.05 | |
1558 | arrowwld.C0=euler(-1.57,0,0)*cf(0,1,0)*euler(0,0,0.15*i) | |
1559 | RW.C0=cf(1.5-2.5+2*i, 0.5, -1) * euler(1.57,0,-1.77+0.2*i) | |
1560 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1561 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.27) | |
1562 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1563 | end | |
1564 | while BowAim==true do | |
1565 | wait(0) | |
1566 | end | |
1567 | so("http://www.roblox.com/asset/?id=16211041",prt18,1,1) | |
1568 | spread=0 | |
1569 | range=500 | |
1570 | rangepower=100 | |
1571 | shoottrail(MMouse.Hit.p,arrow,30,10,2) | |
1572 | Humanoid.WalkSpeed=0 | |
1573 | arrow.Parent=nil | |
1574 | swld18.Part0=sprt18 | |
1575 | swld18.Part1=sprt1 | |
1576 | swld18.C0=cf(0,0,-0.8) | |
1577 | for i=0,1,0.2 do | |
1578 | wait() | |
1579 | Neck.C0=necko*euler(-0.2*i,0,HeadNumb) | |
1580 | RW.C0=cf(1, 0.5, -1) * euler(1.57,0,-1.57) | |
1581 | RW.C1=cf(0, 0.5, 0) * euler(-0.4*i,0,0) | |
1582 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.27) | |
1583 | LW.C1=cf(0, 0.5, 0) * euler(-0.4*i,0,0) | |
1584 | end | |
1585 | for i=0,1,0.1 do | |
1586 | wait() | |
1587 | Neck.C0=necko*euler(-0.2-0.1*i,0,HeadNumb) | |
1588 | RW.C0=cf(1, 0.5, -1) * euler(1.57,0,-1.57) | |
1589 | RW.C1=cf(0, 0.5, 0) * euler(-0.4-0.1*i,0,0) | |
1590 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.27) | |
1591 | LW.C1=cf(0, 0.5, 0) * euler(-0.4-0.1*i,0,0) | |
1592 | end | |
1593 | string1.Parent=nil | |
1594 | string2.Parent=nil | |
1595 | BowAim=false | |
1596 | Humanoid.WalkSpeed=16 | |
1597 | Bg.Parent=nil | |
1598 | for i=0,1,0.1 do | |
1599 | wait() | |
1600 | Neck.C0=necko*euler(-0.3+0.3*i,0,HeadNumb-HeadNumb*i) | |
1601 | RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(1.57-1.57*i,0,-1.57+1.77*i) | |
1602 | RW.C1=cf(0, 0.5, 0) * euler(-0.5+0.5*i,0,0) | |
1603 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57-1.57*i,0,-1.27+1.07*i) | |
1604 | LW.C1=cf(0, 0.5, 0) * euler(-0.5+0.5*i,0,0) | |
1605 | end | |
1606 | spread=0 | |
1607 | range=500 | |
1608 | rangepower=50 | |
1609 | Neck.C1=necko2 | |
1610 | Neck.C0=necko | |
1611 | attack=false | |
1612 | end | |
1613 | ||
1614 | function Aim() | |
1615 | attack=true | |
1616 | Humanoid.WalkSpeed=5 | |
1617 | Bg.Parent=Torso | |
1618 | Bg.cframe=Head.CFrame | |
1619 | CF=Torso.CFrame | |
1620 | for i=0,1,0.1 do | |
1621 | wait() | |
1622 | Bg.cframe=CF*euler(0,0.785*i,0) | |
1623 | Neck.C0=necko*euler(0,0,-0.785*i) | |
1624 | Neck.C1=necko2*euler(0,-0.5*i,0) | |
1625 | RW.C0=cf(1+0.2*i, 0.3, -0.5-0.2*i) * euler(0.9+0.6*i,0,-0.3+0.1*i) | |
1626 | RW.C1=cf(0, 0.5, 0) * euler(0,1.3+0.27*i,0) | |
1627 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.07+0.5*i,0,0.7+0.085*i) | |
1628 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1629 | end | |
1630 | attack=false | |
1631 | end | |
1632 | ||
1633 | function UnAim() | |
1634 | attack=true | |
1635 | Humanoid.WalkSpeed=16 | |
1636 | for i=0,1,0.1 do | |
1637 | wait() | |
1638 | Bg.cframe=CF*euler(0,0.785-0.785*i,0) | |
1639 | Neck.C0=necko*euler(0,0,-0.785+0.785*i) | |
1640 | Neck.C1=necko2*euler(0,-0.5+0.5*i,0) | |
1641 | RW.C0=cf(1.2-0.2*i, 0.3, -0.7+0.2*i) * euler(1.5-0.6*i,0,-0.2-0.1*i) | |
1642 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57-0.27*i,0) | |
1643 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57-0.5*i,0,0.785-0.085*i) | |
1644 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1645 | end | |
1646 | Bg.Parent=nil | |
1647 | attack=false | |
1648 | end | |
1649 | ||
1650 | function SniperShoot() | |
1651 | attack=true | |
1652 | spread=0 | |
1653 | range=1000 | |
1654 | rangepower=100 | |
1655 | shoottrail(MMouse.Hit.p,snprt15,20,20,0.5) | |
1656 | coroutine.resume(coroutine.create(function() | |
1657 | for z = 1 ,4 do | |
1658 | coroutine.resume(coroutine.create(function() | |
1659 | local meshb1 = Instance.new("BlockMesh") | |
1660 | meshb1.Scale = Vector3.new(1,1,1) | |
1661 | light = Instance.new("PointLight") | |
1662 | light.Brightness = .8 | |
1663 | light.Color = Color3.new(100,50,0) | |
1664 | light.Range = 10 | |
1665 | local shellb1 = Instance.new("Part") | |
1666 | light.Parent = shellb1 | |
1667 | meshb1.Parent = shellb1 | |
1668 | shellb1.Anchored = true | |
1669 | shellb1.formFactor = 3 | |
1670 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
1671 | shellb1.CFrame = CFrame.new((snprt15.CFrame * CFrame.new(0,-snprt15.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
