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1-
local plr=game.Players.Wlnged
1+
local plr=game.Players.LocalPlayer
2
local mouse=plr:GetMouse()
3
local char=plr.Character
4
5
 
6
local C=0
7
local KK={}
8
coroutine.wrap(function()
9
while wait(0) do
10
local part=Instance.new("Part",char)
11
local emitter=Instance.new("ParticleEmitter",Part)
12
part.FormFactor='Custom'
13
part.Transparency=0.5
14
part.Size=Vector3.new(3.5,0.1,3.5)
15
part.TopSurface='Smooth'
16
part.BrickColor = BrickColor.new(C==0 and 'Bright blue')
17
part.Anchored=true
18
game.Debris:AddItem(part,0.5)
19
if KK['q'] then
20
  part.CanCollide=false
21
char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
22
elseif KK['e'] then
23
char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
24
end
25
wait(0)
26
part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
27
 
28
end
29
end)()
30
 
31
mouse.KeyDown:connect(function(K)
32
KK[K]=true
33
if KK['y'] then
34
C=C==0 and 1 or 0
35
end
36
end)
37
--hi
38
mouse.KeyUp:connect(function(K)
39
KK[K]=false
40
end)
41
--------------------------------------------------------------------------------------------
42
local plr=game.Players.LocalPlayer
43
local mouse=plr:GetMouse()
44
local char=plr.Character
45
 
46
wait(1.5)
47
local C=0
48
local KK={}
49
coroutine.wrap(function()
50
while wait(0) do
51
local part=Instance.new("Part",char)
52
local emitter=Instance.new("ParticleEmitter",Part)
53
part.FormFactor='Custom'
54
part.Transparency=0.5
55
part.Size=Vector3.new(3.5,0.1,3.5)
56
part.TopSurface='Smooth'
57
part.BrickColor = BrickColor.new(C==0 and 'Bright red')
58
part.Anchored=true
59
game.Debris:AddItem(part,0.5)
60
if KK['q'] then
61
  part.CanCollide=false
62
char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
63
elseif KK['e'] then
64
char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
65
end
66
wait(0)
67
part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
68
 
69
end
70
end)()
71
 
72
mouse.KeyDown:connect(function(K)
73
KK[K]=true
74
if KK['y'] then
75
C=C==0 and 1 or 0
76
end
77
end)
78
--hi
79
mouse.KeyUp:connect(function(K)
80
KK[K]=false
81
end)
82
--------------------------------------------------------------------------
83
local plr=game.Players.LocalPlayer
84
local mouse=plr:GetMouse()
85
local char=plr.Character
86
 
87
wait(3.1)
88
local C=0
89
local KK={}
90
coroutine.wrap(function()
91
while wait(0) do
92
local part=Instance.new("Part",char)
93
local emitter=Instance.new("ParticleEmitter",Part)
94
part.FormFactor='Custom'
95
part.Transparency=0.5
96
part.Size=Vector3.new(3.5,0.1,3.5)
97
part.TopSurface='Smooth'
98
part.BrickColor = BrickColor.new(C==0 and 'Bright green')
99
part.Anchored=true
100
game.Debris:AddItem(part,0.5)
101
if KK['q'] then
102
  part.CanCollide=false
103
char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
104
elseif KK['e'] then
105
char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
106
end
107
wait(0)
108
part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
109
 
