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1 | - | local plr=game.Players.Wlnged |
1 | + | local plr=game.Players.LocalPlayer |
2 | local mouse=plr:GetMouse() | |
3 | local char=plr.Character | |
4 | ||
5 | ||
6 | local C=0 | |
7 | local KK={} | |
8 | coroutine.wrap(function() | |
9 | while wait(0) do | |
10 | local part=Instance.new("Part",char) | |
11 | local emitter=Instance.new("ParticleEmitter",Part) | |
12 | part.FormFactor='Custom' | |
13 | part.Transparency=0.5 | |
14 | part.Size=Vector3.new(3.5,0.1,3.5) | |
15 | part.TopSurface='Smooth' | |
16 | part.BrickColor = BrickColor.new(C==0 and 'Bright blue') | |
17 | part.Anchored=true | |
18 | game.Debris:AddItem(part,0.5) | |
19 | if KK['q'] then | |
20 | part.CanCollide=false | |
21 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
22 | elseif KK['e'] then | |
23 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
24 | end | |
25 | wait(0) | |
26 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
27 | ||
28 | end | |
29 | end)() | |
30 | ||
31 | mouse.KeyDown:connect(function(K) | |
32 | KK[K]=true | |
33 | if KK['y'] then | |
34 | C=C==0 and 1 or 0 | |
35 | end | |
36 | end) | |
37 | --hi | |
38 | mouse.KeyUp:connect(function(K) | |
39 | KK[K]=false | |
40 | end) | |
41 | -------------------------------------------------------------------------------------------- | |
42 | local plr=game.Players.LocalPlayer | |
43 | local mouse=plr:GetMouse() | |
44 | local char=plr.Character | |
45 | ||
46 | wait(1.5) | |
47 | local C=0 | |
48 | local KK={} | |
49 | coroutine.wrap(function() | |
50 | while wait(0) do | |
51 | local part=Instance.new("Part",char) | |
52 | local emitter=Instance.new("ParticleEmitter",Part) | |
53 | part.FormFactor='Custom' | |
54 | part.Transparency=0.5 | |
55 | part.Size=Vector3.new(3.5,0.1,3.5) | |
56 | part.TopSurface='Smooth' | |
57 | part.BrickColor = BrickColor.new(C==0 and 'Bright red') | |
58 | part.Anchored=true | |
59 | game.Debris:AddItem(part,0.5) | |
60 | if KK['q'] then | |
61 | part.CanCollide=false | |
62 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
63 | elseif KK['e'] then | |
64 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
65 | end | |
66 | wait(0) | |
67 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
68 | ||
69 | end | |
70 | end)() | |
71 | ||
72 | mouse.KeyDown:connect(function(K) | |
73 | KK[K]=true | |
74 | if KK['y'] then | |
75 | C=C==0 and 1 or 0 | |
76 | end | |
77 | end) | |
78 | --hi | |
79 | mouse.KeyUp:connect(function(K) | |
80 | KK[K]=false | |
81 | end) | |
82 | -------------------------------------------------------------------------- | |
83 | local plr=game.Players.LocalPlayer | |
84 | local mouse=plr:GetMouse() | |
85 | local char=plr.Character | |
86 | ||
87 | wait(3.1) | |
88 | local C=0 | |
89 | local KK={} | |
90 | coroutine.wrap(function() | |
91 | while wait(0) do | |
92 | local part=Instance.new("Part",char) | |
93 | local emitter=Instance.new("ParticleEmitter",Part) | |
94 | part.FormFactor='Custom' | |
95 | part.Transparency=0.5 | |
96 | part.Size=Vector3.new(3.5,0.1,3.5) | |
97 | part.TopSurface='Smooth' | |
98 | part.BrickColor = BrickColor.new(C==0 and 'Bright green') | |
99 | part.Anchored=true | |
100 | game.Debris:AddItem(part,0.5) | |
101 | if KK['q'] then | |
102 | part.CanCollide=false | |
103 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
104 | elseif KK['e'] then | |
105 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
106 | end | |
107 | wait(0) | |
108 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