1672 | shellb1.Parent = Character | |
1673 | shellb1.Transparency = 0 | |
1674 | if math.random(1,2) == 1 then | |
1675 | shellb1.BrickColor = BrickColor.new("Bright red") | |
1676 | else | |
1677 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
1678 | end | |
1679 | shellb1.CanCollide = false | |
1680 | local incre = math.random(0,60)/100 | |
1681 | HCF=Head.CFrame.lookVector | |
1682 | for i = 0 , 1 , 0.02 do | |
1683 | wait() | |
1684 | light.Brightness = light.Brightness - .02 | |
1685 | shellb1.CFrame = shellb1.CFrame + HCF*incre | |
1686 | shellb1.Transparency = 1*i | |
1687 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
1688 | end | |
1689 | shellb1.Parent=nil | |
1690 | end)) | |
1691 | end | |
1692 | end)) | |
1693 | so("http://roblox.com/asset/?id=132083686",snprt15,1,0.8) | |
1694 | for i=0,1,0.3 do | |
1695 | wait() | |
1696 | Neck.C0=necko*euler(-0.3*i,0,-0.785) | |
1697 | RW.C0=cf(1.2, 0.3, -0.7) * euler(1.5+0.3*i,0,-0.2) | |
1698 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
1699 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.785) | |
1700 | LW.C1=cf(0, 0.5, 0) * euler(-0.3*i,0,0) | |
1701 | end | |
1702 | for i=0,1,0.2 do | |
1703 | wait() | |
1704 | Neck.C0=necko*euler(-0.3-0.1*i,0,-0.785) | |
1705 | RW.C0=cf(1.2, 0.3, -0.7) * euler(1.5+0.3+0.1*i,0,-0.2) | |
1706 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
1707 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.785) | |
1708 | LW.C1=cf(0, 0.5, 0) * euler(-0.3-0.1*i,0,0) | |
1709 | end | |
1710 | Humanoid.WalkSpeed=16 | |
1711 | for i=0,1,0.1 do | |
1712 | wait() | |
1713 | Neck.C0=necko*euler(-0.4+0.6*i,0,-0.785+0.785*i) | |
1714 | Neck.C1=necko2*euler(0,-0.5+0.5*i,0) | |
1715 | RW.C0=cf(1.2, 0.3, -0.7) * euler(1.9-0.6*i,0,-0.2-0.4*i) | |
1716 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
1717 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.785-0.185*i) | |
1718 | LW.C1=cf(0, 0.5, 0) * euler(-0.4+0.8*i,0,0) | |
1719 | end | |
1720 | so("http://roblox.com/asset/?id=10209881",snprt15,1,1) | |
1721 | - | local ammo=part(3,workspace,0,0,BrickColor.new("Bright yellow"),"Ammo",vt(1,1,1)) |
1721 | + | local ammo=part(3,workspace,0,0,BrickColor.new("Bright red"),"Ammo",vt(1,1,1)) |
1722 | ammo.CanCollide=true | |
1723 | ammomsh=mesh("CylinderMesh",ammo,"","",vt(0,0,0),vt(0.15,0.2,0.15)) | |
1724 | local cfrf = snprt25.CFrame * CFrame.fromEulerAnglesXYZ(0,1.57,0) | |
1725 | local cfr = cfrf + cfrf.lookVector * -0.5 | |
1726 | ammo.CFrame = cfr | |
1727 | ammo.RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
1728 | ammo.Velocity = cfr.lookVector * 20 | |
1729 | coroutine.resume(coroutine.create(function(Part) | |
1730 | wait(10) | |
1731 | Part.Parent=nil | |
1732 | end),ammo) | |
1733 | for i=0,1,0.2 do | |
1734 | wait() | |
1735 | snwld26.C1=euler(0,0,1*i) | |
1736 | RW.C0=cf(1.2, 0.3, -0.7-0.4*i) * euler(1.3,0,-0.6+0.3*i) | |
1737 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
1738 | end | |
1739 | for i=0,1,0.2 do | |
1740 | wait() | |
1741 | snwld26.C1=euler(0,0,1-1*i) | |
1742 | RW.C0=cf(1.2, 0.3, -0.7-0.4+0.4*i) * euler(1.3,0,-0.6+0.3-0.3*i) | |
1743 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
1744 | end | |
1745 | Humanoid.WalkSpeed=5 | |
1746 | for i=0,1,0.1 do | |
1747 | wait() | |
1748 | Neck.C0=necko*euler(0.2-0.2*i,0,-0.785*i) | |
1749 | Neck.C1=necko2*euler(0,-0.5*i,0) | |
1750 | RW.C0=cf(1.2, 0.3, -0.7) * euler(1.3+0.2*i,0,-0.6+0.4*i) | |
1751 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
1752 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.6+0.185*i) | |
1753 | LW.C1=cf(0, 0.5, 0) * euler(0.4-0.4*i,0,0) | |
1754 | end | |
1755 | spread=0 | |
1756 | range=500 | |
1757 | rangepower=50 | |
1758 | attack=false | |
1759 | end | |
1760 | ||
1761 | function RemoveDrones() | |
1762 | attack=true | |
1763 | for i=0,1,0.1 do | |
1764 | wait() | |
1765 | Neck.C0=necko*euler(-0.5*i,0,0) | |
1766 | RW.C0=cf(1.5, 0.5, 0) * euler(0.5+2.64*i,0,0) | |
1767 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1768 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
1769 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1770 | end | |
1771 | for _,v in pairs(modelzorz:children()) do | |
1772 | if v.Name=="Drone" then | |
1773 | print("FoundDrone") | |
1774 | for _,s in pairs(v:children()) do | |
1775 | if s.className=="Part" then | |
1776 | s.Anchored=true | |