110
end
111
end)()
112
 
113
mouse.KeyDown:connect(function(K)
114
KK[K]=true
115
if KK['y'] then
116
C=C==0 and 1 or 0
117
end
118
end)
119
--hi
120
mouse.KeyUp:connect(function(K)
121
KK[K]=false
122
end)
123
--------------------------------------------------------------------------
124
local plr=game.Players.SmokeDelsin
125
local chr=plr.Character
126
local mouse = plr:GetMouse()
127
local PGui=plr.PlayerGui
128
local lleg = chr["Left Leg"]
129
local rleg = chr["Right Leg"]
130
local larm = chr["Left Arm"]
131
local rarm = chr["Right Arm"]
132
local hed = chr.Head
133
local rutprt = chr.HumanoidRootPart
134
local torso = chr.Torso
135
local otheranims=false
136
local armmovement=false
137
chr.Animate.Disabled=true
138
local RunSpeed=30
139
local WlkSpeed=18
140
local runnin=false
141
local disabled=false
142
local tik=0
143
local height=1
144
local raising=false
145
local lowering=false
146
local pseudohead=hed:Clone()
147
for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
148
pseudohead.Name='PseudoHead'
149
pseudohead.Parent=chr.Head
150
local pseudoweld=Instance.new('Weld',torso)
151
pseudoweld.Part0=hed
152
pseudoweld.Name='PseudoHedWld'
153
pseudoweld.Part1=pseudohead
154
hed.Transparency=1
155
156
coroutine.resume(coroutine.create(function()
157
local rate=.05
158
local Hats={}
159
for i,x in pairs(chr:GetChildren()) do if x:IsA("Hat") then table.insert(Hats,x) x.Handle.Mesh.TextureId="http://www.roblox.com/asset?id=25701026"
160
end
161
end
162
local lam=Instance.new("SpecialMesh",larm)
163
lam.MeshId="http://www.roblox.com/asset?id=12221505"
164
lam.TextureId="http://www.roblox.com/asset?id=25701026"
165
local ram=Instance.new("SpecialMesh",rarm)
166
ram.MeshId="http://www.roblox.com/asset?id=12221505"
167
ram.TextureId="http://www.roblox.com/asset?id=25701026"
168
local rlm=Instance.new("SpecialMesh",rleg)
169
rlm.MeshId="http://www.roblox.com/asset?id=12221626"
170
rlm.TextureId="http://www.roblox.com/asset?id=25701026"
171
local llm=Instance.new("SpecialMesh",lleg)
172
llm.MeshId="http://www.roblox.com/asset?id=12221626"
173
llm.TextureId="http://www.roblox.com/asset?id=25701026"
174
local trm=Instance.new("SpecialMesh",torso)
175
trm.MeshId="http://www.roblox.com/asset?id=12221758"
176
trm.TextureId="http://www.roblox.com/asset?id=25701026"
177
local hem=Instance.new("SpecialMesh",hed)
178
hem.MeshId="rbxasset://fonts/head.mesh"
179
hem.TextureId="http://www.roblox.com/asset?id=25701026"
180
local hem2=Instance.new("SpecialMesh",pseudohead)
181
hem2.MeshId="rbxasset://fonts/head.mesh"
182
hem2.TextureId="http://www.roblox.com/asset?id=25701026"
183
local asd=Instance.new('PointLight',torso)
184
asd.Brightness=123
185
asd.Range=12
186
asd.Shadows=true
187
188
while wait'0' do
189
for a=0,1,rate do 
190
lam.VertexColor=Vector3.new(a,0,-a+1)
191
ram.VertexColor=Vector3.new(a,0,-a+1)
192
rlm.VertexColor=Vector3.new(a,0,-a+1)
193
llm.VertexColor=Vector3.new(a,0,-a+1)
194
trm.VertexColor=Vector3.new(a,0,-a+1)
195
hem.VertexColor=Vector3.new(a,0,-a+1)
196
hem2.VertexColor=Vector3.new(a,0,-a+1)
197
asd.Color=Color3.new(a,0,-a+1)
198
coroutine.wrap(function()
199
for x=1,#Hats do
200
Hats[x].Handle.Mesh.VertexColor=Vector3.new(a,0,-a+1)
201
end
202
end)()
203
wait''
204
end
205
for a=0,1,rate do
206
lam.VertexColor=Vector3.new(-a+1,a,0)
207
ram.VertexColor=Vector3.new(-a+1,a,0)
208
rlm.VertexColor=Vector3.new(-a+1,a,0)
209
llm.VertexColor=Vector3.new(-a+1,a,0)
210
trm.VertexColor=Vector3.new(-a+1,a,0)
211
hem.VertexColor=Vector3.new(-a+1,a,0)
212
hem2.VertexColor=Vector3.new(-a+1,a,0)
213
asd.Color=Color3.new(-a+1,a,0)
214
coroutine.wrap(function()
215
for x=1,#Hats do
216
Hats[x].Handle.Mesh.VertexColor=Vector3.new(-a+1,a,0)
217
end
218
end)()
219
wait''
220
end
221
for a=0,1,rate do
222
lam.VertexColor=Vector3.new(0,-a+1,a)
223