109 | ||
110 | end | |
111 | end)() | |
112 | ||
113 | mouse.KeyDown:connect(function(K) | |
114 | KK[K]=true | |
115 | if KK['y'] then | |
116 | C=C==0 and 1 or 0 | |
117 | end | |
118 | end) | |
119 | --hi | |
120 | mouse.KeyUp:connect(function(K) | |
121 | KK[K]=false | |
122 | end) | |
123 | -------------------------------------------------------------------------- | |
124 | local plr=game.Players.SmokeDelsin | |
125 | local chr=plr.Character | |
126 | local mouse = plr:GetMouse() | |
127 | local PGui=plr.PlayerGui | |
128 | local lleg = chr["Left Leg"] | |
129 | local rleg = chr["Right Leg"] | |
130 | local larm = chr["Left Arm"] | |
131 | local rarm = chr["Right Arm"] | |
132 | local hed = chr.Head | |
133 | local rutprt = chr.HumanoidRootPart | |
134 | local torso = chr.Torso | |
135 | local otheranims=false | |
136 | local armmovement=false | |
137 | chr.Animate.Disabled=true | |
138 | local RunSpeed=30 | |
139 | local WlkSpeed=18 | |
140 | local runnin=false | |
141 | local disabled=false | |
142 | local tik=0 | |
143 | local height=1 | |
144 | local raising=false | |
145 | local lowering=false | |
146 | local pseudohead=hed:Clone() | |
147 | for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end | |
148 | pseudohead.Name='PseudoHead' | |
149 | pseudohead.Parent=chr.Head | |
150 | local pseudoweld=Instance.new('Weld',torso) | |
151 | pseudoweld.Part0=hed | |
152 | pseudoweld.Name='PseudoHedWld' | |
153 | pseudoweld.Part1=pseudohead | |
154 | hed.Transparency=1 | |
155 | ||
156 | coroutine.resume(coroutine.create(function() | |
157 | local rate=.05 | |
158 | local Hats={} | |
159 | for i,x in pairs(chr:GetChildren()) do if x:IsA("Hat") then table.insert(Hats,x) x.Handle.Mesh.TextureId="http://www.roblox.com/asset?id=25701026" | |
160 | end | |
161 | end | |
162 | local lam=Instance.new("SpecialMesh",larm) | |
163 | lam.MeshId="http://www.roblox.com/asset?id=12221505" | |
164 | lam.TextureId="http://www.roblox.com/asset?id=25701026" | |
165 | local ram=Instance.new("SpecialMesh",rarm) | |
166 | ram.MeshId="http://www.roblox.com/asset?id=12221505" | |
167 | ram.TextureId="http://www.roblox.com/asset?id=25701026" | |
168 | local rlm=Instance.new("SpecialMesh",rleg) | |
169 | rlm.MeshId="http://www.roblox.com/asset?id=12221626" | |
170 | rlm.TextureId="http://www.roblox.com/asset?id=25701026" | |
171 | local llm=Instance.new("SpecialMesh",lleg) | |
172 | llm.MeshId="http://www.roblox.com/asset?id=12221626" | |
173 | llm.TextureId="http://www.roblox.com/asset?id=25701026" | |
174 | local trm=Instance.new("SpecialMesh",torso) | |
175 | trm.MeshId="http://www.roblox.com/asset?id=12221758" | |
176 | trm.TextureId="http://www.roblox.com/asset?id=25701026" | |
177 | local hem=Instance.new("SpecialMesh",hed) | |
178 | hem.MeshId="rbxasset://fonts/head.mesh" | |
179 | hem.TextureId="http://www.roblox.com/asset?id=25701026" | |
180 | local hem2=Instance.new("SpecialMesh",pseudohead) | |
181 | hem2.MeshId="rbxasset://fonts/head.mesh" | |
182 | hem2.TextureId="http://www.roblox.com/asset?id=25701026" | |
183 | local asd=Instance.new('PointLight',torso) | |
184 | asd.Brightness=123 | |
185 | asd.Range=12 | |
186 | asd.Shadows=true | |
187 | ||
188 | while wait'0' do | |
189 | for a=0,1,rate do | |
190 | lam.VertexColor=Vector3.new(a,0,-a+1) | |
191 | ram.VertexColor=Vector3.new(a,0,-a+1) | |
192 | rlm.VertexColor=Vector3.new(a,0,-a+1) | |
193 | llm.VertexColor=Vector3.new(a,0,-a+1) | |
194 | trm.VertexColor=Vector3.new(a,0,-a+1) | |
195 | hem.VertexColor=Vector3.new(a,0,-a+1) | |