1777 | coroutine.resume(coroutine.create(function(Part,Model) | |
1778 | for i=0,1,0.1 do | |
1779 | wait(0) | |
1780 | Part.Transparency=Part.Transparency+0.1 | |
1781 | end | |
1782 | wait() | |
1783 | Model.Parent=nil | |
1784 | end),s,v) | |
1785 | end | |
1786 | end | |
1787 | end | |
1788 | end | |
1789 | wait(1) | |
1790 | for i=0,1,0.1 do | |
1791 | wait() | |
1792 | Neck.C0=necko*euler(-0.5+0.5*i,0,0) | |
1793 | RW.C0=cf(1.5, 0.5, 0) * euler(3.14-3.14*i,0,0) | |
1794 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1795 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2+0.2*i) | |
1796 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1797 | end | |
1798 | attack=false | |
1799 | end | |
1800 | ||
1801 | function RemoveDrones2() | |
1802 | attack=true | |
1803 | for i=0,1,0.1 do | |
1804 | wait() | |
1805 | Neck.C0=necko*euler(-0.3-0.3*i,0,-0.3+0.3*i) | |
1806 | RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.4*i,0,-0.7) | |
1807 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0) | |
1808 | LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(2.3+0.84*i,0,0.7-0.7*i) | |
1809 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1810 | end | |
1811 | for _,v in pairs(modelzorz:children()) do | |
1812 | if v.Name=="Drone" then | |
1813 | print("FoundDrone") | |
1814 | for _,s in pairs(v:children()) do | |
1815 | if s.className=="Part" then | |
1816 | s.Anchored=true | |
1817 | coroutine.resume(coroutine.create(function(Part,Model) | |
1818 | for i=0,1,0.1 do | |
1819 | wait(0) | |
1820 | Part.Transparency=Part.Transparency+0.1 | |
1821 | end | |
1822 | wait() | |
1823 | Model.Parent=nil | |
1824 | end),s,v) | |
1825 | end | |
1826 | end | |
1827 | end | |
1828 | end | |
1829 | wait(1) | |
1830 | for i=0,1,0.1 do | |
1831 | wait() | |
1832 | Neck.C0=necko*euler(-0.6+0.3*i,0,-0.3*i) | |
1833 | RW.C0=cf(1, 0.3, -0.8) * euler(1.17+0.4*i,0,-0.7) | |
1834 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0) | |
1835 | LW.C0=cf(-1.5+0.3*i, 0.5, -0.3*i) * euler(3.14-0.84*i,0,0.7*i) | |
1836 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1837 | end | |
1838 | attack=false | |
1839 | end | |
1840 | ||
1841 | function RemoveGun() | |
1842 | attack=true | |
1843 | for i=0,1,0.1 do | |
1844 | wait() | |
1845 | RW.C0=cf(1.5-0.5*i, 0.5-0.2*i, -0.8*i) * euler(1.27*i,0,0.2-1.5*i) | |
1846 | RW.C1=cf(0, 0.5, 0) * euler(0,-1*i,0) | |
1847 | LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.2*i) * euler(0.5+1.07*i,0,0.6-0.6*i) | |
1848 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0) | |
1849 | end | |
1850 | for _,s in pairs(gun:children()) do | |
1851 | if s.className=="Part" then | |
1852 | coroutine.resume(coroutine.create(function(Part,Model) | |
1853 | for i=0,1,0.1 do | |
1854 | wait(0) | |
1855 | Part.Transparency=Part.Transparency+0.1 | |
1856 | end | |
1857 | wait() | |
1858 | Model.Parent=nil | |
1859 | end),s,gun) | |
1860 | end | |
1861 | end | |
1862 | wait(0.7) | |
1863 | for i=0,1,0.1 do | |
1864 | wait() | |
1865 | RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.3*i) | |
1866 | RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0) | |
1867 | LW.C0=cf(-1.5, 0.5, -0.1+0.1*i) * euler(1.57-1.57*i,0,0) | |
1868 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0) | |
1869 | end | |
1870 | attack=false | |
1871 | end | |
1872 | ||
1873 | function RemoveSword() | |
1874 | attack=true | |
1875 | for i=0,1,0.1 do | |
1876 | wait() | |
1877 | RW.C0=cf(1.5-0.5*i, 0.5-0.2*i, -0.8*i) * euler(1.27*i,0,0.2-1.5*i) | |
1878 | RW.C1=cf(0, 0.5, 0) * euler(0,-1*i,0) | |
1879 | LW.C0=cf(-1.5, 0.5, -0.1*i) * euler(1.57*i,0,-0.4+0.4*i) | |
1880 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0) | |
1881 | end | |
1882 | for _,s in pairs(sword:children()) do | |
1883 | if s.className=="Part" then | |
1884 | coroutine.resume(coroutine.create(function(Part,Model) | |
1885 | for i=0,1,0.1 do | |
1886 | wait(0) | |
1887 | Part.Transparency=Part.Transparency+0.1 | |
1888 | end | |
1889 | wait() | |
1890 | Model.Parent=nil | |
1891 | end),s,sword) | |
1892 | end | |
1893 | end | |
1894 | wait(0.7) | |
1895 | for i=0,1,0.1 do | |
1896 | wait() | |
1897 | RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.3*i) | |
1898 | RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0) | |
1899 | LW.C0=cf(-1.5, 0.5, -0.1+0.1*i) * euler(1.57-1.57*i,0,0) | |
1900 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0) | |