ram.VertexColor=Vector3.new(0,-a+1,a)
224
rlm.VertexColor=Vector3.new(0,-a+1,a)
225
llm.VertexColor=Vector3.new(0,-a+1,a)
226
trm.VertexColor=Vector3.new(0,-a+1,a)
227
hem.VertexColor=Vector3.new(0,-a+1,a)
228
hem2.VertexColor=Vector3.new(0,-a+1,a)
229
asd.Color=Color3.new(0,-a+1,a)
230
coroutine.wrap(function()
231
for x=1,#Hats do
232
Hats[x].Handle.Mesh.VertexColor=Vector3.new(0,-a+1,a)
233
end
234
end)()
235
wait''
236
end
237
end
238
end))
239
240
241
242
243
244
245
246
247
248
coroutine.wrap(function()
249
for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)()
250
251
local flap=Instance.new("Sound",torso)
252
flap.Volume=.3
253
flap.Pitch=1
254
flap.SoundId="http://www.roblox.com/asset?id=90820031"
255
256
function Lerp(a, b, i)
257
local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
258
local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
259
local calx = com1[1] + (com2[1] - com1[1]) * i
260
local caly = com1[2] + (com2[2] - com1[2]) * i
261
local calz = com1[3] + (com2[3] - com1[3]) * i
262
local cala = com1[4] + (com2[4] - com1[4]) * i
263
local calb = com1[5] + (com2[5] - com1[5]) * i
264
local calc = com1[6] + (com2[6] - com1[6]) * i
265
return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
266
end
267
268
function TwnSingleNumber(s,f,m)
269
local wot=s+(f-s)*m
270
return wot
271
end
272
273
function TwnVector3(q,w,e)
274
local begin={q.x,q.y,q.z}
275
local ending={w.x,w.y,w.z}
276
local bgx=begin[1]+(ending[1]-begin[1])*e
277
local bgy=begin[2]+(ending[2]-begin[2])*e
278
local bgz=begin[3]+(ending[3]-begin[3])*e
279
return Vector3.new(bgx,bgy,bgz)
280
end
281
282
newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
283
wld = Instance.new("Weld", wp1)
284
wld.Part0 = wp0
285
wld.Part1 = wp1
286
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
287
end
288
289
newWeld(law, torso, larm, -1.5, 0.5, 0)
290
newWeld(raw, torso, rarm, 1.5, 0.5, 0)
291
newWeld(llw, torso, lleg, -.5, -2, 0)
292
newWeld(rlw, torso, rleg, .5, -2, 0)
293
newWeld(hw, torso, hed, 0, 1.5, 0)
294
local rutwald=Instance.new('Weld',rutprt)
295
rutwald.Part0=rutprt
296
rutwald.Part1=torso
297
rutprt.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
298
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
299
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
300
rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
301
lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
302
303
local anim = "Idling"
304
local lastanim = "Idling"
305
local val = 0
306
local syne = 0
307
local num = 0
308
local runtime = 0
309
310
--[[local pseudohead=hed:Clone()
311
for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
312
pseudohead.Name='PseudoHead'
313
pseudohead.Parent=chr.Head
314
local pseudoweld=Instance.new('Weld',torso)
315
pseudoweld.Part0=hed
316
pseudoweld.Name='PseudoHedWld'
317
pseudoweld.Part1=pseudohead
318
hed.Transparency=1]]
319
320
321
322
maus.KeyDown:connect(function(kei)
323
if string.byte(kei)==48 and not otheranims and not disabled then
324
chr.Humanoid.WalkSpeed=RunSpeed
325
runnin=true
326
end
327
if kei=="e" and not otheranims and not disabled and not lowering then
328
raising=true
329
end
330
if kei=="q" and not otheranims and not disabled and not raising then
331
lowering=true
332
end
333
end)
334
335
maus.KeyUp:connect(function(kei)
336
if string.byte(kei)==48 and not otheranims and not disabled then
337
chr.Humanoid.WalkSpeed=WlkSpeed
338
runnin=false
339
end
340
if kei=="e" and not otheranims and not disabled then
341
raising=false
342
end
343
if kei=="q" and not otheranims and not disabled then
344
lowering=false
345
end
346
end)
347
348
game:service'RunService'.RenderStepped:connect(function()
349
if raising and not lowering then height=height+.2
350
elseif lowering and not raising then height=height-.2
351
end
352
