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1 | local player = game:GetService("Players").LocalPlayer | |
2 | repeat | |
3 | wait() | |
4 | until player.Character | |
5 | local char = player.Character | |
6 | local torso = char:WaitForChild("Torso") | |
7 | local mouse = player:GetMouse() | |
8 | local color = BrickColor.new("Really black") | |
9 | local material = "Neon" | |
10 | local trans = 0.5 | |
11 | local debounce = false | |
12 | for u,c in pairs(player.Character:GetChildren()) do | |
13 | if c.className == "Hat" and c.Name ~= "Hybrid Goggles" then | |
14 | c.Handle.BrickColor = BrickColor.new("Really black") | |
15 | c.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=0" | |
16 | end | |
17 | end | |
18 | blast = function() | |
19 | ||
20 | local b = Instance.new("Part", workspace) | |
21 | game.Debris:AddItem(b, 2) | |
22 | b.Size = Vector3.new(5, 5, 5) | |
23 | b.CFrame = torso.CFrame * CFrame.new(0, 0, -5) | |
24 | b.TopSurface = "Smooth" | |
25 | b.BottomSurface = "Smooth" | |
26 | b.CanCollide = false | |
27 | b.BrickColor = color | |
28 | b.Transparency = trans | |
29 | b.Material = material | |
30 | local v = Instance.new("BodyVelocity", b) | |
31 | v.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
32 | v.Velocity = torso.CFrame.lookVector * 50 | |
33 | r = Instance.new("BodyAngularVelocity", b) | |
34 | r.AngularVelocity = Vector3.new(25, 25, 25) | |
35 | b.Touched:connect(function(hit) | |
36 | ||
37 | p = hit.Parent | |
38 | if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then | |
39 | b:Remove() | |
40 | p.Humanoid:TakeDamage(35) | |
41 | end | |
42 | end | |
43 | ) | |
44 | end | |
45 | ||
46 | death = function() | |
47 | ||
48 | local b = Instance.new("Part", workspace) | |
49 | game.Debris:AddItem(b, 2) | |
50 | b.Size = Vector3.new(5, 5, 5) | |
51 | b.CFrame = torso.CFrame * CFrame.new(0, 0, -5) | |
52 | b.TopSurface = "Smooth" | |
53 | b.BottomSurface = "Smooth" | |
54 | b.CanCollide = false | |
55 | b.BrickColor = color | |
56 | b.Transparency = trans | |
57 | b.Material = material | |
58 | local v = Instance.new("BodyVelocity", b) | |
59 | v.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
60 | v.Velocity = torso.CFrame.lookVector * 50 | |
61 | r = Instance.new("BodyAngularVelocity", b) | |
62 | r.AngularVelocity = Vector3.new(25, 25, 25) | |
63 | b.Touched:connect(function(hit) | |
64 | ||
65 | p = hit | |
66 | if p and p.Name ~= "Base" and p.Name ~= player.Name then | |
67 | p:Remove() | |
68 | end | |
69 | end | |
70 | ) | |
71 | end | |
72 | ||
73 | wall = function() | |
74 | ||
75 | local b = Instance.new("Part", workspace) | |
76 | game.Debris:AddItem(b, 5) | |
77 | b.Size = Vector3.new(1, 1, 1) | |
78 | b.CFrame = torso.CFrame * CFrame.new(0, 0, -5) | |
79 | b.TopSurface = "Smooth" | |
80 | b.BottomSurface = "Smooth" | |
81 | b.CanCollide = false | |
82 | b.Anchored = true | |
83 | b.BrickColor = color | |
84 | b.Transparency = trans | |
85 | b.Material = material | |
86 | for i = 1, 50 do | |
87 | wait() | |
88 | b.CFrame = torso.CFrame * CFrame.new(0, 0, -5) | |
89 | b.Size = b.Size + Vector3.new(0.5, 0.5, 0) | |