1901 | end | |
1902 | attack=false | |
1903 | end | |
1904 | ||
1905 | function RemoveSniper() | |
1906 | attack=true | |
1907 | for i=0,1,0.1 do | |
1908 | wait() | |
1909 | Neck.C0=necko*euler(0.4*i,0,0) | |
1910 | snwld1.C0=euler(2.07+0.3*i,0,0)*cf(0,1,0) | |
1911 | RW.C0=cf(1, 0.3, -0.5-0.3*i) * euler(0.9+0.37*i,0,-0.3-1*i) | |
1912 | RW.C1=cf(0, 0.5, 0) * euler(0,1.3-1*i,0) | |
1913 | LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.07,0,0.7-0.2*i) | |
1914 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1915 | end | |
1916 | for _,s in pairs(sniper:children()) do | |
1917 | if s.className=="Part" then | |
1918 | coroutine.resume(coroutine.create(function(Part,Model) | |
1919 | for i=0,1,0.1 do | |
1920 | wait(0) | |
1921 | Part.Transparency=Part.Transparency+0.1 | |
1922 | end | |
1923 | wait() | |
1924 | Model.Parent=nil | |
1925 | end),s,sniper) | |
1926 | end | |
1927 | end | |
1928 | wait(0.7) | |
1929 | for i=0,1,0.1 do | |
1930 | wait() | |
1931 | Neck.C0=necko*euler(0.4-0.4*i,0,0) | |
1932 | RW.C0=cf(1+0.5*i, 0.3, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.3*i) | |
1933 | RW.C1=cf(0, 0.5, 0) * euler(0,0.3-0.3*i,0) | |
1934 | LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(1.07-1.07*i,0,0.5-0.5*i) | |
1935 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1936 | end | |
1937 | attack=false | |
1938 | end | |
1939 | ||
1940 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
1941 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1942 | end | |
1943 | ||
1944 | function Lightning(p0,p1,tym,ofs,col,th,tra) | |
1945 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} | |
1946 | for i=1,tym do | |
1947 | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) | |
1948 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
1949 | light1=Instance.new("PointLight") | |
1950 | light1.Brightness=.8 | |
1951 | light1.Color=Color3.new(.2,255,.2) | |
1952 | light1.Range=8 | |
1953 | light1.Parent=li | |
1954 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
1955 | if tym == i then | |
1956 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
1957 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
1958 | else | |
1959 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
1960 | end | |
1961 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.2) | |
1962 | end | |
1963 | end | |
1964 | ||
1965 | spread=0 | |
1966 | range=500 | |
1967 | rangepower=50 | |
1968 | function shoottrail(ShootPosition,baseprt,Damage,Knockback,Size) | |
1969 | coroutine.resume(coroutine.create(function() | |
1970 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-ShootPosition).magnitude/100 | |
1971 | local dir = CFrame.new((baseprt.Position+ShootPosition)/2,ShootPosition+spreadvector) | |
1972 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,modelzorz) | |
1973 | local rangepos = range | |
1974 | local function drawtrail(From,To) | |
1975 | local effectsmsh = Instance.new("CylinderMesh") | |
1976 | effectsmsh.Scale = Vector3.new(1,1,1) | |
1977 | effectsmsh.Name = "Mesh" | |
1978 | local effectsg = Instance.new("Part") | |
1979 | effectsg.formFactor = 3 | |
1980 | effectsg.CanCollide = false | |
1981 | effectsg.Name = "Eff" | |
1982 | effectsg.Locked = true | |
1983 | effectsg.Anchored = true | |
1984 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
1985 | effectsg.Parent = modelzorz | |
1986 | effectsmsh.Parent = effectsg | |
1987 | effectsg.BrickColor = BrickColor.new("Bright yellow") | |
1988 | effectsg.Reflectance = 0.4 | |
1989 | local LP = From | |
1990 | local point1 = To | |
1991 | local mg = (LP - point1).magnitude | |
1992 | effectsmsh.Scale = Vector3.new(2,mg*5,2) | |
1993 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
1994 | coroutine.resume(coroutine.create(function() | |
1995 | for i = 0 , 1 , 0.1 do | |
1996 | wait() | |
1997 | effectsg.Transparency = 1*i | |
1998 | effectsmsh.Scale = Vector3.new(Size-Size*i,mg*5,Size-Size*i) | |
1999 | end | |
2000 | effectsg.Parent = nil | |
2001 | end)) | |
2002 | end | |
2003 | local newpos = baseprt.Position | |
2004 | local inc = rangepower | |
2005 | repeat | |
2006 | wait() wait() | |
2007 | rangepos = rangepos - 10 | |
2008 | dir = dir | |
2009 | if Mode~="Sniper" then | |
2010 | dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
2011 | end | |
2012 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
2013 | drawtrail(newpos,pos) | |