if height>50 then height=50
353
elseif height<-.75 then height=-.75
354
end
355
syne=syne+1
356
if not otheranims then
357
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not dnc  and torso.Velocity.y<5 and torso.Velocity.y>-5 then
358
anim="Idling"
359
360
elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < 25 and torso.Velocity.y<5 and torso.Velocity.y>-5 then
361
anim="Walking"
362
dnc=false
363
364
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 25  and torso.Velocity.y<5 and torso.Velocity.y>-5 then
365
anim="Sprinting"
366
dnc=false
367
368
elseif torso.Velocity.y>5 then
369
anim='Jumping'
370
dnc=false
371
372
elseif (torso.Velocity.y < -5) then
373
anim='Falling'
374
dnc=false
375
end
376
end
377
378
if anim=="Idling" then
379
tik=tik+1
380
if tik==45 then tik=0
381
flap:play''
382
end
383
if not armmovement then
384
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.55,0)*CFrame.Angles(math.sin(syne/16)/3,0,(math.sin(syne/8)*1.5)+math.rad(55)),.1)
385
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.55,0)*CFrame.Angles(math.sin(syne/16)/3,0,-(math.sin(syne/8)*1.5)-math.rad(55)),.1)
386
end
387
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,math.sin(syne/16)/3)*CFrame.Angles(-math.sin(syne/16)/3,0,math.rad(-2.5)),.1)
388
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,math.sin(syne/16)/3)*CFrame.Angles(-math.sin(syne/16)/3,0,math.rad(2.5)),.1)
389
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
390
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/8))*1.8+height,-(math.sin(syne/16)/2))*CFrame.Angles(math.sin(syne/16)/10,math.rad(0),math.rad(0)),.025)
391
end
392
if anim=="Walking" then
393
tik=tik+1
394
if tik==43 then tik=0
395
flap:play''
396
end
397
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-3)+math.sin(syne/7)/4,0,(math.sin(syne/7)*1.5)+math.rad(55)),.1)
398
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-3)+math.sin(syne/7)/4,0,-(math.sin(syne/7)*1.5)-math.rad(55)),.1)
399
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,-math.sin(syne/14)/10)*CFrame.Angles(math.sin(syne/14)/10+math.rad(-5),0,math.rad(-2.5)),.1)
400
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,-math.sin(syne/14)/10)*CFrame.Angles(math.sin(syne/14)/10+math.rad(-5),0,math.rad(2.5)),.1)
401
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
402
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/7))*1.8+height,math.sin(syne/14)/2)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.025)
403
end
404
if anim=="Sprinting" then
405
tik=tik+1
406
if tik==40 then tik=0
407
flap:play''
408
end
409
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-3)-math.sin(syne/6.5)/2,0,(math.sin(syne/6.5)*1.5)+math.rad(55)),.1)
410
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-3)-math.sin(syne/6.5)/2,0,-(math.sin(syne/6.5)*1.5)-math.rad(55)),.1)
411
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
412
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1)
413
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
414
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/6.5)*1.6)+height,math.sin(syne/6.5)/5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.025)
415
end
416
if anim=="Jumping" then
417
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.55,0)*CFrame.Angles(0,0,math.rad(5)),.1)
418
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.55,0)*CFrame.Angles(0,0,math.rad(5)),.1)
419
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
420
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,-.1)*CFrame.Angles(math.rad(-12.5),0,math.rad(2.5)),.125)
421
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),0),.1)
422
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,height,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.025)
423
end
424
if anim=="Falling" then
425