196 | hem2.VertexColor=Vector3.new(a,0,-a+1) | |
197 | asd.Color=Color3.new(a,0,-a+1) | |
198 | coroutine.wrap(function() | |
199 | for x=1,#Hats do | |
200 | Hats[x].Handle.Mesh.VertexColor=Vector3.new(a,0,-a+1) | |
201 | end | |
202 | end)() | |
203 | wait'' | |
204 | end | |
205 | for a=0,1,rate do | |
206 | lam.VertexColor=Vector3.new(-a+1,a,0) | |
207 | ram.VertexColor=Vector3.new(-a+1,a,0) | |
208 | rlm.VertexColor=Vector3.new(-a+1,a,0) | |
209 | llm.VertexColor=Vector3.new(-a+1,a,0) | |
210 | trm.VertexColor=Vector3.new(-a+1,a,0) | |
211 | hem.VertexColor=Vector3.new(-a+1,a,0) | |
212 | hem2.VertexColor=Vector3.new(-a+1,a,0) | |
213 | asd.Color=Color3.new(-a+1,a,0) | |
214 | coroutine.wrap(function() | |
215 | for x=1,#Hats do | |
216 | Hats[x].Handle.Mesh.VertexColor=Vector3.new(-a+1,a,0) | |
217 | end | |
218 | end)() | |
219 | wait'' | |
220 | end | |
221 | for a=0,1,rate do | |
222 | lam.VertexColor=Vector3.new(0,-a+1,a) | |
223 | ram.VertexColor=Vector3.new(0,-a+1,a) | |
224 | rlm.VertexColor=Vector3.new(0,-a+1,a) | |
225 | llm.VertexColor=Vector3.new(0,-a+1,a) | |
226 | trm.VertexColor=Vector3.new(0,-a+1,a) | |
227 | hem.VertexColor=Vector3.new(0,-a+1,a) | |
228 | hem2.VertexColor=Vector3.new(0,-a+1,a) | |
229 | asd.Color=Color3.new(0,-a+1,a) | |
230 | coroutine.wrap(function() | |
231 | for x=1,#Hats do | |
232 | Hats[x].Handle.Mesh.VertexColor=Vector3.new(0,-a+1,a) | |
233 | end | |
234 | end)() | |
235 | wait'' | |
236 | end | |
237 | end | |
238 | end)) | |
239 | ||
240 | ||
241 | ||
242 | ||
243 | ||
244 | ||
245 | ||
246 | ||
247 | ||
248 | coroutine.wrap(function() | |
249 | for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)() | |
250 | ||
251 | local flap=Instance.new("Sound",torso) | |
252 | flap.Volume=.3 | |
253 | flap.Pitch=1 | |
254 | flap.SoundId="http://www.roblox.com/asset?id=90820031" | |
255 | ||
256 | function Lerp(a, b, i) | |
257 | local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()} | |
258 | local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()} | |
259 | local calx = com1[1] + (com2[1] - com1[1]) * i | |
260 | local caly = com1[2] + (com2[2] - com1[2]) * i | |
261 | local calz = com1[3] + (com2[3] - com1[3]) * i | |
262 | local cala = com1[4] + (com2[4] - com1[4]) * i | |
263 | local calb = com1[5] + (com2[5] - com1[5]) * i | |
264 | local calc = com1[6] + (com2[6] - com1[6]) * i | |
265 | return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc) | |
266 | end | |
267 | ||
268 | function TwnSingleNumber(s,f,m) | |
269 | local wot=s+(f-s)*m | |
270 | return wot | |
271 | end | |
272 | ||
273 | function TwnVector3(q,w,e) | |
274 | local begin={q.x,q.y,q.z} | |
275 | local ending={w.x,w.y,w.z} | |
276 | local bgx=begin[1]+(ending[1]-begin[1])*e | |
277 | local bgy=begin[2]+(ending[2]-begin[2])*e | |
278 | local bgz=begin[3]+(ending[3]-begin[3])*e | |
279 | return Vector3.new(bgx,bgy,bgz) | |
280 | end | |
281 | ||
282 | newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z) | |
283 | wld = Instance.new("Weld", wp1) | |
284 | wld.Part0 = wp0 | |
285 | wld.Part1 = wp1 | |
286 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
287 | end | |
288 | ||
289 | newWeld(law, torso, larm, -1.5, 0.5, 0) | |
290 | newWeld(raw, torso, rarm, 1.5, 0.5, 0) | |
291 | newWeld(llw, torso, lleg, -.5, -2, 0) | |
292 | newWeld(rlw, torso, rleg, .5, -2, 0) | |
293 | newWeld(hw, torso, hed, 0, 1.5, 0) | |
294 | local rutwald=Instance.new('Weld',rutprt) | |
295 | rutwald.Part0=rutprt | |
296 | rutwald.Part1=torso | |
297 | rutprt.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0) | |