2014 | newpos = newpos + (dir.lookVector * inc) | |
2015 | if inc >= 20 then | |
2016 | inc = inc - 10 | |
2017 | end | |
2018 | if hit ~= nil then | |
2019 | rangepos = 0 | |
2020 | end | |
2021 | until rangepos <= 0 | |
2022 | if hit ~= nil then | |
2023 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
2024 | critical=false | |
2025 | if SnipAim==true then | |
2026 | if hit.Name=="Head" then | |
2027 | coroutine.resume(coroutine.create(function(HeadPart) | |
2028 | for i=0,0.5,0.1 do | |
2029 | wait() | |
2030 | HeadPart.Velocity=vt(0,60,0) | |
2031 | end | |
2032 | end),hit) | |
2033 | print("CRITICAL") | |
2034 | critical=true | |
2035 | p=it("Part") | |
2036 | p.Parent=workspace | |
2037 | p.CanCollide=false | |
2038 | p.Transparency=1 | |
2039 | p.CFrame=hit.CFrame | |
2040 | p.Anchored=true | |
2041 | local GUI = it("BillboardGui") | |
2042 | GUI.Adornee = p | |
2043 | GUI.Parent = p | |
2044 | GUI.Active = true | |
2045 | GUI.Enabled = true | |
2046 | GUI.Size = UDim2.new(1, 0, 1, 0) | |
2047 | GUI.StudsOffset = vt(0, 4, 0) | |
2048 | local Chat = it("TextLabel") | |
2049 | Chat.Parent = GUI | |
2050 | Chat.FontSize = "Size12" | |
2051 | Chat.Position = UDim2.new(0.599999964, 0, 0, 0) | |
2052 | Chat.Visible = true | |
2053 | Chat.Text = "Critical!" | |
2054 | coroutine.resume(coroutine.create(function(Part) | |
2055 | for i=0,4,0.1 do | |
2056 | wait() | |
2057 | Part.CFrame=Part.CFrame*cf(0,0.05,0) | |
2058 | end | |
2059 | Part.Parent=nil | |
2060 | end),p) | |
2061 | for i=0,7 do | |
2062 | Blood=it("Part") | |
2063 | Blood.Name="Blood" | |
2064 | Blood.TopSurface="Smooth" | |
2065 | Blood.BottomSurface="Smooth" | |
2066 | Blood.formFactor="Plate" | |
2067 | Blood.BrickColor=BrickColor:Red() | |
2068 | Blood.Size=vt(1,.4,1) | |
2069 | Blood.Velocity=vt(math.random(-4,4),math.random(5,25),math.random(-4,4)) | |
2070 | Blood.CFrame=hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2071 | Blood.Parent=workspace | |
2072 | Blood.Velocity=vt(math.random(-20,20),math.random(20,50),math.random(-20,20)) | |
2073 | Blood.CanCollide=false | |
2074 | coroutine.resume(coroutine.create(function(blod) | |
2075 | wait(0.1) | |
2076 | blod.CanCollide=true | |
2077 | wait(5) | |
2078 | blod.Parent = nil | |
2079 | end),Blood) | |
2080 | end | |
2081 | end | |
2082 | hum = hit.Parent.Humanoid | |
2083 | tTorso=hit.Parent.Torso | |
2084 | end | |
2085 | if critical==true then | |
2086 | CRIT=true | |
2087 | Damagefunc1(hit,Damage*math.random(3,8),Knockback) | |
2088 | else | |
2089 | Damagefunc1(hit,Damage,Knockback) | |
2090 | end | |
2091 | attackdebounce=false | |
2092 | --ADmg(hum,hit) | |
2093 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
2094 | if SnipAim==true then | |
2095 | if hit.Parent.className == "Hat" then | |
2096 | hatCF=hit.CFrame | |
2097 | coroutine.resume(coroutine.create(function(hat) | |
2098 | hat.Handle:BreakJoints() | |
2099 | hat.Handle.CFrame=hatCF | |
2100 | hat.Handle.CanCollide=true | |
2101 | hat.Handle.Velocity=vt(math.random(-10,10),40,math.random(-10,10)) | |
2102 | wait(3) | |
2103 | hatCF=hat.Handle.CFrame | |
2104 | hat.Parent=workspace | |
2105 | for i=0,4,0.2 do | |
2106 | wait() | |
2107 | hat.Handle.CFrame=hatCF | |
2108 | hat.Handle.Velocity=vt(math.random(-5,5),20,math.random(-5,5)) | |
2109 | end | |
2110 | end),hit.Parent) | |
2111 | --[[hit:BreakJoints() | |
2112 | hit.CFrame=CF | |
2113 | hit.Velocity = vt(math.random(-5,5),20,math.random(-5,5)) ]] | |
2114 | print("BREAKHAT") | |
2115 | end | |
2116 | end | |
2117 | hum = hit.Parent.Parent.Humanoid | |
2118 | tTorso=hit.Parent.Parent.Torso | |
2119 | Damagefunc1(hit.Parent.Parent.Torso,Damage,Knockback) | |
2120 | attackdebounce=false | |
2121 | --ADmg(hum,hit) | |
2122 | end | |
2123 | end | |
2124 | end)) | |
2125 | end | |
2126 | ||
2127 | function findNearestTorso(pos) | |
2128 | local list = game:service("Workspace"):children() | |
2129 | local torso = nil | |
2130 | local dist = 50 | |
2131 | local temp = nil | |
2132 | local human = nil | |
2133 | local temp2 = nil | |
2134 | for x = 1, #list do | |
2135 | temp2 = list[x] | |
2136 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then | |
2137 | temp = temp2:findFirstChild("Torso") | |
2138 | human = temp2:findFirstChild("Humanoid") | |
2139 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2140 | if (temp.Position - pos).magnitude < dist then | |
2141 | torso = temp | |