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(15),0,math.rad(175)),.1)
426
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(15),0,math.rad(-175)),.1)
427
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
428
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,0)*CFrame.Angles(math.rad(-7.5),0,math.rad(2.5)),.125)
429
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-20),math.rad(0),0),.1)
430
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,rutprt.Weld.C0.y+1,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
431
end
432
433
434
chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
435
end)
436
local plr=game.Players.LocalPlayer
437
local mouse=plr:GetMouse()
438
local char=plr.Character
439
440
local C=0
441
local KK={}
442
coroutine.wrap(function()
443
while wait(0) do
444
local part=Instance.new("Part",char)
445
local emitter=Instance.new("ParticleEmitter",Part)
446
part.FormFactor='Custom'
447
part.Transparency=0.5
448
part.Size=Vector3.new(3.5,0.1,3.5)
449
part.TopSurface='Smooth'
450
part.BrickColor = BrickColor.new(C==0 and 'Bright blue')
451
part.Anchored=true
452
game.Debris:AddItem(part,0.5)
453
if KK['q'] then
454
  part.CanCollide=false
455
char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
456
elseif KK['e'] then
457
char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
458
end
459
wait(0)
460
part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
461
462
end
463
end)()
464
465
mouse.KeyDown:connect(function(K)
466
KK[K]=true
467
if KK['y'] then
468
C=C==0 and 1 or 0
469
end
470
end)
471
--hi
472
mouse.KeyUp:connect(function(K)
473
KK[K]=false
474
end)
475
--------------------------------------------------------------------------------------------
476
local plr=game.Players.LocalPlayer
477
local mouse=plr:GetMouse()
478
local char=plr.Character
479
480
local C=0
481
local KK={}
482
coroutine.wrap(function()
483
while wait(0) do
484
local part=Instance.new("Part",char)
485
local emitter=Instance.new("ParticleEmitter",Part)
486
part.FormFactor='Custom'
487
part.Transparency=0.5
488
part.Size=Vector3.new(3.5,0.1,3.5)
489
part.TopSurface='Smooth'
490
part.BrickColor = BrickColor.new(C==0 and 'Bright red')
491
part.Anchored=true
492
game.Debris:AddItem(part,0.5)
493
if KK['q'] then
494
  part.CanCollide=false
495
char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
496
elseif KK['e'] then
497
char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
498
end
499
wait(0)
500
part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
501
502
end
503
end)()
504
505
mouse.KeyDown:connect(function(K)
506
KK[K]=true
507
if KK['y'] then
508
C=C==0 and 1 or 0
509
end
510
end)
511
--hi
512
mouse.KeyUp:connect(function(K)
513
KK[K]=false
514
end)
515
--------------------------------------------------------------------------
516
local plr=game.Players.LocalPlayer
517
local mouse=plr:GetMouse()
518
local char=plr.Character
519
520
local C=0
521
local KK={}
522
coroutine.wrap(function()
523
while wait(0) do
524
local part=Instance.new("Part",char)
525
local emitter=Instance.new("ParticleEmitter",Part)
526
part.FormFactor='Custom'
527
part.Transparency=0.5
528
part.Size=Vector3.new(3.5,0.1,3.5)
529
part.TopSurface='Smooth'
530
part.BrickColor = BrickColor.new(C==0 and 'Bright green')
531
part.Anchored=true
532
game.Debris:AddItem(part,0.5)
533
if KK['q'] then
534
  part.CanCollide=false
535
char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
536
elseif KK['e'] then
537
char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
538
end
539
wait(0)
540
part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
541
542
end
543
end)()
544
545
mouse.KeyDown:connect(function(K)
546
KK[K]=true
547
if KK['y'] then
548
C=C==0 and 1 or 0
549
end
550
end)
551
--hi
552
mouse.KeyUp:connect(function(K)
553
KK[K]=false
554
end)