298 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
299 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
300 | rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) | |
301 | lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) | |
302 | ||
303 | local anim = "Idling" | |
304 | local lastanim = "Idling" | |
305 | local val = 0 | |
306 | local syne = 0 | |
307 | local num = 0 | |
308 | local runtime = 0 | |
309 | ||
310 | --[[local pseudohead=hed:Clone() | |
311 | for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end | |
312 | pseudohead.Name='PseudoHead' | |
313 | pseudohead.Parent=chr.Head | |
314 | local pseudoweld=Instance.new('Weld',torso) | |
315 | pseudoweld.Part0=hed | |
316 | pseudoweld.Name='PseudoHedWld' | |
317 | pseudoweld.Part1=pseudohead | |
318 | hed.Transparency=1]] | |
319 | ||
320 | ||
321 | ||
322 | maus.KeyDown:connect(function(kei) | |
323 | if string.byte(kei)==48 and not otheranims and not disabled then | |
324 | chr.Humanoid.WalkSpeed=RunSpeed | |
325 | runnin=true | |
326 | end | |
327 | if kei=="e" and not otheranims and not disabled and not lowering then | |
328 | raising=true | |
329 | end | |
330 | if kei=="q" and not otheranims and not disabled and not raising then | |
331 | lowering=true | |
332 | end | |
333 | end) | |
334 | ||
335 | maus.KeyUp:connect(function(kei) | |
336 | if string.byte(kei)==48 and not otheranims and not disabled then | |
337 | chr.Humanoid.WalkSpeed=WlkSpeed | |
338 | runnin=false | |
339 | end | |
340 | if kei=="e" and not otheranims and not disabled then | |
341 | raising=false | |
342 | end | |
343 | if kei=="q" and not otheranims and not disabled then | |
344 | lowering=false | |
345 | end | |
346 | end) | |
347 | ||
348 | game:service'RunService'.RenderStepped:connect(function() | |
349 | if raising and not lowering then height=height+.2 | |
350 | elseif lowering and not raising then height=height-.2 | |
351 | end | |
352 | if height>50 then height=50 | |
353 | elseif height<-.75 then height=-.75 | |
354 | end | |
355 | syne=syne+1 | |
356 | if not otheranims then | |
357 | if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not dnc and torso.Velocity.y<5 and torso.Velocity.y>-5 then | |
358 | anim="Idling" | |
359 | ||
360 | elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < 25 and torso.Velocity.y<5 and torso.Velocity.y>-5 then | |
361 | anim="Walking" | |
362 | dnc=false | |
363 | ||
364 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 25 and torso.Velocity.y<5 and torso.Velocity.y>-5 then | |
365 | anim="Sprinting" | |
366 | dnc=false | |
367 | ||
368 | elseif torso.Velocity.y>5 then | |
369 | anim='Jumping' | |
370 | dnc=false | |
371 | ||
372 | elseif (torso.Velocity.y < -5) then | |
373 | anim='Falling' | |
374 | dnc=false | |
375 | end | |
376 | end | |
377 | ||
378 | if anim=="Idling" then | |
379 | tik=tik+1 | |
380 | if tik==45 then tik=0 | |
381 | flap:play'' | |
382 | end | |
383 | if not armmovement then | |
384 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.55,0)*CFrame.Angles(math.sin(syne/16)/3,0,(math.sin(syne/8)*1.5)+math.rad(55)),.1) | |
385 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.55,0)*CFrame.Angles(math.sin(syne/16)/3,0,-(math.sin(syne/8)*1.5)-math.rad(55)),.1) | |
386 | end | |
387 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,math.sin(syne/16)/3)*CFrame.Angles(-math.sin(syne/16)/3,0,math.rad(-2.5)),.1) | |
388 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,math.sin(syne/16)/3)*CFrame.Angles(-math.sin(syne/16)/3,0,math.rad(2.5)),.1) | |