2142 | dist = (temp.Position - pos).magnitude | |
2143 | end | |
2144 | end | |
2145 | end | |
2146 | end | |
2147 | return torso | |
2148 | end | |
2149 | ||
2150 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3) | |
2151 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
2152 | prt.Anchored=true | |
2153 | prt.CFrame=cframe*cf(x2,y2,z2) | |
2154 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
2155 | coroutine.resume(coroutine.create(function() | |
2156 | for i=0,1,0.1 do | |
2157 | wait() | |
2158 | prt.CFrame=prt.CFrame | |
2159 | prt.Transparency=i | |
2160 | msh.Scale=msh.Scale+vt(x3,y3,z3) | |
2161 | end | |
2162 | prt.Parent=nil | |
2163 | end)) | |
2164 | end | |
2165 | ||
2166 | Damagefunc1=function(hit,Damage,Knockback) | |
2167 | if hit.Parent==nil then | |
2168 | return | |
2169 | end | |
2170 | CPlayer=Bin | |
2171 | h=hit.Parent:FindFirstChild("Humanoid") | |
2172 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
2173 | if attackdebounce == false then | |
2174 | attackdebounce = true | |
2175 | coroutine.resume(coroutine.create(function() | |
2176 | wait(0.2) | |
2177 | attackdebounce = false | |
2178 | end)) | |
2179 | Damage=Damage | |
2180 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
2181 | return | |
2182 | end]] | |
2183 | -- hs(hit,1.2) | |
2184 | c=Instance.new("ObjectValue") | |
2185 | c.Name="creator" | |
2186 | c.Value=game:service("Players").LocalPlayer | |
2187 | c.Parent=h | |
2188 | game:GetService("Debris"):AddItem(c,.5) | |
2189 | Damage=Damage+math.random(0,10) | |
2190 | -- h:TakeDamage(Damage) | |
2191 | blocked=false | |
2192 | block=hit.Parent:findFirstChild("Block") | |
2193 | if block~=nil then | |
2194 | print("herp") | |
2195 | if block.Value>0 then | |
2196 | blocked=true | |
2197 | block.Value=block.Value-1 | |
2198 | print(block.Value) | |
2199 | end | |
2200 | end | |
2201 | if blocked==false then | |
2202 | -- h:TakeDamage(Damage) | |
2203 | h.Health=h.Health-Damage | |
2204 | showDamage(hit.Parent,Damage,.5) | |
2205 | else | |
2206 | h:TakeDamage(1) | |
2207 | showDamage(hit.Parent,1,.5) | |
2208 | end | |
2209 | vp=Instance.new("BodyVelocity") | |
2210 | vp.P=500 | |
2211 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
2212 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
2213 | vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 | |
2214 | if Knockback>0 then | |
2215 | vp.Parent=hit.Parent.Torso | |
2216 | end | |
2217 | game:GetService("Debris"):AddItem(vp,.25) | |
2218 | c=Instance.new("ObjectValue") | |
2219 | c.Name="creator" | |
2220 | c.Value=Player | |
2221 | c.Parent=h | |
2222 | game:GetService("Debris"):AddItem(c,.5) | |
2223 | CRIT=false | |
2224 | hitDeb=true | |
2225 | AttackPos=6 | |
2226 | end | |
2227 | end | |
2228 | end | |
2229 | ||
2230 | showDamage=function(Char,Dealt,du) | |
2231 | m=Instance.new("Model") | |
2232 | m.Name=tostring(Dealt) | |
2233 | h=Instance.new("Humanoid") | |
2234 | h.Health=0 | |
2235 | h.MaxHealth=0 | |
2236 | h.Parent=m | |
2237 | c=Instance.new("Part") | |
2238 | c.Transparency=0 | |
2239 | c.BrickColor=BrickColor:Red() | |
2240 | if CRIT==true then | |
2241 | c.BrickColor=BrickColor.new("Really red") | |
2242 | end | |
2243 | c.Name="Head" | |
2244 | c.TopSurface=0 | |
2245 | c.BottomSurface=0 | |
2246 | c.formFactor="Plate" | |
2247 | c.Size=Vector3.new(1,.4,1) | |
2248 | ms=Instance.new("CylinderMesh") | |
2249 | ms.Scale=Vector3.new(.8,.8,.8) | |
2250 | if CRIT==true then | |
2251 | ms.Scale=Vector3.new(1,1.25,1) | |
2252 | end | |
2253 | ms.Parent=c | |
2254 | c.Reflectance=0 | |
2255 | Instance.new("BodyGyro").Parent=c | |
2256 | c.Parent=m | |
2257 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
2258 | f=Instance.new("BodyPosition") | |
2259 | f.P=2000 | |
2260 | f.D=100 | |
2261 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2262 | f.position=c.Position+Vector3.new(0,3,0) | |
2263 | f.Parent=c | |
2264 | game:GetService("Debris"):AddItem(m,.5+du) | |
2265 | c.CanCollide=false | |
2266 | m.Parent=workspace | |
2267 | c.CanCollide=false | |
2268 | end | |
2269 | ||
2270 | function ob1d(mouse) | |
2271 | if attack == true then return end | |
2272 | hold=true | |
2273 | if Mode=="Drones" and Aiming==true then | |
2274 | print("Attack drones") | |
2275 | for i=0,1,0.1 do | |
2276 | wait() | |
2277 | RW.C0=cf(1.5, 0.5, 0) * euler(0.5+1.07*i,0,0) | |