90 | end | |
91 | b.CanCollide = true | |
92 | b.Touched:connect(function(hit) | |
93 | ||
94 | p = hit.Parent | |
95 | if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then | |
96 | p.Humanoid:TakeDamage(5) | |
97 | end | |
98 | end | |
99 | ) | |
100 | end | |
101 | ||
102 | fade = function() | |
103 | ||
104 | for i,v in pairs(char:GetChildren()) do | |
105 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
106 | v.Transparency = 0.5 | |
107 | end | |
108 | end | |
109 | for i,v in pairs(char:GetChildren()) do | |
110 | if v.className == "Hat" then | |
111 | v.Handle.Transparency = 0.5 | |
112 | end | |
113 | end | |
114 | end | |
115 | ||
116 | unfade = function() | |
117 | ||
118 | for i,v in pairs(char:GetChildren()) do | |
119 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
120 | v.Transparency = 0 | |
121 | end | |
122 | end | |
123 | for i,v in pairs(char:GetChildren()) do | |
124 | if v.className == "Hat" then | |
125 | v.Handle.Transparency = 0 | |
126 | end | |
127 | end | |
128 | end | |
129 | ||
130 | dash = function(x) | |
131 | ||
132 | b = Instance.new("Part", workspace) | |
133 | game.Debris:AddItem(b, 0.7) | |
134 | b.Size = Vector3.new(3, 3, 3) | |
135 | b.BrickColor = color | |
136 | b.Material = material | |
137 | b.CanCollide = false | |
138 | b.CFrame = torso.CFrame * x | |
139 | t = Instance.new("BodyVelocity", b) | |
140 | r = Instance.new("BodyAngularVelocity", b) | |
141 | r.AngularVelocity = Vector3.new(15, 15, 15) | |
142 | for i = 1, 5 do | |
143 | wait() | |
144 | b.Transparency = b.Transparency + 0.1 | |
145 | torso.CFrame = torso.CFrame * CFrame.new(0, 0, -1) | |
146 | end | |
147 | end | |
148 | ||
149 | mouse.KeyDown:connect(function(key) | |
150 | ||
151 | if key == "v" then | |
152 | holding = true | |
153 | fade() | |
154 | while holding and wait(0.01) do | |
155 | dash(CFrame.new(2, 1, 0)) | |
156 | dash(CFrame.new(-2, -1, 1)) | |
157 | dash(CFrame.new(0, 1, 3)) | |
158 | end | |
159 | end | |
160 | end | |
161 | ) | |
162 | mouse.KeyUp:connect(function(key) | |
163 | ||
164 | if key == "v" then | |
165 | unfade() | |
166 | holding = false | |
167 | end | |
168 | end | |
169 | ) | |
170 | mouse.KeyDown:connect(function(key) | |
171 | ||
172 | if key == "e" and debounce == false then | |
173 | debounce = true | |
174 | blast() | |
175 | wait(0.5) | |
176 | debounce = false | |
177 | end | |
178 | end | |
179 | ) | |
180 | mouse.KeyDown:connect(function(key) | |
181 | ||
182 | if key == "q" and debounce == false then | |
183 | debounce = true | |
184 | wall() | |
185 | wait(0.5) | |
186 | debounce = false | |
187 | end | |
188 | end | |
189 | ) | |
190 | mouse.KeyDown:connect(function(key) | |
191 | ||
192 | if key == "t" and debounce == false then | |
193 | debounce = true | |
194 | death() | |
195 | wait(0.5) | |
196 | debounce = false | |
197 | end | |
198 | end | |
199 | ) | |
200 | ||
201 | - | local player = game.Players.LocalPlayer |
201 | + | |
202 | - | repeat wait() until player.Character; |
202 | + | |
203 | - | local rs = game:GetService("RunService").RenderStepped |
203 | + | |
204 | - | local char = player.Character |