389 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1) | |
390 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/8))*1.8+height,-(math.sin(syne/16)/2))*CFrame.Angles(math.sin(syne/16)/10,math.rad(0),math.rad(0)),.025) | |
391 | end | |
392 | if anim=="Walking" then | |
393 | tik=tik+1 | |
394 | if tik==43 then tik=0 | |
395 | flap:play'' | |
396 | end | |
397 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-3)+math.sin(syne/7)/4,0,(math.sin(syne/7)*1.5)+math.rad(55)),.1) | |
398 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-3)+math.sin(syne/7)/4,0,-(math.sin(syne/7)*1.5)-math.rad(55)),.1) | |
399 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,-math.sin(syne/14)/10)*CFrame.Angles(math.sin(syne/14)/10+math.rad(-5),0,math.rad(-2.5)),.1) | |
400 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,-math.sin(syne/14)/10)*CFrame.Angles(math.sin(syne/14)/10+math.rad(-5),0,math.rad(2.5)),.1) | |
401 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1) | |
402 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/7))*1.8+height,math.sin(syne/14)/2)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.025) | |
403 | end | |
404 | if anim=="Sprinting" then | |
405 | tik=tik+1 | |
406 | if tik==40 then tik=0 | |
407 | flap:play'' | |
408 | end | |
409 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-3)-math.sin(syne/6.5)/2,0,(math.sin(syne/6.5)*1.5)+math.rad(55)),.1) | |
410 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-3)-math.sin(syne/6.5)/2,0,-(math.sin(syne/6.5)*1.5)-math.rad(55)),.1) | |
411 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1) | |
412 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1) | |
413 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1) | |
414 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/6.5)*1.6)+height,math.sin(syne/6.5)/5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.025) | |
415 | end | |
416 | if anim=="Jumping" then | |
417 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.55,0)*CFrame.Angles(0,0,math.rad(5)),.1) | |
418 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.55,0)*CFrame.Angles(0,0,math.rad(5)),.1) | |
419 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1) | |
420 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,-.1)*CFrame.Angles(math.rad(-12.5),0,math.rad(2.5)),.125) | |
421 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),0),.1) | |
422 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,height,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.025) | |
423 | end | |
424 | if anim=="Falling" then | |
425 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(15),0,math.rad(175)),.1) | |
426 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(15),0,math.rad(-175)),.1) | |
427 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1) | |
428 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,0)*CFrame.Angles(math.rad(-7.5),0,math.rad(2.5)),.125) | |
429 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-20),math.rad(0),0),.1) | |
430 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,rutprt.Weld.C0.y+1,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
431 | end | |
432 | ||
433 | ||
434 | chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0) | |
435 | end) | |
436 | local plr=game.Players.LocalPlayer | |
437 | local mouse=plr:GetMouse() | |
438 | local char=plr.Character | |
439 | ||
440 | local C=0 | |
441 | local KK={} | |
442 | coroutine.wrap(function() | |
443 | while wait(0) do | |