2278 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2279 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
2280 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2281 | end | |
2282 | Drone1debounce=false | |
2283 | Drone2debounce=false | |
2284 | Drone3debounce=false | |
2285 | for _,v in pairs(modelzorz:children()) do | |
2286 | if v.Name=="Drone" then | |
2287 | coroutine.resume(coroutine.create(function(Drone) | |
2288 | while hold==true do | |
2289 | so("http://roblox.com/asset/?id=10209257",Drone.DPart1,0.5,1.5) | |
2290 | shoottrail(MMouse.Hit.p,Drone.DPart1,5,0,1) | |
2291 | wait(math.random(0,2)+math.random()) | |
2292 | end | |
2293 | end),v) | |
2294 | end | |
2295 | end | |
2296 | while hold==true do | |
2297 | wait() | |
2298 | end | |
2299 | for i=0,1,0.1 do | |
2300 | wait() | |
2301 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57-1.07*i,0,0) | |
2302 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2303 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
2304 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2305 | end | |
2306 | elseif Aiming==false then | |
2307 | for _,v in pairs(modelzorz:children()) do | |
2308 | if v.Name=="Drone" and v:findFirstChild("CanShoot")~=nil then | |
2309 | coroutine.resume(coroutine.create(function(Drone) | |
2310 | while hold==true do | |
2311 | if v.CanShoot.Value==true then | |
2312 | print("Shoot") | |
2313 | so("http://roblox.com/asset/?id=10209257",Drone.DPart1,0.5,1.5) | |
2314 | shoottrail(Drone.DPart6.Position,Drone.DPart1,5,0,1) | |
2315 | elseif v.CanShoot.Value==false then | |
2316 | print("NoShoot") | |
2317 | end | |
2318 | wait(math.random(0,2)+math.random()) | |
2319 | end | |
2320 | end),v) | |
2321 | end | |
2322 | end | |
2323 | end | |
2324 | if Mode=="Gun" then | |
2325 | print("Shoot") | |
2326 | Shoot() | |
2327 | end | |
2328 | if Mode=="Sword" then | |
2329 | slash1() | |
2330 | if hold==true then | |
2331 | slash2() | |
2332 | end | |
2333 | if hold==true then | |
2334 | slash3() | |
2335 | end | |
2336 | wait(0.5) | |
2337 | Bg.Parent=nil | |
2338 | Neck.C0=necko*euler(0,0,0) | |
2339 | swld1.C0=euler(0,-1.57,-1.57)*cf(0,1,0) | |
2340 | swld1.C1=euler(0,1.57,0) | |
2341 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2) | |
2342 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2343 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.4) | |
2344 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2345 | end | |
2346 | if Mode=="Sniper" and SnipAim==true then | |
2347 | SniperShoot() | |
2348 | end | |
2349 | end | |
2350 | ||
2351 | function ob1u(mouse) | |
2352 | hold = false | |
2353 | end | |
2354 | ||
2355 | buttonhold = false | |
2356 | ||
2357 | eul=0 | |
2358 | function key(key) | |
2359 | if attack == true then return end | |
2360 | if Mode=="Drones" then | |
2361 | if key=="z" then | |
2362 | RemoveDrones() | |
2363 | Mode="Choose" | |
2364 | equipanim() | |
2365 | return | |
2366 | end | |
2367 | if key=="f" then | |
2368 | if Aiming==false then | |
2369 | attack=true | |
2370 | for i=0,1,0.1 do | |
2371 | wait() | |
2372 | RW.C0=cf(1.5, 0.5, 0) * euler(0.5+2.64*i,0,0) | |
2373 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2374 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
2375 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2376 | end | |
2377 | for i=0,1,0.1 do | |
2378 | wait() | |
2379 | RW.C0=cf(1.5, 0.5, 0) * euler(3.14-1.57*i,0,0) | |
2380 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2381 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
2382 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2383 | end | |
2384 | Aiming=true | |
2385 | coroutine.resume(coroutine.create(function() | |
2386 | while Aiming==true do | |
2387 | wait() | |
2388 | DroneTarget=MMouse.Hit.p | |
2389 | end | |
2390 | end)) | |
2391 | wait(0.5) | |
2392 | for i=0,1,0.1 do | |
2393 | wait() | |
2394 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57-1.07*i,0,0) | |
2395 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2396 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
2397 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2398 | end | |
2399 | attack=false | |
2400 | elseif Aiming==true then | |
2401 | attack=true | |
2402 | for i=0,1,0.1 do | |
2403 | wait() | |
2404 | RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(.5+1.07*i,0,-1*i) | |
2405 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2406 | LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(1.57*i,0,-0.2+1.2*i) | |