204 | + | |
205 | - | local HRP = char.HumanoidRootPart |
205 | + | |
206 | - | local Head = char.Head |
206 | + | |
207 | - | local tents = {} |
207 | + | |
208 | - | function getValue(p, x) |
208 | + | |
209 | - | return p[2] + 0.5 * x*(p[3] - p[1] + x*(2.0*p[1] - 5.0*p[2] + 4.0*p[3] - p[4] + x*(3.0*(p[2] - p[3]) + p[4] - p[1]))) |
209 | + | |
210 | - | end |
210 | + | |
211 | - | function getV3Cubic(tabl,perc) |
211 | + | |
212 | - | local x,y,z = {},{},{} |
212 | + | |
213 | - | if perc >= 2 then |
213 | + | |
214 | - | perc = perc %1 |
214 | + | |
215 | - | for i = 3, 6 do |
215 | + | |
216 | - | table.insert(x,tabl[i].x) |
216 | + | |
217 | - | table.insert(y,tabl[i].y) |
217 | + | |
218 | - | table.insert(z,tabl[i].z) |
218 | + | |
219 | - | end |
219 | + | |
220 | - | elseif perc >= 1 then |
220 | + | |
221 | - | perc = perc %1 |
221 | + | |
222 | - | for i = 2, 5 do |
222 | + | |
223 | - | table.insert(x,tabl[i].x) |
223 | + | |
224 | - | table.insert(y,tabl[i].y) |
224 | + | |
225 | - | table.insert(z,tabl[i].z) |
225 | + | |
226 | - | end |
226 | + | |
227 | - | else |
227 | + | |
228 | - | for i = 1, 4 do |
228 | + | |
229 | - | table.insert(x,tabl[i].x) |
229 | + | |
230 | - | table.insert(y,tabl[i].y) |
230 | + | |
231 | - | table.insert(z,tabl[i].z) |
231 | + | |
232 | - | end |
232 | + | |
233 | - | end |
233 | + | |
234 | - | local X,Y,Z = getValue(x,perc),getValue(y,perc),getValue(z,perc) |
234 | + | |
235 | - | return Vector3.new(X,Y,Z) |
235 | + | |
236 | - | end |
236 | + | |
237 | - | local rainbow = {"Institutional white","Institutional white","Institutional white","Institutional white","Institutional white","Institutional white","Institutional white","Institutional white","Institutional white"} |
237 | + | |
238 | - | local rainbowCount = 1 |
238 | + | |
239 | - | local isRainbow = true |
239 | + | |
240 | - | for i = 0, 4 do |
240 | + | |
241 | - | local m = Instance.new("Model",char) |
241 | + | |
242 | - | m.Name = "Tentac00l" |
242 | + | |
243 | - | local parts = {} |
243 | + | |
244 | - | local lastpart = Head |
244 | + | |
245 | - | local defC0 |
245 | + | |
246 | - | rainbowCount = 1 |
246 | + | |
247 | - | for j = 0, 8 do |
247 | + | |
248 | - | local sizex = 0.25 - 0.2 * (j/8) |
248 | + | |
249 | - | local sizey = (15/8) - (9/8) * (j/8) |
249 | + | |
250 | - | local p = Instance.new("Part") |
250 | + | |
251 | - | p.Size = Vector3.new(0.2,0.2,0.2) |
251 | + | |
252 | - | p.BrickColor = BrickColor.new("Really black") |
252 | + | PartClone.BrickColor = BrickColor.new("Really black") |
253 | - | p.TopSurface = 0 |
253 | + | |
254 | - | p.BottomSurface = 0 |
254 | + | |
255 | - | p.CanCollide = false |
255 | + | |
256 | - | p.Material = "SmoothPlastic" |
256 | + | |
257 | - | p.TopSurface = 0 |
257 | + | |
258 | - | p.BottomSurface = 0 |
258 | + | |
259 | - | local mesh = Instance.new("CylinderMesh",p) |
259 | + | |
260 | - | mesh.Name = "CyMesh" |
260 | + | |
261 | - | mesh.Scale = Vector3.new(sizex,sizey,sizex) *5 |
261 | + | |
262 | - | p.Parent = m |
262 | + | |
263 | - | local p2 = p:Clone() |
263 | + | |
264 | - | p2.Parent = m |
264 | + |