444 | local part=Instance.new("Part",char) | |
445 | local emitter=Instance.new("ParticleEmitter",Part) | |
446 | part.FormFactor='Custom' | |
447 | part.Transparency=0.5 | |
448 | part.Size=Vector3.new(3.5,0.1,3.5) | |
449 | part.TopSurface='Smooth' | |
450 | part.BrickColor = BrickColor.new(C==0 and 'Bright blue') | |
451 | part.Anchored=true | |
452 | game.Debris:AddItem(part,0.5) | |
453 | if KK['q'] then | |
454 | part.CanCollide=false | |
455 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
456 | elseif KK['e'] then | |
457 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
458 | end | |
459 | wait(0) | |
460 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
461 | ||
462 | end | |
463 | end)() | |
464 | ||
465 | mouse.KeyDown:connect(function(K) | |
466 | KK[K]=true | |
467 | if KK['y'] then | |
468 | C=C==0 and 1 or 0 | |
469 | end | |
470 | end) | |
471 | --hi | |
472 | mouse.KeyUp:connect(function(K) | |
473 | KK[K]=false | |
474 | end) | |
475 | -------------------------------------------------------------------------------------------- | |
476 | local plr=game.Players.LocalPlayer | |
477 | local mouse=plr:GetMouse() | |
478 | local char=plr.Character | |
479 | ||
480 | local C=0 | |
481 | local KK={} | |
482 | coroutine.wrap(function() | |
483 | while wait(0) do | |
484 | local part=Instance.new("Part",char) | |
485 | local emitter=Instance.new("ParticleEmitter",Part) | |
486 | part.FormFactor='Custom' | |
487 | part.Transparency=0.5 | |
488 | part.Size=Vector3.new(3.5,0.1,3.5) | |
489 | part.TopSurface='Smooth' | |
490 | part.BrickColor = BrickColor.new(C==0 and 'Bright red') | |
491 | part.Anchored=true | |
492 | game.Debris:AddItem(part,0.5) | |
493 | if KK['q'] then | |
494 | part.CanCollide=false | |
495 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
496 | elseif KK['e'] then | |
497 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
498 | end | |
499 | wait(0) | |
500 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
501 | ||
502 | end | |
503 | end)() | |
504 | ||
505 | mouse.KeyDown:connect(function(K) | |
506 | KK[K]=true | |
507 | if KK['y'] then | |
508 | C=C==0 and 1 or 0 | |
509 | end | |
510 | end) | |
511 | --hi | |
512 | mouse.KeyUp:connect(function(K) | |
513 | KK[K]=false | |
514 | end) | |
515 | -------------------------------------------------------------------------- | |
516 | local plr=game.Players.LocalPlayer | |
517 | local mouse=plr:GetMouse() | |
518 | local char=plr.Character | |
519 | ||
520 | local C=0 | |
521 | local KK={} | |
522 | coroutine.wrap(function() | |
523 | while wait(0) do | |
524 | local part=Instance.new("Part",char) | |
525 | local emitter=Instance.new("ParticleEmitter",Part) | |
526 | part.FormFactor='Custom' | |
527 | part.Transparency=0.5 | |
528 | part.Size=Vector3.new(3.5,0.1,3.5) | |
529 | part.TopSurface='Smooth' | |
530 | part.BrickColor = BrickColor.new(C==0 and 'Bright green') | |
531 | part.Anchored=true | |
532 | game.Debris:AddItem(part,0.5) | |
533 | if KK['q'] then | |
534 | part.CanCollide=false | |
535 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
536 | elseif KK['e'] then | |
537 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
538 | end | |
539 | wait(0) | |
540 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
541 | ||
542 | end | |
543 | end)() | |
544 | ||
545 | mouse.KeyDown:connect(function(K) | |
546 | KK[K]=true | |
547 | if KK['y'] then | |
548 | C=C==0 and 1 or 0 | |
549 | end | |
550 | end) | |
551 | --hi | |
552 | mouse.KeyUp:connect(function(K) | |
553 | KK[K]=false | |
554 | end) |