2407 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2408 | end | |
2409 | Aiming=false | |
2410 | for _,v in pairs(modelzorz:children()) do | |
2411 | if v.Name=="Drone" then | |
2412 | Valuee=Instance.new("BoolValue") | |
2413 | Valuee.Parent=v | |
2414 | Valuee.Name="CanShoot" | |
2415 | print("Found Drone") | |
2416 | coroutine.resume(coroutine.create(function(DDrone,Val,Gyro) | |
2417 | --coroutine.resume(coroutine.create(function() | |
2418 | while Aiming==false do | |
2419 | wait() | |
2420 | local target = findNearestTorso(DDrone.DPart1.Position) | |
2421 | if target~=nil then | |
2422 | Val.Value=true | |
2423 | Gyro.cframe=cf(DDrone.DPart1.Position, target.Position) | |
2424 | else | |
2425 | Val.Value=false | |
2426 | Gyro.cframe=cf(DDrone.DPart1.Position, Torso.Position) | |
2427 | end | |
2428 | end | |
2429 | Val.Parent=nil | |
2430 | end),v,Valuee,v.DPart1.DroneGyro) | |
2431 | end | |
2432 | end | |
2433 | wait(0.5) | |
2434 | for i=0,1,0.1 do | |
2435 | wait() | |
2436 | RW.C0=cf(1+.5*i, 0.5, -0.5+0.5*i) * euler(1.57-1.07*i,0,-1+1*i) | |
2437 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2438 | LW.C0=cf(-1-.5*i, 0.5, -0.5+0.5*i) * euler(1.57-1.57*i,0,1-1.2*i) | |
2439 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
2440 | end | |
2441 | attack=false | |
2442 | end | |
2443 | end | |
2444 | end | |
2445 | if Mode=="Gun" then | |
2446 | if key=="x" then | |
2447 | RemoveGun() | |
2448 | Mode="Choose" | |
2449 | equipanim() | |
2450 | return | |
2451 | end | |
2452 | end | |
2453 | if Mode=="Sword" then | |
2454 | if key=="c" then | |
2455 | RemoveSword() | |
2456 | Mode="Choose" | |
2457 | equipanim() | |
2458 | return | |
2459 | end | |
2460 | if key=="f" then | |
2461 | BowShoot() | |
2462 | end | |
2463 | end | |
2464 | if Mode=="Sniper" then | |
2465 | if key=="v" then | |
2466 | if SnipAim==true then | |
2467 | SnipAim=false | |
2468 | UnAim() | |
2469 | end | |
2470 | RemoveSniper() | |
2471 | Mode="Choose" | |
2472 | equipanim() | |
2473 | return | |
2474 | end | |
2475 | if key=="f" then | |
2476 | if SnipAim==false then | |
2477 | SnipAim=true | |
2478 | Aim() | |
2479 | else | |
2480 | SnipAim=false | |
2481 | UnAim() | |
2482 | end | |
2483 | end | |
2484 | end | |
2485 | if Mode=="Choose" then | |
2486 | if key=="f" then | |
2487 | RemoveDrones2() | |
2488 | end | |
2489 | if key=="z" then | |
2490 | Drone1,Drone2,Drone3=Drones() | |
2491 | end | |
2492 | if key=="x" then | |
2493 | Gun() | |
2494 | end | |
2495 | if key=="c" then | |
2496 | Sword() | |
2497 | end | |
2498 | if key=="v" then | |
2499 | Sniper() | |
2500 | end | |
2501 | end | |
2502 | end | |
2503 | ||
2504 | function key2(key) | |
2505 | if key=="f" then | |
2506 | BowAim=false | |
2507 | end | |
2508 | end | |
2509 | ||
2510 | function s(mouse) | |
2511 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
2512 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
2513 | mouse.KeyDown:connect(key) | |
2514 | mouse.KeyUp:connect(key2) | |
2515 | unsheathed = true | |
2516 | player = Player | |
2517 | ch = Character | |
2518 | MMouse = mouse | |
2519 | RSH = ch.Torso["Right Shoulder"] | |
2520 | LSH = ch.Torso["Left Shoulder"] | |
2521 | -- | |
2522 | RSH.Parent = nil | |
2523 | LSH.Parent = nil | |
2524 | -- | |
2525 | RW.Part0 = ch.Torso | |
2526 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
2527 | RW.C1 = CFrame.new(0, 0.5, 0) | |
2528 | RW.Part1 = ch["Right Arm"] | |
2529 | RW.Parent = ch.Torso | |
2530 | --_G.R = RW | |
2531 | -- | |
2532 | LW.Part0 = ch.Torso | |
2533 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
2534 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2535 | LW.Part1 = ch["Left Arm"] | |
2536 | LW.Parent = ch.Torso | |
2537 | --_G.L = LW | |
2538 | -- | |
2539 | equipanim() | |
2540 | end | |
2541 | ||
2542 | function ds(mouse) | |
2543 | hideanim() | |
2544 | wait(0) | |
2545 | RW.Parent = nil | |
2546 | LW.Parent = nil | |
2547 | RSH.Parent = player.Character.Torso | |
2548 | LSH.Parent = player.Character.Torso | |
2549 | end | |
2550 | ||
2551 | Bin.Selected:connect(s) | |
2552 | Bin.Deselected:connect(ds) | |
2553 | - | print("Fenrier's Techno Gauntlet loaded.") |
2553 | + | print("Fenrier's Techno Gauntlet loaded (edited).") |
2554 | ||
2555 | -- mediafire lego | |
2556 | --[[ | |
2557 | Copyrighted (C) Fenrier 2013 | |
2558 | ]] |